Difference between revisions of "Total War: Rome II Portal"
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===Recent Mod Releases/Updates=== | ===Recent Mod Releases/Updates=== | ||
− | + | [[Image:Divide-et-Impera-spotlight.png|thumb px=1|right]] | |
+ | ==== Divide et Impera - 0.71a ==== | ||
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+ | Version 0.71a of Rome II: Total War mod Divide et Impera (Latin for “Divide and Conquer”) has been released in January 20, 2014. The new version of the mod has had minute adjustments and bug fixes throughout the game for a more balanced experience and historical accuracy. Version 0.7 also added 90 units for Iberian, Ache Bosphoros, and Carthage factions, made more bonuses and drawbacks for the human player, added flexibility to types of capitols, decreased general’s morale impact on the battle map, and more. It’s all [http://www.twcenter.net/forums/showthread.php?632430 here]. | ||
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===Recent Mod Page Updates=== | ===Recent Mod Page Updates=== | ||
− | * | + | *''''' [http://www.twcenter.net/forums/showthread.php?622431 Radious: Total War] - latest release January 19:''''' |
+ | Following Patch 8.1 Radious: Total War mod continues to make changes in its all-encompassing mod of Rome II: Total War. The mod’s size allows it to be broken into many parts: a Campaign Features Mod, a Battle Mod, Economy and Research Mod, AI Mod, several unit packs adding over a hundred units into the game, and a Graphics Mod. The numerous “mods within mods” allows users to choose which parts of Rome II: Total War they want modded. Collectively there are hundreds of modifications in all of Radious: Total War so far, bringing big changes throughout the entire game. | ||
+ | *''''' [http://www.twcenter.net/forums/showthread.php?619472 Magnar Mod v2.2] - Latest Release December 20:''''' | ||
+ | Magnar Mod version 2.2 for Rome II: Total War has been released. Version 2.2 features a Carthage roster overhaul following the Roman and Celtic overhauls from previous versions. This new one includes Carthage beginning the campaign with a trade agreement with Libya, a remade building chain, along with three new units and nine unit upgrades over two reforms. | ||
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=== Other Mods: === | === Other Mods: === |
Revision as of 16:53, 20 January 2014
Welcome to Total War: Rome II on the TWC Wiki
Total War: Rome IITotal War: Rome II is the latest game in the esteemed and critically acclaimed Total War Series. Developed by the Creative Assembly, the Total War Series brings together elements of real time strategy and turn based game play. Main ArticleTechnical
Game OverviewMain Articles:Strategy GuidesGameplay and Strategy Discussion
AARsTW:R2 on the WikiHelp improve this project!TWR2 articles needing clean upNone Areas of work in progress
TWC Wiki Project
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Total War: Rome II ModsReleased TW:R2 Mod Spotlight:Recent Mod Releases/UpdatesDivide et Impera - 0.71aVersion 0.71a of Rome II: Total War mod Divide et Impera (Latin for “Divide and Conquer”) has been released in January 20, 2014. The new version of the mod has had minute adjustments and bug fixes throughout the game for a more balanced experience and historical accuracy. Version 0.7 also added 90 units for Iberian, Ache Bosphoros, and Carthage factions, made more bonuses and drawbacks for the human player, added flexibility to types of capitols, decreased general’s morale impact on the battle map, and more. It’s all here. Recent Mod Page Updates
Following Patch 8.1 Radious: Total War mod continues to make changes in its all-encompassing mod of Rome II: Total War. The mod’s size allows it to be broken into many parts: a Campaign Features Mod, a Battle Mod, Economy and Research Mod, AI Mod, several unit packs adding over a hundred units into the game, and a Graphics Mod. The numerous “mods within mods” allows users to choose which parts of Rome II: Total War they want modded. Collectively there are hundreds of modifications in all of Radious: Total War so far, bringing big changes throughout the entire game.
Magnar Mod version 2.2 for Rome II: Total War has been released. Version 2.2 features a Carthage roster overhaul following the Roman and Celtic overhauls from previous versions. This new one includes Carthage beginning the campaign with a trade agreement with Libya, a remade building chain, along with three new units and nine unit upgrades over two reforms. Other Mods:
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Total War: Rome II - Modding InformationRecent Modding Information / Tools:
Essential Tools: | |
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