<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.twcenter.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=212.40.5.172</id>
	<title>TWC Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.twcenter.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=212.40.5.172"/>
	<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Special:Contributions/212.40.5.172"/>
	<updated>2026-06-16T18:36:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=26307</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=26307"/>
		<updated>2010-02-09T02:16:19Z</updated>

		<summary type="html">&lt;p&gt;212.40.5.172: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
Because a lot of people asked me how they can &amp;quot;add / change / remove&amp;quot; something in my [http://www.twcenter.net/forums/showthread.php?t=250655 Additional Units Mod (AUM)], I&#039;ve created here a FAQ for you all. &lt;br /&gt;
&lt;br /&gt;
AUM Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables are shown here with the &amp;quot;standard vanilla table&amp;quot; names between &amp;quot;&amp;quot;. In the pack files of several unit packs they have prefixes like this &amp;quot;aum_&amp;quot; or &amp;quot;my_units_&amp;quot; or &amp;quot;nameofmod_&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link to the [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2409 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
Link to the [http://www.twcenter.net/forums/showthread.php?t=280329 DB Editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can open all pack files with these editors above. I recommend to use the DBEditor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit: ===&lt;br /&gt;
&amp;gt; open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see a column called &amp;quot;Unit Limit&amp;quot; (16th). &lt;br /&gt;
&lt;br /&gt;
There you can change the &amp;quot;1&amp;quot; or &amp;quot;2&amp;quot; to &amp;quot;10&amp;quot;. If you change this to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game: ===&lt;br /&gt;
&amp;gt; open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/aum_units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit: ===&lt;br /&gt;
&amp;gt; open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;Unit Size&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size for every unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers: ===&lt;br /&gt;
&amp;gt; open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see a column called &amp;quot;Can throw grenades&amp;quot;. There you can change &amp;quot;false&amp;quot; to &amp;quot;true&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions: ===&lt;br /&gt;
&amp;gt; open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID / 2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction: ===&lt;br /&gt;
&amp;gt; open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers / 2. column = prussia / 3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit: ===&lt;br /&gt;
&amp;gt; open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the eight column called &amp;quot;Region IDRef&amp;quot;. There you can change the region to &amp;quot;global, europe, middle_east&amp;quot; and others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit: ===&lt;br /&gt;
&amp;gt; open the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry for your unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot;: ===&lt;br /&gt;
&amp;gt; open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;Animation table&amp;quot; and replace &amp;quot;man_musket_sabre&amp;quot; with &amp;quot;man_musket&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;Warscape equipment theme&amp;quot; from &amp;quot;x_euro_musket_sabre&amp;quot; to &amp;quot;x_euro_musket&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;Melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;plug_bayonet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;Melee weapon&amp;quot; go five columns to the right where the column is called &amp;quot;unknown&amp;quot; and change there &amp;quot;foot_sword&amp;quot; to &amp;quot;foot_bayonet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of an unit: ===&lt;br /&gt;
&amp;gt; open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column nr. 8 which is called &amp;quot;model&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot;: ===&lt;br /&gt;
&amp;gt; open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID / 2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use this two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit: ===&lt;br /&gt;
Open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; and go to the bottom of the table. &lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included &amp;gt; 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>212.40.5.172</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Unit_Pack_Compatibility_Project_(UPC)&amp;diff=24746</id>
		<title>Unit Pack Compatibility Project (UPC)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Unit_Pack_Compatibility_Project_(UPC)&amp;diff=24746"/>
		<updated>2009-10-25T03:15:38Z</updated>

		<summary type="html">&lt;p&gt;212.40.5.172: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unit Pack Compatibility Project (UPC) English + German ==&lt;br /&gt;
&lt;br /&gt;
There is a problem in &#039;&#039;&#039;Empire&#039;&#039;&#039; if you want to use more than one language file. Quite all mods contain an own language pack file and then they will conflict each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is the link to the [http://www.twcenter.net/forums/showthread.php?p=5188226 Unit Pack Compatibility Project (UPC)]. This site will be updated regularly by &#039;&#039;&#039;applelover&#039;&#039;&#039; + &#039;&#039;&#039;Swiss Halberdier&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that you can play now all included &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039; together. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But there is a limit how many units are shown in the recruitment queue. Please read this: [http://www.twcenter.net/forums/showthread.php?t=255974 *** UNIT LIMIT IN THE UI RECRUITMENT QUEUE ***]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The updated &#039;&#039;&#039;English UPC 4.9&#039;&#039;&#039; file contains the descriptions and unit names of these mods:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; compatible with patch 1.5&lt;br /&gt;
&lt;br /&gt;
- AUM 2.7&lt;br /&gt;
&lt;br /&gt;
- Sharpe 1.71&lt;br /&gt;
&lt;br /&gt;
- ToonTotalWar&#039;s Continental, British, Hessian, Spanish, French and Indian Armies mods (up to 6/10)&lt;br /&gt;
&lt;br /&gt;
- Danova&#039;s &amp;quot;Ornamentum 1.1 + 1.2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- KLA&#039;s &amp;quot;European Wars&amp;quot; 0.4&lt;br /&gt;
&lt;br /&gt;
- The Great Spirit - Native American Addition Mod UPDATE VERSION 1.2 or Sons of the Dannebrog v0.5 (these mods cannot be used together at present)&lt;br /&gt;
&lt;br /&gt;
- Jarnomiedema&#039;s &amp;quot;United Provinces Full Mod 1.1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- KTKG Units Mod 1.0 (Sir Digby Caesar + Ahiga)&lt;br /&gt;
&lt;br /&gt;
- Gazza&#039;s Unit Pack 2.7&lt;br /&gt;
&lt;br /&gt;
- Hornblower Ship Mod 1.4&lt;br /&gt;
&lt;br /&gt;
- POM&#039;s German States&lt;br /&gt;
&lt;br /&gt;
- Pollux&#039;s &amp;quot;Prussian Elite Units 1.2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- General Cornwallis &amp;quot;Austrian&amp;quot; Unit Pack&lt;br /&gt;
&lt;br /&gt;
- General Cornwallis &amp;quot;Rise of the Black Eagle&amp;quot; Unit Pack&lt;br /&gt;
&lt;br /&gt;
- General Cornwallis &amp;quot;Warcry of the Republic&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- General Cornwallis &amp;quot;Colonial Troops&amp;quot; Unit Pack&lt;br /&gt;
&lt;br /&gt;
- Göteborgares Enheter 1.1&lt;br /&gt;
&lt;br /&gt;
- Svenska &amp;quot;Sweden&amp;quot; Pack V.1.5&lt;br /&gt;
&lt;br /&gt;
- ORIGIN&#039;s Unit Pack 1.0&lt;br /&gt;
&lt;br /&gt;
- Scotland Mod 1.0&lt;br /&gt;
&lt;br /&gt;
- Das Österreichische Heer 1.2&lt;br /&gt;
&lt;br /&gt;
- Ancien Regime unit pack - version 1.1&lt;br /&gt;
&lt;br /&gt;
- Wolfgang von Zweibrücken&#039;s &amp;quot;Marines Mod 1.1b&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Officer Puppy&#039;s &amp;quot;Kings Staff&amp;quot; Unit Pack&lt;br /&gt;
&lt;br /&gt;
- M653 unit texture mod v4.1/5.2&lt;br /&gt;
&lt;br /&gt;
- EmperorBatman999&#039;s &amp;quot;My Units Mod 1.2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Ottoman realism mod&lt;br /&gt;
&lt;br /&gt;
- Aeiou&lt;br /&gt;
&lt;br /&gt;
- Ultimate artillery mod&lt;br /&gt;
&lt;br /&gt;
- Drum regiment mod&lt;br /&gt;
&lt;br /&gt;
- The Rebellion&#039;s Shipyard&lt;br /&gt;
&lt;br /&gt;
- Romulus French Unit Pack&lt;br /&gt;
&lt;br /&gt;
- Lords Map Pack (up to 21/9)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAJOR MOD COMPATIBILITY:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Darthmod (all versions because Darthmod doesn&#039;t change any names)&lt;br /&gt;
&lt;br /&gt;
- A Proper Empire:Terra Incognita 1.0.8&lt;br /&gt;
&lt;br /&gt;
- Imperial Splendour 2.1b&lt;br /&gt;
&lt;br /&gt;
- The American Revolution 1.0 (ToonTW + Hip63)&lt;br /&gt;
&lt;br /&gt;
- The rights of man 1.50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to remove/disable the language packs which are released with APE:TI, IS + TROM and only use the UPC file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;German UPC 1.3&#039;&#039;&#039; file contains the descriptions and unit names of these mods:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; compatible with patch 1.5&lt;br /&gt;
&lt;br /&gt;
- AUM 2.7&lt;br /&gt;
&lt;br /&gt;
- Ornamentum 1.1 + 1.2 unit names and short descriptions&lt;br /&gt;
&lt;br /&gt;
- Origin&#039;s Unit Pack 1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Mods (Released)]]&lt;/div&gt;</summary>
		<author><name>212.40.5.172</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Unit_Pack_Compatibility_Project_(UPC)&amp;diff=24745</id>
		<title>Unit Pack Compatibility Project (UPC)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Unit_Pack_Compatibility_Project_(UPC)&amp;diff=24745"/>
		<updated>2009-10-25T03:14:19Z</updated>

		<summary type="html">&lt;p&gt;212.40.5.172: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unit Pack Compatibility Project (UPC) English + German ==&lt;br /&gt;
&lt;br /&gt;
There is a problem in &#039;&#039;&#039;Empire&#039;&#039;&#039; if you want to use more than one language file. Quite all mods contain an own language pack file and then they will conflict each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is the link to the [http://www.twcenter.net/forums/showthread.php?p=5188226 Unit Pack Compatibility Project (UPC)]. This site will be updated regularly by &#039;&#039;&#039;applelover&#039;&#039;&#039; + &#039;&#039;&#039;Swiss Halberdier&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that you can play now all included &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039; together. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But there is a limit how many units are shown in the recruitment queue. Please read this: [http://www.twcenter.net/forums/showthread.php?t=255974 *** UNIT LIMIT IN THE UI RECRUITMENT QUEUE ***]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The updated &#039;&#039;&#039;English UPC 4.9&#039;&#039;&#039; file contains the descriptions and unit names of these mods:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; compatible with patch 1.5&lt;br /&gt;
&lt;br /&gt;
- AUM 2.7&lt;br /&gt;
&lt;br /&gt;
- Sharpe 1.71&lt;br /&gt;
&lt;br /&gt;
- ToonTotalWar&#039;s Continental, British, Hessian, Spanish, French and Indian Armies mods (up to 6/10)&lt;br /&gt;
&lt;br /&gt;
- Danova&#039;s &amp;quot;Ornamentum 1.1 + 1.2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- KLA&#039;s &amp;quot;European Wars&amp;quot; 0.4&lt;br /&gt;
&lt;br /&gt;
- The Great Spirit - Native American Addition Mod UPDATE VERSION 1.2 or Sons of the Dannebrog v0.5 (these mods cannot be used together at present)&lt;br /&gt;
&lt;br /&gt;
- Jarnomiedema&#039;s &amp;quot;United Provinces Full Mod 1.1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- KTKG Units Mod 1.0 (Sir Digby Caesar + Ahiga)&lt;br /&gt;
&lt;br /&gt;
- Gazza&#039;s Unit Pack 2.7&lt;br /&gt;
&lt;br /&gt;
- Hornblower Ship Mod 1.4&lt;br /&gt;
&lt;br /&gt;
- POM&#039;s German States&lt;br /&gt;
&lt;br /&gt;
- Pollux&#039;s &amp;quot;Prussian Elite Units 1.2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- General Cornwallis &amp;quot;Austrian&amp;quot; Unit Pack&lt;br /&gt;
&lt;br /&gt;
- General Cornwallis &amp;quot;Rise of the Black Eagle&amp;quot; Unit Pack&lt;br /&gt;
&lt;br /&gt;
- General Cornwallis &amp;quot;Warcry of the Republic&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- General Cornwallis &amp;quot;Colonial Troops&amp;quot; Unit Pack&lt;br /&gt;
&lt;br /&gt;
- Göteborgares Enheter 1.1&lt;br /&gt;
&lt;br /&gt;
- Svenska &amp;quot;Sweden&amp;quot; Pack V.1.5&lt;br /&gt;
&lt;br /&gt;
- ORIGIN&#039;s Unit Pack 1.0&lt;br /&gt;
&lt;br /&gt;
- Scotland Mod 1.0&lt;br /&gt;
&lt;br /&gt;
- Das Österreichische Heer 1.2&lt;br /&gt;
&lt;br /&gt;
- Ancien Regime unit pack - version 1.1&lt;br /&gt;
&lt;br /&gt;
- Wolfgang von Zweibrücken&#039;s &amp;quot;Marines Mod 1.1b&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Officer Puppy&#039;s &amp;quot;Kings Staff&amp;quot; Unit Pack&lt;br /&gt;
&lt;br /&gt;
- M653 unit texture mod v4.1/5.2&lt;br /&gt;
&lt;br /&gt;
- EmperorBatman999&#039;s &amp;quot;My Units Mod 1.2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Ottoman realism mod&lt;br /&gt;
&lt;br /&gt;
- Aeiou&lt;br /&gt;
&lt;br /&gt;
- Ultimate artillery mod&lt;br /&gt;
&lt;br /&gt;
- Drum regiment mod&lt;br /&gt;
&lt;br /&gt;
- The Rebellion&#039;s Shipyard&lt;br /&gt;
&lt;br /&gt;
- Romulus French Unit Pack&lt;br /&gt;
&lt;br /&gt;
- Lords Map Pack (up to 21/9)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAJOR MOD COMPATIBILITY:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Darthmod (all versions because Darthmod doesn&#039;t change any names)&lt;br /&gt;
&lt;br /&gt;
- A Proper Empire:Terra Incognita 1.0.8&lt;br /&gt;
&lt;br /&gt;
- Imperial Splendour 2.1b&lt;br /&gt;
&lt;br /&gt;
- The American Revolution 1.0 (ToonTW + Hip63)&lt;br /&gt;
&lt;br /&gt;
- The rights of man 1.50&lt;br /&gt;
&lt;br /&gt;
You need to remove/disable the language packs which are released with APE:TI, IS + TROM and only use the UPC file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;German UPC 1.3&#039;&#039;&#039; file contains the descriptions and unit names of these mods:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; compatible with patch 1.5&lt;br /&gt;
&lt;br /&gt;
- AUM 2.7&lt;br /&gt;
&lt;br /&gt;
- Ornamentum 1.1 + 1.2 unit names and short descriptions&lt;br /&gt;
&lt;br /&gt;
- Origin&#039;s Unit Pack 1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Mods (Released)]]&lt;/div&gt;</summary>
		<author><name>212.40.5.172</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=24739</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=24739"/>
		<updated>2009-10-24T06:22:39Z</updated>

		<summary type="html">&lt;p&gt;212.40.5.172: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
Because a lot of people asked me how they can &amp;quot;add / change / remove&amp;quot; something in my [http://www.twcenter.net/forums/showthread.php?t=250655 Additional Units Mod (AUM)], I&#039;ve created here a FAQ for you all. &lt;br /&gt;
&lt;br /&gt;
AUM Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables are shown here with the &amp;quot;standard vanilla table&amp;quot; names between &amp;quot;&amp;quot;. In the pack files of several unit packs they have prefixes like this &amp;quot;aum_&amp;quot; or &amp;quot;my_units_&amp;quot; or &amp;quot;nameofmod_&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link to the [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2409 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
Link to the [http://www.twcenter.net/forums/showthread.php?t=280329 DB Editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can open all pack files with these editors above. I recommend to use the DBEditor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see a column called &amp;quot;Unit Limit&amp;quot; (16th). &lt;br /&gt;
&lt;br /&gt;
There you can change the &amp;quot;1&amp;quot; or &amp;quot;2&amp;quot; to &amp;quot;10&amp;quot;. If you change this to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/aum_units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;Unit Size&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size for every unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see a column called &amp;quot;Can throw grenades&amp;quot;. There you can change &amp;quot;false&amp;quot; to &amp;quot;true&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID / 2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers / 2. column = prussia / 3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the eight column called &amp;quot;Region IDRef&amp;quot;. There you can change the region to &amp;quot;global, europe, middle_east&amp;quot; and others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry for your unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot;: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;Animation table&amp;quot; and replace &amp;quot;man_musket_sabre&amp;quot; with &amp;quot;man_musket&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;Warscape equipment theme&amp;quot; from &amp;quot;x_euro_musket_sabre&amp;quot; to &amp;quot;x_euro_musket&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;Melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;plug_bayonet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;Melee weapon&amp;quot; go five columns to the right where the column is called &amp;quot;unknown&amp;quot; and change there &amp;quot;foot_sword&amp;quot; to &amp;quot;foot_bayonet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of an unit: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column nr. 8 which is called &amp;quot;model&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot;: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID / 2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use this two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit: ===&lt;br /&gt;
Open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; and go to the bottom of the table. &lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included &amp;gt; 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>212.40.5.172</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=24738</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=24738"/>
		<updated>2009-10-24T06:22:19Z</updated>

		<summary type="html">&lt;p&gt;212.40.5.172: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
Because a lot of people asked me how they can &amp;quot;add / change / remove&amp;quot; something in my [http://www.twcenter.net/forums/showthread.php?t=250655 Additional Units Mod (AUM)], I&#039;ve created here a FAQ for you all. &lt;br /&gt;
&lt;br /&gt;
AUM Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables are shown here with the &amp;quot;standard vanilla table&amp;quot; names between &amp;quot;&amp;quot;. In the pack files of several unit packs they have prefixes like this &amp;quot;aum_&amp;quot; or &amp;quot;my_units_&amp;quot; or &amp;quot;nameofmod_&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link to the [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2409 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
Link to the [http://www.twcenter.net/forums/showthread.php?t=280329 DB Editor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can open all pack files with these editors above. I recommend to use the DBEditor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see a column called &amp;quot;Unit Limit&amp;quot; (16th). &lt;br /&gt;
&lt;br /&gt;
There you can change the &amp;quot;1&amp;quot; or &amp;quot;2&amp;quot; to &amp;quot;10&amp;quot;. If you change this to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/aum_units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;Unit Size&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size for every unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see a column called &amp;quot;Can throw grenades&amp;quot;. There you can change &amp;quot;false&amp;quot; to &amp;quot;true&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID / 2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers / 2. column = prussia / 3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the eight column called &amp;quot;Region IDRef&amp;quot;. There you can change the region to &amp;quot;global, europe, middle_east&amp;quot; and others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry for your unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot;: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;Animation table&amp;quot; and replace &amp;quot;man_musket_sabre&amp;quot; with &amp;quot;man_musket&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;Warscape equipment theme&amp;quot; from &amp;quot;x_euro_musket_sabre&amp;quot; to &amp;quot;x_euro_musket&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;Melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;plug_bayonet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;Melee weapon&amp;quot; go five columns to the right where the column is called &amp;quot;unknown&amp;quot; and change there &amp;quot;foot_sword&amp;quot; to &amp;quot;foot_bayonet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of an unit: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column nr. 8 which is called &amp;quot;model&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot;: ===&lt;br /&gt;
&amp;gt; open the &amp;quot;db&amp;quot; directory and then go to the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID / 2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use this two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit: ===&lt;br /&gt;
Open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; and go to the bottom of the table. &lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included &amp;gt; 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>212.40.5.172</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Additional_Units_Mod&amp;diff=22946</id>
		<title>Additional Units Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Additional_Units_Mod&amp;diff=22946"/>
		<updated>2009-05-17T07:08:02Z</updated>

		<summary type="html">&lt;p&gt;212.40.5.172: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=ADDITIONAL UNITS MOD|platform=[[Empire Total War]]|era=18th century |leader=[[Swiss Halberdier]]|pack file=aum_mod_**.pack|release=[http://www.twcenter.net/forums/showthread.php?t=250655 v2.0 ]|map= }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview and Features==&lt;br /&gt;
&#039;&#039;&#039;ADDITIONAL UNITS MOD&#039;&#039;&#039; is a mod for Empire Total War which adds &#039;&#039;&#039;28 new custom units&#039;&#039;&#039; and &#039;&#039;&#039;5 new custom ships&#039;&#039;&#039; to ETW. There are other &#039;&#039;&#039;43 units&#039;&#039;&#039; from &amp;quot;vanilla&amp;quot; which can now be recruited by other factions too.&lt;br /&gt;
&lt;br /&gt;
There are two language versions available (English/German).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There are four versions of AUM available:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;aum_mod.zip = standalone version&#039;&#039;&#039; with small unit sizes and can be used with other mods than DM, IS and APE. (unit stats from vanilla)&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;aum_mod_dm.zip&#039;&#039;&#039; = unit size, costs and stats are updated to &amp;quot;&#039;&#039;&#039;DarthMod&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;aum_mod_is.zip&#039;&#039;&#039; = unit size, costs and stats are updated to &amp;quot;&#039;&#039;&#039;Imperial Splendor&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;aum_mod_proper.zip&#039;&#039;&#039; = unit size, costs and stats are updated to &amp;quot;&#039;&#039;&#039;A Proper Empire&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
These files below are important to display the unit names and descriptions in game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;patch_aum_en_loc.zip&#039;&#039;&#039; = the English &amp;quot;localisation.loc&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;patch_aum_ge_loc.zip&#039;&#039;&#039; = the German &amp;quot;localisation.loc&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;patch_aum_en_loc_proper.zip&#039;&#039;&#039; = the special English &amp;quot;localisation.loc&amp;quot; which enables all new units of &amp;quot;A Proper Empire&amp;quot; and my &amp;quot;Additional Units Mod&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;patch_aum_en_loc_all.zip&#039;&#039;&#039; = the special English &amp;quot;localisation.loc&amp;quot; of all unit names from &amp;quot;AUM&amp;quot; + &amp;quot;A Proper Empire&amp;quot; + &amp;quot;LEGO Unit Pack&amp;quot; + &amp;quot;Sharpe Unit Pack&amp;quot; together. This means that you can play now all AUM + APE + LEGO + SHARPE units together. But there is a limit how many units are shown in the recruitment queue. Please read this &amp;quot;*** UNIT LIMIT IN THE UI RECRUITMENT QUEUE ***&amp;quot; &amp;gt;&amp;gt;&amp;gt; http://www.twcenter.net/forums/showthread.php?p=5176477 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;patch_aum_graphics.pack&#039;&#039;&#039; which includes seven new re-textures. It is fully optional and AUM works without as well. It changes only the textures of the included &amp;quot;vanilla&amp;quot; files.&lt;br /&gt;
&lt;br /&gt;
==Download and Links==&lt;br /&gt;
&#039;&#039;&#039;Download and hosted thread at TWC&#039;&#039;&#039; &lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt; http://www.twcenter.net/forums/showthread.php?t=250655&lt;br /&gt;
&lt;br /&gt;
Link to my &amp;quot;&#039;&#039;&#039;AUM Units Albums&#039;&#039;&#039;&amp;quot; with screenshots of all included units&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt; http://www.twcenter.net/forums/album.php?u=27660&lt;br /&gt;
&lt;br /&gt;
[[Category:ETW Mods (Released)]]&lt;/div&gt;</summary>
		<author><name>212.40.5.172</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Additional_Units_Mod&amp;diff=22608</id>
		<title>Additional Units Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Additional_Units_Mod&amp;diff=22608"/>
		<updated>2009-05-10T09:35:42Z</updated>

		<summary type="html">&lt;p&gt;212.40.5.172: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=ADDITIONAL UNITS MOD|platform=[[Empire Total War]]|era=18th century |leader=[[Swiss Halberdier]]|pack file=aum_mod_**.pack|release=[http://www.twcenter.net/forums/showthread.php?t=250655 v1.8 ]|map= }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview and Features==&lt;br /&gt;
&#039;&#039;&#039;ADDITIONAL UNITS MOD&#039;&#039;&#039; is a mod for Empire Total War which adds 20 new custom units to ETW. There are other 22 units from &amp;quot;vanilla&amp;quot; which can now be recruited by other factions too.&lt;br /&gt;
&lt;br /&gt;
There are two language versions available (English/German).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There are four versions of AUM available:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;aum_mod.zip = standalone version&#039;&#039;&#039; with small unit sizes and can be used with other mods than DM, IS and APE. (unit stats from vanilla)&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;aum_mod_dm.zip&#039;&#039;&#039; = unit size, costs and stats are updated to &amp;quot;&#039;&#039;&#039;DarthMod&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;aum_mod_is.zip&#039;&#039;&#039; = unit size, costs and stats are updated to &amp;quot;&#039;&#039;&#039;Imperial Splendor&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;aum_mod_proper.zip&#039;&#039;&#039; = unit size, costs and stats are updated to &amp;quot;&#039;&#039;&#039;A Proper Empire&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
These files below are important to display the unit names and descriptions in game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;patch_aum_en_loc.zip&#039;&#039;&#039; = the English &amp;quot;localisation.loc&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;patch_aum_ge_loc.zip&#039;&#039;&#039; = the German &amp;quot;localisation.loc&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;patch_aum_en_loc_proper.zip&#039;&#039;&#039; = the special English &amp;quot;localisation.loc&amp;quot; which enables all new units of &amp;quot;A Proper Empire&amp;quot; and my &amp;quot;Additional Units Mod&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; new introduced &amp;quot;&#039;&#039;&#039;patch_aum_graphics_1_0.pack&#039;&#039;&#039;&amp;quot; which includes seven new re-textures. It is fully optional and AUM works without as well. It changes only the textures of the included &amp;quot;vanilla&amp;quot; files.&lt;br /&gt;
&lt;br /&gt;
==Download and Links==&lt;br /&gt;
&#039;&#039;&#039;Download and hosted thread at TWC&#039;&#039;&#039; &lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt; http://www.twcenter.net/forums/showthread.php?t=250655&lt;br /&gt;
&lt;br /&gt;
Link to my &amp;quot;&#039;&#039;&#039;AUM Units Album&#039;&#039;&#039;&amp;quot; with screenshots of all included units&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt; http://www.twcenter.net/forums/album.php?albumid=1631&lt;br /&gt;
&lt;br /&gt;
Link to my &amp;quot;&#039;&#039;&#039;New TEXTURES in AUM&#039;&#039;&#039;&amp;quot; with screenshots of re-textures only. &lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt; http://www.twcenter.net/forums/album.php?albumid=1754&lt;br /&gt;
&lt;br /&gt;
[[Category:ETW Mods (Released)]]&lt;/div&gt;</summary>
		<author><name>212.40.5.172</name></author>
	</entry>
</feed>