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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Egypt_(M2TW_Faction)&amp;diff=31802</id>
		<title>Egypt (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Egypt_(M2TW_Faction)&amp;diff=31802"/>
		<updated>2010-11-08T13:33:05Z</updated>

		<summary type="html">&lt;p&gt;63.224.23.106: /* Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Symbol_egypt.jpg|Egypt&#039;s faction symbol]]|Name=Egyptian Sultanate|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Map_egypt.png|thumb|right|Egypt&#039;s starting position.]]&lt;br /&gt;
&lt;br /&gt;
Egypt controls their traditional lands around the Nile River.&lt;br /&gt;
&lt;br /&gt;
Their cities are:&lt;br /&gt;
&lt;br /&gt;
*Cairo: Egyptian Capital; Region - Cairo Province&lt;br /&gt;
&lt;br /&gt;
*Alexandria: Egyptian Large Town; Region - Alexandria Province&lt;br /&gt;
&lt;br /&gt;
*Gaza: Egyptian Large Town; Region - Gaza Province&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
*Long Campaign: Hold 45 provinces including Jerusalem and Constantinople.&lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlast or destroy [[Moors (M2TW Faction)|Moors]] and [[Turks (M2TW Faction)|Turks]]&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Insert Bodyguard Image Here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Infantry&lt;br /&gt;
**Peasants &lt;br /&gt;
**Kurdish Javelinmen&lt;br /&gt;
**Nubian Spearmen&lt;br /&gt;
**Spear Militia&lt;br /&gt;
**Dismounted Arab Cavalry&lt;br /&gt;
**Saracen Militia&lt;br /&gt;
**Halberd Militia&lt;br /&gt;
**Tabardariyya&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Desert Cavalry&lt;br /&gt;
**Arab Cavalry&lt;br /&gt;
**Mamluk Archers&lt;br /&gt;
**Mamluks&lt;br /&gt;
**Royal Mamluks&lt;br /&gt;
*Missile&lt;br /&gt;
**Peasant Archers&lt;br /&gt;
**Desert Archers&lt;br /&gt;
**Nubian Archers&lt;br /&gt;
**Archer Militia&lt;br /&gt;
**Ballista gun&lt;br /&gt;
**Catapult&lt;br /&gt;
**Trebuchet&lt;br /&gt;
*Gunpowder&lt;br /&gt;
**Naffatun&lt;br /&gt;
**Sudanese Gunners&lt;br /&gt;
**Bombard&lt;br /&gt;
**Grand Bombard&lt;br /&gt;
**Cannon&lt;br /&gt;
*Naval&lt;br /&gt;
**Dhow&lt;br /&gt;
**War Galley&lt;br /&gt;
**Lanternas&lt;br /&gt;
**Baghlah&lt;br /&gt;
*Bodyguard&lt;br /&gt;
**Bodyguard&lt;br /&gt;
*Guild&lt;br /&gt;
**Hashashim&lt;br /&gt;
*Mercenary&lt;br /&gt;
**Kwarizmian Cavalry&lt;br /&gt;
**Bedouin Camel Riders&lt;br /&gt;
*Local Mercenaries&lt;br /&gt;
**Bedouin Cavalry&lt;br /&gt;
**Ghazis&lt;br /&gt;
**Mutatawwi&#039;a&lt;br /&gt;
**Sudanese Tribesmen&lt;br /&gt;
**Turkomans&lt;br /&gt;
&lt;br /&gt;
===Faction overview===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strengths:&#039;&#039;&#039; Powerful Mamluk cavalry, both melee and ranged. Access to both Tabardariyya and Hashishim units, also has access to the powerful Naffatun. Very wealthy regions with even wealthier ones easily conquered to the North-East. Very defensive and favourable desert terrain, easy to hold an enemy at bottlenecks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaknesses:&#039;&#039;&#039; Will most likely be at war with either the Turks or the Moors at some stage. Has to fight for dominance and commit a sizeable amount of men and resources to secure the holy lands. One of the first few factions to come into direct conflict with the Mongols and the Timurids. Lacking in strong early period units. A prime target for the Catholic crusades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion:&#039;&#039;&#039; The Egyptian empire must very quickly expand to survive. The holy lands to the north-east must be taken immediately if victory is to be assured. Once these lands are part of the empire, they need to be fortified and well defended and ready to face the hordes of enemies that come to claim them. Turkey will have to be dealt with at some stage in the campaign, when the Egyptians encounter them is up to the player and their pace. The Moors will on the odd occasion begin to look menacing from the West and may need to be taught a lesson or two to prevent Eastern expansion. If Egypt can secure wealthy lands and weather the oncoming storm, of Eastern invaders and the crusading Catholics, the empire will be in a good position to bounce back in full force and embark on a quest of world domination through Eastern Europe and Asia.&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=72062 Egypt Strategies at The Org]&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
&lt;br /&gt;
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.&lt;br /&gt;
&lt;br /&gt;
[[Egypt Details (M2TW Faction)]]&lt;br /&gt;
&lt;br /&gt;
{{M2 Factions}}&lt;/div&gt;</summary>
		<author><name>63.224.23.106</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Spain_(M2TW_Faction)&amp;diff=31801</id>
		<title>Spain (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Spain_(M2TW_Faction)&amp;diff=31801"/>
		<updated>2010-11-08T13:24:02Z</updated>

		<summary type="html">&lt;p&gt;63.224.23.106: /* Cavalry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Medieval 2: Total War Factions]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Image:Symbol_spain.jpg|Faction Symbol for Spain]] &lt;br /&gt;
&lt;br /&gt;
Spain starts with 2 settlements:&lt;br /&gt;
* Leon (Capital) (Large town)&lt;br /&gt;
* Toledo (Castle)&lt;br /&gt;
&lt;br /&gt;
Spain is one of the harder factions to play as it completely lacks spearmen in the early (and start of the high) period, except spear militia which are at best a sacrificial unit used to protect more important troops that cannot take a charge. This makes Spain quite weak when facing [[Catholic]] factions which rely on knights unless of course the Spanish crown buys some mercenary spearmen.&lt;br /&gt;
In the late game, Spain lacks heavy armor piercing infantry, which will take its toll on Spanish armies fighting against other Catholic factions. However, as most of their troops have light armor and are used to fighting in hot weather, Spain has an advantage when fighting Muslim armies as well as the [[Aztecs]].&lt;br /&gt;
Spain also has an effective navy, being able to field grand carracks instead of the normal carracks.&lt;br /&gt;
Iberia itself, is contested by 3 factions, and Spain is in the fairly weak position of having a [[Portugal|Portuguese]] province either side of it and the Muslim Moors to the south.&lt;br /&gt;
However, there are also great opportunities with nearby rebel provinces, and lots of nearby [[Islam|Muslim]] armies to fight in order to gain [[Pope|Papal]] favor.&lt;br /&gt;
&lt;br /&gt;
== Infantry ==&lt;br /&gt;
&lt;br /&gt;
Spanish infantry is at best, average, until the high period, where Spain are one of the few factions that gain access to Sword and Buckler men, as well as Tercio pikemen, who are both effective and Tercio pikemen unique to Spain (Sicily also has Sword and Buckler men as well).&lt;br /&gt;
They also have access to dismounted Conquistadors, who are trainable in the new world only, and are well suited to fighting its natives. &lt;br /&gt;
If playing with a mod which allows dismounted Knights of Santiago, they are highly effective swordsmen, offering Spain a unit of heavy infantry which is a niche it under performs in.&lt;br /&gt;
&lt;br /&gt;
== Cavalry ==&lt;br /&gt;
&lt;br /&gt;
Spain make use of the average knights available to the other catholic factions, but also gain Jinetes, who can be trained in cities with a bullring.&lt;br /&gt;
Jinetes are excellent light cavalry that can protect the main Spanish army from other catholics knights if used correctly (work in pairs, draw off units of knights from the enemies main army with the jinites&#039; javelins, then charge into the rear of the unit, and if necessary, charge with the second unit of the pain, though this tactics will likely get your cavalry killed if the enemy have a good amount of effective missile troops)&lt;br /&gt;
Spain is one of two factions that also get Knights of Santiago, who are a match for all other knightly orders.&lt;br /&gt;
Spain also gets to use Gendarmes, which are professional heavy cavalry of the late period.&lt;br /&gt;
Spains infantry is ok nothing special.&lt;br /&gt;
&lt;br /&gt;
== Missile ==&lt;br /&gt;
&lt;br /&gt;
Spain make use of the average crossbow armed missile units available to all factions, but also used Javelinmen and Almugavars. At a stretch they can also enter melee and give a good account of themselves, however, neither is a match for true melee units.&lt;br /&gt;
&lt;br /&gt;
Spain also uses musketeers, who, although weak in melee, have a long range and are quite effective at neutralising the foot knights used by Spain&#039;s neighbors.&lt;br /&gt;
&lt;br /&gt;
Spanish artillery is also of the highest quality, with access to the fearsome Basilisk cannons&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
Spanish forces give the feel of commanding a light, fast, and flexible army that is well suited to ambushes and skirmishing against heavier catholic knights, however they also posses units that are capable at siege assault, as well as a powerful navy.&lt;br /&gt;
Due to their ability to train cavalry in cities, its possible to take all of Iberia and defend it with only two castles, making the faction a potential economic powerhouse, especially when considering the relative closeness of Timbuktu and all the riches that province possesses.&lt;br /&gt;
Spain are unfortunately a long way from the Holy Land, so any crusades will almost certainly have to travel by sea.&lt;br /&gt;
&lt;br /&gt;
Although they rely on light troops, Spain should in no circumstances be underestimated as an enemy.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Spain]] - Country and disambiguation page.&lt;br /&gt;
&lt;br /&gt;
{{M2 Factions}}&lt;/div&gt;</summary>
		<author><name>63.224.23.106</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Spain_(M2TW_Faction)&amp;diff=31798</id>
		<title>Spain (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Spain_(M2TW_Faction)&amp;diff=31798"/>
		<updated>2010-11-07T20:10:22Z</updated>

		<summary type="html">&lt;p&gt;63.224.23.106: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Medieval 2: Total War Factions]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Image:Symbol_spain.jpg|Faction Symbol for Spain]] &lt;br /&gt;
&lt;br /&gt;
Spain starts with 2 settlements:&lt;br /&gt;
* Leon (Capital) (Large town)&lt;br /&gt;
* Toledo (Castle)&lt;br /&gt;
&lt;br /&gt;
Spain is one of the harder factions to play as it completely lacks spearmen in the early (and start of the high) period, except spear militia which are at best a sacrificial unit used to protect more important troops that cannot take a charge. This makes Spain quite weak when facing [[Catholic]] factions which rely on knights unless of course the Spanish crown buys some mercenary spearmen.&lt;br /&gt;
In the late game, Spain lacks heavy armor piercing infantry, which will take its toll on Spanish armies fighting against other Catholic factions. However, as most of their troops have light armor and are used to fighting in hot weather, Spain has an advantage when fighting Muslim armies as well as the [[Aztecs]].&lt;br /&gt;
Spain also has an effective navy, being able to field grand carracks instead of the normal carracks.&lt;br /&gt;
Iberia itself, is contested by 3 factions, and Spain is in the fairly weak position of having a [[Portugal|Portuguese]] province either side of it and the Muslim Moors to the south.&lt;br /&gt;
However, there are also great opportunities with nearby rebel provinces, and lots of nearby [[Islam|Muslim]] armies to fight in order to gain [[Pope|Papal]] favor.&lt;br /&gt;
&lt;br /&gt;
== Infantry ==&lt;br /&gt;
&lt;br /&gt;
Spanish infantry is at best, average, until the high period, where Spain are one of the few factions that gain access to Sword and Buckler men, as well as Tercio pikemen, who are both effective and Tercio pikemen unique to Spain (Sicily also has Sword and Buckler men as well).&lt;br /&gt;
They also have access to dismounted Conquistadors, who are trainable in the new world only, and are well suited to fighting its natives. &lt;br /&gt;
If playing with a mod which allows dismounted Knights of Santiago, they are highly effective swordsmen, offering Spain a unit of heavy infantry which is a niche it under performs in.&lt;br /&gt;
spanish units are the average unit nothing special.&lt;br /&gt;
&lt;br /&gt;
== Cavalry ==&lt;br /&gt;
&lt;br /&gt;
Spain make use of the average knights available to the other catholic factions, but also gain Jinetes, who can be trained in cities with a bullring.&lt;br /&gt;
Jinetes are excellent light cavalry that can protect the main Spanish army from other catholics knights if used correctly (work in pairs, draw off units of knights from the enemies main army with the jinites&#039; javelins, then charge into the rear of the unit, and if necessary, charge with the second unit of the pain, though this tactics will likely get your cavalry killed if the enemy have a good amount of effective missile troops)&lt;br /&gt;
Spain is one of two factions that also get Knights of Santiago, who are a match for all other knightly orders.&lt;br /&gt;
Spain also gets to use Gendarmes, which are professional heavy cavalry of the late period.&lt;br /&gt;
&lt;br /&gt;
== Missile ==&lt;br /&gt;
&lt;br /&gt;
Spain make use of the average crossbow armed missile units available to all factions, but also used Javelinmen and Almugavars. At a stretch they can also enter melee and give a good account of themselves, however, neither is a match for true melee units.&lt;br /&gt;
&lt;br /&gt;
Spain also uses musketeers, who, although weak in melee, have a long range and are quite effective at neutralising the foot knights used by Spain&#039;s neighbors.&lt;br /&gt;
&lt;br /&gt;
Spanish artillery is also of the highest quality, with access to the fearsome Basilisk cannons&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
Spanish forces give the feel of commanding a light, fast, and flexible army that is well suited to ambushes and skirmishing against heavier catholic knights, however they also posses units that are capable at siege assault, as well as a powerful navy.&lt;br /&gt;
Due to their ability to train cavalry in cities, its possible to take all of Iberia and defend it with only two castles, making the faction a potential economic powerhouse, especially when considering the relative closeness of Timbuktu and all the riches that province possesses.&lt;br /&gt;
Spain are unfortunately a long way from the Holy Land, so any crusades will almost certainly have to travel by sea.&lt;br /&gt;
&lt;br /&gt;
Although they rely on light troops, Spain should in no circumstances be underestimated as an enemy.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Spain]] - Country and disambiguation page.&lt;br /&gt;
&lt;br /&gt;
{{M2 Factions}}&lt;/div&gt;</summary>
		<author><name>63.224.23.106</name></author>
	</entry>
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