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	<updated>2026-06-18T05:47:55Z</updated>
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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Extended_Cultures&amp;diff=24228</id>
		<title>Extended Cultures</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Extended_Cultures&amp;diff=24228"/>
		<updated>2009-08-23T01:32:39Z</updated>

		<summary type="html">&lt;p&gt;69.229.45.56: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Extended Cultures (XC)|image=[[Image:XGMsig.jpg]]|platform=RTW 1.5 / BI 1.6 / Alex 1.9|era=280 BC - 14 AD|leader=[[CaesarVincens]]|mod-folder=In mod-folder (xc)|release=[http://www.twcenter.net/forums/showthread.php?t=235134]|map=[[Image:Mundusmagnus.PNG]]}}&lt;br /&gt;
Also known as XC. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
This mod, based on [[DimeBagHo]]&#039;s [[Extended_Greek_Mod|XGM]] 5.x platform, aims to give to all factions the same sort of depth that the Roman factions have in vanilla RTW, to improve historical accuracy, and to improve game-play. Many new units have been added,  along with new buildings, character traits, night battles, named legions, loyalty, and much more. Combat with phalanx based armies has also been made much more challenging. The mod tries to stay close to the &amp;quot;look and feel&amp;quot; of vanilla (unmodified) [[Rome:_Total_War|Rome: Total War]], so this mod should appeal to people who like vanilla RTW, but who want to play a more developed version of the Greek factions.&lt;br /&gt;
Additionally, Extended Cultures sports an extensive reworking of the vanilla senate feature adapted to represent Carthage&#039;s dualism and to ensure a much deadlier contest for the west Mediterranean.&lt;br /&gt;
Future versions will also make use of many [[Barbarian_Invasion|Barbarian Invasion]] hardcoded features adapted for the RTW timeframe. Extended Cultures currently shares many features with the Extended Greek Mod.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
Designed to work with RTW 1.5, RTW:BI 1.6, or Alexander. It uses the -mod switch so it does not make any changes to your data directory.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
Most of the vanilla factions are preserved, though the Romans have been integrated into a single faction. There are 16 playable factions and four non-playable. New playable factions include Saba and Bactria.&lt;br /&gt;
&lt;br /&gt;
===Roman Factions===&lt;br /&gt;
*Roman Republic/Empire&lt;br /&gt;
*Roman Rebels (Non-playable) (This faction becomes the Senate in the Carthaginian Senate campaign.)&lt;br /&gt;
&lt;br /&gt;
===Hellenic (Greek) Factions===&lt;br /&gt;
*Greek Cities&lt;br /&gt;
*Macedon&lt;br /&gt;
*The Seleucid Empire&lt;br /&gt;
*The Ptolemaic Empire&lt;br /&gt;
*Bactria&lt;br /&gt;
*Independent Greek Cities (Non-Playable)&lt;br /&gt;
===Eastern Factions===&lt;br /&gt;
*Carthage&lt;br /&gt;
*Pontus&lt;br /&gt;
*Armenia&lt;br /&gt;
*Parthia&lt;br /&gt;
*Saba&lt;br /&gt;
*Eastern Kingdoms (Non-Playable)&lt;br /&gt;
===Barbarian Factions===&lt;br /&gt;
*Thrace&lt;br /&gt;
*Gauls&lt;br /&gt;
*Germans&lt;br /&gt;
*Iberians&lt;br /&gt;
*Scythia&lt;br /&gt;
*Celts (Non-Playable)&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
[[User:CaesarVincens|CaesarVincens]] is the man behind the mod and team leader.&lt;br /&gt;
[[Zarax]] works as historian and on experimental features.&lt;br /&gt;
[[Suppanut]] is XC&#039;s master of traits and ancillaries.&lt;br /&gt;
&lt;br /&gt;
Due mention also to DimeBagHo and to all the people who worked on and contributed to XGM, the mod that formed the base of Extended Cultures.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The first version of XC was released on June 29, 2008. Since then it has gone through many releases. The current version is 3.3.3b.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=1101 XC forum at TWC]&lt;br /&gt;
*[http://www.wmwiki.com/hosted/cv/ Official XC website]&lt;br /&gt;
&lt;br /&gt;
[[Category: RTW Mods]]&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:RTW_Mods_%28Released%29]]&lt;/div&gt;</summary>
		<author><name>69.229.45.56</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Descr_model_battle.txt&amp;diff=24170</id>
		<title>Descr model battle.txt</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Descr_model_battle.txt&amp;diff=24170"/>
		<updated>2009-08-11T18:39:56Z</updated>

		<summary type="html">&lt;p&gt;69.229.45.56: /* An Individual Unit Listing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:descr_model_battle.txt}}&lt;br /&gt;
The &#039;&#039;&#039;descr_model_battle.txt&#039;&#039;&#039; file controls how a unit should look on the battle map.&lt;br /&gt;
It controls which skins and models are used for each unit.&lt;br /&gt;
&lt;br /&gt;
The equivalent of this file in M2TW is [[battle_models.modeldb]].&lt;br /&gt;
&lt;br /&gt;
==Structure of the descr_model_battle.txt file==&lt;br /&gt;
=== An Individual Unit Listing===&lt;br /&gt;
&#039;&#039;&#039;type&#039;&#039;&#039;:indicates the new model type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;skeleton&#039;&#039;&#039;:which animation the Unit will use&lt;br /&gt;
:&#039;&#039;but remember:the animation weapon must be the same as the weapons in [[export_descr_unit.txt]]&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;indiv_range&#039;&#039;&#039;:indicates at what point we start rendering men individually  even if we can group render        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;texture&#039;&#039;&#039;:at the beginning you need the faction name of the Unit and then you write there the path of the texture(.tga)file&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;models_flexi&#039;&#039;&#039; and &#039;&#039;&#039;models_flexi_m&#039;&#039;&#039;:location of the models of the unit   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;models_sprite&#039;&#039;&#039;:Location of the sprites of the Unit      &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;model_tri&#039;&#039;&#039;:(optional) indicates that this model can be represented by a single triangle&lt;br /&gt;
&lt;br /&gt;
=== Order of Listing ===&lt;br /&gt;
The order in which the units are listed in the descr_model_battle.txt is not important, but for reference the order in the RTW [[vanilla]] file is as follows:&lt;br /&gt;
&lt;br /&gt;
*Peasants seen in the city view&lt;br /&gt;
*Mounts and Animals&lt;br /&gt;
*Generals and officers&lt;br /&gt;
*Units of each Culture:&lt;br /&gt;
**Barbarians &lt;br /&gt;
**Carthaginians&lt;br /&gt;
**Easterners&lt;br /&gt;
**Egyptians&lt;br /&gt;
**Greeks&lt;br /&gt;
**Romans&lt;br /&gt;
**Mercenaries&lt;br /&gt;
&lt;br /&gt;
==How to edit the file==&lt;br /&gt;
===Changing textures(.tga files)===&lt;br /&gt;
&lt;br /&gt;
İf you have only a texture file which needs to be changed, go to the texture file of your Unit:&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 type				barb_scythian_noblewoman&lt;br /&gt;
 skeleton			fs_hc_archer, fs_hc_swordsman&lt;br /&gt;
 indiv_range			40&lt;br /&gt;
 &#039;&#039;&#039;texture			seleucid, data/models_unit/textures/AR_unit_persian_median_cavalry.tga&#039;&#039;&#039;&lt;br /&gt;
 model_flexi_m		data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 8&lt;br /&gt;
 model_flexi_m		data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 15&lt;br /&gt;
 model_flexi			data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 30&lt;br /&gt;
 model_flexi			data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, max&lt;br /&gt;
 model_sprite		scythia, 60.0, data/sprites/scythia_barb_scythian_noblewoman_sprite.spr&lt;br /&gt;
 model_tri			400, 0.5f, 0.5f, 0.5f &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And change it to the name of your .tga file:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 texture			seleucid, data/models_unit/textures/&#039;&#039;&#039;your unit.tga&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NOTE:  Although the actual file name for your texture will be &#039;&#039;&#039;your unit.tga.dds&#039;&#039;&#039; you must not include the .dds part in the DMB file, it will cause a CTD!&lt;br /&gt;
&lt;br /&gt;
don&#039;t forget to put the texture file into the textures folder in data/models_unit/textures&lt;br /&gt;
&lt;br /&gt;
But notice that the texture file must match with the model file,if not,you will get an Unit like an Alien&lt;br /&gt;
&lt;br /&gt;
İf there is no texture file,create one&lt;br /&gt;
&lt;br /&gt;
This changes the Skin of the Unit now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Now how to change the Unit completely===&lt;br /&gt;
&lt;br /&gt;
Now you need to change the models and textures.They are marked here bold:&lt;br /&gt;
&lt;br /&gt;
 type				barb_scythian_noblewoman&lt;br /&gt;
 skeleton			fs_hc_archer, fs_hc_swordsman&lt;br /&gt;
 indiv_range			40&lt;br /&gt;
 &#039;&#039;&#039;texture			seleucid,      data/models_unit/textures/AR_unit_persian_median_cavalry.tga&lt;br /&gt;
 model_flexi_m		data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 8&lt;br /&gt;
 model_flexi_m		data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 15&lt;br /&gt;
 model_flexi			data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 30&lt;br /&gt;
 model_flexi			data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, max&#039;&#039;&#039;&lt;br /&gt;
 model_sprite		scythia, 60.0, data/sprites/scythia_barb_scythian_noblewoman_sprite.spr&lt;br /&gt;
 model_tri			400, 0.5f, 0.5f, 0.5f &lt;br /&gt;
&lt;br /&gt;
Change the model_flexi and models_flexi_m to the model file(.cas) which you want.&lt;br /&gt;
&lt;br /&gt;
And of course the texture like posted before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Change the models and textures to this:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 type				barb_scythian_noblewoman&lt;br /&gt;
 skeleton			fs_hc_archer, fs_hc_swordsman&lt;br /&gt;
 indiv_range			40&lt;br /&gt;
 &#039;&#039;&#039;texture			seleucid, data/models_unit/textures/your unit.tga&lt;br /&gt;
 model_flexi_m		data/models_unit/&#039;&#039;&#039;your unit.cas&#039;&#039;&#039;, 8&lt;br /&gt;
 model_flexi_m		data/models_unit/&#039;&#039;&#039;your unit.cas&#039;&#039;&#039;, 15&lt;br /&gt;
 model_flexi			data/models_unit/&#039;&#039;&#039;your unit.cas&#039;&#039;&#039;, 30&lt;br /&gt;
 model_flexi			data/models_unit/&#039;&#039;&#039;your unit.cas&#039;&#039;&#039;, max&#039;&#039;&#039;&lt;br /&gt;
 model_sprite		scythia, 60.0, data/sprites/scythia_barb_scythian_noblewoman_sprite.spr&lt;br /&gt;
 model_tri			400, 0.5f, 0.5f, 0.5f &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you changed the name to your models(.cas) and your texture(.tga) file then you need to put &lt;br /&gt;
your models into data/models_unit and texture to  data/models_unit/textures folder&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:RTW Modding]]&lt;br /&gt;
[[Category:RTW Files]]&lt;/div&gt;</summary>
		<author><name>69.229.45.56</name></author>
	</entry>
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