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	<updated>2026-06-18T17:54:56Z</updated>
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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Descr_aerial_map_ground_types.txt&amp;diff=12227</id>
		<title>Descr aerial map ground types.txt</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Descr_aerial_map_ground_types.txt&amp;diff=12227"/>
		<updated>2007-10-12T11:58:36Z</updated>

		<summary type="html">&lt;p&gt;74.231.24.2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;mondelba&lt;br /&gt;
{{DISPLAYTITLE:descr_aerial_map_ground_types.txt}}&lt;br /&gt;
&#039;&#039;&#039;descr_aerial_map_ground_types.txt&#039;&#039;&#039; controls which textures are shown on the campaign map for the various climate types.  Note that changes made in this file only effect the appearence of the campaign map - this file has no effect on the battle map appearance.&lt;br /&gt;
&lt;br /&gt;
In vanilla RTW/BI the file is only found in the RTW/data folder, an amended copy can be placed in BI/data or modfolder/data and will be read from there without affecting the other installed games.&lt;br /&gt;
&lt;br /&gt;
Typical vanilla segment:&lt;br /&gt;
 climate highland&lt;br /&gt;
 {&lt;br /&gt;
 	cultivated_low		temperate_grassland_farm.tga	arctic.tga&lt;br /&gt;
 	cultivated_medium	temperate_grassland_farm.tga	arctic.tga&lt;br /&gt;
 	cultivated_high		temperate_grassland_farm.tga	arctic.tga&lt;br /&gt;
 	fertility_low		alpine.tga						arctic.tga&lt;br /&gt;
 	fertility_medium	alpine.tga						arctic.tga&lt;br /&gt;
 	fertility_high		alpine.tga						arctic.tga&lt;br /&gt;
 	forest_dense		texture1.tga					arctic.tga&lt;br /&gt;
 	forest_sparse		texture1.tga					arctic.tga&lt;br /&gt;
 	hills				texture1_hilly.tga				arctic.tga&lt;br /&gt;
 	mountains_high		temperate_mountain_small.tga	arctic.tga&lt;br /&gt;
 	mountains_low		temperate_hills_small.tga		arctic.tga&lt;br /&gt;
 	swamp				swamp.tga						 arctic.tga&lt;br /&gt;
 	beach				beach.tga&lt;br /&gt;
 	scorched			scorched.tga&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
if no other path is specified the game will look in RTW/data/terrain/aerial_map/ground_types or modfolder/data/packs/mod_0.pak for the specified tgas.  &lt;br /&gt;
&lt;br /&gt;
The cultivated settings are activated when a farm is built in the region, changing the tga specified on those lines can remove the sometimes unattractive farming overlay, or restrict it to just high fertility areas.  &lt;br /&gt;
&lt;br /&gt;
The second tga listed, where applicable is the one used for the winter view of the campaign map.  That example shows that the vanilla game uses the same tga for multiple uses.  &lt;br /&gt;
&lt;br /&gt;
If new textures are made they can be added individually to the different fertility or ground types to increase variety.&lt;br /&gt;
&lt;br /&gt;
===Adding more climates===&lt;br /&gt;
For RTW there doesn&#039;t seem to be any way of adding an entirely new climate that will work on the battle map.  However some climates are not specified separately in this file in vanilla.  So for instance a new section can be added for&lt;br /&gt;
&lt;br /&gt;
 climate swamp&lt;br /&gt;
 {&lt;br /&gt;
 	cultivated_low	...etc	&lt;br /&gt;
 }&lt;br /&gt;
to help give variety for climates that otherwise default to the default settings.&lt;br /&gt;
&lt;br /&gt;
Existing climates that can probably be given separate listings &#039;&#039;(needs confirmation)&#039;&#039; include;&lt;br /&gt;
*temperate_grassland_fertile&lt;br /&gt;
*temperate_grassland_infertile&lt;br /&gt;
*temperate_forest_open&lt;br /&gt;
*temperate_forest_deep&lt;br /&gt;
*swamp&amp;lt;br&amp;gt;&lt;br /&gt;
note that the climate often refered to as Mediterranean actually uses the &amp;quot;test&amp;quot; climate settings.&lt;br /&gt;
&lt;br /&gt;
===Paths from Mod-Folder===&lt;br /&gt;
To add new campaign map textures in [[mod folder]] either:&lt;br /&gt;
:pack new textures on path data/terrain/aerial_map/ground_types into mod_0.pak and place pack in &#039;&#039;mod_folder&#039;&#039;/data/packs, or&lt;br /&gt;
:change paths in the text file to:&lt;br /&gt;
::../../../../&#039;&#039;mod_folder_location&#039;&#039;/data/terrain/aerial_map/ground_types/.... .tga&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:RTW Modding]]&lt;br /&gt;
[[Category:M2TW Modding]]&lt;br /&gt;
[[Category:Map Modification]]&lt;br /&gt;
[[Category:RTW Files]]&lt;br /&gt;
[[Category:M2TW Files]]&lt;/div&gt;</summary>
		<author><name>74.231.24.2</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Export_VnVs.txt&amp;diff=11839</id>
		<title>Export VnVs.txt</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Export_VnVs.txt&amp;diff=11839"/>
		<updated>2007-09-27T08:54:40Z</updated>

		<summary type="html">&lt;p&gt;74.231.24.2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;raczel&lt;br /&gt;
{{DISPLAYTITLE:export_VnVs.txt}}&lt;br /&gt;
&#039;&#039;&#039;export_VnVs.txt&#039;&#039;&#039; contains all the text which is displayed in the game for the Trait Levels which are defined in [[export_descr_character_traits.txt]].&lt;br /&gt;
&lt;br /&gt;
If a trait level does not have it&#039;s description set up properly in this file the game will CTD when you attempt to view a character with that trait!&lt;br /&gt;
&lt;br /&gt;
M2TW has a [[export_vnvs.txt.strings.bin]] file instead of this which contains similar content in a different format.&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
&lt;br /&gt;
 {Level_Name}	Good Commander&lt;br /&gt;
  &lt;br /&gt;
 {Level_Name*_desc}&lt;br /&gt;
 This man is a born leader who inspires .....&lt;br /&gt;
 &lt;br /&gt;
 {Level_Name*_gain_desc}&lt;br /&gt;
 This popular commander has become a serious danger to his own troops!&lt;br /&gt;
 &lt;br /&gt;
 {Level_Name*_epithet_desc}	the Glorious&lt;br /&gt;
 &lt;br /&gt;
 {Level_Name*_effects_desc}&lt;br /&gt;
 -3 Command, +6 Morale for all troops on the battlefield&lt;br /&gt;
===Explanation===&lt;br /&gt;
The Level_Name must be the same as the actual name given to the trait &#039;&#039;&#039;level&#039;&#039;&#039; in [[Export_descr_character_traits.txt]], not the overall trait name, that is not used in this file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The following sections Level_Name_desc etc must be written exactly as they are in [[Export_descr_character_traits.txt]] for that trait, so if that file &#039;misspells&#039; something, eg. Level_Naem_desc or uses Level_name_desc with a lower case letter, so must this file, or else hello desktop..... &lt;br /&gt;
&lt;br /&gt;
The gain_desc and epithet_desc are not used for all traits, only those where the character should gain an addition to his visible name, or where a message is sent to the player when a certain trait is gained.  If they are present in [[Export_descr_character_traits.txt]] for the particular trait level they MUST be in this file as well. &lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Use tab and not space after the closing } or your text will be offset in the game.&lt;br /&gt;
&lt;br /&gt;
The effects_desc will show up in game as the effect that the trait has - it is intended to tie up with the actual effect of the trait but as it is added manually might not actually do so.&lt;br /&gt;
&lt;br /&gt;
==Medieval II Information==&lt;br /&gt;
The equivalent to this file in M2TW is [[export_vnvs.txt.strings.bin]] that can be converted to a text file equivalent for editing, see [[strings.bin files]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:RTW Modding]]&lt;br /&gt;
[[Category:RTW Files]]&lt;/div&gt;</summary>
		<author><name>74.231.24.2</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Category:Factions&amp;diff=11833</id>
		<title>Category:Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Category:Factions&amp;diff=11833"/>
		<updated>2007-09-27T05:42:15Z</updated>

		<summary type="html">&lt;p&gt;74.231.24.2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;gettacoeltdo&lt;br /&gt;
List of factions from Total War games.&lt;/div&gt;</summary>
		<author><name>74.231.24.2</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Sarmatians_(RTW:BI_Faction)&amp;diff=11831</id>
		<title>Sarmatians (RTW:BI Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Sarmatians_(RTW:BI_Faction)&amp;diff=11831"/>
		<updated>2007-09-27T03:38:49Z</updated>

		<summary type="html">&lt;p&gt;74.231.24.2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;varlara&lt;br /&gt;
pascar&lt;br /&gt;
{{BI Factions}}{{stub}}&lt;br /&gt;
&#039;&#039;&#039;The Sarmatians&#039;&#039;&#039; are one of the playable factions in the [[Barbarian Invasion]] for [[Rome: Total War]]. &lt;br /&gt;
==Game Play==&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
&lt;br /&gt;
===AAR&#039;s===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Factions in BI]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Barbarian Invasion Factions]]&lt;/div&gt;</summary>
		<author><name>74.231.24.2</name></author>
	</entry>
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