<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.twcenter.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=75.84.1.117</id>
	<title>TWC Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.twcenter.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=75.84.1.117"/>
	<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Special:Contributions/75.84.1.117"/>
	<updated>2026-06-14T18:44:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=32018</id>
		<title>Papal States (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=32018"/>
		<updated>2010-11-22T02:38:41Z</updated>

		<summary type="html">&lt;p&gt;75.84.1.117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Papal States&#039;&#039;&#039; is a non-playable faction in &#039;&#039;[[Medieval II: Total War]]&#039;&#039;. Historically the Papal States was one of the major Italian states, until the Unification of Italy in 1861. The head of the States is always the &#039;&#039;&#039;[[Pope]]&#039;&#039;&#039;, who leads &amp;quot;God&#039;s Armies&amp;quot; into battle, and governs the only Papal city in the game, Rome. Players cannot play as the Papal States unless enabled by modding the descr_strat file.  When trying to unlock the Papal States and other non-playable factions, you should remember that gameplay as them can be unstable.They are simailar to the senate of Rome total war.&lt;br /&gt;
&lt;br /&gt;
{{Faction|image=[[Image:Symbol papal states.png|Papal States faction symbol]]|Name=&#039;&#039;&#039;The Papal States&#039;&#039;&#039;|Game=&#039;&#039;[[Medieval II: Total War]]&#039;&#039;|Religion=[[Catholic]]|Culture=[[Southern European]]}}&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Starting Position===&lt;br /&gt;
[[Image:Map_papal_states.jpg‎|thumb|right|Papal States Starting Position.]]&lt;br /&gt;
They start in the middle of the Italian Peninsula.&lt;br /&gt;
&lt;br /&gt;
Their settlement is;&lt;br /&gt;
&lt;br /&gt;
*Rome: Capital - Minor City &lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
*Long campaign: Hold 100 regions.&lt;br /&gt;
*Short campaign: Hold 80 regions. &lt;br /&gt;
&lt;br /&gt;
==Campaign Play==&lt;br /&gt;
This campaign is one of... irony. You start off with very high armoured units such as the Papal Guard and Swiss Guard. You can quickly develop Rome into a powerhouse and adopt family members, but beware of crossing Milan and Sicily. This is where the irony comes in, if either Milan or Sicily attack you, they suffer no penalties but you do. You can face excomunication from the pope which will probably command your army. But if you manage to defend your cities, the rest of the campaign is a slice of cake. Your heavy infantry from your large cities will... well defeat your enemies quite quickly and your stronghold in italy is not easily oppossed.&lt;br /&gt;
==Units==&lt;br /&gt;
[[Image:Se_bodyguard_info.png‎|thumb|right|Papal States Generals Bodyguard.]]&lt;br /&gt;
*Light Infantry&lt;br /&gt;
**Peasants&lt;br /&gt;
**Italian Militia&lt;br /&gt;
*Heavy Infantry&lt;br /&gt;
**Halberd Militia&lt;br /&gt;
**Dismounted Feudal Knights&lt;br /&gt;
**Dismounted Men at Arms&lt;br /&gt;
**Swiss Guard&lt;br /&gt;
*Spearmen Infantry&lt;br /&gt;
**Sergeant Spearmen&lt;br /&gt;
**Armoured Sergeants&lt;br /&gt;
**Pike Militia&lt;br /&gt;
**Italian Spear Militia&lt;br /&gt;
**Papal Guard&lt;br /&gt;
*Missle Infantry&lt;br /&gt;
**Peasant Archers&lt;br /&gt;
**Peasant Crossbowmen&lt;br /&gt;
**Pavise Crossbowmen&lt;br /&gt;
**Pavis Crossbow Militia&lt;br /&gt;
**Arquebusiers&lt;br /&gt;
**Hand Gunners&lt;br /&gt;
&lt;br /&gt;
*Light Cavalry&lt;br /&gt;
**Mounted Sergeants&lt;br /&gt;
*Heavy Cavalry&lt;br /&gt;
**Knights Hospitaller&lt;br /&gt;
**Knights Templar&lt;br /&gt;
**Cavalry Militia&lt;br /&gt;
**Broken Lances&lt;br /&gt;
**Men at Arms&lt;br /&gt;
**Feudal Knights&lt;br /&gt;
**Mailed Knights&lt;br /&gt;
&lt;br /&gt;
*Missle Siege&lt;br /&gt;
**Ballista&lt;br /&gt;
**Catapult&lt;br /&gt;
**Tebuchet&lt;br /&gt;
**Bombard&lt;br /&gt;
**Mortar&lt;br /&gt;
**Ribault&lt;br /&gt;
**Culverin&lt;br /&gt;
**Great Cross&lt;br /&gt;
&lt;br /&gt;
*Naval&lt;br /&gt;
**Galley&lt;br /&gt;
**Lanternas&lt;br /&gt;
**War Galley&lt;br /&gt;
**Carrack&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
&lt;br /&gt;
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. &lt;br /&gt;
&lt;br /&gt;
[[Papal States Details (M2TW Faction)]]&lt;br /&gt;
&lt;br /&gt;
{{M2 Factions}}&lt;/div&gt;</summary>
		<author><name>75.84.1.117</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Portugal_(M2TW_Faction)&amp;diff=32017</id>
		<title>Portugal (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Portugal_(M2TW_Faction)&amp;diff=32017"/>
		<updated>2010-11-22T02:34:40Z</updated>

		<summary type="html">&lt;p&gt;75.84.1.117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portugal is one of the factions in [[Medieval II: Total War]] that can be unlocked by either eliminating them during a campaign or by meeting the victory conditions.  They can also be made playable via modding. For obvious reasons they start the game adjacent to [[Spain (M2TW Faction)|Spain]] and the [[Moors]] on the Iberian Peninsula, possessing Lisbon and Pamplona.&lt;br /&gt;
&lt;br /&gt;
{{Faction|image=[[Image:Symbol_portugal.jpg|Faction Symbol for Portugal]]|Name=Portugal|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Southern European]]}}&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
[[Image:Map_portugal.jpg‎|thumb|right|Portugal&#039;s Starting Position.]]&lt;br /&gt;
Portugal&#039;s starting position seperates the faction into two halves, one settlement in the East and one in the West. This could start them with endless possiblities. They could expand North into France and capture Bordeux. They could expanded southwards and capture Zaragoza and Valencia. They could even move along the North Africa and into the Holy lands.&lt;br /&gt;
&lt;br /&gt;
Their settlements are;&lt;br /&gt;
&lt;br /&gt;
*Lisbon: Capital - Large Town&lt;br /&gt;
*Pamplona: Castle&lt;br /&gt;
&lt;br /&gt;
===Campaign objectives===&lt;br /&gt;
*Long campaign: Hold 45 regions including: Jerusalem and Granada&lt;br /&gt;
*Short campaign: Hold 15 regions including: Eliminate Spain and Moors.&lt;br /&gt;
&lt;br /&gt;
==The Army==&lt;br /&gt;
The army of Portugal is a very odd one in comparison to their neighbors. The portugeese have a very strong army including, the various iberian skirmishers, armoured pikemen in the late age, Portugeese arquebusiers who are highly armoured arquebusiers who can definetely take a charge, and portugeese knights who are the equal of noble knights or english knights. The portugeese start off with a bad army but if you manage to expand, your army is probably the best army in the game due to all the varities. Heavy knights for attack, armoured pikemen for defense, and one of the best musketeer units.&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
[[Image:Portugal_bodyguard_info.png‎|thumb|right|Portuguese General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Light Infantry&lt;br /&gt;
**Peasants&lt;br /&gt;
**Swordsmen Militia&lt;br /&gt;
**Town Militia&lt;br /&gt;
*Heavy Infantry&lt;br /&gt;
**Dismounted Feudal Knights&lt;br /&gt;
**Dismounted Feudal Knights&lt;br /&gt;
**Dismounted Conquistadores&lt;br /&gt;
**Dismounted Portuguese Knights&lt;br /&gt;
*Spearmen Infantry&lt;br /&gt;
**Spear Militia&lt;br /&gt;
**Pike Militia&lt;br /&gt;
**Aventuros&lt;br /&gt;
**Dismounted Feudal Knights&lt;br /&gt;
&lt;br /&gt;
*Missile Infantry&lt;br /&gt;
**Peasant Archers&lt;br /&gt;
**Peasant Crossbowmen&lt;br /&gt;
**Pavise Crossbowmen&lt;br /&gt;
**Crossbow Militia&lt;br /&gt;
**Musketeers&lt;br /&gt;
**Hand Gunners&lt;br /&gt;
**Portuguese Arquebusiers&lt;br /&gt;
**Lusitanian Javelinmen&lt;br /&gt;
**Almughavars&lt;br /&gt;
&lt;br /&gt;
*Heavy Cavalry&lt;br /&gt;
**Knights of Santiago&lt;br /&gt;
**Merchant Cavalry Militia&lt;br /&gt;
**Conquistadores&lt;br /&gt;
**Portuguese Knights&lt;br /&gt;
**Feudal Knights&lt;br /&gt;
**Mailed Knights&lt;br /&gt;
*Missle Cavalry&lt;br /&gt;
**Jinetes&lt;br /&gt;
**Mounted Crossbowmen&lt;br /&gt;
&lt;br /&gt;
*Missile Siege&lt;br /&gt;
**Ballista&lt;br /&gt;
**Catapult&lt;br /&gt;
**Trebuchet&lt;br /&gt;
**Bombard&lt;br /&gt;
**Grand Bombard&lt;br /&gt;
**Ribault&lt;br /&gt;
**Culverin&lt;br /&gt;
**Basilisk&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. &lt;br /&gt;
&lt;br /&gt;
[[Portugal Details (M2TW Faction)]]&lt;br /&gt;
&lt;br /&gt;
{{M2 Factions}}&lt;br /&gt;
[[Category: Medieval 2: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>75.84.1.117</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Greece_(ETW_Faction)&amp;diff=32016</id>
		<title>Greece (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Greece_(ETW_Faction)&amp;diff=32016"/>
		<updated>2010-11-22T02:29:18Z</updated>

		<summary type="html">&lt;p&gt;75.84.1.117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greece is a european country that rises in two different regions: Greece and Morea,which is right below it. Morea is held by Venice which usually defends Morea fiercly against the Ottomans, and the other is mainland Greece which is under the control of the Ottoman Empire. If one of these two regions rebel, the new country will usually expand to get the other. And it is common for the new nation to attack the Ottoman Empire or to defend against it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Factions]]&lt;/div&gt;</summary>
		<author><name>75.84.1.117</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Winged_Hussars_(ETW_Unit)&amp;diff=32015</id>
		<title>Winged Hussars (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Winged_Hussars_(ETW_Unit)&amp;diff=32015"/>
		<updated>2010-11-22T01:52:11Z</updated>

		<summary type="html">&lt;p&gt;75.84.1.117: Created page with &amp;quot;==The Unit== Winged Hussars are the elite calvary of the Polish-Lithuanian commonwealth and possbily the world! (not really). These are availble to Poland-Lithuania when you have...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Unit==&lt;br /&gt;
Winged Hussars are the elite calvary of the Polish-Lithuanian commonwealth and possbily the world! (not really). These are availble to Poland-Lithuania when you have a Army Board. They are represented as the elite of european calvary and very useful in taking out other calvary or grenediers.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The Winged Hussars have a very large history in europe and Poland, all starting in Hungary. At first starting as light calvary in Hungary and other countries as mercenaries. Over time in Hungary, the light calvary of the nation adapted at using Plate Armor in the medieval age. Skip forward a few decades and the same is happening in Poland. At first representing the might of polish calvary they soon developed a persona of their own. Especially in the Siege of Vienna where the Holy League was defending against a Ottoman invasion. It is here where the might of the Winged Hussars reached their height. In this battle, the Polish forces under their own king, the same as the starting king in ETW, led the largest calvary charge in history. The follwing charge led to the defeat of the Ottoman force and gave the Winged Hussars a mighty role in heavy calvary in other nations. Historically, they wore &amp;quot;wings&amp;quot; on their backs of Scale or Plate armor to give themselves a terrifying appearance. Although the use of this is debated, most agree that they were used to make the horses death (no hearing) in order to be immune to musical bands used by the Ottomans and other nations to rout calvary.&lt;br /&gt;
&lt;br /&gt;
==Tactics== &lt;br /&gt;
These heavy calvary are the best, and I mean the best calvary in the game. They are a combination of a lancer unit and heavy calvary which leads to a devestating charge and the 30% to 33% of the enemy force in the charge. Against grenediers, they are absolutely devesating, even standing a chance to &amp;quot;auto-rout&amp;quot; the grenediers. Due to the small unit size of the grenediers, the charge of the hussars will usually take out 60 to 70% of the force if used correcly. But this is unadvised to charge other line infantry if they are idle. But other than the obivious weakness with al calvary, these Hussars the best force to take on any unit in the game.&lt;/div&gt;</summary>
		<author><name>75.84.1.117</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Hungarian_Grenadiers_(ETW_Unit)&amp;diff=32013</id>
		<title>Hungarian Grenadiers (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Hungarian_Grenadiers_(ETW_Unit)&amp;diff=32013"/>
		<updated>2010-11-22T01:26:59Z</updated>

		<summary type="html">&lt;p&gt;75.84.1.117: Created page with &amp;quot;Hungarian Grenediers are truly a sight to behold. These are the best Grenediers in the game in comparison to training, limits, and timeframe. They have a accuracy of 50 which is ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hungarian Grenediers are truly a sight to behold. These are the best Grenediers in the game in comparison to training, limits, and timeframe. They have a accuracy of 50 which is &amp;quot;elite&amp;quot; status for any unit. They also have a reloading time of 40 which is 15 more than normal line infantry. These grenediers are available at Hungary when you have a Barracks available. These units are perfect for early game Austrian players because they give Austria a very early elite unit.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
Hungarian Grenediers are best used in conjuction with other line infantry. One tactitc is to let your line infantry to &amp;quot;hold&amp;quot; the enemy in place while using the grenediers to flank them and deliver a accuracte volley. If used correctly, the enemy unit will rout rather quickly because of the grenediers reloading time.&lt;br /&gt;
While in a fort, they are best used on the walls due to their acurrate firing and high melee skill. These units are especially devestating on calvary if your enemy is not paying attention. One volley from this unit is usually enough to rout provinicial calvary or devestate elite calvary.&lt;br /&gt;
But as always, these units are vulnerable to artillery fire but even more so due to their unit size.&lt;/div&gt;</summary>
		<author><name>75.84.1.117</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Mexico_(ETW_Faction)&amp;diff=32012</id>
		<title>Mexico (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Mexico_(ETW_Faction)&amp;diff=32012"/>
		<updated>2010-11-22T01:16:30Z</updated>

		<summary type="html">&lt;p&gt;75.84.1.117: Created page with &amp;quot;Mexico is a emergent faction in Empire Total War. It is created when the region of New Spain rebels and captures the regional capital. This nation is somewhat of &amp;quot;major nation&amp;quot; i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mexico is a emergent faction in Empire Total War. It is created when the region of New Spain rebels and captures the regional capital. This nation is somewhat of &amp;quot;major nation&amp;quot; in a sense because of the plentiful natural resources in the New Spain region. If you are playing as the Spanish empire in the Grand Campaign and this nation manages to become free, you will have problems. One is that, if you have built up their capital, they will begin to train a massive army. This is alloted through the New Spain region usually having over 10,000 resources when fully developed. If you do not hold the line against this nation, it will spread and conquer every nearby region. Itm is advised to take immediate action if you do not want Mexico to spread all across the american theatre. Other than their massive economic start, they have a standard line up of infantry, calvary, and artillery as any other nation.&lt;/div&gt;</summary>
		<author><name>75.84.1.117</name></author>
	</entry>
</feed>