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	<id>https://wiki.twcenter.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=82.210.191.16</id>
	<title>TWC Wiki - User contributions [en]</title>
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	<updated>2026-06-12T17:12:18Z</updated>
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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=21034</id>
		<title>Ancient Empires</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=21034"/>
		<updated>2009-03-28T12:59:15Z</updated>

		<summary type="html">&lt;p&gt;82.210.191.16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img72.imageshack.us/img72/9164/aeelogoiq5.jpg&lt;br /&gt;
&lt;br /&gt;
http://img112.imageshack.us/img112/5908/limesaeeinvitationyb1.jpg&lt;br /&gt;
&lt;br /&gt;
{{mod3|mod=Ancient Empires|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|leader=limes|mod-folder=Installs directly over BI 1.6 |release=[http://www.twcenter.net/forums/showthread.php?t=56448 AE v1.0 beta + AE 1.1 patch + Revolt Bug Fix]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Empires (AE)&#039;&#039;&#039; [http://z10.invisionfree.com/aeelysium/index.php?act=idx here] and its newest future grand release &#039;&#039;&#039;Ancient Empires Elysium (AEE)&#039;&#039;&#039; [http://z10.invisionfree.com/aeelysium/index.php?act=idx here] is independent mod. Some time ago it was created for different versions of RTR Gold and RTR Platinium. Latest version of AE was designed as separate mod, however it still uses some RTR units (thank you RTR Team). It features a totally new Auxilia (administrative) system, Roman Military Reform system, and many completely new units. &lt;br /&gt;
Currently it is in Beta, but the v2.0 is in progress and is very nearly done. Future release of Ancient Empires is named Ancient Empires Elysium (AEE) and is quite different than older version. &lt;br /&gt;
&lt;br /&gt;
In coming AEE mod which is under construction I will preset:&lt;br /&gt;
&lt;br /&gt;
- AEE new original heavy models and skins of new units for Romans, Roman Rebels, Rebels, Gauls, Thracians, Carthaginians, others (AEE),&lt;br /&gt;
 &lt;br /&gt;
- AEE original design new map with real topographical projections (Mt. Olympus - Greece, Alpes with Mt. Blanc, alpine passes, Mt. Ararat - Armenia, Khyber Pass - Afghanistan, part of Himalayas, etc. etc), new names of towns and cities. secret passages, ravines, big mountains, navigable rivers (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE realistic game environment like trees, skies, shrubs, flowers (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE unique Navigable Rivers with Ports Mod (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE unique recruitment system (first metropolis --&amp;gt; auxilia system dependant on reforms and conquer),&lt;br /&gt;
&lt;br /&gt;
- AEE originally designed reforms (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE republican ---&amp;gt; plebeian trait system (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE changes to AI stuff (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE trade routes (AEE AI elements), &lt;br /&gt;
&lt;br /&gt;
- AEE new Walls (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE new 2d art like faction symbols, interface, loading screens, other 2d stuff (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE custom battlefields (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE Fire Arrows, Balistas and Torches II Mini-Mod (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE migration Buildings important natural support for &amp;quot;cultures&amp;quot; feature and social affiliation (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE Fog &amp;amp; Light System (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE coded Horde feature (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE Roman Rebels - &amp;quot;Loyalty&amp;quot; mod (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE Cultures/religion mod (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE version of Recruitable Generals (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE Legions&#039; names (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE dismounted Greek Generals Guard (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE new faction - Epirus (AEE Epirote skins from KALI),&lt;br /&gt;
&lt;br /&gt;
- AEE version of Chaotica’s Metropolis Mod (AEE - Draknar&#039;s mod, AE - Chaotica), &lt;br /&gt;
&lt;br /&gt;
- AEE Modded Naval Mod by Desaix (Draknar&#039;s mod, Desaix),&lt;br /&gt;
&lt;br /&gt;
- AEE new Progress Bar (AEE version of Ahmose&#039;s project),&lt;br /&gt;
&lt;br /&gt;
- many units used in Rome Total Realism Gold (RTR Team),&lt;br /&gt;
&lt;br /&gt;
- Unified Animation Pack by Panama Red (joined and reworked by former member of AE Team Panama Red51; animations made by Trajan and EuropaBarbarorum Team),&lt;br /&gt;
&lt;br /&gt;
- Marcus Camillus 4 Turns Per Year Mod 1.9.3,&lt;br /&gt;
&lt;br /&gt;
- Sinuhet&#039;s Formations or Darth Formations v.16.0,&lt;br /&gt;
 &lt;br /&gt;
- Horses skins and models made by Pinarius,&lt;br /&gt;
 &lt;br /&gt;
- Large Forts by lt1956, &lt;br /&gt;
&lt;br /&gt;
- And lot of other stuff.&lt;br /&gt;
&lt;br /&gt;
To be continued.&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Mods]]&lt;/div&gt;</summary>
		<author><name>82.210.191.16</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=21033</id>
		<title>Ancient Empires</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=21033"/>
		<updated>2009-03-28T12:58:32Z</updated>

		<summary type="html">&lt;p&gt;82.210.191.16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img72.imageshack.us/img72/9164/aeelogoiq5.jpg&lt;br /&gt;
&lt;br /&gt;
http://img112.imageshack.us/img112/5908/limesaeeinvitationyb1.jpg&lt;br /&gt;
&lt;br /&gt;
{{mod3|mod=Ancient Empires|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|leader=limes|mod-folder=Installs directly over BI 1.6 |release=[http://www.twcenter.net/forums/showthread.php?t=56448 AE v1.0 beta + AE 1.1 patch + Revolt Bug Fix]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Empires (AE)&#039;&#039;&#039; [http://z10.invisionfree.com/aeelysium/index.php?act=idx here] and its newest future grand release &#039;&#039;&#039;Ancient Empires Elysium (AEE)&#039;&#039;&#039; [http://www.twcenter.net/forums/forumdisplay.php?f=512 here] is independent mod. Some time ago it was created for different versions of RTR Gold and RTR Platinium. Latest version of AE was designed as separate mod, however it still uses some RTR units (thank you RTR Team). It features a totally new Auxilia (administrative) system, Roman Military Reform system, and many completely new units. &lt;br /&gt;
Currently it is in Beta, but the v2.0 is in progress and is very nearly done. Future release of Ancient Empires is named Ancient Empires Elysium (AEE) and is quite different than older version. &lt;br /&gt;
&lt;br /&gt;
In coming AEE mod which is under construction I will preset:&lt;br /&gt;
&lt;br /&gt;
- AEE new original heavy models and skins of new units for Romans, Roman Rebels, Rebels, Gauls, Thracians, Carthaginians, others (AEE),&lt;br /&gt;
 &lt;br /&gt;
- AEE original design new map with real topographical projections (Mt. Olympus - Greece, Alpes with Mt. Blanc, alpine passes, Mt. Ararat - Armenia, Khyber Pass - Afghanistan, part of Himalayas, etc. etc), new names of towns and cities. secret passages, ravines, big mountains, navigable rivers (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE realistic game environment like trees, skies, shrubs, flowers (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE unique Navigable Rivers with Ports Mod (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE unique recruitment system (first metropolis --&amp;gt; auxilia system dependant on reforms and conquer),&lt;br /&gt;
&lt;br /&gt;
- AEE originally designed reforms (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE republican ---&amp;gt; plebeian trait system (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE changes to AI stuff (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE trade routes (AEE AI elements), &lt;br /&gt;
&lt;br /&gt;
- AEE new Walls (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE new 2d art like faction symbols, interface, loading screens, other 2d stuff (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE custom battlefields (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE Fire Arrows, Balistas and Torches II Mini-Mod (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE migration Buildings important natural support for &amp;quot;cultures&amp;quot; feature and social affiliation (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE Fog &amp;amp; Light System (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE coded Horde feature (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE Roman Rebels - &amp;quot;Loyalty&amp;quot; mod (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE Cultures/religion mod (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE version of Recruitable Generals (AEE), &lt;br /&gt;
&lt;br /&gt;
- AEE Legions&#039; names (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE dismounted Greek Generals Guard (AEE),&lt;br /&gt;
&lt;br /&gt;
- AEE new faction - Epirus (AEE Epirote skins from KALI),&lt;br /&gt;
&lt;br /&gt;
- AEE version of Chaotica’s Metropolis Mod (AEE - Draknar&#039;s mod, AE - Chaotica), &lt;br /&gt;
&lt;br /&gt;
- AEE Modded Naval Mod by Desaix (Draknar&#039;s mod, Desaix),&lt;br /&gt;
&lt;br /&gt;
- AEE new Progress Bar (AEE version of Ahmose&#039;s project),&lt;br /&gt;
&lt;br /&gt;
- many units used in Rome Total Realism Gold (RTR Team),&lt;br /&gt;
&lt;br /&gt;
- Unified Animation Pack by Panama Red (joined and reworked by former member of AE Team Panama Red51; animations made by Trajan and EuropaBarbarorum Team),&lt;br /&gt;
&lt;br /&gt;
- Marcus Camillus 4 Turns Per Year Mod 1.9.3,&lt;br /&gt;
&lt;br /&gt;
- Sinuhet&#039;s Formations or Darth Formations v.16.0,&lt;br /&gt;
 &lt;br /&gt;
- Horses skins and models made by Pinarius,&lt;br /&gt;
 &lt;br /&gt;
- Large Forts by lt1956, &lt;br /&gt;
&lt;br /&gt;
- And lot of other stuff.&lt;br /&gt;
&lt;br /&gt;
To be continued.&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Mods]]&lt;/div&gt;</summary>
		<author><name>82.210.191.16</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Category:RTW_Mods_(Released)&amp;diff=18731</id>
		<title>Category:RTW Mods (Released)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Category:RTW_Mods_(Released)&amp;diff=18731"/>
		<updated>2008-10-27T22:41:56Z</updated>

		<summary type="html">&lt;p&gt;82.210.191.16: /* Mods not contained in Mod Folder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Mod Listing}}&lt;br /&gt;
==Major Modifications for Rome - Total War==&lt;br /&gt;
Mods that make extensive alterations to the vanilla game, including total conversions.  For users convenience these have been categorised by installation method.  The mods listed here are for the basic Rome - Total War game and do not require Barbarian Invasion or Alexander expansions, though some may have options for running under those expansions. For released mods for Barbarian Invasion see [[:Category:BI_Mods_%28Released%29| here]].&lt;br /&gt;
===Mods using Mod Folder installation method===&lt;br /&gt;
&#039;&#039;The following mods are installed in their own separate folder within the Total War installation, so the vanilla game can still be played, and other mod folder mods installed on same installation.  (It is still recommended though if you have the available disc space to make a back up copy of your Rome - Total War installation before installing any mod!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the method of installation is not known then mods will be included in the non mod folder category if any are incorrectly placed please edit them into correct category.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chivalry: Total War]]&#039;&#039;&#039; - Total Conversion mod for RTW 1.5 (and BI 1.6) aiming to accurately present the medieval Early Era as well as fun and challenging gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Europa Barbarorum]]&#039;&#039;&#039; - Extensive mod for RTW 1.5 aimed at more historically accurate game experience, without sacrificing fun. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Extended Greek Mod]]&#039;&#039;&#039; - Historic mod for RTW 1.5 (and BI 1.6) aims to give more depth to the Greek factions, together with other enhancements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rise_of_Persia| Rise of Persia]]&#039;&#039;&#039; - Historical mod set in the 6th century BC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rome Total Realism| Rome Total Realism Platinum Edition]]&#039;&#039;&#039; - Unofficial port of RTR 6 Gold to RTW 1.5 engine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The First Triumvirate| The First Triumvirate (TFT)]]&#039;&#039;&#039; - Historical mod with variety of campaigns for Romans BC.&lt;br /&gt;
&lt;br /&gt;
===Mods not contained in Mod Folder===&lt;br /&gt;
&#039;&#039;These mods require either their own separate installation of Rome - Total War (this can be achieved simply be copying the entire Rome - Total War directory before installing any mods) or use of third party mod switching program.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[BareBonesWars]]&#039;&#039;&#039; - Integration Mod for RTW 1.5 aimed at providing strategic and battlefield challenges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Blue Lotus]]&#039;&#039;&#039; - Fantasy Mod for RTW 1.5 inspired by Chinese and Japanese mythology. Open beta released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[DarthMod]]&#039;&#039;&#039; - Historical mod with emphasis on increasing challenge to player - available for both BI and RTW.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Res_Gestae_Total_War| Res Gestae]]&#039;&#039;&#039; - Historical mod starting at the beginning of the Second Punic War - limited download improving the Roman factions available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rome Total Realism| Rome Total Realism v.6 Gold]]&#039;&#039;&#039; - Extensive Mod for RTW &#039;&#039;&#039;1.2&#039;&#039;&#039; intended to improve historical realism and game play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Roma Surrectum]]&#039;&#039;&#039; - Roma Surrectum (meaning &amp;quot;Rome Arises&amp;quot;) is a full conversion for RTW 1.5, featuring 35 legions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[SPQR| SPQR Total War]]&#039;&#039;&#039; - Extensive Mod for RTW 1.5 geared towards big battles involving huge armies and towards creating immersion mainly for the Roman player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terrae Expugnandae]]&#039;&#039;&#039; - Extensive Mod for RTW 1.5 aimed first and foremost at improving the gameplay of RTW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>82.210.191.16</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Category:RTW_Mods_(Released)&amp;diff=18730</id>
		<title>Category:RTW Mods (Released)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Category:RTW_Mods_(Released)&amp;diff=18730"/>
		<updated>2008-10-27T22:34:58Z</updated>

		<summary type="html">&lt;p&gt;82.210.191.16: /* Mods not contained in Mod Folder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Mod Listing}}&lt;br /&gt;
==Major Modifications for Rome - Total War==&lt;br /&gt;
Mods that make extensive alterations to the vanilla game, including total conversions.  For users convenience these have been categorised by installation method.  The mods listed here are for the basic Rome - Total War game and do not require Barbarian Invasion or Alexander expansions, though some may have options for running under those expansions. For released mods for Barbarian Invasion see [[:Category:BI_Mods_%28Released%29| here]].&lt;br /&gt;
===Mods using Mod Folder installation method===&lt;br /&gt;
&#039;&#039;The following mods are installed in their own separate folder within the Total War installation, so the vanilla game can still be played, and other mod folder mods installed on same installation.  (It is still recommended though if you have the available disc space to make a back up copy of your Rome - Total War installation before installing any mod!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the method of installation is not known then mods will be included in the non mod folder category if any are incorrectly placed please edit them into correct category.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chivalry: Total War]]&#039;&#039;&#039; - Total Conversion mod for RTW 1.5 (and BI 1.6) aiming to accurately present the medieval Early Era as well as fun and challenging gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Europa Barbarorum]]&#039;&#039;&#039; - Extensive mod for RTW 1.5 aimed at more historically accurate game experience, without sacrificing fun. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Extended Greek Mod]]&#039;&#039;&#039; - Historic mod for RTW 1.5 (and BI 1.6) aims to give more depth to the Greek factions, together with other enhancements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rise_of_Persia| Rise of Persia]]&#039;&#039;&#039; - Historical mod set in the 6th century BC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rome Total Realism| Rome Total Realism Platinum Edition]]&#039;&#039;&#039; - Unofficial port of RTR 6 Gold to RTW 1.5 engine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The First Triumvirate| The First Triumvirate (TFT)]]&#039;&#039;&#039; - Historical mod with variety of campaigns for Romans BC.&lt;br /&gt;
&lt;br /&gt;
===Mods not contained in Mod Folder===&lt;br /&gt;
&#039;&#039;These mods require either their own separate installation of Rome - Total War (this can be achieved simply be copying the entire Rome - Total War directory before installing any mods) or use of third party mod switching program.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancient Empires]]&#039;&#039;&#039; - Historical mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[BareBonesWars]]&#039;&#039;&#039; - Integration Mod for RTW 1.5 aimed at providing strategic and battlefield challenges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Blue Lotus]]&#039;&#039;&#039; - Fantasy Mod for RTW 1.5 inspired by Chinese and Japanese mythology. Open beta released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[DarthMod]]&#039;&#039;&#039; - Historical mod with emphasis on increasing challenge to player - available for both BI and RTW.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Res_Gestae_Total_War| Res Gestae]]&#039;&#039;&#039; - Historical mod starting at the beginning of the Second Punic War - limited download improving the Roman factions available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rome Total Realism| Rome Total Realism v.6 Gold]]&#039;&#039;&#039; - Extensive Mod for RTW &#039;&#039;&#039;1.2&#039;&#039;&#039; intended to improve historical realism and game play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Roma Surrectum]]&#039;&#039;&#039; - Roma Surrectum (meaning &amp;quot;Rome Arises&amp;quot;) is a full conversion for RTW 1.5, featuring 35 legions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[SPQR| SPQR Total War]]&#039;&#039;&#039; - Extensive Mod for RTW 1.5 geared towards big battles involving huge armies and towards creating immersion mainly for the Roman player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terrae Expugnandae]]&#039;&#039;&#039; - Extensive Mod for RTW 1.5 aimed first and foremost at improving the gameplay of RTW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>82.210.191.16</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15500</id>
		<title>Ancient Empires</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15500"/>
		<updated>2008-03-27T01:52:35Z</updated>

		<summary type="html">&lt;p&gt;82.210.191.16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Ancient Empires|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|leader=limes|mod-folder=Installs directly over BI 1.6 |release=[http://www.twcenter.net/forums/showthread.php?t=56448 AE v1.0 beta + AE 1.1 patch + Revolt Bug Fix]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ancient Empires (AE) is independent mod. Some time ago it was created for different versions of RTR (Gold and Platinium). Latest version of AE was designed as separate mod, however it still uses some RTR units. It features a totally new Auxilia system, Roman Military Reform system, and many completely new units. A description can be found [http://www.twcenter.net/forums/showthread.php?t=56448 here].&lt;br /&gt;
&lt;br /&gt;
Currently it is in Beta, but the v2.0 is in progress and is very nearly done. Future release of Ancient Empires is named Ancient Empires Elysium (AEE) and is quite different than older version. AEE will have many new features, such as new vegetation i.e. trees and shrubs and many, many more...&lt;br /&gt;
&lt;br /&gt;
To be continued.&lt;/div&gt;</summary>
		<author><name>82.210.191.16</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15497</id>
		<title>Ancient Empires</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15497"/>
		<updated>2008-03-26T23:09:22Z</updated>

		<summary type="html">&lt;p&gt;82.210.191.16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Ancient Empires|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|leader=limes|mod-folder=Installs directly over BI 1.6 |release=[http://www.twcenter.net/forums/showthread.php?t=56448 AE v1.0 beta + AE 1.1 patch + Revolt Bug Fix]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ancient Empires (AE) is independent mod. Some time ago it was created for different versions of RTR Gold and RTR Platinium). Latest version of AE was designed as separate mod, however it still uses some RTR units. It features a totally new Auxilia system, Roman Military Reform system, and many completely new units. A description can be found [http://www.twcenter.net/forums/showthread.php?t=56448 here].&lt;br /&gt;
&lt;br /&gt;
Currently it is in Beta, but the v2.0 is in progress and is very nearly done. Future release of Ancient Empires is named Ancient Empires Elysium (AEE) and is quite different than older version. AEE will have many new features, such as new vegetation i.e. trees and shrubs and many, many more...&lt;br /&gt;
&lt;br /&gt;
To be continued.&lt;/div&gt;</summary>
		<author><name>82.210.191.16</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15496</id>
		<title>Ancient Empires</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15496"/>
		<updated>2008-03-26T22:10:33Z</updated>

		<summary type="html">&lt;p&gt;82.210.191.16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Ancient Empires|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|leader=limes|mod-folder=Installs directly over BI 1.6 |release=[http://www.twcenter.net/forums/showthread.php?t=56448 AE v1.0 beta + AE 1.1 patch + Revolt Bug Fix]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ancient Empires (AE) is independent mod. Some time ago it was created for different versions of RTR Gold and RTR Platinium). Latest version of AE was designed as separate mod. It features a totally new Auxilia system, Roman Military Reform system, and many completely new units. A description can be found [http://www.twcenter.net/forums/showthread.php?t=56448 here].&lt;br /&gt;
&lt;br /&gt;
Currently it is in Beta, but the v2.0 is in progress and is very nearly done. Future release of Ancient Empires is named Ancient Empires Elysium (AEE) and is quite different than older version. AEE will have many new features, such as new vegetation i.e. trees and shrubs and many, many more...&lt;br /&gt;
&lt;br /&gt;
To be continued.&lt;/div&gt;</summary>
		<author><name>82.210.191.16</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15495</id>
		<title>Ancient Empires</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15495"/>
		<updated>2008-03-26T22:07:51Z</updated>

		<summary type="html">&lt;p&gt;82.210.191.16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Ancient Empires|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|leader=limes|mod-folder=Installs directly over BI 1.6 |release=[http://www.twcenter.net/forums/showthread.php?t=56448 AEE v1.0 beta]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ancient Empires (AE) is independent mod. Some time ago it was created for different versions of RTR Gold and RTR Platinium). Latest version of AE was designed as separate mod. It features a totally new Auxilia system, Roman Military Reform system, and many completely new units. A description can be found [http://www.twcenter.net/forums/showthread.php?t=56448 here].&lt;br /&gt;
&lt;br /&gt;
Currently it is in Beta, but the v2.0 is in progress and is very nearly done. Future release of Ancient Empires is named Ancient Empires Elysium (AEE) and is quite different than older version. AEE will have many new features, such as new vegetation i.e. trees and shrubs and many, many more...&lt;br /&gt;
&lt;br /&gt;
To be continued.&lt;/div&gt;</summary>
		<author><name>82.210.191.16</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15494</id>
		<title>Ancient Empires</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15494"/>
		<updated>2008-03-26T22:06:55Z</updated>

		<summary type="html">&lt;p&gt;82.210.191.16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Ancient Empires Elysium|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|leader=limes|mod-folder=Installs over BI 1.6 |release=[http://www.twcenter.net/forums/showthread.php?t=56448 AEE v1.0 beta]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ancient Empires (AE) is independent mod. Some time ago it was created for different versions of RTR Gold and RTR Platinium). Latest version of AE was designed as separate mod. It features a totally new Auxilia system, Roman Military Reform system, and many completely new units. A description can be found [http://www.twcenter.net/forums/showthread.php?t=56448 here].&lt;br /&gt;
&lt;br /&gt;
Currently it is in Beta, but the v2.0 is in progress and is very nearly done. Future release of Ancient Empires is named Ancient Empires Elysium (AEE) and is quite different than older version. AEE will have many new features, such as new vegetation i.e. trees and shrubs and many, many more...&lt;br /&gt;
&lt;br /&gt;
To be continued.&lt;/div&gt;</summary>
		<author><name>82.210.191.16</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15493</id>
		<title>Ancient Empires</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15493"/>
		<updated>2008-03-26T22:05:21Z</updated>

		<summary type="html">&lt;p&gt;82.210.191.16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Ancient Empires Elysium|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|leader=limes|mod-folder=Installs over RTR 1.9 mod|release=[http://www.twcenter.net/forums/showthread.php?t=56448 AEE v1.0 beta]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ancient Empires (AE) is independent mod. Some time ago it was created for different versions of RTR Gold and RTR Platinium). Latest version of AE was designed as separate mod. It features a totally new Auxilia system, Roman Military Reform system, and many completely new units. A description can be found [http://www.twcenter.net/forums/showthread.php?t=56448 here].&lt;br /&gt;
&lt;br /&gt;
Currently it is in Beta, but the v2.0 is in progress and is very nearly done. Future release of Ancient Empires is named Ancient Empires Elysium (AEE) and is quite different than older version. AEE will have many new features, such as new vegetation i.e. trees and shrubs and many, many more...&lt;br /&gt;
&lt;br /&gt;
To be continued.&lt;/div&gt;</summary>
		<author><name>82.210.191.16</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15492</id>
		<title>Ancient Empires</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15492"/>
		<updated>2008-03-26T22:01:36Z</updated>

		<summary type="html">&lt;p&gt;82.210.191.16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Ancient Empires Elysium|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|leader=limes|mod-folder=Installs over RTR 1.9 mod|release=[http://www.twcenter.net/forums/showthread.php?t=56448 AEE v1.0 beta]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ancient Empires (AE) is independent mod. Some time ago it was created for different versions of RTR (Gold, Platinium). Latest version was designed as separate mod. It features a totally new Auxilia system, Roman Military Reform system, and many completely new units. A description can be found [http://www.twcenter.net/forums/showthread.php?t=56448 here].&lt;br /&gt;
&lt;br /&gt;
Currently it is in Beta, but the v2.0 is in progress and is very nearly done. New release of Ancient Empires is named Ancient Empires Elysium (AEE) will have many new features, such as new vegetation i.e. trees and shrubs.&lt;/div&gt;</summary>
		<author><name>82.210.191.16</name></author>
	</entry>
</feed>