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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=NTW_Moddability&amp;diff=29483</id>
		<title>NTW Moddability</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=NTW_Moddability&amp;diff=29483"/>
		<updated>2010-06-29T14:24:55Z</updated>

		<summary type="html">&lt;p&gt;84.58.153.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list was mostly created by TopCat on the TWC [http://www.twcenter.net/forums/showthread.php?p=7616430#post7616430]&lt;br /&gt;
&lt;br /&gt;
== Things that can be modded ==&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
* Unit Sizes&lt;br /&gt;
* Unit abilities can be changed / swapped&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
* Unit costs, prices and campaign movement points.&lt;br /&gt;
* Unit accuracy and reload skill&lt;br /&gt;
* Unit formation spacing&lt;br /&gt;
* Size of unit&#039;s collision model&lt;br /&gt;
* Unit movement speeds&lt;br /&gt;
* Unit firing arc&lt;br /&gt;
&lt;br /&gt;
===Weapons and projectiles===&lt;br /&gt;
&lt;br /&gt;
* Weapon apperance (skin only)&lt;br /&gt;
* Rate of fire&lt;br /&gt;
* Range&lt;br /&gt;
* Gravitational effect on projectiles&lt;br /&gt;
* New projectiles can be added, using old models and skins&lt;br /&gt;
* Explosions can be altered graphically and physically&lt;br /&gt;
&lt;br /&gt;
===Unit graphics===&lt;br /&gt;
&lt;br /&gt;
*Unit skins and cards can be edited completely&lt;br /&gt;
&lt;br /&gt;
===Custom battles===&lt;br /&gt;
&lt;br /&gt;
* Starting armies can be edited.&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, faces etc.)&lt;br /&gt;
&lt;br /&gt;
===Battle equipment===&lt;br /&gt;
* Can be swapped among units; new equipment cannot be added.&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
* Appearance of UI can be fully changed&lt;br /&gt;
* All in-game movies are editable&lt;br /&gt;
(NOTE: UI BUTTON CHANGES CANNOT BE MADE WITHOUT SPECIFIC KNOWLEDGE OF LUA)&lt;br /&gt;
* The effect of UI buttons can be edited.&lt;br /&gt;
&lt;br /&gt;
===Sounds===&lt;br /&gt;
&lt;br /&gt;
* Sounds can be changed.&lt;br /&gt;
* Sound triggers can be modded, but little is known about them.&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Animations corresponding to actions can be changed.&lt;br /&gt;
&lt;br /&gt;
===Scripting===&lt;br /&gt;
* NTW has a comprehensive scripting language, but requires a decent knowledge of Lua to mod successfully. It doesn&#039;t contain most functions seen in RTW/M2TW (such as spawn), but offers many workarounds.&lt;br /&gt;
* Region traits can be used to award building-like effects via script&lt;br /&gt;
&lt;br /&gt;
===Mapping===&lt;br /&gt;
* Region ownerships can be changed&lt;br /&gt;
* Starting units can be moved anywhere on the map&lt;br /&gt;
* Building slots can be changed and added/removed&lt;br /&gt;
* Diplomacy can be changed&lt;br /&gt;
* Starting units can be altered slightly (size and actual unit. See below for more)&lt;br /&gt;
&lt;br /&gt;
===Technologies===&lt;br /&gt;
* New techs can be added (created from scratch)&lt;br /&gt;
* Tech effects can changed slightly.&lt;br /&gt;
* Tech research time can be changed.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
* New buildings can be added and existing ones modified&lt;br /&gt;
* All building effects can be changed&lt;br /&gt;
&lt;br /&gt;
===Battle Maps===&lt;br /&gt;
* Battle maps can be edited using tools for ETW (which are compatible with NTW)&lt;br /&gt;
&lt;br /&gt;
===Naval Battles===&lt;br /&gt;
* Ship speeds can be edited.&lt;br /&gt;
* Ship crew and cannon can be edited&lt;br /&gt;
* Morale can be edited&lt;br /&gt;
* Ship skins and damage appearance can be edited.&lt;br /&gt;
&lt;br /&gt;
===Firing drills=== &lt;br /&gt;
* Certain things such as two rank fire can be forced into the game, but the actual drills are hardcoded.&lt;br /&gt;
* The effect drills have on reload and accuracy can be edited.&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
* All in-game text is editable - units, buildings, tooltips, characters, settlements, UI text etc&lt;br /&gt;
&lt;br /&gt;
===Morale effects, fatigue effects, general &amp;quot;rules&amp;quot;===&lt;br /&gt;
* The effect that certain factors have on morale and fatigue can be edited. (New ones cannot be added)&lt;br /&gt;
* In-game rules are editable. These includes projectile misfire rates, naval projectile incendiary rates, the effect that firing drills have on reload rates etc.&lt;br /&gt;
&lt;br /&gt;
===Campaign AI===&lt;br /&gt;
Campaign AI is fairly moddable. It appears that all variables influencing CAI behaviuor are exposed, and moddable, but you can&#039;t change the algorithms behind AI decision-making.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things that can&#039;t be modded==&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Models can&#039;t be edited or added. A converter is being worked on.&lt;br /&gt;
&lt;br /&gt;
===Mapping===&lt;br /&gt;
* New regions cannot be added.&lt;br /&gt;
* Region borders cannot be added.&lt;br /&gt;
* Campaign map features (hills, rivers etc) cannot be edited&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
* Building slots on the campaign map cannot be added&lt;br /&gt;
* New building chains cannot be added&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Animations cannot be added, created or edited (see above for more info).&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; projectiles===&lt;br /&gt;
* New weapons (swords, machine guns etc) cannot be added.&lt;br /&gt;
&lt;br /&gt;
===Custom battles===&lt;br /&gt;
* Starting money cannot be edited.&lt;br /&gt;
&lt;br /&gt;
===Firing drills===&lt;br /&gt;
* Completely hard coded&lt;br /&gt;
&lt;br /&gt;
===Officers, flag bearers and drummers===&lt;br /&gt;
* There is only one slot available for each of these. New ones cannot be added but ordinary soldiers can be placed in the slots available.&lt;/div&gt;</summary>
		<author><name>84.58.153.47</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=NTW_Moddability&amp;diff=29482</id>
		<title>NTW Moddability</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=NTW_Moddability&amp;diff=29482"/>
		<updated>2010-06-29T14:24:33Z</updated>

		<summary type="html">&lt;p&gt;84.58.153.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list was mostly created by TopCat on the TWC: [http://www.twcenter.net/forums/showthread.php?p=7616430#post7616430]&lt;br /&gt;
&lt;br /&gt;
== Things that can be modded ==&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
* Unit Sizes&lt;br /&gt;
* Unit abilities can be changed / swapped&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
* Unit costs, prices and campaign movement points.&lt;br /&gt;
* Unit accuracy and reload skill&lt;br /&gt;
* Unit formation spacing&lt;br /&gt;
* Size of unit&#039;s collision model&lt;br /&gt;
* Unit movement speeds&lt;br /&gt;
* Unit firing arc&lt;br /&gt;
&lt;br /&gt;
===Weapons and projectiles===&lt;br /&gt;
&lt;br /&gt;
* Weapon apperance (skin only)&lt;br /&gt;
* Rate of fire&lt;br /&gt;
* Range&lt;br /&gt;
* Gravitational effect on projectiles&lt;br /&gt;
* New projectiles can be added, using old models and skins&lt;br /&gt;
* Explosions can be altered graphically and physically&lt;br /&gt;
&lt;br /&gt;
===Unit graphics===&lt;br /&gt;
&lt;br /&gt;
*Unit skins and cards can be edited completely&lt;br /&gt;
&lt;br /&gt;
===Custom battles===&lt;br /&gt;
&lt;br /&gt;
* Starting armies can be edited.&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, faces etc.)&lt;br /&gt;
&lt;br /&gt;
===Battle equipment===&lt;br /&gt;
* Can be swapped among units; new equipment cannot be added.&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
* Appearance of UI can be fully changed&lt;br /&gt;
* All in-game movies are editable&lt;br /&gt;
(NOTE: UI BUTTON CHANGES CANNOT BE MADE WITHOUT SPECIFIC KNOWLEDGE OF LUA)&lt;br /&gt;
* The effect of UI buttons can be edited.&lt;br /&gt;
&lt;br /&gt;
===Sounds===&lt;br /&gt;
&lt;br /&gt;
* Sounds can be changed.&lt;br /&gt;
* Sound triggers can be modded, but little is known about them.&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Animations corresponding to actions can be changed.&lt;br /&gt;
&lt;br /&gt;
===Scripting===&lt;br /&gt;
* NTW has a comprehensive scripting language, but requires a decent knowledge of Lua to mod successfully. It doesn&#039;t contain most functions seen in RTW/M2TW (such as spawn), but offers many workarounds.&lt;br /&gt;
* Region traits can be used to award building-like effects via script&lt;br /&gt;
&lt;br /&gt;
===Mapping===&lt;br /&gt;
* Region ownerships can be changed&lt;br /&gt;
* Starting units can be moved anywhere on the map&lt;br /&gt;
* Building slots can be changed and added/removed&lt;br /&gt;
* Diplomacy can be changed&lt;br /&gt;
* Starting units can be altered slightly (size and actual unit. See below for more)&lt;br /&gt;
&lt;br /&gt;
===Technologies===&lt;br /&gt;
* New techs can be added (created from scratch)&lt;br /&gt;
* Tech effects can changed slightly.&lt;br /&gt;
* Tech research time can be changed.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
* New buildings can be added and existing ones modified&lt;br /&gt;
* All building effects can be changed&lt;br /&gt;
&lt;br /&gt;
===Battle Maps===&lt;br /&gt;
* Battle maps can be edited using tools for ETW (which are compatible with NTW)&lt;br /&gt;
&lt;br /&gt;
===Naval Battles===&lt;br /&gt;
* Ship speeds can be edited.&lt;br /&gt;
* Ship crew and cannon can be edited&lt;br /&gt;
* Morale can be edited&lt;br /&gt;
* Ship skins and damage appearance can be edited.&lt;br /&gt;
&lt;br /&gt;
===Firing drills=== &lt;br /&gt;
* Certain things such as two rank fire can be forced into the game, but the actual drills are hardcoded.&lt;br /&gt;
* The effect drills have on reload and accuracy can be edited.&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
* All in-game text is editable - units, buildings, tooltips, characters, settlements, UI text etc&lt;br /&gt;
&lt;br /&gt;
===Morale effects, fatigue effects, general &amp;quot;rules&amp;quot;===&lt;br /&gt;
* The effect that certain factors have on morale and fatigue can be edited. (New ones cannot be added)&lt;br /&gt;
* In-game rules are editable. These includes projectile misfire rates, naval projectile incendiary rates, the effect that firing drills have on reload rates etc.&lt;br /&gt;
&lt;br /&gt;
===Campaign AI===&lt;br /&gt;
Campaign AI is fairly moddable. It appears that all variables influencing CAI behaviuor are exposed, and moddable, but you can&#039;t change the algorithms behind AI decision-making.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things that can&#039;t be modded==&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Models can&#039;t be edited or added. A converter is being worked on.&lt;br /&gt;
&lt;br /&gt;
===Mapping===&lt;br /&gt;
* New regions cannot be added.&lt;br /&gt;
* Region borders cannot be added.&lt;br /&gt;
* Campaign map features (hills, rivers etc) cannot be edited&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
* Building slots on the campaign map cannot be added&lt;br /&gt;
* New building chains cannot be added&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Animations cannot be added, created or edited (see above for more info).&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; projectiles===&lt;br /&gt;
* New weapons (swords, machine guns etc) cannot be added.&lt;br /&gt;
&lt;br /&gt;
===Custom battles===&lt;br /&gt;
* Starting money cannot be edited.&lt;br /&gt;
&lt;br /&gt;
===Firing drills===&lt;br /&gt;
* Completely hard coded&lt;br /&gt;
&lt;br /&gt;
===Officers, flag bearers and drummers===&lt;br /&gt;
* There is only one slot available for each of these. New ones cannot be added but ordinary soldiers can be placed in the slots available.&lt;/div&gt;</summary>
		<author><name>84.58.153.47</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=NTW_Moddability&amp;diff=29481</id>
		<title>NTW Moddability</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=NTW_Moddability&amp;diff=29481"/>
		<updated>2010-06-29T14:23:28Z</updated>

		<summary type="html">&lt;p&gt;84.58.153.47: /* Things that can&amp;#039;t be modded */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Things that can be modded ==&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
* Unit Sizes&lt;br /&gt;
* Unit abilities can be changed / swapped&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
* Unit costs, prices and campaign movement points.&lt;br /&gt;
* Unit accuracy and reload skill&lt;br /&gt;
* Unit formation spacing&lt;br /&gt;
* Size of unit&#039;s collision model&lt;br /&gt;
* Unit movement speeds&lt;br /&gt;
* Unit firing arc&lt;br /&gt;
&lt;br /&gt;
===Weapons and projectiles===&lt;br /&gt;
&lt;br /&gt;
* Weapon apperance (skin only)&lt;br /&gt;
* Rate of fire&lt;br /&gt;
* Range&lt;br /&gt;
* Gravitational effect on projectiles&lt;br /&gt;
* New projectiles can be added, using old models and skins&lt;br /&gt;
* Explosions can be altered graphically and physically&lt;br /&gt;
&lt;br /&gt;
===Unit graphics===&lt;br /&gt;
&lt;br /&gt;
*Unit skins and cards can be edited completely&lt;br /&gt;
&lt;br /&gt;
===Custom battles===&lt;br /&gt;
&lt;br /&gt;
* Starting armies can be edited.&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, faces etc.)&lt;br /&gt;
&lt;br /&gt;
===Battle equipment===&lt;br /&gt;
* Can be swapped among units; new equipment cannot be added.&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
* Appearance of UI can be fully changed&lt;br /&gt;
* All in-game movies are editable&lt;br /&gt;
(NOTE: UI BUTTON CHANGES CANNOT BE MADE WITHOUT SPECIFIC KNOWLEDGE OF LUA)&lt;br /&gt;
* The effect of UI buttons can be edited.&lt;br /&gt;
&lt;br /&gt;
===Sounds===&lt;br /&gt;
&lt;br /&gt;
* Sounds can be changed.&lt;br /&gt;
* Sound triggers can be modded, but little is known about them.&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Animations corresponding to actions can be changed.&lt;br /&gt;
&lt;br /&gt;
===Scripting===&lt;br /&gt;
* NTW has a comprehensive scripting language, but requires a decent knowledge of Lua to mod successfully. It doesn&#039;t contain most functions seen in RTW/M2TW (such as spawn), but offers many workarounds.&lt;br /&gt;
* Region traits can be used to award building-like effects via script&lt;br /&gt;
&lt;br /&gt;
===Mapping===&lt;br /&gt;
* Region ownerships can be changed&lt;br /&gt;
* Starting units can be moved anywhere on the map&lt;br /&gt;
* Building slots can be changed and added/removed&lt;br /&gt;
* Diplomacy can be changed&lt;br /&gt;
* Starting units can be altered slightly (size and actual unit. See below for more)&lt;br /&gt;
&lt;br /&gt;
===Technologies===&lt;br /&gt;
* New techs can be added (created from scratch)&lt;br /&gt;
* Tech effects can changed slightly.&lt;br /&gt;
* Tech research time can be changed.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
* New buildings can be added and existing ones modified&lt;br /&gt;
* All building effects can be changed&lt;br /&gt;
&lt;br /&gt;
===Battle Maps===&lt;br /&gt;
* Battle maps can be edited using tools for ETW (which are compatible with NTW)&lt;br /&gt;
&lt;br /&gt;
===Naval Battles===&lt;br /&gt;
* Ship speeds can be edited.&lt;br /&gt;
* Ship crew and cannon can be edited&lt;br /&gt;
* Morale can be edited&lt;br /&gt;
* Ship skins and damage appearance can be edited.&lt;br /&gt;
&lt;br /&gt;
===Firing drills=== &lt;br /&gt;
* Certain things such as two rank fire can be forced into the game, but the actual drills are hardcoded.&lt;br /&gt;
* The effect drills have on reload and accuracy can be edited.&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
* All in-game text is editable - units, buildings, tooltips, characters, settlements, UI text etc&lt;br /&gt;
&lt;br /&gt;
===Morale effects, fatigue effects, general &amp;quot;rules&amp;quot;===&lt;br /&gt;
* The effect that certain factors have on morale and fatigue can be edited. (New ones cannot be added)&lt;br /&gt;
* In-game rules are editable. These includes projectile misfire rates, naval projectile incendiary rates, the effect that firing drills have on reload rates etc.&lt;br /&gt;
&lt;br /&gt;
===Campaign AI===&lt;br /&gt;
Campaign AI is fairly moddable. It appears that all variables influencing CAI behaviuor are exposed, and moddable, but you can&#039;t change the algorithms behind AI decision-making.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things that can&#039;t be modded==&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Models can&#039;t be edited or added. A converter is being worked on.&lt;br /&gt;
&lt;br /&gt;
===Mapping===&lt;br /&gt;
* New regions cannot be added.&lt;br /&gt;
* Region borders cannot be added.&lt;br /&gt;
* Campaign map features (hills, rivers etc) cannot be edited&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
* Building slots on the campaign map cannot be added&lt;br /&gt;
* New building chains cannot be added&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Animations cannot be added, created or edited (see above for more info).&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; projectiles===&lt;br /&gt;
* New weapons (swords, machine guns etc) cannot be added.&lt;br /&gt;
&lt;br /&gt;
===Custom battles===&lt;br /&gt;
* Starting money cannot be edited.&lt;br /&gt;
&lt;br /&gt;
===Firing drills===&lt;br /&gt;
* Completely hard coded&lt;br /&gt;
&lt;br /&gt;
===Officers, flag bearers and drummers===&lt;br /&gt;
* There is only one slot available for each of these. New ones cannot be added but ordinary soldiers can be placed in the slots available.&lt;/div&gt;</summary>
		<author><name>84.58.153.47</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=NTW_Moddability&amp;diff=29480</id>
		<title>NTW Moddability</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=NTW_Moddability&amp;diff=29480"/>
		<updated>2010-06-29T14:22:25Z</updated>

		<summary type="html">&lt;p&gt;84.58.153.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Things that can be modded ==&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
* Unit Sizes&lt;br /&gt;
* Unit abilities can be changed / swapped&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
* Unit costs, prices and campaign movement points.&lt;br /&gt;
* Unit accuracy and reload skill&lt;br /&gt;
* Unit formation spacing&lt;br /&gt;
* Size of unit&#039;s collision model&lt;br /&gt;
* Unit movement speeds&lt;br /&gt;
* Unit firing arc&lt;br /&gt;
&lt;br /&gt;
===Weapons and projectiles===&lt;br /&gt;
&lt;br /&gt;
* Weapon apperance (skin only)&lt;br /&gt;
* Rate of fire&lt;br /&gt;
* Range&lt;br /&gt;
* Gravitational effect on projectiles&lt;br /&gt;
* New projectiles can be added, using old models and skins&lt;br /&gt;
* Explosions can be altered graphically and physically&lt;br /&gt;
&lt;br /&gt;
===Unit graphics===&lt;br /&gt;
&lt;br /&gt;
*Unit skins and cards can be edited completely&lt;br /&gt;
&lt;br /&gt;
===Custom battles===&lt;br /&gt;
&lt;br /&gt;
* Starting armies can be edited.&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, faces etc.)&lt;br /&gt;
&lt;br /&gt;
===Battle equipment===&lt;br /&gt;
* Can be swapped among units; new equipment cannot be added.&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
* Appearance of UI can be fully changed&lt;br /&gt;
* All in-game movies are editable&lt;br /&gt;
(NOTE: UI BUTTON CHANGES CANNOT BE MADE WITHOUT SPECIFIC KNOWLEDGE OF LUA)&lt;br /&gt;
* The effect of UI buttons can be edited.&lt;br /&gt;
&lt;br /&gt;
===Sounds===&lt;br /&gt;
&lt;br /&gt;
* Sounds can be changed.&lt;br /&gt;
* Sound triggers can be modded, but little is known about them.&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Animations corresponding to actions can be changed.&lt;br /&gt;
&lt;br /&gt;
===Scripting===&lt;br /&gt;
* NTW has a comprehensive scripting language, but requires a decent knowledge of Lua to mod successfully. It doesn&#039;t contain most functions seen in RTW/M2TW (such as spawn), but offers many workarounds.&lt;br /&gt;
* Region traits can be used to award building-like effects via script&lt;br /&gt;
&lt;br /&gt;
===Mapping===&lt;br /&gt;
* Region ownerships can be changed&lt;br /&gt;
* Starting units can be moved anywhere on the map&lt;br /&gt;
* Building slots can be changed and added/removed&lt;br /&gt;
* Diplomacy can be changed&lt;br /&gt;
* Starting units can be altered slightly (size and actual unit. See below for more)&lt;br /&gt;
&lt;br /&gt;
===Technologies===&lt;br /&gt;
* New techs can be added (created from scratch)&lt;br /&gt;
* Tech effects can changed slightly.&lt;br /&gt;
* Tech research time can be changed.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
* New buildings can be added and existing ones modified&lt;br /&gt;
* All building effects can be changed&lt;br /&gt;
&lt;br /&gt;
===Battle Maps===&lt;br /&gt;
* Battle maps can be edited using tools for ETW (which are compatible with NTW)&lt;br /&gt;
&lt;br /&gt;
===Naval Battles===&lt;br /&gt;
* Ship speeds can be edited.&lt;br /&gt;
* Ship crew and cannon can be edited&lt;br /&gt;
* Morale can be edited&lt;br /&gt;
* Ship skins and damage appearance can be edited.&lt;br /&gt;
&lt;br /&gt;
===Firing drills=== &lt;br /&gt;
* Certain things such as two rank fire can be forced into the game, but the actual drills are hardcoded.&lt;br /&gt;
* The effect drills have on reload and accuracy can be edited.&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
* All in-game text is editable - units, buildings, tooltips, characters, settlements, UI text etc&lt;br /&gt;
&lt;br /&gt;
===Morale effects, fatigue effects, general &amp;quot;rules&amp;quot;===&lt;br /&gt;
* The effect that certain factors have on morale and fatigue can be edited. (New ones cannot be added)&lt;br /&gt;
* In-game rules are editable. These includes projectile misfire rates, naval projectile incendiary rates, the effect that firing drills have on reload rates etc.&lt;br /&gt;
&lt;br /&gt;
===Campaign AI===&lt;br /&gt;
Campaign AI is fairly moddable. It appears that all variables influencing CAI behaviuor are exposed, and moddable, but you can&#039;t change the algorithms behind AI decision-making.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things that can&#039;t be modded==&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Models can&#039;t be edited or added. A converter is being worked on.&lt;br /&gt;
&lt;br /&gt;
===Mapping===&lt;br /&gt;
* New regions cannot be added.&lt;br /&gt;
* Region borders cannot be added.&lt;br /&gt;
* Campaign map features (hills, rivers etc) cannot be edited&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Animations cannot be added, created or edited (see above for more info).&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; projectiles===&lt;br /&gt;
* New weapons (swords, machine guns etc) cannot be added.&lt;br /&gt;
&lt;br /&gt;
===Custom battles===&lt;br /&gt;
* Starting money cannot be edited.&lt;br /&gt;
&lt;br /&gt;
===Firing drills===&lt;br /&gt;
* Completely hard coded&lt;br /&gt;
&lt;br /&gt;
===Officers, flag bearers and drummers===&lt;br /&gt;
* There is only one slot available for each of these. New ones cannot be added but ordinary soldiers can be placed in the slots available.&lt;/div&gt;</summary>
		<author><name>84.58.153.47</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=NTW_Moddability&amp;diff=29479</id>
		<title>NTW Moddability</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=NTW_Moddability&amp;diff=29479"/>
		<updated>2010-06-29T14:21:28Z</updated>

		<summary type="html">&lt;p&gt;84.58.153.47: Created page with &amp;#039;== Things that can be modded: ==  ===Units:===  * Unit Sizes * Unit abilities can be changed / swapped  ===Morale=== * Unit costs, prices and campaign movement points. * Unit acc...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Things that can be modded: ==&lt;br /&gt;
&lt;br /&gt;
===Units:===&lt;br /&gt;
&lt;br /&gt;
* Unit Sizes&lt;br /&gt;
* Unit abilities can be changed / swapped&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
* Unit costs, prices and campaign movement points.&lt;br /&gt;
* Unit accuracy and reload skill&lt;br /&gt;
* Unit formation spacing&lt;br /&gt;
* Size of unit&#039;s collision model&lt;br /&gt;
* Unit movement speeds&lt;br /&gt;
* Unit firing arc&lt;br /&gt;
&lt;br /&gt;
===Weapons and projectiles:===&lt;br /&gt;
&lt;br /&gt;
* Weapon apperance (skin only)&lt;br /&gt;
* Rate of fire&lt;br /&gt;
* Range&lt;br /&gt;
* Gravitational effect on projectiles&lt;br /&gt;
* New projectiles can be added, using old models and skins&lt;br /&gt;
* Explosions can be altered graphically and physically&lt;br /&gt;
&lt;br /&gt;
===Unit graphics:===&lt;br /&gt;
&lt;br /&gt;
*Unit skins and cards can be edited completely&lt;br /&gt;
&lt;br /&gt;
===Custom battles:===&lt;br /&gt;
&lt;br /&gt;
* Starting armies can be edited.&lt;br /&gt;
&lt;br /&gt;
===Models:===&lt;br /&gt;
* Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, faces etc.)&lt;br /&gt;
&lt;br /&gt;
===Battle equipment:===&lt;br /&gt;
* Can be swapped among units; new equipment cannot be added.&lt;br /&gt;
&lt;br /&gt;
===UI:===&lt;br /&gt;
* Appearance of UI can be fully changed&lt;br /&gt;
* All in-game movies are editable&lt;br /&gt;
(NOTE: UI BUTTON CHANGES CANNOT BE MADE WITHOUT SPECIFIC KNOWLEDGE OF LUA)&lt;br /&gt;
* The effect of UI buttons can be edited.&lt;br /&gt;
&lt;br /&gt;
===Sounds:===&lt;br /&gt;
&lt;br /&gt;
* Sounds can be changed.&lt;br /&gt;
* Sound triggers can be modded, but little is known about them.&lt;br /&gt;
&lt;br /&gt;
===Animations:===&lt;br /&gt;
* Animations corresponding to actions can be changed.&lt;br /&gt;
&lt;br /&gt;
===Scripting:===&lt;br /&gt;
* NTW has a comprehensive scripting language, but requires a decent knowledge of Lua to mod successfully. It doesn&#039;t contain most functions seen in RTW/M2TW (such as spawn), but offers many workarounds.&lt;br /&gt;
* Region traits can be used to award building-like effects via script&lt;br /&gt;
&lt;br /&gt;
===Mapping===&lt;br /&gt;
* Region ownerships can be changed&lt;br /&gt;
* Starting units can be moved anywhere on the map&lt;br /&gt;
* Building slots can be changed and added/removed&lt;br /&gt;
* Diplomacy can be changed&lt;br /&gt;
* Starting units can be altered slightly (size and actual unit. See below for more)&lt;br /&gt;
&lt;br /&gt;
===Technologies:===&lt;br /&gt;
* New techs can be added (created from scratch)&lt;br /&gt;
* Tech effects can changed slightly.&lt;br /&gt;
* Tech research time can be changed.&lt;br /&gt;
&lt;br /&gt;
===Buildings:===&lt;br /&gt;
* New buildings can be added and existing ones modified&lt;br /&gt;
* All building effects can be changed&lt;br /&gt;
&lt;br /&gt;
===Battle Maps:===&lt;br /&gt;
* Battle maps can be edited using tools for ETW (which are compatible with NTW)&lt;br /&gt;
&lt;br /&gt;
===Naval Battles:===&lt;br /&gt;
* Ship speeds can be edited.&lt;br /&gt;
* Ship crew and cannon can be edited&lt;br /&gt;
* Morale can be edited&lt;br /&gt;
* Ship skins and damage appearance can be edited.&lt;br /&gt;
&lt;br /&gt;
===Firing drills:=== &lt;br /&gt;
* Certain things such as two rank fire can be forced into the game, but the actual drills are hardcoded.&lt;br /&gt;
* The effect drills have on reload and accuracy can be edited.&lt;br /&gt;
&lt;br /&gt;
===Text:===&lt;br /&gt;
* All in-game text is editable - units, buildings, tooltips, characters, settlements, UI text etc&lt;br /&gt;
&lt;br /&gt;
===Morale effects, fatigue effects, general &amp;quot;rules&amp;quot;:===&lt;br /&gt;
* The effect that certain factors have on morale and fatigue can be edited. (New ones cannot be added)&lt;br /&gt;
* In-game rules are editable. These includes projectile misfire rates, naval projectile incendiary rates, the effect that firing drills have on reload rates etc.&lt;br /&gt;
&lt;br /&gt;
===Campaign AI:===&lt;br /&gt;
Campaign AI is fairly moddable. It appears that all variables influencing CAI behaviuor are exposed, and moddable, but you can&#039;t change the algorithms behind AI decision-making.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things that can&#039;t be modded:==&lt;br /&gt;
&lt;br /&gt;
===Models:===&lt;br /&gt;
* Models can&#039;t be edited or added. A converter is being worked on.&lt;br /&gt;
&lt;br /&gt;
===Mapping:===&lt;br /&gt;
* New regions cannot be added.&lt;br /&gt;
* Region borders cannot be added.&lt;br /&gt;
* Campaign map features (hills, rivers etc) cannot be edited&lt;br /&gt;
&lt;br /&gt;
===Animations:===&lt;br /&gt;
* Animations cannot be added, created or edited (see above for more info).&lt;br /&gt;
&lt;br /&gt;
===Weapons + projectiles:===&lt;br /&gt;
* New weapons (swords, machine guns etc) cannot be added.&lt;br /&gt;
&lt;br /&gt;
===Custom battles:===&lt;br /&gt;
* Starting money cannot be edited.&lt;br /&gt;
&lt;br /&gt;
===Firing drills:===&lt;br /&gt;
* Completely hard coded&lt;br /&gt;
&lt;br /&gt;
===Officers, flag bearers and drummers:===&lt;br /&gt;
* There is only one slot available for each of these. New ones cannot be added but ordinary soldiers can be placed in the slots available.&lt;/div&gt;</summary>
		<author><name>84.58.153.47</name></author>
	</entry>
</feed>