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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=3484</id>
		<title>Lands to Conquer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=3484"/>
		<updated>2007-03-30T16:49:12Z</updated>

		<summary type="html">&lt;p&gt;88.109.57.29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
&lt;br /&gt;
Lands to Conquer, a mod made by [[Lusted]], is a mod for Medieval 2: Total War that has had over 50,000 downloads for all versions so far, and was recently voted [http://www.twcenter.net/forums/showthread.php?t=89834 Best M2TW Mod] at TWC.&lt;br /&gt;
&lt;br /&gt;
It is a mod aimed at improving the gameplay and balance of Medieval II Total War. It does this through extensively rebalanced unit stats; changed unit costs; longer, slower paced campaign; more difficult to maintain larger empires; improved campaign ai thanks to the Ultimate AI mod; and various other things. It also features an easy to use installer that does everything for you.&lt;br /&gt;
&lt;br /&gt;
=== Features List ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.1&#039;&#039;&#039;&lt;br /&gt;
Battlemap&lt;br /&gt;
*Shield bug workaround courtesy of the_foz_4.&lt;br /&gt;
*Improved balance of units.&lt;br /&gt;
*Latest version of Darths formations mod and config_ai_battle.xml, battle_config.xml and descr_pathfinding.txt included.&lt;br /&gt;
*Fixed bug with Gallogiach and custom battles.&lt;br /&gt;
*Reduced wall and gate strengths from 2.0 as they were far too high.&lt;br /&gt;
&lt;br /&gt;
Campaign map&lt;br /&gt;
*Reduced money boost given by money script&lt;br /&gt;
*Reduced distance to capital and religious unrest effects.&lt;br /&gt;
*Ultimate AI mod v1.1 included.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.0&#039;&#039;&#039;&lt;br /&gt;
Battlemap&lt;br /&gt;
*General all round better balance of units.&lt;br /&gt;
*13 new custom battle maps. http://www.twcenter.net/forums/showthread.php?t=76887&lt;br /&gt;
*Longer lasting, slower battles.&lt;br /&gt;
*Spearmen rebalanced so they are now more effective against cavalry&lt;br /&gt;
*Cavalry charge is less devestating than in normal M2TW, but has more impact and heavy cavalry can still wipe out sword infantry pretty easily.&lt;br /&gt;
*Longbowmen given longer range, slightly better attack and faster rate of fire&lt;br /&gt;
*2 handed axe unit bug workaround. They now use a different animation and rebalanced attack stats as a result.&lt;br /&gt;
*HorseArchers charge fix. Now all units will charge properly, and light cav is the best against routers. Also all round better charging as a result.&lt;br /&gt;
*Slowed movement speed on the battlemap&lt;br /&gt;
*Incorporated Darths Formations v1.0 for M2TW&lt;br /&gt;
*Musketeer/Hand Gunner units attack reduced&lt;br /&gt;
*Byzantine Infantry, Varangian Guard and Kataphraktoi made more powerful&lt;br /&gt;
*Range of low level artiller increased&lt;br /&gt;
*More variation in stats between units that previously had the same stats(Order Knights, Dismounted Druzhina and Dismounted Boyars Sons)&lt;br /&gt;
*Venetian Heavy Infantry and Archer armour upgrade bug fixed.&lt;br /&gt;
*More difference between arrow and crossbow projectiles.&lt;br /&gt;
&lt;br /&gt;
Campaign map&lt;br /&gt;
*1 Year per turn, and dates shown on campaign map again&lt;br /&gt;
*Building construction times and cost increased so as to fit in best with 1 year per turn campaign.&lt;br /&gt;
*Ultimate AI Mod 0.9 by GrandViz incorporated, makes camapign ai better, diplomacy is more logical and alliances are much better. But still a nice element of backstabbing in the game.&lt;br /&gt;
*Traits and Ancilliaries mod v1.1a by Orientis which fixes all the bugs related to traits.&lt;br /&gt;
*Unit recruitment changed. Units now replenish slower and elite units have smaller recruitment pools. *Also units no longer recruited from walls or from castle upgrade buildings.&lt;br /&gt;
English Armoured Sergeants, Dismounted Broken Lances, Dismounted Gothic Knights and Dismounted Mongol cavalry units added into the campaign&lt;br /&gt;
*Ai recruits better armies. They are more balanced and have more higher tier units in them.&lt;br /&gt;
*Recruitable Generals.&lt;br /&gt;
*More variance in the date at which the Mongols and Timurids appear&lt;br /&gt;
*Merchants make more money.&lt;br /&gt;
*Inquisitors made less powerful.&lt;br /&gt;
*Unit costs tweaked so ai builds more balanced armies.&lt;br /&gt;
*Money script for ai factions so it gets a cash boost when it gets low on cash so the campaign is tougher.&lt;br /&gt;
*Increased movement distance for armies and agents.&lt;br /&gt;
*More recruitment slots in castles.&lt;br /&gt;
*More free upkeep slots in cities.&lt;br /&gt;
*Assassins made more powerful.&lt;br /&gt;
*Pirate and Rebel spawn rates reduced.&lt;br /&gt;
*New population levels required for each level of settlement, but lowered slightly from 1.21.&lt;br /&gt;
*Distance to captial penalty increased, but not as severe as in 1.21.&lt;br /&gt;
*Religious Unrest increased.&lt;br /&gt;
*Corruption increased.&lt;br /&gt;
*Income from trade increased, and population growth from trade decreased.&lt;br /&gt;
*Population growth from farms increased.&lt;br /&gt;
*Cannon/Ballista tower bug fix included.&lt;br /&gt;
*Assassin and spy movies back in the game, thanks to a .bat file i&#039;ve made that copies them over during the install.&lt;br /&gt;
&lt;br /&gt;
Graphical&lt;br /&gt;
*New loading screens and splash screens.&lt;br /&gt;
&lt;br /&gt;
=== Future of Mod ===&lt;br /&gt;
&lt;br /&gt;
Lusted is working on v3.0 of the mod that will include more factions, a changed map and new units and some new textures, though he has been vague on exact details so far.&lt;br /&gt;
&lt;br /&gt;
=== External Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=80586 Lands to Conquer v2.1]&lt;br /&gt;
[hhttp://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer Forum]&lt;/div&gt;</summary>
		<author><name>88.109.57.29</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=3483</id>
		<title>Lands to Conquer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=3483"/>
		<updated>2007-03-30T16:44:54Z</updated>

		<summary type="html">&lt;p&gt;88.109.57.29: New page: === Overview ===  Lands to Conquer, a mod made by Lusted, is a mod for Medieval 2: Total War that has had over 50,000 downloads for all versions so far, and was recently voted [http://...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
&lt;br /&gt;
Lands to Conquer, a mod made by [[Lusted]], is a mod for Medieval 2: Total War that has had over 50,000 downloads for all versions so far, and was recently voted [http://www.twcenter.net/forums/showthread.php?t=89834 Best M2TW Mod] at TWC.&lt;br /&gt;
&lt;br /&gt;
It is a mod aimed at improving the gameplay and balance of Medieval II Total War. It does this through extensively rebalanced unit stats; changed unit costs; longer, slower paced campaign; more difficult to maintain larger empires; improved campaign ai thanks to the Ultimate AI mod; and various other things. It also features an easy to use installer that does everything for you.&lt;br /&gt;
&lt;br /&gt;
=== Features List ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.1&#039;&#039;&#039;&lt;br /&gt;
Battlemap&lt;br /&gt;
-Shield bug workaround courtesy of the_foz_4.&lt;br /&gt;
-Improved balance of units.&lt;br /&gt;
-Latest version of Darths formations mod and config_ai_battle.xml, battle_config.xml and descr_pathfinding.txt included.&lt;br /&gt;
-Fixed bug with Gallogiach and custom battles.&lt;br /&gt;
-Reduced wall and gate strengths from 2.0 as they were far too high.&lt;br /&gt;
&lt;br /&gt;
Campaign map&lt;br /&gt;
-Reduced money boost given by money script&lt;br /&gt;
-Reduced distance to capital and religious unrest effects.&lt;br /&gt;
-Ultimate AI mod v1.1 included.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.0&#039;&#039;&#039;&lt;br /&gt;
Battlemap&lt;br /&gt;
-General all round better balance of units.&lt;br /&gt;
-13 new custom battle maps. http://www.twcenter.net/forums/showthread.php?t=76887&lt;br /&gt;
-Longer lasting, slower battles.&lt;br /&gt;
-Spearmen rebalanced so they are now more effective against cavalry&lt;br /&gt;
-Cavalry charge is less devestating than in normal M2TW, but has more impact and heavy cavalry can still wipe out sword infantry pretty easily.&lt;br /&gt;
-Longbowmen given longer range, slightly better attack and faster rate of fire&lt;br /&gt;
-2 handed axe unit bug workaround. They now use a different animation and rebalanced attack stats as a result.&lt;br /&gt;
-HorseArchers charge fix. Now all units will charge properly, and light cav is the best against routers. Also all round better charging as a result.&lt;br /&gt;
-Slowed movement speed on the battlemap&lt;br /&gt;
-Incorporated Darths Formations v1.0 for M2TW&lt;br /&gt;
-Musketeer/Hand Gunner units attack reduced&lt;br /&gt;
-Byzantine Infantry, Varangian Guard and Kataphraktoi made more powerful&lt;br /&gt;
-Range of low level artiller increased&lt;br /&gt;
-More variation in stats between units that previously had the same stats(Order Knights, Dismounted Druzhina and Dismounted Boyars Sons)&lt;br /&gt;
-Venetian Heavy Infantry and Archer armour upgrade bug fixed.&lt;br /&gt;
-More difference between arrow and crossbow projectiles.&lt;br /&gt;
&lt;br /&gt;
Campaign map&lt;br /&gt;
-1 Year per turn, and dates shown on campaign map again&lt;br /&gt;
-Building construction times and cost increased so as to fit in best with 1 year per turn campaign.&lt;br /&gt;
-Ultimate AI Mod 0.9 by GrandViz incorporated, makes camapign ai better, diplomacy is more logical and alliances are much better. But still a nice element of backstabbing in the game.&lt;br /&gt;
-Traits and Ancilliaries mod v1.1a by Orientis which fixes all the bugs related to traits.&lt;br /&gt;
-Unit recruitment changed. Units now replenish slower and elite units have smaller recruitment pools. Also units no longer recruited from walls or from castle upgrade buildings.&lt;br /&gt;
-English Armoured Sergeants, Dismounted Broken Lances, Dismounted Gothic Knights and Dismounted Mongol cavalry units added into the campaign&lt;br /&gt;
-Ai recruits better armies. They are more balanced and have more higher tier units in them.&lt;br /&gt;
-Receruitable Generals.&lt;br /&gt;
-More variance in the date at which the Mongols and Timurids appear&lt;br /&gt;
-Merchants make more money.&lt;br /&gt;
-Inquisitors made less powerful.&lt;br /&gt;
-Unit costs tweaked so ai builds more balanced armies.&lt;br /&gt;
-Money script for ai factions so it gets a cash boost when it gets low on cash so the campaign is tougher.&lt;br /&gt;
-Increased movement distance for armies and agents.&lt;br /&gt;
-More recruitment slots in castles.&lt;br /&gt;
-More free upkeep slots in cities.&lt;br /&gt;
-Recruitable generals.&lt;br /&gt;
-Assassins made more powerful.&lt;br /&gt;
-Pirate and Rebel spawn rates reduced.&lt;br /&gt;
-New population levels required for each level of settlement, but lowered slightly from 1.21.&lt;br /&gt;
-Distance to captial penalty increased, but not as severe as in 1.21.&lt;br /&gt;
-Religious Unrest increased.&lt;br /&gt;
-Corruption increased.&lt;br /&gt;
-Income from trade increased, and population growth from trade decreased.&lt;br /&gt;
-Population growth from farms increased.&lt;br /&gt;
-Cannon/Ballista tower bug fix included.&lt;br /&gt;
-Assassin and spy movies back in the game, thanks to a .bat file i&#039;ve made that copies them over during the install.&lt;br /&gt;
&lt;br /&gt;
Graphical&lt;br /&gt;
-New loading screens and splash screens.&lt;br /&gt;
&lt;br /&gt;
=== Future of Mod ===&lt;br /&gt;
&lt;br /&gt;
Lusted is working on v3.0 of the mod that will include more factions, a changed map and new units and some new textures, though he has been vague on exact details so far.&lt;br /&gt;
&lt;br /&gt;
=== External Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=80586 Lands to Conquer v2.1]&lt;br /&gt;
[hhttp://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer Forum]&lt;/div&gt;</summary>
		<author><name>88.109.57.29</name></author>
	</entry>
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