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	<updated>2026-06-13T15:35:08Z</updated>
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		<id>https://wiki.twcenter.net/index.php?title=Austria_(ETW_Faction)&amp;diff=31660</id>
		<title>Austria (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Austria_(ETW_Faction)&amp;diff=31660"/>
		<updated>2010-10-14T00:35:07Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Cavalry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Austria_flag.jpg|250px]]|Name=Austria|Game=[[Empire: Total War]]|Religion=[[Catholic (ETW Religion|Catholic]]|Culture=European}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Austria&#039;&#039;&#039; is one of the 11 playable nations in Empire: Total War&#039;s Grand Campaign. It is also a major faction in the game.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[Image:Austria_Monarchy_Flag.jpg‎|250px]] [[Image:Austria_Republic_flag.jpg‎ |250px]]&lt;br /&gt;
&lt;br /&gt;
The Austrian Empire lies in central Europe and poses the main European bastion against the [[The Ottoman Empire (ETW Faction)|Ottoman Turks]]. For centuries, the two nations have been fighting against each other and the Austrian military has become strong and organized as a result. The east and south of Europe offer many possibilities for expanding. Furthermore, Austria wants to keep and defend its supremacy over the Holy Roman Empire and the German lands. While Austria does not have any colonies, its lands are prosperous and fertile. The Empire doesn&#039;t need a powerful navy and its strong land army should serve as a hefty deterrent for any foreign power. However, the weakened Ottomans are still a major enemy and [[Russia (ETW Faction)|Russia]] is also eager to expand further into Europe. On top of that, the small Prussian kingdom is rising in the north and will use every opportunity to expand its territory. &lt;br /&gt;
&lt;br /&gt;
In conclusion, Austria is surrounded by many possible adversaries. Therefore, the Empire has to utilize diplomacy in order to prevent a war on multiple fronts. However, while dealing with foreign affairs, Austria has to keep an eye on the events within its borders as well. The Hungarians are not very happy under Austrian rule and would love to found their own kingdom. They might well start a rebellion if there aren&#039;t enough Austrian troops to keep them in check. As a result, a smart Austrian ruler will have to find the right balance between enlarging his territory, forming essential alliances and avoiding internal strife.&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
Austria begins the game with a total of 6 regions. The whole Austrian Empire is located in the European theater as the country doesn&#039;t have any colonies. While Austria&#039;s province Croatia does border the Mediterranean Sea, the rest of the country has no access to the sea. Therefore, Austria is a very land based nation which is reflected by its strong army yet weak navy. Austria&#039;s capital is Vienna which is also its most developed city. However, Hungary is the most populous region, followed by Bohemia &amp;amp; Moravia. &lt;br /&gt;
&lt;br /&gt;
The Austrian Empire borders Bavaria in the west, Saxony, Prussia and Poland &amp;amp; Lithuania in the north and the Ottoman Empire in the southeast. The country does not start at war with anyone and is allied to Bavaria. &lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short Campaign&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Capture and hold 15 regions by the end of the year 1750, including: &#039;&#039;&#039;Austria&#039;&#039;&#039;, &#039;&#039;&#039;West Prussia&#039;&#039;&#039;, &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hungary&#039;&#039;&#039;, &#039;&#039;&#039;Rumelia&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, and &#039;&#039;&#039;Venetia&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long Campaign&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Capture and hold 30 regions by the end of the year 1799, including: &#039;&#039;&#039;Austria&#039;&#039;&#039;, &#039;&#039;&#039;West Prussia&#039;&#039;&#039;, &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hungary&#039;&#039;&#039;, &#039;&#039;&#039;Rumelia&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, &#039;&#039;&#039;Venetia&#039;&#039;&#039;, and &#039;&#039;&#039;Poland&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World Domination&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Capture and hold 40 regions by the end of the year 1799, including: &#039;&#039;&#039;Austria&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Basics at start===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Wurttemberg&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;United Provinces&#039;&#039;&#039;, &#039;&#039;&#039;Westphalia&#039;&#039;&#039;, &#039;&#039;&#039;Savoy&#039;&#039;&#039;, &#039;&#039;&#039;Great Britain&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Italian States&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Venice&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Barbary States&#039;&#039;&#039;, &#039;&#039;&#039;Pirates&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholic&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Leopold I (King)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 13,306,428&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Moderate&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Respected&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 8500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Technology&#039;&#039;&#039;&amp;lt;/u&amp;gt; - None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Missionaries&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Abraham a Sancta Clara (&#039;&#039;&#039;Hungary&#039;&#039;&#039;)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Georg Brankovic (&#039;&#039;&#039;Serbia&#039;&#039;&#039;)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Johannes Despotovic (&#039;&#039;&#039;Austria&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Europe Theatre====&lt;br /&gt;
&lt;br /&gt;
=====Vienna, Austria=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Barracks, Royal Palace, Conservatorium, Cannon Foundry, Settlement Fortifications&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 2,390,663&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 100.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Tyrol Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Voralberg Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Danube Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Rauris Mines&#039;&#039;&#039; (Gold Mine), &#039;&#039;&#039;Salzburg&#039;&#039;&#039; (Craft Workshops Weavers), &#039;&#039;&#039;Graz&#039;&#039;&#039; (School), &#039;&#039;&#039;Triest&#039;&#039;&#039; (Trading Port), &#039;&#039;&#039;Innsbruck&#039;&#039;&#039; (Church School)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
&lt;br /&gt;
=====Prague, Bohemia &amp;amp; Moravia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Army Encampment, Governor’s Residence, Conservatorium&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 3,147,771&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1750&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 40.0%, Protestantism 60.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Pilsen Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Ostrau Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Olmutz&#039;&#039;&#039; (Coaching Inn)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Budweis&#039;&#039;&#039; (Village)&lt;br /&gt;
&lt;br /&gt;
=====Breslau, Silesia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Governor’s Mansion&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1,531,752&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 40.0%, Protestantism 60.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Odor Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Gleiwitz&#039;&#039;&#039; (Craft Workshops Smiths)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Glogau&#039;&#039;&#039; (Village)&lt;br /&gt;
&lt;br /&gt;
=====Pressburg, Hungary=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Building&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Military Governor’s Encampment, Settlement Fortifications&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4,051,868&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 450&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 80.0%, Protestantism 20.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Balaton Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Csongrad Farmland&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Banska Stiavnica&#039;&#039;&#039; (Village), &#039;&#039;&#039;Buda &amp;amp; Pest&#039;&#039;&#039; (Village), &#039;&#039;&#039;Szeged&#039;&#039;&#039; (Village), &#039;&#039;&#039;Nyiregyhaza&#039;&#039;&#039; (Village)&lt;br /&gt;
&lt;br /&gt;
=====Klausenburg, Transylvania=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Building&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Military Governor’s Encampment&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1,430,912&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1325&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 0.0%, Protestantism 5.0%, Orthodox 95.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Hunedoara Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Brasov Mines&#039;&#039;&#039; (Iron Mine)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Szatmarnemeti&#039;&#039;&#039; (Village), &#039;&#039;&#039;Gyuláchféhervar&#039;&#039;&#039; (Village)&lt;br /&gt;
&lt;br /&gt;
=====Zagreb, Croatia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Governor’s Residence&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 753,462&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 975&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 100.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Karlovac Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Split&#039;&#039;&#039; (Craft Workshops Weavers), &#039;&#039;&#039;Vodice Vines&#039;&#039;&#039; (Vineyard)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Osijek&#039;&#039;&#039; (Village), &#039;&#039;&#039;Rijeka&#039;&#039;&#039; (Port), &#039;&#039;&#039;Zadar&#039;&#039;&#039; (Port)&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Line Infantry (ETW Unit)|Line Infantry]]&lt;br /&gt;
*[[Jaegers (ETW Unit)|Jaegers]]&lt;br /&gt;
*[[Pandours (ETW Unit)|Pandours]]&lt;br /&gt;
*[[Pikeman (ETW Unit)|Pikeman]]&lt;br /&gt;
*[[Militia (ETW Unit)|Militia]]&lt;br /&gt;
*[[Grenadiers (ETW Unit)|Grenadiers]]&lt;br /&gt;
*[[Guards (ETW Unit)|Guards]]&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[General&#039;s Bodyguard (ETW Unit)|General&#039;s Bodyguard]]&lt;br /&gt;
*[[Provincial Cavalry (ETW Unit)|Provincial Cavalry]]&lt;br /&gt;
*[[Carabineers (ETW Unit)|Carabineers]]&lt;br /&gt;
*[[Hungarian Hussars (ETW Unit)|Hungarian Hussars]]&lt;br /&gt;
*[[Light Dragoons (ETW Unit)|Light Dragoons]]&lt;br /&gt;
*[[Uhlans (ETW Unit)|Uhlans]]&lt;br /&gt;
*[[Cuirassiers (ETW Unit)|Cuirassiers]]&lt;br /&gt;
*[[Household Cavalry (ETW Unit)|Household Cavalry]]&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[Sakers (ETW Unit)|Sakers]]&lt;br /&gt;
*[[Demi-Cannons (ETW Unit)|Demi-Cannons]]&lt;br /&gt;
*[[4-inch Mortar Battery (ETW Unit)|4-inch Mortar Battery]]&lt;br /&gt;
*[[Rocket Troop (ETW Unit)|Rocket Troop]]&lt;br /&gt;
*[[12-lber Foot Artillery (ETW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
*[[3-lber Horse Artillery (ETW Unit)|3-lber Horse Artillery]]&lt;br /&gt;
*[[12-lber Howitzer Foot Artillery (ETW Unit)|12-lber Howitzer Foot Artillery]]&lt;br /&gt;
*[[Puckle Guns (ETW Unit)|Puckle Guns]]&lt;br /&gt;
*[[24-lber Foot Artillery (ETW Unit)|24-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (ETW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[24-lber Howitzer Foot Artillery (ETW Unit)|24-lber Howitzer Foot Artillery]]&lt;br /&gt;
&lt;br /&gt;
===Special Units===&lt;br /&gt;
*[[Grenzers (ETW Unit)|Grenzers]]&lt;br /&gt;
*[[Windbüsche Jaegers (ETW Unit)|Windbusche]]&lt;br /&gt;
*[[Hungarian Grenadiers (ETW Unit)|Hungarian Grenadiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Austria_(ETW_Faction)&amp;diff=31659</id>
		<title>Austria (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Austria_(ETW_Faction)&amp;diff=31659"/>
		<updated>2010-10-14T00:34:49Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Austria_flag.jpg|250px]]|Name=Austria|Game=[[Empire: Total War]]|Religion=[[Catholic (ETW Religion|Catholic]]|Culture=European}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Austria&#039;&#039;&#039; is one of the 11 playable nations in Empire: Total War&#039;s Grand Campaign. It is also a major faction in the game.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[Image:Austria_Monarchy_Flag.jpg‎|250px]] [[Image:Austria_Republic_flag.jpg‎ |250px]]&lt;br /&gt;
&lt;br /&gt;
The Austrian Empire lies in central Europe and poses the main European bastion against the [[The Ottoman Empire (ETW Faction)|Ottoman Turks]]. For centuries, the two nations have been fighting against each other and the Austrian military has become strong and organized as a result. The east and south of Europe offer many possibilities for expanding. Furthermore, Austria wants to keep and defend its supremacy over the Holy Roman Empire and the German lands. While Austria does not have any colonies, its lands are prosperous and fertile. The Empire doesn&#039;t need a powerful navy and its strong land army should serve as a hefty deterrent for any foreign power. However, the weakened Ottomans are still a major enemy and [[Russia (ETW Faction)|Russia]] is also eager to expand further into Europe. On top of that, the small Prussian kingdom is rising in the north and will use every opportunity to expand its territory. &lt;br /&gt;
&lt;br /&gt;
In conclusion, Austria is surrounded by many possible adversaries. Therefore, the Empire has to utilize diplomacy in order to prevent a war on multiple fronts. However, while dealing with foreign affairs, Austria has to keep an eye on the events within its borders as well. The Hungarians are not very happy under Austrian rule and would love to found their own kingdom. They might well start a rebellion if there aren&#039;t enough Austrian troops to keep them in check. As a result, a smart Austrian ruler will have to find the right balance between enlarging his territory, forming essential alliances and avoiding internal strife.&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
Austria begins the game with a total of 6 regions. The whole Austrian Empire is located in the European theater as the country doesn&#039;t have any colonies. While Austria&#039;s province Croatia does border the Mediterranean Sea, the rest of the country has no access to the sea. Therefore, Austria is a very land based nation which is reflected by its strong army yet weak navy. Austria&#039;s capital is Vienna which is also its most developed city. However, Hungary is the most populous region, followed by Bohemia &amp;amp; Moravia. &lt;br /&gt;
&lt;br /&gt;
The Austrian Empire borders Bavaria in the west, Saxony, Prussia and Poland &amp;amp; Lithuania in the north and the Ottoman Empire in the southeast. The country does not start at war with anyone and is allied to Bavaria. &lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short Campaign&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Capture and hold 15 regions by the end of the year 1750, including: &#039;&#039;&#039;Austria&#039;&#039;&#039;, &#039;&#039;&#039;West Prussia&#039;&#039;&#039;, &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hungary&#039;&#039;&#039;, &#039;&#039;&#039;Rumelia&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, and &#039;&#039;&#039;Venetia&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long Campaign&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Capture and hold 30 regions by the end of the year 1799, including: &#039;&#039;&#039;Austria&#039;&#039;&#039;, &#039;&#039;&#039;West Prussia&#039;&#039;&#039;, &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hungary&#039;&#039;&#039;, &#039;&#039;&#039;Rumelia&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, &#039;&#039;&#039;Venetia&#039;&#039;&#039;, and &#039;&#039;&#039;Poland&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World Domination&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Capture and hold 40 regions by the end of the year 1799, including: &#039;&#039;&#039;Austria&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Basics at start===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Wurttemberg&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;United Provinces&#039;&#039;&#039;, &#039;&#039;&#039;Westphalia&#039;&#039;&#039;, &#039;&#039;&#039;Savoy&#039;&#039;&#039;, &#039;&#039;&#039;Great Britain&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Italian States&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Venice&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Barbary States&#039;&#039;&#039;, &#039;&#039;&#039;Pirates&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholic&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Leopold I (King)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 13,306,428&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Moderate&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Respected&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 8500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Technology&#039;&#039;&#039;&amp;lt;/u&amp;gt; - None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Missionaries&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Abraham a Sancta Clara (&#039;&#039;&#039;Hungary&#039;&#039;&#039;)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Georg Brankovic (&#039;&#039;&#039;Serbia&#039;&#039;&#039;)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Johannes Despotovic (&#039;&#039;&#039;Austria&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Europe Theatre====&lt;br /&gt;
&lt;br /&gt;
=====Vienna, Austria=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Barracks, Royal Palace, Conservatorium, Cannon Foundry, Settlement Fortifications&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 2,390,663&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 100.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Tyrol Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Voralberg Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Danube Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Rauris Mines&#039;&#039;&#039; (Gold Mine), &#039;&#039;&#039;Salzburg&#039;&#039;&#039; (Craft Workshops Weavers), &#039;&#039;&#039;Graz&#039;&#039;&#039; (School), &#039;&#039;&#039;Triest&#039;&#039;&#039; (Trading Port), &#039;&#039;&#039;Innsbruck&#039;&#039;&#039; (Church School)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
&lt;br /&gt;
=====Prague, Bohemia &amp;amp; Moravia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Army Encampment, Governor’s Residence, Conservatorium&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 3,147,771&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1750&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 40.0%, Protestantism 60.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Pilsen Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Ostrau Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Olmutz&#039;&#039;&#039; (Coaching Inn)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Budweis&#039;&#039;&#039; (Village)&lt;br /&gt;
&lt;br /&gt;
=====Breslau, Silesia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Governor’s Mansion&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1,531,752&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 40.0%, Protestantism 60.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Odor Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Gleiwitz&#039;&#039;&#039; (Craft Workshops Smiths)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Glogau&#039;&#039;&#039; (Village)&lt;br /&gt;
&lt;br /&gt;
=====Pressburg, Hungary=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Building&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Military Governor’s Encampment, Settlement Fortifications&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4,051,868&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 450&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 80.0%, Protestantism 20.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Balaton Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Csongrad Farmland&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Banska Stiavnica&#039;&#039;&#039; (Village), &#039;&#039;&#039;Buda &amp;amp; Pest&#039;&#039;&#039; (Village), &#039;&#039;&#039;Szeged&#039;&#039;&#039; (Village), &#039;&#039;&#039;Nyiregyhaza&#039;&#039;&#039; (Village)&lt;br /&gt;
&lt;br /&gt;
=====Klausenburg, Transylvania=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Building&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Military Governor’s Encampment&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1,430,912&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1325&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 0.0%, Protestantism 5.0%, Orthodox 95.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Hunedoara Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Brasov Mines&#039;&#039;&#039; (Iron Mine)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Szatmarnemeti&#039;&#039;&#039; (Village), &#039;&#039;&#039;Gyuláchféhervar&#039;&#039;&#039; (Village)&lt;br /&gt;
&lt;br /&gt;
=====Zagreb, Croatia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Governor’s Residence&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 753,462&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 975&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 100.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Karlovac Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Split&#039;&#039;&#039; (Craft Workshops Weavers), &#039;&#039;&#039;Vodice Vines&#039;&#039;&#039; (Vineyard)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Osijek&#039;&#039;&#039; (Village), &#039;&#039;&#039;Rijeka&#039;&#039;&#039; (Port), &#039;&#039;&#039;Zadar&#039;&#039;&#039; (Port)&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Line Infantry (ETW Unit)|Line Infantry]]&lt;br /&gt;
*[[Jaegers (ETW Unit)|Jaegers]]&lt;br /&gt;
*[[Pandours (ETW Unit)|Pandours]]&lt;br /&gt;
*[[Pikeman (ETW Unit)|Pikeman]]&lt;br /&gt;
*[[Militia (ETW Unit)|Militia]]&lt;br /&gt;
*[[Grenadiers (ETW Unit)|Grenadiers]]&lt;br /&gt;
*[[Guards (ETW Unit)|Guards]]&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[General&#039;s Bodyguard (ETW Unit)|General&#039;s Bodyguard]]&lt;br /&gt;
*[[Provincial Cavalry (ETW Unit)|Provincial Cavalry]]&lt;br /&gt;
*[[Carabineers (ETW Unit)|Carabineers]]&lt;br /&gt;
*[[Hungarian Hussars (ETW Unit)|Hungarian Hussars]]&lt;br /&gt;
*[[Light Dragoons (ETW Unit)|Light Dragoons]]&lt;br /&gt;
*[[Uhlans (ETW Unit)|Uhlans]]&lt;br /&gt;
*[[Cuirassiers (ETW Unit)|Cuirassiers]]&lt;br /&gt;
*[[Household Cavalry (ETW Unit)|Household Cavalry&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[Sakers (ETW Unit)|Sakers]]&lt;br /&gt;
*[[Demi-Cannons (ETW Unit)|Demi-Cannons]]&lt;br /&gt;
*[[4-inch Mortar Battery (ETW Unit)|4-inch Mortar Battery]]&lt;br /&gt;
*[[Rocket Troop (ETW Unit)|Rocket Troop]]&lt;br /&gt;
*[[12-lber Foot Artillery (ETW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
*[[3-lber Horse Artillery (ETW Unit)|3-lber Horse Artillery]]&lt;br /&gt;
*[[12-lber Howitzer Foot Artillery (ETW Unit)|12-lber Howitzer Foot Artillery]]&lt;br /&gt;
*[[Puckle Guns (ETW Unit)|Puckle Guns]]&lt;br /&gt;
*[[24-lber Foot Artillery (ETW Unit)|24-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (ETW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[24-lber Howitzer Foot Artillery (ETW Unit)|24-lber Howitzer Foot Artillery]]&lt;br /&gt;
&lt;br /&gt;
===Special Units===&lt;br /&gt;
*[[Grenzers (ETW Unit)|Grenzers]]&lt;br /&gt;
*[[Windbüsche Jaegers (ETW Unit)|Windbusche]]&lt;br /&gt;
*[[Hungarian Grenadiers (ETW Unit)|Hungarian Grenadiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Austria_(ETW_Faction)&amp;diff=31658</id>
		<title>Austria (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Austria_(ETW_Faction)&amp;diff=31658"/>
		<updated>2010-10-14T00:19:37Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Austria_flag.jpg|250px]]|Name=Austria|Game=[[Empire: Total War]]|Religion=[[Catholic (ETW Religion|Catholic]]|Culture=European}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Austria&#039;&#039;&#039; is one of the 11 playable nations in Empire: Total War&#039;s Grand Campaign. It is also a major faction in the game.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[Image:Austria_Monarchy_Flag.jpg‎|250px]] [[Image:Austria_Republic_flag.jpg‎ |250px]]&lt;br /&gt;
&lt;br /&gt;
The Austrian Empire lies in central Europe and poses the main European bastion against the [[The Ottoman Empire (ETW Faction)|Ottoman Turks]]. For centuries, the two nations have been fighting against each other and the Austrian military has become strong and organized as a result. The east and south of Europe offer many possibilities for expanding. Furthermore, Austria wants to keep and defend its supremacy over the Holy Roman Empire and the German lands. While Austria does not have any colonies, its lands are prosperous and fertile. The Empire doesn&#039;t need a powerful navy and its strong land army should serve as a hefty deterrent for any foreign power. However, the weakened Ottomans are still a major enemy and [[Russia (ETW Faction)|Russia]] is also eager to expand further into Europe. On top of that, the small Prussian kingdom is rising in the north and will use every opportunity to expand its territory. &lt;br /&gt;
&lt;br /&gt;
In conclusion, Austria is surrounded by many possible adversaries. Therefore, the Empire has to utilize diplomacy in order to prevent a war on multiple fronts. However, while dealing with foreign affairs, Austria has to keep an eye on the events within its borders as well. The Hungarians are not very happy under Austrian rule and would love to found their own kingdom. They might well start a rebellion if there aren&#039;t enough Austrian troops to keep them in check. As a result, a smart Austrian ruler will have to find the right balance between enlarging his territory, forming essential alliances and avoiding internal strife.&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
Austria begins the game with a total of 6 regions. The whole Austrian Empire is located in the European theater as the country doesn&#039;t have any colonies. While Austria&#039;s province Croatia does border the Mediterranean Sea, the rest of the country has no access to the sea. Therefore, Austria is a very land based nation which is reflected by its strong army yet weak navy. Austria&#039;s capital is Vienna which is also its most developed city. However, Hungary is the most populous region, followed by Bohemia &amp;amp; Moravia. &lt;br /&gt;
&lt;br /&gt;
The Austrian Empire borders Bavaria in the west, Saxony, Prussia and Poland &amp;amp; Lithuania in the north and the Ottoman Empire in the southeast. The country does not start at war with anyone and is allied to Bavaria. &lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short Campaign&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Capture and hold 15 regions by the end of the year 1750, including: &#039;&#039;&#039;Austria&#039;&#039;&#039;, &#039;&#039;&#039;West Prussia&#039;&#039;&#039;, &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hungary&#039;&#039;&#039;, &#039;&#039;&#039;Rumelia&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, and &#039;&#039;&#039;Venetia&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long Campaign&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Capture and hold 30 regions by the end of the year 1799, including: &#039;&#039;&#039;Austria&#039;&#039;&#039;, &#039;&#039;&#039;West Prussia&#039;&#039;&#039;, &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hungary&#039;&#039;&#039;, &#039;&#039;&#039;Rumelia&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, &#039;&#039;&#039;Venetia&#039;&#039;&#039;, and &#039;&#039;&#039;Poland&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World Domination&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Capture and hold 40 regions by the end of the year 1799, including: &#039;&#039;&#039;Austria&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Basics at start===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Wurttemberg&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;United Provinces&#039;&#039;&#039;, &#039;&#039;&#039;Westphalia&#039;&#039;&#039;, &#039;&#039;&#039;Savoy&#039;&#039;&#039;, &#039;&#039;&#039;Great Britain&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Italian States&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Venice&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Barbary States&#039;&#039;&#039;, &#039;&#039;&#039;Pirates&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholic&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Leopold I (King)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 13,306,428&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Moderate&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Respected&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 8500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Technology&#039;&#039;&#039;&amp;lt;/u&amp;gt; - None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Missionaries&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Abraham a Sancta Clara (&#039;&#039;&#039;Hungary&#039;&#039;&#039;)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Georg Brankovic (&#039;&#039;&#039;Serbia&#039;&#039;&#039;)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Johannes Despotovic (&#039;&#039;&#039;Austria&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Europe Theatre====&lt;br /&gt;
&lt;br /&gt;
=====Vienna, Austria=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Barracks, Royal Palace, Conservatorium, Cannon Foundry, Settlement Fortifications&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 2,390,663&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 100.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Tyrol Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Voralberg Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Danube Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Rauris Mines&#039;&#039;&#039; (Gold Mine), &#039;&#039;&#039;Salzburg&#039;&#039;&#039; (Craft Workshops Weavers), &#039;&#039;&#039;Graz&#039;&#039;&#039; (School), &#039;&#039;&#039;Triest&#039;&#039;&#039; (Trading Port), &#039;&#039;&#039;Innsbruck&#039;&#039;&#039; (Church School)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
&lt;br /&gt;
=====Prague, Bohemia &amp;amp; Moravia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Army Encampment, Governor’s Residence, Conservatorium&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 3,147,771&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1750&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 40.0%, Protestantism 60.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Pilsen Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Ostrau Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Olmutz&#039;&#039;&#039; (Coaching Inn)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Budweis&#039;&#039;&#039; (Village)&lt;br /&gt;
&lt;br /&gt;
=====Breslau, Silesia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Governor’s Mansion&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1,531,752&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 40.0%, Protestantism 60.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Odor Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Gleiwitz&#039;&#039;&#039; (Craft Workshops Smiths)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Glogau&#039;&#039;&#039; (Village)&lt;br /&gt;
&lt;br /&gt;
=====Pressburg, Hungary=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Building&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Military Governor’s Encampment, Settlement Fortifications&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4,051,868&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 450&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 80.0%, Protestantism 20.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Balaton Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Csongrad Farmland&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Banska Stiavnica&#039;&#039;&#039; (Village), &#039;&#039;&#039;Buda &amp;amp; Pest&#039;&#039;&#039; (Village), &#039;&#039;&#039;Szeged&#039;&#039;&#039; (Village), &#039;&#039;&#039;Nyiregyhaza&#039;&#039;&#039; (Village)&lt;br /&gt;
&lt;br /&gt;
=====Klausenburg, Transylvania=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Building&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Military Governor’s Encampment&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1,430,912&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1325&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 0.0%, Protestantism 5.0%, Orthodox 95.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Hunedoara Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Brasov Mines&#039;&#039;&#039; (Iron Mine)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Szatmarnemeti&#039;&#039;&#039; (Village), &#039;&#039;&#039;Gyuláchféhervar&#039;&#039;&#039; (Village)&lt;br /&gt;
&lt;br /&gt;
=====Zagreb, Croatia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Governor’s Residence&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 753,462&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 975&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholicism 100.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Karlovac Farmland&#039;&#039;&#039; (Peasant Farms), &#039;&#039;&#039;Split&#039;&#039;&#039; (Craft Workshops Weavers), &#039;&#039;&#039;Vodice Vines&#039;&#039;&#039; (Vineyard)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Osijek&#039;&#039;&#039; (Village), &#039;&#039;&#039;Rijeka&#039;&#039;&#039; (Port), &#039;&#039;&#039;Zadar&#039;&#039;&#039; (Port)&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Line Infantry (ETW Unit)|Line Infantry]]&lt;br /&gt;
*[[Jaegers (ETW Unit)|Jaegers]]&lt;br /&gt;
*[[Pandours (ETW Unit)|Pandours]]&lt;br /&gt;
*[[Pikeman (ETW Unit)|Pikeman]]&lt;br /&gt;
*[[Militia (ETW Unit)|Militia]]&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[Sakers (ETW Unit)|Sakers]]&lt;br /&gt;
*[[Demi-Cannons (ETW Unit)|Demi-Cannons]]&lt;br /&gt;
*[[4-inch Mortar Battery (ETW Unit)|4-inch Mortar Battery]]&lt;br /&gt;
*[[Rocket Troop (ETW Unit)|Rocket Troop]]&lt;br /&gt;
&lt;br /&gt;
===Special Units===&lt;br /&gt;
*[[Grenzers (ETW Unit)|Grenzers]]&lt;br /&gt;
*[[Windbusche (ETW Unit)|Windbusche]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Native_American_Tribesmen_(ETW_Unit)&amp;diff=31654</id>
		<title>Native American Tribesmen (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Native_American_Tribesmen_(ETW_Unit)&amp;diff=31654"/>
		<updated>2010-10-13T22:35:13Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|Class=Militia|Men=120|Guns=N/A|Recruitable From=Hunting Grounds|Region=Americas|Recruitment Cost=234|Upkeep Cost=90|Technology Needed=none}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Native_American_Tribesmen_(ETW_Unit)&amp;diff=31653</id>
		<title>Native American Tribesmen (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Native_American_Tribesmen_(ETW_Unit)&amp;diff=31653"/>
		<updated>2010-10-13T22:34:53Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|Class=Militia|Men=120|Guns=N/A|Recruitable From=Hunting Grounds|Region=Americas}Recruitment Cost=234|Upkeep Cost=90|Technology Needed=none}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Native_American_Tribesmen_(ETW_Unit)&amp;diff=31652</id>
		<title>Native American Tribesmen (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Native_American_Tribesmen_(ETW_Unit)&amp;diff=31652"/>
		<updated>2010-10-13T22:33:33Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|Class=Militia|Men=120|Guns=N/A|Recruitable From=Hunting Grounds|Region=Americas}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Native_American_Tribesmen_(ETW_Unit)&amp;diff=31651</id>
		<title>Native American Tribesmen (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Native_American_Tribesmen_(ETW_Unit)&amp;diff=31651"/>
		<updated>2010-10-13T22:33:04Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|Class=Militia|Men=120|Guns=N/A|Recruitable From=Hunting Grounds}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Native_American_Tribesmen_(ETW_Unit)&amp;diff=31650</id>
		<title>Native American Tribesmen (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Native_American_Tribesmen_(ETW_Unit)&amp;diff=31650"/>
		<updated>2010-10-13T22:31:40Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|Class=Militia|Men=120|Guns=N/A}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Native_American_Tribesmen_(ETW_Unit)&amp;diff=31649</id>
		<title>Native American Tribesmen (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Native_American_Tribesmen_(ETW_Unit)&amp;diff=31649"/>
		<updated>2010-10-13T22:30:26Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: Created page with &amp;quot;{{Unit}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Line_Infantry_(ETW_Unit)&amp;diff=31648</id>
		<title>Line Infantry (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Line_Infantry_(ETW_Unit)&amp;diff=31648"/>
		<updated>2010-10-13T22:29:50Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[Image:Line infantry.jpg]]|Class=Line Infantry|Men=160 (Great Britain)|Guns=N/A|Recruitable From=Barracks, Military Governor&#039;s Barracks|Region=Europe|Recruitment Cost=970 (Great Britain)|Upkeep Cost=240 (Great Britain)|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
“Marching regiments” or “line battalions” make up the majority of units in European-style armies. They are so called because they form the line of battle, not because they always deploy in lines. Indeed, over time the capabilities of line infantry should improve as new tactics, drill and weaponry are developed.&lt;br /&gt;
&lt;br /&gt;
These soldiers carry muzzle-loading, smooth-bore muskets firing lead balls as wide as a man’s thumb. These are inaccurate weapons, effective only over 200 paces or so and when fired in massed volleys. The ability to fire and reload with machine-like regularity with shot and bullet flying and comrades falling all around is what wins battles.&lt;br /&gt;
&lt;br /&gt;
Historically, in many armies colonels received a fee to raise regiments, which remained their personal property and commands. They jealously guarded their rights to appoint friends, relatives and hangers-on as regimental officers. This contractor system, however, allowed unscrupulous officers to make handsome profits by pocketing the pay of non-existent soldiers. The better colonels did take a pride in their regiments, spending their own fortunes on good uniforms and weapons. The capabilities of a “standard” line infantry unit therefore varied between nations and over time. It wasn’t until the 1760s that anything approaching uniformity of drill, equipment and regulations became the norm.&lt;br /&gt;
&lt;br /&gt;
Line infantry regiments remained unchanged throughout the period, and their organizational pattern still forms the basis of modern military units.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[Austria (ETW Faction)|Austria]]&lt;br /&gt;
*[[United Provinces (ETW Faction)|United Provinces]]&lt;br /&gt;
[[Category:Line Infantry]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Line_Infantry_(ETW_Unit)&amp;diff=31647</id>
		<title>Line Infantry (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Line_Infantry_(ETW_Unit)&amp;diff=31647"/>
		<updated>2010-10-13T22:29:22Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[Image:Line infantry.jpg]]|Class=Line Infantry|Men=160 (Great Britain)|Guns=N/A|Recruitable From=Barracks, Military Governor&#039;s Barracks|Region=Europe|Recruitment Cost=970 (Great Britain)|Upkeep Cost=240 (Great Britain)|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
{{Unit|Class=Line Infantry}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
“Marching regiments” or “line battalions” make up the majority of units in European-style armies. They are so called because they form the line of battle, not because they always deploy in lines. Indeed, over time the capabilities of line infantry should improve as new tactics, drill and weaponry are developed.&lt;br /&gt;
&lt;br /&gt;
These soldiers carry muzzle-loading, smooth-bore muskets firing lead balls as wide as a man’s thumb. These are inaccurate weapons, effective only over 200 paces or so and when fired in massed volleys. The ability to fire and reload with machine-like regularity with shot and bullet flying and comrades falling all around is what wins battles.&lt;br /&gt;
&lt;br /&gt;
Historically, in many armies colonels received a fee to raise regiments, which remained their personal property and commands. They jealously guarded their rights to appoint friends, relatives and hangers-on as regimental officers. This contractor system, however, allowed unscrupulous officers to make handsome profits by pocketing the pay of non-existent soldiers. The better colonels did take a pride in their regiments, spending their own fortunes on good uniforms and weapons. The capabilities of a “standard” line infantry unit therefore varied between nations and over time. It wasn’t until the 1760s that anything approaching uniformity of drill, equipment and regulations became the norm.&lt;br /&gt;
&lt;br /&gt;
Line infantry regiments remained unchanged throughout the period, and their organizational pattern still forms the basis of modern military units.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[Austria (ETW Faction)|Austria]]&lt;br /&gt;
*[[United Provinces (ETW Faction)|United Provinces]]&lt;br /&gt;
[[Category:Line Infantry]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31646</id>
		<title>Pueblo Nations (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31646"/>
		<updated>2010-10-13T22:24:41Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Pueblo_Flag.jpg‎|250px]]|Name=Pueblo Nations|Game=[[Empire: Total War]]|Religion=[[Animism (ETW Religion|Animism]]|Culture=Native American}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pueblo Nations&#039;&#039;&#039; are a minor Native American animistic nation, their goverment type is Absolute Monarchy. They can also be played as in the Warpath Campaign.&lt;br /&gt;
&lt;br /&gt;
=Starting Position=&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
===National Summary===&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Monarch&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Nachi&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;State Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Animism&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Capital&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Quivira, Apache Territory&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 31636&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Destitute&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige Rank&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Respected&lt;br /&gt;
&lt;br /&gt;
====Diplomacy====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;At War&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Spain&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&lt;br /&gt;
===Quivira, Apache Territory===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Hunting Grounds, Burial Ground, Council of Elders&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 12858&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 25&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Mesa Farmlands&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Eldorado&#039;&#039;&#039; (Village Longhouse), &#039;&#039;&#039;Big Bend Plantations&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
===Chihuahua, Chihuahua===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 8135&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 40&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Rio Grande Farmland&#039;&#039;&#039; (Subsistence Farms), &#039;&#039;&#039;Culiacán Mines&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
===Wichita Falls, Wichita Territory===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 10643&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 0&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Arknsas Plantations&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Armarillo&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Ouachita Farmland&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
=Units=&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Tribesmen (ETW Unit)|Tribesmen]]&lt;br /&gt;
*[[Warriors (ETW Unit)|Warriors]]&lt;br /&gt;
*[[Bowmen (ETW Unit)|Bowmen]]&lt;br /&gt;
*[[Medicine Men (ETW Unit)|Medicine Men]]&lt;br /&gt;
*[[Warrior Society (ETW Unit)|Warrior Society]]&lt;br /&gt;
*[[Musketmen (ETW Unit)|Musketmen]]&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Lancers (ETW Unit)|Lancers]]&lt;br /&gt;
*[[Chief&#039;s Bodyguard (ETW Unit)|Chief&#039;s Bodyguard]]&lt;br /&gt;
*[[Mounted Tribal Gunners (ETW Unit)|Mounted Tribal Gunners]]&lt;br /&gt;
*[[Navajo Scout (ETW Unit)|Navajo Scout]]&lt;br /&gt;
*[[Apache Mescalero (ETW Unit)|Apache Muscalero]]&lt;br /&gt;
*[[Crow Horse (ETW Unit)|Crow Horse]]&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[Artillery (ETW Unit)|Artillery]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31645</id>
		<title>Pueblo Nations (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31645"/>
		<updated>2010-10-13T22:23:42Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Pueblo_Flag.jpg‎|250px]]|Name=Pueblo Nations|Game=[[Empire: Total War]]|Religion=[[Animism (ETW Religion|Animism]]|Culture=Native American}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pueblo Nations&#039;&#039;&#039; are a minor Native American animistic nation, their goverment type is Absolute Monarchy. They can also be played as in the Warpath Campaign.&lt;br /&gt;
&lt;br /&gt;
=Starting Position=&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
===National Summary===&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Monarch&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Nachi&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;State Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Animism&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Capital&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Quivira, Apache Territory&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 31636&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Destitute&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige Rank&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Respected&lt;br /&gt;
&lt;br /&gt;
====Diplomacy====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;At War&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Spain&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&lt;br /&gt;
===Quivira, Apache Territory===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Hunting Grounds, Burial Ground, Council of Elders&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 12858&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 25&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Mesa Farmlands&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Eldorado&#039;&#039;&#039; (Village Longhouse), &#039;&#039;&#039;Big Bend Plantations&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
===Chihuahua, Chihuahua===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 8135&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 40&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Rio Grande Farmland&#039;&#039;&#039; (Subsistence Farms), &#039;&#039;&#039;Culiacán Mines&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
===Wichita Falls, Wichita Territory===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 10643&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 0&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Arknsas Plantations&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Armarillo&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Ouachita Farmland&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
=Units=&lt;br /&gt;
&lt;br /&gt;
==Infantry==&lt;br /&gt;
*[[Tribesmen (ETW Unit)|Tribesmen]]&lt;br /&gt;
*[[Warriors (ETW Unit)|Warriors]]&lt;br /&gt;
*[[Bowmen (ETW Unit)|Bowmen]]&lt;br /&gt;
*[[Medicine Men (ETW Unit)|Medicine Men]]&lt;br /&gt;
*[[Warrior Society (ETW Unit)|Warrior Society]]&lt;br /&gt;
*[[Musketmen (ETW Unit)|Musketmen]]&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Lancers (ETW Unit)|Lancers]]&lt;br /&gt;
*[[Chief&#039;s Bodyguard (ETW Unit)|Chief&#039;s Bodyguard]]&lt;br /&gt;
*[[Mounted Tribal Gunners (ETW Unit)|Mounted Tribal Gunners]]&lt;br /&gt;
*[[Navajo Scout (ETW Unit)|Navajo Scout]]&lt;br /&gt;
*[[Apache Mescalero (ETW Unit)|Apache Muscalero]]&lt;br /&gt;
*[[Crow Horse (ETW Unit)|Crow Horse]]&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[Artillery (ETW Unit)|Artillery]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31644</id>
		<title>Pueblo Nations (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31644"/>
		<updated>2010-10-13T22:14:16Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Pueblo_Flag.jpg‎|250px]]|Name=Pueblo Nations|Game=[[Empire: Total War]]|Religion=[[Animism (ETW Religion|Animism]]|Culture=Native American}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pueblo Nations&#039;&#039;&#039; are a minor Native American animistic nation, their goverment type is Absolute Monarchy. They can also be played as in the Warpath Campaign.&lt;br /&gt;
&lt;br /&gt;
=Starting Position=&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
===National Summary===&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Monarch&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Nachi&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;State Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Animism&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Capital&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Quivira, Apache Territory&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 31636&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Destitute&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige Rank&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Respected&lt;br /&gt;
&lt;br /&gt;
====Diplomacy====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;At War&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Spain&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&lt;br /&gt;
===Quivira, Apache Territory===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Hunting Grounds, Burial Ground, Council of Elders&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 12858&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 25&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Mesa Farmlands&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Eldorado&#039;&#039;&#039; (Village Longhouse), &#039;&#039;&#039;Big Bend Plantations&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
===Chihuahua, Chihuahua===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 8135&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 40&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Rio Grande Farmland&#039;&#039;&#039; (Subsistence Farms), &#039;&#039;&#039;Culiacán Mines&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
===Wichita Falls, Wichita Territory===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 10643&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 0&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Arknsas Plantations&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Armarillo&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Ouachita Farmland&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
=Units=&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31643</id>
		<title>Pueblo Nations (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31643"/>
		<updated>2010-10-13T22:10:28Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Pueblo_Flag.jpg‎|250px]]|Name=Pueblo Nations|Game=[[Empire: Total War]]|Religion=[[Animism (ETW Religion|Animism]]|Culture=Native American}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pueblo Nations&#039;&#039;&#039; are a minor Native American animistic nation, their goverment type is Absolute Monarchy. They can also be played as in the Warpath Campaign.&lt;br /&gt;
&lt;br /&gt;
=Starting Position=&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
===National Summary===&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Monarch&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Nachi&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;State Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Animism&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Capital&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Quivira, Apache Territory&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 31636&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Destitute&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige Rank&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Respected&lt;br /&gt;
&lt;br /&gt;
====Diplomacy====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;At War&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Spain&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&lt;br /&gt;
===Quivira, Apache Territory===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Hunting Grounds, Burial Ground, Council of Elders&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 12858&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 25&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Mesa Farmlands&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Eldorado&#039;&#039;&#039; (Village Longhouse), &#039;&#039;&#039;Big Bend Plantations&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
===Chihuahua, Chihuahua===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 8135&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 40&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Rio Grande Farmland&#039;&#039;&#039; (Subsistence Farms), &#039;&#039;&#039;Culiacán Mines&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
===Wichita Falls, Wichita Territory===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 10643&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 0&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Arknsas Plantations&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Armarillo&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Ouachita Farmland&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31642</id>
		<title>Pueblo Nations (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31642"/>
		<updated>2010-10-13T22:09:30Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Government */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Pueblo_Flag.jpg‎|250px]]|Name=Pueblo Nations|Game=[[Empire: Total War]]|Religion=[[Animism (ETW Religion|Animism]]|Culture=Native American}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pueblo Nations&#039;&#039;&#039; are a minor Native American animistic nation, their goverment type is Absolute Monarchy. They can also be played as in the Warpath Campaign.&lt;br /&gt;
&lt;br /&gt;
=Starting Position=&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
===National Summary===&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Monarch&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Nachi&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;State Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Animism&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Capital&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Quivira, Apache Territory&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 31636&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Destitute&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige Rank&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Respected&lt;br /&gt;
&lt;br /&gt;
====Diplomacy====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;At War&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Spain&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&lt;br /&gt;
===Quivira, Apache Territory===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Hunting Grounds, Burial Ground, Council of Elders&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 12858&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 25&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Mesa Farmlands&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Eldorado&#039;&#039;&#039; (Village Longhouse), &#039;&#039;&#039;Big Bend Plantations&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
===Chihuahua, Chihuahua===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 8135&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 40&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Rio Grande Farmland&#039;&#039;&#039; (Subsistence Farms), &#039;&#039;&#039;Culiacán Mines&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
===Wichita Falls, Wichita Territory===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 10643&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 0&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Arknsas Plantations&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Armarillo&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Ouachita Farmland&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31641</id>
		<title>Pueblo Nations (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31641"/>
		<updated>2010-10-13T22:01:59Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Starting Position */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Pueblo_Flag.jpg‎|250px]]|Name=Pueblo Nations|Game=[[Empire: Total War]]|Religion=[[Animism (ETW Religion|Animism]]|Culture=Native American}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pueblo Nations&#039;&#039;&#039; are a minor Native American animistic nation, their goverment type is Absolute Monarchy. They can also be played as in the Warpath Campaign.&lt;br /&gt;
&lt;br /&gt;
=Starting Position=&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&lt;br /&gt;
===Quivira, Apache Territory===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Hunting Grounds, Burial Ground, Council of Elders&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 12858&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 25&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Mesa Farmlands&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Eldorado&#039;&#039;&#039; (Village Longhouse), &#039;&#039;&#039;Big Bend Plantations&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
===Chihuahua, Chihuahua===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 8135&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 40&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Rio Grande Farmland&#039;&#039;&#039; (Subsistence Farms), &#039;&#039;&#039;Culiacán Mines&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
===Wichita Falls, Wichita Territory===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 10643&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 0&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Arknsas Plantations&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Armarillo&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Ouachita Farmland&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31640</id>
		<title>Pueblo Nations (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31640"/>
		<updated>2010-10-13T22:01:27Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Pueblo_Flag.jpg‎|250px]]|Name=Pueblo Nations|Game=[[Empire: Total War]]|Religion=[[Animism (ETW Religion|Animism]]|Culture=Native American}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pueblo Nations&#039;&#039;&#039; are a minor Native American animistic nation, their goverment type is Absolute Monarchy. They can also be played as in the Warpath Campaign.&lt;br /&gt;
&lt;br /&gt;
=Starting Position=&lt;br /&gt;
==Regions==&lt;br /&gt;
&lt;br /&gt;
===Quivira, Apache Territory===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Hunting Grounds, Burial Ground, Council of Elders&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 12858&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 25&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Mesa Farmlands&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Eldorado&#039;&#039;&#039; (Village Longhouse), &#039;&#039;&#039;Big Bend Plantations&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
===Chihuahua, Chihuahua===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 8135&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 40&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Rio Grande Farmland&#039;&#039;&#039; (Subsistence Farms), &#039;&#039;&#039;Culiacán Mines&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
===Wichita Falls, Wichita Territory===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 10643&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 0&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Arknsas Plantations&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Armarillo&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Ouachita Farmland&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31639</id>
		<title>Pueblo Nations (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31639"/>
		<updated>2010-10-13T21:43:08Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Starting Position */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Pueblo_Flag.jpg‎|250px]]|Name=Pueblo Nations|Game=[[Empire: Total War]]|Religion=[[Animism (ETW Religion|Animism]]|Culture=Native American}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pueblo Nations&#039;&#039;&#039; are a minor Native American animistic nation, their goverment type is Absolute Monarchy. They can also be played as in the Warpath Campaign.&lt;br /&gt;
&lt;br /&gt;
=Starting Position=&lt;br /&gt;
==Regions==&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31638</id>
		<title>Pueblo Nations (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31638"/>
		<updated>2010-10-13T21:42:38Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Pueblo_Flag.jpg‎|250px]]|Name=Pueblo Nations|Game=[[Empire: Total War]]|Religion=[[Animism (ETW Religion|Animism]]|Culture=Native American}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pueblo Nations&#039;&#039;&#039; are a minor Native American animistic nation, their goverment type is Absolute Monarchy. They can also be played as in the Warpath Campaign.&lt;br /&gt;
&lt;br /&gt;
=Starting Position=&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31637</id>
		<title>Pueblo Nations (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31637"/>
		<updated>2010-10-13T21:42:12Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Pueblo_Flag.jpg‎|250px]]|Name=Pueblo Nations|Game=[[Empire: Total War]]|Religion=[[Animism (ETW Religion|Animism]]|Culture=Native American}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pueblo Nations&#039;&#039;&#039; are a minor Native American animistic nation, their goverment type is Absolute Monarchy. They can also be played as in the Warpath Campaign.&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31636</id>
		<title>Pueblo Nations (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pueblo_Nations_(ETW_Faction)&amp;diff=31636"/>
		<updated>2010-10-13T21:42:00Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Pueblo_Flag.jpg‎|250px]]|Name=Pueblo Nations|Game=[[Empire: Total War]]|Religion=[[Animism (ETW Religion|Animism]]|Culture=Native American}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pueblo Nations&#039;&#039;&#039; are a minor Native American animistic nation, their goverment type is Absolute Monarchy. They can also be played as in the Warpath Campaign&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Great_Britain_(NTW_Faction)&amp;diff=31603</id>
		<title>Great Britain (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Great_Britain_(NTW_Faction)&amp;diff=31603"/>
		<updated>2010-10-12T16:24:45Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:GB_Flag.jpg|250px]]|Name=Great Britain|Game=[[Napoleon: Total War]]|Religion=[[Protestant (NTW Religion)|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Great Britain is one of the 5 playable factions in Napoleon: Total War. It is featured in the Coalition Campaign. It is a major faction&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[image:GB_Flag.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
Great Britain is a constitutional monarchy, a nation of free trade and personal liberty. Its people are seemingly devoted to making money and disliking foreigners in equal measure. Foreigners are, quite simply, just not very good at anything, be that running an empire or making a decent pie. Britons make no secret of their prejudice, a crass attitude that makes diplomacy difficult. The “English” as, much to the annoyance of the Scots, everyone calls them, are disliked in every court in Europe for this arrogance and their willingness to let everyone else do all the fighting and dying against the French. The apparent truth of this last point has been a gift to Bonaparte.&lt;br /&gt;
&lt;br /&gt;
If the British do have a truly visceral dislike, then it would be the French, thanks to traditional rivalry and a genuine horror at the consequences of the French Revolution. While many British politicians were pleased to see an end to the Bourbon monarchy, they were repulsed by the insatiable bloodshed of the Terror, and fearful that the infection of revolution might cross the English Channel, with or without French bayonets to help it along. Invasion is a constant fear and, as always, an enemy in control of the Low Countries is enough to scare London.&lt;br /&gt;
&lt;br /&gt;
Britain’s position in 1805 is better than might be expected, but not due to its own efforts: Napoleon has managed to upset almost every other nation in Europe with his high-handedness. This is an opportunity for the British to build a new alliance, although this will mean paying handsome subsidies to its partners. As long as the Royal Navy can keep control of the seas, Britain is safe from invasion, but without a substantial army and continental allies this counts for little against France. Britain can contribute to the downfall of France, but needs time and resolve to muster its strength. Napoleon may not grant that time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Well Known Commanders===&lt;br /&gt;
&lt;br /&gt;
*[[Duke_of_Wellington|Duke of Wellington]] &lt;br /&gt;
*[[Sir_John_Moore|Sir John Moore]]&lt;br /&gt;
*[[Major_General_Picton|Major General Picton]]&lt;br /&gt;
*[[Admiral_Horatio_Nelson|Horatio Nelson]]&lt;br /&gt;
*[[Admiral_Colingwood|Cuthbert Collingwood]]&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
===Campaigns of the Coalition===&lt;br /&gt;
In the Campaigns of the Coalition you can play as [[Austria (NTW Faction)|Austria]], [[Great Britain (NTW Faction)|Great Britain]], [[Prussia (NTW Faction)|Prussia]] and [[Russia (NTW Faction|Russia]]. The theme of the campaign is you must cut down the French Conquest by gathering trade, securing alliances and invading enemy territory. Your capital is London&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Historical Conditions&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Capture and hold 20 regions by the end of December 1812, including: Balearic Ilses, England, Hannover, Provence, Spain, Denmark and Bretagne.&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Austria&#039;&#039;&#039;, &#039;&#039;&#039;Kingdom of Sicily&#039;&#039;&#039;, &#039;&#039;&#039;Kingdom of Naples&#039;&#039;&#039;, &#039;&#039;&#039;Russia&#039;&#039;&#039; and &#039;&#039;&#039;Sweden&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Austria&#039;&#039;&#039;, &#039;&#039;&#039;Denmark&#039;&#039;&#039;, &#039;&#039;&#039;Sweden&#039;&#039;&#039; and &#039;&#039;&#039;Ottoman Empire&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;France&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Kingdom of Italy&#039;&#039;&#039;, &#039;&#039;&#039;Spain&#039;&#039;&#039;, &#039;&#039;&#039;Batvian Republic&#039;&#039;&#039;, &#039;&#039;&#039;Swiss Confederation&#039;&#039;&#039; and &#039;&#039;&#039;Baden-Würrtemberg&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestant&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Constitutional Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – King George III&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 16322145&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Spectacular&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sublime&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 7000&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====London, England=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Magistrate, Cantonment, Cannon Foundry, Theatre&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 8308000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 5777&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;York&#039;&#039;&#039; (Market), &#039;&#039;&#039;Liverpool&#039;&#039;&#039; (Trading Port), &#039;&#039;&#039;Manchester&#039;&#039;&#039; (Manufactory), &#039;&#039;&#039;Yorkshire Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Coalbrookdale Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Brimingham&#039;&#039;&#039; (Gunsmith), &#039;&#039;&#039;Newmarket Pastures&#039;&#039;&#039; (Stables), &#039;&#039;&#039;Oxford&#039;&#039;&#039; (College), &#039;&#039;&#039;Bristol&#039;&#039;&#039; (Trading Port), &#039;&#039;&#039;Portsmouth&#039;&#039;&#039; (Dockyard), &#039;&#039;&#039;Chatham Docks&#039;&#039;&#039; (Commercial Port)&lt;br /&gt;
&lt;br /&gt;
=====Cardiff, Wales=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 587245&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 950&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Swansea&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Caernarfon&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
=====Dublin, Ireland=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 5650000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1203&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Connemara Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Cork&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Waterford&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
=====Edinburgh, Scotland=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 16080000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1400&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Glasgow&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Dumfries Mines&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
=====Gibraltar, Gibraltar=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Cantonment&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 80000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 200&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Sandy Bay&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[6-lber Foot Artillery (NTW Unit)|6-lber Foot Artillery]]&lt;br /&gt;
*[[9-lber Foot Artillery (NTW Unit)|9-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (NTW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[Experimental Howitzer (NTW Unit)|Experimental Howitzer]]&lt;br /&gt;
*[[5-in Howitzer (NTW Unit)|6-in Howitzer]]&lt;br /&gt;
*[[Rocket Troop (NTW Unit)|Rocket Troop]]&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Light Dragoons (NTW Unit)|Light Dragoons]]&lt;br /&gt;
*[[Dragoon Guards (NTW Unit)|Dragoon Guards]]&lt;br /&gt;
*[[Dragoons (NTW Unit)|Dragoons]]&lt;br /&gt;
*[[Extra Units (NTW)|15th Hussars]]&lt;br /&gt;
*[[Life Guards (NTW Unit)|Life Guards]]&lt;br /&gt;
*[[Horse Guards (1) (NTW Unit)|Horse Guards]]&lt;br /&gt;
*[[Horse Guards (2) (NTW Unit)|Horse Guards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Armed Citizenry (NTW Unit)|Armed Citzenry]] - Not Recruitable&lt;br /&gt;
*[[Fencibles(NTW Unit)|Fencibles]]&lt;br /&gt;
*[[Foot (NTW Unit)|Foot]]&lt;br /&gt;
*[[Light Foot(NTW Unit)| Light Foot]]&lt;br /&gt;
*[[Highland Foot (NTW Unit)|Highland Foot]]&lt;br /&gt;
*[[42nd Foot (Black Watch) (NTW Unit)|42nd Foot (Black Watch)]]&lt;br /&gt;
*[[Foot Guards (NTW Unit)|Foot Guards]]&lt;br /&gt;
*[[Rifles (NTW Unit)|Rifles]]&lt;br /&gt;
*[[King&#039;s German Legion Foot(NTW Unit)|King&#039;s German Legion Foot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navy===&lt;br /&gt;
&lt;br /&gt;
====Trade====&lt;br /&gt;
*[[Merchantmen (NTW Unit)|Merchantmen]]&lt;br /&gt;
*[[Indianman (NTW Unit)|Indianman]]&lt;br /&gt;
&lt;br /&gt;
====Warships====&lt;br /&gt;
*[[Sloop (NTW Unit)|Sloop]]&lt;br /&gt;
*[[Brig (NTW Unit)|Brig]]&lt;br /&gt;
*[[Razee (NTW Unit|Corvette]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit)|Carronade Frigate]]&lt;br /&gt;
*[[32 Gun Frigate (NTW Unit)|32 Gun Frigate]]&lt;br /&gt;
*[[38 Gun Frigate (NTW Unit)|38 Gun Frigate]]&lt;br /&gt;
*[[Bomb Ketch (NTW Unit)|Bomb Ketch]]&lt;br /&gt;
*[[50-gun Ship of the Line (NTW Unit)|74-gun Ship-of-the-Line]]&lt;br /&gt;
*[[64-gun Ship of the Line (NTW Unit)|74-gun Ship-of-the-Line]]&lt;br /&gt;
*[[80 gun Ship of the Line (NTW Unit)|80-gun Ship-of-the-Line]]&lt;br /&gt;
*[[106 gun Ship of the Line (NTW Unit)|106-gun Ship-of-the-Line]]&lt;br /&gt;
*[[98 gun Ship of the Line (NTW Unit)|80-gun Ship-of-the-Line]]&lt;br /&gt;
*[[122-gun Ship of the Line (NTW Unit)|122-gun Ship-of-the-Line]]&lt;br /&gt;
*[[Steam Paddle Frigate (NTW Unit)|Steam Paddle Frigate]]&lt;br /&gt;
*[[38-gun Steam Ship (NTW Unit)|38-gun Steam Ship]]&lt;br /&gt;
*[[80-gun Steam Ship (NTW Unit)|80-gun Steam Ship]]&lt;br /&gt;
*[[Ironclad (NTW Unit)|Ironclad]]&lt;br /&gt;
*[[Rocket Ship (NTW Unit)|Rocket Ship]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NTW_Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31602</id>
		<title>Prussia (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31602"/>
		<updated>2010-10-12T15:55:33Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:Prussian_flag.png|250px]]|Name=Prussia|Game=[[Napoleon: Total War]]|Religion=[[Protestant (NTW Religion)|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Prussia is one of the 5 major factions playable in Napoleon: Total War. It is only playable in the Campaigns of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[image:Prussian_flag.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
===Campaigns of the Coalition===&lt;br /&gt;
In the Campaigns of the Coalition you can play as [[Austria (NTW Faction)|Austria]], [[Great Britain (NTW Faction)|Great Britain]], [[Prussia (NTW Faction)|Prussia]] and [[Russia (NTW Faction)|Russia]]. The theme of the campaign is you must cut down the French Conquest by gathering trade, securing alliances and invading enemy territory. Your capital is Berlin.&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
Capture and hold 25 regions by the end of December 1813, including: &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hannover&#039;&#039;&#039;, &#039;&#039;&#039;Baden-Wuttemberg&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Silesia&#039;&#039;&#039;, &#039;&#039;&#039;Frisia&#039;&#039;&#039;, &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, &#039;&#039;&#039;Bohemia&#039;&#039;&#039;, &#039;&#039;&#039;Hessen-Kassel&#039;&#039;&#039;, &#039;&#039;&#039;Saxony &amp;amp; Thinguria&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Denmark&#039;&#039;&#039;, &#039;&#039;&#039;Russia&#039;&#039;&#039;, &#039;&#039;&#039;Sweden&#039;&#039;&#039; and &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestant&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Freidrich Wilhelm III&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 11467829&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Rich&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sublime&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 6000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Georg Friedrich Hegel &#039;&#039;&#039;(Brandenburg)&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Immanuel Steiglitz &#039;&#039;&#039;(Greater Poland)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====Berlin, Brandenburg=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Magistrate, Cantonment, Cannon Foundry, Theatre&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1684771&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Potsdam&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Madgeburg&#039;&#039;&#039; (College), &#039;&#039;&#039;Kustrin&#039;&#039;&#039; (Market), &#039;&#039;&#039;Prenzlau Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Wolfsburg Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Pritzwalk Pastures&#039;&#039;&#039; (Stables)&lt;br /&gt;
&lt;br /&gt;
=====Stettin, Pommerania=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 966225&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Kolberg&#039;&#039;&#039; (Trading Port), &#039;&#039;&#039;Köslin Farmland&#039;&#039;&#039; (Farms)&lt;br /&gt;
&lt;br /&gt;
=====Breslau, Silesia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Cantonment&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 389483&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1800&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Glogau&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Brzeg Mines&#039;&#039;&#039; (Gold Mine)&lt;br /&gt;
&lt;br /&gt;
=====Danzig, West Prussia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2095757&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2200&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Bromberg Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Thorn&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
=====Königsberg, East Prussia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1298346&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Tilsit Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Gumbinnen&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
=====Warsaw, Greater Poland=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office, Cantonment, Cannon Foundry&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 4233247&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2050&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Lódz&#039;&#039;&#039; (Manufactory), &#039;&#039;&#039;Cracow&#039;&#039;&#039; (Member&#039;s Club)&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Landwehr (NTW Unit)|Landwehr]]&lt;br /&gt;
*[[Prussian Fusiliers (NTW Unit)|Prussian Fusiliers]]&lt;br /&gt;
*[[Musketeers (NTW Unit)|Musketeers]]&lt;br /&gt;
*[[Jägers (NTW Unit)|Jägers]]&lt;br /&gt;
*[[Silesian Scheutzen (NTW Unit)|Silesian Scheutzen]]&lt;br /&gt;
*[[Grenadiers (NTW Unit)|Grenadiers]]&lt;br /&gt;
*[[Foot Guards (NTW Unit)|Foot Guards]]&lt;br /&gt;
*[[General&#039;s Staff (NTW Unit)|General&#039;s Staff]]&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Hussars (NTW Unit)|Hussars]]&lt;br /&gt;
*[[Lancers (NTW Unit)|Lancers]]&lt;br /&gt;
*[[Dragoons (NTW Unit)|Dragoons]]&lt;br /&gt;
*[[Cuirassiers (NTW Unit)|Cuirassiers]]&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[6-lber Foot Artillery (NTW Unit)|6-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (NTW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[Rocket Troop (NTW Unit)|Rocket Troop]]&lt;br /&gt;
*[[7-lber Howitzer (NTW Unit)|7-lber Howitzer]]&lt;br /&gt;
*[[12-lber Foot Artillery (NTW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
*[[Experimental Howitzer (NTW Unit)|Experimental Howitzer]]&lt;br /&gt;
===Navy===&lt;br /&gt;
*[[Sloop (NTW Unit)|Sloop]]&lt;br /&gt;
*[[Brig (NTW Unit)|Brig]]&lt;br /&gt;
*[[24-gun Frigate (NTW Unit)|24-gun Frigate]]&lt;br /&gt;
*[[32-gun Frigate (NTW Unit)|32-gun Frigate]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit)|Carronade Frigate]]&lt;br /&gt;
*[[38-gun Frigate (NTW Unit)|38-gun Frigate]]&lt;br /&gt;
*[[38-gun Steam Ship (NTW Unit)|38-gun Steam Ship]]&lt;br /&gt;
*[[50-gun Ship-of-the-Line (NTW Unit)|50-gun Ship-of-the-Line]]&lt;br /&gt;
*[[Bomb Ketch (NTW Unit)|Bomb Ketch]]&lt;br /&gt;
*[[Steam Paddle Frigate (NTW Unit)|Steam Paddle Frigate]]&lt;br /&gt;
*[[64-gun Ship-of-the-Line (NTW Unit)|64-gun Ship-of-the-Line]]&lt;br /&gt;
*[[74-gun Ship-of-the-Line (NTW Unit)|74-gun Ship-of-the-Line]]&lt;br /&gt;
*[[80-gun Steam Ship (NTW Unit)|80-gun Steam Ship]]&lt;br /&gt;
*[[Ironclad (NTW Unit)|Ironclad]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31582</id>
		<title>Prussia (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31582"/>
		<updated>2010-10-11T22:23:39Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Danzig, West Prussia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:Prussian_flag.png|250px]]|Name=Prussia|Game=[[Napoleon: Total War]]|Religion=[[Protestant (NTW Religion)|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Prussia is one of the 5 major factions playable in Napoleon: Total War. It is only playable in the Campaigns of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[image:Prussian_flag.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
===Campaigns of the Coalition===&lt;br /&gt;
In the Campaigns of the Coalition you can play as [[Austria (NTW Faction)|Austria]], [[Great Britain (NTW Faction)|Great Britain]], [[Prussia (NTW Faction)|Prussia]] and [[Russia (NTW Faction)|Russia]]. The theme of the campaign is you must cut down the French Conquest by gathering trade, securing alliances and invading enemy territory. Your capital is Berlin.&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
Capture and hold 25 regions by the end of December 1813, including: &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hannover&#039;&#039;&#039;, &#039;&#039;&#039;Baden-Wuttemberg&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Silesia&#039;&#039;&#039;, &#039;&#039;&#039;Frisia&#039;&#039;&#039;, &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, &#039;&#039;&#039;Bohemia&#039;&#039;&#039;, &#039;&#039;&#039;Hessen-Kassel&#039;&#039;&#039;, &#039;&#039;&#039;Saxony &amp;amp; Thinguria&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Denmark&#039;&#039;&#039;, &#039;&#039;&#039;Russia&#039;&#039;&#039;, &#039;&#039;&#039;Sweden&#039;&#039;&#039; and &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestant&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Freidrich Wilhelm III&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 11467829&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Rich&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sublime&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 6000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Georg Friedrich Hegel &#039;&#039;&#039;(Brandenburg)&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Immanuel Steiglitz &#039;&#039;&#039;(Greater Poland)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====Berlin, Brandenburg=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Magistrate, Cantonment, Cannon Foundry, Theatre&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1684771&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Potsdam&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Madgeburg&#039;&#039;&#039; (College), &#039;&#039;&#039;Kustrin&#039;&#039;&#039; (Market), &#039;&#039;&#039;Prenzlau Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Wolfsburg Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Pritzwalk Pastures&#039;&#039;&#039; (Stables)&lt;br /&gt;
&lt;br /&gt;
=====Stettin, Pommerania=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 966225&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Kolberg&#039;&#039;&#039; (Trading Port), &#039;&#039;&#039;Köslin Farmland&#039;&#039;&#039; (Farms)&lt;br /&gt;
&lt;br /&gt;
=====Breslau, Silesia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Cantonment&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 389483&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1800&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Glogau&#039;&#039;&#039; (Undeveloped), &#039;&#039;&#039;Brzeg Mines&#039;&#039;&#039; (Gold Mine)&lt;br /&gt;
&lt;br /&gt;
=====Danzig, West Prussia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2095757&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2200&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Bromberg Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Thorn&#039;&#039;&#039; (Undeveloped)&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Landwehr (NTW Unit)|Landwehr]]&lt;br /&gt;
*[[Prussian Fusiliers (NTW Unit)|Prussian Fusiliers]]&lt;br /&gt;
*[[Musketeers (NTW Unit)|Musketeers]]&lt;br /&gt;
*[[Jägers (NTW Unit)|Jägers]]&lt;br /&gt;
*[[Silesian Scheutzen (NTW Unit)|Silesian Scheutzen]]&lt;br /&gt;
*[[Grenadiers (NTW Unit)|Grenadiers]]&lt;br /&gt;
*[[Foot Guards (NTW Unit)|Foot Guards]]&lt;br /&gt;
*[[General&#039;s Staff (NTW Unit)|General&#039;s Staff]]&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Hussars (NTW Unit)|Hussars]]&lt;br /&gt;
*[[Lancers (NTW Unit)|Lancers]]&lt;br /&gt;
*[[Dragoons (NTW Unit)|Dragoons]]&lt;br /&gt;
*[[Cuirassiers (NTW Unit)|Cuirassiers]]&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[6-lber Foot Artillery (NTW Unit)|6-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (NTW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[Rocket Troop (NTW Unit)|Rocket Troop]]&lt;br /&gt;
*[[7-lber Howitzer (NTW Unit)|7-lber Howitzer]]&lt;br /&gt;
*[[12-lber Foot Artillery (NTW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
*[[Experimental Howitzer (NTW Unit)|Experimental Howitzer]]&lt;br /&gt;
===Navy===&lt;br /&gt;
*[[Sloop (NTW Unit)|Sloop]]&lt;br /&gt;
*[[Brig (NTW Unit)|Brig]]&lt;br /&gt;
*[[24-gun Frigate (NTW Unit)|24-gun Frigate]]&lt;br /&gt;
*[[32-gun Frigate (NTW Unit)|32-gun Frigate]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit)|Carronade Frigate]]&lt;br /&gt;
*[[38-gun Frigate (NTW Unit)|38-gun Frigate]]&lt;br /&gt;
*[[38-gun Steam Ship (NTW Unit)|38-gun Steam Ship]]&lt;br /&gt;
*[[50-gun Ship-of-the-Line (NTW Unit)|50-gun Ship-of-the-Line]]&lt;br /&gt;
*[[Bomb Ketch (NTW Unit)|Bomb Ketch]]&lt;br /&gt;
*[[Steam Paddle Frigate (NTW Unit)|Steam Paddle Frigate]]&lt;br /&gt;
*[[64-gun Ship-of-the-Line (NTW Unit)|64-gun Ship-of-the-Line]]&lt;br /&gt;
*[[74-gun Ship-of-the-Line (NTW Unit)|74-gun Ship-of-the-Line]]&lt;br /&gt;
*[[80-gun Steam Ship (NTW Unit)|80-gun Steam Ship]]&lt;br /&gt;
*[[Ironclad (NTW Unit)|Ironclad]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31581</id>
		<title>Prussia (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31581"/>
		<updated>2010-10-11T22:23:29Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Breslau, Silesia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:Prussian_flag.png|250px]]|Name=Prussia|Game=[[Napoleon: Total War]]|Religion=[[Protestant (NTW Religion)|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Prussia is one of the 5 major factions playable in Napoleon: Total War. It is only playable in the Campaigns of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[image:Prussian_flag.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
===Campaigns of the Coalition===&lt;br /&gt;
In the Campaigns of the Coalition you can play as [[Austria (NTW Faction)|Austria]], [[Great Britain (NTW Faction)|Great Britain]], [[Prussia (NTW Faction)|Prussia]] and [[Russia (NTW Faction)|Russia]]. The theme of the campaign is you must cut down the French Conquest by gathering trade, securing alliances and invading enemy territory. Your capital is Berlin.&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
Capture and hold 25 regions by the end of December 1813, including: &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hannover&#039;&#039;&#039;, &#039;&#039;&#039;Baden-Wuttemberg&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Silesia&#039;&#039;&#039;, &#039;&#039;&#039;Frisia&#039;&#039;&#039;, &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, &#039;&#039;&#039;Bohemia&#039;&#039;&#039;, &#039;&#039;&#039;Hessen-Kassel&#039;&#039;&#039;, &#039;&#039;&#039;Saxony &amp;amp; Thinguria&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Denmark&#039;&#039;&#039;, &#039;&#039;&#039;Russia&#039;&#039;&#039;, &#039;&#039;&#039;Sweden&#039;&#039;&#039; and &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestant&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Freidrich Wilhelm III&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 11467829&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Rich&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sublime&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 6000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Georg Friedrich Hegel &#039;&#039;&#039;(Brandenburg)&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Immanuel Steiglitz &#039;&#039;&#039;(Greater Poland)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====Berlin, Brandenburg=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Magistrate, Cantonment, Cannon Foundry, Theatre&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1684771&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Potsdam&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Madgeburg&#039;&#039;&#039; (College), &#039;&#039;&#039;Kustrin&#039;&#039;&#039; (Market), &#039;&#039;&#039;Prenzlau Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Wolfsburg Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Pritzwalk Pastures&#039;&#039;&#039; (Stables)&lt;br /&gt;
&lt;br /&gt;
=====Stettin, Pommerania=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 966225&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Kolberg&#039;&#039;&#039; (Trading Port), &#039;&#039;&#039;Köslin Farmland&#039;&#039;&#039; (Farms)&lt;br /&gt;
&lt;br /&gt;
=====Breslau, Silesia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Cantonment&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 389483&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1800&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Glogau&#039;&#039;&#039; (Undeveloped), &#039;&#039;&#039;Brzeg Mines&#039;&#039;&#039; (Gold Mine)&lt;br /&gt;
&lt;br /&gt;
====Danzig, West Prussia====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2095757&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2200&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Bromberg Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Thorn&#039;&#039;&#039; (Undeveloped)&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Landwehr (NTW Unit)|Landwehr]]&lt;br /&gt;
*[[Prussian Fusiliers (NTW Unit)|Prussian Fusiliers]]&lt;br /&gt;
*[[Musketeers (NTW Unit)|Musketeers]]&lt;br /&gt;
*[[Jägers (NTW Unit)|Jägers]]&lt;br /&gt;
*[[Silesian Scheutzen (NTW Unit)|Silesian Scheutzen]]&lt;br /&gt;
*[[Grenadiers (NTW Unit)|Grenadiers]]&lt;br /&gt;
*[[Foot Guards (NTW Unit)|Foot Guards]]&lt;br /&gt;
*[[General&#039;s Staff (NTW Unit)|General&#039;s Staff]]&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Hussars (NTW Unit)|Hussars]]&lt;br /&gt;
*[[Lancers (NTW Unit)|Lancers]]&lt;br /&gt;
*[[Dragoons (NTW Unit)|Dragoons]]&lt;br /&gt;
*[[Cuirassiers (NTW Unit)|Cuirassiers]]&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[6-lber Foot Artillery (NTW Unit)|6-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (NTW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[Rocket Troop (NTW Unit)|Rocket Troop]]&lt;br /&gt;
*[[7-lber Howitzer (NTW Unit)|7-lber Howitzer]]&lt;br /&gt;
*[[12-lber Foot Artillery (NTW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
*[[Experimental Howitzer (NTW Unit)|Experimental Howitzer]]&lt;br /&gt;
===Navy===&lt;br /&gt;
*[[Sloop (NTW Unit)|Sloop]]&lt;br /&gt;
*[[Brig (NTW Unit)|Brig]]&lt;br /&gt;
*[[24-gun Frigate (NTW Unit)|24-gun Frigate]]&lt;br /&gt;
*[[32-gun Frigate (NTW Unit)|32-gun Frigate]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit)|Carronade Frigate]]&lt;br /&gt;
*[[38-gun Frigate (NTW Unit)|38-gun Frigate]]&lt;br /&gt;
*[[38-gun Steam Ship (NTW Unit)|38-gun Steam Ship]]&lt;br /&gt;
*[[50-gun Ship-of-the-Line (NTW Unit)|50-gun Ship-of-the-Line]]&lt;br /&gt;
*[[Bomb Ketch (NTW Unit)|Bomb Ketch]]&lt;br /&gt;
*[[Steam Paddle Frigate (NTW Unit)|Steam Paddle Frigate]]&lt;br /&gt;
*[[64-gun Ship-of-the-Line (NTW Unit)|64-gun Ship-of-the-Line]]&lt;br /&gt;
*[[74-gun Ship-of-the-Line (NTW Unit)|74-gun Ship-of-the-Line]]&lt;br /&gt;
*[[80-gun Steam Ship (NTW Unit)|80-gun Steam Ship]]&lt;br /&gt;
*[[Ironclad (NTW Unit)|Ironclad]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31580</id>
		<title>Prussia (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31580"/>
		<updated>2010-10-11T22:23:17Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Stettin, Pommerania */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:Prussian_flag.png|250px]]|Name=Prussia|Game=[[Napoleon: Total War]]|Religion=[[Protestant (NTW Religion)|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Prussia is one of the 5 major factions playable in Napoleon: Total War. It is only playable in the Campaigns of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[image:Prussian_flag.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
===Campaigns of the Coalition===&lt;br /&gt;
In the Campaigns of the Coalition you can play as [[Austria (NTW Faction)|Austria]], [[Great Britain (NTW Faction)|Great Britain]], [[Prussia (NTW Faction)|Prussia]] and [[Russia (NTW Faction)|Russia]]. The theme of the campaign is you must cut down the French Conquest by gathering trade, securing alliances and invading enemy territory. Your capital is Berlin.&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
Capture and hold 25 regions by the end of December 1813, including: &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hannover&#039;&#039;&#039;, &#039;&#039;&#039;Baden-Wuttemberg&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Silesia&#039;&#039;&#039;, &#039;&#039;&#039;Frisia&#039;&#039;&#039;, &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, &#039;&#039;&#039;Bohemia&#039;&#039;&#039;, &#039;&#039;&#039;Hessen-Kassel&#039;&#039;&#039;, &#039;&#039;&#039;Saxony &amp;amp; Thinguria&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Denmark&#039;&#039;&#039;, &#039;&#039;&#039;Russia&#039;&#039;&#039;, &#039;&#039;&#039;Sweden&#039;&#039;&#039; and &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestant&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Freidrich Wilhelm III&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 11467829&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Rich&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sublime&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 6000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Georg Friedrich Hegel &#039;&#039;&#039;(Brandenburg)&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Immanuel Steiglitz &#039;&#039;&#039;(Greater Poland)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====Berlin, Brandenburg=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Magistrate, Cantonment, Cannon Foundry, Theatre&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1684771&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Potsdam&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Madgeburg&#039;&#039;&#039; (College), &#039;&#039;&#039;Kustrin&#039;&#039;&#039; (Market), &#039;&#039;&#039;Prenzlau Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Wolfsburg Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Pritzwalk Pastures&#039;&#039;&#039; (Stables)&lt;br /&gt;
&lt;br /&gt;
=====Stettin, Pommerania=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 966225&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Kolberg&#039;&#039;&#039; (Trading Port), &#039;&#039;&#039;Köslin Farmland&#039;&#039;&#039; (Farms)&lt;br /&gt;
&lt;br /&gt;
====Breslau, Silesia====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Cantonment&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 389483&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1800&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Glogau&#039;&#039;&#039; (Undeveloped), &#039;&#039;&#039;Brzeg Mines&#039;&#039;&#039; (Gold Mine)&lt;br /&gt;
&lt;br /&gt;
====Danzig, West Prussia====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2095757&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2200&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Bromberg Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Thorn&#039;&#039;&#039; (Undeveloped)&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Landwehr (NTW Unit)|Landwehr]]&lt;br /&gt;
*[[Prussian Fusiliers (NTW Unit)|Prussian Fusiliers]]&lt;br /&gt;
*[[Musketeers (NTW Unit)|Musketeers]]&lt;br /&gt;
*[[Jägers (NTW Unit)|Jägers]]&lt;br /&gt;
*[[Silesian Scheutzen (NTW Unit)|Silesian Scheutzen]]&lt;br /&gt;
*[[Grenadiers (NTW Unit)|Grenadiers]]&lt;br /&gt;
*[[Foot Guards (NTW Unit)|Foot Guards]]&lt;br /&gt;
*[[General&#039;s Staff (NTW Unit)|General&#039;s Staff]]&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Hussars (NTW Unit)|Hussars]]&lt;br /&gt;
*[[Lancers (NTW Unit)|Lancers]]&lt;br /&gt;
*[[Dragoons (NTW Unit)|Dragoons]]&lt;br /&gt;
*[[Cuirassiers (NTW Unit)|Cuirassiers]]&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[6-lber Foot Artillery (NTW Unit)|6-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (NTW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[Rocket Troop (NTW Unit)|Rocket Troop]]&lt;br /&gt;
*[[7-lber Howitzer (NTW Unit)|7-lber Howitzer]]&lt;br /&gt;
*[[12-lber Foot Artillery (NTW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
*[[Experimental Howitzer (NTW Unit)|Experimental Howitzer]]&lt;br /&gt;
===Navy===&lt;br /&gt;
*[[Sloop (NTW Unit)|Sloop]]&lt;br /&gt;
*[[Brig (NTW Unit)|Brig]]&lt;br /&gt;
*[[24-gun Frigate (NTW Unit)|24-gun Frigate]]&lt;br /&gt;
*[[32-gun Frigate (NTW Unit)|32-gun Frigate]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit)|Carronade Frigate]]&lt;br /&gt;
*[[38-gun Frigate (NTW Unit)|38-gun Frigate]]&lt;br /&gt;
*[[38-gun Steam Ship (NTW Unit)|38-gun Steam Ship]]&lt;br /&gt;
*[[50-gun Ship-of-the-Line (NTW Unit)|50-gun Ship-of-the-Line]]&lt;br /&gt;
*[[Bomb Ketch (NTW Unit)|Bomb Ketch]]&lt;br /&gt;
*[[Steam Paddle Frigate (NTW Unit)|Steam Paddle Frigate]]&lt;br /&gt;
*[[64-gun Ship-of-the-Line (NTW Unit)|64-gun Ship-of-the-Line]]&lt;br /&gt;
*[[74-gun Ship-of-the-Line (NTW Unit)|74-gun Ship-of-the-Line]]&lt;br /&gt;
*[[80-gun Steam Ship (NTW Unit)|80-gun Steam Ship]]&lt;br /&gt;
*[[Ironclad (NTW Unit)|Ironclad]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31579</id>
		<title>Prussia (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31579"/>
		<updated>2010-10-11T22:22:40Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Stettin, Pommerania */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:Prussian_flag.png|250px]]|Name=Prussia|Game=[[Napoleon: Total War]]|Religion=[[Protestant (NTW Religion)|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Prussia is one of the 5 major factions playable in Napoleon: Total War. It is only playable in the Campaigns of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[image:Prussian_flag.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
===Campaigns of the Coalition===&lt;br /&gt;
In the Campaigns of the Coalition you can play as [[Austria (NTW Faction)|Austria]], [[Great Britain (NTW Faction)|Great Britain]], [[Prussia (NTW Faction)|Prussia]] and [[Russia (NTW Faction)|Russia]]. The theme of the campaign is you must cut down the French Conquest by gathering trade, securing alliances and invading enemy territory. Your capital is Berlin.&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
Capture and hold 25 regions by the end of December 1813, including: &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hannover&#039;&#039;&#039;, &#039;&#039;&#039;Baden-Wuttemberg&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Silesia&#039;&#039;&#039;, &#039;&#039;&#039;Frisia&#039;&#039;&#039;, &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, &#039;&#039;&#039;Bohemia&#039;&#039;&#039;, &#039;&#039;&#039;Hessen-Kassel&#039;&#039;&#039;, &#039;&#039;&#039;Saxony &amp;amp; Thinguria&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Denmark&#039;&#039;&#039;, &#039;&#039;&#039;Russia&#039;&#039;&#039;, &#039;&#039;&#039;Sweden&#039;&#039;&#039; and &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestant&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Freidrich Wilhelm III&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 11467829&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Rich&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sublime&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 6000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Georg Friedrich Hegel &#039;&#039;&#039;(Brandenburg)&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Immanuel Steiglitz &#039;&#039;&#039;(Greater Poland)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====Berlin, Brandenburg=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Magistrate, Cantonment, Cannon Foundry, Theatre&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1684771&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Potsdam&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Madgeburg&#039;&#039;&#039; (College), &#039;&#039;&#039;Kustrin&#039;&#039;&#039; (Market), &#039;&#039;&#039;Prenzlau Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Wolfsburg Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Pritzwalk Pastures&#039;&#039;&#039; (Stables)&lt;br /&gt;
&lt;br /&gt;
====Stettin, Pommerania====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 966225&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Kolberg&#039;&#039;&#039; (Trading Port), &#039;&#039;&#039;Köslin Farmland&#039;&#039;&#039; (Farms)&lt;br /&gt;
&lt;br /&gt;
====Breslau, Silesia====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Cantonment&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 389483&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1800&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Glogau&#039;&#039;&#039; (Undeveloped), &#039;&#039;&#039;Brzeg Mines&#039;&#039;&#039; (Gold Mine)&lt;br /&gt;
&lt;br /&gt;
====Danzig, West Prussia====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2095757&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2200&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Bromberg Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Thorn&#039;&#039;&#039; (Undeveloped)&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Landwehr (NTW Unit)|Landwehr]]&lt;br /&gt;
*[[Prussian Fusiliers (NTW Unit)|Prussian Fusiliers]]&lt;br /&gt;
*[[Musketeers (NTW Unit)|Musketeers]]&lt;br /&gt;
*[[Jägers (NTW Unit)|Jägers]]&lt;br /&gt;
*[[Silesian Scheutzen (NTW Unit)|Silesian Scheutzen]]&lt;br /&gt;
*[[Grenadiers (NTW Unit)|Grenadiers]]&lt;br /&gt;
*[[Foot Guards (NTW Unit)|Foot Guards]]&lt;br /&gt;
*[[General&#039;s Staff (NTW Unit)|General&#039;s Staff]]&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Hussars (NTW Unit)|Hussars]]&lt;br /&gt;
*[[Lancers (NTW Unit)|Lancers]]&lt;br /&gt;
*[[Dragoons (NTW Unit)|Dragoons]]&lt;br /&gt;
*[[Cuirassiers (NTW Unit)|Cuirassiers]]&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[6-lber Foot Artillery (NTW Unit)|6-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (NTW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[Rocket Troop (NTW Unit)|Rocket Troop]]&lt;br /&gt;
*[[7-lber Howitzer (NTW Unit)|7-lber Howitzer]]&lt;br /&gt;
*[[12-lber Foot Artillery (NTW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
*[[Experimental Howitzer (NTW Unit)|Experimental Howitzer]]&lt;br /&gt;
===Navy===&lt;br /&gt;
*[[Sloop (NTW Unit)|Sloop]]&lt;br /&gt;
*[[Brig (NTW Unit)|Brig]]&lt;br /&gt;
*[[24-gun Frigate (NTW Unit)|24-gun Frigate]]&lt;br /&gt;
*[[32-gun Frigate (NTW Unit)|32-gun Frigate]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit)|Carronade Frigate]]&lt;br /&gt;
*[[38-gun Frigate (NTW Unit)|38-gun Frigate]]&lt;br /&gt;
*[[38-gun Steam Ship (NTW Unit)|38-gun Steam Ship]]&lt;br /&gt;
*[[50-gun Ship-of-the-Line (NTW Unit)|50-gun Ship-of-the-Line]]&lt;br /&gt;
*[[Bomb Ketch (NTW Unit)|Bomb Ketch]]&lt;br /&gt;
*[[Steam Paddle Frigate (NTW Unit)|Steam Paddle Frigate]]&lt;br /&gt;
*[[64-gun Ship-of-the-Line (NTW Unit)|64-gun Ship-of-the-Line]]&lt;br /&gt;
*[[74-gun Ship-of-the-Line (NTW Unit)|74-gun Ship-of-the-Line]]&lt;br /&gt;
*[[80-gun Steam Ship (NTW Unit)|80-gun Steam Ship]]&lt;br /&gt;
*[[Ironclad (NTW Unit)|Ironclad]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31577</id>
		<title>Prussia (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31577"/>
		<updated>2010-10-11T22:11:43Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:Prussian_flag.png|250px]]|Name=Prussia|Game=[[Napoleon: Total War]]|Religion=[[Protestant (NTW Religion)|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Prussia is one of the 5 major factions playable in Napoleon: Total War. It is only playable in the Campaigns of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[image:Prussian_flag.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
===Campaigns of the Coalition===&lt;br /&gt;
In the Campaigns of the Coalition you can play as [[Austria (NTW Faction)|Austria]], [[Great Britain (NTW Faction)|Great Britain]], [[Prussia (NTW Faction)|Prussia]] and [[Russia (NTW Faction)|Russia]]. The theme of the campaign is you must cut down the French Conquest by gathering trade, securing alliances and invading enemy territory. Your capital is Berlin.&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
Capture and hold 25 regions by the end of December 1813, including: &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hannover&#039;&#039;&#039;, &#039;&#039;&#039;Baden-Wuttemberg&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Silesia&#039;&#039;&#039;, &#039;&#039;&#039;Frisia&#039;&#039;&#039;, &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, &#039;&#039;&#039;Bohemia&#039;&#039;&#039;, &#039;&#039;&#039;Hessen-Kassel&#039;&#039;&#039;, &#039;&#039;&#039;Saxony &amp;amp; Thinguria&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Denmark&#039;&#039;&#039;, &#039;&#039;&#039;Russia&#039;&#039;&#039;, &#039;&#039;&#039;Sweden&#039;&#039;&#039; and &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestant&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Freidrich Wilhelm III&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 11467829&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Rich&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sublime&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 6000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Georg Friedrich Hegel &#039;&#039;&#039;(Brandenburg)&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Immanuel Steiglitz &#039;&#039;&#039;(Greater Poland)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====Berlin, Brandenburg=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Magistrate, Cantonment, Cannon Foundry, Theatre&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1684771&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Potsdam&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Madgeburg&#039;&#039;&#039; (College), &#039;&#039;&#039;Kustrin&#039;&#039;&#039; (Market), &#039;&#039;&#039;Prenzlau Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Wolfsburg Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Pritzwalk Pastures&#039;&#039;&#039; (Stables)&lt;br /&gt;
&lt;br /&gt;
====Stettin, Pommerania====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 966225&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Kolberg&#039;&#039;&#039; (Trading Port), &#039;&#039;&#039;Köslin Farmland&#039;&#039;&#039; (Farms)&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Landwehr (NTW Unit)|Landwehr]]&lt;br /&gt;
*[[Prussian Fusiliers (NTW Unit)|Prussian Fusiliers]]&lt;br /&gt;
*[[Musketeers (NTW Unit)|Musketeers]]&lt;br /&gt;
*[[Jägers (NTW Unit)|Jägers]]&lt;br /&gt;
*[[Silesian Scheutzen (NTW Unit)|Silesian Scheutzen]]&lt;br /&gt;
*[[Grenadiers (NTW Unit)|Grenadiers]]&lt;br /&gt;
*[[Foot Guards (NTW Unit)|Foot Guards]]&lt;br /&gt;
*[[General&#039;s Staff (NTW Unit)|General&#039;s Staff]]&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Hussars (NTW Unit)|Hussars]]&lt;br /&gt;
*[[Lancers (NTW Unit)|Lancers]]&lt;br /&gt;
*[[Dragoons (NTW Unit)|Dragoons]]&lt;br /&gt;
*[[Cuirassiers (NTW Unit)|Cuirassiers]]&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[6-lber Foot Artillery (NTW Unit)|6-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (NTW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[Rocket Troop (NTW Unit)|Rocket Troop]]&lt;br /&gt;
*[[7-lber Howitzer (NTW Unit)|7-lber Howitzer]]&lt;br /&gt;
*[[12-lber Foot Artillery (NTW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
*[[Experimental Howitzer (NTW Unit)|Experimental Howitzer]]&lt;br /&gt;
===Navy===&lt;br /&gt;
*[[Sloop (NTW Unit)|Sloop]]&lt;br /&gt;
*[[Brig (NTW Unit)|Brig]]&lt;br /&gt;
*[[24-gun Frigate (NTW Unit)|24-gun Frigate]]&lt;br /&gt;
*[[32-gun Frigate (NTW Unit)|32-gun Frigate]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit)|Carronade Frigate]]&lt;br /&gt;
*[[38-gun Frigate (NTW Unit)|38-gun Frigate]]&lt;br /&gt;
*[[38-gun Steam Ship (NTW Unit)|38-gun Steam Ship]]&lt;br /&gt;
*[[50-gun Ship-of-the-Line (NTW Unit)|50-gun Ship-of-the-Line]]&lt;br /&gt;
*[[Bomb Ketch (NTW Unit)|Bomb Ketch]]&lt;br /&gt;
*[[Steam Paddle Frigate (NTW Unit)|Steam Paddle Frigate]]&lt;br /&gt;
*[[64-gun Ship-of-the-Line (NTW Unit)|64-gun Ship-of-the-Line]]&lt;br /&gt;
*[[74-gun Ship-of-the-Line (NTW Unit)|74-gun Ship-of-the-Line]]&lt;br /&gt;
*[[80-gun Steam Ship (NTW Unit)|80-gun Steam Ship]]&lt;br /&gt;
*[[Ironclad (NTW Unit)|Ironclad]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31574</id>
		<title>Prussia (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31574"/>
		<updated>2010-10-11T21:56:11Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Berlin, Brandenburg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:Prussian_flag.png|250px]]|Name=Prussia|Game=[[Napoleon: Total War]]|Religion=[[Protestant (NTW Religion)|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Prussia is one of the 5 major factions playable in Napoleon: Total War. It is only playable in the Campaigns of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[image:Prussian_flag.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
===Campaigns of the Coalition===&lt;br /&gt;
In the Campaigns of the Coalition you can play as [[Austria (NTW Faction)|Austria]], [[Great Britain (NTW Faction)|Great Britain]], [[Prussia (NTW Faction)|Prussia]] and [[Russia (NTW Faction)|Russia]]. The theme of the campaign is you must cut down the French Conquest by gathering trade, securing alliances and invading enemy territory. Your capital is Berlin.&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
Capture and hold 25 regions by the end of December 1813, including: &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hannover&#039;&#039;&#039;, &#039;&#039;&#039;Baden-Wuttemberg&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Silesia&#039;&#039;&#039;, &#039;&#039;&#039;Frisia&#039;&#039;&#039;, &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, &#039;&#039;&#039;Bohemia&#039;&#039;&#039;, &#039;&#039;&#039;Hessen-Kassel&#039;&#039;&#039;, &#039;&#039;&#039;Saxony &amp;amp; Thinguria&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Denmark&#039;&#039;&#039;, &#039;&#039;&#039;Russia&#039;&#039;&#039;, &#039;&#039;&#039;Sweden&#039;&#039;&#039; and &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestant&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Freidrich Wilhelm III&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 11467829&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Rich&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sublime&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 6000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Georg Friedrich Hegel &#039;&#039;&#039;(Brandenburg)&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Immanuel Steiglitz &#039;&#039;&#039;(Greater Poland)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====Berlin, Brandenburg=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Magistrate, Cantonment, Cannon Foundry, Theatre&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1684771&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Potsdam&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Madgeburg&#039;&#039;&#039; (College), &#039;&#039;&#039;Kustrin&#039;&#039;&#039; (Market), &#039;&#039;&#039;Prenzlau Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Wolfsburg Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Pritzwalk Pastures&#039;&#039;&#039; (Stables)&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Landwehr (NTW Unit)|Landwehr]]&lt;br /&gt;
*[[Prussian Fusiliers (NTW Unit)|Prussian Fusiliers]]&lt;br /&gt;
*[[Musketeers (NTW Unit)|Musketeers]]&lt;br /&gt;
*[[Jägers (NTW Unit)|Jägers]]&lt;br /&gt;
*[[Silesian Scheutzen (NTW Unit)|Silesian Scheutzen]]&lt;br /&gt;
*[[Grenadiers (NTW Unit)|Grenadiers]]&lt;br /&gt;
*[[Foot Guards (NTW Unit)|Foot Guards]]&lt;br /&gt;
*[[General&#039;s Staff (NTW Unit)|General&#039;s Staff]]&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Hussars (NTW Unit)|Hussars]]&lt;br /&gt;
*[[Lancers (NTW Unit)|Lancers]]&lt;br /&gt;
*[[Dragoons (NTW Unit)|Dragoons]]&lt;br /&gt;
*[[Cuirassiers (NTW Unit)|Cuirassiers]]&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[6-lber Foot Artillery (NTW Unit)|6-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (NTW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[Rocket Troop (NTW Unit)|Rocket Troop]]&lt;br /&gt;
*[[7-lber Howitzer (NTW Unit)|7-lber Howitzer]]&lt;br /&gt;
*[[12-lber Foot Artillery (NTW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
*[[Experimental Howitzer (NTW Unit)|Experimental Howitzer]]&lt;br /&gt;
===Navy===&lt;br /&gt;
*[[Sloop (NTW Unit)|Sloop]]&lt;br /&gt;
*[[Brig (NTW Unit)|Brig]]&lt;br /&gt;
*[[24-gun Frigate (NTW Unit)|24-gun Frigate]]&lt;br /&gt;
*[[32-gun Frigate (NTW Unit)|32-gun Frigate]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit)|Carronade Frigate]]&lt;br /&gt;
*[[38-gun Frigate (NTW Unit)|38-gun Frigate]]&lt;br /&gt;
*[[38-gun Steam Ship (NTW Unit)|38-gun Steam Ship]]&lt;br /&gt;
*[[50-gun Ship-of-the-Line (NTW Unit)|50-gun Ship-of-the-Line]]&lt;br /&gt;
*[[Bomb Ketch (NTW Unit)|Bomb Ketch]]&lt;br /&gt;
*[[Steam Paddle Frigate (NTW Unit)|Steam Paddle Frigate]]&lt;br /&gt;
*[[64-gun Ship-of-the-Line (NTW Unit)|64-gun Ship-of-the-Line]]&lt;br /&gt;
*[[74-gun Ship-of-the-Line (NTW Unit)|74-gun Ship-of-the-Line]]&lt;br /&gt;
*[[80-gun Steam Ship (NTW Unit)|80-gun Steam Ship]]&lt;br /&gt;
*[[Ironclad (NTW Unit)|Ironclad]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31573</id>
		<title>Prussia (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31573"/>
		<updated>2010-10-11T21:55:59Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Campaigns of the Coalition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:Prussian_flag.png|250px]]|Name=Prussia|Game=[[Napoleon: Total War]]|Religion=[[Protestant (NTW Religion)|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Prussia is one of the 5 major factions playable in Napoleon: Total War. It is only playable in the Campaigns of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[image:Prussian_flag.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
===Campaigns of the Coalition===&lt;br /&gt;
In the Campaigns of the Coalition you can play as [[Austria (NTW Faction)|Austria]], [[Great Britain (NTW Faction)|Great Britain]], [[Prussia (NTW Faction)|Prussia]] and [[Russia (NTW Faction)|Russia]]. The theme of the campaign is you must cut down the French Conquest by gathering trade, securing alliances and invading enemy territory. Your capital is Berlin.&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
Capture and hold 25 regions by the end of December 1813, including: &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hannover&#039;&#039;&#039;, &#039;&#039;&#039;Baden-Wuttemberg&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Silesia&#039;&#039;&#039;, &#039;&#039;&#039;Frisia&#039;&#039;&#039;, &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, &#039;&#039;&#039;Bohemia&#039;&#039;&#039;, &#039;&#039;&#039;Hessen-Kassel&#039;&#039;&#039;, &#039;&#039;&#039;Saxony &amp;amp; Thinguria&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Denmark&#039;&#039;&#039;, &#039;&#039;&#039;Russia&#039;&#039;&#039;, &#039;&#039;&#039;Sweden&#039;&#039;&#039; and &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestant&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Freidrich Wilhelm III&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 11467829&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Rich&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sublime&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 6000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Georg Friedrich Hegel &#039;&#039;&#039;(Brandenburg)&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Immanuel Steiglitz &#039;&#039;&#039;(Greater Poland)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====Berlin, Brandenburg=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Magistrate, Cantonment, Cannon Foundry, Theatre&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1684771&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Potsdam&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Madgeburg&#039;&#039;&#039; (College), &#039;&#039;&#039;Kustrin&#039;&#039;&#039; (Market), &#039;&#039;&#039;Prenzlau Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Wolfsburg Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Pritzwalk Pastures&#039;&#039;&#039; (Stables)&lt;br /&gt;
[[image:Prussian_flag.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Landwehr (NTW Unit)|Landwehr]]&lt;br /&gt;
*[[Prussian Fusiliers (NTW Unit)|Prussian Fusiliers]]&lt;br /&gt;
*[[Musketeers (NTW Unit)|Musketeers]]&lt;br /&gt;
*[[Jägers (NTW Unit)|Jägers]]&lt;br /&gt;
*[[Silesian Scheutzen (NTW Unit)|Silesian Scheutzen]]&lt;br /&gt;
*[[Grenadiers (NTW Unit)|Grenadiers]]&lt;br /&gt;
*[[Foot Guards (NTW Unit)|Foot Guards]]&lt;br /&gt;
*[[General&#039;s Staff (NTW Unit)|General&#039;s Staff]]&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Hussars (NTW Unit)|Hussars]]&lt;br /&gt;
*[[Lancers (NTW Unit)|Lancers]]&lt;br /&gt;
*[[Dragoons (NTW Unit)|Dragoons]]&lt;br /&gt;
*[[Cuirassiers (NTW Unit)|Cuirassiers]]&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[6-lber Foot Artillery (NTW Unit)|6-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (NTW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[Rocket Troop (NTW Unit)|Rocket Troop]]&lt;br /&gt;
*[[7-lber Howitzer (NTW Unit)|7-lber Howitzer]]&lt;br /&gt;
*[[12-lber Foot Artillery (NTW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
*[[Experimental Howitzer (NTW Unit)|Experimental Howitzer]]&lt;br /&gt;
===Navy===&lt;br /&gt;
*[[Sloop (NTW Unit)|Sloop]]&lt;br /&gt;
*[[Brig (NTW Unit)|Brig]]&lt;br /&gt;
*[[24-gun Frigate (NTW Unit)|24-gun Frigate]]&lt;br /&gt;
*[[32-gun Frigate (NTW Unit)|32-gun Frigate]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit)|Carronade Frigate]]&lt;br /&gt;
*[[38-gun Frigate (NTW Unit)|38-gun Frigate]]&lt;br /&gt;
*[[38-gun Steam Ship (NTW Unit)|38-gun Steam Ship]]&lt;br /&gt;
*[[50-gun Ship-of-the-Line (NTW Unit)|50-gun Ship-of-the-Line]]&lt;br /&gt;
*[[Bomb Ketch (NTW Unit)|Bomb Ketch]]&lt;br /&gt;
*[[Steam Paddle Frigate (NTW Unit)|Steam Paddle Frigate]]&lt;br /&gt;
*[[64-gun Ship-of-the-Line (NTW Unit)|64-gun Ship-of-the-Line]]&lt;br /&gt;
*[[74-gun Ship-of-the-Line (NTW Unit)|74-gun Ship-of-the-Line]]&lt;br /&gt;
*[[80-gun Steam Ship (NTW Unit)|80-gun Steam Ship]]&lt;br /&gt;
*[[Ironclad (NTW Unit)|Ironclad]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31572</id>
		<title>Prussia (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31572"/>
		<updated>2010-10-11T21:55:18Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:Prussian_flag.png|250px]]|Name=Prussia|Game=[[Napoleon: Total War]]|Religion=[[Protestant (NTW Religion)|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Prussia is one of the 5 major factions playable in Napoleon: Total War. It is only playable in the Campaigns of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[image:Prussian_flag.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
===Campaigns of the Coalition===&lt;br /&gt;
In the Campaigns of the Coalition you can play as [[Austria (NTW Faction)|Austria]], [[Great Britain (NTW Faction)|Great Britain]], [[Prussia (NTW Faction)|Prussia]] and [[Russia (NTW Faction)|Russia]]. The theme of the campaign is you must cut down the French Conquest by gathering trade, securing alliances and invading enemy territory. Your capital is Berlin.&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
Capture and hold 25 regions by the end of December 1813, including: &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hannover&#039;&#039;&#039;, &#039;&#039;&#039;Baden-Wuttemberg&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Silesia&#039;&#039;&#039;, &#039;&#039;&#039;Frisia&#039;&#039;&#039;, &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, &#039;&#039;&#039;Bohemia&#039;&#039;&#039;, &#039;&#039;&#039;Hessen-Kassel&#039;&#039;&#039;, &#039;&#039;&#039;Saxony &amp;amp; Thinguria&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Denmark&#039;&#039;&#039;, &#039;&#039;&#039;Russia&#039;&#039;&#039;, &#039;&#039;&#039;Sweden&#039;&#039;&#039; and &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestant&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Freidrich Wilhelm III&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 11467829&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Rich&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sublime&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 6000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Georg Friedrich Hegel &#039;&#039;&#039;(Brandenburg)&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Immanuel Steiglitz &#039;&#039;&#039;(Greater Poland)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====Berlin, Brandenburg=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Magistrate, Cantonment, Cannon Foundry, Theatre&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1684771&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Potsdam&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Madgeburg&#039;&#039;&#039; (College), &#039;&#039;&#039;Kustrin&#039;&#039;&#039; (Market), &#039;&#039;&#039;Prenzlau Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Wolfsburg Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Pritzwalk Pastures&#039;&#039;&#039; (Stables)&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Landwehr (NTW Unit)|Landwehr]]&lt;br /&gt;
*[[Prussian Fusiliers (NTW Unit)|Prussian Fusiliers]]&lt;br /&gt;
*[[Musketeers (NTW Unit)|Musketeers]]&lt;br /&gt;
*[[Jägers (NTW Unit)|Jägers]]&lt;br /&gt;
*[[Silesian Scheutzen (NTW Unit)|Silesian Scheutzen]]&lt;br /&gt;
*[[Grenadiers (NTW Unit)|Grenadiers]]&lt;br /&gt;
*[[Foot Guards (NTW Unit)|Foot Guards]]&lt;br /&gt;
*[[General&#039;s Staff (NTW Unit)|General&#039;s Staff]]&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Hussars (NTW Unit)|Hussars]]&lt;br /&gt;
*[[Lancers (NTW Unit)|Lancers]]&lt;br /&gt;
*[[Dragoons (NTW Unit)|Dragoons]]&lt;br /&gt;
*[[Cuirassiers (NTW Unit)|Cuirassiers]]&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[6-lber Foot Artillery (NTW Unit)|6-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (NTW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[Rocket Troop (NTW Unit)|Rocket Troop]]&lt;br /&gt;
*[[7-lber Howitzer (NTW Unit)|7-lber Howitzer]]&lt;br /&gt;
*[[12-lber Foot Artillery (NTW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
*[[Experimental Howitzer (NTW Unit)|Experimental Howitzer]]&lt;br /&gt;
===Navy===&lt;br /&gt;
*[[Sloop (NTW Unit)|Sloop]]&lt;br /&gt;
*[[Brig (NTW Unit)|Brig]]&lt;br /&gt;
*[[24-gun Frigate (NTW Unit)|24-gun Frigate]]&lt;br /&gt;
*[[32-gun Frigate (NTW Unit)|32-gun Frigate]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit)|Carronade Frigate]]&lt;br /&gt;
*[[38-gun Frigate (NTW Unit)|38-gun Frigate]]&lt;br /&gt;
*[[38-gun Steam Ship (NTW Unit)|38-gun Steam Ship]]&lt;br /&gt;
*[[50-gun Ship-of-the-Line (NTW Unit)|50-gun Ship-of-the-Line]]&lt;br /&gt;
*[[Bomb Ketch (NTW Unit)|Bomb Ketch]]&lt;br /&gt;
*[[Steam Paddle Frigate (NTW Unit)|Steam Paddle Frigate]]&lt;br /&gt;
*[[64-gun Ship-of-the-Line (NTW Unit)|64-gun Ship-of-the-Line]]&lt;br /&gt;
*[[74-gun Ship-of-the-Line (NTW Unit)|74-gun Ship-of-the-Line]]&lt;br /&gt;
*[[80-gun Steam Ship (NTW Unit)|80-gun Steam Ship]]&lt;br /&gt;
*[[Ironclad (NTW Unit)|Ironclad]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31569</id>
		<title>Prussia (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31569"/>
		<updated>2010-10-11T21:40:22Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:Prussian_flag.png|250px]]|Name=Prussia|Game=[[Napoleon: Total War]]|Religion=[[Protestant (NTW Religion)|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Prussia is one of the 5 major factions playable in Napoleon: Total War. It is only playable in the Campaigns of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[image:Prussian_flag.png|250px]]&lt;br /&gt;
&lt;br /&gt;
PLACEHOLDER&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
===Campaigns of the Coalition===&lt;br /&gt;
In the Campaigns of the Coalition you can play as [[Austria (NTW Faction)|Austria]], [[Great Britain (NTW Faction)|Great Britain]], [[Prussia (NTW Faction)|Prussia]] and [[Russia (NTW Faction)|Russia]]. The theme of the campaign is you must cut down the French Conquest by gathering trade, securing alliances and invading enemy territory. Your capital is Berlin.&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
Capture and hold 25 regions by the end of December 1813, including: &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hannover&#039;&#039;&#039;, &#039;&#039;&#039;Baden-Wuttemberg&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Silesia&#039;&#039;&#039;, &#039;&#039;&#039;Frisia&#039;&#039;&#039;, &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, &#039;&#039;&#039;Bohemia&#039;&#039;&#039;, &#039;&#039;&#039;Hessen-Kassel&#039;&#039;&#039;, &#039;&#039;&#039;Saxony &amp;amp; Thinguria&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Denmark&#039;&#039;&#039;, &#039;&#039;&#039;Russia&#039;&#039;&#039;, &#039;&#039;&#039;Sweden&#039;&#039;&#039; and &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestant&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Freidrich Wilhelm III&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 11467829&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Rich&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sublime&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 6000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Georg Friedrich Hegel &#039;&#039;&#039;(Brandenburg)&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Immanuel Steiglitz &#039;&#039;&#039;(Greater Poland)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====Berlin, Brandenburg=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Magistrate, Cantonment, Cannon Foundry, Theatre&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1684771&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Potsdam&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Madgeburg&#039;&#039;&#039; (College), &#039;&#039;&#039;Kustrin&#039;&#039;&#039; (Market), &#039;&#039;&#039;Prenzlau Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Wolfsburg Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Pritzwalk Pastures&#039;&#039;&#039; (Stables)&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Landwehr (NTW Unit)|Landwehr]]&lt;br /&gt;
*[[Prussian Fusiliers (NTW Unit)|Prussian Fusiliers]]&lt;br /&gt;
*[[Musketeers (NTW Unit)|Musketeers]]&lt;br /&gt;
*[[Jägers (NTW Unit)|Jägers]]&lt;br /&gt;
*[[Silesian Scheutzen (NTW Unit)|Silesian Scheutzen]]&lt;br /&gt;
*[[Grenadiers (NTW Unit)|Grenadiers]]&lt;br /&gt;
*[[Foot Guards (NTW Unit)|Foot Guards]]&lt;br /&gt;
*[[General&#039;s Staff (NTW Unit)|General&#039;s Staff]]&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Hussars (NTW Unit)|Hussars]]&lt;br /&gt;
*[[Lancers (NTW Unit)|Lancers]]&lt;br /&gt;
*[[Dragoons (NTW Unit)|Dragoons]]&lt;br /&gt;
*[[Cuirassiers (NTW Unit)|Cuirassiers]]&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[6-lber Foot Artillery (NTW Unit)|6-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (NTW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[Rocket Troop (NTW Unit)|Rocket Troop]]&lt;br /&gt;
*[[7-lber Howitzer (NTW Unit)|7-lber Howitzer]]&lt;br /&gt;
*[[12-lber Foot Artillery (NTW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
*[[Experimental Howitzer (NTW Unit)|Experimental Howitzer]]&lt;br /&gt;
===Navy===&lt;br /&gt;
*[[Sloop (NTW Unit)|Sloop]]&lt;br /&gt;
*[[Brig (NTW Unit)|Brig]]&lt;br /&gt;
*[[24-gun Frigate (NTW Unit)|24-gun Frigate]]&lt;br /&gt;
*[[32-gun Frigate (NTW Unit)|32-gun Frigate]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit)|Carronade Frigate]]&lt;br /&gt;
*[[38-gun Frigate (NTW Unit)|38-gun Frigate]]&lt;br /&gt;
*[[38-gun Steam Ship (NTW Unit)|38-gun Steam Ship]]&lt;br /&gt;
*[[50-gun Ship-of-the-Line (NTW Unit)|50-gun Ship-of-the-Line]]&lt;br /&gt;
*[[Bomb Ketch (NTW Unit)|Bomb Ketch]]&lt;br /&gt;
*[[Steam Paddle Frigate (NTW Unit)|Steam Paddle Frigate]]&lt;br /&gt;
*[[64-gun Ship-of-the-Line (NTW Unit)|64-gun Ship-of-the-Line]]&lt;br /&gt;
*[[74-gun Ship-of-the-Line (NTW Unit)|74-gun Ship-of-the-Line]]&lt;br /&gt;
*[[80-gun Steam Ship (NTW Unit)|80-gun Steam Ship]]&lt;br /&gt;
*[[Ironclad (NTW Unit)|Ironclad]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31567</id>
		<title>Prussia (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=31567"/>
		<updated>2010-10-11T21:16:29Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:Prussian_flag.png|250px]]|Name=Prussia|Game=[[Napoleon: Total War]]|Religion=[[Protestant (NTW Religion)|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Prussia is one of the 5 major factions playable in Napoleon: Total War. It is only playable in the Campaigns of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[image:Prussian_flag.png|250px]]&lt;br /&gt;
&lt;br /&gt;
PLACEHOLDER&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
===Campaigns of the Coalition===&lt;br /&gt;
In the Campaigns of the Coalition you can play as [[Austria (NTW Faction)|Austria]], [[Great Britain (NTW Faction)|Great Britain]], [[Prussia (NTW Faction)|Prussia]] and [[Russia (NTW Faction)|Russia]]. The theme of the campaign is you must cut down the French Conquest by gathering trade, securing alliances and invading enemy territory. Your capital is Berlin.&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
Capture and hold 25 regions by the end of December 1813, including: &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hannover&#039;&#039;&#039;, &#039;&#039;&#039;Baden-Wuttemberg&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Silesia&#039;&#039;&#039;, &#039;&#039;&#039;Frisia&#039;&#039;&#039;, &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, &#039;&#039;&#039;Bohemia&#039;&#039;&#039;, &#039;&#039;&#039;Hessen-Kassel&#039;&#039;&#039;, &#039;&#039;&#039;Saxony &amp;amp; Thinguria&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Denmark&#039;&#039;&#039;, &#039;&#039;&#039;Russia&#039;&#039;&#039;, &#039;&#039;&#039;Sweden&#039;&#039;&#039; and &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestant&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Freidrich Wilhelm III&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 11467829&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Rich&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sublime&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 6000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Georg Friedrich Hegel &#039;&#039;&#039;(Brandenburg)&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Immanuel Steiglitz &#039;&#039;&#039;(Greater Poland)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====Berlin, Brandenburg=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Magistrate, Cantonment, Cannon Foundry, Theatre&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1684771&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Potsdam&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Madgeburg&#039;&#039;&#039; (College), &#039;&#039;&#039;Kustrin&#039;&#039;&#039; (Market), &#039;&#039;&#039;Prenzlau Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Wolfsburg Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Pritzwalk Pastures&#039;&#039;&#039; (Stables)&lt;br /&gt;
==Units==&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rocket_Troop_(ETW_Unit)&amp;diff=31566</id>
		<title>Rocket Troop (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rocket_Troop_(ETW_Unit)&amp;diff=31566"/>
		<updated>2010-10-11T21:11:50Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[File:Rocket.jpg]]|Class=Fixed Artillery|Men=24|Guns=4|Recruitable From=Engineer School|Region=Worldwide|Recruitment Cost=1040|Upkeep Cost=260|Technology Needed=Explosive Rockets}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
These iron tubes filled with gunpowder propellant are fired in large volleys; the noise alone could be somewhat unnerving. Each rocket is laid in an angled launcher, and it is the job of the artilleryman to correctly judge the angle of launch to drop the rockets in the middle of the enemy. He also needs to take into account wind, as the long tails of the rockets can mean they are blown off course. The least dangerous rockets are tipped with a large spear point, but explosive heads are also fitted.&lt;br /&gt;
&lt;br /&gt;
Historically, it was the Indian war rockets used by Tippu Sultan of Mysore that introduced Europeans to the concept. The experience was not a pleasant one. The British copied these weapons as the Congreve rocket system, and used them aboard ships as well as on land. A rocket troop was present at the final defeat of Napoleon at Waterloo in 1815, although accounts of their effectiveness vary. Congreve’s system even included illumination rounds to light up the battlefield!&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Austria (ETW Faction)|Austria]]&lt;br /&gt;
*[[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[United Provinces (ETW Faction)|United Provinces]]&lt;br /&gt;
[[Category:Fixed Artillery]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=24-lber_Howitzer_Foot_Artillery_(ETW_Unit)&amp;diff=31565</id>
		<title>24-lber Howitzer Foot Artillery (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=24-lber_Howitzer_Foot_Artillery_(ETW_Unit)&amp;diff=31565"/>
		<updated>2010-10-11T21:11:00Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[File:24_howitzer.jpg]]|Class=Artillery|Men=24|Guns=4|Recruitable From=Ordinance Board|Region=Worldwide|Recruitment Cost=650|Upkeep Cost=160|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Howitzers fall somewhere between guns and mortars, the other main artillery types. They have a limited mobility, like guns. Like mortars, they do not fire straight at the target, but send shots high into the air to plunge down on a target (and over anything in the way). By angling the barrel and changing the propellant charge used, howitzers have an impressive flexibility in shell trajectories. Experienced crews can lob explosive shells and incendiary rounds with great accuracy into a “beaten zone”, making life utterly miserable and very short for anyone within it. In close action, they can fire canister rounds directly into enemy formations, like giant sawed-off shotguns.&lt;br /&gt;
&lt;br /&gt;
The term foot artillery applies because the gunners walk into battle alongside the draft animals. Like all artillery, the rating of these howitzers refers to the nominal weight of shot fired; loading the heavier pieces made for strong gunners!&lt;br /&gt;
&lt;br /&gt;
Historically, howitzers – like many other artillery pieces – were far from standardized weapons in the 18th Century. Shells and spare parts made in one foundry did not always fit another foundry’s pieces, even if the caliber was nominally identical and the two guns were part of the same battery in the field. It took a good deal of effort and argument to get foundries to standardize barrels and ancillary equipment, even in a single country.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[United Provinces (ETW Faction)|United Provinces]]&lt;br /&gt;
[[Category:Artillery]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=6-lber_Horse_Artillery_(ETW_Unit)&amp;diff=31564</id>
		<title>6-lber Horse Artillery (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=6-lber_Horse_Artillery_(ETW_Unit)&amp;diff=31564"/>
		<updated>2010-10-11T21:10:02Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[File:6_horse.jpg]]|Class=Horse Artillery|Men=12|Guns=4|Recruitable From=Great Arsenal|Region=Worldwide|Recruitment Cost=870|Upkeep Cost=210|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Horse artillery units are distinguished from other types of artillery forces because everyone rides into battle: drivers ride the horses, while gun crews are often given seats on the gun limbers. The cannons assigned to horse artillery units usually fire relatively small caliber rounds although, as always, the weight of shot is used to designate different horse artillery types. The weight of fire is considered to be less important than the speed with which it can be moved to a firing position, deployed, and then removed to a new site. This is what gives horse artillery its appeal to generals: the ability to rapidly give fire from almost anywhere on the battlefield. Horse artillery can be used as a flexible reserve, or to exploit a weakness in an enemy line.&lt;br /&gt;
&lt;br /&gt;
Historically, in many countries horse artillery developed a cavalry-like air of being an elite force. This attitude is entirely understandable. Dragging heavy artillery pieces across country at the gallop is an inherently dangerous thing to do, even without people shooting at you!&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[United Provinces (ETW Faction)|United Provinces]]&lt;br /&gt;
[[Category:Horse Artillery]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=24-lber_Foot_Artillery_(ETW_Unit)&amp;diff=31563</id>
		<title>24-lber Foot Artillery (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=24-lber_Foot_Artillery_(ETW_Unit)&amp;diff=31563"/>
		<updated>2010-10-11T21:09:01Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[File:24_foot.jpg]]|Class=Artillery|Men=24|Guns=4|Recruitable From=Engineer School|Region=Worldwide|Recruitment Cost=890|Upkeep Cost=220|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Despite the name, foot artillery batteries are towed by horses, not men. The artillerymen march alongside their pieces. All guns are smooth-bore, and rated by the size or weight of solid projectile that they fire: a 12-pounder is so called because it hurls a cannonball weighing 12 pounds towards the enemy! It may not do so very accurately, as the casting of barrels and balls means that there is inevitably a gap (wind-age) between a shot and the barrel sides. This means that a cannonball rattles down the barrel when fired, leading to an inherent inaccuracy. As technology advances, other types of ammunition can be fired.&lt;br /&gt;
&lt;br /&gt;
Historically, there was limited standardization between guns, even in the same battery. Parts from one gun would not always fit a sister piece. A gunner would know the quirks of his own weapon intimately. Cunningly, the French attempted to develop a system of interchangeable components for all their guns and field equipment. Jean Baptiste Vaquette de Gribeauval (1715-1789), the inspector of artillery, tried but he wasn’t entirely successful. Even after he had finished there were still more than 20 different types of wheel in use!&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[United Provinces (ETW Faction)|United Provinces]]&lt;br /&gt;
[[Category:Artillery]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=24-lber_Foot_Artillery_(ETW_Unit)&amp;diff=31562</id>
		<title>24-lber Foot Artillery (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=24-lber_Foot_Artillery_(ETW_Unit)&amp;diff=31562"/>
		<updated>2010-10-11T21:08:50Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[File:24_foot.jpg]]|Class=Artillery|Men=24|Guns=4|Recruitable From=Engineer School|Region=Worldwide|Recruitment Cost=890|Upkeep Cost=220|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Despite the name, foot artillery batteries are towed by horses, not men. The artillerymen march alongside their pieces. All guns are smooth-bore, and rated by the size or weight of solid projectile that they fire: a 12-pounder is so called because it hurls a cannonball weighing 12 pounds towards the enemy! It may not do so very accurately, as the casting of barrels and balls means that there is inevitably a gap (wind-age) between a shot and the barrel sides. This means that a cannonball rattles down the barrel when fired, leading to an inherent inaccuracy. As technology advances, other types of ammunition can be fired.&lt;br /&gt;
&lt;br /&gt;
Historically, there was limited standardization between guns, even in the same battery. Parts from one gun would not always fit a sister piece. A gunner would know the quirks of his own weapon intimately. Cunningly, the French attempted to develop a system of interchangeable components for all their guns and field equipment. Jean Baptiste Vaquette de Gribeauval (1715-1789), the inspector of artillery, tried but he wasn’t entirely successful. Even after he had finished there were still more than 20 different types of wheel in use!&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[United Provinces (ETW Faction)|United Provinces&lt;br /&gt;
[[Category:Artillery]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Puckle_Guns_(ETW_Unit)&amp;diff=31561</id>
		<title>Puckle Guns (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Puckle_Guns_(ETW_Unit)&amp;diff=31561"/>
		<updated>2010-10-11T21:07:57Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[File:puckle.jpg]]|Class=Artillery|Men=24|Guns=4|Recruitable From=Ordinance Board|Region=Worldwide|Recruitment Cost=1140|Upkeep Cost=280|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
It achieves its rapid-fire capability by using pre-loaded breech chambers that are rotated into line with the barrel, fired and then a new chamber is positioned for the next shot. All this is achieved mechanically, by the operator revolving a handle at the back of the piece. As long as loaded magazines are available for the piece, a puckle gun can be kept in rapid fire action!&lt;br /&gt;
&lt;br /&gt;
Historically, James Puckle’s “defence gun” was not a huge success, partly because the engineering of 1718 simply wasn&#039;t up to the task of producing components with fine tolerances. His gun had promise, though, as it could fire shots around three times faster than a well-trained fusilier. One odd feature of the design was the two versions offered to potential customers: a round barrel fired conventional bullets for shooting at Christian (but not Protestant) enemies, while a second barrel was offered that fired square bullets (that allegedly did more damage) for use against Turks and similar unwelcome infidels. The British Royal Navy never bought any, and other users were equally reluctant to part with their money. Puckle’s career as a gunsmith ended in failure for him and his investors.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[United Provinces (ETW Faction)|United Provinces]]&lt;br /&gt;
[[Category:Artillery]]&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
The Puckle Gun is most effective at close range, since at longer ranges many shots don&#039;t hit the target. It is useful for repelling a cavary charge, if you get the timing right.&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=4-inch_Mortar_Battery_(ETW_Unit)&amp;diff=31560</id>
		<title>4-inch Mortar Battery (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=4-inch_Mortar_Battery_(ETW_Unit)&amp;diff=31560"/>
		<updated>2010-10-11T21:06:40Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[File:Mortar.jpg]]|Class=Fixed Artillery|Men=24|Guns=4|Recruitable From=Gunnery School|Region=Worldwide|Recruitment Cost=950|Upkeep Cost=230|Technology Needed=Explosive Shells}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
To the uneducated eye, a mortar looks like a large, stumpy cooking pot, set at an angle in a heavy wooden frame. Indeed, the weapon’s name may even have come from its similarity to the mortars used to grind spices. Mortars use indirect fire, firing their shells high into the air to plunge down on enemy positions. This makes them ideal for use in siege warfare.&lt;br /&gt;
&lt;br /&gt;
Unlike a howitzer, a mortar uses a fixed, and relatively small, charge of gunpowder to propel its shell. Range is adjusted by changing the angle of fire; accuracy is subject to winds and weather, thanks to the flight path. There is also a practical minimum range to mortar fire: no artilleryman is going to drop a shell so close that he will be caught in the blast. Their size, expressed in terms of the diameter of shell they fire, indicates their destructiveness.&lt;br /&gt;
&lt;br /&gt;
Mortars have returned to favor with armies since the First World War. Modern designs, based on the British Stokes trench mortar, come in many sizes. Most can fire shells with proximity fuses as anti-personnel rounds. The larger examples can fire sophisticated “smart” munitions that guide themselves onto targets.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Austria (ETW Faction)|Austria]]&lt;br /&gt;
*[[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[United Provinces (ETW Faction)|United Provinces]]&lt;br /&gt;
[[Category:Fixed Artillery]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=12-lber_Howitzer_Foot_Artillery_(ETW_Unit)&amp;diff=31559</id>
		<title>12-lber Howitzer Foot Artillery (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=12-lber_Howitzer_Foot_Artillery_(ETW_Unit)&amp;diff=31559"/>
		<updated>2010-10-11T21:05:48Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[File:12_howitzer.jpg]]|Class=Artillery|Men=24|Guns=4|Recruitable From=Military Governor&#039;s Barracks, Great Arsenal|Region=Worldwide|Recruitment Cost=630|Upkeep Cost=150|Technology Needed=Explosive Shells}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Howitzers fall somewhere between guns and mortars, the other main artillery types. They have a limited mobility, like guns. Like mortars, they do not fire straight at the target, but send shots high into the air to plunge down on a target (and over anything in the way). By angling the barrel and changing the propellant charge used, howitzers have an impressive flexibility in shell trajectories. Experienced crews can lob explosive shells and incendiary rounds with great accuracy into a “beaten zone”, making life utterly miserable and very short for anyone within it. In close action, they can fire canister rounds directly into enemy formations, like giant sawed-off shotguns.&lt;br /&gt;
&lt;br /&gt;
The term foot artillery applies because the gunners walk into battle alongside the draft animals. Like all artillery, the rating of these howitzers refers to the nominal weight of shot fired; loading the heavier pieces made for strong gunners!&lt;br /&gt;
&lt;br /&gt;
Historically, howitzers – like many other artillery pieces – were far from standardized weapons in the 18th Century. Shells and spare parts made in one foundry did not always fit another foundry’s pieces, even if the caliber was nominally identical and the two guns were part of the same battery in the field. It took a good deal of effort and argument to get foundries to standardize barrels and ancillary equipment, even in a single country.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[United Provinces (ETW Faction)|United Provinces]]&lt;br /&gt;
[[Category:Artillery]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=3-lber_Horse_Artillery_(ETW_Unit)&amp;diff=31558</id>
		<title>3-lber Horse Artillery (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=3-lber_Horse_Artillery_(ETW_Unit)&amp;diff=31558"/>
		<updated>2010-10-11T21:04:55Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[File:3_horse.jpg]]|Class=Horse Artillery|Men=12|Guns=4|Recruitable From=Military Governor&#039;s Barracks|Region=Worldwide|Recruitment Cost=850|Upkeep Cost=210|Technology Needed=Explosive Shells}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Horse artillery units are distinguished from other types of artillery forces because everyone rides into battle: drivers ride the horses, while gun crews are often given seats on the gun limbers. The cannons assigned to horse artillery units usually fire relatively small calibre rounds although, as always, the weight of shot is used to designate different horse artillery types. The weight of fire is considered to be less important than the speed with which it can be moved to a firing position, deployed, and then removed to a new site. This is what gives horse artillery its appeal to generals: the ability to rapidly give fire from almost anywhere on the battlefield. Horse artillery can be used as a flexible reserve, or to exploit a weakness in an enemy line.&lt;br /&gt;
&lt;br /&gt;
Historically, in many countries horse artillery developed a cavalry-like air of being an elite force. This attitude is entirely understandable. Dragging heavy artillery pieces across country at the gallop is an inherently dangerous thing to do, even without people shooting at you!&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[United Provinces (ETW Faction)|United Provinces]]&lt;br /&gt;
[[Category:Horse Artillery]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=United_Provinces_(ETW_Faction)&amp;diff=31557</id>
		<title>United Provinces (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=United_Provinces_(ETW_Faction)&amp;diff=31557"/>
		<updated>2010-10-11T21:04:00Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Artillery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Dutch_flag.jpg|250px]]|Name=United Provinces|Game=[[Empire: Total War]]|Religion=[[Protestant]]|Culture=European}} &lt;br /&gt;
&lt;br /&gt;
The United Provinces are one of the 11 playable nations in Empire: Total War&#039;s Grand Campaign. They are considered a major faction in the game.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The United Provinces, also known as the Netherlands or Holland, had been under [[Spain (ETW Faction)|Spanish]] rule for quite some time. However, they eventually declared their independence and defended it with blood and steel. At the beginning of the 18th century, the country is now an independant republic and no longer under Spanish dominance. While their former rulers still hold the region of Flanders to the south, the Netherlands have successfully established themselves amongst the other European powers. The young republic has already become a centre of trade and mercantilism. Dutch trade ships reach every corner of the world and bring the riches of Asia, Africa and America to the European customers. Furthermore, the Dutch have already founded several colonies, ranging from Dutch Guyana in South America to Sri Lanka and possessions in Indonesia.  &lt;br /&gt;
&lt;br /&gt;
However, Holland is surrounded by powerful adversaries. Spain is still bitter about the defeat and wants to reclaim its old province. On top of that, Spain&#039;s ally [[France (ETW Faction)|France]] is expanding rapidly and the small republic might seem to be easy prey. In Germany, the smaller states but also kingdoms like [[Prussia (ETW Faction)|Prussia]] and [[Austria (ETW Faction)|Austria]] want to increase their territory and the United Provinces might become a target sooner or later. In India, expansion might be hard for the Dutch since both the [[Marathas (ETW Faction)|Maratha Confederacy]] and the Mughal Empire are rather powerful. And in America, the Netherlands have to face many already established colonial empires. &lt;br /&gt;
&lt;br /&gt;
Will the small, rich republic be able to overcome its disadvantages? Can traders become the rulers of the known world?&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
The United Provinces start with the Netherlands in the European theatre, Curaçao and Dutch Guyana in the American theatre and Ceylon in the Indian theatre. They also begin with a trade fleet in the East Indies trade theatre. The Dutch start allied to Great Britain and Austria. They also start with trade agreements with the Mughal Empire, the Maratha Confederacy and Great Britain.&lt;br /&gt;
Good starting moves for the Dutch are to consolidate control of Flanders - under Spanish Rule - and either Westphalia to the South or Hannover to the East. This will give the Dutch a strong hold over Northern Europe. Wiping out the French by taking Paris early is also a good plan, and allows the Dutch forces in the Carribean and Southern America to take French colonies without being too worried about the situation back home in Europe.&lt;br /&gt;
Expansion in India is also a lucrative idea, and taking Southern India - especially Mysore - will help fund the expansion in other theatres which do not make as much money as this one. Another easy way of generating funds quickly is to send fleets of Fluyts - the special Dutch trading ship - to either Brazil or the Ivory Coast. This will bring in an awful lot of money to help fund exapansion.&lt;br /&gt;
The Dutch have a hard starting position at first glance, but a closer inspection shows that a careful choice of alliances can assure the Dutch easy conquest and easy financial gain.&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short Campaign&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Capture and hold 15 regions by the end of the year 1750, including: &#039;&#039;&#039;Ceylon&#039;&#039;&#039;, &#039;&#039;&#039;Curaçao&#039;&#039;&#039;, &#039;&#039;&#039;French Guyana&#039;&#039;&#039;, &#039;&#039;&#039;New Andalusia&#039;&#039;&#039;, &#039;&#039;&#039;Dutch Guyana&#039;&#039;&#039;, &#039;&#039;&#039;Carnatica&#039;&#039;&#039;, &#039;&#039;&#039;Flanders&#039;&#039;&#039;, &#039;&#039;&#039;New York&#039;&#039;&#039;, and &#039;&#039;&#039;the Netherlands&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long Campaign&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Capture and hold 25 regions by the end of the year 1799 including: &#039;&#039;&#039;Ceylon&#039;&#039;&#039;, &#039;&#039;&#039;Curaçao&#039;&#039;&#039;, &#039;&#039;&#039;French Guyana&#039;&#039;&#039;, &#039;&#039;&#039;New Andalusia&#039;&#039;&#039;, &#039;&#039;&#039;Dutch Guyana&#039;&#039;&#039;, &#039;&#039;&#039;Carnatica&#039;&#039;&#039;, &#039;&#039;&#039;Flanders&#039;&#039;&#039;, &#039;&#039;&#039;New York&#039;&#039;&#039;, &#039;&#039;&#039;the Netherlands&#039;&#039;&#039;, &#039;&#039;&#039;Bijapur&#039;&#039;&#039;, &#039;&#039;&#039;Mysore&#039;&#039;&#039;, and &#039;&#039;&#039;Goa&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World Domination&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Capture and hold 40 regions by the end of the year 1799, including: &#039;&#039;&#039;the Netherlands&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Basics at start===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Austria&#039;&#039;&#039;, &#039;&#039;&#039;Great Britain&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Great Britain&#039;&#039;&#039;, &#039;&#039;&#039;Maratha Confederacy&#039;&#039;&#039;, &#039;&#039;&#039;Mughal Empire&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Barbary States&#039;&#039;&#039;, &#039;&#039;&#039;Pirates&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestant&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Republic&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Willem (President)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 2,137,943&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Affluent&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Moderate&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 7500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Technology&#039;&#039;&#039;&amp;lt;/u&amp;gt; - None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Missionaries&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Jeroen Grasdyke (&#039;&#039;&#039;Ceylon&#039;&#039;&#039;)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Willem Ganesvoort (&#039;&#039;&#039;Flanders&#039;&#039;&#039;)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Willem’s Gravesande (&#039;&#039;&#039;The Netherlands&#039;&#039;&#039;)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Generals&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Hendrick van Nassau-Ouwerkerk (&#039;&#039;&#039;The Netherlands&#039;&#039;&#039;), Christiaan van Waldeck (&#039;&#039;&#039;Amsterdam&#039;&#039;&#039;), Joord Coster (&#039;&#039;&#039;Trincomalee&#039;&#039;&#039;)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Admirals&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Philips van Almonde (&#039;&#039;&#039;North Sea&#039;&#039;&#039;), Gerard Callenburgh (&#039;&#039;&#039;Caribbean Sea&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Europe Theatre====&lt;br /&gt;
&lt;br /&gt;
=====Amsterdam, The Netherlands=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Barracks, State Capitol, Conservatorium, Admiralty, Cannon Foundry, Settlement Fortifications&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1,890,682&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 2550&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestantism 95.0%, Catholicism 5.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Leeuwarden Farmland&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Emmen Farmland&#039;&#039;&#039; (Tenanted Farms), &#039;&#039;&#039;Den Haag&#039;&#039;&#039; (Weaver’s Cottage), &#039;&#039;&#039;Rotterdam&#039;&#039;&#039; (Commercial Port), &#039;&#039;&#039;Utrecht&#039;&#039;&#039; (School)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
&lt;br /&gt;
====India Theatre====&lt;br /&gt;
&lt;br /&gt;
=====Trincomalee, Ceylon=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Army Encampment, Magistrate&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Not Developed&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 239,114&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 873&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestantism 0.0%, Catholicism 30.0%, Hinduism 35.0%, Buddhism 35.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Anamaduwa Wetlands&#039;&#039;&#039; (Rice Paddies), &#039;&#039;&#039;Ratnapura Mines&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Kandy&#039;&#039;&#039; (Craft Workshop Weavers), &#039;&#039;&#039;Colombo&#039;&#039;&#039; (Trading Port)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Plantations&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Dimbula Plantations&#039;&#039;&#039; (Small Tea Plantation)&lt;br /&gt;
&lt;br /&gt;
====America Theatre====&lt;br /&gt;
&lt;br /&gt;
=====Punda, Curacao=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Building&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Military Governor’s Barracks&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Not Developed&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 5,092&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 612&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestantism 95.0%, Animism 5.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Kralendijk&#039;&#039;&#039; (Craft Workshops Weavers), &#039;&#039;&#039;Otrobanda&#039;&#039;&#039; (Trading Port)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Plantations&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Aruba&#039;&#039;&#039; (Small Sugar Plantation)&lt;br /&gt;
&lt;br /&gt;
=====Paramaribo, Dutch Guyana=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Building&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Magistrate&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Not Developed&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 3,055&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 2793&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestantism 80.0%, Animism 20.0%&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Yuruan Mines&#039;&#039;&#039; (Open Gem Pit), &#039;&#039;&#039;Paranam Mines&#039;&#039;&#039; (Gold Mine), &#039;&#039;&#039;Moengo Forests&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Demarara&#039;&#039;&#039; (Trading Port)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Later Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Plantations&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Groningen&#039;&#039;&#039; (Small Sugar Plantation)&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[Sakers (ETW Unit)|Sakers]]&lt;br /&gt;
*[[Demi-Cannons (ETW Unit)|Demi-Cannons]]&lt;br /&gt;
*[[12-lber Foot Artillery (ETW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
*[[3-lber Horse Artillery (ETW Unit)|3-lber Horse Artillery]]&lt;br /&gt;
*[[12-lber Howitzer Foot Artillery (ETW Unit)|12-lber Howitzer Foot Artillery]]&lt;br /&gt;
*[[4-inch Mortar Battery (ETW Unit)|4-inch Mortar Battery]]&lt;br /&gt;
*[[Puckle Guns (ETW Unit)|Puckle Guns]]&lt;br /&gt;
*[[24-lber Foot Artillery (ETW Unit)|24-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (ETW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[24-lber Howitzer Foot Artillery (ETW Unit)|24-lber Howitzer Foot Artillery]]&lt;br /&gt;
*[[Rocket Troop (ETW Unit)|Rocket Troop]]&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Swiss Infantry (ETW Unit)|Swiss Infantry]]&lt;br /&gt;
*[[Scots (ETW Unit)|Scots]]&lt;br /&gt;
*[[Grenadiers (ETW Unit)|Grenadiers]]&lt;br /&gt;
*[[Line Infantry (ETW Unit)|Line Infantry]]&lt;br /&gt;
*[[Conscripts (ETW Unit)|Conscripts]]&lt;br /&gt;
*[[Militia (ETW Unit)|Militia]]&lt;br /&gt;
*[[V.O.C. Infantry (ETW Unit)|V.O.C. Infantry]]&lt;br /&gt;
*[[Sepoys (ETW Unit)|Sepoys]]&lt;br /&gt;
*[[Colonial Militia (ETW Unit)|Colonial Militia]]&lt;br /&gt;
*[[Native Musketmen Auxiliary (ETW Unit)|Native Musketmen Auxiliary]]&lt;br /&gt;
*[[Colonial Line Infantry (ETW Unit)|Colonial Line Infantry]]&lt;br /&gt;
*[[Native Bowmen Auxiliary (ETW Unit)|Native Bowmen Auxiliary]]&lt;br /&gt;
*[[Native Warrior Auxiliary (ETW Unit)|Native Warrior Auxiliary]]&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Regiment of Horse (ETW Unit)|Regiment of Horse]]&lt;br /&gt;
*[[Hussars (ETW Unit)|Hussars]]&lt;br /&gt;
*[[Dragoons (ETW Unit)|Dragoons]]&lt;br /&gt;
*[[V.O.C. Cavalry (ETW Unit)|V.O.C. Cavalry]]&lt;br /&gt;
*[[Colonial Dragoons (ETW Unit)|Colonial Dragoons]]&lt;br /&gt;
*[[Mounted Tribal Auxiliary (ETW Unit)|Mounted Tribal Auxiliary]]&lt;br /&gt;
===Navy===&lt;br /&gt;
====Trading====&lt;br /&gt;
*[[Fluyt (ETW Unit)|Fluyt]]&lt;br /&gt;
*[[Indianman (ETW Unit)|Indianman]]&lt;br /&gt;
====Warships====&lt;br /&gt;
*[[Brig (ETW Unit)|Brig]]&lt;br /&gt;
*[[Sloop (ETW Unit)|Sloop]]&lt;br /&gt;
*[[Sixth Rate (ETW Unit)|Sixth Rate]]&lt;br /&gt;
&lt;br /&gt;
===Special Units===&lt;br /&gt;
&lt;br /&gt;
The Dutch special units are the Fluyt - a heavily armed trading vessel comparable to a fifth rate ship - and the V.O.C. Infantrymen and Cavalrymen in the India theater. These are independent soldiers who are comparable to Line Infantry or Colonial Line Infantry in the other two theatres of war.&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Apachean_Tribes_(M2TW:K_Faction)&amp;diff=31465</id>
		<title>The Apachean Tribes (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Apachean_Tribes_(M2TW:K_Faction)&amp;diff=31465"/>
		<updated>2010-10-09T17:42:30Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
== Starting Postion ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Northern part of the map in Apachean Camp. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*Apachean Scout&lt;br /&gt;
*Apachean Brave&lt;br /&gt;
*Onde&#039;s Men&lt;br /&gt;
*Medicine Man&lt;br /&gt;
*War Chief&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*Mounted Apache&lt;br /&gt;
*Mounted Thunder Brave&lt;br /&gt;
===Missile Infantry===&lt;br /&gt;
*Rabbit Boys&lt;br /&gt;
*Dog Soldiers&lt;br /&gt;
*Koitsenko&lt;br /&gt;
*Thunder Brave&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
A good strategy with the Apache is to immediately call a warpath on one of the furthermost eastern settlements (such as Alibamu or those in Florida). While on the warpath you should conquer every rebel settlement you pass. By the end of the Warpath, you should have most of north America under your leadership. Following the warpath (or during it) you should capture all the rebel settlements between you and the Chichimeca. Once this is done, you should prepare some warriors on your borders and invade the Chichimec tribes. Meanwhile you should send a diplomat down into the heart of Mexico and get as much map information as you can from other factions in exchange for alliances and trade rights. In the east of your domain you should build some hefty armies as a defense against the inevitable French invasions. Once you defeat the French, you can train Cavalry and gunpowder units, and after conquering the Chichimeca you may start attacking some of the mesoamerican tribes with your armies. Be sure to bring some cavalry and gunners in the assault.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Mayans_(M2TW:K_Faction)&amp;diff=31464</id>
		<title>The Mayans (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Mayans_(M2TW:K_Faction)&amp;diff=31464"/>
		<updated>2010-10-09T17:39:10Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Units */&lt;/p&gt;
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&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
== Starting Position ==&lt;br /&gt;
The Mayans control the Yucatan Peninsula and parts of Central America. They begin the game somewhat isolated from the other factions which will give you time to gather strength before you decide to attack. Before dealing with any rival factions, however, it would be a good idea to take as much land from the surrounding rebels as possible. &lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*Peasants&lt;br /&gt;
*Al Holpop Militia&lt;br /&gt;
*Batab Militia&lt;br /&gt;
*Nacom Warriors&lt;br /&gt;
*Jaguar Warriors&lt;br /&gt;
*Temple Guard&lt;br /&gt;
*Priests of Kulkulcan&lt;br /&gt;
*Supreme War Captain&lt;br /&gt;
===Missile Infantry===&lt;br /&gt;
*Mayan Archers&lt;br /&gt;
*Mayan Javelinmen&lt;br /&gt;
*Holkans&lt;br /&gt;
*Hornet Throwers&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Brave,Zealous, Vast in Numbers &lt;br /&gt;
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== Weaknesses == &lt;br /&gt;
Completely lacking in armour and weapon technology&lt;br /&gt;
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[[Category:M2TW Kingdoms Factions]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Novgorod_(M2TW:K_Faction)&amp;diff=31463</id>
		<title>Novgorod (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Novgorod_(M2TW:K_Faction)&amp;diff=31463"/>
		<updated>2010-10-09T17:32:37Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Units */&lt;/p&gt;
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&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
Novgorod is mostly identical to Russia in the original game. It starts with some provinces around Novgorod and an excellent general for leader, Alexander Nevski.&lt;br /&gt;
&lt;br /&gt;
It is in a tough starting position, with the Teutonic Order to the west, the Danes to the north and the Mongols down south, the only side that you have protection on is the Eastern border, which is the map limit.&lt;br /&gt;
The best way to start the campaign would be to use the large garrisons in Novgorod and Smolensk to take the smaller cities around your starting territory.&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*Peasants&lt;br /&gt;
*Spearmen&lt;br /&gt;
*Dismounted Boyar Sons&lt;br /&gt;
*Woodsmen&lt;br /&gt;
*Berediche Axemen&lt;br /&gt;
*Spear Militia&lt;br /&gt;
*Dismounted Druzhina&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*Early General&#039;s Bodyguard&lt;br /&gt;
*Kazaks&lt;br /&gt;
*Dvor Cavalry&lt;br /&gt;
*Cavalry Militia&lt;br /&gt;
*Late General&#039;s Bodyguard&lt;br /&gt;
*Boyar Sons&lt;br /&gt;
*Druzhina&lt;br /&gt;
*Tsar&#039;s Guard&lt;br /&gt;
*Cossack Cavalry&lt;br /&gt;
===Missile Infantry===&lt;br /&gt;
*Crossbow Militia&lt;br /&gt;
*Cossack Musketeers&lt;br /&gt;
*Archer Militia&lt;br /&gt;
*Arquebusiers&lt;br /&gt;
*Peasant Archers&lt;br /&gt;
*Dismounted Dvor&lt;br /&gt;
===Artillery===&lt;br /&gt;
*Trebuchet&lt;br /&gt;
*Cannon&lt;br /&gt;
*Ballista&lt;br /&gt;
*Bombard&lt;br /&gt;
*Basilisk&lt;br /&gt;
*Catapult&lt;br /&gt;
*Grand Bombard&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Egypt_(M2TW:K_Faction)&amp;diff=31462</id>
		<title>Egypt (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Egypt_(M2TW:K_Faction)&amp;diff=31462"/>
		<updated>2010-10-09T17:23:12Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Units */&lt;/p&gt;
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&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
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Egypt is a faction in the crusades sub-campaign of the [[Kingdoms]] expansion pack.&lt;br /&gt;
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==&#039;&#039;&#039;Starting Position&#039;&#039;&#039;==&lt;br /&gt;
Egypt starts in a relatively strong position at the start of the game. By being in the South west corner of the map the south and the east are protected and due to the lack of seaborne invasions the north is fairly well protected by the sea. The only significant enemy to begin with are the two crusader kingdoms who will be your main enemy throughout the campaign.You may come into problems though,as time goes on when the mongols arrive,they sweep across the map leaving a trail of rebel cities and all too often,they decide to settle down in the south west corner of the map cutting your victory dreams short.&lt;br /&gt;
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==&#039;&#039;&#039;Campaign Goal&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Short campaign goals&#039;&#039;&#039;: hold 15 regions, eliminate faction: Kingdom of Jerusalem.&lt;br /&gt;
&#039;&#039;&#039;Long campaign goals&#039;&#039;&#039;: hold 25 regions, including Cairo (30 turns), Constantinople (10 turns), Jerusalem (10 turns), Krak de Chavaliers (10 turns), Acre (10 turns). Eliminate faction: Kingdom of Jerusalem&lt;br /&gt;
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==&#039;&#039;&#039;Events&#039;&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Events of the Campaign&#039;&#039;&#039;&lt;br /&gt;
! Turn || Event || &lt;br /&gt;
|-&lt;br /&gt;
| 2  || Saladin’s Jihad || &lt;br /&gt;
|-&lt;br /&gt;
| 7-9 || 3rd Crusade Launched || &lt;br /&gt;
|-&lt;br /&gt;
| 9-11 ||King’s Crusade|| &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Barbarossa Launches Crusade || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||Emperor Barbarossa Drowns || &lt;br /&gt;
|-&lt;br /&gt;
|12 || 4th Crusade Called|| &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||Crusade Sacks Zara|| &lt;br /&gt;
|-&lt;br /&gt;
| 15-18 || 4th Crusade Arrives at Constantinople || &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Children’s Crusade|| &lt;br /&gt;
|-&lt;br /&gt;
| 36 || Rebellion in Egypt!|| &lt;br /&gt;
|-&lt;br /&gt;
| 38-40 ||Mamluk Uprising|| &lt;br /&gt;
|-&lt;br /&gt;
| 40-42|| A New Threat! || &lt;br /&gt;
|-&lt;br /&gt;
| 42-46 ||Alamut Surrenders|| &lt;br /&gt;
|-&lt;br /&gt;
|44-60 ||The Mongols Invade!|| &lt;br /&gt;
|-&lt;br /&gt;
| 54 ||A New Warrior Emerges|| &lt;br /&gt;
|-&lt;br /&gt;
| 56-58 || A New Turkish Hero || &lt;br /&gt;
|-&lt;br /&gt;
| 60-65 || A deadly new weapon|| &lt;br /&gt;
|-&lt;br /&gt;
| 66 || Earthquake in Alexandria!|| &lt;br /&gt;
|-&lt;br /&gt;
| 68 ||Friday 13th|| &lt;br /&gt;
|-&lt;br /&gt;
| 71|| Alexandria Suffers Again!|| &lt;br /&gt;
|-&lt;br /&gt;
| 88 ||Plague (Alexandria)|| &lt;br /&gt;
|-&lt;br /&gt;
|90||Plague (Ascalon, Jerusalem, Acre, Damascus, Homs, Aleppo)|| &lt;br /&gt;
|-&lt;br /&gt;
| 92||Plague (Antioch, Mosul, Baghdad)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==&#039;&#039;&#039;Heroes&#039;&#039;&#039;==&lt;br /&gt;
Egypt has two heroes, unlike other factions.  You start off with Saladin. He has a special ability that is called Righteousness of Faith and it is fairly straightforward. It locks all of your units&#039; morale to high for 30 seconds and after a while it can be used again. The other hero that Egypt gets is Beybays who arrives as part of the Mamluk Uprising with an army full of the various Mamluk units.&lt;br /&gt;
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==&#039;&#039;&#039;Strategy&#039;&#039;&#039;==  &lt;br /&gt;
&#039;&#039;&#039;Taken from frogbeasteggs guide&#039;&#039;&#039; &lt;br /&gt;
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Egypt’s campaign direction can, unfortunately, be summed up in one sentence which sounds like an excerpt from a guide to an adventure game. Head east, then head north, then head west. The actual journey is more interesting than that sounds, fortunately, but it’s a sad fact that after taking out Jerusalem and some rebel territories (east) your only option is to take on the eastern Turks, Antioch and more rebels (north), followed by the western Turks and Byzantium (west). &lt;br /&gt;
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The usual notes about starting money, the need to build an economy, and the cost of the historical general apply to Egypt as well. &lt;br /&gt;
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That’s the dull bit. Egypt’s real fun comes from its army. As in the main medieval campaign Egypt can do all sorts of things. All-cavalry mobile force? Yup. Heavy infantry supported by cavalry and archers? Yup. Mixed army? Yup. Cheap but intimidating army filled with large numbers of junky plebs? Yup. Experiment, try a little of everything. It will help the campaign pass more enjoyably than sticking with one type of army build the entire time. &lt;br /&gt;
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I find I love to have small 6-10 unit stacks comprised of Mamluks for patrolling and cleaning up rebel stack spawns. Speed and deadliness, what more could I ask for? Mamluks do not fare so well in auto-resolved battles though, so I usually have to command these forces every time. The practice at commanding horse archers is good for me. In a pinch these patrol forces can be bundled together to form field armies capable of hurting my enemies badly. &lt;br /&gt;
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For field battles a full stack comprising of ¾ missile cavalry and ¼ melee cavalry brings good results while retaining a mobility advantage. I used to sprinkle a couple of javelin cavalry  into this mix, however Kingdoms changed them so they will not skirmish unless you mod your game, so I no longer use javelin units. Fingers crossed the patch will change this back to how it used to be. Alternately I use a force that is half quality infantry and half cavalry, with the cavalry made up of nothing but Mamluks. I do love that unit: it’s a jack of all trades and doesn’t serve badly in any of its possible roles. It’s a reliable cavalry archer, decent in a melee, reasonably armoured, reasonably fast, and has solid morale.  &lt;br /&gt;
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When faced with a city I field Egypt’s full range of better quality infantry with minimal cavalry support. Siege engines are a must, a minimum of two catapults, so I can attack and occupy on the same turn I arrive. &lt;br /&gt;
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Variety. Only with Egypt do I field such a range of army types. With most factions I have one type, the balanced force with emphasis on heavy infantry and missiles. &lt;br /&gt;
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When fighting against the heavy armies of Jerusalem and Antioch your best strategy is mobility and range. Use horse archers to surround the enemy, shoot into them from all directions to cause damage and havoc, and pull back if they try to engage you. Mob any isolated units immediately. Remember that shield only give their bonus against missiles coming from the front, and that the bonus is reduced against missiles coming from the right. Your cavalry archers will cause more casualties if they shoot into the back or right flank of a unit. Moving units also suffer from slightly decreased shield protection. When dealing with all that armour you should use every edge you can to bypass it. Egypt has some good armour piercing melee units too. Use spearmen or similar replaceable units to hold your infantry line, and send in the axemen from the flanks to cause maximum pain. Knights are best dealt with via the old ‘lure, tire, mob’ tactic. Lure them into chasing some fast missile cavalry, stop and shoot at them whenever its safe to make sure they remain interested, and then when they are tired and isolated mob them with several of your own cavalry units. They won’t last long. &lt;br /&gt;
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Egypt has one final tool at its disposal: the jihad. I’m sure you are all familiar with how it works from the main game, so all I need to do is point out the shape of the map is ideally suited to jihad abuse. Declare one on a settlement at a sensible point (i.e. one you can get to via a straightish line of conquests) and you can reap the benefits like increased movement all the way along. As an added bonus you gain good traits for your generals by doing this&lt;br /&gt;
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==&#039;&#039;&#039;Alternate &#039;First turns&#039; Strategy&#039;&#039;&#039;== &lt;br /&gt;
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&#039;&#039;&#039;by Яome kb8 &#039;&#039;&#039;&lt;br /&gt;
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Egypt is primarily based in a perfect position blocked off by the left and south and only has to look to the north. It has good resources for merchants close by, good access to the sea and only way to expand. As we can see it starts at war with the Kingdoms of Jerusalem and Principality of Antioch, the former will be our main target for the duration of the first part of the campaign plan, and whom I will address in this guide.&lt;br /&gt;
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Our primary objective will be to destroy them and return the control of these lands to the Muslims. This will be done primarily with the strategy of enveloping them and pushing forward with human wave tactics while keeping up with momentum. Taking Jerusalem is the main short term goal and controlling the Mediterranean Sea as a long term objective to dominance.&lt;br /&gt;
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This guide will deal with the first part; the preparation to the invasion of Jerusalem, the invasion itself, and it’s aftermath of rebuilding and bracing ourselves for the arrival of the Third Crusade. It is a plan based around a Blitzkrieg style doctrine, which if done right, and well, can be very effective and advantageous. It will all be very quick and rapid with the aim of taking Jerusalem in less than 6 turns. Good luck, and may god be with you.&lt;br /&gt;
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(This guide is while playing on the difficulty of Normal/Normal and with the fog of war on)&lt;br /&gt;
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===1st turn===&lt;br /&gt;
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&#039;&#039;&#039;Operation Wrath of God: Preparations for holy war&#039;&#039;&#039;&lt;br /&gt;
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The first turn will mostly be an organisational one, which will aim to get the main mechanics into play and set the game up, as it were. The first move will be to move our various agents we start off with.&lt;br /&gt;
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# Firstly, move the merchant up to the gold east of Alia; controlling this gold brings a lot of income early on, up to 300 florins per gold resource and there are three.&lt;br /&gt;
# Next we need to prepare Palestine to our liking, which means making it Muslim. Send both imams (priests) to Jerusalem province in order to begin the conversions and keep Islamic presence there relatively high. It may be worth it to train a couple of new imams to send.&lt;br /&gt;
# Use the assassin in a sabotage attempt on Ascalon to train the assassin; alternatively you can use him to assassinate a rogue captain out for a walk around Jerusalem, once he is trained he will be a fantastic asset later on using him to kill family members, and maybe even Richard.&lt;br /&gt;
# Lastly, send the spy to scout enemy territory in Palestine and beyond so you know where the cities are, to better coordinate your troop movements.&lt;br /&gt;
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Once you get them moving around, it’s time to get the Military logistics organised. Don’t worry if you think the thought of an early invasion is too much, as in the next turn [turn 2] a Jihad is called by Saladin and two full stacks appear near Jerusalem. So lets get these guys organised.&lt;br /&gt;
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# Hazem Ibrahim; He is the general [check the name] just east of Cairo, add all the men from Al Suways city and start to move him towards the Sinai Peninsula, his main role in this plan is to take Alia, the city just east of Cairo beyond the fog. [Leave one or two units, unless you are prepared to reduce taxes to avoid unhappiness which is unlikely at this early point]&lt;br /&gt;
# Crown Prince Al Adil; He is the heir to the throne and is near to Dumyat castle, you need to take all the men from Dumyat [except for general Zein] and them to his force. As soon as you do that his first task will be to take Ascalon in the main attack.&lt;br /&gt;
# Saladin; This guy is the medieval hero and one of the best generals, who also comes with the special ability to stop all men routing in battle and raising their morale considerably. He is you best general therefore will lead the vanguard in the main attack formation towards Jerusalem; to set him up, all the men from Tanta [except 4 cavalry units] will join him and his entire army in Cairo. Move them all towards the Sinai desert.&lt;br /&gt;
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Those three armies [along with two new armies from the next turn] will initiate the first wave assault against Alia, Asclaon and Kerak with the reserve led by Saladin to take Jerusalem upon the aforementioned cities capture. Remember to also use fleet you start off with to blockade the port of Acre, every little helps and they only have one port to start with.&lt;br /&gt;
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A little more organisational aspects to save money from upkeep and lose useless men;&lt;br /&gt;
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# Alexandria; Disband all the men except General Medhat Hossmen and 2 dismounted Ghulam and 2 archers. You will need the general in the next turn so move him out towards the east, the Sinai.&lt;br /&gt;
# Tanta; Remember me telling you to keep 4 cavalry units in Tanta? This is so you can move 2 cavalry units from Tanta to Cairo to keep public order, allowing taxes to be raised.&lt;br /&gt;
# Siwa; Disband all men.&lt;br /&gt;
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In this first turn, economic activity should be kept to a minimum, but if you can spare the cash, building economic buildings does no harm.&lt;br /&gt;
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===2nd turn===&lt;br /&gt;
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On the second turn you will notice Saladin, the faction leader, will call a jihad. This makes two new almost full stacks appear in the eastern Sinai. It is now time to move up a little in the invasion plan and move to advanced organisation of armies.&lt;br /&gt;
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This is the first step in the rapid pre emptive attack, move Al Adil to attack and siege Ascalon. Ascalons purpose is for it to be used as a defence, defending Saladin during the siege of Jerusalem in the next few turns.&lt;br /&gt;
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Hazem Ibrahim will move to take Alia in the southern Sinai; this is normally a mission too, so we can kill two birds with one stone. Remember to exterminate all provinces taken as religious affiliation is a massive aspect of this mini-campaign and due to the fact we are going to rapidly conquer one city then move on to the next this is a necessity, unless you insist on having a good reputation.&lt;br /&gt;
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Saladin should move into the middle of the Sinai Peninsula in preparation for his move on Jerusalem.&lt;br /&gt;
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Two new stacks appear in the eastern Sinai, just south of Jerusalem. Remember two generals from before? Generals Medhat in Alexandria and Zein in Dumyat? Now is the time to move them to command the two new armies which have appeared as a result of the Jihad. Once they are commanded your aim will be to move them both to take Kerak, expect some normally heavy resistance, that’s why both are needed. This will come in the next couple of turns, as it takes time to get the generals there.&lt;br /&gt;
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Also it may be time to start developing the economy a little by building cheap economic buildings, this will come in greater parts later, with spare cash build farming/irrigation and other economic buildings in Cairo and Alexandria don’t worry about walls and men, the enemy won’t be able to get deep into Egypt with the numerous armies in the Sinai.&lt;br /&gt;
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Also don’t forget to keep scouting with the spy, and to keep killing captains and sabotaging buildings in order to build up the skill of the assassin to be used later. If you have extra funds, it may be a good idea to train some new merchants and priests to use up the rest of the gold and keep the conversion of Jerusalem and the surrounding areas going.&lt;br /&gt;
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===&#039;&#039;&#039;The Invasion; the initial first wave&#039;&#039;&#039;===&lt;br /&gt;
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It is now time, after getting all armies into position, to begin the first stage of the assault. After taking Alia with Hazem Ibrahim, exterminate them [meaning you don’t have to leave any units behind] and move him to his new role to patrol the Sinai [the area between Ascalon and Alia] looking for Crusaders who get past and try to slip through to Egypt, It may be a good idea to construct watchtowers.&lt;br /&gt;
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Use the two newly got Jihad Armies to advance towards and take Kerak, one to siege, and the other to back him up against other field armies. At this point Ascalon from earlier must also have been taken by now. Once Kerak and Ascalon are taken [and exterminated] remove the armies from them and have them back Saladin’s flanks as you move him into position to siege Jerusalem; Al adil in Ascalon to back up his left, and the Jihad Army under Ibrahim or Zein [whichever you want] to back his Right flank, as he takes Jerusalem.&lt;br /&gt;
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I may have written it in a few paragraphs, and it may seem quick turn wise, battle wise, it may not be. You must be ready to fight some battles, and expect heavy resistance. It really depends on the conditions and speed with which you get everything organised; when I did it, there was no garrison in Ascalon, and the enemy armies were stuck in Jerusalem and Kerak, allowing me to destroy them inside. I only had two big field battles and a couple of small ones.&lt;br /&gt;
Depending on how well you do in the sieges and battles, you can advance with Al Adil and the Jihad Armies to take Arsuf and Acre, then stay put, although this is a gamble you are best taking Arsuf [a Castle] and using it to defend Jerusalem [once captured]. If you have been slowed by defeat or simple manoeuvring, do not worry, the plan is designed to be quick but can be done slowly just slow down a bit and take your time but following the same stages, instructions and steps.&lt;br /&gt;
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If successful… by this point you should have Saladin and his army in Jerusalem, Zein in Kerak, Al Adil in Arsuf, and Medhat Hossman either in Acre, or in a fort just to the north East of Jerusalem [Or if you prefer to defend big cities instead of forts, put him in Ascalon]. Now you should bring up Hazem Ibrahim from the Sinai [remember him? the patroller] to the area between Jerusalem, Acre and Arsuf in anticipation for the 3rd Crusade and the arrival of Kind Richard.&lt;br /&gt;
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===&#039;&#039;&#039;Resolution, re arming, and the calm before the Storm&#039;&#039;&#039;===&lt;br /&gt;
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Now it’s time to look to our defences. If the rapid advance succeeded, then we should be in possession of Jerusalem, the all important capital and powerhouse of the Kingdom of Jerusalem, Ascalon, and an important castle in Kerak. [And if you advanced further Acre] That is at least three important cities, crippling their finances and their military ability, and if you killed some family members there political ability. This will buy some time to calm down a bit and letting the victories settle giving you the opportunity to replace dead men, train new units, advance your cities and improve your economy and your finances in preparation for further invasions and the defence of the first crusade.&lt;br /&gt;
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It may be time to get a peace deal with Jerusalem, a temporary peace don’t worry. It is normally difficult as they are hardcoded enemies, but if you dealt them a blow and maybe if you offer money it may buy you some valuable turns to reorganise and plan. The momentum is over, and things have slowed down to a halt, you need to reorganise, wait and repeal some sieges and assaults and get ready for a second wave and crippling counter attack.&lt;br /&gt;
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You should at this point to maximise economic gain and defences, make all settlements cities except for Kerak, Dumyat and Arsuf which are all in tactical and strategic places. A few permanent frosts on bridges and narrow areas won’t go amiss either. Build all barracks and unit buildings up in the castles of Kerak, Arsuf and Dumyat, these will produce your best units and valuable reinforcements in addition to brand new stacks once finances improve. The defences in Jerusalem [and if you took it Acre] should also be improved, as they will be under siege. After doing that start retraining damaged units and training up new units in Jerusalem, Kerak, Arsuf [and Acre if you took it] in preparation for the inevitable sieges.&lt;br /&gt;
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Disband all unneeded units back home in mainland Egypt, look at the percentage of happiness and try to get it with few units as possible and at least over 90%. In settlements which have free upkeep units, disband the non-free upkeep units to keep down costs.&lt;br /&gt;
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Now it’s time to heavily invest in and build up economy back home by building ports, farms, irrigation, land clearing, roads, markets, etc. everything possible. Your aim is now to gain finances to support new armies and build up your countries economic position leaving you in an easy position to repel the third crusade and any attacks while building up your forces, all the while the Turks, your allies, should be advancing against the Principality of Antioch. It is vital that you build up defences in Acre, Arsuf, Ascalon, Dumyat, Jerusalem, Kerak for the next stage.&lt;br /&gt;
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The next stage is the dreaded Third Crusade. Don&#039;t panic though, it&#039;s not a horde of enemy stacks it is just one or two with Richard the Lion heart an able general and some special Jerusalem units. If you captured the aforementioned cities, and crippled the economy of the Kingdom of Jerusalem as well built up your defences and barracks, then trained some new men. You will be fine. Aim to kill Richard in Battle, and it&#039;s best to use Saladin as he is your best general and has a special ability too. After you crush Richard and finish off the Kingdom of Jerusalem, the world is your oyster. You can choose to double team the Principality of Antioch taking all the Levant, or you can advance against the Byzantine Empire, after your Christian enemies are dead, perhaps it&#039;s time to defeat the only Islamic rival in the region and your one time allies, the Turks. &lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*Peasants&lt;br /&gt;
*Spear Militia&lt;br /&gt;
*Nubian Spearmen&lt;br /&gt;
*al&#039;Ashir Infantry&lt;br /&gt;
*Dismounted Arab Cavalry&lt;br /&gt;
*Khasseki&lt;br /&gt;
*Al Haqa Infantry&lt;br /&gt;
*Dismounted Ghulams&lt;br /&gt;
*Saracen Militia&lt;br /&gt;
*Tabardariyya&lt;br /&gt;
*Hashishim&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*Arab Cavalry&lt;br /&gt;
*Desert Cavalry&lt;br /&gt;
*Ghulams&lt;br /&gt;
*Mamluk Archers&lt;br /&gt;
*Royal Mamluks&lt;br /&gt;
*Sibyan al Khass&lt;br /&gt;
*Khassaki&lt;br /&gt;
*Bedouin Camel Riders&lt;br /&gt;
===Missile Infantry===&lt;br /&gt;
*Peasant Archers&lt;br /&gt;
*Archer Militia&lt;br /&gt;
*Kurdish Javelinmen&lt;br /&gt;
*Desert Archers&lt;br /&gt;
*Abid al Shira&lt;br /&gt;
*Naffatun&lt;br /&gt;
*Mamluk Handgunners&lt;br /&gt;
*Sudanese Gunners&lt;br /&gt;
===Artillery===&lt;br /&gt;
*Ballista&lt;br /&gt;
*Catapult&lt;br /&gt;
*Trebuchet&lt;br /&gt;
*Bombard&lt;br /&gt;
*Mangonel&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Egypt_(M2TW:K_Faction)&amp;diff=31461</id>
		<title>Egypt (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Egypt_(M2TW:K_Faction)&amp;diff=31461"/>
		<updated>2010-10-09T17:15:12Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
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Egypt is a faction in the crusades sub-campaign of the [[Kingdoms]] expansion pack.&lt;br /&gt;
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==&#039;&#039;&#039;Starting Position&#039;&#039;&#039;==&lt;br /&gt;
Egypt starts in a relatively strong position at the start of the game. By being in the South west corner of the map the south and the east are protected and due to the lack of seaborne invasions the north is fairly well protected by the sea. The only significant enemy to begin with are the two crusader kingdoms who will be your main enemy throughout the campaign.You may come into problems though,as time goes on when the mongols arrive,they sweep across the map leaving a trail of rebel cities and all too often,they decide to settle down in the south west corner of the map cutting your victory dreams short.&lt;br /&gt;
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==&#039;&#039;&#039;Campaign Goal&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Short campaign goals&#039;&#039;&#039;: hold 15 regions, eliminate faction: Kingdom of Jerusalem.&lt;br /&gt;
&#039;&#039;&#039;Long campaign goals&#039;&#039;&#039;: hold 25 regions, including Cairo (30 turns), Constantinople (10 turns), Jerusalem (10 turns), Krak de Chavaliers (10 turns), Acre (10 turns). Eliminate faction: Kingdom of Jerusalem&lt;br /&gt;
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==&#039;&#039;&#039;Events&#039;&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Events of the Campaign&#039;&#039;&#039;&lt;br /&gt;
! Turn || Event || &lt;br /&gt;
|-&lt;br /&gt;
| 2  || Saladin’s Jihad || &lt;br /&gt;
|-&lt;br /&gt;
| 7-9 || 3rd Crusade Launched || &lt;br /&gt;
|-&lt;br /&gt;
| 9-11 ||King’s Crusade|| &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Barbarossa Launches Crusade || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||Emperor Barbarossa Drowns || &lt;br /&gt;
|-&lt;br /&gt;
|12 || 4th Crusade Called|| &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||Crusade Sacks Zara|| &lt;br /&gt;
|-&lt;br /&gt;
| 15-18 || 4th Crusade Arrives at Constantinople || &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Children’s Crusade|| &lt;br /&gt;
|-&lt;br /&gt;
| 36 || Rebellion in Egypt!|| &lt;br /&gt;
|-&lt;br /&gt;
| 38-40 ||Mamluk Uprising|| &lt;br /&gt;
|-&lt;br /&gt;
| 40-42|| A New Threat! || &lt;br /&gt;
|-&lt;br /&gt;
| 42-46 ||Alamut Surrenders|| &lt;br /&gt;
|-&lt;br /&gt;
|44-60 ||The Mongols Invade!|| &lt;br /&gt;
|-&lt;br /&gt;
| 54 ||A New Warrior Emerges|| &lt;br /&gt;
|-&lt;br /&gt;
| 56-58 || A New Turkish Hero || &lt;br /&gt;
|-&lt;br /&gt;
| 60-65 || A deadly new weapon|| &lt;br /&gt;
|-&lt;br /&gt;
| 66 || Earthquake in Alexandria!|| &lt;br /&gt;
|-&lt;br /&gt;
| 68 ||Friday 13th|| &lt;br /&gt;
|-&lt;br /&gt;
| 71|| Alexandria Suffers Again!|| &lt;br /&gt;
|-&lt;br /&gt;
| 88 ||Plague (Alexandria)|| &lt;br /&gt;
|-&lt;br /&gt;
|90||Plague (Ascalon, Jerusalem, Acre, Damascus, Homs, Aleppo)|| &lt;br /&gt;
|-&lt;br /&gt;
| 92||Plague (Antioch, Mosul, Baghdad)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==&#039;&#039;&#039;Heroes&#039;&#039;&#039;==&lt;br /&gt;
Egypt has two heroes, unlike other factions.  You start off with Saladin. He has a special ability that is called Righteousness of Faith and it is fairly straightforward. It locks all of your units&#039; morale to high for 30 seconds and after a while it can be used again. The other hero that Egypt gets is Beybays who arrives as part of the Mamluk Uprising with an army full of the various Mamluk units.&lt;br /&gt;
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==&#039;&#039;&#039;Strategy&#039;&#039;&#039;==  &lt;br /&gt;
&#039;&#039;&#039;Taken from frogbeasteggs guide&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Egypt’s campaign direction can, unfortunately, be summed up in one sentence which sounds like an excerpt from a guide to an adventure game. Head east, then head north, then head west. The actual journey is more interesting than that sounds, fortunately, but it’s a sad fact that after taking out Jerusalem and some rebel territories (east) your only option is to take on the eastern Turks, Antioch and more rebels (north), followed by the western Turks and Byzantium (west). &lt;br /&gt;
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The usual notes about starting money, the need to build an economy, and the cost of the historical general apply to Egypt as well. &lt;br /&gt;
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That’s the dull bit. Egypt’s real fun comes from its army. As in the main medieval campaign Egypt can do all sorts of things. All-cavalry mobile force? Yup. Heavy infantry supported by cavalry and archers? Yup. Mixed army? Yup. Cheap but intimidating army filled with large numbers of junky plebs? Yup. Experiment, try a little of everything. It will help the campaign pass more enjoyably than sticking with one type of army build the entire time. &lt;br /&gt;
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I find I love to have small 6-10 unit stacks comprised of Mamluks for patrolling and cleaning up rebel stack spawns. Speed and deadliness, what more could I ask for? Mamluks do not fare so well in auto-resolved battles though, so I usually have to command these forces every time. The practice at commanding horse archers is good for me. In a pinch these patrol forces can be bundled together to form field armies capable of hurting my enemies badly. &lt;br /&gt;
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For field battles a full stack comprising of ¾ missile cavalry and ¼ melee cavalry brings good results while retaining a mobility advantage. I used to sprinkle a couple of javelin cavalry  into this mix, however Kingdoms changed them so they will not skirmish unless you mod your game, so I no longer use javelin units. Fingers crossed the patch will change this back to how it used to be. Alternately I use a force that is half quality infantry and half cavalry, with the cavalry made up of nothing but Mamluks. I do love that unit: it’s a jack of all trades and doesn’t serve badly in any of its possible roles. It’s a reliable cavalry archer, decent in a melee, reasonably armoured, reasonably fast, and has solid morale.  &lt;br /&gt;
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When faced with a city I field Egypt’s full range of better quality infantry with minimal cavalry support. Siege engines are a must, a minimum of two catapults, so I can attack and occupy on the same turn I arrive. &lt;br /&gt;
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Variety. Only with Egypt do I field such a range of army types. With most factions I have one type, the balanced force with emphasis on heavy infantry and missiles. &lt;br /&gt;
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When fighting against the heavy armies of Jerusalem and Antioch your best strategy is mobility and range. Use horse archers to surround the enemy, shoot into them from all directions to cause damage and havoc, and pull back if they try to engage you. Mob any isolated units immediately. Remember that shield only give their bonus against missiles coming from the front, and that the bonus is reduced against missiles coming from the right. Your cavalry archers will cause more casualties if they shoot into the back or right flank of a unit. Moving units also suffer from slightly decreased shield protection. When dealing with all that armour you should use every edge you can to bypass it. Egypt has some good armour piercing melee units too. Use spearmen or similar replaceable units to hold your infantry line, and send in the axemen from the flanks to cause maximum pain. Knights are best dealt with via the old ‘lure, tire, mob’ tactic. Lure them into chasing some fast missile cavalry, stop and shoot at them whenever its safe to make sure they remain interested, and then when they are tired and isolated mob them with several of your own cavalry units. They won’t last long. &lt;br /&gt;
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Egypt has one final tool at its disposal: the jihad. I’m sure you are all familiar with how it works from the main game, so all I need to do is point out the shape of the map is ideally suited to jihad abuse. Declare one on a settlement at a sensible point (i.e. one you can get to via a straightish line of conquests) and you can reap the benefits like increased movement all the way along. As an added bonus you gain good traits for your generals by doing this&lt;br /&gt;
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==&#039;&#039;&#039;Alternate &#039;First turns&#039; Strategy&#039;&#039;&#039;== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;by Яome kb8 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Egypt is primarily based in a perfect position blocked off by the left and south and only has to look to the north. It has good resources for merchants close by, good access to the sea and only way to expand. As we can see it starts at war with the Kingdoms of Jerusalem and Principality of Antioch, the former will be our main target for the duration of the first part of the campaign plan, and whom I will address in this guide.&lt;br /&gt;
&lt;br /&gt;
Our primary objective will be to destroy them and return the control of these lands to the Muslims. This will be done primarily with the strategy of enveloping them and pushing forward with human wave tactics while keeping up with momentum. Taking Jerusalem is the main short term goal and controlling the Mediterranean Sea as a long term objective to dominance.&lt;br /&gt;
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This guide will deal with the first part; the preparation to the invasion of Jerusalem, the invasion itself, and it’s aftermath of rebuilding and bracing ourselves for the arrival of the Third Crusade. It is a plan based around a Blitzkrieg style doctrine, which if done right, and well, can be very effective and advantageous. It will all be very quick and rapid with the aim of taking Jerusalem in less than 6 turns. Good luck, and may god be with you.&lt;br /&gt;
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(This guide is while playing on the difficulty of Normal/Normal and with the fog of war on)&lt;br /&gt;
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===1st turn===&lt;br /&gt;
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&#039;&#039;&#039;Operation Wrath of God: Preparations for holy war&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first turn will mostly be an organisational one, which will aim to get the main mechanics into play and set the game up, as it were. The first move will be to move our various agents we start off with.&lt;br /&gt;
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# Firstly, move the merchant up to the gold east of Alia; controlling this gold brings a lot of income early on, up to 300 florins per gold resource and there are three.&lt;br /&gt;
# Next we need to prepare Palestine to our liking, which means making it Muslim. Send both imams (priests) to Jerusalem province in order to begin the conversions and keep Islamic presence there relatively high. It may be worth it to train a couple of new imams to send.&lt;br /&gt;
# Use the assassin in a sabotage attempt on Ascalon to train the assassin; alternatively you can use him to assassinate a rogue captain out for a walk around Jerusalem, once he is trained he will be a fantastic asset later on using him to kill family members, and maybe even Richard.&lt;br /&gt;
# Lastly, send the spy to scout enemy territory in Palestine and beyond so you know where the cities are, to better coordinate your troop movements.&lt;br /&gt;
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Once you get them moving around, it’s time to get the Military logistics organised. Don’t worry if you think the thought of an early invasion is too much, as in the next turn [turn 2] a Jihad is called by Saladin and two full stacks appear near Jerusalem. So lets get these guys organised.&lt;br /&gt;
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&lt;br /&gt;
# Hazem Ibrahim; He is the general [check the name] just east of Cairo, add all the men from Al Suways city and start to move him towards the Sinai Peninsula, his main role in this plan is to take Alia, the city just east of Cairo beyond the fog. [Leave one or two units, unless you are prepared to reduce taxes to avoid unhappiness which is unlikely at this early point]&lt;br /&gt;
# Crown Prince Al Adil; He is the heir to the throne and is near to Dumyat castle, you need to take all the men from Dumyat [except for general Zein] and them to his force. As soon as you do that his first task will be to take Ascalon in the main attack.&lt;br /&gt;
# Saladin; This guy is the medieval hero and one of the best generals, who also comes with the special ability to stop all men routing in battle and raising their morale considerably. He is you best general therefore will lead the vanguard in the main attack formation towards Jerusalem; to set him up, all the men from Tanta [except 4 cavalry units] will join him and his entire army in Cairo. Move them all towards the Sinai desert.&lt;br /&gt;
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Those three armies [along with two new armies from the next turn] will initiate the first wave assault against Alia, Asclaon and Kerak with the reserve led by Saladin to take Jerusalem upon the aforementioned cities capture. Remember to also use fleet you start off with to blockade the port of Acre, every little helps and they only have one port to start with.&lt;br /&gt;
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A little more organisational aspects to save money from upkeep and lose useless men;&lt;br /&gt;
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# Alexandria; Disband all the men except General Medhat Hossmen and 2 dismounted Ghulam and 2 archers. You will need the general in the next turn so move him out towards the east, the Sinai.&lt;br /&gt;
# Tanta; Remember me telling you to keep 4 cavalry units in Tanta? This is so you can move 2 cavalry units from Tanta to Cairo to keep public order, allowing taxes to be raised.&lt;br /&gt;
# Siwa; Disband all men.&lt;br /&gt;
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In this first turn, economic activity should be kept to a minimum, but if you can spare the cash, building economic buildings does no harm.&lt;br /&gt;
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===2nd turn===&lt;br /&gt;
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On the second turn you will notice Saladin, the faction leader, will call a jihad. This makes two new almost full stacks appear in the eastern Sinai. It is now time to move up a little in the invasion plan and move to advanced organisation of armies.&lt;br /&gt;
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This is the first step in the rapid pre emptive attack, move Al Adil to attack and siege Ascalon. Ascalons purpose is for it to be used as a defence, defending Saladin during the siege of Jerusalem in the next few turns.&lt;br /&gt;
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Hazem Ibrahim will move to take Alia in the southern Sinai; this is normally a mission too, so we can kill two birds with one stone. Remember to exterminate all provinces taken as religious affiliation is a massive aspect of this mini-campaign and due to the fact we are going to rapidly conquer one city then move on to the next this is a necessity, unless you insist on having a good reputation.&lt;br /&gt;
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Saladin should move into the middle of the Sinai Peninsula in preparation for his move on Jerusalem.&lt;br /&gt;
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Two new stacks appear in the eastern Sinai, just south of Jerusalem. Remember two generals from before? Generals Medhat in Alexandria and Zein in Dumyat? Now is the time to move them to command the two new armies which have appeared as a result of the Jihad. Once they are commanded your aim will be to move them both to take Kerak, expect some normally heavy resistance, that’s why both are needed. This will come in the next couple of turns, as it takes time to get the generals there.&lt;br /&gt;
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Also it may be time to start developing the economy a little by building cheap economic buildings, this will come in greater parts later, with spare cash build farming/irrigation and other economic buildings in Cairo and Alexandria don’t worry about walls and men, the enemy won’t be able to get deep into Egypt with the numerous armies in the Sinai.&lt;br /&gt;
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Also don’t forget to keep scouting with the spy, and to keep killing captains and sabotaging buildings in order to build up the skill of the assassin to be used later. If you have extra funds, it may be a good idea to train some new merchants and priests to use up the rest of the gold and keep the conversion of Jerusalem and the surrounding areas going.&lt;br /&gt;
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===&#039;&#039;&#039;The Invasion; the initial first wave&#039;&#039;&#039;===&lt;br /&gt;
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It is now time, after getting all armies into position, to begin the first stage of the assault. After taking Alia with Hazem Ibrahim, exterminate them [meaning you don’t have to leave any units behind] and move him to his new role to patrol the Sinai [the area between Ascalon and Alia] looking for Crusaders who get past and try to slip through to Egypt, It may be a good idea to construct watchtowers.&lt;br /&gt;
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Use the two newly got Jihad Armies to advance towards and take Kerak, one to siege, and the other to back him up against other field armies. At this point Ascalon from earlier must also have been taken by now. Once Kerak and Ascalon are taken [and exterminated] remove the armies from them and have them back Saladin’s flanks as you move him into position to siege Jerusalem; Al adil in Ascalon to back up his left, and the Jihad Army under Ibrahim or Zein [whichever you want] to back his Right flank, as he takes Jerusalem.&lt;br /&gt;
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I may have written it in a few paragraphs, and it may seem quick turn wise, battle wise, it may not be. You must be ready to fight some battles, and expect heavy resistance. It really depends on the conditions and speed with which you get everything organised; when I did it, there was no garrison in Ascalon, and the enemy armies were stuck in Jerusalem and Kerak, allowing me to destroy them inside. I only had two big field battles and a couple of small ones.&lt;br /&gt;
Depending on how well you do in the sieges and battles, you can advance with Al Adil and the Jihad Armies to take Arsuf and Acre, then stay put, although this is a gamble you are best taking Arsuf [a Castle] and using it to defend Jerusalem [once captured]. If you have been slowed by defeat or simple manoeuvring, do not worry, the plan is designed to be quick but can be done slowly just slow down a bit and take your time but following the same stages, instructions and steps.&lt;br /&gt;
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If successful… by this point you should have Saladin and his army in Jerusalem, Zein in Kerak, Al Adil in Arsuf, and Medhat Hossman either in Acre, or in a fort just to the north East of Jerusalem [Or if you prefer to defend big cities instead of forts, put him in Ascalon]. Now you should bring up Hazem Ibrahim from the Sinai [remember him? the patroller] to the area between Jerusalem, Acre and Arsuf in anticipation for the 3rd Crusade and the arrival of Kind Richard.&lt;br /&gt;
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===&#039;&#039;&#039;Resolution, re arming, and the calm before the Storm&#039;&#039;&#039;===&lt;br /&gt;
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&lt;br /&gt;
Now it’s time to look to our defences. If the rapid advance succeeded, then we should be in possession of Jerusalem, the all important capital and powerhouse of the Kingdom of Jerusalem, Ascalon, and an important castle in Kerak. [And if you advanced further Acre] That is at least three important cities, crippling their finances and their military ability, and if you killed some family members there political ability. This will buy some time to calm down a bit and letting the victories settle giving you the opportunity to replace dead men, train new units, advance your cities and improve your economy and your finances in preparation for further invasions and the defence of the first crusade.&lt;br /&gt;
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It may be time to get a peace deal with Jerusalem, a temporary peace don’t worry. It is normally difficult as they are hardcoded enemies, but if you dealt them a blow and maybe if you offer money it may buy you some valuable turns to reorganise and plan. The momentum is over, and things have slowed down to a halt, you need to reorganise, wait and repeal some sieges and assaults and get ready for a second wave and crippling counter attack.&lt;br /&gt;
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You should at this point to maximise economic gain and defences, make all settlements cities except for Kerak, Dumyat and Arsuf which are all in tactical and strategic places. A few permanent frosts on bridges and narrow areas won’t go amiss either. Build all barracks and unit buildings up in the castles of Kerak, Arsuf and Dumyat, these will produce your best units and valuable reinforcements in addition to brand new stacks once finances improve. The defences in Jerusalem [and if you took it Acre] should also be improved, as they will be under siege. After doing that start retraining damaged units and training up new units in Jerusalem, Kerak, Arsuf [and Acre if you took it] in preparation for the inevitable sieges.&lt;br /&gt;
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Disband all unneeded units back home in mainland Egypt, look at the percentage of happiness and try to get it with few units as possible and at least over 90%. In settlements which have free upkeep units, disband the non-free upkeep units to keep down costs.&lt;br /&gt;
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Now it’s time to heavily invest in and build up economy back home by building ports, farms, irrigation, land clearing, roads, markets, etc. everything possible. Your aim is now to gain finances to support new armies and build up your countries economic position leaving you in an easy position to repel the third crusade and any attacks while building up your forces, all the while the Turks, your allies, should be advancing against the Principality of Antioch. It is vital that you build up defences in Acre, Arsuf, Ascalon, Dumyat, Jerusalem, Kerak for the next stage.&lt;br /&gt;
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The next stage is the dreaded Third Crusade. Don&#039;t panic though, it&#039;s not a horde of enemy stacks it is just one or two with Richard the Lion heart an able general and some special Jerusalem units. If you captured the aforementioned cities, and crippled the economy of the Kingdom of Jerusalem as well built up your defences and barracks, then trained some new men. You will be fine. Aim to kill Richard in Battle, and it&#039;s best to use Saladin as he is your best general and has a special ability too. After you crush Richard and finish off the Kingdom of Jerusalem, the world is your oyster. You can choose to double team the Principality of Antioch taking all the Levant, or you can advance against the Byzantine Empire, after your Christian enemies are dead, perhaps it&#039;s time to defeat the only Islamic rival in the region and your one time allies, the Turks. &lt;br /&gt;
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==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*Peasants&lt;br /&gt;
*Spear Militia&lt;br /&gt;
*Nubian Spearmen&lt;br /&gt;
*al&#039;Ashir Infantry&lt;br /&gt;
*Dismounted Arab Cavalry&lt;br /&gt;
*Khasseki&lt;br /&gt;
*Al Haqa Infantry&lt;br /&gt;
*Dismounted Ghulams&lt;br /&gt;
*Saracen Militia&lt;br /&gt;
*Tabardariyya&lt;br /&gt;
*Hashishim&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Egypt_(M2TW:K_Faction)&amp;diff=31460</id>
		<title>Egypt (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Egypt_(M2TW:K_Faction)&amp;diff=31460"/>
		<updated>2010-10-09T17:11:45Z</updated>

		<summary type="html">&lt;p&gt;98.228.226.145: /* Units */&lt;/p&gt;
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&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
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Egypt is a faction in the crusades sub-campaign of the [[Kingdoms]] expansion pack.&lt;br /&gt;
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==&#039;&#039;&#039;Starting Position&#039;&#039;&#039;==&lt;br /&gt;
Egypt starts in a relatively strong position at the start of the game. By being in the South west corner of the map the south and the east are protected and due to the lack of seaborne invasions the north is fairly well protected by the sea. The only significant enemy to begin with are the two crusader kingdoms who will be your main enemy throughout the campaign.You may come into problems though,as time goes on when the mongols arrive,they sweep across the map leaving a trail of rebel cities and all too often,they decide to settle down in the south west corner of the map cutting your victory dreams short.&lt;br /&gt;
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==&#039;&#039;&#039;Campaign Goal&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Short campaign goals&#039;&#039;&#039;: hold 15 regions, eliminate faction: Kingdom of Jerusalem.&lt;br /&gt;
&#039;&#039;&#039;Long campaign goals&#039;&#039;&#039;: hold 25 regions, including Cairo (30 turns), Constantinople (10 turns), Jerusalem (10 turns), Krak de Chavaliers (10 turns), Acre (10 turns). Eliminate faction: Kingdom of Jerusalem&lt;br /&gt;
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==&#039;&#039;&#039;Events&#039;&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Events of the Campaign&#039;&#039;&#039;&lt;br /&gt;
! Turn || Event || &lt;br /&gt;
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| 2  || Saladin’s Jihad || &lt;br /&gt;
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| 7-9 || 3rd Crusade Launched || &lt;br /&gt;
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| 9-11 ||King’s Crusade|| &lt;br /&gt;
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| 8 || Barbarossa Launches Crusade || &lt;br /&gt;
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| 10 ||Emperor Barbarossa Drowns || &lt;br /&gt;
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|12 || 4th Crusade Called|| &lt;br /&gt;
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| 14 ||Crusade Sacks Zara|| &lt;br /&gt;
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| 15-18 || 4th Crusade Arrives at Constantinople || &lt;br /&gt;
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| 21 || Children’s Crusade|| &lt;br /&gt;
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| 36 || Rebellion in Egypt!|| &lt;br /&gt;
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| 38-40 ||Mamluk Uprising|| &lt;br /&gt;
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| 40-42|| A New Threat! || &lt;br /&gt;
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| 42-46 ||Alamut Surrenders|| &lt;br /&gt;
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|44-60 ||The Mongols Invade!|| &lt;br /&gt;
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| 54 ||A New Warrior Emerges|| &lt;br /&gt;
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| 56-58 || A New Turkish Hero || &lt;br /&gt;
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| 60-65 || A deadly new weapon|| &lt;br /&gt;
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| 66 || Earthquake in Alexandria!|| &lt;br /&gt;
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| 68 ||Friday 13th|| &lt;br /&gt;
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| 71|| Alexandria Suffers Again!|| &lt;br /&gt;
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| 88 ||Plague (Alexandria)|| &lt;br /&gt;
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|90||Plague (Ascalon, Jerusalem, Acre, Damascus, Homs, Aleppo)|| &lt;br /&gt;
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| 92||Plague (Antioch, Mosul, Baghdad)&lt;br /&gt;
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|}&lt;br /&gt;
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==&#039;&#039;&#039;Heroes&#039;&#039;&#039;==&lt;br /&gt;
Egypt has two heroes, unlike other factions.  You start off with Saladin. He has a special ability that is called Righteousness of Faith and it is fairly straightforward. It locks all of your units&#039; morale to high for 30 seconds and after a while it can be used again. The other hero that Egypt gets is Beybays who arrives as part of the Mamluk Uprising with an army full of the various Mamluk units.&lt;br /&gt;
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==&#039;&#039;&#039;Strategy&#039;&#039;&#039;==  &lt;br /&gt;
&#039;&#039;&#039;Taken from frogbeasteggs guide&#039;&#039;&#039; &lt;br /&gt;
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Egypt’s campaign direction can, unfortunately, be summed up in one sentence which sounds like an excerpt from a guide to an adventure game. Head east, then head north, then head west. The actual journey is more interesting than that sounds, fortunately, but it’s a sad fact that after taking out Jerusalem and some rebel territories (east) your only option is to take on the eastern Turks, Antioch and more rebels (north), followed by the western Turks and Byzantium (west). &lt;br /&gt;
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The usual notes about starting money, the need to build an economy, and the cost of the historical general apply to Egypt as well. &lt;br /&gt;
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That’s the dull bit. Egypt’s real fun comes from its army. As in the main medieval campaign Egypt can do all sorts of things. All-cavalry mobile force? Yup. Heavy infantry supported by cavalry and archers? Yup. Mixed army? Yup. Cheap but intimidating army filled with large numbers of junky plebs? Yup. Experiment, try a little of everything. It will help the campaign pass more enjoyably than sticking with one type of army build the entire time. &lt;br /&gt;
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I find I love to have small 6-10 unit stacks comprised of Mamluks for patrolling and cleaning up rebel stack spawns. Speed and deadliness, what more could I ask for? Mamluks do not fare so well in auto-resolved battles though, so I usually have to command these forces every time. The practice at commanding horse archers is good for me. In a pinch these patrol forces can be bundled together to form field armies capable of hurting my enemies badly. &lt;br /&gt;
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For field battles a full stack comprising of ¾ missile cavalry and ¼ melee cavalry brings good results while retaining a mobility advantage. I used to sprinkle a couple of javelin cavalry  into this mix, however Kingdoms changed them so they will not skirmish unless you mod your game, so I no longer use javelin units. Fingers crossed the patch will change this back to how it used to be. Alternately I use a force that is half quality infantry and half cavalry, with the cavalry made up of nothing but Mamluks. I do love that unit: it’s a jack of all trades and doesn’t serve badly in any of its possible roles. It’s a reliable cavalry archer, decent in a melee, reasonably armoured, reasonably fast, and has solid morale.  &lt;br /&gt;
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When faced with a city I field Egypt’s full range of better quality infantry with minimal cavalry support. Siege engines are a must, a minimum of two catapults, so I can attack and occupy on the same turn I arrive. &lt;br /&gt;
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Variety. Only with Egypt do I field such a range of army types. With most factions I have one type, the balanced force with emphasis on heavy infantry and missiles. &lt;br /&gt;
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When fighting against the heavy armies of Jerusalem and Antioch your best strategy is mobility and range. Use horse archers to surround the enemy, shoot into them from all directions to cause damage and havoc, and pull back if they try to engage you. Mob any isolated units immediately. Remember that shield only give their bonus against missiles coming from the front, and that the bonus is reduced against missiles coming from the right. Your cavalry archers will cause more casualties if they shoot into the back or right flank of a unit. Moving units also suffer from slightly decreased shield protection. When dealing with all that armour you should use every edge you can to bypass it. Egypt has some good armour piercing melee units too. Use spearmen or similar replaceable units to hold your infantry line, and send in the axemen from the flanks to cause maximum pain. Knights are best dealt with via the old ‘lure, tire, mob’ tactic. Lure them into chasing some fast missile cavalry, stop and shoot at them whenever its safe to make sure they remain interested, and then when they are tired and isolated mob them with several of your own cavalry units. They won’t last long. &lt;br /&gt;
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Egypt has one final tool at its disposal: the jihad. I’m sure you are all familiar with how it works from the main game, so all I need to do is point out the shape of the map is ideally suited to jihad abuse. Declare one on a settlement at a sensible point (i.e. one you can get to via a straightish line of conquests) and you can reap the benefits like increased movement all the way along. As an added bonus you gain good traits for your generals by doing this&lt;br /&gt;
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==&#039;&#039;&#039;Alternate &#039;First turns&#039; Strategy&#039;&#039;&#039;== &lt;br /&gt;
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&#039;&#039;&#039;by Яome kb8 &#039;&#039;&#039;&lt;br /&gt;
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Egypt is primarily based in a perfect position blocked off by the left and south and only has to look to the north. It has good resources for merchants close by, good access to the sea and only way to expand. As we can see it starts at war with the Kingdoms of Jerusalem and Principality of Antioch, the former will be our main target for the duration of the first part of the campaign plan, and whom I will address in this guide.&lt;br /&gt;
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Our primary objective will be to destroy them and return the control of these lands to the Muslims. This will be done primarily with the strategy of enveloping them and pushing forward with human wave tactics while keeping up with momentum. Taking Jerusalem is the main short term goal and controlling the Mediterranean Sea as a long term objective to dominance.&lt;br /&gt;
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This guide will deal with the first part; the preparation to the invasion of Jerusalem, the invasion itself, and it’s aftermath of rebuilding and bracing ourselves for the arrival of the Third Crusade. It is a plan based around a Blitzkrieg style doctrine, which if done right, and well, can be very effective and advantageous. It will all be very quick and rapid with the aim of taking Jerusalem in less than 6 turns. Good luck, and may god be with you.&lt;br /&gt;
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(This guide is while playing on the difficulty of Normal/Normal and with the fog of war on)&lt;br /&gt;
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===1st turn===&lt;br /&gt;
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&#039;&#039;&#039;Operation Wrath of God: Preparations for holy war&#039;&#039;&#039;&lt;br /&gt;
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The first turn will mostly be an organisational one, which will aim to get the main mechanics into play and set the game up, as it were. The first move will be to move our various agents we start off with.&lt;br /&gt;
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# Firstly, move the merchant up to the gold east of Alia; controlling this gold brings a lot of income early on, up to 300 florins per gold resource and there are three.&lt;br /&gt;
# Next we need to prepare Palestine to our liking, which means making it Muslim. Send both imams (priests) to Jerusalem province in order to begin the conversions and keep Islamic presence there relatively high. It may be worth it to train a couple of new imams to send.&lt;br /&gt;
# Use the assassin in a sabotage attempt on Ascalon to train the assassin; alternatively you can use him to assassinate a rogue captain out for a walk around Jerusalem, once he is trained he will be a fantastic asset later on using him to kill family members, and maybe even Richard.&lt;br /&gt;
# Lastly, send the spy to scout enemy territory in Palestine and beyond so you know where the cities are, to better coordinate your troop movements.&lt;br /&gt;
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Once you get them moving around, it’s time to get the Military logistics organised. Don’t worry if you think the thought of an early invasion is too much, as in the next turn [turn 2] a Jihad is called by Saladin and two full stacks appear near Jerusalem. So lets get these guys organised.&lt;br /&gt;
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# Hazem Ibrahim; He is the general [check the name] just east of Cairo, add all the men from Al Suways city and start to move him towards the Sinai Peninsula, his main role in this plan is to take Alia, the city just east of Cairo beyond the fog. [Leave one or two units, unless you are prepared to reduce taxes to avoid unhappiness which is unlikely at this early point]&lt;br /&gt;
# Crown Prince Al Adil; He is the heir to the throne and is near to Dumyat castle, you need to take all the men from Dumyat [except for general Zein] and them to his force. As soon as you do that his first task will be to take Ascalon in the main attack.&lt;br /&gt;
# Saladin; This guy is the medieval hero and one of the best generals, who also comes with the special ability to stop all men routing in battle and raising their morale considerably. He is you best general therefore will lead the vanguard in the main attack formation towards Jerusalem; to set him up, all the men from Tanta [except 4 cavalry units] will join him and his entire army in Cairo. Move them all towards the Sinai desert.&lt;br /&gt;
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Those three armies [along with two new armies from the next turn] will initiate the first wave assault against Alia, Asclaon and Kerak with the reserve led by Saladin to take Jerusalem upon the aforementioned cities capture. Remember to also use fleet you start off with to blockade the port of Acre, every little helps and they only have one port to start with.&lt;br /&gt;
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A little more organisational aspects to save money from upkeep and lose useless men;&lt;br /&gt;
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# Alexandria; Disband all the men except General Medhat Hossmen and 2 dismounted Ghulam and 2 archers. You will need the general in the next turn so move him out towards the east, the Sinai.&lt;br /&gt;
# Tanta; Remember me telling you to keep 4 cavalry units in Tanta? This is so you can move 2 cavalry units from Tanta to Cairo to keep public order, allowing taxes to be raised.&lt;br /&gt;
# Siwa; Disband all men.&lt;br /&gt;
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In this first turn, economic activity should be kept to a minimum, but if you can spare the cash, building economic buildings does no harm.&lt;br /&gt;
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===2nd turn===&lt;br /&gt;
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On the second turn you will notice Saladin, the faction leader, will call a jihad. This makes two new almost full stacks appear in the eastern Sinai. It is now time to move up a little in the invasion plan and move to advanced organisation of armies.&lt;br /&gt;
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This is the first step in the rapid pre emptive attack, move Al Adil to attack and siege Ascalon. Ascalons purpose is for it to be used as a defence, defending Saladin during the siege of Jerusalem in the next few turns.&lt;br /&gt;
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Hazem Ibrahim will move to take Alia in the southern Sinai; this is normally a mission too, so we can kill two birds with one stone. Remember to exterminate all provinces taken as religious affiliation is a massive aspect of this mini-campaign and due to the fact we are going to rapidly conquer one city then move on to the next this is a necessity, unless you insist on having a good reputation.&lt;br /&gt;
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Saladin should move into the middle of the Sinai Peninsula in preparation for his move on Jerusalem.&lt;br /&gt;
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Two new stacks appear in the eastern Sinai, just south of Jerusalem. Remember two generals from before? Generals Medhat in Alexandria and Zein in Dumyat? Now is the time to move them to command the two new armies which have appeared as a result of the Jihad. Once they are commanded your aim will be to move them both to take Kerak, expect some normally heavy resistance, that’s why both are needed. This will come in the next couple of turns, as it takes time to get the generals there.&lt;br /&gt;
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Also it may be time to start developing the economy a little by building cheap economic buildings, this will come in greater parts later, with spare cash build farming/irrigation and other economic buildings in Cairo and Alexandria don’t worry about walls and men, the enemy won’t be able to get deep into Egypt with the numerous armies in the Sinai.&lt;br /&gt;
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Also don’t forget to keep scouting with the spy, and to keep killing captains and sabotaging buildings in order to build up the skill of the assassin to be used later. If you have extra funds, it may be a good idea to train some new merchants and priests to use up the rest of the gold and keep the conversion of Jerusalem and the surrounding areas going.&lt;br /&gt;
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===&#039;&#039;&#039;The Invasion; the initial first wave&#039;&#039;&#039;===&lt;br /&gt;
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It is now time, after getting all armies into position, to begin the first stage of the assault. After taking Alia with Hazem Ibrahim, exterminate them [meaning you don’t have to leave any units behind] and move him to his new role to patrol the Sinai [the area between Ascalon and Alia] looking for Crusaders who get past and try to slip through to Egypt, It may be a good idea to construct watchtowers.&lt;br /&gt;
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Use the two newly got Jihad Armies to advance towards and take Kerak, one to siege, and the other to back him up against other field armies. At this point Ascalon from earlier must also have been taken by now. Once Kerak and Ascalon are taken [and exterminated] remove the armies from them and have them back Saladin’s flanks as you move him into position to siege Jerusalem; Al adil in Ascalon to back up his left, and the Jihad Army under Ibrahim or Zein [whichever you want] to back his Right flank, as he takes Jerusalem.&lt;br /&gt;
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I may have written it in a few paragraphs, and it may seem quick turn wise, battle wise, it may not be. You must be ready to fight some battles, and expect heavy resistance. It really depends on the conditions and speed with which you get everything organised; when I did it, there was no garrison in Ascalon, and the enemy armies were stuck in Jerusalem and Kerak, allowing me to destroy them inside. I only had two big field battles and a couple of small ones.&lt;br /&gt;
Depending on how well you do in the sieges and battles, you can advance with Al Adil and the Jihad Armies to take Arsuf and Acre, then stay put, although this is a gamble you are best taking Arsuf [a Castle] and using it to defend Jerusalem [once captured]. If you have been slowed by defeat or simple manoeuvring, do not worry, the plan is designed to be quick but can be done slowly just slow down a bit and take your time but following the same stages, instructions and steps.&lt;br /&gt;
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If successful… by this point you should have Saladin and his army in Jerusalem, Zein in Kerak, Al Adil in Arsuf, and Medhat Hossman either in Acre, or in a fort just to the north East of Jerusalem [Or if you prefer to defend big cities instead of forts, put him in Ascalon]. Now you should bring up Hazem Ibrahim from the Sinai [remember him? the patroller] to the area between Jerusalem, Acre and Arsuf in anticipation for the 3rd Crusade and the arrival of Kind Richard.&lt;br /&gt;
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===&#039;&#039;&#039;Resolution, re arming, and the calm before the Storm&#039;&#039;&#039;===&lt;br /&gt;
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Now it’s time to look to our defences. If the rapid advance succeeded, then we should be in possession of Jerusalem, the all important capital and powerhouse of the Kingdom of Jerusalem, Ascalon, and an important castle in Kerak. [And if you advanced further Acre] That is at least three important cities, crippling their finances and their military ability, and if you killed some family members there political ability. This will buy some time to calm down a bit and letting the victories settle giving you the opportunity to replace dead men, train new units, advance your cities and improve your economy and your finances in preparation for further invasions and the defence of the first crusade.&lt;br /&gt;
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It may be time to get a peace deal with Jerusalem, a temporary peace don’t worry. It is normally difficult as they are hardcoded enemies, but if you dealt them a blow and maybe if you offer money it may buy you some valuable turns to reorganise and plan. The momentum is over, and things have slowed down to a halt, you need to reorganise, wait and repeal some sieges and assaults and get ready for a second wave and crippling counter attack.&lt;br /&gt;
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You should at this point to maximise economic gain and defences, make all settlements cities except for Kerak, Dumyat and Arsuf which are all in tactical and strategic places. A few permanent frosts on bridges and narrow areas won’t go amiss either. Build all barracks and unit buildings up in the castles of Kerak, Arsuf and Dumyat, these will produce your best units and valuable reinforcements in addition to brand new stacks once finances improve. The defences in Jerusalem [and if you took it Acre] should also be improved, as they will be under siege. After doing that start retraining damaged units and training up new units in Jerusalem, Kerak, Arsuf [and Acre if you took it] in preparation for the inevitable sieges.&lt;br /&gt;
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Disband all unneeded units back home in mainland Egypt, look at the percentage of happiness and try to get it with few units as possible and at least over 90%. In settlements which have free upkeep units, disband the non-free upkeep units to keep down costs.&lt;br /&gt;
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Now it’s time to heavily invest in and build up economy back home by building ports, farms, irrigation, land clearing, roads, markets, etc. everything possible. Your aim is now to gain finances to support new armies and build up your countries economic position leaving you in an easy position to repel the third crusade and any attacks while building up your forces, all the while the Turks, your allies, should be advancing against the Principality of Antioch. It is vital that you build up defences in Acre, Arsuf, Ascalon, Dumyat, Jerusalem, Kerak for the next stage.&lt;br /&gt;
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The next stage is the dreaded Third Crusade. Don&#039;t panic though, it&#039;s not a horde of enemy stacks it is just one or two with Richard the Lion heart an able general and some special Jerusalem units. If you captured the aforementioned cities, and crippled the economy of the Kingdom of Jerusalem as well built up your defences and barracks, then trained some new men. You will be fine. Aim to kill Richard in Battle, and it&#039;s best to use Saladin as he is your best general and has a special ability too. After you crush Richard and finish off the Kingdom of Jerusalem, the world is your oyster. You can choose to double team the Principality of Antioch taking all the Levant, or you can advance against the Byzantine Empire, after your Christian enemies are dead, perhaps it&#039;s time to defeat the only Islamic rival in the region and your one time allies, the Turks. &lt;br /&gt;
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==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;/div&gt;</summary>
		<author><name>98.228.226.145</name></author>
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