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	<updated>2026-06-20T13:11:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Chamber_of_records&amp;diff=10898</id>
		<title>Chamber of records</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Chamber_of_records&amp;diff=10898"/>
		<updated>2007-09-09T18:46:55Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Chamber of Records is a community focusing on Lord of the Rings- and Middle-earth based gaming and modding run by [[Fourth Age: Total War]]-team leader [[-apocalypsis-]]. It hosts Total War-mods such as [[The Fourth Age: Total War]], [[Middle-earth: Total War]], [[Moria: Total War]]  and [[War of the Silmarils: Total War]]. &#039;&#039;(Note: Some of the mods may have stopped development)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
&lt;br /&gt;
The old version of CoR was using a heavily modified version of [[PhpBB 2.0]]. In March 2007 admin [[Apoc]] bought a license to [[vBulletin]], which is now the software CoR runs on.&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
High King (Administrator): [[Apoc]]&lt;br /&gt;
Stewards (Co-Admins): [[Cronus]], [[Arakorn]]&lt;br /&gt;
Princes (Moderators): [[palantir]], [[Astaldo]], [[fatsheep]]&lt;br /&gt;
&lt;br /&gt;
Similarities with the [[Fourth_Age:_Total_War#Team | FATW Team list]] are obvious.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.chamber-of-records.com/ The Chamber of Records]&lt;br /&gt;
&lt;br /&gt;
[http://www.chamber-of-records.com/forum/ The Chamber of Records-forums]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Chamber_of_records&amp;diff=10896</id>
		<title>Chamber of records</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Chamber_of_records&amp;diff=10896"/>
		<updated>2007-09-09T18:46:16Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: New page: The Chamber of Records is a community focusing on Lord of the Rings- and Middle-earth based gaming and modding run by Fourth Age: Total War-team leader -apocalypsis-. It hosts Tota...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Chamber of Records is a community focusing on Lord of the Rings- and Middle-earth based gaming and modding run by [[Fourth Age: Total War]]-team leader [[-apocalypsis-]]. It hosts Total War-mods such as [[The Fourth Age: Total War]], [[Middle-earth: Total War]], [[Moria: Total War]]  and [[War of the Silmarils: Total War]]. &#039;&#039;(Note: Some of the mods may have stopped development)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
&lt;br /&gt;
The old version of CoR was using a heavily modified version of [[PhpBB 2.0]]. In March 2007 admin [[Apoc]] bought a license to [[vBulletin]], which is now the software CoR runs on.&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
High King (Administrator): [[Apoc]]&lt;br /&gt;
Stewards (Co-Admins): [[Cronus]], [[Arakorn]]&lt;br /&gt;
Princes (Moderators): [[palantir]], [[Astaldo]], [[fatsheep]]&lt;br /&gt;
&lt;br /&gt;
Similarities with the [[Fourth_Age:_Total_War#Team | FATW Team list]] are obvious.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.chamber-of-records.com/ The Chamber of Records]&lt;br /&gt;
[http://www.chamber-of-records.com/forum/ The Chamber of Records-forums]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Apoc&amp;diff=10895</id>
		<title>Apoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Apoc&amp;diff=10895"/>
		<updated>2007-09-09T18:44:54Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: Redirecting to -apocalypsis-&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect:[[-apocalypsis-]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Apocalypsis&amp;diff=10894</id>
		<title>Apocalypsis</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Apocalypsis&amp;diff=10894"/>
		<updated>2007-09-09T18:44:50Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: Redirecting to -apocalypsis-&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect: [[-apocalypsis-]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=10892</id>
		<title>The Fourth Age: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=10892"/>
		<updated>2007-09-09T18:32:18Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod|mod=The Fourth Age: Total War|modscreenshot=Tns_splash.jpg|platform=[[Barbarian Invasion|Rome: Total War - Barbarian Invasion 1.6]]|era=Middle-earth, 4th Age|leader=[[MasterOfNone]], [[-apocalypsis-]]}}&lt;br /&gt;
&lt;br /&gt;
The Fourth Age: Total War is a full-conversion modification for [[Barbarian Invasion|BI 1.6]]. With an aim to staying true to the works and spirit of J.R.R. Tolkien&#039;s world of Middle-earth, whilst also aspiring to original creative excellence, the Fourth Age: Total War is set to be a must-have for anyone who loves the setting and peoples of Tolkien&#039;s mythic world.&lt;br /&gt;
&lt;br /&gt;
It&#039;s set in the Fourth Age of Middle-earth, approximately 200 years after the events of the War of the Ring (the trilogy). It is based solely on the books, nothing from the movies.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;City Development &amp;amp; Diversification&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Large cities can now be developed along a path of your choosing, ultimately providing greater diversification for your faction. For example, if you are playing as Rhûn (aka the Easterlings) you might choose to develop a Thrall Stockade in order to have that settlement rely upon cheap slave labour for the construction of buildings, or you may opt to bolster your economy by developing a Cattle Trader, or perhaps you may wish to develop a Wain Workshop to allow your Settlers to use Wains so that they can move greater distances and thus increase population growth and spread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wonder-capture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you take a region with a Wonder you will not immediately gain all its effects. You will need to seize the Wonder, then secure it and then exploit it. Each of these phases will bring more of the Wonder&#039;s benefits to your faction. Wonders offer some faction-wide bonuses but such effects will vary by faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Marvels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to Wonders there will also be Marvels such as The White Tree of Gondor. These Marvels act much like Wonders except that they exist in or by a settlement rather than distant from it and as such they are considered captured when the settlement itself is taken. Guard these Marvels well as they can bring great blessings to your faction!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unique Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minas Tirith, Thranduil&#039;s Halls and other well-known cities of Middle-earth will populate the landscape of the campaign map, each graphically designed and modelled to be unique and accurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Landmark Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Various features of Middle-earth that we all know and love will also be represented on the map - and some will even afford your faction with beneficial effects. These will include the Beacon-tower Hills of Gondor, the Carrock, the Sea-ward Tower of Dol Amroth and other less prominent features such as castle ruins and barrows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MEZoRS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Middle-earth Zone of Recruitment System has been designed like no other. As you would expect with any good ZoR system, units are not immediately able to be recruited as soon as you capture a foreign region but certain local levies drawn from the conquered population may be; you will need to build your own recruitment buildings in order to start training and recruiting your own troops. MEZoRS discriminates between the Mannish, Elven, Orkish and Dwarven races. It establishes up to three types of region per faction (homelands, fiefdoms and outlands) taking into account old loyalties as well as old hatreds. It allows for the deepening of loyalty among local levies but also restricts the building of certain troops that might be available in your faction&#039;s homelands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assimilation Units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you take a chief city of another faction, or (where they exist) the chief city of a subculture of a faction, you may in process of time be able to recruit a unit assimilated from the conquered faction. For example, if Dale was to capture Edoras it would have Riders of the Mark available for recruitment once it had built up to the appropriate level of stables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settlers &amp;amp; Population Dispersion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peasants have been renamed to Settlers, downgraded in ability and cost, upgraded in unit size and given zero-time recruitment. Their chief purpose will be to move your population about between settlements. They should be guarded by your armies when on the move, for although they will be able to engage battle they are very likely to run away, unless they seriously outnumber a foe. They should no longer be considered military units. They will also be recruited in a more realistic manner according to the geographic spread of the population.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Factional Fertility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A relatively simple yet slick system has been implemented to base population growth more directly upon race/faction rather than region alone. In Middle-earth, the Elves and the Dwarves had few children, whereas the Orcs multiplied like the proverbial rabbits (except not so cute!). This system allows us to represent such factors in the game regardless of which regions those races occupy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Seven Cultures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will be incorporating the extra culture slot to provide you a full complement of cultures to populate Middle-earth, and some of these will even have subcultures. The cultures represented in the Mod will the Dúnedanic, Northmen, Barbarian, Haradrian, Elven, Dwarven and Orkish.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
As of the [http://www.stratcommandcenter.com/forums/index.php?s=&amp;amp;showtopic=15105&amp;amp;view=findpost&amp;amp;p=160389 Press release of the 22nd February 2006], the FATW team has aimed at making 10 factions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Reunited Kingdom of Gondor and Arnor&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/rk_button.gif&lt;br /&gt;
&lt;br /&gt;
The Reunited Kingdom of Arnor and Gondor was reforged by King Elessar Envinyatar Telcontar after the Fall of Barad-dûr. The Men of the Reunited Kingdom have highly-trained, well-equipped infantry and a large variety of special units, though their cavalry is very limited.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of Adunabar&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of Rohan&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/rohan_button.gif&lt;br /&gt;
&lt;br /&gt;
Rohan was originally a Gondorian province called Calenardhon but after Eorl, the first King of the Mark, assisted Cirion of Gondor in battle he was awarded the plains north of the White Mountains. The Rohirrim are famous for Middle-earth&#039;s best cavalry, but they lack in infantry units.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Empire of Harad&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/harad_button.gif&lt;br /&gt;
&lt;br /&gt;
The Haradrim are many in number, and have long lusted after the lands of Gondor. Their units are balanced, they have a strong fleet thanks to the feared Corsairs, and on the battlefield their Mûmakil cause great terror to their enemies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Chiefdom of Rhûn&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/rhun_button.gif&lt;br /&gt;
&lt;br /&gt;
The Easterlings are the only faction capable of hording. Only the Haradrim and the Orcs can field larger armies than them, and they have a good mix of troops, with strong infantry such as the bloodlusting berserkers and the wains their chieftains ride - a fearsome sight.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Chiefdom of Dunland&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/dunland_button.gif&lt;br /&gt;
&lt;br /&gt;
The Dunlendings have been the enemies of Rohan since the Mark&#039;s foundation, but their hatred was renewed under Saruman&#039;s influence and they took up arms and attacked the Rohirrim during the War of the Ring. The Dunlendings are Barbarians with little cavalry and few bowmen, but their infantry consists of good pikemen, strong hillmen and efficient skirmishers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of Dale&#039;&#039;&#039;*&lt;br /&gt;
The Kingdom of Dale lies betwen the Celduin and Carnen with its heartland on the edge and north of the Long Lake. It is famed for its trade in toys among other things. Despite this, it boasts fearsome warriors - in particular its Dragon-slaying archers who carry great bows of yew. Tall and proud, the Men of Dale use longswords and wear fine mail, although they lack cavalry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of the Elves&#039;&#039;&#039;*&lt;br /&gt;
The Elves are the Eldar, the Firstborn, created by Ilúvatar when the world was young. Excepting wounds from battle, they are immortal, though most now have departed Middle-earth across the Sea. Those who are left, though few in numbers, are master warriors, and have the best archers available.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of the Dwarves&#039;&#039;&#039;*&lt;br /&gt;
The Dwarves are a tough race. Unlike the Men and Elves they were created not by Ilúvatar but by Aulë the Smith; many Dwarves take his trade as their own. They have no cavalry, but heavy axemen and strong infantry of other kinds. They also have a large variety of siege weapons and employ mercenaries to good effect where needed with their gold.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Orcish Horde&#039;&#039;&#039;*&lt;br /&gt;
Little is known of the origin of the Orcs. Some say that Morgoth captured Elves and made them Orcs, others say that they were corrupted Men. The Orcs are very large in number, but most lack skill in combat. They have little cavalry (only the unpredictable Wargs) but good fighters in the Uruk-hai (strong half-breed Orcs unaffected by the sun).&lt;br /&gt;
&lt;br /&gt;
 * Faction not yet available in campaign.&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
&lt;br /&gt;
The development team consists of these persons (in alphabetical order):&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[-apocalypsis-]]&#039;&#039;&#039; - Team leader and faction design manager&lt;br /&gt;
*&#039;&#039;&#039;[[Arakorn-eir]]&#039;&#039;&#039; - Audio manager and co-webmaster&lt;br /&gt;
*&#039;&#039;&#039;[[Balbor]]&#039;&#039;&#039; - Team leader and graphics manager&lt;br /&gt;
*&#039;&#039;&#039;[[Cronus]]&#039;&#039;&#039; - Co-webmaster, 2d-artist and composer&lt;br /&gt;
*&#039;&#039;&#039;[[Spraehbuer]]&#039;&#039;&#039; - 2d-artist, skinner and the man behind the interface&lt;br /&gt;
*&#039;&#039;&#039;[[Tittils]]&#039;&#039;&#039; - Map manager&lt;br /&gt;
*&#039;&#039;&#039;[[Xerex]]&#039;&#039;&#039; - Coder&lt;br /&gt;
*&#039;&#039;&#039;[[Aradan]]&#039;&#039;&#039; - Build Manager&lt;br /&gt;
&lt;br /&gt;
Some old members that has been on the team:&lt;br /&gt;
&lt;br /&gt;
*[[Palantir]] - Team leader, coding manager and former assistant faction design manager. Also known as [[MasterOfNone]] at [[TWC]] and [[Dol Guldur]] at the [[Org]]&lt;br /&gt;
*[[Professor420]] - Former Art Director&lt;br /&gt;
*[[Tb0ne]] - Former Art Director&lt;br /&gt;
*[[Lusted]]&lt;br /&gt;
*[[fatsheep]] - Founder&lt;br /&gt;
*[[Astaldo]] - Disigner and Writer&lt;br /&gt;
&lt;br /&gt;
==History &amp;amp; the founding of FATW==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Originally written [http://www.stratcommandcenter.com/forums/index.php?s=&amp;amp;showtopic=15105&amp;amp;view=findpost&amp;amp;p=160389 here] by [[fatsheep]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rome: Total War was to be released shortly and there was a shortage of things to discuss on the message boards. We had already discussed and discussed all the screen shots, interviews, and other info Creative Assembly had released about their upcoming release. I was skimming through the topics on the boards when I came upon a thread about an idea. An idea that would turn from one discussion into one of the largest modifications in the Total War community. Being a fan of the books and Peter Jackson&#039;s movies I instantly took to the idea of modifying Rome into a Lord-of-the-Rings-style game. No other strategy game I have played has done J.R.R. Tolkien&#039;s writings justice.&lt;br /&gt;
&lt;br /&gt;
With Rome, the massive scale of battles, the cities, the sieges, and tactics were already in place. We had the means to create something amazing. However, we knew that this would not be achieved without many hours of work. I shot some messages back and forth with the creator of the thread, Realm Lord, and decided that I should look around for others who shared our interest in making a LOTR modification for Rome. I didn&#039;t have to go far. I came to the SCC forums and immediately after posting a topic about our idea, Amirsan decided to host our mod. I had the luck of running into many talented modders. Spongebob created some of the first work ever done on the mod, including a variety of Orcs, Elves, and an awesome Mûmak. Another modder, Gutang, did some of our first work with the campaign map, a Ring-wraith unit, Riders of Rohan, and some very original Elves. TigerVX did an amazing job on the Easterling faction as well. WhiteWolf, who acted as the Art Director for some time, breathed new life into the project&#039;s graphics work. We lacked organization at the time and although we were getting loads work done, as a team we weren&#039;t going to be able to complete a total conversion mod the way we were going.&lt;br /&gt;
&lt;br /&gt;
Our project was growing fast and filled with talented modders but we lacked the knowledge of Tolkien&#039;s works to make it a success. Then OncleJibi, a guy who possesses an amazing knowledge of Middle-earth, came into our mod. OncleJibi realized that the a game about the events that happened during the War of the Ring would not fit Total War&#039;s engine. The Ring could not be represented using the TW engine and we would have problems with overpowered factions such as Mordor and Isengard. We needed a setting with looser alliances, a free-for-all between all the countries of Middle-earth. From this idea came Fourth Age: Total War, a setting where no one country would be too much of a dominating factor. Mordor had been crushed, Isengard dismantled, and the strength of men had increased. However, new enemies would come in from the North, the East, and the South to make things interesting. In the Fourth Age, since Tolkien had written little about what transpired after the destruction of the Ring (the end of the Third Age), we were free to use some creativity.&lt;br /&gt;
&lt;br /&gt;
Fortunately I&#039;ve had the luck of running into many dedicated and gifted individuals that have helped greatly in not only keeping the project alive but turning it into something successful. We still have much work ahead, the cast has changed and will likely continue to in the future. However, as long as there is still interest in Tolkien&#039;s amazing world of Middle-earth and the great Total War series then there will be more success in this project&#039;s future. &lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
Here are the releases by the FATW team.&lt;br /&gt;
&lt;br /&gt;
===The New Shadow===&lt;br /&gt;
&lt;br /&gt;
http://www.twcenter.net/w/images/3/36/4a_tns_box.jpg&lt;br /&gt;
&lt;br /&gt;
The New Shadow’ is a provincial campaign taking place on a map that is roughly half that of the full map of Middle-earth. Players can choose between six factions: The Reunited Kingdom, The Kingdom of Rohan, The Empire of Harad, The Chiefdom of Rhûn, The Kingdom of Adûnabâr, and The Chiefdom of Dunland. In addition there are three new factions playable in custom battles: The Kingdom of the Elves, The Kingdom of the Dwarves, and The Kingdom of Dale. You will be treated to a whole host of new features including a new alignment, over 50 new units (more Dwarves, Elves, Orcs, &amp;amp; Trolls), a complete overhaul of the unit &amp;amp; faction balance systems, new animations, new traits and ancillaries, new music, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current version:&#039;&#039;&#039; [http://www.thefourthage.org/downloads/fatw_tns_2_0_basic_full_b.exe TNS 2.0 b] with [http://www.thefourthage.org/downloads/The_New_Shadow_Musicpack.exe TNS Music Pack].&lt;br /&gt;
&lt;br /&gt;
===Forth Eorlingas===&lt;br /&gt;
&lt;br /&gt;
http://img207.imageshack.us/img207/5535/fortheorlingas4smallkp6.jpg&lt;br /&gt;
&lt;br /&gt;
[http://www.thefourthage.org/forums/viewtopic.php?p=2755#2755 The Fourth Age: Total War - Forth Eorlingas] with [http://www.thefourthage.org/forums/viewtopic.php?p=6745#6745 Patch 1.9].&lt;br /&gt;
&lt;br /&gt;
The Forth Eorlingas-expansion pack adds two new factions to the old Corsair Invasion mini-campaign; The Kingdom of Rohan and The Chiefdom of Dunland. The other playable factions are The Reunited Kingdom (of Gondor and Arnor), The Empire of Harad, and The Chiefdom of Rhûn. It has an expanded map, now including roughly half of western Middle-earth, with five wonders; The Stone of Erech, The Ruins of Osgiliath, Edhellond, The Treegarth of Orthanc, and The Argonath, 3 unique cities Minas Tirith, Helm’s Deep, and Edoras, and three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.&lt;br /&gt;
&lt;br /&gt;
===Corsair Invasion===&lt;br /&gt;
&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/ci-box.jpg&lt;br /&gt;
&lt;br /&gt;
The Corsair Invasion is the first release with a campaign map by the Fourth Age: Total War. It includes three factions; The Reunited Kingdom, The Chiefdom of Rhûn, and the Empire of Harad, and two factions for custom battles; The Kingdom of Rohan and the Chiefdom of Dunland. The map consists of the lands of Gondor and Northern Harad, with some of the territories eastern of Mordor, where the hordes of the Easterlings are.&lt;br /&gt;
&lt;br /&gt;
[http://www.thefourthage.org/forums/viewtopic.php?p=1281#1281 Corsair Invasion 1.0] and [http://www.thefourthage.org/forums/viewtopic.php?p=1928#1928 patch 1.2].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demo: Battle of the Crossings of Poros===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first release was finally released, a year delayed, but with a historical battle; the Battle of the Crossings of Poros. It also has four playable factions in Custom battles; Dunland, Gondor, Harad and Rohan.&lt;br /&gt;
&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?s=&amp;amp;showtopic=14927&amp;amp;view=findpost&amp;amp;p=156784 Version 1.1]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.thefourthage.org/ Official homepage]&lt;br /&gt;
&lt;br /&gt;
*[http://www.thefourthage.org/forums/ Official forums]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=89 TWC forums]&lt;br /&gt;
*[http://www.chamber-of-records.com/forum/forumdisplay.php?f=137 COR forums]&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?showforum=31 SCC forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Mods]]&lt;br /&gt;
[[Category:BI_Mods_%28Released%29]]&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:Featured]]&lt;br /&gt;
[[Category:RTW Mods]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=10889</id>
		<title>The Fourth Age: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=10889"/>
		<updated>2007-09-09T16:01:53Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: /* Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod|mod=The Fourth Age: Total War|modscreenshot=Tns_splash.jpg|platform=[[Barbarian Invasion|Rome: Total War - Barbarian Invasion 1.6]]|era=Middle-earth, 4th Age|leader=[[MasterOfNone]], [[-apocalypsis-]]}}&lt;br /&gt;
&lt;br /&gt;
The Fourth Age: Total War is a full-conversion modification for [[Barbarian Invasion|BI 1.6]]. With an aim to staying true to the works and spirit of J.R.R. Tolkien&#039;s world of Middle-earth, whilst also aspiring to original creative excellence, the Fourth Age: Total War is set to be a must-have for anyone who loves the setting and peoples of Tolkien&#039;s mythic world.&lt;br /&gt;
&lt;br /&gt;
It&#039;s set in the Fourth Age of Middle-earth, approximately 200 years after the events of the War of the Ring (the trilogy). It is based solely on the books, nothing from the movies.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;City Development &amp;amp; Diversification&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Large cities can now be developed along a path of your choosing, ultimately providing greater diversification for your faction. For example, if you are playing as Rhûn (aka the Easterlings) you might choose to develop a Thrall Stockade in order to have that settlement rely upon cheap slave labour for the construction of buildings, or you may opt to bolster your economy by developing a Cattle Trader, or perhaps you may wish to develop a Wain Workshop to allow your Settlers to use Wains so that they can move greater distances and thus increase population growth and spread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wonder-capture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you take a region with a Wonder you will not immediately gain all its effects. You will need to seize the Wonder, then secure it and then exploit it. Each of these phases will bring more of the Wonder&#039;s benefits to your faction. Wonders offer some faction-wide bonuses but such effects will vary by faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Marvels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to Wonders there will also be Marvels such as The White Tree of Gondor. These Marvels act much like Wonders except that they exist in or by a settlement rather than distant from it and as such they are considered captured when the settlement itself is taken. Guard these Marvels well as they can bring great blessings to your faction!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unique Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minas Tirith, Thranduil&#039;s Halls and other well-known cities of Middle-earth will populate the landscape of the campaign map, each graphically designed and modelled to be unique and accurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Landmark Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Various features of Middle-earth that we all know and love will also be represented on the map - and some will even afford your faction with beneficial effects. These will include the Beacon-tower Hills of Gondor, the Carrock, the Sea-ward Tower of Dol Amroth and other less prominent features such as castle ruins and barrows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MEZoRS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Middle-earth Zone of Recruitment System has been designed like no other. As you would expect with any good ZoR system, units are not immediately able to be recruited as soon as you capture a foreign region but certain local levies drawn from the conquered population may be; you will need to build your own recruitment buildings in order to start training and recruiting your own troops. MEZoRS discriminates between the Mannish, Elven, Orkish and Dwarven races. It establishes up to three types of region per faction (homelands, fiefdoms and outlands) taking into account old loyalties as well as old hatreds. It allows for the deepening of loyalty among local levies but also restricts the building of certain troops that might be available in your faction&#039;s homelands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assimilation Units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you take a chief city of another faction, or (where they exist) the chief city of a subculture of a faction, you may in process of time be able to recruit a unit assimilated from the conquered faction. For example, if Dale was to capture Edoras it would have Riders of the Mark available for recruitment once it had built up to the appropriate level of stables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settlers &amp;amp; Population Dispersion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peasants have been renamed to Settlers, downgraded in ability and cost, upgraded in unit size and given zero-time recruitment. Their chief purpose will be to move your population about between settlements. They should be guarded by your armies when on the move, for although they will be able to engage battle they are very likely to run away, unless they seriously outnumber a foe. They should no longer be considered military units. They will also be recruited in a more realistic manner according to the geographic spread of the population.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Factional Fertility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A relatively simple yet slick system has been implemented to base population growth more directly upon race/faction rather than region alone. In Middle-earth, the Elves and the Dwarves had few children, whereas the Orcs multiplied like the proverbial rabbits (except not so cute!). This system allows us to represent such factors in the game regardless of which regions those races occupy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Seven Cultures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will be incorporating the extra culture slot to provide you a full complement of cultures to populate Middle-earth, and some of these will even have subcultures. The cultures represented in the Mod will the Dúnedanic, Northmen, Barbarian, Haradrian, Elven, Dwarven and Orkish.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
As of the [http://www.stratcommandcenter.com/forums/index.php?s=&amp;amp;showtopic=15105&amp;amp;view=findpost&amp;amp;p=160389 Press release of the 22nd February 2006], the FATW team has aimed at making 10 factions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Reunited Kingdom of Gondor and Arnor&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/rk_button.gif&lt;br /&gt;
&lt;br /&gt;
The Reunited Kingdom of Arnor and Gondor was reforged by King Elessar Envinyatar Telcontar after the Fall of Barad-dûr. The Men of the Reunited Kingdom have highly-trained, well-equipped infantry and a large variety of special units, though their cavalry is very limited.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of Adunabar&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of Rohan&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/rohan_button.gif&lt;br /&gt;
&lt;br /&gt;
Rohan was originally a Gondorian province called Calenardhon but after Eorl, the first King of the Mark, assisted Cirion of Gondor in battle he was awarded the plains north of the White Mountains. The Rohirrim are famous for Middle-earth&#039;s best cavalry, but they lack in infantry units.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Empire of Harad&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/harad_button.gif&lt;br /&gt;
&lt;br /&gt;
The Haradrim are many in number, and have long lusted after the lands of Gondor. Their units are balanced, they have a strong fleet thanks to the feared Corsairs, and on the battlefield their Mûmakil cause great terror to their enemies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Chiefdom of Rhûn&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/rhun_button.gif&lt;br /&gt;
&lt;br /&gt;
The Easterlings are the only faction capable of hording. Only the Haradrim and the Orcs can field larger armies than them, and they have a good mix of troops, with strong infantry such as the bloodlusting berserkers and the wains their chieftains ride - a fearsome sight.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Chiefdom of Dunland&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/dunland_button.gif&lt;br /&gt;
&lt;br /&gt;
The Dunlendings have been the enemies of Rohan since the Mark&#039;s foundation, but their hatred was renewed under Saruman&#039;s influence and they took up arms and attacked the Rohirrim during the War of the Ring. The Dunlendings are Barbarians with little cavalry and few bowmen, but their infantry consists of good pikemen, strong hillmen and efficient skirmishers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of Dale&#039;&#039;&#039;*&lt;br /&gt;
The Kingdom of Dale lies betwen the Celduin and Carnen with its heartland on the edge and north of the Long Lake. It is famed for its trade in toys among other things. Despite this, it boasts fearsome warriors - in particular its Dragon-slaying archers who carry great bows of yew. Tall and proud, the Men of Dale use longswords and wear fine mail, although they lack cavalry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of the Elves&#039;&#039;&#039;*&lt;br /&gt;
The Elves are the Eldar, the Firstborn, created by Ilúvatar when the world was young. Excepting wounds from battle, they are immortal, though most now have departed Middle-earth across the Sea. Those who are left, though few in numbers, are master warriors, and have the best archers available.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of the Dwarves&#039;&#039;&#039;*&lt;br /&gt;
The Dwarves are a tough race. Unlike the Men and Elves they were created not by Ilúvatar but by Aulë the Smith; many Dwarves take his trade as their own. They have no cavalry, but heavy axemen and strong infantry of other kinds. They also have a large variety of siege weapons and employ mercenaries to good effect where needed with their gold.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Orcish Horde&#039;&#039;&#039;*&lt;br /&gt;
Little is known of the origin of the Orcs. Some say that Morgoth captured Elves and made them Orcs, others say that they were corrupted Men. The Orcs are very large in number, but most lack skill in combat. They have little cavalry (only the unpredictable Wargs) but good fighters in the Uruk-hai (strong half-breed Orcs unaffected by the sun).&lt;br /&gt;
&lt;br /&gt;
 * Faction not yet available in campaign.&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
&lt;br /&gt;
The development team consists of these persons (in alphabetical order):&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[-apocalypsis-]]&#039;&#039;&#039; - Team leader and faction design manager&lt;br /&gt;
*&#039;&#039;&#039;[[Arakorn-eir]]&#039;&#039;&#039; - Audio manager and co-webmaster&lt;br /&gt;
*&#039;&#039;&#039;[[Balbor]]&#039;&#039;&#039; - Team leader and graphics manager&lt;br /&gt;
*&#039;&#039;&#039;[[Cronus]]&#039;&#039;&#039; - Co-webmaster, 2d-artist and composer&lt;br /&gt;
*&#039;&#039;&#039;[[Spraehbuer]]&#039;&#039;&#039; - 2d-artist, skinner and the man behind the interface&lt;br /&gt;
*&#039;&#039;&#039;[[Tittils]]&#039;&#039;&#039; - Map manager&lt;br /&gt;
*&#039;&#039;&#039;[[Xerex]]&#039;&#039;&#039; - Coder&lt;br /&gt;
*&#039;&#039;&#039;[[Aradan]]&#039;&#039;&#039; - Build Manager&lt;br /&gt;
&lt;br /&gt;
Some old members that has been on the team:&lt;br /&gt;
&lt;br /&gt;
*[[Palantir]] - Team leader, coding manager and former assistant faction design manager. Also known as [[MasterOfNone]] at [[TWC]] and [[Dol Guldur]] at the [[Org]]&lt;br /&gt;
*[[Professor420]] - Former Art Director&lt;br /&gt;
*[[Tb0ne]] - Former Art Director&lt;br /&gt;
*[[Lusted]]&lt;br /&gt;
*[[fatsheep]] - Founder&lt;br /&gt;
*[[Astaldo]] - Disigner and Writer&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
Here are the releases by the FATW team.&lt;br /&gt;
&lt;br /&gt;
===The New Shadow===&lt;br /&gt;
&lt;br /&gt;
http://www.twcenter.net/w/images/3/36/4a_tns_box.jpg&lt;br /&gt;
&lt;br /&gt;
The New Shadow’ is a provincial campaign taking place on a map that is roughly half that of the full map of Middle-earth. Players can choose between six factions: The Reunited Kingdom, The Kingdom of Rohan, The Empire of Harad, The Chiefdom of Rhûn, The Kingdom of Adûnabâr, and The Chiefdom of Dunland. In addition there are three new factions playable in custom battles: The Kingdom of the Elves, The Kingdom of the Dwarves, and The Kingdom of Dale. You will be treated to a whole host of new features including a new alignment, over 50 new units (more Dwarves, Elves, Orcs, &amp;amp; Trolls), a complete overhaul of the unit &amp;amp; faction balance systems, new animations, new traits and ancillaries, new music, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current version:&#039;&#039;&#039; [http://www.thefourthage.org/downloads/fatw_tns_2_0_basic_full_b.exe TNS 2.0 b] with [http://www.thefourthage.org/downloads/The_New_Shadow_Musicpack.exe TNS Music Pack].&lt;br /&gt;
&lt;br /&gt;
===Forth Eorlingas===&lt;br /&gt;
&lt;br /&gt;
http://img207.imageshack.us/img207/5535/fortheorlingas4smallkp6.jpg&lt;br /&gt;
&lt;br /&gt;
[http://www.thefourthage.org/forums/viewtopic.php?p=2755#2755 The Fourth Age: Total War - Forth Eorlingas] with [http://www.thefourthage.org/forums/viewtopic.php?p=6745#6745 Patch 1.9].&lt;br /&gt;
&lt;br /&gt;
The Forth Eorlingas-expansion pack adds two new factions to the old Corsair Invasion mini-campaign; The Kingdom of Rohan and The Chiefdom of Dunland. The other playable factions are The Reunited Kingdom (of Gondor and Arnor), The Empire of Harad, and The Chiefdom of Rhûn. It has an expanded map, now including roughly half of western Middle-earth, with five wonders; The Stone of Erech, The Ruins of Osgiliath, Edhellond, The Treegarth of Orthanc, and The Argonath, 3 unique cities Minas Tirith, Helm’s Deep, and Edoras, and three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.&lt;br /&gt;
&lt;br /&gt;
===Corsair Invasion===&lt;br /&gt;
&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/ci-box.jpg&lt;br /&gt;
&lt;br /&gt;
The Corsair Invasion is the first release with a campaign map by the Fourth Age: Total War. It includes three factions; The Reunited Kingdom, The Chiefdom of Rhûn, and the Empire of Harad, and two factions for custom battles; The Kingdom of Rohan and the Chiefdom of Dunland. The map consists of the lands of Gondor and Northern Harad, with some of the territories eastern of Mordor, where the hordes of the Easterlings are.&lt;br /&gt;
&lt;br /&gt;
[http://www.thefourthage.org/forums/viewtopic.php?p=1281#1281 Corsair Invasion 1.0] and [http://www.thefourthage.org/forums/viewtopic.php?p=1928#1928 patch 1.2].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demo: Battle of the Crossings of Poros===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first release was finally released, a year delayed, but with a historical battle; the Battle of the Crossings of Poros. It also has four playable factions in Custom battles; Dunland, Gondor, Harad and Rohan.&lt;br /&gt;
&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?s=&amp;amp;showtopic=14927&amp;amp;view=findpost&amp;amp;p=156784 Version 1.1]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.thefourthage.org/ Official homepage]&lt;br /&gt;
&lt;br /&gt;
*[http://www.thefourthage.org/forums/ Official forums]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=89 TWC forums]&lt;br /&gt;
*[http://www.chamber-of-records.com/forum/forumdisplay.php?f=137 COR forums]&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?showforum=31 SCC forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Mods]]&lt;br /&gt;
[[Category:BI_Mods_%28Released%29]]&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:Featured]]&lt;br /&gt;
[[Category:RTW Mods]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Category:Modding&amp;diff=10509</id>
		<title>Category:Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Category:Modding&amp;diff=10509"/>
		<updated>2007-09-07T12:40:47Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Total War series has a strong modding community due to the mainly easy to edit files and popularity of the games. However, some features of the Total war games are [[Hardcoded]] reducing the modability of the games. Some criticise [[Creative Assembly]] for these limits and other limits they have introduced such as needing a [[Pack Extractor]] to edit the files in Medieval 2: Total War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you are new to modding it is worth to check out the [[Modding Portal]]-page!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each of the Total War series games requires slightly different modding procedures, and allows different modding possibilities. Please refer to the modding section for the game you are using:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[:Category: RTWModding|Modding Rome Total War and Barbarian Invasion]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[:Category: MTW2Modding|Modding Medieval II Total War]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Category:Modding&amp;diff=10225</id>
		<title>Category:Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Category:Modding&amp;diff=10225"/>
		<updated>2007-09-05T19:41:04Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Total War series has a strong modding community due to the mainly easy to edit files and popularity of the games. However, some features of the Total war games are [[Hardcoded]] reducing the modability of the games. Some criticise [[Creative Assembly]] for these limits and other limits they have introduced such as needing a [[Pack Extractor]] to edit the files in Medieval 2: Total War.&lt;br /&gt;
&lt;br /&gt;
If you are new to modding it is worth to check out the [[Modding Portal]]-page!&lt;br /&gt;
&lt;br /&gt;
Each of the Total War series games requires slightly different modding procedures, and allows different modding possibilities. Please refer to the modding section for the game you are using:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[:Category: RTWModding|Modding Rome Total War and Barbarian Invasion]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[:Category: MTW2Modding|Modding Medieval II Total War]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding_Humour&amp;diff=10224</id>
		<title>Modding Humour</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding_Humour&amp;diff=10224"/>
		<updated>2007-09-05T19:40:26Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modders are a strange breed, spending long hours hunched over a computer keyboard fighting the exasperation of unexplained CTD&#039;s and tiresome hard-coded limits can have unfortunate effects:&lt;br /&gt;
[[Image:Gollum mod.jpg]]&lt;br /&gt;
&#039;&#039;(above section and pictures supplied by [[Dol Guldur| Dol Guldur / MasterOfNone]] see [http://forums.totalwar.org/vb/showthread.php?t=70370 here])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Addiction to modding may soon be recognised as a disease, to determine whether you have the disease ask yourself the following questions:&lt;br /&gt;
:1. Has your work / social life been adversely effected by hours spent working on mod?&lt;br /&gt;
:2. Supplementary question, do you actually still have a work / social life??&lt;br /&gt;
:3. Do you speak solely in three letter acronyms?&lt;br /&gt;
:4. Do you write_normal_sentences_with_underscores?&lt;br /&gt;
:5. When away from computer do you jot down modding ideas in notebook - back of cigarette packet, etc?&lt;br /&gt;
:6. Have you ever discussed modding concepts whilst in bed with your partner? &#039;&#039;(answer only if applicable, please don&#039;t answer if underage)&#039;&#039;&lt;br /&gt;
:7. When new game is released do you start thinking of ways to modify it before actually playing game?&lt;br /&gt;
Answering yes to three or more of the above questions may indicate you have a problem, please consult your psychiatrist, or experiment by locking your game CDs away for a week to see if the shakes set in.... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Further tips to help you decide if you are effected are available [http://forums.totalwar.org/vb/showthread.php?t=65708 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are effected by the modding disease you will probably find [http://forums.totalwar.org/vb/showthread.php?t=82885 this] funny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Modders can be so adrift from the normal community that many have even developed their own brand of  [http://forums.totalwar.org/vb/showthread.php?t=76896 jokes].  A typical example of which is supplied by Halie Satanus:&lt;br /&gt;
:&#039;&#039;&#039;Question&#039;&#039;&#039;: How many modders does it take to change a light bulb??&lt;br /&gt;
:&#039;&#039;&#039;Answer&#039;&#039;&#039;: Ten, one to change it, three to research it&#039;s history, two to ask if it can be tweaked, three to ask when it will be done,&lt;br /&gt;
:....and one to claim he already changed it.&lt;br /&gt;
and by Dol Guldur:&lt;br /&gt;
:&#039;&#039;&#039;Question&#039;&#039;&#039;: Why did the modeller send his model to Taiwan?&lt;br /&gt;
:&#039;&#039;&#039;Answer&#039;&#039;&#039;: Because he wanted to export a cas file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Affected modders have also developed their own:&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=66721 modding dictionary]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=57615 method of team recruitment]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50161 explanation for lack of recruits]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=69302 method of recognising the opposite sex].... &#039;&#039;sorry, that should read method of recognising non-modders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The astute observers amongst you (who have actually followed links) will have noticed that most of the content referenced is supplied by:&amp;lt;br&amp;gt;[[Dol Guldur]] at the .org - which leads us to the question: do any other modders actually still have a sense of humour?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now in breaking news&#039;&#039;&#039;; surging forward to answer the above question is TWC&#039;s own [[Evariste]], with his latest [http://www.twcenter.net/forums/showthread.php?t=95590 mod proposal], &#039;&#039;at least we think he was joking!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://forums.totalwar.org/vb/local_links.php?catid=130 Links to modding humour]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=10223</id>
		<title>The Fourth Age: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=10223"/>
		<updated>2007-09-05T19:26:44Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod|mod=The Fourth Age: Total War|modscreenshot=Tns_splash.jpg|platform=[[Barbarian Invasion|Rome: Total War - Barbarian Invasion 1.6]]|era=Middle-earth, 4th Age|leader=[[MasterOfNone]], [[-apocalypsis-]]}}&lt;br /&gt;
&lt;br /&gt;
The Fourth Age: Total War is a full-conversion modification for [[Barbarian Invasion|BI 1.6]]. With an aim to staying true to the works and spirit of J.R.R. Tolkien&#039;s world of Middle-earth, whilst also aspiring to original creative excellence, the Fourth Age: Total War is set to be a must-have for anyone who loves the setting and peoples of Tolkien&#039;s mythic world.&lt;br /&gt;
&lt;br /&gt;
It&#039;s set in the Fourth Age of Middle-earth, approximately 200 years after the events of the War of the Ring (the trilogy). It is based solely on the books, nothing from the movies.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;City Development &amp;amp; Diversification&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Large cities can now be developed along a path of your choosing, ultimately providing greater diversification for your faction. For example, if you are playing as Rhûn (aka the Easterlings) you might choose to develop a Thrall Stockade in order to have that settlement rely upon cheap slave labour for the construction of buildings, or you may opt to bolster your economy by developing a Cattle Trader, or perhaps you may wish to develop a Wain Workshop to allow your Settlers to use Wains so that they can move greater distances and thus increase population growth and spread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wonder-capture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you take a region with a Wonder you will not immediately gain all its effects. You will need to seize the Wonder, then secure it and then exploit it. Each of these phases will bring more of the Wonder&#039;s benefits to your faction. Wonders offer some faction-wide bonuses but such effects will vary by faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Marvels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to Wonders there will also be Marvels such as The White Tree of Gondor. These Marvels act much like Wonders except that they exist in or by a settlement rather than distant from it and as such they are considered captured when the settlement itself is taken. Guard these Marvels well as they can bring great blessings to your faction!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unique Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minas Tirith, Thranduil&#039;s Halls and other well-known cities of Middle-earth will populate the landscape of the campaign map, each graphically designed and modelled to be unique and accurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Landmark Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Various features of Middle-earth that we all know and love will also be represented on the map - and some will even afford your faction with beneficial effects. These will include the Beacon-tower Hills of Gondor, the Carrock, the Sea-ward Tower of Dol Amroth and other less prominent features such as castle ruins and barrows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MEZoRS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Middle-earth Zone of Recruitment System has been designed like no other. As you would expect with any good ZoR system, units are not immediately able to be recruited as soon as you capture a foreign region but certain local levies drawn from the conquered population may be; you will need to build your own recruitment buildings in order to start training and recruiting your own troops. MEZoRS discriminates between the Mannish, Elven, Orkish and Dwarven races. It establishes up to three types of region per faction (homelands, fiefdoms and outlands) taking into account old loyalties as well as old hatreds. It allows for the deepening of loyalty among local levies but also restricts the building of certain troops that might be available in your faction&#039;s homelands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assimilation Units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you take a chief city of another faction, or (where they exist) the chief city of a subculture of a faction, you may in process of time be able to recruit a unit assimilated from the conquered faction. For example, if Dale was to capture Edoras it would have Riders of the Mark available for recruitment once it had built up to the appropriate level of stables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settlers &amp;amp; Population Dispersion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peasants have been renamed to Settlers, downgraded in ability and cost, upgraded in unit size and given zero-time recruitment. Their chief purpose will be to move your population about between settlements. They should be guarded by your armies when on the move, for although they will be able to engage battle they are very likely to run away, unless they seriously outnumber a foe. They should no longer be considered military units. They will also be recruited in a more realistic manner according to the geographic spread of the population.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Factional Fertility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A relatively simple yet slick system has been implemented to base population growth more directly upon race/faction rather than region alone. In Middle-earth, the Elves and the Dwarves had few children, whereas the Orcs multiplied like the proverbial rabbits (except not so cute!). This system allows us to represent such factors in the game regardless of which regions those races occupy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Seven Cultures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will be incorporating the extra culture slot to provide you a full complement of cultures to populate Middle-earth, and some of these will even have subcultures. The cultures represented in the Mod will the Dúnedanic, Northmen, Barbarian, Haradrian, Elven, Dwarven and Orkish.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
As of the [http://www.stratcommandcenter.com/forums/index.php?s=&amp;amp;showtopic=15105&amp;amp;view=findpost&amp;amp;p=160389 Press release of the 22nd February 2006], the FATW team has aimed at making 10 factions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Reunited Kingdom of Gondor and Arnor&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/rk_button.gif&lt;br /&gt;
&lt;br /&gt;
The Reunited Kingdom of Arnor and Gondor was reforged by King Elessar Envinyatar Telcontar after the Fall of Barad-dûr. The Men of the Reunited Kingdom have highly-trained, well-equipped infantry and a large variety of special units, though their cavalry is very limited.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of Adunabar&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of Rohan&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/rohan_button.gif&lt;br /&gt;
&lt;br /&gt;
Rohan was originally a Gondorian province called Calenardhon but after Eorl, the first King of the Mark, assisted Cirion of Gondor in battle he was awarded the plains north of the White Mountains. The Rohirrim are famous for Middle-earth&#039;s best cavalry, but they lack in infantry units.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Empire of Harad&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/harad_button.gif&lt;br /&gt;
&lt;br /&gt;
The Haradrim are many in number, and have long lusted after the lands of Gondor. Their units are balanced, they have a strong fleet thanks to the feared Corsairs, and on the battlefield their Mûmakil cause great terror to their enemies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Chiefdom of Rhûn&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/rhun_button.gif&lt;br /&gt;
&lt;br /&gt;
The Easterlings are the only faction capable of hording. Only the Haradrim and the Orcs can field larger armies than them, and they have a good mix of troops, with strong infantry such as the bloodlusting berserkers and the wains their chieftains ride - a fearsome sight.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Chiefdom of Dunland&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/dunland_button.gif&lt;br /&gt;
&lt;br /&gt;
The Dunlendings have been the enemies of Rohan since the Mark&#039;s foundation, but their hatred was renewed under Saruman&#039;s influence and they took up arms and attacked the Rohirrim during the War of the Ring. The Dunlendings are Barbarians with little cavalry and few bowmen, but their infantry consists of good pikemen, strong hillmen and efficient skirmishers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of Dale&#039;&#039;&#039;*&lt;br /&gt;
The Kingdom of Dale lies betwen the Celduin and Carnen with its heartland on the edge and north of the Long Lake. It is famed for its trade in toys among other things. Despite this, it boasts fearsome warriors - in particular its Dragon-slaying archers who carry great bows of yew. Tall and proud, the Men of Dale use longswords and wear fine mail, although they lack cavalry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of the Elves&#039;&#039;&#039;*&lt;br /&gt;
The Elves are the Eldar, the Firstborn, created by Ilúvatar when the world was young. Excepting wounds from battle, they are immortal, though most now have departed Middle-earth across the Sea. Those who are left, though few in numbers, are master warriors, and have the best archers available.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of the Dwarves&#039;&#039;&#039;*&lt;br /&gt;
The Dwarves are a tough race. Unlike the Men and Elves they were created not by Ilúvatar but by Aulë the Smith; many Dwarves take his trade as their own. They have no cavalry, but heavy axemen and strong infantry of other kinds. They also have a large variety of siege weapons and employ mercenaries to good effect where needed with their gold.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Orcish Horde&#039;&#039;&#039;*&lt;br /&gt;
Little is known of the origin of the Orcs. Some say that Morgoth captured Elves and made them Orcs, others say that they were corrupted Men. The Orcs are very large in number, but most lack skill in combat. They have little cavalry (only the unpredictable Wargs) but good fighters in the Uruk-hai (strong half-breed Orcs unaffected by the sun).&lt;br /&gt;
&lt;br /&gt;
 * Faction not yet available in campaign.&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
&lt;br /&gt;
The development team consists of these persons (in alphabetical order):&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[-apocalypsis-]]&#039;&#039;&#039; - Team leader and faction design manager&lt;br /&gt;
*&#039;&#039;&#039;[[Arakorn-eir]]&#039;&#039;&#039; - Audio manager and co-webmaster&lt;br /&gt;
*&#039;&#039;&#039;[[Astaldo]]&#039;&#039;&#039; - Assistant faction design manager, researcher &amp;amp; writer&lt;br /&gt;
*&#039;&#039;&#039;[[Balbor]]&#039;&#039;&#039; - Team leader and graphics manager&lt;br /&gt;
*&#039;&#039;&#039;[[Cronus]]&#039;&#039;&#039; - Co-webmaster, 2d-artist and composer&lt;br /&gt;
*&#039;&#039;&#039;[[Palantir]]&#039;&#039;&#039; - Team leader, coding manager and former assistant faction design manager. Also known as [[MasterOfNone]] at [[TWC]] and [[Dol Guldur]] at the [[Org]].&lt;br /&gt;
*&#039;&#039;&#039;[[Spraehbuer]]&#039;&#039;&#039; - 2d-artist, skinner and the man behind the interface&lt;br /&gt;
*&#039;&#039;&#039;[[Tittils]]&#039;&#039;&#039; - Map manager&lt;br /&gt;
*&#039;&#039;&#039;[[Xerex]]&#039;&#039;&#039; - Coder&lt;br /&gt;
*&#039;&#039;&#039;[[Aradan]]&#039;&#039;&#039; - Coder&lt;br /&gt;
&lt;br /&gt;
Some old members that has been on the team:&lt;br /&gt;
&lt;br /&gt;
*[[Professor420]]&lt;br /&gt;
*[[Tb0ne]]&lt;br /&gt;
*[[Lusted]]&lt;br /&gt;
*[[fatsheep]]&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
Here are the releases by the FATW team.&lt;br /&gt;
&lt;br /&gt;
===The New Shadow===&lt;br /&gt;
&lt;br /&gt;
http://www.twcenter.net/w/images/3/36/4a_tns_box.jpg&lt;br /&gt;
&lt;br /&gt;
The New Shadow’ is a provincial campaign taking place on a map that is roughly half that of the full map of Middle-earth. Players can choose between six factions: The Reunited Kingdom, The Kingdom of Rohan, The Empire of Harad, The Chiefdom of Rhûn, The Kingdom of Adûnabâr, and The Chiefdom of Dunland. In addition there are three new factions playable in custom battles: The Kingdom of the Elves, The Kingdom of the Dwarves, and The Kingdom of Dale. You will be treated to a whole host of new features including a new alignment, over 50 new units (more Dwarves, Elves, Orcs, &amp;amp; Trolls), a complete overhaul of the unit &amp;amp; faction balance systems, new animations, new traits and ancillaries, new music, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current version:&#039;&#039;&#039; [http://www.thefourthage.org/downloads/fatw_tns_2_0_basic_full_b.exe TNS 2.0 b] with [http://www.thefourthage.org/downloads/The_New_Shadow_Musicpack.exe TNS Music Pack].&lt;br /&gt;
&lt;br /&gt;
===Forth Eorlingas===&lt;br /&gt;
&lt;br /&gt;
http://img207.imageshack.us/img207/5535/fortheorlingas4smallkp6.jpg&lt;br /&gt;
&lt;br /&gt;
[http://www.thefourthage.org/forums/viewtopic.php?p=2755#2755 The Fourth Age: Total War - Forth Eorlingas] with [http://www.thefourthage.org/forums/viewtopic.php?p=6745#6745 Patch 1.9].&lt;br /&gt;
&lt;br /&gt;
The Forth Eorlingas-expansion pack adds two new factions to the old Corsair Invasion mini-campaign; The Kingdom of Rohan and The Chiefdom of Dunland. The other playable factions are The Reunited Kingdom (of Gondor and Arnor), The Empire of Harad, and The Chiefdom of Rhûn. It has an expanded map, now including roughly half of western Middle-earth, with five wonders; The Stone of Erech, The Ruins of Osgiliath, Edhellond, The Treegarth of Orthanc, and The Argonath, 3 unique cities Minas Tirith, Helm’s Deep, and Edoras, and three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.&lt;br /&gt;
&lt;br /&gt;
===Corsair Invasion===&lt;br /&gt;
&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/ci-box.jpg&lt;br /&gt;
&lt;br /&gt;
The Corsair Invasion is the first release with a campaign map by the Fourth Age: Total War. It includes three factions; The Reunited Kingdom, The Chiefdom of Rhûn, and the Empire of Harad, and two factions for custom battles; The Kingdom of Rohan and the Chiefdom of Dunland. The map consists of the lands of Gondor and Northern Harad, with some of the territories eastern of Mordor, where the hordes of the Easterlings are.&lt;br /&gt;
&lt;br /&gt;
[http://www.thefourthage.org/forums/viewtopic.php?p=1281#1281 Corsair Invasion 1.0] and [http://www.thefourthage.org/forums/viewtopic.php?p=1928#1928 patch 1.2].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demo: Battle of the Crossings of Poros===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first release was finally released, a year delayed, but with a historical battle; the Battle of the Crossings of Poros. It also has four playable factions in Custom battles; Dunland, Gondor, Harad and Rohan.&lt;br /&gt;
&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?s=&amp;amp;showtopic=14927&amp;amp;view=findpost&amp;amp;p=156784 Version 1.1]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.thefourthage.org/ Official homepage]&lt;br /&gt;
&lt;br /&gt;
*[http://www.thefourthage.org/forums/ Official forums]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=89 TWC forums]&lt;br /&gt;
*[http://www.chamber-of-records.com/forum/forumdisplay.php?f=137 COR forums]&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?showforum=31 SCC forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Mods]]&lt;br /&gt;
[[Category:BI_Mods_%28Released%29]]&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:Featured]]&lt;br /&gt;
[[Category:RTW Mods]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Useful_Modding_Programs&amp;diff=10222</id>
		<title>Useful Modding Programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Useful_Modding_Programs&amp;diff=10222"/>
		<updated>2007-09-05T19:19:34Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: /* 2D Image Editing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of useful proprietary software programs that can be used in modding. List maintained by [[-apocalypsis-]] [http://www.twcenter.net/forums/showthread.php?t=84871 here].&lt;br /&gt;
&lt;br /&gt;
For lists of tools developed by members of the TW community see:&lt;br /&gt;
*[[:Category:MTW2_Modding_Tools| Modding Tools for Medieval II - Total War]]&lt;br /&gt;
*[[:Category:RTW_Modding_Tools| Modding Tools for Rome - Total War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
*[http://www.softaward.com/1312.html Install Creator] - Creates an Installer for your mod&lt;br /&gt;
*[http://www.innosetup.de/ Inno Setup]&lt;br /&gt;
*[http://nsis.sourceforge.net/Download NSIS]&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
*[http://www.planetside.co.uk/terragen/download.shtml Terragen] - Landscape generator&lt;br /&gt;
*[http://www.apophysis.org/downloads.html Apophysis] - Fractal flame generator&lt;br /&gt;
&lt;br /&gt;
==2D Image Editing==&lt;br /&gt;
&lt;br /&gt;
*[http://gimp-win.sourceforge.net/stable.html Gimp] - 2D image editor&lt;br /&gt;
*[http://www.irfanview.com/ IrfanView] - &lt;br /&gt;
*[http://www.adobe.com/products/photoshop/ Photoshop] - NOT FREE&lt;br /&gt;
*[http://www.corel.com/servlet/Satellite/us/en/Product/1155872554948 Paint Shop Pro] - NOT FREE&lt;br /&gt;
*[http://www.adobe.com/products/photoshopelwin/ Photoshop Elements] - An inexpensive little brother of Photoshop - NOT FREE&lt;br /&gt;
&lt;br /&gt;
==3D  Graphics Editing==&lt;br /&gt;
&lt;br /&gt;
*[http://www.autodesk.com/3dsmax 3D Studio Max] - NOT FREE. Required for Modelling [[Rome: Total War]].&lt;br /&gt;
*[http://www.turbosquid.com/gmax Gmax] - Free version of 3DS Max&lt;br /&gt;
*[http://www.milkshape3d.com/ Milkshape 3D] - Required for modelling [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
==Text Editing==&lt;br /&gt;
&lt;br /&gt;
*[http://www.crimsoneditor.com/ Crimson Editor]&lt;br /&gt;
*[http://notepad-plus.sourceforge.net/uk/site.htm Notepad++]&lt;br /&gt;
*[http://www.textpad.com/ TextPad]&lt;br /&gt;
&lt;br /&gt;
==Screen Capturing==&lt;br /&gt;
&lt;br /&gt;
*[http://www.fraps.com/download.php FRAPS] - Screen capture program (Video/Picture)&lt;br /&gt;
*[http://www.planetgamecam.com/ GameCam]&lt;br /&gt;
&lt;br /&gt;
==File Comparison==&lt;br /&gt;
&lt;br /&gt;
*[http://www.prestosoft.com/ps.asp?page=edp_examdiff ExamDiff]&lt;br /&gt;
*[http://www.clickteam.com/fr/synchronx.php SynchronX]&lt;br /&gt;
*[http://winmerge.org/ WinMerge]&lt;br /&gt;
&lt;br /&gt;
==FTP Clients==&lt;br /&gt;
&lt;br /&gt;
*[http://www.smartftp.com/ SmartFTP]&lt;br /&gt;
*[http://www.flashpeak.com/blazeftp/ BlazeFTP]&lt;br /&gt;
&lt;br /&gt;
==Archivers/Compressors==&lt;br /&gt;
&lt;br /&gt;
*[http://www.rarlab.com/ WinRAR]&lt;br /&gt;
*[http://www.winzip.com/ WinZip]&lt;br /&gt;
*[http://www.7-zip.org/ 7-Zip]&lt;br /&gt;
*[http://www.izarc.org/ IZArc]&lt;br /&gt;
&lt;br /&gt;
==Office Suites==&lt;br /&gt;
&lt;br /&gt;
*[http://www.openoffice.org/ OpenOffice.org]&lt;br /&gt;
&lt;br /&gt;
==Miscallaneous==&lt;br /&gt;
&lt;br /&gt;
*[http://www.mmedia.is/ezpad/ EZPad] - HTML editor&lt;br /&gt;
*[http://www.microsoft.com/technet/sysinternals/FileAndDisk/Filemon.mspx FileMon] - File monitoring software&lt;br /&gt;
*[http://www.azheavymetal.com/~lupasrename/ Lupas Rename] - File rename tool&lt;br /&gt;
*[http://www.pando.com/download Pando] - Personal p2p software&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Useful_Modding_Programs&amp;diff=10221</id>
		<title>Useful Modding Programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Useful_Modding_Programs&amp;diff=10221"/>
		<updated>2007-09-05T19:17:30Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: /* 3D  Graphics Editing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of useful proprietary software programs that can be used in modding. List maintained by [[-apocalypsis-]] [http://www.twcenter.net/forums/showthread.php?t=84871 here].&lt;br /&gt;
&lt;br /&gt;
For lists of tools developed by members of the TW community see:&lt;br /&gt;
*[[:Category:MTW2_Modding_Tools| Modding Tools for Medieval II - Total War]]&lt;br /&gt;
*[[:Category:RTW_Modding_Tools| Modding Tools for Rome - Total War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
*[http://www.softaward.com/1312.html Install Creator] - Creates an Installer for your mod&lt;br /&gt;
*[http://www.innosetup.de/ Inno Setup]&lt;br /&gt;
*[http://nsis.sourceforge.net/Download NSIS]&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
*[http://www.planetside.co.uk/terragen/download.shtml Terragen] - Landscape generator&lt;br /&gt;
*[http://www.apophysis.org/downloads.html Apophysis] - Fractal flame generator&lt;br /&gt;
&lt;br /&gt;
==2D Image Editing==&lt;br /&gt;
&lt;br /&gt;
*[http://gimp-win.sourceforge.net/stable.html Gimp] - 2D image editor&lt;br /&gt;
*[http://www.irfanview.com/ IrfanView] - &lt;br /&gt;
*[http://www.adobe.com/products/photoshop/ Photoshop] - NOT FREE&lt;br /&gt;
*[http://www.corel.com/servlet/Satellite/us/en/Product/1155872554948 Paint Shop Pro] - NOT FREE&lt;br /&gt;
*[http://www.adobe.com/products/photoshopelwin/ Photoshop Elements] - Little brother of Photoshop - NOT FREE&lt;br /&gt;
&lt;br /&gt;
==3D  Graphics Editing==&lt;br /&gt;
&lt;br /&gt;
*[http://www.autodesk.com/3dsmax 3D Studio Max] - NOT FREE. Required for Modelling [[Rome: Total War]].&lt;br /&gt;
*[http://www.turbosquid.com/gmax Gmax] - Free version of 3DS Max&lt;br /&gt;
*[http://www.milkshape3d.com/ Milkshape 3D] - Required for modelling [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
==Text Editing==&lt;br /&gt;
&lt;br /&gt;
*[http://www.crimsoneditor.com/ Crimson Editor]&lt;br /&gt;
*[http://notepad-plus.sourceforge.net/uk/site.htm Notepad++]&lt;br /&gt;
*[http://www.textpad.com/ TextPad]&lt;br /&gt;
&lt;br /&gt;
==Screen Capturing==&lt;br /&gt;
&lt;br /&gt;
*[http://www.fraps.com/download.php FRAPS] - Screen capture program (Video/Picture)&lt;br /&gt;
*[http://www.planetgamecam.com/ GameCam]&lt;br /&gt;
&lt;br /&gt;
==File Comparison==&lt;br /&gt;
&lt;br /&gt;
*[http://www.prestosoft.com/ps.asp?page=edp_examdiff ExamDiff]&lt;br /&gt;
*[http://www.clickteam.com/fr/synchronx.php SynchronX]&lt;br /&gt;
*[http://winmerge.org/ WinMerge]&lt;br /&gt;
&lt;br /&gt;
==FTP Clients==&lt;br /&gt;
&lt;br /&gt;
*[http://www.smartftp.com/ SmartFTP]&lt;br /&gt;
*[http://www.flashpeak.com/blazeftp/ BlazeFTP]&lt;br /&gt;
&lt;br /&gt;
==Archivers/Compressors==&lt;br /&gt;
&lt;br /&gt;
*[http://www.rarlab.com/ WinRAR]&lt;br /&gt;
*[http://www.winzip.com/ WinZip]&lt;br /&gt;
*[http://www.7-zip.org/ 7-Zip]&lt;br /&gt;
*[http://www.izarc.org/ IZArc]&lt;br /&gt;
&lt;br /&gt;
==Office Suites==&lt;br /&gt;
&lt;br /&gt;
*[http://www.openoffice.org/ OpenOffice.org]&lt;br /&gt;
&lt;br /&gt;
==Miscallaneous==&lt;br /&gt;
&lt;br /&gt;
*[http://www.mmedia.is/ezpad/ EZPad] - HTML editor&lt;br /&gt;
*[http://www.microsoft.com/technet/sysinternals/FileAndDisk/Filemon.mspx FileMon] - File monitoring software&lt;br /&gt;
*[http://www.azheavymetal.com/~lupasrename/ Lupas Rename] - File rename tool&lt;br /&gt;
*[http://www.pando.com/download Pando] - Personal p2p software&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Useful_Modding_Programs&amp;diff=10220</id>
		<title>Useful Modding Programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Useful_Modding_Programs&amp;diff=10220"/>
		<updated>2007-09-05T19:10:24Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: /* Text Editing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of useful proprietary software programs that can be used in modding. List maintained by [[-apocalypsis-]] [http://www.twcenter.net/forums/showthread.php?t=84871 here].&lt;br /&gt;
&lt;br /&gt;
For lists of tools developed by members of the TW community see:&lt;br /&gt;
*[[:Category:MTW2_Modding_Tools| Modding Tools for Medieval II - Total War]]&lt;br /&gt;
*[[:Category:RTW_Modding_Tools| Modding Tools for Rome - Total War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
*[http://www.softaward.com/1312.html Install Creator] - Creates an Installer for your mod&lt;br /&gt;
*[http://www.innosetup.de/ Inno Setup]&lt;br /&gt;
*[http://nsis.sourceforge.net/Download NSIS]&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
*[http://www.planetside.co.uk/terragen/download.shtml Terragen] - Landscape generator&lt;br /&gt;
*[http://www.apophysis.org/downloads.html Apophysis] - Fractal flame generator&lt;br /&gt;
&lt;br /&gt;
==2D Image Editing==&lt;br /&gt;
&lt;br /&gt;
*[http://gimp-win.sourceforge.net/stable.html Gimp] - 2D image editor&lt;br /&gt;
*[http://www.irfanview.com/ IrfanView] - &lt;br /&gt;
*[http://www.adobe.com/products/photoshop/ Photoshop] - NOT FREE&lt;br /&gt;
*[http://www.corel.com/servlet/Satellite/us/en/Product/1155872554948 Paint Shop Pro] - NOT FREE&lt;br /&gt;
*[http://www.adobe.com/products/photoshopelwin/ Photoshop Elements] - Little brother of Photoshop - NOT FREE&lt;br /&gt;
&lt;br /&gt;
==3D  Graphics Editing==&lt;br /&gt;
&lt;br /&gt;
*[http://www.autodesk.com/3dsmax 3D Studio Max] - NOT FREE&lt;br /&gt;
*[http://www.turbosquid.com/gmax Gmax] - Free version of 3DS Max&lt;br /&gt;
&lt;br /&gt;
==Text Editing==&lt;br /&gt;
&lt;br /&gt;
*[http://www.crimsoneditor.com/ Crimson Editor]&lt;br /&gt;
*[http://notepad-plus.sourceforge.net/uk/site.htm Notepad++]&lt;br /&gt;
*[http://www.textpad.com/ TextPad]&lt;br /&gt;
&lt;br /&gt;
==Screen Capturing==&lt;br /&gt;
&lt;br /&gt;
*[http://www.fraps.com/download.php FRAPS] - Screen capture program (Video/Picture)&lt;br /&gt;
*[http://www.planetgamecam.com/ GameCam]&lt;br /&gt;
&lt;br /&gt;
==File Comparison==&lt;br /&gt;
&lt;br /&gt;
*[http://www.prestosoft.com/ps.asp?page=edp_examdiff ExamDiff]&lt;br /&gt;
*[http://www.clickteam.com/fr/synchronx.php SynchronX]&lt;br /&gt;
*[http://winmerge.org/ WinMerge]&lt;br /&gt;
&lt;br /&gt;
==FTP Clients==&lt;br /&gt;
&lt;br /&gt;
*[http://www.smartftp.com/ SmartFTP]&lt;br /&gt;
*[http://www.flashpeak.com/blazeftp/ BlazeFTP]&lt;br /&gt;
&lt;br /&gt;
==Archivers/Compressors==&lt;br /&gt;
&lt;br /&gt;
*[http://www.rarlab.com/ WinRAR]&lt;br /&gt;
*[http://www.winzip.com/ WinZip]&lt;br /&gt;
*[http://www.7-zip.org/ 7-Zip]&lt;br /&gt;
*[http://www.izarc.org/ IZArc]&lt;br /&gt;
&lt;br /&gt;
==Office Suites==&lt;br /&gt;
&lt;br /&gt;
*[http://www.openoffice.org/ OpenOffice.org]&lt;br /&gt;
&lt;br /&gt;
==Miscallaneous==&lt;br /&gt;
&lt;br /&gt;
*[http://www.mmedia.is/ezpad/ EZPad] - HTML editor&lt;br /&gt;
*[http://www.microsoft.com/technet/sysinternals/FileAndDisk/Filemon.mspx FileMon] - File monitoring software&lt;br /&gt;
*[http://www.azheavymetal.com/~lupasrename/ Lupas Rename] - File rename tool&lt;br /&gt;
*[http://www.pando.com/download Pando] - Personal p2p software&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Coding&amp;diff=10219</id>
		<title>Modding:Coding</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Coding&amp;diff=10219"/>
		<updated>2007-09-05T19:08:36Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the different sub-topics of the Coding discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beginner Tutorials===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=51750 Adding New Units for Beginners]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=70885 Editing Agent Costs]&lt;br /&gt;
&lt;br /&gt;
===Intermediate Tutorials===&lt;br /&gt;
;Intermediate Coding/Family and Characters&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=85474 Modding names (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=13968 Editing Character Names]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33079 Create a new Family Members or General]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Sound&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=53419 Adding Your Own Music]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Units&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=111344 The Complete EDU Guide (WIP)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=113149 The Complete DMB Guide]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showpost.php?p=661155&amp;amp;postcount=2 How to make province specific units/buildings (or using hidden resources)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1440813&amp;amp;postcount=1 How to make a Dismounted unit (M2TW)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Buildings&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50439 Guide: The Complete EDB Guide (WIP)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Cultures&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1413571&amp;amp;postcount=1 Creating a new faction from the Saxons &amp;amp; Normans (M2TW)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Campaign&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1663357&amp;amp;postcount=1 How to add &amp;quot;Custom Campaigns&amp;quot; (M2TW)]&lt;br /&gt;
&lt;br /&gt;
===Advanced Tutorials===&lt;br /&gt;
;Advanced Coding/Cultures&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=34622 Adding a new Culture to BI]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=79274 Adding a Faction from Scratch in M2]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Seige&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=58787 Modding Seige Towers]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=61953 Remove Seige Towers]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=58788 Culture-Specific Battering Rams]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Animations&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53669 Adding Animations to BI]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Recruitment&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone of Recruitment in M2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
Various tools are available to help you code in the Total War games.&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84918 BrandomM&#039;s Toolset]&lt;br /&gt;
:Unit editor amongst other things&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1579 M2TW Documendons]&lt;br /&gt;
:Documentation for all M2TW commands&lt;br /&gt;
*[http://www.crimsoneditor.com/ Crimson Editor]&lt;br /&gt;
:A great text tool; acting as a substitute for Notepad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Audio&amp;diff=10218</id>
		<title>Modding:Audio</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Audio&amp;diff=10218"/>
		<updated>2007-09-05T19:07:36Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a reason why in the word &#039;audiovisual&#039; the audio-part comes first. The Audio part of basically any media is essential for a good &amp;quot;feeling&amp;quot;. That is why  [[CA]] have hired [[Jeff van Dyck]] to compose music for the Total War-games and why they have many great voiceactors. Now you can do this too!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beginner Tutorials===&lt;br /&gt;
*Music coding, idx unpacking&lt;br /&gt;
&lt;br /&gt;
===Intermediate Tutorials===&lt;br /&gt;
*Audio Editing, Voiceover coding, idx repacking etc&lt;br /&gt;
&lt;br /&gt;
===Advanced Tutorials===&lt;br /&gt;
Advanced Audio Coding, IDX repacking&lt;br /&gt;
===Tools===&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=32 Vercingetorix&#039;s IDX Extractor]&lt;br /&gt;
*[http://audacity.sourceforge.net/ Audacity] - A Free Audio Editor&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Audio&amp;diff=10217</id>
		<title>Modding:Audio</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Audio&amp;diff=10217"/>
		<updated>2007-09-05T19:05:42Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a reason why in the word &#039;audiovisual&#039; the audio-part comes first. The Audio part of basically any media is essential for a good &amp;quot;feeling&amp;quot;. That is why  [[CA]] have hired [[Jeff van Dyck]] to compose music for the Total War-games and why they have many great voiceactors. Now you can do this too!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beginner Tutorials===&lt;br /&gt;
*Music coding, idx unpacking&lt;br /&gt;
&lt;br /&gt;
===Intermediate Tutorials===&lt;br /&gt;
*Audio Editing, Voiceover coding, idx repacking etc&lt;br /&gt;
&lt;br /&gt;
===Advanced Tutorials===&lt;br /&gt;
Advanced Audio Coding, IDX repacking&lt;br /&gt;
===Tools===&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=32 Vercingetorix&#039;s IDX Extractor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jeff_van_Dyck&amp;diff=10216</id>
		<title>Jeff van Dyck</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jeff_van_Dyck&amp;diff=10216"/>
		<updated>2007-09-05T19:00:17Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jeff van Dyck is an Australian composer who has composed music for all the [[Total War]]-games. &lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
&lt;br /&gt;
*[http://www.jeffvandyck.com/ JeffvanDyck.com]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Jeff_Van_Dyck Jeff van Dyck at Wikipeda]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jeff_van_Dyck&amp;diff=10215</id>
		<title>Jeff van Dyck</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jeff_van_Dyck&amp;diff=10215"/>
		<updated>2007-09-05T19:00:05Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jeff van Dyck is an Australian composer who has composed music for all the [[Total War]]-games. &lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
&lt;br /&gt;
*[[http://www.jeffvandyck.com/ JeffvanDyck.com]]&lt;br /&gt;
*[[http://en.wikipedia.org/wiki/Jeff_Van_Dyck Jeff van Dyck at Wikipeda]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jeff_van_Dyck&amp;diff=10214</id>
		<title>Jeff van Dyck</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jeff_van_Dyck&amp;diff=10214"/>
		<updated>2007-09-05T18:59:26Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jeff van Dyck is an Australian composer who has composed music for all the [[Total War]]-games. &lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
&lt;br /&gt;
*[[http://www.jeffvandyck.com/ | JeffvanDyck.com]]&lt;br /&gt;
*[[http://en.wikipedia.org/wiki/Jeff_Van_Dyck | Jeff van Dyck at Wikipeda]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jeff_van_Dyck&amp;diff=10213</id>
		<title>Jeff van Dyck</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jeff_van_Dyck&amp;diff=10213"/>
		<updated>2007-09-05T18:59:05Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: New page: Jeff van Dyck is an Australian composer who has composed music for all the Total War-games.   ===Links===  *JeffvanDyck.com *[[http://en.wikipedia.org/w...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jeff van Dyck is an Australian composer who has composed music for all the [[Total War]]-games. &lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
&lt;br /&gt;
*[[http://www.jeffvandyck.com/|JeffvanDyck.com]]&lt;br /&gt;
*[[http://en.wikipedia.org/wiki/Jeff_Van_Dyck|Jeff van Dyck at Wikipeda]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Audio&amp;diff=10212</id>
		<title>Modding:Audio</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Audio&amp;diff=10212"/>
		<updated>2007-09-05T18:54:27Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: New page: There is a reason why in the word &amp;#039;audiovisual&amp;#039; the audio-part comes first. The Audio part of basically any media is essential for a good &amp;quot;feeling&amp;quot;. That is why  CA have hired [[Jeff v...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a reason why in the word &#039;audiovisual&#039; the audio-part comes first. The Audio part of basically any media is essential for a good &amp;quot;feeling&amp;quot;. That is why  [[CA]] have hired [[Jeff van Dyck]] to compose music for the Total War-games and why they have many great voiceactors. Now you can do this too!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beginner Tutorials===&lt;br /&gt;
*Music coding/placing&lt;br /&gt;
&lt;br /&gt;
===Intermediate Tutorials===&lt;br /&gt;
*Audio Editing, Voiceover coding etc&lt;br /&gt;
&lt;br /&gt;
===Advanced Tutorials===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Mapping&amp;diff=10211</id>
		<title>Modding:Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Mapping&amp;diff=10211"/>
		<updated>2007-09-05T18:44:15Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Tutorials===&lt;br /&gt;
&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50437 Making a new campaign map]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[Descr_strat.txt]]&lt;br /&gt;
*[[descr_regions.txt]]&lt;br /&gt;
*[[descr_terrain.txt]]&lt;br /&gt;
*[[descr_strat.txt]]&lt;br /&gt;
*[[Map.rwm|map.rwm]]&lt;br /&gt;
*[[map_climates.tga]]&lt;br /&gt;
*[[map_ground_types.tga]]&lt;br /&gt;
*[[map_features.tga]] (sets rivers, cliffs and volcano positions)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[map_heights.tga]] &lt;br /&gt;
*[[map_heights.hgt]]&lt;br /&gt;
*[[map_regions.tga]]&lt;br /&gt;
*[[Descr aerial map ground types.txt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Mapping&amp;diff=10210</id>
		<title>Modding:Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Mapping&amp;diff=10210"/>
		<updated>2007-09-05T18:41:26Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Tutorials===&lt;br /&gt;
&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50437 Making a new campaign map]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[Descr_strat.txt]]&lt;br /&gt;
*[[descr_regions.txt]]&lt;br /&gt;
*[[descr_terrain.txt]]&lt;br /&gt;
*[[descr_strat.txt]]&lt;br /&gt;
*[[Map.rwm|map.rwm]]&lt;br /&gt;
*[[map_climates.tga]]&lt;br /&gt;
*[[map_ground_types.tga]]&lt;br /&gt;
*[[map_features.tga]] (sets rivers, cliffs and volcano positions)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[map_heights.tga]] &lt;br /&gt;
*[[map_heights.hgt]]&lt;br /&gt;
*[[map_regions.tga]]&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding_Portal&amp;diff=10209</id>
		<title>Modding Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding_Portal&amp;diff=10209"/>
		<updated>2007-09-05T18:39:03Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the first stop for modding.  Here are links to well-structured sets of tutorials to learn how to mod, links to all known quality tutorials, discussions of individual text files, etc.&lt;br /&gt;
&lt;br /&gt;
==Learning How to Mod==&lt;br /&gt;
Modding can be broken down into a number of different disciplines.  If you are interested in learning a discipline, just click on the link to take you to the appropriate section.  There will be a number of tutorials from beginner to advanced, generally in increasing complexity, covering a wide range of topics.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Art]]&lt;br /&gt;
:Art includes 3D models, textures, and animation. It is what makes the graphics of the game. Artists require a knowledge of a variety of tools, especially Photoshop and 3dsmax.  Tutorials in this section will teach you how to model, reskin, texture from scratch, and even animate, as well as discuss various issues related to game and Total War art in general.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Coding]]&lt;br /&gt;
:Coding is the most expansive of the disciplines, including units, buildings, campaign, resources, traits and ancillaries, etc; basically what makes the game other than the visuals.  It is vital to any mod, and any modder will inevitably need to know at least a bit of coding, and talented coders form the heart of any major mod team.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Mapping]]&lt;br /&gt;
:Mapping involves the art and coding behind creating new campaign maps, from start to finish, and is an integral part of any major mod.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Scripting]]&lt;br /&gt;
:Scripting is the &amp;quot;designing&amp;quot; of events on the campaign map, but more commonly for historical battles.&lt;br /&gt;
&lt;br /&gt;
;[[Modding: Audio]]&lt;br /&gt;
:This involves everything that has to do with sounds; from the background music to the Unit Select-voiceovers to the special effects.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Common tasks]]&lt;br /&gt;
:You can find out how to do quick common tasks, such as creating unit cards, mounting a unit, changing faction ownerships, etc., a very large number of small independent tasks.&lt;br /&gt;
&lt;br /&gt;
==List of all known tutorials==&lt;br /&gt;
&lt;br /&gt;
*[[Modding:Tutorial list#Art]]&lt;br /&gt;
*[[Modding:Tutorial list#Coding]]&lt;br /&gt;
*[[Modding:Tutorial list#Scripting]]&lt;br /&gt;
*[[Modding:Tutorial list#Maps]]&lt;br /&gt;
*[[Modding:Tutorial list#Misc]]&lt;br /&gt;
&lt;br /&gt;
==Text and Map files==&lt;br /&gt;
&lt;br /&gt;
*[[:Category:RTW_Files]]&lt;br /&gt;
*[[:Category:MTW2_Files]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Portals]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding_Portal&amp;diff=10208</id>
		<title>Modding Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding_Portal&amp;diff=10208"/>
		<updated>2007-09-05T18:38:47Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the first stop for modding.  Here are links to well-structured sets of tutorials to learn how to mod, links to all known quality tutorials, discussions of individual text files, etc.&lt;br /&gt;
&lt;br /&gt;
==Learning How to Mod==&lt;br /&gt;
Modding can be broken down into a number of different disciplines.  If you are interested in learning a discipline, just click on the link to take you to the appropriate section.  There will be a number of tutorials from beginner to advanced, generally in increasing complexity, covering a wide range of topics.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Art]]&lt;br /&gt;
:Art includes 3D models, textures, and animation. It is what makes the graphics of the game. Artists require a knowledge of a variety of tools, especially Photoshop and 3dsmax.  Tutorials in this section will teach you how to model, reskin, texture from scratch, and even animate, as well as discuss various issues related to game and Total War art in general.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Coding]]&lt;br /&gt;
:Coding is the most expansive of the disciplines, including units, buildings, campaign, resources, traits and ancillaries, etc; basically what makes the game other than the visuals.  It is vital to any mod, and any modder will inevitably need to know at least a bit of coding, and talented coders form the heart of any major mod team.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Mapping]]&lt;br /&gt;
:Mapping involves the art and coding behind creating new campaign maps, from start to finish, and is an integral part of any major mod.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Scripting]]&lt;br /&gt;
:Scripting is the &amp;quot;designing&amp;quot; of events on the campaign map, but more commonly for historical battles.&lt;br /&gt;
&lt;br /&gt;
;[[Modding: Audio]]&lt;br /&gt;
;This involves everything that has to do with sounds; from the background music to the Unit Select-voiceovers to the special effects.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Common tasks]]&lt;br /&gt;
:You can find out how to do quick common tasks, such as creating unit cards, mounting a unit, changing faction ownerships, etc., a very large number of small independent tasks.&lt;br /&gt;
&lt;br /&gt;
==List of all known tutorials==&lt;br /&gt;
&lt;br /&gt;
*[[Modding:Tutorial list#Art]]&lt;br /&gt;
*[[Modding:Tutorial list#Coding]]&lt;br /&gt;
*[[Modding:Tutorial list#Scripting]]&lt;br /&gt;
*[[Modding:Tutorial list#Maps]]&lt;br /&gt;
*[[Modding:Tutorial list#Misc]]&lt;br /&gt;
&lt;br /&gt;
==Text and Map files==&lt;br /&gt;
&lt;br /&gt;
*[[:Category:RTW_Files]]&lt;br /&gt;
*[[:Category:MTW2_Files]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Portals]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Mapping&amp;diff=10207</id>
		<title>Modding:Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Mapping&amp;diff=10207"/>
		<updated>2007-09-05T18:33:45Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Tutorials===&lt;br /&gt;
&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50437 Making a new campaign map]&lt;br /&gt;
&lt;br /&gt;
===Files===&lt;br /&gt;
*[[Descr_strat.txt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Mapping&amp;diff=10206</id>
		<title>Modding:Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Mapping&amp;diff=10206"/>
		<updated>2007-09-05T18:33:31Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Tutorials===&lt;br /&gt;
&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50437 Making a new campaign map]&lt;br /&gt;
*[[Descr_strat.txt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Art&amp;diff=10205</id>
		<title>Modding:Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Art&amp;diff=10205"/>
		<updated>2007-09-05T18:33:20Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the different sub-topics of the Art discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;first&#039;&#039;&#039;&amp;lt;/font&amp;gt; thing you will want to do is read [Art for Total War Primer (I need to get to writing it eventually/soon)].&lt;br /&gt;
&lt;br /&gt;
==Beginner Art/Texturing==&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beginner Art/Modeling==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intermediate Tutorials==&lt;br /&gt;
;Intermediate Art/Foliage and Terrain&lt;br /&gt;
*Tutorial links here&lt;br /&gt;
&lt;br /&gt;
;Intermediate Art/Banners&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Art/Sprites&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Tutorials==&lt;br /&gt;
;Advanced Art/Animation&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 RTW Binding and Skeleton Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations from CA]&lt;br /&gt;
&lt;br /&gt;
;Advanced Art/Custom Texture Painting&lt;br /&gt;
*[http://www.poopinmymouth.com/process/hair_tutorial/hair_01.htm Painting Hair]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Painting Ears]&lt;br /&gt;
*Ben Mathis&#039; Deliah Series Textures for [http://www.mr-chompers.com/tutorial/video/delilah_08_gun_texture.zip gun], [http://www.mr-chompers.com/tutorial/video/delilah_09_face_texture.zip face], [http://www.mr-chompers.com/tutorial/video/delilah_10_hair_texture.zip hair], and [http://www.mr-chompers.com/tutorial/video/delilah_11_body_texture.zip body].&lt;br /&gt;
&lt;br /&gt;
;Advanced Art/specular, gloss, normal maps:&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Here are program-specific tutorials for learning programs.  These are not necessarily TW-specific, but are high quality tutorials relevant to the programs and tools.&lt;br /&gt;
&lt;br /&gt;
;TW-Specific Utilities&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]&lt;br /&gt;
:[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1377 Knight Errant&#039;s M2TW Mesh Converter]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=92321 Knight Errant&#039;s Mesh Converter Docs]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=93861 Banner Template]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=74453 .texture &amp;lt;-&amp;gt; .dds Converter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Coding&amp;diff=10204</id>
		<title>Modding:Coding</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Coding&amp;diff=10204"/>
		<updated>2007-09-05T18:33:15Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the different sub-topics of the Coding discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beginner Tutorials===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=51750 Adding New Units for Beginners]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=70885 Editing Agent Costs]&lt;br /&gt;
&lt;br /&gt;
===Intermediate Tutorials===&lt;br /&gt;
;Intermediate Coding/Family and Characters&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=85474 Modding names (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=13968 Editing Character Names]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33079 Create a new Family Members or General]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Sound&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=53419 Adding Your Own Music]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Units&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=111344 The Complete EDU Guide (WIP)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=113149 The Complete DMB Guide]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showpost.php?p=661155&amp;amp;postcount=2 How to make province specific units/buildings (or using hidden resources)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1440813&amp;amp;postcount=1 How to make a Dismounted unit (M2TW)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Buildings&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50439 Guide: The Complete EDB Guide (WIP)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Cultures&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1413571&amp;amp;postcount=1 Creating a new faction from the Saxons &amp;amp; Normans (M2TW)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Campaign&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1663357&amp;amp;postcount=1 How to add &amp;quot;Custom Campaigns&amp;quot; (M2TW)]&lt;br /&gt;
&lt;br /&gt;
===Advanced Tutorials===&lt;br /&gt;
;Advanced Coding/Cultures&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=34622 Adding a new Culture to BI]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=79274 Adding a Faction from Scratch in M2]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Seige&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=58787 Modding Seige Towers]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=61953 Remove Seige Towers]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=58788 Culture-Specific Battering Rams]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Animations&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53669 Adding Animations to BI]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Recruitment&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone of Recruitment in M2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
Various tools are available to help you code in the Total War games.&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84918 BrandomM&#039;s Toolset]&lt;br /&gt;
:Unit editor amongst other things&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1579 M2TW Documendons]&lt;br /&gt;
:Documentation for all M2TW commands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Art&amp;diff=10203</id>
		<title>Modding:Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Art&amp;diff=10203"/>
		<updated>2007-09-05T18:33:02Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the different sub-topics of the Art discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;first&#039;&#039;&#039;&amp;lt;/font&amp;gt; thing you will want to do is read [Art for Total War Primer (I need to get to writing it eventually/soon)].&lt;br /&gt;
&lt;br /&gt;
==Beginner Art/Texturing==&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beginner Art/Modeling==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intermediate Tutorials==&lt;br /&gt;
;Intermediate Art/Foliage and Terrain&lt;br /&gt;
*Tutorial links here&lt;br /&gt;
&lt;br /&gt;
;Intermediate Art/Banners&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Art/Sprites&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Tutorials==&lt;br /&gt;
;Advanced Art/Animation&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 RTW Binding and Skeleton Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations from CA]&lt;br /&gt;
&lt;br /&gt;
;Advanced Art/Custom Texture Painting&lt;br /&gt;
*[http://www.poopinmymouth.com/process/hair_tutorial/hair_01.htm Painting Hair]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Painting Ears]&lt;br /&gt;
*Ben Mathis&#039; Deliah Series Textures for [http://www.mr-chompers.com/tutorial/video/delilah_08_gun_texture.zip gun], [http://www.mr-chompers.com/tutorial/video/delilah_09_face_texture.zip face], [http://www.mr-chompers.com/tutorial/video/delilah_10_hair_texture.zip hair], and [http://www.mr-chompers.com/tutorial/video/delilah_11_body_texture.zip body].&lt;br /&gt;
&lt;br /&gt;
;Advanced Art/specular, gloss, normal maps:&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Here are program-specific tutorials for learning programs.  These are not necessarily TW-specific, but are high quality tutorials relevant to the programs and tools.&lt;br /&gt;
&lt;br /&gt;
;TW-Specific Utilities&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]&lt;br /&gt;
:[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1377 Knight Errant&#039;s M2TW Mesh Converter]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=92321 Knight Errant&#039;s Mesh Converter Docs]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=93861 Banner Template]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=74453 .texture &amp;lt;-&amp;gt; .dds Converter]&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Coding&amp;diff=10202</id>
		<title>Modding:Coding</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Coding&amp;diff=10202"/>
		<updated>2007-09-05T18:32:48Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the different sub-topics of the Coding discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beginner Tutorials===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=51750 Adding New Units for Beginners]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=70885 Editing Agent Costs]&lt;br /&gt;
&lt;br /&gt;
===Intermediate Tutorials===&lt;br /&gt;
;Intermediate Coding/Family and Characters&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=85474 Modding names (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=13968 Editing Character Names]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33079 Create a new Family Members or General]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Sound&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=53419 Adding Your Own Music]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Units&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=111344 The Complete EDU Guide (WIP)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=113149 The Complete DMB Guide]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showpost.php?p=661155&amp;amp;postcount=2 How to make province specific units/buildings (or using hidden resources)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1440813&amp;amp;postcount=1 How to make a Dismounted unit (M2TW)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Buildings&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50439 Guide: The Complete EDB Guide (WIP)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Cultures&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1413571&amp;amp;postcount=1 Creating a new faction from the Saxons &amp;amp; Normans (M2TW)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Campaign&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1663357&amp;amp;postcount=1 How to add &amp;quot;Custom Campaigns&amp;quot; (M2TW)]&lt;br /&gt;
&lt;br /&gt;
===Advanced Tutorials===&lt;br /&gt;
;Advanced Coding/Cultures&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=34622 Adding a new Culture to BI]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=79274 Adding a Faction from Scratch in M2]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Seige&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=58787 Modding Seige Towers]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=61953 Remove Seige Towers]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=58788 Culture-Specific Battering Rams]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Animations&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53669 Adding Animations to BI]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Recruitment&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone of Recruitment in M2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
Various tools are available to help you code in the Total War games.&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84918 BrandomM&#039;s Toolset]&lt;br /&gt;
:Unit editor amongst other things&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1579 M2TW Documendons]&lt;br /&gt;
:Documentation for all M2TW commands&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Mapping&amp;diff=10201</id>
		<title>Modding:Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Mapping&amp;diff=10201"/>
		<updated>2007-09-05T18:32:35Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
===Tutorials===&lt;br /&gt;
&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50437 Making a new campaign map]&lt;br /&gt;
*[[Descr_strat.txt]]&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Mapping&amp;diff=10200</id>
		<title>Modding:Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Mapping&amp;diff=10200"/>
		<updated>2007-09-05T18:32:16Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
&lt;br /&gt;
===Tutorials===&lt;br /&gt;
&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50437 Making a new campaign map]&lt;br /&gt;
*[[Descr_strat.txt]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Art&amp;diff=10199</id>
		<title>Modding:Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Art&amp;diff=10199"/>
		<updated>2007-09-05T18:31:06Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the different sub-topics of the Art discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;first&#039;&#039;&#039;&amp;lt;/font&amp;gt; thing you will want to do is read [Art for Total War Primer (I need to get to writing it eventually/soon)].&lt;br /&gt;
&lt;br /&gt;
==Beginner Art/Texturing==&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beginner Art/Modeling==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intermediate Tutorials==&lt;br /&gt;
;Intermediate Art/Foliage and Terrain&lt;br /&gt;
*Tutorial links here&lt;br /&gt;
&lt;br /&gt;
;Intermediate Art/Banners&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Art/Sprites&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Tutorials==&lt;br /&gt;
;Advanced Art/Animation&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 RTW Binding and Skeleton Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations from CA]&lt;br /&gt;
&lt;br /&gt;
;Advanced Art/Custom Texture Painting&lt;br /&gt;
*[http://www.poopinmymouth.com/process/hair_tutorial/hair_01.htm Painting Hair]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Painting Ears]&lt;br /&gt;
*Ben Mathis&#039; Deliah Series Textures for [http://www.mr-chompers.com/tutorial/video/delilah_08_gun_texture.zip gun], [http://www.mr-chompers.com/tutorial/video/delilah_09_face_texture.zip face], [http://www.mr-chompers.com/tutorial/video/delilah_10_hair_texture.zip hair], and [http://www.mr-chompers.com/tutorial/video/delilah_11_body_texture.zip body].&lt;br /&gt;
&lt;br /&gt;
;Advanced Art/specular, gloss, normal maps:&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Here are program-specific tutorials for learning programs.  These are not necessarily TW-specific, but are high quality tutorials relevant to the programs and tools.&lt;br /&gt;
&lt;br /&gt;
;TW-Specific Utilities&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]&lt;br /&gt;
:[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1377 Knight Errant&#039;s M2TW Mesh Converter]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=92321 Knight Errant&#039;s Mesh Converter Docs]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=93861 Banner Template]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=74453 .texture &amp;lt;-&amp;gt; .dds Converter]&lt;br /&gt;
&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Coding&amp;diff=10198</id>
		<title>Modding:Coding</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Coding&amp;diff=10198"/>
		<updated>2007-09-05T18:30:53Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the different sub-topics of the Coding discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beginner Tutorials===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=51750 Adding New Units for Beginners]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=70885 Editing Agent Costs]&lt;br /&gt;
&lt;br /&gt;
===Intermediate Tutorials===&lt;br /&gt;
;Intermediate Coding/Family and Characters&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=85474 Modding names (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=13968 Editing Character Names]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33079 Create a new Family Members or General]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Sound&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=53419 Adding Your Own Music]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Units&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=111344 The Complete EDU Guide (WIP)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=113149 The Complete DMB Guide]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showpost.php?p=661155&amp;amp;postcount=2 How to make province specific units/buildings (or using hidden resources)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1440813&amp;amp;postcount=1 How to make a Dismounted unit (M2TW)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Buildings&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50439 Guide: The Complete EDB Guide (WIP)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Cultures&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1413571&amp;amp;postcount=1 Creating a new faction from the Saxons &amp;amp; Normans (M2TW)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Campaign&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1663357&amp;amp;postcount=1 How to add &amp;quot;Custom Campaigns&amp;quot; (M2TW)]&lt;br /&gt;
&lt;br /&gt;
===Advanced Tutorials===&lt;br /&gt;
;Advanced Coding/Cultures&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=34622 Adding a new Culture to BI]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=79274 Adding a Faction from Scratch in M2]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Seige&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=58787 Modding Seige Towers]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=61953 Remove Seige Towers]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=58788 Culture-Specific Battering Rams]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Animations&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53669 Adding Animations to BI]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Recruitment&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone of Recruitment in M2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
Various tools are available to help you code in the Total War games.&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84918 BrandomM&#039;s Toolset]&lt;br /&gt;
:Unit editor amongst other things&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1579 M2TW Documendons]&lt;br /&gt;
:Documentation for all M2TW commands&lt;br /&gt;
&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Coding&amp;diff=10197</id>
		<title>Modding:Coding</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Coding&amp;diff=10197"/>
		<updated>2007-09-05T18:29:42Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the different sub-topics of the Coding discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beginner Tutorials===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=51750 Adding New Units for Beginners]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=70885 Editing Agent Costs]&lt;br /&gt;
&lt;br /&gt;
===Intermediate Tutorials===&lt;br /&gt;
;Intermediate Coding/Family and Characters&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=85474 Modding names (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=13968 Editing Character Names]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33079 Create a new Family Members or General]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Sound&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=53419 Adding Your Own Music]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Units&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=111344 The Complete EDU Guide (WIP)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=113149 The Complete DMB Guide]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showpost.php?p=661155&amp;amp;postcount=2 How to make province specific units/buildings (or using hidden resources)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1440813&amp;amp;postcount=1 How to make a Dismounted unit (M2TW)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Buildings&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50439 Guide: The Complete EDB Guide (WIP)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Cultures&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1413571&amp;amp;postcount=1 Creating a new faction from the Saxons &amp;amp; Normans (M2TW)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Campaign&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1663357&amp;amp;postcount=1 How to add &amp;quot;Custom Campaigns&amp;quot; (M2TW)]&lt;br /&gt;
&lt;br /&gt;
===Advanced Tutorials===&lt;br /&gt;
;Advanced Coding/Cultures&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=34622 Adding a new Culture to BI]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=79274 Adding a Faction from Scratch in M2]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Seige&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=58787 Modding Seige Towers]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=61953 Remove Seige Towers]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=58788 Culture-Specific Battering Rams]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Animations&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53669 Adding Animations to BI]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Recruitment&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone of Recruitment in M2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
Various tools are available to help you code in the Total War games.&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84918 BrandomM&#039;s Toolset]&lt;br /&gt;
:Unit editor amongst other things&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1579 M2TW Documendons]&lt;br /&gt;
:Documentation for all M2TW commands&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Mapping&amp;diff=10196</id>
		<title>Modding:Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Mapping&amp;diff=10196"/>
		<updated>2007-09-05T18:29:13Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: New page: ===Basic Tutorials===  *[http://forums.totalwar.org/vb/showthread.php?t=50437 Making a new campaign map] *Descr_strat.txt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basic Tutorials===&lt;br /&gt;
&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50437 Making a new campaign map]&lt;br /&gt;
*[[Descr_strat.txt]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10195</id>
		<title>Auxiliary Contact List</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10195"/>
		<updated>2007-09-05T18:20:26Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: /* Composers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description and Guidelines==&lt;br /&gt;
Here are mostly non-TW modders who have given permission to be contacted from the Total War community for things like music composition, sound, and web design.  List is in alphabetical order by last name.&lt;br /&gt;
&lt;br /&gt;
Please adhere to the following guidelines when contacting anyone on this list:&lt;br /&gt;
*&#039;&#039;&#039;Be courteous.&#039;&#039;&#039;  Because of the nature of this list, and how it was acquired, you represent not just your mod but the TW mod community.  Treat these individuals with respect and don&#039;t abuse this list or people&#039;s goodwill.  For example, you are expected to use what people compose; you should not contact 3 composers and have them all work separately and then you choose what you like, unless you are completely honest and frank with all composers.&lt;br /&gt;
*&#039;&#039;&#039;Give back to the community.&#039;&#039;&#039;  The Consilium Belli, who created and maintain this list, as well as any other donors, contribute time and resources to projects such as this, not to mention the Auxiliary Contacts who do their work.  Do what you can to reciprocate; this includes things such as releasing research and development information, tools, art, even just doing some Wiki things, etc.  Give back to the community and the community will give back to you.&lt;br /&gt;
*&#039;&#039;&#039;e-Mails&#039;&#039;&#039; here don&#039;t use the &amp;quot;(@)&amp;quot; symbol or &amp;quot;.com, .net, etc&amp;quot;, so they don&#039;t get hit with spam from webcrawlers.  Instead, we use &amp;quot;(at)&amp;quot;, so you will need to replace it with the @ symbol, and replace the (dot) in the domain name with a period.&lt;br /&gt;
&lt;br /&gt;
==Composers==&lt;br /&gt;
====Pedro Camacho====&lt;br /&gt;
*Name: Pedro Camacho&lt;br /&gt;
*Website: http://www.musicbypedro.com/&lt;br /&gt;
*eMail: pedro.m.camacho (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Ben Cockerham====&lt;br /&gt;
*Name:  Ben Cockerham&lt;br /&gt;
*Website:  http://www.rooftopmusic.com/&lt;br /&gt;
*eMail:  ben (at) rooftopmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Blaise Douros====&lt;br /&gt;
*Name:  Blaise Douros&lt;br /&gt;
*Website:  http://www.last.fm/music/Blaise+Douros/&lt;br /&gt;
*eMail:  dannjedi (at) yahoo (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name:  Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website:  http://www.thefourthage.org/cronus/&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:  Fourth Age: Total War&lt;br /&gt;
&lt;br /&gt;
====Chris Hurn====&lt;br /&gt;
*Name:  Chris Hurn&lt;br /&gt;
*Website:  http://chrishurn.com/&lt;br /&gt;
*eMail:  chrishurn (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Steve Mazzaro====&lt;br /&gt;
*Name:  Steve Mazzaro&lt;br /&gt;
*Website:  http://www.stevemazzaro.com/&lt;br /&gt;
*eMail:  steve (at) stevemazzaro (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Piotr Musial====&lt;br /&gt;
*Name:  Piotr Musial&lt;br /&gt;
*Website:  http://www.piotrmusial.com/&lt;br /&gt;
*eMail:  mail (at) piotrmusial (dot) com &#039;&#039;or&#039;&#039; pietro (at) toya (dot) net (dot) pl&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Parker Walker====&lt;br /&gt;
*Name:  Parker Walker&lt;br /&gt;
*Website:  http://www.starsystemmusic.com/index.htm&lt;br /&gt;
*eMail:  starsystem (at) starsystemmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
==Web Design/Websites==&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name: Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website: www.cronuscreative.com [offline]&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:  http://www.thefourthage.org&lt;br /&gt;
&lt;br /&gt;
====Jon Durain====&lt;br /&gt;
*Name: Jon Durain&lt;br /&gt;
*Website:&lt;br /&gt;
*eMail: jondurain (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:&lt;br /&gt;
&lt;br /&gt;
==Sound Designers==&lt;br /&gt;
&lt;br /&gt;
==Video Editing/Movies==&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10194</id>
		<title>Auxiliary Contact List</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10194"/>
		<updated>2007-09-05T18:14:53Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: /* Justin R. Durban */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description and Guidelines==&lt;br /&gt;
Here are mostly non-TW modders who have given permission to be contacted from the Total War community for things like music composition, sound, and web design.  List is in alphabetical order by last name.&lt;br /&gt;
&lt;br /&gt;
Please adhere to the following guidelines when contacting anyone on this list:&lt;br /&gt;
*&#039;&#039;&#039;Be courteous.&#039;&#039;&#039;  Because of the nature of this list, and how it was acquired, you represent not just your mod but the TW mod community.  Treat these individuals with respect and don&#039;t abuse this list or people&#039;s goodwill.  For example, you are expected to use what people compose; you should not contact 3 composers and have them all work separately and then you choose what you like, unless you are completely honest and frank with all composers.&lt;br /&gt;
*&#039;&#039;&#039;Give back to the community.&#039;&#039;&#039;  The Consilium Belli, who created and maintain this list, as well as any other donors, contribute time and resources to projects such as this, not to mention the Auxiliary Contacts who do their work.  Do what you can to reciprocate; this includes things such as releasing research and development information, tools, art, even just doing some Wiki things, etc.  Give back to the community and the community will give back to you.&lt;br /&gt;
*&#039;&#039;&#039;e-Mails&#039;&#039;&#039; here don&#039;t use the &amp;quot;(@)&amp;quot; symbol or &amp;quot;.com, .net, etc&amp;quot;, so they don&#039;t get hit with spam from webcrawlers.  Instead, we use &amp;quot;(at)&amp;quot;, so you will need to replace it with the @ symbol, and replace the (dot) in the domain name with a period.&lt;br /&gt;
&lt;br /&gt;
==Composers==&lt;br /&gt;
====Pedro Camacho====&lt;br /&gt;
*Name: Pedro Camacho&lt;br /&gt;
*Website: http://www.musicbypedro.com/&lt;br /&gt;
*eMail: pedro.m.camacho (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Ben Cockerham====&lt;br /&gt;
*Name:  Ben Cockerham&lt;br /&gt;
*Website:  http://www.rooftopmusic.com/&lt;br /&gt;
*eMail:  ben (at) rooftopmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Blaise Douros====&lt;br /&gt;
*Name:  Blaise Douros&lt;br /&gt;
*Website:  http://www.last.fm/music/Blaise+Douros/&lt;br /&gt;
*eMail:  dannjedi (at) yahoo (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name:  Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website:  http://www.thefourthage.org/cronus/&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:  Fourth Age: Total War&lt;br /&gt;
&lt;br /&gt;
====Chris Hurn====&lt;br /&gt;
*Name:  Chris Hurn&lt;br /&gt;
*Website:  http://chrishurn.com/&lt;br /&gt;
*eMail:  chrishurn (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Steve Mazzaro====&lt;br /&gt;
*Name:  Steve Mazzaro&lt;br /&gt;
*Website:  http://www.stevemazzaro.com/&lt;br /&gt;
*eMail:  steve (at) stevemazzaro (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Piotr Musial====&lt;br /&gt;
*Name:  Piotr Musial&lt;br /&gt;
*Website:  http://www.piotrmusial.com/&lt;br /&gt;
*eMail:  mail (at) piotrmusial (dot) com &#039;&#039;or&#039;&#039; pietro (at) toya (dot) net (dot) pl&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Parker Walker====&lt;br /&gt;
*Name:  Parker Walker&lt;br /&gt;
*Website:  http://www.starsystemmusic.com/index.htm&lt;br /&gt;
*eMail:  starsystem (at) starsystemmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Edgen Animations/Justin R. Durban====&lt;br /&gt;
*Name:  Justin R. Durban&lt;br /&gt;
*Website:  http://www.justinrdurban.com or http://www.edgen.com&lt;br /&gt;
*eMail:  justin (at) edgen (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: [[The Fourth Age: Total War]]&lt;br /&gt;
&lt;br /&gt;
==Web Design/Websites==&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name: Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website: www.cronuscreative.com [offline]&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:  http://www.thefourthage.org&lt;br /&gt;
&lt;br /&gt;
====Jon Durain====&lt;br /&gt;
*Name: Jon Durain&lt;br /&gt;
*Website:&lt;br /&gt;
*eMail: jondurain (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:&lt;br /&gt;
&lt;br /&gt;
==Sound Designers==&lt;br /&gt;
&lt;br /&gt;
==Video Editing/Movies==&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10193</id>
		<title>Auxiliary Contact List</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10193"/>
		<updated>2007-09-05T18:14:27Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: /* Justin R. Durban */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description and Guidelines==&lt;br /&gt;
Here are mostly non-TW modders who have given permission to be contacted from the Total War community for things like music composition, sound, and web design.  List is in alphabetical order by last name.&lt;br /&gt;
&lt;br /&gt;
Please adhere to the following guidelines when contacting anyone on this list:&lt;br /&gt;
*&#039;&#039;&#039;Be courteous.&#039;&#039;&#039;  Because of the nature of this list, and how it was acquired, you represent not just your mod but the TW mod community.  Treat these individuals with respect and don&#039;t abuse this list or people&#039;s goodwill.  For example, you are expected to use what people compose; you should not contact 3 composers and have them all work separately and then you choose what you like, unless you are completely honest and frank with all composers.&lt;br /&gt;
*&#039;&#039;&#039;Give back to the community.&#039;&#039;&#039;  The Consilium Belli, who created and maintain this list, as well as any other donors, contribute time and resources to projects such as this, not to mention the Auxiliary Contacts who do their work.  Do what you can to reciprocate; this includes things such as releasing research and development information, tools, art, even just doing some Wiki things, etc.  Give back to the community and the community will give back to you.&lt;br /&gt;
*&#039;&#039;&#039;e-Mails&#039;&#039;&#039; here don&#039;t use the &amp;quot;(@)&amp;quot; symbol or &amp;quot;.com, .net, etc&amp;quot;, so they don&#039;t get hit with spam from webcrawlers.  Instead, we use &amp;quot;(at)&amp;quot;, so you will need to replace it with the @ symbol, and replace the (dot) in the domain name with a period.&lt;br /&gt;
&lt;br /&gt;
==Composers==&lt;br /&gt;
====Pedro Camacho====&lt;br /&gt;
*Name: Pedro Camacho&lt;br /&gt;
*Website: http://www.musicbypedro.com/&lt;br /&gt;
*eMail: pedro.m.camacho (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Ben Cockerham====&lt;br /&gt;
*Name:  Ben Cockerham&lt;br /&gt;
*Website:  http://www.rooftopmusic.com/&lt;br /&gt;
*eMail:  ben (at) rooftopmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Blaise Douros====&lt;br /&gt;
*Name:  Blaise Douros&lt;br /&gt;
*Website:  http://www.last.fm/music/Blaise+Douros/&lt;br /&gt;
*eMail:  dannjedi (at) yahoo (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name:  Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website:  http://www.thefourthage.org/cronus/&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:  Fourth Age: Total War&lt;br /&gt;
&lt;br /&gt;
====Chris Hurn====&lt;br /&gt;
*Name:  Chris Hurn&lt;br /&gt;
*Website:  http://chrishurn.com/&lt;br /&gt;
*eMail:  chrishurn (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Steve Mazzaro====&lt;br /&gt;
*Name:  Steve Mazzaro&lt;br /&gt;
*Website:  http://www.stevemazzaro.com/&lt;br /&gt;
*eMail:  steve (at) stevemazzaro (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Piotr Musial====&lt;br /&gt;
*Name:  Piotr Musial&lt;br /&gt;
*Website:  http://www.piotrmusial.com/&lt;br /&gt;
*eMail:  mail (at) piotrmusial (dot) com &#039;&#039;or&#039;&#039; pietro (at) toya (dot) net (dot) pl&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Parker Walker====&lt;br /&gt;
*Name:  Parker Walker&lt;br /&gt;
*Website:  http://www.starsystemmusic.com/index.htm&lt;br /&gt;
*eMail:  starsystem (at) starsystemmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Justin R. Durban====&lt;br /&gt;
*Name:  Justin R. Durban&lt;br /&gt;
*Website:  http://www.justinrdurban.com or http://www.edgen.com&lt;br /&gt;
*eMail:  justin (at) edgen (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: [[The Fourth Age: Total War]]&lt;br /&gt;
&lt;br /&gt;
==Web Design/Websites==&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name: Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website: www.cronuscreative.com [offline]&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:  http://www.thefourthage.org&lt;br /&gt;
&lt;br /&gt;
====Jon Durain====&lt;br /&gt;
*Name: Jon Durain&lt;br /&gt;
*Website:&lt;br /&gt;
*eMail: jondurain (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:&lt;br /&gt;
&lt;br /&gt;
==Sound Designers==&lt;br /&gt;
&lt;br /&gt;
==Video Editing/Movies==&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10192</id>
		<title>Auxiliary Contact List</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10192"/>
		<updated>2007-09-05T18:14:05Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: /* Composers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description and Guidelines==&lt;br /&gt;
Here are mostly non-TW modders who have given permission to be contacted from the Total War community for things like music composition, sound, and web design.  List is in alphabetical order by last name.&lt;br /&gt;
&lt;br /&gt;
Please adhere to the following guidelines when contacting anyone on this list:&lt;br /&gt;
*&#039;&#039;&#039;Be courteous.&#039;&#039;&#039;  Because of the nature of this list, and how it was acquired, you represent not just your mod but the TW mod community.  Treat these individuals with respect and don&#039;t abuse this list or people&#039;s goodwill.  For example, you are expected to use what people compose; you should not contact 3 composers and have them all work separately and then you choose what you like, unless you are completely honest and frank with all composers.&lt;br /&gt;
*&#039;&#039;&#039;Give back to the community.&#039;&#039;&#039;  The Consilium Belli, who created and maintain this list, as well as any other donors, contribute time and resources to projects such as this, not to mention the Auxiliary Contacts who do their work.  Do what you can to reciprocate; this includes things such as releasing research and development information, tools, art, even just doing some Wiki things, etc.  Give back to the community and the community will give back to you.&lt;br /&gt;
*&#039;&#039;&#039;e-Mails&#039;&#039;&#039; here don&#039;t use the &amp;quot;(@)&amp;quot; symbol or &amp;quot;.com, .net, etc&amp;quot;, so they don&#039;t get hit with spam from webcrawlers.  Instead, we use &amp;quot;(at)&amp;quot;, so you will need to replace it with the @ symbol, and replace the (dot) in the domain name with a period.&lt;br /&gt;
&lt;br /&gt;
==Composers==&lt;br /&gt;
====Pedro Camacho====&lt;br /&gt;
*Name: Pedro Camacho&lt;br /&gt;
*Website: http://www.musicbypedro.com/&lt;br /&gt;
*eMail: pedro.m.camacho (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Ben Cockerham====&lt;br /&gt;
*Name:  Ben Cockerham&lt;br /&gt;
*Website:  http://www.rooftopmusic.com/&lt;br /&gt;
*eMail:  ben (at) rooftopmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Blaise Douros====&lt;br /&gt;
*Name:  Blaise Douros&lt;br /&gt;
*Website:  http://www.last.fm/music/Blaise+Douros/&lt;br /&gt;
*eMail:  dannjedi (at) yahoo (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name:  Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website:  http://www.thefourthage.org/cronus/&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:  Fourth Age: Total War&lt;br /&gt;
&lt;br /&gt;
====Chris Hurn====&lt;br /&gt;
*Name:  Chris Hurn&lt;br /&gt;
*Website:  http://chrishurn.com/&lt;br /&gt;
*eMail:  chrishurn (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Steve Mazzaro====&lt;br /&gt;
*Name:  Steve Mazzaro&lt;br /&gt;
*Website:  http://www.stevemazzaro.com/&lt;br /&gt;
*eMail:  steve (at) stevemazzaro (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Piotr Musial====&lt;br /&gt;
*Name:  Piotr Musial&lt;br /&gt;
*Website:  http://www.piotrmusial.com/&lt;br /&gt;
*eMail:  mail (at) piotrmusial (dot) com &#039;&#039;or&#039;&#039; pietro (at) toya (dot) net (dot) pl&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Parker Walker====&lt;br /&gt;
*Name:  Parker Walker&lt;br /&gt;
*Website:  http://www.starsystemmusic.com/index.htm&lt;br /&gt;
*eMail:  starsystem (at) starsystemmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Justin R. Durban====&lt;br /&gt;
*Name:  Justin R. Durban&lt;br /&gt;
*Website:  http://www.justinrdurban.com&lt;br /&gt;
           http://www.edgen.com&lt;br /&gt;
*eMail:  justin (at) edgen (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: [[The Fourth Age: Total War]]&lt;br /&gt;
&lt;br /&gt;
==Web Design/Websites==&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name: Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website: www.cronuscreative.com [offline]&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:  http://www.thefourthage.org&lt;br /&gt;
&lt;br /&gt;
====Jon Durain====&lt;br /&gt;
*Name: Jon Durain&lt;br /&gt;
*Website:&lt;br /&gt;
*eMail: jondurain (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:&lt;br /&gt;
&lt;br /&gt;
==Sound Designers==&lt;br /&gt;
&lt;br /&gt;
==Video Editing/Movies==&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10191</id>
		<title>Auxiliary Contact List</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10191"/>
		<updated>2007-09-05T18:13:12Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: /* Justin R. Durban */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description and Guidelines==&lt;br /&gt;
Here are mostly non-TW modders who have given permission to be contacted from the Total War community for things like music composition, sound, and web design.  List is in alphabetical order by last name.&lt;br /&gt;
&lt;br /&gt;
Please adhere to the following guidelines when contacting anyone on this list:&lt;br /&gt;
*&#039;&#039;&#039;Be courteous.&#039;&#039;&#039;  Because of the nature of this list, and how it was acquired, you represent not just your mod but the TW mod community.  Treat these individuals with respect and don&#039;t abuse this list or people&#039;s goodwill.  For example, you are expected to use what people compose; you should not contact 3 composers and have them all work separately and then you choose what you like, unless you are completely honest and frank with all composers.&lt;br /&gt;
*&#039;&#039;&#039;Give back to the community.&#039;&#039;&#039;  The Consilium Belli, who created and maintain this list, as well as any other donors, contribute time and resources to projects such as this, not to mention the Auxiliary Contacts who do their work.  Do what you can to reciprocate; this includes things such as releasing research and development information, tools, art, even just doing some Wiki things, etc.  Give back to the community and the community will give back to you.&lt;br /&gt;
*&#039;&#039;&#039;e-Mails&#039;&#039;&#039; here don&#039;t use the &amp;quot;(@)&amp;quot; symbol or &amp;quot;.com, .net, etc&amp;quot;, so they don&#039;t get hit with spam from webcrawlers.  Instead, we use &amp;quot;(at)&amp;quot;, so you will need to replace it with the @ symbol, and replace the (dot) in the domain name with a period.&lt;br /&gt;
&lt;br /&gt;
==Composers==&lt;br /&gt;
====Pedro Camacho====&lt;br /&gt;
*Name: Pedro Camacho&lt;br /&gt;
*Website: http://www.musicbypedro.com/&lt;br /&gt;
*eMail: pedro.m.camacho (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Ben Cockerham====&lt;br /&gt;
*Name:  Ben Cockerham&lt;br /&gt;
*Website:  http://www.rooftopmusic.com/&lt;br /&gt;
*eMail:  ben (at) rooftopmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Blaise Douros====&lt;br /&gt;
*Name:  Blaise Douros&lt;br /&gt;
*Website:  http://www.last.fm/music/Blaise+Douros/&lt;br /&gt;
*eMail:  dannjedi (at) yahoo (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name:  Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website:  http://www.thefourthage.org/cronus/&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:  Fourth Age: Total War&lt;br /&gt;
&lt;br /&gt;
====Chris Hurn====&lt;br /&gt;
*Name:  Chris Hurn&lt;br /&gt;
*Website:  http://chrishurn.com/&lt;br /&gt;
*eMail:  chrishurn (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Steve Mazzaro====&lt;br /&gt;
*Name:  Steve Mazzaro&lt;br /&gt;
*Website:  http://www.stevemazzaro.com/&lt;br /&gt;
*eMail:  steve (at) stevemazzaro (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Piotr Musial====&lt;br /&gt;
*Name:  Piotr Musial&lt;br /&gt;
*Website:  http://www.piotrmusial.com/&lt;br /&gt;
*eMail:  mail (at) piotrmusial (dot) com &#039;&#039;or&#039;&#039; pietro (at) toya (dot) net (dot) pl&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Parker Walker====&lt;br /&gt;
*Name:  Parker Walker&lt;br /&gt;
*Website:  http://www.starsystemmusic.com/index.htm&lt;br /&gt;
*eMail:  starsystem (at) starsystemmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Justin R. Durban====&lt;br /&gt;
*Name:  Justin R. Durban&lt;br /&gt;
*Website:  www.justinrdurban.com&lt;br /&gt;
www.edgen.com&lt;br /&gt;
*eMail:  justin (at) edgen (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: [[The Fourth Age: Total War]]&lt;br /&gt;
&lt;br /&gt;
==Web Design/Websites==&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name: Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website: www.cronuscreative.com [offline]&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:  http://www.thefourthage.org&lt;br /&gt;
&lt;br /&gt;
====Jon Durain====&lt;br /&gt;
*Name: Jon Durain&lt;br /&gt;
*Website:&lt;br /&gt;
*eMail: jondurain (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:&lt;br /&gt;
&lt;br /&gt;
==Sound Designers==&lt;br /&gt;
&lt;br /&gt;
==Video Editing/Movies==&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10190</id>
		<title>Auxiliary Contact List</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10190"/>
		<updated>2007-09-05T18:12:50Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: /* Composers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description and Guidelines==&lt;br /&gt;
Here are mostly non-TW modders who have given permission to be contacted from the Total War community for things like music composition, sound, and web design.  List is in alphabetical order by last name.&lt;br /&gt;
&lt;br /&gt;
Please adhere to the following guidelines when contacting anyone on this list:&lt;br /&gt;
*&#039;&#039;&#039;Be courteous.&#039;&#039;&#039;  Because of the nature of this list, and how it was acquired, you represent not just your mod but the TW mod community.  Treat these individuals with respect and don&#039;t abuse this list or people&#039;s goodwill.  For example, you are expected to use what people compose; you should not contact 3 composers and have them all work separately and then you choose what you like, unless you are completely honest and frank with all composers.&lt;br /&gt;
*&#039;&#039;&#039;Give back to the community.&#039;&#039;&#039;  The Consilium Belli, who created and maintain this list, as well as any other donors, contribute time and resources to projects such as this, not to mention the Auxiliary Contacts who do their work.  Do what you can to reciprocate; this includes things such as releasing research and development information, tools, art, even just doing some Wiki things, etc.  Give back to the community and the community will give back to you.&lt;br /&gt;
*&#039;&#039;&#039;e-Mails&#039;&#039;&#039; here don&#039;t use the &amp;quot;(@)&amp;quot; symbol or &amp;quot;.com, .net, etc&amp;quot;, so they don&#039;t get hit with spam from webcrawlers.  Instead, we use &amp;quot;(at)&amp;quot;, so you will need to replace it with the @ symbol, and replace the (dot) in the domain name with a period.&lt;br /&gt;
&lt;br /&gt;
==Composers==&lt;br /&gt;
====Pedro Camacho====&lt;br /&gt;
*Name: Pedro Camacho&lt;br /&gt;
*Website: http://www.musicbypedro.com/&lt;br /&gt;
*eMail: pedro.m.camacho (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Ben Cockerham====&lt;br /&gt;
*Name:  Ben Cockerham&lt;br /&gt;
*Website:  http://www.rooftopmusic.com/&lt;br /&gt;
*eMail:  ben (at) rooftopmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Blaise Douros====&lt;br /&gt;
*Name:  Blaise Douros&lt;br /&gt;
*Website:  http://www.last.fm/music/Blaise+Douros/&lt;br /&gt;
*eMail:  dannjedi (at) yahoo (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name:  Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website:  http://www.thefourthage.org/cronus/&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:  Fourth Age: Total War&lt;br /&gt;
&lt;br /&gt;
====Chris Hurn====&lt;br /&gt;
*Name:  Chris Hurn&lt;br /&gt;
*Website:  http://chrishurn.com/&lt;br /&gt;
*eMail:  chrishurn (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Steve Mazzaro====&lt;br /&gt;
*Name:  Steve Mazzaro&lt;br /&gt;
*Website:  http://www.stevemazzaro.com/&lt;br /&gt;
*eMail:  steve (at) stevemazzaro (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Piotr Musial====&lt;br /&gt;
*Name:  Piotr Musial&lt;br /&gt;
*Website:  http://www.piotrmusial.com/&lt;br /&gt;
*eMail:  mail (at) piotrmusial (dot) com &#039;&#039;or&#039;&#039; pietro (at) toya (dot) net (dot) pl&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Parker Walker====&lt;br /&gt;
*Name:  Parker Walker&lt;br /&gt;
*Website:  http://www.starsystemmusic.com/index.htm&lt;br /&gt;
*eMail:  starsystem (at) starsystemmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Justin R. Durban====&lt;br /&gt;
*Name:  Justin R. Durban&lt;br /&gt;
*Website:  www.justinrdurban.com&lt;br /&gt;
           www.edgen.com&lt;br /&gt;
*eMail:  justin (at) edgen (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: [[The Fourth Age: Total War]]&lt;br /&gt;
&lt;br /&gt;
==Web Design/Websites==&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name: Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website: www.cronuscreative.com [offline]&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:  http://www.thefourthage.org&lt;br /&gt;
&lt;br /&gt;
====Jon Durain====&lt;br /&gt;
*Name: Jon Durain&lt;br /&gt;
*Website:&lt;br /&gt;
*eMail: jondurain (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:&lt;br /&gt;
&lt;br /&gt;
==Sound Designers==&lt;br /&gt;
&lt;br /&gt;
==Video Editing/Movies==&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding_Portal&amp;diff=9660</id>
		<title>Modding Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding_Portal&amp;diff=9660"/>
		<updated>2007-08-19T10:54:28Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are here, you want to learn how to mod.  Modding can be broken down into a number of different disciplines.  If you are interested in learning a discipline, just click on the link to take you to the appropriate section.  There will be a number of tutorials from beginner to advanced, generally in increasing complexity, covering a wide range of topics.&lt;br /&gt;
&lt;br /&gt;
;[[Modding: Art]]&lt;br /&gt;
:Art includes 3D models, textures, and animation. It is what makes the graphics of the game. Artists require a knowledge of a variety of tools, especially Photoshop and 3dsmax.  Tutorials in this section will teach you how to model, reskin, texture from scratch, and even animate, as well as discuss various issues related to game and Total War art in general.&lt;br /&gt;
&lt;br /&gt;
;[[Modding: Coding]]&lt;br /&gt;
:Coding is the most expansive of the disciplines, including units, buildings, campaign, resources, traits and ancillaries, etc; basically what makes the game other than the visuals.  It is vital to any mod, and any modder will inevitably need to know at least a bit of coding, and talented coders form the heart of any major mod team.&lt;br /&gt;
&lt;br /&gt;
;[[Modding: Mapping]]&lt;br /&gt;
:Mapping involves the art and coding behind creating new campaign maps, from start to finish, and is an integral part of any major mod.&lt;br /&gt;
&lt;br /&gt;
;[[Modding: Scripting]]&lt;br /&gt;
:Scripting is the &amp;quot;designing&amp;quot; of events on the campaign map, but more commonly for historical battles.&lt;br /&gt;
&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=9629</id>
		<title>The Fourth Age: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=9629"/>
		<updated>2007-08-17T16:04:42Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod|mod=The Fourth Age: Total War|modscreenshot=Tns_splash.jpg|platform=[[Barbarian Invasion|Rome: Total War - Barbarian Invasion 1.6]]|era=Middle-earth, 4th Age|leader=[[MasterOfNone]], [[-apocalypsis-]]}}&lt;br /&gt;
&lt;br /&gt;
The Fourth Age: Total War is a full-conversion modification for [[Barbarian Invasion|BI 1.6]]. With an aim to staying true to the works and spirit of J.R.R. Tolkien&#039;s world of Middle-earth, whilst also aspiring to original creative excellence, the Fourth Age: Total War is set to be a must-have for anyone who loves the setting and peoples of Tolkien&#039;s mythic world.&lt;br /&gt;
&lt;br /&gt;
It&#039;s set in the Fourth Age of Middle-earth, approximately 200 years after the events of the War of the Ring (the trilogy). It is based solely on the books, nothing from the movies.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;City Development &amp;amp; Diversification&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Large cities can now be developed along a path of your choosing, ultimately providing greater diversification for your faction. For example, if you are playing as Rhûn (aka the Easterlings) you might choose to develop a Thrall Stockade in order to have that settlement rely upon cheap slave labour for the construction of buildings, or you may opt to bolster your economy by developing a Cattle Trader, or perhaps you may wish to develop a Wain Workshop to allow your Settlers to use Wains so that they can move greater distances and thus increase population growth and spread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wonder-capture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you take a region with a Wonder you will not immediately gain all its effects. You will need to seize the Wonder, then secure it and then exploit it. Each of these phases will bring more of the Wonder&#039;s benefits to your faction. Wonders offer some faction-wide bonuses but such effects will vary by faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Marvels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to Wonders there will also be Marvels such as The White Tree of Gondor. These Marvels act much like Wonders except that they exist in or by a settlement rather than distant from it and as such they are considered captured when the settlement itself is taken. Guard these Marvels well as they can bring great blessings to your faction!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unique Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minas Tirith, Thranduil&#039;s Halls and other well-known cities of Middle-earth will populate the landscape of the campaign map, each graphically designed and modelled to be unique and accurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Landmark Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Various features of Middle-earth that we all know and love will also be represented on the map - and some will even afford your faction with beneficial effects. These will include the Beacon-tower Hills of Gondor, the Carrock, the Sea-ward Tower of Dol Amroth and other less prominent features such as castle ruins and barrows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MEZoRS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Middle-earth Zone of Recruitment System has been designed like no other. As you would expect with any good ZoR system, units are not immediately able to be recruited as soon as you capture a foreign region but certain local levies drawn from the conquered population may be; you will need to build your own recruitment buildings in order to start training and recruiting your own troops. MEZoRS discriminates between the Mannish, Elven, Orkish and Dwarven races. It establishes up to three types of region per faction (homelands, fiefdoms and outlands) taking into account old loyalties as well as old hatreds. It allows for the deepening of loyalty among local levies but also restricts the building of certain troops that might be available in your faction&#039;s homelands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assimilation Units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you take a chief city of another faction, or (where they exist) the chief city of a subculture of a faction, you may in process of time be able to recruit a unit assimilated from the conquered faction. For example, if Dale was to capture Edoras it would have Riders of the Mark available for recruitment once it had built up to the appropriate level of stables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settlers &amp;amp; Population Dispersion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peasants have been renamed to Settlers, downgraded in ability and cost, upgraded in unit size and given zero-time recruitment. Their chief purpose will be to move your population about between settlements. They should be guarded by your armies when on the move, for although they will be able to engage battle they are very likely to run away, unless they seriously outnumber a foe. They should no longer be considered military units. They will also be recruited in a more realistic manner according to the geographic spread of the population.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Factional Fertility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A relatively simple yet slick system has been implemented to base population growth more directly upon race/faction rather than region alone. In Middle-earth, the Elves and the Dwarves had few children, whereas the Orcs multiplied like the proverbial rabbits (except not so cute!). This system allows us to represent such factors in the game regardless of which regions those races occupy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Seven Cultures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will be incorporating the extra culture slot to provide you a full complement of cultures to populate Middle-earth, and some of these will even have subcultures. The cultures represented in the Mod will the Dúnedanic, Northmen, Barbarian, Haradrian, Elven, Dwarven and Orkish.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
As of the [http://www.stratcommandcenter.com/forums/index.php?s=&amp;amp;showtopic=15105&amp;amp;view=findpost&amp;amp;p=160389 Press release of the 22nd February 2006], the FATW team has aimed at making 10 factions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Reunited Kingdom of Gondor and Arnor&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/rk_button.gif&lt;br /&gt;
&lt;br /&gt;
The Reunited Kingdom of Arnor and Gondor was reforged by King Elessar Envinyatar Telcontar after the Fall of Barad-dûr. The Men of the Reunited Kingdom have highly-trained, well-equipped infantry and a large variety of special units, though their cavalry is very limited.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of Adunabar&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of Rohan&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/rohan_button.gif&lt;br /&gt;
&lt;br /&gt;
Rohan was originally a Gondorian province called Calenardhon but after Eorl, the first King of the Mark, assisted Cirion of Gondor in battle he was awarded the plains north of the White Mountains. The Rohirrim are famous for Middle-earth&#039;s best cavalry, but they lack in infantry units.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Empire of Harad&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/harad_button.gif&lt;br /&gt;
&lt;br /&gt;
The Haradrim are many in number, and have long lusted after the lands of Gondor. Their units are balanced, they have a strong fleet thanks to the feared Corsairs, and on the battlefield their Mûmakil cause great terror to their enemies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Chiefdom of Rhûn&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/rhun_button.gif&lt;br /&gt;
&lt;br /&gt;
The Easterlings are the only faction capable of hording. Only the Haradrim and the Orcs can field larger armies than them, and they have a good mix of troops, with strong infantry such as the bloodlusting berserkers and the wains their chieftains ride - a fearsome sight.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Chiefdom of Dunland&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/dunland_button.gif&lt;br /&gt;
&lt;br /&gt;
The Dunlendings have been the enemies of Rohan since the Mark&#039;s foundation, but their hatred was renewed under Saruman&#039;s influence and they took up arms and attacked the Rohirrim during the War of the Ring. The Dunlendings are Barbarians with little cavalry and few bowmen, but their infantry consists of good pikemen, strong hillmen and efficient skirmishers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of Dale&#039;&#039;&#039;*&lt;br /&gt;
The Kingdom of Dale lies betwen the Celduin and Carnen with its heartland on the edge and north of the Long Lake. It is famed for its trade in toys among other things. Despite this, it boasts fearsome warriors - in particular its Dragon-slaying archers who carry great bows of yew. Tall and proud, the Men of Dale use longswords and wear fine mail, although they lack cavalry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of the Elves&#039;&#039;&#039;*&lt;br /&gt;
The Elves are the Eldar, the Firstborn, created by Ilúvatar when the world was young. Excepting wounds from battle, they are immortal, though most now have departed Middle-earth across the Sea. Those who are left, though few in numbers, are master warriors, and have the best archers available.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of the Dwarves&#039;&#039;&#039;*&lt;br /&gt;
The Dwarves are a tough race. Unlike the Men and Elves they were created not by Ilúvatar but by Aulë the Smith; many Dwarves take his trade as their own. They have no cavalry, but heavy axemen and strong infantry of other kinds. They also have a large variety of siege weapons and employ mercenaries to good effect where needed with their gold.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Orcish Horde&#039;&#039;&#039;*&lt;br /&gt;
Little is known of the origin of the Orcs. Some say that Morgoth captured Elves and made them Orcs, others say that they were corrupted Men. The Orcs are very large in number, but most lack skill in combat. They have little cavalry (only the unpredictable Wargs) but good fighters in the Uruk-hai (strong half-breed Orcs unaffected by the sun).&lt;br /&gt;
&lt;br /&gt;
 * Faction not yet available in campaign.&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
&lt;br /&gt;
The development team consists of these persons (in alphabetical order):&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[-apocalypsis-]]&#039;&#039;&#039; - Team leader and faction design manager&lt;br /&gt;
*&#039;&#039;&#039;[[Arakorn-eir]]&#039;&#039;&#039; - Audio manager and co-webmaster&lt;br /&gt;
*&#039;&#039;&#039;[[Astaldo]]&#039;&#039;&#039; - Assistant faction design manager, researcher &amp;amp; writer&lt;br /&gt;
*&#039;&#039;&#039;[[Balbor]]&#039;&#039;&#039; - Team leader and graphics manager&lt;br /&gt;
*&#039;&#039;&#039;[[Cronus]]&#039;&#039;&#039; - Co-webmaster, 2d-artist and composer&lt;br /&gt;
*&#039;&#039;&#039;[[Palantir]]&#039;&#039;&#039; - Team leader, coding manager and former assistant faction design manager. Also known as [[MasterOfNone]] at [[TWC]] and [[Dol Guldur]] at the [[Org]].&lt;br /&gt;
*&#039;&#039;&#039;[[Spraehbuer]]&#039;&#039;&#039; - 2d-artist, skinner and the man behind the interface&lt;br /&gt;
*&#039;&#039;&#039;[[Tittils]]&#039;&#039;&#039; - Map manager&lt;br /&gt;
*&#039;&#039;&#039;[[Xerex]]&#039;&#039;&#039; - Coder&lt;br /&gt;
*&#039;&#039;&#039;[[Aradan]]&#039;&#039;&#039; - Coder&lt;br /&gt;
&lt;br /&gt;
Some old members that has been on the team:&lt;br /&gt;
&lt;br /&gt;
*[[Professor420]]&lt;br /&gt;
*[[Tb0ne]]&lt;br /&gt;
*[[Lusted]]&lt;br /&gt;
*[[fatsheep]]&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
Here are the releases by the FATW team.&lt;br /&gt;
&lt;br /&gt;
===The New Shadow===&lt;br /&gt;
&lt;br /&gt;
http://www.twcenter.net/w/images/3/36/4a_tns_box.jpg&lt;br /&gt;
&lt;br /&gt;
The New Shadow’ is a provincial campaign taking place on a map that is roughly half that of the full map of Middle-earth. Players can choose between six factions: The Reunited Kingdom, The Kingdom of Rohan, The Empire of Harad, The Chiefdom of Rhûn, The Kingdom of Adûnabâr, and The Chiefdom of Dunland. In addition there are three new factions playable in custom battles: The Kingdom of the Elves, The Kingdom of the Dwarves, and The Kingdom of Dale. You will be treated to a whole host of new features including a new alignment, over 50 new units (more Dwarves, Elves, Orcs, &amp;amp; Trolls), a complete overhaul of the unit &amp;amp; faction balance systems, new animations, new traits and ancillaries, new music, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current version:&#039;&#039;&#039; [http://www.thefourthage.org/downloads/fatw_tns_2_0_basic_full_b.exe TNS 2.0 b] with [http://www.thefourthage.org/downloads/The_New_Shadow_Musicpack.exe TNS Music Pack].&lt;br /&gt;
&lt;br /&gt;
===Forth Eorlingas===&lt;br /&gt;
&lt;br /&gt;
http://img207.imageshack.us/img207/5535/fortheorlingas4smallkp6.jpg&lt;br /&gt;
&lt;br /&gt;
[http://www.thefourthage.org/forums/viewtopic.php?p=2755#2755 The Fourth Age: Total War - Forth Eorlingas] with [http://www.thefourthage.org/forums/viewtopic.php?p=6745#6745 Patch 1.9].&lt;br /&gt;
&lt;br /&gt;
The Forth Eorlingas-expansion pack adds two new factions to the old Corsair Invasion mini-campaign; The Kingdom of Rohan and The Chiefdom of Dunland. The other playable factions are The Reunited Kingdom (of Gondor and Arnor), The Empire of Harad, and The Chiefdom of Rhûn. It has an expanded map, now including roughly half of western Middle-earth, with five wonders; The Stone of Erech, The Ruins of Osgiliath, Edhellond, The Treegarth of Orthanc, and The Argonath, 3 unique cities Minas Tirith, Helm’s Deep, and Edoras, and three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.&lt;br /&gt;
&lt;br /&gt;
===Corsair Invasion===&lt;br /&gt;
&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/ci-box.jpg&lt;br /&gt;
&lt;br /&gt;
The Corsair Invasion is the first release with a campaign map by the Fourth Age: Total War. It includes three factions; The Reunited Kingdom, The Chiefdom of Rhûn, and the Empire of Harad, and two factions for custom battles; The Kingdom of Rohan and the Chiefdom of Dunland. The map consists of the lands of Gondor and Northern Harad, with some of the territories eastern of Mordor, where the hordes of the Easterlings are.&lt;br /&gt;
&lt;br /&gt;
[http://www.thefourthage.org/forums/viewtopic.php?p=1281#1281 Corsair Invasion 1.0] and [http://www.thefourthage.org/forums/viewtopic.php?p=1928#1928 patch 1.2].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demo: Battle of the Crossings of Poros===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first release was finally released, a year delayed, but with a historical battle; the Battle of the Crossings of Poros. It also has four playable factions in Custom battles; Dunland, Gondor, Harad and Rohan.&lt;br /&gt;
&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?s=&amp;amp;showtopic=14927&amp;amp;view=findpost&amp;amp;p=156784 Version 1.1]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.thefourthage.org/ Official homepage]&lt;br /&gt;
&lt;br /&gt;
*[http://www.thefourthage.org/forums/ Official forums]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=89 TWC forums]&lt;br /&gt;
*[http://www.chamber-of-records.com/forum/forumdisplay.php?f=137 COR forums]&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?showforum=31 SCC forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Mods]]&lt;br /&gt;
[[Category:BI_Mods_%28Released%29]]&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:Featured]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=9628</id>
		<title>The Fourth Age: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=9628"/>
		<updated>2007-08-17T16:04:01Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod|mod=The Fourth Age: Total War|modscreenshot=Tns_splash.jpg|platform=[[Barbarian Invasion|Rome: Total War - Barbarian Invasion 1.6]]|era=Middle-earth, 4th Age|leader=[[MasterOfNone]], [[-apocalypsis-]]}}&lt;br /&gt;
&lt;br /&gt;
The Fourth Age: Total War is a full-conversion modification for [[Barbarian Invasion|BI 1.6]]. With an aim to staying true to the works and spirit of J.R.R. Tolkien&#039;s world of Middle-earth, whilst also aspiring to original creative excellence, the Fourth Age: Total War is set to be a must-have for anyone who loves the setting and peoples of Tolkien&#039;s mythic world.&lt;br /&gt;
&lt;br /&gt;
It&#039;s set in the Fourth Age of Middle-earth, approximately 200 years after the events of the War of the Ring (the trilogy). It is based solely on the books, nothing from the movies.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;City Development &amp;amp; Diversification&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Large cities can now be developed along a path of your choosing, ultimately providing greater diversification for your faction. For example, if you are playing as Rhûn (aka the Easterlings) you might choose to develop a Thrall Stockade in order to have that settlement rely upon cheap slave labour for the construction of buildings, or you may opt to bolster your economy by developing a Cattle Trader, or perhaps you may wish to develop a Wain Workshop to allow your Settlers to use Wains so that they can move greater distances and thus increase population growth and spread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wonder-capture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you take a region with a Wonder you will not immediately gain all its effects. You will need to seize the Wonder, then secure it and then exploit it. Each of these phases will bring more of the Wonder&#039;s benefits to your faction. Wonders offer some faction-wide bonuses but such effects will vary by faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Marvels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to Wonders there will also be Marvels such as The White Tree of Gondor. These Marvels act much like Wonders except that they exist in or by a settlement rather than distant from it and as such they are considered captured when the settlement itself is taken. Guard these Marvels well as they can bring great blessings to your faction!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unique Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minas Tirith, Thranduil&#039;s Halls and other well-known cities of Middle-earth will populate the landscape of the campaign map, each graphically designed and modelled to be unique and accurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Landmark Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Various features of Middle-earth that we all know and love will also be represented on the map - and some will even afford your faction with beneficial effects. These will include the Beacon-tower Hills of Gondor, the Carrock, the Sea-ward Tower of Dol Amroth and other less prominent features such as castle ruins and barrows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MEZoRS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Middle-earth Zone of Recruitment System has been designed like no other. As you would expect with any good ZoR system, units are not immediately able to be recruited as soon as you capture a foreign region but certain local levies drawn from the conquered population may be; you will need to build your own recruitment buildings in order to start training and recruiting your own troops. MEZoRS discriminates between the Mannish, Elven, Orkish and Dwarven races. It establishes up to three types of region per faction (homelands, fiefdoms and outlands) taking into account old loyalties as well as old hatreds. It allows for the deepening of loyalty among local levies but also restricts the building of certain troops that might be available in your faction&#039;s homelands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assimilation Units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you take a chief city of another faction, or (where they exist) the chief city of a subculture of a faction, you may in process of time be able to recruit a unit assimilated from the conquered faction. For example, if Dale was to capture Edoras it would have Riders of the Mark available for recruitment once it had built up to the appropriate level of stables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settlers &amp;amp; Population Dispersion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peasants have been renamed to Settlers, downgraded in ability and cost, upgraded in unit size and given zero-time recruitment. Their chief purpose will be to move your population about between settlements. They should be guarded by your armies when on the move, for although they will be able to engage battle they are very likely to run away, unless they seriously outnumber a foe. They should no longer be considered military units. They will also be recruited in a more realistic manner according to the geographic spread of the population.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Factional Fertility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A relatively simple yet slick system has been implemented to base population growth more directly upon race/faction rather than region alone. In Middle-earth, the Elves and the Dwarves had few children, whereas the Orcs multiplied like the proverbial rabbits (except not so cute!). This system allows us to represent such factors in the game regardless of which regions those races occupy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Seven Cultures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will be incorporating the extra culture slot to provide you a full complement of cultures to populate Middle-earth, and some of these will even have subcultures. The cultures represented in the Mod will the Dúnedanic, Northmen, Barbarian, Haradrian, Elven, Dwarven and Orkish.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
As of the [http://www.stratcommandcenter.com/forums/index.php?s=&amp;amp;showtopic=15105&amp;amp;view=findpost&amp;amp;p=160389 Press release of the 22nd February 2006], the FATW team has aimed at making 10 factions:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Reunited Kingdom of Gondor and Arnor&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/rk_button.gif&lt;br /&gt;
&lt;br /&gt;
The Reunited Kingdom of Arnor and Gondor was reforged by King Elessar Envinyatar Telcontar after the Fall of Barad-dûr. The Men of the Reunited Kingdom have highly-trained, well-equipped infantry and a large variety of special units, though their cavalry is very limited.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of Rohan&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/rohan_button.gif&lt;br /&gt;
&lt;br /&gt;
Rohan was originally a Gondorian province called Calenardhon but after Eorl, the first King of the Mark, assisted Cirion of Gondor in battle he was awarded the plains north of the White Mountains. The Rohirrim are famous for Middle-earth&#039;s best cavalry, but they lack in infantry units.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Empire of Harad&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/harad_button.gif&lt;br /&gt;
&lt;br /&gt;
The Haradrim are many in number, and have long lusted after the lands of Gondor. Their units are balanced, they have a strong fleet thanks to the feared Corsairs, and on the battlefield their Mûmakil cause great terror to their enemies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Chiefdom of Rhûn&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/rhun_button.gif&lt;br /&gt;
&lt;br /&gt;
The Easterlings are the only faction capable of hording. Only the Haradrim and the Orcs can field larger armies than them, and they have a good mix of troops, with strong infantry such as the bloodlusting berserkers and the wains their chieftains ride - a fearsome sight.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Chiefdom of Dunland&#039;&#039;&#039;&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/dunland_button.gif&lt;br /&gt;
&lt;br /&gt;
The Dunlendings have been the enemies of Rohan since the Mark&#039;s foundation, but their hatred was renewed under Saruman&#039;s influence and they took up arms and attacked the Rohirrim during the War of the Ring. The Dunlendings are Barbarians with little cavalry and few bowmen, but their infantry consists of good pikemen, strong hillmen and efficient skirmishers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of Dale&#039;&#039;&#039;*&lt;br /&gt;
The Kingdom of Dale lies betwen the Celduin and Carnen with its heartland on the edge and north of the Long Lake. It is famed for its trade in toys among other things. Despite this, it boasts fearsome warriors - in particular its Dragon-slaying archers who carry great bows of yew. Tall and proud, the Men of Dale use longswords and wear fine mail, although they lack cavalry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of the Elves&#039;&#039;&#039;*&lt;br /&gt;
The Elves are the Eldar, the Firstborn, created by Ilúvatar when the world was young. Excepting wounds from battle, they are immortal, though most now have departed Middle-earth across the Sea. Those who are left, though few in numbers, are master warriors, and have the best archers available.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kingdom of the Dwarves&#039;&#039;&#039;*&lt;br /&gt;
The Dwarves are a tough race. Unlike the Men and Elves they were created not by Ilúvatar but by Aulë the Smith; many Dwarves take his trade as their own. They have no cavalry, but heavy axemen and strong infantry of other kinds. They also have a large variety of siege weapons and employ mercenaries to good effect where needed with their gold.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Orcish Horde&#039;&#039;&#039;*&lt;br /&gt;
Little is known of the origin of the Orcs. Some say that Morgoth captured Elves and made them Orcs, others say that they were corrupted Men. The Orcs are very large in number, but most lack skill in combat. They have little cavalry (only the unpredictable Wargs) but good fighters in the Uruk-hai (strong half-breed Orcs unaffected by the sun).&lt;br /&gt;
&lt;br /&gt;
 * Faction not yet available in campaign.&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
&lt;br /&gt;
The development team consists of these persons (in alphabetical order):&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[-apocalypsis-]]&#039;&#039;&#039; - Team leader and faction design manager&lt;br /&gt;
*&#039;&#039;&#039;[[Arakorn-eir]]&#039;&#039;&#039; - Audio manager and co-webmaster&lt;br /&gt;
*&#039;&#039;&#039;[[Astaldo]]&#039;&#039;&#039; - Assistant faction design manager, researcher &amp;amp; writer&lt;br /&gt;
*&#039;&#039;&#039;[[Balbor]]&#039;&#039;&#039; - Team leader and graphics manager&lt;br /&gt;
*&#039;&#039;&#039;[[Cronus]]&#039;&#039;&#039; - Co-webmaster, 2d-artist and composer&lt;br /&gt;
*&#039;&#039;&#039;[[Palantir]]&#039;&#039;&#039; - Team leader, coding manager and former assistant faction design manager. Also known as [[MasterOfNone]] at [[TWC]] and [[Dol Guldur]] at the [[Org]].&lt;br /&gt;
*&#039;&#039;&#039;[[Spraehbuer]]&#039;&#039;&#039; - 2d-artist, skinner and the man behind the interface&lt;br /&gt;
*&#039;&#039;&#039;[[Tittils]]&#039;&#039;&#039; - Map manager&lt;br /&gt;
*&#039;&#039;&#039;[[Xerex]]&#039;&#039;&#039; - Coder&lt;br /&gt;
*&#039;&#039;&#039;[[Aradan]]&#039;&#039;&#039; - Coder&lt;br /&gt;
&lt;br /&gt;
Some old members that has been on the team:&lt;br /&gt;
&lt;br /&gt;
*[[Professor420]]&lt;br /&gt;
*[[Tb0ne]]&lt;br /&gt;
*[[Lusted]]&lt;br /&gt;
*[[fatsheep]]&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
Here are the releases by the FATW team.&lt;br /&gt;
&lt;br /&gt;
===The New Shadow===&lt;br /&gt;
&lt;br /&gt;
http://www.twcenter.net/w/images/3/36/4a_tns_box.jpg&lt;br /&gt;
&lt;br /&gt;
The New Shadow’ is a provincial campaign taking place on a map that is roughly half that of the full map of Middle-earth. Players can choose between six factions: The Reunited Kingdom, The Kingdom of Rohan, The Empire of Harad, The Chiefdom of Rhûn, The Kingdom of Adûnabâr, and The Chiefdom of Dunland. In addition there are three new factions playable in custom battles: The Kingdom of the Elves, The Kingdom of the Dwarves, and The Kingdom of Dale. You will be treated to a whole host of new features including a new alignment, over 50 new units (more Dwarves, Elves, Orcs, &amp;amp; Trolls), a complete overhaul of the unit &amp;amp; faction balance systems, new animations, new traits and ancillaries, new music, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current version:&#039;&#039;&#039; [http://www.thefourthage.org/downloads/fatw_tns_2_0_basic_full_b.exe TNS 2.0 b] with [http://www.thefourthage.org/downloads/The_New_Shadow_Musicpack.exe TNS Music Pack].&lt;br /&gt;
&lt;br /&gt;
===Forth Eorlingas===&lt;br /&gt;
&lt;br /&gt;
http://img207.imageshack.us/img207/5535/fortheorlingas4smallkp6.jpg&lt;br /&gt;
&lt;br /&gt;
[http://www.thefourthage.org/forums/viewtopic.php?p=2755#2755 The Fourth Age: Total War - Forth Eorlingas] with [http://www.thefourthage.org/forums/viewtopic.php?p=6745#6745 Patch 1.9].&lt;br /&gt;
&lt;br /&gt;
The Forth Eorlingas-expansion pack adds two new factions to the old Corsair Invasion mini-campaign; The Kingdom of Rohan and The Chiefdom of Dunland. The other playable factions are The Reunited Kingdom (of Gondor and Arnor), The Empire of Harad, and The Chiefdom of Rhûn. It has an expanded map, now including roughly half of western Middle-earth, with five wonders; The Stone of Erech, The Ruins of Osgiliath, Edhellond, The Treegarth of Orthanc, and The Argonath, 3 unique cities Minas Tirith, Helm’s Deep, and Edoras, and three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.&lt;br /&gt;
&lt;br /&gt;
===Corsair Invasion===&lt;br /&gt;
&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/ci-box.jpg&lt;br /&gt;
&lt;br /&gt;
The Corsair Invasion is the first release with a campaign map by the Fourth Age: Total War. It includes three factions; The Reunited Kingdom, The Chiefdom of Rhûn, and the Empire of Harad, and two factions for custom battles; The Kingdom of Rohan and the Chiefdom of Dunland. The map consists of the lands of Gondor and Northern Harad, with some of the territories eastern of Mordor, where the hordes of the Easterlings are.&lt;br /&gt;
&lt;br /&gt;
[http://www.thefourthage.org/forums/viewtopic.php?p=1281#1281 Corsair Invasion 1.0] and [http://www.thefourthage.org/forums/viewtopic.php?p=1928#1928 patch 1.2].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demo: Battle of the Crossings of Poros===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first release was finally released, a year delayed, but with a historical battle; the Battle of the Crossings of Poros. It also has four playable factions in Custom battles; Dunland, Gondor, Harad and Rohan.&lt;br /&gt;
&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?s=&amp;amp;showtopic=14927&amp;amp;view=findpost&amp;amp;p=156784 Version 1.1]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.thefourthage.org/ Official homepage]&lt;br /&gt;
&lt;br /&gt;
*[http://www.thefourthage.org/forums/ Official forums]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=89 TWC forums]&lt;br /&gt;
*[http://www.chamber-of-records.com/forum/forumdisplay.php?f=137 COR forums]&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?showforum=31 SCC forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Mods]]&lt;br /&gt;
[[Category:BI_Mods_%28Released%29]]&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:Featured]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=9627</id>
		<title>The Fourth Age: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=9627"/>
		<updated>2007-08-17T15:50:00Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: /* The New Shadow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod|mod=The Fourth Age: Total War|modscreenshot=Tns_splash.jpg|platform=[[Barbarian Invasion|Rome: Total War - Barbarian Invasion 1.6]]|era=Middle-earth, 4th Age|leader=[[MasterOfNone]], [[-apocalypsis-]]}}&lt;br /&gt;
&lt;br /&gt;
The Fourth Age: Total War is a full-conversion modification for [[Barbarian Invasion|BI 1.6]]. With an aim to staying true to the works and spirit of J.R.R. Tolkien&#039;s world of Middle-earth, whilst also aspiring to original creative excellence, the Fourth Age: Total War is set to be a must-have for anyone who loves the setting and peoples of Tolkien&#039;s mythic world.&lt;br /&gt;
&lt;br /&gt;
It&#039;s set in the Fourth Age of Middle-earth, approximately 200 years after the events of the War of the Ring (the trilogy). It is based solely on the books, nothing from the movies.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;City Development &amp;amp; Diversification&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Large cities can now be developed along a path of your choosing, ultimately providing greater diversification for your faction. For example, if you are playing as Rhûn (aka the Easterlings) you might choose to develop a Thrall Stockade in order to have that settlement rely upon cheap slave labour for the construction of buildings, or you may opt to bolster your economy by developing a Cattle Trader, or perhaps you may wish to develop a Wain Workshop to allow your Settlers to use Wains so that they can move greater distances and thus increase population growth and spread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wonder-capture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you take a region with a Wonder you will not immediately gain all its effects. You will need to seize the Wonder, then secure it and then exploit it. Each of these phases will bring more of the Wonder&#039;s benefits to your faction. Wonders offer some faction-wide bonuses but such effects will vary by faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Marvels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to Wonders there will also be Marvels such as The White Tree of Gondor. These Marvels act much like Wonders except that they exist in or by a settlement rather than distant from it and as such they are considered captured when the settlement itself is taken. Guard these Marvels well as they can bring great blessings to your faction!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unique Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minas Tirith, Thranduil&#039;s Halls and other well-known cities of Middle-earth will populate the landscape of the campaign map, each graphically designed and modelled to be unique and accurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Landmark Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Various features of Middle-earth that we all know and love will also be represented on the map - and some will even afford your faction with beneficial effects. These will include the Beacon-tower Hills of Gondor, the Carrock, the Sea-ward Tower of Dol Amroth and other less prominent features such as castle ruins and barrows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MEZoRS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Middle-earth Zone of Recruitment System has been designed like no other. As you would expect with any good ZoR system, units are not immediately able to be recruited as soon as you capture a foreign region but certain local levies drawn from the conquered population may be; you will need to build your own recruitment buildings in order to start training and recruiting your own troops. MEZoRS discriminates between the Mannish, Elven, Orkish and Dwarven races. It establishes up to three types of region per faction (homelands, fiefdoms and outlands) taking into account old loyalties as well as old hatreds. It allows for the deepening of loyalty among local levies but also restricts the building of certain troops that might be available in your faction&#039;s homelands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assimilation Units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you take a chief city of another faction, or (where they exist) the chief city of a subculture of a faction, you may in process of time be able to recruit a unit assimilated from the conquered faction. For example, if Dale was to capture Edoras it would have Riders of the Mark available for recruitment once it had built up to the appropriate level of stables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settlers &amp;amp; Population Dispersion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peasants have been renamed to Settlers, downgraded in ability and cost, upgraded in unit size and given zero-time recruitment. Their chief purpose will be to move your population about between settlements. They should be guarded by your armies when on the move, for although they will be able to engage battle they are very likely to run away, unless they seriously outnumber a foe. They should no longer be considered military units. They will also be recruited in a more realistic manner according to the geographic spread of the population.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Factional Fertility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A relatively simple yet slick system has been implemented to base population growth more directly upon race/faction rather than region alone. In Middle-earth, the Elves and the Dwarves had few children, whereas the Orcs multiplied like the proverbial rabbits (except not so cute!). This system allows us to represent such factors in the game regardless of which regions those races occupy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Seven Cultures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will be incorporating the extra culture slot to provide you a full complement of cultures to populate Middle-earth, and some of these will even have subcultures. The cultures represented in the Mod will the Dúnedanic, Northmen, Barbarian, Haradrian, Elven, Dwarven and Orkish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
&lt;br /&gt;
The development team consists of these persons (in alphabetical order):&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[-apocalypsis-]]&#039;&#039;&#039; - Team leader and faction design manager&lt;br /&gt;
*&#039;&#039;&#039;[[Arakorn-eir]]&#039;&#039;&#039; - Audio manager and co-webmaster&lt;br /&gt;
*&#039;&#039;&#039;[[Astaldo]]&#039;&#039;&#039; - Assistant faction design manager, researcher &amp;amp; writer&lt;br /&gt;
*&#039;&#039;&#039;[[Balbor]]&#039;&#039;&#039; - Team leader and graphics manager&lt;br /&gt;
*&#039;&#039;&#039;[[Cronus]]&#039;&#039;&#039; - Co-webmaster, 2d-artist and composer&lt;br /&gt;
*&#039;&#039;&#039;[[Palantir]]&#039;&#039;&#039; - Team leader, coding manager and former assistant faction design manager. Also known as [[MasterOfNone]] at [[TWC]] and [[Dol Guldur]] at the [[Org]].&lt;br /&gt;
*&#039;&#039;&#039;[[Spraehbuer]]&#039;&#039;&#039; - 2d-artist, skinner and the man behind the interface&lt;br /&gt;
*&#039;&#039;&#039;[[Tittils]]&#039;&#039;&#039; - Map manager&lt;br /&gt;
*&#039;&#039;&#039;[[Xerex]]&#039;&#039;&#039; - Coder&lt;br /&gt;
*&#039;&#039;&#039;[[Aradan]]&#039;&#039;&#039; - Coder&lt;br /&gt;
&lt;br /&gt;
Some old members that has been on the team:&lt;br /&gt;
&lt;br /&gt;
*[[Professor420]]&lt;br /&gt;
*[[Tb0ne]]&lt;br /&gt;
*[[Lusted]]&lt;br /&gt;
*[[fatsheep]]&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
Here are the releases by the FATW team.&lt;br /&gt;
&lt;br /&gt;
===The New Shadow===&lt;br /&gt;
&lt;br /&gt;
http://www.twcenter.net/w/images/3/36/4a_tns_box.jpg&lt;br /&gt;
&lt;br /&gt;
The New Shadow’ is a provincial campaign taking place on a map that is roughly half that of the full map of Middle-earth. Players can choose between six factions: The Reunited Kingdom, The Kingdom of Rohan, The Empire of Harad, The Chiefdom of Rhûn, The Kingdom of Adûnabâr, and The Chiefdom of Dunland. In addition there are three new factions playable in custom battles: The Kingdom of the Elves, The Kingdom of the Dwarves, and The Kingdom of Dale. You will be treated to a whole host of new features including a new alignment, over 50 new units (more Dwarves, Elves, Orcs, &amp;amp; Trolls), a complete overhaul of the unit &amp;amp; faction balance systems, new animations, new traits and ancillaries, new music, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current version:&#039;&#039;&#039; [http://www.thefourthage.org/downloads/fatw_tns_2_0_basic_full_b.exe TNS 2.0 b] with [http://www.thefourthage.org/downloads/The_New_Shadow_Musicpack.exe TNS Music Pack].&lt;br /&gt;
&lt;br /&gt;
===Forth Eorlingas===&lt;br /&gt;
&lt;br /&gt;
http://img207.imageshack.us/img207/5535/fortheorlingas4smallkp6.jpg&lt;br /&gt;
&lt;br /&gt;
[http://www.thefourthage.org/forums/viewtopic.php?p=2755#2755 The Fourth Age: Total War - Forth Eorlingas] with [http://www.thefourthage.org/forums/viewtopic.php?p=6745#6745 Patch 1.9].&lt;br /&gt;
&lt;br /&gt;
The Forth Eorlingas-expansion pack adds two new factions to the old Corsair Invasion mini-campaign; The Kingdom of Rohan and The Chiefdom of Dunland. The other playable factions are The Reunited Kingdom (of Gondor and Arnor), The Empire of Harad, and The Chiefdom of Rhûn. It has an expanded map, now including roughly half of western Middle-earth, with five wonders; The Stone of Erech, The Ruins of Osgiliath, Edhellond, The Treegarth of Orthanc, and The Argonath, 3 unique cities Minas Tirith, Helm’s Deep, and Edoras, and three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.&lt;br /&gt;
&lt;br /&gt;
===Corsair Invasion===&lt;br /&gt;
&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/ci-box.jpg&lt;br /&gt;
&lt;br /&gt;
The Corsair Invasion is the first release with a campaign map by the Fourth Age: Total War. It includes three factions; The Reunited Kingdom, The Chiefdom of Rhûn, and the Empire of Harad, and two factions for custom battles; The Kingdom of Rohan and the Chiefdom of Dunland. The map consists of the lands of Gondor and Northern Harad, with some of the territories eastern of Mordor, where the hordes of the Easterlings are.&lt;br /&gt;
&lt;br /&gt;
[http://www.thefourthage.org/forums/viewtopic.php?p=1281#1281 Corsair Invasion 1.0] and [http://www.thefourthage.org/forums/viewtopic.php?p=1928#1928 patch 1.2].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demo: Battle of the Crossings of Poros===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first release was finally released, a year delayed, but with a historical battle; the Battle of the Crossings of Poros. It also has four playable factions in Custom battles; Dunland, Gondor, Harad and Rohan.&lt;br /&gt;
&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?s=&amp;amp;showtopic=14927&amp;amp;view=findpost&amp;amp;p=156784 Version 1.1]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.thefourthage.org/ Official homepage]&lt;br /&gt;
&lt;br /&gt;
*[http://www.thefourthage.org/forums/ Official forums]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=89 TWC forums]&lt;br /&gt;
*[http://www.chamber-of-records.com/forum/forumdisplay.php?f=137 COR forums]&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?showforum=31 SCC forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Mods]]&lt;br /&gt;
[[Category:BI_Mods_%28Released%29]]&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:Featured]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=9625</id>
		<title>The Fourth Age: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=9625"/>
		<updated>2007-08-17T15:46:51Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: /* The New Shadow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod|mod=The Fourth Age: Total War|modscreenshot=Tns_splash.jpg|platform=[[Barbarian Invasion|Rome: Total War - Barbarian Invasion 1.6]]|era=Middle-earth, 4th Age|leader=[[MasterOfNone]], [[-apocalypsis-]]}}&lt;br /&gt;
&lt;br /&gt;
The Fourth Age: Total War is a full-conversion modification for [[Barbarian Invasion|BI 1.6]]. With an aim to staying true to the works and spirit of J.R.R. Tolkien&#039;s world of Middle-earth, whilst also aspiring to original creative excellence, the Fourth Age: Total War is set to be a must-have for anyone who loves the setting and peoples of Tolkien&#039;s mythic world.&lt;br /&gt;
&lt;br /&gt;
It&#039;s set in the Fourth Age of Middle-earth, approximately 200 years after the events of the War of the Ring (the trilogy). It is based solely on the books, nothing from the movies.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;City Development &amp;amp; Diversification&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Large cities can now be developed along a path of your choosing, ultimately providing greater diversification for your faction. For example, if you are playing as Rhûn (aka the Easterlings) you might choose to develop a Thrall Stockade in order to have that settlement rely upon cheap slave labour for the construction of buildings, or you may opt to bolster your economy by developing a Cattle Trader, or perhaps you may wish to develop a Wain Workshop to allow your Settlers to use Wains so that they can move greater distances and thus increase population growth and spread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wonder-capture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you take a region with a Wonder you will not immediately gain all its effects. You will need to seize the Wonder, then secure it and then exploit it. Each of these phases will bring more of the Wonder&#039;s benefits to your faction. Wonders offer some faction-wide bonuses but such effects will vary by faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Marvels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to Wonders there will also be Marvels such as The White Tree of Gondor. These Marvels act much like Wonders except that they exist in or by a settlement rather than distant from it and as such they are considered captured when the settlement itself is taken. Guard these Marvels well as they can bring great blessings to your faction!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unique Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minas Tirith, Thranduil&#039;s Halls and other well-known cities of Middle-earth will populate the landscape of the campaign map, each graphically designed and modelled to be unique and accurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Landmark Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Various features of Middle-earth that we all know and love will also be represented on the map - and some will even afford your faction with beneficial effects. These will include the Beacon-tower Hills of Gondor, the Carrock, the Sea-ward Tower of Dol Amroth and other less prominent features such as castle ruins and barrows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MEZoRS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Middle-earth Zone of Recruitment System has been designed like no other. As you would expect with any good ZoR system, units are not immediately able to be recruited as soon as you capture a foreign region but certain local levies drawn from the conquered population may be; you will need to build your own recruitment buildings in order to start training and recruiting your own troops. MEZoRS discriminates between the Mannish, Elven, Orkish and Dwarven races. It establishes up to three types of region per faction (homelands, fiefdoms and outlands) taking into account old loyalties as well as old hatreds. It allows for the deepening of loyalty among local levies but also restricts the building of certain troops that might be available in your faction&#039;s homelands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assimilation Units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you take a chief city of another faction, or (where they exist) the chief city of a subculture of a faction, you may in process of time be able to recruit a unit assimilated from the conquered faction. For example, if Dale was to capture Edoras it would have Riders of the Mark available for recruitment once it had built up to the appropriate level of stables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settlers &amp;amp; Population Dispersion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peasants have been renamed to Settlers, downgraded in ability and cost, upgraded in unit size and given zero-time recruitment. Their chief purpose will be to move your population about between settlements. They should be guarded by your armies when on the move, for although they will be able to engage battle they are very likely to run away, unless they seriously outnumber a foe. They should no longer be considered military units. They will also be recruited in a more realistic manner according to the geographic spread of the population.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Factional Fertility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A relatively simple yet slick system has been implemented to base population growth more directly upon race/faction rather than region alone. In Middle-earth, the Elves and the Dwarves had few children, whereas the Orcs multiplied like the proverbial rabbits (except not so cute!). This system allows us to represent such factors in the game regardless of which regions those races occupy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Seven Cultures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will be incorporating the extra culture slot to provide you a full complement of cultures to populate Middle-earth, and some of these will even have subcultures. The cultures represented in the Mod will the Dúnedanic, Northmen, Barbarian, Haradrian, Elven, Dwarven and Orkish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
&lt;br /&gt;
The development team consists of these persons (in alphabetical order):&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[-apocalypsis-]]&#039;&#039;&#039; - Team leader and faction design manager&lt;br /&gt;
*&#039;&#039;&#039;[[Arakorn-eir]]&#039;&#039;&#039; - Audio manager and co-webmaster&lt;br /&gt;
*&#039;&#039;&#039;[[Astaldo]]&#039;&#039;&#039; - Assistant faction design manager, researcher &amp;amp; writer&lt;br /&gt;
*&#039;&#039;&#039;[[Balbor]]&#039;&#039;&#039; - Team leader and graphics manager&lt;br /&gt;
*&#039;&#039;&#039;[[Cronus]]&#039;&#039;&#039; - Co-webmaster, 2d-artist and composer&lt;br /&gt;
*&#039;&#039;&#039;[[Palantir]]&#039;&#039;&#039; - Team leader, coding manager and former assistant faction design manager. Also known as [[MasterOfNone]] at [[TWC]] and [[Dol Guldur]] at the [[Org]].&lt;br /&gt;
*&#039;&#039;&#039;[[Spraehbuer]]&#039;&#039;&#039; - 2d-artist, skinner and the man behind the interface&lt;br /&gt;
*&#039;&#039;&#039;[[Tittils]]&#039;&#039;&#039; - Map manager&lt;br /&gt;
*&#039;&#039;&#039;[[Xerex]]&#039;&#039;&#039; - Coder&lt;br /&gt;
*&#039;&#039;&#039;[[Aradan]]&#039;&#039;&#039; - Coder&lt;br /&gt;
&lt;br /&gt;
Some old members that has been on the team:&lt;br /&gt;
&lt;br /&gt;
*[[Professor420]]&lt;br /&gt;
*[[Tb0ne]]&lt;br /&gt;
*[[Lusted]]&lt;br /&gt;
*[[fatsheep]]&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
Here are the releases by the FATW team.&lt;br /&gt;
&lt;br /&gt;
===The New Shadow===&lt;br /&gt;
&lt;br /&gt;
http://www.twcenter.net/w/images/3/36/4a_tns_box.jpg&lt;br /&gt;
&lt;br /&gt;
The New Shadow’ is a provincial campaign taking place on a map that is roughly half that of the full map of Middle-earth. Players can choose between six factions: The Reunited Kingdom, The Kingdom of Rohan, The Empire of Harad, The Chiefdom of Rhûn, The Kingdom of Adûnabâr, and The Chiefdom of Dunland. In addition there are three new factions playable in custom battles: The Kingdom of the Elves, The Kingdom of the Dwarves, and The Kingdom of Dale. You will be treated to a whole host of new features including a new alignment, over 50 new units (more Dwarves, Elves, Orcs, &amp;amp; Trolls), a complete overhaul of the unit &amp;amp; faction balance systems, new animations, new traits and ancillaries, new music, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current version:&#039;&#039;&#039; [http://www.thefourthage.org/downloads/fatw_tns_2_0_basic_full_b.exe | TNS 2.0 b] with [http://www.thefourthage.org/downloads/The_New_Shadow_Musicpack.exe | TNS Music Pack].&lt;br /&gt;
&lt;br /&gt;
===Forth Eorlingas===&lt;br /&gt;
&lt;br /&gt;
http://img207.imageshack.us/img207/5535/fortheorlingas4smallkp6.jpg&lt;br /&gt;
&lt;br /&gt;
[http://www.thefourthage.org/forums/viewtopic.php?p=2755#2755 The Fourth Age: Total War - Forth Eorlingas] with [http://www.thefourthage.org/forums/viewtopic.php?p=6745#6745 Patch 1.9].&lt;br /&gt;
&lt;br /&gt;
The Forth Eorlingas-expansion pack adds two new factions to the old Corsair Invasion mini-campaign; The Kingdom of Rohan and The Chiefdom of Dunland. The other playable factions are The Reunited Kingdom (of Gondor and Arnor), The Empire of Harad, and The Chiefdom of Rhûn. It has an expanded map, now including roughly half of western Middle-earth, with five wonders; The Stone of Erech, The Ruins of Osgiliath, Edhellond, The Treegarth of Orthanc, and The Argonath, 3 unique cities Minas Tirith, Helm’s Deep, and Edoras, and three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.&lt;br /&gt;
&lt;br /&gt;
===Corsair Invasion===&lt;br /&gt;
&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/ci-box.jpg&lt;br /&gt;
&lt;br /&gt;
The Corsair Invasion is the first release with a campaign map by the Fourth Age: Total War. It includes three factions; The Reunited Kingdom, The Chiefdom of Rhûn, and the Empire of Harad, and two factions for custom battles; The Kingdom of Rohan and the Chiefdom of Dunland. The map consists of the lands of Gondor and Northern Harad, with some of the territories eastern of Mordor, where the hordes of the Easterlings are.&lt;br /&gt;
&lt;br /&gt;
[http://www.thefourthage.org/forums/viewtopic.php?p=1281#1281 Corsair Invasion 1.0] and [http://www.thefourthage.org/forums/viewtopic.php?p=1928#1928 patch 1.2].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demo: Battle of the Crossings of Poros===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first release was finally released, a year delayed, but with a historical battle; the Battle of the Crossings of Poros. It also has four playable factions in Custom battles; Dunland, Gondor, Harad and Rohan.&lt;br /&gt;
&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?s=&amp;amp;showtopic=14927&amp;amp;view=findpost&amp;amp;p=156784 Version 1.1]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.thefourthage.org/ Official homepage]&lt;br /&gt;
&lt;br /&gt;
*[http://www.thefourthage.org/forums/ Official forums]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=89 TWC forums]&lt;br /&gt;
*[http://www.chamber-of-records.com/forum/forumdisplay.php?f=137 COR forums]&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?showforum=31 SCC forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Mods]]&lt;br /&gt;
[[Category:BI_Mods_%28Released%29]]&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:Featured]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=9624</id>
		<title>The Fourth Age: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Fourth_Age:_Total_War&amp;diff=9624"/>
		<updated>2007-08-17T15:44:10Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod|mod=The Fourth Age: Total War|modscreenshot=Tns_splash.jpg|platform=[[Barbarian Invasion|Rome: Total War - Barbarian Invasion 1.6]]|era=Middle-earth, 4th Age|leader=[[MasterOfNone]], [[-apocalypsis-]]}}&lt;br /&gt;
&lt;br /&gt;
The Fourth Age: Total War is a full-conversion modification for [[Barbarian Invasion|BI 1.6]]. With an aim to staying true to the works and spirit of J.R.R. Tolkien&#039;s world of Middle-earth, whilst also aspiring to original creative excellence, the Fourth Age: Total War is set to be a must-have for anyone who loves the setting and peoples of Tolkien&#039;s mythic world.&lt;br /&gt;
&lt;br /&gt;
It&#039;s set in the Fourth Age of Middle-earth, approximately 200 years after the events of the War of the Ring (the trilogy). It is based solely on the books, nothing from the movies.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;City Development &amp;amp; Diversification&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Large cities can now be developed along a path of your choosing, ultimately providing greater diversification for your faction. For example, if you are playing as Rhûn (aka the Easterlings) you might choose to develop a Thrall Stockade in order to have that settlement rely upon cheap slave labour for the construction of buildings, or you may opt to bolster your economy by developing a Cattle Trader, or perhaps you may wish to develop a Wain Workshop to allow your Settlers to use Wains so that they can move greater distances and thus increase population growth and spread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wonder-capture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you take a region with a Wonder you will not immediately gain all its effects. You will need to seize the Wonder, then secure it and then exploit it. Each of these phases will bring more of the Wonder&#039;s benefits to your faction. Wonders offer some faction-wide bonuses but such effects will vary by faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Marvels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to Wonders there will also be Marvels such as The White Tree of Gondor. These Marvels act much like Wonders except that they exist in or by a settlement rather than distant from it and as such they are considered captured when the settlement itself is taken. Guard these Marvels well as they can bring great blessings to your faction!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unique Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minas Tirith, Thranduil&#039;s Halls and other well-known cities of Middle-earth will populate the landscape of the campaign map, each graphically designed and modelled to be unique and accurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Landmark Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Various features of Middle-earth that we all know and love will also be represented on the map - and some will even afford your faction with beneficial effects. These will include the Beacon-tower Hills of Gondor, the Carrock, the Sea-ward Tower of Dol Amroth and other less prominent features such as castle ruins and barrows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MEZoRS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Middle-earth Zone of Recruitment System has been designed like no other. As you would expect with any good ZoR system, units are not immediately able to be recruited as soon as you capture a foreign region but certain local levies drawn from the conquered population may be; you will need to build your own recruitment buildings in order to start training and recruiting your own troops. MEZoRS discriminates between the Mannish, Elven, Orkish and Dwarven races. It establishes up to three types of region per faction (homelands, fiefdoms and outlands) taking into account old loyalties as well as old hatreds. It allows for the deepening of loyalty among local levies but also restricts the building of certain troops that might be available in your faction&#039;s homelands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assimilation Units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you take a chief city of another faction, or (where they exist) the chief city of a subculture of a faction, you may in process of time be able to recruit a unit assimilated from the conquered faction. For example, if Dale was to capture Edoras it would have Riders of the Mark available for recruitment once it had built up to the appropriate level of stables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settlers &amp;amp; Population Dispersion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peasants have been renamed to Settlers, downgraded in ability and cost, upgraded in unit size and given zero-time recruitment. Their chief purpose will be to move your population about between settlements. They should be guarded by your armies when on the move, for although they will be able to engage battle they are very likely to run away, unless they seriously outnumber a foe. They should no longer be considered military units. They will also be recruited in a more realistic manner according to the geographic spread of the population.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Factional Fertility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A relatively simple yet slick system has been implemented to base population growth more directly upon race/faction rather than region alone. In Middle-earth, the Elves and the Dwarves had few children, whereas the Orcs multiplied like the proverbial rabbits (except not so cute!). This system allows us to represent such factors in the game regardless of which regions those races occupy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Seven Cultures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will be incorporating the extra culture slot to provide you a full complement of cultures to populate Middle-earth, and some of these will even have subcultures. The cultures represented in the Mod will the Dúnedanic, Northmen, Barbarian, Haradrian, Elven, Dwarven and Orkish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
&lt;br /&gt;
The development team consists of these persons (in alphabetical order):&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[-apocalypsis-]]&#039;&#039;&#039; - Team leader and faction design manager&lt;br /&gt;
*&#039;&#039;&#039;[[Arakorn-eir]]&#039;&#039;&#039; - Audio manager and co-webmaster&lt;br /&gt;
*&#039;&#039;&#039;[[Astaldo]]&#039;&#039;&#039; - Assistant faction design manager, researcher &amp;amp; writer&lt;br /&gt;
*&#039;&#039;&#039;[[Balbor]]&#039;&#039;&#039; - Team leader and graphics manager&lt;br /&gt;
*&#039;&#039;&#039;[[Cronus]]&#039;&#039;&#039; - Co-webmaster, 2d-artist and composer&lt;br /&gt;
*&#039;&#039;&#039;[[Palantir]]&#039;&#039;&#039; - Team leader, coding manager and former assistant faction design manager. Also known as [[MasterOfNone]] at [[TWC]] and [[Dol Guldur]] at the [[Org]].&lt;br /&gt;
*&#039;&#039;&#039;[[Spraehbuer]]&#039;&#039;&#039; - 2d-artist, skinner and the man behind the interface&lt;br /&gt;
*&#039;&#039;&#039;[[Tittils]]&#039;&#039;&#039; - Map manager&lt;br /&gt;
*&#039;&#039;&#039;[[Xerex]]&#039;&#039;&#039; - Coder&lt;br /&gt;
*&#039;&#039;&#039;[[Aradan]]&#039;&#039;&#039; - Coder&lt;br /&gt;
&lt;br /&gt;
Some old members that has been on the team:&lt;br /&gt;
&lt;br /&gt;
*[[Professor420]]&lt;br /&gt;
*[[Tb0ne]]&lt;br /&gt;
*[[Lusted]]&lt;br /&gt;
*[[fatsheep]]&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
Here are the releases by the FATW team.&lt;br /&gt;
&lt;br /&gt;
===The New Shadow===&lt;br /&gt;
&lt;br /&gt;
http://www.twcenter.net/w/images/3/36/4a_tns_box.jpg&lt;br /&gt;
&lt;br /&gt;
The New Shadow is a released full mod, consisting of 8 factions, and most of known Middle-earth.&lt;br /&gt;
&lt;br /&gt;
===Forth Eorlingas===&lt;br /&gt;
&lt;br /&gt;
http://img207.imageshack.us/img207/5535/fortheorlingas4smallkp6.jpg&lt;br /&gt;
&lt;br /&gt;
[http://www.thefourthage.org/forums/viewtopic.php?p=2755#2755 The Fourth Age: Total War - Forth Eorlingas] with [http://www.thefourthage.org/forums/viewtopic.php?p=6745#6745 Patch 1.9].&lt;br /&gt;
&lt;br /&gt;
The Forth Eorlingas-expansion pack adds two new factions to the old Corsair Invasion mini-campaign; The Kingdom of Rohan and The Chiefdom of Dunland. The other playable factions are The Reunited Kingdom (of Gondor and Arnor), The Empire of Harad, and The Chiefdom of Rhûn. It has an expanded map, now including roughly half of western Middle-earth, with five wonders; The Stone of Erech, The Ruins of Osgiliath, Edhellond, The Treegarth of Orthanc, and The Argonath, 3 unique cities Minas Tirith, Helm’s Deep, and Edoras, and three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.&lt;br /&gt;
&lt;br /&gt;
===Corsair Invasion===&lt;br /&gt;
&lt;br /&gt;
http://www.thefourthage.org/adminedit/data/upimages/ci-box.jpg&lt;br /&gt;
&lt;br /&gt;
The Corsair Invasion is the first release with a campaign map by the Fourth Age: Total War. It includes three factions; The Reunited Kingdom, The Chiefdom of Rhûn, and the Empire of Harad, and two factions for custom battles; The Kingdom of Rohan and the Chiefdom of Dunland. The map consists of the lands of Gondor and Northern Harad, with some of the territories eastern of Mordor, where the hordes of the Easterlings are.&lt;br /&gt;
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[http://www.thefourthage.org/forums/viewtopic.php?p=1281#1281 Corsair Invasion 1.0] and [http://www.thefourthage.org/forums/viewtopic.php?p=1928#1928 patch 1.2].&lt;br /&gt;
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===Demo: Battle of the Crossings of Poros===&lt;br /&gt;
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The first release was finally released, a year delayed, but with a historical battle; the Battle of the Crossings of Poros. It also has four playable factions in Custom battles; Dunland, Gondor, Harad and Rohan.&lt;br /&gt;
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*[http://www.stratcommandcenter.com/forums/index.php?s=&amp;amp;showtopic=14927&amp;amp;view=findpost&amp;amp;p=156784 Version 1.1]&lt;br /&gt;
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== External Links ==&lt;br /&gt;
*[http://www.thefourthage.org/ Official homepage]&lt;br /&gt;
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*[http://www.thefourthage.org/forums/ Official forums]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=89 TWC forums]&lt;br /&gt;
*[http://www.chamber-of-records.com/forum/forumdisplay.php?f=137 COR forums]&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?showforum=31 SCC forums]&lt;br /&gt;
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[[Category:RTW Mods]]&lt;br /&gt;
[[Category:BI_Mods_%28Released%29]]&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:Featured]]&lt;/div&gt;</summary>
		<author><name>Arakorn</name></author>
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		<id>https://wiki.twcenter.net/index.php?title=File:Tns_splash.jpg&amp;diff=9623</id>
		<title>File:Tns splash.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Tns_splash.jpg&amp;diff=9623"/>
		<updated>2007-08-17T15:43:53Z</updated>

		<summary type="html">&lt;p&gt;Arakorn: uploaded &amp;quot;Image:Tns splash.jpg&amp;quot;&lt;/p&gt;
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		<author><name>Arakorn</name></author>
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