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	<updated>2026-06-12T08:51:51Z</updated>
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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Mori_Siege_Tower_Bune_(TWS2_Unit)&amp;diff=78634</id>
		<title>Mori Siege Tower Bune (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Mori_Siege_Tower_Bune_(TWS2_Unit)&amp;diff=78634"/>
		<updated>2019-11-08T07:47:18Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:Siege Tower Bune TWS2.png]]&lt;br /&gt;
 |Class=Medium Ship&lt;br /&gt;
 |Recruitment Cost=150&lt;br /&gt;
 |Upkeep Cost=50&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;Harbour&amp;lt;/li&amp;gt;&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Gunpowder Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Marines=40&lt;br /&gt;
 |Seamen=5&lt;br /&gt;
 |Hull Strength=100&lt;br /&gt;
 |Morale=12}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;This ship has a high tower filled with missile troops who can fire down upon enemy sailors and soldiers on deck.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These vessels are modified medium ships with a raised fighting platform in the middle of the deck, effectively making them floating siege towers. In theory, the siege tower bune moves close to an enemy ship where the crew is already fighting against boarders, and then rains death down upon them. The vessel is vulnerable to fire and cannon attacks, but it can use its speed to take evasive action when boarding attacks are made against it.&lt;br /&gt;
&lt;br /&gt;
In 1590, Toyotomi Hideyoshi used tower bunes during his siege at Shimoda, a coastal fortress controlled by his rivals, the Hojo. Although it was unusual to lay siege to a castle from the sea, the attack used the same tactics as a land assault. The castle’s supplies were cut off, and Hideyoshi waited for starvation to force the Hojo to submit. Though Hideyoshi had 14,000 men, the 600 Hojo warriors held out for four months!&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*All-round ships, with decent crew size, speed and manouverability.&lt;br /&gt;
*Not as much crew as heavy ships so vulnerable to boarding, slower than light ships.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Accuracy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Siege_Tower_Bune_(TWS2_Unit)&amp;diff=78633</id>
		<title>Siege Tower Bune (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Siege_Tower_Bune_(TWS2_Unit)&amp;diff=78633"/>
		<updated>2019-11-08T07:46:52Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:Siege Tower Bune TWS2.png]]&lt;br /&gt;
 |Class=Medium Ship&lt;br /&gt;
 |Recruitment Cost=200&lt;br /&gt;
 |Upkeep Cost=100&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;Trading Port&amp;lt;/li&amp;gt;&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Gunpowder Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Marines=40&lt;br /&gt;
 |Seamen=5&lt;br /&gt;
 |Hull Strength=100&lt;br /&gt;
 |Morale=11}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;This ship has a high tower filled with missile troops who can fire down upon enemy sailors and soldiers on deck.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These vessels are modified medium ships with a raised fighting platform in the middle of the deck, effectively making them floating siege towers. In theory, the siege tower bune moves close to an enemy ship where the crew is already fighting against boarders, and then rains death down upon them. The vessel is vulnerable to fire and cannon attacks, but it can use its speed to take evasive action when boarding attacks are made against it.&lt;br /&gt;
&lt;br /&gt;
In 1590, Toyotomi Hideyoshi used tower bunes during his siege at Shimoda, a coastal fortress controlled by his rivals, the Hojo. Although it was unusual to lay siege to a castle from the sea, the attack used the same tactics as a land assault. The castle’s supplies were cut off, and Hideyoshi waited for starvation to force the Hojo to submit. Though Hideyoshi had 14,000 men, the 600 Hojo warriors held out for four months!&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*All-round ships, with decent crew size, speed and manouverability.&lt;br /&gt;
*Not as much crew as heavy ships so vulnerable to boarding, slower than light ships.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Accuracy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Mori_O_Ataka_Bune_(TWS2_Unit)&amp;diff=78632</id>
		<title>Mori O Ataka Bune (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Mori_O_Ataka_Bune_(TWS2_Unit)&amp;diff=78632"/>
		<updated>2019-11-08T07:45:38Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:O Ataka Bune TWS2.png]]&lt;br /&gt;
 |Class=Heavy Ship&lt;br /&gt;
 |Recruitment Cost=700&lt;br /&gt;
 |Upkeep Cost=200&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;Drydock&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Marines=60&lt;br /&gt;
 |Seamen=100&lt;br /&gt;
 |Hull Strength=500&lt;br /&gt;
 |Morale=13}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;This colossal ship is a large and improved version of the heavy bune, its hull reinforced by iron plating. It carries a large detachment of soldiers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This massive vessel is based on the heavy bune with some improvements. It carries a large number of troops for boarding actions, and its thick, wooden panels are covered in iron plating. This makes the hull particularly strong. Despite being a big ship, it can still achieve a speed comparable to an heavy bune. This matters little as the ship is built for size and power: it sails alongside an enemy ship, attaches itself with grappling hooks and then troops swarm onto the enemy deck. However, the o ataka bune is still vulnerable to cannon and no matter how thick the wood it will still burn if hit by fire arrows.&lt;br /&gt;
&lt;br /&gt;
In 1576, Oda Nobunaga besieged the stronghold of the rebellious Ikko-Ikki warrior monks, hoping to end their opposition to his rule. The monks had powerful allies in the Mori clan, and Oda realised he would have to prevent Mori supplies reaching the Ikko-Ikki if he was to be victorious. Mori naval superiority triumphed in the first battle but Oda made a second attempt, this time with six specially constructed o ataka bune vessels. These ships were giants covered in iron plating, and gave him victory, despite their unfortunate tendency to capsize in action!&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Castles of the sea, large crew sizes makes them the best ships for boarding.&lt;br /&gt;
*Slow and vulnerable to fire and cannons.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Accuracy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=O_Ataka_Bune_(TWS2_Unit)&amp;diff=78631</id>
		<title>O Ataka Bune (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=O_Ataka_Bune_(TWS2_Unit)&amp;diff=78631"/>
		<updated>2019-11-08T07:45:15Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:O Ataka Bune TWS2.png]]&lt;br /&gt;
 |Class=Heavy Ship&lt;br /&gt;
 |Recruitment Cost=800&lt;br /&gt;
 |Upkeep Cost=275&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;Drydock&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Marines=60&lt;br /&gt;
 |Seamen=100&lt;br /&gt;
 |Hull Strength=500&lt;br /&gt;
 |Morale=12}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;This colossal ship is a large and improved version of the heavy bune, its hull reinforced by iron plating. It carries a large detachment of soldiers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This massive vessel is based on the heavy bune with some improvements. It carries a large number of troops for boarding actions, and its thick, wooden panels are covered in iron plating. This makes the hull particularly strong. Despite being a big ship, it can still achieve a speed comparable to an heavy bune. This matters little as the ship is built for size and power: it sails alongside an enemy ship, attaches itself with grappling hooks and then troops swarm onto the enemy deck. However, the o ataka bune is still vulnerable to cannon and no matter how thick the wood it will still burn if hit by fire arrows.&lt;br /&gt;
&lt;br /&gt;
In 1576, Oda Nobunaga besieged the stronghold of the rebellious Ikko-Ikki warrior monks, hoping to end their opposition to his rule. The monks had powerful allies in the Mori clan, and Oda realised he would have to prevent Mori supplies reaching the Ikko-Ikki if he was to be victorious. Mori naval superiority triumphed in the first battle but Oda made a second attempt, this time with six specially constructed o ataka bune vessels. These ships were giants covered in iron plating, and gave him victory, despite their unfortunate tendency to capsize in action!&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Castles of the sea, large crew sizes makes them the best ships for boarding.&lt;br /&gt;
*Slow and vulnerable to fire and cannons.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Accuracy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Wako_Medium_Bune_(TWS2_Unit)&amp;diff=78630</id>
		<title>Wako Medium Bune (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Wako_Medium_Bune_(TWS2_Unit)&amp;diff=78630"/>
		<updated>2019-11-08T07:43:29Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:Wako Medium Bune TWS2.png]]&lt;br /&gt;
 |Class=Medium Ship&lt;br /&gt;
 |Recruitment Cost=350&lt;br /&gt;
 |Upkeep Cost=100&lt;br /&gt;
 |Requires=-&lt;br /&gt;
 |Marines=35&lt;br /&gt;
 |Seamen=35&lt;br /&gt;
 |Hull Strength=200&lt;br /&gt;
 |Morale=11}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;These medium-sized ships are good all-purpose sailers: big enough for battle without being slow and cumbersome.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wako pirates are a constant threat to all. Their main targets are trade ships, but these medium bunes and their wako crews are capable of battle against warships as well. They have a reasonably strong hull and enough fighting men on board to overpower bigger ships, all the while retaining the manoeuvrability needed against lighter, faster vessels. Medium bunes are good all-rounders and are not the equal of specialised vessels, but they have versatility to spare!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The medium, or seki, bune was smaller than an ataka bune and larger than the kobaya. The design combined strength with speed. In appearance the hull resembled a smaller version of the ataka bune, but with the addition of a pointed bow. The seki bune lacked a deck house. The design was certainly good enough to be adopted by the wako, men who had an eye to the practical business of turning a profit on every voyage.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*All-round ships, with decent crew size, speed and manouverability.&lt;br /&gt;
*Not as much crew as heavy ships so vulnerable to boarding, slower than light ships.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Accuracy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Wako_Trade_Ship_(TWS2_Unit)&amp;diff=78629</id>
		<title>Wako Trade Ship (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Wako_Trade_Ship_(TWS2_Unit)&amp;diff=78629"/>
		<updated>2019-11-08T07:42:58Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:Wako Trade Ship TWS2.png]]&lt;br /&gt;
 |Class=Trade Ship&lt;br /&gt;
 |Recruitment Cost=100&lt;br /&gt;
 |Upkeep Cost=100&lt;br /&gt;
 |Requires=-&lt;br /&gt;
 |Marines=10&lt;br /&gt;
 |Seamen=20&lt;br /&gt;
 |Hull Strength=150&lt;br /&gt;
 |Morale=11}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;This vessel carries a crew of wako pirates who prey on smaller, weaker vessels while pretending to be innocent traders.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a trade ship in name only. In truth, it is used to close with unsuspecting merchants, allowing the crew to achieve a measure of surprise. Most merchants will be on guard against potential attacks, so the wako resort to such stratagems. Against large ships, however, they lack the firepower for battle, and the manoeuvrability to escape!&lt;br /&gt;
&lt;br /&gt;
Historically, the wako plagued the Koreans and Chinese between the 13th and 16th century. There would be periods of inactivity, usually after a devastating attack on the pirates’ base had been a salutary lesson, but the wako would always be back. There was simply too much wealth to be stolen! In 1587, Toyotomi Hideyoshi decreed that peasants were not allowed to carry weapons, and in turn the wako found it harder to obtain arms. However, many were subsequently recruited by clans who needed their naval expertise.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Weak in combat but provide bountiful profit for a clan.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Accuracy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Trade_Ship_(TWS2_Unit)&amp;diff=78628</id>
		<title>Trade Ship (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Trade_Ship_(TWS2_Unit)&amp;diff=78628"/>
		<updated>2019-11-08T07:41:19Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:Trade Ship TWS2.png]]&lt;br /&gt;
 |Class=Trade Ship&lt;br /&gt;
 |Recruitment Cost=100&lt;br /&gt;
 |Upkeep Cost=50&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;Trading Port&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Marines=10&lt;br /&gt;
 |Seamen=20&lt;br /&gt;
 |Hull Strength=150&lt;br /&gt;
 |Morale=11}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;These ships are unarmed. Built for trade rather than battle, they should avoid any fighting.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All samurai consider trade and the associated money-grubbing to be vulgar. It is, quite rightly, beneath them, even though merchants often end up rather wealthy! Trade ships are seen as a necessary evil, importing valuable weapons from overseas such as cannon and firelocks. Trade ships are unarmed vessels and should run away at the first sign of trouble: this wise tactic is their only defence! They are constantly threatened by enemy clans blockading supply lines, and by the wako pirates who infest the seas around Japan!&lt;br /&gt;
&lt;br /&gt;
Historically, trade between Korea and Japan was usually hampered by piracy. The Japanese wako pirates would routinely raid Korean and Chinese coasts, while the Japanese authorities seemed powerless to stop them. China responded by declaring war on the pirates, ambushing them and burning their ships. The Chinese also attacked known pirate bases and beheaded those they captured. When Toyotomi Hideyoshi came into power he banned the owning of arms by all the peasantry, which greatly reduced the power of the wako. However, the same pirates who had just been suppressed were then recruited for their naval expertise: Hideyoshi needed them for his ill-fated invasion of Korea in 1592.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Weak in combat but provide bountiful profit for a clan.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Accuracy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Mori_Heavy_Bune_(TWS2_Unit)&amp;diff=78627</id>
		<title>Mori Heavy Bune (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Mori_Heavy_Bune_(TWS2_Unit)&amp;diff=78627"/>
		<updated>2019-11-08T07:39:32Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:Admiral TWS2.png]]&lt;br /&gt;
 |Class=Heavy Ship&lt;br /&gt;
 |Recruitment Cost=500&lt;br /&gt;
 |Upkeep Cost=100&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;Military Port&amp;lt;/li&amp;gt;&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Naval Expertise]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Marines=40&lt;br /&gt;
 |Seamen=90&lt;br /&gt;
 |Hull Strength=400&lt;br /&gt;
 |Morale=13}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Heavy bunes are the mainstay of a fleet. Each carries large detachments of soldiers and bow-armed troops to attack enemy vessels.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A heavy bune is a bulky, boxy warship with thick wooden-panelled sides to protect the ship and crew alike. Inside it carries a large number of boarding troops, some armed with bows to fire from the loopholes in the panels. The size and weight of the vessel can make it slow and unresponsive, but it is not built for speed. Instead, it serves as a floating platform in battle. Sailing in close to an enemy ship, the crew uses grappling hooks to lash the vessels together, and then the boarding party engage the enemy in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
During the Sengoku Jidai, large ships were common. The ‘ataka bune’ resembled a floating castle and carried armed samurai and ashigaru as well as sailors to man it. The Japanese did not rely on cannon to sink enemy ships, but would board and fight face-to-face as if they were on land. The ataka bune was specifically built for this tactic and had a folding bridge section that opened so that troops could cross from one vessel to another. This way of fighting was in keeping with the samurai ideal of combat, where a warrior would seek out a worthy opponent and fight in single combat.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Castles of the sea, large crew sizes makes them the best ships for boarding.&lt;br /&gt;
*Slow and vulnerable to fire and cannons.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Accuracy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Heavy_Bune_(TWS2_Unit)&amp;diff=78626</id>
		<title>Heavy Bune (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Heavy_Bune_(TWS2_Unit)&amp;diff=78626"/>
		<updated>2019-11-08T07:39:04Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:Admiral TWS2.png]]&lt;br /&gt;
 |Class=Heavy Ship&lt;br /&gt;
 |Recruitment Cost=600&lt;br /&gt;
 |Upkeep Cost=175&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;Military Port&amp;lt;/li&amp;gt;&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Naval Expertise]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Marines=40&lt;br /&gt;
 |Seamen=90&lt;br /&gt;
 |Hull Strength=400&lt;br /&gt;
 |Morale=12}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Heavy bunes are the mainstay of a fleet. Each carries large detachments of soldiers and bow-armed troops to attack enemy vessels.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A heavy bune is a bulky, boxy warship with thick wooden-panelled sides to protect the ship and crew alike. Inside it carries a large number of boarding troops, some armed with bows to fire from the loopholes in the panels. The size and weight of the vessel can make it slow and unresponsive, but it is not built for speed. Instead, it serves as a floating platform in battle. Sailing in close to an enemy ship, the crew uses grappling hooks to lash the vessels together, and then the boarding party engage the enemy in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
During the Sengoku Jidai, large ships were common. The ‘ataka bune’ resembled a floating castle and carried armed samurai and ashigaru as well as sailors to man it. The Japanese did not rely on cannon to sink enemy ships, but would board and fight face-to-face as if they were on land. The ataka bune was specifically built for this tactic and had a folding bridge section that opened so that troops could cross from one vessel to another. This way of fighting was in keeping with the samurai ideal of combat, where a warrior would seek out a worthy opponent and fight in single combat.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Castles of the sea, large crew sizes makes them the best ships for boarding.&lt;br /&gt;
*Slow and vulnerable to fire and cannons.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Accuracy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Mori_Bow_Kobaya_(TWS2_Unit)&amp;diff=78625</id>
		<title>Mori Bow Kobaya (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Mori_Bow_Kobaya_(TWS2_Unit)&amp;diff=78625"/>
		<updated>2019-11-08T07:37:52Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:Bow Kobaya TWS2.png]]&lt;br /&gt;
 |Class=Light Ship&lt;br /&gt;
 |Recruitment Cost=100&lt;br /&gt;
 |Upkeep Cost=50&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;Harbour&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Marines=40&lt;br /&gt;
 |Seamen=5&lt;br /&gt;
 |Hull Strength=100&lt;br /&gt;
 |Morale=12}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;A bow ship is small, fast and manned by archers who bombard enemy crews.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ship’s purpose is to stay on the edges of a fleet, quickly moving to key points to provide fire wherever necessary. Its speed means it can avoid being boarded by soldiers from heavier, more powerful ships while harassing them with arrows. The crew of this vessel is not expected to launch boarding attacks, only soften up a target for other friendly ships. They also have the ability to fire flaming arrows for a short period of time, which are much more devastating than standard arrows. Ironically, the archers are also vulnerable to missile fire as the upper deck of the ship has no protection.&lt;br /&gt;
&lt;br /&gt;
During the Sengoku Jidai, ships were mostly made from wood, occasionally augmented by thick bamboo or iron plates. This made them inflammable, and it was quite common to set fire to a vessel prior to boarding it. Archers would use fire arrows, or bombs would be thrown, all in the interests of making life as difficult as possible for the defenders. However, boarding actions were the most important tactic of war at sea, and everything else was subordinated to them. This was just as well, as incendiary weapons lacked the power of cannons, which were hardly common. Japanese naval warfare never went the same way as European naval tactics, with ships becoming gun platforms and fighting at a distance for the most part.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Fast moving ships with missile weapon armed crew.&lt;br /&gt;
*Small crew number makes them vulnerable when boarded.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Accuracy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Bow_Kobaya_(TWS2_Unit)&amp;diff=78624</id>
		<title>Bow Kobaya (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Bow_Kobaya_(TWS2_Unit)&amp;diff=78624"/>
		<updated>2019-11-08T07:37:15Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:Bow Kobaya TWS2.png]]&lt;br /&gt;
 |Class=Light Ship&lt;br /&gt;
 |Recruitment Cost=150&lt;br /&gt;
 |Upkeep Cost=50&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;Harbour&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Marines=30&lt;br /&gt;
 |Seamen=5&lt;br /&gt;
 |Hull Strength=100&lt;br /&gt;
 |Morale=11}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;A bow ship is small, fast and manned by archers who bombard enemy crews.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ship’s purpose is to stay on the edges of a fleet, quickly moving to key points to provide fire wherever necessary. Its speed means it can avoid being boarded by soldiers from heavier, more powerful ships while harassing them with arrows. The crew of this vessel is not expected to launch boarding attacks, only soften up a target for other friendly ships. They also have the ability to fire flaming arrows for a short period of time, which are much more devastating than standard arrows. Ironically, the archers are also vulnerable to missile fire as the upper deck of the ship has no protection.&lt;br /&gt;
&lt;br /&gt;
During the Sengoku Jidai, ships were mostly made from wood, occasionally augmented by thick bamboo or iron plates. This made them inflammable, and it was quite common to set fire to a vessel prior to boarding it. Archers would use fire arrows, or bombs would be thrown, all in the interests of making life as difficult as possible for the defenders. However, boarding actions were the most important tactic of war at sea, and everything else was subordinated to them. This was just as well, as incendiary weapons lacked the power of cannons, which were hardly common. Japanese naval warfare never went the same way as European naval tactics, with ships becoming gun platforms and fighting at a distance for the most part.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Fast moving ships with missile weapon armed crew.&lt;br /&gt;
*Small crew number makes them vulnerable when boarded.&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
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&lt;br /&gt;
[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War_Portal&amp;diff=78597</id>
		<title>Napoleon: Total War Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War_Portal&amp;diff=78597"/>
		<updated>2019-11-04T09:53:01Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* NTW: Wanted Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- These are comments, they won&#039;t show up on the page when viewed. All comments are wrapped in these little arrow tags --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Feel free to keep this page updated in any way you see fit. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Though please discuss major alterations in the discussions page. --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
=Welcome to Napoleon: Total War on the TWC Wiki=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:napoleonbanner.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;[[Napoleon: Total War]] is the sixth game in the esteemed and critically acclaimed [[Total War]] Series developed by the [[Creative Assembly]]. &lt;br /&gt;
&lt;br /&gt;
The game focuses on the politics and major military campaigns of the French Revolutionary Wars in the late 18th century and the Napoleonic Wars of the early 19th century. Napoleon features three separate campaigns which follow the general&#039;s early Italian and Egyptian campaigns as well as the European campaign and the Battle of Waterloo. In the grand campaign, which is named &amp;quot;Campaigns of the Coalition&amp;quot;, the player can play as Great Britain, Austria, Prussia, or Russia in a map of Europe. There is also a second campaign available as DLC, the [http://store.steampowered.com/app/34179/?snr=1_5_9__405 &#039;&#039;&#039;Peninsular campaign&#039;&#039;&#039;], in which the player vies for control of the Iberian peninsula. The campaign is playable as either France, Spain, or Great Britain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Content:&#039;&#039;&#039;  [http://store.steampowered.com/app/34178/?snr=1_5_9__405 Coalition Battle Pack] | [http://store.steampowered.com/app/38185/?snr=1_5_9__405 Imperial Eagle Pack ] | [http://store.steampowered.com/app/34174/?snr=1_5_9__405 Heroes of the Napoleonic Wars ]&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==NTW Modifications==&lt;br /&gt;
====[[Napoleon: Total War Mods|Mod Finder Table for NTW]]====&lt;br /&gt;
----&lt;br /&gt;
==== NTW Releases &amp;amp; Updates ====&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?771836 ACW v2.1.1 American Civil War]&amp;lt;small&amp;gt; - 10/18 update&amp;lt;/small&amp;gt; &lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?788995 Napoleonic Total War III v8]&amp;lt;small&amp;gt; - 9/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?663089-Realism-Core-v5-for-LME4 Realism Core v5 for LME4]&amp;lt;small&amp;gt; - 7/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?338582 Unit Pack Compatibility Languages Project - Napoleon]&amp;lt;small&amp;gt; - 4/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?746004-Risorgimento-1859-The-Franco-Austrian-War Risorgimento 1859 - The Franco-Austrian War]&amp;lt;small&amp;gt; - 4/18 update&amp;lt;/small&amp;gt; &lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?591416-Bran-s-Campaign-AI&amp;amp;p=12632715&amp;amp;viewfull=1#post12632715 Bran&#039;s Campaign AI - Hard Economy Version]&amp;lt;small&amp;gt; - 4/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?771863 Ottoman Empire Realism Mod]&amp;lt;small&amp;gt; - 3/18 new release&amp;lt;/small&amp;gt; &lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?771836 ACW v2.0 American Civil War]&amp;lt;small&amp;gt; - 1/18 update&amp;lt;/small&amp;gt; &lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?478773- Napoleon Empire Realism v5.2]&amp;lt;small&amp;gt; - 1/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
====More NTW Mods====&lt;br /&gt;
*[[:Category:NTW Mods (Released)|Released NTW Mods with Wiki Pages]]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1432 NTW Hosted Mods on TWC]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1434 NTW Mod Threads on TWC]&lt;br /&gt;
----&lt;br /&gt;
====Mod Registry and TWC Support Groups====&lt;br /&gt;
*Register Your mod [http://www.twcenter.net/forums/forumdisplay.php?2068-Mod-Register here]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1858-The-H-E-L-P-Project The H.E.L.P. Project] A project for freelance modders to help out projects that need it. Come here to contribute or look for specific talent.&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?705777-Text-Editors-Cooperative-(TEC) Text Editors Cooperative (TEC)] The purpose of TEC is improve the quality of modding by providing a medium in which text editors and/ or scripters can share and learn from each other in order to improve the playability of TW series games.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
==Napoleon: Total War Modding Spotlight==&lt;br /&gt;
&lt;br /&gt;
====Napoleon: Total War III====&lt;br /&gt;
[[Image: NTW III mod sig.png|center]]&lt;br /&gt;
&lt;br /&gt;
The Napoleon: Total War III is a modification developed by [http://www.thelordz.org The Lordz Modding Collective] which aims to provide the most historically accurate and breathtaking experience for both single and multi player.&lt;br /&gt;
&lt;br /&gt;
For further information visit its [http://www.twcenter.net/forums/forumdisplay.php?1677-Napoleonic-Total-War-III-(NTW3) hosted forum]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Masters of Europe====&lt;br /&gt;
[[image:Masters-of-europe.png | center]]&lt;br /&gt;
&lt;br /&gt;
Masters of Europe aims to provide accurate and historical rosters and uniforms for all the factions, with evolution during the period when relevant, together with a new AOR mechanism with local troops, in correct uniform and language. &lt;br /&gt;
&lt;br /&gt;
Download the mod [http://www.twcenter.net/forums/showthread.php?566200-Download-links-and-installation here]&lt;br /&gt;
&lt;br /&gt;
Visit the mod&#039;s hosted forum [http://www.twcenter.net/forums/forumdisplay.php?1937-Masters-of-Europe here]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Great War====&lt;br /&gt;
[[image:The_Great_War_Mod.png | center]]&lt;br /&gt;
&lt;br /&gt;
The Great War is a total conversion project that brings WWI combat to NTW. The Devs of the mod aim in the final sense to convert NTW to the utmost of their ability to a WW1 Total War game.&lt;br /&gt;
&lt;br /&gt;
Download the mod [http://www.twcenter.net/forums/showthread.php?613477-The-Great-War-5-1-DOWNLOAD-HERE here]&lt;br /&gt;
&lt;br /&gt;
Visit the mod&#039;s hosted forum [http://www.twcenter.net/forums/forumdisplay.php?1608-The-Great-War-(TGW) here]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
==NTW Modding Information==&lt;br /&gt;
&lt;br /&gt;
====Modding Help &amp;amp; Information====&lt;br /&gt;
*Visit the [http://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Workshop] here on TWC!&lt;br /&gt;
*Visit the [[:Category:NTW Modding|Modding Napoleon: Total War]]&lt;br /&gt;
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips] &lt;br /&gt;
*[[:Category:NTW_Modding_Tutorials|Modding Tutorials for Napoleon: Total War]]&lt;br /&gt;
*[[:Category:NTW_Modding_Tools|Modding Tools for Napoleon: Total War]]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1440-Tools-Tutorials-and-Resources Modding Tutorials on TWC]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=345943 Unit editing &#039;Do&#039;s and Don&#039;ts]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Useful Tutorials====&lt;br /&gt;
Basic Tutorials&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=340047 How to make a mod]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?732663 Getting Started - Modding for Newbies]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?620537-Warscape-Modding-Primer Warscape Modding Primer]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?679577-How-to-create-a-new-unit-(for-new-modders)-which-guides-and-PFMs-work-for-me Guide for Creating New Units (For Newbies)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?480745-EasyEsf-for-ETW-(15-12)/page18&amp;amp;p=12590276#post12590276 Beginner&#039;s Guide Installing ESF Editor]&lt;br /&gt;
General Tutorials&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?339181-STARTPOS-ESF-analysis-and-modifications Editing STARTPOS.ESF analysis and modification]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?476850-Groupformations-Warscape-Battle-Formations&amp;amp;p=10158177#post10158177 Groupformations Warscape Battle Formations]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?732075-Adding-custom-battlefield-to-campaign Adding custom battlefield to campaign]&lt;br /&gt;
* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner&#039;s-Guide to Scripting]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Useful Resources====&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=4358 Official RAW Database Table (XML, XSD)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?463810-Official-CA-Q-amp-A-thread-XML-and-XSD-modding Official CA Q&amp;amp;A thread - XML and XSD modding]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?425548-List-of-all-Lua-functions-used-by-NTW&amp;amp;highlight=lua%20script List of all Lua functions used by NTW]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?605072-Script-o-Rama-2-%28UPDATED-16-06-13%29 Script-o-Rama 2 (UPDATED 16/06/13)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?389234-Scripting-Commands Scripting Commands]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?422260-UI-Layout-file-documentation UI Layout file documentation]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=338976 The great DB Database]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Essential Tools====&lt;br /&gt;
*Pack File Managers: [http://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-0-Attila-supportPack PFM 3.5.2] | [http://sourceforge.net/projects/packfilemanager/files/Release/ PPM Multiple Versions] &lt;br /&gt;
*StartPos Editors: [http://www.twcenter.net/forums/showthread.php?416583-Esf-Total-Editor Esf Total Editor] | [http://www.twcenter.net/forums/showthread.php?623719 Edit SF] | [http://www.twcenter.net/forums/showthread.php?480745-EasyEsf-for-ETW-(15-12) Easy Esf] &lt;br /&gt;
*[http://sourceforge.net/projects/twmodmanager/?source=recommended Mod Manager]&lt;br /&gt;
*[http://sourceforge.net/projects/saveparser/?source=recommended Save Parser]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?604949-W-A-L-I W.A.L.I] Possible application&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?434980-User-Script-amp-Preferences-Editor User Script &amp;amp; Preferences Editor]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?522159 Easy DB Editor]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?409492-Scripting-And-Debug-Toolkit-v1-1 Scripting And Debug Toolkit v1.1]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?396175-NTW-Data-Checker-%28V1-4%29 NTW Data Checker v1.4]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?496319-HIBAM-Editor-Map-amp-Historical-Battle-editor HIBAM Editor: Map &amp;amp; Historical Battle editor]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==Napoleon: Total War Community on TWC==&lt;br /&gt;
&lt;br /&gt;
====General Discussion====&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1070-Napoleon-Total-War-General-Discussion General Discussion]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1294-Historical-Research-Center Historical Research Center]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?336056-Napoleon-Mod-Questions-amp-Recommendations Mod Questions &amp;amp; recommendations]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?334934-Napoleon-Pictures-amp-Videos-Thread/page97 Pictures &amp;amp; Videos Thread]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?731260-What-s-wrong-with-French-morale What&#039;s wrong with French morale]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Gameplay and Strategy====&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=1448 Gameplay and Strategy Discussion]&lt;br /&gt;
*&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====After Action Reports]====&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=1446 AARs and Let&#039;s Players]&lt;br /&gt;
&lt;br /&gt;
Featured AARs:&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?740057-Nous-Pauvre-Couillons-du-Front Nous Pauvre Couillons du Front] by the Silent Killer&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?746933-Prussia Prussia] by bourboncream&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?554034-LME-AAR-God-Save-the-Emperor-Francis God Save the Emperor Francis] by MastahCheef117&lt;br /&gt;
&lt;br /&gt;
Featured Let&#039;s Play:&lt;br /&gt;
*[http://www.youtube.com/watch?v=3jFVEwPvapk Napoleon Total War Austria Campaign] by HeirofCarthage&lt;br /&gt;
*[http://www.youtube.com/watch?v=N6iDpYq1DSg Napoleon: Total War - Prussia Campaign] by OverkillTW&lt;br /&gt;
*[http://www.youtube.com/watch?v=uB55NHu_Jh8 Massacre on Austrian Plains (Total War 3 Mod}] by Pixelated Apollo&lt;br /&gt;
*[http://www.youtube.com/watch?v=k7JYDE_qv68 France (The Great War mod)] by EvilViking13&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Media &amp;amp; Publications ====&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1489-Total-War-Center-Official-Site-Content-amp-Hosted-Projects Total War Center Media Hub ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
==Napoleon: Total War Game Information==&lt;br /&gt;
&lt;br /&gt;
==== Articles on the Wiki ====&lt;br /&gt;
*&#039;&#039;&#039;[[Napoleon: Total War|Main Napoleon Total War Article]]&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:NTW Factions|Factions]]&lt;br /&gt;
*[[:Category:NTW Units|Units]]&lt;br /&gt;
**[[:Category:NTW Infantry|Infantry]]&lt;br /&gt;
**[[:Category:NTW Cavalry|Cavalry]]&lt;br /&gt;
**[[:Category:NTW Artillery|Artillery]]&lt;br /&gt;
**[[:Category:NTW Ships|Ships]]&lt;br /&gt;
*[[Napoleon&#039;s Campaigns (NTW)|Napoleon&#039;s Campaigns]]&lt;br /&gt;
*[[Naval Battles (NTW)|Naval Battles]]&lt;br /&gt;
*[[Land Battles (NTW)|Land Battles]]&lt;br /&gt;
*[[Historical Battles (NTW)|Historical Battles]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Technical Help====&lt;br /&gt;
*[[Napoleon: Total War Patches|Game Patches]]&lt;br /&gt;
*[[Napoleon: Total War#System Requirements|System Requirements]]&lt;br /&gt;
*[[Steam|The Use of Steam]]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=1433 Technical Support Forum]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
==Help the TWC Wiki==&lt;br /&gt;
The Wiki Team&#039;s priority for Napoleon: Total War is to make and update pages with details of the released modifications.  Please feel free to make a page about your own mod or contact the [[Wiki Director]] and/or [[Join the TWC Wiki Team!]] if you&#039;d like to help with the team effort.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====NTW: Wanted Pages====&lt;br /&gt;
*[[Dragoons (NTW Unit)]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit)]]&lt;br /&gt;
*[[Building Chains (NTW)]]&lt;br /&gt;
*[[Agents (NTW)]]&lt;br /&gt;
*See also [[:Special:Wantedpages|Most Wanted Pages]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Total War Portals==&lt;br /&gt;
&amp;lt;center&amp;gt;{{TWPortalsPics}}&amp;lt;/center&amp;gt;&lt;br /&gt;
==Other Sources for Napoleon: Total War==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://forums.totalwar.com/categories/napoleon-total-war Official Total War forums] ~ [http://wiki.totalwar.com/w/Napoleon_Total_War Total War Wiki] ~ [http://www.moddb.com/games/napoleon-total-war moddb] ~ [http://forums.totalwar.org/vb/forumdisplay.php?305-Napoleon-Total-War The Org] ~ [http://en.wikipedia.org/wiki/Napoleon:_Total_War Wikipedia]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:NTW Information]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Empire:_Total_War_Portal&amp;diff=78596</id>
		<title>Empire: Total War Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Empire:_Total_War_Portal&amp;diff=78596"/>
		<updated>2019-11-04T09:51:17Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Empire: Wanted Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
=Welcome to Empire: Total War on the TWC=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Empire_wiki_banner2.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Empire: Total War]] is a game in the [[Total War]] series developed by the [[Creative Assembly]].&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt;The game was released in March 2009 and published by Sega. It is set in the 18th century and includes features such as the Industrial Revolution, America&#039;s struggle for independence and the colonization of India. For the first time in a Total War game, players have the ability to play real-time 3D naval battles. Another feature that had been developed in the game was the decentralisation of provinces, adding greater realism in that many features, from production to technological advancement, would now occur outside of the capital of the province. It was the first in the series to use Valve Corporation&#039;s Steamworks DRM and achievements system, thereby requiring Steam to be played. It was the first to use Total War Engine 3 which included the Warscape Engine. &lt;br /&gt;
&lt;br /&gt;
The [http://store.steampowered.com/app/10606/?snr=1_5_9__405 Warpath Campaign] was released as downloadable content in October 2009. The campaign focuses on the battles of the Europeans and Native Americans throughout most of North and Central America. It expanded the North American territories and featured 5 new playable factions: Iroquois, Cherokee, Huron, Pueblo and Plains Nations. New researchable technologies were also added, along with the new scout and shaman agents and new faction-specific objectives.  Other DLC&#039;s were;   [http://store.steampowered.com/app/10608/?snr=1_5_9__405 Elite Units of the East] |  [http://store.steampowered.com/app/10607/?snr=1_5_9__405 Elite Units of America] |  [http://store.steampowered.com/app/10604/?snr=1_5_9__405 Elite Units of the West]|  [http://store.steampowered.com/app/10600/?snr=1_5_9__405 Special Units &amp;amp; Bonus Content]&lt;br /&gt;
&lt;br /&gt;
In November 2018 Empire: Total War was upgraded to the Definitive Edition meaning that all existing and new purchasers will have all of the DLC included free of charge.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==Empire Modifications==&lt;br /&gt;
====[[Empire: Total War Mods|Mod Finder Table for ETW]]====&lt;br /&gt;
-----&lt;br /&gt;
==== Releases &amp;amp; Updates  ====&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?787454 The war of 1812 mod v1.0 Release]&amp;lt;small&amp;gt; - 8/18 new release&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?783521-NEWS-AND-ANNOUNCEMENTS&amp;amp;p=15635842&amp;amp;viewfull=1#post15635842  Imperial Splendour - Rise of the Republic v1.1.9b, Patch 3 released]&amp;lt;small&amp;gt; - 7/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?781715 Simple Navy Mod v0.9]&amp;lt;small&amp;gt; - 4/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?597416 Bran&#039;s Empire Campaign AI]&amp;lt;small&amp;gt; - 4/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?780746-War-of-Quadruple-Alliance-v2-0 War of Quadruple Alliance v2.0]&amp;lt;small&amp;gt; - 3/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?340442 Unit Pack Compatibility Languages Project - Empire]&amp;lt;small&amp;gt; - 3/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?250655 Additional Units Mod v3.7]&amp;lt;small&amp;gt; - 3/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?596403 Empire Realism v5.0]&amp;lt;small&amp;gt; - 2/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==== Latest Previews (WiPs) ====&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?751035-ETW-The-Eastern-Question-(or-the-Great-Game) The Eastern Question]&lt;br /&gt;
----&lt;br /&gt;
====More Mods====&lt;br /&gt;
*[[:Category:ETW_Mods_(Released)|Released ETW Mods with Wiki Pages]]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1071-Empire-Total-War-Hosted-Modifications Hosted Modifications]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1519-Compilations-and-Overhauls Compilations-and-Overhauls]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1521-Gameplay-Tweaks Gameplay Tweaks]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1520-Unit-Packs-and-Stats Unit Packs and Stats]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1522-Visuals-and-Audio Visuals-and-Audio]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1523-Miscellaneous Miscellaneous]&lt;br /&gt;
----&lt;br /&gt;
====Mod Registry and TWC Support Groups====&lt;br /&gt;
*Register Your mod [http://www.twcenter.net/forums/forumdisplay.php?2068-Mod-Register here]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1858-The-H-E-L-P-Project The H.E.L.P. Project] A project for freelance modders to help out projects that need it. Come here to contribute or look for specific talent.&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?705777-Text-Editors-Cooperative-(TEC) Text Editors Cooperative (TEC)] The purpose of TEC is improve the quality of modding by providing a medium in which text editors and/ or scripters can share and learn from each other in order to improve the playability of TW series games.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
==Empire Modding Spotlight==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[http://www.twcenter.net/forums/forumdisplay.php?1138-Imperial-Splendour Imperial Splendour - Rise of the Republic]====&lt;br /&gt;
[[File:Imperial Splendour anniversary beta.png|center|250px|Imperial Splendour Anniversay Beta image]]&lt;br /&gt;
&#039;&#039;&#039;[[Imperial Splendour]]&#039;&#039;&#039; have released a new beta for their v1.2 to mark the 10th anniversary of Empire: Total War&#039;s release.  While The Northern Wars Update is still under development the new beta will allow you so see many things that will be in v1.2.  Amongst other changes new units for the Danish and Russian Armies are included and some special new ships can be built.  Cultural changes mean that some factions can now have their own unique campaign map models and 130 recruitable historical characters have been added.  Read all about it and get the download [http://www.twcenter.net/forums/showthread.php?783521-NEWS-AND-ANNOUNCEMENTS&amp;amp;p=15753174&amp;amp;viewfull=1#post15753174 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[http://www.twcenter.net/forums/forumdisplay.php?1340 The American Revolution Mod]====&lt;br /&gt;
[[Image:TAR3-0Teaser.png|center|250px|The American Revolution mod preview teaser]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The American Revolution Mod]]&#039;&#039;&#039; are also planning to release a 10th Anniversary Edition.  Version 3.0 is planned to include new units and a massive re-skin with new campaigns and features.  They have asked for &#039;&#039;&amp;quot;a few good men&amp;quot;&#039;&#039; to help with 2d art and testing, apply [http://www.twcenter.net/forums/showthread.php?793900 here]. &lt;br /&gt;
&lt;br /&gt;
Meanwhile a new version 2.0 was released in January 2019 and is available to play.  The update adds numerous fixes and updates to the award-winning mod which covers the American Revolutionary War from 1775 till 1783.  Download version 2.0 [http://www.twcenter.net/forums/showthread.php?404863 here]. &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
==Empire Modding Information==&lt;br /&gt;
&lt;br /&gt;
====Modding Help &amp;amp; Information====&lt;br /&gt;
*Visit the [http://www.twcenter.net/forums/forumdisplay.php?2153-Modding-Discussion-Resources-and-Modder-Affairs General Modding Forum] here on TWC!&lt;br /&gt;
*Visit the [http://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire Workshop] here on TWC!&lt;br /&gt;
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips] &lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1108-Tools-Tutorials-and-Resources Modding Tutorials on TWC]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Useful Tutorials====&lt;br /&gt;
Basic Tutorials&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?732663 Getting Started - Modding for Newbies]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?620537-Warscape-Modding-Primer Warscape Modding Primer]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?679577-How-to-create-a-new-unit-(for-new-modders)-which-guides-and-PFMs-work-for-me Guide for Creating New Units (For Newbies)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?480745-EasyEsf-for-ETW-(15-12)/page18&amp;amp;p=12590276#post12590276 Beginner&#039;s Guide Installing ESF Editor]&lt;br /&gt;
Startpos Modification Tutorials&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?272139-STARTPOS-ESF-analysis-and-modifications-HYBRID-startpos-esf Editing Starpos.esf Analysis and Modifications (Hybrid startpos.esf]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?569236-Advanced-How-to-make-complicated-startpos-changes-%96-hyprid-method-limitations-%96-God-Startpos Advanced Startpos Changes]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?265339-How-to-add-new-building-slots-upgrading-cities-NEW How to add new building slots upgrading cities]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?336697-How-to-unlock-non-playable-and-emergent-factions How to unlock non-playable and emergent factions]&lt;br /&gt;
General Tutorials&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?669519-How-to-mod-the-AOR-(area-of-recruitment)-of-a-unit How to mod the AOR (area of recruitment) of a unit]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?329169-NAVAL-MODDING Naval Modding]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?594156 How to add new building chains]&lt;br /&gt;
* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner&#039;s-Guide to Scripting]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left; width: 100%; font-size: 100%; background: none; &amp;quot;&lt;br /&gt;
! &amp;lt;h4&amp;gt;Useful Resources&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; background: none;&amp;quot; |&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=4358 Official RAW Database Table (XML, XSD)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?463810-Official-CA-Q-amp-A-thread-XML-and-XSD-modding Official CA Q&amp;amp;A thread - XML and XSD modding]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?243201-All-LUA-functions-variables-modules-exposed-by-Empire&amp;amp;highlight=LUA All LUA functions/variables/modules exposed by Empire* Place holder]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?419073-Complete-guide-to-ETW-s-localisation-files-%28aka-quot-The-Loc-quot-%29 Complete guide to ETW&#039;s localisation files (aka &amp;quot;The Loc&amp;quot;)]&lt;br /&gt;
*[http://www.twcenter.net/forums/attachment.php?attachmentid=333715&amp;amp;d=1451031299 Logic txt] | [http://www.twcenter.net/forums/attachment.php?attachmentid=333716&amp;amp;d=1451031299 Scripting Txt] |  [http://www.twcenter.net/forums/attachment.php?attachmentid=333717&amp;amp;d=1451031315 Event Txt] | [http://www.twcenter.net/forums/attachment.php?attachmentid=333719&amp;amp;d=1451031315 Conditions txt]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?476850-Groupformations-Warscape-Battle-Formations&amp;amp;p=10158177#post10158177 Warscape Battle Formations]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?419073-Complete-guide-to-ETW-s-localisation-files-(aka-quot-The-Loc-quot-) Complete Guide to ETW&#039;s Localisation Files]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?332238-The-great-DB-Manual The Great DB Manual]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?243427-The-Script-o-Rama-(last-updated-April-15th-2009) The Script -O- Rama]&lt;br /&gt;
*[[:Category:ETW_Cancelled_Units|Cancelled Units]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left; width: 100%; font-size: 100%; background: none; &amp;quot;&lt;br /&gt;
! &amp;lt;h4&amp;gt;Essential Tools&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; background: none;&amp;quot; |&lt;br /&gt;
*Pack File Managers: [http://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-0-Attila-supportPack PFM 3.5.2] | [http://sourceforge.net/projects/packfilemanager/files/Release/ PPM Multiple Versions] &lt;br /&gt;
*StartPos Editors: [http://www.twcenter.net/forums/showthread.php?416583-Esf-Total-Editor Esf Total Editor] | [http://www.twcenter.net/forums/showthread.php?623719 Edit SF] | [http://www.twcenter.net/forums/showthread.php?480745-EasyEsf-for-ETW-(15-12) Easy Esf] &lt;br /&gt;
*[http://sourceforge.net/projects/twmodmanager/?source=recommended Mod Manager]&lt;br /&gt;
*[http://sourceforge.net/projects/saveparser/?source=recommended Save Parser]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?604949-W-A-L-I W.A.L.I]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?434980-User-Script-amp-Preferences-Editor User Script &amp;amp; Preferences Editor]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?522159 Easy DB Editor]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==Empire Community on TWC==&lt;br /&gt;
====Content Publications====&lt;br /&gt;
*&#039;&#039;&#039;[http://www.twcenter.net/forums/content.php?431-Empire-Total-War-a-retrospective-on-ten-years-of-potential Empire Total War: a retrospective on ten years of potential] by Alwyn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://www.twcenter.net/forums/content.php?433-Modding-ten-years-after-Empire-Total-War Modding ten years after - Empire: Total War] by Quintus Hortensius Hortalus&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====General Discussion====&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?469-Empire-Total-War-General-Discussion General Discussion]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?500-Historical-Research-Center Historical Research Center]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Gameplay and Strategy====&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1078-Gameplay-and-Strategy-Discussion Gameplay and Strategy Discussion]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1439-Guides-for-ETW Empire&#039;s Beginners Guide]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?241293-Le-FUSIL-Unit-Guide-for-Empire-v1-6 Unit Guide]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?234127-Index-of-Gameplay-amp-Strategy-Guides-(VIEW-THIS-BEFORE-STARTING-A-NEW-THREAD) Index of Gameplay and Strategy Guides]&lt;br /&gt;
----&lt;br /&gt;
[[File: Empire_Total_War_cover.png|200px|right]]&lt;br /&gt;
====After Action Reports====&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1052-Empire-Total-War-AARs AARs and Let&#039;s Players]&lt;br /&gt;
Featured Work:&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?745634-The-great-war-from-the-Spanish-perspective-An-Empire-total-war-Spain-aar-with-ww1-mod The Great War From The Spanish Perspective] by mad orc&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?335952-DM-AAR-The-Greatest-Battles-of-General-Sir-Lionel-Townshend-(Completed) The Greatest Battles of General Sir Lionel Townshend] by Tim1988&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?708241-A-Dutch-Resurgence-Empire-Total-War-AAR A Dutch Resurgence] by NCR&lt;br /&gt;
&lt;br /&gt;
Featured Let&#039;s Play:&lt;br /&gt;
*[http://www.youtube.com/watch?v=fJ31UsxlFOk&amp;amp;t=8s The Last of the Cherokee (Warpath Campaign)] by EvilViking13&lt;br /&gt;
*[http://www.youtube.com/watch?v=dZgOTop_7ZY&amp;amp;t=136s Spain - Spanish Gold...!! (Darth Mod)] by TWMala HD&lt;br /&gt;
*[http://www.youtube.com/watch?v=WikWM2WLuRk&amp;amp;t=102s Sweden (Imperial Splendour)] by stifsre&lt;br /&gt;
*[http://www.youtube.com/watch?v=R8ndK-GbacA&amp;amp;t=33s The Legacy of the Great Elector (Imperial Destroyer Mod)] by Hjalfnar International&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Empire Game Information==&lt;br /&gt;
&lt;br /&gt;
====Overview &amp;amp; Features====&lt;br /&gt;
----&lt;br /&gt;
* [[Empire: Total War]]&lt;br /&gt;
* [[:Empire:_Total_War#Factions|Factions]]&lt;br /&gt;
* [[:Category:ETW_Units|Units]]&lt;br /&gt;
* [[Empire:_Total_War#System_Requirements | System Requirements]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Technical Help====&lt;br /&gt;
----&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1074-ETW-Technical-Help Tech support on TWC]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?233252-Graphics-Settings-Official-Guide Graphics Settings Official Guide]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?238484-quot-Insufficient-memory-quot-amp-quot-CTD-quot-workaround Insufficient memory quot and &amp;quot;CTD&amp;quot; workaround] &lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?222206-Steam-FAQ-amp-Connection-Troubleshooting Steam FAQ and Connection Troubleshooting]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?638175-Mac-Mod-Guide Mac Mod Guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
==Help the TWC Wiki==&lt;br /&gt;
&lt;br /&gt;
====Empire: Wanted Pages====&lt;br /&gt;
*[[Units (ETW)]]&lt;br /&gt;
*[[Technology Tree (ETW)]]&lt;br /&gt;
*[[Building Chains (ETW)]]&lt;br /&gt;
*[[Agents (ETW)]]&lt;br /&gt;
*See also [[:Special:Wantedpages|Most Wanted Pages]]&lt;br /&gt;
&lt;br /&gt;
====Empire: Short articles in need of expansion====&lt;br /&gt;
*[[Empire: Total War]]&lt;br /&gt;
*See also [[:Category:Stubs|Short articles in need of expansion]]&lt;br /&gt;
&lt;br /&gt;
====Empire: Articles in need of Cleanup====&lt;br /&gt;
*See also [[:Category:Cleanup|Articles in need of Cleanup]]&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==The Total War Portals==&lt;br /&gt;
&amp;lt;center&amp;gt;{{TWPortalsPics}}&amp;lt;/center&amp;gt;&lt;br /&gt;
==More Total War: Empire==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://www.creative-assembly.com/game/empire Official Creative Assembly Website] ~ [http://www.totalwar.com/ Official Total War Website] ~ [http://wiki.totalwar.com/w/Empire_Total_War Total War Wiki] ~ [http://forums.totalwar.org/vb/forumdisplay.php?242-Empire-Total-War The Org] ~ [http://www.reddit.com/r/totalwar/ Reddit] ~ [http://store.steampowered.com/app/10500/ Steam] ~ [http://totalwar.wikia.com/wiki/Empire:_Total_War totalwar.wikia] ~ [http://en.wikipedia.org/wiki/Empire:_Total_War Wikpedia]&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:ETW Information]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Chosokabe_Daikyu_Samurai_(TWS2_Unit)&amp;diff=78437</id>
		<title>Chosokabe Daikyu Samurai (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Chosokabe_Daikyu_Samurai_(TWS2_Unit)&amp;diff=78437"/>
		<updated>2019-11-02T07:34:30Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit2|image=[[Image:Chosokabe Daikyu Samurai TWS2.png]]&lt;br /&gt;
 |Class=Bow Infantry&lt;br /&gt;
 |Recruitment Cost=700&lt;br /&gt;
 |Upkeep Cost=150&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Hunting_Lodge_(TWS2)|Hunting Lodge]]&amp;lt;/li&amp;gt; &amp;lt;li&amp;gt;[[Archery_Dojo_(TWS2)|Archery Dojo]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=6&lt;br /&gt;
 |Charge Bonus=6&lt;br /&gt;
 |Bonus vs Cavalry=0&lt;br /&gt;
 |Range=175&lt;br /&gt;
 |Accuracy=55&lt;br /&gt;
 |Reloading Skill=35&lt;br /&gt;
 |Ammunition=25&lt;br /&gt;
 |Melee Defence=3&lt;br /&gt;
 |Armour=4&lt;br /&gt;
 |Morale=8&lt;br /&gt;
 |Speed=4}}&lt;br /&gt;
[[File:Shogun-2-unitsB.png|center]] &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;When archer and bow are as one, anything is possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armed with the powerful daikyu, these samurai are capable of breathtaking feats of archery. The sheer size of their weapon dramatically increases their range and their accuracy is the envy of many. Due to its size the daikyu takes longer to nock than other bows giving these warriors slower reload times, but the damage it causes on impact more than compensates. Like most archers Chosokabe daikyu samurai are weak in melee and vulnerable to attack from enemy cavalry.&lt;br /&gt;
&lt;br /&gt;
The bow has always played an important role in the myths and legends of warrior societies. In The Tale of the Heike the Emperor Konoe fell ill after being plagued night after night by terrible nightmares. His loyal samurai, Minamoto no Yorimasa, realised that a dark cloud had appeared above the palace shortly before the Emperor fell ill. Determined to get to the bottom of this phenomenon, he spent all night on the palace roof and in the early hours of the morning fired an arrow into the centre of the dark cloud. From the midst of the cloud fell the body of a nue, a legendary creature with the head of a monkey, the body of a tanuki, the legs of a tiger and a snake for a tail. A bringer of misfortune and illness, it was the nue that had caused the Emperor&#039;s illness, and with its death he was cured.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Very long range.&lt;br /&gt;
*Very accurate and greater damage.&lt;br /&gt;
*Slow reload speed.&lt;br /&gt;
*Vulnerable to cavalry.&lt;br /&gt;
*Weak melee attack.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Flaming Arrows - This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don&#039;t function in wet weather.&lt;br /&gt;
*Screens - A shield that can be erected during the deployment phase when you are defending. It impedes the movement of enemies, and blocks enemy projectiles.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| 55&lt;br /&gt;
| 57&lt;br /&gt;
| 59&lt;br /&gt;
| 61&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 67&lt;br /&gt;
| 69&lt;br /&gt;
| 71&lt;br /&gt;
| 73&lt;br /&gt;
|-&lt;br /&gt;
| Reloading Skill&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
| 43&lt;br /&gt;
| 45&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 51&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
[[Category:TWS2 Infantry]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Matchlock_Kobaya_(TWS2_Unit)&amp;diff=78436</id>
		<title>Matchlock Kobaya (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Matchlock_Kobaya_(TWS2_Unit)&amp;diff=78436"/>
		<updated>2019-11-02T07:33:11Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:Fire Bomb Kobaya TWS2.png]]&lt;br /&gt;
 |Class=Light Ship&lt;br /&gt;
 |Recruitment Cost=200&lt;br /&gt;
 |Upkeep Cost=100&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;Drydock&amp;lt;/li&amp;gt;&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Gunpowder Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Marines=30&lt;br /&gt;
 |Seamen=5&lt;br /&gt;
 |Hull Strength=100&lt;br /&gt;
 |Morale=11}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;This light ship only carries a small number of warriors each armed with a deadly matchlock arquebus.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matchlock ship carries a small detachment of musket-armed soldiers, certainly not enough to fend off a boarding action. Further, because the upper deck has no cover, they are exposed to missile attacks. However, this lack of fighting manpower and protection also makes the ship very light and fast. The matchlock troops can fire at an enemy crew or at the side of an enemy ship in an attempt to hole it. If a heavy enemy vessel gets too close and a boarding attack looks likely, a matchlock ship can use speed to move out of trouble and continue its harassing attacks.&lt;br /&gt;
&lt;br /&gt;
Historically, Japanese naval tactics used missile attacks to thin out enemy numbers before a boarding action. Once the enemy were reduced, an attack would be launched and a battle fought hand-to-hand just as if everyone was ashore. The arrival of firearms in the Sengoku Jidai did not change these tactics. Instead, the arquebus simply replaced the bow.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Fast moving ships with missile weapon armed crew.&lt;br /&gt;
*Small crew number makes them vulnerable when boarded.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Battle Speed - This increases a ship&#039;s rowing speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Missile Accuracy&lt;br /&gt;
| 30&lt;br /&gt;
| 32&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 22&lt;br /&gt;
| 24&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Chosokabe_Daikyu_Samurai_(TWS2_Unit)&amp;diff=78435</id>
		<title>Chosokabe Daikyu Samurai (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Chosokabe_Daikyu_Samurai_(TWS2_Unit)&amp;diff=78435"/>
		<updated>2019-11-02T07:18:54Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Comprehensive Unit Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit2|image=[[Image:Chosokabe Daikyu Samurai TWS2.png]]&lt;br /&gt;
 |Class=Bow Infantry&lt;br /&gt;
 |Recruitment Cost=700&lt;br /&gt;
 |Upkeep Cost=150&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Hunting_Lodge_(TWS2)|Hunting Lodge]]&amp;lt;/li&amp;gt; &amp;lt;li&amp;gt;[[Archery_Dojo_(TWS2)|Archery Dojo]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=6&lt;br /&gt;
 |Charge Bonus=6&lt;br /&gt;
 |Bonus vs Cavalry=0&lt;br /&gt;
 |Range=175&lt;br /&gt;
 |Accuracy=55&lt;br /&gt;
 |Reloading Skill=35&lt;br /&gt;
 |Ammunition=25&lt;br /&gt;
 |Melee Defence=3&lt;br /&gt;
 |Armour=4&lt;br /&gt;
 |Morale=8&lt;br /&gt;
 |Speed=4}}&lt;br /&gt;
[[File:Shogun-2-unitsB.png|center]] &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;When archer and bow are as one, anything is possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armed with the powerful daikyu, these samurai are capable of breathtaking feats of archery. The sheer size of their weapon dramatically increases their range and their accuracy is the envy of many. Due to its size the daikyu takes longer to nock than other bows giving these warriors slower reload times, but the damage it causes on impact more than compensates. Like most archers Chosokabe daikyu samurai are weak in melee and vulnerable to attack from enemy cavalry.&lt;br /&gt;
&lt;br /&gt;
The bow has always played an important role in the myths and legends of warrior societies. In The Tale of the Heike the Emperor Konoe fell ill after being plagued night after night by terrible nightmares. His loyal samurai, Minamoto no Yorimasa, realised that a dark cloud had appeared above the palace shortly before the Emperor fell ill. Determined to get to the bottom of this phenomenon, he spent all night on the palace roof and in the early hours of the morning fired an arrow into the centre of the dark cloud. From the midst of the cloud fell the body of a nue, a legendary creature with the head of a monkey, the body of a tanuki, the legs of a tiger and a snake for a tail. A bringer of misfortune and illness, it was the nue that had caused the Emperor&amp;amp;#39;s illness, and with its death he was cured.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Very long range.&lt;br /&gt;
*Very accurate and greater damage.&lt;br /&gt;
*Slow reload speed.&lt;br /&gt;
*Vulnerable to cavalry.&lt;br /&gt;
*Weak melee attack.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Flaming Arrows - This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don&#039;t function in wet weather.&lt;br /&gt;
*Screens - A shield that can be erected during the deployment phase when you are defending. It impedes the movement of enemies, and blocks enemy projectiles.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| 55&lt;br /&gt;
| 57&lt;br /&gt;
| 59&lt;br /&gt;
| 61&lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| 67&lt;br /&gt;
| 69&lt;br /&gt;
| 71&lt;br /&gt;
| 73&lt;br /&gt;
|-&lt;br /&gt;
| Reloading Skill&lt;br /&gt;
| 35&lt;br /&gt;
| 37&lt;br /&gt;
| 39&lt;br /&gt;
| 41&lt;br /&gt;
| 43&lt;br /&gt;
| 45&lt;br /&gt;
| 47&lt;br /&gt;
| 49&lt;br /&gt;
| 51&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
[[Category:TWS2 Infantry]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Chosokabe_Daikyu_Samurai_(TWS2_Unit)&amp;diff=78434</id>
		<title>Chosokabe Daikyu Samurai (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Chosokabe_Daikyu_Samurai_(TWS2_Unit)&amp;diff=78434"/>
		<updated>2019-11-02T07:03:03Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Comprehensive Unit Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit2|image=[[Image:Chosokabe Daikyu Samurai TWS2.png]]&lt;br /&gt;
 |Class=Bow Infantry&lt;br /&gt;
 |Recruitment Cost=700&lt;br /&gt;
 |Upkeep Cost=150&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Hunting_Lodge_(TWS2)|Hunting Lodge]]&amp;lt;/li&amp;gt; &amp;lt;li&amp;gt;[[Archery_Dojo_(TWS2)|Archery Dojo]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=6&lt;br /&gt;
 |Charge Bonus=6&lt;br /&gt;
 |Bonus vs Cavalry=0&lt;br /&gt;
 |Range=175&lt;br /&gt;
 |Accuracy=55&lt;br /&gt;
 |Reloading Skill=35&lt;br /&gt;
 |Ammunition=25&lt;br /&gt;
 |Melee Defence=3&lt;br /&gt;
 |Armour=4&lt;br /&gt;
 |Morale=8&lt;br /&gt;
 |Speed=4}}&lt;br /&gt;
[[File:Shogun-2-unitsB.png|center]] &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;When archer and bow are as one, anything is possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armed with the powerful daikyu, these samurai are capable of breathtaking feats of archery. The sheer size of their weapon dramatically increases their range and their accuracy is the envy of many. Due to its size the daikyu takes longer to nock than other bows giving these warriors slower reload times, but the damage it causes on impact more than compensates. Like most archers Chosokabe daikyu samurai are weak in melee and vulnerable to attack from enemy cavalry.&lt;br /&gt;
&lt;br /&gt;
The bow has always played an important role in the myths and legends of warrior societies. In The Tale of the Heike the Emperor Konoe fell ill after being plagued night after night by terrible nightmares. His loyal samurai, Minamoto no Yorimasa, realised that a dark cloud had appeared above the palace shortly before the Emperor fell ill. Determined to get to the bottom of this phenomenon, he spent all night on the palace roof and in the early hours of the morning fired an arrow into the centre of the dark cloud. From the midst of the cloud fell the body of a nue, a legendary creature with the head of a monkey, the body of a tanuki, the legs of a tiger and a snake for a tail. A bringer of misfortune and illness, it was the nue that had caused the Emperor&amp;amp;#39;s illness, and with its death he was cured.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Very long range.&lt;br /&gt;
*Very accurate and greater damage.&lt;br /&gt;
*Slow reload speed.&lt;br /&gt;
*Vulnerable to cavalry.&lt;br /&gt;
*Weak melee attack.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Flaming Arrows - This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don&#039;t function in wet weather.&lt;br /&gt;
*Screens - A shield that can be erected during the deployment phase when you are defending. It impedes the movement of enemies, and blocks enemy projectiles.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| 55&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 63&lt;br /&gt;
| 65&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Reloading Skill&lt;br /&gt;
| 35&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 43&lt;br /&gt;
| 45&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ammunition&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 38&lt;br /&gt;
| 38&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
[[Category:TWS2 Infantry]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Bow_Ashigaru_(TWS2_Unit)&amp;diff=78433</id>
		<title>Bow Ashigaru (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Bow_Ashigaru_(TWS2_Unit)&amp;diff=78433"/>
		<updated>2019-11-02T06:32:19Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit2|image=[[Image:Bow Ashigaru TWS2.png]]&lt;br /&gt;
 |Class=Bow Infantry&lt;br /&gt;
 |Recruitment Cost=350&lt;br /&gt;
 |Upkeep Cost=75&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Fort_(TWS2)|Fort]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=2&lt;br /&gt;
 |Charge Bonus=2&lt;br /&gt;
 |Bonus vs Cavalry=0&lt;br /&gt;
 |Range=150&lt;br /&gt;
 |Accuracy=25&lt;br /&gt;
 |Reloading Skill=20&lt;br /&gt;
 |Ammunition=20&lt;br /&gt;
 |Melee Defence=1&lt;br /&gt;
 |Armour=1&lt;br /&gt;
 |Morale=3&lt;br /&gt;
 |Speed=4}}&lt;br /&gt;
[[File:Shogun-2-unitsB.png|center]] &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Bow ashigaru are light foot archers used to screen the front line, harassing enemies with long range volleys of arrows.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These soldiers do not possess the prowess or prestige of samurai, but they are still a formidable force. In the same time it takes to fire and reload a firearm once, these archers can loose a dozen arrows upon the enemy. Once hand-to-hand fighting starts they should retreat to safety behind the battle line, as bow ashigaru are not trained or properly equipped for melee. They must also be wary of cavalry, having little defence against a charge.&lt;br /&gt;
&lt;br /&gt;
Historically, bow ashigaru were used as skirmishers and sharpshooters, and were also expected to take part in close combat once they had fired all their arrows. Perhaps surprisingly, they were not made obsolete by the arrival of guns. While gunners reloaded, archers could continue to fire arrows, providing cover and maintaining the pressure on an enemy.&lt;br /&gt;
&lt;br /&gt;
It was the job of the yumi ko gashira, an ashigaru commander, to judge when the enemy was in range and when to fire so that no arrows were wasted. Assistants would be ready with well-stocked boxes of arrows for resupply, and, if they ran out, an archer could always pick up enemy arrows and return them to the original owners!&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Fast firing and long-range infantry who can fill the sky with arrows.&lt;br /&gt;
*Very vulnerable to cavalry and weak in melee. Not as damaging as matchlocks.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Flaming Arrows - This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don&#039;t function in wet weather.&lt;br /&gt;
*Screens - A shield that can be erected during the deployment phase when you are defending. It impedes the movement of enemies, and blocks enemy projectiles.&lt;br /&gt;
&lt;br /&gt;
==Bow Ashigaru VS Bow Samurai==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Bow Ashigaru&lt;br /&gt;
! Bow Samurai&lt;br /&gt;
|-&lt;br /&gt;
| Recruitment Cost&lt;br /&gt;
| 350&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Upkeep Cost&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Unit Size&lt;br /&gt;
| 120&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Charge Bonus&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Bonus vs Cavalry&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| 25&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Reloading Skill&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Ammunition&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Armour&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Although the Stats are in favor of the Bow Samurai, the Bow Ashigaru can actually beat the Bow Samurai in a one-on-one archery fight simply because their larger unit size of 120 gives them 30 more archers. If allowed the first volley, the extra 30 archers can compensate for the Bow Ashigaru&#039;s lower reload and accuracy. So in terms of missile damage output, the Bow Ashigaru can be more cost-effective than the Bow Samurai. However, in the event of a charge attack by melee units, the Bow Ashigaru will break and fall faster than the Bow Samurai.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Infantry]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Chosokabe_Bow_Ashigaru_(TWS2_Unit)&amp;diff=78432</id>
		<title>Chosokabe Bow Ashigaru (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Chosokabe_Bow_Ashigaru_(TWS2_Unit)&amp;diff=78432"/>
		<updated>2019-11-02T06:31:23Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit2|image=[[Image:Bow Ashigaru TWS2.png]]&lt;br /&gt;
 |Class=Bow Infantry&lt;br /&gt;
 |Recruitment Cost=300&lt;br /&gt;
 |Upkeep Cost=70&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Clan&#039;&#039;&#039;:&amp;lt;li&amp;gt;Chosokabe&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Fort_(TWS2)|Fort]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=3&lt;br /&gt;
 |Charge Bonus=3&lt;br /&gt;
 |Bonus vs Cavalry=0&lt;br /&gt;
 |Range=150&lt;br /&gt;
 |Accuracy=30&lt;br /&gt;
 |Reloading Skill=25&lt;br /&gt;
 |Ammunition=20&lt;br /&gt;
 |Melee Defence=2&lt;br /&gt;
 |Armour=1&lt;br /&gt;
 |Morale=3&lt;br /&gt;
 |Speed=4}}&lt;br /&gt;
[[File:Shogun-2-unitsB.png|center]] &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Bow ashigaru are light foot archers used to screen the front line, harassing enemies with long range volleys of arrows.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These soldiers do not possess the prowess or prestige of samurai, but they are still a formidable force. In the same time it takes to fire and reload a firearm once, these archers can loose a dozen arrows upon the enemy. Once hand-to-hand fighting starts they should retreat to safety behind the battle line, as bow ashigaru are not trained or properly equipped for melee. They must also be wary of cavalry, having little defence against a charge.&lt;br /&gt;
&lt;br /&gt;
Historically, bow ashigaru were used as skirmishers and sharpshooters, and were also expected to take part in close combat once they had fired all their arrows. Perhaps surprisingly, they were not made obsolete by the arrival of guns. While gunners reloaded, archers could continue to fire arrows, providing cover and maintaining the pressure on an enemy.&lt;br /&gt;
&lt;br /&gt;
It was the job of the yumi ko gashira, an ashigaru commander, to judge when the enemy was in range and when to fire so that no arrows were wasted. Assistants would be ready with well-stocked boxes of arrows for resupply, and, if they ran out, an archer could always pick up enemy arrows and return them to the original owners!&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Fast firing and long-range infantry who can fill the sky with arrows.&lt;br /&gt;
*Very vulnerable to cavalry and weak in melee. Not as damaging as matchlocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Infantry]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Chosokabe_Daikyu_Samurai_(TWS2_Unit)&amp;diff=78431</id>
		<title>Chosokabe Daikyu Samurai (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Chosokabe_Daikyu_Samurai_(TWS2_Unit)&amp;diff=78431"/>
		<updated>2019-11-02T06:29:02Z</updated>

		<summary type="html">&lt;p&gt;Arima: Created page with &amp;quot;{{TWS2 Unit2|image=Image:Chosokabe Daikyu Samurai TWS2.png  |Class=Bow Infantry  |Recruitment Cost=700  |Upkeep Cost=150  |Requires=&amp;#039;&amp;#039;&amp;#039;Buildings&amp;#039;&amp;#039;&amp;#039;:&amp;lt;li&amp;gt;Hunting_Lodge_(TW...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit2|image=[[Image:Chosokabe Daikyu Samurai TWS2.png]]&lt;br /&gt;
 |Class=Bow Infantry&lt;br /&gt;
 |Recruitment Cost=700&lt;br /&gt;
 |Upkeep Cost=150&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Hunting_Lodge_(TWS2)|Hunting Lodge]]&amp;lt;/li&amp;gt; &amp;lt;li&amp;gt;[[Archery_Dojo_(TWS2)|Archery Dojo]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=6&lt;br /&gt;
 |Charge Bonus=6&lt;br /&gt;
 |Bonus vs Cavalry=0&lt;br /&gt;
 |Range=175&lt;br /&gt;
 |Accuracy=55&lt;br /&gt;
 |Reloading Skill=35&lt;br /&gt;
 |Ammunition=25&lt;br /&gt;
 |Melee Defence=3&lt;br /&gt;
 |Armour=4&lt;br /&gt;
 |Morale=8&lt;br /&gt;
 |Speed=4}}&lt;br /&gt;
[[File:Shogun-2-unitsB.png|center]] &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;When archer and bow are as one, anything is possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armed with the powerful daikyu, these samurai are capable of breathtaking feats of archery. The sheer size of their weapon dramatically increases their range and their accuracy is the envy of many. Due to its size the daikyu takes longer to nock than other bows giving these warriors slower reload times, but the damage it causes on impact more than compensates. Like most archers Chosokabe daikyu samurai are weak in melee and vulnerable to attack from enemy cavalry.&lt;br /&gt;
&lt;br /&gt;
The bow has always played an important role in the myths and legends of warrior societies. In The Tale of the Heike the Emperor Konoe fell ill after being plagued night after night by terrible nightmares. His loyal samurai, Minamoto no Yorimasa, realised that a dark cloud had appeared above the palace shortly before the Emperor fell ill. Determined to get to the bottom of this phenomenon, he spent all night on the palace roof and in the early hours of the morning fired an arrow into the centre of the dark cloud. From the midst of the cloud fell the body of a nue, a legendary creature with the head of a monkey, the body of a tanuki, the legs of a tiger and a snake for a tail. A bringer of misfortune and illness, it was the nue that had caused the Emperor&amp;amp;#39;s illness, and with its death he was cured.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Very long range.&lt;br /&gt;
*Very accurate and greater damage.&lt;br /&gt;
*Slow reload speed.&lt;br /&gt;
*Vulnerable to cavalry.&lt;br /&gt;
*Weak melee attack.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Flaming Arrows - This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don&#039;t function in wet weather.&lt;br /&gt;
*Screens - A shield that can be erected during the deployment phase when you are defending. It impedes the movement of enemies, and blocks enemy projectiles.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| 55&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Reloading Skill&lt;br /&gt;
| 35&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
[[Category:TWS2 Infantry]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Foot_Samurai_(ROTS_Unit)&amp;diff=77925</id>
		<title>Foot Samurai (ROTS Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Foot_Samurai_(ROTS_Unit)&amp;diff=77925"/>
		<updated>2019-08-24T08:23:24Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Second Opinion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit2|image=[[Image:Foot Samurai ROTS.png]]&lt;br /&gt;
 |Class=Bow Infantry&lt;br /&gt;
 |Recruitment Cost=700&lt;br /&gt;
 |Upkeep Cost=150&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Bushi School (ROTS)|Bushi School]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=14&lt;br /&gt;
 |Charge Bonus=6&lt;br /&gt;
 |Bonus vs Cavalry=0&lt;br /&gt;
 |Range=150&lt;br /&gt;
 |Accuracy=60&lt;br /&gt;
 |Reloading Skill=60&lt;br /&gt;
 |Ammunition=25&lt;br /&gt;
 |Melee Defence=6&lt;br /&gt;
 |Armour=6&lt;br /&gt;
 |Morale=8&lt;br /&gt;
 |Speed=4}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Samurai infantry well able to fight in melee and with the bow, making them superb all-purpose warriors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To be a samurai was, originally, to be a mounted warrior with bow and spear; mastery of the sword and fighting on foot were later developments. However, once adopted, these new ways were treated with equal sincerity and dedication. Samurai infantry are master archers, capable of hitting targets at impressively long ranges, and also quite capable of defeating enemies in close combat. However, the numerically small size of the unit does make them vulnerable to being overwhelmed by numerous lesser enemies. A wise commander also makes sure they are carefully handled when cavalry threaten. &lt;br /&gt;
&lt;br /&gt;
War, the skills of war, and the spirits went hand in hand in Japan. According to the &amp;quot;Azuma Kagami&amp;quot;, a written account of the Gempei War, Minamoto Yoritomo&#039;s first action when summoned to war was to put on ceremonial robes, and bow towards the Iwashimizu Hachiman shrine. By doing this, the Minamoto Shogun placed the destiny of his family in the hands of Hachiman, the kami of war and the Minamoto&#039;s tutelary spirit. To make sure Hachiman continued to favour his clan, Yoritomo had a Shinto priest and a samurai &amp;quot;deeply versed in Shinto ritual&amp;quot; offer prayers on his behalf.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Very good accuracy and reload rate.&lt;br /&gt;
*Very good in melee.&lt;br /&gt;
*Very good morale.&lt;br /&gt;
*Vulnerable to cavalry and massed levy troops.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Flaming Arrows - This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don&#039;t function in wet weather.&lt;br /&gt;
*Whistling Arrows - Whistling arrows have an unsettling effect on both enemy and friendly troops, reducing their morale and combat ability for a short period when they fly over them.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
The Excellent Stats of Foot Samurai are badly offset by their high recruitment and upkeep costs and the fact that there are only 45 men per unit, meaning that they&#039;re simply too expensive to recruit until you&#039;ve built up a strong economy to support them. And even then, they&#039;re far too valuable for anything else other than turning the tide of a battle or defending a castle against an enemy assault. The most recommended Improvement that they should be given is Exceptional Armour as they are simply too good with the bow and sword to need either Exceptional Accuracy or Exceptional Weaponry, respectively. Extra Armour is also very helpful in reducing the risk of damage from arrow fire and engaging in melee against, more often than not, overwhelming odds. And the last thing that anyone would want is to have to replace a decimated unit of Foot Samurai.&lt;br /&gt;
&lt;br /&gt;
===Second Opinion===&lt;br /&gt;
When playing as the Kamakura Minamoto, their Reduced Upkeep bonus for Samurai units will lower the cost of Foot Samurai to be only slightly more expensive than Bow Attendants. This provides them with the practical alternative of using Foot Samurai over Bow Attendants which allows them to dominate both Archery Duels and Melee Combat unlike Bow Attendants which are not as resilient and can easily be destroyed by melee units. Also, massing Foot Samurai with Exceptional Accuracy will allow you to swiftly start and end both field battles and siege assaults before both armies can even get into melee range.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| 60&lt;br /&gt;
| 62&lt;br /&gt;
| 64&lt;br /&gt;
| 66&lt;br /&gt;
| 68&lt;br /&gt;
| 70&lt;br /&gt;
| 72&lt;br /&gt;
| 74&lt;br /&gt;
| 76&lt;br /&gt;
| 78&lt;br /&gt;
|-&lt;br /&gt;
| Reloading Skill&lt;br /&gt;
| 60&lt;br /&gt;
| 62&lt;br /&gt;
| 64&lt;br /&gt;
| 66&lt;br /&gt;
| 68&lt;br /&gt;
| 70&lt;br /&gt;
| 72&lt;br /&gt;
| 74&lt;br /&gt;
| 76&lt;br /&gt;
| 78&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:ROTS Infantry Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Foot_Samurai_(ROTS_Unit)&amp;diff=77924</id>
		<title>Foot Samurai (ROTS Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Foot_Samurai_(ROTS_Unit)&amp;diff=77924"/>
		<updated>2019-08-24T08:22:55Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Second Opinion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit2|image=[[Image:Foot Samurai ROTS.png]]&lt;br /&gt;
 |Class=Bow Infantry&lt;br /&gt;
 |Recruitment Cost=700&lt;br /&gt;
 |Upkeep Cost=150&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Bushi School (ROTS)|Bushi School]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=14&lt;br /&gt;
 |Charge Bonus=6&lt;br /&gt;
 |Bonus vs Cavalry=0&lt;br /&gt;
 |Range=150&lt;br /&gt;
 |Accuracy=60&lt;br /&gt;
 |Reloading Skill=60&lt;br /&gt;
 |Ammunition=25&lt;br /&gt;
 |Melee Defence=6&lt;br /&gt;
 |Armour=6&lt;br /&gt;
 |Morale=8&lt;br /&gt;
 |Speed=4}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Samurai infantry well able to fight in melee and with the bow, making them superb all-purpose warriors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To be a samurai was, originally, to be a mounted warrior with bow and spear; mastery of the sword and fighting on foot were later developments. However, once adopted, these new ways were treated with equal sincerity and dedication. Samurai infantry are master archers, capable of hitting targets at impressively long ranges, and also quite capable of defeating enemies in close combat. However, the numerically small size of the unit does make them vulnerable to being overwhelmed by numerous lesser enemies. A wise commander also makes sure they are carefully handled when cavalry threaten. &lt;br /&gt;
&lt;br /&gt;
War, the skills of war, and the spirits went hand in hand in Japan. According to the &amp;quot;Azuma Kagami&amp;quot;, a written account of the Gempei War, Minamoto Yoritomo&#039;s first action when summoned to war was to put on ceremonial robes, and bow towards the Iwashimizu Hachiman shrine. By doing this, the Minamoto Shogun placed the destiny of his family in the hands of Hachiman, the kami of war and the Minamoto&#039;s tutelary spirit. To make sure Hachiman continued to favour his clan, Yoritomo had a Shinto priest and a samurai &amp;quot;deeply versed in Shinto ritual&amp;quot; offer prayers on his behalf.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Very good accuracy and reload rate.&lt;br /&gt;
*Very good in melee.&lt;br /&gt;
*Very good morale.&lt;br /&gt;
*Vulnerable to cavalry and massed levy troops.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Flaming Arrows - This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don&#039;t function in wet weather.&lt;br /&gt;
*Whistling Arrows - Whistling arrows have an unsettling effect on both enemy and friendly troops, reducing their morale and combat ability for a short period when they fly over them.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
The Excellent Stats of Foot Samurai are badly offset by their high recruitment and upkeep costs and the fact that there are only 45 men per unit, meaning that they&#039;re simply too expensive to recruit until you&#039;ve built up a strong economy to support them. And even then, they&#039;re far too valuable for anything else other than turning the tide of a battle or defending a castle against an enemy assault. The most recommended Improvement that they should be given is Exceptional Armour as they are simply too good with the bow and sword to need either Exceptional Accuracy or Exceptional Weaponry, respectively. Extra Armour is also very helpful in reducing the risk of damage from arrow fire and engaging in melee against, more often than not, overwhelming odds. And the last thing that anyone would want is to have to replace a decimated unit of Foot Samurai.&lt;br /&gt;
&lt;br /&gt;
===Second Opinion===&lt;br /&gt;
When playing as the Kamakura Minamoto, their Reduced Upkeep bonus for Samurai units will lower the cost of Foot Samurai to be only slightly more expensive than Bow Attendants. This provides them with the practical alternative of using Foot Samurai over Bow Attendants which allows them to dominate both Archery Duels and Melee Combat unlike Bow Attendants which are not as resilient and can easily be destroyed by melee units. Also, massing Foot Samurai with Exceptional Accuracy will allow you to swiftly start and end field battles and siege assaults before both armies can even get into melee range.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| 60&lt;br /&gt;
| 62&lt;br /&gt;
| 64&lt;br /&gt;
| 66&lt;br /&gt;
| 68&lt;br /&gt;
| 70&lt;br /&gt;
| 72&lt;br /&gt;
| 74&lt;br /&gt;
| 76&lt;br /&gt;
| 78&lt;br /&gt;
|-&lt;br /&gt;
| Reloading Skill&lt;br /&gt;
| 60&lt;br /&gt;
| 62&lt;br /&gt;
| 64&lt;br /&gt;
| 66&lt;br /&gt;
| 68&lt;br /&gt;
| 70&lt;br /&gt;
| 72&lt;br /&gt;
| 74&lt;br /&gt;
| 76&lt;br /&gt;
| 78&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:ROTS Infantry Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Mori_Medium_Bune_(TWS2_Unit)&amp;diff=77923</id>
		<title>Mori Medium Bune (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Mori_Medium_Bune_(TWS2_Unit)&amp;diff=77923"/>
		<updated>2019-08-24T07:58:36Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Comprehensive Unit Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:Medium Bune TWS2.png]]&lt;br /&gt;
 |Class=Medium Ship&lt;br /&gt;
 |Recruitment Cost=300&lt;br /&gt;
 |Upkeep Cost=75&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;Trading Port&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Marines=55&lt;br /&gt;
 |Seamen=45&lt;br /&gt;
 |Hull Strength=200&lt;br /&gt;
 |Morale=12}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;p&amp;gt;These ships are good all-rounders: dependable sailors, strong enough for battle without sacrificing too much speed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Medium or “seki” bunes are likely to be the main element of any clan navy, thanks to their size and general “handiness”. They have reasonably strong hulls and carry enough crew to give them the ability to support bigger ships. They also retain enough speed and manoeuvrability to combat the lighter, faster ships. This puts them somewhere between the ataka bune and kobaya in terms of their uses and deployment. Because they are not specialised, medium bunes will not be able to match speeds with lighter ships or the strength of heavy vessels, but they have versatility on their side.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Historically, seki bunes hulls resembled smaller versions of the ataka bunes, with the addition of a pointed bow. They also lacked the ataka’s deck house. Ataka bunes were extremely powerful but their size made them sluggish and unresponsive. The seki bunes were a response to this, and managed to combine speed with strength, making them flexible fleet units for any sea-going general.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*All-round ships, with decent crew size, speed and manouverability.&lt;br /&gt;
*Not as much crew as heavy ships so vulnerable to boarding, slower than light ships.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Missile Accuracy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 36&lt;br /&gt;
| &lt;br /&gt;
| 38&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 18&lt;br /&gt;
| &lt;br /&gt;
| 21&lt;br /&gt;
| 24&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Siege_Tower_Bune_(TWS2_Unit)&amp;diff=77922</id>
		<title>Siege Tower Bune (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Siege_Tower_Bune_(TWS2_Unit)&amp;diff=77922"/>
		<updated>2019-08-24T07:50:29Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:Siege Tower Bune TWS2.png]]&lt;br /&gt;
 |Class=Medium Ship&lt;br /&gt;
 |Recruitment Cost=200&lt;br /&gt;
 |Upkeep Cost=100&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;Trading Port&amp;lt;/li&amp;gt;&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Gunpowder Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Marines=40&lt;br /&gt;
 |Seamen=5&lt;br /&gt;
 |Hull Strength=100&lt;br /&gt;
 |Morale=11}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;p&amp;gt;This ship has a high tower filled with missile troops who can fire down upon enemy sailors and soldiers on deck.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;These vessels are modified medium ships with a raised fighting platform in the middle of the deck, effectively making them floating siege towers. In theory, the siege tower bune moves close to an enemy ship where the crew is already fighting against boarders, and then rains death down upon them. The vessel is vulnerable to fire and cannon attacks, but it can use its speed to take evasive action when boarding attacks are made against it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;In 1590, Toyotomi Hideyoshi used tower bunes during his siege at Shimoda, a coastal fortress controlled by his rivals, the Hojo. Although it was unusual to lay siege to a castle from the sea, the attack used the same tactics as a land assault. The castle’s supplies were cut off, and Hideyoshi waited for starvation to force the Hojo to submit. Though Hideyoshi had 14,000 men, the 600 Hojo warriors held out for four months!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*All-round ships, with decent crew size, speed and manouverability.&lt;br /&gt;
*Not as much crew as heavy ships so vulnerable to boarding, slower than light ships.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Accuracy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Mori_Medium_Bune_(TWS2_Unit)&amp;diff=77921</id>
		<title>Mori Medium Bune (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Mori_Medium_Bune_(TWS2_Unit)&amp;diff=77921"/>
		<updated>2019-08-24T07:49:49Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:Medium Bune TWS2.png]]&lt;br /&gt;
 |Class=Medium Ship&lt;br /&gt;
 |Recruitment Cost=300&lt;br /&gt;
 |Upkeep Cost=75&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;Trading Port&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Marines=55&lt;br /&gt;
 |Seamen=45&lt;br /&gt;
 |Hull Strength=200&lt;br /&gt;
 |Morale=12}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;p&amp;gt;These ships are good all-rounders: dependable sailors, strong enough for battle without sacrificing too much speed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Medium or “seki” bunes are likely to be the main element of any clan navy, thanks to their size and general “handiness”. They have reasonably strong hulls and carry enough crew to give them the ability to support bigger ships. They also retain enough speed and manoeuvrability to combat the lighter, faster ships. This puts them somewhere between the ataka bune and kobaya in terms of their uses and deployment. Because they are not specialised, medium bunes will not be able to match speeds with lighter ships or the strength of heavy vessels, but they have versatility on their side.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Historically, seki bunes hulls resembled smaller versions of the ataka bunes, with the addition of a pointed bow. They also lacked the ataka’s deck house. Ataka bunes were extremely powerful but their size made them sluggish and unresponsive. The seki bunes were a response to this, and managed to combine speed with strength, making them flexible fleet units for any sea-going general.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*All-round ships, with decent crew size, speed and manouverability.&lt;br /&gt;
*Not as much crew as heavy ships so vulnerable to boarding, slower than light ships.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Accuracy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Medium_Bune_(TWS2_Unit)&amp;diff=77920</id>
		<title>Medium Bune (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Medium_Bune_(TWS2_Unit)&amp;diff=77920"/>
		<updated>2019-08-24T07:49:03Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Unit3|image=[[Image:Medium Bune TWS2.png]]&lt;br /&gt;
 |Class=Medium Ship&lt;br /&gt;
 |Recruitment Cost=350&lt;br /&gt;
 |Upkeep Cost=85&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;Harbour&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Marines=55&lt;br /&gt;
 |Seamen=35&lt;br /&gt;
 |Hull Strength=200&lt;br /&gt;
 |Morale=11}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;p&amp;gt;These ships are good all-rounders: dependable sailors, strong enough for battle without sacrificing too much speed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Medium or “seki” bunes are likely to be the main element of any clan navy, thanks to their size and general “handiness”. They have reasonably strong hulls and carry enough crew to give them the ability to support bigger ships. They also retain enough speed and manoeuvrability to combat the lighter, faster ships. This puts them somewhere between the ataka bune and kobaya in terms of their uses and deployment. Because they are not specialised, medium bunes will not be able to match speeds with lighter ships or the strength of heavy vessels, but they have versatility on their side.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Historically, seki bunes hulls resembled smaller versions of the ataka bunes, with the addition of a pointed bow. They also lacked the ataka’s deck house. Ataka bunes were extremely powerful but their size made them sluggish and unresponsive. The seki bunes were a response to this, and managed to combine speed with strength, making them flexible fleet units for any sea-going general.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*All-round ships, with decent crew size, speed and manouverability.&lt;br /&gt;
*Not as much crew as heavy ships so vulnerable to boarding, slower than light ships.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Accuracy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Ships]]&lt;br /&gt;
[[Category:TWS2 Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Bow_Attendants_(ROTS_Unit)&amp;diff=77904</id>
		<title>Bow Attendants (ROTS Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Bow_Attendants_(ROTS_Unit)&amp;diff=77904"/>
		<updated>2019-08-16T08:18:34Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Other Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit2|image=[[Image:Bow Attendants ROTS.png]]&lt;br /&gt;
 |Class=Bow Infantry&lt;br /&gt;
 |Recruitment Cost=550&lt;br /&gt;
 |Upkeep Cost=100&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Bushi Training Grounds (ROTS)|Bushi Training Grounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=3&lt;br /&gt;
 |Charge Bonus=5&lt;br /&gt;
 |Bonus vs Cavalry=0&lt;br /&gt;
 |Range=150&lt;br /&gt;
 |Accuracy=30&lt;br /&gt;
 |Reloading Skill=40&lt;br /&gt;
 |Ammunition=25&lt;br /&gt;
 |Melee Defence=2&lt;br /&gt;
 |Armour=3&lt;br /&gt;
 |Morale=5&lt;br /&gt;
 |Speed=4}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;These archers are average shots with a good range, providing deadly support for close combat troops.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While almost any man can be trained to shoot a bow well enough to fire in the general direction of the enemy, skill and dedication are needed to shoot accurately and well in the heat of battle. Bow attendants have good morale and are trained well enough for close combat should the need arise. Like many bowmen, however, they are vulnerable if attacked by cavalry. &lt;br /&gt;
&lt;br /&gt;
Archery has a long history in Japanese warfare and every samurai was expected to master the art. The bow plays a key role in several Japanese myths. Tamamo no Mae, the beautiful courtesan who stole the heart of the Emperor Konoe, was killed by an arrow fired by Miura no Suke, a mighty warrior. Although Tamamo no Mae was a most beautiful and intelligent woman, she was a kitsune, a nine-tailed fox, working for an evil rival to the Emperor. When her secret was revealed she fled, and Miura no Suke gave chase. Aware that her doom was close, Tamamo no Mae appeared to Miura no Suke in a dream and begged for her life. He refused and fired the fatal arrow the very next day. Tamamo no Mae&#039;s fox body turned into the Sessho Seki, the Killing Stone, which legend says kills any who come into contact with it. The stone was haunted by the fox spirit who chose to take the name Hoji, until she was convinced to leave, or exorcised, by Genno, a Buddhist monk.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Average accuracy and reload rate.&lt;br /&gt;
*Good morale.&lt;br /&gt;
*Weak in melee.&lt;br /&gt;
*Vulnerable to cavalry.&lt;br /&gt;
*Weak against samurai infantry.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Flaming Arrows - This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don&#039;t function in wet weather.&lt;br /&gt;
*Screens - A shield that can be erected during the deployment phase when you are defending. It impedes the movement of enemies, and blocks enemy projectiles.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Bow Attendants are, without a doubt, much more reliable at shooting which is reason enough to have them in your armies instead of the woefully incompetent [[Bow Levy (ROTS Unit)|Bow Levies]]. They are also very valuable for Castle Garrisons and Siege Assaults since the concept of siege weaponry didn&#039;t exist yet in the Gempei War. Be warned about pitting Bow Attendants against [[Foot Samurai (ROTS Unit)|Foot Samurai]] as their superior archery skills will actually allow them to defeat Bow Attendants despite being outnumbered by a ratio of 1/3. It is strongly recommended for Bow Attendants to be recruited in a Province that has both a Master Bowmaker and a Hunting Lodge as the Exceptional Accuracy Bonus will make them almost as good as Foot Samurai while being slightly cheaper in both Recruitment and Upkeep costs.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| 30&lt;br /&gt;
| 32&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| Reloading Skill&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 48&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 56&lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:ROTS Infantry Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Bow_Attendants_(ROTS_Unit)&amp;diff=77903</id>
		<title>Bow Attendants (ROTS Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Bow_Attendants_(ROTS_Unit)&amp;diff=77903"/>
		<updated>2019-08-16T08:11:25Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Comprehensive Unit Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit2|image=[[Image:Bow Attendants ROTS.png]]&lt;br /&gt;
 |Class=Bow Infantry&lt;br /&gt;
 |Recruitment Cost=550&lt;br /&gt;
 |Upkeep Cost=100&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Bushi Training Grounds (ROTS)|Bushi Training Grounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=3&lt;br /&gt;
 |Charge Bonus=5&lt;br /&gt;
 |Bonus vs Cavalry=0&lt;br /&gt;
 |Range=150&lt;br /&gt;
 |Accuracy=30&lt;br /&gt;
 |Reloading Skill=40&lt;br /&gt;
 |Ammunition=25&lt;br /&gt;
 |Melee Defence=2&lt;br /&gt;
 |Armour=3&lt;br /&gt;
 |Morale=5&lt;br /&gt;
 |Speed=4}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;These archers are average shots with a good range, providing deadly support for close combat troops.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While almost any man can be trained to shoot a bow well enough to fire in the general direction of the enemy, skill and dedication are needed to shoot accurately and well in the heat of battle. Bow attendants have good morale and are trained well enough for close combat should the need arise. Like many bowmen, however, they are vulnerable if attacked by cavalry. &lt;br /&gt;
&lt;br /&gt;
Archery has a long history in Japanese warfare and every samurai was expected to master the art. The bow plays a key role in several Japanese myths. Tamamo no Mae, the beautiful courtesan who stole the heart of the Emperor Konoe, was killed by an arrow fired by Miura no Suke, a mighty warrior. Although Tamamo no Mae was a most beautiful and intelligent woman, she was a kitsune, a nine-tailed fox, working for an evil rival to the Emperor. When her secret was revealed she fled, and Miura no Suke gave chase. Aware that her doom was close, Tamamo no Mae appeared to Miura no Suke in a dream and begged for her life. He refused and fired the fatal arrow the very next day. Tamamo no Mae&#039;s fox body turned into the Sessho Seki, the Killing Stone, which legend says kills any who come into contact with it. The stone was haunted by the fox spirit who chose to take the name Hoji, until she was convinced to leave, or exorcised, by Genno, a Buddhist monk.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Average accuracy and reload rate.&lt;br /&gt;
*Good morale.&lt;br /&gt;
*Weak in melee.&lt;br /&gt;
*Vulnerable to cavalry.&lt;br /&gt;
*Weak against samurai infantry.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Flaming Arrows - This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don&#039;t function in wet weather.&lt;br /&gt;
*Screens - A shield that can be erected during the deployment phase when you are defending. It impedes the movement of enemies, and blocks enemy projectiles.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Bow Attendants are, without a doubt, much more reliable at shooting which is reason enough to have them in your armies instead of the woefully incompetent [[Bow Levy (ROTS Unit)|Bow Levies]]. They are also very valuable for Castle Garrisons since the concept of siege weaponry didn&#039;t exist yet in the Gempei War. Be warned about pitting Bow Attendants against [[Foot Samurai (ROTS Unit)|Foot Samurai]] as their superior archery skills will actually allow them to defeat Bow Attendants despite being outnumbered by a ratio of 2 to 1. It is strongly recommended for Bow Attendants to be recruited in a Province that has both a Master Bowmaker and a Hunting Lodge as the Exceptional Accuracy Bonus will make them almost as good as Foot Samurai while being slightly cheaper in both Recruitment and Upkeep costs.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| 30&lt;br /&gt;
| 32&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| Reloading Skill&lt;br /&gt;
| 40&lt;br /&gt;
| 42&lt;br /&gt;
| 44&lt;br /&gt;
| 46&lt;br /&gt;
| 48&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| 54&lt;br /&gt;
| 56&lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:ROTS Infantry Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Foot_Samurai_(ROTS_Unit)&amp;diff=77902</id>
		<title>Foot Samurai (ROTS Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Foot_Samurai_(ROTS_Unit)&amp;diff=77902"/>
		<updated>2019-08-16T08:00:53Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Comprehensive Unit Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit2|image=[[Image:Foot Samurai ROTS.png]]&lt;br /&gt;
 |Class=Bow Infantry&lt;br /&gt;
 |Recruitment Cost=700&lt;br /&gt;
 |Upkeep Cost=150&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Bushi School (ROTS)|Bushi School]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=14&lt;br /&gt;
 |Charge Bonus=6&lt;br /&gt;
 |Bonus vs Cavalry=0&lt;br /&gt;
 |Range=150&lt;br /&gt;
 |Accuracy=60&lt;br /&gt;
 |Reloading Skill=60&lt;br /&gt;
 |Ammunition=25&lt;br /&gt;
 |Melee Defence=6&lt;br /&gt;
 |Armour=6&lt;br /&gt;
 |Morale=8&lt;br /&gt;
 |Speed=4}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Samurai infantry well able to fight in melee and with the bow, making them superb all-purpose warriors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To be a samurai was, originally, to be a mounted warrior with bow and spear; mastery of the sword and fighting on foot were later developments. However, once adopted, these new ways were treated with equal sincerity and dedication. Samurai infantry are master archers, capable of hitting targets at impressively long ranges, and also quite capable of defeating enemies in close combat. However, the numerically small size of the unit does make them vulnerable to being overwhelmed by numerous lesser enemies. A wise commander also makes sure they are carefully handled when cavalry threaten. &lt;br /&gt;
&lt;br /&gt;
War, the skills of war, and the spirits went hand in hand in Japan. According to the &amp;quot;Azuma Kagami&amp;quot;, a written account of the Gempei War, Minamoto Yoritomo&#039;s first action when summoned to war was to put on ceremonial robes, and bow towards the Iwashimizu Hachiman shrine. By doing this, the Minamoto Shogun placed the destiny of his family in the hands of Hachiman, the kami of war and the Minamoto&#039;s tutelary spirit. To make sure Hachiman continued to favour his clan, Yoritomo had a Shinto priest and a samurai &amp;quot;deeply versed in Shinto ritual&amp;quot; offer prayers on his behalf.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Very good accuracy and reload rate.&lt;br /&gt;
*Very good in melee.&lt;br /&gt;
*Very good morale.&lt;br /&gt;
*Vulnerable to cavalry and massed levy troops.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Flaming Arrows - This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don&#039;t function in wet weather.&lt;br /&gt;
*Whistling Arrows - Whistling arrows have an unsettling effect on both enemy and friendly troops, reducing their morale and combat ability for a short period when they fly over them.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
The Excellent Stats of Foot Samurai are badly offset by their high recruitment and upkeep costs and the fact that there are only 45 men per unit, meaning that they&#039;re simply too expensive to recruit until you&#039;ve built up a strong economy to support them. And even then, they&#039;re far too valuable for anything else other than turning the tide of a battle or defending a castle against an enemy assault. The most recommended Improvement that they should be given is Exceptional Armour as they are simply too good with the bow and sword to need either Exceptional Accuracy or Exceptional Weaponry, respectively. Extra Armour is also very helpful in reducing the risk of damage from arrow fire and engaging in melee against, more often than not, overwhelming odds. And the last thing that anyone would want is to have to replace a decimated unit of Foot Samurai.&lt;br /&gt;
&lt;br /&gt;
===Second Opinion===&lt;br /&gt;
When playing as the Kamakura Minamoto, their Reduced Upkeep bonus for Samurai units will lower the cost of Foot Samurai to be only slightly more expensive than Bow Attendants. This provides them with the practical alternative of using Foot Samurai over Bow Attendants which allows them to dominate both Archery Duels and Melee Combat unlike Bow Attendants which are not as resilient and can easily be destroyed by melee units.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| 60&lt;br /&gt;
| 62&lt;br /&gt;
| 64&lt;br /&gt;
| 66&lt;br /&gt;
| 68&lt;br /&gt;
| 70&lt;br /&gt;
| 72&lt;br /&gt;
| 74&lt;br /&gt;
| 76&lt;br /&gt;
| 78&lt;br /&gt;
|-&lt;br /&gt;
| Reloading Skill&lt;br /&gt;
| 60&lt;br /&gt;
| 62&lt;br /&gt;
| 64&lt;br /&gt;
| 66&lt;br /&gt;
| 68&lt;br /&gt;
| 70&lt;br /&gt;
| 72&lt;br /&gt;
| 74&lt;br /&gt;
| 76&lt;br /&gt;
| 78&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:ROTS Infantry Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Bow_Attendants_(ROTS_Unit)&amp;diff=77802</id>
		<title>Bow Attendants (ROTS Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Bow_Attendants_(ROTS_Unit)&amp;diff=77802"/>
		<updated>2019-07-23T07:05:15Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit2|image=[[Image:Bow Attendants ROTS.png]]&lt;br /&gt;
 |Class=Bow Infantry&lt;br /&gt;
 |Recruitment Cost=550&lt;br /&gt;
 |Upkeep Cost=100&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Bushi Training Grounds (ROTS)|Bushi Training Grounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=3&lt;br /&gt;
 |Charge Bonus=5&lt;br /&gt;
 |Bonus vs Cavalry=0&lt;br /&gt;
 |Range=150&lt;br /&gt;
 |Accuracy=30&lt;br /&gt;
 |Reloading Skill=40&lt;br /&gt;
 |Ammunition=25&lt;br /&gt;
 |Melee Defence=2&lt;br /&gt;
 |Armour=3&lt;br /&gt;
 |Morale=5&lt;br /&gt;
 |Speed=4}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;These archers are average shots with a good range, providing deadly support for close combat troops.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While almost any man can be trained to shoot a bow well enough to fire in the general direction of the enemy, skill and dedication are needed to shoot accurately and well in the heat of battle. Bow attendants have good morale and are trained well enough for close combat should the need arise. Like many bowmen, however, they are vulnerable if attacked by cavalry. &lt;br /&gt;
&lt;br /&gt;
Archery has a long history in Japanese warfare and every samurai was expected to master the art. The bow plays a key role in several Japanese myths. Tamamo no Mae, the beautiful courtesan who stole the heart of the Emperor Konoe, was killed by an arrow fired by Miura no Suke, a mighty warrior. Although Tamamo no Mae was a most beautiful and intelligent woman, she was a kitsune, a nine-tailed fox, working for an evil rival to the Emperor. When her secret was revealed she fled, and Miura no Suke gave chase. Aware that her doom was close, Tamamo no Mae appeared to Miura no Suke in a dream and begged for her life. He refused and fired the fatal arrow the very next day. Tamamo no Mae&#039;s fox body turned into the Sessho Seki, the Killing Stone, which legend says kills any who come into contact with it. The stone was haunted by the fox spirit who chose to take the name Hoji, until she was convinced to leave, or exorcised, by Genno, a Buddhist monk.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Average accuracy and reload rate.&lt;br /&gt;
*Good morale.&lt;br /&gt;
*Weak in melee.&lt;br /&gt;
*Vulnerable to cavalry.&lt;br /&gt;
*Weak against samurai infantry.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Flaming Arrows - This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don&#039;t function in wet weather.&lt;br /&gt;
*Screens - A shield that can be erected during the deployment phase when you are defending. It impedes the movement of enemies, and blocks enemy projectiles.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Bow Attendants are, without a doubt, much more reliable at shooting which is reason enough to have them in your armies instead of the woefully incompetent [[Bow Levy (ROTS Unit)|Bow Levies]]. They are also very valuable for Castle Garrisons since the concept of siege weaponry didn&#039;t exist yet in the Gempei War. Be warned about pitting Bow Attendants against [[Foot Samurai (ROTS Unit)|Foot Samurai]] as their superior archery skills will actually allow them to defeat Bow Attendants despite being outnumbered by a ratio of 2 to 1. It is strongly recommended for Bow Attendants to be recruited in a Province that has both a Master Bowmaker and a Hunting Lodge as the Exceptional Accuracy Bonus will make them almost as good as Foot Samurai while being slightly cheaper in both Recruitment and Upkeep costs.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charge Bonus&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Reloading Skill&lt;br /&gt;
| 40&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:ROTS Infantry Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Foot_Samurai_(ROTS_Unit)&amp;diff=77801</id>
		<title>Foot Samurai (ROTS Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Foot_Samurai_(ROTS_Unit)&amp;diff=77801"/>
		<updated>2019-07-23T07:02:14Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit2|image=[[Image:Foot Samurai ROTS.png]]&lt;br /&gt;
 |Class=Bow Infantry&lt;br /&gt;
 |Recruitment Cost=700&lt;br /&gt;
 |Upkeep Cost=150&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Bushi School (ROTS)|Bushi School]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=14&lt;br /&gt;
 |Charge Bonus=6&lt;br /&gt;
 |Bonus vs Cavalry=0&lt;br /&gt;
 |Range=150&lt;br /&gt;
 |Accuracy=60&lt;br /&gt;
 |Reloading Skill=60&lt;br /&gt;
 |Ammunition=25&lt;br /&gt;
 |Melee Defence=6&lt;br /&gt;
 |Armour=6&lt;br /&gt;
 |Morale=8&lt;br /&gt;
 |Speed=4}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Samurai infantry well able to fight in melee and with the bow, making them superb all-purpose warriors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To be a samurai was, originally, to be a mounted warrior with bow and spear; mastery of the sword and fighting on foot were later developments. However, once adopted, these new ways were treated with equal sincerity and dedication. Samurai infantry are master archers, capable of hitting targets at impressively long ranges, and also quite capable of defeating enemies in close combat. However, the numerically small size of the unit does make them vulnerable to being overwhelmed by numerous lesser enemies. A wise commander also makes sure they are carefully handled when cavalry threaten. &lt;br /&gt;
&lt;br /&gt;
War, the skills of war, and the spirits went hand in hand in Japan. According to the &amp;quot;Azuma Kagami&amp;quot;, a written account of the Gempei War, Minamoto Yoritomo&#039;s first action when summoned to war was to put on ceremonial robes, and bow towards the Iwashimizu Hachiman shrine. By doing this, the Minamoto Shogun placed the destiny of his family in the hands of Hachiman, the kami of war and the Minamoto&#039;s tutelary spirit. To make sure Hachiman continued to favour his clan, Yoritomo had a Shinto priest and a samurai &amp;quot;deeply versed in Shinto ritual&amp;quot; offer prayers on his behalf.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Very good accuracy and reload rate.&lt;br /&gt;
*Very good in melee.&lt;br /&gt;
*Very good morale.&lt;br /&gt;
*Vulnerable to cavalry and massed levy troops.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Flaming Arrows - This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don&#039;t function in wet weather.&lt;br /&gt;
*Whistling Arrows - Whistling arrows have an unsettling effect on both enemy and friendly troops, reducing their morale and combat ability for a short period when they fly over them.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
The Excellent Stats of Foot Samurai are badly offset by their high recruitment and upkeep costs and the fact that there are only 45 men per unit, meaning that they&#039;re simply too expensive to recruit until you&#039;ve built up a strong economy to support them. And even then, they&#039;re far too valuable for anything else other than turning the tide of a battle or defending a castle against an enemy assault. The most recommended Improvement that they should be given is Exceptional Armour as they are simply too good with the bow and sword to need either Exceptional Accuracy or Exceptional Weaponry, respectively. Extra Armour is also very helpful in reducing the risk of damage from arrow fire and engaging in melee against, more often than not, overwhelming odds. And the last thing that anyone would want is to have to replace a decimated unit of Foot Samurai.&lt;br /&gt;
&lt;br /&gt;
===Second Opinion===&lt;br /&gt;
When playing as the Kamakura Minamoto, their Reduced Upkeep bonus for Samurai units will lower the cost of Foot Samurai to be only slightly more expensive than Bow Attendants. This provides them with the practical alternative of using Foot Samurai over Bow Attendants which allows them to dominate both Archery Duels and Melee Combat unlike Bow Attendants which are not as resilient and can easily be destroyed by melee units.&lt;br /&gt;
&lt;br /&gt;
==Comprehensive Unit Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Exp Lv 0&lt;br /&gt;
! Exp Lv 1&lt;br /&gt;
! Exp Lv 2&lt;br /&gt;
! Exp Lv 3&lt;br /&gt;
! Exp Lv 4&lt;br /&gt;
! Exp Lv 5&lt;br /&gt;
! Exp Lv 6&lt;br /&gt;
! Exp Lv 7&lt;br /&gt;
! Exp Lv 8&lt;br /&gt;
! Exp Lv 9&lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charge Bonus&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| 60&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Reloading Skill&lt;br /&gt;
| 60&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:ROTS Infantry Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Bow_Warrior_Monks_ROTS.png&amp;diff=77800</id>
		<title>File:Bow Warrior Monks ROTS.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Bow_Warrior_Monks_ROTS.png&amp;diff=77800"/>
		<updated>2019-07-23T06:48:40Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Bow_Attendants_ROTS.png&amp;diff=77799</id>
		<title>File:Bow Attendants ROTS.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Bow_Attendants_ROTS.png&amp;diff=77799"/>
		<updated>2019-07-23T06:45:30Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Sword_Attendants_ROTS.png&amp;diff=77798</id>
		<title>File:Sword Attendants ROTS.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Sword_Attendants_ROTS.png&amp;diff=77798"/>
		<updated>2019-07-23T06:44:34Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Foot_Samurai_ROTS.png&amp;diff=77797</id>
		<title>File:Foot Samurai ROTS.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Foot_Samurai_ROTS.png&amp;diff=77797"/>
		<updated>2019-07-23T06:43:26Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Provincial_Academy_(ROTS)&amp;diff=77790</id>
		<title>Provincial Academy (ROTS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Provincial_Academy_(ROTS)&amp;diff=77790"/>
		<updated>2019-07-21T02:57:55Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Other Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Building|image=[[Image:Provincial Academy ROTS.png]]&lt;br /&gt;
 |Chain=[[:Category:ROTS_Buildings#Intellectual_Chain|Intellectual Type]]&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Calligraphy School (ROTS)|Calligraphy School]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Taoist Thinking (ROTS Art)|Taoist Thinking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;:&amp;lt;li&amp;gt;Chinese Texts&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Confucian Academy (ROTS)|Confucian Academy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Spawned Defence Forces=-&lt;br /&gt;
 |Basic Building Statistics=&amp;lt;li&amp;gt;Cost: 3360&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Clan Effects=Improves the rate at which arts are mastered: +10%}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;An idea can cut deeper than a sword.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By gathering the very best scholars together in one place, a provincial academy becomes a power-house for new ideas and for reviewing age-old wisdom. The challenging of older ideas may not always be encouraged, but in such an atmosphere of learning, development of the arts proceeds apace. &lt;br /&gt;
&lt;br /&gt;
The ideas of Confucius (551 - 478 BC) were hugely influential across Asia, including Japan. Confucius valued education as a way of bettering people and society, and his ideas encouraged a meritocratic approach to education. Those who could learn should learn as far Confucian philosophy was concerned. At the same time, the growth of Japanese Imperial influence required more courtiers and administrators: these men had to be educated to a high standard if they were going to be capable of doing their jobs. A strong man with a good sword arm was not enough to run a province properly.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Although Expensive and time-consuming to build, Provincial Academies are a critical investment in the campaign as the costs for researching the Budo and Bunka Arts are extremely high. The final technologies, [[Bushido (ROTS Art)|Bushido]] and [[Way of Chi (ROTS Art)|Way of Chi]], are notoriously expensive, costing 22 turns and 22 turns respectively to complete.&lt;br /&gt;
&lt;br /&gt;
[[Category:ROTS Buildings]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Foot_Samurai_(ROTS_Unit)&amp;diff=77789</id>
		<title>Foot Samurai (ROTS Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Foot_Samurai_(ROTS_Unit)&amp;diff=77789"/>
		<updated>2019-07-21T02:44:22Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Other Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit2|image=[[Image:Foot Samurai ROTS.png]]&lt;br /&gt;
 |Class=Bow Infantry&lt;br /&gt;
 |Recruitment Cost=700&lt;br /&gt;
 |Upkeep Cost=150&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Bushi School (ROTS)|Bushi School]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=14&lt;br /&gt;
 |Charge Bonus=6&lt;br /&gt;
 |Bonus vs Cavalry=0&lt;br /&gt;
 |Range=150&lt;br /&gt;
 |Accuracy=60&lt;br /&gt;
 |Reloading Skill=60&lt;br /&gt;
 |Ammunition=25&lt;br /&gt;
 |Melee Defence=6&lt;br /&gt;
 |Armour=6&lt;br /&gt;
 |Morale=8&lt;br /&gt;
 |Speed=4}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Samurai infantry well able to fight in melee and with the bow, making them superb all-purpose warriors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To be a samurai was, originally, to be a mounted warrior with bow and spear; mastery of the sword and fighting on foot were later developments. However, once adopted, these new ways were treated with equal sincerity and dedication. Samurai infantry are master archers, capable of hitting targets at impressively long ranges, and also quite capable of defeating enemies in close combat. However, the numerically small size of the unit does make them vulnerable to being overwhelmed by numerous lesser enemies. A wise commander also makes sure they are carefully handled when cavalry threaten. &lt;br /&gt;
&lt;br /&gt;
War, the skills of war, and the spirits went hand in hand in Japan. According to the &amp;quot;Azuma Kagami&amp;quot;, a written account of the Gempei War, Minamoto Yoritomo&#039;s first action when summoned to war was to put on ceremonial robes, and bow towards the Iwashimizu Hachiman shrine. By doing this, the Minamoto Shogun placed the destiny of his family in the hands of Hachiman, the kami of war and the Minamoto&#039;s tutelary spirit. To make sure Hachiman continued to favour his clan, Yoritomo had a Shinto priest and a samurai &amp;quot;deeply versed in Shinto ritual&amp;quot; offer prayers on his behalf.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Very good accuracy and reload rate.&lt;br /&gt;
*Very good in melee.&lt;br /&gt;
*Very good morale.&lt;br /&gt;
*Vulnerable to cavalry and massed levy troops.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Flaming Arrows - This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don&#039;t function in wet weather.&lt;br /&gt;
*Whistling Arrows - Whistling arrows have an unsettling effect on both enemy and friendly troops, reducing their morale and combat ability for a short period when they fly over them.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
The Excellent Stats of Foot Samurai are badly offset by their high recruitment and upkeep costs and the fact that there are only 45 men per unit, meaning that they&#039;re simply too expensive to recruit until you&#039;ve built up a strong economy to support them. And even then, they&#039;re far too valuable for anything else other than turning the tide of a battle or defending a castle against an enemy assault. The most recommended Improvement that they should be given is Exceptional Armour as they are simply too good with the bow and sword to need either Exceptional Accuracy or Exceptional Weaponry, respectively. Extra Armour is also very helpful in reducing the risk of damage from arrow fire and engaging in melee against, more often than not, overwhelming odds. And the last thing that anyone would want is to have to replace a decimated unit of Foot Samurai.&lt;br /&gt;
&lt;br /&gt;
===Second Opinion===&lt;br /&gt;
When playing as the Kamakura Minamoto, their Reduced Upkeep bonus for Samurai units will lower the cost of Foot Samurai to be only slightly more expensive than Bow Attendants. This provides them with the practical alternative of using Foot Samurai over Bow Attendants which allows them to dominate both Archery Duels and Melee Combat unlike Bow Attendants which are not as resilient and can easily be destroyed by melee units.&lt;br /&gt;
&lt;br /&gt;
[[Category:ROTS Infantry Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Kihetai_(FOTS_Unit)&amp;diff=77788</id>
		<title>Kihetai (FOTS Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Kihetai_(FOTS_Unit)&amp;diff=77788"/>
		<updated>2019-07-21T02:24:33Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit2|image=[[Image:Kihetai FOTS.png]]&lt;br /&gt;
 |Class=Elite Infantry&lt;br /&gt;
 |Recruitment Cost=1030&lt;br /&gt;
 |Upkeep Cost=130&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Barracks (FOTS)|Barracks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;:&amp;lt;li&amp;gt;Choshu&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=10&lt;br /&gt;
 |Charge Bonus=15&lt;br /&gt;
 |Bonus vs Cavalry=7&lt;br /&gt;
 |Range=125&lt;br /&gt;
 |Accuracy=55&lt;br /&gt;
 |Reloading Skill=40&lt;br /&gt;
 |Ammunition=10&lt;br /&gt;
 |Melee Defence=5&lt;br /&gt;
 |Armour=2&lt;br /&gt;
 |Morale=10&lt;br /&gt;
 |Speed=4}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;The Kihetai are line infantry, and deadly with their modern rifles.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These men have been trained to deliver disciplined volleys of gunfire into enemy formations. They are well drilled, and can maintain a good rate of fire and be fairly accurate too. Their weapons are capable of inflicting horrible wounds, like most modern large-bore rifles. The Kihetai have a robust sense of morale, but their resilience is not bottomless. They are not particularly competent in close combat, and will suffer if they are overrun by a cavalry attack. &lt;br /&gt;
&lt;br /&gt;
The Meiji Restoration saw the foundation of a modern army and navy for Japan.  Many of the senior officers in the Imperial Japanese Army were natives of Choshu, and this lead to tensions with the Imperial Japanese Navy, where men from Satsuma occupied the top jobs. The two domains had a long traditional enmity, and this continued as a not-so-covert struggle for dominance in Japanese affairs between the Army and the Navy. Favouritism in both services made sure that men of Choshu and Satsuma were usually favoured for promotion in the services, further entrenching the rivalry. This was to have profound consequences for Japanese politics, diplomacy, and even the course of the Second World War. Well before then, however, the situation became so bad that Army officers from regions other than Choshu actually formed a secret society, the Double Leaf Society, to root out &amp;quot;corrupt&amp;quot; officers. Their fanaticism, and the fanaticism of other secret groups, also spilled out into wider politics.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Good accuracy and reload rate.&lt;br /&gt;
*Average in melee.&lt;br /&gt;
*Weak against cavalry.&lt;br /&gt;
*Presence encourages nearby friendly units.&lt;br /&gt;
*Very good morale.&lt;br /&gt;
*Choshu-Exclusive Unit.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Kneel Fire - The first rank of this unit will kneel to allow the first two ranks to fire simultaneously.&lt;br /&gt;
*Suppression Fire - This ability increases reload rate but lowers accuracy. Enemy units hit by suppression fire are slowed and suffer a morale penalty.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Kihetai&lt;br /&gt;
! Imperial Guard Infantry&lt;br /&gt;
! Shogunate Guard Infantry&lt;br /&gt;
! Republican Guard Infantry&lt;br /&gt;
! [[United States Marines (FOTS Unit)|United States Marines]]&lt;br /&gt;
! [[Royal Marines (FOTS Unit)|Royal Marines]]&lt;br /&gt;
! [[Infanterie de Marine (FOTS Unit)|Infanterie de Marine]]&lt;br /&gt;
|-&lt;br /&gt;
| Recruitment Cost&lt;br /&gt;
| 1030&lt;br /&gt;
| 1300&lt;br /&gt;
| 1300&lt;br /&gt;
| 1300&lt;br /&gt;
| 1340&lt;br /&gt;
| 1370&lt;br /&gt;
| 1430&lt;br /&gt;
|-&lt;br /&gt;
| Upkeep Cost&lt;br /&gt;
| 130&lt;br /&gt;
| 170&lt;br /&gt;
| 170&lt;br /&gt;
| 170&lt;br /&gt;
| 170&lt;br /&gt;
| 180&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Melee Attack&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Charge Bonus&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Bonus vs Cavalry&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| 125&lt;br /&gt;
| 125&lt;br /&gt;
| 125&lt;br /&gt;
| 125&lt;br /&gt;
| 125&lt;br /&gt;
| 125&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| 55&lt;br /&gt;
| 65&lt;br /&gt;
| 65&lt;br /&gt;
| 65&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Reloading Skill&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 65&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Ammunition&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defence&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Armour&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Morale&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
*The Kihetai enjoy the advantage of being the cheapest and easiest to recruit Elite Infantry unit in the game which allows them to be deployed very early in the campaign. However, this comes at the cost of their stats which are slightly lower than their late-game and foreign counterparts, meaning that they will lose in a one-on-one fight if they&#039;re pitted against them instead of Line Infantry units.&lt;br /&gt;
&lt;br /&gt;
===Second Opinion===&lt;br /&gt;
*Overall, Kihetai are a superior alternative to Line Infantry and Imperial Infantry. Especially when recruited at a province with a Gunsmith and Firing Range.&lt;br /&gt;
&lt;br /&gt;
[[Category:FOTS Infantry Units]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=73921</id>
		<title>RTW Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=73921"/>
		<updated>2019-01-29T13:26:32Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Admiral */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Rome: Total War has a total of 5 Characters. Each character has it&#039;s own set of skills and abilities.&lt;br /&gt;
&lt;br /&gt;
===Family Member===&lt;br /&gt;
Family Members are the most important character for every faction as they can Command Armies or Govern Settlements throughout the land.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead an army in battle. A family member can start off with between 0-2 stars in command and can earn more by fighting and winning battles. An army without a general is more likely to rout in battle than an army that is led by a family member, even if he has 0 command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Leadership&amp;quot; is just a long word to this man, like &amp;quot;Inspiration&amp;quot;. He possess neither.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Command ability is, at best, a yawning gap in this man&#039;s personality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man knows how to shout orders, but these are often neither timely nor relevant.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man has a basic talent for command, although he sometimes lacks confidence.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man shows skill in battle command, but from time to time he makes tactical errors.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s sound grasp of strategy and tactics inspires confidence in all who follow him into battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is a tower of strength on the battlefield. He has the inspiring &#039;look of eagles&#039; about him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice armies march and mighty nations quake!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice even clouds change their flight across the heavens!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Management&lt;br /&gt;
This attribute determines the character&#039;s ability to govern a province. Higher management increases income and public order in the assigned settlement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Management&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| An under-achieving oyster would show more signs of being able to manage the day-to-day affairs of an empire.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man should not be entrusted with running a shrimp stall, let alone anything important.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Administration is not this man&#039;s forte. He can manage simple matters, but without skill.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man has dogged determination as a replacement for administrative flare.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s limited administrative talent produces results that are adequate but far from inspired.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man has talent but becomes flustered when the unexpected spoils his best laid plans.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man solves administrative problems but some crises leave him floundering.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man is an efficient administrator, well able to deal with unexpected crises.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is a whirlwind of efficiency, cutting through the red tape at every turn.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the business of state to his will, and gets any task done despite any challenge.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the affairs of the world to his plans, and lesser men obey in all things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Loyalty&lt;br /&gt;
This attribute is very important as it gauges the character&#039;s willingness to serve and follow your faction and determines the success rate of an enemy attempt at bribery.&lt;br /&gt;
All family members start off with a loyalty rating of 4 which can either increase or decrease depending on several factors such as traits, retainers, religion, and events.&lt;br /&gt;
A family member with less than 4 loyalty is considered a dangerous liability that will either rebel against you or gladly join another faction for a lump sum of gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Loyalty&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| To this man, loyalty is a disease that afflicts dogs and weak-minded fools.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| For this man loyalty is a pose to be adopted and a tool to be exploited.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man proclaims his loyalty to his friends and &#039;the cause&#039;, often just a little bit too loudly.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| While he occasionally acts in a dubious fashion, few really doubt that this man is loyal to his people.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man is known to be a loyal and dependable sort, one who can be relied on to do the right thing for his friends.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Disloyalty to anyone is not something that this man contemplates except, perhaps, in his very darkest moments.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Loyalty. Loyalty. Loyalty. Words to live by, every day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Friends and loved ones are always causes to be supported, as far as this man is concerned.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is seen as solidly loyal to his comrades-in-arms, no matter what may come to pass.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Loyalty is the core of this man&#039;s soul. He will stand with his people, even unto death.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s name is a byword for loyalty. He is an example to all in his unswerving faith in his cause, his friends and his people.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Influence&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A stuffed olive has more importance than this man - it could choke someone important and change history.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man has almost no influence over his dinner menu at home, let alone his life and the fate of the world.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s opinions carry little weight. He is simply regarded as something of a duffer.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man is of scant importance. He occasionally says sensible things, but the occasions are few.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man&#039;s counsel carries weight, and his opinion is sought on carefully selected matters.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s word carries weight in the lesser palaces of the world, although the truly mighty largely ignore him.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man&#039;s counsel is listened to with respect even if it does not always carry the day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s good qualities make him someone who can tip the balance of many arguments.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man carries enormous political weight, and his words sway the opinions of most lesser men.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, all stop to listen to his words. Even his opinions have the force of law for many.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, his words carry the wisdom of the Gods to his listeners.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diplomat===&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
This attribute determines the Assassin&#039;s success rate at sabotaging buildings and killing characters.&lt;br /&gt;
Preying on enemy armies that are leaderless is a safe and easy way for an Assassin to gain experience as it is almost impossible for an inexperienced Assassin to touch an enemy General or even a Diplomat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man is an innocent, cast adrift in a world of rather cunning weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Cunning and guile are the last words that would be used to describe this transparent, naieve individual.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Subterfuge is not a weapon found in this man&#039;s intellectual armoury.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man is not a natural conspirator, but sometimes he has a flash of insight.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man recognises subterfuge for what it is. Sometimes he even makes use of it himself.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Subterfuge is a tool that this man can use, even though he makes occasional mistakes.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| This man can plot and conspire with enthusiasm and sometimes with real skill.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man has more cunning than a sackful of hungry weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has a mind of serpentine complexity, and is able to create and penetrate the most cunning of plots.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s plots are invisible webs, while his keen mind can untangle and foreign conspiracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Admiral===&lt;br /&gt;
Admirals are naval commanders who are permanently attached to your ships and are responsible for conducting a naval battle.&lt;br /&gt;
The first ship in a fleet is always the Admiral&#039;s flag ship, regardless of whether or not a stronger, subordinate ship is added to it.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead a Fleet in battle.&lt;br /&gt;
A higher Command ability can increase the success rate of winning a Naval Battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Leadership&amp;quot; is just a long word to this man, like &amp;quot;Inspiration&amp;quot;. He possess neither.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Command ability is, at best, a yawning gap in this man&#039;s personality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man knows how to shout orders, but these are often neither timely nor relevant.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man has a basic talent for command, although he sometimes lacks confidence.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man shows skill in battle command, but from time to time he makes tactical errors.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s sound grasp of strategy and tactics inspires confidence in all who follow him into battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is a tower of strength on the battlefield. He has the inspiring &#039;look of eagles&#039; about him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice armies march and mighty nations quake!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice even clouds change their flight across the heavens!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Gameplay and Features]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=73920</id>
		<title>RTW Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=73920"/>
		<updated>2019-01-29T13:25:38Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Family Member */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Rome: Total War has a total of 5 Characters. Each character has it&#039;s own set of skills and abilities.&lt;br /&gt;
&lt;br /&gt;
===Family Member===&lt;br /&gt;
Family Members are the most important character for every faction as they can Command Armies or Govern Settlements throughout the land.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead an army in battle. A family member can start off with between 0-2 stars in command and can earn more by fighting and winning battles. An army without a general is more likely to rout in battle than an army that is led by a family member, even if he has 0 command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Leadership&amp;quot; is just a long word to this man, like &amp;quot;Inspiration&amp;quot;. He possess neither.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Command ability is, at best, a yawning gap in this man&#039;s personality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man knows how to shout orders, but these are often neither timely nor relevant.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man has a basic talent for command, although he sometimes lacks confidence.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man shows skill in battle command, but from time to time he makes tactical errors.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s sound grasp of strategy and tactics inspires confidence in all who follow him into battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is a tower of strength on the battlefield. He has the inspiring &#039;look of eagles&#039; about him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice armies march and mighty nations quake!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice even clouds change their flight across the heavens!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Management&lt;br /&gt;
This attribute determines the character&#039;s ability to govern a province. Higher management increases income and public order in the assigned settlement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Management&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| An under-achieving oyster would show more signs of being able to manage the day-to-day affairs of an empire.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man should not be entrusted with running a shrimp stall, let alone anything important.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Administration is not this man&#039;s forte. He can manage simple matters, but without skill.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man has dogged determination as a replacement for administrative flare.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s limited administrative talent produces results that are adequate but far from inspired.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man has talent but becomes flustered when the unexpected spoils his best laid plans.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man solves administrative problems but some crises leave him floundering.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man is an efficient administrator, well able to deal with unexpected crises.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is a whirlwind of efficiency, cutting through the red tape at every turn.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the business of state to his will, and gets any task done despite any challenge.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the affairs of the world to his plans, and lesser men obey in all things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Loyalty&lt;br /&gt;
This attribute is very important as it gauges the character&#039;s willingness to serve and follow your faction and determines the success rate of an enemy attempt at bribery.&lt;br /&gt;
All family members start off with a loyalty rating of 4 which can either increase or decrease depending on several factors such as traits, retainers, religion, and events.&lt;br /&gt;
A family member with less than 4 loyalty is considered a dangerous liability that will either rebel against you or gladly join another faction for a lump sum of gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Loyalty&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| To this man, loyalty is a disease that afflicts dogs and weak-minded fools.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| For this man loyalty is a pose to be adopted and a tool to be exploited.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man proclaims his loyalty to his friends and &#039;the cause&#039;, often just a little bit too loudly.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| While he occasionally acts in a dubious fashion, few really doubt that this man is loyal to his people.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man is known to be a loyal and dependable sort, one who can be relied on to do the right thing for his friends.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Disloyalty to anyone is not something that this man contemplates except, perhaps, in his very darkest moments.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Loyalty. Loyalty. Loyalty. Words to live by, every day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Friends and loved ones are always causes to be supported, as far as this man is concerned.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is seen as solidly loyal to his comrades-in-arms, no matter what may come to pass.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Loyalty is the core of this man&#039;s soul. He will stand with his people, even unto death.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s name is a byword for loyalty. He is an example to all in his unswerving faith in his cause, his friends and his people.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Influence&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A stuffed olive has more importance than this man - it could choke someone important and change history.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man has almost no influence over his dinner menu at home, let alone his life and the fate of the world.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s opinions carry little weight. He is simply regarded as something of a duffer.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man is of scant importance. He occasionally says sensible things, but the occasions are few.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man&#039;s counsel carries weight, and his opinion is sought on carefully selected matters.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s word carries weight in the lesser palaces of the world, although the truly mighty largely ignore him.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man&#039;s counsel is listened to with respect even if it does not always carry the day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s good qualities make him someone who can tip the balance of many arguments.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man carries enormous political weight, and his words sway the opinions of most lesser men.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, all stop to listen to his words. Even his opinions have the force of law for many.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, his words carry the wisdom of the Gods to his listeners.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diplomat===&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
This attribute determines the Assassin&#039;s success rate at sabotaging buildings and killing characters.&lt;br /&gt;
Preying on enemy armies that are leaderless is a safe and easy way for an Assassin to gain experience as it is almost impossible for an inexperienced Assassin to touch an enemy General or even a Diplomat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man is an innocent, cast adrift in a world of rather cunning weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Cunning and guile are the last words that would be used to describe this transparent, naieve individual.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Subterfuge is not a weapon found in this man&#039;s intellectual armoury.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man is not a natural conspirator, but sometimes he has a flash of insight.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man recognises subterfuge for what it is. Sometimes he even makes use of it himself.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Subterfuge is a tool that this man can use, even though he makes occasional mistakes.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| This man can plot and conspire with enthusiasm and sometimes with real skill.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man has more cunning than a sackful of hungry weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has a mind of serpentine complexity, and is able to create and penetrate the most cunning of plots.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s plots are invisible webs, while his keen mind can untangle and foreign conspiracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Admiral===&lt;br /&gt;
Admirals are naval commanders who are permanently attached to your ships and are responsible for conducting a naval battle.&lt;br /&gt;
The first ship in a fleet is always the Admiral&#039;s flag ship, regardless of whether or not a stronger, subordinate ship is added to it.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead a Fleet in battle.&lt;br /&gt;
A higher Command ability can increase the success rate of winning a Naval Battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Leadership&amp;quot; is just a long word to this man, like &amp;quot;Inspiration&amp;quot;. He possess neither.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Command ability is, at best, a yawning gap in this man&#039;s personality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man knows how to shout orders, but these are often neither timely nor relevant.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man has a basic talent for command, although he sometimes lacks confidence.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man shows skill in battle command, but from time to time he makes tactical errors.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s sound grasp of strategy and tactics inspires confidence in all who follow him into battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice armies march and mighty nations quake!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Gameplay and Features]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=73919</id>
		<title>RTW Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=73919"/>
		<updated>2019-01-29T13:23:55Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Assassin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Rome: Total War has a total of 5 Characters. Each character has it&#039;s own set of skills and abilities.&lt;br /&gt;
&lt;br /&gt;
===Family Member===&lt;br /&gt;
Family Members are the most important character for every faction as they can Command Armies or Govern Settlements throughout the land.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead an army in battle. A family member can start off with between 0-2 stars in command and can earn more by fighting and winning battles. An army without a general is more likely to rout in battle than an army that is led by a family member, even if he has 0 command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Leadership&amp;quot; is just a long word to this man, like &amp;quot;Inspiration&amp;quot;. He possess neither.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Command ability is, at best, a yawning gap in this man&#039;s personality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man knows how to shout orders, but these are often neither timely nor relevant.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man has a basic talent for command, although he sometimes lacks confidence.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man shows skill in battle command, but from time to time he makes tactical errors.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s sound grasp of strategy and tactics inspires confidence in all who follow him into battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is a tower of strength on the battlefield. He has the inspiring &#039;look of eagles&#039; about him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice armies march and mighty nations quake!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice even clouds change their flight across the heavens!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Management&lt;br /&gt;
This attribute determines the character&#039;s ability to govern a province. Higher management increases income and public order in the assigned settlement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Management&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| An under-achieving oyster would show more signs of being able to manage the day-to-day affairs of an empire.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man should not be entrusted with running a shrimp stall, let alone anything important.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Administration is not this man&#039;s forte. He can manage simple matters, but without skill.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man has dogged determination as a replacement for administrative flare.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s limited administrative talent produces results that are adequate but far from inspired.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man has talent but becomes flustered when the unexpected spoils his best laid plans.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man solves administrative problems but some crises leave him floundering.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man is an efficient administrator, well able to deal with unexpected crises.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is a whirlwind of efficiency, cutting through the red tape at every turn.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the business of state to his will, and gets any task done despite any challenge.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the affairs of the world to his plans, and lesser men obey in all things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Loyalty&lt;br /&gt;
This attribute is very important as it gauges the character&#039;s willingness to serve and follow your faction and determines the success rate of an enemy attempt at bribery.&lt;br /&gt;
All family members start off with a loyalty rating of 4 which can either increase or decrease depending on several factors such as traits, retainers, religion, and events.&lt;br /&gt;
A family member with less than 4 loyalty is considered a dangerous liability that will either rebel against you or gladly join another faction for a lump sum of gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Loyalty&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| To this man, loyalty is a disease that afflicts dogs and weak-minded fools.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| For this man loyalty is a pose to be adopted and a tool to be exploited.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man proclaims his loyalty to his friends and &#039;the cause&#039;, often just a little bit too loudly.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| While he occasionally acts in a dubious fashion, few really doubt that this man is loyal to his people.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man is known to be a loyal and dependable sort, one who can be relied on to do the right thing for his friends.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Disloyalty to anyone is not something that this man contemplates except, perhaps, in his very darkest moments.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Loyalty. Loyalty. Loyalty. Words to live by, every day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Friends and loved ones are always causes to be supported, as far as this man is concerned.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is seen as solidly loyal to his comrades-in-arms, no matter what may come to pass.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Loyalty is the core of this man&#039;s soul. He will stand with his people, even unto death.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Influence&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A stuffed olive has more importance than this man - it could choke someone important and change history.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man has almost no influence over his dinner menu at home, let alone his life and the fate of the world.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s opinions carry little weight. He is simply regarded as something of a duffer.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man is of scant importance. He occasionally says sensible things, but the occasions are few.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man&#039;s counsel carries weight, and his opinion is sought on carefully selected matters.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s word carries weight in the lesser palaces of the world, although the truly mighty largely ignore him.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man&#039;s counsel is listened to with respect even if it does not always carry the day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s good qualities make him someone who can tip the balance of many arguments.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man carries enormous political weight, and his words sway the opinions of most lesser men.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, all stop to listen to his words. Even his opinions have the force of law for many.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, his words carry the wisdom of the Gods to his listeners.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diplomat===&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
This attribute determines the Assassin&#039;s success rate at sabotaging buildings and killing characters.&lt;br /&gt;
Preying on enemy armies that are leaderless is a safe and easy way for an Assassin to gain experience as it is almost impossible for an inexperienced Assassin to touch an enemy General or even a Diplomat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man is an innocent, cast adrift in a world of rather cunning weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Cunning and guile are the last words that would be used to describe this transparent, naieve individual.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Subterfuge is not a weapon found in this man&#039;s intellectual armoury.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man is not a natural conspirator, but sometimes he has a flash of insight.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man recognises subterfuge for what it is. Sometimes he even makes use of it himself.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Subterfuge is a tool that this man can use, even though he makes occasional mistakes.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| This man can plot and conspire with enthusiasm and sometimes with real skill.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man has more cunning than a sackful of hungry weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has a mind of serpentine complexity, and is able to create and penetrate the most cunning of plots.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s plots are invisible webs, while his keen mind can untangle and foreign conspiracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Admiral===&lt;br /&gt;
Admirals are naval commanders who are permanently attached to your ships and are responsible for conducting a naval battle.&lt;br /&gt;
The first ship in a fleet is always the Admiral&#039;s flag ship, regardless of whether or not a stronger, subordinate ship is added to it.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead a Fleet in battle.&lt;br /&gt;
A higher Command ability can increase the success rate of winning a Naval Battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Leadership&amp;quot; is just a long word to this man, like &amp;quot;Inspiration&amp;quot;. He possess neither.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Command ability is, at best, a yawning gap in this man&#039;s personality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man knows how to shout orders, but these are often neither timely nor relevant.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man has a basic talent for command, although he sometimes lacks confidence.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man shows skill in battle command, but from time to time he makes tactical errors.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s sound grasp of strategy and tactics inspires confidence in all who follow him into battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice armies march and mighty nations quake!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Gameplay and Features]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=73918</id>
		<title>RTW Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=73918"/>
		<updated>2019-01-29T13:17:45Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Family Member */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Rome: Total War has a total of 5 Characters. Each character has it&#039;s own set of skills and abilities.&lt;br /&gt;
&lt;br /&gt;
===Family Member===&lt;br /&gt;
Family Members are the most important character for every faction as they can Command Armies or Govern Settlements throughout the land.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead an army in battle. A family member can start off with between 0-2 stars in command and can earn more by fighting and winning battles. An army without a general is more likely to rout in battle than an army that is led by a family member, even if he has 0 command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Leadership&amp;quot; is just a long word to this man, like &amp;quot;Inspiration&amp;quot;. He possess neither.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Command ability is, at best, a yawning gap in this man&#039;s personality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man knows how to shout orders, but these are often neither timely nor relevant.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man has a basic talent for command, although he sometimes lacks confidence.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man shows skill in battle command, but from time to time he makes tactical errors.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s sound grasp of strategy and tactics inspires confidence in all who follow him into battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is a tower of strength on the battlefield. He has the inspiring &#039;look of eagles&#039; about him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice armies march and mighty nations quake!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice even clouds change their flight across the heavens!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Management&lt;br /&gt;
This attribute determines the character&#039;s ability to govern a province. Higher management increases income and public order in the assigned settlement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Management&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| An under-achieving oyster would show more signs of being able to manage the day-to-day affairs of an empire.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man should not be entrusted with running a shrimp stall, let alone anything important.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Administration is not this man&#039;s forte. He can manage simple matters, but without skill.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man has dogged determination as a replacement for administrative flare.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s limited administrative talent produces results that are adequate but far from inspired.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man has talent but becomes flustered when the unexpected spoils his best laid plans.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man solves administrative problems but some crises leave him floundering.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man is an efficient administrator, well able to deal with unexpected crises.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is a whirlwind of efficiency, cutting through the red tape at every turn.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the business of state to his will, and gets any task done despite any challenge.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the affairs of the world to his plans, and lesser men obey in all things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Loyalty&lt;br /&gt;
This attribute is very important as it gauges the character&#039;s willingness to serve and follow your faction and determines the success rate of an enemy attempt at bribery.&lt;br /&gt;
All family members start off with a loyalty rating of 4 which can either increase or decrease depending on several factors such as traits, retainers, religion, and events.&lt;br /&gt;
A family member with less than 4 loyalty is considered a dangerous liability that will either rebel against you or gladly join another faction for a lump sum of gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Loyalty&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| To this man, loyalty is a disease that afflicts dogs and weak-minded fools.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| For this man loyalty is a pose to be adopted and a tool to be exploited.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man proclaims his loyalty to his friends and &#039;the cause&#039;, often just a little bit too loudly.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| While he occasionally acts in a dubious fashion, few really doubt that this man is loyal to his people.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man is known to be a loyal and dependable sort, one who can be relied on to do the right thing for his friends.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Disloyalty to anyone is not something that this man contemplates except, perhaps, in his very darkest moments.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Loyalty. Loyalty. Loyalty. Words to live by, every day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Friends and loved ones are always causes to be supported, as far as this man is concerned.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is seen as solidly loyal to his comrades-in-arms, no matter what may come to pass.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Loyalty is the core of this man&#039;s soul. He will stand with his people, even unto death.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Influence&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A stuffed olive has more importance than this man - it could choke someone important and change history.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man has almost no influence over his dinner menu at home, let alone his life and the fate of the world.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s opinions carry little weight. He is simply regarded as something of a duffer.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man is of scant importance. He occasionally says sensible things, but the occasions are few.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man&#039;s counsel carries weight, and his opinion is sought on carefully selected matters.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s word carries weight in the lesser palaces of the world, although the truly mighty largely ignore him.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man&#039;s counsel is listened to with respect even if it does not always carry the day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s good qualities make him someone who can tip the balance of many arguments.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man carries enormous political weight, and his words sway the opinions of most lesser men.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, all stop to listen to his words. Even his opinions have the force of law for many.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, his words carry the wisdom of the Gods to his listeners.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diplomat===&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
This attribute determines the Assassin&#039;s success rate at sabotaging buildings and killing characters.&lt;br /&gt;
Preying on enemy armies that are leaderless is a safe and easy way for an Assassin to gain experience as it is almost impossible for an inexperienced Assassin to touch an enemy General or even a Diplomat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man is an innocent, cast adrift in a world of rather cunning weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Cunning and guile are the last words that would be used to describe this transparent, naieve individual.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Subterfuge is not a weapon found in this man&#039;s intellectual armoury.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man is not a natural conspirator, but sometimes he has a flash of insight.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man recognises subterfuge for what it is. Sometimes he even makes use of it himself.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Subterfuge is a tool that this man can use, even though he makes occasional mistakes.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| This man can plot and conspire with enthusiasm and sometimes with real skill.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man has more cunning than a sackful of hungry weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has a mind of serpentine complexity, and is able to create and penetrate the most cunning of plots.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Admiral===&lt;br /&gt;
Admirals are naval commanders who are permanently attached to your ships and are responsible for conducting a naval battle.&lt;br /&gt;
The first ship in a fleet is always the Admiral&#039;s flag ship, regardless of whether or not a stronger, subordinate ship is added to it.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead a Fleet in battle.&lt;br /&gt;
A higher Command ability can increase the success rate of winning a Naval Battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Leadership&amp;quot; is just a long word to this man, like &amp;quot;Inspiration&amp;quot;. He possess neither.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Command ability is, at best, a yawning gap in this man&#039;s personality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man knows how to shout orders, but these are often neither timely nor relevant.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man has a basic talent for command, although he sometimes lacks confidence.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man shows skill in battle command, but from time to time he makes tactical errors.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s sound grasp of strategy and tactics inspires confidence in all who follow him into battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice armies march and mighty nations quake!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Gameplay and Features]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=M2TW_Characters&amp;diff=73187</id>
		<title>M2TW Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=M2TW_Characters&amp;diff=73187"/>
		<updated>2018-11-29T08:49:24Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Medieval II: Total War has a total of 11 Characters. Each character has it&#039;s own set of skills and abilities.&lt;br /&gt;
&lt;br /&gt;
===Family Member===&lt;br /&gt;
Family Members are the most important character for every faction as they can Command Armies or Govern Settlements throughout the land.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead an army in battle.&lt;br /&gt;
A family member can start off with between 0-2 stars in command and can earn more by fighting and winning battles.&lt;br /&gt;
An army without a general is more likely to rout in battle than an army that is led by a family member, even if he has 0 command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man would wet himself at the notion he should be in charge at all.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Young peasant girls laugh when this man tries to tell them what to do.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| A born follower, this man has no notion of what leadership is about.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Understands the concepts of chain of command, but knows little of what orders to give.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Hardly a tactical genius, but this man is showing some aptitude for leadership.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Given the right troops and conditions, this man can typically lead an armed force to victory.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Calm and confident at the head of an army, and usually decisive in victory.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Though he is but one man, his aura of command is powerful enough to inspire many on the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has leadership qualities to enable men to go beyond their own abilities on any battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| So bold and confident in command, this man could lead an angry mob to conquer an empire.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| On the battlefield, this man&#039;s will is always realised! He is a true master of warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Chivalry/Dread&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chivalry/Dread&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 10 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Destined to be considered the patron saint of knights.&lt;br /&gt;
|-&lt;br /&gt;
| 9 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| A true champion of honor and virtue, revered even by his enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 8 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Will only do what is right and just, even upon pain of death.&lt;br /&gt;
|-&lt;br /&gt;
| 7 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| A man who would rather die than dishonour himself, or his people.&lt;br /&gt;
|-&lt;br /&gt;
| 6 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Genuinely chivalrous and honourable to both master and minion alike.&lt;br /&gt;
|-&lt;br /&gt;
| 5 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Manages to adhere to the codes of chivalry admirably.&lt;br /&gt;
|-&lt;br /&gt;
| 4 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Despite a few discrepancies, this man has only honourable intentions.&lt;br /&gt;
|-&lt;br /&gt;
| 3 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| More noble than a mere mercenary, but hardly known as a defender of the faith.&lt;br /&gt;
|-&lt;br /&gt;
| 2 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| This man favors good virtues, he simply hasn&#039;t mastered them.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| A well meaning warrior, still prone to barbaric ways.&lt;br /&gt;
|-&lt;br /&gt;
| 0 Chivalry/Dread&lt;br /&gt;
|&lt;br /&gt;
| Neither remarkably noble nor nefarious.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Dread&lt;br /&gt;
|&lt;br /&gt;
| More concerned with survival than fighting honourably.&lt;br /&gt;
|-&lt;br /&gt;
| 2 Dread&lt;br /&gt;
|&lt;br /&gt;
| Known for adopting less than admirable tactics to acheive victory.&lt;br /&gt;
|-&lt;br /&gt;
| 3 Dread&lt;br /&gt;
|&lt;br /&gt;
| Has a habit of unnerving seasoned opponents with his overly grizzly ways.&lt;br /&gt;
|-&lt;br /&gt;
| 4 Dread&lt;br /&gt;
|&lt;br /&gt;
| Consciously works terror and blackmail into his strategies.&lt;br /&gt;
|-&lt;br /&gt;
| 5 Dread&lt;br /&gt;
|&lt;br /&gt;
| Some say his troops follow him out of fear rather than loyalty or pride.&lt;br /&gt;
|-&lt;br /&gt;
| 6 Dread&lt;br /&gt;
|&lt;br /&gt;
| Shamelessly takes pleasure in causing pain and suffering.&lt;br /&gt;
|-&lt;br /&gt;
| 7 Dread&lt;br /&gt;
|&lt;br /&gt;
| Commonly tortures his subjects as a display of authority.&lt;br /&gt;
|-&lt;br /&gt;
| 8 Dread&lt;br /&gt;
|&lt;br /&gt;
| A man so malevolent, he considers honour and virtue foolish weaknesses.&lt;br /&gt;
|-&lt;br /&gt;
| 9 Dread&lt;br /&gt;
|&lt;br /&gt;
| A notorious champion of darkness capable of evils few others are.&lt;br /&gt;
|-&lt;br /&gt;
| 10 Dread&lt;br /&gt;
|&lt;br /&gt;
| Even the dauntless must be forced to face such a man.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Authority&lt;br /&gt;
Authority is an attribute that is exclusive to the Faction Leader and replaces Loyalty.&lt;br /&gt;
It determines the probability of betrayal by Captains and Family Members of their faction.&lt;br /&gt;
Strong Faction Leaders with 10 Authority are rarely ever betrayed, if at all, while weak Faction Leaders with 1-3 Authority are plagued by traitors on a regular basis and are heavily dependent on extremely loyal Generals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Authority&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| Even his own servants think twice before completing their chores.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This leader has a serious inability to inspire others to follow.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| He simply lacks the spine and presence expected of a ruler.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Some of his subjects will see things his way, yet not the majority.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Though he has his detractors, he is too well respected for them to work openly.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| There is a general acceptance that his majesty is a competent ruler.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Carries himself strongly enough to inspire confidence in his court.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| A natural born leader, rarely challenged or questioned.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Capable of making men willingly follow a cause to their demise.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Leads in a manner so inspiring none would think to question him.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| His people consider his word nothing less than divine mandate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Loyalty&lt;br /&gt;
This attribute is very important as it gauges the character&#039;s willingness to serve and follow your faction and determines the success rate of an enemy attempt at bribery.&lt;br /&gt;
All family members start off with a loyalty rating of 4 which can either increase or decrease depending on several factors such as traits, retainers, religion, and events.&lt;br /&gt;
A family member with less than 4 loyalty is considered a dangerous liability that will either rebel against you or gladly join another faction for a lump sum of gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Loyalty&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| It is doubtful if this man has any loyalties at all, even unto himself.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man perceives loyalty as a trait of the weak and foolish.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| He may proclaim his loyalty as expected, though it is quite obviously just for appearances.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Fallible like any other man, at least this one tries to be a good servant.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Understands that acting obediently is sometimes more important than doing what would seem sensible.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Loyal enough to obey an order that he does not see the sense behind without complaint.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| This man would only disobey an order if he truly believed that he would be commended for it afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Even upon threat of death, this man is willing to endure great hardships in service of his master and people.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Unquestioningly loyal, this man is an asset that his people can always depend upon.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| When this man&#039;s master commands him, he knows that it will be done, or he shall die trying.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| This man is spoken of far and wide as the epitome of selfless obedience, and is universally admired for it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Piety&lt;br /&gt;
Piety is an attribute that gauges the character&#039;s adherence to your faction&#039;s religion.&lt;br /&gt;
For Catholic Factions, characters with less than 3 Piety will attract the unwanted attention of the Papal Inquisition and may face execution if they&#039;re found guilty of atheism or heresy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Management&lt;br /&gt;
This attribute determines the character&#039;s ability to govern a province. Higher management increases income and public order in the assigned settlement.&lt;br /&gt;
Management is exclusive to the Britannia Campaign and replaces Piety.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Management&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| Like a deer trying to organise a pack of wolves, this man struggles to carry out the most basic of tasks.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Severely lacking in reason and judgement.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| His ability to manage does not extend beyond his servants&#039; quarters.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| His attempts to govern are, on occasion, successful.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| The manner, in which this man deals with situations, while not always ideal, is preferable to leaving it to the rabble.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| He has the potential to be a strong govenor and is prepared to take the blame with the credit.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Can be relied upon to provide solutions in a time of crisis.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| The peasantry and nobility admire this man&#039;s wisdom equally.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Is an individual who perceives a solution and is able to take the correct actions.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diplomat===&lt;br /&gt;
*Influence&lt;br /&gt;
Influence determines a Diplomat&#039;s ability to negotiate with factions and offer bribes to foreign settlements and generals.&lt;br /&gt;
A higher Influence skill will increase the chance of your proposals and bribes being considered and accepted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Influence&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A ripe turnip has more influence over the ways of men than this lowly wretch.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Even when he is full of conviction, nobody listens too much to this man.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| It is said even this man&#039;s wife barely takes heed of what he says.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Though his statements are usually considered sound, he lacks the charisma to influence others.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man is considered decent counsel, but is yet to hold any real presence in the royal courts.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Considered important enough that most minor lordlings would listen carefully to his counsel.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Though he may not always win every debate he enters, his counsel always wins him respect.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Is known to be able to make others adopt a perspective that is otherwise against their beliefs.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Considered an even-handed font of wisdom on most matter, even by the enemies of his people.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| So naive and innocent is this one, he lacks the cunning to sneak up on even a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Clumsy and conspicuous, only a fool would rely on this man for acts of espionage.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| He may be willing to do the dubious, but he lacks the guile and cunning to do it well.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| More cunning than most of the night watch... but not all of them.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Usually capable of pulling off minor acts of espionage given the proper preparation.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Discreet and delicate enough to be entrusted with dangerous clandestine tasks.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Has proven more than capable of committing cunning clandestine acts.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Foxes and weasels have nothing on this man in terms of raw cunning.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Not even a bloodhound could track this man&#039;s movements, he is but a shadow.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man is the embodiment of subtlety, secrecy and stealth.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Like the shadows themselves, this man is everywhere at once without being tangible anywhere.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
This attribute determines the Assassin&#039;s success rate at sabotaging buildings and killing characters.&lt;br /&gt;
Preying on enemy armies that are leaderless is a safe and easy way for an Assassin to gain experience as it is almost impossible for an inexperienced Assassin to touch an enemy General or even a Diplomat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| So naive and innocent is this one, he lacks the cunning to sneak up on even a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Clumsy and conspicuous, only a fool would rely on this man for acts of espionage.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| He may be willing to do the dubious, but he lacks the guile and cunning to do it well.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| More cunning than most of the night watch... but not all of them.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Usually capable of pulling off minor acts of espionage given the proper preparation.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Discreet and delicate enough to be entrusted with dangerous clandestine tasks.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Has proven more than capable of committing cunning clandestine acts.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Foxes and weasels have nothing on this man in terms of raw cunning.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Not even a bloodhound could track this man&#039;s movements, he is but a shadow.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man is the embodiment of subtlety, secrecy and stealth.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Like the shadows themselves, this man is everywhere at once without being tangible anywhere.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Admiral===&lt;br /&gt;
Admirals are naval commanders who are permanently attached to your ships and are responsible for conducting a naval battle.&lt;br /&gt;
The first ship in a fleet is always the Admiral&#039;s flag ship, regardless of whether or not a stronger, subordinate ship is added to it.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead a Fleet in battle.&lt;br /&gt;
A higher Command ability can increase the success rate of winning a Naval Battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man would wet himself at the notion he should be in charge at all.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Young peasant girls laugh when this man tries to tell them what to do.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| A born follower, this man has no notion of what leadership is about.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Understands the concepts of chain of command, but knows little of what orders to give.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Hardly a tactical genius, but this man is showing some aptitude for leadership.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Given the right troops and conditions, this man can typically lead an armed force to victory.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Calm and confident at the head of an army, and usually decisive in victory.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Though he is but one man, his aura of command is powerful enough to inspire many on the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has leadership qualities to enable men to go beyond their own abilities on any battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| So bold and confident in command, this man could lead an angry mob to conquer an empire.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| On the battlefield, this man&#039;s will is always realised! He is a true master of warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merchant===&lt;br /&gt;
* Finance&lt;br /&gt;
Finance determines a Merchant&#039;s ability to generate income when trading a resource and to sieze the assets of a foreign Merchant.&lt;br /&gt;
A higher Finance skill will generate more money when trading and increase the success rate at seizing assets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Finance&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man may like money, but he is useless with it.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Barely grasps the basics of the barter system.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Boasts no more business acumen than a common market vendor.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| An aspiring trader, possessing more ambition than experience or ability.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| A competent yet uninventive warrior of the mercantile world.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Boasts a sound knowledge of local and foreign markets.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Knows how to use money to achieve goals that strength and honour cannot.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Can lay siege to your enemies coffers with almost certain success.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Silver-tongued enough to sell paintings to the blind.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| A master of making money multiply with little effort on a grand scale.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| An infamous fiscal power in his own right.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Priest/Imam===&lt;br /&gt;
* Piety&lt;br /&gt;
Piety determines a Priest/Imam&#039;s ability to convert a province to your faction&#039;s religion and the success rate of denouncing heretics/witches.&lt;br /&gt;
A higher Piety skill will increase the rate of conversion and the success rate at denouncing heretics/witches.&lt;br /&gt;
However, if their Piety drops to one, there is the danger of this agent going astray and becoming a Heretic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heretic===&lt;br /&gt;
Heretics are exclusive to the Rebels faction and serve in the same capacity as the Priests/Imams.&lt;br /&gt;
However, they will not go astray even if their Piety drops to 0-1.&lt;br /&gt;
&lt;br /&gt;
* Piety&lt;br /&gt;
Piety determines a Heretic&#039;s ability to spread heresy throughout a province, the success rate of denouncing Preists/Imams, and to resist hostile actions from Priests/Imams and Assassins.&lt;br /&gt;
A higher Piety skill will increase the rate of conversion, the success rate at denouncing Preists/Imams, and decreases the chances of being successfully denounced or assassinated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Witch===&lt;br /&gt;
Witches are exclusive to the Rebels faction but they appear very rarely, if at all, in the campaign. And for good reason: Witches can inflict harmful effects on enemy characters, making them a potentially dangerous agent if they&#039;re ignored and allowed to roam the map unfettered.&lt;br /&gt;
&lt;br /&gt;
*Magic&lt;br /&gt;
Magic determines a Witch&#039;s ability to cast harmful effects on enemy characters and resist hostile actions from Priests/Imams and Assassins.&lt;br /&gt;
A higher Magic skill will increases the success rate of casting and deceases the chances of being successfully denounced or assassinated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Magic&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
The Inquisitor is an agent that is exclusive to the Papal States faction and is tasked with eliminating Non-Catholic characters and influences.&lt;br /&gt;
&lt;br /&gt;
* Piety&lt;br /&gt;
Piety determines an Inquisitor&#039;s ability to put a potential enemy of Catholicism on trial and having them executed.&lt;br /&gt;
A higher Piety skill will increase the success rate of an inquisitorial conviction and execution.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Princess===&lt;br /&gt;
* Charm&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| There&#039;s little to separate this wretched creature from a bar wench.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| More of a spoiled brat than an example of nobility.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Lacks the grace and charm of other ladies of the court.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Delicate enough to win over a simpler sort of man easily enough.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| About as enthralling as one expects from a princess.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| One of the fairer ladies of the royal courts.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Graceful and endearing enough to instill trust in others.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Gameplay and Features]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=M2TW_Characters&amp;diff=73073</id>
		<title>M2TW Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=M2TW_Characters&amp;diff=73073"/>
		<updated>2018-11-22T13:20:58Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Medieval II: Total War has a total of 11 Characters. Each character has it&#039;s own set of skills and abilities.&lt;br /&gt;
&lt;br /&gt;
===Family Member===&lt;br /&gt;
Family Members are the most important character for every faction as they can Command Armies or Govern Settlements throughout the land.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead an army in battle.&lt;br /&gt;
A family member can start off with between 0-2 stars in command and can earn more by fighting and winning battles.&lt;br /&gt;
An army without a general is more likely to rout in battle than an army that is led by a family member, even if he has 0 command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man would wet himself at the notion he should be in charge at all.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Young peasant girls laugh when this man tries to tell them what to do.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| A born follower, this man has no notion of what leadership is about.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Understands the concepts of chain of command, but knows little of what orders to give.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Hardly a tactical genius, but this man is showing some aptitude for leadership.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Given the right troops and conditions, this man can typically lead an armed force to victory.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Calm and confident at the head of an army, and usually decisive in victory.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Though he is but one man, his aura of command is powerful enough to inspire many on the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has leadership qualities to enable men to go beyond their own abilities on any battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| So bold and confident in command, this man could lead an angry mob to conquer an empire.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| On the battlefield, this man&#039;s will is always realised! He is a true master of warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Chivalry/Dread&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chivalry/Dread&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 10 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Destined to be considered the patron saint of knights.&lt;br /&gt;
|-&lt;br /&gt;
| 9 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| A true champion of honor and virtue, revered even by his enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 8 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Will only do what is right and just, even upon pain of death.&lt;br /&gt;
|-&lt;br /&gt;
| 7 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| A man who would rather die than dishonour himself, or his people.&lt;br /&gt;
|-&lt;br /&gt;
| 6 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Genuinely chivalrous and honourable to both master and minion alike.&lt;br /&gt;
|-&lt;br /&gt;
| 5 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Manages to adhere to the codes of chivalry admirably.&lt;br /&gt;
|-&lt;br /&gt;
| 4 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Despite a few discrepancies, this man has only honourable intentions.&lt;br /&gt;
|-&lt;br /&gt;
| 3 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| More noble than a mere mercenary, but hardly known as a defender of the faith.&lt;br /&gt;
|-&lt;br /&gt;
| 2 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| This man favors good virtues, he simply hasn&#039;t mastered them.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| A well meaning warrior, still prone to barbaric ways.&lt;br /&gt;
|-&lt;br /&gt;
| 0 Chivalry/Dread&lt;br /&gt;
|&lt;br /&gt;
| Neither remarkably noble nor nefarious.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Dread&lt;br /&gt;
|&lt;br /&gt;
| More concerned with survival than fighting honourably.&lt;br /&gt;
|-&lt;br /&gt;
| 2 Dread&lt;br /&gt;
|&lt;br /&gt;
| Known for adopting less than admirable tactics to acheive victory.&lt;br /&gt;
|-&lt;br /&gt;
| 3 Dread&lt;br /&gt;
|&lt;br /&gt;
| Has a habit of unnerving seasoned opponents with his overly grizzly ways.&lt;br /&gt;
|-&lt;br /&gt;
| 4 Dread&lt;br /&gt;
|&lt;br /&gt;
| Consciously works terror and blackmail into his strategies.&lt;br /&gt;
|-&lt;br /&gt;
| 5 Dread&lt;br /&gt;
|&lt;br /&gt;
| Some say his troops follow him out of fear rather than loyalty or pride.&lt;br /&gt;
|-&lt;br /&gt;
| 6 Dread&lt;br /&gt;
|&lt;br /&gt;
| Shamelessly takes pleasure in causing pain and suffering.&lt;br /&gt;
|-&lt;br /&gt;
| 7 Dread&lt;br /&gt;
|&lt;br /&gt;
| Commonly tortures his subjects as a display of authority.&lt;br /&gt;
|-&lt;br /&gt;
| 8 Dread&lt;br /&gt;
|&lt;br /&gt;
| A man so malevolent, he considers honour and virtue foolish weaknesses.&lt;br /&gt;
|-&lt;br /&gt;
| 9 Dread&lt;br /&gt;
|&lt;br /&gt;
| A notorious champion of darkness capable of evils few others are.&lt;br /&gt;
|-&lt;br /&gt;
| 10 Dread&lt;br /&gt;
|&lt;br /&gt;
| Even the dauntless must be forced to face such a man.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Authority&lt;br /&gt;
Authority is an attribute that is exclusive to the Faction Leader and replaces Loyalty.&lt;br /&gt;
It determines the probability of betrayal by Captains and Family Members of their faction.&lt;br /&gt;
Strong Faction Leaders with 10 Authority are rarely ever betrayed, if at all, while weak Faction Leaders with 1-3 Authority are plagued by traitors on a regular basis and are heavily dependent on extremely loyal Generals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Authority&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| Even his own servants think twice before completing their chores.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This leader has a serious inability to inspire others to follow.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| He simply lacks the spine and presence expected of a ruler.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Some of his subjects will see things his way, yet not the majority.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Though he has his detractors, he is too well respected for them to work openly.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| There is a general acceptance that his majesty is a competent ruler.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Carries himself strongly enough to inspire confidence in his court.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| A natural born leader, rarely challenged or questioned.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Capable of making men willingly follow a cause to their demise.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Leads in a manner so inspiring none would think to question him.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| His people consider his word nothing less than divine mandate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Loyalty&lt;br /&gt;
This attribute is very important as it gauges the character&#039;s willingness to serve and follow your faction and determines the success rate of an enemy attempt at bribery.&lt;br /&gt;
All family members start off with a loyalty rating of 4 which can either increase or decrease depending on several factors such as traits, retainers, religion, and events.&lt;br /&gt;
A family member with less than 4 loyalty is considered a dangerous liability that will either rebel against you or gladly join another faction for a lump sum of gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Loyalty&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| It is doubtful if this man has any loyalties at all, even unto himself.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man perceives loyalty as a trait of the weak and foolish.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| He may proclaim his loyalty as expected, though it is quite obviously just for appearances.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Fallible like any other man, at least this one tries to be a good servant.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Understands that acting obediently is sometimes more important than doing what would seem sensible.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Loyal enough to obey an order that he does not see the sense behind without complaint.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| This man would only disobey an order if he truly believed that he would be commended for it afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Even upon threat of death, this man is willing to endure great hardships in service of his master and people.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Unquestioningly loyal, this man is an asset that his people can always depend upon.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| When this man&#039;s master commands him, he knows that it will be done, or he shall die trying.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| This man is spoken of far and wide as the epitome of selfless obedience, and is universally admired for it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Piety&lt;br /&gt;
Piety is an attribute that gauges the character&#039;s adherence to your faction&#039;s religion.&lt;br /&gt;
For Catholic Factions, characters with less than 3 Piety will attract the unwanted attention of the Papal Inquisition and may face execution if they&#039;re found guilty of atheism or heresy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Management&lt;br /&gt;
This attribute determines the character&#039;s ability to govern a province. Higher management increases income and public order in the assigned settlement.&lt;br /&gt;
Management is a Trait that is exclusive to the Britannia Campaign and replaces Piety.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Management&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| Like a deer trying to organise a pack of wolves, this man struggles to carry out the most basic of tasks.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Severely lacking in reason and judgement.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| His ability to manage does not extend beyond his servants&#039; quarters.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| His attempts to govern are, on occasion, successful.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| The manner, in which this man deals with situations, while not always ideal, is preferable to leaving it to the rabble.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| He has the potential to be a strong govenor and is prepared to take the blame with the credit.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Can be relied upon to provide solutions in a time of crisis.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| The peasantry and nobility admire this man&#039;s wisdom equally.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Is an individual who perceives a solution and is able to take the correct actions.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diplomat===&lt;br /&gt;
*Influence&lt;br /&gt;
Influence determines a Diplomat&#039;s ability to negotiate with factions and offer bribes to foreign settlements and generals.&lt;br /&gt;
A higher Influence skill will increase the chance of your proposals and bribes being considered and accepted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Influence&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A ripe turnip has more influence over the ways of men than this lowly wretch.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Even when he is full of conviction, nobody listens too much to this man.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| It is said even this man&#039;s wife barely takes heed of what he says.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Though his statements are usually considered sound, he lacks the charisma to influence others.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man is considered decent counsel, but is yet to hold any real presence in the royal courts.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Considered important enough that most minor lordlings would listen carefully to his counsel.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Though he may not always win every debate he enters, his counsel always wins him respect.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Is known to be able to make others adopt a perspective that is otherwise against their beliefs.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Considered an even-handed font of wisdom on most matter, even by the enemies of his people.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| So naive and innocent is this one, he lacks the cunning to sneak up on even a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Clumsy and conspicuous, only a fool would rely on this man for acts of espionage.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| He may be willing to do the dubious, but he lacks the guile and cunning to do it well.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| More cunning than most of the night watch... but not all of them.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Usually capable of pulling off minor acts of espionage given the proper preparation.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Discreet and delicate enough to be entrusted with dangerous clandestine tasks.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Has proven more than capable of committing cunning clandestine acts.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Foxes and weasels have nothing on this man in terms of raw cunning.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Not even a bloodhound could track this man&#039;s movements, he is but a shadow.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man is the embodiment of subtlety, secrecy and stealth.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Like the shadows themselves, this man is everywhere at once without being tangible anywhere.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
This attribute determines the Assassin&#039;s success rate at sabotaging buildings and killing characters.&lt;br /&gt;
Preying on enemy armies that are leaderless is a safe and easy way for an Assassin to gain experience as it is almost impossible for an inexperienced Assassin to touch an enemy General or even a Diplomat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| So naive and innocent is this one, he lacks the cunning to sneak up on even a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Clumsy and conspicuous, only a fool would rely on this man for acts of espionage.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| He may be willing to do the dubious, but he lacks the guile and cunning to do it well.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| More cunning than most of the night watch... but not all of them.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Usually capable of pulling off minor acts of espionage given the proper preparation.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Discreet and delicate enough to be entrusted with dangerous clandestine tasks.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Has proven more than capable of committing cunning clandestine acts.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Foxes and weasels have nothing on this man in terms of raw cunning.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Not even a bloodhound could track this man&#039;s movements, he is but a shadow.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man is the embodiment of subtlety, secrecy and stealth.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Like the shadows themselves, this man is everywhere at once without being tangible anywhere.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Admiral===&lt;br /&gt;
Admirals are naval commanders who are permanently attached to your ships and are responsible for conducting a naval battle.&lt;br /&gt;
The first ship in a fleet is always the Admiral&#039;s flag ship, regardless of whether or not a stronger, subordinate ship is added to it.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead a Fleet in battle.&lt;br /&gt;
A higher Command ability can increase the success rate of winning a Naval Battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man would wet himself at the notion he should be in charge at all.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Young peasant girls laugh when this man tries to tell them what to do.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| A born follower, this man has no notion of what leadership is about.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Understands the concepts of chain of command, but knows little of what orders to give.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Hardly a tactical genius, but this man is showing some aptitude for leadership.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Given the right troops and conditions, this man can typically lead an armed force to victory.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Calm and confident at the head of an army, and usually decisive in victory.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Though he is but one man, his aura of command is powerful enough to inspire many on the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has leadership qualities to enable men to go beyond their own abilities on any battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| So bold and confident in command, this man could lead an angry mob to conquer an empire.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| On the battlefield, this man&#039;s will is always realised! He is a true master of warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merchant===&lt;br /&gt;
* Finance&lt;br /&gt;
Finance determines a Merchant&#039;s ability to generate income when trading a resource and to sieze the assets of a foreign Merchant.&lt;br /&gt;
A higher Finance skill will generate more money when trading and increase the success rate at seizing assets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Finance&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man may like money, but he is useless with it.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Barely grasps the basics of the barter system.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Boasts no more business acumen than a common market vendor.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| An aspiring trader, possessing more ambition than experience or ability.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| A competent yet uninventive warrior of the mercantile world.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Boasts a sound knowledge of local and foreign markets.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Knows how to use money to achieve goals that strength and honour cannot.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Can lay siege to your enemies coffers with almost certain success.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Silver-tongued enough to sell paintings to the blind.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| A master of making money multiply with little effort on a grand scale.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| An infamous fiscal power in his own right.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Priest/Imam===&lt;br /&gt;
* Piety&lt;br /&gt;
Piety determines a Priest/Imam&#039;s ability to convert a province to your faction&#039;s religion and the success rate of denouncing heretics/witches.&lt;br /&gt;
A higher Piety skill will increase the rate of conversion and the success rate at denouncing heretics/witches.&lt;br /&gt;
However, if their Piety drops to less than one, there is the danger of this agent going astray and becoming a Heretic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heretic===&lt;br /&gt;
Heretics are exclusive to the Rebels faction and serve in the same capacity as the Priests/Imams.&lt;br /&gt;
However, they will not go astray even if their Piety drops to 0-1.&lt;br /&gt;
&lt;br /&gt;
* Piety&lt;br /&gt;
Piety determines a Heretic&#039;s ability to spread heresy throughout a province, the success rate of denouncing Preists/Imams, and to resist hostile actions from Priests/Imams and Assassins.&lt;br /&gt;
A higher Piety skill will increase the rate of conversion, the success rate at denouncing heretics/witches, and deceases the chances of being successfully denounced or assassinated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Witch===&lt;br /&gt;
*Magic&lt;br /&gt;
Magic determines a Witch&#039;s ability to cast harmful effects on enemy characters and resist hostile actions from Priests/Imams and Assassins.&lt;br /&gt;
A higher Magic skill will increases the success rate of casting and deceases the chances of being successfully denounced or assassinated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Magic&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* Piety&lt;br /&gt;
Piety determines an Inquisitor&#039;s ability to put an enemy of the faith on trial and having them executed.&lt;br /&gt;
A higher Piety skill will increase the success rate of an inquisitorial conviction and execution.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Princess===&lt;br /&gt;
* Charm&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| There&#039;s little to separate this wretched creature from a bar wench.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| More of a spoiled brat than an example of nobility.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Lacks the grace and charm of other ladies of the court.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Delicate enough to win over a simpler sort of man easily enough.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| About as enthralling as one expects from a princess.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| One of the fairer ladies of the royal courts.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Graceful and endearing enough to instill trust in others.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Gameplay and Features]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=73051</id>
		<title>RTW Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=73051"/>
		<updated>2018-11-21T11:12:45Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Assassin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Rome: Total War has a total of 5 Characters. Each character has it&#039;s own set of skills and abilities.&lt;br /&gt;
&lt;br /&gt;
===Family Member===&lt;br /&gt;
Family Members are the most important character for every faction as they can Command Armies or Govern Settlements throughout the land.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead an army in battle. A family member can start off with between 0-2 stars in command and can earn more by fighting and winning battles. An army without a general is more likely to rout in battle than an army that is led by a family member, even if he has 0 command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Leadership&amp;quot; is just a long word to this man, like &amp;quot;Inspiration&amp;quot;. He possess neither.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Command ability is, at best, a yawning gap in this man&#039;s personality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man knows how to shout orders, but these are often neither timely nor relevant.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man has a basic talent for command, although he sometimes lacks confidence.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man shows skill in battle command, but from time to time he makes tactical errors.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s sound grasp of strategy and tactics inspires confidence in all who follow him into battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice armies march and mighty nations quake!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Management&lt;br /&gt;
This attribute determines the character&#039;s ability to govern a province. Higher management increases income and public order in the assigned settlement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Management&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| An under-achieving oyster would show more signs of being able to manage the day-to-day affairs of an empire.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man should not be entrusted with running a shrimp stall, let alone anything important.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Administration is not this man&#039;s forte. He can manage simple matters, but without skill.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man has dogged determination as a replacement for administrative flare.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s limited administrative talent produces results that are adequate but far from inspired.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man has talent but becomes flustered when the unexpected spoils his best laid plans.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man solves administrative problems but some crises leave him floundering.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man is an efficient administrator, well able to deal with unexpected crises.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is a whirlwind of efficiency, cutting through the red tape at every turn.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the business of state to his will, and gets any task done despite any challenge.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the affairs of the world to his plans, and lesser men obey in all things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Loyalty&lt;br /&gt;
This attribute is very important as it gauges the character&#039;s willingness to serve and follow your faction and determines the success rate of an enemy attempt at bribery.&lt;br /&gt;
All family members start off with a loyalty rating of 4 which can either increase or decrease depending on several factors such as traits, retainers, religion, and events.&lt;br /&gt;
A family member with less than 4 loyalty is considered a dangerous liability that will either rebel against you or gladly join another faction for a lump sum of gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Loyalty&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man proclaims his loyalty to his friends and &#039;the cause&#039;, often just a little bit too loudly.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| While he occasionally acts in a dubious fashion, few really doubt that this man is loyal to his people.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man is known to be a loyal and dependable sort, one who can be relied on to do the right thing for his friends.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Disloyalty to anyone is not something that this man contemplates except, perhaps, in his very darkest moments.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Loyalty. Loyalty. Loyalty. Words to live by, every day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Friends and loved ones are always causes to be supported, as far as this man is concerned.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is seen as solidly loyal to his comrades-in-arms, no matter what may come to pass.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Loyalty is the core of this man&#039;s soul. He will stand with his people, even unto death.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Influence&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A stuffed olive has more importance than this man - it could choke someone important and change history.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man has almost no influence over his dinner menu at home, let alone his life and the fate of the world.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s opinions carry little weight. He is simply regarded as something of a duffer.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man is of scant importance. He occasionally says sensible things, but the occasions are few.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man&#039;s counsel carries weight, and his opinion is sought on carefully selected matters.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s word carries weight in the lesser palaces of the world, although the truly mighty largely ignore him.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man&#039;s counsel is listened to with respect even if it does not always carry the day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s good qualities make him someone who can tip the balance of many arguments.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man carries enormous political weight, and his words sway the opinions of most lesser men.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, all stop to listen to his words. Even his opinions have the force of law for many.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, his words carry the wisdom of the Gods to his listeners.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diplomat===&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
This attribute determines the Assassin&#039;s success rate at sabotaging buildings and killing characters.&lt;br /&gt;
Preying on enemy armies that are leaderless is a safe and easy way for an Assassin to gain experience as it is almost impossible for an inexperienced Assassin to touch an enemy General or even a Diplomat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man is an innocent, cast adrift in a world of rather cunning weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Cunning and guile are the last words that would be used to describe this transparent, naieve individual.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Subterfuge is not a weapon found in this man&#039;s intellectual armoury.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man is not a natural conspirator, but sometimes he has a flash of insight.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man recognises subterfuge for what it is. Sometimes he even makes use of it himself.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Subterfuge is a tool that this man can use, even though he makes occasional mistakes.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| This man can plot and conspire with enthusiasm and sometimes with real skill.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man has more cunning than a sackful of hungry weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has a mind of serpentine complexity, and is able to create and penetrate the most cunning of plots.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Admiral===&lt;br /&gt;
Admirals are naval commanders who are permanently attached to your ships and are responsible for conducting a naval battle.&lt;br /&gt;
The first ship in a fleet is always the Admiral&#039;s flag ship, regardless of whether or not a stronger, subordinate ship is added to it.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead a Fleet in battle.&lt;br /&gt;
A higher Command ability can increase the success rate of winning a Naval Battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Leadership&amp;quot; is just a long word to this man, like &amp;quot;Inspiration&amp;quot;. He possess neither.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Command ability is, at best, a yawning gap in this man&#039;s personality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man knows how to shout orders, but these are often neither timely nor relevant.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man has a basic talent for command, although he sometimes lacks confidence.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man shows skill in battle command, but from time to time he makes tactical errors.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s sound grasp of strategy and tactics inspires confidence in all who follow him into battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice armies march and mighty nations quake!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Gameplay and Features]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=73050</id>
		<title>RTW Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=73050"/>
		<updated>2018-11-21T11:03:19Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Admiral */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Rome: Total War has a total of 5 Characters. Each character has it&#039;s own set of skills and abilities.&lt;br /&gt;
&lt;br /&gt;
===Family Member===&lt;br /&gt;
Family Members are the most important character for every faction as they can Command Armies or Govern Settlements throughout the land.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead an army in battle. A family member can start off with between 0-2 stars in command and can earn more by fighting and winning battles. An army without a general is more likely to rout in battle than an army that is led by a family member, even if he has 0 command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Leadership&amp;quot; is just a long word to this man, like &amp;quot;Inspiration&amp;quot;. He possess neither.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Command ability is, at best, a yawning gap in this man&#039;s personality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man knows how to shout orders, but these are often neither timely nor relevant.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man has a basic talent for command, although he sometimes lacks confidence.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man shows skill in battle command, but from time to time he makes tactical errors.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s sound grasp of strategy and tactics inspires confidence in all who follow him into battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice armies march and mighty nations quake!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Management&lt;br /&gt;
This attribute determines the character&#039;s ability to govern a province. Higher management increases income and public order in the assigned settlement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Management&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| An under-achieving oyster would show more signs of being able to manage the day-to-day affairs of an empire.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man should not be entrusted with running a shrimp stall, let alone anything important.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Administration is not this man&#039;s forte. He can manage simple matters, but without skill.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man has dogged determination as a replacement for administrative flare.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s limited administrative talent produces results that are adequate but far from inspired.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man has talent but becomes flustered when the unexpected spoils his best laid plans.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man solves administrative problems but some crises leave him floundering.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man is an efficient administrator, well able to deal with unexpected crises.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is a whirlwind of efficiency, cutting through the red tape at every turn.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the business of state to his will, and gets any task done despite any challenge.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the affairs of the world to his plans, and lesser men obey in all things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Loyalty&lt;br /&gt;
This attribute is very important as it gauges the character&#039;s willingness to serve and follow your faction and determines the success rate of an enemy attempt at bribery.&lt;br /&gt;
All family members start off with a loyalty rating of 4 which can either increase or decrease depending on several factors such as traits, retainers, religion, and events.&lt;br /&gt;
A family member with less than 4 loyalty is considered a dangerous liability that will either rebel against you or gladly join another faction for a lump sum of gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Loyalty&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man proclaims his loyalty to his friends and &#039;the cause&#039;, often just a little bit too loudly.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| While he occasionally acts in a dubious fashion, few really doubt that this man is loyal to his people.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man is known to be a loyal and dependable sort, one who can be relied on to do the right thing for his friends.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Disloyalty to anyone is not something that this man contemplates except, perhaps, in his very darkest moments.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Loyalty. Loyalty. Loyalty. Words to live by, every day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Friends and loved ones are always causes to be supported, as far as this man is concerned.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is seen as solidly loyal to his comrades-in-arms, no matter what may come to pass.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Loyalty is the core of this man&#039;s soul. He will stand with his people, even unto death.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Influence&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A stuffed olive has more importance than this man - it could choke someone important and change history.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man has almost no influence over his dinner menu at home, let alone his life and the fate of the world.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s opinions carry little weight. He is simply regarded as something of a duffer.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man is of scant importance. He occasionally says sensible things, but the occasions are few.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man&#039;s counsel carries weight, and his opinion is sought on carefully selected matters.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s word carries weight in the lesser palaces of the world, although the truly mighty largely ignore him.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man&#039;s counsel is listened to with respect even if it does not always carry the day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s good qualities make him someone who can tip the balance of many arguments.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man carries enormous political weight, and his words sway the opinions of most lesser men.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, all stop to listen to his words. Even his opinions have the force of law for many.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, his words carry the wisdom of the Gods to his listeners.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diplomat===&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
This attribute determines the Assassin&#039;s success rate at sabotaging buildings and killing characters.&lt;br /&gt;
Preying on enemy armies that are leaderless is a safe and easy way for an Assassin to gain experience as it is almost impossible for an inexperienced Assassin to touch an enemy General or even a Diplomat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man is an innocent, cast adrift in a world of rather cunning weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Cunnnig and guile are the last words that would be used to describe this transparent, naieve individual.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Subterfuge is not a weapon found in this man&#039;s intellectual armoury.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man recognises subterfuge for what it is. Sometimes he even makes use of it himself.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Subterfuge is a tool that this man can use, even though he makes occasional mistakes.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| This man can plot and conspire with enthusiasm and sometimes with real skill.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man has more cunning than a sackful of hungry weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has a mind of serpentine complexity, and is able to create and penetrate the most cunning of plots.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Admiral===&lt;br /&gt;
Admirals are naval commanders who are permanently attached to your ships and are responsible for conducting a naval battle.&lt;br /&gt;
The first ship in a fleet is always the Admiral&#039;s flag ship, regardless of whether or not a stronger, subordinate ship is added to it.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead a Fleet in battle.&lt;br /&gt;
A higher Command ability can increase the success rate of winning a Naval Battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Leadership&amp;quot; is just a long word to this man, like &amp;quot;Inspiration&amp;quot;. He possess neither.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Command ability is, at best, a yawning gap in this man&#039;s personality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man knows how to shout orders, but these are often neither timely nor relevant.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man has a basic talent for command, although he sometimes lacks confidence.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man shows skill in battle command, but from time to time he makes tactical errors.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s sound grasp of strategy and tactics inspires confidence in all who follow him into battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice armies march and mighty nations quake!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Gameplay and Features]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=M2TW_Characters&amp;diff=73049</id>
		<title>M2TW Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=M2TW_Characters&amp;diff=73049"/>
		<updated>2018-11-21T11:01:31Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Family Member */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Medieval II: Total War has a total of 11 Characters. Each character has it&#039;s own set of skills and abilities.&lt;br /&gt;
&lt;br /&gt;
===Family Member===&lt;br /&gt;
Family Members are the most important character for every faction as they can Command Armies or Govern Settlements throughout the land.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead an army in battle.&lt;br /&gt;
A family member can start off with between 0-2 stars in command and can earn more by fighting and winning battles.&lt;br /&gt;
An army without a general is more likely to rout in battle than an army that is led by a family member, even if he has 0 command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man would wet himself at the notion he should be in charge at all.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Young peasant girls laugh when this man tries to tell them what to do.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| A born follower, this man has no notion of what leadership is about.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Understands the concepts of chain of command, but knows little of what orders to give.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Hardly a tactical genius, but this man is showing some aptitude for leadership.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Given the right troops and conditions, this man can typically lead an armed force to victory.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Calm and confident at the head of an army, and usually decisive in victory.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Though he is but one man, his aura of command is powerful enough to inspire many on the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has leadership qualities to enable men to go beyond their own abilities on any battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| On the battlefield, this man&#039;s will is always realised! He is a true master of warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Chivalry/Dread&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chivalry/Dread&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 10 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Destined to be considered the patron saint of knights.&lt;br /&gt;
|-&lt;br /&gt;
| 9 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| A true champion of honor and virtue, revered even by his enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 8 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Will only do what is right and just, even upon pain of death.&lt;br /&gt;
|-&lt;br /&gt;
| 7 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| A man who would rather die than dishonour himself, or his people.&lt;br /&gt;
|-&lt;br /&gt;
| 6 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Genuinely chivalrous and honourable to both master and minion alike.&lt;br /&gt;
|-&lt;br /&gt;
| 5 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Manages to adhere to the codes of chivalry admirably.&lt;br /&gt;
|-&lt;br /&gt;
| 4 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Despite a few discrepancies, this man has only honourable intentions.&lt;br /&gt;
|-&lt;br /&gt;
| 3 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| More noble than a mere mercenary, but hardly known as a defender of the faith.&lt;br /&gt;
|-&lt;br /&gt;
| 2 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| This man favors good virtues, he simply hasn&#039;t mastered them.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| A well meaning warrior, still prone to barbaric ways.&lt;br /&gt;
|-&lt;br /&gt;
| 0 Chivalry/Dread&lt;br /&gt;
|&lt;br /&gt;
| Neither remarkably noble nor nefarious.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Dread&lt;br /&gt;
|&lt;br /&gt;
| More concerned with survival than fighting honourably.&lt;br /&gt;
|-&lt;br /&gt;
| 2 Dread&lt;br /&gt;
|&lt;br /&gt;
| Known for adopting less than admirable tactics to acheive victory.&lt;br /&gt;
|-&lt;br /&gt;
| 3 Dread&lt;br /&gt;
|&lt;br /&gt;
| Has a habit of unnerving seasoned opponents with his overly grizzly ways.&lt;br /&gt;
|-&lt;br /&gt;
| 4 Dread&lt;br /&gt;
|&lt;br /&gt;
| Consciously works terror and blackmail into his strategies.&lt;br /&gt;
|-&lt;br /&gt;
| 5 Dread&lt;br /&gt;
|&lt;br /&gt;
| Some say his troops follow him out of fear rather than loyalty or pride.&lt;br /&gt;
|-&lt;br /&gt;
| 6 Dread&lt;br /&gt;
|&lt;br /&gt;
| Shamelessly takes pleasure in causing pain and suffering.&lt;br /&gt;
|-&lt;br /&gt;
| 7 Dread&lt;br /&gt;
|&lt;br /&gt;
| Commonly tortures his subjects as a display of authority.&lt;br /&gt;
|-&lt;br /&gt;
| 8 Dread&lt;br /&gt;
|&lt;br /&gt;
| A man so malevolent, he considers honour and virtue foolish weaknesses.&lt;br /&gt;
|-&lt;br /&gt;
| 9 Dread&lt;br /&gt;
|&lt;br /&gt;
| A notorious champion of darkness capable of evils few others are.&lt;br /&gt;
|-&lt;br /&gt;
| 10 Dread&lt;br /&gt;
|&lt;br /&gt;
| Even the dauntless must be forced to face such a man.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Authority&lt;br /&gt;
Authority is an attribute that is exclusive to the Faction Leader and replaces Loyalty.&lt;br /&gt;
It determines the probability of betrayal by Captains and Family Members of their faction.&lt;br /&gt;
Strong Faction Leaders with 10 Authority are rarely ever betrayed, if at all, while weak Faction Leaders with 1-3 Authority are plagued by traitors on a regular basis and are heavily dependent on extremely loyal Generals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Authority&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| Even his own servants think twice before completing their chores.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This leader has a serious inability to inspire others to follow.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| He simply lacks the spine and presence expected of a ruler.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Some of his subjects will see things his way, yet not the majority.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Though he has his detractors, he is too well respected for them to work openly.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| There is a general acceptance that his majesty is a competent ruler.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Carries himself strongly enough to inspire confidence in his court.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| A natural born leader, rarely challenged or questioned.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Capable of making men willingly follow a cause to their demise.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Leads in a manner so inspiring none would think to question him.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| His people consider his word nothing less than divine mandate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Loyalty&lt;br /&gt;
This attribute is very important as it gauges the character&#039;s willingness to serve and follow your faction and determines the success rate of an enemy attempt at bribery.&lt;br /&gt;
All family members start off with a loyalty rating of 4 which can either increase or decrease depending on several factors such as traits, retainers, religion, and events.&lt;br /&gt;
A family member with less than 4 loyalty is considered a dangerous liability that will either rebel against you or gladly join another faction for a lump sum of gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Loyalty&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| It is doubtful if this man has any loyalties at all, even unto himself.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man perceives loyalty as a trait of the weak and foolish.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| He may proclaim his loyalty as expected, though it is quite obviously just for appearances.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Fallible like any other man, at least this one tries to be a good servant.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Understands that acting obediently is sometimes more important than doing what would seem sensible.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Loyal enough to obey an order that he does not see the sense behind without complaint.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| This man would only disobey an order if he truly believed that he would be commended for it afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Even upon threat of death, this man is willing to endure great hardships in service of his master and people.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Unquestioningly loyal, this man is an asset that his people can always depend upon.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| When this man&#039;s master commands him, he knows that it will be done, or he shall die trying.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| This man is spoken of far and wide as the epitome of selfless obedience, and is universally admired for it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Piety&lt;br /&gt;
Piety is an attribute that gauges the character&#039;s adherence to your faction&#039;s religion.&lt;br /&gt;
For Catholic Factions, characters with less than 3 Piety will attract the unwanted attention of the Papal Inquisition and may face execution if they&#039;re found guilty of atheism or heresy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Management&lt;br /&gt;
This attribute determines the character&#039;s ability to govern a province. Higher management increases income and public order in the assigned settlement.&lt;br /&gt;
Management is a Trait that is exclusive to the Britannia Campaign and replaces Piety.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Management&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| Like a deer trying to organise a pack of wolves, this man struggles to carry out the most basic of tasks.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Severely lacking in reason and judgement.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| His ability to manage does not extend beyond his servants&#039; quarters.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| His attempts to govern are, on occasion, successful.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| The manner, in which this man deals with situations, while not always ideal, is preferable to leaving it to the rabble.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| He has the potential to be a strong govenor and is prepared to take the blame with the credit.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Can be relied upon to provide solutions in a time of crisis.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| The peasantry and nobility admire this man&#039;s wisdom equally.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Is an individual who perceives a solution and is able to take the correct actions.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diplomat===&lt;br /&gt;
*Influence&lt;br /&gt;
Influence determines a Diplomat&#039;s ability to negotiate with factions and offer bribes to foreign settlements and generals.&lt;br /&gt;
A higher Influence skill will increase the chance of your proposals and bribes being considered and accepted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Influence&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A ripe turnip has more influence over the ways of men than this lowly wretch.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Even when he is full of conviction, nobody listens too much to this man.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| It is said even this man&#039;s wife barely takes heed of what he says.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Though his statements are usually considered sound, he lacks the charisma to influence others.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man is considered decent counsel, but is yet to hold any real presence in the royal courts.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Considered important enough that most minor lordlings would listen carefully to his counsel.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Though he may not always win every debate he enters, his counsel always wins him respect.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Is known to be able to make others adopt a perspective that is otherwise against their beliefs.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Considered an even-handed font of wisdom on most matter, even by the enemies of his people.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| So naive and innocent is this one, he lacks the cunning to sneak up on even a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Clumsy and conspicuous, only a fool would rely on this man for acts of espionage.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| He may be willing to do the dubious, but he lacks the guile and cunning to do it well.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| More cunning than most of the night watch... but not all of them.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Usually capable of pulling off minor acts of espionage given the proper preparation.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Discreet and delicate enough to be entrusted with dangerous clandestine tasks.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Has proven more than capable of committing cunning clandestine acts.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Foxes and weasels have nothing on this man in terms of raw cunning.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Not even a bloodhound could track this man&#039;s movements, he is but a shadow.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man is the embodiment of subtlety, secrecy and stealth.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Like the shadows themselves, this man is everywhere at once without being tangible anywhere.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
This attribute determines the Assassin&#039;s success rate at sabotaging buildings and killing characters.&lt;br /&gt;
Preying on enemy armies that are leaderless is a safe and easy way for an Assassin to gain experience as it is almost impossible for an inexperienced Assassin to touch an enemy General or even a Diplomat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| So naive and innocent is this one, he lacks the cunning to sneak up on even a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Clumsy and conspicuous, only a fool would rely on this man for acts of espionage.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| He may be willing to do the dubious, but he lacks the guile and cunning to do it well.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| More cunning than most of the night watch... but not all of them.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Usually capable of pulling off minor acts of espionage given the proper preparation.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Discreet and delicate enough to be entrusted with dangerous clandestine tasks.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Has proven more than capable of committing cunning clandestine acts.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Foxes and weasels have nothing on this man in terms of raw cunning.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Not even a bloodhound could track this man&#039;s movements, he is but a shadow.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man is the embodiment of subtlety, secrecy and stealth.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Like the shadows themselves, this man is everywhere at once without being tangible anywhere.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Admiral===&lt;br /&gt;
Admirals are naval commanders who are permanently attached to your ships and are responsible for conducting a naval battle.&lt;br /&gt;
The first ship in a fleet is always the Admiral&#039;s flag ship, regardless of whether or not a stronger, subordinate ship is added to it.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead a Fleet in battle.&lt;br /&gt;
A higher Command ability can increase the success rate of winning a Naval Battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man would wet himself at the notion he should be in charge at all.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Young peasant girls laugh when this man tries to tell them what to do.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| A born follower, this man has no notion of what leadership is about.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Understands the concepts of chain of command, but knows little of what orders to give.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Hardly a tactical genius, but this man is showing some aptitude for leadership.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Given the right troops and conditions, this man can typically lead an armed force to victory.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Calm and confident at the head of an army, and usually decisive in victory.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Though he is but one man, his aura of command is powerful enough to inspire many on the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has leadership qualities to enable men to go beyond their own abilities on any battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| On the battlefield, this man&#039;s will is always realised! He is a true master of warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merchant===&lt;br /&gt;
* Finance&lt;br /&gt;
Finance determines a Merchant&#039;s ability to generate income when trading a resource and to sieze the assets of a foreign Merchant.&lt;br /&gt;
A higher Finance skill will generate more money when trading and increase the success rate at seizing assets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Finance&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man may like money, but he is useless with it.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Barely grasps the basics of the barter system.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Boasts no more business acumen than a common market vendor.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| An aspiring trader, possessing more ambition than experience or ability.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| A competent yet uninventive warrior of the mercantile world.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Boasts a sound knowledge of local and foreign markets.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Knows how to use money to achieve goals that strength and honour cannot.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Can lay siege to your enemies coffers with almost certain success.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Silver-tongued enough to sell paintings to the blind.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| A master of making money multiply with little effort on a grand scale.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| An infamous fiscal power in his own right.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Priest/Imam===&lt;br /&gt;
* Piety&lt;br /&gt;
Piety determines a Priest/Imam&#039;s ability to convert a province to your faction&#039;s religion and the success rate of denouncing heretics/witches.&lt;br /&gt;
A higher Piety skill will increase the rate of conversion and the success rate at denouncing heretics/witches.&lt;br /&gt;
However, if Piety drops to less than three, there is the danger of this agent going astray and becoming a Heretic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heretic===&lt;br /&gt;
* Piety&lt;br /&gt;
Piety determines a Heretic&#039;s ability to spread heresy throughout a province, the success rate of denouncing Preists/Imams, and to resist hostile actions from Priests/Imams and Assassins.&lt;br /&gt;
A higher Piety skill will increase the rate of conversion, the success rate at denouncing heretics/witches, and deceases the chances of being successfully denounced or assassinated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Witch===&lt;br /&gt;
*Magic&lt;br /&gt;
Magic determines a Witch&#039;s ability to cast harmful effects on enemy characters and resist hostile actions from Priests/Imams and Assassins.&lt;br /&gt;
A higher Magic skill will increases the success rate of casting and deceases the chances of being successfully denounced or assassinated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Magic&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* Piety&lt;br /&gt;
Piety determines an Inquisitor&#039;s ability to put an enemy of the faith on trial and having them executed.&lt;br /&gt;
A higher Piety skill will increase the success rate of an inquisitorial conviction and execution.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Princess===&lt;br /&gt;
* Charm&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| There&#039;s little to separate this wretched creature from a bar wench.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| More of a spoiled brat than an example of nobility.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Lacks the grace and charm of other ladies of the court.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Delicate enough to win over a simpler sort of man easily enough.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| About as enthralling as one expects from a princess.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=M2TW_Characters&amp;diff=73048</id>
		<title>M2TW Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=M2TW_Characters&amp;diff=73048"/>
		<updated>2018-11-21T10:56:29Z</updated>

		<summary type="html">&lt;p&gt;Arima: Created page with &amp;quot;==Overview== Medieval II: Total War has a total of 11 Characters. Each character has it&amp;#039;s own set of skills and abilities.  ===Family Member=== Family Members are the most import...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Medieval II: Total War has a total of 11 Characters. Each character has it&#039;s own set of skills and abilities.&lt;br /&gt;
&lt;br /&gt;
===Family Member===&lt;br /&gt;
Family Members are the most important character for every faction as they can Command Armies or Govern Settlements throughout the land.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead an army in battle.&lt;br /&gt;
A family member can start off with between 0-2 stars in command and can earn more by fighting and winning battles.&lt;br /&gt;
An army without a general is more likely to rout in battle than an army that is led by a family member, even if he has 0 command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man would wet himself at the notion he should be in charge at all.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Young peasant girls laugh when this man tries to tell them what to do.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| A born follower, this man has no notion of what leadership is about.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Understands the concepts of chain of command, but knows little of what orders to give.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Hardly a tactical genius, but this man is showing some aptitude for leadership.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Given the right troops and conditions, this man can typically lead an armed force to victory.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Calm and confident at the head of an army, and usually decisive in victory.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Though he is but one man, his aura of command is powerful enough to inspire many on the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has leadership qualities to enable men to go beyond their own abilities on any battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| On the battlefield, this man&#039;s will is always realised! He is a true master of warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Chivalry/Dread&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chivalry/Dread&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 10 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Destined to be considered the patron saint of knights.&lt;br /&gt;
|-&lt;br /&gt;
| 9 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| A true champion of honor and virtue, revered even by his enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 8 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Will only do what is right and just, even upon pain of death.&lt;br /&gt;
|-&lt;br /&gt;
| 7 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| A man who would rather die than dishonour himself, or his people.&lt;br /&gt;
|-&lt;br /&gt;
| 6 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Genuinely chivalrous and honourable to both master and minion alike.&lt;br /&gt;
|-&lt;br /&gt;
| 5 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Manages to adhere to the codes of chivalry admirably.&lt;br /&gt;
|-&lt;br /&gt;
| 4 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| Despite a few discrepancies, this man has only honourable intentions.&lt;br /&gt;
|-&lt;br /&gt;
| 3 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| More noble than a mere mercenary, but hardly known as a defender of the faith.&lt;br /&gt;
|-&lt;br /&gt;
| 2 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| This man favors good virtues, he simply hasn&#039;t mastered them.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Chivalry&lt;br /&gt;
|&lt;br /&gt;
| A well meaning warrior, still prone to barbaric ways.&lt;br /&gt;
|-&lt;br /&gt;
| 0 Chivalry/Dread&lt;br /&gt;
|&lt;br /&gt;
| Neither remarkably noble nor nefarious.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Dread&lt;br /&gt;
|&lt;br /&gt;
| More concerned with survival than fighting honourably.&lt;br /&gt;
|-&lt;br /&gt;
| 2 Dread&lt;br /&gt;
|&lt;br /&gt;
| Known for adopting less than admirable tactics to acheive victory.&lt;br /&gt;
|-&lt;br /&gt;
| 3 Dread&lt;br /&gt;
|&lt;br /&gt;
| Has a habit of unnerving seasoned opponents with his overly grizzly ways.&lt;br /&gt;
|-&lt;br /&gt;
| 4 Dread&lt;br /&gt;
|&lt;br /&gt;
| Consciously works terror and blackmail into his strategies.&lt;br /&gt;
|-&lt;br /&gt;
| 5 Dread&lt;br /&gt;
|&lt;br /&gt;
| Some say his troops follow him out of fear rather than loyalty or pride.&lt;br /&gt;
|-&lt;br /&gt;
| 6 Dread&lt;br /&gt;
|&lt;br /&gt;
| Shamelessly takes pleasure in causing pain and suffering.&lt;br /&gt;
|-&lt;br /&gt;
| 7 Dread&lt;br /&gt;
|&lt;br /&gt;
| Commonly tortures his subjects as a display of authority.&lt;br /&gt;
|-&lt;br /&gt;
| 8 Dread&lt;br /&gt;
|&lt;br /&gt;
| A man so malevolent, he considers honour and virtue foolish weaknesses.&lt;br /&gt;
|-&lt;br /&gt;
| 9 Dread&lt;br /&gt;
|&lt;br /&gt;
| A notorious champion of darkness capable of evils few others are.&lt;br /&gt;
|-&lt;br /&gt;
| 10 Dread&lt;br /&gt;
|&lt;br /&gt;
| Even the dauntless must be forced to face such a man.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Authority&lt;br /&gt;
Authority is an attribute that is exclusive to the Faction Leader and replaces Loyalty.&lt;br /&gt;
It determines the probability of betrayal by Captains and Family Members of their faction.&lt;br /&gt;
Strong Faction Leaders with 10 Authority are rarely ever betrayed, if at all, while weak Faction Leaders with 1-3 Authority are plagued by traitors on a regular basis and are heavily dependent on extremely loyal Generals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Authority&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| Even his own servants think twice before completing their chores.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This leader has a serious inability to inspire others to follow.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| He simply lacks the spine and presence expected of a ruler.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Some of his subjects will see things his way, yet not the majority.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Though he has his detractors, he is too well respected for them to work openly.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| There is a general acceptance that his majesty is a competent ruler.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Carries himself strongly enough to inspire confidence in his court.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| A natural born leader, rarely challenged or questioned.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Capable of making men willingly follow a cause to their demise.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Leads in a manner so inspiring none would think to question him.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| His people consider his word nothing less than divine mandate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Loyalty&lt;br /&gt;
This attribute is very important as it gauges the character&#039;s willingness to serve and follow your faction and determines the success rate of an enemy attempt at bribery.&lt;br /&gt;
All family members start off with a loyalty rating of 4 which can either increase or decrease depending on several factors such as traits, retainers, religion, and events.&lt;br /&gt;
A family member with less than 4 loyalty is considered a dangerous liability that will either rebel against you or gladly join another faction for a lump sum of gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Loyalty&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Piety&lt;br /&gt;
Piety is an attribute that gauges the character&#039;s adherence to your faction&#039;s religion.&lt;br /&gt;
For Catholic Factions, characters with less than 3 Piety will attract the unwanted attention of the Papal Inquisition and may face execution if they&#039;re found guilty of atheism or heresy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Management&lt;br /&gt;
This attribute determines the character&#039;s ability to govern a province. Higher management increases income and public order in the assigned settlement.&lt;br /&gt;
Management is a Trait that is exclusive to the Britannia Campaign and replaces Piety.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Management&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diplomat===&lt;br /&gt;
*Influence&lt;br /&gt;
Influence determines a Diplomat&#039;s ability to negotiate with factions and offer bribes to foreign settlements and generals.&lt;br /&gt;
A higher Influence skill will increase the chance of your proposals and bribes being considered and accepted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Influence&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A ripe turnip has more influence over the ways of men than this lowly wretch.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Even when he is full of conviction, nobody listens too much to this man.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| It is said even this man&#039;s wife barely takes heed of what he says.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Though his statements are usually considered sound, he lacks the charisma to influence others.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man is considered decent counsel, but is yet to hold any real presence in the royal courts.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Considered important enough that most minor lordlings would listen carefully to his counsel.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Though he may not always win every debate he enters, his counsel always wins him respect.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Is known to be able to make others adopt a perspective that is otherwise against their beliefs.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Considered an even-handed font of wisdom on most matter, even by the enemies of his people.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| So naive and innocent is this one, he lacks the cunning to sneak up on even a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Clumsy and conspicuous, only a fool would rely on this man for acts of espionage.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| He may be willing to do the dubious, but he lacks the guile and cunning to do it well.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| More cunning than most of the night watch... but not all of them.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Usually capable of pulling off minor acts of espionage given the proper preparation.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Discreet and delicate enough to be entrusted with dangerous clandestine tasks.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Has proven more than capable of committing cunning clandestine acts.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Foxes and weasels have nothing on this man in terms of raw cunning.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Not even a bloodhound could track this man&#039;s movements, he is but a shadow.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man is the embodiment of subtlety, secrecy and stealth.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Like the shadows themselves, this man is everywhere at once without being tangible anywhere.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
This attribute determines the Assassin&#039;s success rate at sabotaging buildings and killing characters.&lt;br /&gt;
Preying on enemy armies that are leaderless is a safe and easy way for an Assassin to gain experience as it is almost impossible for an inexperienced Assassin to touch an enemy General or even a Diplomat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| So naive and innocent is this one, he lacks the cunning to sneak up on even a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Clumsy and conspicuous, only a fool would rely on this man for acts of espionage.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| He may be willing to do the dubious, but he lacks the guile and cunning to do it well.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| More cunning than most of the night watch... but not all of them.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Usually capable of pulling off minor acts of espionage given the proper preparation.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Discreet and delicate enough to be entrusted with dangerous clandestine tasks.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Has proven more than capable of committing cunning clandestine acts.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Foxes and weasels have nothing on this man in terms of raw cunning.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Not even a bloodhound could track this man&#039;s movements, he is but a shadow.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man is the embodiment of subtlety, secrecy and stealth.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Like the shadows themselves, this man is everywhere at once without being tangible anywhere.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Admiral===&lt;br /&gt;
Admirals are naval commanders who are permanently attached to your ships and are responsible for conducting a naval battle.&lt;br /&gt;
The first ship in a fleet is always the Admiral&#039;s flag ship, regardless of whether or not a stronger, subordinate ship is added to it.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead a Fleet in battle.&lt;br /&gt;
A higher Command ability can increase the success rate of winning a Naval Battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man would wet himself at the notion he should be in charge at all.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Young peasant girls laugh when this man tries to tell them what to do.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| A born follower, this man has no notion of what leadership is about.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Understands the concepts of chain of command, but knows little of what orders to give.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Hardly a tactical genius, but this man is showing some aptitude for leadership.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Given the right troops and conditions, this man can typically lead an armed force to victory.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Calm and confident at the head of an army, and usually decisive in victory.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Though he is but one man, his aura of command is powerful enough to inspire many on the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has leadership qualities to enable men to go beyond their own abilities on any battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| On the battlefield, this man&#039;s will is always realised! He is a true master of warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merchant===&lt;br /&gt;
* Finance&lt;br /&gt;
Finance determines a Merchant&#039;s ability to generate income when trading a resource and to sieze the assets of a foreign Merchant.&lt;br /&gt;
A higher Finance skill will generate more money when trading and increase the success rate at seizing assets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Finance&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man may like money, but he is useless with it.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Barely grasps the basics of the barter system.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Boasts no more business acumen than a common market vendor.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| An aspiring trader, possessing more ambition than experience or ability.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| A competent yet uninventive warrior of the mercantile world.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Boasts a sound knowledge of local and foreign markets.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Knows how to use money to achieve goals that strength and honour cannot.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Can lay siege to your enemies coffers with almost certain success.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Silver-tongued enough to sell paintings to the blind.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| A master of making money multiply with little effort on a grand scale.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| An infamous fiscal power in his own right.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Priest/Imam===&lt;br /&gt;
* Piety&lt;br /&gt;
Piety determines a Priest/Imam&#039;s ability to convert a province to your faction&#039;s religion and the success rate of denouncing heretics/witches.&lt;br /&gt;
A higher Piety skill will increase the rate of conversion and the success rate at denouncing heretics/witches.&lt;br /&gt;
However, if Piety drops to less than three, there is the danger of this agent going astray and becoming a Heretic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heretic===&lt;br /&gt;
* Piety&lt;br /&gt;
Piety determines a Heretic&#039;s ability to spread heresy throughout a province, the success rate of denouncing Preists/Imams, and to resist hostile actions from Priests/Imams and Assassins.&lt;br /&gt;
A higher Piety skill will increase the rate of conversion, the success rate at denouncing heretics/witches, and deceases the chances of being successfully denounced or assassinated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Witch===&lt;br /&gt;
*Magic&lt;br /&gt;
Magic determines a Witch&#039;s ability to cast harmful effects on enemy characters and resist hostile actions from Priests/Imams and Assassins.&lt;br /&gt;
A higher Magic skill will increases the success rate of casting and deceases the chances of being successfully denounced or assassinated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Magic&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* Piety&lt;br /&gt;
Piety determines an Inquisitor&#039;s ability to put an enemy of the faith on trial and having them executed.&lt;br /&gt;
A higher Piety skill will increase the success rate of an inquisitorial conviction and execution.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A walking bastion of blasphemy.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Shows no real sense of spirituality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Far from devout, and often far from the altar at mass.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Complies with divine mandate with little apparent joy.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Has the occasional need to pray for his sins.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Shows a healthy respect for his faith.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Pious, proper and proud of it.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Clearly one touched with religious fervor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| He doesn&#039;t just walk in the light, it shines from him.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Has embraced his faith to a point of fanaticism.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Widely considered a living saint, even by his enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Princess===&lt;br /&gt;
* Charm&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piety&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| There&#039;s little to separate this wretched creature from a bar wench.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| More of a spoiled brat than an example of nobility.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Lacks the grace and charm of other ladies of the court.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Delicate enough to win over a simpler sort of man easily enough.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| About as enthralling as one expects from a princess.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Medieval_II:_Total_War_Portal&amp;diff=73047</id>
		<title>Medieval II: Total War Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Medieval_II:_Total_War_Portal&amp;diff=73047"/>
		<updated>2018-11-21T09:46:01Z</updated>

		<summary type="html">&lt;p&gt;Arima: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;portal&amp;quot; colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to Medieval II: Total War on the TWC Wiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:m2banner.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;[[Medieval II: Total War]] is a game in the [[Total War]] Series. Developed by the [[Creative Assembly]].  &lt;br /&gt;
&amp;lt;br&amp;gt;Released in 2006 it is still popular with players and modders.  The game covers the period 1080 to 1530. &lt;br /&gt;
&lt;br /&gt;
[[Medieval II: Total War: Kingdoms]] expansion, which includes four Campaigns ([[The Americas Campaign| Americas]], [[The Britannia Campaign| Britannia]], [[Crusades]] and [[The Teutonic Campaign| Teutonic]]), run on Medieval II: Total War.&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of Top Row --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Start of  Second Row --&amp;gt;&lt;br /&gt;
| class=&amp;quot;portal&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;M2TW Modifications&amp;lt;/h3&amp;gt;&lt;br /&gt;
====[[Medieval II: Total War Mods|Mod Finder Table for M2TW]]====&lt;br /&gt;
-----&lt;br /&gt;
==== Kingdoms Releases &amp;amp; Updates====&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?661317 Rise of Three Kingdoms - v2.1]&amp;lt;small&amp;gt; - 8/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?785966 Total Vanilla Beyond v3.0 Release - final version]&amp;lt;small&amp;gt; - 6/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?782909 Unit Card Mod for Call of Warhammer]&amp;lt;small&amp;gt; - 7/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?782231 Warcraft: Total War: Public Beta v1.1]&amp;lt;small&amp;gt; - 5/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?759241-Battle-for-Rome-v-0-1 Battle for Rome (A submod for Ancient-Conquest)]&amp;lt;small&amp;gt; - 4/18 new release&amp;lt;/small&amp;gt;&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?778126 Westeros Total War v1.0 Public BETA]&amp;lt;small&amp;gt; - 3/18 new release&amp;lt;/small&amp;gt;&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?786036 Installation video - Europa Barbarorum II 2.3]&amp;lt;!---added Aug 2018--&amp;gt; &lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?785461 Installation video - Stainless Steel 6.4 and SSHIP]&amp;lt;!---added Aug 2018--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==== M2TW Releases &amp;amp; Updates====&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?675757 Hispania in the Middle Ages]&amp;lt;!--- mod updated 9.12.2017--&amp;gt;&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?341-Clouds-Across-Europe Clouds Across Europe]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?315-The-Long-Road The Long Road]&lt;br /&gt;
----&lt;br /&gt;
==== More Mods ====&lt;br /&gt;
*[[:Category:M2TW_Mods_(Released)|Released M2TW &amp;amp; Kingdoms Mods with Wiki Pages]]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?211-Medieval-II-Hosted-Modifications M2TW Hosted Mods on TWC]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?556-Kingdoms-Hosted-Modifications Kingdoms Hosted Mods on TWC]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?419-Released-Mods! Released Mod Threads on TWC]&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;portal&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;quot;&amp;gt; M2TW Modding Spotlight &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Hispania in the Middle Ages2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [http://www.twcenter.net/forums/showthread.php?675757 Hispania in the Middle Ages] ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hispania in the Middle Ages&#039;&#039;&#039; won the favourite modification category for Medieval II in the [http://www.twcenter.net/forums/showthread.php?786742-2017-MODDING-AWARDS-OFFICIAL-RESULTS TWC 2017 modding awards]!&lt;br /&gt;
&lt;br /&gt;
Hispania in the Middle Ages is set on the Iberian peninsula in the Middle Ages, the mod includes five campaigns centred around different dates and events.  The factions vary with each campaign with a total of 24 factions across the 5 campaigns.  The map includes the Iberian peninsula and parts of North Africa and Southern France.  The mod includes new unit textures, special units for some factions, real historical characters and much more.&lt;br /&gt;
&lt;br /&gt;
* Read more and download the mod [http://www.twcenter.net/forums/showthread.php?675757 here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Other Popular Mods: ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.twcenter.net/forums/forumdisplay.php?654-Third-Age-Total-War Third Age: Total War]&#039;&#039;&#039; is a total-conversion mod. It brings you directly into the world of Middle Earth where you can choose from different races such as Men, Dwarves, Elves and Orcs.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.twcenter.net/forums/forumdisplay.php?454-Europa-Barbarorum-II Europa Barbarorum II]&#039;&#039;&#039; is a revised and extended version of its popular predecessor RTW mod Europa Barbarorum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.twcenter.net/forums/forumdisplay.php?2055-Stainless-Steel-Historical-Improvement-Project-(SSHIP SSHIP]&#039;&#039;&#039; is a submod for Stainless Steel 6.4 that aims to improve the game from a historical accuracy perspective. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.twcenter.net/forums/forumdisplay.php?1894-Hyrule-Total-War-(HTW) Hyrule:Total War]&#039;&#039;&#039; is a fantasy mod that transports the player to Hyrule, the home world of the Legend of Zelda. &lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;portal&amp;quot;  width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt; M2TW Modding Information &amp;lt;/h3&amp;gt;&lt;br /&gt;
==== Categories on the Wiki ====&lt;br /&gt;
* [[:Category:Modding|Modding in general]]&lt;br /&gt;
* [[:Category:M2TW Modding|Modding Medieval II: Total War]]&lt;br /&gt;
* [[:Category:M2TW Modding Tutorials|Modding Tutorials for Medieval II: Total War]]&lt;br /&gt;
* [[M2TW Modding Tools|Modding Tools for Medieval II: Total War]]&lt;br /&gt;
* [[:Category:M2TW Campaign Map Modding|M2TW Campaign Map Modding]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Recent/Important Modding Information ====&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?787979 Enabling traits and ancillaries to use region label instead of region ID] Tool and tutorial - &#039;&#039;&#039;NEW RELEASE&#039;&#039;&#039; Aug 2018&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?747279-Custom-settlement-problem-in-Linux Custom settlements problem in Linux] A discussion on how to fix the Linux custom settlements bug.&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?747342-Projectile-release-point-changer Projectile release point changer] A tool on how to change the projectile&#039;s release point when the bowmen are on the walls.&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?740100-List-of-non-functional-script-terms-(events-conditions-and-commands) List of non functional script terms] An updated resource on non-functional script terms.&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?352289-How-to-create-a-new-accent How to create a new accent] A tutorial on how to add a new accent to the game.&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?745692-Creating-a-World-Starting-Steam-Mods-the-easy-Way Starting Steam Mods the easy way] A tutorial with all the ways to start mods via Steam.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Essential Tools ====&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?96588-Patches-M2TW-Update-1-5-1-3-amp-1-2-Download-Links M2TW Update 1.5, 1.3 &amp;amp; 1.2]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?73692-CA-cas-exporter-released CA .cas exporter]&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=4066 M2TW Docudemons]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of  Second Row --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;portal&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt; M2TW Community on TWC&amp;lt;/h3&amp;gt;&lt;br /&gt;
==== [http://www.twcenter.net/forums/forumdisplay.php?121-Medieval-II-Total-War-General-Discussion General Discussion] ====&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?159348-Medieval-2-Mod-Questions-amp-Recommendations Mod Questions and Recommendations]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?743801-Battle-Tests-Archery-(for-now) Archery Tests]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== [http://www.twcenter.net/forums/forumdisplay.php?269-Strategies-Guides-Battle-Planning Strategy Guides] ====&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?76368-Share-your-Tricks-Strategies-and-Ideas Share Your Tricks, Strategies and Ideas] A general catch-all repository of tricks and strategies.&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?214370-Guide-to-building-a-stable-economy-in-Medieval-2-Total-War How to Build a Stable Economy]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== [http://www.twcenter.net/forums/forumdisplay.php?268-Medieval-II-Total-War-AARs After Action Reports] ====&lt;br /&gt;
Popular AARs:&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?733462-(SSHIP-Pisa)-Dreadbolt-Expansion-Pack-IIII-8 Dreadbolt] - SSHIP&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?732054-Third-Age-MOS-AAR-An-Orcs-Tale-Chapter-V-XII An Orc&#039;s Tale] - TATW MOS&lt;br /&gt;
See also:&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?52410-The-Catalogue-Pt-1-The-Total-War-World Scriptorium AARs]&lt;br /&gt;
----&lt;br /&gt;
==== [http://www.twcenter.net/forums/forumdisplay.php?1489-Total-War-Center-Official-Site-Content-amp-Hosted-Projects Media &amp;amp; Publications] ====&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?743768-Overview-n%BA3-Anatolian-Principalities Video Overview of the Anatolian Principalities mod] by The Wise Coffin&lt;br /&gt;
*[http://www.twcenter.net/forums/content.php?283-Medieval-II-Total-War-A-retrospective-on-ten-years-of-success! A Retrospective on Ten Years of Success] - Eagle Standard article.&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;portal&amp;quot; colspan=&amp;quot;2&amp;quot;  width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt; M2TW Game Information &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Overviews ====&lt;br /&gt;
*[[Medieval II: Total War]]&lt;br /&gt;
*[[Medieval II: Total War: Kingdoms]]&lt;br /&gt;
==== Kingdoms Overviews ====&lt;br /&gt;
*[[The Americas Campaign]]&lt;br /&gt;
*[[The Britannia Campaign]]&lt;br /&gt;
*[[The Crusades Campaign]]&lt;br /&gt;
*[[The Teutonic Campaign]]&lt;br /&gt;
----&lt;br /&gt;
==== Features ====&lt;br /&gt;
*[[M2TW Factions|Factions]]&lt;br /&gt;
*[[:Category:M2TW Kingdoms Factions|Kingdoms Factions]]&lt;br /&gt;
*[[:Category:M2TW Buildings|Buildings]]&lt;br /&gt;
*[[:Category:M2TW Religion|Religion]]&lt;br /&gt;
*[[:Category:M2TW Units|Units]]&lt;br /&gt;
*[[M2TW Characters|Characters]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Technical Help ====&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?270-Medieval-II-Total-War-Technical-Help TWC Forum]&lt;br /&gt;
&amp;lt;!-- Well they aren&#039;t &#039;Hot&#039; anymore&amp;gt;&amp;gt; Hot topics: --&amp;gt;&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?312864-Steam-FAQ Steam FAQ]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?698423-The-SafeDisc-Issue-affecting-older-Total-War-games The SafeDisc Issue]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- End of  Third Row --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;portal&amp;quot; colspan=&amp;quot;2&amp;quot;  width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt; Help the TWC Wiki &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== M2TW: Wanted Pages ====&lt;br /&gt;
*[[Spear Militia (M2TW Unit)]]&lt;br /&gt;
*See also [[:Special:Wantedpages|Most Wanted Pages]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== M2TW: Short articles in need of expansion ====&lt;br /&gt;
*[[Denmark (M2TW Kingdoms)]]&lt;br /&gt;
*See also [[:Category:Stubs|Short articles in need of expansion]]&lt;br /&gt;
----&lt;br /&gt;
==== M2TW: Articles in need of Cleanup ====&lt;br /&gt;
*[[Spain (M2TW Faction)]]&lt;br /&gt;
*See also [[:Category:Cleanup|Articles in need of Cleanup]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;portal&amp;quot;  colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;The Total War Portals&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{TWPortalsPics}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;portal&amp;quot;  colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;Other Sources for Medieval 2: Total War&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://www.twcenter.net/forums/forumdisplay.php?3-Medieval-II-Total-War TWC Forums] ~ [http://forums.totalwar.com/categories/medieval-ii-total-war Official Forums] ~ [http://steamcommunity.com/app/4700/discussions/ Steam Forum] ~ [http://forums.totalwar.org/vb/forumdisplay.php?442-Medieval-2-Total-War Org Forums] ~ [http://medieval2.heavengames.com/ HeavenGames] ~ [http://totalwar.wikia.com/wiki/Medieval_II:_Total_War Totalwar.wikia] ~ [http://en.wikipedia.org/wiki/Medieval_II:_Total_War Wikipedia] ~ [http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MedievalIITotalWar TVtropes]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:M2TW Information]]&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=73003</id>
		<title>RTW Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=73003"/>
		<updated>2018-11-19T10:31:02Z</updated>

		<summary type="html">&lt;p&gt;Arima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Rome: Total War has a total of 5 Characters. Each character has it&#039;s own set of skills and abilities.&lt;br /&gt;
&lt;br /&gt;
===Family Member===&lt;br /&gt;
Family Members are the most important character for every faction as they can Command Armies or Govern Settlements throughout the land.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead an army in battle. A family member can start off with between 0-2 stars in command and can earn more by fighting and winning battles. An army without a general is more likely to rout in battle than an army that is led by a family member, even if he has 0 command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Leadership&amp;quot; is just a long word to this man, like &amp;quot;Inspiration&amp;quot;. He possess neither.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Command ability is, at best, a yawning gap in this man&#039;s personality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man knows how to shout orders, but these are often neither timely nor relevant.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man has a basic talent for command, although he sometimes lacks confidence.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man shows skill in battle command, but from time to time he makes tactical errors.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s sound grasp of strategy and tactics inspires confidence in all who follow him into battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| At the sound of this man&#039;s voice armies march and mighty nations quake!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Management&lt;br /&gt;
This attribute determines the character&#039;s ability to govern a province. Higher management increases income and public order in the assigned settlement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Management&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| An under-achieving oyster would show more signs of being able to manage the day-to-day affairs of an empire.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man should not be entrusted with running a shrimp stall, let alone anything important.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Administration is not this man&#039;s forte. He can manage simple matters, but without skill.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man has dogged determination as a replacement for administrative flare.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s limited administrative talent produces results that are adequate but far from inspired.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man has talent but becomes flustered when the unexpected spoils his best laid plans.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man solves administrative problems but some crises leave him floundering.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man is an efficient administrator, well able to deal with unexpected crises.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is a whirlwind of efficiency, cutting through the red tape at every turn.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the business of state to his will, and gets any task done despite any challenge.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the affairs of the world to his plans, and lesser men obey in all things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Loyalty&lt;br /&gt;
This attribute is very important as it gauges the character&#039;s willingness to serve and follow your faction and determines the success rate of an enemy attempt at bribery.&lt;br /&gt;
All family members start off with a loyalty rating of 4 which can either increase or decrease depending on several factors such as traits, retainers, religion, and events.&lt;br /&gt;
A family member with less than 4 loyalty is considered a dangerous liability that will either rebel against you or gladly join another faction for a lump sum of gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Loyalty&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man proclaims his loyalty to his friends and &#039;the cause&#039;, often just a little bit too loudly.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| While he occasionally acts in a dubious fashion, few really doubt that this man is loyal to his people.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man is known to be a loyal and dependable sort, one who can be relied on to do the right thing for his friends.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Disloyalty to anyone is not something that this man contemplates except, perhaps, in his very darkest moments.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Loyalty. Loyalty. Loyalty. Words to live by, every day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Friends and loved ones are always causes to be supported, as far as this man is concerned.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is seen as solidly loyal to his comrades-in-arms, no matter what may come to pass.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| Loyalty is the core of this man&#039;s soul. He will stand with his people, even unto death.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Influence&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A stuffed olive has more importance than this man - it could choke someone important and change history.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man has almost no influence over his dinner menu at home, let alone his life and the fate of the world.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s opinions carry little weight. He is simply regarded as something of a duffer.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man is of scant importance. He occasionally says sensible things, but the occasions are few.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man&#039;s counsel carries weight, and his opinion is sought on carefully selected matters.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s word carries weight in the lesser palaces of the world, although the truly mighty largely ignore him.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man&#039;s counsel is listened to with respect even if it does not always carry the day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s good qualities make him someone who can tip the balance of many arguments.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man carries enormous political weight, and his words sway the opinions of most lesser men.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, all stop to listen to his words. Even his opinions have the force of law for many.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, his words carry the wisdom of the Gods to his listeners.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diplomat===&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
This attribute determines the Assassin&#039;s success rate at sabotaging buildings and killing characters.&lt;br /&gt;
Preying on enemy armies that are leaderless is a safe and easy way for an Assassin to gain experience as it is almost impossible for an inexperienced Assassin to touch an enemy General or even a Diplomat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| This man is an innocent, cast adrift in a world of rather cunning weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Cunnnig and guile are the last words that would be used to describe this transparent, naieve individual.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Subterfuge is not a weapon found in this man&#039;s intellectual armoury.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man recognises subterfuge for what it is. Sometimes he even makes use of it himself.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Subterfuge is a tool that this man can use, even though he makes occasional mistakes.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| This man can plot and conspire with enthusiasm and sometimes with real skill.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man has more cunning than a sackful of hungry weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has a mind of serpentine complexity, and is able to create and penetrate the most cunning of plots.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Admiral===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Gameplay and Features]]&lt;/div&gt;</summary>
		<author><name>Arima</name></author>
	</entry>
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