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	<updated>2026-06-12T10:10:37Z</updated>
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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Silver_Shield_Pikemen_(RTW_Unit)&amp;diff=42397</id>
		<title>Silver Shield Pikemen (RTW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Silver_Shield_Pikemen_(RTW_Unit)&amp;diff=42397"/>
		<updated>2012-09-29T23:59:04Z</updated>

		<summary type="html">&lt;p&gt;Auggie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SILVER SHIELD PIKEMEN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief History&#039;&#039;&#039;&lt;br /&gt;
The Argyraspides (in Greek: Ἀργυράσπιδες &amp;quot;Silver Shields&amp;quot;), were a division of the Macedonian army of Alexander the Great, who were so called because they carried silver-plated shields. They were picked men, were commanded by Nicanor, the son of Parmenion, and were held in high esteem by Alexander. They were an elite, veteran unit of hypaspists, having changed their name to the Argyraspides whilst in India under Alexander (Arr. Anab. 7.11.3). After the death of Alexander (323 BC) they followed Eumenes. Although most of them were over sixty, they were feared and revered due to their battle skills and experience.&lt;br /&gt;
&lt;br /&gt;
At the Battle of Gabiene they settled with Antigonus when he managed to take possession of their baggage train (consisting of their families and the result of forty years of plunder). They obtained the return of their possessions, but in exchange betrayed their General Eumenes to him (316 BC).&lt;br /&gt;
&lt;br /&gt;
Antigonus, however, soon disbanded the corps, finding it too turbulent and dangerous to control. He sent them to Sibyrtius, the Macedonian satrap of Arachosia, with the order to dispatch them by small groups of two or three to dangerous suicide missions, so that their numbers would rapidly dwindle and ultimately destroy the corps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Rome Total War...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Silver Shields are very tough pikemen, with a ferocious attack and a decent defense. They are the elite warriors of the Seleucid army roster. Well able to stand up to Macedonians and Pontics alike, they are amazingly formidable fighters and should be use to the utmost effect in any Seleucid army.&lt;/div&gt;</summary>
		<author><name>Auggie</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Silver_Shield_Pikemen_(RTW_Unit)&amp;diff=42396</id>
		<title>Silver Shield Pikemen (RTW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Silver_Shield_Pikemen_(RTW_Unit)&amp;diff=42396"/>
		<updated>2012-09-29T23:57:49Z</updated>

		<summary type="html">&lt;p&gt;Auggie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;SILVER SHIELD PIKEMEN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief History&#039;&#039;&#039;&lt;br /&gt;
The Argyraspides (in Greek: Ἀργυράσπιδες &amp;quot;Silver Shields&amp;quot;), were a division of the Macedonian army of Alexander the Great, who were so called because they carried silver-plated shields. They were picked men, were commanded by Nicanor, the son of Parmenion, and were held in high esteem by Alexander. They were an elite, veteran unit of hypaspists, having changed their name to the Argyraspides whilst in India under Alexander (Arr. Anab. 7.11.3). After the death of Alexander (323 BC) they followed Eumenes. Although most of them were over sixty, they were feared and revered due to their battle skills and experience.&lt;br /&gt;
&lt;br /&gt;
At the Battle of Gabiene they settled with Antigonus when he managed to take possession of their baggage train (consisting of their families and the result of forty years of plunder). They obtained the return of their possessions, but in exchange betrayed their General Eumenes to him (316 BC).&lt;br /&gt;
&lt;br /&gt;
Antigonus, however, soon disbanded the corps, finding it too turbulent and dangerous to control. He sent them to Sibyrtius, the Macedonian satrap of Arachosia, with the order to dispatch them by small groups of two or three to dangerous suicide missions, so that their numbers would rapidly dwindle and ultimately destroy the corps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Rome Total War...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Silver Shields are very tough pikemen, with a rightly feared attack and a decent defense. They are the elite warriors of the Seleucid army roster. Well able to stand up to Macedonians and Pontics alike. They are amazingly formidable fighters and should be use to the utmost effect.&lt;/div&gt;</summary>
		<author><name>Auggie</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Silver_Shield_Pikemen_(RTW_Unit)&amp;diff=42395</id>
		<title>Silver Shield Pikemen (RTW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Silver_Shield_Pikemen_(RTW_Unit)&amp;diff=42395"/>
		<updated>2012-09-29T23:54:29Z</updated>

		<summary type="html">&lt;p&gt;Auggie: Created page with &amp;quot;  &amp;#039;&amp;#039;&amp;#039;SILVER SHIELD PIKEMEN&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Centred text &amp;lt;/div&amp;gt;&amp;#039;&amp;#039;&amp;#039;    The Argyraspides (in Greek: Ἀργυράσπιδες &amp;quot;Silver Shields&amp;quot;), were a division of ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVER SHIELD PIKEMEN&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Centred text&lt;br /&gt;
&amp;lt;/div&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Argyraspides (in Greek: Ἀργυράσπιδες &amp;quot;Silver Shields&amp;quot;), were a division of the Macedonian army of Alexander the Great, who were so called because they carried silver-plated shields. They were picked men, were commanded by Nicanor, the son of Parmenion, and were held in high esteem by Alexander. They were an elite, veteran unit of hypaspists, having changed their name to the Argyraspides whilst in India under Alexander (Arr. Anab. 7.11.3). After the death of Alexander (323 BC) they followed Eumenes. Although most of them were over sixty, they were feared and revered due to their battle skills and experience.&lt;br /&gt;
&lt;br /&gt;
At the Battle of Gabiene they settled with Antigonus when he managed to take possession of their baggage train (consisting of their families and the result of forty years of plunder). They obtained the return of their possessions, but in exchange betrayed their General Eumenes to him (316 BC).&lt;br /&gt;
&lt;br /&gt;
Antigonus, however, soon disbanded the corps, finding it too turbulent and dangerous to control. He sent them to Sibyrtius, the Macedonian satrap of Arachosia, with the order to dispatch them by small groups of two or three to dangerous suicide missions, so that their numbers would rapidly dwindle and ultimately destroy the corps.&lt;/div&gt;</summary>
		<author><name>Auggie</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Seleucid_Empire_(RTW_Faction)&amp;diff=42394</id>
		<title>Seleucid Empire (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Seleucid_Empire_(RTW_Faction)&amp;diff=42394"/>
		<updated>2012-09-29T23:50:44Z</updated>

		<summary type="html">&lt;p&gt;Auggie: /* Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Seleucid_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Seleucid Empire&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Greek]]}} &lt;br /&gt;
&lt;br /&gt;
The Seleucid Empire are one of the playable factions in [[Rome: Total War]].  They can be played by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing [[descr_strat.txt]] (more information on which can be found [[HowTo:Unlock_All_Factions|here]].)  &lt;br /&gt;
===Starting Position===&lt;br /&gt;
The Seleucid Empire starts originally with a rather large amount of settlements. They are bordering and surrounded by Pontus, Egypt, the Greeks Cities and the Parthians.  They control modern day Jordan, Syria, most of Iraq,  and some parts of Turkey. &lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
*&#039;&#039;&#039;Long Game&#039;&#039;&#039;: Seleucids must hold Rome and 49 other regions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Short Game&#039;&#039;&#039;:Seleucids must hold 15 regions and destroy or outlast Egypt.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
The Seleucids have quite a varied roster of units, combining both Greek and Eastern units. Their unit roster includes pikemen, cataphracts, elephants, chariots, companion cavalry, and even legionaries. &lt;br /&gt;
[[Image:Seleucid general late.jpg|thumb|right|Seleucid Empire General&#039;s Bodyguard.]]  They have very versatile armed infantry, consisting of Greco-like phalanx and Roman-like legionaries.  &lt;br /&gt;
*Infantry&lt;br /&gt;
**[[Peasants]]&lt;br /&gt;
**Militia Hoplites&lt;br /&gt;
**Levy Pikemen&lt;br /&gt;
**Phalanx Pikemen&lt;br /&gt;
**Silver Shield Pikemen&lt;br /&gt;
**Silver Shield Legionaries &lt;br /&gt;
&lt;br /&gt;
*Missiles&lt;br /&gt;
**Peltasts&lt;br /&gt;
**Archers&lt;br /&gt;
**Onagers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Militia Cavalry&lt;br /&gt;
**Greek Cavalry&lt;br /&gt;
**Cataphracts &lt;br /&gt;
**Companion Cavalry&lt;br /&gt;
**Scythed Chariots&lt;br /&gt;
**Elephants&lt;br /&gt;
**War Elephants&lt;br /&gt;
**Armoured War Elephants&lt;br /&gt;
&lt;br /&gt;
==== Unique Units ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[ Silver Shield Pikemen]]&#039;&#039;&#039;: Elite phalanx troops with high attack and defence and very good morale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Shield Legionaries&#039;&#039;&#039;: Local imitations of the soldiers of the Roman Legions.&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. &lt;br /&gt;
&lt;br /&gt;
[[Seleucid Empire Details (RTW Faction)]]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>Auggie</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_II&amp;diff=42393</id>
		<title>Total War: Rome II</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_II&amp;diff=42393"/>
		<updated>2012-09-29T23:46:50Z</updated>

		<summary type="html">&lt;p&gt;Auggie: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rome ii.jpg|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Total War: Rome 2 is an upcoming game by the [[Creative Assembly]] announced in July 2012. It is due for release in 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=oKglskMfyWA Live action trailer.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
&lt;br /&gt;
Rome 2 Total War, like its predecessor, will be set in Classical Antiquity. The campaign will allow the player to take control of the Roman Republic and, if they choose, transform it into an empire.&lt;br /&gt;
&lt;br /&gt;
The game is set to have a larger campaign map than Rome: Total War, and apart from encompassing the extent of the Roman Empire and its environs, will feature new territories stretching further to the eastern edge of the map. A new graphics engine will power the visuals of the game, and new unit cameras will allow players to focus on individual soldiers in a unit on the battlefield, which in itself may contain thousands of combatants at a time. Creative Assembly has stated that they wish to bring out the more human side of the war this way, with soldiers reacting with horror as their comrades get killed around them, and officers inspiring their men with brief heroic speeches before siege towers make contact with the walls of the enemy city. This will be realized using facial animations for individual units, adding a deeper layer of humanity and realism to the battles, that will allow the player to connect more easily with their armies and its troops.&lt;br /&gt;
&lt;br /&gt;
As with Total War: Shogun 2, the player will be prompted with several decisions. The Creative Assembly is expanding on this mechanic, with each decision leading the player down a path which leads to a consequence the player must deal with. These decisions will then affect the way the campaign plays out, such as turning the Roman Republic into the Roman Empire. Additionally, rather than solely assigning traits to generals and family members as with previous Total War games, the player can now assign traits to legions as they become hard-bitten veterans through their years of combat experience and conquest. Players can also customize legions by choosing their weapon loadout. This probably means that players will still be able to determine the composition of individual cohorts, even though they will be building entire legions at a time unlike in previous Total War titles where the player had to build all units of an army separately.&lt;br /&gt;
&lt;br /&gt;
Navies will also play an even more important role in Total War: Rome II than in its predecessor. Creative Assembly plans to introduce mixed naval and land combat for land battles and city sieges for the first time in the company&#039;s history. This will reflect the naval strategies of the classical era, where coastal cities were conquered and destroyed in great invasions of infantry disembarking from warships. Amphibious attacks are one of the few new concepts that will be available in Rome 2 Total War. Legions can now attack the enemy&#039;s ground forces and cities, while naval units provide supporting fire or ram each other far away in the seas. Navies can also conquer poorly guarded coastal cities by themselves. Creative Assembly also plans to make naval units bigger in size, so instead of building one ship per construction, a player can have a formidable navy in shorter time.&lt;br /&gt;
&lt;br /&gt;
Creative Assembly also seeks to capture the uniqueness of different cultures and fighting forces in the ancient times. Jack Lusted, the Creative Assembly&#039;s lead unit designer, has stated that instead of the single &#039;Rebel&#039; faction of the original Rome: Total War there will be a large number of smaller factions, including one for each of the Greek city states. Every faction will be playable and each will have a unique play-style. A tribe of British barbarians will look and feel completely different from that of a disciplined Roman legion. For example,different agents and technologies will also be implemented for different factions. After all, an inland barbarian tribe would never be able to research the technology for polyremes and other naval weapons of war or have much hope of manufacturing advanced ballistae, etc.&lt;br /&gt;
&lt;br /&gt;
The diplomacy system will be revamped with a better artificial intelligence, so players can also plan their way to power diplomatically. Creative Assembly acknowledges the various anomalies in previous games, where the AI could perform strange or even suicidal actions, such as small factions declaring war on the whole Roman Empire. This will be looked into in the sequel, and the AI is said to be more &amp;quot;intelligent&amp;quot; and cunning as ever. The choices of the player will influence the AI&#039;s attitude toward him or her.&lt;/div&gt;</summary>
		<author><name>Auggie</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_II&amp;diff=42392</id>
		<title>Total War: Rome II</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_II&amp;diff=42392"/>
		<updated>2012-09-29T23:36:09Z</updated>

		<summary type="html">&lt;p&gt;Auggie: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rome ii.jpg|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Total War: Rome 2 is an upcoming game by the [[Creative Assembly]] announced in July 2012. It is due for release in 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=oKglskMfyWA Live action trailer.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
&lt;br /&gt;
The game is set to have a larger campaign map than Rome: Total War, and apart from encompassing the extent of the Roman Empire and its environs, will feature new territories &amp;quot;going further East&amp;quot;. A new graphics engine will power the visuals of the game, and new unit cameras will allow players to focus on individual soldiers in the battlefield, which in itself may contain thousands of combatants at a time. Creative Assembly has stated that they wish to bring out the more human side of the war this way, with soldiers reacting with horror as their comrades get killed around them, and officers inspiring their men with heroic speeches before siege towers hit the walls of the enemy city. This will be realized using facial animations for individual units, adding an unbelievable feel of horror and realism to the battles.&lt;br /&gt;
&lt;br /&gt;
As with Total War: Shogun 2, the player will be prompted with decisions. The Creative Assembly is expanding on this mechanic, with each decision leading the player down a particular &#039;decision path&#039; based on the player&#039;s previous decisions. These decisions will then affect the way the campaign plays out, such as turning the Roman Republic into the Roman Empire. Additionally, rather than solely assigning traits to generals and family members as with previous Total War games, the player can now assign traits to legions as they gain combat experience through their years of conquest. Players can also customize legions by choosing their weapon loadout. This probably means that players will still be able to determine the composition of individual cohorts, even though they will be building entire legions at a time unlike in previous Total War titles where the player had to build all units of an army separately.&lt;br /&gt;
&lt;br /&gt;
Navies will also play an even more important role in Total War: Rome II than in its predecessor. Creative Assembly plans to introduce mixed naval and land combat for land battles and city sieges for the first time in the company&#039;s history. This will reflect the naval strategies of the classical era, where coastal cities were conquered and destroyed in great invasions of infantry disembarking from warships. Legions can now attack the enemy&#039;s ground forces and cities, while naval units provide supporting fire or ram each other far away in the seas. Navies can also conquer poorly guarded coastal cities by themselves. Creative Assembly also plans to make naval units bigger in size, so instead of building one ship per construction, a player can have a formidable navy in shorter time.&lt;br /&gt;
&lt;br /&gt;
Creative Assembly also seeks to capture the uniqueness of different cultures and fighting forces in the ancient times. Jack Lusted, the Creative Assembly&#039;s lead unit designer, has stated that instead of the &#039;Rebel&#039; faction of the original Rome: Total War there will be a large number of smaller factions, including one for each of the Greek city states. Every faction will be playable and each will have a unique playstyle. A tribe of British barbarians will look and feel completely different from that of a disciplined Roman legion, for example. Different agents and technologies will also be implemented for different factions.[6] After all, an inland barbarian tribe would never be able to research the technology for polyremes or have much hope of manufacturing advanced ballistae realistically speaking.&lt;br /&gt;
&lt;br /&gt;
The diplomacy system will be revamped with a better artificial intelligence, so players can also plan their way to power diplomatically. Creative Assembly acknowledges the various anomalies in previous games, where the AI could perform strange or even suicidal actions, such as small factions declaring war on the whole Roman Empire. This will be looked into in the sequel, and the AI is said to be more &amp;quot;intelligent&amp;quot; and cunning as ever. The choices of the player will influence the AI&#039;s attitude toward him or her.&lt;/div&gt;</summary>
		<author><name>Auggie</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_II&amp;diff=42391</id>
		<title>Total War: Rome II</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_II&amp;diff=42391"/>
		<updated>2012-09-29T23:35:00Z</updated>

		<summary type="html">&lt;p&gt;Auggie: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rome ii.jpg|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Total War: Rome 2 is an upcoming game by the [[Creative Assembly]] announced in July 2012. It is due for release in 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=oKglskMfyWA Live action trailer.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
&lt;br /&gt;
The game is set to have a larger campaign map than Rome: Total War, and apart from encompassing the extent of the Roman Empire and its environs, will feature new territories &amp;quot;going further East&amp;quot;. A new graphics engine will power the visuals of the game, and new unit cameras will allow players to focus on individual soldiers in the battlefield, which in itself may contain thousands of combatants at a time. Creative Assembly has stated that they wish to bring out the more human side of the war this way, with soldiers reacting with horror as their comrades get killed around them, and officers inspiring their men with heroic speeches before siege towers hit the walls of the enemy city. This will be realized using facial animations for individual units, adding an unbelievable feel of horror and realism to the battles.&lt;br /&gt;
&lt;br /&gt;
As with Total War: Shogun 2, the player will be prompted with decisions. The Creative Assembly is expanding on this mechanic, with each decision leading the player down a particular &#039;decision path&#039; based on the player&#039;s previous decisions. These decisions will then affect the way the campaign plays out, such as turning the Roman Republic into the Roman Empire. Additionally, rather than solely assigning traits to generals and family members as with previous Total War games, the player can now assign traits to legions as they gain combat experience through their years of conquest. Players can also customize legions by choosing their weapon loadout. This probably means that players will still be able to determine the composition of individual cohorts, even though they will be building entire legions at a time unlike in previous Total War titles where the player had to build all units of an army separately.&lt;br /&gt;
&lt;br /&gt;
Navies will also play an even more important role in Total War: Rome II than in its predecessor. Creative Assembly plans to introduce mixed naval and land combat for land battles and city sieges for the first time in the company&#039;s history. This will reflect the naval strategies of the classical era, where coastal cities were conquered and destroyed in great invasions of infantry disembarking from warships. Legions can now attack the enemy&#039;s ground forces and cities, while naval units provide supporting fire or ram each other far away in the seas. Navies can also conquer poorly guarded coastal cities by themselves. Creative Assembly also plans to make naval units bigger in size, so instead of building one ship per construction, a player can have a formidable navy in shorter time.&lt;br /&gt;
&lt;br /&gt;
Creative Assembly also seeks to capture the uniqueness of different cultures and fighting forces in the ancient times. Jack Lusted, the Creative Assembly&#039;s lead unit designer, has stated that instead of the &#039;Rebel&#039; faction of the original Rome: Total War there will be a large number of smaller factions, including one for each of the Greek city states. Every faction will be playable and each will have a unique playstyle. A tribe of British barbarians will look and feel completely different from that of a disciplined Roman legion, for example. Different agents and technologies will also be implemented for different factions.[6] After all, an inland barbarian tribe would never be able to research the technology for polyremes or have much hope of manufacturing advanced ballistae realistically speaking.&lt;/div&gt;</summary>
		<author><name>Auggie</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_II&amp;diff=42390</id>
		<title>Total War: Rome II</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_II&amp;diff=42390"/>
		<updated>2012-09-29T23:33:49Z</updated>

		<summary type="html">&lt;p&gt;Auggie: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rome ii.jpg|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Total War: Rome 2 is an upcoming game by the [[Creative Assembly]] announced in July 2012. It is due for release in 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=oKglskMfyWA Live action trailer.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
&lt;br /&gt;
The game is set to have a larger campaign map than Rome: Total War, and apart from encompassing the extent of the Roman Empire and its environs, will feature new territories &amp;quot;going further East&amp;quot;.[3] A new graphics engine will power the visuals of the game, and new unit cameras will allow players to focus on individual soldiers in the battlefield, which in itself may contain thousands of combatants at a time. Creative Assembly has stated that they wish to bring out the more human side of the war this way, with soldiers reacting with horror as their comrades get killed around them, and officers inspiring their men with heroic speeches before siege towers hit the walls of the enemy city. This will be realized using facial animations for individual units, adding an unbelievable feel of horror and realism to the battles.[4]&lt;br /&gt;
&lt;br /&gt;
As with Total War: Shogun 2, the player will be prompted with decisions. The Creative Assembly is expanding on this mechanic, with each decision leading the player down a particular &#039;decision path&#039; based on the player&#039;s previous decisions. These decisions will then affect the way the campaign plays out, such as turning the Roman Republic into the Roman Empire.[5] Additionally, rather than solely assigning traits to generals and family members as with previous Total War games, the player can now assign traits to legions as they gain combat experience through their years of conquest.[5] Players can also customize legions by choosing their weapon loadout. This probably means that players will still be able to determine the composition of individual cohorts, even though they will be building entire legions at a time unlike in previous Total War titles where the player had to build all units of an army separately.[5]&lt;br /&gt;
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Navies will also play an even more important role in Total War: Rome II than in its predecessor. Creative Assembly plans to introduce mixed naval and land combat for land battles and city sieges for the first time in the company&#039;s history. This will reflect the naval strategies of the classical era, where coastal cities were conquered and destroyed in great invasions of infantry disembarking from warships. Legions can now attack the enemy&#039;s ground forces and cities, while naval units provide supporting fire or ram each other far away in the seas. Navies can also conquer poorly guarded coastal cities by themselves. Creative Assembly also plans to make naval units bigger in size, so instead of building one ship per construction, a player can have a formidable navy in shorter time.[6]&lt;/div&gt;</summary>
		<author><name>Auggie</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Category:Total_War_Series&amp;diff=42263</id>
		<title>Category:Total War Series</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Category:Total_War_Series&amp;diff=42263"/>
		<updated>2012-09-06T02:49:58Z</updated>

		<summary type="html">&lt;p&gt;Auggie: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
The Total War series of games is developed by the [[Creative Assembly]].&lt;br /&gt;
&lt;br /&gt;
A series of games created by [[Creative Assembly]]. The games are popular due to their risk style maps combined with real time battles and a turn based strategy system. There are 4 major released games in the [[Total War]] Series currently and five available expansion packs.&lt;br /&gt;
&lt;br /&gt;
[[Total War: Shogun 2]] is the most recent game in the series. It was released in March 2011.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[:Category:Fansites|Total War Fansites]]&lt;br /&gt;
*[[:Category:M2TW Mods|Mods for Medieval 2: Total War]]&lt;br /&gt;
*[[:Category:RTW Mods|Mods for Rome: Total War]]&lt;/div&gt;</summary>
		<author><name>Auggie</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Category:Total_War_Series&amp;diff=42262</id>
		<title>Category:Total War Series</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Category:Total_War_Series&amp;diff=42262"/>
		<updated>2012-09-06T02:49:22Z</updated>

		<summary type="html">&lt;p&gt;Auggie: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
The Total War series of games is developed by the [[Creative Assembly]].&lt;br /&gt;
&lt;br /&gt;
A series of games created by [[Creative Assembly]]. The games are popular due to their risk style maps combined with real time battles and a turn based strategy system. There are 4 major released games in the [[Total War]] Series currently and five available expansion packs.&lt;br /&gt;
&lt;br /&gt;
[[Total War: Shogun 2]] is the most recent game in the series. It was released in March 2011.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[:Category:Fansites|Total War Fansites]]&lt;br /&gt;
*[[:Category:M2TW Mods|Mods for Medieval 2: Total War]]&lt;br /&gt;
*[[:Category:RTW Mods|Mods for Rome: Total War]]&lt;br /&gt;
&lt;br /&gt;
A list of the games are:&lt;br /&gt;
&lt;br /&gt;
Shogun: Total War&lt;br /&gt;
Shogun: Total War Mongol Invasion &lt;br /&gt;
Medieval Total War&lt;br /&gt;
Medieval Total War: Viking Invasion &lt;br /&gt;
Rome: Total War &lt;br /&gt;
Rome: Total War: Barbarian Invasion &lt;br /&gt;
Rome: Total War: Alexander&lt;br /&gt;
Medieval 2: Total War&lt;br /&gt;
Medival 2: Total War Kingdoms &lt;br /&gt;
Empire: Total War &lt;br /&gt;
Napoleon: Total War&lt;br /&gt;
Total War: Shogun 2&lt;br /&gt;
Total War: Shogun 2: Fall of the Samurai&lt;br /&gt;
Rome 2: Total War (Not realeased yet)&lt;/div&gt;</summary>
		<author><name>Auggie</name></author>
	</entry>
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