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	<updated>2026-06-11T11:37:46Z</updated>
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		<id>https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=84795</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=84795"/>
		<updated>2021-04-12T19:16:37Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- These are comments, they won&#039;t show up on the page when viewed. All comments are wrapped in these little arrow tags&lt;br /&gt;
Feel free to keep this page updated in any way you see fit.&lt;br /&gt;
Though please discuss major alterations in the discussions page. --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
=Welcome to Total War Center&#039;s Wiki=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Here you can find information on the Total War Series games, the TWC forums and their community, and mods for Total War games.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
==The Total War Series==&lt;br /&gt;
&#039;&#039;&#039;TWC&#039;s dedicated forums for each Total War game contain areas for discussion and technical and gameplay help. For more information about the games visit the &amp;lt;big&amp;gt;[[Total War Series]]&amp;lt;/big&amp;gt; overview page, or go to the individual game&#039;s portal by clicking on the appropriate image below:&#039;&#039;&#039;&lt;br /&gt;
{{TWPortalsPics}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
==Total War Mods &amp;amp; Modding==&lt;br /&gt;
&#039;&#039;&#039;TWC&#039;s dedicated forums for each Total War game contain; in-progress and released mods, and modding workshops for tutorials and advice.  Visit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;[[Total War Mods]]&amp;lt;/big&amp;gt;&#039;&#039;&#039; to find links to mods large and small for all the Total War games.  From total conversions, to small adjustments to improve battle play.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;[[Modding Portal|The Modding Portal]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; if you want to start modding the Total War games yourself.  From here you will find links to Tutorials, Tools and Resources for each game.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.twcenter.net/forums/forumdisplay.php?734 Modding News and Announcements on TWC]&amp;lt;/big&amp;gt;&#039;&#039;&#039; for the latest news about mod releases and updates.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
==About Total War Center==&lt;br /&gt;
&#039;&#039;&#039;In addition to the coverage of the Total War games, the forums are also home to vibrant debating and creative communities. Visit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;[[Total War Center]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; to find competitions you can enter, publications to read, and where to post to get the best advice or join the most interesting debates, and to learn more about more about TWC, its history and staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;[[TWC:FAQ|Frequently Asked Questions]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; if you have queries about the forum, can&#039;t figure out how to register, or would like to understand what all the bling in people&#039;s forum profiles means?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;[[Terms of Service]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; to find the rules that apply to the forum and this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
==News==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Total War: Rome Remastered‎‎ ]] has been announced!&#039;&#039;&#039; The remastered version will feature a graphical overhaul, campaign and battle AI changes, diplomacy updates and much more!&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- As part of prize for modding award - RVINA ROMAE needs to stay on FP till end Aug 2020 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RVINA ROMAE - RTW Modding Spotlight ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RVINA-ROMAE.png]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RVINA ROMAE starts in 410 AD, and features a fully packed campaign set in the turbulent era of the migration period. Barbarian hordes have invaded the Empire, and threatens Rome itself. Gaul are in the hands of a usurper, and as darkness descends upon the West, the much dreaded Huns are sweeping the East like a storm, unstoppable and relentless, bringing the old order to its knees...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800168-RELEASED-RVINA-ROMAE RVINA ROMAE]&#039;&#039;&#039; won first place in the Rome: Total War category of the TWC 2019 Modding Awards.  The mod is part of the INVASIO BARBARORVM series and had its first release in September 2019 after a decade in development!  The mod features:&lt;br /&gt;
* 20 playable factions divided into 7 unique culture groups &lt;br /&gt;
* Brand new units for each faction&lt;br /&gt;
* All new buildings for all cultures and factions&lt;br /&gt;
* New and enlarged map&lt;br /&gt;
* All new and original ancillaries &lt;br /&gt;
* New event cards for all cultures&lt;br /&gt;
* All new interfaces&lt;br /&gt;
* All new portraits with fitting clothes, armour and hairstyles of the period&amp;lt;br&amp;gt;&lt;br /&gt;
...and much, much more!  If you haven&#039;t played the original Rome game for years, this could give you a reason to dust off that disc!&lt;br /&gt;
&lt;br /&gt;
Visit the hosted forum for the mod &#039;&#039;&#039;[https://www.twcenter.net/forums/forumdisplay.php?552-FLAGELLVM-DEI-ET-RVINA-ROMAE here]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- As part of prize for modding award - SSHIP needs to stay on FP till end Aug 2020 --&amp;gt;&lt;br /&gt;
==SSHIP - M2TW Modding Spotlight==&lt;br /&gt;
&#039;&#039;&amp;quot;The Stainless Steel Historical Improvement Project (SSHIP) is an ambitious, large-scale sub-mod for the great Stainless Steel 6.4, with the ultimate goal of delivering the most historically accurate early era campaign this game can offer.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?654754-Release-SSHIP-v0-9-6-downloadable-6th-of-December-2019 Version 0.9.6 of SSHIP]&#039;&#039;&#039; won first place in the Medieval II: Total War sub-mod category of the TWC 2019 Modding Awards.  SSHIP has been in development since inception as &amp;quot;The Stainless Steel Map Adjustment Project&amp;quot; in 2011, and has a series of releases and updates since 2014.  In comparison to the parent mod SSHIP provides:&lt;br /&gt;
* New factions&lt;br /&gt;
* Overhauled campaign map&lt;br /&gt;
* Historically accurate settlement sizes and population numbers&lt;br /&gt;
* Historically accurate faction relations&lt;br /&gt;
* Improved AI an diplomacy&lt;br /&gt;
* Improved campaign script&lt;br /&gt;
* Improved economic system&lt;br /&gt;
* New units&lt;br /&gt;
* Countless bugfixes&lt;br /&gt;
&lt;br /&gt;
Visit the hosted forum for the sub-mod &#039;&#039;&#039;[https://www.twcenter.net/forums/forumdisplay.php?2055-Stainless-Steel-Historical-Improvement-Project-(SSHIP) here]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:SSHIP-logo.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Total War Center Publications== &lt;br /&gt;
{{TWPublications}}&lt;br /&gt;
&lt;br /&gt;
==Help the TWC Wiki==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;[[Join the TWC Wiki Team!]]&amp;lt;/big&amp;gt; ~ [[:Category:Cleanup|Help Cleanup Articles]] ~ [[:Category:Stubs|Expand Short Articles]] ~ [[Special:WantedPages|Create Wanted Pages]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[https://meta.wikipedia.org/wiki/MediaWiki_User%27s_GuideMediaWiki User&#039;s Guide] ~ [https://www.mediawiki.org/wiki/Help:Configuration_settingsConfiguration settings list] ~ [https://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;[[TWC Official:Terms of Service|TWC Terms of Service]]  • [[TWC:FAQ|TWC Frequently Asked Questions]]  •  [https://www.patreon.com/GrnEyedDvl/postsSupport TWC on Patreon]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki Administration]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=84794</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=84794"/>
		<updated>2021-04-12T19:13:02Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- These are comments, they won&#039;t show up on the page when viewed. All comments are wrapped in these little arrow tags&lt;br /&gt;
Feel free to keep this page updated in any way you see fit.&lt;br /&gt;
Though please discuss major alterations in the discussions page. --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
=Welcome to Total War Center&#039;s Wiki=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Here you can find information on the Total War Series games, the TWC forums and their community, and mods for Total War games.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
==The Total War Series==&lt;br /&gt;
&#039;&#039;&#039;TWC&#039;s dedicated forums for each Total War game contain areas for discussion and technical and gameplay help. For more information about the games visit the &amp;lt;big&amp;gt;[[Total War Series]]&amp;lt;/big&amp;gt; overview page, or go to the individual game&#039;s portal by clicking on the appropriate image below:&#039;&#039;&#039;&lt;br /&gt;
{{TWPortalsPics}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
==Total War Mods &amp;amp; Modding==&lt;br /&gt;
&#039;&#039;&#039;TWC&#039;s dedicated forums for each Total War game contain; in-progress and released mods, and modding workshops for tutorials and advice.  Visit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;[[Total War Mods]]&amp;lt;/big&amp;gt;&#039;&#039;&#039; to find links to mods large and small for all the Total War games.  From total conversions, to small adjustments to improve battle play.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;[[Modding Portal|The Modding Portal]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; if you want to start modding the Total War games yourself.  From here you will find links to Tutorials, Tools and Resources for each game.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.twcenter.net/forums/forumdisplay.php?734 Modding News and Announcements on TWC]&amp;lt;/big&amp;gt;&#039;&#039;&#039; for the latest news about mod releases and updates.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
==About Total War Center==&lt;br /&gt;
&#039;&#039;&#039;In addition to the coverage of the Total War games, the forums are also home to vibrant debating and creative communities. Visit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;[[Total War Center]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; to find competitions you can enter, publications to read, and where to post to get the best advice or join the most interesting debates, and to learn more about more about TWC, its history and staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;[[TWC:FAQ|Frequently Asked Questions]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; if you have queries about the forum, can&#039;t figure out how to register, or would like to understand what all the bling in people&#039;s forum profiles means?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;[[Terms of Service]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; to find the rules that apply to the forum and this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
==News==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Total War: Rome Remastered‎‎ ]] has been announced!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- As part of prize for modding award - RVINA ROMAE needs to stay on FP till end Aug 2020 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RVINA ROMAE - RTW Modding Spotlight ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RVINA-ROMAE.png]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RVINA ROMAE starts in 410 AD, and features a fully packed campaign set in the turbulent era of the migration period. Barbarian hordes have invaded the Empire, and threatens Rome itself. Gaul are in the hands of a usurper, and as darkness descends upon the West, the much dreaded Huns are sweeping the East like a storm, unstoppable and relentless, bringing the old order to its knees...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800168-RELEASED-RVINA-ROMAE RVINA ROMAE]&#039;&#039;&#039; won first place in the Rome: Total War category of the TWC 2019 Modding Awards.  The mod is part of the INVASIO BARBARORVM series and had its first release in September 2019 after a decade in development!  The mod features:&lt;br /&gt;
* 20 playable factions divided into 7 unique culture groups &lt;br /&gt;
* Brand new units for each faction&lt;br /&gt;
* All new buildings for all cultures and factions&lt;br /&gt;
* New and enlarged map&lt;br /&gt;
* All new and original ancillaries &lt;br /&gt;
* New event cards for all cultures&lt;br /&gt;
* All new interfaces&lt;br /&gt;
* All new portraits with fitting clothes, armour and hairstyles of the period&amp;lt;br&amp;gt;&lt;br /&gt;
...and much, much more!  If you haven&#039;t played the original Rome game for years, this could give you a reason to dust off that disc!&lt;br /&gt;
&lt;br /&gt;
Visit the hosted forum for the mod &#039;&#039;&#039;[https://www.twcenter.net/forums/forumdisplay.php?552-FLAGELLVM-DEI-ET-RVINA-ROMAE here]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- As part of prize for modding award - SSHIP needs to stay on FP till end Aug 2020 --&amp;gt;&lt;br /&gt;
==SSHIP - M2TW Modding Spotlight==&lt;br /&gt;
&#039;&#039;&amp;quot;The Stainless Steel Historical Improvement Project (SSHIP) is an ambitious, large-scale sub-mod for the great Stainless Steel 6.4, with the ultimate goal of delivering the most historically accurate early era campaign this game can offer.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?654754-Release-SSHIP-v0-9-6-downloadable-6th-of-December-2019 Version 0.9.6 of SSHIP]&#039;&#039;&#039; won first place in the Medieval II: Total War sub-mod category of the TWC 2019 Modding Awards.  SSHIP has been in development since inception as &amp;quot;The Stainless Steel Map Adjustment Project&amp;quot; in 2011, and has a series of releases and updates since 2014.  In comparison to the parent mod SSHIP provides:&lt;br /&gt;
* New factions&lt;br /&gt;
* Overhauled campaign map&lt;br /&gt;
* Historically accurate settlement sizes and population numbers&lt;br /&gt;
* Historically accurate faction relations&lt;br /&gt;
* Improved AI an diplomacy&lt;br /&gt;
* Improved campaign script&lt;br /&gt;
* Improved economic system&lt;br /&gt;
* New units&lt;br /&gt;
* Countless bugfixes&lt;br /&gt;
&lt;br /&gt;
Visit the hosted forum for the sub-mod &#039;&#039;&#039;[https://www.twcenter.net/forums/forumdisplay.php?2055-Stainless-Steel-Historical-Improvement-Project-(SSHIP) here]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:SSHIP-logo.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Total War Center Publications== &lt;br /&gt;
{{TWPublications}}&lt;br /&gt;
&lt;br /&gt;
==Help the TWC Wiki==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;[[Join the TWC Wiki Team!]]&amp;lt;/big&amp;gt; ~ [[:Category:Cleanup|Help Cleanup Articles]] ~ [[:Category:Stubs|Expand Short Articles]] ~ [[Special:WantedPages|Create Wanted Pages]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[https://meta.wikipedia.org/wiki/MediaWiki_User%27s_GuideMediaWiki User&#039;s Guide] ~ [https://www.mediawiki.org/wiki/Help:Configuration_settingsConfiguration settings list] ~ [https://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;[[TWC Official:Terms of Service|TWC Terms of Service]]  • [[TWC:FAQ|TWC Frequently Asked Questions]]  •  [https://www.patreon.com/GrnEyedDvl/postsSupport TWC on Patreon]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki Administration]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=84793</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=84793"/>
		<updated>2021-04-12T19:12:25Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- These are comments, they won&#039;t show up on the page when viewed. All comments are wrapped in these little arrow tags&lt;br /&gt;
Feel free to keep this page updated in any way you see fit.&lt;br /&gt;
Though please discuss major alterations in the discussions page. --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
=Welcome to Total War Center&#039;s Wiki=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Here you can find information on the Total War Series games, the TWC forums and their community, and mods for Total War games.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
==The Total War Series==&lt;br /&gt;
&#039;&#039;&#039;TWC&#039;s dedicated forums for each Total War game contain areas for discussion and technical and gameplay help. For more information about the games visit the &amp;lt;big&amp;gt;[[Total War Series]]&amp;lt;/big&amp;gt; overview page, or go to the individual game&#039;s portal by clicking on the appropriate image below:&#039;&#039;&#039;&lt;br /&gt;
{{TWPortalsPics}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
==Total War Mods &amp;amp; Modding==&lt;br /&gt;
&#039;&#039;&#039;TWC&#039;s dedicated forums for each Total War game contain; in-progress and released mods, and modding workshops for tutorials and advice.  Visit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;[[Total War Mods]]&amp;lt;/big&amp;gt;&#039;&#039;&#039; to find links to mods large and small for all the Total War games.  From total conversions, to small adjustments to improve battle play.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;[[Modding Portal|The Modding Portal]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; if you want to start modding the Total War games yourself.  From here you will find links to Tutorials, Tools and Resources for each game.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.twcenter.net/forums/forumdisplay.php?734 Modding News and Announcements on TWC]&amp;lt;/big&amp;gt;&#039;&#039;&#039; for the latest news about mod releases and updates.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
==About Total War Center==&lt;br /&gt;
&#039;&#039;&#039;In addition to the coverage of the Total War games, the forums are also home to vibrant debating and creative communities. Visit:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;[[Total War Center]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; to find competitions you can enter, publications to read, and where to post to get the best advice or join the most interesting debates, and to learn more about more about TWC, its history and staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;[[TWC:FAQ|Frequently Asked Questions]]&#039;&#039;&#039;&amp;lt;/big&amp;gt; if you have queries about the forum, can&#039;t figure out how to register, or would like to understand what all the bling in people&#039;s forum profiles means?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
==News==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Total War: Rome Remastered‎‎ ]] has been announced!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- As part of prize for modding award - RVINA ROMAE needs to stay on FP till end Aug 2020 --&amp;gt;&lt;br /&gt;
Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
Negotiations have a concept of long term relationships.&lt;br /&gt;
The AI can be more decisive.&lt;br /&gt;
You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
AI will now attack across seas.&lt;br /&gt;
Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
Battle AI areas already worked on include:&lt;br /&gt;
Phalanx formation realignment&lt;br /&gt;
Tower and walls pathfinding&lt;br /&gt;
Settlement breach point pathing&lt;br /&gt;
Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
The feature to view your cities at peace is included.&lt;br /&gt;
Injured units can be merged but only in campaign mode.&lt;br /&gt;
Armies remain limited to 20 units.&lt;br /&gt;
Naval battles can only be auto-resolved.&lt;br /&gt;
Custom battle replays can be saved but not campaigns.&lt;br /&gt;
Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
==RVINA ROMAE - RTW Modding Spotlight ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RVINA-ROMAE.png]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RVINA ROMAE starts in 410 AD, and features a fully packed campaign set in the turbulent era of the migration period. Barbarian hordes have invaded the Empire, and threatens Rome itself. Gaul are in the hands of a usurper, and as darkness descends upon the West, the much dreaded Huns are sweeping the East like a storm, unstoppable and relentless, bringing the old order to its knees...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800168-RELEASED-RVINA-ROMAE RVINA ROMAE]&#039;&#039;&#039; won first place in the Rome: Total War category of the TWC 2019 Modding Awards.  The mod is part of the INVASIO BARBARORVM series and had its first release in September 2019 after a decade in development!  The mod features:&lt;br /&gt;
* 20 playable factions divided into 7 unique culture groups &lt;br /&gt;
* Brand new units for each faction&lt;br /&gt;
* All new buildings for all cultures and factions&lt;br /&gt;
* New and enlarged map&lt;br /&gt;
* All new and original ancillaries &lt;br /&gt;
* New event cards for all cultures&lt;br /&gt;
* All new interfaces&lt;br /&gt;
* All new portraits with fitting clothes, armour and hairstyles of the period&amp;lt;br&amp;gt;&lt;br /&gt;
...and much, much more!  If you haven&#039;t played the original Rome game for years, this could give you a reason to dust off that disc!&lt;br /&gt;
&lt;br /&gt;
Visit the hosted forum for the mod &#039;&#039;&#039;[https://www.twcenter.net/forums/forumdisplay.php?552-FLAGELLVM-DEI-ET-RVINA-ROMAE here]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- As part of prize for modding award - SSHIP needs to stay on FP till end Aug 2020 --&amp;gt;&lt;br /&gt;
==SSHIP - M2TW Modding Spotlight==&lt;br /&gt;
&#039;&#039;&amp;quot;The Stainless Steel Historical Improvement Project (SSHIP) is an ambitious, large-scale sub-mod for the great Stainless Steel 6.4, with the ultimate goal of delivering the most historically accurate early era campaign this game can offer.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?654754-Release-SSHIP-v0-9-6-downloadable-6th-of-December-2019 Version 0.9.6 of SSHIP]&#039;&#039;&#039; won first place in the Medieval II: Total War sub-mod category of the TWC 2019 Modding Awards.  SSHIP has been in development since inception as &amp;quot;The Stainless Steel Map Adjustment Project&amp;quot; in 2011, and has a series of releases and updates since 2014.  In comparison to the parent mod SSHIP provides:&lt;br /&gt;
* New factions&lt;br /&gt;
* Overhauled campaign map&lt;br /&gt;
* Historically accurate settlement sizes and population numbers&lt;br /&gt;
* Historically accurate faction relations&lt;br /&gt;
* Improved AI an diplomacy&lt;br /&gt;
* Improved campaign script&lt;br /&gt;
* Improved economic system&lt;br /&gt;
* New units&lt;br /&gt;
* Countless bugfixes&lt;br /&gt;
&lt;br /&gt;
Visit the hosted forum for the sub-mod &#039;&#039;&#039;[https://www.twcenter.net/forums/forumdisplay.php?2055-Stainless-Steel-Historical-Improvement-Project-(SSHIP) here]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:SSHIP-logo.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Total War Center Publications== &lt;br /&gt;
{{TWPublications}}&lt;br /&gt;
&lt;br /&gt;
==Help the TWC Wiki==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;[[Join the TWC Wiki Team!]]&amp;lt;/big&amp;gt; ~ [[:Category:Cleanup|Help Cleanup Articles]] ~ [[:Category:Stubs|Expand Short Articles]] ~ [[Special:WantedPages|Create Wanted Pages]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&#039;&#039;&#039;[[TWC Official:Terms of Service|TWC Terms of Service]]  • [[TWC:FAQ|TWC Frequently Asked Questions]]  •  [https://www.patreon.com/GrnEyedDvl/postsSupport TWC on Patreon]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
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[[Category:Wiki Administration]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84790</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84790"/>
		<updated>2021-04-12T17:12:56Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Base Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launches on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and Capua and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
The starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games. The senate is playable in the Custom Battle mode   &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
===Playable Factions=== &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RTW map.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.feralinteractive.com/en/games/rometwremastered/#screen2 Source - Feral Interactive]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rome Total War Remastered will contain additional playable factions bringing the total to 38. From what can be gathered these will be the Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 and will be on a separate campaign map. This suggests there will be no additional factions to the Rome Remastered base campaign but rather the Barbarian Invasion Campaign will be included. This campaign mode is currently not visible on the beta footage and this is, for the time being, speculative. &lt;br /&gt;
&lt;br /&gt;
These later factions were as follows -&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Alexander campaign appears to have solely the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral have &amp;quot;spent considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*System requirements not yet announced.&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84789</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84789"/>
		<updated>2021-04-12T17:12:38Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Base Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launches on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and Capua and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
The starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games. The senate is playable in the Custom Battle mode   &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
===Base Game=== &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RTW map.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.feralinteractive.com/en/games/rometwremastered/#screen2 Source - Feral Interactive]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rome Total War Remastered will contain additional playable factions bringing the total to 38. From what can be gathered these will be the Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 and will be on a separate campaign map. This suggests there will be no additional factions to the Rome Remastered base campaign but rather the Barbarian Invasion Campaign will be included. This campaign mode is currently not visible on the beta footage and this is, for the time being, speculative. &lt;br /&gt;
&lt;br /&gt;
These later factions were as follows -&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Alexander campaign appears to have solely the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral have &amp;quot;spent considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*System requirements not yet announced.&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84788</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84788"/>
		<updated>2021-04-12T17:12:18Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Base Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launches on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and Capua and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
The starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games. The senate is playable in the Custom Battle mode   &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
===The Original playable factions for Rome Total War were=== - &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RTW map.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.feralinteractive.com/en/games/rometwremastered/#screen2 Source - Feral Interactive]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rome Total War Remastered will contain additional playable factions bringing the total to 38. From what can be gathered these will be the Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 and will be on a separate campaign map. This suggests there will be no additional factions to the Rome Remastered base campaign but rather the Barbarian Invasion Campaign will be included. This campaign mode is currently not visible on the beta footage and this is, for the time being, speculative. &lt;br /&gt;
&lt;br /&gt;
These later factions were as follows -&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Alexander campaign appears to have solely the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral have &amp;quot;spent considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*System requirements not yet announced.&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84787</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84787"/>
		<updated>2021-04-12T17:11:33Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Base Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launches on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and Capua and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
The starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games. The senate is playable in the Custom Battle mode   &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
The Original playable factions for Rome Total War were - &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RTW map.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.feralinteractive.com/en/games/rometwremastered/#screen2 Source - Feral Interactive]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apart from this Rome Total War remastered will contain additional playable factions bringing the total to 38. From what can be gathered these will be the Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 and will be on a separate campaign map. This suggests there will be no additional factions to the Rome Remastered base campaign but rather the Barbarian Invasion Campaign will be included. This campaign mode is currently not visible on the beta footage and this is, for the time being, speculative. &lt;br /&gt;
&lt;br /&gt;
These later factions were as follows -&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Alexander campaign appears to have solely the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral have &amp;quot;spent considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*System requirements not yet announced.&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84786</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84786"/>
		<updated>2021-04-12T17:10:35Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Base Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launches on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and Capua and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
The starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games. The senate is playable in the Custom Battle mode   &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
The Original playable factions for Rome Total War were - &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RTW map.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.feralinteractive.com/en/games/rometwremastered/#screen2 Source - Feral Interactive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apart from this Rome Total War remastered will contain additional playable factions bringing the total to 38. From what can be gathered these will be the Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 and will be on a separate campaign map. This suggests there will be no additional factions to the Rome Remastered base campaign but rather the Barbarian Invasion Campaign will be included. This campaign mode is currently not visible on the beta footage and this is, for the time being, speculative. &lt;br /&gt;
&lt;br /&gt;
These later factions were as follows -&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Alexander campaign appears to have solely the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral have &amp;quot;spent considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*System requirements not yet announced.&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84785</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84785"/>
		<updated>2021-04-12T17:10:06Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Base Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launches on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and Capua and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
The starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games. The senate is playable in the Custom Battle mode   &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
The Original playable factions for Rome Total War were - &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RTW map.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.feralinteractive.com/en/games/rometwremastered/#screen2 Source - Feral Interactive]&lt;br /&gt;
&lt;br /&gt;
Apart from this Rome Total War remastered will contain additional playable factions bringing the total to 38. From what can be gathered these will be the Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 and will be on a separate campaign map. This suggests there will be no additional factions to the Rome Remastered base campaign but rather the Barbarian Invasion Campaign will be included. This campaign mode is currently not visible on the beta footage and this is, for the time being, speculative. &lt;br /&gt;
&lt;br /&gt;
These later factions were as follows -&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Alexander campaign appears to have solely the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral have &amp;quot;spent considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*System requirements not yet announced.&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84784</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84784"/>
		<updated>2021-04-12T17:08:53Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Base Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launches on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and Capua and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
The starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games. The senate is playable in the Custom Battle mode   &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
The Original playable factions for Rome Total War were - &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RTW map.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.feralinteractive.com/en/games/rometwremastered/#screen2 Source - Feral Interactive]&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
Apart from this Rome Total War remastered will contain additional playable factions bringing the total to 38. From what can be gathered these will be the Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 and will be on a separate campaign map. This suggests there will be no additional factions to the Rome Remastered base campaign but rather the Barbarian Invasion Campaign will be included. This campaign mode is currently not visible on the beta footage and this is, for the time being, speculative. &lt;br /&gt;
&lt;br /&gt;
These later factions were as follows -&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Alexander campaign appears to have solely the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral have &amp;quot;spent considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*System requirements not yet announced.&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:RTW_map.jpg&amp;diff=84783</id>
		<title>File:RTW map.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:RTW_map.jpg&amp;diff=84783"/>
		<updated>2021-04-12T17:04:17Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84782</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84782"/>
		<updated>2021-04-12T16:53:36Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Base Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launches on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and Capua and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
The starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games. The senate is playable in the Custom Battle mode   &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
The Original playable factions for Rome Total War were - &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
Apart from this Rome Total War remastered will contain additional playable factions bringing the total to 38. From what can be gathered these will be the Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 and will be on a separate campaign map. This suggests there will be no additional factions to the Rome Remastered base campaign but rather the Barbarian Invasion Campaign will be included. This campaign mode is currently not visible on the beta footage and this is, for the time being, speculative. &lt;br /&gt;
&lt;br /&gt;
These later factions were as follows -&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Alexander campaign appears to have solely the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral have &amp;quot;spent considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*System requirements not yet announced.&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84781</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84781"/>
		<updated>2021-04-12T16:41:27Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Base Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launches on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and Capua and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
The starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games. The senate is playable in the Custom Battle mode   &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
The Original playable factions for Rome Total War were - &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia&lt;br /&gt;
*Iberia&lt;br /&gt;
*Thracia&lt;br /&gt;
&lt;br /&gt;
Apart from this Rome Total War remastered will contain additional playable factions bringing the total to 38. From what can be gathered these will be the Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 and will be on a separate campaign map. This suggests there will be no additional factions to the Rome Remastered base campaign but rather the Barbarian Invasion Campaign will be included. This campaign mode is currently not visible on the beta footage and this is, for the time being, speculative. &lt;br /&gt;
&lt;br /&gt;
These later factions were as follows -&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Alexander campaign appears to have solely the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral have &amp;quot;spent considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*System requirements not yet announced.&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84774</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84774"/>
		<updated>2021-04-12T14:44:45Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Base Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launches on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and Capua and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
The starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games.    &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
The Original playable factions for Rome Total War were - &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia&lt;br /&gt;
*Iberia&lt;br /&gt;
*Thracia&lt;br /&gt;
&lt;br /&gt;
Apart from this Rome Total War remastered will contain additional playable factions bringing the total to 38. From what can be gathered these will be the Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 and will be on a separate campaign map. This suggests there will be no additional factions to the Rome Remastered base campaign but rather the Barbarian Invasion Campaign will be included. This campaign mode is currently not visible on the beta footage and this is, for the time being, speculative. &lt;br /&gt;
&lt;br /&gt;
These later factions were as follows -&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Alexander campaign appears to have solely the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral have &amp;quot;spent considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*System requirements not yet announced.&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84773</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84773"/>
		<updated>2021-04-12T14:42:41Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Base Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launches on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and Capua and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
The starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games.    &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
The Original playable factions for Rome Total War were - &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia&lt;br /&gt;
*Iberia&lt;br /&gt;
*Thracia&lt;br /&gt;
&lt;br /&gt;
Apart from this Rome Total War remastered will contain additional playable factions bringing the total to 38. From what can be gathered these will be the Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 and will be on a separate campaign map. This suggests there will be no additional factions to the Rome Remastered base campaign but rather the Barbarian Invasion Campaign will be included. This campaign mode is currently not visible on the beta footage and this is, for the time being, speculative. &lt;br /&gt;
&lt;br /&gt;
These later factions were as follows -&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Alexander campaign appears to have solely the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral have &amp;quot;spent considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*System requirements not yet announced.&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Belisarius&amp;diff=84769</id>
		<title>Belisarius</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Belisarius&amp;diff=84769"/>
		<updated>2021-04-12T14:27:44Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Administration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Belisarius (formerly Lucius Vorenus and known by many other monikers) is a former administrator, super moderator, Pro-Curator, Republican Consul candidate and political figure of TWC who originally joined in September 2004 and retired from the site in September 2006, while serving as a member of the last [[Original Triumvirate|Triumvirate]]. In that time period, he served twice as a supermoderator, several times as Pro-Curator, and was a prominent member of the Curia heavily engaged in the politics of the site, mostly pro-Curia, from February 2005 until his resignation and retirement.&lt;br /&gt;
&lt;br /&gt;
==Political Career==&lt;br /&gt;
&lt;br /&gt;
Belisarius&#039;s political career began when he was instrumental in the protest against [[Crandar]] in early 2005. He collected letters and complaints from many members and presented them to the Curia in what would become the famous topic, &amp;quot;My case and petition against Crandar&amp;quot;. His efforts eventually contributed to the demotion and exile of Crandar. From that point on he was a major political figure of the Curia, promoting many pro-Curia bills and forming his own house (The House of Maximus, and later the [[:category:House of Caesars|House of Caesars]], in collaboration with then-Republican Consul [[Justinian]]). Even after his self-exile from TWC, his political legacy lives on in his clients and in his work, [[The History of a Society]].&lt;br /&gt;
&lt;br /&gt;
==Moderation==&lt;br /&gt;
&lt;br /&gt;
Belisarius was originally made a moderator under the dictatorship of [[Sulla]] and [[Spartan]] and rose to the position of super moderator, modding the Total War Community. Though he later resigned, he returned to the position in April 2006 and held it until his appointment to consul.&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
&lt;br /&gt;
Belisarius&#039; first bid for administration began in the [[2005 Republican Consul Elections]], where he emerged with a heavy plurality; however, the elections were cancelled by [[HorseArcher]]. Belisarius did not participate in the reincarnation of the election, which was won by [[Justinian]]. His administration, though woefully short lived, would come in October 2006 when he was appointed consul during the 2006 [[Staff Rebellion]] and held the position until his self-exile later in the month.&lt;br /&gt;
&lt;br /&gt;
Belisarius would return to TWC in 2007 where he resumed his work in Content. He carried out numerous reforms and expanded the staff structure. He served as Director until his reappointment to Hexagon. Belisarius worked in Content resigning a few years later.&lt;br /&gt;
&lt;br /&gt;
He was awarded the title of Divus for his work in Content.&lt;br /&gt;
&lt;br /&gt;
==Current Ranks Held==&lt;br /&gt;
&lt;br /&gt;
[[File:civitate_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Moderator.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Divus.png]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Total War Center]]&lt;br /&gt;
*[[:category:House of Caesars|The House of Caesars]]&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Famous Characters]]&lt;br /&gt;
[[Category: House of Caesars]]&lt;br /&gt;
[[Category:Senatorial Robe]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Citizen]]&lt;br /&gt;
[[Category:Novus]]&lt;br /&gt;
[[Category:Divus]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Belisarius&amp;diff=84768</id>
		<title>Belisarius</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Belisarius&amp;diff=84768"/>
		<updated>2021-04-12T14:27:11Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Administration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Belisarius (formerly Lucius Vorenus and known by many other monikers) is a former administrator, super moderator, Pro-Curator, Republican Consul candidate and political figure of TWC who originally joined in September 2004 and retired from the site in September 2006, while serving as a member of the last [[Original Triumvirate|Triumvirate]]. In that time period, he served twice as a supermoderator, several times as Pro-Curator, and was a prominent member of the Curia heavily engaged in the politics of the site, mostly pro-Curia, from February 2005 until his resignation and retirement.&lt;br /&gt;
&lt;br /&gt;
==Political Career==&lt;br /&gt;
&lt;br /&gt;
Belisarius&#039;s political career began when he was instrumental in the protest against [[Crandar]] in early 2005. He collected letters and complaints from many members and presented them to the Curia in what would become the famous topic, &amp;quot;My case and petition against Crandar&amp;quot;. His efforts eventually contributed to the demotion and exile of Crandar. From that point on he was a major political figure of the Curia, promoting many pro-Curia bills and forming his own house (The House of Maximus, and later the [[:category:House of Caesars|House of Caesars]], in collaboration with then-Republican Consul [[Justinian]]). Even after his self-exile from TWC, his political legacy lives on in his clients and in his work, [[The History of a Society]].&lt;br /&gt;
&lt;br /&gt;
==Moderation==&lt;br /&gt;
&lt;br /&gt;
Belisarius was originally made a moderator under the dictatorship of [[Sulla]] and [[Spartan]] and rose to the position of super moderator, modding the Total War Community. Though he later resigned, he returned to the position in April 2006 and held it until his appointment to consul.&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
&lt;br /&gt;
Belisarius&#039; first bid for administration began in the [[2005 Republican Consul Elections]], where he emerged with a heavy plurality; however, the elections were cancelled by [[HorseArcher]]. Belisarius did not participate in the reincarnation of the election, which was won by [[Justinian]]. His administration, though woefully short lived, would come in October 2006 when he was appointed consul during the 2006 [[Staff Rebellion]] and held the position until his self-exile later in the month.&lt;br /&gt;
&lt;br /&gt;
Belisarius would return to TWC in 2007 where he resumed his work in Content. He carried out numerous reforms and expanded the staff structure. He served as Director until his reappointment to Hexagon. Belisarius worked in Content for numerous years resigning a few years later.&lt;br /&gt;
&lt;br /&gt;
He was awarded the title of Divus for his work in Content.&lt;br /&gt;
&lt;br /&gt;
==Current Ranks Held==&lt;br /&gt;
&lt;br /&gt;
[[File:civitate_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Moderator.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Divus.png]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Total War Center]]&lt;br /&gt;
*[[:category:House of Caesars|The House of Caesars]]&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Famous Characters]]&lt;br /&gt;
[[Category: House of Caesars]]&lt;br /&gt;
[[Category:Senatorial Robe]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Citizen]]&lt;br /&gt;
[[Category:Novus]]&lt;br /&gt;
[[Category:Divus]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Belisarius&amp;diff=84767</id>
		<title>Belisarius</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Belisarius&amp;diff=84767"/>
		<updated>2021-04-12T14:24:47Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Current Ranks Held */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Belisarius (formerly Lucius Vorenus and known by many other monikers) is a former administrator, super moderator, Pro-Curator, Republican Consul candidate and political figure of TWC who originally joined in September 2004 and retired from the site in September 2006, while serving as a member of the last [[Original Triumvirate|Triumvirate]]. In that time period, he served twice as a supermoderator, several times as Pro-Curator, and was a prominent member of the Curia heavily engaged in the politics of the site, mostly pro-Curia, from February 2005 until his resignation and retirement.&lt;br /&gt;
&lt;br /&gt;
==Political Career==&lt;br /&gt;
&lt;br /&gt;
Belisarius&#039;s political career began when he was instrumental in the protest against [[Crandar]] in early 2005. He collected letters and complaints from many members and presented them to the Curia in what would become the famous topic, &amp;quot;My case and petition against Crandar&amp;quot;. His efforts eventually contributed to the demotion and exile of Crandar. From that point on he was a major political figure of the Curia, promoting many pro-Curia bills and forming his own house (The House of Maximus, and later the [[:category:House of Caesars|House of Caesars]], in collaboration with then-Republican Consul [[Justinian]]). Even after his self-exile from TWC, his political legacy lives on in his clients and in his work, [[The History of a Society]].&lt;br /&gt;
&lt;br /&gt;
==Moderation==&lt;br /&gt;
&lt;br /&gt;
Belisarius was originally made a moderator under the dictatorship of [[Sulla]] and [[Spartan]] and rose to the position of super moderator, modding the Total War Community. Though he later resigned, he returned to the position in April 2006 and held it until his appointment to consul.&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
&lt;br /&gt;
Belisarius&#039; first bid for administration began in the [[2005 Republican Consul Elections]], where he emerged with a heavy plurality; however, the elections were cancelled by [[HorseArcher]]. Belisarius did not participate in the reincarnation of the election, which was won by [[Justinian]]. His administration, though woefully short lived, would come in October 2006 when he was appointed consul during the 2006 [[Staff Rebellion]] and held the position until his self-exile later in the month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Ranks Held==&lt;br /&gt;
&lt;br /&gt;
[[File:civitate_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Moderator.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Divus.png]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Total War Center]]&lt;br /&gt;
*[[:category:House of Caesars|The House of Caesars]]&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Famous Characters]]&lt;br /&gt;
[[Category: House of Caesars]]&lt;br /&gt;
[[Category:Senatorial Robe]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Citizen]]&lt;br /&gt;
[[Category:Novus]]&lt;br /&gt;
[[Category:Divus]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84752</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84752"/>
		<updated>2021-04-11T14:04:32Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Playable Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launches on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] the player would initially have a choice of playing one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. The games starting date does not make it possible to give one accurate experience of the Rise of Rome but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games.    &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other faction by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
In later patches of Rome 1 you could optionally unlock all factions within the Pre-Game Options menu. It remains to be seen what system will be used in Rome Remastered. Beta game footage is showing all factions unlocked, this could be a change seen in Rome Remastered. The Original playable factions for Rome Total War were - &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana&lt;br /&gt;
*Dacians&lt;br /&gt;
*Numidia&lt;br /&gt;
*Scythia&lt;br /&gt;
*Iberia&lt;br /&gt;
*Thracia&lt;br /&gt;
&lt;br /&gt;
Apart from this Rome Total War remastered will contain additional playable factions bringing the total to 38. From what can be gathered these will be the Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 and will be on a separate campaign map. This suggests there will be no additional factions to the Rome Remastered base campaign but rather the Barbarian Invasion Campaign will be included. This campaign mode is currently not visible on the beta footage and this is, for the time being, speculative. &lt;br /&gt;
&lt;br /&gt;
These later factions were as follows -&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Alexander campaign appears to have solely the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral have &amp;quot;spent considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*System requirements not yet announced.&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84750</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84750"/>
		<updated>2021-04-11T13:46:47Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Playable Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launches on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised below:&lt;br /&gt;
&lt;br /&gt;
===Playable Factions===&lt;br /&gt;
&lt;br /&gt;
In the original Rome Total War the player would initially have a choice of playing one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. The games starting date does not make it possible to give one accurate experience of the Rise of Rome but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games.    &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other faction by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
In later patches of Rome 1 you could optionally unlock all factions within the Pre-Game Options menu. It remains to be seen what system will be used in Rome Remastered. Beta game footage is showing all factions unlocked, this could be a change seen in Rome Remastered. The Original playable factions for Rome Total War were - &lt;br /&gt;
&lt;br /&gt;
*Egypt&lt;br /&gt;
*The Seleucid Empire&lt;br /&gt;
*Carthage&lt;br /&gt;
*Parthia&lt;br /&gt;
*Gaul&lt;br /&gt;
*Germania&lt;br /&gt;
*Britannia&lt;br /&gt;
*The Greek Cities&lt;br /&gt;
*Macedonia&lt;br /&gt;
*Pontus&lt;br /&gt;
*Armeniana&lt;br /&gt;
*Dacians&lt;br /&gt;
*Numidia&lt;br /&gt;
*Scythia&lt;br /&gt;
*Iberia&lt;br /&gt;
*Thracia&lt;br /&gt;
&lt;br /&gt;
Apart from this Rome Total War remastered will contain additional playable factions bringing the total to 38. From what can be gathered these will be the Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 and will be on a separate campaign map. This suggests there will be no additional factions to the Rome Remastered base campaign but rather the Barbarian Invasion Campaign will be included. This campaign mode is currently not visible on the beta footage and this is, for the time being, speculative. &lt;br /&gt;
&lt;br /&gt;
These later factions were as follows -&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral have &amp;quot;spent considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*System requirements not yet announced.&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
The factions appear to be the same as in the original game, but will be playable without the need for unlocking.&lt;br /&gt;
*Julii&lt;br /&gt;
*Brutii&lt;br /&gt;
*Scipii&lt;br /&gt;
*Macedon&lt;br /&gt;
*Egypt&lt;br /&gt;
*The Seleucid Empire&lt;br /&gt;
*Carthage&lt;br /&gt;
*Parthia&lt;br /&gt;
*Pontus&lt;br /&gt;
*Gaul&lt;br /&gt;
*Germania&lt;br /&gt;
*Britannia&lt;br /&gt;
*Armenia&lt;br /&gt;
*Dacia&lt;br /&gt;
*The Greek Cities&lt;br /&gt;
*Numidia&lt;br /&gt;
*Scythia&lt;br /&gt;
*Spain&lt;br /&gt;
*Thrace&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invastion===&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Romano-British&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
===Alexander===&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84749</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=84749"/>
		<updated>2021-04-11T13:45:01Z</updated>

		<summary type="html">&lt;p&gt;Belisarius: /* Playable Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launches on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised below:&lt;br /&gt;
&lt;br /&gt;
===Playable Factions===&lt;br /&gt;
&lt;br /&gt;
In the original Rome Total War the player would initially have a choice of playing one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. The games starting date does not make it possible to give one accurate experience of the Rise of Rome but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games.    &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other faction by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
In later patches of Rome 1 you could optionally unlock all factions within the Pre-Game Options menu. It remains to be seen what system will be used in Rome Remastered. Beta game footage is showing all factions unlocked, this could be a change seen in Rome Remastered. The Original playable factions for Rome Total War were - &lt;br /&gt;
&lt;br /&gt;
Egypt&lt;br /&gt;
The Seleucid Empire&lt;br /&gt;
Carthage&lt;br /&gt;
Parthia&lt;br /&gt;
Gaul&lt;br /&gt;
Germania&lt;br /&gt;
Britannia&lt;br /&gt;
The Greek Cities&lt;br /&gt;
Macedonia&lt;br /&gt;
Pontus&lt;br /&gt;
Armeniana&lt;br /&gt;
Dacians&lt;br /&gt;
Numidia&lt;br /&gt;
Scythia&lt;br /&gt;
Iberia&lt;br /&gt;
Thracia&lt;br /&gt;
&lt;br /&gt;
Apart from this Rome Total War remastered will contain additional playable factions bringing the total to 38. From what can be gathered these will be the Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 and will be on a separate campaign map. This suggests there will be no additional factions to the Rome Remastered base campaign but rather the Barbarian Invasion Campaign will be included. This campaign mode is currently not visible on the beta footage and this is, for the time being, speculative. &lt;br /&gt;
&lt;br /&gt;
These later factions were as follows -&lt;br /&gt;
&lt;br /&gt;
Western Roman Empire&lt;br /&gt;
Eastern Roman Empire&lt;br /&gt;
Huns&lt;br /&gt;
Goths&lt;br /&gt;
Ostrogoths&lt;br /&gt;
Vandals&lt;br /&gt;
Franks&lt;br /&gt;
Saxons&lt;br /&gt;
Celts&lt;br /&gt;
Sassanids&lt;br /&gt;
Sarmatians&lt;br /&gt;
Roxolani&lt;br /&gt;
Late Roman Brittania&lt;br /&gt;
Slavs&lt;br /&gt;
Burgundii&lt;br /&gt;
Berbers&lt;br /&gt;
Alemanni&lt;br /&gt;
Lombardi&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral have &amp;quot;spent considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*System requirements not yet announced.&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
The factions appear to be the same as in the original game, but will be playable without the need for unlocking.&lt;br /&gt;
*Julii&lt;br /&gt;
*Brutii&lt;br /&gt;
*Scipii&lt;br /&gt;
*Macedon&lt;br /&gt;
*Egypt&lt;br /&gt;
*The Seleucid Empire&lt;br /&gt;
*Carthage&lt;br /&gt;
*Parthia&lt;br /&gt;
*Pontus&lt;br /&gt;
*Gaul&lt;br /&gt;
*Germania&lt;br /&gt;
*Britannia&lt;br /&gt;
*Armenia&lt;br /&gt;
*Dacia&lt;br /&gt;
*The Greek Cities&lt;br /&gt;
*Numidia&lt;br /&gt;
*Scythia&lt;br /&gt;
*Spain&lt;br /&gt;
*Thrace&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invastion===&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Romano-British&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
===Alexander===&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>Belisarius</name></author>
	</entry>
</feed>