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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Byzantine_Empire_(M2TW_Faction)&amp;diff=5116</id>
		<title>Byzantine Empire (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Byzantine_Empire_(M2TW_Faction)&amp;diff=5116"/>
		<updated>2007-05-02T00:48:21Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Artillery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Source:&#039;&#039;&#039; http://www.totalwar.com/&lt;br /&gt;
&lt;br /&gt;
== Faction Background   ==&lt;br /&gt;
 &lt;br /&gt;
Byzantium is the shadow that remains of the old Roman Empire. It is a mere shadow because despite retaining the civilised ways of the Roman legacy, the Byzantines have done little to further it. In fact, it is their reverence of the old ways that has brought the empire to a point of stagnation, in a world that has gradually kept moving on. The differences between the thinking in Byzantium and the west were most profoundly highlighted with the Great Schism, the division of Christendom.  &lt;br /&gt;
 &lt;br /&gt;
Despite boasting the world&#039;s trade capital and home of Orthodox Christianity in Constantinople, the Byzantine Empire is well past its zenith and is now in steady decline. The outer regions of the empire have been slipping from the Emperor&#039;s grasp for decades now. To the west, the Normans have taken southern Italy, and in the east the Turks have moved into Asia Minor after their decisive and terrible victory at Manzikert. The latter of these two losses was the worst defeat the Empire had suffered in its entire history. To make matters worse, general corruption, chaos and dissent has lead to some of the other provinces closer to home to rebel.  &lt;br /&gt;
 &lt;br /&gt;
Arguably, the greatest threat to Byzantium lies in its independence from Rome. There is significant risk that the lords of the west will consider the lands of Orthodox Christianity to be fair game unless the Pope decrees otherwise. It is a true irony that Constantinople may now have to appease Rome after becoming the new capital of the Roman Empire centuries ago.  &lt;br /&gt;
 &lt;br /&gt;
If the Byzantine Empire is to once again become the dominant power of the east again, then it will first need to reclaim its heartlands wholly before encroaching upon the borders of another power. The Byzantine legacy is long and predominantly proud, but unless the Emperor can turn things around and once again instill, it is a legacy that will soon end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign Strategy  ==&lt;br /&gt;
 &lt;br /&gt;
The Byzantine Empire begins with 4 provinces under its control with castles at its capital in Constantinople and Corinth and the large towns of Nicaea and Thessalonica. Early plans for expansion involve the capture of rebel settlements to North, such as Sofia, and to the South East – Smyrna being a likely target. Once the Byzantines have expanded sufficiently they should set their sites on the Turks to the East whilst remaining wary of Hungarians to the North and the Italian factions to the West.  &lt;br /&gt;
 &lt;br /&gt;
The early Byzantine forces consist mainly of Byzantine Spearmen and Trebizond Archers. These are supplemented by a set of highly effective cavalry units including the Byzantine cavalry, Vardariotai and Skythikon. Throughout the campaign it will be the Byzantine cavalry and missile troops that will be crucial to success in battle. These troops will have to compensate for the Byzantines lack of gunpowder units late in the campaign.&lt;br /&gt;
 &lt;br /&gt;
Grand Campaign Objective&lt;br /&gt;
Hold 45 regions, including: Rome and Jerusalem.&lt;br /&gt;
 &lt;br /&gt;
== Byzantine Units ==&lt;br /&gt;
 &lt;br /&gt;
===Light Infantry:===&lt;br /&gt;
 &lt;br /&gt;
====Peasants ====     &lt;br /&gt;
Life at the bottom rung of medieval society is not easy or healthy. In times of war peasants are forced from their farms and drafted into levies, and if they are lucky, given some kind of simple weapon to fight with. Unsurprisingly peasants are undisciplined troops who are better at fleeing than they are fighting.&lt;br /&gt;
 &lt;br /&gt;
====Town Militia====    &lt;br /&gt;
Common throughout Europe, Town Militia are commoners and peasants who have been levied into local militias to defend towns, roads and bolster armies. Given some training and equipped with a spear and little to no armour these units are useful in support roles for heavier and better units.&lt;br /&gt;
 &lt;br /&gt;
===Spear / Pike Infantry===&lt;br /&gt;
 &lt;br /&gt;
====Byzantine Spearmen ====       &lt;br /&gt;
Byzantine Spearmen are a step up from spear militias, better trained and equipped these troops are able to form a defensive ring. These are longer serving soldiers, used to defending settlements and bolstering armies. Equipped with a spear and light armour these troops are a little more robust than local militias formed by peasants.    &lt;br /&gt;
 &lt;br /&gt;
====Spear Militia ====   &lt;br /&gt;
These troops are peasants from villages and small towns across the Byzantine Empire who have been levied into local militias to defend towns, roads and bolster armies. Given some training and equipped with a spear and light little to no armour, these units are useful in support roles for heavier and better units.&lt;br /&gt;
 &lt;br /&gt;
===Heavy Infantry  ===&lt;br /&gt;
 &lt;br /&gt;
====Byzantine Infantry====&lt;br /&gt;
Made up of soldiers recruited with small &#039;pronoiai&#039; land grants, these Infantry &amp;quot;made up of peoples from all lands&amp;quot;, fight for the Byzantine Empire more for profit then any sense of loyalty. These soldiers are equipped with a sword and large shield and wear mail armour for protection.  &lt;br /&gt;
 &lt;br /&gt;
====Varangian Guard  ====&lt;br /&gt;
The most famous of all Byzantine units, made up wholely of Norsemen, the Varangian guard were initially a military levy sent to the Byzantine emperor from the &#039;Rus&#039; which are now a permanent unit often used as a royal bodyguards. These superbly skilled warriors wield two handed axes with vicious abandon, hacking down the Emperor&#039;s enemies.&lt;br /&gt;
   &lt;br /&gt;
====Dismounted Byzantine Lancers   ====        &lt;br /&gt;
Well trained and well disciplined, Byzantine Lancers are well armoured and equipped with a lance and a sword. Common throughout the Byzantine Empire, their training and discipline allows makes them very useful on the battlefield, whether mounted or on foot.    &lt;br /&gt;
 &lt;br /&gt;
====Dismounted Latinkon====          &lt;br /&gt;
Latinkon is the collective term in Latin for western European troops, mostly mercenaries, in the Byzantine army. Despite fluctuating numbers, there are enough of them to warrant the position of Megas Konostabllos being created to oversee them. Wearing heavy armour these experienced and well trained fighters are armed with lances and swords and are effective both mounted or on foot.&lt;br /&gt;
 &lt;br /&gt;
===Missile Infantry===&lt;br /&gt;
  &lt;br /&gt;
====Peasant Archers  ====         &lt;br /&gt;
While most peasants in Europe were levied into the army, at sword point if need be, some welcomed the opportunity to earn some pay, and travel. Peasant Archers are accustomed to using their bow for hunting. These peasant archers are armed with a small bow, knife, and if lucky enough, some armour.    &lt;br /&gt;
 &lt;br /&gt;
====Archer Militia  ====&lt;br /&gt;
Members of such militias within the Byzantine Empire, are not career soldiers but a type of trained civilian guard called,&#039; tzakones&#039;. Responsible for protecting settlements, roads and forts, these archers are armed with a small bow and sword and wear padded armour.    &lt;br /&gt;
 &lt;br /&gt;
====Trebizond Archers   ====        &lt;br /&gt;
Hailing from the edge of the Black Sea and plying their trade in the service of Byzantium, these men are recruited from the peasantry but well trained in the use of the composite bow.  They are effective against light infantry and when grouped in large numbers and can become a thorn in the side of any opponent.  &lt;br /&gt;
 &lt;br /&gt;
====Byzantine Guard Archers====&lt;br /&gt;
Byzantine guard troops are financed by the Emperor himself and unlike many Byzantine units consist purely of Greek troops.  Skilled in the use of the composite bow, these troops issue a challenge to all Byzantium&#039;s enemies at range.  Also equipped with a sword and wearing mail, the Guard Archers can withstand more combat than many other missile units.&lt;br /&gt;
 &lt;br /&gt;
===Heavy Cavalry  ===&lt;br /&gt;
   &lt;br /&gt;
====Kataphractoi   ====&lt;br /&gt;
The Kataphractoi trace their origins back to Roman times and are normally recruited from amongst the middle classes, providing the Byzantine army with a force of well trained and well disciplined cavalry units. Well protected and armed with a lance and a mace and although somewhat outdated by modern heavy cavalry, they still make for formidable fighters on the battlefield.  &lt;br /&gt;
 &lt;br /&gt;
====Byzantine Lancers====           &lt;br /&gt;
Well trained and well disciplined, Byzantine Lancers are well armoured and equipped with a lance and a sword. Common throughout the Byzantine Empire, their training and discipline allows makes them very useful on the battlefield    &lt;br /&gt;
 &lt;br /&gt;
====Latinkon====          &lt;br /&gt;
Latinkon is the collective term in Latin for western European troops, mostly mercenaries, in the Byzantine army. Despite fluctuating numbers, there are enough of them to warrant the position of Megas Konostabllos being created to oversee them. Wearing heavy mail through to plate mail these experienced and well trained fighters are armed with lances and swords.  &lt;br /&gt;
 &lt;br /&gt;
====Militia Cavalry ====&lt;br /&gt;
Used throughout the Byzantine Empire to protect merchants, provincial towns and roads, Militia Cavalry are poorly trained and armoured in light mail armour and equipped with a spear. These men are very good at chasing down archers and light infantry and light cavalry.&lt;br /&gt;
 &lt;br /&gt;
====General&#039;s Bodyguard   ====   &lt;br /&gt;
These truly formidable troops are the general&#039;s personal bodyguard who accompany him on the battlefield. Selected for their loyalty and martial prowess these elite warriors fear little and shrug off odds that would crush many other units. Wearing heavy mail or partial plate and wielding lances this unit is capable of devastating charges and riding down most foes.&lt;br /&gt;
 &lt;br /&gt;
===Missile Cavalry ===&lt;br /&gt;
 &lt;br /&gt;
====Byzantine Cavalry  ====          &lt;br /&gt;
Made up of soldiers with small land grants, &#039;pronoiai&#039;, these cavalrymen are a type of reservist who is called up from time to time. These medium cavalry are influenced by Turkish tactics and training exercises and are better than most horse archers in melee. They wear padded to heavy mail armour and are equipped with a composite bow and sword.  &lt;br /&gt;
 &lt;br /&gt;
====Skythikon====       &lt;br /&gt;
Skythikon is the Byzantine term used to describe the mainly Cuman, Asiatic Nomads, who serve the Byzantine Empire exclusively as horse archers. Accustomed to being on horseback in the plains and steppes of Eastern Europe and the Black Sea region, these cavalrymen wear little to no armour and are armed with a composite bow and a small sword.      &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
====Vardariotai ====     &lt;br /&gt;
The Vardariotai are drawn mainly from the Magyars that settled in the Vardar Valley, and their descendents. Disciplined and highly trained, the Vardariotai are elite horse archers. They wear light mail to light brigandine armour and fire a composite bow from horseback. Able to relentlessly pepper their enemies with arrows and use their mobility to stay out of trouble.&lt;br /&gt;
 &lt;br /&gt;
===Mercenary Units ===&lt;br /&gt;
 &lt;br /&gt;
====Alan Light Cavalry====           &lt;br /&gt;
Alan Light Cavalry are hardy horsemen, accustomed to the plains and steppes of Eastern Europe and the Black Sea region. Having fought against the Byzantine Empire previously, now ironically they are highly valued as mercenaries by their former enemy. Allan Light Cavalrymen are equipped with spear and light armour, useful for skirmishing, raiding and ambushing tactics and for covering flanks.&lt;br /&gt;
 &lt;br /&gt;
===Artillery===&lt;br /&gt;
 &lt;br /&gt;
====Catapult====&lt;br /&gt;
Constructed of wood and capable of flinging stones large enough to crush a man&#039;s head, the catapult was a common site on the ancient Roman battlefield.  Now in the medieval era the catapult is being replaced by newer and more powerful weapons.      &lt;br /&gt;
Trebuchet&lt;br /&gt;
The  counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century.  It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.  The Trebuchet is also able to fling such things as burning missiles and rotten animal remains to devastate enemy units.&lt;br /&gt;
 &lt;br /&gt;
====Ballista====&lt;br /&gt;
Invented in ancient Greece and resembling nothing more than a giant crossbow, the Ballista is capable of flinging a javelin with lethal force well over 100 meters!  Unlike the crossbow the Ballista derives its force from twisted animal sinew and not tension from the frontal arms.  No matter where the power comes from this weapon can impale any unit.  &lt;br /&gt;
&lt;br /&gt;
== Trebuchet ==&lt;br /&gt;
Trebuchet, probably the modern equivelent off a rocket launcher, these hard hitting &amp;quot;catapults&amp;quot; were Europes, best siege Artilary until the invention of gunpowder. The  counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century.  It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.  The Trebuchet is also able to fling such things as burning missiles and rotten animal remains to devastate enemy units.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====Bombard====&lt;br /&gt;
The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century.  Forged from bronze or iron, and designed to fire stone balls to crumble enemy defences.  They also shoot inaccurate flaming balls wrapped in pitch-soaked rags, that can incinerate enemy troops! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Medieval 2: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Islam_(M2TW_Religion)&amp;diff=4896</id>
		<title>Islam (M2TW Religion)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Islam_(M2TW_Religion)&amp;diff=4896"/>
		<updated>2007-04-28T21:35:34Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is One of the 3 major religeons in Medieval 2 total war. Their is no head of the Islamic religeon in the game. The Islamic factions (the [[Moors]], [[Turk]]s, and [[Eygpt]]ians can start [[Jihad]]s against [[Catholic]] or [[Orthodox]] provinces.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Islam_(M2TW_Religion)&amp;diff=4895</id>
		<title>Islam (M2TW Religion)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Islam_(M2TW_Religion)&amp;diff=4895"/>
		<updated>2007-04-28T21:35:15Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: New page: Is One of the 3 major religeons in Medieval 2 total war. Their is no head of the Islamic religeon in the game. The Islamic factions (the Moors, Turks, and Eygptians can start [...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is One of the 3 major religeons in Medieval 2 total war. Their is no head of the Islamic religeon in the game. The Islamic factions (the [[Moors]], [[Turk]]s, and [[Eygpt]]ians can start [[Jihads]] against [[Catholic]] or [[Orthodox]] provinces.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Crusade&amp;diff=4894</id>
		<title>Crusade</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Crusade&amp;diff=4894"/>
		<updated>2007-04-28T21:31:27Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: New page: Crusades are &amp;quot;Holy Wars&amp;quot; fought bye Catholics against the Muslims to take control of the holy land (Jerusalem, Acre, etc.). you can only participate in them if you are of the Catholic ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crusades are &amp;quot;Holy Wars&amp;quot; fought bye Catholics against the Muslims to take control of the holy land ([[Jerusalem]], Acre, etc.). you can only participate in them if you are of the Catholic Religeon (not [[Orthodox]]. The Muslim version of this is a [[Jihad]].&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jihad_(M2TW)&amp;diff=4893</id>
		<title>Jihad (M2TW)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jihad_(M2TW)&amp;diff=4893"/>
		<updated>2007-04-28T21:30:27Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jihads are &amp;quot;Holy Wars&amp;quot; fought bye Muslims against the &amp;quot;infidel&amp;quot; Catholics to take control of the holy land ([[Jerusalem]], Acre, etc.). you can only participate in them if you are of the [[Islam]]ic Religeon. The [[Catholic]] version of this is a [[Crusade]].&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=4892</id>
		<title>Papal States (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=4892"/>
		<updated>2007-04-28T21:29:24Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Papal Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Papal states are a non-playable faction in Medieval 2: Total War. The Papal State in history was one of the major Italian states, until the unification in 1861. The head of the states is always the pope, who leads the troops into battle, and governs the Papal States only city Rome. You cannot play as the Papal States unless you mod your game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Papal Religion ==&lt;br /&gt;
The Papal States are strictly [[Catholic]], and as the name suggests &amp;quot;Pope states&amp;quot;. You therefore can join a [[crusade]] as you wish.&lt;br /&gt;
&lt;br /&gt;
== Papal Military ==&lt;br /&gt;
Like Many of the Italian states, the Papal States, have limited cavalry, but excellent infantry, and militia units. The Papal States best unit is the Swiss Guard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Medieval 2: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=4891</id>
		<title>Papal States (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=4891"/>
		<updated>2007-04-28T21:29:15Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Papal Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Papal states are a non-playable faction in Medieval 2: Total War. The Papal State in history was one of the major Italian states, until the unification in 1861. The head of the states is always the pope, who leads the troops into battle, and governs the Papal States only city Rome. You cannot play as the Papal States unless you mod your game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Papal Religion ==&lt;br /&gt;
The Papal States are strictly [[Catholic]], and as the name suggests &amp;quot;Pope states&amp;quot;. You therefore can join a[[crusade]] as you wish.&lt;br /&gt;
&lt;br /&gt;
== Papal Military ==&lt;br /&gt;
Like Many of the Italian states, the Papal States, have limited cavalry, but excellent infantry, and militia units. The Papal States best unit is the Swiss Guard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Medieval 2: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jihad_(M2TW)&amp;diff=4890</id>
		<title>Jihad (M2TW)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jihad_(M2TW)&amp;diff=4890"/>
		<updated>2007-04-28T21:28:27Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jihads are &amp;quot;Holy Wars&amp;quot; fought bye Muslims against the &amp;quot;infidel&amp;quot; Catholics to take control of the holy land ([Jerusalem]], Acre, etc.). you can only participate in them if you are of the [[Islam]]ic Religeon. The [[Catholic]] version of this is a [[Crusade]].&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jihad_(M2TW)&amp;diff=4889</id>
		<title>Jihad (M2TW)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jihad_(M2TW)&amp;diff=4889"/>
		<updated>2007-04-28T21:27:34Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: New page: Jihads are &amp;quot;Holy Wars&amp;quot; fought bye Muslims against the &amp;quot;infidel&amp;quot; Catholics to take control of the holy land (Jerusalem, Acre, etc.). you can only participate in them if you are of the Islam...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jihads are &amp;quot;Holy Wars&amp;quot; fought bye Muslims against the &amp;quot;infidel&amp;quot; Catholics to take control of the holy land (Jerusalem, Acre, etc.). you can only participate in them if you are of the Islamic Religeon. The Catholic version of this is a Crusade.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Orthodox&amp;diff=4888</id>
		<title>Orthodox</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Orthodox&amp;diff=4888"/>
		<updated>2007-04-28T21:25:20Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: New page: Orthodox is a eastern christian religeon that is the Russians and Byzantine Empires official religeon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orthodox is a eastern christian religeon that is the [[Russia]]ns and [[Byzantine Empire]]s official religeon.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Crusades_(M2TW)&amp;diff=4887</id>
		<title>Crusades (M2TW)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Crusades_(M2TW)&amp;diff=4887"/>
		<updated>2007-04-28T21:23:33Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: New page: Crusades are &amp;quot;Holy Wars&amp;quot; foght bye Catholics against Muslims to take control of the holy land (Jerusalem, Acre, etc.). you can only participate in them if you are of the Catholic R...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crusades are &amp;quot;Holy Wars&amp;quot; foght bye Catholics against Muslims to take control of the holy land ([[Jerusalem]], Acre, etc.). you can only participate in them if you are of the [[Catholic]] Religeon, not [[Orthodox]]. The Muslim version of this is a [[Jihad]].&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Catholicism_(M2TW_Religion)&amp;diff=4886</id>
		<title>Catholicism (M2TW Religion)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Catholicism_(M2TW_Religion)&amp;diff=4886"/>
		<updated>2007-04-28T21:20:54Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Catholicism is one of the 3 major relgeons in the game, next to [[Orthodox]] and [[Islam]]. The Catholic Religeon is headed by the pope who in the game is the king of the [[Papal States]].&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Catholicism_(M2TW_Religion)&amp;diff=4885</id>
		<title>Catholicism (M2TW Religion)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Catholicism_(M2TW_Religion)&amp;diff=4885"/>
		<updated>2007-04-28T21:20:46Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: New page:  Catholicism is one of the 3 major relgeons in the game, next to Orthodox and Islam. The Catholic Religeon is headed by the pope who in the game is the king of the Papal States...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Catholicism is one of the 3 major relgeons in the game, next to [[Orthodox]] and [[Islam]]. The Catholic Religeon is headed by the pope who in the game is the king of the [[Papal States]].&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Scotland_(M2TW_Faction)&amp;diff=4884</id>
		<title>Scotland (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Scotland_(M2TW_Faction)&amp;diff=4884"/>
		<updated>2007-04-28T21:18:45Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Scotland&amp;#039;s Religeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Medieval 2: Total War Factions]]&lt;br /&gt;
Scotland, a country north of Great Britain, is a country of plains, forests mountains, and streams. It has however always been under Britains boot, and it is up to you to make Britain bow before Scottish rule!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scotland&#039;s Religeon ==&lt;br /&gt;
Scotan is a [[Catholic]] faction, and thus has to do the Popes will unless they want to be [[excommunicated]] by the Pope.&lt;br /&gt;
&lt;br /&gt;
== Scotland&#039;s Miltiary ==&lt;br /&gt;
Scotland has a very good Military. If you train castle units you get barbarian-like highlanders to do your bidding, with feudal knights and dismounted knights too. If you recruit from a town/city, you can recruit a lot of different spearmen types. Scottland has relativly good early and middle period units, but therre late period technology is lacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scottish Economy ==&lt;br /&gt;
Scotland in the beggining of the game doesn&#039;t have a great economy, so it would be wise tocapture Dublin, upgrade it to large town and build silver minds, because the British Isles dont have great resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scottish Expansion ==&lt;br /&gt;
Scotland starts with 1 province and quite a few rebel cities surrounding them. Depending on the difficulty level, you can conquor these town and quickly become the stronger faction on the British Isles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scottish defence ==&lt;br /&gt;
In the beggining of the game Scottlands only main worry is the [[English]] south of them, if they quickly destroy the [[English]] and take control of the Isles, they will have no worries of invasion.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=4883</id>
		<title>Papal States (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=4883"/>
		<updated>2007-04-28T21:18:07Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Papal Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Papal states are a non-playable faction in Medieval 2: Total War. The Papal State in history was one of the major Italian states, until the unification in 1861. The head of the states is always the pope, who leads the troops into battle, and governs the Papal States only city Rome. You cannot play as the Papal States unless you mod your game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Papal Religion ==&lt;br /&gt;
The Papal States are strictly [[Catholic]], and as the name suggests &amp;quot;Pope states&amp;quot;. You therefore can join [[crusades]] as you wish.&lt;br /&gt;
&lt;br /&gt;
== Papal Military ==&lt;br /&gt;
Like Many of the Italian states, the Papal States, have limited cavalry, but excellent infantry, and militia units. The Papal States best unit is the Swiss Guard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Medieval 2: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Scotland_(M2TW_Faction)&amp;diff=4882</id>
		<title>Scotland (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Scotland_(M2TW_Faction)&amp;diff=4882"/>
		<updated>2007-04-28T21:16:58Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Medieval 2: Total War Factions]]&lt;br /&gt;
Scotland, a country north of Great Britain, is a country of plains, forests mountains, and streams. It has however always been under Britains boot, and it is up to you to make Britain bow before Scottish rule!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scotland&#039;s Religeon ==&lt;br /&gt;
Scotan is a Catholic faction, and thus has to do the Popes will unless they want to be [[excommunicated]] by the Pope.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scotland&#039;s Miltiary ==&lt;br /&gt;
Scotland has a very good Military. If you train castle units you get barbarian-like highlanders to do your bidding, with feudal knights and dismounted knights too. If you recruit from a town/city, you can recruit a lot of different spearmen types. Scottland has relativly good early and middle period units, but therre late period technology is lacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scottish Economy ==&lt;br /&gt;
Scotland in the beggining of the game doesn&#039;t have a great economy, so it would be wise tocapture Dublin, upgrade it to large town and build silver minds, because the British Isles dont have great resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scottish Expansion ==&lt;br /&gt;
Scotland starts with 1 province and quite a few rebel cities surrounding them. Depending on the difficulty level, you can conquor these town and quickly become the stronger faction on the British Isles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scottish defence ==&lt;br /&gt;
In the beggining of the game Scottlands only main worry is the [[English]] south of them, if they quickly destroy the [[English]] and take control of the Isles, they will have no worries of invasion.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=4538</id>
		<title>Papal States (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=4538"/>
		<updated>2007-04-22T15:57:49Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Papal Military */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Papal states are a non-playable Medievel 2: Total War. The Papal State in history was one of the major Italian states, unitl the unification in 1861. The head of the states are always the pope, who leads the troops into battle, and governs the Papal States only city Rome. You cannot play as the Papal States unless you mod your game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Papal Religeon ==&lt;br /&gt;
The Papal States are strictly Catholic, and as the name suggests &amp;quot;Pope states&amp;quot;. You therefore can join crusades as you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Papal Military ==&lt;br /&gt;
Like Many of the Italian states, the Papal States, have limited cavalry, but excellent infintry, and militia units. The Papal States best unit is the Swiss Gaurd.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4537</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4537"/>
		<updated>2007-04-22T15:55:56Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Russian Expansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia, the name for the slavic people north of the Black Sea, comes from the Slavic tribe Rus. The Rus who first played a major role in history during the first siege of Constantinople. Afterwords, the pagan rus settled in what is now modern Keiv.They Then became Orthodox Christians and ended up growing to be one of the strongest and largest empires in the world (USSR).&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]]. To the south east, there are the Catholic [[Polish]] and the [[Hungarians]] Located to the south over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you aren&#039;t Catholic, you have no direct relation to the pope. Because of this fact you don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal States]]. Also due to this fact you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;br /&gt;
&lt;br /&gt;
== Russian Military ==&lt;br /&gt;
The Russians use a wide variety of horse archers (HA) and melee cavalry (MC). The Russians prized or best unit is the Cossack cavalry. Cossack cavalry are equiped with light armor, a small sword and a composite bow. The Russians lack strong infintry units in the begging of the game. They rely mostly upon Merc. Soldiers, early HA&#039;s and Archers. Russia, despite lack of early period infintry, have fairly good late period soldiers. Starting with the Cossack Musketeers all the way to the best late period Artillary unit, the Bassilisk.&lt;br /&gt;
&lt;br /&gt;
== Russian Economy ==&lt;br /&gt;
Many of the lands you will aquire early on in your Russian campaign will have little resources. Meaning that in the beginning of the game your treasury is almost empty every turn. In order to sustain a good economy, capture as many cities on the Baltic Sea as soon as possible and build ports for naval trade. You then need to build roads in every settlement and hire alot of merchants because there is a lot of fur, wood and amber resources lying around the Russian plains. After gaining a few rebel territories, you will need to try to capture southern provinces such as Keiv and Caffa, for Black sea trade. This will be important for trade with Medditeranean factions.&lt;br /&gt;
&lt;br /&gt;
== Russian Expansion ==&lt;br /&gt;
Despite Russia&#039;s slow economy and weak early game army, Russia is given many rebel provinces to expand upon. The starting town is surounded by 3 rebel settlements. This is important because, if you get there early enough in the game there shouldn&#039;t be a garrison in the villages. (Smolensk, Riga and Helsinki). Towards the time when you conquer the rebel settlements on the map, [[Poland]] and maybe [[Hungry]] and the [[Byzantine Empire]] will be your western neighbors and the [[Turks]] being your eastern.&lt;br /&gt;
&lt;br /&gt;
http://img118.imageshack.us/img118/7717/untitledss7.th.png&lt;br /&gt;
&lt;br /&gt;
== Russian Defence ==&lt;br /&gt;
Another one of the Russians weak points is its defence. More than likely, if you are playing a Russian campaign, you would be gaining overly large territories, and would thus- for best protection- need large amounts of watch towers to eliminate the fog of war on the map. Also if you conquer to the far east, and are on the edge of the map, build up your forces for the upcoming [[Mongol invasion]], you&#039;ll need it. It is best you construct a fort, full of archers an spear man with some HA and MC, and try to force the [[Mongols]] into a siege battle were they will be at there weakest.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4536</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4536"/>
		<updated>2007-04-22T15:55:47Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Russian Expansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia, the name for the slavic people north of the Black Sea, comes from the Slavic tribe Rus. The Rus who first played a major role in history during the first siege of Constantinople. Afterwords, the pagan rus settled in what is now modern Keiv.They Then became Orthodox Christians and ended up growing to be one of the strongest and largest empires in the world (USSR).&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]]. To the south east, there are the Catholic [[Polish]] and the [[Hungarians]] Located to the south over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you aren&#039;t Catholic, you have no direct relation to the pope. Because of this fact you don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal States]]. Also due to this fact you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;br /&gt;
&lt;br /&gt;
== Russian Military ==&lt;br /&gt;
The Russians use a wide variety of horse archers (HA) and melee cavalry (MC). The Russians prized or best unit is the Cossack cavalry. Cossack cavalry are equiped with light armor, a small sword and a composite bow. The Russians lack strong infintry units in the begging of the game. They rely mostly upon Merc. Soldiers, early HA&#039;s and Archers. Russia, despite lack of early period infintry, have fairly good late period soldiers. Starting with the Cossack Musketeers all the way to the best late period Artillary unit, the Bassilisk.&lt;br /&gt;
&lt;br /&gt;
== Russian Economy ==&lt;br /&gt;
Many of the lands you will aquire early on in your Russian campaign will have little resources. Meaning that in the beginning of the game your treasury is almost empty every turn. In order to sustain a good economy, capture as many cities on the Baltic Sea as soon as possible and build ports for naval trade. You then need to build roads in every settlement and hire alot of merchants because there is a lot of fur, wood and amber resources lying around the Russian plains. After gaining a few rebel territories, you will need to try to capture southern provinces such as Keiv and Caffa, for Black sea trade. This will be important for trade with Medditeranean factions.&lt;br /&gt;
&lt;br /&gt;
== Russian Expansion ==&lt;br /&gt;
Despite Russia&#039;s slow economy and weak early game army, Russia is given many rebel provinces to expand upon. The starting town is surounded by 3 rebel settlements. This is important because, if you get there early enough in the game there shouldn&#039;t be a garrison in the villages. (Smolensk, Riga and Helsinki). Towards the time when you conquer the rebel settlements on the map, [[Poland]] and maybe [[Hungry]] and the [[Byzantine Empire]] will be your western neighbors and the [[Turks]] being your eastern.&lt;br /&gt;
&lt;br /&gt;
http://img118.imageshack.us/img118/7717/untitledss7.th.png&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Russian Defence ==&lt;br /&gt;
Another one of the Russians weak points is its defence. More than likely, if you are playing a Russian campaign, you would be gaining overly large territories, and would thus- for best protection- need large amounts of watch towers to eliminate the fog of war on the map. Also if you conquer to the far east, and are on the edge of the map, build up your forces for the upcoming [[Mongol invasion]], you&#039;ll need it. It is best you construct a fort, full of archers an spear man with some HA and MC, and try to force the [[Mongols]] into a siege battle were they will be at there weakest.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4535</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4535"/>
		<updated>2007-04-22T15:55:21Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Russian Expansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia, the name for the slavic people north of the Black Sea, comes from the Slavic tribe Rus. The Rus who first played a major role in history during the first siege of Constantinople. Afterwords, the pagan rus settled in what is now modern Keiv.They Then became Orthodox Christians and ended up growing to be one of the strongest and largest empires in the world (USSR).&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]]. To the south east, there are the Catholic [[Polish]] and the [[Hungarians]] Located to the south over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you aren&#039;t Catholic, you have no direct relation to the pope. Because of this fact you don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal States]]. Also due to this fact you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;br /&gt;
&lt;br /&gt;
== Russian Military ==&lt;br /&gt;
The Russians use a wide variety of horse archers (HA) and melee cavalry (MC). The Russians prized or best unit is the Cossack cavalry. Cossack cavalry are equiped with light armor, a small sword and a composite bow. The Russians lack strong infintry units in the begging of the game. They rely mostly upon Merc. Soldiers, early HA&#039;s and Archers. Russia, despite lack of early period infintry, have fairly good late period soldiers. Starting with the Cossack Musketeers all the way to the best late period Artillary unit, the Bassilisk.&lt;br /&gt;
&lt;br /&gt;
== Russian Economy ==&lt;br /&gt;
Many of the lands you will aquire early on in your Russian campaign will have little resources. Meaning that in the beginning of the game your treasury is almost empty every turn. In order to sustain a good economy, capture as many cities on the Baltic Sea as soon as possible and build ports for naval trade. You then need to build roads in every settlement and hire alot of merchants because there is a lot of fur, wood and amber resources lying around the Russian plains. After gaining a few rebel territories, you will need to try to capture southern provinces such as Keiv and Caffa, for Black sea trade. This will be important for trade with Medditeranean factions.&lt;br /&gt;
&lt;br /&gt;
== Russian Expansion ==&lt;br /&gt;
Despite Russia&#039;s slow economy and weak early game army, Russia is given many rebel provinces to expand upon. The starting town is surounded by 3 rebel settlements. This is important because, if you get there early enough in the game there shouldn&#039;t be a garrison in the villages. (Smolensk, Riga and Helsinki). Towards the time when you conquer the rebel settlements on the map, [[Poland]] and maybe [[Hungry]] and the [[Byzantine Empire]] will be your western neighbors and the [[Turks]] being your eastern.&lt;br /&gt;
&lt;br /&gt;
src=&amp;quot;http://img118.imageshack.us/img118/7717/untitledss7.th.png&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;Free Image Hosting at www.ImageShack.us&amp;quot; /&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Russian Defence ==&lt;br /&gt;
Another one of the Russians weak points is its defence. More than likely, if you are playing a Russian campaign, you would be gaining overly large territories, and would thus- for best protection- need large amounts of watch towers to eliminate the fog of war on the map. Also if you conquer to the far east, and are on the edge of the map, build up your forces for the upcoming [[Mongol invasion]], you&#039;ll need it. It is best you construct a fort, full of archers an spear man with some HA and MC, and try to force the [[Mongols]] into a siege battle were they will be at there weakest.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4534</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4534"/>
		<updated>2007-04-22T15:54:52Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Russian Expansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia, the name for the slavic people north of the Black Sea, comes from the Slavic tribe Rus. The Rus who first played a major role in history during the first siege of Constantinople. Afterwords, the pagan rus settled in what is now modern Keiv.They Then became Orthodox Christians and ended up growing to be one of the strongest and largest empires in the world (USSR).&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]]. To the south east, there are the Catholic [[Polish]] and the [[Hungarians]] Located to the south over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you aren&#039;t Catholic, you have no direct relation to the pope. Because of this fact you don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal States]]. Also due to this fact you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;br /&gt;
&lt;br /&gt;
== Russian Military ==&lt;br /&gt;
The Russians use a wide variety of horse archers (HA) and melee cavalry (MC). The Russians prized or best unit is the Cossack cavalry. Cossack cavalry are equiped with light armor, a small sword and a composite bow. The Russians lack strong infintry units in the begging of the game. They rely mostly upon Merc. Soldiers, early HA&#039;s and Archers. Russia, despite lack of early period infintry, have fairly good late period soldiers. Starting with the Cossack Musketeers all the way to the best late period Artillary unit, the Bassilisk.&lt;br /&gt;
&lt;br /&gt;
== Russian Economy ==&lt;br /&gt;
Many of the lands you will aquire early on in your Russian campaign will have little resources. Meaning that in the beginning of the game your treasury is almost empty every turn. In order to sustain a good economy, capture as many cities on the Baltic Sea as soon as possible and build ports for naval trade. You then need to build roads in every settlement and hire alot of merchants because there is a lot of fur, wood and amber resources lying around the Russian plains. After gaining a few rebel territories, you will need to try to capture southern provinces such as Keiv and Caffa, for Black sea trade. This will be important for trade with Medditeranean factions.&lt;br /&gt;
&lt;br /&gt;
== Russian Expansion ==&lt;br /&gt;
Despite Russia&#039;s slow economy and weak early game army, Russia is given many rebel provinces to expand upon. The starting town is surounded by 3 rebel settlements. This is important because, if you get there early enough in the game there shouldn&#039;t be a garrison in the villages. (Smolensk, Riga and Helsinki). Towards the time when you conquer the rebel settlements on the map, [[Poland]] and maybe [[Hungry]] and the [[Byzantine Empire]] will be your western neighbors and the [[Turks]] being your eastern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://img118.imageshack.us/my.php?image=untitledss7.png&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;http://img118.imageshack.us/img118/7717/untitledss7.th.png&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;Free Image Hosting at www.ImageShack.us&amp;quot; /&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Russian Defence ==&lt;br /&gt;
Another one of the Russians weak points is its defence. More than likely, if you are playing a Russian campaign, you would be gaining overly large territories, and would thus- for best protection- need large amounts of watch towers to eliminate the fog of war on the map. Also if you conquer to the far east, and are on the edge of the map, build up your forces for the upcoming [[Mongol invasion]], you&#039;ll need it. It is best you construct a fort, full of archers an spear man with some HA and MC, and try to force the [[Mongols]] into a siege battle were they will be at there weakest.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4533</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4533"/>
		<updated>2007-04-22T15:53:52Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Russian Expansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia, the name for the slavic people north of the Black Sea, comes from the Slavic tribe Rus. The Rus who first played a major role in history during the first siege of Constantinople. Afterwords, the pagan rus settled in what is now modern Keiv.They Then became Orthodox Christians and ended up growing to be one of the strongest and largest empires in the world (USSR).&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]]. To the south east, there are the Catholic [[Polish]] and the [[Hungarians]] Located to the south over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you aren&#039;t Catholic, you have no direct relation to the pope. Because of this fact you don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal States]]. Also due to this fact you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;br /&gt;
&lt;br /&gt;
== Russian Military ==&lt;br /&gt;
The Russians use a wide variety of horse archers (HA) and melee cavalry (MC). The Russians prized or best unit is the Cossack cavalry. Cossack cavalry are equiped with light armor, a small sword and a composite bow. The Russians lack strong infintry units in the begging of the game. They rely mostly upon Merc. Soldiers, early HA&#039;s and Archers. Russia, despite lack of early period infintry, have fairly good late period soldiers. Starting with the Cossack Musketeers all the way to the best late period Artillary unit, the Bassilisk.&lt;br /&gt;
&lt;br /&gt;
== Russian Economy ==&lt;br /&gt;
Many of the lands you will aquire early on in your Russian campaign will have little resources. Meaning that in the beginning of the game your treasury is almost empty every turn. In order to sustain a good economy, capture as many cities on the Baltic Sea as soon as possible and build ports for naval trade. You then need to build roads in every settlement and hire alot of merchants because there is a lot of fur, wood and amber resources lying around the Russian plains. After gaining a few rebel territories, you will need to try to capture southern provinces such as Keiv and Caffa, for Black sea trade. This will be important for trade with Medditeranean factions.&lt;br /&gt;
&lt;br /&gt;
== Russian Expansion ==&lt;br /&gt;
Despite Russia&#039;s slow economy and weak early game army, Russia is given many rebel provinces to expand upon. The starting town is surounded by 3 rebel settlements. This is important because, if you get there early enough in the game there shouldn&#039;t be a garrison in the villages. (Smolensk, Riga and Helsinki). Towards the time when you conquer the rebel settlements on the map, [[Poland]] and maybe [[Hungry]] and the [[Byzantine Empire]] will be your western neighbors and the [[Turks]] being your eastern.&lt;br /&gt;
&lt;br /&gt;
http://img118.imageshack.us/img118/7717/untitledss7.th.png&lt;br /&gt;
&lt;br /&gt;
== Russian Defence ==&lt;br /&gt;
Another one of the Russians weak points is its defence. More than likely, if you are playing a Russian campaign, you would be gaining overly large territories, and would thus- for best protection- need large amounts of watch towers to eliminate the fog of war on the map. Also if you conquer to the far east, and are on the edge of the map, build up your forces for the upcoming [[Mongol invasion]], you&#039;ll need it. It is best you construct a fort, full of archers an spear man with some HA and MC, and try to force the [[Mongols]] into a siege battle were they will be at there weakest.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4532</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4532"/>
		<updated>2007-04-22T15:53:41Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Russian Expansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia, the name for the slavic people north of the Black Sea, comes from the Slavic tribe Rus. The Rus who first played a major role in history during the first siege of Constantinople. Afterwords, the pagan rus settled in what is now modern Keiv.They Then became Orthodox Christians and ended up growing to be one of the strongest and largest empires in the world (USSR).&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]]. To the south east, there are the Catholic [[Polish]] and the [[Hungarians]] Located to the south over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you aren&#039;t Catholic, you have no direct relation to the pope. Because of this fact you don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal States]]. Also due to this fact you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;br /&gt;
&lt;br /&gt;
== Russian Military ==&lt;br /&gt;
The Russians use a wide variety of horse archers (HA) and melee cavalry (MC). The Russians prized or best unit is the Cossack cavalry. Cossack cavalry are equiped with light armor, a small sword and a composite bow. The Russians lack strong infintry units in the begging of the game. They rely mostly upon Merc. Soldiers, early HA&#039;s and Archers. Russia, despite lack of early period infintry, have fairly good late period soldiers. Starting with the Cossack Musketeers all the way to the best late period Artillary unit, the Bassilisk.&lt;br /&gt;
&lt;br /&gt;
== Russian Economy ==&lt;br /&gt;
Many of the lands you will aquire early on in your Russian campaign will have little resources. Meaning that in the beginning of the game your treasury is almost empty every turn. In order to sustain a good economy, capture as many cities on the Baltic Sea as soon as possible and build ports for naval trade. You then need to build roads in every settlement and hire alot of merchants because there is a lot of fur, wood and amber resources lying around the Russian plains. After gaining a few rebel territories, you will need to try to capture southern provinces such as Keiv and Caffa, for Black sea trade. This will be important for trade with Medditeranean factions.&lt;br /&gt;
&lt;br /&gt;
== Russian Expansion ==&lt;br /&gt;
Despite Russia&#039;s slow economy and weak early game army, Russia is given many rebel provinces to expand upon. The starting town is surounded by 3 rebel settlements. This is important because, if you get there early enough in the game there shouldn&#039;t be a garrison in the villages. (Smolensk, Riga and Helsinki). Towards the time when you conquer the rebel settlements on the map, [[Poland]] and maybe [[Hungry]] and the [[Byzantine Empire]] will be your western neighbors and the [[Turks]] being your eastern.&lt;br /&gt;
&lt;br /&gt;
http://img118.imageshack.us/img118/7717/untitledss7.th.png[/IMG][/URL]&lt;br /&gt;
&lt;br /&gt;
== Russian Defence ==&lt;br /&gt;
Another one of the Russians weak points is its defence. More than likely, if you are playing a Russian campaign, you would be gaining overly large territories, and would thus- for best protection- need large amounts of watch towers to eliminate the fog of war on the map. Also if you conquer to the far east, and are on the edge of the map, build up your forces for the upcoming [[Mongol invasion]], you&#039;ll need it. It is best you construct a fort, full of archers an spear man with some HA and MC, and try to force the [[Mongols]] into a siege battle were they will be at there weakest.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4531</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4531"/>
		<updated>2007-04-22T15:53:18Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Russian Expansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia, the name for the slavic people north of the Black Sea, comes from the Slavic tribe Rus. The Rus who first played a major role in history during the first siege of Constantinople. Afterwords, the pagan rus settled in what is now modern Keiv.They Then became Orthodox Christians and ended up growing to be one of the strongest and largest empires in the world (USSR).&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]]. To the south east, there are the Catholic [[Polish]] and the [[Hungarians]] Located to the south over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you aren&#039;t Catholic, you have no direct relation to the pope. Because of this fact you don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal States]]. Also due to this fact you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;br /&gt;
&lt;br /&gt;
== Russian Military ==&lt;br /&gt;
The Russians use a wide variety of horse archers (HA) and melee cavalry (MC). The Russians prized or best unit is the Cossack cavalry. Cossack cavalry are equiped with light armor, a small sword and a composite bow. The Russians lack strong infintry units in the begging of the game. They rely mostly upon Merc. Soldiers, early HA&#039;s and Archers. Russia, despite lack of early period infintry, have fairly good late period soldiers. Starting with the Cossack Musketeers all the way to the best late period Artillary unit, the Bassilisk.&lt;br /&gt;
&lt;br /&gt;
== Russian Economy ==&lt;br /&gt;
Many of the lands you will aquire early on in your Russian campaign will have little resources. Meaning that in the beginning of the game your treasury is almost empty every turn. In order to sustain a good economy, capture as many cities on the Baltic Sea as soon as possible and build ports for naval trade. You then need to build roads in every settlement and hire alot of merchants because there is a lot of fur, wood and amber resources lying around the Russian plains. After gaining a few rebel territories, you will need to try to capture southern provinces such as Keiv and Caffa, for Black sea trade. This will be important for trade with Medditeranean factions.&lt;br /&gt;
&lt;br /&gt;
== Russian Expansion ==&lt;br /&gt;
Despite Russia&#039;s slow economy and weak early game army, Russia is given many rebel provinces to expand upon. The starting town is surounded by 3 rebel settlements. This is important because, if you get there early enough in the game there shouldn&#039;t be a garrison in the villages. (Smolensk, Riga and Helsinki). Towards the time when you conquer the rebel settlements on the map, [[Poland]] and maybe [[Hungry]] and the [[Byzantine Empire]] will be your western neighbors and the [[Turks]] being your eastern.&lt;br /&gt;
&lt;br /&gt;
[URL=http://img118.imageshack.us/my.php?image=untitledss7.png][IMG]http://img118.imageshack.us/img118/7717/untitledss7.th.png[/IMG][/URL]&lt;br /&gt;
&lt;br /&gt;
== Russian Defence ==&lt;br /&gt;
Another one of the Russians weak points is its defence. More than likely, if you are playing a Russian campaign, you would be gaining overly large territories, and would thus- for best protection- need large amounts of watch towers to eliminate the fog of war on the map. Also if you conquer to the far east, and are on the edge of the map, build up your forces for the upcoming [[Mongol invasion]], you&#039;ll need it. It is best you construct a fort, full of archers an spear man with some HA and MC, and try to force the [[Mongols]] into a siege battle were they will be at there weakest.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4530</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4530"/>
		<updated>2007-04-22T15:52:36Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Russian Expansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia, the name for the slavic people north of the Black Sea, comes from the Slavic tribe Rus. The Rus who first played a major role in history during the first siege of Constantinople. Afterwords, the pagan rus settled in what is now modern Keiv.They Then became Orthodox Christians and ended up growing to be one of the strongest and largest empires in the world (USSR).&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]]. To the south east, there are the Catholic [[Polish]] and the [[Hungarians]] Located to the south over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you aren&#039;t Catholic, you have no direct relation to the pope. Because of this fact you don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal States]]. Also due to this fact you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;br /&gt;
&lt;br /&gt;
== Russian Military ==&lt;br /&gt;
The Russians use a wide variety of horse archers (HA) and melee cavalry (MC). The Russians prized or best unit is the Cossack cavalry. Cossack cavalry are equiped with light armor, a small sword and a composite bow. The Russians lack strong infintry units in the begging of the game. They rely mostly upon Merc. Soldiers, early HA&#039;s and Archers. Russia, despite lack of early period infintry, have fairly good late period soldiers. Starting with the Cossack Musketeers all the way to the best late period Artillary unit, the Bassilisk.&lt;br /&gt;
&lt;br /&gt;
== Russian Economy ==&lt;br /&gt;
Many of the lands you will aquire early on in your Russian campaign will have little resources. Meaning that in the beginning of the game your treasury is almost empty every turn. In order to sustain a good economy, capture as many cities on the Baltic Sea as soon as possible and build ports for naval trade. You then need to build roads in every settlement and hire alot of merchants because there is a lot of fur, wood and amber resources lying around the Russian plains. After gaining a few rebel territories, you will need to try to capture southern provinces such as Keiv and Caffa, for Black sea trade. This will be important for trade with Medditeranean factions.&lt;br /&gt;
&lt;br /&gt;
== Russian Expansion ==&lt;br /&gt;
Despite Russia&#039;s slow economy and weak early game army, Russia is given many rebel provinces to expand upon. The starting town is surounded by 3 rebel settlements. This is important because, if you get there early enough in the game there shouldn&#039;t be a garrison in the villages. (Smolensk, Riga and Helsinki). Towards the time when you conquer the rebel settlements on the map, [[Poland]] and maybe [[Hungry]] and the [[Byzantine Empire]] will be your western neighbors and the [[Turks]] being your eastern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://img118.imageshack.us/my.php?image=untitledss7.png&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;http://img118.imageshack.us/img118/7717/untitledss7.th.png&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;Free Image Hosting at www.ImageShack.us&amp;quot; /&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Russian Defence ==&lt;br /&gt;
Another one of the Russians weak points is its defence. More than likely, if you are playing a Russian campaign, you would be gaining overly large territories, and would thus- for best protection- need large amounts of watch towers to eliminate the fog of war on the map. Also if you conquer to the far east, and are on the edge of the map, build up your forces for the upcoming [[Mongol invasion]], you&#039;ll need it. It is best you construct a fort, full of archers an spear man with some HA and MC, and try to force the [[Mongols]] into a siege battle were they will be at there weakest.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4529</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4529"/>
		<updated>2007-04-22T15:51:48Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Russian Expansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia, the name for the slavic people north of the Black Sea, comes from the Slavic tribe Rus. The Rus who first played a major role in history during the first siege of Constantinople. Afterwords, the pagan rus settled in what is now modern Keiv.They Then became Orthodox Christians and ended up growing to be one of the strongest and largest empires in the world (USSR).&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]]. To the south east, there are the Catholic [[Polish]] and the [[Hungarians]] Located to the south over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you aren&#039;t Catholic, you have no direct relation to the pope. Because of this fact you don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal States]]. Also due to this fact you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;br /&gt;
&lt;br /&gt;
== Russian Military ==&lt;br /&gt;
The Russians use a wide variety of horse archers (HA) and melee cavalry (MC). The Russians prized or best unit is the Cossack cavalry. Cossack cavalry are equiped with light armor, a small sword and a composite bow. The Russians lack strong infintry units in the begging of the game. They rely mostly upon Merc. Soldiers, early HA&#039;s and Archers. Russia, despite lack of early period infintry, have fairly good late period soldiers. Starting with the Cossack Musketeers all the way to the best late period Artillary unit, the Bassilisk.&lt;br /&gt;
&lt;br /&gt;
== Russian Economy ==&lt;br /&gt;
Many of the lands you will aquire early on in your Russian campaign will have little resources. Meaning that in the beginning of the game your treasury is almost empty every turn. In order to sustain a good economy, capture as many cities on the Baltic Sea as soon as possible and build ports for naval trade. You then need to build roads in every settlement and hire alot of merchants because there is a lot of fur, wood and amber resources lying around the Russian plains. After gaining a few rebel territories, you will need to try to capture southern provinces such as Keiv and Caffa, for Black sea trade. This will be important for trade with Medditeranean factions.&lt;br /&gt;
&lt;br /&gt;
== Russian Expansion ==&lt;br /&gt;
Despite Russia&#039;s slow economy and weak early game army, Russia is given many rebel provinces to expand upon. The starting town is surounded by 3 rebel settlements. This is important because, if you get there early enough in the game there shouldn&#039;t be a garrison in the villages. (Smolensk, Riga and Helsinki). Towards the time when you conquer the rebel settlements on the map, [[Poland]] and maybe [[Hungry]] and the [[Byzantine Empire]] will be your western neighbors and the [[Turks]] being your eastern.&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://img118.imageshack.us/my.php?image=untitledss7.png&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;http://img118.imageshack.us/img118/7717/untitledss7.th.png&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;Free Image Hosting at www.ImageShack.us&amp;quot; /&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Russian Defence ==&lt;br /&gt;
Another one of the Russians weak points is its defence. More than likely, if you are playing a Russian campaign, you would be gaining overly large territories, and would thus- for best protection- need large amounts of watch towers to eliminate the fog of war on the map. Also if you conquer to the far east, and are on the edge of the map, build up your forces for the upcoming [[Mongol invasion]], you&#039;ll need it. It is best you construct a fort, full of archers an spear man with some HA and MC, and try to force the [[Mongols]] into a siege battle were they will be at there weakest.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=4528</id>
		<title>Papal States (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=4528"/>
		<updated>2007-04-22T15:45:38Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Papal states are a non-playable Medievel 2: Total War. The Papal State in history was one of the major Italian states, unitl the unification in 1861. The head of the states are always the pope, who leads the troops into battle, and governs the Papal States only city Rome. You cannot play as the Papal States unless you mod your game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Papal Religeon ==&lt;br /&gt;
The Papal States are strictly Catholic, and as the name suggests &amp;quot;Pope states&amp;quot;. You therefore can join crusades as you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Papal Military ==&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=4527</id>
		<title>Papal States (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=4527"/>
		<updated>2007-04-22T15:45:13Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Papal states are a non-playable [[Medievel 2: Total War]]. The Papal State in history was one of the major Italian states, unitl the unification in 1861. The head of the states are always the pope, who leads the troops into battle, and governs the Papal States only city Rome. You cannot play as the Papal States unless you mod your game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Papal Religeon ==&lt;br /&gt;
The Papal States are strictly Catholic, and as the name suggests &amp;quot;Pope states&amp;quot;. You therefore can join crusades as you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Papal Military ==&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4525</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4525"/>
		<updated>2007-04-22T15:34:41Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Russia, the name for the slavic people north of the Black Sea, comes from the Slavic tribe Rus. The Rus who first played a major role in history during the first siege of Constantinople. Afterwords, the pagan rus settled in what is now modern Keiv.They Then became Orthodox Christians and ended up growing to be one of the strongest and largest empires in the world (USSR).&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]]. To the south east, there are the Catholic [[Polish]] and the [[Hungarians]] Located to the south over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you aren&#039;t Catholic, you have no direct relation to the pope. Because of this fact you don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal States]]. Also due to this fact you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;br /&gt;
&lt;br /&gt;
== Russian Military ==&lt;br /&gt;
The Russians use a wide variety of horse archers (HA) and melee cavalry (MC). The Russians prized or best unit is the Cossack cavalry. Cossack cavalry are equiped with light armor, a small sword and a composite bow. The Russians lack strong infintry units in the begging of the game. They rely mostly upon Merc. Soldiers, early HA&#039;s and Archers. Russia, despite lack of early period infintry, have fairly good late period soldiers. Starting with the Cossack Musketeers all the way to the best late period Artillary unit, the Bassilisk.&lt;br /&gt;
&lt;br /&gt;
== Russian Economy ==&lt;br /&gt;
Many of the lands you will aquire early on in your Russian campaign will have little resources. Meaning that in the beginning of the game your treasury is almost empty every turn. In order to sustain a good economy, capture as many cities on the Baltic Sea as soon as possible and build ports for naval trade. You then need to build roads in every settlement and hire alot of merchants because there is a lot of fur, wood and amber resources lying around the Russian plains. After gaining a few rebel territories, you will need to try to capture southern provinces such as Keiv and Caffa, for Black sea trade. This will be important for trade with Medditeranean factions.&lt;br /&gt;
&lt;br /&gt;
== Russian Expansion ==&lt;br /&gt;
Despite Russia&#039;s slow economy and weak early game army, Russia is given many rebel provinces to expand upon. The starting town is surounded by 3 rebel settlements. This is important because, if you get there early enough in the game there shouldn&#039;t be a garrison in the villages. (Smolensk, Riga and Helsinki). Towards the time when you conquer the rebel settlements on the map, [[Poland]] and maybe [[Hungry]] and the [[Byzantine Empire]] will be your western neighbors and the [[Turks]] being your eastern.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russian Defence ==&lt;br /&gt;
Another one of the Russians weak points is its defence. More than likely, if you are playing a Russian campaign, you would be gaining overly large territories, and would thus- for best protection- need large amounts of watch towers to eliminate the fog of war on the map. Also if you conquer to the far east, and are on the edge of the map, build up your forces for the upcoming [[Mongol invasion]], you&#039;ll need it. It is best you construct a fort, full of archers an spear man with some HA and MC, and try to force the [[Mongols]] into a siege battle were they will be at there weakest.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=4524</id>
		<title>Papal States (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Papal_States_(M2TW_Faction)&amp;diff=4524"/>
		<updated>2007-04-22T15:34:25Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: New page: The Papal states are a non-playable Medievel 2 Total War. The Papal State in history was one of the major Italian states, unitl the unification in 1861. The head of the states are alwa...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Papal states are a non-playable [[Medievel 2 Total War]]. The Papal State in history was one of the major Italian states, unitl the unification in 1861. The head of the states are always the pope, who leads the troops into battle, and governs the Papal States only city Rome. You cannot play as the Papal States unless you mod your game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Papal Religeon ==&lt;br /&gt;
The Papal States are strictly Catholic, and as the name suggests &amp;quot;Pope states&amp;quot;. You therefore can join crusades as you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Papal Military ==&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4523</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4523"/>
		<updated>2007-04-22T15:14:23Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Russia, the name for the slavic people north of the Black Sea, comes from the Slavic tribe Rus. The Rus who first played a major role in history during the first siege of Constantinople. Afterwords, the pagan rus settled in what is now modern Keiv.They Then became Orthodox Christians and ended up growing to be one of the strongest and largest empires in the world (USSR).&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]]. To the south east, there are the Catholic [[Polish]] and the [[Hungarians]] Located to the south over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you aren&#039;t Catholic, you have no direct relation to the pope. Because of this fact you don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal States]]. Also due to this fact you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;br /&gt;
&lt;br /&gt;
== Russian Military ==&lt;br /&gt;
The Russians use a wide variety of horse archers (HA) and melee cavalry (MC). The Russians prized or best unit is the Cossack cavalry. Cossack cavalry are equiped with light armor, a small sword and a composite bow. The Russians lack strong infintry units in the begging of the game. They rely mostly upon Merc. Soldiers, early HA&#039;s and Archers. Russia, despite lack of early period infintry, have fairly good late period soldiers. Starting with the Cossack Musketeers all the way to the best late period Artillary unit, the Bassilisk.&lt;br /&gt;
&lt;br /&gt;
== Russian Economy ==&lt;br /&gt;
Many of the lands you will aquire early on in your Russian campaign will have little resources. Meaning that in the beginning of the game your treasury is almost empty every turn. In order to sustain a good economy, capture as many cities on the Baltic Sea as soon as possible and build ports for naval trade. You then need to build roads in every settlement and hire alot of merchants because there is a lot of fur, wood and amber resources lying around the Russian plains. After gaining a few rebel territories, you will need to try to capture southern provinces such as Keiv and Caffa, for Black sea trade. This will be important for trade with Medditeranean factions.&lt;br /&gt;
&lt;br /&gt;
== Russian Expansion ==&lt;br /&gt;
Despite Russia&#039;s slow economy and weak early game army, Russia is given many rebel provinces to expand upon. The starting town is surounded by 3 rebel settlements. This is important because, if you get there early enough in the game there shouldn&#039;t be a garrison in the villages. (Smolensk, Riga and Helsinki). Towards the time when you conquer the rebel settlements on the map, [[Poland]] and maybe [[Hungry]] and the [[Byzantine Empire]] will be your western neighbors and the [[Turks]] being your eastern.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4491</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4491"/>
		<updated>2007-04-22T03:32:55Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia, the name for the slavic people north of the Black Sea, comes from the Slavic tribe Rus, who first played a major role in history during the first siege of Constantinople. Afterwords, the pagan rus, settled in what is now modern Keiv, became Orthodox Christians, and ended up growing to be one of the strongest and largest empires in the world (USSR).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]], to the south east, there are the Catholic [[Polish]] and the [[Hungarians]] and to the south, over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you are Catholic, you have no direct relation to the pope, and thus don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal States]]. And vice-versa you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russian Military ==&lt;br /&gt;
&lt;br /&gt;
The Russians use a wide variety of horse archers (HA) and melee cavalry (MC). THe Russians prized or best unit is the Cossack cavalry. Cossack cavalry are equiped with light armor, a small sword and a composite bow. The Russians lack Strong infintry units in the begging of the game, and rely mostly upon Merc. Soldiers, early HA&#039;s and Archers. Russia, despite lack of early period infintry, they have fairly good late period soldiers, from Cossack Musketeers, to the best late period Artillary unit, the Bassilisk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russian Economy ==&lt;br /&gt;
&lt;br /&gt;
Many of the lands you will aquire early on in your Russian campaign, will have little resources, thus leaving your treasury almost empty every turn. In order to sustain a good economy, capture as many cities on the Baltic Sea as possible and build ports, for naval trade, build roads in every settlement and hire a lot of merchants because there is a lot of fur, wood and amber resources lying around the Russian plains. After gaining a few rebel territories, you want to try to capture southern provinces such as Keiv and Caffa, for Black sea trade, which will be important for tarde with Medditeranean factions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russian Expansion ==&lt;br /&gt;
&lt;br /&gt;
Despite Russia&#039;s slow economy and weak early game army, Russia is given many rebel provinces to expand upon. The starting town is surounded by 3 rebel settlements, which if you get there early enough in the game there shouldn&#039;t be a garrison. (Smolensk, Riga and Helsinki). Towards the time when you conquer the rebel settlements on the map, [[Poland]] and maybe [[Hungry]] and the [[Byzantine Empire]] Will be your western neighbors, with the [[Turks]] being your eastern.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4490</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4490"/>
		<updated>2007-04-22T03:20:45Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia, the name for the slavic people north of the Black Sea, comes from the Slavic tribe Rus, who first played a major role in history during the first siege of Constantinople. Afterwords, the pagan rus, settled in what is now modern Keiv, became Orthodox Christians, and ended up growing to be one of the strongest and largest empires in the world (USSR).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]], to the south east, there are the Catholic [[Polish]] and the [[Hungarians]] and to the south, over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you are Catholic, you have no direct relation to the pope, and thus don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal Staes]]. And vice-versa you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russian Military ==&lt;br /&gt;
&lt;br /&gt;
The Russians use a wide variety of horse archers (HA) and melee cavalry (MC). THe Russians prized or best unit is the Cossack cavalry. Cossack cavalry are equiped with light armor, a small sword and a composite bow. The Russians lack Strong infintry units in the begging of the game, and rely mostly upon Merc. Soldiers, early HA&#039;s and Archers. Russia, despite lack of early period infintry, they have fairly good late period soldiers, from Cossack Musketeers, to the best late period Artillary unit, the Bassilisk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russian Economy ==&lt;br /&gt;
&lt;br /&gt;
Many of the lands you will aquire early on in your Russian campaign, will have little resources, thus leaving your treasury almost empty every turn. In order to sustain a good economy, capture as many cities on the Baltic Sea as possible and build ports, for naval trade, build roads in every settlement and hire a lot of merchants because there is a lot of fur, wood and amber resources lying around the Russian plains. After gaining a few rebel territories, you want to try to capture southern provinces such as Keiv and Caffa, for Black sea trade, which will be important for tarde with Medditeranean factions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russian Expansion ==&lt;br /&gt;
&lt;br /&gt;
Despite Russia&#039;s slow economy and weak early game army, Russia is given many rebel provinces to expand upon. The starting town is surounded by 3 rebel settlements, which if you get there early enough in the game there shouldn&#039;t be a garrison. (Smolensk, Riga and Helsinki). Towards the time when you conquer the rebel settlements on the map, [[Poland]] and maybe [[Hungry]] and the [[Byzantine Empire]] Will be your western neighbors, with the [[Turks]] being your eastern.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4489</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4489"/>
		<updated>2007-04-22T03:19:17Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia, the name for the slavic people north of the Black Sea, comes from the Slavic tribe Rus, who first played a major role in history during the first siege of Constantinople.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]], to the south east, there are the Catholic [[Polish]] and the [[Hungarians]] and to the south, over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you are Catholic, you have no direct relation to the pope, and thus don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal Staes]]. And vice-versa you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russian Military ==&lt;br /&gt;
&lt;br /&gt;
The Russians use a wide variety of horse archers (HA) and melee cavalry (MC). THe Russians prized or best unit is the Cossack cavalry. Cossack cavalry are equiped with light armor, a small sword and a composite bow. The Russians lack Strong infintry units in the begging of the game, and rely mostly upon Merc. Soldiers, early HA&#039;s and Archers. Russia, despite lack of early period infintry, they have fairly good late period soldiers, from Cossack Musketeers, to the best late period Artillary unit, the Bassilisk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russian Economy ==&lt;br /&gt;
&lt;br /&gt;
Many of the lands you will aquire early on in your Russian campaign, will have little resources, thus leaving your treasury almost empty every turn. In order to sustain a good economy, capture as many cities on the Baltic Sea as possible and build ports, for naval trade, build roads in every settlement and hire a lot of merchants because there is a lot of fur, wood and amber resources lying around the Russian plains. After gaining a few rebel territories, you want to try to capture southern provinces such as Keiv and Caffa, for Black sea trade, which will be important for tarde with Medditeranean factions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russian Expansion ==&lt;br /&gt;
&lt;br /&gt;
Despite Russia&#039;s slow economy and weak early game army, Russia is given many rebel provinces to expand upon. The starting town is surounded by 3 rebel settlements, which if you get there early enough in the game there shouldn&#039;t be a garrison. (Smolensk, Riga and Helsinki). Towards the time when you conquer the rebel settlements on the map, [[Poland]] and maybe [[Hungry]] and the [[Byzantine Empire]] Will be your western neighbors, with the [[Turks]] being your eastern.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4488</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4488"/>
		<updated>2007-04-22T02:53:51Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Russia&amp;#039;s Religeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia is one of the more difficult factions to play as in the game.&lt;br /&gt;
As Russia you start out with one province, Novgorod. As the Russians your campaign goals are to hold 45 regions, and to capture Constantinople and Jerusalem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]], to the south east, there are the Catholic [[Polish]] and the [[Hungarians]] and to the south, over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you are Catholic, you have no direct relation to the pope, and thus don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal Staes]]. And vice-versa you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4487</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4487"/>
		<updated>2007-04-22T02:53:31Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia is one of the more difficult factions to play as in the game.&lt;br /&gt;
As Russia you start out with one province, Novgorod. As the Russians your campaign goals are to hold 45 regions, and to capture Constantinople and Jerusalem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russia&#039;s Religeon ==&lt;br /&gt;
&lt;br /&gt;
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]], to the south east, there are the Catholic [[Polish]] and the [[Hungarians]]and to the south, over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you are Catholic, you have no direct relation to the pope, and thus don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal Staes]]. And vice-versa you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4486</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4486"/>
		<updated>2007-04-22T02:52:38Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Russian Religeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia is one of the more difficult factions to play as in the game.&lt;br /&gt;
As Russia you start out with one province, Novgorod. As the Russians your campaign goals are to hold 45 regions, and to capture Constantinople and Jerusalem.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4485</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4485"/>
		<updated>2007-04-22T02:51:44Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia is one of the more difficult factions to play as in the game.&lt;br /&gt;
As Russia you start out with one province, Novgorod. As the Russians your campaign goals are to hold 45 regions, and to capture Constantinople and Jerusalem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russian Religeon ==&lt;br /&gt;
 The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]], to the south east, there are the Catholic [[Polish]] and the [[Hungarians]]and to the south, over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you are Catholic, you have no direct relation to the pope, and thus don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal Staes]]. And vice-versa you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4484</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4484"/>
		<updated>2007-04-22T02:51:12Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Russian Religeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia is one of the more difficult factions to play as in the game.&lt;br /&gt;
As Russia you start out with one province, Novgorod. As the Russians your campaign goals are to hold 45 regions, and to capture Constantinople and Jerusalem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russian Religeon ==&lt;br /&gt;
&lt;br /&gt;
 The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]], to the south east, there are the Catholic [[Polish]] and the [[Hungarians]]and to the south, over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you are Catholic, you have no direct relation to the pope, and thus don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal Staes]]. And vice-versa you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4483</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4483"/>
		<updated>2007-04-22T02:50:45Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Russian Religeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia is one of the more difficult factions to play as in the game.&lt;br /&gt;
As Russia you start out with one province, Novgorod. As the Russians your campaign goals are to hold 45 regions, and to capture Constantinople and Jerusalem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russian Religeon ==&lt;br /&gt;
       The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]], to the south east, there are the Catholic [[Polish]] and the [[Hungarians]]and to the south, over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you are Catholic, you have no direct relation to the pope, and thus don&#039;t participate in the [[Crusades]], and are under no pressure form the [[Papal Staes]]. And vice-versa you are under no pressure from the Islamic factions to participate in [[Jihads]].&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4482</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4482"/>
		<updated>2007-04-22T02:39:13Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: /* Headline text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia is one of the more difficult factions to play as in the game.&lt;br /&gt;
As Russia you start out with one province, Novgorod. As the Russians your campaign goals are to hold 45 regions, and to capture Constantinople and Jerusalem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Russian Religeon ==&lt;br /&gt;
Russian Religeon&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4481</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4481"/>
		<updated>2007-04-22T02:38:47Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia is one of the more difficult factions to play as in the game.&lt;br /&gt;
As Russia you start out with one province, Novgorod. As the Russians your campaign goals are to hold 45 regions, and to capture Constantinople and Jerusalem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headline text ==&lt;br /&gt;
Russian Religeon&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4480</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4480"/>
		<updated>2007-04-22T02:30:30Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia is one of the more difficult factions to play as in the game.&lt;br /&gt;
As Russia you start out with one province, Novgorod. As the Russians your campaign goals are to hold 45 regions, and to capture Constantinople and Jerusalem.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4479</id>
		<title>Russia (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&amp;diff=4479"/>
		<updated>2007-04-22T02:30:13Z</updated>

		<summary type="html">&lt;p&gt;Blasterfodder: New page: Russia is one of the more difficult factions to play as in the game. AS Russia you start out with one province, Novgorod. As the Russians your campaign goals are to hold 45 regions, and to...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russia is one of the more difficult factions to play as in the game.&lt;br /&gt;
AS Russia you start out with one province, Novgorod. As the Russians your campaign goals are to hold 45 regions, and to capture Constantinople and Jerusalem.&lt;/div&gt;</summary>
		<author><name>Blasterfodder</name></author>
	</entry>
</feed>