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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Captain_Blackadder&amp;diff=18927</id>
		<title>Captain Blackadder</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Captain_Blackadder&amp;diff=18927"/>
		<updated>2008-11-11T13:23:10Z</updated>

		<summary type="html">&lt;p&gt;Captain Blackadder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{member|name=Captain Blackadder|avatarimagelocation=N/A|mainrank=Civiate|ranks=Content Writer|patron=happyho|patronof=N/A}}Captain Blackadder is a citizen and reporter for the Helios. He joined the site in the time of Ogres Net selling the site. In October 2008 he became a citizen patronised by happyho.&lt;/div&gt;</summary>
		<author><name>Captain Blackadder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Captain_Blackadder&amp;diff=18926</id>
		<title>Captain Blackadder</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Captain_Blackadder&amp;diff=18926"/>
		<updated>2008-11-11T13:21:19Z</updated>

		<summary type="html">&lt;p&gt;Captain Blackadder: New page: Captain Blackadder is a citizen and reporter for the Helios. He joined the site in the time of Ogres Net selling the site. In October 2008 he became a citizen patronised by happyho.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Captain Blackadder is a citizen and reporter for the Helios. He joined the site in the time of Ogres Net selling the site. In October 2008 he became a citizen patronised by happyho.&lt;/div&gt;</summary>
		<author><name>Captain Blackadder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War_Center&amp;diff=16391</id>
		<title>Total War Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War_Center&amp;diff=16391"/>
		<updated>2008-07-10T12:35:11Z</updated>

		<summary type="html">&lt;p&gt;Captain Blackadder: /* Common Community */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:TWC.png|right|thumb|451px| The TWC logo currently on the forum&#039;s homepage]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
[http://www.twcenter.net Total War Center] is one of the largest [[Total War]] fan sites on the internet. It is home to mods created for the different games in the TW series including [[Rome Total Realism]], [[SPQR]] and [[Terrae Expugnandae]] for [[Rome: Total War]] and [[Lands to Conquer]], [[Medieval: Total Realism ]] and [[Medieval: Wrath of the Norsemen]]. The Site also has it&#039;s own [http://www.surrealchat.net/chat/TWCenter IRC Chat] and [[Podcast]]. The Day to day running of the Site is done by the [[:category:administrator|Hexagon Council]] which is comprised of the most senior moderators/administrators. There are also approximately 20 [[:category:moderator|junior moderators]]. TWC is also home to the [[Curia]].&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
*Extensive Community&lt;br /&gt;
&lt;br /&gt;
*Regularly Updated News Articles.&lt;br /&gt;
**[[Helios|The Helios]]&lt;br /&gt;
**[[Podcast|The TWC Podcasts]]&lt;br /&gt;
**[http://www.twcenter.net/forums/forumdisplay.php?f=40 The Eagle Standard on TWC]&lt;br /&gt;
**[[:category:Scriptorium|The Scriptorium]]&lt;br /&gt;
**[http://www.twcenter.net/forums/forumdisplay.php?f=39 General Sun&#039;s Tent on TWC]&lt;br /&gt;
&lt;br /&gt;
*A vast array of [[:Category:TWC Hosted Modifications|Hosted Modifications]] for every Total War game.&lt;br /&gt;
&lt;br /&gt;
*A vast discussion board for topics ranging far beyond the Total War series of games.&lt;br /&gt;
**[[Common Community]]&lt;br /&gt;
&lt;br /&gt;
*A system of self governance - every member of TWC has a say in how the forum is run.&lt;br /&gt;
**[[Curia|The Curia]]&lt;br /&gt;
**[[Syntagma|The Syntagma]]&lt;br /&gt;
**[[:category:Ranks|Ranks of TWC]]&lt;br /&gt;
**[http://www.twcenter.net/forums/forumdisplay.php?f=16 The Symposium on TWC]&lt;br /&gt;
&lt;br /&gt;
== Hosted Mods ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;- Main Article: [[:Category:TWC Hosted Modifications|Hosted Modifications]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Total War Center (TWC) is home to the largest collection of modifications for the total war series. The hosted mods are predominantly for Rome Total War and its expansions, although work has started on several mod projects for the new release, Medieval II: Total War.&lt;br /&gt;
&lt;br /&gt;
Here are some of the most well known modifications for the Total War series hosted on the Total War Center:&lt;br /&gt;
&lt;br /&gt;
==== Rome Total War ====&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=214 Rome Total War Modifications on TWC]&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=215 Barbarian Invasion (expansion) Modifications on TWC]&lt;br /&gt;
&lt;br /&gt;
==== Medieval 2: Total War ====&lt;br /&gt;
&lt;br /&gt;
The Medieval 2: Total War modding community is waiting in eager anticipation of a new Patch and Pack Extractor.&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=211 Medieval II Total War Modifications on TWC]&lt;br /&gt;
&lt;br /&gt;
Many mods have been announced including:&lt;br /&gt;
&lt;br /&gt;
*[[Europa Barbarorum 2]]&lt;br /&gt;
*[[Medieval Total Realism: Age of Ambition]]&lt;br /&gt;
&lt;br /&gt;
== Common Community ==&lt;br /&gt;
&lt;br /&gt;
The Common Community Section of TWC is almost as big as the Total War areas. Here people debate topics such as Politics, Current Affairs, Morals, Religion, Science, Sports, History, Technology, and games.&lt;br /&gt;
&lt;br /&gt;
*[[Thema Devia]] (Off Topic Discussion)&lt;br /&gt;
**[[The Political Mudpit]] (National and International Politics)&lt;br /&gt;
**[[The Political Academy]](Non-Current Politics) &lt;br /&gt;
**[[The Arts]] (Music, Film, the Arts etc.)&lt;br /&gt;
**[[Ethos, Mores, et Monastica]] (Religion and Philosophy)&lt;br /&gt;
**[[Universitas Ludus Olympus]] (Sport)&lt;br /&gt;
**[[Athenaeum]] (Science)&lt;br /&gt;
**[[Foreign Languages Discussion]]&lt;br /&gt;
*[[Vestigia Vetustatis]] (History)&lt;br /&gt;
*[[Circus Maximus]] (Other Games)&lt;br /&gt;
*[[The Basement]] (Technical)&lt;br /&gt;
*[[Coliseum]] (Competitions)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
:- See main article: [[Total War Center History]]&lt;br /&gt;
&lt;br /&gt;
Some of the former [[:category:administrator|Administrators]] or [[:category:moderator|Staff]] members of TWC have created accounts of their times at the site: &lt;br /&gt;
&lt;br /&gt;
*[[Mi Lucha]] by [[Siblesz]]&lt;br /&gt;
*[[The Chronicles of the Prince]] by [[the Black Prince]]&lt;br /&gt;
*[[The History of a Society]] by [[Belisarius]].&lt;br /&gt;
&lt;br /&gt;
== Visual History ==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;TWC Visual History&amp;quot; widths=&amp;quot;400px&amp;quot; heights=&amp;quot;241px&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
Image:TWCRomeskin.jpg|TWC Forum index &amp;quot;Rome Theme&amp;quot; running on Firefox, June 2006&lt;br /&gt;
Image:TWCMedskin.jpg|TWC Forum index &amp;quot;Medieval Theme&amp;quot; running on Firefox, January 2007&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Curia|The Curia]]&lt;br /&gt;
**[[Syntagma|The Syntagma]]&lt;br /&gt;
**[[:category:Ranks| The Ranks of TWC]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.twcenter.net/ TotalWarCenter.net]&lt;br /&gt;
*[http://www.twcenter.net/forums/index.php Total War Center Forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Fansites]]&lt;br /&gt;
[[Category:Total War Center Information]]&lt;/div&gt;</summary>
		<author><name>Captain Blackadder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Helios&amp;diff=16390</id>
		<title>Talk:Helios</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Helios&amp;diff=16390"/>
		<updated>2008-07-10T12:26:04Z</updated>

		<summary type="html">&lt;p&gt;Captain Blackadder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;why was this reverted&lt;br /&gt;
&lt;br /&gt;
that wasn&#039;t a joke there was an actual thread about it&lt;br /&gt;
&lt;br /&gt;
:Maybe I&#039;m getting too trigger-happy.  I re-added it. —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 20:57, 31 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
=effort=&lt;br /&gt;
when I&#039;m feeling less lazy I&#039;ll find the thread about it and link it&lt;br /&gt;
&lt;br /&gt;
Sorry forgot to login there the previous edit was me [[User:Captain Blackadder|Captain Blackadder]] 12:26, 10 July 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Captain Blackadder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=TWC:FAQ&amp;diff=16097</id>
		<title>TWC:FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=TWC:FAQ&amp;diff=16097"/>
		<updated>2008-06-02T05:44:57Z</updated>

		<summary type="html">&lt;p&gt;Captain Blackadder: /* Reputation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT: {{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This guide is intended to provide pretty much all the basic information you need to understand this forum, and answer all the questions that get repeatedly posted.&lt;br /&gt;
&lt;br /&gt;
==Guide to vBulletin==&lt;br /&gt;
Here you can find an FAQ for vBulletin, who provide our forum software. Questions on how to use the forum itself, can be found [http://www.twcenter.net/forums/faq.php?faq=vb_faq here]&lt;br /&gt;
&lt;br /&gt;
==TWC&#039;s BB Code==&lt;br /&gt;
Ever wondered how to make your text go bold or italic or all the many many other things you can do with text?&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.twcenter.net/forums/misc.php?do=bbcode Here&#039;s the complete list of all the BB tags we use here].&lt;br /&gt;
&lt;br /&gt;
==TWC Terms of Service and Forum Rules==&lt;br /&gt;
Every member when they sign up is expected to keep to these rules. They&#039;re enforced by the moderators, and failure to comply will result in warnings suspensions, and ultimately, a permanent ban. We recommend you read and familiarise yourself with them! [[TWC:Terms of Service|Terms of Service]] &lt;br /&gt;
&lt;br /&gt;
==The Tribunal and the Questions and Suggestions Forum==&lt;br /&gt;
These two forums are located in the Administrative Forums at the bottom of the main page, and provide a place for members to come and sort out and any problems or issues.&lt;br /&gt;
&lt;br /&gt;
===The Tribunal===&lt;br /&gt;
This is the place to go if you think you&#039;ve been unfairly moderated, or received a caution warning or suspension you don&#039;t think is justified. Here you can air your grievance, and 3 appointed Judges, independent of the moderating staff will review your case. Suspended members have the ability to post in this forum, and this forum alone.&lt;br /&gt;
&lt;br /&gt;
===Questions and Suggestions===&lt;br /&gt;
If you have a question that&#039;s not been answered by this handy little guide, or you have any suggestion or comment you&#039;d like to make that you think might make TWC that little bit better, then here is the place to post. All thoughts and comments welcome!&lt;br /&gt;
&lt;br /&gt;
==Signatures, Avatars, and Profile Pictures==&lt;br /&gt;
Signatures are bound to a 500&amp;amp;times;200 pixel box automatically, with anything outside of that being cut off.  The maximum file size of all signature images may not exceed 250 KB according to the current [[TWC Official:Terms of Service|TOS]].&lt;br /&gt;
&lt;br /&gt;
Custom avatars and user pictures must be uploaded to TWC from [http://www.twcenter.net/forums/usercp.php your User Control Panel].  You will be told the maximum size of each when you try to upload them.  At the time of this writing, the maximum sizes are 80&amp;amp;times;80 pixels or 80 KB (whichever is smaller) for avatars, and 640&amp;amp;times;480 pixels or 250 KB (whichever is smaller) for profile pictures.&lt;br /&gt;
&lt;br /&gt;
==Some Frequently Asked Questions==&lt;br /&gt;
Here&#039;s the answers to some miscellaneous questions we&#039;ve been regularly asked, not covered elsewhere in this guide.&lt;br /&gt;
&lt;br /&gt;
;How do I make polls?&lt;br /&gt;
:You can only make a poll if you are starting a new topic. What you need to click to add a poll to your post is the &#039;Yes, post a poll...&#039; box near the bottom of the screen. If you need to add a poll later then you need to PM a senior Moderator.&lt;br /&gt;
&lt;br /&gt;
;What&#039;s the &amp;quot;Report&amp;quot; button?&lt;br /&gt;
:This red button at the bottom right of each post will generate an automatic email to all the moderators of that forum telling that that post has been reported. You can use it to tell the moderators every time you see a post that breaks the Terms of Service. Reporting posts is encouraged!&lt;br /&gt;
&lt;br /&gt;
;I&#039;ve just taken a glance at the Political Mudpit and the Ethos, Mores, et Monastica sections of the Common Community, and I want to post there! But I do not want to get completely butchered by the experienced members who already post in those sections. How can I, a complete newb, post in those sections without getting hacked into little pieces?&lt;br /&gt;
:I can offer four pieces of advice for this: read, edit, give sources, and stay calm.&lt;br /&gt;
:# Read - What you first need to do is read the entire thread. This is important as it can give you sources for information (which are very important for a debate) and tells you what has already been argued about. You really do not want to bring up something that was mentioned ten pages ago if you want to be taken seriously.&lt;br /&gt;
:# Edit - After you have written your response, always send it through a spellchecker after reading it over again yourself. I cannot stress how important it is to make sure that there are as few as possible spelling and grammatical errors in your post.&lt;br /&gt;
:# Give Sources - This is more of a secondary thing to keep in mind. A credible source can go a long way in helping you win a debate.&lt;br /&gt;
:# Stay Calm - Far to often I have seen members become frustrated and angry on various threads. This will happen to you at sometime, and the best cure is to step away from the debate. What you do after that is up to you, but do not go back to the debate until you have calmed down.&lt;br /&gt;
&lt;br /&gt;
;How would I defend myself against flamers and trolls?&lt;br /&gt;
:Hopefully you won&#039;t have to! But if someone does flame you, or troll you, report their post using the Report button. DON&#039;T respond in kind. If you flame someone who flames you, that just starts a flame war, and you&#039;ll find yourself in as much trouble as the original flamer.&lt;br /&gt;
&lt;br /&gt;
;What if I want to express my opinion about certain members and I want to contact them individually?&lt;br /&gt;
:Try emailing them, if they enabled their email address, or use the &amp;quot;private messaging&amp;quot; - PM. Be careful though, some member do report harassing or annoying pms to moderators.&lt;br /&gt;
&lt;br /&gt;
;But what if I want to make a conversation public?&lt;br /&gt;
:While there is no rule against publicizing PM&#039;s, it is generally frowned upon unless for important purposes and with the consent of all involved parties.&lt;br /&gt;
&lt;br /&gt;
;What about MSN conversations?&lt;br /&gt;
:Same as the above, and chatlogs of any other kind as well.&lt;br /&gt;
&lt;br /&gt;
;Can I Vote in Polls?&lt;br /&gt;
:To vote in polls you have to have 50 posts and been registered for at least one week. This was introduced to prevent people creating duplicate accounts and spamming our site awards with them.&lt;br /&gt;
&lt;br /&gt;
;How do I change my name?&lt;br /&gt;
:PM one of the Administrators, whose names are in Bold Red and listed later in this FAQ.&lt;br /&gt;
&lt;br /&gt;
==The Constitution and the Curia==&lt;br /&gt;
If you&#039;ve got this far, you&#039;ve probably realised TWC isn&#039;t like any other major forum you&#039;ve been a part of. The Constitution is a big reason why. About 4 years ago, when TWC was small and cosy, the 3 administrators of the time felt that it would be good to reward their core body of active members. The reward they gave this core group was the ability to have a say on how the site is run.  The Constitution is the document that sets out how it all works.&lt;br /&gt;
&lt;br /&gt;
Citizenship is awarded to members who make noteworthy contributions to the forum, to go further, and become a Patrician, you have to make a substantial contribution and show great dedication. Additionally, there are two types of Citizen. A Civitate is a Citizen who&#039;s primary contribution has been in debates and discussions. An Artifex is a Citizen whose primary contribution has been modding work. All the moderators on the site are drawn from the citizen class as well. To find out how to become a citizen, read on below!&lt;br /&gt;
&lt;br /&gt;
The Curia has a number of institutions which help to oversee the citizen class, or run the site. One of them, the Tribunal, has already been mentioned above. The three Tribunal judges are all elected by the Curia.&lt;br /&gt;
&lt;br /&gt;
===The Consilium de Civitate===&lt;br /&gt;
This is a body of 12 elected Citizens who govern promotions and demotions. They vote on whether a member should be promoted from Peregrinus to Citizen, as well as other responsibilities listed in the Constitution. If a Citizen has broken the rules, they may also vote to suspend or strip him of his rank. The CdeC maintain a thread in the Curia giving updates on who the current members are and what they&#039;ve been doing. [http://www.twcenter.net/forums/showthread.php?t=57330 You can view their thread here.]&lt;br /&gt;
&lt;br /&gt;
And [http://www.twcenter.net/forums/showgroups.php#Consilium_de_Civitate_member here are current CdeC members.]&lt;br /&gt;
&lt;br /&gt;
===The Curial Officers===&lt;br /&gt;
To oversee the running of the Curia and its various bodies, there are a number of elected Curial Officers.&lt;br /&gt;
&lt;br /&gt;
;The Speaker of the House&lt;br /&gt;
:The Speaker is the voice of the Curia to the rest of the site. He&#039;s an administrator, and and a member of the Council. He serves a 3 month term.&lt;br /&gt;
:The Speaker is [http://www.twcenter.net/forums/member.php?u=1094 Erich von Manstein]&lt;br /&gt;
&lt;br /&gt;
;The Curator&lt;br /&gt;
:The Curator deals with the day to day running of the Curia. he moves debates vote, orders the archives, maintains order in the Curia, and also makes rulings on the interpretation of the constitution where necessary. He holds his term for 3 months.&lt;br /&gt;
:The current Curator is [http://www.twcenter.net/forums/member.php?do=getinfo&amp;amp;username=Ferrets54 Ferrets54]&lt;br /&gt;
&lt;br /&gt;
;The Modding Registrar&lt;br /&gt;
:The Registrar is responsible for running and maintaining the modding registry. He holds his term for 3 months.&lt;br /&gt;
:The current Registrar is [http://www.twcenter.net/forums/member.php?do=getinfo&amp;amp;username=Hader Hader]&lt;br /&gt;
&lt;br /&gt;
;The TWC Wiki Editor&lt;br /&gt;
:The Wiki editor is responsible for overseeing the work done on the Wiki Project. He has a 3 month term.&lt;br /&gt;
:The current Editor is [http://www.twcenter.net/forums/member.php?do=getinfo&amp;amp;username=Spiff Spiff]&lt;br /&gt;
&lt;br /&gt;
===The Curial Committees===&lt;br /&gt;
A Curial Committee can be convened by the Council to discuss or investigate a particular issue. They are designed to bring members of the staff and the Curia together to work on a particular project. There is currently one committee, The Curial Committee on the expansion of TWC.&lt;br /&gt;
&lt;br /&gt;
==How to become a Citizen==&lt;br /&gt;
So, after reading all that, has it caught your interest? Do you want to get involved in running this site? Do you want to have your say on how we do things here? Then here&#039;s how.&lt;br /&gt;
&lt;br /&gt;
To become a citizen of TWC you first have to meet the qualifications. These are set pretty low, and its not a case of everyone who meets these gets the rank automatically. To qualify for Citizen, a member must have at least fifty posts, been a registered member for one month, and have no warnings within the last three months.&lt;br /&gt;
&lt;br /&gt;
Above and beyond that, the rank is then awarded for contributions. So if you think you make a valuable contribution to the site, chances are, you&#039;re citizen material.&lt;br /&gt;
&lt;br /&gt;
To get promoted, you have to be patronised by an existing citizen. There are two ways this can happen. The most common is for a citizen to notice your contributions and send you a PM asking if you&#039;d like the rank. If however, you think you are worthy, you don&#039;t have to wait to be noticed! You can PM a citizen direct, and ask if they will sponsor you. Only those citizens who have themselves held their rank for 3 months can patronise.&lt;br /&gt;
&lt;br /&gt;
If you get asked, or a citizen agrees to patronise you, you then have to write a short paragraph explaining why you want to be a citizen, and why you think you are worthy. PM the paragraph to your patron, they&#039;ll add their own comments, and PM both to a member of the Consilium de Civitate. The CdeC will then take a week to discuss and vote on you. If you get 60% of the non abstaining votes, you&#039;ll receive a PM from the Curator congratulating you, and have your rank, a shiny new badge, and all the privileges of being recognised as one of TWC&#039;s outstanding members!&lt;br /&gt;
&lt;br /&gt;
If, for whatever reason, you should fail the vote, you must wait 1 month before you can apply again&lt;br /&gt;
&lt;br /&gt;
==Meet the Staff==&lt;br /&gt;
Got a desire to know who the mighty and powerful are who work overtly and covertly to make TWC a better place? Then you found your answers right here!&lt;br /&gt;
&lt;br /&gt;
Additionally, a list of all those people with moderator status can be found on the [http://www.twcenter.net/forums/showgroups.php Forum Leaders] page&lt;br /&gt;
&lt;br /&gt;
===Officer Ranks===&lt;br /&gt;
There are 3 ranks of staff officer&lt;br /&gt;
* Council Officer&lt;br /&gt;
* Senior Staff Officer&lt;br /&gt;
* Staff Officer&lt;br /&gt;
&lt;br /&gt;
The Council Officers are the administrators who form the Council and run the show, the rest of the staff are divided into the 3 branches to serve the site. Currently all admin and moderator staff have officer specific badges and colours shown below. As soon as the Curia finalizes the rank names for Technical and Content staff they too will have badges and a rank specific colour. All Officers display their officer rank in preference to their member rank, so there&#039;s no disguising them!&lt;br /&gt;
&lt;br /&gt;
===The Council===&lt;br /&gt;
This is the governing body that runs the site. Its made up of 5 permanent members, and a variable number of non-permanent members who contribute their specific talents to making TWC the best it can be.&lt;br /&gt;
&lt;br /&gt;
Council Officers names appear &amp;lt;span style=&amp;quot;font-weight:bold; color:#330066&amp;quot;&amp;gt;Bold and Purple&amp;lt;/span&amp;gt; on the forum display and have the following badge&lt;br /&gt;
http://www.twcenter.net/forums/images/team_icons/council_spiff.png&lt;br /&gt;
&lt;br /&gt;
;Permanent Officers&lt;br /&gt;
:*[http://www.twcenter.net/forums/member.php?u=851{{Admin Colour|text=imb39}}] - The Site Owner&lt;br /&gt;
:*[http://www.twcenter.net/forums/member.php?u=4130{{Admin Colour|text=Tacticalwithdrawal}}] - Chief Moderator&lt;br /&gt;
:*[http://www.twcenter.net/forums/member.php?u=7151 {{Admin Colour|text=gigagaia}}] - Chief of Content&lt;br /&gt;
:*[http://www.twcenter.net/forums/member.php?u=1729 {{Admin Colour|text=Simetrical}}] - Chief Technician&lt;br /&gt;
:*[http://www.twcenter.net/forums/member.php?u=1729 &amp;lt;span style=&amp;quot;font-weight:normal; color:#800080&amp;quot;&amp;gt;Ozymandias &amp;lt;/span&amp;gt;] - Speaker of the House&lt;br /&gt;
&lt;br /&gt;
;Non Permanent Officers&lt;br /&gt;
:*[http://www.twcenter.net/forums/member.php?u=8066{{Admin Colour|text=Mimirswell}}]&lt;br /&gt;
:*[http://www.twcenter.net/forums/member.php?u=10080{{Admin Colour|text=Publius}}]&lt;br /&gt;
&lt;br /&gt;
===The Moderation Branch===&lt;br /&gt;
These are the people in staff responsible for enforcing the rules and terms of service across the forum.&lt;br /&gt;
&lt;br /&gt;
;Chief Moderator&lt;br /&gt;
:[http://www.twcenter.net/forums/member.php?u=4130{{Admin Colour|text=Tacticalwithdrawal}}]&lt;br /&gt;
&lt;br /&gt;
;Senior Moderators&lt;br /&gt;
:http://www.twcenter.net/forums/images/team_icons/seniormod_spiff.png&lt;br /&gt;
:The Senior Mods, along with the two moderating admins and the site owner are responsible for setting TWC&#039;s moderation policy, and oversee its forum-wide enforcement.  Their names appear {{Senior Mod|text=bold and demonic red}} on the forum display, and they use the above badge&lt;br /&gt;
:*[http://www.twcenter.net/forums/member.php?u=10097 {{Senior Mod|text=Hader}}]&lt;br /&gt;
:*[http://www.twcenter.net/forums/member.php?u=6895 {{Senior Mod|text=Seneca}}] &lt;br /&gt;
:*[http://www.twcenter.net/forums/member.php?u=1200 {{Senior Mod|text=Trajan}}] &lt;br /&gt;
:*[http://www.twcenter.net/forums/member.php?u=3852 {{Senior Mod|text=Spiff}}]&lt;br /&gt;
:*[http://www.twcenter.net/forums/member.php?u=4028 {{Senior Mod|text=sapi}}]&lt;br /&gt;
&lt;br /&gt;
;Staff Moderators&lt;br /&gt;
:TWC&#039;s front line policemen, ready to enforce rules with edit button and ban stick!  Shown with their names in {{Staff Mod|text=green and bold}} and the moderator badge, these are the people responsible for the day to day enforcement of TWC&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
:You can find an up to date list of {{Staff Mod|text=Global Moderators}} [http://www.twcenter.net/forums/showgroups.php#Global_Moderator here] and for {{Staff Mod|text=Junior Moderators}} [http://www.twcenter.net/forums/showgroups.php#Moderator here].&lt;br /&gt;
&lt;br /&gt;
===The Content Branch===&lt;br /&gt;
Articles, Competitions, Podcasts, yes indeed this is the content branch, responsible for all the community projects that go on here, and always looking to expand. With so much to see and do, the content branch is by far the biggest branch of TWC staff.&lt;br /&gt;
&lt;br /&gt;
The permanent members of the various content projects have their names in blue, and where one of the badges shown below. Some publications have temporary members, or free lance reporters, who aren&#039;t considered part of the content staff.&lt;br /&gt;
&lt;br /&gt;
;Chief of Content&lt;br /&gt;
:[http://www.twcenter.net/forums/member.php?u=7151 {{Admin Colour|text=gigagaia}}]&lt;br /&gt;
&lt;br /&gt;
;Senior Content Officer&lt;br /&gt;
:Each Senior Content Officer, usually an Editor, but not always, has a specific publication or project that he&#039;s in charge of and manages. He&#039;ll have direct control over his staff, and will run the publication smoothly and efficiently! he may also from time to time support the Content manager in one off or ongoing projects such as this very FAQ.&lt;br /&gt;
:The Senior Content Staff use the following badge&lt;br /&gt;
:http://www.twcenter.net/forums/images/team_icons/editor_spiff.png&lt;br /&gt;
&lt;br /&gt;
;Content Staffers&lt;br /&gt;
:The content staffers are the writers and other contributors to the various projects that go on here on TWC. They use this badge&lt;br /&gt;
:http://www.twcenter.net/forums/images/team_icons/writer_spiff.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Publications====&lt;br /&gt;
&lt;br /&gt;
;The Helios&lt;br /&gt;
:http://img101.imageshack.us/img101/6305/helios3nk.gif&lt;br /&gt;
:Editor: - [http://www.twcenter.net/forums/member.php?do=getinfo&amp;amp;username=Ozymandias Ozymandias]&lt;br /&gt;
&lt;br /&gt;
You can read the Helios and see the current team [http://www.twcenter.net/forums/forumdisplay.php?f=122 in their forum], further details also available on the [[Helios]] wiki page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;The Eagle Standard&lt;br /&gt;
:http://img79.imageshack.us/img79/2135/es7zn.gif&lt;br /&gt;
:Editor: - [http://www.twcenter.net/forums/member.php?do=getinfo&amp;amp;username=Bulgaroctonus Bulgaroctonus]&lt;br /&gt;
&lt;br /&gt;
You can read the current Eagle Standard and see the current team [http://www.twcenter.net/forums/forumdisplay.php?f=40 in their forum], further details also available on the [[Eagle Standard]] wiki page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;General Sun&#039;s Tent&lt;br /&gt;
:Editor: - [http://www.twcenter.net/forums/member.php?do=getinfo&amp;amp;username=General%20Sun General Sun]&lt;br /&gt;
&lt;br /&gt;
You can read General Sun&#039;s latest article [http://www.twcenter.net/forums/forumdisplay.php?f=39 in his Tent].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;TWC Podcast&lt;br /&gt;
:http://img162.imageshack.us/img162/346/podsig1qu1.gif&lt;br /&gt;
:Editors: - [http://www.twcenter.net/forums/member.php?do=getinfo&amp;amp;username=Evariste Evariste] and [http://www.twcenter.net/forums/member.php?do=getinfo&amp;amp;username=the%20Black%20Prince the Black Prince]&lt;br /&gt;
&lt;br /&gt;
You can download old and new TWC Podcasts from [http://www.twcenter.net/forums/forumdisplay.php?f=190 their forum].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;The Scriptorium&lt;br /&gt;
:Head Librarian: - [http://www.twcenter.net/forums/member.php?do=getinfo&amp;amp;username=Ragabash Ragabash]&lt;br /&gt;
&lt;br /&gt;
You can view the Library [http://www.twcenter.net/forums/forumdisplay.php?f=157 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All current news Editors are listed [http://www.twcenter.net/forums/showgroups.php#News_Editors here.]&lt;br /&gt;
&lt;br /&gt;
===The Technical Branch===&lt;br /&gt;
The most mysterious and smallest of the 3 branches of staff, the techies are the ones who, by sheer skill and dint of hard effort, amazingly keep this place together and just about functional.&lt;br /&gt;
&lt;br /&gt;
The Techies have their names in blue, like the content staff, but wear the tech Staff badge shown below. Each Technician has his own specialised access answering direct to the Chief Technician.&lt;br /&gt;
&lt;br /&gt;
http://www.twcenter.net/forums/images/team_icons/technical_spiff.png&lt;br /&gt;
&lt;br /&gt;
;Chief Technician&lt;br /&gt;
:[http://www.twcenter.net/forums/member.php?u=1729 {{Admin Colour|text=Simetrical}}]&lt;br /&gt;
&lt;br /&gt;
;Technicians&lt;br /&gt;
:* Mimirswell&lt;br /&gt;
:* Nihil&lt;br /&gt;
:* kshcshbash&lt;br /&gt;
&lt;br /&gt;
==Member Ranks==&lt;br /&gt;
While not everyone has a fancy officer&#039;s title, everyone on TWC has a rank. Officer&#039;s, be they Staff or Curial are the people who carry out various jobs, but each of them, along with everyone else will hold a rank as well. The higher your rank, the more privileges and access you have, and the greater your opportunities for promotion to an officer position. There are two broad types of ranks, Honorary, and Normal. The 3 Normal ranks carry all the benefits, the 4 Honorary ones are used as rewards for specific services rendered or for achievement.&lt;br /&gt;
&lt;br /&gt;
===Normal Ranks===&lt;br /&gt;
The three Normal Ranks are as follows:&lt;br /&gt;
&lt;br /&gt;
;Peregrinus&lt;br /&gt;
:This is the basic rank that everyone starts out on, and many thousands of our members never achieve greater than this. Peregrinus grants posting rights in almost all of the forum, and they have the opportunity to hold content and technical staff positions.&lt;br /&gt;
&lt;br /&gt;
;Citizen&lt;br /&gt;
:http://www.twcenter.net/forums/images/team_icons/citizen_spiff.png&lt;br /&gt;
:This special rank is given as a reward by the CdeC to those members who make a significant contribution to the Forum. It carries all the benefits of Peregrinus, but additionally, it grants members posting ability in Symposium and the Curia, as well as voting rights. Citizens are therefore given the opportunity to have a say in how their site is run. After 3 months in the rank, Citizens can also begin patronising new citizens. Only Citizens and above can become a member of the moderating staff, as well as most Curial Offices.&lt;br /&gt;
:&#039;&#039;&#039;Citizens&#039;&#039;&#039; can choose to further define as one of two types, depending upon which part of the site they most associate with.&lt;br /&gt;
:The &#039;&#039;&#039;Civitates&#039;&#039;&#039; are those who earned their rank through hard intelligent posting and thoughtful debate&amp;lt;br&amp;gt;&lt;br /&gt;
:http://www.twcenter.net/forums/images/team_icons/civitate_spiff.png&lt;br /&gt;
:An &#039;&#039;&#039;Artifex&#039;&#039;&#039; is someone who earned their rank through modding&amp;lt;br&amp;gt;&lt;br /&gt;
:http://www.twcenter.net/forums/images/team_icons/artifex_spiff.png&lt;br /&gt;
&lt;br /&gt;
The Awarding of Normal Ranks is the job of the CdeC, who may, if they feel it necessary, strip members of them. Requirements for the ranks are governed by the Curia&lt;br /&gt;
&lt;br /&gt;
===Honorary Ranks===&lt;br /&gt;
Instead of one of the 3 Normal Ranks, a member may prefer to show one of these far rarer Honorary Ranks as a sign of the extra special commitment or achievement they made toward the Community.&lt;br /&gt;
&lt;br /&gt;
;Opifex&lt;br /&gt;
:http://www.twcenter.net/forums/images/team_icons/opifex_spiff.png&lt;br /&gt;
:Opifex is awarded by the Curia to any member who makes an outstanding contribution to the site outside the field of staff. Many, though by no means all of its holders are Modders. As well as making some great achievement, a nominee must also meet the requirements for Citizen, which if not already held is additionally conferred by the awarding of this rank. This rank, as its awarded by the Curia, can only be removed by the Curia.&lt;br /&gt;
&lt;br /&gt;
;Divus&lt;br /&gt;
:http://www.twcenter.net/forums/images/team_icons/divus_spiff.png&lt;br /&gt;
:The rarest of all the ranks on TWC, and the hardest to achieve. Divus is only awarded to those former administrators who put such outstanding effort into the site and devoted so much to it that they should be deified in the manner of roman emperors upon retirement. Nominees must pass a vigorous 2 stage test before the Curia confers this rank upon them. This rank, as its awarded by the Curia, can only be removed by the Curia.&lt;br /&gt;
&lt;br /&gt;
It&#039;s very possible for a member to hold multiple ranks at the same time, as well as one or more Officer Positions, and as such they will usually, but not always follow this precedent in choosing which rank to display. Administrators, Senior Content Staff and Moderators will normally always display that rank over all others for quick identification, and Honorary Ranks will tend to take precedence over Normal Ranks.&lt;br /&gt;
&lt;br /&gt;
Some examples:&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?do=getinfo&amp;amp;username=imb39 imb39]&amp;lt;br /&amp;gt;Our glorious Site Owner imb39 displays his admin rank as a Council Officer, but also holds the ranks of Citizen, and of course, Peregrinus&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?do=getinfo&amp;amp;username=the%20Black%20Prince the Black Prince]&amp;lt;br /&amp;gt;Currently he is using his Content Editor badge, he could also display Divus, Citizen, or simply appear as a Peregrinus.&lt;br /&gt;
&lt;br /&gt;
==Post Count Ranks==&lt;br /&gt;
On the left hand side of each of your posts, you&#039;ll note a number of things. First, your avatar, which you can set and change from your account control panel. Second, your Reputation, explained below, third, your online status and add rep buttons, fourth, your post count, and finally another rank.&lt;br /&gt;
&lt;br /&gt;
Unlike your Peregrinus rank, this one is entirely meaningless, and conveys nothing, its merely associated with your Post Count. The more posts you have, the higher this rank. Its actually your custom user title, but only Citizens and above have the ability to override their title with one of their own.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the List of those ranks.&lt;br /&gt;
&lt;br /&gt;
* Serf 0&lt;br /&gt;
* Peasant 1&lt;br /&gt;
* Apprentice 30&lt;br /&gt;
* Yeoman 50&lt;br /&gt;
* Journeyman 100&lt;br /&gt;
* Reeve 175&lt;br /&gt;
* Page 225&lt;br /&gt;
* Squire 275&lt;br /&gt;
* Freeman 300&lt;br /&gt;
* Knight 500&lt;br /&gt;
* Knight Commander 550&lt;br /&gt;
* Paladin 650&lt;br /&gt;
* Baronet 900&lt;br /&gt;
* Baron 1000&lt;br /&gt;
* Viscount 1100&lt;br /&gt;
* Count 1300&lt;br /&gt;
* Landgrave 1450&lt;br /&gt;
* Margrave 1550&lt;br /&gt;
* Earl 1650&lt;br /&gt;
* Duke 1800&lt;br /&gt;
* Grand Duke 1900&lt;br /&gt;
* Elector 2000&lt;br /&gt;
* Regent 3000&lt;br /&gt;
* Prince Consort 3600&lt;br /&gt;
* Prince 4000&lt;br /&gt;
* King 6000&lt;br /&gt;
* High King 8000&lt;br /&gt;
* Emperor 10000&lt;br /&gt;
* Divine Emperor 15000&lt;br /&gt;
&lt;br /&gt;
==Reputation==&lt;br /&gt;
The reputation feature is a fun little thing that enables you to see your community standing with the other members. In theory, the more reputation you have, the more highly thought of you are by the other members of the community. It has no other real meaning, and many members choose to disable it.&lt;br /&gt;
&lt;br /&gt;
Reputation here will be described as if you were using the default Medieval skin. The symbols are different on the Rome skin or the Barbie skin.&lt;br /&gt;
If you are using the Rome skin, the add rep button is an eagle standard, a Ring is a helmet, and a crown is a legionary standard. The principle is the same however&lt;br /&gt;
&lt;br /&gt;
If, (for whatever unknown reason!) you are using the Barbie skin, the add rep button is the eagle standard again, a ring becomes a type of spangly star, or maybe a flower and a crown is a diamond ring.&lt;br /&gt;
&lt;br /&gt;
Moving swiftly back to the default Medieval Skin then...&lt;br /&gt;
&lt;br /&gt;
;How do i give rep?&lt;br /&gt;
:You can add reputation to a post by clicking this button, on the left&amp;lt;br&amp;gt;&lt;br /&gt;
:http://www.twcenter.net/forums/images_medieval/buttons/reputation.gif&amp;lt;br&amp;gt;&lt;br /&gt;
:You can only add 1 point of rep to each post, and you can only give 7 points total a day.&amp;lt;br&amp;gt; Additionally, you have to rep have different users before you can give rep to the same user again.&lt;br /&gt;
&lt;br /&gt;
;Who can give Rep?&lt;br /&gt;
:Because of issues with account cloning in the past, where people created accounts just to give themselves rep, only users with over 50 posts give rep that counts. Users with less than 50 posts will give a 0 rep point, instead of 1, so any comments they leave will show up in your account, but you won&#039;t actually get a point for it. Please note, when a user jumps over the 50 post mark, rep they have given prior to that does not suddenly count.&lt;br /&gt;
&lt;br /&gt;
;Where does Rep show?&lt;br /&gt;
;Your reputation shows up in 2 places. On the left hand side where you post, a collection of symbols shows a rough guide to how much rep you have, and in your control panel, there&#039;s a more comprehensive display of the last 20 rep points you received, showing which post you got it for, who gave it, and any comment they left.&lt;br /&gt;
&lt;br /&gt;
;Can i disable reputation?&lt;br /&gt;
:Yes, you can disable your reputation in your control panel. If you do so, your own rep won&#039;t show up, but you&#039;ll still be able to give other people rep as well as receive it yourself.&lt;br /&gt;
&lt;br /&gt;
;What does it look like?&lt;br /&gt;
:Each symbol represents a certain number of rep points. It starts at five, so if you have less than 3 rep points, you&#039;ll show the scales symbol for neutral rep.&lt;br /&gt;
:http://www.twcenter.net/forums/images_medieval/reputation/reputation_balance.gif - Neutral Rep&lt;br /&gt;
:Some very few members who have received neg rep from the staff will have this replaced by a red square. Those users who have disabled the reputation feature will simply show a grey square.&lt;br /&gt;
:Once you hit 3 rep points, you&#039;ll get 1 gold ring&lt;br /&gt;
:http://www.twcenter.net/forums/images_medieval/reputation/reputation_pos.gif&lt;br /&gt;
:Each ring = 3 points, so if someone has 5 rings, they have 15 Rep points. You can only get a maximum of 5 rings, after that the rings are transferred into a crown &lt;br /&gt;
:http://www.twcenter.net/forums/images_medieval/reputation/reputation_highpos.gif&lt;br /&gt;
:Each crown is worth 15 rep points.&lt;br /&gt;
:*Scales: 0-2 Rep&lt;br /&gt;
:*1 Ring: 3-5 Rep&lt;br /&gt;
:*5 Rings: 15 Rep&lt;br /&gt;
:*5 Rings 1 Crown:30 Rep&lt;br /&gt;
:*and so on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Total War Center Information]]&lt;/div&gt;</summary>
		<author><name>Captain Blackadder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Assassin&amp;diff=15804</id>
		<title>Talk:Assassin</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Assassin&amp;diff=15804"/>
		<updated>2008-04-18T07:17:07Z</updated>

		<summary type="html">&lt;p&gt;Captain Blackadder: New page: sorry that last edit was me ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sorry that last edit was me [[User:Captain Blackadder|Captain Blackadder]] 07:17, 18 April 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Captain Blackadder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Assassin&amp;diff=15383</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Assassin&amp;diff=15383"/>
		<updated>2008-03-20T12:03:16Z</updated>

		<summary type="html">&lt;p&gt;Captain Blackadder: New page: Assassins are a unit that have featured in all of the Total War Games to date. They are used to kill of enemy units and rebellious generals. In Medieval Total War they could also be used o...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assassins are a unit that have featured in all of the Total War Games to date. They are used to kill of enemy units and rebellious generals. In Medieval Total War they could also be used on your own generals if you felt they were about to rebel.&lt;/div&gt;</summary>
		<author><name>Captain Blackadder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Empire:_Total_War&amp;diff=15029</id>
		<title>Empire: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Empire:_Total_War&amp;diff=15029"/>
		<updated>2008-03-09T11:49:11Z</updated>

		<summary type="html">&lt;p&gt;Captain Blackadder: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Empire: Total War]] is set in the 18th century a turbulent era that is the most requested by Total War’s™ loyal fan base and a period alive with global conflict, revolutionary fervour and technological advances. With themes such as the Industrial Revolution, America’s struggle for independence, the race to control Eastern trade routes and the globalisation of war on land and sea, Empire: Total War™ promises to be amongst the richest and most dynamic PC RTS games of all time.&lt;br /&gt;
&lt;br /&gt;
Empire: Total War will see the debut of 3D naval combat within the Total War™ franchise. PC Gamers will be able to intuitively command vast fleets or single ships upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board taking control your men as they fight hand to hand on the decks.&lt;br /&gt;
&lt;br /&gt;
Along with the revolutionary introduction of Naval Combat, Empire: Total War™ will see further enhancements to the Total War™ series signature 3D battles and turn based campaign map. Real time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the &#039;&#039;&#039;increasing role of gunpowder within warfare. And the Campaign Map – for many the heart of Total War™ – will see new improved systems for Trade, Diplomacy and Espionage with agents, a refined and streamlined UI, improved Advisors and extended scope taking in the riches of India, the turbulence of Europe and the untapped potential of North America.&lt;br /&gt;
&lt;br /&gt;
“Empire: Total War™ is a huge revolutionary step for the series. We’re delighted to introduce true 3D naval combat, something that adds a totally new dimension to Total War™ games. We’re genuinely excited about what we’re achieving with the naval battles and also by the scale of the improvements being made to the core of the game – the land battles and the campaign. This will undoubtedly be the biggest and best Total War™ game we’ve ever made.”&lt;br /&gt;
&lt;br /&gt;
commented Mike Simpson, Studio Director at The Creative Assembly and the father of the Total War™ franchise.&lt;br /&gt;
                                                           &lt;br /&gt;
Empire: Total War™ has already been secretly in development at The Creative Assembly’s Horsham studio for over a year and is priming its forces for a release in 2008.&lt;br /&gt;
&lt;br /&gt;
:*[http://www.totalwar.com/index.html?page=/en/newsandpress/index.html&amp;amp;nav=/en/5/ Read More]&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18/09/2007&#039;&#039;&#039;&lt;br /&gt;
*[http://www.computerandvideogames.com/article.php?id=171987&amp;amp;skip=yes computerandvideogames - Preview &amp;amp; Screenshots]&lt;br /&gt;
&#039;&#039;&#039;22/08/2007&#039;&#039;&#039;&lt;br /&gt;
*[http://www.computerandvideogames.com/article.php?id=170570&amp;amp;skip=yes computerandvideogames - Preview &amp;amp; Screenshots]&lt;br /&gt;
*[http://www.totalwar.com/index.html?page=/en/communityandforums/empire.html&amp;amp;nav=/en/6/8/ Total War.com - Empire: Total War preview from CA]&lt;br /&gt;
*[http://www.eurogamer.net/article.php?article_id=81821 EuroGamer - &amp;quot;Empire: Total War revealed&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== Interviews ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/Aug/2007&#039;&#039;&#039;&lt;br /&gt;
*[http://www.computerandvideogames.com/article.php?id=171115&amp;amp;skip=yes computerandvideogames - Interview]&lt;br /&gt;
&lt;br /&gt;
== Confirmed Details ==&lt;br /&gt;
&lt;br /&gt;
=== General Information ===&lt;br /&gt;
&lt;br /&gt;
*Empire: Total War  will be the most accessible Total War game ever. Enhanced auto management, revolutionized UI, improved advice system and tutorials all combine to introduce new players to the concepts of Total War, quickly and easily.  &lt;br /&gt;
*Empire: Total War  will boast a full re-write of the AI with a wider range of strategies and tactics, providing a formidable opponent on land, sea and on the campaign map. &lt;br /&gt;
*The game is set in the years 1700 to the early 1800’s, a turbulent age of gunpowder, revolution, discovery and Empire Building.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
More than fifty factions will be included in the game, ten of which are expected to be playable from the onset. The other factions will prersumably have to be unlocked or modded into the game The confirmed factions are:&lt;br /&gt;
&lt;br /&gt;
* [[Kingdom of Great Britain|Kingdom of Great Britain]]&lt;br /&gt;
* [[The Ottoman Empire]]&lt;br /&gt;
* [[Early Modern France|The Kingdom of France]]&lt;br /&gt;
* [[Kingdom of Prussia|The Kingdom of Prussia]]&lt;br /&gt;
* [[Spanish Empire|The Spanish Empire]]&lt;br /&gt;
* [[Dutch Republic|The United Provinces (Dutch Republic)]]&lt;br /&gt;
* [[Swedish Empire|The Swedish Empire]]&lt;br /&gt;
* [[Republic of Venice]] &lt;br /&gt;
* [[The Russian Empire]]&lt;br /&gt;
* [[Polish-Lithuanian Commonwealth]] &lt;br /&gt;
* [[Thirteen Colonies]]&lt;br /&gt;
&lt;br /&gt;
=== Campaign Map ===&lt;br /&gt;
&lt;br /&gt;
*The game will include 10 playable factions including Britain, Prussia, France, Spain, America and the massive Ottoman Empire.&lt;br /&gt;
*The total number of factions in ETW will be more then 50 [http://www.twcenter.net/forums/showpost.php?p=2094112&amp;amp;postcount=139]   &lt;br /&gt;
*Revolutionised Total War campaign spanning 3 continents and featuring new, enhanced systems for Trade, Diplomacy, Missions and Espionage.&lt;br /&gt;
*An all-new fully animated campaign map with all buildings and upgrades visible.&lt;br /&gt;
*Huge cast of historical figures including Peter The Great, Malborough and Charles XII of Sweden&lt;br /&gt;
&lt;br /&gt;
=== Battlefield Gameplay === &lt;br /&gt;
&lt;br /&gt;
*New Real-Time 3D Naval Warfare takes Total War’s unparalleled battle action to the high seas with players commanding single ships or vast fleets.&lt;br /&gt;
*Realistic sailing model, cannon and musket fire, boarding actions, fully destructible sails, rigging and hulls and a full range of weather effects to influence battles.&lt;br /&gt;
*It will be possible to capture ships and use them as a part of your fleet[http://www.computerandvideogames.com/article.php?id=171987&amp;amp;skip=yes] &lt;br /&gt;
*Land battles that will feature heavy artillery in the form of cannons, mortar and early rocket launchers, with bouncing cannonballs slicing through drifting gunsmoke to tear up lines of infantry. Bagpipes, drummers, flautists and trumpeters will fill the air with play out over the crack of musket fire&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&lt;br /&gt;
*A brand new multiplayer component will include player rankings, leagues and ladders and completely new gameplay modes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
=== Ingame: ===&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Empire: Total War Ingame screenshots&amp;quot; widths=&amp;quot;175px&amp;quot; heights=&amp;quot;117px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Ingame1.jpg|Screenshot of the zoomed in boat detail.&lt;br /&gt;
Image:Ingame2.jpg|Screenshot of what appears to be an American ship of some variety.&lt;br /&gt;
Image:Ingame3.jpg|Another screenshot.&lt;br /&gt;
Image:Ingame4.jpg|Seems to be the same ship as on the right, but note the holes in the sails.&lt;br /&gt;
Image:Ingame5.jpg|A boat. Nice boat, mind.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Concept Art: ===&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Empire: Total War Concept Art&amp;quot; widths=&amp;quot;175px&amp;quot; heights=&amp;quot;117px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Concept1.jpg|A rather spiffy image of a port somewhere... a port with ships.&lt;br /&gt;
Image:HMS Royal George by Radojavor.jpg|Battle of Quiberon Bay near coast of France. The ship on the right is HMS Royal George, pride of the British navy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community Links ==&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=469 TWCenter Empire TW Discussion Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>Captain Blackadder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Empire:_Total_War&amp;diff=15028</id>
		<title>Empire: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Empire:_Total_War&amp;diff=15028"/>
		<updated>2008-03-09T11:47:31Z</updated>

		<summary type="html">&lt;p&gt;Captain Blackadder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Empire: Total War]] is set in the 18th century a turbulent era that is the most requested by Total War’s™ loyal fan base and a period alive with global conflict, revolutionary fervour and technological advances. With themes such as the Industrial Revolution, America’s struggle for independence, the race to control Eastern trade routes and the globalisation of war on land and sea, Empire: Total War™ promises to be amongst the richest and most dynamic PC RTS games of all time.&lt;br /&gt;
&lt;br /&gt;
Empire: Total War will see the debut of 3D naval combat within the Total War™ franchise. PC Gamers will be able to intuitively command vast fleets or single ships upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board taking control your men as they fight hand to hand on the decks.&lt;br /&gt;
&lt;br /&gt;
Along with the revolutionary introduction of Naval Combat, Empire: Total War™ will see further enhancements to the Total War™ series signature 3D battles and turn based campaign map. Real time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the &#039;&#039;&#039;increasing role of gunpowder within warfare. And the Campaign Map – for many the heart of Total War™ – will see new improved systems for Trade, Diplomacy and Espionage with agents, a refined and streamlined UI, improved Advisors and extended scope taking in the riches of India, the turbulence of Europe and the untapped potential of North America.&lt;br /&gt;
&lt;br /&gt;
“Empire: Total War™ is a huge revolutionary step for the series. We’re delighted to introduce true 3D naval combat, something that adds a totally new dimension to Total War™ games. We’re genuinely excited about what we’re achieving with the naval battles and also by the scale of the improvements being made to the core of the game – the land battles and the campaign. This will undoubtedly be the biggest and best Total War™ game we’ve ever made.”&lt;br /&gt;
&lt;br /&gt;
commented Mike Simpson, Studio Director at The Creative Assembly and the father of the Total War™ franchise.&lt;br /&gt;
                                                           &lt;br /&gt;
Empire: Total War™ has already been secretly in development at The Creative Assembly’s Horsham studio for over a year and is priming its forces for a release in 2008.&lt;br /&gt;
&lt;br /&gt;
:*[http://www.totalwar.com/index.html?page=/en/newsandpress/index.html&amp;amp;nav=/en/5/ Read More]&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18/09/2007&#039;&#039;&#039;&lt;br /&gt;
*[http://www.computerandvideogames.com/article.php?id=171987&amp;amp;skip=yes computerandvideogames - Preview &amp;amp; Screenshots]&lt;br /&gt;
&#039;&#039;&#039;22/08/2007&#039;&#039;&#039;&lt;br /&gt;
*[http://www.computerandvideogames.com/article.php?id=170570&amp;amp;skip=yes computerandvideogames - Preview &amp;amp; Screenshots]&lt;br /&gt;
*[http://www.totalwar.com/index.html?page=/en/communityandforums/empire.html&amp;amp;nav=/en/6/8/ Total War.com - Empire: Total War preview from CA]&lt;br /&gt;
*[http://www.eurogamer.net/article.php?article_id=81821 EuroGamer - &amp;quot;Empire: Total War revealed&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== Interviews ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/Aug/2007&#039;&#039;&#039;&lt;br /&gt;
*[http://www.computerandvideogames.com/article.php?id=171115&amp;amp;skip=yes computerandvideogames - Interview]&lt;br /&gt;
&lt;br /&gt;
== Confirmed Details ==&lt;br /&gt;
&lt;br /&gt;
=== General Information ===&lt;br /&gt;
&lt;br /&gt;
*Empire: Total War  will be the most accessible Total War game ever. Enhanced auto management, revolutionized UI, improved advice system and tutorials all combine to introduce new players to the concepts of Total War, quickly and easily.  &lt;br /&gt;
*Empire: Total War  will boast a full re-write of the AI with a wider range of strategies and tactics, providing a formidable opponent on land, sea and on the campaign map. &lt;br /&gt;
*The game is set in the years 1700 to the early 1800’s, a turbulent age of gunpowder, revolution, discovery and Empire Building.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
More than fifty factions will be included in the game, ten of which are expected to be playable. The confirmed factions are:&lt;br /&gt;
&lt;br /&gt;
* [[Kingdom of Great Britain|Kingdom of Great Britain]]&lt;br /&gt;
* [[The Ottoman Empire]]&lt;br /&gt;
* [[Early Modern France|The Kingdom of France]]&lt;br /&gt;
* [[Kingdom of Prussia|The Kingdom of Prussia]]&lt;br /&gt;
* [[Spanish Empire|The Spanish Empire]]&lt;br /&gt;
* [[Dutch Republic|The United Provinces (Dutch Republic)]]&lt;br /&gt;
* [[Swedish Empire|The Swedish Empire]]&lt;br /&gt;
* [[Republic of Venice]] &lt;br /&gt;
* [[The Russian Empire]]&lt;br /&gt;
* [[Polish-Lithuanian Commonwealth]] &lt;br /&gt;
* [[Thirteen Colonies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Campaign Map ===&lt;br /&gt;
&lt;br /&gt;
*The game will include 10 playable factions including Britain, Prussia, France, Spain, America and the massive Ottoman Empire.&lt;br /&gt;
*The total number of factions in ETW will be more then 50 [http://www.twcenter.net/forums/showpost.php?p=2094112&amp;amp;postcount=139]   &lt;br /&gt;
*Revolutionised Total War campaign spanning 3 continents and featuring new, enhanced systems for Trade, Diplomacy, Missions and Espionage.&lt;br /&gt;
*An all-new fully animated campaign map with all buildings and upgrades visible.&lt;br /&gt;
*Huge cast of historical figures including Peter The Great, Malborough and Charles XII of Sweden&lt;br /&gt;
&lt;br /&gt;
=== Battlefield Gameplay === &lt;br /&gt;
&lt;br /&gt;
*New Real-Time 3D Naval Warfare takes Total War’s unparalleled battle action to the high seas with players commanding single ships or vast fleets.&lt;br /&gt;
*Realistic sailing model, cannon and musket fire, boarding actions, fully destructible sails, rigging and hulls and a full range of weather effects to influence battles.&lt;br /&gt;
*It will be possible to capture ships and use them as a part of your fleet[http://www.computerandvideogames.com/article.php?id=171987&amp;amp;skip=yes] &lt;br /&gt;
*Land battles that will feature heavy artillery in the form of cannons, mortar and early rocket launchers, with bouncing cannonballs slicing through drifting gunsmoke to tear up lines of infantry. Bagpipes, drummers, flautists and trumpeters will fill the air with play out over the crack of musket fire&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&lt;br /&gt;
*A brand new multiplayer component will include player rankings, leagues and ladders and completely new gameplay modes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
=== Ingame: ===&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Empire: Total War Ingame screenshots&amp;quot; widths=&amp;quot;175px&amp;quot; heights=&amp;quot;117px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Ingame1.jpg|Screenshot of the zoomed in boat detail.&lt;br /&gt;
Image:Ingame2.jpg|Screenshot of what appears to be an American ship of some variety.&lt;br /&gt;
Image:Ingame3.jpg|Another screenshot.&lt;br /&gt;
Image:Ingame4.jpg|Seems to be the same ship as on the right, but note the holes in the sails.&lt;br /&gt;
Image:Ingame5.jpg|A boat. Nice boat, mind.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Concept Art: ===&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Empire: Total War Concept Art&amp;quot; widths=&amp;quot;175px&amp;quot; heights=&amp;quot;117px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Concept1.jpg|A rather spiffy image of a port somewhere... a port with ships.&lt;br /&gt;
Image:HMS Royal George by Radojavor.jpg|Battle of Quiberon Bay near coast of France. The ship on the right is HMS Royal George, pride of the British navy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community Links ==&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=469 TWCenter Empire TW Discussion Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>Captain Blackadder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Joedreck&amp;diff=15011</id>
		<title>Joedreck</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Joedreck&amp;diff=15011"/>
		<updated>2008-03-08T03:19:46Z</updated>

		<summary type="html">&lt;p&gt;Captain Blackadder: New page: Joedreck is a modder of Medieval Total War II. He is most well known for his mod of banner graphics that has been used in many mods since he created it for instance The Long Road a...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Joedreck is a modder of [[Medieval Total War II]]. He is most well known for his mod of banner graphics that has been used in many mods since he created it for instance [[The Long Road]] and [[Deus Lo vault]]&lt;/div&gt;</summary>
		<author><name>Captain Blackadder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Egypt_(M2TW_Kingdoms&amp;diff=15010</id>
		<title>Egypt (M2TW Kingdoms</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Egypt_(M2TW_Kingdoms&amp;diff=15010"/>
		<updated>2008-03-08T03:15:53Z</updated>

		<summary type="html">&lt;p&gt;Captain Blackadder: Egypt (M2TW Kingdoms moved to Egypt (M2TW Kingdoms)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Egypt (M2TW Kingdoms)]]&lt;/div&gt;</summary>
		<author><name>Captain Blackadder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Egypt_(M2TW:K_Faction)&amp;diff=15009</id>
		<title>Egypt (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Egypt_(M2TW:K_Faction)&amp;diff=15009"/>
		<updated>2008-03-08T03:15:53Z</updated>

		<summary type="html">&lt;p&gt;Captain Blackadder: Egypt (M2TW Kingdoms moved to Egypt (M2TW Kingdoms)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&lt;br /&gt;
Egypt is a faction in the crusades sub-campaign of the [[Kingdoms]] expansion pack.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Starting Position&#039;&#039;&#039;==&lt;br /&gt;
Egypt starts in a relatively strong position at the start of the game. By been in the South East corner of the map the south and the east are protected and due to the lack of seaborne invasions the north is fairly well protected by the sea. The only significant enemy to begin with are the two crusader kingdoms who will be your main enemy throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Campaign Goal&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Short campaign goals&#039;&#039;&#039;: hold 15 regions, eliminate faction: Kingdom of Jerusalem.&lt;br /&gt;
&#039;&#039;&#039;Long campaign goals&#039;&#039;&#039;: hold 25 regions, including Cairo (30 turns), Constantinople (10 turns), Jerusalem (10 turns), Krak de Chavaliers (10 turns), Acre (10 turns). Eliminate faction: Kingdom of Jerusalem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Events&#039;&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Events of the Campaign&#039;&#039;&#039;&lt;br /&gt;
! Turn || Event || &lt;br /&gt;
|-&lt;br /&gt;
| 2  || Saladin’s Jihad || &lt;br /&gt;
|-&lt;br /&gt;
| 7-9 || 3rd Crusade Launched || &lt;br /&gt;
|-&lt;br /&gt;
| 9-11 ||King’s Crusade|| &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Barbarossa Launches Crusade || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||Emperor Barbarossa Drowns || &lt;br /&gt;
|-&lt;br /&gt;
|12 || 4th Crusade Called|| &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||Crusade Sacks Zara|| &lt;br /&gt;
|-&lt;br /&gt;
| 15-18 || 4th Crusade Arrives at Constantinople || &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Children’s Crusade|| &lt;br /&gt;
|-&lt;br /&gt;
| 36 || Rebellion in Egypt!|| &lt;br /&gt;
|-&lt;br /&gt;
| 38-40 ||Mamluk Uprising|| &lt;br /&gt;
|-&lt;br /&gt;
| 40-42|| A New Threat! || &lt;br /&gt;
|-&lt;br /&gt;
| 42-46 ||Alamut Surrenders|| &lt;br /&gt;
|-&lt;br /&gt;
|44-60 ||The Mongols Invade!|| &lt;br /&gt;
|-&lt;br /&gt;
| 54 ||A New Warrior Emerges|| &lt;br /&gt;
|-&lt;br /&gt;
| 56-58 || A New Turkish Hero || &lt;br /&gt;
|-&lt;br /&gt;
| 60-65 || A deadly new weapon|| &lt;br /&gt;
|-&lt;br /&gt;
| 66 || Earthquake in Alexandria!|| &lt;br /&gt;
|-&lt;br /&gt;
| 68 ||Friday 13th|| &lt;br /&gt;
|-&lt;br /&gt;
| 71|| Alexandria Suffers Again!|| &lt;br /&gt;
|-&lt;br /&gt;
| 88 ||Plague (Alexandria)|| &lt;br /&gt;
|-&lt;br /&gt;
|90||Plague (Ascalon, Jerusalem, Acre, Damascus, Homs, Aleppo)|| &lt;br /&gt;
|-&lt;br /&gt;
| 92||Plague (Antioch, Mosul, Baghdad)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Heroes&#039;&#039;&#039;==&lt;br /&gt;
Egypt has two heroes unlike other factions you start off with Saladin. He has a special ability that is called Righteousness of Faith and it is fairly straightforward. It locks all your morale to high for 30 seconds and after a while it can be used again. The other hero that Egypt gets is Beybays who arives as part of the Mamluk Uprising with an amry full of the various Mamluk units like.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Strategy&#039;&#039;&#039;==  &lt;br /&gt;
&#039;&#039;&#039;Taken from frogbeasteggs guide&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Egypt’s campaign direction can, unfortunately, be summed up in one sentence which sounds like an excerpt from a guide to an adventure game. Head east, then head north, then head west. The actual journey is more interesting than that sounds, fortunately, but it’s a sad fact that after taking out Jerusalem and some rebel territories (east) your only option is to take on the eastern Turks, Antioch and more rebels (north), followed by the western Turks and Byzantium (west). &lt;br /&gt;
&lt;br /&gt;
The usual notes about starting money, the need to build an economy, and the cost of the historical general apply to Egypt as well. &lt;br /&gt;
&lt;br /&gt;
That’s the dull bit. Egypt’s real fun comes from its army. As in the main medieval campaign Egypt can do all sorts of things. All-cavalry mobile force? Yup. Heavy infantry supported by cavalry and archers? Yup. Mixed army? Yup. Cheap but intimidating army filled with large numbers of junky plebs? Yup. Experiment, try a little of everything. It will help the campaign pass more enjoyably than sticking with one type of army build the entire time. &lt;br /&gt;
&lt;br /&gt;
I find I love to have small 6-10 unit stacks comprised of Mamluks for patrolling and cleaning up rebel stack spawns. Speed and deadliness, what more could I ask for? Mamluks do not fare so well in auto-resolved battles though, so I usually have to command these forces every time. The practice at commanding horse archers is good for me. In a pinch these patrol forces can be bundled together to form field armies capable of hurting my enemies badly. &lt;br /&gt;
&lt;br /&gt;
For field battles a full stack comprising of ¾ missile cavalry and ¼ melee cavalry brings good results while retaining my mobility advantage. I used to sprinkle a couple of javelin cavalry  into this mix, however Kingdoms changed them so they will not skirmish unless you mod your game, so I no longer use javelin units. Fingers crossed the patch will change this back to how it used to be. Alternately I use a force that is half quality infantry and half cavalry, with the cavalry made up of nothing but Mamluks. I do love that unit: it’s a jack of all trades and doesn’t serve badly in any of its possible roles. It’s a reliable cavalry archer, decent in a melee, reasonably armoured, reasonably fast, and has solid morale.  &lt;br /&gt;
&lt;br /&gt;
When faced with a city I field Egypt’s full range of better quality infantry with minimal cavalry support. Siege engines are a must, a minimum of two catapults, so I can attack and occupy on the same turn I arrive. &lt;br /&gt;
&lt;br /&gt;
Variety. Only with Egypt do I field such a range of army types. With most factions I have one type, the balanced force with emphasis on heavy infantry and missiles. &lt;br /&gt;
&lt;br /&gt;
When fighting against the heavy armies of Jerusalem and Antioch your best strategy is mobility and range. Use horse archers to surround the enemy, shoot into them from all directions to cause damage and havoc, and pull back if they try to engage you. Mob any isolated units immediately. Remember that shield only give their bonus against missiles coming from the front, and that the bonus is reduced against missiles coming from the right. Your cavalry archers will cause more casualties if they shoot into the back or right flank of a unit. Moving units also suffer from slightly decreased shield protection. When dealing with all that armour you should use every edge you can to bypass it. Egypt has some good armour piercing melee units too. Use spearmen or similar replaceable units to hold your infantry line, and send in the axemen from the flanks to cause maximum pain. Knights are best dealt with via the old ‘lure, tire, mob’ tactic. Lure them into chasing some fast missile cavalry, stop and shoot at them whenever its safe to make sure they remain interested, and then when they are tired and isolated mob them with several of your own cavalry units. They won’t last long. &lt;br /&gt;
&lt;br /&gt;
Egypt has one final tool at its disposal: the jihad. I’m sure you are all familiar with how it works from the main game, so all I need to do is point out the shape of the map is ideally suited to jihad abuse. Declare one on a settlement at a sensible point (i.e. one you can get to via a straightish line of conquests) and you can reap the benefits like increased movement all the way along. As an added bonus you gain good traits for your generals by doing this&lt;/div&gt;</summary>
		<author><name>Captain Blackadder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Egypt_(M2TW:K_Faction)&amp;diff=15008</id>
		<title>Egypt (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Egypt_(M2TW:K_Faction)&amp;diff=15008"/>
		<updated>2008-03-08T03:14:27Z</updated>

		<summary type="html">&lt;p&gt;Captain Blackadder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&lt;br /&gt;
Egypt is a faction in the crusades sub-campaign of the [[Kingdoms]] expansion pack.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Starting Position&#039;&#039;&#039;==&lt;br /&gt;
Egypt starts in a relatively strong position at the start of the game. By been in the South East corner of the map the south and the east are protected and due to the lack of seaborne invasions the north is fairly well protected by the sea. The only significant enemy to begin with are the two crusader kingdoms who will be your main enemy throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Campaign Goal&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Short campaign goals&#039;&#039;&#039;: hold 15 regions, eliminate faction: Kingdom of Jerusalem.&lt;br /&gt;
&#039;&#039;&#039;Long campaign goals&#039;&#039;&#039;: hold 25 regions, including Cairo (30 turns), Constantinople (10 turns), Jerusalem (10 turns), Krak de Chavaliers (10 turns), Acre (10 turns). Eliminate faction: Kingdom of Jerusalem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Events&#039;&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Events of the Campaign&#039;&#039;&#039;&lt;br /&gt;
! Turn || Event || &lt;br /&gt;
|-&lt;br /&gt;
| 2  || Saladin’s Jihad || &lt;br /&gt;
|-&lt;br /&gt;
| 7-9 || 3rd Crusade Launched || &lt;br /&gt;
|-&lt;br /&gt;
| 9-11 ||King’s Crusade|| &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Barbarossa Launches Crusade || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||Emperor Barbarossa Drowns || &lt;br /&gt;
|-&lt;br /&gt;
|12 || 4th Crusade Called|| &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||Crusade Sacks Zara|| &lt;br /&gt;
|-&lt;br /&gt;
| 15-18 || 4th Crusade Arrives at Constantinople || &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Children’s Crusade|| &lt;br /&gt;
|-&lt;br /&gt;
| 36 || Rebellion in Egypt!|| &lt;br /&gt;
|-&lt;br /&gt;
| 38-40 ||Mamluk Uprising|| &lt;br /&gt;
|-&lt;br /&gt;
| 40-42|| A New Threat! || &lt;br /&gt;
|-&lt;br /&gt;
| 42-46 ||Alamut Surrenders|| &lt;br /&gt;
|-&lt;br /&gt;
|44-60 ||The Mongols Invade!|| &lt;br /&gt;
|-&lt;br /&gt;
| 54 ||A New Warrior Emerges|| &lt;br /&gt;
|-&lt;br /&gt;
| 56-58 || A New Turkish Hero || &lt;br /&gt;
|-&lt;br /&gt;
| 60-65 || A deadly new weapon|| &lt;br /&gt;
|-&lt;br /&gt;
| 66 || Earthquake in Alexandria!|| &lt;br /&gt;
|-&lt;br /&gt;
| 68 ||Friday 13th|| &lt;br /&gt;
|-&lt;br /&gt;
| 71|| Alexandria Suffers Again!|| &lt;br /&gt;
|-&lt;br /&gt;
| 88 ||Plague (Alexandria)|| &lt;br /&gt;
|-&lt;br /&gt;
|90||Plague (Ascalon, Jerusalem, Acre, Damascus, Homs, Aleppo)|| &lt;br /&gt;
|-&lt;br /&gt;
| 92||Plague (Antioch, Mosul, Baghdad)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Heroes&#039;&#039;&#039;==&lt;br /&gt;
Egypt has two heroes unlike other factions you start off with Saladin. He has a special ability that is called Righteousness of Faith and it is fairly straightforward. It locks all your morale to high for 30 seconds and after a while it can be used again. The other hero that Egypt gets is Beybays who arives as part of the Mamluk Uprising with an amry full of the various Mamluk units like.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Strategy&#039;&#039;&#039;==  &lt;br /&gt;
&#039;&#039;&#039;Taken from frogbeasteggs guide&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Egypt’s campaign direction can, unfortunately, be summed up in one sentence which sounds like an excerpt from a guide to an adventure game. Head east, then head north, then head west. The actual journey is more interesting than that sounds, fortunately, but it’s a sad fact that after taking out Jerusalem and some rebel territories (east) your only option is to take on the eastern Turks, Antioch and more rebels (north), followed by the western Turks and Byzantium (west). &lt;br /&gt;
&lt;br /&gt;
The usual notes about starting money, the need to build an economy, and the cost of the historical general apply to Egypt as well. &lt;br /&gt;
&lt;br /&gt;
That’s the dull bit. Egypt’s real fun comes from its army. As in the main medieval campaign Egypt can do all sorts of things. All-cavalry mobile force? Yup. Heavy infantry supported by cavalry and archers? Yup. Mixed army? Yup. Cheap but intimidating army filled with large numbers of junky plebs? Yup. Experiment, try a little of everything. It will help the campaign pass more enjoyably than sticking with one type of army build the entire time. &lt;br /&gt;
&lt;br /&gt;
I find I love to have small 6-10 unit stacks comprised of Mamluks for patrolling and cleaning up rebel stack spawns. Speed and deadliness, what more could I ask for? Mamluks do not fare so well in auto-resolved battles though, so I usually have to command these forces every time. The practice at commanding horse archers is good for me. In a pinch these patrol forces can be bundled together to form field armies capable of hurting my enemies badly. &lt;br /&gt;
&lt;br /&gt;
For field battles a full stack comprising of ¾ missile cavalry and ¼ melee cavalry brings good results while retaining my mobility advantage. I used to sprinkle a couple of javelin cavalry  into this mix, however Kingdoms changed them so they will not skirmish unless you mod your game, so I no longer use javelin units. Fingers crossed the patch will change this back to how it used to be. Alternately I use a force that is half quality infantry and half cavalry, with the cavalry made up of nothing but Mamluks. I do love that unit: it’s a jack of all trades and doesn’t serve badly in any of its possible roles. It’s a reliable cavalry archer, decent in a melee, reasonably armoured, reasonably fast, and has solid morale.  &lt;br /&gt;
&lt;br /&gt;
When faced with a city I field Egypt’s full range of better quality infantry with minimal cavalry support. Siege engines are a must, a minimum of two catapults, so I can attack and occupy on the same turn I arrive. &lt;br /&gt;
&lt;br /&gt;
Variety. Only with Egypt do I field such a range of army types. With most factions I have one type, the balanced force with emphasis on heavy infantry and missiles. &lt;br /&gt;
&lt;br /&gt;
When fighting against the heavy armies of Jerusalem and Antioch your best strategy is mobility and range. Use horse archers to surround the enemy, shoot into them from all directions to cause damage and havoc, and pull back if they try to engage you. Mob any isolated units immediately. Remember that shield only give their bonus against missiles coming from the front, and that the bonus is reduced against missiles coming from the right. Your cavalry archers will cause more casualties if they shoot into the back or right flank of a unit. Moving units also suffer from slightly decreased shield protection. When dealing with all that armour you should use every edge you can to bypass it. Egypt has some good armour piercing melee units too. Use spearmen or similar replaceable units to hold your infantry line, and send in the axemen from the flanks to cause maximum pain. Knights are best dealt with via the old ‘lure, tire, mob’ tactic. Lure them into chasing some fast missile cavalry, stop and shoot at them whenever its safe to make sure they remain interested, and then when they are tired and isolated mob them with several of your own cavalry units. They won’t last long. &lt;br /&gt;
&lt;br /&gt;
Egypt has one final tool at its disposal: the jihad. I’m sure you are all familiar with how it works from the main game, so all I need to do is point out the shape of the map is ideally suited to jihad abuse. Declare one on a settlement at a sensible point (i.e. one you can get to via a straightish line of conquests) and you can reap the benefits like increased movement all the way along. As an added bonus you gain good traits for your generals by doing this&lt;/div&gt;</summary>
		<author><name>Captain Blackadder</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Egypt_(M2TW:K_Faction)&amp;diff=15007</id>
		<title>Egypt (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Egypt_(M2TW:K_Faction)&amp;diff=15007"/>
		<updated>2008-03-08T02:08:52Z</updated>

		<summary type="html">&lt;p&gt;Captain Blackadder: New page: {{M2TW Kingdoms}}  Egypt is a faction in the crusades sub-campaign of the Kingdoms expansion pack.  ==&amp;#039;&amp;#039;&amp;#039;Starting Position&amp;#039;&amp;#039;&amp;#039;== Egypt starts in a relatively strong position at the star...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&lt;br /&gt;
Egypt is a faction in the crusades sub-campaign of the [[Kingdoms]] expansion pack.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Starting Position&#039;&#039;&#039;==&lt;br /&gt;
Egypt starts in a relatively strong position at the start of the game. By been in the South East corner of the map the south and the east are protected and due to the lack of seaborne invasions the north is fairly well protected by the sea. The only significant enemy to begin with are the two crusader kingdoms who will be your main enemy throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Campaign Goal&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Short campaign goals&#039;&#039;&#039;: hold 15 regions, eliminate faction: Kingdom of Jerusalem.&lt;br /&gt;
&#039;&#039;&#039;Long campaign goals&#039;&#039;&#039;: hold 25 regions, including Cairo (30 turns), Constantinople (10 turns), Jerusalem (10 turns), Krak de Chavaliers (10 turns), Acre (10 turns). Eliminate faction: Kingdom of Jerusalem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Events&#039;&#039;&#039;&lt;br /&gt;
Turn	Event&lt;br /&gt;
2	Saladin’s Jihad (Egypt) / Nur ad-Din’s Jihad (Turks)&lt;br /&gt;
7-9	3rd Crusade Launched&lt;br /&gt;
9-11	King’s Crusade&lt;br /&gt;
8	Barbarossa Launches Crusade&lt;br /&gt;
10	Emperor Barbarossa Drowns&lt;br /&gt;
12	4th Crusade Called&lt;br /&gt;
14	Crusade Sacks Zara&lt;br /&gt;
15-18	4th Crusade Arrives at Constantinople&lt;br /&gt;
21	Children’s Crusade&lt;br /&gt;
36	Rebellion in Egypt!&lt;br /&gt;
38-40	Mamluk Uprising&lt;br /&gt;
40-42	A New Threat!&lt;br /&gt;
42-46	Alamut Surrenders&lt;br /&gt;
44-50	The Mongols Invade!&lt;br /&gt;
54	A New Warrior Emerges&lt;br /&gt;
56-58	A New Turkish Hero&lt;br /&gt;
60-65	A Deadly New Weapon!&lt;br /&gt;
66	Earthquake in Alexandria!&lt;br /&gt;
68	Friday 13th&lt;br /&gt;
71	Alexandria Suffers Again!&lt;br /&gt;
88	Plague (Alexandria)&lt;br /&gt;
90	Plague (Ascalon, Jerusalem, Acre, Damascus, Homs, Aleppo)&lt;br /&gt;
92	Plague (Antioch, Mosul, Baghdad)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Heroes&#039;&#039;&#039;==&lt;br /&gt;
Egypt has two heroes unlike other factions you start off with&lt;/div&gt;</summary>
		<author><name>Captain Blackadder</name></author>
	</entry>
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