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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_II&amp;diff=45967</id>
		<title>Total War: Rome II</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_II&amp;diff=45967"/>
		<updated>2013-02-05T02:06:46Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: graphics engine, organization, etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rome ii.jpg|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Total War: Rome 2 is an upcoming game by the [[Creative Assembly]] announced in July 2012. It is due for release in 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
Rome 2 Total War, like its predecessor, will be set in Classical Antiquity. The campaign will allow the player to take control of the Roman Republic and, if they choose, transform it into an empire.&lt;br /&gt;
&lt;br /&gt;
===Campaign Map===&lt;br /&gt;
&lt;br /&gt;
The game is set to have a larger campaign map than Rome: Total War, and apart from encompassing the extent of the Roman Empire and its environs, will feature new territories stretching further to the eastern edge of the map. &lt;br /&gt;
&lt;br /&gt;
The diplomacy system will be revamped with a better artificial intelligence, so players can also plan their way to power diplomatically. Creative Assembly acknowledges the various anomalies in previous games, where the AI could perform strange or even suicidal actions, such as small factions declaring war on the whole Roman Empire. This will be looked into in the sequel, and the AI is said to be more &amp;quot;intelligent&amp;quot; and cunning as ever. The choices of the player will influence the AI&#039;s attitude toward him or her.&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
&lt;br /&gt;
A new graphics engine will power the visuals of the game, encompassing a new lighting system, particles that cast and receive shadows,and new unit cameras that will allow players to focus on individual soldiers in a unit on the battlefield, which in itself may contain thousands of combatants at a time. Creative Assembly has stated that they wish to bring out the more human side of the war this way, with soldiers reacting with horror as their comrades get killed around them, and officers inspiring their men with brief heroic speeches before siege towers make contact with the walls of the enemy city. This will be realized using facial animations for individual units, adding a deeper layer of humanity and realism to the battles, that will allow the player to connect more easily with their armies and its troops. Along with new animations, lead designer James Russell stated in an interview that combat in Rome 2 was to be a &amp;quot;complete meatgrinder&amp;quot;, as opposed to individual unit combat animations in Shogun 2. Furthermore, the campaign map will be rendered with the battle map engine. This allows for a much more thorough and accurate terrain cell system, with cells as small as one pixel per meter on the battle map possible.&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
&lt;br /&gt;
As with Total War: Shogun 2, the player will be prompted with several decisions. The Creative Assembly is expanding on this mechanic, with each decision leading the player down a path which leads to a consequence the player must deal with. These decisions will then affect the way the campaign plays out, such as turning the Roman Republic into the Roman Empire. Additionally, rather than solely assigning traits to generals and family members as with previous Total War games, the player can now assign traits to legions as they become hard-bitten veterans through their years of combat experience and conquest. Players can also customize legions by choosing their weapon loadout. This probably means that players will still be able to determine the composition of individual cohorts, even though they will be building entire legions at a time unlike in previous Total War titles where the player had to build all units of an army separately.&lt;br /&gt;
&lt;br /&gt;
Navies will also play an even more important role in Total War: Rome II than in its predecessor. Creative Assembly plans to introduce mixed naval and land combat for land battles and city sieges for the first time in the company&#039;s history. This will reflect the naval strategies of the classical era, where coastal cities were conquered and destroyed in great invasions of infantry disembarking from warships. Amphibious attacks are one of the few new concepts that will be available in Rome 2 Total War. Legions can now attack the enemy&#039;s ground forces and cities, while naval units provide supporting fire or ram each other far away in the seas. Navies can also conquer poorly guarded coastal cities by themselves. Creative Assembly also plans to make naval units bigger in size, so instead of building one ship per construction, a player can have a formidable navy in shorter time.&lt;br /&gt;
&lt;br /&gt;
Creative Assembly also seeks to capture the uniqueness of different cultures and fighting forces in the ancient times. Jack Lusted, the Creative Assembly&#039;s lead unit designer, has stated that instead of the single &#039;Rebel&#039; faction of the original Rome: Total War there will be a large number of smaller factions, including one for each of the Greek city states. The different factions will have diverse play-styles. A tribe of British barbarians will look and feel completely different from that of a disciplined Roman legion. For example,different agents and technologies will also be implemented for different factions. After all, an inland barbarian tribe would never be able to research the technology for polyremes and other naval weapons of war or have much hope of manufacturing advanced ballistae, etc.&lt;br /&gt;
&lt;br /&gt;
== Playable Factions ==&lt;br /&gt;
&lt;br /&gt;
So far eight playable factions have been confirmed. &lt;br /&gt;
&lt;br /&gt;
* The Roman Republic [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Roman_Faction Total War Wiki Description]&lt;br /&gt;
* The Republic of Carthage [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Carthaginian_Faction Total War Wiki Description]&lt;br /&gt;
* Macedon [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Macedonian_Faction Total War Wiki Description]&lt;br /&gt;
* To be Announced&lt;br /&gt;
* To be Announced&lt;br /&gt;
* To be Announced&lt;br /&gt;
* To be Announced&lt;br /&gt;
* To be Announced&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=oKglskMfyWA Live action trailer.]&lt;br /&gt;
* [http://www.computerandvideogames.com/355853/rome-2-total-war-interview-were-aiming-for-the-most-awe-inspiring-battles-youve-ever-seen-in-a-game/?page=3#top_banner Computer and Video Games - New Engine Information]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Poland-Lithuania_(ETW_Faction)&amp;diff=37005</id>
		<title>Talk:Poland-Lithuania (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Poland-Lithuania_(ETW_Faction)&amp;diff=37005"/>
		<updated>2011-08-03T13:27:14Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I kind of disagree with the statement that Poland is in a good strategic position. It starts off surrounded by powerful, angry neighbours that all really want to declare war on it and neither its army nor its economy are spectacular. [[User:Frederick|Frederick]] 07:09, 3 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Why put your thoughts on the faction&#039;s starting position anyways? The wiki is a place for facts, not opinions. So, instead of putting (for example) &amp;quot;Poland has a bad starting position because it is surrounded by angry neighbors... etc,&amp;quot; put your opinions in a faction &#039;&#039;&#039;details&#039;&#039;&#039; page like this one right [http://www.twcenter.net/wiki/Egypt_Details_(RTW_Faction) here]. [[User:CoconutFred|CoconutFred]] 07:27, 3 August 2011 (MDT)&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=History_of_Total_War_Center&amp;diff=36913</id>
		<title>History of Total War Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=History_of_Total_War_Center&amp;diff=36913"/>
		<updated>2011-07-20T20:08:35Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: /* Civil War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT: {{PAGENAME}}}}&lt;br /&gt;
{{Neutrality}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Total War Center forums have a long and rich history, much of which can be traced back within the threads of the [[Curia]]. What follows is a summary of the major events in the site and forums history.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Some of the former [[:category:administrator|Administrators]] or [[:category:moderator|Staff]] members of TWC have created accounts of their times at the site: &lt;br /&gt;
&lt;br /&gt;
*[[Mi Lucha]] by [[Siblesz]]&lt;br /&gt;
*[[The Chronicles of the Prince]] by [[the Black Prince]]&lt;br /&gt;
*[[The History of a Society]] by [[Belisarius]].&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&lt;br /&gt;
TWC was originally created by [[Paul|Emperor Paul Dacoste]] and co-founded by [[The Knight2100]], under the name mtw.gamercastle.com, as part of the gamercastle network, that no longer exists. When GC closed down in 2003 it became the Total War Centre (note English spelling of name!) when it moved to an independent server, www.legiontotalwar.com in April 2003.&lt;br /&gt;
&lt;br /&gt;
==2003==&lt;br /&gt;
&lt;br /&gt;
===Early Days===&lt;br /&gt;
The first year of independent existence was a quiet time for the site. It remained a small cozy and largely unnoticed community. It was known for being a haven of intellectual debate, and liberal moderation, at a time when larger fansites, notably the official boards and The Org were employing increasingly harsh policies. The intellectualism of the site attracted members away from larger boards where deep and informed debates were often interrupted or hijacked by what is referred to as n00bish posting. TWC&#039;s growth was slow during this time, but saw rapid rise as new administrative staff were brought in. &lt;br /&gt;
&lt;br /&gt;
===The First and Second Triumvirate===&lt;br /&gt;
As real life issues increasingly detracted from the time Paul Dacoste was able to devote to running the site, its two moderators, Juan Siblesz (aka [[Siblesz]]) and Aden Lucas (aka [[the Black Prince]]) were given admin status and tasked with reforming and rejuvenating the site. Together with [[Paul]], they formed an administrative [[Triumvirate]]. The biggest success of their leadership was the illegal hosting of video recordings of the BBC2 and Lion TV Production &amp;quot;Time Commanders&amp;quot;. This show used the engine for Rome Total War, which was unreleased at the time, to recreate historical battles that teams of ordinary people could fight in in a Total War Style. As the show was unavailable in the US, there was great demand for images and recordings of it. Several British members of TWC made these available to the admin staff, which hosted them on TWC&#039;s server, and advertised this fact around the wider community. By the end of the  first season of Time Commanders, TWC was one of only 2 websites providing the content, and greatly increased its membership because of this. It brought the website to the forefront of the community, though this also resulted it attracting the wrath of Creative Assembly and threats of legal action over copyright issues. &lt;br /&gt;
&lt;br /&gt;
Due to increasing conflicts in administrative style between Juan and Aden, and continuing prolonged absence of Paul, a third member was brought on board to assist in the running of the site. Boris Pavlov Grozny was another long standing member of the community and invited to take the job as the third member of the Triumvirate. This Second Trium represents the start of a golden age at TWC where the perfect balance between community size, popularity content and moderation was established. &lt;br /&gt;
The Three admins divided the duties of running the site between them, with Juan dealing with website and technical issues, Aden running the forum itself, and having overall charge of moderation, and Boris arbitrating any issues between them, as well as overseeing a new concept on the site - The Curia (see elsewhere)&lt;br /&gt;
&lt;br /&gt;
To summarise briefly, Boris wrote and created a Constitution for the site, known as the Syntagma, and a place called the Curia, which was to be the home of all Syntagma related issues. They also created an additional class of members known as Civitates who represented the most respected members of the site. The key idea behind the concept was that all members would be bound by the Syntagma, including the staff, and that the Civitates, through a form of democracy within the Curia, would have say over how the site was run. The first example of such input was the creation of a Signature and Avatar Policy by the Curia. &lt;br /&gt;
Increasing conflict arose between Boris and Aden over the exact nature and implementation of the Syntagma, with Boris eventually resigning his post citing administrative conflicts with the &amp;quot;bureaucratic nature&amp;quot; of Aden. This proved to be the first step toward the forum Civil War.&lt;br /&gt;
&lt;br /&gt;
==2004==&lt;br /&gt;
:&#039;&#039;- Please Help the TWC Wiki by [http://www.twcenter.net/w/index.php?title=Total_War_Center_History&amp;amp;action=edit expanding] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Civil War===&lt;br /&gt;
February 2004. &lt;br /&gt;
&lt;br /&gt;
The First Civil War may have been the biggest misunderstanding in the forum&#039;s history. Prior to the civil war, Siblesz had been paying for server space using Paul&#039;s name on the server formerly used to host legiontotalwar. It was known that with the increasing size of the site and time on the server lease rapidly running out, purchasing a new server to host the site would be costly. Thus, Paul began talks with some friends at Revolution Gaming, with the aim of acquiring space to host TWC in time for when the site&#039;s current lease expired, which was to be in April of 2004. But in February of 2004, the current server crashed, TWC went down, and the civil war was instigated. The entire event occurred because a server maintenance email was sent to Paul, not to Juan, and therefore no one who was active realised the server would be temporarily down for 3 days. When Siblesz and tBP realised the server had gone down, they thought it was the end of the world. That was the first of many mistakes.&lt;br /&gt;
&lt;br /&gt;
Each adopted different strategies for dealing with it. Siblesz attempted to get in contact with the hosts to find out what had happened, the Black Prince and Trobalov, with help from Siblesz, speeded up negotiations with Nox of Revolution Gaming. The staff had known the server rent would end in April, and they didn&#039;t have the funds to renew, thus the talks with RevolutionGaming, to provide hosting for the Forum. While Siblesz was attempting to get in touch with the current hosts, with a mind towards at least recovering the database, the Black Prince and Trobalov were working on the basis that the Forum could not be restored and that they would have to start from scratch. Nox set them up with a server, uploaded invision on to it, and the Black Prince set about re-creating the forum structure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;quot;What caused the civil war? Communications… pure and simply a total breakdown of communications and misinterpretations of what everyone was doing.&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;-Chronicles of the Black Prince&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the creation of the new site, however, many problems were set in motion that would bring about the civil war. The administrator group was given the name of Imperator rather than Triumvirate. As a result, Boris, Nick, and Siblesz interpreted this as the Black Prince siezing power, since he was the user responsible for the rebuilding of the site. Yet Trobalov also had this title, as would Siblesz if he ever signed up to the new site.  A Curia was also not included in the new site, with the reason given that the new site was to have only a small core of members, none of whom could be Civitates. A small group of members cannot be Civitates because of the lack of quoracy, which the [[Syntagma]] requires. Once the site grew, a Curia would then be added to the forums. Boris, Nick, and Siblesz objected to this notion, and other staff members were brough into the argument, told that the Black Prince was attempting to take over TWC. &lt;br /&gt;
&lt;br /&gt;
Three days after the original site went down, server maintenance was completed and the old site reappeared. However, the war continued when a friend of the Black Prince&#039;s logged on the the server, and deleted the site&#039;s details. Siblez and Boris automatically assumed that it was the Black Prince who was behind the incident, and he was removed from the staff, and even attempted to be banned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;- Please Help the TWC Wiki by [http://www.twcenter.net/w/index.php?title=Total_War_Center_History&amp;amp;action=edit expanding] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==2005==&lt;br /&gt;
&lt;br /&gt;
===Hacker Attacks===&lt;br /&gt;
:&#039;&#039;- Please Help the TWC Wiki by [http://www.twcenter.net/w/index.php?title=Total_War_Center_History&amp;amp;action=edit expanding] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Dec Panel===&lt;br /&gt;
:&#039;&#039;- Please Help the TWC Wiki by [http://www.twcenter.net/w/index.php?title=Total_War_Center_History&amp;amp;action=edit expanding] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==2006==&lt;br /&gt;
:&#039;&#039;- Please Help the TWC Wiki by [http://www.twcenter.net/w/index.php?title=Total_War_Center_History&amp;amp;action=edit expanding] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Grimsta&#039;s Article ===&lt;br /&gt;
:&#039;&#039;-see main article: [[Helios|The Helios]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GrimSta&#039;s Polticial Helios edition happened back in January 06. It was an article featuring an interview with [[Belisarius]] which included a large attack on [[Simetrical]]. [[Simetrical]] Posted a reply, but things soon got escalated as a group of members led by [[Belisarius]] pushed for Sim&#039;s resignation from staff and as Pro-Curator. This failed as most civs voted in support of Sim. some now believe the whole incident was started by Bel for his own ends.&lt;br /&gt;
&lt;br /&gt;
Not long after this, [[GrimSta]] and [[Lusted]] posted the Silly Party thread to lighten the mood. In keeping with its title, it was a very silly thread, including the Brussel sprout assassination squad. [http://www.twcenter.net/forums/showthread.php?t=42335]&lt;br /&gt;
&lt;br /&gt;
=== April Fools ===&lt;br /&gt;
:&#039;&#039;-see main article: [[April Fools]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For April Fools in 2006 the staff decided to play a joke. The idea was to pretend a hated ex-moderator [[Crandar]] had returned and was returning to staff to deal with excessive trolling and rule breaking.&lt;br /&gt;
&lt;br /&gt;
The joke involved the resignation of several staff members, staff members flaming each other (knowing it was a joke), and mass hysteria in the Curia. The joke was eventually revealed by [[Justinian]]&lt;br /&gt;
&lt;br /&gt;
=== Passport Incident ===&lt;br /&gt;
[[Archer]] gave [[Ferrets54]]a temporary passport into the Curia. He came up with the idea of Curia Passport, a temporary gift of powers to a member where they could post in the Curia, when they normally could not. However he did not propose this and make it law. Many Civitates saw this as an abuse of power, however Archer argued the [[Syntagma]] did not in fact forbid him from taking these actions[http://www.twcenter.net/forums/showthread.php?t=50663]. The motive behind this was, of course to give Ferrets54 the ability to enter a discussion entirely about him. Discussing the legality of his past ostrakon, and various things pertaining to it. This, as said, was met with the belief that he was abusing his powers, and a small outcry occurred. [http://www.twcenter.net/forums/showthread.php?t=50695] During this time [[Mithras]] came to TWC and stated he would delete the Curia (in staff) if people objected to Archer&#039;s will.  &lt;br /&gt;
&lt;br /&gt;
=== The Reforms ===&lt;br /&gt;
[[Mithras]] threatens to take away staff elections. This resulted in an uprising of sorts in the [[Curia]] which was swiftly calmed by staff. The staff, realising the citizenship was becoming a problem to the survival of the Curia, produced a new Syntagma which would result in the removal of all citizens but a select few from the Curia. Although this had general opposition, three of the then (and future Patricians) [[Perikles]], Silver Guard and Tostig, spent over a week debating down opposition to the reforms, which eventually occurred in September. The citizens were removed, and a panel of ex-moderators and automatic Patricians was produced to elect new [[Patricians]] (one of the first incarnations of the present CdeC). Amongst these were curialists, the best modders and the Patrician elitists (amongst them Perikles, Silver Guard and Tostig) who had pushed so hard for the reforms. Perikles later took part in the counter-reform, Tostig left the board and Silver Guard (Now [[Eclipse SG]]) maintained his position throughout.&lt;br /&gt;
&lt;br /&gt;
=== Staff Rebellion ===&lt;br /&gt;
{{sale}}:&#039;&#039;-see main article: [[Staff Rebellion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The so called &amp;quot;Staff Rebellion&amp;quot; (or October plot) was an unsuccessful request by the [[moderator|Staff]] to try and make [[HorseArcher]] resign from his position as Site Admin. This event took place from October 12 to October 14.&lt;br /&gt;
&lt;br /&gt;
=== Besim Returns ===&lt;br /&gt;
:&#039;&#039;-see main article: [[The Besim Episode]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Besim]] was a Network Administrator from [[Ogres Net]] the owners of the site. He is one of the most controversial figures in the sites history, taking many decisions that were unpopular such as hiding the Curia from general view and banning [[Professor420]]. This took place while the sale of the site and the identity of the buyer was in question, prompting many to question his motives.&lt;br /&gt;
&lt;br /&gt;
=== The Sale of the Site ===&lt;br /&gt;
:&#039;&#039;-see main article: [[The Purchase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The period from January 16, 2007 until January 20, 2007 was a period of great turmoil at TWC. Archer has resigned a few days before and Hex were selecting a new leader. The on the 16th [[Richard the Lionheart]] was appointed Administrator of the forums by the [[Ogre]]. A series of events culminating in a full scale rebellion forced [[Ogre]] to sell the site to [[imb39]].&lt;br /&gt;
&lt;br /&gt;
==2007==&lt;br /&gt;
&lt;br /&gt;
On January 21, 2007 [[imb39]] bought [[Total War Center]] from [[Ogre]] of [[Ogre&#039;s Network]], this brought to an end the disruption and troubles of TWC and the members united behind the new administration to take the site into a new era.&lt;br /&gt;
&lt;br /&gt;
===New Constitution===&lt;br /&gt;
&lt;br /&gt;
The new Syntagma or Constitution passed on March 04, 2007. It increased the ties between the [[Staff]] and [[Curia]] while leaving the Curia unable to edit any sections of the Constitution relating to these ties. The Curia gained the ability to ratify all moderating staff and elect one Hex member and the [[Curator]]. It retained the [[Community Medals]] system, [[Hex Committees]] and [[Curial Officers]].&lt;br /&gt;
&lt;br /&gt;
===April Fools Day===&lt;br /&gt;
&lt;br /&gt;
For April Fools Day 2007 the staff decided on a Barbie theme which was created by [[Professor420]] and [[Simetrical]]. A link to the new theme can be found [http://www.twcenter.net/forums/index.php?styleid=13 here]. The theme had a number of people fooled after it was announced in [http://www.twcenter.net/forums/showthread.php?t=90722 this thread], but soon most people had caught on to the joke.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Mi Lucha]]&lt;br /&gt;
*[[The Chronicles of the Prince]]&lt;br /&gt;
*[[The History of a Society]]&lt;br /&gt;
*[[Of the Exile]]&lt;br /&gt;
*[[Total War Center]]&lt;br /&gt;
**[[Curia|The Curia]]&lt;br /&gt;
**[[TWC Official:Constitution|The Constitution]]&lt;br /&gt;
**[[:TWC:Ranks|The Ranks of TWC]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.twcenter.net/ TotalWarCenter.net]&lt;br /&gt;
*[http://www.twcenter.net/forums/index.php Total War Center Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Center Information]]&lt;br /&gt;
[[Category:Total War Center Historical Article]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=History_of_Total_War_Center&amp;diff=36912</id>
		<title>History of Total War Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=History_of_Total_War_Center&amp;diff=36912"/>
		<updated>2011-07-20T19:56:29Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: /* Civil War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT: {{PAGENAME}}}}&lt;br /&gt;
{{Neutrality}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Total War Center forums have a long and rich history, much of which can be traced back within the threads of the [[Curia]]. What follows is a summary of the major events in the site and forums history.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Some of the former [[:category:administrator|Administrators]] or [[:category:moderator|Staff]] members of TWC have created accounts of their times at the site: &lt;br /&gt;
&lt;br /&gt;
*[[Mi Lucha]] by [[Siblesz]]&lt;br /&gt;
*[[The Chronicles of the Prince]] by [[the Black Prince]]&lt;br /&gt;
*[[The History of a Society]] by [[Belisarius]].&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&lt;br /&gt;
TWC was originally created by [[Paul|Emperor Paul Dacoste]] and co-founded by [[The Knight2100]], under the name mtw.gamercastle.com, as part of the gamercastle network, that no longer exists. When GC closed down in 2003 it became the Total War Centre (note English spelling of name!) when it moved to an independent server, www.legiontotalwar.com in April 2003.&lt;br /&gt;
&lt;br /&gt;
==2003==&lt;br /&gt;
&lt;br /&gt;
===Early Days===&lt;br /&gt;
The first year of independent existence was a quiet time for the site. It remained a small cozy and largely unnoticed community. It was known for being a haven of intellectual debate, and liberal moderation, at a time when larger fansites, notably the official boards and The Org were employing increasingly harsh policies. The intellectualism of the site attracted members away from larger boards where deep and informed debates were often interrupted or hijacked by what is referred to as n00bish posting. TWC&#039;s growth was slow during this time, but saw rapid rise as new administrative staff were brought in. &lt;br /&gt;
&lt;br /&gt;
===The First and Second Triumvirate===&lt;br /&gt;
As real life issues increasingly detracted from the time Paul Dacoste was able to devote to running the site, its two moderators, Juan Siblesz (aka [[Siblesz]]) and Aden Lucas (aka [[the Black Prince]]) were given admin status and tasked with reforming and rejuvenating the site. Together with [[Paul]], they formed an administrative [[Triumvirate]]. The biggest success of their leadership was the illegal hosting of video recordings of the BBC2 and Lion TV Production &amp;quot;Time Commanders&amp;quot;. This show used the engine for Rome Total War, which was unreleased at the time, to recreate historical battles that teams of ordinary people could fight in in a Total War Style. As the show was unavailable in the US, there was great demand for images and recordings of it. Several British members of TWC made these available to the admin staff, which hosted them on TWC&#039;s server, and advertised this fact around the wider community. By the end of the  first season of Time Commanders, TWC was one of only 2 websites providing the content, and greatly increased its membership because of this. It brought the website to the forefront of the community, though this also resulted it attracting the wrath of Creative Assembly and threats of legal action over copyright issues. &lt;br /&gt;
&lt;br /&gt;
Due to increasing conflicts in administrative style between Juan and Aden, and continuing prolonged absence of Paul, a third member was brought on board to assist in the running of the site. Boris Pavlov Grozny was another long standing member of the community and invited to take the job as the third member of the Triumvirate. This Second Trium represents the start of a golden age at TWC where the perfect balance between community size, popularity content and moderation was established. &lt;br /&gt;
The Three admins divided the duties of running the site between them, with Juan dealing with website and technical issues, Aden running the forum itself, and having overall charge of moderation, and Boris arbitrating any issues between them, as well as overseeing a new concept on the site - The Curia (see elsewhere)&lt;br /&gt;
&lt;br /&gt;
To summarise briefly, Boris wrote and created a Constitution for the site, known as the Syntagma, and a place called the Curia, which was to be the home of all Syntagma related issues. They also created an additional class of members known as Civitates who represented the most respected members of the site. The key idea behind the concept was that all members would be bound by the Syntagma, including the staff, and that the Civitates, through a form of democracy within the Curia, would have say over how the site was run. The first example of such input was the creation of a Signature and Avatar Policy by the Curia. &lt;br /&gt;
Increasing conflict arose between Boris and Aden over the exact nature and implementation of the Syntagma, with Boris eventually resigning his post citing administrative conflicts with the &amp;quot;bureaucratic nature&amp;quot; of Aden. This proved to be the first step toward the forum Civil War.&lt;br /&gt;
&lt;br /&gt;
==2004==&lt;br /&gt;
:&#039;&#039;- Please Help the TWC Wiki by [http://www.twcenter.net/w/index.php?title=Total_War_Center_History&amp;amp;action=edit expanding] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Civil War===&lt;br /&gt;
February 2004. &lt;br /&gt;
&lt;br /&gt;
The First Civil War may have been the biggest misunderstanding in the forum&#039;s history. Prior to the civil war, Siblesz had been paying for server space using Paul&#039;s name on the server formerly used to host legiontotalwar. It was known that with the increasing size of the site and time on the server lease rapidly running out, purchasing a new server to host the site would be costly. Thus, Paul began talks with some friends at Revolution Gaming, with the aim of acquiring space to host TWC in time for when the site&#039;s current lease expired, which was to be in April of 2004. But in February of 2004, the current server crashed, TWC went down, and the civil war was instigated. The entire event occurred because a server maintenance email was sent to Paul, not to Juan, and therefore no one who was active realised the server would be temporarily down for 3 days. When Siblesz and tBP realised the server had gone down, they thought it was the end of the world. That was the first of many mistakes.&lt;br /&gt;
&lt;br /&gt;
Each adopted different strategies for dealing with it. Siblesz attempted to get in contact with the hosts to find out what had happened, the Black Prince and Trobalov, with help from Siblesz, speeded up negotiations with Nox of Revolution Gaming. The staff had known the server rent would end in April, and they didn&#039;t have the funds to renew, thus the talks with RevolutionGaming, to provide hosting for the Forum. While Siblesz was attempting to get in touch with the current hosts, with a mind towards at least recovering the database, the Black Prince and Trobalov were working on the basis that the Forum could not be restored and that they would have to start from scratch. Nox set them up with a server, uploaded invision on to it, and the Black Prince set about re-creating the forum structure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;quot;What caused the civil war? Communications… pure and simply a total breakdown of communications and misinterpretations of what everyone was doing.&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;-Chronicles of the Black Prince&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the creation of the new site, however, many problems were set in motion that would bring about the civil war. The administrator group was given the name of Imperator rather than Triumvirate. As a result, Boris, Nick, and Siblesz interpreted this as the Black Prince siezing power, since he was the user responsible for the rebuilding of the site. Yet Trobalov also had this title, as would Siblesz if he ever signed up to the new site.  &lt;br /&gt;
&lt;br /&gt;
The new site did not include a Curia, and the reason stated by the Black Prince for doing so was that it was his intention that the Curia would be added later on, and because the database was not expected to be recovered, the new site was meant to host only a small core of members, none of whom would be Civitates, since a small core of members could not acheive quoracy, which was required by the original [[Syntagma]]. Siblesz and Boris objected to this notion, with Siblesz assuring the Black Prince that the database could surely be recovered. Other members of the staff were brought into the event,  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;- Please Help the TWC Wiki by [http://www.twcenter.net/w/index.php?title=Total_War_Center_History&amp;amp;action=edit expanding] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==2005==&lt;br /&gt;
&lt;br /&gt;
===Hacker Attacks===&lt;br /&gt;
:&#039;&#039;- Please Help the TWC Wiki by [http://www.twcenter.net/w/index.php?title=Total_War_Center_History&amp;amp;action=edit expanding] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Dec Panel===&lt;br /&gt;
:&#039;&#039;- Please Help the TWC Wiki by [http://www.twcenter.net/w/index.php?title=Total_War_Center_History&amp;amp;action=edit expanding] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==2006==&lt;br /&gt;
:&#039;&#039;- Please Help the TWC Wiki by [http://www.twcenter.net/w/index.php?title=Total_War_Center_History&amp;amp;action=edit expanding] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Grimsta&#039;s Article ===&lt;br /&gt;
:&#039;&#039;-see main article: [[Helios|The Helios]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GrimSta&#039;s Polticial Helios edition happened back in January 06. It was an article featuring an interview with [[Belisarius]] which included a large attack on [[Simetrical]]. [[Simetrical]] Posted a reply, but things soon got escalated as a group of members led by [[Belisarius]] pushed for Sim&#039;s resignation from staff and as Pro-Curator. This failed as most civs voted in support of Sim. some now believe the whole incident was started by Bel for his own ends.&lt;br /&gt;
&lt;br /&gt;
Not long after this, [[GrimSta]] and [[Lusted]] posted the Silly Party thread to lighten the mood. In keeping with its title, it was a very silly thread, including the Brussel sprout assassination squad. [http://www.twcenter.net/forums/showthread.php?t=42335]&lt;br /&gt;
&lt;br /&gt;
=== April Fools ===&lt;br /&gt;
:&#039;&#039;-see main article: [[April Fools]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For April Fools in 2006 the staff decided to play a joke. The idea was to pretend a hated ex-moderator [[Crandar]] had returned and was returning to staff to deal with excessive trolling and rule breaking.&lt;br /&gt;
&lt;br /&gt;
The joke involved the resignation of several staff members, staff members flaming each other (knowing it was a joke), and mass hysteria in the Curia. The joke was eventually revealed by [[Justinian]]&lt;br /&gt;
&lt;br /&gt;
=== Passport Incident ===&lt;br /&gt;
[[Archer]] gave [[Ferrets54]]a temporary passport into the Curia. He came up with the idea of Curia Passport, a temporary gift of powers to a member where they could post in the Curia, when they normally could not. However he did not propose this and make it law. Many Civitates saw this as an abuse of power, however Archer argued the [[Syntagma]] did not in fact forbid him from taking these actions[http://www.twcenter.net/forums/showthread.php?t=50663]. The motive behind this was, of course to give Ferrets54 the ability to enter a discussion entirely about him. Discussing the legality of his past ostrakon, and various things pertaining to it. This, as said, was met with the belief that he was abusing his powers, and a small outcry occurred. [http://www.twcenter.net/forums/showthread.php?t=50695] During this time [[Mithras]] came to TWC and stated he would delete the Curia (in staff) if people objected to Archer&#039;s will.  &lt;br /&gt;
&lt;br /&gt;
=== The Reforms ===&lt;br /&gt;
[[Mithras]] threatens to take away staff elections. This resulted in an uprising of sorts in the [[Curia]] which was swiftly calmed by staff. The staff, realising the citizenship was becoming a problem to the survival of the Curia, produced a new Syntagma which would result in the removal of all citizens but a select few from the Curia. Although this had general opposition, three of the then (and future Patricians) [[Perikles]], Silver Guard and Tostig, spent over a week debating down opposition to the reforms, which eventually occurred in September. The citizens were removed, and a panel of ex-moderators and automatic Patricians was produced to elect new [[Patricians]] (one of the first incarnations of the present CdeC). Amongst these were curialists, the best modders and the Patrician elitists (amongst them Perikles, Silver Guard and Tostig) who had pushed so hard for the reforms. Perikles later took part in the counter-reform, Tostig left the board and Silver Guard (Now [[Eclipse SG]]) maintained his position throughout.&lt;br /&gt;
&lt;br /&gt;
=== Staff Rebellion ===&lt;br /&gt;
{{sale}}:&#039;&#039;-see main article: [[Staff Rebellion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The so called &amp;quot;Staff Rebellion&amp;quot; (or October plot) was an unsuccessful request by the [[moderator|Staff]] to try and make [[HorseArcher]] resign from his position as Site Admin. This event took place from October 12 to October 14.&lt;br /&gt;
&lt;br /&gt;
=== Besim Returns ===&lt;br /&gt;
:&#039;&#039;-see main article: [[The Besim Episode]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Besim]] was a Network Administrator from [[Ogres Net]] the owners of the site. He is one of the most controversial figures in the sites history, taking many decisions that were unpopular such as hiding the Curia from general view and banning [[Professor420]]. This took place while the sale of the site and the identity of the buyer was in question, prompting many to question his motives.&lt;br /&gt;
&lt;br /&gt;
=== The Sale of the Site ===&lt;br /&gt;
:&#039;&#039;-see main article: [[The Purchase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The period from January 16, 2007 until January 20, 2007 was a period of great turmoil at TWC. Archer has resigned a few days before and Hex were selecting a new leader. The on the 16th [[Richard the Lionheart]] was appointed Administrator of the forums by the [[Ogre]]. A series of events culminating in a full scale rebellion forced [[Ogre]] to sell the site to [[imb39]].&lt;br /&gt;
&lt;br /&gt;
==2007==&lt;br /&gt;
&lt;br /&gt;
On January 21, 2007 [[imb39]] bought [[Total War Center]] from [[Ogre]] of [[Ogre&#039;s Network]], this brought to an end the disruption and troubles of TWC and the members united behind the new administration to take the site into a new era.&lt;br /&gt;
&lt;br /&gt;
===New Constitution===&lt;br /&gt;
&lt;br /&gt;
The new Syntagma or Constitution passed on March 04, 2007. It increased the ties between the [[Staff]] and [[Curia]] while leaving the Curia unable to edit any sections of the Constitution relating to these ties. The Curia gained the ability to ratify all moderating staff and elect one Hex member and the [[Curator]]. It retained the [[Community Medals]] system, [[Hex Committees]] and [[Curial Officers]].&lt;br /&gt;
&lt;br /&gt;
===April Fools Day===&lt;br /&gt;
&lt;br /&gt;
For April Fools Day 2007 the staff decided on a Barbie theme which was created by [[Professor420]] and [[Simetrical]]. A link to the new theme can be found [http://www.twcenter.net/forums/index.php?styleid=13 here]. The theme had a number of people fooled after it was announced in [http://www.twcenter.net/forums/showthread.php?t=90722 this thread], but soon most people had caught on to the joke.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Mi Lucha]]&lt;br /&gt;
*[[The Chronicles of the Prince]]&lt;br /&gt;
*[[The History of a Society]]&lt;br /&gt;
*[[Of the Exile]]&lt;br /&gt;
*[[Total War Center]]&lt;br /&gt;
**[[Curia|The Curia]]&lt;br /&gt;
**[[TWC Official:Constitution|The Constitution]]&lt;br /&gt;
**[[:TWC:Ranks|The Ranks of TWC]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.twcenter.net/ TotalWarCenter.net]&lt;br /&gt;
*[http://www.twcenter.net/forums/index.php Total War Center Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Center Information]]&lt;br /&gt;
[[Category:Total War Center Historical Article]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Settlement&amp;diff=36528</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Settlement&amp;diff=36528"/>
		<updated>2011-05-21T01:11:25Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: moved Settlement to Settlements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Settlements]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Settlements&amp;diff=36527</id>
		<title>Settlements</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Settlements&amp;diff=36527"/>
		<updated>2011-05-21T01:11:25Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: moved Settlement to Settlements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Settlement&#039;&#039;&#039; is any urban center that serves as the control point for a province. In campaign, settlements serve as military training centers, as well as a source of income. Settlements form the central population centers from which units are recruited into service, populace is taxed as a source of income, and trade is directed through.&lt;br /&gt;
&lt;br /&gt;
== In Total War ==&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Settlements are centrally important in your efforts to conquer the world. They generate income through taxes. Military units are trained there. And without taking enemy settlements, you&#039;re unlikely to win the game.&amp;quot;|sign=[[Creative Assembly|The Creative Assembly]]|source=&amp;lt;small&amp;gt;Rome: Total War manual&amp;lt;/small&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each settlement is the regional capital of the province it occupies; the faction that owns the settlement also owns the associated province, and all of its subsettlements. All the resources shown on the campaign map in a province are available for use by the settlement. &lt;br /&gt;
&lt;br /&gt;
The size of a settlement - whether it is a village, town, large town, minor, or large city - is determined by the size of its population. The larger the population, the larger the settlement. Settlement size and defenses are shown on the campaign map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Settlements on the Campaign Map===&lt;br /&gt;
&lt;br /&gt;
Cities, villages, towns, etc., are represented on the campaign map with a figure that looks appropriate for the size, type, and culture of the settlement. Each settlent has its own label that includes basic details about the settlement&#039;s status. These details are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Settlement name&#039;&#039;&#039; - The top line includes the name of the settlement, and will also show an appropriate icon if it is suffering from revolts, or a [[Disasters|disaster]].&lt;br /&gt;
*&#039;&#039;&#039;Income&#039;&#039;&#039; - Income is represented as a number besides an icon. The number shows the income generated by the settlement each turn. A negative value means that the settlement is actuallu running at a loss.&lt;br /&gt;
*&#039;&#039;&#039;Public Order&#039;&#039;&#039; - [[Public order]] is represented by an icon which shows the overall happiness of the settlement population. The color of the icon symbolizes each level of happiness. Red - happy, Yellow - content, Blue - disillusioned, Red - rebellious.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cities and Castles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In [[Medieval 2: Total War]], there are two distinct types of large settlements; cities and castles, which differ in what types of buildings are available for construction in each settlement.&lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
&lt;br /&gt;
Cities are settlements that revolve around supporting trade and a large population. It is population that drives these settlements - when a city reaches a high enough population it will be ready to grow into a larger settlement with the construction of better fortifications. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cities&#039;&#039;&#039; provide the benefits of:&lt;br /&gt;
*The ability to set the tax rate for the region as desired.&lt;br /&gt;
*Several types of buildings that support and improve trade income.&lt;br /&gt;
*Buildings that spread your faction&#039;s religion greatly.&lt;br /&gt;
*Buildings that allow for recruitment of agents, militia, and siege artillery.&lt;br /&gt;
*Free upkeep for some militia units while garrisoned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cities&#039;&#039;&#039; come witht he problems of:&lt;br /&gt;
*Public unrest leading to riots, or rebellion.&lt;br /&gt;
*A wealthy environment that may corrupt governors.&lt;br /&gt;
*Usually lacking in buildings to recruit cavalry and missile infantry.&lt;br /&gt;
*Little fortifications when compared to castles.&lt;br /&gt;
&lt;br /&gt;
===Castles===&lt;br /&gt;
&lt;br /&gt;
Castles are military settlements with strong defenses that oversee the surrounding lands, collecting taxes with rigid regularity. Castles may be upgraded to a larger size that can allow for more defensive structures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castles&#039;&#039;&#039; provide the benefits of:&lt;br /&gt;
*Naturally high public order.&lt;br /&gt;
*Very strong defenses, including multi-ring walls at the higher levels of castle size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castles&#039;&#039;&#039; come with the problems of:&lt;br /&gt;
*Not being able to adjust the tax rate.&lt;br /&gt;
*Usually lacking in buildings that improve trade.&lt;br /&gt;
*Usually lacking in buildings that can recruit agents.&lt;br /&gt;
*Usually lacking in academic buildings.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
*[http://totalwar.wikia.com/wiki/Category:Settlements Settlements - Total War Wikia wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:Medieval_2_Information]]&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Empire Total War Information]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Public_Order_(M2TW)&amp;diff=36526</id>
		<title>Public Order (M2TW)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Public_Order_(M2TW)&amp;diff=36526"/>
		<updated>2011-05-21T01:10:55Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under Construction light}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public order&#039;&#039;&#039; is the state of overall happiness in a [[Settlements|settlement]]. If public order drops too low in a settlement, rioting or rebellions may occur in the settlement. Public order may be affected by factors such as the settlement&#039;s population density, tax rate, or besieged state.&lt;br /&gt;
&lt;br /&gt;
In [[Empire: Total War]] and [[Napoleon: Total War]], public order is split into the &#039;&#039;ruling&#039;&#039; and &#039;&#039;lower classes&#039;&#039;. In this setup the class structure is dependent on the faction&#039;s type of government. Happiness must be balanced across the classes to prevent revolts and all-out rebellion.&lt;br /&gt;
&lt;br /&gt;
== Public Order and Settlements ==&lt;br /&gt;
&lt;br /&gt;
A settlement&#039;s current status of public order directly affects its ability to raise income through taxes, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Factors affecting Public Order===&lt;br /&gt;
&lt;br /&gt;
Public order can be affected by many negative and positive factors, such as:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Squalor&#039;&#039;&#039; - [[Squalor]] is the state of overcrowding in a settlement due to lack of room for extra population. Squalor is a negative factor in public order.&lt;br /&gt;
*&#039;&#039;&#039;Distance from capital&#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Public_Order_(M2TW)&amp;diff=36525</id>
		<title>Public Order (M2TW)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Public_Order_(M2TW)&amp;diff=36525"/>
		<updated>2011-05-21T01:10:26Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: WIP WIP WIP WIP WIP WIP WIP WIP WIP WIP WIP WIP WIP WIP WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction light}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public order&#039;&#039;&#039; is the state of overall happiness in a [[Settlements|settlement]]. If public order drops too low in a settlement, rioting or rebellions may occur in the settlement. Public order may be affected by factors such as the settlement&#039;s population density, tax rate, or besieged state.&lt;br /&gt;
&lt;br /&gt;
In [[Empire: Total War]] and [[Napoleon: Total War]], public order is split into the &#039;&#039;ruling&#039;&#039; and &#039;&#039;lower classes&#039;&#039;. In this setup the class structure is dependent on the faction&#039;s type of government. Happiness must be balanced across the classes to prevent revolts and all-out rebellion.&lt;br /&gt;
&lt;br /&gt;
== Public Order and Settlements ==&lt;br /&gt;
&lt;br /&gt;
A settlement&#039;s current status of public order directly affects its ability to raise income through taxes, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Factors affecting Public Order===&lt;br /&gt;
&lt;br /&gt;
Public order can be affected by many negative and positive factors, such as:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Squalor&#039;&#039;&#039; - [[Squalor]] is the state of overcrowding in a settlement due to lack of room for extra population. Squalor is a negative factor in public order.&lt;br /&gt;
*&#039;&#039;&#039;Distance from capital&#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Settlements&amp;diff=36524</id>
		<title>Settlements</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Settlements&amp;diff=36524"/>
		<updated>2011-05-21T01:08:52Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;Settlement&amp;#039;&amp;#039;&amp;#039; is any urban center that serves as the control point for a province. In campaign, settlements serve as military training centers, as well as a source of income...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Settlement&#039;&#039;&#039; is any urban center that serves as the control point for a province. In campaign, settlements serve as military training centers, as well as a source of income. Settlements form the central population centers from which units are recruited into service, populace is taxed as a source of income, and trade is directed through.&lt;br /&gt;
&lt;br /&gt;
== In Total War ==&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Settlements are centrally important in your efforts to conquer the world. They generate income through taxes. Military units are trained there. And without taking enemy settlements, you&#039;re unlikely to win the game.&amp;quot;|sign=[[Creative Assembly|The Creative Assembly]]|source=&amp;lt;small&amp;gt;Rome: Total War manual&amp;lt;/small&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each settlement is the regional capital of the province it occupies; the faction that owns the settlement also owns the associated province, and all of its subsettlements. All the resources shown on the campaign map in a province are available for use by the settlement. &lt;br /&gt;
&lt;br /&gt;
The size of a settlement - whether it is a village, town, large town, minor, or large city - is determined by the size of its population. The larger the population, the larger the settlement. Settlement size and defenses are shown on the campaign map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Settlements on the Campaign Map===&lt;br /&gt;
&lt;br /&gt;
Cities, villages, towns, etc., are represented on the campaign map with a figure that looks appropriate for the size, type, and culture of the settlement. Each settlent has its own label that includes basic details about the settlement&#039;s status. These details are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Settlement name&#039;&#039;&#039; - The top line includes the name of the settlement, and will also show an appropriate icon if it is suffering from revolts, or a [[Disasters|disaster]].&lt;br /&gt;
*&#039;&#039;&#039;Income&#039;&#039;&#039; - Income is represented as a number besides an icon. The number shows the income generated by the settlement each turn. A negative value means that the settlement is actuallu running at a loss.&lt;br /&gt;
*&#039;&#039;&#039;Public Order&#039;&#039;&#039; - [[Public order]] is represented by an icon which shows the overall happiness of the settlement population. The color of the icon symbolizes each level of happiness. Red - happy, Yellow - content, Blue - disillusioned, Red - rebellious.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cities and Castles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In [[Medieval 2: Total War]], there are two distinct types of large settlements; cities and castles, which differ in what types of buildings are available for construction in each settlement.&lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
&lt;br /&gt;
Cities are settlements that revolve around supporting trade and a large population. It is population that drives these settlements - when a city reaches a high enough population it will be ready to grow into a larger settlement with the construction of better fortifications. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cities&#039;&#039;&#039; provide the benefits of:&lt;br /&gt;
*The ability to set the tax rate for the region as desired.&lt;br /&gt;
*Several types of buildings that support and improve trade income.&lt;br /&gt;
*Buildings that spread your faction&#039;s religion greatly.&lt;br /&gt;
*Buildings that allow for recruitment of agents, militia, and siege artillery.&lt;br /&gt;
*Free upkeep for some militia units while garrisoned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cities&#039;&#039;&#039; come witht he problems of:&lt;br /&gt;
*Public unrest leading to riots, or rebellion.&lt;br /&gt;
*A wealthy environment that may corrupt governors.&lt;br /&gt;
*Usually lacking in buildings to recruit cavalry and missile infantry.&lt;br /&gt;
*Little fortifications when compared to castles.&lt;br /&gt;
&lt;br /&gt;
===Castles===&lt;br /&gt;
&lt;br /&gt;
Castles are military settlements with strong defenses that oversee the surrounding lands, collecting taxes with rigid regularity. Castles may be upgraded to a larger size that can allow for more defensive structures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castles&#039;&#039;&#039; provide the benefits of:&lt;br /&gt;
*Naturally high public order.&lt;br /&gt;
*Very strong defenses, including multi-ring walls at the higher levels of castle size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castles&#039;&#039;&#039; come with the problems of:&lt;br /&gt;
*Not being able to adjust the tax rate.&lt;br /&gt;
*Usually lacking in buildings that improve trade.&lt;br /&gt;
*Usually lacking in buildings that can recruit agents.&lt;br /&gt;
*Usually lacking in academic buildings.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
*[http://totalwar.wikia.com/wiki/Category:Settlements Settlements - Total War Wikia wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:Medieval_2_Information]]&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Empire Total War Information]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Shogun:_Total_War&amp;diff=36523</id>
		<title>Shogun: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Shogun:_Total_War&amp;diff=36523"/>
		<updated>2011-05-21T01:04:59Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&#039;&#039;&#039;Shogun: Total War&#039;&#039;&#039; was the first game in the Total War series and was released by Electronic Arts in June of 2000.&lt;br /&gt;
&lt;br /&gt;
Shogun: Total War, also known as STW, is a history-based strategy game that combines turn-based provincial development with real-time battles. The player assumes the role of one of seven daimyos (Uesugi, Shimazu, Oda, Mori, Imagawa, Takeda, Hōjō) attempting to unite feudal Japan during the Sengoku period (&amp;quot;The Age of the Country at War&amp;quot;) and become Shogun. Sun Tzu&#039;s The Art of War is central to the game; its precepts are quoted often and its strategies are recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
[[File:Shogun Total War map2.jpg|thumb|right|Much of the game takes place on a turn-based strategy map of Japan]]&lt;br /&gt;
The play involves a strategic phase building up armies and moving them into provinces followed by a real time battle phase. During the strategic phase the players can decide where they are going to move their forces. Afterwards, once the player has issued his commands, the ordered movements are executed simultaneously. The three-dimensional battles are notable for including new aspects such as morale which had usually been ignored by computer war games prior to STW. Many of these features are generally more typical of table top gaming.&lt;br /&gt;
Sieges are played out using the same engine as the battles in the field. The advantage to the defender comes from the narrow gateway to the castles which prevents a larger force from attacking with more than a small part of its strength.&lt;br /&gt;
&lt;br /&gt;
=== Historical Battles ===&lt;br /&gt;
Some of feudal Japan&#039;s greatest battles were recreated based on the expertise of some of the period&#039;s leading historical authorities.&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
[[File:Shogun Total War Choose a clan.jpg|thumb|left|One of the possible faction choices]]&lt;br /&gt;
[[File:Shogun Total War Campaign map.jpg|470px|thumb|right|Campaign map with factions in colorcode]]&lt;br /&gt;
The 7 playable factions in Shogun, with their faction colour:&lt;br /&gt;
&lt;br /&gt;
*[[Hōjō (STW Faction)|Hojo]] (Purple)&lt;br /&gt;
*[[Imagawa (STW Faction)|Imagawa]] (Light Blue)&lt;br /&gt;
*[[Mori (STW Faction)|Mori]] (Red)&lt;br /&gt;
*[[Oda (STW Faction)|Oda]] (Gold)&lt;br /&gt;
*[[Takeda (STW Faction)|Takeda]] (Black)&lt;br /&gt;
*[[Shimazu (STW Faction)|Shimazu]] (Green)&lt;br /&gt;
*[[Uesugi (STW Faction)|Uesugi]] (Dark Blue)&lt;br /&gt;
&lt;br /&gt;
Each of these factions has an identical unit roster, but all receive a bonus (usually in theh form of a discount) in training a particular unit.: For example, the Uesugi faction recruits Samurai Archers at a lower cost than the other factions.&lt;br /&gt;
&lt;br /&gt;
The Mongol Invasion expansion added a new, unique faction, the Mongols.&lt;br /&gt;
&lt;br /&gt;
=== Religions ===&lt;br /&gt;
&lt;br /&gt;
*Buddhism- standard religion of the Japanese factions.&lt;br /&gt;
&lt;br /&gt;
*Christianity- optional religion, which can be obtained by accepting the Portuguese deal.&lt;br /&gt;
&lt;br /&gt;
=== Units ===&lt;br /&gt;
&lt;br /&gt;
The unit roster in Shogun Total War is small in comparison to the later games, with all factions in the original game sharing the same unit roster. However each faction recieves a discount on purchasing a particular unit, and furthermore some provinces grant an experience bonus to units of a particular type recruited there.&lt;br /&gt;
&lt;br /&gt;
====Japanese Factions====&lt;br /&gt;
[[File:Shogun Total War unit no-dachi.jpg|470px|thumb|right|A unit of No-Dachi takes battle position]]&lt;br /&gt;
*Infantry Units:&lt;br /&gt;
**Yari Ashigaru (Light Spearmen)&lt;br /&gt;
**Yari Samurai (Heavy Spearmen)&lt;br /&gt;
**Samurai Archers&lt;br /&gt;
**No-Dachi Samurai (Offensive Infantry)&lt;br /&gt;
**Naginata Samurai (Defensive Infantry)&lt;br /&gt;
**Warrior Monks (Elite Infantry, not available to Christians)&lt;br /&gt;
**Arquebusiers (Basic firearm unit, unlocked through trade with Europeans)&lt;br /&gt;
**Musketeers (Superior late-game firearm unit)&lt;br /&gt;
:&lt;br /&gt;
*Cavalry Units:&lt;br /&gt;
**Yari Cavalry (Light Lancers)&lt;br /&gt;
**Cavalry Archers&lt;br /&gt;
**Heavy Cavalry (Heavy Melee Cavalry)&lt;br /&gt;
**Hatamoto (as Heavy Cavalry, bodyguard of a general and not recruitable)&lt;br /&gt;
:[[File:Shogun_Total_War_ingame_video.jpg|thumb|right|A video plays after a ninja has attempted a assassination.]]&lt;br /&gt;
*Agents (on the strategic map):&lt;br /&gt;
**Diplomat&lt;br /&gt;
**Shinobi (Spy)&lt;br /&gt;
**Ninja (Assassin)&lt;br /&gt;
**Jesuit Priest (Diplomat for Christian factions)&lt;br /&gt;
**Legendary Geisha (late-game Elite Assassin)&lt;br /&gt;
&lt;br /&gt;
====The Mongols====&lt;br /&gt;
&lt;br /&gt;
[[File:Shogun Total War unit mongols.jpg|470px|thumb|right|One of the possible new mongol units]]&lt;br /&gt;
The Mongol Invasion expansion added a new faction and with it a set of new units:&lt;br /&gt;
*Infantry Units:&lt;br /&gt;
**Korean Skirmishers (Light Infantry, javelins)&lt;br /&gt;
**Korean Spearmen (Heavy Spearmen)&lt;br /&gt;
**Korean Guardsmen (Heavy Infantry)&lt;br /&gt;
**Thunder Bombers (&amp;quot;Grenadier&amp;quot; infantry with bombs)&lt;br /&gt;
:&lt;br /&gt;
*Cavalry Units:&lt;br /&gt;
**Mongol Light Cavalry (Superior Cavalry Archers)&lt;br /&gt;
**Mongol Heavy Cavalry (Heavy Melee Cavalry)&lt;br /&gt;
:&lt;br /&gt;
Additionally, the Japanese factions gained several new units in the expansion:&lt;br /&gt;
*Japanese Units in MI:&lt;br /&gt;
**Naginata Cavalry (Medium Cavalry)&lt;br /&gt;
**Battlefield Ninjas (Elite stealth unit)&lt;br /&gt;
**Kensai (Elite Swordsman, extremely powerful 1-man unit)&lt;br /&gt;
**Ashigaru Crossbowmen (MI Campaign only, replaces gunpowder units)&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&lt;br /&gt;
Shogun Total War had one expansion, [[Mongol Invasion]]. Its main addition was to add a new campaign set in 1230, hypothesizing a successful Mongol landing in Japan. This campaign had only 2 factions, the Hojo (possessing all of Japan) and the new faction, the Mongols. The gameplay of this campaign was notable in that the Mongols were unable to recruit troops in any conquered provinces, but instead had to rely on reinforcements periodically appearing in coastal provinces to replenish their troops. In addition to this campaign, the expansion also added &amp;quot;eras&amp;quot; to the original campaign, as well as several new units and Historical Battle Campaigns, Campaigns played through Historical Battles.&lt;br /&gt;
&lt;br /&gt;
[[Creative Assembly]] also subsequently released Shogun Total War: Warlord Edition, a compilation package containing both the original game and the expansion, and featuring a new introductory movie.&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Squalor&amp;diff=36522</id>
		<title>Squalor</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Squalor&amp;diff=36522"/>
		<updated>2011-05-20T23:37:08Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: /* Cause */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Squalor&#039;&#039;&#039;, the condition of being squalid; filth and misery, is a negative factor in public order brought on by population.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cause ==&lt;br /&gt;
&lt;br /&gt;
Squalor is a consequence of total population, and 2) whether you&#039;re over the population limit for your city size.  Any two cities of the same population with the same governor&#039;s building will have identical squalor.  A comprehensive examination of the causes of squalor by &#039;&#039;therother&#039;&#039; is at [http://forums.totalwar.org/vb/showthread.php?t=37586 the Guild].&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Squalor has a negative affect on public order but is capped at 100% in the 1.2 patch.  Growth penalties proceed at a tenth the rate of public order penalties (e.g., 15% public order loss is 1.5% growth penalty), and are capped at 25% (at least before the patch).  The effects of squalor can be viewed in the settlement details scroll and is represented by dark rats. Health buildings do not reduce squalor at all, but they do counteract it. High levels of squalor can cause the plague.&lt;br /&gt;
&lt;br /&gt;
== Prevention ==&lt;br /&gt;
&lt;br /&gt;
The effects of squalor may be negated or prevented through a few possible methods:&lt;br /&gt;
* The reduction of a target city&#039;s population by the recruiting of units.&lt;br /&gt;
* Not building high level farms early on can prevent early squalor effects. This is due to the (lack of) rapid increase of population brought on by building these high elvel farms early on, which do not adjust public order to compensate for the effects of the extra population.&lt;br /&gt;
* When in the situation of capturing an enemy settlement, the settlement may be exterminated (sacked in recent otal war games) to reduce the population and prevent squalor from further reducing public order. &lt;br /&gt;
* Taxes may be increased in the target settlement to discourage further population growth, slowing the oncoming of squalor.&lt;br /&gt;
&lt;br /&gt;
While the above methods reduce the chances of getting high squalor levels, they will also hinder the development of settlements. Squalor can be dealt with later on with larger settlements, when more advanced public order buildings become available to build.&lt;br /&gt;
&lt;br /&gt;
It is also possible to &#039;&#039;counteract&#039;&#039; squalor, through any mechanism that increases [[public order]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=37586 The Guild - Analysis of Squalor]&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Medieval_2_Information]]&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Squalor&amp;diff=36521</id>
		<title>Squalor</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Squalor&amp;diff=36521"/>
		<updated>2011-05-20T23:36:47Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Squalor&#039;&#039;&#039;, the condition of being squalid; filth and misery, is a negative factor in public order brought on by population.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cause ==&lt;br /&gt;
&lt;br /&gt;
Squalor is a consequence of total population, and 2) whether you&#039;re over the population limit for your city size.  Any two cities of the same population with the same governor&#039;s building will have identical squalor.  A comprehensive examination of the causes of squalor by therother is at [http://forums.totalwar.org/vb/showthread.php?t=37586 the Guild].&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Squalor has a negative affect on public order but is capped at 100% in the 1.2 patch.  Growth penalties proceed at a tenth the rate of public order penalties (e.g., 15% public order loss is 1.5% growth penalty), and are capped at 25% (at least before the patch).  The effects of squalor can be viewed in the settlement details scroll and is represented by dark rats. Health buildings do not reduce squalor at all, but they do counteract it. High levels of squalor can cause the plague.&lt;br /&gt;
&lt;br /&gt;
== Prevention ==&lt;br /&gt;
&lt;br /&gt;
The effects of squalor may be negated or prevented through a few possible methods:&lt;br /&gt;
* The reduction of a target city&#039;s population by the recruiting of units.&lt;br /&gt;
* Not building high level farms early on can prevent early squalor effects. This is due to the (lack of) rapid increase of population brought on by building these high elvel farms early on, which do not adjust public order to compensate for the effects of the extra population.&lt;br /&gt;
* When in the situation of capturing an enemy settlement, the settlement may be exterminated (sacked in recent otal war games) to reduce the population and prevent squalor from further reducing public order. &lt;br /&gt;
* Taxes may be increased in the target settlement to discourage further population growth, slowing the oncoming of squalor.&lt;br /&gt;
&lt;br /&gt;
While the above methods reduce the chances of getting high squalor levels, they will also hinder the development of settlements. Squalor can be dealt with later on with larger settlements, when more advanced public order buildings become available to build.&lt;br /&gt;
&lt;br /&gt;
It is also possible to &#039;&#039;counteract&#039;&#039; squalor, through any mechanism that increases [[public order]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=37586 The Guild - Analysis of Squalor]&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Medieval_2_Information]]&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=DarthMod:_Shogun_II&amp;diff=36520</id>
		<title>DarthMod: Shogun II</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=DarthMod:_Shogun_II&amp;diff=36520"/>
		<updated>2011-05-19T22:34:09Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dmsig.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mod_overview&lt;br /&gt;
|title=DarthMod: Shogun II&lt;br /&gt;
|compatibility= [[Total War: Shogun 2]]&lt;br /&gt;
|type=Overhaul Mod&lt;br /&gt;
|members= [http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER]&lt;br /&gt;
|release= [http://www.twcenter.net/forums/showthread.php?t=453038 v2.15] [http://www.twcenter.net/forums/showthread.php?t=453211 v2.2 Beta]&lt;br /&gt;
|description= A mod that improves the depth and gameplay of the vanilla game by removing the &#039;arcade features&#039;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The popular mod for [[Empire: Total War]] and [[Rome: Total War]] has now come to [[Shogun 2: Total War]] with aims to improve the depth and gameplay of the vanilla game by removing the &#039;arcade features&#039; with historically accurate features. Darthmod also makes various changes to the capaign and battle AI in order to provide a challenge for both casual gamers and Total War veterans.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
* The movement speeds of units have been slowed down so they walk like human soldiers, not machines. Not only does this add to the realism and historical accuracy but also to the difficulty of the game. &lt;br /&gt;
* Morale and the battle mechanics have been changed so your units will no longer rout as quickly, this represents the high warrior ethos and bushido. The AI benefits greatly from this because it is less resistent to morale shocks and avoids early routs.&lt;br /&gt;
* Matchlocks are now less accurate, they spread and miss. This adds to the historical accuracy and removes the annoying feeling when a unit of Matchlock samurai destroy half of your elite units in one volley. However, the dmamge has been increased.&lt;br /&gt;
* Increased unit sizes, a famous feature for Darthmod. Providing you with some epic battles.&lt;br /&gt;
* Campaign and battle AI have been tweaked to provide a challenge. The AI now invades with more samurai and less archers meaning you wont get a full stack of archers invading your territory, ships are used better in both the campaign and battles. Allies are now much more trustworthy, stopping you geting backstabbed for no reason and the realm divide effect has been reduced to stop other clans from going berserk at you.&lt;br /&gt;
* Fortifications have many more garrison troops so the strong clans survive longer. The Oda clan, for example, will not get destroyed early in your campaigns because they left their capital undefended.&lt;br /&gt;
* The games economy system has been improved so the AI will be encorouged to produce larger armies.&lt;br /&gt;
* Increased Army and Navy movement radious so armies can not pass each other without fighting, this increases the amount of ambushes you can set making for a very tactical game. &lt;br /&gt;
* Projectile trails and Horo&#039;s have been removed from the game, the removal of projectile trails brings a significant FPS inscrease.&lt;br /&gt;
* Realm divide now appears much sooner than in the vanilla game. It comes after you annex approximantly 13 to 14 provinces.&lt;br /&gt;
* Horse Archers are no longer useless! Darth has stopped their frontal suicide charges, now they evade and attempt to flank you.&lt;br /&gt;
* There is now a much greater chance that your ships will catch fire if they are hit with a barrage of fire arrows.&lt;br /&gt;
* Combat animation mechanics improved together with new combat lethalities making battles more lasting and the visuals more realistic and cinematic. Now you can truly see how great a job CA did with the animations!&lt;br /&gt;
* Traits are a lot easier to get, giving you a more RPG style of game.&lt;br /&gt;
* Clans have more diversity for their special units, so the AI makes the right choice and builds characteristic armies, for example the Takeda raise powerful cavalry, the Date a lot of No-Dachi, Shimazu their deadly Katana. This change makes the armies more diverse and less of the same old ashigaru. You have to replan you strategy when you invade different provinces, for example, if you plan on invading Takeda lands you need plenty of anti cavalry ashigaru units to negate the Takeda cavalry boost.&lt;br /&gt;
* Launcher, Darthmod now features a new launcher that makes it easy to disable and enable options such as Horo&#039;s or projectile trails. This makes the mod suite everybody because you can choose to enable you favourite Darthmod options but remove your least favourite ones,for example if you computer cant handle the large unit sizes featured in Darthmod then you can choose to didable them in the launcher. This launcher also features the ability to return to vanilla, saving you time which could be better spent playing Darthmod!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The team=&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER]&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=25618 Thoal] for gifting DARTH VADER the game through steam.&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=6957 PlacidDragon] for gifting the game to hip63.&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=45021 taw] for his mod tools.&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=30029 Lord Maximus] for upgrading Pack file manager to work with [[Shogun 2: Total War]].&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=52333 Porphyr] for upgrading Pack file manager to work with [[Shogun 2: Total War]].&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=69988 Voice of Treason] for their artwork.&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=33507 JFC] for their artwork.&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=27660 Swiss Halberdier] for his all round assistance&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=66718 The Hedge Knight] for his Horo removal mod.&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=5662 ToonTotalWar] for his all round assistance.&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=33268 hip 63] for his early advice and some of his ideas are used in the current launcher.&lt;br /&gt;
&lt;br /&gt;
=Visual Material=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: dms1.jpg| Screenshot 1&lt;br /&gt;
Image: dms2.jpg| Screenshot 2&lt;br /&gt;
Image: dms3.jpg| Screenshot 3&lt;br /&gt;
Image: dms.jpg| Screenshot 4&lt;br /&gt;
Image: ImagesCAJ1C7BY.jpg| Screenshot 5&lt;br /&gt;
Image: Dms6.jpg| Screenshot 6&lt;br /&gt;
Image: darth.jpg| Screenshot 7 &lt;br /&gt;
Image: DMSLauncher1.JPG| Launcher interface&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=437591 Darthmod: Shogun II thread on TWC]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rebels_(RTW_Faction)&amp;diff=36519</id>
		<title>Rebels (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rebels_(RTW_Faction)&amp;diff=36519"/>
		<updated>2011-05-19T22:29:36Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Symbol_slaves.png|The Rebels&#039; faction symbol]]|Name=Rebels|Game=[[Rome: Total War]]|Religion=Variable|Culture=Variable}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A naturally unplayable (although they can be unlocked by modification of the game files, more information on which can be found [[HowTo:Unlock All Factions|on this page]]) faction found in the older Total War games, the rebels are unique. They represent all minor states and nations that are not in the game as separate factions. When a settlement has low public order, usually lower than 70%, rebellion will occur. When a settlement rebels there are two options:&lt;br /&gt;
&lt;br /&gt;
*It will become a Rebel city and will have average army consisted of units that usually can be recruited there&lt;br /&gt;
&lt;br /&gt;
*Instead of revolting to the Rebels it will return to its previous (for example: if the Romans conquer Carthage and the faction Carthage dies and later on in the game the Egyptians take Carthage but it rebels, it will become Roman) or historical owner, ex. Cyrene often revolts and becomes Greek or Macedon&lt;br /&gt;
&lt;br /&gt;
There are also various brigands that represent thieves, robbers and other disruptive influences in a province. They will appear inside territories and regions under control of other factions, including yours. They must be repelled fast because they have several damaging effects on your economy:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Devastation&#039;&#039;&#039;: Simulating the destruction of roads, villages, farmland and everything around them, which harms your economy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blocked Roads&#039;&#039;&#039;: When brigands are near or on your roads, it will reduce the trade income for that settlement. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watchtowers&#039;&#039;&#039;: If a rebel army moves onto one of your watchtowers, it will remove the sight bonus that you receive from that watchtower.&lt;br /&gt;
&lt;br /&gt;
There are also &#039;&#039;sea brigands&#039;&#039;, known as pirates. When they appear they prey upon passing ships and sometimes are brave enough to blockade a port.&lt;br /&gt;
&lt;br /&gt;
=== Types of Rebels ===&lt;br /&gt;
*&#039;&#039;&#039;Brigands and Pirates&#039;&#039;&#039; will attack almost any faction. In this they can block trade routes and ambush passing armies. Pirates will also cut off sea-trade routes and blockade ports.&lt;br /&gt;
*&#039;&#039;&#039;Deserters and Freed slaves&#039;&#039;&#039; are any troops or slaves that had once belonged to a faction. They usually hide in the countryside and tend not to rob factions. Freed slaves usually are made up of Peasent units as well as Town-watchmen units. Yet Deserters are much more skilled and tend to have better units. Sometimes, the Deserter armies maybe led by a General. They may even attempt to capture cities on occasion.&lt;br /&gt;
*&#039;&#039;&#039;Independent Kingdoms&#039;&#039;&#039; and Rebel Cities are Rebel-faction cities that have been either over-run or conquered. Non-faction cities which have existed independently since the beginning of the game and have never been conquered. They usually have some very basic military units like Militia Hoplites or Town Watch, although if left unconquered, they may grow and develop a stronger/large amount of units.&lt;br /&gt;
*&#039;&#039;&#039;Amazon Rebels&#039;&#039;&#039; can only be found in the province of Hyperboria which, in the game, is located far to the north (in what is now Russia) and is difficult to reach due to the terrain. They have their own very powerful unique units, including Amazon chariots and gigantic war elephants which is a game secret called &amp;quot;Yubtseb&amp;quot; (&amp;quot;bestbuy&amp;quot; backwards).&lt;br /&gt;
*The &#039;&#039;&#039;Gladiator Uprising&#039;&#039;&#039; may appear in settlements that have an Arena or better. They are usually just Gladiator units but do also differ. In reality, they are similar to Spartacus.&lt;br /&gt;
*&#039;&#039;&#039;Judean Zealots&#039;&#039;&#039; are units that are created whenever, only, Jerusalem revolts against the faction that rules the city. They are good infantry with good morale. They can be very difficult if you are using weaker type units.&lt;br /&gt;
*&#039;&#039;&#039;Helot Uprising&#039;&#039;&#039; are a group of Rebel Slaves that overthrow Sparta and tend to have high morale.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that you can also bribe Rebels and by doing so you have a higher chance of buying them out/into your army.&lt;br /&gt;
&lt;br /&gt;
== Barbarian Invasion ==&lt;br /&gt;
&lt;br /&gt;
In the first expansion pack for [[Rome: Total War]], [[Barbarian Invasion]], the rebels start with the following settlements:&lt;br /&gt;
&lt;br /&gt;
*Campus Frisii (Tribus Frisii)&lt;br /&gt;
*Campus Chattii (Tribus Chattii)&lt;br /&gt;
*Campus Marcomanni (Tribus Marcomanni)&lt;br /&gt;
*Campus Quaddi (Tribus Quadi)&lt;br /&gt;
*Campus Lazyges (Tribus Lazyges)&lt;br /&gt;
*Campus Barbaricum (Locus Barbaricum)&lt;br /&gt;
*Vicus Vandali (Tribus Vandali)&lt;br /&gt;
*Campus Sarmatae (Locus Sarmatae)&lt;br /&gt;
*Campus Alanni (Tribus Alanni)&lt;br /&gt;
*Campus Sakae (Tribus Sakae)&lt;br /&gt;
*Kotais (Colchis)&lt;br /&gt;
*Dumatha (Arabia Inferior)&lt;br /&gt;
*Petra (Nabataea)&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Dacia_(RTW_Faction)&amp;diff=36518</id>
		<title>Dacia (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Dacia_(RTW_Faction)&amp;diff=36518"/>
		<updated>2011-05-19T22:28:50Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Dacia_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Dacia&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Barbarian]]}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dacia&#039;&#039;&#039; is one of the factions in [[Rome: Total War]] designed to be non-playable.  However they can be made playable by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Starting Position===&lt;br /&gt;
Dacia begins in the Balkans, north of Macedonia.&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
*Long Campaign: Hold 50 provinces including Rome.&lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlast or destroy [[Thrace (RTW Faction)|Thrace]] and [[Macedon (RTW Faction)|Macedon]]&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Infantry&lt;br /&gt;
**Peasants&lt;br /&gt;
**Warband&lt;br /&gt;
**Naked Fanatics&lt;br /&gt;
**Falxmen&lt;br /&gt;
**Chosen Swordsmen&lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Barbarian Cavalry&lt;br /&gt;
**Barbarian Noble Cavalry&lt;br /&gt;
**Scythian Mercenaries&lt;br /&gt;
&lt;br /&gt;
*Missile&lt;br /&gt;
**Archer Warband&lt;br /&gt;
**Chosen Archer Warband&lt;br /&gt;
**Ballistas&lt;br /&gt;
**Onagers&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&#039;&#039;&#039;Falxmen&#039;&#039;&#039; These warriors have a strong attack but poor defense.&lt;br /&gt;
Falxmen are also very mobile so you can use these guys in ambushes or as a supporting role for your noble cav.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chosen swordsmen&#039;&#039;&#039; These men have good bodyarmour and a shield is a sight you seldom see in barbarian factions.&lt;br /&gt;
&lt;br /&gt;
These men are very confident about their skill at arms they have excellent morale defense and attack.&lt;br /&gt;
Use warcry and they get even stronger!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chosen archers&#039;&#039;&#039;&lt;br /&gt;
These men are highly prized for their skill with the bow and the ability to keep enemy archers away from your less protected soldiers make these men worth more than their prize.&lt;br /&gt;
&lt;br /&gt;
==Strategy Guides==&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=198952 Strategy Guide for Dacia] by Legio Caesar &amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?p=1004993#post1004993 Strategy Guide for Dacia] by King Socci III Of Ireland&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Dacia_(RTW_Faction)&amp;diff=36517</id>
		<title>Dacia (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Dacia_(RTW_Faction)&amp;diff=36517"/>
		<updated>2011-05-19T22:28:41Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Dacia_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Dacia&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Barbarianj]]}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dacia&#039;&#039;&#039; is one of the factions in [[Rome: Total War]] designed to be non-playable.  However they can be made playable by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Starting Position===&lt;br /&gt;
Dacia begins in the Balkans, north of Macedonia.&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
*Long Campaign: Hold 50 provinces including Rome.&lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlast or destroy [[Thrace (RTW Faction)|Thrace]] and [[Macedon (RTW Faction)|Macedon]]&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Infantry&lt;br /&gt;
**Peasants&lt;br /&gt;
**Warband&lt;br /&gt;
**Naked Fanatics&lt;br /&gt;
**Falxmen&lt;br /&gt;
**Chosen Swordsmen&lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Barbarian Cavalry&lt;br /&gt;
**Barbarian Noble Cavalry&lt;br /&gt;
**Scythian Mercenaries&lt;br /&gt;
&lt;br /&gt;
*Missile&lt;br /&gt;
**Archer Warband&lt;br /&gt;
**Chosen Archer Warband&lt;br /&gt;
**Ballistas&lt;br /&gt;
**Onagers&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&#039;&#039;&#039;Falxmen&#039;&#039;&#039; These warriors have a strong attack but poor defense.&lt;br /&gt;
Falxmen are also very mobile so you can use these guys in ambushes or as a supporting role for your noble cav.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chosen swordsmen&#039;&#039;&#039; These men have good bodyarmour and a shield is a sight you seldom see in barbarian factions.&lt;br /&gt;
&lt;br /&gt;
These men are very confident about their skill at arms they have excellent morale defense and attack.&lt;br /&gt;
Use warcry and they get even stronger!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chosen archers&#039;&#039;&#039;&lt;br /&gt;
These men are highly prized for their skill with the bow and the ability to keep enemy archers away from your less protected soldiers make these men worth more than their prize.&lt;br /&gt;
&lt;br /&gt;
==Strategy Guides==&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=198952 Strategy Guide for Dacia] by Legio Caesar &amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?p=1004993#post1004993 Strategy Guide for Dacia] by King Socci III Of Ireland&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Thrace_(RTW_Faction)&amp;diff=36516</id>
		<title>Thrace (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Thrace_(RTW_Faction)&amp;diff=36516"/>
		<updated>2011-05-19T22:28:10Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Thrace_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Thrace&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=Greek-Barbarian Fusion}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrace&#039;&#039;&#039; is one of the factions in [[Rome: Total War]] designed to be non-playable.  However they can be made playable by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Thrace_Starting_Position-Vanilla.jpg|thumb|Thrace Starting Position (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
Thrace starts on the western coast of the Black Sea.&lt;br /&gt;
&lt;br /&gt;
Their cities are:&lt;br /&gt;
&lt;br /&gt;
*Tylis: Thracian Large Town; Region - Thrace&lt;br /&gt;
&lt;br /&gt;
*Campus Getae: Thracian Large Town; Region - Tribus Getae&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
*Long campaign: Hold 50 provinces including Rome.&lt;br /&gt;
*Short campaign: Hold 15 provinces and outlast or destroy [[Macedon (RTW Faction)|Macedon]].&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
[[Image:Thrace_Generals_Bodyguard-Vanilla.jpg|thumb|right|Thrace General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Infantry&lt;br /&gt;
**Peasants&lt;br /&gt;
**Flaxmen&lt;br /&gt;
**Bastarnae (U)&lt;br /&gt;
**Militia Hoplites&lt;br /&gt;
**Phalanx Pikemen&lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Greek Cavalry&lt;br /&gt;
**Militia Cavalry&lt;br /&gt;
**General&#039;s Bodyguard&lt;br /&gt;
&lt;br /&gt;
*Missile&lt;br /&gt;
**Archers&lt;br /&gt;
**Peltasts&lt;br /&gt;
**Illyrian Mercenaries&lt;br /&gt;
&lt;br /&gt;
*Siege&lt;br /&gt;
**Onagers&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&#039;&#039;&#039;Bastarnae:&#039;&#039;&#039; Fierce warriors adept at close quarters against other infantry, Bastarnae may attack without orders.&lt;br /&gt;
&lt;br /&gt;
==Strategy guides==&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=37273 Thrace Strategies at The Org]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Spain_(RTW_Faction)&amp;diff=36515</id>
		<title>Spain (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Spain_(RTW_Faction)&amp;diff=36515"/>
		<updated>2011-05-19T22:26:53Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Spain_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Spain&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=Greek-Barbarian Fusion}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spain&#039;&#039;&#039; is one of the factions in [[Rome: Total War]] designed to be non-playable.  However they can be made playable by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Spain_Starting_Position-Vanilla.jpg|thumb|Spain Starting Position (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
They start occupying half of Spain on the Iberian Peninsula. They are bordered by [[Carthage (RTW Faction)|Carthage]] and [[Gaul (RTW Faction)|Gaul]].&lt;br /&gt;
&lt;br /&gt;
Their cities are:&lt;br /&gt;
&lt;br /&gt;
*Scallabis: Spanish Capital; Region - Lusitania&lt;br /&gt;
&lt;br /&gt;
*Asturica: Spanish Large Town; Region - Gallaecia&lt;br /&gt;
&lt;br /&gt;
*Carthago Nova: Spanish Town; Region - Hispania &lt;br /&gt;
&lt;br /&gt;
*Osca: Spanish Town; Region - Taraconenis&lt;br /&gt;
&lt;br /&gt;
===Victory conditions===&lt;br /&gt;
&lt;br /&gt;
*Long Campaign: Hold 50 provinces including Rome.&lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlast or destroy [[Carthage (RTW Faction)|Carthage]].&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
[[Image:Spain_Generals_Bodyguard-Vanilla.jpg|thumb|right|Spain General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Infantry&lt;br /&gt;
**Peasants&lt;br /&gt;
**Town Militia&lt;br /&gt;
**Iberian Infantry&lt;br /&gt;
**Scutarii (U)&lt;br /&gt;
**Naked Fanatics&lt;br /&gt;
**Bull Warriors (U)&lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Round Shield Cavalry&lt;br /&gt;
**Long Shield Cavalry&lt;br /&gt;
**General&#039;s Bodyguard&lt;br /&gt;
&lt;br /&gt;
*Missile&lt;br /&gt;
**Slingers&lt;br /&gt;
**Balearic Slingers&lt;br /&gt;
**Skimishers&lt;br /&gt;
&lt;br /&gt;
*Siege&lt;br /&gt;
**Onagers&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scutarii:&#039;&#039;&#039; Scutarii are well-equipped light infantry armed with swords, shields and heavy javelins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bull warriors:&#039;&#039;&#039; Bull warriors are men whose bravery, stamina and skill are unmatched. These elite fighters are shock troops.&lt;br /&gt;
&lt;br /&gt;
==Strategy guides==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=1004997#post1004997 Iberians - guide in Scriptorium]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=37274 Spain Strategies at The Org]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Senate_(RTW_Faction)&amp;diff=36514</id>
		<title>Senate (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Senate_(RTW_Faction)&amp;diff=36514"/>
		<updated>2011-05-19T22:25:39Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Senate_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Senate&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Roman]]}} &lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The Senate faction (also known as SPQR) is an unplayable faction in [[Rome: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Senate faction is relatively immobile and acts as guardian of the Latium region and the city of Rome. They have comparatively strong units and provide a good defence for Rome in the early stages of the game.&lt;br /&gt;
&lt;br /&gt;
When the Senate faction is present in the game the other Roman factions will receive Senate Missions, have Senate Standing ratings and Senate Offices.&lt;br /&gt;
&lt;br /&gt;
When the player has been manually modified via the [[descr_strat]] file, it&#039;s role in the Roman Policy is disabled. Senate missions are disabled, there are no Senate officers, and there is no Senate popularity standing. Also, if you try to access the Senate Screen, the game will automatically crash to desktop. On another note, settlements controlled by the Senate faction will never revolt, no matter how low the public order.&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
The Senate begin with control over the city of Rome and no other settlements.&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
To win with the Senate faction, all other factions, including the Rebels, must be completely destroyed.&lt;br /&gt;
&lt;br /&gt;
==Senate Units==&lt;br /&gt;
All units included in the Senate faction, are those of who are the same as the House of Julii, Scipii and Brutii.&lt;br /&gt;
[[Image:Generals Bodyguard Senate.jpg|right|thumb|Senate General&#039;s Bodyguard.]]&lt;br /&gt;
*Pre-Marian Units&lt;br /&gt;
**Infantry&lt;br /&gt;
***Peasants&lt;br /&gt;
***Town Watch&lt;br /&gt;
***Hastati&lt;br /&gt;
***Principes&lt;br /&gt;
***Triarii&lt;br /&gt;
***Samnite Gladiators (Special)&lt;br /&gt;
**Missile&lt;br /&gt;
***Velites&lt;br /&gt;
***Roman Archers&lt;br /&gt;
***Ballistas&lt;br /&gt;
***Scorpions&lt;br /&gt;
***Onagers&lt;br /&gt;
***Heavy Onagers&lt;br /&gt;
***Repeating Ballistas&lt;br /&gt;
**Cavalry&lt;br /&gt;
***Equites&lt;br /&gt;
***Cavalry Auxilia&lt;br /&gt;
**Special Units&lt;br /&gt;
***Arcani&lt;br /&gt;
***Wardogs&lt;br /&gt;
***Incendiary Pigs&lt;br /&gt;
&lt;br /&gt;
*Post-Marian Units&lt;br /&gt;
**Infantry&lt;br /&gt;
***Auxilia&lt;br /&gt;
***Early Legionary Cohort&lt;br /&gt;
***Legionary Cohort&lt;br /&gt;
***Praetorian Guard&lt;br /&gt;
***Urban Cohorts&lt;br /&gt;
***Early Legionary First Cohort&lt;br /&gt;
***Legionary First Cohort&lt;br /&gt;
***Arcani&lt;br /&gt;
**Missile&lt;br /&gt;
***Light Auxilia&lt;br /&gt;
***Archer Auxilia&lt;br /&gt;
**Cavalry&lt;br /&gt;
***Roman Cavalry&lt;br /&gt;
***Legionary Cavalry&lt;br /&gt;
***Praetorian Cavalry&lt;br /&gt;
***Armoured General&#039;s Bodyguard&lt;br /&gt;
&lt;br /&gt;
==Modding the Senate==&lt;br /&gt;
&lt;br /&gt;
The internal name of the Senate faction is &#039;&#039;romans_senate&#039;&#039;&lt;br /&gt;
The strong alliance between the Senate and the other Roman factions exists because of the &#039;&#039;superfaction romans_senate&#039;&#039; line in the other Roman factions sections of the descr_strat.txt file.&lt;br /&gt;
&lt;br /&gt;
If that line is removed the alliance becomes a normal one that can be broken by any of the parties at any time.  However that does not remove all the hard-coded attributes associated with the Senate faction.  If you wish to play the Senate as a normal faction or mod them to represent another faction in RTW v1.5 you should change their internal name to something else.  This has to be done in all the files the romans_senate name appear in.  The apparent name can be left the same so instead of&lt;br /&gt;
&lt;br /&gt;
  {ROMANS_SENATE}					S.P.Q.R.&lt;br /&gt;
in expanded_bi.txt you have:&lt;br /&gt;
  {NEW_NAME}					S.P.Q.R.&lt;br /&gt;
&lt;br /&gt;
A set of files changing the internal name of the senate faction is available [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1340 here].&lt;br /&gt;
&lt;br /&gt;
==Senate Details==&lt;br /&gt;
For more details and information on the Senate faction, see the, [[Senate Details (RTW Faction)]] page.&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Macedon_(RTW_Faction)&amp;diff=36513</id>
		<title>Macedon (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Macedon_(RTW_Faction)&amp;diff=36513"/>
		<updated>2011-05-19T22:24:55Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Macedon_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Macedon&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Greek]]}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Macedon&#039;&#039;&#039; (Μακεδονία) are one of the factions in [[Rome: Total War]] designed to be non-playable.  However they can be made playable by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]). This faction has a pre-made description.&lt;br /&gt;
&lt;br /&gt;
==Linguistic Note==&lt;br /&gt;
The symbol for Macedon in RTW is the Greek letter Lambda, which is not usually associated with Macedonia, but rather Sparta, the lambda being the first letter in &amp;quot;Lakedaimon,&amp;quot; the name for the area around Sparta in Greek.&lt;br /&gt;
==Game Play==&lt;br /&gt;
===Starting Position===&lt;br /&gt;
Bylazora, Region - Paionia&lt;br /&gt;
&lt;br /&gt;
Thessalonica, Region - Macedonia&lt;br /&gt;
&lt;br /&gt;
Larissa, Region - Thessalia&lt;br /&gt;
&lt;br /&gt;
Corinth, Region - Peloponessia&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
*&#039;&#039;&#039;Long Campaign:&#039;&#039;&#039; Hold 50 provinces inclding Rome.&lt;br /&gt;
*&#039;&#039;&#039;Short Campaign:&#039;&#039;&#039; Hold 15 provinces and outlast or destroy [[Greek Cities (RTW Faction)|Greek Cities]] and [[Thrace (RTW Faction)|Thrace]]&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
[[Image:General_Macedon.jpg‎|thumb|right|In-game screenshot of a Macedon General unit.]]&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
*Peasants&lt;br /&gt;
*Militia Hoplites&lt;br /&gt;
*Levy Pikemen&lt;br /&gt;
*Phalanx Pikemen&lt;br /&gt;
*Royal Pikemen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
*Greek Cavalry&lt;br /&gt;
*Light Lancers&lt;br /&gt;
*Macedonian Cavalry&lt;br /&gt;
*Companion Cavalry&lt;br /&gt;
*General&#039;s Bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*Archers&lt;br /&gt;
*Cretan Archers&lt;br /&gt;
*Peltasts &lt;br /&gt;
*Illyrian Mercenaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siege&#039;&#039;&#039;&lt;br /&gt;
*Ballistas&lt;br /&gt;
*Onagers&lt;br /&gt;
*Heavy Onagers&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&#039;&#039;&#039;Royal Pikemen&#039;&#039;&#039;&lt;br /&gt;
This unit is more like a hoplite unit equipped with long spears than a true pikemen unit.  They are the fourth best spear unit in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion Cavalry&#039;&#039;&#039; &lt;br /&gt;
These cavalry men have a powerful charge,as well as melee capability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Macedonian Cavalry&#039;&#039;&#039;&lt;br /&gt;
A nimble unit which is easy to train and quite effective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Lancers&#039;&#039;&#039; &lt;br /&gt;
A fast unit with a incredible charge.&lt;br /&gt;
&lt;br /&gt;
==Strategy guides==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=1005004#post1005004 Macedon Strategy Guide]&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
&lt;br /&gt;
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.&lt;br /&gt;
&lt;br /&gt;
[[Macedon Details (RTW Faction)]]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Macedon_(RTW_Faction)&amp;diff=36512</id>
		<title>Macedon (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Macedon_(RTW_Faction)&amp;diff=36512"/>
		<updated>2011-05-19T22:24:36Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Macedon_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Macedon&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Greek]]}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Macedon&#039;&#039;&#039; (Μακεδονία) are one of the factions in [[Rome: Total War]] designed to be non-playable.  However they can be made playable by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]). This faction has a pre-made description.&lt;br /&gt;
&lt;br /&gt;
==Annoying Linguistic Note==&lt;br /&gt;
The symbol for Macedon in RTW is the Greek letter Lambda, which is not usually associated with Macedonia, but rather Sparta, the lambda being the first letter in &amp;quot;Lakedaimon,&amp;quot; the name for the area around Sparta in Greek.&lt;br /&gt;
==Game Play==&lt;br /&gt;
===Starting Position===&lt;br /&gt;
Bylazora, Region - Paionia&lt;br /&gt;
&lt;br /&gt;
Thessalonica, Region - Macedonia&lt;br /&gt;
&lt;br /&gt;
Larissa, Region - Thessalia&lt;br /&gt;
&lt;br /&gt;
Corinth, Region - Peloponessia&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
*&#039;&#039;&#039;Long Campaign:&#039;&#039;&#039; Hold 50 provinces inclding Rome.&lt;br /&gt;
*&#039;&#039;&#039;Short Campaign:&#039;&#039;&#039; Hold 15 provinces and outlast or destroy [[Greek Cities (RTW Faction)|Greek Cities]] and [[Thrace (RTW Faction)|Thrace]]&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
[[Image:General_Macedon.jpg‎|thumb|right|In-game screenshot of a Macedon General unit.]]&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
*Peasants&lt;br /&gt;
*Militia Hoplites&lt;br /&gt;
*Levy Pikemen&lt;br /&gt;
*Phalanx Pikemen&lt;br /&gt;
*Royal Pikemen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
*Greek Cavalry&lt;br /&gt;
*Light Lancers&lt;br /&gt;
*Macedonian Cavalry&lt;br /&gt;
*Companion Cavalry&lt;br /&gt;
*General&#039;s Bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*Archers&lt;br /&gt;
*Cretan Archers&lt;br /&gt;
*Peltasts &lt;br /&gt;
*Illyrian Mercenaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siege&#039;&#039;&#039;&lt;br /&gt;
*Ballistas&lt;br /&gt;
*Onagers&lt;br /&gt;
*Heavy Onagers&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&#039;&#039;&#039;Royal Pikemen&#039;&#039;&#039;&lt;br /&gt;
This unit is more like a hoplite unit equipped with long spears than a true pikemen unit.  They are the fourth best spear unit in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion Cavalry&#039;&#039;&#039; &lt;br /&gt;
These cavalry men have a powerful charge,as well as melee capability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Macedonian Cavalry&#039;&#039;&#039;&lt;br /&gt;
A nimble unit which is easy to train and quite effective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Lancers&#039;&#039;&#039; &lt;br /&gt;
A fast unit with a incredible charge.&lt;br /&gt;
&lt;br /&gt;
==Strategy guides==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=1005004#post1005004 Macedon Strategy Guide]&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
&lt;br /&gt;
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.&lt;br /&gt;
&lt;br /&gt;
[[Macedon Details (RTW Faction)]]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pontus_(RTW_Faction)&amp;diff=36511</id>
		<title>Pontus (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pontus_(RTW_Faction)&amp;diff=36511"/>
		<updated>2011-05-19T22:22:22Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Pontus_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Pontus&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=Eastern}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pontus&#039;&#039;&#039; is one of the factions in [[Rome: Total War]] designed to be non-playable.  However they can be made playable by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]). Aside from [[Macedon]], Pontus is the only non-playable faction to have a pre-made description.&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Pontus_Starting_Position-Vanilla.jpg|thumb|Pontus Starting Position (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
Pontus starts in north and east Asia Minor, north of the [[Seleucid Empire (RTW Faction)|Seleucid Empire]], and west of [[Armenia (RTW Faction)|Armenia]].&lt;br /&gt;
&lt;br /&gt;
Their cities are:&lt;br /&gt;
&lt;br /&gt;
*Sinope - Pontic Capital; Region - Pontus&lt;br /&gt;
&lt;br /&gt;
*Mazaka - Pontic Large Town; Region - Cappadocia&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
*Long Campaign: Hold 50 provinces including Rome.&lt;br /&gt;
*Short campaign: Hold 15 provinces and outlast or destroy [[Armenia (RTW Faction)|Armenia]] and [[Thrace (RTW Faction)|Thrace]].&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
[[Image:EAST PONTIC GENERALS INFO.jpg|thumb|right|Pontic General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Infantry&lt;br /&gt;
**Peasants&lt;br /&gt;
**Hillmen&lt;br /&gt;
**Eastern Infantry&lt;br /&gt;
**Phalanx Pikemen&lt;br /&gt;
**Bronze Shield Pikemen (U)&lt;br /&gt;
**Thracian Mercenaries&lt;br /&gt;
**Cilician Pirates&lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Pontic Heavy Cavalry (U)&lt;br /&gt;
**Cappadocian Cavalry (U)&lt;br /&gt;
**Scythed Chariots&lt;br /&gt;
**Eastern General&#039;s Bodyguard&lt;br /&gt;
**Pontic Light Cavalry&lt;br /&gt;
**Chariot Archers&lt;br /&gt;
&lt;br /&gt;
*Missle&lt;br /&gt;
**Peltasts&lt;br /&gt;
**Archers&lt;br /&gt;
&lt;br /&gt;
*Siege&lt;br /&gt;
**Onagers&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&#039;&#039;&#039;Bronze Shield Pikemen:&#039;&#039;&#039; Bronze shields are the elite of the army of Pontus, among the heirs of the world-conquering phalanxes of Alexander!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cappadocian Cavalry:&#039;&#039;&#039; Cappadocian lancers are excellent horsemen, best suited to charging into and breaking through enemy formations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pontic Heavy Cavalry:&#039;&#039;&#039; Pontic heavy cavalry are javelin-armed horsemen who can also fight hand-to-hand - a potent combination in one force!&lt;br /&gt;
&lt;br /&gt;
==Strategy guides==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=1005011#post1005011 Pontus - RTW guide]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=37271 Pontus Strategies at The Org]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Germania_(RTW_Faction)&amp;diff=36510</id>
		<title>Germania (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Germania_(RTW_Faction)&amp;diff=36510"/>
		<updated>2011-05-19T22:21:27Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Germania_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Germania&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Barbarian]]}} &lt;br /&gt;
&lt;br /&gt;
Germania is one of the playable factions in [[Rome: Total War]].  They can be played by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing [[descr_strat.txt]] (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Germania_Starting_Position-Vanilla.jpg|thumb|Germania Starting Position (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
They start in the area south of Scandinavia with several villages and towns under their control. They are bordered by [[Gaul (RTW Faction)|Gaul]] to the south.&lt;br /&gt;
&lt;br /&gt;
Their cities are:&lt;br /&gt;
&lt;br /&gt;
*Damme: German Capital; Region - Tribus Chattii&lt;br /&gt;
&lt;br /&gt;
*Mogontiacum: German Large Town; Region - Agri Decumates&lt;br /&gt;
&lt;br /&gt;
*Trier: German Town; Region - Germania Superior&lt;br /&gt;
&lt;br /&gt;
*Batavordum: German Town; Region - Germania Inferior&lt;br /&gt;
&lt;br /&gt;
*Vicus Marcomanni: German Town; Region - Regnum Marcomannii&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
*Long Campaign: Hold 50 provinces including Rome&lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlast or destroy [[Dacia (RTW Faction)|Dacia]] and [[Scythia (RTW Faction)|Scythia]]&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
[[Image:German General&#039;s Bodyguard.jpg|thumb|right|Germania General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Infantry&lt;br /&gt;
**Barbarian Peasants&lt;br /&gt;
**Spear Warband (U)&lt;br /&gt;
**Axemen&lt;br /&gt;
**Night Raiders (U)&lt;br /&gt;
**Screeching Women (U)&lt;br /&gt;
**Chosen Axemen(U)&lt;br /&gt;
**Beserkers (U)&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Barbarian Cavalry&lt;br /&gt;
**Gothic Cavalry (U)&lt;br /&gt;
**Noble Cavalry&lt;br /&gt;
*Missile&lt;br /&gt;
**Slingers&lt;br /&gt;
**Skirmishers&lt;br /&gt;
**Chosen Archers&lt;br /&gt;
*General&lt;br /&gt;
**Barbarian Warlord&lt;br /&gt;
*Naval&lt;br /&gt;
**Boats&lt;br /&gt;
**War Boats&lt;br /&gt;
*Mercenaries&lt;br /&gt;
**Barbarian Mercenaries&lt;br /&gt;
**Barbarian Mercenary Cavalry&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&#039;&#039;&#039;Spear Warbands:&#039;&#039;&#039; The men of a spear warband are effective against cavalry and most infantry, but lack the discipline of more &amp;quot;civilized&amp;quot; troops. They are the only barbarian troops that can form a phalanx.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night Raiders:&#039;&#039;&#039; Night raiders are lightly armed shock troops whose appearance alone is fearful!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screeching Women:&#039;&#039;&#039; German screeching women think nothing of participating in a battle, wailing encouragement to their own men as they fight, and screaming defiance at the enemy to unnerve them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chosen Axemen:&#039;&#039;&#039; Double-handed axes are intimidating weapons, especially in the hands of chosen axemen. These men can hack a hole in almost any enemy battle line. &lt;br /&gt;
&lt;br /&gt;
Chosen Axemen are usually the backbone of german armies in multiplayer. They have an armor-piercing attack and can thus wreak havoc on legionary cohorts and even Urban cohorts, provided that the cohorts have already used up their pila.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berserkers:&#039;&#039;&#039; Berserkers are extremely ferocious, aggressive, indomitable warriors with no thought for personal safety once the rage of battle comes upon them. Once they go berserk they are capable of beating most standard infantry units one on one, their small unit size being the only limiting factor. But you have no control over them and they are also very expensive so be careful with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gothic Cavalry:&#039;&#039;&#039; Gothic cavalry are an aristocratic - if such a word can be applied to barbarians - heavy cavalry elite of the German tribes.&lt;br /&gt;
&lt;br /&gt;
They are the fourth most powerful cavalry in the game, but do not have a secondary attack.&lt;br /&gt;
&lt;br /&gt;
==Strategy Guides==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=107452&amp;amp;highlight=Germania+strategy Germania Guide at the Total War Center]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=36869 Germania Guide at The Org]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Gaul_(RTW_Faction)&amp;diff=36509</id>
		<title>Gaul (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Gaul_(RTW_Faction)&amp;diff=36509"/>
		<updated>2011-05-19T22:20:51Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Gaul_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Gaul&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Barbarian]]}} &lt;br /&gt;
&lt;br /&gt;
Gaul is one of the playable factions in [[Rome: Total War]]. It can be played after successfully completing a campaign as a Roman faction or by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Gaul is a &#039;barbarian&#039; civilization, and thus are unable to build stone walls and access many of the types of buildings and units that the Roman and Greek cultures are able to. However this does mean that they get their Elite troops much quicker than &amp;quot;civilised&amp;quot; factions.&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
Gaul starts in what is now France, as well as Northern Italy. They are bordered by the Julii to the south, Spain to the West and the Britons to the North,&lt;br /&gt;
&lt;br /&gt;
At the beginning of the campaign, they hold the following settlements:&lt;br /&gt;
*Alesia (Capital)&lt;br /&gt;
&lt;br /&gt;
*Condate Rodonum &lt;br /&gt;
&lt;br /&gt;
*Patavium &lt;br /&gt;
&lt;br /&gt;
*Lemonum &lt;br /&gt;
&lt;br /&gt;
*Medolanium&lt;br /&gt;
&lt;br /&gt;
*Narbo Maritus &lt;br /&gt;
&lt;br /&gt;
*Numanthia&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
*Long Campaign: Hold 50 regions including Rome&lt;br /&gt;
&lt;br /&gt;
*Short Campaign: Hold 15 regions and outlast or destroy the [[Julii]] and [[Senate (RTW Faction)|the Senate]]&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Infantry&lt;br /&gt;
**Barbarian Peasants&lt;br /&gt;
**Spear Warband&lt;br /&gt;
**Swordsmen&lt;br /&gt;
**Chosen Swordsmen&lt;br /&gt;
**Druids&lt;br /&gt;
**Naked Fanatics&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Warhounds&lt;br /&gt;
**Barbarian Cavalry&lt;br /&gt;
**Noble Cavalry&lt;br /&gt;
*Missile&lt;br /&gt;
**Skirmishers&lt;br /&gt;
**Forester Warband (U)&lt;br /&gt;
*General&lt;br /&gt;
**Barbarian Warlord&lt;br /&gt;
*Mercenaries&lt;br /&gt;
**Barbarian Mercenaries&lt;br /&gt;
**Barbarian Mercenary Cavalry&lt;br /&gt;
*Naval&lt;br /&gt;
**Boats&lt;br /&gt;
**War Boats&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&lt;br /&gt;
*Forester Warband: Become available after the player builds a higher-tier Archery Range.&lt;br /&gt;
&lt;br /&gt;
==Strategy Guides==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=1004994#post1004994 Strategy Guide for Gaul] by Morble.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Egypt_(RTW_Faction)&amp;diff=36508</id>
		<title>Egypt (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Egypt_(RTW_Faction)&amp;diff=36508"/>
		<updated>2011-05-19T22:20:18Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Egypt_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Egypt&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=Egyptian}} &lt;br /&gt;
&lt;br /&gt;
Egypt (جمهورية مصر العربية) is one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
Egypt is located in North-Eastern Africa, as well as holding some settlements around the Mediterranean, in Judea and Cyprus.&lt;br /&gt;
&lt;br /&gt;
At the start of the game, it holds the following cities:&lt;br /&gt;
&lt;br /&gt;
*Alexandria: Capital city. The Pharos Lighthouse wonder is also present in this region.&lt;br /&gt;
&lt;br /&gt;
*Memphis: The Pyramids at Giza are in this region, and they grant a bonus of increasing the loyalty of the population towards the faction that owns the region, regardless of culture.&lt;br /&gt;
&lt;br /&gt;
*Thebes: Settlement in Upper (South) Egypt.&lt;br /&gt;
&lt;br /&gt;
*Salamis: Settlement in Cyprus.&lt;br /&gt;
&lt;br /&gt;
*Jerusalem: Settlement in Judea.&lt;br /&gt;
&lt;br /&gt;
*Sidon: Settlement in Judea.&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
*Long Campaign: Hold 50 provinces, including Rome.&lt;br /&gt;
&lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlast or destroy [[Armenia (RTW Faction)|Armenia]] and [[Seleucid Empire (RTW Faction)|Seleucid Empire]]&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
[[Image:Egypt general late.jpg|thumb|right|Egyptian General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Infantry&lt;br /&gt;
**Peasents&lt;br /&gt;
**Nubian Spearman &lt;br /&gt;
**Nile Spearman&lt;br /&gt;
**Desert Axeman&lt;br /&gt;
**Pharaoh&#039;s Guards&lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Nubian Cavalry&lt;br /&gt;
**Desert Cavalry&lt;br /&gt;
**Nile Cavalry&lt;br /&gt;
**Egyptian Chariots&lt;br /&gt;
**Camel Archers&lt;br /&gt;
**Egyptian Chariot Archers&lt;br /&gt;
&lt;br /&gt;
*Missile&lt;br /&gt;
**Bowmen&lt;br /&gt;
**Pharaoh&#039;s Bowmen&lt;br /&gt;
**Skirmishers&lt;br /&gt;
**Slingers&lt;br /&gt;
**Onagers&lt;br /&gt;
**Heavy Onagers&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
*Pharaoh&#039;s Guards: Pikemen that may enter phalanx mode.&lt;br /&gt;
&lt;br /&gt;
*Pharaoh&#039;s Bowmen: Archers with relatively high missile attack.&lt;br /&gt;
&lt;br /&gt;
*Desert Axemen: Infantry that gain a bonus from fighting in the desert.&lt;br /&gt;
&lt;br /&gt;
*Egyptian Chariots: Charioteers that engage in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
Egypt starts the campaign with all of Egypt in its control, along with Jerusalem,Cyprus(Salamis),and Sidon. Egypt should first take Petra and Bostra, due to the fact they are meagerly defended rebel settelemants. It could also be advantagous to gather a force and take Halcarnassus in Asia Minor. Once you obtain the money, you should buy Siwa from the Numidians(if it hasn&#039;t already rebelled against them). You will come under attack first from the Seleucids, so you should keep a strong garrison in Sidon and Jerusalem. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Egypt Details (RTW Faction)]]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Parthia_(RTW_Faction)&amp;diff=36507</id>
		<title>Parthia (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Parthia_(RTW_Faction)&amp;diff=36507"/>
		<updated>2011-05-19T22:19:32Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Parthia_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Parthia&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=Eastern}} &lt;br /&gt;
&lt;br /&gt;
Parthia are one of the playable factions in [[Rome: Total War]]. They can be played after successfully completing a campaign as a Roman faction or by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
Parthia has nearby rebels to conquer and three immediate factions to contend with: [[Scythia (RTW Faction)|Scythia]], [[Armenia (RTW Faction)|Armenia]], and the [[Seleucid Empire (RTW Faction)|Seleucid Empire]].&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Parthia_Starting_Position-Vanilla.jpg|thumb|Parthia Starting Position (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
Parthia starts at the far eastern edge of the map in and around Asia Minor.&lt;br /&gt;
&lt;br /&gt;
Their cities are:&lt;br /&gt;
&lt;br /&gt;
*Arsakia: Parthian Capital; Region - Media&lt;br /&gt;
&lt;br /&gt;
*Susa: Parthian City; Region - Elymais&lt;br /&gt;
&lt;br /&gt;
*Campus Sakae: Parthian Large Town; Region - Tribus Sakae&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
*Long Campaign: Hold 50 provinces including Rome. Danzig&lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlast or destroy [[Seleucid Empire (RTW Faction)|Seleucid Empire]] and [[Armenia (RTW Faction)|Armenia]]. Rebels in all Games Total War.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
[[Image:Parthia General&#039;s Bodyguard.jpg|thumb|right|Parthia General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Infantry&lt;br /&gt;
**Peasants&lt;br /&gt;
**Eastern Infantry&lt;br /&gt;
**Hillmen&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Horse Archers&lt;br /&gt;
**Persian Cavalry (U)&lt;br /&gt;
**Cataphracts&lt;br /&gt;
**War Elephants (U)&lt;br /&gt;
**Cataphract Camels (U)&lt;br /&gt;
*Missile&lt;br /&gt;
**Slingers&lt;br /&gt;
**Archers&lt;br /&gt;
**Onagers&lt;br /&gt;
*Naval&lt;br /&gt;
**Bireme&lt;br /&gt;
**Trireme&lt;br /&gt;
**Quinquireme&lt;br /&gt;
*Bodyguard&lt;br /&gt;
**Armoured Eastern General&lt;br /&gt;
*Mercenary&lt;br /&gt;
**Arab Cavalry&lt;br /&gt;
**Bedouin Warriors&lt;br /&gt;
**Bedouin Archers&lt;br /&gt;
*Local Mercenaries&lt;br /&gt;
**Eastern Mercenaries&lt;br /&gt;
**Sarmatian Mercenaries&lt;br /&gt;
**Scythian Mercenaries&lt;br /&gt;
**Mercenary Hoplites&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persian Cavalry:&#039;&#039;&#039; Can be recruited from Cavalry Stables.&lt;br /&gt;
Persian cavalry are very useful, namely if they use cantribian circle. Cantabrian circle allows them to move while shooting, making them more effective versus foot archers as they take less hits.&lt;br /&gt;
&lt;br /&gt;
Persian cavalry themselves have long range bows making them more dangerous than normal horse archers ,even if Persian cavalry lack mobility. They are far better protected than normal horse archers and have swords for melee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War Elephants:&#039;&#039;&#039; Can be recruited from Elite Cavalry Stables.&lt;br /&gt;
These troops provide your army with shockpower you can place these elefants behind eastern infantry(if facing romans the enemy roman player thinks eastern infantry? against my Urbans easy kills he charges his urbans in maybe he has only cohorts and cav no archers or onagers)&lt;br /&gt;
&lt;br /&gt;
Now what you do now is send your elephants right through your own eastern infantry and into the Urban Cohort.&lt;br /&gt;
&lt;br /&gt;
At the same time you smash the enemy cav with your own cav by attacking from all sides remember this:Battles are about Routing units you dont have to  kill them 1 by 1 Kill them all once they are all runinng so that you dont lose troops durning the slow process of annahilating enemy army.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cataphract Camels:&#039;&#039;&#039; Can be recruited from Royal Cavalry Stables.&lt;br /&gt;
These units are simply cataphracts who have exchanged their horse mounts for camels. Camels scare horses, making them extremely effective in attacking and destroying enemy cavalry units, particularly slower heavy cavalry, as Cataphract camels still have the &#039;&#039;Armor-piercing mace attack&#039;&#039;, the alternate attack for Cataphracts. However, as camels are slower than horses and the extensive amount of armor on this unit makes it tire quite easily, most cavalry will be able to easily outmanuever this unit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eastern infantry&#039;&#039;&#039;:These infantry units can be recruited very early in the game and are extremely cheap, with 240 men on Huge unit size, making Eastern Infantry quite good infantry-of-the-line units early on in the game; however, they are very weak when compared to other factions&#039; early-game infantry, and so should generally be used as a cheap cannon-fodder unit once cataphracts become available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archers:&#039;&#039;&#039; Mobile and has a decent punch; unarmoured, this unit is not the best but it is good enough as a missile unit if the enemy archers are eliminated early on in battle. These are the only long-range foot missiles that Parthia can recruit, and so unless horsearchers are used, Parthia is easily outclassed in missile duels between factions with better archers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onagers&#039;&#039;&#039;:This unit counters testudo very effectivly in campaign; flaming missiles are ideal aganst packed enemy units and very useful in forcing the enemy into all out attacks or making him or her thin out his or her line. However, by all accounts, artillery is very expensive and almost comletely useless in multiplayer, so it is advised to not get too used to using these units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cataphract&#039;&#039;&#039;:Cataphracts are the decisive arm in Parthia&#039;s arsenal; it is this one unit, coupled with horsearchers that makes Parthia so deadly in multiplayer as a skirmish army. Cataphracts are &#039;&#039;the most powerful heavy cavalry units in the game&#039;&#039;. To make full use of these units, use their unique alternate attack; an &#039;&#039;armor-piercing mace attack&#039;&#039;&lt;br /&gt;
, used by pressing and holdind down the Alt key on your keyboard and right-clicking the enemy unit that you wish to use this attack on. &lt;br /&gt;
&lt;br /&gt;
Cataphracts have so much armor that a shield is not needed to ward off missiles, and since they have a charge value of 9, they should be the main attack arm of your multiplayer &#039;&#039;and&#039;&#039; campaign armies.&lt;br /&gt;
Note that cataphracts are more mobile than camels but do not scare horses.&lt;br /&gt;
&lt;br /&gt;
===Strategy Guides===&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=36867 Parthia Strategies at The Org]&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
&lt;br /&gt;
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.&lt;br /&gt;
&lt;br /&gt;
[[Parthia Details (RTW Faction)]]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Scythia_(RTW_Faction)&amp;diff=36506</id>
		<title>Scythia (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Scythia_(RTW_Faction)&amp;diff=36506"/>
		<updated>2011-05-19T22:18:51Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Scythia_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Scythia&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Barbarian]]}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scythia&#039;&#039;&#039; s one of the factions in [[Rome: Total War]] designed to be non-playable.  However they can be made playable by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Scythia_Starting_Position-Vanilla.jpg|thumb|Scythia Starting Position (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
Scythia starts game on the northern coast of Black Sea. They are bordered by [[Dacia (RTW Faction)|Dacia]] and [[Thrace (RTW Faction)|Thrace]] to the south, [[Armenia (RTW Faction)|Armenia]] to the southeast, and [[Parthia (RTW Faction)|Parthia]] to the east.&lt;br /&gt;
&lt;br /&gt;
Their cities are:&lt;br /&gt;
&lt;br /&gt;
*Campus Scythii: Scythian Capital; Region - Scythia&lt;br /&gt;
&lt;br /&gt;
*Tanais: Scythian Town; Region - Maeotis&lt;br /&gt;
&lt;br /&gt;
*Campus Samartae: Scythian Town; Region - Tribus Sarmatae&lt;br /&gt;
&lt;br /&gt;
*Campurs Allani: Scythian Town; Region - Tribus Alanni&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
*Long Campaign: Hold 50 provinces including Rome.&lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlast or destroy [[Dacia (RTW Faction)|Dacia]] and [[Thrace (RTW Faction)|Thrace]].&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
[[Image:Scythia_Generals_Bodyguard-Vanilla.jpg|thumb|right|Scythia General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Infantry&lt;br /&gt;
**Peasants&lt;br /&gt;
**Axemen &lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Barbarian Cavalry&lt;br /&gt;
**Head Hunting Maidens (U)&lt;br /&gt;
**Scythian Nobles (U)&lt;br /&gt;
**Barbarian Warlord&lt;br /&gt;
**Scythian Horse Archers (U)&lt;br /&gt;
**Scythian Noble Women (U)&lt;br /&gt;
**Scythian Noble Archers (U)&lt;br /&gt;
&lt;br /&gt;
*Missile&lt;br /&gt;
**Archer Warband&lt;br /&gt;
**Chosen Archer Warband&lt;br /&gt;
&lt;br /&gt;
*Siege&lt;br /&gt;
**Onagers&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head Hunting Maidens:&#039;&#039;&#039; Head hunting maidens are hot-headed light cavalry who are useful against skirmisher and missile troops.&lt;br /&gt;
They also have armour piercing axes and can be used vs heavy troops exept head on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scythian Nobles:&#039;&#039;&#039; Scythian nobles are superb hit and run cav if you attack a unit in the flank or rear all enemy units will most likely rout.&lt;br /&gt;
Hovever they are useless in prolonged combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scythian Horse Archers:&#039;&#039;&#039; Deadly with a bow and highly mobile, horse archers are thorns in the side of many opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scythian Noble Women:&#039;&#039;&#039;Like the horse archers, noble women can be a thorn in the side of any infantry-based oponent; more so, as they can fight well in melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scythain Noble Archers:&#039;&#039;&#039; Deadly horse archers with a great missile attack and good melee attack&lt;br /&gt;
&lt;br /&gt;
==Strategy guides==&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=45351 Scythia Strategies at The Org]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Seleucid_Empire_(RTW_Faction)&amp;diff=36505</id>
		<title>Seleucid Empire (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Seleucid_Empire_(RTW_Faction)&amp;diff=36505"/>
		<updated>2011-05-19T22:18:15Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Seleucid_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Seleucid Empire&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Greek]]}} &lt;br /&gt;
&lt;br /&gt;
The Seleucid Empire are one of the playable factions in [[Rome: Total War]].  They can be played by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing [[descr_strat.txt]] (more information on which can be found [[HowTo:Unlock_All_Factions|here]].)&lt;br /&gt;
===Starting Position===&lt;br /&gt;
The Seleucid Empire starts originally with a rather large amount of settlements. They are bordering and surrounded by Pontus, Egypt, the Greeks Cities and the Parthians.They control modern day Jordan,Syria,Most of Iraq,Some of Turkey.&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
*&#039;&#039;&#039;Long Game&#039;&#039;&#039;: Seleucids must hold Rome and 49 other regions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Short Game&#039;&#039;&#039;:Seleucids must hold 15 regions and destroy or outlast Egypt.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
The Seleucids have quite a varied roster of units, combining both Greek and Eastern units. Their unit roster includes pikemen, cataphracts, elephants, chariots, companion cavalry, and even legionaries. &lt;br /&gt;
[[Image:Seleucid general late.jpg|thumb|right|Seleucid Empire General&#039;s Bodyguard.]]&lt;br /&gt;
*Infantry&lt;br /&gt;
**Peasants&lt;br /&gt;
**Militia Hoplites&lt;br /&gt;
**Levy Pikemen&lt;br /&gt;
**Phalanx Pikemen&lt;br /&gt;
**Silver Shield Pikemen&lt;br /&gt;
**Silver Shield Legionaries &lt;br /&gt;
&lt;br /&gt;
*Missiles&lt;br /&gt;
**Peltasts&lt;br /&gt;
**Archers&lt;br /&gt;
**Onagers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Militia Cavalry&lt;br /&gt;
**Greek Cavalry&lt;br /&gt;
**Cataphracts &lt;br /&gt;
**Companion Cavalry&lt;br /&gt;
**Scythed Chariots&lt;br /&gt;
**Elephants&lt;br /&gt;
**War Elephants&lt;br /&gt;
**Armoured War Elephants&lt;br /&gt;
&lt;br /&gt;
==== Unique Units ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Shield Pikemen&#039;&#039;&#039;: Elite phalanx troops with high attack and defence and very good morale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Shield Legionaries&#039;&#039;&#039;: Local imitations of the soldiers of the Roman Legions.&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. &lt;br /&gt;
&lt;br /&gt;
[[Seleucid Empire Details (RTW Faction)]]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Scipii_(RTW_Faction)&amp;diff=36504</id>
		<title>Scipii (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Scipii_(RTW_Faction)&amp;diff=36504"/>
		<updated>2011-05-19T22:17:25Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Scipii_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;House of Scipii&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Roman]]}} &lt;br /&gt;
&lt;br /&gt;
The Scipii are one of the three playable factions in [[Rome: Total War]] that are playable from the beginning (the other two, of course, being the other Roman Houses, the Brutii and Julii). &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Being one of the three Roman families, the House of the Scipii will receive missions from the Senate, and will be forced to deal with the consequences of not completing them.&lt;br /&gt;
&lt;br /&gt;
At a certain point during the game, the Senate will demand that your faction leader commit suicide. If you accept their demand, the heir will become the faction leader and the process will be renewed several years later. If you refuse, you will initiate the Civil War, a gameplay mechanic unique to the Roman factions. It should be noted that, once your popularity with the people is high enough, you can simply initiate the Civil War by attacking another Roman faction. Also, if you are playing as another faction the Civil War will not take place.&lt;br /&gt;
 &lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Scipii_Starting_Position-Vanilla.jpg|thumb|Scipii Starting Position (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
The Scipii begin with control of two settlements, Capua on the Italian mainland and Messana in north-eastern Sicily.&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
&lt;br /&gt;
*Long Campaign: Hold 50 provinces including Rome.&lt;br /&gt;
&lt;br /&gt;
*Short Campaign: Hold 15 provinces and destroy or outlast Carthage and Numidia.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
[[Image:ROMAN GENERALS GUARD CAVALRY INFO.jpg|thumb|right|House of Scipii General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
All of the Roman factions share the same unit roster. The Roman factions are unique, however, in that once you construct an Imperial Palace in any of your Italian cities you will receive a message informing you that the Marian reforms have taken place. The Marian Reforms introduce a more powerful roster of heavy infantry units (such as the Legionary Cohort), which replace your older-style legions. Any older units will not be automatically replaced, they will simply continue to exist, but you are not able to train any more.&lt;br /&gt;
&lt;br /&gt;
*Pre-Marian Units&lt;br /&gt;
**Infantry&lt;br /&gt;
***Peasants&lt;br /&gt;
***Town Watch&lt;br /&gt;
***Hastati&lt;br /&gt;
***Principes&lt;br /&gt;
***Triarii&lt;br /&gt;
***Murmillo Gladiators&lt;br /&gt;
**Missile&lt;br /&gt;
***Velites&lt;br /&gt;
***Roman Archers&lt;br /&gt;
***Ballistas&lt;br /&gt;
***Scorpions&lt;br /&gt;
***Onagers&lt;br /&gt;
***Heavy Onagers&lt;br /&gt;
***Repeating Ballistas&lt;br /&gt;
**Cavalry&lt;br /&gt;
***Equites&lt;br /&gt;
***Cavalry Auxilia&lt;br /&gt;
**Special Units&lt;br /&gt;
***Arcani&lt;br /&gt;
***Wardogs&lt;br /&gt;
***Incendiary Pigs&lt;br /&gt;
&lt;br /&gt;
*Post-Marian Units&lt;br /&gt;
**Infantry&lt;br /&gt;
***Auxilia&lt;br /&gt;
***Early Legionary Cohort&lt;br /&gt;
***Legionary Cohort&lt;br /&gt;
***Praetorian Guard&lt;br /&gt;
***Urban Cohorts&lt;br /&gt;
***Early Legionary First Cohort&lt;br /&gt;
***Legionary First Cohort&lt;br /&gt;
***Arcani&lt;br /&gt;
**Missile&lt;br /&gt;
***Light Auxilia&lt;br /&gt;
***Archer Auxilia&lt;br /&gt;
**Cavalry&lt;br /&gt;
***Roman Cavalry&lt;br /&gt;
***Legionary Cavalry&lt;br /&gt;
***Praetorian Cavalry&lt;br /&gt;
***Armoured General&#039;s Bodyguard&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirmillo Gladiators&#039;&#039;&#039;: Every Roman faction has its own unique type of gladiator, and the Mirmillo Gladiators are the ones that are available to the Scipii.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvus Quinquireme&#039;&#039;&#039;: A battleship that is slightly more powerful than a regular quinquireme. Becomes available when you build an Awesome Temple to Neptune in your capital.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deceres&#039;&#039;&#039; - The most powerful battleship available to any nation. They become available once you build a Pantheon to Neptune.&lt;br /&gt;
&lt;br /&gt;
===Strategy Guides===&lt;br /&gt;
&lt;br /&gt;
A campaign strategy guide for the House of Scipii written by [http://www.twcenter.net/forums/member.php?do=getinfo&amp;amp;username=fallingsuperspark fallingsuperspark] can be found [http://www.twcenter.net/forums/showthread.php?p=1005014#post1005014 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Julii_(RTW_Faction)&amp;diff=36503</id>
		<title>Julii (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Julii_(RTW_Faction)&amp;diff=36503"/>
		<updated>2011-05-19T22:15:59Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Julii_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;House of Julii&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=Roman}}&lt;br /&gt;
&lt;br /&gt;
The Julii are one of the three playable factions in [[Rome: Total War]] that are playable from the beginning (the other two being the other Roman Houses, the Brutii and Scipii). &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Being one of the three Roman families, the House of the Julii will receive missions from the Senate, and will be forced to deal with the consequences of not completing them.&lt;br /&gt;
&lt;br /&gt;
At a certain point during the game, the Senate will demand that your faction leader commit suicide. If you accept their demand, the heir will become the faction leader and the process will be renewed several years later. If you refuse, you will initiate the Civil War, a gameplay mechanic unique to the Roman factions. It should be noted that, once your popularity with the people is high enough, you can simply initiate the Civil War by attacking another Roman faction. Also, if you are playing as another faction the Civil War will not take place.&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Julii start.jpg|thumb|Julii Starting Position (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
The Julii are originally based in northern Italy. They hold two settlements, Ariminium and Arretium (their capital city).&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
*Long Campaign: Hold 50 provinces including Rome.&lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlast or destroy Gauls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
[[Image:Copy of ROMAN GENERALS GUARD CAVALRY INFO.jpg|thumb|right|House of Julii General&#039;s Bodyguard.]]&lt;br /&gt;
All of the Roman factions share the same unit roster. The Roman factions are unique, however, in that once you construct an Imperial Palace in any of your Italian cities you will receive a message informing you that the Marian reforms have taken place. The Marian Reforms introduce a more powerful roster of heavy infantry units (such as the Legionary Cohort), which replace your older-style legions. Any older units will not be automatically replaced, they will simply continue to exist, but you are not able to train any more.&lt;br /&gt;
&lt;br /&gt;
*Pre-Marian Units&lt;br /&gt;
**Infantry&lt;br /&gt;
***Peasants&lt;br /&gt;
***Town Watch&lt;br /&gt;
***Hastati&lt;br /&gt;
***Principes&lt;br /&gt;
***Triarii&lt;br /&gt;
***Samnite Gladiators&lt;br /&gt;
**Missile&lt;br /&gt;
***Velites&lt;br /&gt;
***Roman Archers&lt;br /&gt;
***Ballistas&lt;br /&gt;
***Scorpions&lt;br /&gt;
***Onagers&lt;br /&gt;
***Heavy Onagers&lt;br /&gt;
***Repeating Ballistas&lt;br /&gt;
**Cavalry&lt;br /&gt;
***Equites&lt;br /&gt;
***Cavalry Auxilia&lt;br /&gt;
**Special Units&lt;br /&gt;
***Arcani&lt;br /&gt;
***Wardogs&lt;br /&gt;
***Incendiary Pigs&lt;br /&gt;
&lt;br /&gt;
*Post-Marian Units&lt;br /&gt;
**Infantry&lt;br /&gt;
***Auxilia&lt;br /&gt;
***Early Legionary Cohort&lt;br /&gt;
***Legionary Cohort&lt;br /&gt;
***Praetorian Guard&lt;br /&gt;
***Urban Cohorts&lt;br /&gt;
***Early Legionary First Cohort&lt;br /&gt;
***Legionary First Cohort&lt;br /&gt;
***Arcani&lt;br /&gt;
**Missile&lt;br /&gt;
***Light Auxilia&lt;br /&gt;
***Archer Auxilia&lt;br /&gt;
**Cavalry&lt;br /&gt;
***Roman Cavalry&lt;br /&gt;
***Legionary Cavalry&lt;br /&gt;
***Praetorian Cavalry&lt;br /&gt;
***Armoured General&#039;s Bodyguard&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samnite Gladiators&#039;&#039;&#039;: Every Roman faction has its own unique type of gladiator. Samnite Gladiators are can be recruited once you build an Amphitheatre in a settlement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcani&#039;&#039;&#039;: The Arcani are a unit unique to the Julii. These units are, in effect, &amp;quot;roman ninjas&amp;quot;. They are able to hide anywhere on the battlefield and can have a frightening effect on enemy units. They are also powerful warriors, though units of Arcani include very few soldiers, as a result. However, Arcani only have &amp;quot;good morale&amp;quot; as opposed to the much stronger gladiator units who have &amp;quot;excellent morale&amp;quot;, and should not be used in multiplayer battles, as Arcani are not cost-effective units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urban cohorts&#039;&#039;&#039;: They are the strongest sword unit in the game with great defense and stamina.&lt;br /&gt;
If you use urban cohorts for flanking actions you will win against any phalanx unit.&lt;br /&gt;
From the front against you dont use their full potential.&lt;br /&gt;
Urbans are so strong that when they are upgraded that they can counter almost any infantry in a head on fight.&lt;br /&gt;
&lt;br /&gt;
And when attacking enemy flanks or the enemy rear, they are even more deadly!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legionary first cohorts&#039;&#039;&#039;:These cohorts bring more men to the battlefield than the other cohorts and as a result have higher firepower punch than the other cohorts.&lt;br /&gt;
They also inspire other units to stand firm longer they have also more men this unit is ideal pila fodder in loose formation.&lt;br /&gt;
The reason they are ideal pila fodder is because they are ordinary legionaries not urbans or preatorian cohort.&lt;br /&gt;
However the pila is still deadly and you can kill better men with lesser men. First cohorts are notable for the fact that they carry a legionary eagle, which gives a morale bonus to any surrounding friendly units. This bonus can be valuable when fighting morale-damaging unit factions, such as the chariot factions, or germania.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Praetorian cavalry&#039;&#039;&#039; Praetorian cavalry are the best roman cavalry available. These units can take on almost any other cavalry unit in the game other than the superior cataphracts.&lt;br /&gt;
When they have infantry cohorts in support they are almost invincible in a 1 vs 1 head on cavalry fight.&lt;br /&gt;
&lt;br /&gt;
However, flanking actions kill and rout the enemy cav faster so it is advisable to not select all cav units you have, and click on 1 unit, because if your opponent holds back and flanks you, that will put you in trouble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Praetorian cohort&#039;&#039;&#039; Praetorian cohorts are almost as strong as urban cohorts, with almost the same pila damage as urbans; use this unit to kill legionary first cohorts or use them to exchange pila with opposing urban cohorts, saving your own urban cohorts, giving you superior infantry quality compared to the other roman player.&lt;br /&gt;
&lt;br /&gt;
==Strategy Guide ==&lt;br /&gt;
&lt;br /&gt;
A campaign strategy guide for the House of Julii written by [http://www.twcenter.net/forums/member.php?do=getinfo&amp;amp;username=Morble morble] can be found [http://www.twcenter.net/forums/showthread.php?p=1005000#post1005000 here].&lt;br /&gt;
&lt;br /&gt;
Occupy small towns enslave large towns.&lt;br /&gt;
&lt;br /&gt;
Have cheap garrisons 4 town watch.&lt;br /&gt;
be aggressive with the army you have by in the beginning combine all experienced troops into 1 army and then go for Gaul!&lt;br /&gt;
&lt;br /&gt;
Make sure to have a governor in every town and to develop your trade before you go to war.&lt;br /&gt;
&lt;br /&gt;
Be patient and build up your economy recruit peasants from Ariminum and disband them in Arretium to speed up your development and get access to better troops.&lt;br /&gt;
&lt;br /&gt;
Your early army should consist off 2 familymembers they are a lot stronger than equites and retrain themself for free!&lt;br /&gt;
&lt;br /&gt;
Lots of Hastati and remember Velites can also fight well in melee if they attack the flank or you can use them as distraction.&lt;br /&gt;
&lt;br /&gt;
Later when the Marius reform arrives replace your infantry with legionary cohorts and introduce archers and when available heavy cavalry and a few artillery pieces&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Brutii_(RTW_Faction)&amp;diff=36502</id>
		<title>Brutii (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Brutii_(RTW_Faction)&amp;diff=36502"/>
		<updated>2011-05-19T22:13:19Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Brutii_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;House oF Brutii&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=Roman}} &lt;br /&gt;
&lt;br /&gt;
The Brutii are one of the three playable factions in [[Rome: Total War]] that are playable from the beginning (the other two, of course, being the other Roman Houses, the Scipii and Julii).&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
Being one of the three Roman families, the House of the Brutii will receive missions from the Senate, and will be forced to deal with the consequences of not completing them.&lt;br /&gt;
&lt;br /&gt;
At a certain point during the game, the Senate will demand that your faction leader commit suicide. If you accept their demand, the heir will become the faction leader and the process will be renewed several years later. If you refuse, you will initiate the Civil War, a gameplay mechanic unique to the Roman factions. It should be noted that, once your popularity with the people is high enough, you can simply initiate the Civil War by attacking another Roman faction. Also, if you are playing as another faction the Civil War will not take place.&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Brutii_Starting_Position-Vanilla.jpg|thumb|Brutii Starting Position (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
Brutii starts on the southeastern part of the Italian peninsula bordered by [[Julii_(RTW_Faction)|Julii]] and [[Scipii_(RTW_Faction)|Scipii]].&lt;br /&gt;
&lt;br /&gt;
*Tarentum: Brutii Capital; Region - Apulia&lt;br /&gt;
&lt;br /&gt;
*Croton: Brutii Large Town; Region - Bruttium&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
*Long Campaign: Hold 50 provinces including Rome.&lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlast or destroy the [[Greek Cities (RTW Faction)|Greek Cities]] and [[Macedon (RTW Faction)|Macedon]].&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
[[Image:Brutii_Generals_Bodyguard-Vanilla.jpg|thumb|right|House of Brutii General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
All of the Roman factions share the same unit roster. The Roman factions are unique, however, in that once you construct an Imperial Palace in any of your Italian cities you will receive a message informing you that the Marian reforms have taken place. The Marian Reforms introduce a more powerful roster of heavy infantry units (such as the Legionary Cohort), which replace your older-style legions. Any older units will not be automatically replaced, they will simply continue to exist, but you are not able to train any more.&lt;br /&gt;
&lt;br /&gt;
*Pre-Marian Units&lt;br /&gt;
**Infantry&lt;br /&gt;
***Peasants&lt;br /&gt;
***Town Watch&lt;br /&gt;
***Hastati&lt;br /&gt;
***Principes&lt;br /&gt;
***Triarii&lt;br /&gt;
***Velite Gladiators (U)&lt;br /&gt;
**Missile&lt;br /&gt;
***Velites&lt;br /&gt;
***Roman Archers&lt;br /&gt;
***Ballistas&lt;br /&gt;
***Scorpions&lt;br /&gt;
***Onagers&lt;br /&gt;
***Heavy Onagers&lt;br /&gt;
***Repeating Ballistas&lt;br /&gt;
**Cavalry&lt;br /&gt;
***Equites&lt;br /&gt;
***Cavalry Auxilia&lt;br /&gt;
**Special Units&lt;br /&gt;
***Arcani&lt;br /&gt;
***Wardogs&lt;br /&gt;
***Incendiary Pigs&lt;br /&gt;
&lt;br /&gt;
*Post-Marian Units&lt;br /&gt;
**Infantry&lt;br /&gt;
***Auxilia&lt;br /&gt;
***Early Legionary Cohort&lt;br /&gt;
***Legionary Cohort&lt;br /&gt;
***Praetorian Guard&lt;br /&gt;
***Urban Cohorts&lt;br /&gt;
***Early Legionary First Cohort&lt;br /&gt;
***Legionary First Cohort&lt;br /&gt;
***Arcani&lt;br /&gt;
**Missile&lt;br /&gt;
***Light Auxilia&lt;br /&gt;
***Archer Auxilia&lt;br /&gt;
**Cavalry&lt;br /&gt;
***Roman Cavalry&lt;br /&gt;
***Legionary Cavalry&lt;br /&gt;
***Praetorian Cavalry&lt;br /&gt;
***Armoured General&#039;s Bodyguard&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velite Gladiators:&#039;&#039;&#039; Every Roman faction has its own unique type of gladiator, and the Velite Gladiators are the ones that are available to the Brutii.&lt;br /&gt;
&lt;br /&gt;
==Strategy Guides==&lt;br /&gt;
*[[House of Brutii - RTW guide]]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=36847 Brutii Strategies at The Org]&lt;br /&gt;
*[[Brutii Start-up Guide]]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Carthage_(RTW_Faction)&amp;diff=36501</id>
		<title>Carthage (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Carthage_(RTW_Faction)&amp;diff=36501"/>
		<updated>2011-05-19T22:12:45Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Carthage_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Carthage&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=Greek-Barbarian fusion}} &lt;br /&gt;
&lt;br /&gt;
Carthage is one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Carthage_Starting_Position-Vanilla.jpg|thumb|Carthage Starting Position (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
Carthage owns an area in Northwest Africa around the area of Tunisia, portions of southern Iberia, and some of Sicily.&lt;br /&gt;
&lt;br /&gt;
Their cities are:&lt;br /&gt;
&lt;br /&gt;
*Carthage: Carthaginian Capital; Region - Africa&lt;br /&gt;
&lt;br /&gt;
*Lilybaeum: Carthaginian Large Town; Region - Sicilia Poeni&lt;br /&gt;
&lt;br /&gt;
*Thapsus: Carthaginian Large Town; Region - Byzancium&lt;br /&gt;
&lt;br /&gt;
*Caralis: Carthaginian Town; Region - Sardinia&lt;br /&gt;
&lt;br /&gt;
*Palma: Carthaginian Town; Region - Baliares&lt;br /&gt;
&lt;br /&gt;
*Corduba: Carthaginian Town; Region - Baetica&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
*Long Campaign: Hold 50 provinces including Rome. &lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlast or destroy [[Scipii (RTW Faction)|House of Scipii]] and [[Spain (RTW Faction)|Spain]].&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
[[Image:Carthage Generals Bodyguard.jpg|right|thumb|Carthage General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Infantry&lt;br /&gt;
**Peasants&lt;br /&gt;
**Town Militia&lt;br /&gt;
**Iberian Infantry&lt;br /&gt;
**Libyan Spearmen (U)&lt;br /&gt;
**Poeni Infantry (U)&lt;br /&gt;
**Sacred Band (U)&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Round Shield Cavalry&lt;br /&gt;
**Long Shield Cavalry&lt;br /&gt;
**Sacred Band Cavalry (U)&lt;br /&gt;
**Elephants&lt;br /&gt;
**War Elephants&lt;br /&gt;
**Armoured Elephants&lt;br /&gt;
*Missile&lt;br /&gt;
**Skirmishers&lt;br /&gt;
**Slingers&lt;br /&gt;
**Onagers&lt;br /&gt;
**Heavy Onagers&lt;br /&gt;
*Naval&lt;br /&gt;
**Bireme&lt;br /&gt;
**Trireme&lt;br /&gt;
**Quinquireme&lt;br /&gt;
*Bodyguard&lt;br /&gt;
**General&#039;s Bodyguard&lt;br /&gt;
**General&#039;s Armoured Bodyguard&lt;br /&gt;
*Mercenary&lt;br /&gt;
**Spanish Mercenaries&lt;br /&gt;
**Numidian Mercenaries&lt;br /&gt;
**Balearic Slingers&lt;br /&gt;
*Local Mercenaries&lt;br /&gt;
**Mercenary Hoplites&lt;br /&gt;
**Mercenary Peltasts&lt;br /&gt;
**Barbarian Mercenaries&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poeni Infantry:&#039;&#039;&#039; Can be recruited from Army Barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sacred Band:&#039;&#039;&#039; Can be recruited from Awesome Temple of Baal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sacred Band Cavalry:&#039;&#039;&#039; Can be recruited from Royal Cavalry Stables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Libyan Spearmen:&#039;&#039;&#039; Can be recruited from City Barracks.&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=36866 Carthage Strategies at The Org]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Britannia_(RTW_Faction)&amp;diff=36500</id>
		<title>Britannia (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Britannia_(RTW_Faction)&amp;diff=36500"/>
		<updated>2011-05-19T22:11:59Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Britannia_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Britannia&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=Barbarian}} &lt;br /&gt;
&lt;br /&gt;
Britannia are one of the playable factions in [[Rome: Total War]].  They can be played by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing [[descr_strat.txt]] (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Brittania_Starting_Position-Vanilla.jpg|thumb|Brittania begins in the British Isles. (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
The Britons start in the British Isles, controlling the entire island of Britain. However Ireland is controlled by the [[Rebels]].&lt;br /&gt;
&lt;br /&gt;
Their cities are:&lt;br /&gt;
&lt;br /&gt;
*Londinium: Briton Capital; Region - Britannia Superior&lt;br /&gt;
&lt;br /&gt;
*Eburacum: Briton Town; Region - Brittania Inferior&lt;br /&gt;
&lt;br /&gt;
*Deva: Briton Town; Region - Tribus Silurii&lt;br /&gt;
&lt;br /&gt;
*Samarobriva: Briton Town; Region - Belgica&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
*Long Campaign: Hold 50 regions including Rome&lt;br /&gt;
*Short Campaign: Hold 15 regions and outlast or destroy [[Gaul (RTW Faction)|Gaul]]&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
[[Image:British General&#039;s Bodyguard.jpg|thumb|right|Briton General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Infantry&lt;br /&gt;
**Barbarian Peasants&lt;br /&gt;
**Warband&lt;br /&gt;
**Swordsmen&lt;br /&gt;
**Chosen Swordsmen&lt;br /&gt;
**Druids&lt;br /&gt;
**Woad Warriors (U)&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Warhounds&lt;br /&gt;
**British Light Chariots (U)&lt;br /&gt;
**British Heavy Chariots (U)&lt;br /&gt;
*Missile&lt;br /&gt;
**Slingers&lt;br /&gt;
**Head Hurlers (U)&lt;br /&gt;
*Naval&lt;br /&gt;
**Boats&lt;br /&gt;
**War Boats&lt;br /&gt;
*Bodyguard&lt;br /&gt;
**Barbarian Warlord&lt;br /&gt;
*Mercenary&lt;br /&gt;
**Barbarian Cavalry Mercenaries&lt;br /&gt;
*Local Mercenaries&lt;br /&gt;
**Barbarian Mercenaries&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;British Light Chariots&#039;&#039;&#039;: Can be recruited from Blacksmith.&lt;br /&gt;
These men are chariot archers, fast and mobile, and are deadly against enemy archers when in cantabrian circle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;British Heavy Chariots&#039;&#039;&#039;: Can be recruited from Weaponsmith.&lt;br /&gt;
These units are the Briton&#039;s only recruitable non-general heavy cavalry unit. The fact that they are chariots means that they can shred enemy cavalry and demoralize other enemy units. Watch out for enemy phalanxes, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head Hurlers&#039;&#039;&#039; : Can be recruited from Sacred grove of Andrasta. &lt;br /&gt;
&lt;br /&gt;
The Head hurlers have an armour piercing missile attack and are also good in melee.&lt;br /&gt;
Highly mobile because they dont wear armour they are vulnerble to archers and must come close to the enemy if they want to throw missiles. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Woad Warriors&#039;&#039;&#039; : Can be recruited from Shrine to Andrasta.&lt;br /&gt;
Woad warriors follow this simple rule: attack is the best defence.&lt;br /&gt;
Excellent attack but very poor defence.&lt;br /&gt;
&lt;br /&gt;
Very cheap unit that can disengage from an enemy if the enemy begins to surrond you.&lt;br /&gt;
&lt;br /&gt;
==Strategy Guides==&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=1004992#post1004992 Brittania Guide by spork]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=36870 Brittania Strategies at The Org]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Armenia_(RTW_Faction)&amp;diff=36499</id>
		<title>Armenia (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Armenia_(RTW_Faction)&amp;diff=36499"/>
		<updated>2011-05-19T22:10:39Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Armenia_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Armenia&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=Eastern}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armenia&#039;&#039;&#039; is one of the factions in [[Rome: Total War]] designed to be non-playable.  However they can be made playable by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Armenia_Starting_Position-Vanilla.jpg|thumb|Armenia starts in modern day Amrenia and Georgia. (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
Armenia begin in modern day Armenia and Georgia, north-east of [[Pontus (RTW Faction)|Pontus]], south-west of the [[Scythia (RTW Faction)|Scythians]] and to the west of [[Parthia (RTW Faction)|Parthia]].&lt;br /&gt;
&lt;br /&gt;
Their cities are:&lt;br /&gt;
&lt;br /&gt;
*Artaxarta: Armenian Capital; Region - Armenia&lt;br /&gt;
&lt;br /&gt;
*Koltais: Armenian Large Town; Region - Colchis&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
*Long Campaign: Hold 50 provinces including Rome.&lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlast or destroy the [[Seleucid Empire (RTW Faction)|Seleucid Empire]]&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
[[Image:Armenian_Generals_Bodyguard-Vanilla.jpg|thumb|right|Armenia General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Infantry&lt;br /&gt;
**[[Eastern Infantry]]&lt;br /&gt;
**[[Hillmen]]&lt;br /&gt;
**[[Heavy Spearmen]] (U)&lt;br /&gt;
**[[Armenian Legionaries]] (U)&lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**[[Horse Archers]]&lt;br /&gt;
**[[Cataphract Archers]]&lt;br /&gt;
**[[Cataphracts]]&lt;br /&gt;
&lt;br /&gt;
*Missile&lt;br /&gt;
**[[Peltasts]]&lt;br /&gt;
**[[Archers]]&lt;br /&gt;
**Onagers&lt;br /&gt;
&lt;br /&gt;
*Naval&lt;br /&gt;
**Bireme&lt;br /&gt;
**Trireme&lt;br /&gt;
**Quinquireme&lt;br /&gt;
&lt;br /&gt;
*Bodyguard&lt;br /&gt;
**Armoured Eastern General&lt;br /&gt;
&lt;br /&gt;
*Mercenary&lt;br /&gt;
**Arab Cavalry&lt;br /&gt;
**Bedouin Warriors&lt;br /&gt;
**Bedouin Archers&lt;br /&gt;
&lt;br /&gt;
*Local Mercenaries&lt;br /&gt;
**Eastern Infantry&lt;br /&gt;
**Horse Archers&lt;br /&gt;
**Sarmatian Cavalry&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&#039;&#039;&#039;Heavy Spearmen:&#039;&#039;&#039; Can be recruited from City Barracks.&lt;br /&gt;
Useful to pin the enemy if their formation is deep since they are not in the same class as hoplites or phalangites.&lt;br /&gt;
The deeper the formation the more time you give your cavalry to deliver a decisive blow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armenian Legionaries:&#039;&#039;&#039; Can be recruited from Army Barracks.&lt;br /&gt;
If you want to avoid your Heavy spearmen to become pila fodder send these guys forward to take pila fire and give the Romans a taste of their own medicine with volleys of pila.&lt;br /&gt;
Can delay infantry trying to flank Heavy spearmen but cannot win on their own.&lt;br /&gt;
&lt;br /&gt;
==Strategy guides==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=1004990#post1004990 Armenians - guide in Scriptorium]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=37268 Armenia Strategies at The Org]&lt;br /&gt;
*[http://www.twcenter.net/wiki/Armenia_Details_(RTW_Faction) Armenia Faction Details]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Greek_Cities_(RTW_Faction)&amp;diff=36498</id>
		<title>Greek Cities (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Greek_Cities_(RTW_Faction)&amp;diff=36498"/>
		<updated>2011-05-19T22:02:42Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Greek_Cities_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Greek Cities&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Greek]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Greek Cities&#039;&#039;&#039; are one of the playable factions in [[Rome: Total War]].  They can be unlocked after successfully completing a campaign as a Roman faction or by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).&lt;br /&gt;
==Game Play==&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Greek_Cities_Starting_Position-Vanilla.jpg|thumb|The Greek Cities start in mainland greece. (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
The Greek Cities start with a few cities in mainland Greece, along with several colonies scattered around the Mediterranean and Aegean. They are bordered by the [[Scipii (RTW Faction)|Scipii]] and [[Carthage (RTW Faction)|Carthage]] on Sicily , [[Macedon (RTW Faction)|Macedon]] in Greece and [[Seleucid Empire (RTW Faction)|Seleucid Empire]] in Asia Minor.&lt;br /&gt;
&lt;br /&gt;
Greek Cities are as following:     &lt;br /&gt;
&lt;br /&gt;
*Sparta: Greek Cities Capital; Region - Laconia&lt;br /&gt;
&lt;br /&gt;
*Rhodes: Greek Cities Large Town; Region - Rhodos&lt;br /&gt;
&lt;br /&gt;
*Pergamum: Greek Cities Large Town; Region - Phrygia&lt;br /&gt;
&lt;br /&gt;
*Thermon: Greek Cities Large Town; Region - Aetolia&lt;br /&gt;
&lt;br /&gt;
*Syracuse: Greek Cities City; Region Sicilia Graecus&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
*Long Campaign:  Control 50 provinces including Latium (Rome)&lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlive or destroy both [[Macedon (RTW Faction)|Macedon]] and [[Thrace (RTW Faction)|Thrace]]&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
[[Image:Greek General&#039;s Bodyguard.jpg|thumb|right|Greek General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Infantry&lt;br /&gt;
**Peasants&lt;br /&gt;
**Militia Hoplites&lt;br /&gt;
**Hoplites&lt;br /&gt;
**Armoured Hoplites (U)&lt;br /&gt;
**Spartan Hoplites (U)&lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Militia Cavalry&lt;br /&gt;
**Greek Cavalry&lt;br /&gt;
**General&#039;s Bodyguard&lt;br /&gt;
&lt;br /&gt;
*Missile&lt;br /&gt;
**Archers&lt;br /&gt;
**Cretan Archers&lt;br /&gt;
**[[Peltasts]]&lt;br /&gt;
**Heavy Peltasts&lt;br /&gt;
**Rhodian Slingers&lt;br /&gt;
&lt;br /&gt;
*Siege&lt;br /&gt;
**Ballistas&lt;br /&gt;
**Onagers&lt;br /&gt;
**Heavy Onagers&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&#039;&#039;&#039;Spartan Hoplites&#039;&#039;&#039;: Spartan hoplites are trained from infancy to be nothing but soldiers. They are &#039;perfect soldiers&#039; and nothing else. They can be trained only in cities of Sparta and Syracuse. Have a very low value in money.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armoured Hoplites&#039;&#039;&#039;: Armoured hoplites are an elite among Greek soldiery, carefully selected and given the best training to make them superior spearmen. They are the third most effective spear unit in the game, after sacred band and spartans.&lt;br /&gt;
&lt;br /&gt;
==Strategy guides==&lt;br /&gt;
*[[Greeks - RTW guide]]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=36871 Greek Cities Strategies at The Org]&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
&lt;br /&gt;
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.&lt;br /&gt;
&lt;br /&gt;
[[Greek Cities Details (RTW Faction)]]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Prince_of_Macadon&amp;diff=35209</id>
		<title>Talk:Prince of Macadon</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Prince_of_Macadon&amp;diff=35209"/>
		<updated>2011-02-26T03:07:16Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: Created page with &amp;quot;We already have a page for him here.  ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We already have a page for him [[Prince of Macedon|here]].&lt;br /&gt;
&lt;br /&gt;
[[User:CoconutFred|CoconutFred]] 20:07, 25 February 2011 (MST)&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Secession_Civil_War&amp;diff=35187</id>
		<title>Secession Civil War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Secession_Civil_War&amp;diff=35187"/>
		<updated>2011-02-22T03:24:24Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: made it easier to read. (corrected format)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Secession Civil War&#039;&#039;&#039; is a modication for [[Medieval 2: Total War]] released January 2011. This mod is currently in its beta stage and the player can only play custom battles. The team is working on the campaign, and are intending to include:&lt;br /&gt;
*Union&lt;br /&gt;
*Confederates&lt;br /&gt;
*Maybe European powers and Native Americans&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
*Some nice changes, for example the cannons are able to fire the solid shot, the exploding shot and the grapeshot, which is like a more ancient style of the dreaded canister!&lt;br /&gt;
*Custom battle maps of which some include fences and cover for units to hide behind while firing. &lt;br /&gt;
&lt;br /&gt;
===Disclaimer:===&lt;br /&gt;
&lt;br /&gt;
“Even if this version is the result of months of work, our little team cannot be compared to more professionnal and skilled modding teams of the TWC community. It&#039;s why we will try to improve the game with both bug fixes and content patchs.&lt;br /&gt;
In this process of perpetual creation and improvement, all the help other modders or players could bring would be welcome. We particularly think about the musics you could know (movies, military marchs, historical musics) and which could bring more depht and dumping to SCW. Don&#039;t hesitate to post new threads or to contact us.”&lt;br /&gt;
&lt;br /&gt;
====Mod Team====&lt;br /&gt;
*&#039;&#039;&#039;Raph_VR&#039;&#039;&#039;, team leader&lt;br /&gt;
*&#039;&#039;&#039;Caulaincourt&#039;&#039;&#039; (=Nirnaeth Arnoediad), second&lt;br /&gt;
*&#039;&#039;&#039;F-ake&#039;&#039;&#039;, sounds and pictures&lt;br /&gt;
*&#039;&#039;&#039;Germanicu5&#039;&#039;&#039;, bAI scripter&lt;br /&gt;
*&#039;&#039;&#039;Elrond petit pas tapons&#039;&#039;&#039;, video&lt;br /&gt;
*&#039;&#039;&#039;Hephaestion &amp;amp; Faras&#039;&#039;&#039;, virtual friends&lt;br /&gt;
*&#039;&#039;&#039;Pentecostal Knight&#039;&#039;&#039;, redactor&lt;br /&gt;
*&#039;&#039;&#039;Britabroad&#039;&#039;&#039;, researcher&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=1673 Secession:Civil War on TWC ]&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Land_battles&amp;diff=35151</id>
		<title>Land battles</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Land_battles&amp;diff=35151"/>
		<updated>2011-02-17T21:46:55Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: Created page with &amp;quot;{{Warfare}}  A &amp;#039;&amp;#039;&amp;#039;Land Battle&amp;#039;&amp;#039;&amp;#039; takes place when any two armies, whether on the campaign map or in custom battles, meet on land in combat. Land battles in the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warfare}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Land Battle&#039;&#039;&#039; takes place when any two armies, whether on the campaign map or in [[Custom Battle|custom battles]], meet on land in combat. Land battles in the Total War series are characterised by units consisting of many men meeting on a large, 3D battle map that may or may not correspond with the unit(s)&#039;s location on the campaign map. &lt;br /&gt;
&lt;br /&gt;
Many conflicts in the [[Total War| Total War series]] are decided in massed combat on land, and the outcome of such a battle may change the outcome of a campaign or multiplayer tournament.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Land warfare&#039;&#039;&#039; is the term used to desribe how and what operations are carried out in a land battle.&lt;br /&gt;
&lt;br /&gt;
== Battles during Campaign Play ==&lt;br /&gt;
&lt;br /&gt;
Battles during campaign play can be fought either on an open field or in and around a settlement if the settlement is under siege. Battles can also be auto-resolved, or fought by the AI rather than you. Generally, auto-resolved battles will be determined by the quality and attributes of the units in your army, rather than the tactics and terrain that would normally be available to you in real-time.&lt;br /&gt;
&lt;br /&gt;
===Siege battles===&lt;br /&gt;
&lt;br /&gt;
Siege battles occur when a settlement is besieged and the defender either sallies out to attack or the attacker chooses a direct assualt on the settlement. These types of land battles occur around the settlement in question, or in [[Empire: Total War|ETW]] and [[Napoleon: Total War|NTW]], they may occur in an open field or empty fort with the settlent far in the distance.&lt;br /&gt;
&lt;br /&gt;
The objective of the attacker is to breach any walls of the settlement and destroy the enemy within. Special equipment set aside for siege battles may be put into use during these battles. Such equipment includes ladders, grappling hooks, siege towers, and &lt;br /&gt;
&lt;br /&gt;
Deployment zones in siege battles may vary for the attacker(s), but the defender(s)&#039;s deployment zone will always be within the confines of the settlement.&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
&lt;br /&gt;
Reinforcements are any armies that enter the battle without being deployed at the forefront of the battle. In the campaign map, reinforcements are any armies that stand in a close enough radius next to the battle. If they are in your posession, these armies can be set to be controlled by the AI or the player in the battle deployment panel during campaign play. If set to be controlled by the player, these armies will as soon as there is space open in your current army.&lt;br /&gt;
&lt;br /&gt;
In the case that you might be controlling a reinforcing army, in [[Empire: Total War|ETW]] and [[Napoleon: Total War|NTW]], your troops wil enter the battlefield one by one without deploying first. &lt;br /&gt;
&lt;br /&gt;
== The Deployment Phase ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Deployment phase&#039;&#039;&#039; is the first phase of battle in which opposing armies are given time to position their units in their specific deployment zones, or areas of the battlefield set aside for deployment.&lt;br /&gt;
&lt;br /&gt;
The rules of deployment are as follows:&lt;br /&gt;
&lt;br /&gt;
*The attacking army&#039;s deployment zone will always (with the exception of NTW and ETW) match it&#039;s line of approach.&lt;br /&gt;
&lt;br /&gt;
*The defencding army&#039;s deployment zone will always be on a complementary side of the battlefield.&lt;br /&gt;
&lt;br /&gt;
*During an ambush, the defender will not have the chance to deploy his or her units. &lt;br /&gt;
&lt;br /&gt;
*Deployment zones may vary in custom battle maps.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
====Ambush====&lt;br /&gt;
&lt;br /&gt;
An ambush occurs when an army on the campaign map is attacked by hidden enemies. In the ensuing land battle, the defending army will not get a chance to deploy their troops and will be stretched out in a long forward column instead. &lt;br /&gt;
&lt;br /&gt;
====Buildings====&lt;br /&gt;
&lt;br /&gt;
Buildings exist on battlefields as well as the campaign map. They provide sheltering strongpoints for units inside them. Buildings are vulnerable to artillery fire, however, so it is important to keep an eye on enemy gun battery positions.&lt;br /&gt;
&lt;br /&gt;
====Cover====&lt;br /&gt;
&lt;br /&gt;
Cover is any obstacle between one unit and another which can offer some shelter from gunfire. In [[Empire: Total War|ETW]] and [[Napoleon: Total War|NTW]], effective use of cover can protect troops and provide a safe location for them to return fire.&lt;br /&gt;
&lt;br /&gt;
====Defences====&lt;br /&gt;
&lt;br /&gt;
Deployable defences allow the player to create a “strong point” in his or her lines. These defences are placed before the battle and during the deployment period, with the exception of wooden stakes in ETW and NTW.&lt;br /&gt;
&lt;br /&gt;
These defences may provide cover, hinder enemy troops, or even act as mines to blow up unsuspecting units.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
&lt;br /&gt;
Military units receive experience for their actions in combat. The more enemies a unit kills, the more experience it gets. Unit experience is shown by the chevrons on their unit cards. Experienced units may feature bonuses in morale, missile accuracy, or melee proficiency.&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
&lt;br /&gt;
In land battles, an army&#039;s commander will always be known as a general. In campaign map play, if there are mulitple generals, who commands the army in question is determined by the generals&#039; command rating. Whichever general has the highest command will always be the one to command the army.&lt;br /&gt;
&lt;br /&gt;
====Groups====&lt;br /&gt;
&lt;br /&gt;
Units can be assigned to unit groups. Orders issued to a group are followed by every unit in the group. In the group formations tab, there are a number of preset unit positions that can be selected to form that group formation.&lt;br /&gt;
&lt;br /&gt;
====Guard Mode====&lt;br /&gt;
&lt;br /&gt;
Ordering a unit into guard mode makes them hold position. They will not move out of place, breaking your battle line, even if enemy units confronting them run away.&lt;br /&gt;
&lt;br /&gt;
====Halting====&lt;br /&gt;
&lt;br /&gt;
Ordering a unit to halt cancels all its existing orders and stops its movement on the battlefield.&lt;br /&gt;
&lt;br /&gt;
====Morale====&lt;br /&gt;
&lt;br /&gt;
All units are influenced by their morale. It measures their willingness to fight on the battlefield, the likelihood that they will impetuously charge at the enemy, and the chance that they will run away. Units with low morale are likely to run from battle, even if they have taken few casualties.. Morale is damaged by being under fire from many directions, being outflanked or when facing units that have morale-damaging attributes.&lt;br /&gt;
&lt;br /&gt;
=====Rallying=====&lt;br /&gt;
&lt;br /&gt;
Generals can rally routing troops who are running away. If the general can intercept a routing unit and calm the men before they leave the battlefield, the unit can be ordered back to the fray. Units that have been rallied are usually in a fragile emotional state, and may run away again.&lt;br /&gt;
&lt;br /&gt;
=====Routing=====&lt;br /&gt;
&lt;br /&gt;
Units can rout (run away) if their morale is too low. Routing troops may return to the battle once they have recovered from the “shock and awe” of combat, but you should try to make sure your troops support each other and never have to face the enemy alone. If all of an army routs, the battle is over.&lt;br /&gt;
&lt;br /&gt;
====Skirmishing====&lt;br /&gt;
&lt;br /&gt;
Ordering a unit into skirmish mode will enable them to keep firing while moving away from enemy units. This makes skirmishers very difficult for an enemy to pin down and destroy. This is useful when used with archer or light infantry units. Skirmishing can also be used to draw enemy units out of a formation and into a tactical ambush.&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
&lt;br /&gt;
Certain units in Total War games have special abilities. These are activated by pressing special ability buttons on the battle user interface. Selecting a special ability might allow archers to use flaming arrows, your catapults to launch cow carcasses, a general to rally his troops, or druids to frighten nearby enemies. It’s worth exploring what units have what special abilities.&lt;br /&gt;
&lt;br /&gt;
====Units====&lt;br /&gt;
&lt;br /&gt;
Units are the basic building blocks of armies. There may be as many as 20 units in an army. A unit has many men in it, all equipped and trained in a similar style. Not all units are equal, so it’s worth the time to have a good look at the types of unit you can have in your armies, and the types your enemies might field.&lt;br /&gt;
&lt;br /&gt;
====Withdrawing====&lt;br /&gt;
&lt;br /&gt;
Sometimes it is necessary for an army to leave battle in good order so that the army will not be completely destroyed. Withdrawing can be dangerous, as armies inevitably become weaker as units leave the battlefield. A carefully handled rearguard is often a good idea to keep the enemy at bay while the main body of the army escapes to fight another day.&lt;br /&gt;
&lt;br /&gt;
In multliplayer land battles, a total withdrawal can be ordered by going to the game menu and selecting the Admit Defeat option. However, it immediately ends the battle, and this option is not available in ETW or NTW.&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:Tactics Guides]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Template:Warfare&amp;diff=35150</id>
		<title>Template:Warfare</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Template:Warfare&amp;diff=35150"/>
		<updated>2011-02-17T20:47:01Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; clear:right; margin-left: 15px; text-align: center; border:1px solid #aaa; padding:5px; width: 220px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:0.2em; margin left: 5px; margin-bottom:5px; background:#908435; font-size: 120%;&amp;quot; | [[Tactics|Warfare &amp;amp; Tactics]] in: &lt;br /&gt;
[[Image:Warfare and tactics in TW.jpg|250px]]&amp;lt;br/&amp;gt;[[Total War |The Total War Series]]&lt;br /&gt;
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|&lt;br /&gt;
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! style=&amp;quot;text-align:center&amp;quot; | {{{title|[[:Category:Total War Series|Games]]&amp;lt;/div&amp;gt;}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text align:center; background-color:C2B280;&amp;quot; | {{{content| &lt;br /&gt;
[[Shogun: Total War]] &amp;lt;br/&amp;gt; [[Medieval: Total War]] &amp;lt;br/&amp;gt; [[Rome: Total War]] &amp;lt;br/&amp;gt; [[Medieval II: Total War]] &amp;lt;br/&amp;gt; [[Empire: Total War]] &amp;lt;br/&amp;gt; [[Napoleon: Total War]]}}}&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
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! style=&amp;quot;text-align:center&amp;quot; | {{{title|[[Battle map]]&amp;lt;/div&amp;gt;}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #C2B280;&amp;quot; | {{{content| &lt;br /&gt;
[[Land battles|Land]] &amp;lt;br/&amp;gt; [[Naval battles|Sea]]}}}&lt;br /&gt;
|-&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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! style=&amp;quot;text-align:center&amp;quot; | {{{title|[[Tactics]]&amp;lt;/div&amp;gt;}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #C2B280;&amp;quot; | {{{content|[[Attrition warfare]] &amp;lt;br/&amp;gt; [[Rush]] &amp;lt;br/&amp;gt; [[Maneuver warfare]] &amp;lt;br/&amp;gt; [[Siege]] &amp;lt;br/&amp;gt; [[Turtling]] &amp;lt;br/&amp;gt; [[Skirmish Warfare]]&amp;lt;br/&amp;gt;}}}&lt;br /&gt;
|-&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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! style=&amp;quot;text-align:center&amp;quot; | {{{title|[[:Category:Military Concepts of TW|Military Concepts]]&amp;lt;/div&amp;gt;}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{{content|[[Economic warfare]] &amp;lt;br/&amp;gt; [[Unit morale]] &amp;lt;br/&amp;gt; [[Wind Usage]] &amp;lt;br/&amp;gt; [[Choke Points]]&amp;lt;/div&amp;gt;}}}&lt;br /&gt;
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! style=&amp;quot;text-align:center&amp;quot; | {{{title|[[Military organization|Organization]]&amp;lt;/div&amp;gt;}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{{content|[[Unit Classes]] &amp;lt;br/&amp;gt; [[Formations]] &amp;lt;br/&amp;gt; [[Army Structure]] &amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;}}}&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{{content|[[Technology and equipment]] &amp;lt;br/&amp;gt; [[Materiel]] &amp;lt;br/&amp;gt; [[Supply chain management]]&amp;lt;/div&amp;gt;}}}&lt;br /&gt;
|-&lt;br /&gt;
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! style=&amp;quot;text-align:center&amp;quot; | {{{title|[[:Category:Tactics Guides|Tactics Guides]]&amp;lt;/div&amp;gt;}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{{content|[[Infantry Tactics in Empire: Total War]]&amp;lt;/div&amp;gt;}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
===Quickcode===&lt;br /&gt;
&lt;br /&gt;
Type this code at the top of the page:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Warfare}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Which gives you the box to the right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that not all of the links to the right have come into form yet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Admiral%27s_Flagship,_1st_Rate_(ETW_Unit)&amp;diff=34940</id>
		<title>Admiral&#039;s Flagship, 1st Rate (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Admiral%27s_Flagship,_1st_Rate_(ETW_Unit)&amp;diff=34940"/>
		<updated>2011-01-30T23:00:30Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[Image:1st_Rate.png]]|Class=1st Rate|Men=264|Guns=102|Recruitable From=Steam Drydock|Region=Worldwide|Recruitment Cost=3630|Upkeep Cost=900|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
While these warships are among the most powerful vessels afloat, they are poor sailors, being both slow and unresponsive. This is not a serious shortcoming because, armed with around 100 cannons firing 32-, 24- and 18-pounder balls on their three decks, they can fire a terrible and destructive broadside. They carry a crew of over 800 sailors, gunners and marines and have more artillery than most land armies. Their cost, however, is a drawback and few navies can afford to build or maintain more than a handful of them. Their great size, however, means that an admiral and his staff can be carried with little disruption to the normal working of the ship.&lt;br /&gt;
&lt;br /&gt;
One first rate flagship never even reached the sea! The British Royal Navy’s HMS St Lawrence was built, launched and served only on Lake Ontario. Shallow rapids meant that few vessels could reach the lake from the sea, and Niagara Falls prevented any ship from leaving the lake in the other direction.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[Image:France_flag.jpg|25px]] [[France (ETW Faction)|France]]&lt;br /&gt;
*[[Image:Spain_flag.jpg|25px]] [[Spain (ETW Faction)|Spain]]&lt;br /&gt;
*[[Image:Prussia_flag.jpg|25px]] [[Prussia (ETW Faction)|Prussia]]&lt;br /&gt;
*[[Image:Russia_flag.jpg|25px]] [[Russia (ETW Faction)|Russia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:1st Rate]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Admiral%27s_Flagship,_3rd_Rate_(ETW_Unit)&amp;diff=34939</id>
		<title>Admiral&#039;s Flagship, 3rd Rate (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Admiral%27s_Flagship,_3rd_Rate_(ETW_Unit)&amp;diff=34939"/>
		<updated>2011-01-30T23:00:08Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[Image:3rd rate.png]]|Class=3rd Rate|Men=196|Guns=72|Recruitable From=Drydock|Region=Worldwide|Recruitment Cost=2540|Upkeep Cost=630|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Overall, the “74” (from the number of guns carried) or “third rate” is a very practical vessel. With a crew of around 700 men, it has enough firepower and resilience to survive most battles. It can deliver a horrendously effective broadside from its 32-pounders (on the lower deck), 18-pounders on the upper deck and 9-pounders in the upper works. It also has enough space to house an admiral and his busy staff in some comfort, even if the ship’s officers have to sacrifice their living space.&lt;br /&gt;
&lt;br /&gt;
Historically, many admirals and commodores chose 74s to be their flag vessels. In the 18th Century “commodore” was not a formalised naval rank, but an appointment as a “temporary fleet commander”. Appointing a commodore allowed the navy to choose any talented or well-connected captain, no matter how junior, for command. Admiral was usually a rank that any captain, no matter how useless, could reach if he lived for long enough!&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[Image:France_flag.jpg|25px]] [[France (ETW Faction)|France]]&lt;br /&gt;
*[[Image:Spain_flag.jpg|25px]] [[Spain (ETW Faction)|Spain]]&lt;br /&gt;
*[[Image:Prussia_flag.jpg|25px]] [[Prussia (ETW Faction)|Prussia]]&lt;br /&gt;
*[[Image:Russia_flag.jpg|25px]] [[Russia (ETW Faction)|Russia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:3rd Rate]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Third_Rate_Ship_of_the_Line_(ETW_Unit)&amp;diff=34936</id>
		<title>Third Rate Ship of the Line (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Third_Rate_Ship_of_the_Line_(ETW_Unit)&amp;diff=34936"/>
		<updated>2011-01-30T22:58:56Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[Image:3rd rate.png]]|Class=3rd Rate|Men=196|Guns=72|Recruitable From=Drydock|Region=Worldwide|Recruitment Cost=2200|Upkeep Cost=550|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The third rate, or “74” (from the number of guns aboard), is a supremely practical weapon of war. With a crew of around 700 men, it is a “wooden world” in itself and a statement of national power. A two-deck design, it is strong enough to mount very heavy cannons on its lower gun deck, often 32-pounders. With 18-pounders on the upper gun deck and then 9-pounders in the upper works, it has a devastating broadside. The design and construction means a 74 can withstand horrendous damage in battle.&lt;br /&gt;
&lt;br /&gt;
Historically, the French invented the concept of the 74-gun ship in the mid-18th century. The design was so good that other navies lost no time in copying it or in capturing French ships. French vessels, while well designed, were often made from green timber that “worked” in heavy seas and therefore leaked. Dutch examples had a shallower, broader draft to suit their harbours and shore waters. The few American 74s were extremely strong and well made. British 74s were well constructed too, although there was a regrettable tendency to save money by recycling timbers - complete with timber rot - from older vessels!&lt;br /&gt;
&lt;br /&gt;
Amazingly, HMS Implacable, the last of the third rates, was scuttled in 1949! Built in 1800 by the French, and captured at Trafalgar in 1805, she stayed in service until 1842. Eventually, she ended her days as a coal hulk. &lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[Image:France_flag.jpg|25px]] [[France (ETW Faction)|France]]&lt;br /&gt;
*[[Image:Spain_flag.jpg|25px]] [[Spain (ETW Faction)|Spain]]&lt;br /&gt;
*[[Image:Prussia_flag.jpg|25px]] [[Prussia (ETW Faction)|Prussia]]&lt;br /&gt;
*[[Image:Russia_flag.jpg|25px]] [[Russia (ETW Faction)|Russia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:3rd Rate]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Fourth_Rate_Ship_of_the_Line_(ETW_Unit)&amp;diff=34933</id>
		<title>Fourth Rate Ship of the Line (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Fourth_Rate_Ship_of_the_Line_(ETW_Unit)&amp;diff=34933"/>
		<updated>2011-01-30T22:56:28Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[Image:4th rate.png]]|Class=4th Rate|Men=152|Guns=56|Recruitable From=Dockyard|Region=Worldwide|Recruitment Cost=1850|Upkeep Cost=460|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Ships of the line of battle are the mainstay of fighting fleets: strong and stable gun platforms for battering enemy vessels into submission. The designation of “fourth rate” for ships of this size is a British Royal Navy one, and covers a number of designs, all with very similar handling and combat power. All fourth rates are square-rigged, two-deck ships, with up to 60 guns on board in a mixture of calibres: usually a mixture of 24-, 18- and 12-pounders, with the heavier guns mounted on the lower deck.&lt;br /&gt;
&lt;br /&gt;
Even though fourth rates are obviously smaller than the third-rate 74s, their firepower is much lower than a simple number-of-guns comparison would indicate. There is no structural strength or space for coping with the recoil of massive guns. As a result, a fourth rate may only have half the weight of fire of a larger ship, although partially it makes up for this by being a handier sailing vessel, especially in shallow waters.&lt;br /&gt;
&lt;br /&gt;
Historically, it was obvious by the 1750s that ships of this size were not tough enough to stand in the line of battle against larger vessels. Over time, various admiralties removed these smaller battle ships from the active service, or sent them to minor stations where they were unlikely to encounter powerful enemies. Some survived as converted transports.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[Image:France_flag.jpg|25px]] [[France (ETW Faction)|France]]&lt;br /&gt;
*[[Image:Spain_flag.jpg|25px]] [[Spain (ETW Faction)|Spain]]&lt;br /&gt;
*[[Image:Prussia_flag.jpg|25px]] [[Prussia (ETW Faction)|Prussia]]&lt;br /&gt;
*[[Image:Russia_flag.jpg|25px]] [[Russia (ETW Faction)|Russia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:4th Rate]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Alliance_Gateway&amp;diff=34931</id>
		<title>Alliance Gateway</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Alliance_Gateway&amp;diff=34931"/>
		<updated>2011-01-30T22:53:33Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alliance Gateway is a forum that hosts a series of forum-based games known as the Alliance Games. There are a wide variety of alliance games in existence, all falling under the particular main branches of Alliance Games. These branches are Stellar Alliances, National Alliances, World Alliances, and Fantasy Alliances.&lt;br /&gt;
&lt;br /&gt;
Alliance Games began as forum based equivalents of Total War games, and have developed considerably since then. Alliance Games place players in control of nations, which they role-play as they attempt to survive in a war driven world consisting of other player controlled nations. While there are many reasons to play an Alliance Game, they primarily revolve around Role-Playing and attempting to conquer the world.&lt;br /&gt;
&lt;br /&gt;
== Branches of Alliance Games ==&lt;br /&gt;
&lt;br /&gt;
=== World Alliances ===&lt;br /&gt;
&lt;br /&gt;
The original Alliance Game, World Alliance games are based prior to the 19th century. These games hold the most similarity with Total War games, and maintain the most stable players base, to which it owes it&#039;s longetivity. It is from this games that all other Alliance Games are derived, and it is to this that the Alliance Gateway always returns.&lt;br /&gt;
&lt;br /&gt;
There are both historical and fictional World Alliances. Historical World Alliance games consist of maps with predetermined national boundaries and nations which the players themselves choose from, while Fictional World Alliance games consist of factions designed by players who choose their faction&#039;s placement on the map.&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Alliances ===&lt;br /&gt;
&lt;br /&gt;
The natural child of World Alliances, Fantasy Alliance games consist of worlds where races other than humans, and perhaps even sorcery, exist. Fantasy Alliance games are typically similar to Fictional World Alliance games in function, though they are considerably unique. There are few boundaries for Fantasy Alliance games, there may exist heroes capable of supernatural feats, there may be races with particular bonuses, the universe may be based on some established storyline, the universe may be (and has been) based on LoTR; the only restrictions exist are as such because they can&#039;t be properly moderated or implemented.&lt;br /&gt;
&lt;br /&gt;
=== Stellar Alliances ===&lt;br /&gt;
&lt;br /&gt;
Stellar Alliances is highly deviant of the other Alliance Game, and can be said to have derived from Fantasy Alliances. Stellar Alliances is based not on one world, but many. Players, instead of controlling a nation, control an intergalactic empire and contrive to conquer the galaxy. To do this, they can create a fictional race or use humans, and control vast armadas of spaceships at their disposal.&lt;br /&gt;
&lt;br /&gt;
=== National Alliances ===&lt;br /&gt;
&lt;br /&gt;
The youngest descendant of World Alliances, National Alliance games consist of eras after the turn of the 19th century; generally meaning the WW2 or WW1 eras. National Alliances are typically loosely based on history, with players having creative liberty to modify recent events to fit their role-playing desires. National Alliances, unlike other alliance games, will typically contain technological progression where players can invest in technology for improved troops, income multipliers, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=639 Alliances Gateway on TWC]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Shaturnal_Camel_Gunners_(ETW_Unit)&amp;diff=34930</id>
		<title>Shaturnal Camel Gunners (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Shaturnal_Camel_Gunners_(ETW_Unit)&amp;diff=34930"/>
		<updated>2011-01-30T22:47:51Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hese camel troops are armed with large-bore long muskets, and all of them are crack shots.&lt;br /&gt;
&lt;br /&gt;
{{Unit|image=[[Image:Shaturnal_Camel_Gunners .jpg]]|Class=Missile Cavalry	&lt;br /&gt;
|Men= 60			&lt;br /&gt;
|Guns= Musket, Sabre			&lt;br /&gt;
|Recruitable From=**&lt;br /&gt;
*Raja&#039;s Palace&lt;br /&gt;
*Maharaja&#039;s Palace&lt;br /&gt;
*Military Governor&#039;s Encampment&lt;br /&gt;
*Military Governor&#039;s Barracks&lt;br /&gt;
*Thakur&#039;s Mansion&lt;br /&gt;
*Shaniwar Wada&lt;br /&gt;
*Subadar&#039;s Palace&lt;br /&gt;
|Region= **&lt;br /&gt;
*North Africa&lt;br /&gt;
*The Middle East&lt;br /&gt;
*India			&lt;br /&gt;
|Recruitment Cost= 730&lt;br /&gt;
|Upkeep Cost= 210			&lt;br /&gt;
|Limit=	-			&lt;br /&gt;
|Technology Needed= Military Army Carbines}}		&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Like many desert troops, these men have learned the trade of killing in a hard school. The desert is unforgiving to those who are weak, and a man who cannot fight well is unlikely to survive the constant feuding and banditry that his neighbors will visit upon him. The scarcity of resources has also taught these men the value of making every shot count. When a bullet and a shot&#039;s worth of gunpowder must be stolen, taken as loot or bought at enormous cost, a wise man makes sure that he only shoots at something he can kill.&lt;br /&gt;
&lt;br /&gt;
These gunners carry very large muskets, with a bore the width of two thumbs on a grown man. Such a weapon is too large for any foot soldier to carry around in a desert, which is why these men fight as mounted infantry: riding into battle, then dismounting to deliver their devastating fire. Any wound from their weapons is likely to be fatal, even an apparently minor one in a limb: musket balls often have bubbles and flaws when they are cast which causes them to burst inside a target, causing horrendous injuries.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) | Ottoman Empire]]&lt;br /&gt;
*[[Image:Xx.jpg|25px]] [[Marathas (ETW Faction) | Maratha Confederacy]]&lt;br /&gt;
*[[Image:Persia_flag.jpg|25px]] [[Persia (ETW Faction) | Persia]]&lt;br /&gt;
*[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction) | Mughal Empire]]&lt;br /&gt;
*[[Image:punj_12.jpg|25px]] [[Punjab (ETW Faction) | Punjab]]&lt;br /&gt;
*[[Image:Mysore_flag.jpg|25px]] [[Mysore (ETW Faction) |Mysore]]&lt;br /&gt;
*[[Image:Mamelukes.jpg|25px]] [[Mamelukes (ETW Faction)|Mamelukes]]&lt;br /&gt;
*[[Image:Afghanistan.jpg|25px]] [[Afghanistan (ETW Faction) |Afghanistan]]&lt;br /&gt;
*[[Image:Khante_khiva.jpg‎|25px]] [[Khanate of Khiva (ETW Faction) |Khanate of Khiva]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Missile Cavalry]]&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=1st_rate_ship_of_the_line&amp;diff=34885</id>
		<title>1st rate ship of the line</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=1st_rate_ship_of_the_line&amp;diff=34885"/>
		<updated>2011-01-26T00:27:20Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: Redirected page to First Rate Ship of the Line (ETW Unit)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[First Rate Ship of the Line (ETW Unit)]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=First_Rate_Ship_of_the_Line&amp;diff=34884</id>
		<title>First Rate Ship of the Line</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=First_Rate_Ship_of_the_Line&amp;diff=34884"/>
		<updated>2011-01-26T00:27:08Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: moved First Rate Ship of the Line to First Rate Ship of the Line (ETW Unit): suffix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[First Rate Ship of the Line (ETW Unit)]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=First_Rate_Ship_of_the_Line_(ETW_Unit)&amp;diff=34883</id>
		<title>First Rate Ship of the Line (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=First_Rate_Ship_of_the_Line_(ETW_Unit)&amp;diff=34883"/>
		<updated>2011-01-26T00:27:08Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: moved First Rate Ship of the Line to First Rate Ship of the Line (ETW Unit): suffix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These ships were one of the largest rates of the 18th and 19th centuries, and were often used as flagships. They are usually armed with 102 guns in Empire:Total War.&lt;br /&gt;
&lt;br /&gt;
{{Unit|image=[[Image:1st_Rate.png]]|Class=1st Rate|Men=264|Guns=102|Recruitable From=Steam Drydock|Region=Worldwide|Recruitment Cost=3310|Upkeep Cost=820|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
While these warships are among the most powerful vessels afloat, they are poor sailors, being both slow and unresponsive. This is not a serious shortcoming because, armed with around 100 cannons firing 32-, 24- and 18-pounder balls on their three decks, they can fire a terrible and destructive broadside. They carry a crew of over 800 sailors, gunners and marines and have more artillery than most land armies. Their cost, however, is a drawback and few navies can afford to build or maintain more than a handful of them.&lt;br /&gt;
&lt;br /&gt;
Historically, first rates were never common, and hardly ever sent to overseas stations. They existed purely to fight in set-piece battles, and were not used for mundane duties such as protecting merchantmen, policing the seas and hunting down privateers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[Image:France_flag.jpg|25px]] [[France (ETW Faction)|France]]&lt;br /&gt;
*[[Image:Spain_flag.jpg|25px]] [[Spain (ETW Faction)|Spain]]&lt;br /&gt;
*[[Image:Prussia_flag.jpg|25px]] [[Prussia (ETW Faction)|Prussia]]&lt;br /&gt;
*[[Image:Russia_flag.jpg|25px]] [[Russia (ETW Faction)|Russia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:1st Rate]]&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=First_Rate_Ship_of_the_Line_(ETW_Unit)&amp;diff=34882</id>
		<title>First Rate Ship of the Line (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=First_Rate_Ship_of_the_Line_(ETW_Unit)&amp;diff=34882"/>
		<updated>2011-01-26T00:26:51Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These ships were one of the largest rates of the 18th and 19th centuries, and were often used as flagships. They are usually armed with 102 guns in Empire:Total War.&lt;br /&gt;
&lt;br /&gt;
{{Unit|image=[[Image:1st_Rate.png]]|Class=1st Rate|Men=264|Guns=102|Recruitable From=Steam Drydock|Region=Worldwide|Recruitment Cost=3310|Upkeep Cost=820|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
While these warships are among the most powerful vessels afloat, they are poor sailors, being both slow and unresponsive. This is not a serious shortcoming because, armed with around 100 cannons firing 32-, 24- and 18-pounder balls on their three decks, they can fire a terrible and destructive broadside. They carry a crew of over 800 sailors, gunners and marines and have more artillery than most land armies. Their cost, however, is a drawback and few navies can afford to build or maintain more than a handful of them.&lt;br /&gt;
&lt;br /&gt;
Historically, first rates were never common, and hardly ever sent to overseas stations. They existed purely to fight in set-piece battles, and were not used for mundane duties such as protecting merchantmen, policing the seas and hunting down privateers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[Image:France_flag.jpg|25px]] [[France (ETW Faction)|France]]&lt;br /&gt;
*[[Image:Spain_flag.jpg|25px]] [[Spain (ETW Faction)|Spain]]&lt;br /&gt;
*[[Image:Prussia_flag.jpg|25px]] [[Prussia (ETW Faction)|Prussia]]&lt;br /&gt;
*[[Image:Russia_flag.jpg|25px]] [[Russia (ETW Faction)|Russia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:1st Rate]]&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=First_Rate_Ship_of_the_Line_(ETW_Unit)&amp;diff=34881</id>
		<title>First Rate Ship of the Line (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=First_Rate_Ship_of_the_Line_(ETW_Unit)&amp;diff=34881"/>
		<updated>2011-01-26T00:26:34Z</updated>

		<summary type="html">&lt;p&gt;CoconutFred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These ships were one of the largest rates of the 18th and 19th centuries, and were often used as flagships. They are usually armed with 102 guns in Empire:Total War.&lt;br /&gt;
&lt;br /&gt;
{{Unit|image=[[Image:1st_Rate]]|Class=1st Rate|Men=264|Guns=102|Recruitable From=Steam Drydock|Region=Worldwide|Recruitment Cost=3310|Upkeep Cost=820|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
While these warships are among the most powerful vessels afloat, they are poor sailors, being both slow and unresponsive. This is not a serious shortcoming because, armed with around 100 cannons firing 32-, 24- and 18-pounder balls on their three decks, they can fire a terrible and destructive broadside. They carry a crew of over 800 sailors, gunners and marines and have more artillery than most land armies. Their cost, however, is a drawback and few navies can afford to build or maintain more than a handful of them.&lt;br /&gt;
&lt;br /&gt;
Historically, first rates were never common, and hardly ever sent to overseas stations. They existed purely to fight in set-piece battles, and were not used for mundane duties such as protecting merchantmen, policing the seas and hunting down privateers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[Image:France_flag.jpg|25px]] [[France (ETW Faction)|France]]&lt;br /&gt;
*[[Image:Spain_flag.jpg|25px]] [[Spain (ETW Faction)|Spain]]&lt;br /&gt;
*[[Image:Prussia_flag.jpg|25px]] [[Prussia (ETW Faction)|Prussia]]&lt;br /&gt;
*[[Image:Russia_flag.jpg|25px]] [[Russia (ETW Faction)|Russia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:1st Rate]]&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;/div&gt;</summary>
		<author><name>CoconutFred</name></author>
	</entry>
</feed>