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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War_Series&amp;diff=24701</id>
		<title>Total War Series</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War_Series&amp;diff=24701"/>
		<updated>2009-10-16T17:17:15Z</updated>

		<summary type="html">&lt;p&gt;Eesolk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Total War&#039;&#039;&#039;&#039;&#039; is a video game series developed exclusively by [[Creative Assembly|The Creative Assembly]]. The series boasts four major instalments, each with a number of additional expansion packs, and a thriving modding community. [[Creative Assembly|The Creative Assembly]] has partnered with various publishers over the life of the series, and the latest title [[Empire: Total War]] was released by [[Sega]]. The games are comprised of two interdependent maps. Specifically, the Campaign Map, which combines a Risk-style playing field with real-time strategy elements, and the Battle Map which allows players to conduct military engagements, as an asset their Campaign Map abilities. The series is widely recognized as being the first to introduce large-scale military battlefields in a game. For this reason, [[Rome: Total War]] was selected to power the simulations on [[Time Commanders]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
This section discusses elements of gameplay that are common to each game in the series. There are significant evolutions and additions that can be found on each game&#039;s page.&lt;br /&gt;
===Campaigns===&lt;br /&gt;
Throughout the series, the campaign has tasked the player with the management of his empire, as well achieving military dominance over the map. Players must choose from a selection of historically-rooted factions and play against a number of computer-controlled rivals. Players gain the ability to play as different factions after unlocking them by successfully conquering and eliminating that particular faction in a campaign. The Campaign is turn-based, with battles being fought in real-time. Players must carefully manage finances and settlements, and conduct diplomacy with NPC-controlled factions to successfully complete the game.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===Shogun: Total War===&lt;br /&gt;
[[Shogun: Total War]] was published in 2000 by Electronic Arts. Its expansion pack, [[Mongol Invasion]], was released in 2001, placing the player in the midst of a fictionalized invasion of Japan by the Mongol Horde.&lt;br /&gt;
&lt;br /&gt;
===Medieval: Total War===&lt;br /&gt;
[[Medieval: Total War]] was published in 2002 by Activision. Its expansion pack, entitled [[Viking Invasion]], was released in 2004, adding a new campaign that encompassed the Viking expansion into Europe.&lt;br /&gt;
&lt;br /&gt;
===Rome: Total War===&lt;br /&gt;
[[Rome: Total War]] was published in 2004 by Activision. It was followed by [[Barbarian Invasion|Rome: Total War Barbarian Invasion]] in 2005, which added a number of features to the game, including religion, which became a far more significant factor, as did the loyalty of a player&#039;s generals, and, as in [[Mongol Invasion|Shogun: Total War Mongol Invasion]], hordes were introduced to the game. In the same year, [[Alexander|Rome: Total War Alexander]] was released, although it did not include any new features.&lt;br /&gt;
&lt;br /&gt;
===Medieval II: Total War===&lt;br /&gt;
[[Medieval II: Total War]] was published in 2006 by Sega. The [[Medieval II: Total War Kingdoms|Kingdoms]] expansion was released in 2007, adding four new campaigns, a number of factions, and extending the map to include the New World.&lt;br /&gt;
&lt;br /&gt;
===Empire: Total War===&lt;br /&gt;
[[Empire: Total War]] is the latest game in the series it was released in March 2009 and is published by Sega.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Future Games==&lt;br /&gt;
&#039;&#039;&#039;Napoleon Total War&#039;&#039;&#039; will be the newest Total War game. It is not known when will it be released, but the year will be 2010, it will feature terrain cover and also some new additions.&lt;br /&gt;
[[Category: Total War Series]]&lt;/div&gt;</summary>
		<author><name>Eesolk</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Crusades_Campaign&amp;diff=24692</id>
		<title>The Crusades Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Crusades_Campaign&amp;diff=24692"/>
		<updated>2009-10-13T19:25:11Z</updated>

		<summary type="html">&lt;p&gt;Eesolk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Crusades Campaign&#039;&#039;&#039; is one of four campaigns available in the [[Kingdoms]] expansion to [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Crusades campaign takes place in the year 1174 AD, right before the Third Crusade, and continues on towards the Fourth Crusade. It provides the player with an opportunity to either expand the Crusader factions land or/and to see if they can defend the Holyland from the revenge seeking Muslim factions. The player also has the opportunity to play with the Islamic factions and to hopefully bring them success in retaking the Holylands. [[The Byzantine Empire (M2TW Kingdoms)]] is also playable. This will allow the player to defend and bring back the former glory the once mighty Eastern Roman Empire, from the armies of the [[Turks (M2TW Kingdoms)]] and even from various European foes.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
[[Image:Mincru.png]]&lt;br /&gt;
&lt;br /&gt;
The map extends East from Constantinople to Baghdad, and North from Georgia (country) to Egypt.&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
*[[Kingdom of Jerusalem (M2TW Kingdoms)|Kingdom of Jerusalem]]&lt;br /&gt;
*[[Principality of Antioch (M2TW Kingdoms)|Principality of Antioch]]&lt;br /&gt;
*[[Egypt (M2TW Kingdoms)|Egypt]]&lt;br /&gt;
*[[Turks (M2TW Kingdoms)|Turks]]&lt;br /&gt;
*[[The Byzantine Empire (M2TW Kingdoms)|The Byzantine Empire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-playable factions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mongol Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faction Information ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kingdom of Jerusalem&#039;&#039;&#039;  [[File:jerusalem1.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Religion- Christian&lt;br /&gt;
&lt;br /&gt;
*Long Campaign Win Conditions- Hold 25 Regions, Hold &#039;&#039;&#039;Jerusalem&#039;&#039;&#039; (30 Turns), Hold &#039;&#039;&#039;Limassol&#039;&#039;&#039; (10 Turns), Hold &#039;&#039;&#039;Baghdad&#039;&#039;&#039; (10 Turns), Hold &#039;&#039;&#039;Cairo&#039;&#039;&#039; (10 Turns), Hold &#039;&#039;&#039;Tripoli&#039;&#039;&#039; (10 Turns), Eliminate &#039;&#039;&#039;Egypt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Short Campaign Win Conditions- Hold 15 Regions, Eliminate &#039;&#039;&#039;Egypt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Finances- Initial Money: 30000 Florins, King&#039;s Purse: 5000 Florins&lt;br /&gt;
&lt;br /&gt;
*Faction Leader- King Baldwin (16) - 8 Command, 6 Chivalry, 10 Authority, 7 Piety&lt;br /&gt;
*Faction Heir- Prince Guy (24) - 3 Command, 3 Chivalry, 5 Loyalty, 4 Piety&lt;br /&gt;
&lt;br /&gt;
*Biography- The &#039;&#039;&#039;Kingdom of Jerusalem&#039;&#039;&#039; starts off in a good position with scope for expanding into the far east of the map. &#039;&#039;&#039;Antioch&#039;&#039;&#039; begin as your allies and effectively guard your northern frontiers. The &#039;&#039;&#039;Turks&#039;&#039;&#039; are not a particularly dangerous adversary but &#039;&#039;&#039;Egypt&#039;&#039;&#039; to your south is a different matter altogether. expect to face waves of attacks. &#039;&#039;&#039;Ascalon&#039;&#039;&#039; must be guarded at all costs because if that falls, &#039;&#039;&#039;Jerusalem&#039;&#039;&#039; will be next. Another difficulty will be the lack of family members &amp;amp; generals. &#039;&#039;&#039;Egypt will send full stacks against you&#039;&#039;&#039; but this has a side benefit in that you can get great experience for your troops. &#039;&#039;&#039;Saladin&#039;&#039;&#039; himself might attack and he is very dangerous. His troops will fight to the last man unless you kill him. Luckily &#039;&#039;&#039;Baldwin&#039;&#039;&#039; your starting king is a very good general as is &#039;&#039;&#039;Richard the Lionheart&#039;&#039;&#039;, who you acquire later in the campaign. Once you take &#039;&#039;&#039;Cairo &amp;amp; Alexandra&#039;&#039;&#039;, the force of &#039;&#039;&#039;Egypt&#039;&#039;&#039; should be spent and you can concentrate on eliminating the &#039;&#039;&#039;Turks&#039;&#039;&#039;. &#039;&#039;&#039;Antioch&#039;&#039;&#039; will be expanding as well and if you let them expand too much, you may have to conquer lands in &#039;&#039;&#039;Asia&#039;&#039;&#039; &#039;&#039;&#039;Minor&#039;&#039;&#039; to make up your total. In the long campaign, &#039;&#039;&#039;Cyprus&#039;&#039;&#039; must be taken. It is a feature of this island that you need a fleet to move units from one end of the island to the other. &#039;&#039;&#039;The Emperor(Byzantine Empire)&#039;&#039;&#039; is a somewhat unreliable ally and needs to be watched with care if you sign any alliance with him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to note that many of your best units can not be constructed without Jerusalem - defend the capital at all costs. --[[User:Eesolk|Eesolk]] 19:25, 13 October 2009 (UTC)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
==Special Features==&lt;br /&gt;
*Generals are able to construct permanent forts that won&#039;t disappear even after being abandoned for a long time.&lt;br /&gt;
&lt;br /&gt;
*Each of the factions controls a &amp;quot;Power Centre.&amp;quot; Losing control of a &amp;quot;Power Centre&amp;quot; will take away the ability to train certain types of troops.&lt;br /&gt;
&lt;br /&gt;
*The Power Centers are:&lt;br /&gt;
**Byzantine Empire: Constantinople&lt;br /&gt;
**Turks: Baghdad&lt;br /&gt;
**Egypt: Cairo&lt;br /&gt;
**Jerusalem: Jerusalem&lt;br /&gt;
**Antioch: Krak de Chevaliers&lt;br /&gt;
&lt;br /&gt;
*For the first 3 times a power center is lost, reinforcements will appear nearby to aid in taking it back.&lt;br /&gt;
&lt;br /&gt;
*The Third Crusade is presented with reinforcements. The Kingdom of Jerusalem gets a 12-units army, led by Richard the Lionheart. The Principality of Antioch gets a 12-units army as well, led by Philip the Chivalrous. The units are elite and are very useful when appeared.&lt;br /&gt;
&lt;br /&gt;
==Hero Units==&lt;br /&gt;
===Crusader States===&lt;br /&gt;
*&#039;&#039;&#039;[[Principality of Antioch (M2TW Kingdoms)|The Principality of Antioch]]&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Philip II Augustus&#039;&#039; - Can temporarily increase the attack and stamina of his troops on the battlefield.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Kingdom of Jerusalem (M2TW Kingdoms)|Kingdom of Jerusalem]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Richard the Lionheart&#039;&#039; - Has the ability to immediately rally any routing units.&lt;br /&gt;
&lt;br /&gt;
===The Islamic Factions===&lt;br /&gt;
*&#039;&#039;&#039;[[Turks (M2TW Kingdoms)|The Turks]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Nur ad-Din&#039;&#039; - Can temporarily increase the attack speed and morale of his troops on the battlefield.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Egypt (M2TW Kingdoms)|Egypt]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Salah al-Din&#039;&#039; - Has the ability to greatly inspire his troops. Setting their morale to full.&lt;br /&gt;
&lt;br /&gt;
===The Christian-Orthodox Faction===&lt;br /&gt;
*&#039;&#039;&#039;[[The Byzantine Empire (M2TW Kingdoms)|The Byzantine Empire]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Manuel Komnenos&#039;&#039; - Can cause chaos amongst and enemy unit, removing them from play until order is resolved.&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Eesolk</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Shogun:_Total_War&amp;diff=24691</id>
		<title>Shogun: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Shogun:_Total_War&amp;diff=24691"/>
		<updated>2009-10-13T19:24:11Z</updated>

		<summary type="html">&lt;p&gt;Eesolk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
{{Total War}}&lt;br /&gt;
Shogun: Total War was the first game in the [[Total War]] Series. It was developed by the [[Creative Assembly]] and first released in June 2000.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Shogun: Total War (STW) is a history-based strategy game that combines turn-based provincial development with real-time battles. The player assumes the role of one of seven daimyos (Uesugi, Shimazu, Oda, Mori, Imagawa, Takeda, Hōjō) attempting to unite feudal Japan during the Sengoku period (&amp;quot;The Age of the Country at War&amp;quot;) and become Shogun. Sun Tzu&#039;s The Art of War is central to the game; its precepts are quoted often and its strategies are recommended.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The play involves a strategic phase building up armies and moving them into provinces followed by a real time battle phase. During the strategic phase the players can decide where they are going to move their forces. Afterwards, once the player has issued his commands, the ordered movements are executed simultaneously. The three-dimensional battles are notable for including new aspects such as morale which had usually been ignored by computer war games prior to STW. Many of these features are generally more typical of table top gaming.&lt;br /&gt;
Sieges are played out using the same engine as the battles in the field. The advantage to the defender comes from the narrow gateway to the castles which prevents a larger force from attacking with more than a small part of its strength.&lt;br /&gt;
&lt;br /&gt;
=== Historical Battles ===&lt;br /&gt;
Some of feudal Japan&#039;s greatest battles were recreated based on the expertise of some of the period&#039;s leading historical authorities.&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy ===&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
The 7 playable factions in Shogun, with their faction colour:&lt;br /&gt;
&lt;br /&gt;
* Hōjō (Purple)&lt;br /&gt;
* Imagawa (Light Blue)&lt;br /&gt;
* Mori (Red)&lt;br /&gt;
* Oda (Gold)&lt;br /&gt;
* Takeda (Black)&lt;br /&gt;
* Shimazu (Green)&lt;br /&gt;
* Uesugi (Dark Blue)&lt;br /&gt;
&lt;br /&gt;
Each of these factions has an identical unit roster, but all receive a bonus (usually in the form of a discount) in training a particular unit.: For example, the Uesugi faction recruits Samurai Archers at a lower cost than the other factions.&lt;br /&gt;
&lt;br /&gt;
The Mongol Invasion expansion added a new, unique faction, the Mongols.&lt;br /&gt;
&lt;br /&gt;
=== Religion&#039;s ===&lt;br /&gt;
&lt;br /&gt;
*Buddhism- standard religion of the Japanese factions.&lt;br /&gt;
&lt;br /&gt;
*Christianity- optional religion, which can be obtained by accepting the Portuguese deal.&lt;br /&gt;
&lt;br /&gt;
=== Units ===&lt;br /&gt;
&lt;br /&gt;
The unit roster in Shogun Total War is small in comparison to the later games, with all factions in the original game sharing the same unit roster. However each faction recieves a discount on purchasing a particular unit, and furthermore some provinces grant an experience bonus to units of a particular type recruited there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Japanese Factions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Infantry Units:&lt;br /&gt;
**Yari Ashigaru (Light Spearmen)&lt;br /&gt;
**Yari Samurai (Heavy Spearmen)&lt;br /&gt;
**Samurai Archers&lt;br /&gt;
**No-Dachi Samurai (Offensive Infantry)&lt;br /&gt;
**Naginata Samurai (Defensive Infantry)&lt;br /&gt;
**Warrior Monks (Elite Infantry, not available to Christians)&lt;br /&gt;
**Arquebusiers (Basic firearm unit, unlocked through trade with Europeans)&lt;br /&gt;
**Musketeers (Superior late-game firearm unit)&lt;br /&gt;
:&lt;br /&gt;
*Cavalry Units:&lt;br /&gt;
**Yari Cavalry (Light Lancers)&lt;br /&gt;
**Cavalry Archers&lt;br /&gt;
**Heavy Cavalry (Heavy Melee Cavalry)&lt;br /&gt;
**Hatamoto (as Heavy Cavalry, bodyguard of a general and not recruitable)&lt;br /&gt;
:&lt;br /&gt;
*Agents (on the strategic map):&lt;br /&gt;
**Diplomat&lt;br /&gt;
**Shinobi (Spy)&lt;br /&gt;
**Ninja (Assassin)&lt;br /&gt;
**Jesuit Priest (Diplomat for Christian factions)&lt;br /&gt;
**Legendary Geisha (late-game Elite Assassin)&lt;br /&gt;
&lt;br /&gt;
The Mongol Invasione expansion added a new faction:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mongols&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Infantry Units:&lt;br /&gt;
**Korean Skirmishers (Light Infantry, javelins)&lt;br /&gt;
**Korean Spearmen (Heavy Spearmen)&lt;br /&gt;
**Korean Guardsmen (Heavy Infantry)&lt;br /&gt;
**Thunder Bombers (&amp;quot;Grenadier&amp;quot; infantry with bombs)&lt;br /&gt;
:&lt;br /&gt;
*Cavalry Units:&lt;br /&gt;
**Mongol Light Cavalry (Superior Cavalry Archers)&lt;br /&gt;
**Mongol Heavy Cavalry (Heavy Melee Cavalry)&lt;br /&gt;
:&lt;br /&gt;
Additionally, the Japanese factions gained several new units in the expansion:&lt;br /&gt;
*Japanese Units in MI:&lt;br /&gt;
**Naginata Cavalry (Medium Cavalry)&lt;br /&gt;
**Battlefield Ninjas (Elite stealth unit)&lt;br /&gt;
**Kensai (Elite Swordsman, extremely powerful 1-man unit)&lt;br /&gt;
**Ashigaru Crossbowmen (MI Campaign only, replaces gunpowder units)&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&lt;br /&gt;
Shogun Total War had one expansion, [[Mongol Invasion]]. Its main addition was to add a new campaign set in 1230, hypothesizing a successful Mongol landing in Japan. This campaign had only 2 factions, the Hojo (possessing all of Japan) and the new faction, the Mongols. The gameplay of this campaign was notable in that the Mongols were unable to recruit troops in any conquered provinces, but instead had to rely on reinforcements periodically appearing in coastal provinces to replenish their troops. In addition to this campaign, the expansion also added &amp;quot;eras&amp;quot; to the original campaign, as well as several new units and a campaign of Historical Battles.&lt;br /&gt;
&lt;br /&gt;
[[Creative Assembly]] also subsequently released Shogun Total War: Warlord Edition, a compilation package containing both the original game and the expansion, and featuring a new introductory movie.&lt;br /&gt;
&lt;br /&gt;
Also, there is the newest Shogun game called Shogun Total War: Warlord Edition. It is like a Gold version, it has the Mongol invasion and all the new units, factions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>Eesolk</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Imagawa.jpg&amp;diff=24690</id>
		<title>File:Imagawa.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Imagawa.jpg&amp;diff=24690"/>
		<updated>2009-10-13T19:19:12Z</updated>

		<summary type="html">&lt;p&gt;Eesolk: &lt;/p&gt;
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		<author><name>Eesolk</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Hojo.jpg&amp;diff=24689</id>
		<title>File:Hojo.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Hojo.jpg&amp;diff=24689"/>
		<updated>2009-10-13T19:17:05Z</updated>

		<summary type="html">&lt;p&gt;Eesolk: &lt;/p&gt;
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		<author><name>Eesolk</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Wales_(M2TW:K_Faction)&amp;diff=24688</id>
		<title>Wales (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Wales_(M2TW:K_Faction)&amp;diff=24688"/>
		<updated>2009-10-13T14:11:31Z</updated>

		<summary type="html">&lt;p&gt;Eesolk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;Wales&#039;&#039;&#039; are a new faction introduced in M2TW Kingdoms.&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
Wales is possibly the hardest faction in the Britannia campaign bar Norway , due to a relatively poor starting position (with only 3 settlements). Thankfully it&#039;s very easy to defend this position, owing to high quality welsh archers and spearmen, the hilly geography of Wales and the easily defended forts.&lt;br /&gt;
&lt;br /&gt;
Defence should not be a priority for Welsh leaders however, instead, attacking the English very hard, very early is the surest ways of securing victory in any Anglo-Welsh war.&lt;br /&gt;
The starting Welsh King Llywelyn is also their hero and is particularly good at fighting the English.&lt;br /&gt;
A good strategy is to strike out all the English towns on the Welsh border early on and then build up from there.&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0084.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0085.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0086.jpg&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic Situation and initial agents ===&lt;br /&gt;
The Welsh Start at war with the english . A diplomat should be sent to the Scottish , Irish and norway to try and recieve an alliance. If possible , Ally with the barons alliance when and if it appears&lt;br /&gt;
&lt;br /&gt;
Your agents are&lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
Diplomat (2 Infuence)&lt;br /&gt;
Spy (1 subterfuge)&lt;br /&gt;
Spy (2 Subterfuge)&lt;br /&gt;
Spy (3 subterfuge)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0083.jpg&lt;br /&gt;
&lt;br /&gt;
=== Badly Drawn possible expansion map ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/MapJPG.jpg&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
&lt;br /&gt;
Long: Hold 35 Regions. Hold Caernarvon, Dublin, and London. Eliminate Faction England&lt;br /&gt;
&lt;br /&gt;
Short: Hold 25 Regions. Hold Caernarvon, Dublin, and London Eliminate Faction England&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0082.jpg&lt;br /&gt;
&lt;br /&gt;
== Hero- Llywelyn ap Gruffydd and the Welsh Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
The hero of Wales is Llywelyn ap Gruffydd. He has the unique &#039;Hero of Wales&#039; trait which does-&lt;br /&gt;
* +1 Command&lt;br /&gt;
* +2 Authority&lt;br /&gt;
* +3 Moral to all troops on the battlefield&lt;br /&gt;
* +3 command when fighting the English&lt;br /&gt;
&lt;br /&gt;
If Llywelyn is alive and you capture Cardiff, Chester or Shrewsbury, you will receive waves of reinforcements. The reinforcements spawn outside certain settlements. This will however only work if the official 1.05 update had been installed since the original script is broken, also if Llywelyn has died or if it&#039;s under turn 20 it won&#039;t work either. Here are the units that appear-&lt;br /&gt;
&lt;br /&gt;
Upon capturing 1 border settlement you will gain the following units-&lt;br /&gt;
&lt;br /&gt;
Appearing west of Montgomery you will receive:&lt;br /&gt;
*1 Meirionydd Spearmen&lt;br /&gt;
*1 Helwyr&lt;br /&gt;
*1 Welsh Militiamen&lt;br /&gt;
*1 Welsh Skirmisher&lt;br /&gt;
&lt;br /&gt;
Appearing north of Caernarfon you will receive:&lt;br /&gt;
*2 Welsh Militiamen&lt;br /&gt;
*2 Helwyr&lt;br /&gt;
&lt;br /&gt;
Upon capturing 2 border settlements you will gain the following units-&lt;br /&gt;
&lt;br /&gt;
Appearing south-west of Montgomery you will receive:&lt;br /&gt;
*2 Meirionydd Spearmen&lt;br /&gt;
*1 Gwent Raiders&lt;br /&gt;
*2 Helwyr&lt;br /&gt;
&lt;br /&gt;
Appearing east of Caernarfon you will receive:&lt;br /&gt;
*2 Welsh Militiamen&lt;br /&gt;
*2 Helwyr&lt;br /&gt;
&lt;br /&gt;
Upon capturing 3 border settlements you will gain the following units-&lt;br /&gt;
&lt;br /&gt;
Appearing north of Cardiff you will receive:&lt;br /&gt;
*2 Rhyfelwyr&lt;br /&gt;
*2 Gwent Raiders&lt;br /&gt;
*1 Helwyr&lt;br /&gt;
*1 Saethwyr&lt;br /&gt;
&lt;br /&gt;
Appearing south of Chester you will receive:&lt;br /&gt;
*1 Rhyfelwyr&lt;br /&gt;
*1 Welsh Militiamen&lt;br /&gt;
*2 Gwent Raiders&lt;br /&gt;
*1 Helwyr&lt;br /&gt;
*1 Saethwyr&lt;br /&gt;
&lt;br /&gt;
Also, if one of the initial welsh cities is taken , they will recieve a few units to help take it back. This will ONLY happen if the faction attacking you is england, and if it is under turn 20 . If this happens then you will recieve-&lt;br /&gt;
&lt;br /&gt;
For Pembroke &lt;br /&gt;
*5 Welsh militiaman&lt;br /&gt;
*2 gwent raiders&lt;br /&gt;
*2 welsh skirmishers&lt;br /&gt;
*1 Helwyr&lt;br /&gt;
&lt;br /&gt;
For Caernarfon&lt;br /&gt;
*4 Welsh militiamen&lt;br /&gt;
*3 Helwyr&lt;br /&gt;
*2 Saethwyr&lt;br /&gt;
*2 Rhyfelwyr&lt;br /&gt;
*1 Teulu&lt;br /&gt;
&lt;br /&gt;
For Montegomery&lt;br /&gt;
*3 Welsh Militiamen&lt;br /&gt;
*3 Gwent Raiders&lt;br /&gt;
*1 welsh skirmisher&lt;br /&gt;
*1 saethwyr&lt;br /&gt;
*1 mathrafal horsemen&lt;br /&gt;
&lt;br /&gt;
More cunning players who want a gamble may want to combine these factors. If all three English border settlements are captured and all 3 of the Welsh settlements are captured, Wales will receive the maximum value of 60 units as reinforcements, and all of them free. This is obviously something to consider if you&#039;re playing as Wales, although you may also want to keep an eye on the upkeep needed to fuel the army.&lt;br /&gt;
&lt;br /&gt;
==Units== &lt;br /&gt;
&lt;br /&gt;
=== Unit Summary ===&lt;br /&gt;
&lt;br /&gt;
Welsh units tend to be lighter than the other factions, it&#039;s worth noting that Saethwyr archers, are excellent longbowmen that have more men per unit than most other missile troops. They also have a number of quality spearmen including the heavily armoured Morgannwg Spearmen, who are easily capable of protecting the archers flanks from enemy cavalry (assuming stakes are protecting the archers front). As well as this, two handed axe-men fill the role of shock infantry, and can deal with most infantry units, especially if they have been weakened by longbow fire first.&lt;br /&gt;
The Welsh are somewhat lacking in heavy cavalry however, being only able to recruit teulu as effective Heavy cavalry. Others are available but very light. They do however get skilled mounted and dismounted javelin skirmishers that can inflict heavy casualties on heavier troops if well protected. &lt;br /&gt;
&lt;br /&gt;
As mentioned in-game, Welsh units can also take on multiple roles on the battlefield. Their Saethwyr archers can be used as effective infantry as well as archers (due to their armour piercing battle mallets and high troop numbers), their gunners (being heavily armoured and armed with axes and shields) can also double as heavy infantry, their heavy spearmen can fight well against enemy infantry in melee as well as cavalry, their mounted skirmishers provide powerful charges, and their foot skirmishers can act as fierce spearmen (due to their lack of a secondary weapon) against cavalry.&lt;br /&gt;
&lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-1.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-1.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0063.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0065-1.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066-1.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067-1.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069-1.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070-1.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-1.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0072-1.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075-1.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0076-1.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0077-1.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0078.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0079.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0080.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0081.jpg&lt;br /&gt;
&lt;br /&gt;
== Welsh Merceneries ==&lt;br /&gt;
&lt;br /&gt;
If a high culture of welsh is present then welsh merceneries will appear for a cost. Only available for other factions then wales they are&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0090.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0091.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0092.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== One Faction- Different Units! ==&lt;br /&gt;
&lt;br /&gt;
While playing in the Brittania campaign, you &#039;&#039;&#039;CAN&#039;&#039;&#039; recruit units which ARE NOT from your factions! For example: You capture a Norwegian or Scottish town, you have access to they&#039;re units depending on the culture. So if you capture a capital with HIGH Culture- you can build that factions best units!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy Guides==&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=91158 guide at the org.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;/div&gt;</summary>
		<author><name>Eesolk</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lithuania_(M2TW:K_Faction)&amp;diff=24687</id>
		<title>Lithuania (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lithuania_(M2TW:K_Faction)&amp;diff=24687"/>
		<updated>2009-10-13T14:06:07Z</updated>

		<summary type="html">&lt;p&gt;Eesolk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;Lithuania&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
The Lithuanians start with much land, however they start out hostile to the Teutonic order and are somewhat surrounded.&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0024-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0025-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0026-3.jpg&lt;br /&gt;
&lt;br /&gt;
== Special Lithuanian Traits ==&lt;br /&gt;
Priests get&lt;br /&gt;
&lt;br /&gt;
(When an attempt to assasinate them is made) &lt;br /&gt;
&lt;br /&gt;
Blessed by the gods + 1 voilence&lt;br /&gt;
&lt;br /&gt;
Protected by the gods +1 Piety +1 voilence &lt;br /&gt;
&lt;br /&gt;
Chosen by the gods +2 Piety +2 violence&lt;br /&gt;
&lt;br /&gt;
== Lithuanian Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
Temple of Dievas &lt;br /&gt;
&lt;br /&gt;
5/10/15% Happiness Bonus , 1 / 2 / 3 % Population growth bonus &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0029-3.jpg&lt;br /&gt;
&lt;br /&gt;
5 /10 /15% Health Bonus . 0/ 1 / 2 Weapons upgrade bonus&lt;br /&gt;
&lt;br /&gt;
Temple of Perkunas&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0023-2.jpg&lt;br /&gt;
&lt;br /&gt;
5 /10 /15% law bonus . 0/ 0 /1 Morale for troops bonus .&lt;br /&gt;
&lt;br /&gt;
Temple of Gilitine&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-2.jpg&lt;br /&gt;
&lt;br /&gt;
== The Conversion == &lt;br /&gt;
&lt;br /&gt;
You will be asked to convert at turn 37 if you have under 5 regions and turn 67 definitively ( Can anyone confirm the turn??) . Converting will grant you armored special units, but remove you special units made from the old gods temples. It will remove your old priests  and it will convert you cities to 75% cathoclicism&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
-You will receive Chivalric knights , dismounted chivalric knights , and arquebusiers. &lt;br /&gt;
&lt;br /&gt;
-Ability to train Catholic priests.&lt;br /&gt;
&lt;br /&gt;
-Better relations with Catholic nations. &lt;br /&gt;
&lt;br /&gt;
-You do not have to worry about catholic priests anymore. &lt;br /&gt;
&lt;br /&gt;
-Crusading nobles will stop appearing. &lt;br /&gt;
&lt;br /&gt;
-Your castles give you access to more and stronger units.&lt;br /&gt;
&lt;br /&gt;
-You will be following what historically happened. &lt;br /&gt;
&lt;br /&gt;
-Your nobles will not receive as many pagan magicians.(Fear this ancillary!) &lt;br /&gt;
&lt;br /&gt;
-Access to gunpowder units.&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
&lt;br /&gt;
-Losing an easy to build shrines powers , which are often quite powerful &lt;br /&gt;
&lt;br /&gt;
-Losing what may be considered the best shock infantry in the campaign (Giltines chosen) &lt;br /&gt;
&lt;br /&gt;
-Losing priets and soldiers from shrines and the shrines. Meaning you just wasted a lot of money&lt;br /&gt;
&lt;br /&gt;
-You will not be able to cause revolts anymore by converting the enemys population against catholic factions &lt;br /&gt;
&lt;br /&gt;
-Your cities become far less useful &lt;br /&gt;
&lt;br /&gt;
-You lose the chance to change history by making the entire place pagan &lt;br /&gt;
&lt;br /&gt;
-Losing the best cheap horse archer , crossbows , axemen , Meduim-heavy cavalry and light cavalry that you can recruit &lt;br /&gt;
&lt;br /&gt;
-Your units wont have the &amp;quot;scares nearby infantry &amp;quot; ability to cause faster routs &lt;br /&gt;
&lt;br /&gt;
-You will probably be attacked by everyone else anyway .&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions and starting agents ==&lt;br /&gt;
&lt;br /&gt;
Long : Hold 45 regions including Kiev , marienburg eliminate faction The Teutonic Order&lt;br /&gt;
&lt;br /&gt;
Short Hold 35 regions including Kiev , Meinburg eliminate faction The Teutonic Order&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0027-2.jpg&lt;br /&gt;
&lt;br /&gt;
==Units== &lt;br /&gt;
&lt;br /&gt;
=== Unit Summary ===&lt;br /&gt;
&lt;br /&gt;
Lithuania have access to some good skirmishing troops such as javelinmen and mounted javelins. These are important units to use when fighting against the heavy units of some of the neighbouring factions such as those of the Teutonic Order. The Lithuanians also have skillful archers and mounted archers- another factor in defeating the strong Knights of the Teutonic Order. Although Lithuania have powerful and zealous light infantry and cavalry, most of their units tend to be lacking in defence, so the Lithuanians must rely on good ambushing tactics to be victorious. Many of their units have armour-piercing weapons (such as polearms, axes and battle scythes), and in a shock charge, these weapons can really hurt a heavy line of infantry.&lt;br /&gt;
&lt;br /&gt;
=== Normal Units ===&lt;br /&gt;
&lt;br /&gt;
==== Infantry ====&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0030-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0032-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0031-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0033-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0034-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0036-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0037-3.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0038-3.jpg&lt;br /&gt;
&lt;br /&gt;
==== Ranged Infantry ====&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-3.jpg&lt;br /&gt;
&lt;br /&gt;
==== Cavalry ====&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-3.jpg&lt;br /&gt;
&lt;br /&gt;
==== Ranged Cavalry ====&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-3.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-3.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-1.jpg&lt;br /&gt;
&lt;br /&gt;
==== Artillery ====&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-3.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-1.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Post-Conversion Units ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0035-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-3.jpg&lt;br /&gt;
&lt;br /&gt;
== Kill the Crusading Noble! ==&lt;br /&gt;
&lt;br /&gt;
To counter the crusading noble mission the teutonic knights recieve ,you get a mission with a small reward in it to kill the crusading noble &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0028-2.jpg&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
You must quickly capture some of the nearby rebel villages in order to secure more land from the Mongols and Novgorod before they take them. Meanwhile you should drive some units towards some of the nearby Teutonic order settlements. Use a combination of ambushing and skirmishing tactics in battles and rely on the powerful offensive charges of the Lithuanian units in order to break enemy lines. Although you have some very heavy infantry, they&#039;re no match for the disiplined soldiers the Teutonic Order uses, so you should avoid close-combat as long as possible, until you have your shrines to upgraded to the maximum. Before you have finished your shrines, you should use hit and run tactics: attack an enemy with a few horse archers and run away when you run out of ammo.&lt;br /&gt;
&lt;br /&gt;
If you see that your losing the war against the Teutonics, capture Riga so you can build the Hanseatic HQ at a city which will provide you with MORE florins to fuel your war!&lt;br /&gt;
&lt;br /&gt;
Also, look to Novgorod, Poland and the Mongols which CAN help you in the war. Try to ally with Novgorod, Poland, although, allying with the Mongols will be tough, seeing as they just want trade, but you can give them some florins in exchange for they&#039;re Alliance&lt;br /&gt;
&lt;br /&gt;
===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91169 Teutonic Campaign: Lithuania] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=2269207#post2269207 &amp;quot;Home to the old gods&amp;quot;: M2TWK LITHUANIA GUIDE] by [[Grand Duke Vytautas]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=122916 Surviving Religion: A Lithuanian AAR (No Roleplay)] by [[albinoblackman]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;/div&gt;</summary>
		<author><name>Eesolk</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=24686</id>
		<title>The Teutonic Order (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=24686"/>
		<updated>2009-10-13T13:59:07Z</updated>

		<summary type="html">&lt;p&gt;Eesolk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Teutonic Order&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. &lt;br /&gt;
It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. &lt;br /&gt;
You have very powerful units, both in terms of backbone and elite. You can field order spearmen and [[Ritterbrüders]] and the mangonel. You have no weaknesses basically speaking except that you will have no light infantry. Also you have a disadvantage that you can make only castles, cities are forbidden to you. &lt;br /&gt;
Your faction leader is picked based on authority, the most authoritive is picked and becomes leader. &lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
On the Baltic coast in the area now occupied by the countries of Latvia, Estonia, and Russia (Kaliningradskaya/Prussia)&lt;br /&gt;
&lt;br /&gt;
=== The Southern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castles exist here. They are close to Poland and Lithuania, and to an extent the mongols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0037-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0038-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040-5.jpg&lt;br /&gt;
&lt;br /&gt;
=== The Northern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Northern position is considerably less advanced, but has 5 cities. However there is no army for use in this region. They do however have Riga, a relatively advanced city as a exception. This area is in proximity to Denmark, Novgrod , and Lithuania &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045-5.jpg&lt;br /&gt;
&lt;br /&gt;
== Special Teutonic Traits ==&lt;br /&gt;
&lt;br /&gt;
Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security&lt;br /&gt;
&lt;br /&gt;
Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security &lt;br /&gt;
&lt;br /&gt;
Komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security &lt;br /&gt;
&lt;br /&gt;
Landmeister (gained by capturing even more cities ) 2 command 1 troop morale&lt;br /&gt;
&lt;br /&gt;
== The Diplomatic Situation the Goals to Victory and the Agents at the Beginning ==&lt;br /&gt;
The Teutonic order begins at war with Lithuania.&lt;br /&gt;
&lt;br /&gt;
Their Victory condition &lt;br /&gt;
&lt;br /&gt;
Long&lt;br /&gt;
&lt;br /&gt;
Hold 45 regions :Including Visby, Vilinus, Novgorod, Kiev, and Poznan &lt;br /&gt;
&lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
Short &lt;br /&gt;
&lt;br /&gt;
Hold 35 regions : Including Visby, Vilinus, Novgorod, Kiev, and Poznan &lt;br /&gt;
&lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (4 Piety) &lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-6.jpg&lt;br /&gt;
&lt;br /&gt;
== Teutonic order Special Buildings ==&lt;br /&gt;
Hanseatic League Headquarters( City or Castle) &lt;br /&gt;
Increase global trading economy throughout your realm for every city you control. This Headquaters costs 4000 florins to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the campaign map. The person who owns most of the following cities gets to build the HQ. Riga, Novgorod, Hamburg, Danzig, and Vilnus.&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0036-5.jpg&lt;br /&gt;
&lt;br /&gt;
Jousting Lists (Castle) &lt;br /&gt;
&lt;br /&gt;
Increase experience for knights by +1 / +2 Increases happiness by 5% / 5% and gives a free unit upkeep +0 / +1&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0034-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0035-5.jpg&lt;br /&gt;
&lt;br /&gt;
Castle Library (Castle) &lt;br /&gt;
&lt;br /&gt;
Allows the recruitment of diplomats and spies. Also on the upgrade diplomats, spies, and assassins.&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0032-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0033-6.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
Strong and well armoured infantry and cavalry with supporting missile troops.&lt;br /&gt;
=== Infantry=== &lt;br /&gt;
 &lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-6.jpg&lt;br /&gt;
&lt;br /&gt;
===  Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-8.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-7.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery === &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0022-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0023-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0024-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0025-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0026-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0028-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0029-9.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0030-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0031-7.jpg&lt;br /&gt;
&lt;br /&gt;
== Crusading Nobles ==&lt;br /&gt;
&lt;br /&gt;
Crusading Nobles appear at certain turns if your not allied with Lithuania and Lithuania has not converted. The first is English, the second French, and the third is English again . (Can anyone please insert the turns if known?)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-5.jpg&lt;br /&gt;
&lt;br /&gt;
Charles (english bodyguard) &lt;br /&gt;
3 levy spearmen&lt;br /&gt;
2 fuedal knights&lt;br /&gt;
3 dismounted feudal knights&lt;br /&gt;
(Will land at the Baltic from turn 10-20)&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-5.jpg&lt;br /&gt;
&lt;br /&gt;
Philip (french generals bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 religous fanatics&lt;br /&gt;
2 dismounted french archers&lt;br /&gt;
1 Mounted french archer&lt;br /&gt;
2 chivalric knights&lt;br /&gt;
2 dismounted chivalric knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Henry (english bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 longbowmen &lt;br /&gt;
2 english knights&lt;br /&gt;
2 dismounted english knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of money gained is affected by these factors=&lt;br /&gt;
500 Initial cash&lt;br /&gt;
500 for any battle won&lt;br /&gt;
1000 for any siege won&lt;br /&gt;
-750 if you lose a battle&lt;br /&gt;
-1500 if you lose a siege&lt;br /&gt;
-250 if its a draw&lt;br /&gt;
2000 if you exterminate a city&lt;br /&gt;
501 extra for the end (can anyone confirm?) . &lt;br /&gt;
This is only in affect if Lithuania is still pagan!&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It is vitally important for The Teutonic Order to unify itself and capture the cities between their two areas. Then capturing a Lithuanian castle is a good strategy. Try and declare an alliance with Poland. After lithunia, taking Novgorod would be a good move because of their power. Destroying the Mongols will also rid you of a serious threat. &lt;br /&gt;
&lt;br /&gt;
Poland generally makes an attempt to form an alliance with you quite early on, however be warned that they will eventually betray you so make sure your cities on the Poland border are sufficiently garrisoned.&lt;br /&gt;
&lt;br /&gt;
You should also be aware of Danish attacks on your northern territories.  An invasion of Scandinavia early on could easily strengthen your forces and give you a more defendable area should you be overwhelmed on mainland Europe.&lt;br /&gt;
&lt;br /&gt;
You should also try to get the Hanseatic Guild Headquarters, which will increase your trade and increasing your Florins income! This will be vital for the war against Novgorod, Lithuania, Poland and the Mongols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91168 Teutonic Campaign: The Teutonic Order ] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118957 Blood and Iron: Teutonic Order AAR] by [[Maethius]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;/div&gt;</summary>
		<author><name>Eesolk</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Crusades_Campaign&amp;diff=24685</id>
		<title>The Crusades Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Crusades_Campaign&amp;diff=24685"/>
		<updated>2009-10-13T13:50:49Z</updated>

		<summary type="html">&lt;p&gt;Eesolk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Crusades Campaign&#039;&#039;&#039; is one of four campaigns available in the [[Kingdoms]] expansion to [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Crusades campaign takes place in the year 1174 AD, right before the Third Crusade, and continues on towards the Fourth Crusade. It provides the player with an opportunity to either expand the Crusader factions land or/and to see if they can defend the Holyland from the revenge seeking Muslim factions. The player also has the opportunity to play with the Islamic factions and to hopefully bring them success in retaking the Holylands. [[The Byzantine Empire (M2TW Kingdoms)]] is also playable. This will allow the player to defend and bring back the former glory the once mighty Eastern Roman Empire, from the armies of the [[Turks (M2TW Kingdoms)]] and even from various European foes.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
[[Image:Mincru.png]]&lt;br /&gt;
&lt;br /&gt;
The map extends East from Constantinople to Baghdad, and North from Georgia (country) to Egypt.&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
*[[Kingdom of Jerusalem (M2TW Kingdoms)|Kingdom of Jerusalem]]&lt;br /&gt;
*[[Principality of Antioch (M2TW Kingdoms)|Principality of Antioch]]&lt;br /&gt;
*[[Egypt (M2TW Kingdoms)|Egypt]]&lt;br /&gt;
*[[Turks (M2TW Kingdoms)|Turks]]&lt;br /&gt;
*[[The Byzantine Empire (M2TW Kingdoms)|The Byzantine Empire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-playable factions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mongol Hordes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faction Information ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kingdom of Jerusalem&#039;&#039;&#039;  [[File:jerusalem1.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Religion- Christian&lt;br /&gt;
&lt;br /&gt;
*Long Campaign Win Conditions- Hold 25 Regions, Hold &#039;&#039;&#039;Jerusalem&#039;&#039;&#039; (30 Turns), Hold &#039;&#039;&#039;Limassol&#039;&#039;&#039; (10 Turns), Hold &#039;&#039;&#039;Baghdad&#039;&#039;&#039; (10 Turns), Hold &#039;&#039;&#039;Cairo&#039;&#039;&#039; (10 Turns), Hold &#039;&#039;&#039;Tripoli&#039;&#039;&#039; (10 Turns), Eliminate &#039;&#039;&#039;Egypt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Short Campaign Win Conditions- Hold 15 Regions, Eliminate &#039;&#039;&#039;Egypt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Finances- Initial Money: 30000 Florins, King&#039;s Purse: 5000 Florins&lt;br /&gt;
&lt;br /&gt;
*Faction Leader- King Baldwin (16) - 8 Command, 6 Chivalry, 10 Authority, 7 Piety&lt;br /&gt;
*Faction Heir- Prince Guy (24) - 3 Command, 3 Chivalry, 5 Loyalty, 4 Piety&lt;br /&gt;
&lt;br /&gt;
*Biography- The &#039;&#039;&#039;Kingdom of Jerusalem&#039;&#039;&#039; starts off in a good position with scope for expanding into the far east of the map. &#039;&#039;&#039;Antioch&#039;&#039;&#039; begin as your allies and effectively guard your northern frontiers. The &#039;&#039;&#039;Turks&#039;&#039;&#039; are not a particularly dangerous adversary but &#039;&#039;&#039;Egypt&#039;&#039;&#039; to your south is a different matter altogether. expect to face waves of attacks. &#039;&#039;&#039;Ascalon&#039;&#039;&#039; must be guarded at all costs because if that falls, &#039;&#039;&#039;Jerusalem&#039;&#039;&#039; will be next. Another difficulty will be the lack of family members &amp;amp; generals. &#039;&#039;&#039;Egypt will send full stacks against you&#039;&#039;&#039; but this has a side benefit in that you can get great experience for your troops. &#039;&#039;&#039;Saladin&#039;&#039;&#039; himself might attack and he is very dangerous. His troops will fight to the last man unless you kill him. Luckily &#039;&#039;&#039;Baldwin&#039;&#039;&#039; your starting king is a very good general as is &#039;&#039;&#039;Richard the Lionheart&#039;&#039;&#039;, who you acquire later in the campaign. Once you take &#039;&#039;&#039;Cairo &amp;amp; Alexandra&#039;&#039;&#039;, the force of &#039;&#039;&#039;Egypt&#039;&#039;&#039; should be spent and you can concentrate on eliminating the &#039;&#039;&#039;Turks&#039;&#039;&#039;. &#039;&#039;&#039;Antioch&#039;&#039;&#039; will be expanding as well and if you let them expand too much, you may have to conquer lands in &#039;&#039;&#039;Asia&#039;&#039;&#039; &#039;&#039;&#039;Minor&#039;&#039;&#039; to make up your total. In the long campaign, &#039;&#039;&#039;Cyprus&#039;&#039;&#039; must be taken. It is a feature of this island that you need a fleet to move units from one end of the island to the other. &#039;&#039;&#039;The Emperor(Byzantine Empire)&#039;&#039;&#039; is a somewhat unreliable ally and needs to be watched with care if you sign any alliance with him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to note that many of your best units can not be constructed without Jerusalem - defend the capital at all costs.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
==Special Features==&lt;br /&gt;
*Generals are able to construct permanent forts that won&#039;t disappear even after being abandoned for a long time.&lt;br /&gt;
&lt;br /&gt;
*Each of the factions controls a &amp;quot;Power Centre.&amp;quot; Losing control of a &amp;quot;Power Centre&amp;quot; will take away the ability to train certain types of troops.&lt;br /&gt;
&lt;br /&gt;
*The Power Centers are:&lt;br /&gt;
**Byzantine Empire: Constantinople&lt;br /&gt;
**Turks: Baghdad&lt;br /&gt;
**Egypt: Cairo&lt;br /&gt;
**Jerusalem: Jerusalem&lt;br /&gt;
**Antioch: Krak de Chevaliers&lt;br /&gt;
&lt;br /&gt;
*For the first 3 times a power center is lost, reinforcements will appear nearby to aid in taking it back.&lt;br /&gt;
&lt;br /&gt;
*The Third Crusade is presented with reinforcements. The Kingdom of Jerusalem gets a 12-units army, led by Richard the Lionheart. The Principality of Antioch gets a 12-units army as well, led by Philip the Chivalrous. The units are elite and are very useful when appeared.&lt;br /&gt;
&lt;br /&gt;
==Hero Units==&lt;br /&gt;
===Crusader States===&lt;br /&gt;
*&#039;&#039;&#039;[[Principality of Antioch (M2TW Kingdoms)|The Principality of Antioch]]&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Philip II Augustus&#039;&#039; - Can temporarily increase the attack and stamina of his troops on the battlefield.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Kingdom of Jerusalem (M2TW Kingdoms)|Kingdom of Jerusalem]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Richard the Lionheart&#039;&#039; - Has the ability to immediately rally any routing units.&lt;br /&gt;
&lt;br /&gt;
===The Islamic Factions===&lt;br /&gt;
*&#039;&#039;&#039;[[Turks (M2TW Kingdoms)|The Turks]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Nur ad-Din&#039;&#039; - Can temporarily increase the attack speed and morale of his troops on the battlefield.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Egypt (M2TW Kingdoms)|Egypt]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Salah al-Din&#039;&#039; - Has the ability to greatly inspire his troops. Setting their morale to full.&lt;br /&gt;
&lt;br /&gt;
===The Christian-Orthodox Faction===&lt;br /&gt;
*&#039;&#039;&#039;[[The Byzantine Empire (M2TW Kingdoms)|The Byzantine Empire]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Manuel Komnenos&#039;&#039; - Can cause chaos amongst and enemy unit, removing them from play until order is resolved.&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Eesolk</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Jerusalem1.jpg&amp;diff=24684</id>
		<title>File:Jerusalem1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Jerusalem1.jpg&amp;diff=24684"/>
		<updated>2009-10-13T13:50:13Z</updated>

		<summary type="html">&lt;p&gt;Eesolk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eesolk</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Crusades_Campaign&amp;diff=24683</id>
		<title>The Crusades Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Crusades_Campaign&amp;diff=24683"/>
		<updated>2009-10-13T13:42:44Z</updated>

		<summary type="html">&lt;p&gt;Eesolk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Crusades Campaign&#039;&#039;&#039; is one of four campaigns available in the [[Kingdoms]] expansion to [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Crusades campaign takes place in the year 1174 AD, right before the Third Crusade, and continues on towards the Fourth Crusade. It provides the player with an opportunity to either expand the Crusader factions land or/and to see if they can defend the Holyland from the revenge seeking Muslim factions. The player also has the opportunity to play with the Islamic factions and to hopefully bring them success in retaking the Holylands. [[The Byzantine Empire (M2TW Kingdoms)]] is also playable. This will allow the player to defend and bring back the former glory the once mighty Eastern Roman Empire, from the armies of the [[Turks (M2TW Kingdoms)]] and even from various European foes.&lt;br /&gt;
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==Map==&lt;br /&gt;
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[[Image:Mincru.png]]&lt;br /&gt;
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The map extends East from Constantinople to Baghdad, and North from Georgia (country) to Egypt.&lt;br /&gt;
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==Playable Factions==&lt;br /&gt;
*[[Kingdom of Jerusalem (M2TW Kingdoms)|Kingdom of Jerusalem]]&lt;br /&gt;
*[[Principality of Antioch (M2TW Kingdoms)|Principality of Antioch]]&lt;br /&gt;
*[[Egypt (M2TW Kingdoms)|Egypt]]&lt;br /&gt;
*[[Turks (M2TW Kingdoms)|Turks]]&lt;br /&gt;
*[[The Byzantine Empire (M2TW Kingdoms)|The Byzantine Empire]]&lt;br /&gt;
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== Non-playable factions ==&lt;br /&gt;
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&#039;&#039;&#039;The Mongol Hordes&#039;&#039;&#039;&lt;br /&gt;
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== Faction Information ==&lt;br /&gt;
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&#039;&#039;&#039;Kingdom of Jerusalem&#039;&#039;&#039;&lt;br /&gt;
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* Religion- Christian&lt;br /&gt;
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*Long Campaign Win Conditions- Hold 25 Regions, Hold &#039;&#039;&#039;Jerusalem&#039;&#039;&#039; (30 Turns), Hold &#039;&#039;&#039;Limassol&#039;&#039;&#039; (10 Turns), Hold &#039;&#039;&#039;Baghdad&#039;&#039;&#039; (10 Turns), Hold &#039;&#039;&#039;Cairo&#039;&#039;&#039; (10 Turns), Hold &#039;&#039;&#039;Tripoli&#039;&#039;&#039; (10 Turns), Eliminate &#039;&#039;&#039;Egypt&#039;&#039;&#039;&lt;br /&gt;
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*Short Campaign Win Conditions- Hold 15 Regions, Eliminate &#039;&#039;&#039;Egypt&#039;&#039;&#039;&lt;br /&gt;
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*Finances- Initial Money: 30000 Florins, King&#039;s Purse: 5000 Florins&lt;br /&gt;
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*Faction Leader- King Baldwin (16) - 8 Command, 6 Chivalry, 10 Authority, 7 Piety&lt;br /&gt;
*Faction Heir- Prince Guy (24) - 3 Command, 3 Chivalry, 5 Loyalty, 4 Piety&lt;br /&gt;
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*Biography- The Kingdom of Jerusalem starts off in a good position with scope for expanding into the far east of the map. Antioch begin as your allies and effectively guard your northern frontiers. The Turks are not a particularly dangerous adversary but Egypt to your south is a different matter altogether. expect to face waves of attacks. Ascalon must be guarded at all costs because if that falls, Jerusalem will be next. Another difficulty will be the lack of family members &amp;amp; generals. Egypt will send full stacks against you but this has a side benefit in that you can get great experience for your troops. Saladin himself might attack and he is very dangerous. His troops will fight to the last man unless you kill him. Luckily Baldwin your starting king is a very good general as is Richard the Lionheart, who you acquire later in the campaign. Once you take Cairo &amp;amp; Alexandra, the force of Egypt should be spent and you can concentrate on eliminating the Turks. Antioch will be expanding as well and if you let them expand too much, you may have to conquer lands in Asia Minor to make up your total. In the long campaign, Cyprus must be taken. It is a feature of this island that you need a fleet to move units from one end of the island to the other. The Emperor is a somewhat unreliable ally and needs to be watched with care if you sign any alliance with him.&lt;br /&gt;
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It is important to note that many of your best units can not be constructed without Jerusalem - defend the capital at all costs.&lt;br /&gt;
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==Special Features==&lt;br /&gt;
*Generals are able to construct permanent forts that won&#039;t disappear even after being abandoned for a long time.&lt;br /&gt;
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*Each of the factions controls a &amp;quot;Power Centre.&amp;quot; Losing control of a &amp;quot;Power Centre&amp;quot; will take away the ability to train certain types of troops.&lt;br /&gt;
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*The Power Centers are:&lt;br /&gt;
**Byzantine Empire: Constantinople&lt;br /&gt;
**Turks: Baghdad&lt;br /&gt;
**Egypt: Cairo&lt;br /&gt;
**Jerusalem: Jerusalem&lt;br /&gt;
**Antioch: Krak de Chevaliers&lt;br /&gt;
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*For the first 3 times a power center is lost, reinforcements will appear nearby to aid in taking it back.&lt;br /&gt;
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*The Third Crusade is presented with reinforcements. The Kingdom of Jerusalem gets a 12-units army, led by Richard the Lionheart. The Principality of Antioch gets a 12-units army as well, led by Philip the Chivalrous. The units are elite and are very useful when appeared.&lt;br /&gt;
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==Hero Units==&lt;br /&gt;
===Crusader States===&lt;br /&gt;
*&#039;&#039;&#039;[[Principality of Antioch (M2TW Kingdoms)|The Principality of Antioch]]&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Philip II Augustus&#039;&#039; - Can temporarily increase the attack and stamina of his troops on the battlefield.&lt;br /&gt;
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*&#039;&#039;&#039;[[Kingdom of Jerusalem (M2TW Kingdoms)|Kingdom of Jerusalem]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Richard the Lionheart&#039;&#039; - Has the ability to immediately rally any routing units.&lt;br /&gt;
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===The Islamic Factions===&lt;br /&gt;
*&#039;&#039;&#039;[[Turks (M2TW Kingdoms)|The Turks]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Nur ad-Din&#039;&#039; - Can temporarily increase the attack speed and morale of his troops on the battlefield.&lt;br /&gt;
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*&#039;&#039;&#039;[[Egypt (M2TW Kingdoms)|Egypt]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Salah al-Din&#039;&#039; - Has the ability to greatly inspire his troops. Setting their morale to full.&lt;br /&gt;
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===The Christian-Orthodox Faction===&lt;br /&gt;
*&#039;&#039;&#039;[[The Byzantine Empire (M2TW Kingdoms)|The Byzantine Empire]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Manuel Komnenos&#039;&#039; - Can cause chaos amongst and enemy unit, removing them from play until order is resolved.&lt;br /&gt;
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[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Eesolk</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Witch&amp;diff=24680</id>
		<title>Witch</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Witch&amp;diff=24680"/>
		<updated>2009-10-12T19:37:23Z</updated>

		<summary type="html">&lt;p&gt;Eesolk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Witch is a character in M2TW that appears in provinces with a high percentage of Heretical religious worship. She Spreads heresy further wherever she goes. A witch can be destroyed by a Priest or Imam using his denounce ability. If the Priest or Imam fails there is a chance the witch will kill the Priest depending on her Magic stat.&lt;br /&gt;
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== Effects ==&lt;br /&gt;
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Witches may appear suddenly in regions that have high Heresy. Witches also spread Heresy in the regions they are in. They move about the campaign map, approaching characters. A Witch can &#039;curse&#039; a general, giving him negative traits, and may make the character believe he has been struck by an un-holy affliction. A Witch has a better chance at cursing a general if she has a high Magic rating. &lt;br /&gt;
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These traits include:&lt;br /&gt;
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&#039;&#039;&#039;Flatulent&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&amp;quot;Ever since this man&#039;s encounter with that horrid pagan crone his stomach has been turning endlessly.&amp;quot;&#039;&#039;: -2 Command -1 authority -2 morale for troops on battle field&lt;br /&gt;
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&#039;&#039;&#039;Warts&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Not so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch.&#039;&#039;-1 command -1 morale for troops on battle field&lt;br /&gt;
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== Weaknesses  ==&lt;br /&gt;
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Witches, like Heretics can be denounced by priests, imams or cardinals. They are very vulnerable to Great Imams and Cardinals&lt;br /&gt;
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If you have a priest which has a low piety rating, then call your assassin! You can assassinate a witch and no one will get angry at you! Since the witch is a Rebel and she is hunted by all factions, you can &amp;quot;take care&amp;quot; of her, you might sometimes get a mission from the Pope to assassinated her as well! &lt;br /&gt;
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[[Category:Medieval 2 Information]]&lt;/div&gt;</summary>
		<author><name>Eesolk</name></author>
	</entry>
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