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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_II&amp;diff=46681</id>
		<title>Total War: Rome II</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_II&amp;diff=46681"/>
		<updated>2013-03-16T00:55:39Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: /* Playable Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rome ii.jpg|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Total War: Rome 2 is an upcoming game by the [[Creative Assembly]] announced in July 2012. It is due for release in 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
Rome 2 Total War, like its predecessor, will be set in Classical Antiquity. The campaign will allow the player to take control of the Roman Republic and, if they choose, transform it into an empire.&lt;br /&gt;
&lt;br /&gt;
===Campaign Map===&lt;br /&gt;
&lt;br /&gt;
The game is set to have a larger campaign map than Rome: Total War, and apart from encompassing the extent of the Roman Empire and its environs, will feature new territories stretching further to the eastern edge of the map. &lt;br /&gt;
&lt;br /&gt;
The diplomacy system will be revamped with a better artificial intelligence, so players can also plan their way to power diplomatically. Creative Assembly acknowledges the various anomalies in previous games, where the AI could perform strange or even suicidal actions, such as small factions declaring war on the whole Roman Empire. This will be looked into in the sequel, and the AI is said to be more &amp;quot;intelligent&amp;quot; and cunning as ever. The choices of the player will influence the AI&#039;s attitude toward him or her.&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
&lt;br /&gt;
A new graphics engine will power the visuals of the game, encompassing a new lighting system, particles that cast and receive shadows,and new unit cameras that will allow players to focus on individual soldiers in a unit on the battlefield, which in itself may contain thousands of combatants at a time. Creative Assembly has stated that they wish to bring out the more human side of the war this way, with soldiers reacting with horror as their comrades get killed around them, and officers inspiring their men with brief heroic speeches before siege towers make contact with the walls of the enemy city. This will be realized using facial animations for individual units, adding a deeper layer of humanity and realism to the battles, that will allow the player to connect more easily with their armies and its troops. Along with new animations, lead designer James Russell stated in an interview that combat in Rome 2 was to be a &amp;quot;complete meatgrinder&amp;quot;, as opposed to individual unit combat animations in Shogun 2. Furthermore, the campaign map will be rendered with the battle map engine. This allows for a much more thorough and accurate terrain cell system, with cells as small as one pixel per meter on the battle map possible.&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
&lt;br /&gt;
As with Total War: Shogun 2, the player will be prompted with several decisions. The Creative Assembly is expanding on this mechanic, with each decision leading the player down a path which leads to a consequence the player must deal with. These decisions will then affect the way the campaign plays out, such as turning the Roman Republic into the Roman Empire. Additionally, rather than solely assigning traits to generals and family members as with previous Total War games, the player can now assign traits to legions as they become hard-bitten veterans through their years of combat experience and conquest. Players can also customize legions by choosing their weapon loadout. This probably means that players will still be able to determine the composition of individual cohorts, even though they will be building entire legions at a time unlike in previous Total War titles where the player had to build all units of an army separately.&lt;br /&gt;
&lt;br /&gt;
Navies will also play an even more important role in Total War: Rome II than in its predecessor. Creative Assembly plans to introduce mixed naval and land combat for land battles and city sieges for the first time in the company&#039;s history. This will reflect the naval strategies of the classical era, where coastal cities were conquered and destroyed in great invasions of infantry disembarking from warships. Amphibious attacks are one of the few new concepts that will be available in Rome 2 Total War. Legions can now attack the enemy&#039;s ground forces and cities, while naval units provide supporting fire or ram each other far away in the seas. Navies can also conquer poorly guarded coastal cities by themselves. Creative Assembly also plans to make naval units bigger in size, so instead of building one ship per construction, a player can have a formidable navy in shorter time.&lt;br /&gt;
&lt;br /&gt;
Creative Assembly also seeks to capture the uniqueness of different cultures and fighting forces in the ancient times. Jack Lusted, the Creative Assembly&#039;s lead unit designer, has stated that instead of the single &#039;Rebel&#039; faction of the original Rome: Total War there will be a large number of smaller factions, including one for each of the Greek city states. The different factions will have diverse play-styles. A tribe of British barbarians will look and feel completely different from that of a disciplined Roman legion. For example,different agents and technologies will also be implemented for different factions. After all, an inland barbarian tribe would never be able to research the technology for polyremes and other naval weapons of war or have much hope of manufacturing advanced ballistae, etc.&lt;br /&gt;
&lt;br /&gt;
== Playable Factions ==&lt;br /&gt;
&lt;br /&gt;
So far eight playable factions have been confirmed. &lt;br /&gt;
&lt;br /&gt;
* The Roman Republic [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Roman_Faction Total War Wiki Description]&lt;br /&gt;
* The Republic of Carthage [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Carthaginian_Faction Total War Wiki Description]&lt;br /&gt;
* Macedon [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Macedonian_Faction Total War Wiki Description]&lt;br /&gt;
* Iceni [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Iceni_Faction Total War Wiki Description]&lt;br /&gt;
* Arverni (Gaul) [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Arverni_Faction Total War Wiki Description]&lt;br /&gt;
* Suebi (Germanic) [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Suebi_Faction Total War Wiki Description]&lt;br /&gt;
* Parthia [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Parthia_Faction Total War Wiki Description]&lt;br /&gt;
* To be Announced&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=oKglskMfyWA Live action trailer.]&lt;br /&gt;
* [http://www.computerandvideogames.com/355853/rome-2-total-war-interview-were-aiming-for-the-most-awe-inspiring-battles-youve-ever-seen-in-a-game/?page=3#top_banner Computer and Video Games - New Engine Information]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Infraction_Appeals_and_Discussion&amp;diff=46325</id>
		<title>Infraction Appeals and Discussion</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Infraction_Appeals_and_Discussion&amp;diff=46325"/>
		<updated>2013-02-27T03:39:21Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: /* Current Judges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Tribunal forum exists for members of the [[Total War Center]] forums who have been given infractions by forum moderators to appeal their case to a panel of elected judges (Tribunes), as well as a sub forum containing archives of past tribunal cases that anyone can look at. The Tribunal has existed at various times for various durations, but has only come within the influence of the [[Curia]] rather than moderation staff following the implementation of the March 2007 [[Constitution]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Current Judges ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Tribune_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
The current [[Tribune | judges]] on the Tribunal are:&lt;br /&gt;
&lt;br /&gt;
*[[Jom]]&lt;br /&gt;
*[[Søren]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Magistrate_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
The current [[Magistrate | magistrates]] on the Tribunal are:&lt;br /&gt;
*[[Aikanár]]&lt;br /&gt;
*[[Omnipotent-Q]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== [[Constitution]] Text ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;-Main Article: [[Constitution|The Constitution]]&#039;&#039;&lt;br /&gt;
&amp;quot;To defend the democracy and freedom of TWC, and to ensure fair and just punishment towards those who violate the laws of TWC, a Tribunal shall be established&lt;br /&gt;
&lt;br /&gt;
The purpose of the Tribunal is to provide those members of TWC who have been punished in the past by the Moderation Branch a place to request the reversal of their punishment. This is in no way a guarantee that the punishment will be removed, but every case presented will be reviewed by a panel of three judges.&lt;br /&gt;
&lt;br /&gt;
Members may create a thread in the Tribunal Forum with the Case Number and the name of the appealing member. The Judges will study the case details in a private sub forum, and may request any additional information on the member from the Senior Moderators. The Judges will then post the majority decision in the original thread, and ask the Chief Moderator to remove any warnings if so required. The Judges are not tasked to decide the appropriateness or validity of a Forum Rule of Term of Service, and may only rule on whether the Term was correctly enforced and the punishment suitable for the offence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Center Forums]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_II&amp;diff=46324</id>
		<title>Total War: Rome II</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_II&amp;diff=46324"/>
		<updated>2013-02-27T03:37:19Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: /* Playable Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rome ii.jpg|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Total War: Rome 2 is an upcoming game by the [[Creative Assembly]] announced in July 2012. It is due for release in 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
Rome 2 Total War, like its predecessor, will be set in Classical Antiquity. The campaign will allow the player to take control of the Roman Republic and, if they choose, transform it into an empire.&lt;br /&gt;
&lt;br /&gt;
===Campaign Map===&lt;br /&gt;
&lt;br /&gt;
The game is set to have a larger campaign map than Rome: Total War, and apart from encompassing the extent of the Roman Empire and its environs, will feature new territories stretching further to the eastern edge of the map. &lt;br /&gt;
&lt;br /&gt;
The diplomacy system will be revamped with a better artificial intelligence, so players can also plan their way to power diplomatically. Creative Assembly acknowledges the various anomalies in previous games, where the AI could perform strange or even suicidal actions, such as small factions declaring war on the whole Roman Empire. This will be looked into in the sequel, and the AI is said to be more &amp;quot;intelligent&amp;quot; and cunning as ever. The choices of the player will influence the AI&#039;s attitude toward him or her.&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
&lt;br /&gt;
A new graphics engine will power the visuals of the game, encompassing a new lighting system, particles that cast and receive shadows,and new unit cameras that will allow players to focus on individual soldiers in a unit on the battlefield, which in itself may contain thousands of combatants at a time. Creative Assembly has stated that they wish to bring out the more human side of the war this way, with soldiers reacting with horror as their comrades get killed around them, and officers inspiring their men with brief heroic speeches before siege towers make contact with the walls of the enemy city. This will be realized using facial animations for individual units, adding a deeper layer of humanity and realism to the battles, that will allow the player to connect more easily with their armies and its troops. Along with new animations, lead designer James Russell stated in an interview that combat in Rome 2 was to be a &amp;quot;complete meatgrinder&amp;quot;, as opposed to individual unit combat animations in Shogun 2. Furthermore, the campaign map will be rendered with the battle map engine. This allows for a much more thorough and accurate terrain cell system, with cells as small as one pixel per meter on the battle map possible.&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
&lt;br /&gt;
As with Total War: Shogun 2, the player will be prompted with several decisions. The Creative Assembly is expanding on this mechanic, with each decision leading the player down a path which leads to a consequence the player must deal with. These decisions will then affect the way the campaign plays out, such as turning the Roman Republic into the Roman Empire. Additionally, rather than solely assigning traits to generals and family members as with previous Total War games, the player can now assign traits to legions as they become hard-bitten veterans through their years of combat experience and conquest. Players can also customize legions by choosing their weapon loadout. This probably means that players will still be able to determine the composition of individual cohorts, even though they will be building entire legions at a time unlike in previous Total War titles where the player had to build all units of an army separately.&lt;br /&gt;
&lt;br /&gt;
Navies will also play an even more important role in Total War: Rome II than in its predecessor. Creative Assembly plans to introduce mixed naval and land combat for land battles and city sieges for the first time in the company&#039;s history. This will reflect the naval strategies of the classical era, where coastal cities were conquered and destroyed in great invasions of infantry disembarking from warships. Amphibious attacks are one of the few new concepts that will be available in Rome 2 Total War. Legions can now attack the enemy&#039;s ground forces and cities, while naval units provide supporting fire or ram each other far away in the seas. Navies can also conquer poorly guarded coastal cities by themselves. Creative Assembly also plans to make naval units bigger in size, so instead of building one ship per construction, a player can have a formidable navy in shorter time.&lt;br /&gt;
&lt;br /&gt;
Creative Assembly also seeks to capture the uniqueness of different cultures and fighting forces in the ancient times. Jack Lusted, the Creative Assembly&#039;s lead unit designer, has stated that instead of the single &#039;Rebel&#039; faction of the original Rome: Total War there will be a large number of smaller factions, including one for each of the Greek city states. The different factions will have diverse play-styles. A tribe of British barbarians will look and feel completely different from that of a disciplined Roman legion. For example,different agents and technologies will also be implemented for different factions. After all, an inland barbarian tribe would never be able to research the technology for polyremes and other naval weapons of war or have much hope of manufacturing advanced ballistae, etc.&lt;br /&gt;
&lt;br /&gt;
== Playable Factions ==&lt;br /&gt;
&lt;br /&gt;
So far eight playable factions have been confirmed. &lt;br /&gt;
&lt;br /&gt;
* The Roman Republic [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Roman_Faction Total War Wiki Description]&lt;br /&gt;
* The Republic of Carthage [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Carthaginian_Faction Total War Wiki Description]&lt;br /&gt;
* Macedon [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Macedonian_Faction Total War Wiki Description]&lt;br /&gt;
* Iceni [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Iceni_Faction Total War Wiki Description]&lt;br /&gt;
* Arverni (Gaul) [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Arverni_Faction Total War Wiki Description]&lt;br /&gt;
* Suebi (Germanic) [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Suebi_Faction Total War Wiki Description]&lt;br /&gt;
* To be Announced&lt;br /&gt;
* To be Announced&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=oKglskMfyWA Live action trailer.]&lt;br /&gt;
* [http://www.computerandvideogames.com/355853/rome-2-total-war-interview-were-aiming-for-the-most-awe-inspiring-battles-youve-ever-seen-in-a-game/?page=3#top_banner Computer and Video Games - New Engine Information]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rocket_Ship_(ETW_Unit)&amp;diff=45063</id>
		<title>Rocket Ship (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rocket_Ship_(ETW_Unit)&amp;diff=45063"/>
		<updated>2013-01-15T06:20:57Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TW Unit|image=[[Image:Rocket Ship.png]]&lt;br /&gt;
 |Class=Rocket Ship&lt;br /&gt;
 |Unit Size=16&lt;br /&gt;
 |Weaponry=2 guns&lt;br /&gt;
 |Region=Global&lt;br /&gt;
 |Recruitment Cost=2135&lt;br /&gt;
 |Upkeep Cost=530&lt;br /&gt;
 |Building Requirements=Drydock&lt;br /&gt;
 |Tech Requirements=Explosive Rockets&lt;br /&gt;
 |Attributes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Description==&lt;br /&gt;
&lt;br /&gt;
A rocket ship is intended to plaster a large area with a huge number of rocket projectiles in a very short time. The need for a large deck space to be clear for the rockets’ launch troughs compromises the ship’s handling and sailing qualities, but this is a small price to pay for horrendous and terrifying firepower! There is also the danger to the crew: the risk of explosion is enough to age any captain prematurely, and rigging chains (not ropes) and wetted sails are standard features.&lt;br /&gt;
&lt;br /&gt;
Military rockets are the result of European troops getting some very nasty surprises when campaigning in India (Congreve’s rocket system was designed to copy Indian weapons). The large variety of warheads, including explosive shells, makes rockets a versatile but often inaccurate weapon. The best way of using rockets is en masse: the more fired at a single target, the better, given that some are almost inevitably going to fly astray – not that this inaccuracy matters to those on the receiving end!&lt;br /&gt;
&lt;br /&gt;
Historically, the Royal Navy used rockets to bombard ports and enemy fortifications. The phrase “the rockets’ red glare” in the US national anthem commemorates the use of Congreve rockets against Fort McHenry, which guarded the harbour entrance at Baltimore, Maryland, during the War of 1812.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Rocket ships can very reliably set fire to enemy sails, reducing enemy morale and mobility. However, they are no match against almost any ship in a one-on-one firefight. Therefore, rocket ships should be regulated to support duties only.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:ETW Ships]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Light_Galley_(ETW_Unit)&amp;diff=45061</id>
		<title>Light Galley (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Light_Galley_(ETW_Unit)&amp;diff=45061"/>
		<updated>2013-01-15T06:11:09Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TW Unit|image=[[Image:Lightgalley.png]]&lt;br /&gt;
 |Class=Light Galley&lt;br /&gt;
 |Unit Size=16&lt;br /&gt;
 |Weaponry=2&lt;br /&gt;
 |Region=The Baltic and Mediterranean&lt;br /&gt;
 |Recruitment Cost=380&lt;br /&gt;
 |Upkeep Cost=90&lt;br /&gt;
 |Building Requirements=Fishing Fleet&lt;br /&gt;
 |Tech Requirements=None&lt;br /&gt;
 |Attributes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Description==&lt;br /&gt;
&lt;br /&gt;
In restricted waters galleys are useful craft, although in any kind of heavy sea they can be dangerous to manage: it would be a brave or foolish captain who risked his galley in the North Sea or Atlantic. Although they do not carry as many guns as a modern sailing vessel, the ability to move independently of the wind is very useful.&lt;br /&gt;
&lt;br /&gt;
The fighting crew of a galley is a relatively small part of the full crew, because the rowers are often convicts or pressed men and aboard only as strong backs, not as stout hearts. Indeed, in some navies the rowers are often more of a threat to the crew than the enemy! The number of men carried also limits the strategic range of a galley: they simply cannot carry enough food and water to sustain the crew for longer than a few days.&lt;br /&gt;
&lt;br /&gt;
Historically, galleys did good service in sheltered waters like the Mediterranean and the Baltic, and the Ottomans, Russians and Swedes all used them in anger. They were also favoured by the Barbary Coast pirates, who could be guaranteed a good supply of slave rowers from captured European merchantmen.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Light galleys are, if possible, even lighter variations of galleys. They are handy sailing vessels in calm waters, although anything more than choppy water tends to immobilize them completely. Galleys and light galleys are deceptively dangerous, sinking much larger vessels with surprising ease due to their propensity to fire cannons very low, allowing them to puncture hulls more effectively.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Alone, Light Galley&#039;s are relatively useless, especially if confronted by much larger vessels. However, their high maneuverability, speed, and low profile allow them an advantage. When used alongside of stronger vessels, galleys serve as a distraction and annoyance to the enemy fleet. &lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:ETW Ships]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Indiaman_(ETW_Unit)&amp;diff=45058</id>
		<title>Indiaman (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Indiaman_(ETW_Unit)&amp;diff=45058"/>
		<updated>2013-01-15T05:59:48Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TW Unit|image=[[Image:Merchant_Small.png]]&lt;br /&gt;
 |Class=Trade Ship&lt;br /&gt;
 |Unit Size=54&lt;br /&gt;
 |Weaponry=12&lt;br /&gt;
 |Region=Global&lt;br /&gt;
 |Recruitment Cost=600&lt;br /&gt;
 |Upkeep Cost=50&lt;br /&gt;
 |Building Requirements=Trading Port&lt;br /&gt;
 |Tech Requirements=None&lt;br /&gt;
 |Attributes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
The Indiaman is a three-masted, square-rigged sailing ship of some 1000 tons displacement. Although work for the relatively small crew is hard, there are compensations: they can trade goods in their own right, and make excellent profits by doing so. &lt;br /&gt;
&lt;br /&gt;
Unusually for a merchant ship, an Indiaman carries cargo, passengers, and a good number of guns. Intended to sail from Europe to the other side of the world and back carrying valuable – sometimes priceless – cargoes, these ships have to be able to defend themselves. The passengers expect some creature comforts, being both officers of the owning trade companies and assorted “gentlemen” seeking their fortunes in foreign parts.&lt;br /&gt;
&lt;br /&gt;
Historically, East Indiamen resembled ships of the line, both in their general configuration and paintwork. At the Battle of Pulo Aura (1804), the ambiguous appearance and aggressive handling of a squadron of British Indiamen completely humbugged the French admiral, Charles-Alexandre Linois. He withdrew in the face of “superior” forces. Commodore Nathaniel Dance, of the British Company fleet, received a knighthood and a handsome reward for his cunning.&lt;br /&gt;
&lt;br /&gt;
National navies purchased Indiamen and converted them into troopships or warships.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Indiamen are capable of protecting themselves against smaller vessels. However, against larger vessels, Indiamen are at a severe disadvantage. They hold a slight speed bonus against larger ships, but their small armament makes it difficult for them to effectively offer a good fight. They are best suited to supporting other, larger units, which offer protection to the Indiamen. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
*[[Image:Austria_flag.jpg|25px]] [[Austria (ETW Faction) | Austria]]&lt;br /&gt;
*[[Image:France_flag.jpg|25px]] [[France (ETW Faction) |France]]&lt;br /&gt;
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[Image:Prussia_flag.jpg|25px]] [[Prussia (ETW Faction) |Prussia]]&lt;br /&gt;
*[[Image:Spain_flag.jpg|25px]] [[Spain (ETW Faction) |Spain]]&lt;br /&gt;
*[[Image:Sweden_flag.jpg|25px]][[Sweden (ETW Faction) |Sweden]]&lt;br /&gt;
*[[Image:Dutch_flag.jpg|25px]] [[United Provinces (ETW Faction) |United Provinces]]&lt;br /&gt;
*[[Image:United_States_flag.jpg|25px]] [[United States (ETW Faction) |United States]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:ETW Ships]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Native_Indian_Cavalry_(ETW_Unit)&amp;diff=45055</id>
		<title>Native Indian Cavalry (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Native_Indian_Cavalry_(ETW_Unit)&amp;diff=45055"/>
		<updated>2013-01-15T05:39:49Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TW Unit|image=[[Image:NI Cavalry.jpg]]&lt;br /&gt;
 |Class=Cavalry&lt;br /&gt;
 |Unit Size=60&lt;br /&gt;
 |Weaponry=Lance&lt;br /&gt;
 |Region=India&lt;br /&gt;
 |Recruitment Cost=1020&lt;br /&gt;
 |Upkeep Cost=300&lt;br /&gt;
 |Building Requirements=Military Academy&lt;br /&gt;
 |Tech Requirements=None&lt;br /&gt;
 |Attributes=&amp;lt;li&amp;gt;Can hide in woodland&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistant to heat fatigue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Diamond Formation&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wedge Formation&amp;lt;/li&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Though prematurely abandoned by many European armies, the lance remains a formidable weapon when used at the charge, concentrating the weight of horse and rider into a single needle-sharp point. The lance has retained its popularity in India, a center of excellence with the weapon.&lt;br /&gt;
&lt;br /&gt;
The term ‘sipahi’ has its roots in ancient Persian where it means simply ‘army’. In common with cavalry formations the world over, sipahis have an air of high status and their elaborate arms, mounts and armor underline the fact that they are not mere foot-sloggers. A general who can call on their knows that once battle is joined, the shock of their charge, skilfully applied, can swiftly destroy all but the most resolute and disciplined enemy.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Native Indian Cavalry are cavalry that are excellent at charging headlong into masses of infantry, as their momentum behind their lance along with the sheer weight of their mount is a deadly combination to foot soldiers. However, once engaged lancers are at a disadvantage, meaning that a series of charges and retreats would be wise strategy for maximum damage on enemy units. &lt;br /&gt;
&lt;br /&gt;
==Faction==&lt;br /&gt;
*[[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:ETW Cavalry]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Native_Lancers_(ETW_Unit)&amp;diff=45054</id>
		<title>Native Lancers (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Native_Lancers_(ETW_Unit)&amp;diff=45054"/>
		<updated>2013-01-15T05:25:11Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These cavalrymen are armed with a long spear or lance that makes them particularly deadly when charging. &lt;br /&gt;
&lt;br /&gt;
{{TW Unit|image=[[Image:Native_Lancers.jpg]]&lt;br /&gt;
 |Class=Lancers Cavalry&lt;br /&gt;
 |Unit Size=60&lt;br /&gt;
 |Weaponry=Lance&lt;br /&gt;
 |Region=Global&lt;br /&gt;
 |Recruitment Cost=960&lt;br /&gt;
 |Upkeep Cost=280&lt;br /&gt;
 |Building Requirements=Military Academy&lt;br /&gt;
 |Tech Requirements=None&lt;br /&gt;
 |Attributes=&amp;lt;li&amp;gt;Can hide in woodland&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistant to heat fatigue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Diamond Formation&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wedge Formation&amp;lt;/li&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The lance is probably the oldest cavalry weapon. It gives the user a chance to put all the momentum of himself and his charging horse into one very sharp point that can, in the hands of a skilled man, be driven right through any man. This is what makes lances so intimidating to face but, if the lancer does not kill his target, he is then vulnerable. A long lance is a good deal less use in a melee than a sword, and a lancer is at a disadvantage once the close fighting starts.&lt;br /&gt;
&lt;br /&gt;
Historically, many nations used lancers, although the European fashion for them owes much to the uhlans: cavalry raised for Austrian and Prussian service. The French adopted lancers with some enthusiasm, and Napoleon even included Polish lancers in his Imperial Guard. In India the lance had long been used as a weapon, and lancer skills were often improved by &amp;quot;pegging&amp;quot; (picking tent pegs out of the ground with the lance tip) or pig-sticking (hunting wild pigs or even wild dogs with the lance). Native Indian lancers were rightly feared by European troops.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Native Lancers are cavalry that are excellent at charging headlong into masses of infantry, as their momentum behind their lance along with the sheer weight of their mount is a deadly combination to foot soldiers. However, once engaged lancers are at a disadvantage, meaning that a series of charges and retreats would be wise strategy for maximum damage on enemy units. &lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction) | Mughal Empire]]&lt;br /&gt;
*[[Image:Mysore_flag.jpg|25px]] [[Mysore (ETW Faction) |Mysore]]&lt;br /&gt;
*[[Image:Afghanistan.jpg|25px]] [[Afghanistan (ETW Faction) |Afghanistan]]&lt;br /&gt;
*[[Image:Persia_flag.jpg|25px]] [[Persia (ETW Faction) | Persia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:ETW Cavalry]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Sloop_(ETW_Unit)&amp;diff=45053</id>
		<title>Sloop (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Sloop_(ETW_Unit)&amp;diff=45053"/>
		<updated>2013-01-15T05:15:04Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TW Unit|image=[[Image:Sloop.jpg]]&lt;br /&gt;
 |Class=Sloop&lt;br /&gt;
 |Unit Size=62&lt;br /&gt;
 |Weaponry=18&lt;br /&gt;
 |Region=Global&lt;br /&gt;
 |Recruitment Cost=560&lt;br /&gt;
 |Upkeep Cost=140&lt;br /&gt;
 |Building Requirements=Fishing Fleet&lt;br /&gt;
 |Tech Requirements=None&lt;br /&gt;
 |Attributes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Description==&lt;br /&gt;
&lt;br /&gt;
The ability to navigate in exceptionally shallow or dangerous waters makes sloops very useful in such seas as the reef-strewn waters of the Caribbean. They can also operate without the need for extensive onshore naval facilities nearby. They are also extremely useful as fleet auxiliaries, carrying out communications tasks and vital inshore scouting work, and can hunt down smaller prey such as privateers and small enemy cargo vessels. A sloop-of-war (sometimes a corvette in French service) is a different vessel from a civilian, merchant sloop, having a flush deck, two square-rigged masts, guns, and a larger crew.&lt;br /&gt;
&lt;br /&gt;
Historically, a post captain would rarely command a ship this small. The commanding officer was the “master and commander” (this is the origin of the modern naval rank of commander), and held the formal rank of lieutenant. Captain Cook RN commanded HMS Resolution, a sloop converted from a collier (coal ship), on his epic Pacific voyages and was highly satisfied with its performance. Sloop captains could be aggressive: before his promotion to post captain, Thomas Cochrane commanded the 14-gun HMS Speedy and managed to capture “El Gamo”, a Spanish xebec of 32 guns with a crew six times larger than his own!&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
Sloops are very lightly armed, speedy, and cheap vessels available at the beginning of a campaign to any faction with a port. Although sloops are sufficient for very early naval engagements, their lack of firepower ensures that they are easily outclassed by other ships in later periods. Sloops are less heavily armed than brigs, but are speedier. &lt;br /&gt;
&lt;br /&gt;
Sloops do not boast the firepower or manpower of brigs; however, they are slightly more resilient to the effects of grapeshot and chainshot, although being light ships they cannot hope to withstand a concentrate barrage for long.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[United Provinces (ETW Faction)|United Provinces]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:ETW Ships]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Gen._Chris&amp;diff=45052</id>
		<title>Gen. Chris</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Gen._Chris&amp;diff=45052"/>
		<updated>2013-01-15T05:09:09Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: Created page with &amp;quot;Member of Librarian Staff and a new member of the Wiki Staff. For my profile, view [http://www.twcenter.net/forums/member.php?u=90254 here]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Member of Librarian Staff and a new member of the Wiki Staff. For my profile, view [http://www.twcenter.net/forums/member.php?u=90254 here]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Steamship_(ETW_Unit)&amp;diff=45051</id>
		<title>Steamship (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Steamship_(ETW_Unit)&amp;diff=45051"/>
		<updated>2013-01-15T05:03:48Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TW Unit|image=[[Image:Steamship.png]]&lt;br /&gt;
 |Class=Steam Ship&lt;br /&gt;
 |Unit Size=114&lt;br /&gt;
 |Weaponry=31 guns&lt;br /&gt;
 |Region=Global&lt;br /&gt;
 |Recruitment Cost=1770&lt;br /&gt;
 |Upkeep Cost=440&lt;br /&gt;
 |Building Requirements=Steam Drydock&lt;br /&gt;
 |Tech Requirements=None&lt;br /&gt;
 |Attributes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
By fitting a steam engine and all its machinery into an existing hull, naval architects hoped to create a ship-of-the-line not tied to the wind and tide. In this, they were moderately successful. A steamship can sail independently of the prevailing winds, but most still spend a good deal of time under sail. Coal is expensive, and coaling stations are few and far between; steam is not a practical method of strategic movement.&lt;br /&gt;
&lt;br /&gt;
Tactically, however, it is a different story. With powerful guns, a steamship can out-manoeuvre any sailing ship. Admittedly, the idea of going into battle with a fire raging in the belly of his ship is not one that appeals to every captain. Boiler explosions are not entirely unknown either, as safety features are installed as the fancy takes the engineer, not as a matter of course. A stray shot through the engine room can also do terrible damage.&lt;br /&gt;
&lt;br /&gt;
Historically, The conversion of ships of the line to steam was never going to be anything more than a stopgap measure. Steamships, with their dirt and smoke, were not popular with traditionally minded captains, particularly in the British Royal Navy. They expected obsessively high standards of neatness and cleanliness, with no soot and lubricating oil smeared over their nice clean ships.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
Steamships are available only to the industrial imperial powers such as Great Britain. They have the unique and powerful advantage of being able to travel even against the wind, although they still recieve speed bonuses if they sail with the wind. Steamships are versatile and reliable in all types of weather, although they do not carry the firepower of the larger ships of the line.&lt;br /&gt;
&lt;br /&gt;
Although steamships lack the sheer number of cannon larger ships of the line possess, they are extremely powerful and will make short work of almost any target. Unfortunately, they are also shorter-ranged than most other cannons, forcing them to usually weather a salvo before they can engage (although this is usually not an issue due to the high mobility steamships have). Steamships still have sails and can still benefit from advantageous winds, although they depend much less on them than other ships.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:ETW Ships]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Third_Rate_Ship_of_the_Line_(ETW_Unit)&amp;diff=45049</id>
		<title>Third Rate Ship of the Line (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Third_Rate_Ship_of_the_Line_(ETW_Unit)&amp;diff=45049"/>
		<updated>2013-01-15T04:55:22Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TW Unit|image=[[Image:3rd rate.png]]&lt;br /&gt;
 |Class=3rd Rate&lt;br /&gt;
 |Unit Size=196&lt;br /&gt;
 |Weaponry=72 Guns&lt;br /&gt;
 |Region=Global&lt;br /&gt;
 |Recruitment Cost=2200&lt;br /&gt;
 |Upkeep Cost=550&lt;br /&gt;
 |Building Requirements=Drydock&lt;br /&gt;
 |Tech Requirements=None&lt;br /&gt;
 |Attributes=Broadside&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The third rate, or “74” (from the number of guns aboard), is a supremely practical weapon of war. With a crew of around 700 men, it is a “wooden world” in itself and a statement of national power. A two-deck design, it is strong enough to mount very heavy cannons on its lower gun deck, often 32-pounders. With 18-pounders on the upper gun deck and then 9-pounders in the upper works, it has a devastating broadside. The design and construction means a 74 can withstand horrendous damage in battle.&lt;br /&gt;
&lt;br /&gt;
Historically, the French invented the concept of the 74-gun ship in the mid-18th century. The design was so good that other navies lost no time in copying it or in capturing French ships. French vessels, while well designed, were often made from green timber that “worked” in heavy seas and therefore leaked. Dutch examples had a shallower, broader draft to suit their harbours and shore waters. The few American 74s were extremely strong and well made. British 74s were well constructed too, although there was a regrettable tendency to save money by recycling timbers - complete with timber rot - from older vessels!&lt;br /&gt;
&lt;br /&gt;
Amazingly, HMS Implacable, the last of the third rates, was scuttled in 1949! Built in 1800 by the French, and captured at Trafalgar in 1805, she stayed in service until 1842. Eventually, she ended her days as a coal hulk.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
The stronger of the two double-decked vessels, third rates are very suitable for sailing into the thick of the fighting. Third-rates can take a lot of punishment before sinking, and have high morale. Unfortunately, it is also quite sluggish and unresponsive compared to lighter ships, and is not well-suited for engagements against speedy, evasive ships. Third rates still possess enough speed to escape from otherwise fatal confrontations with the largest and most heavily armed of ships, and can still chase down routing ships if they have damaged masts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[Image:France_flag.jpg|25px]] [[France (ETW Faction)|France]]&lt;br /&gt;
*[[Image:Spain_flag.jpg|25px]] [[Spain (ETW Faction)|Spain]]&lt;br /&gt;
*[[Image:Prussia_flag.jpg|25px]] [[Prussia (ETW Faction)|Prussia]]&lt;br /&gt;
*[[Image:Russia_flag.jpg|25px]] [[Russia (ETW Faction)|Russia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:ETW Ships]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Second_Rate_Ship_of_the_Line_(ETW_Unit)&amp;diff=45048</id>
		<title>Second Rate Ship of the Line (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Second_Rate_Ship_of_the_Line_(ETW_Unit)&amp;diff=45048"/>
		<updated>2013-01-15T04:50:16Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TW Unit|image=[[Image:2nd Rate.png]]&lt;br /&gt;
 |Class=Second Rate&lt;br /&gt;
 |Unit Size=224&lt;br /&gt;
 |Weaponry=84 guns&lt;br /&gt;
 |Region=Global&lt;br /&gt;
 |Recruitment Cost=2720&lt;br /&gt;
 |Upkeep Cost=680&lt;br /&gt;
 |Building Requirements=Steam Drydock&lt;br /&gt;
 |Tech Requirements=None&lt;br /&gt;
 |Attributes=Broadside&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Description==&lt;br /&gt;
&lt;br /&gt;
This three-deck warship is a compromise design between the firepower of a first rate ship and the sea-keeping qualities of a third-rate 74. Like many compromises, the result is something that pleases few, but the extra weight of the broadside does compensate for poor sailing qualities. The design does have one unexpected benefit: enemy captains are often quick to identify second rates as much larger ships and, as a result, flee from a “much superior” enemy! &lt;br /&gt;
&lt;br /&gt;
The lower gun deck houses 32-pounders, and this explains the “tumblehome” shape of all ships of the period: the bulge at water level and just above in the hull allowed more room on the lower decks for the recoil of large cannons; the lighter guns on the higher decks did not recoil as much.&lt;br /&gt;
&lt;br /&gt;
Historically, only the British Royal Navy commissioned many ships of this rating; other nations simply built first rates instead. This might be due to the Royal Navy needing to keep large ships on foreign stations as flagships, an assignment that would have been wasteful and expensive for a first rate.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Second rates are the first triple-deck warship and has poor sailing capabilities; however, its firepower and manpower easily exceed all of the ships preceding it. Second rates can be expected to fight almost any ship type with equal or superior footing. They can even go toe-to-toe with first rates, since they are barely inferior to those behemoths. Second rates can, however, be quite easily out-maneuvered by fourth and fifth rates.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Relatively inexpensive compared to the first rate, the second rate is a suitable replacement if costs are a consideration. Its firepower, manpower, and durability are more than suitable to the task when lacking a first rate. &lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[Image:France_flag.jpg|25px]] [[France (ETW Faction)|France]]&lt;br /&gt;
*[[Image:Spain_flag.jpg|25px]] [[Spain (ETW Faction)|Spain]]&lt;br /&gt;
*[[Image:Prussia_flag.jpg|25px]] [[Prussia (ETW Faction)|Prussia]]&lt;br /&gt;
*[[Image:Russia_flag.jpg|25px]] [[Russia (ETW Faction)|Russia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:ETW Ships]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Sixth_Rate_(ETW_Unit)&amp;diff=45047</id>
		<title>Sixth Rate (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Sixth_Rate_(ETW_Unit)&amp;diff=45047"/>
		<updated>2013-01-15T04:42:07Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TW Unit|image=[[Image:6rt_1.jpg]]&lt;br /&gt;
 |Class=6th Rate&lt;br /&gt;
 |Unit Size=92&lt;br /&gt;
 |Weaponry=32 guns&lt;br /&gt;
 |Region=Global&lt;br /&gt;
 |Recruitment Cost=940&lt;br /&gt;
 |Upkeep Cost=230&lt;br /&gt;
 |Building Requirements=Shipyard&lt;br /&gt;
 |Tech Requirements=None&lt;br /&gt;
 |Attributes=Broadside&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Description==&lt;br /&gt;
The Royal Navy system of rating ships defines a “sixth rate” as a small frigate: a single-deck ship, square-rigged, with around 28 nine-pounder guns, and a crew of around 200 men. This is the smallest vessel in the system set out by Samuel Pepys, and the smallest command of a post captain. This means that sixth rate captains are either old men, passed over for command, or young, ambitious officers looking to make their mark. It’s also worth pointing out that, even with “only” 28 nine-pounder cannons at his command, the captain of a sloop has more firepower than many generals ashore!&lt;br /&gt;
&lt;br /&gt;
Historically, the sixth rates’ small size made them handy for scouting work and perfect where speed and good sailing qualities were required. They were a very good counter to privateers in smaller luggers, brigs and sloops; sixth rates can chase them down and have enough guns and men to win the subsequent engagement! They were also extremely useful in blockades, as they could sail in shallow waters and keep close watch on enemy ports.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Sixth rates are a useful ship for any early fleet. Though they lack the firepower of a fifth rate, they are significantly faster and handier, while still being more durable and having more guns than a brig or a sloop. In fact, sixth rates are often the best ships for those factions that start with a navy. Thus they are extremely useful for catching fast, annoying ships like brigs, sloops, galleys, etc. and allows the larger ships to concentrate on the enemy&#039;s stronger ships without having to be bothered by the little ones. They are also good for destroying rocket ships or bomb ketches, as their smaller size and fast speed make it hard to hit with inaccurate rockets or mortar rounds. Larger ships, however, run the risk of being hit and set afire. Also, they can move quickly around ships like galleons, firing chain shot at them to rip their sails or knock down their masts, as they have 500 range as compared to the 400 range of galleons.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Faster than most vessels, the sixth rate suffers from a relative lack of armaments and durability than the fifth rate and above. However, the speed of the vessel allows it to outmaneuver slower opponents, giving it a slight advantage over those vessels. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
*[[Image:Austria_flag.jpg|25px]] [[Austria (ETW Faction) | Austria]]&lt;br /&gt;
*[[Image:France_flag.jpg|25px]] [[France (ETW Faction) |France]]&lt;br /&gt;
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[Image:Prussia_flag.jpg|25px]] [[Prussia (ETW Faction) |Prussia]]&lt;br /&gt;
*[[Image:Spain_flag.jpg|25px]] [[Spain (ETW Faction) |Spain]]&lt;br /&gt;
*[[Image:Sweden_flag.jpg|25px]][[Sweden (ETW Faction) |Sweden]]&lt;br /&gt;
*[[Image:Dutch_flag.jpg|25px]] [[United Provinces (ETW Faction) |United Provinces]]&lt;br /&gt;
*[[Image:United_States_flag.jpg|25px]] [[United States (ETW Faction) |United States]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:ETW Ships]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Sixth_Rate_(ETW_Unit)&amp;diff=45046</id>
		<title>Sixth Rate (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Sixth_Rate_(ETW_Unit)&amp;diff=45046"/>
		<updated>2013-01-15T04:38:47Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TW Unit|image=[[Image:6rt_1.jpg]]&lt;br /&gt;
 |Class=6th Rate&lt;br /&gt;
 |Unit Size=92&lt;br /&gt;
 |Weaponry=32 guns&lt;br /&gt;
 |Region=Global&lt;br /&gt;
 |Recruitment Cost=940&lt;br /&gt;
 |Upkeep Cost=230&lt;br /&gt;
 |Building Requirements=Shipyard&lt;br /&gt;
 |Tech Requirements=None&lt;br /&gt;
 |Attributes=Broadside&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Description==&lt;br /&gt;
The Royal Navy system of rating ships defines a “sixth rate” as a small frigate: a single-deck ship, square-rigged, with around 28 nine-pounder guns, and a crew of around 200 men. This is the smallest vessel in the system set out by Samuel Pepys, and the smallest command of a post captain. This means that sixth rate captains are either old men, passed over for command, or young, ambitious officers looking to make their mark. It’s also worth pointing out that, even with “only” 28 nine-pounder cannons at his command, the captain of a sloop has more firepower than many generals ashore!&lt;br /&gt;
&lt;br /&gt;
Historically, the sixth rates’ small size made them handy for scouting work and perfect where speed and good sailing qualities were required. They were a very good counter to privateers in smaller luggers, brigs and sloops; sixth rates can chase them down and have enough guns and men to win the subsequent engagement! They were also extremely useful in blockades, as they could sail in shallow waters and keep close watch on enemy ports.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Sixth rates are a useful ship for any early fleet. Though they lack the firepower of a fifth rate, they are significantly faster and handier, while still being more durable and having more guns than a brig or a sloop. In fact, sixth rates are often the best ships for those factions that start with a navy. Thus they are extremely useful for catching fast, annoying ships like brigs, sloops, galleys, etc. and allows the larger ships to concentrate on the enemy&#039;s stronger ships without having to be bothered by the little ones. They are also good for destroying rocket ships or bomb ketches, as their smaller size and fast speed make it hard to hit with inaccurate rockets or mortar rounds. Larger ships, however, run the risk of being hit and set afire. Also, they can move quickly around ships like galleons, firing chain shot at them to rip their sails or knock down their masts, as they have 500 range as compared to the 400 range of galleons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
*[[Image:Austria_flag.jpg|25px]] [[Austria (ETW Faction) | Austria]]&lt;br /&gt;
*[[Image:France_flag.jpg|25px]] [[France (ETW Faction) |France]]&lt;br /&gt;
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]&lt;br /&gt;
*[[Image:Prussia_flag.jpg|25px]] [[Prussia (ETW Faction) |Prussia]]&lt;br /&gt;
*[[Image:Spain_flag.jpg|25px]] [[Spain (ETW Faction) |Spain]]&lt;br /&gt;
*[[Image:Sweden_flag.jpg|25px]][[Sweden (ETW Faction) |Sweden]]&lt;br /&gt;
*[[Image:Dutch_flag.jpg|25px]] [[United Provinces (ETW Faction) |United Provinces]]&lt;br /&gt;
*[[Image:United_States_flag.jpg|25px]] [[United States (ETW Faction) |United States]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:ETW Ships]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Semenys_(ETW_Unit)&amp;diff=44925</id>
		<title>Semenys (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Semenys_(ETW_Unit)&amp;diff=44925"/>
		<updated>2013-01-08T21:46:07Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arming the people is something that leaders find detestable and frightening, necessary perhaps, but certainly unwelcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TW Unit|image=[[Image:Armed_peasantry.jpg]]&lt;br /&gt;
 |Class=Mob&lt;br /&gt;
 |Unit Size=80&lt;br /&gt;
 |Weaponry=Muskets&lt;br /&gt;
 |Region=Global&lt;br /&gt;
 |Recruitment Cost=310&lt;br /&gt;
 |Upkeep Cost=70&lt;br /&gt;
 |Building Requirements=Governor&#039;s Residence&lt;br /&gt;
 |Tech Requirements=None&lt;br /&gt;
 |Attributes=&lt;br /&gt;
&amp;lt;li&amp;gt;Can Guard&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can hide in woodland&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grappling hooks&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistant to heat fatigue&amp;lt;/li&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
These people are the common populace with whatever dangerous weapons they can obtain by fair means or foul. If a leader has reached the point of asking his people to act as this kind of militia, things are indeed desperate! If the governed have reached this point on their own, then matters are truly desperate for their leaders!&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
Semenys are little more than garrison soldiers, and should not be used in the field unless absolutely necessary. As a mob, they are not likely to hold their ground against disciplined soldiers.   &lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
*[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]&lt;br /&gt;
*[[Image:Mamelukes.jpg|25px]] [[Mamelukes (ETW Faction)|Mamelukes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:ETW Infantry]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Semenys_(ETW_Unit)&amp;diff=44887</id>
		<title>Semenys (ETW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Semenys_(ETW_Unit)&amp;diff=44887"/>
		<updated>2013-01-08T04:23:48Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arming the people is something that leaders find detestable and frightening, necessary perhaps, but certainly unwelcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TW Unit|image=[[Image:Armed_peasantry.jpg]]&lt;br /&gt;
 |Class=Mob&lt;br /&gt;
 |Unit Size=80&lt;br /&gt;
 |Weaponry=Muskets&lt;br /&gt;
 |Region=Worldwide&lt;br /&gt;
 |Recruitment Cost=310&lt;br /&gt;
 |Upkeep Cost=70&lt;br /&gt;
 |Building Requirements=Governor&#039;s Residence&lt;br /&gt;
 |Tech Requirements=None&lt;br /&gt;
 |Attributes=&lt;br /&gt;
&amp;lt;li&amp;gt;Can Guard&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can hide in woodland&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grappling hooks&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistant to heat fatigue&amp;lt;/li&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
These people are the common populace with whatever dangerous weapons they can obtain by fair means or foul. If a leader has reached the point of asking his people to act as this kind of militia, things are indeed desperate! If the governed have reached this point on their own, then matters are truly desperate for their leaders!&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
*[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]&lt;br /&gt;
*[[Image:Mamelukes.jpg|25px]] [[Mamelukes (ETW Faction)|Mamelukes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Units]]&lt;br /&gt;
[[Category:ETW Infantry]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Infraction_Appeals_and_Discussion&amp;diff=44614</id>
		<title>Infraction Appeals and Discussion</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Infraction_Appeals_and_Discussion&amp;diff=44614"/>
		<updated>2013-01-03T22:21:57Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: /* Current Judges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Tribunal forum exists for members of the [[Total War Center]] forums who have been given infractions by forum moderators to appeal their case to a panel of elected judges (Tribunes), as well as a sub forum containing archives of past tribunal cases that anyone can look at. The Tribunal has existed at various times for various durations, but has only come within the influence of the [[Curia]] rather than moderation staff following the implementation of the March 2007 [[Constitution]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Current Judges ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Tribune_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
The current [[Tribune | judges]] on the Tribunal are:&lt;br /&gt;
&lt;br /&gt;
*[[Jom]]&lt;br /&gt;
*[[Søren]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Magistrate_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
The current [[Magistrate | magistrates]] on the Tribunal are:&lt;br /&gt;
*[[Harry Lime]]&lt;br /&gt;
*[[Leonidas the Lion]]&lt;br /&gt;
*[[y2day]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== [[Constitution]] Text ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;-Main Article: [[Constitution|The Constitution]]&#039;&#039;&lt;br /&gt;
&amp;quot;To defend the democracy and freedom of TWC, and to ensure fair and just punishment towards those who violate the laws of TWC, a Tribunal shall be established&lt;br /&gt;
&lt;br /&gt;
The purpose of the Tribunal is to provide those members of TWC who have been punished in the past by the Moderation Branch a place to request the reversal of their punishment. This is in no way a guarantee that the punishment will be removed, but every case presented will be reviewed by a panel of three judges.&lt;br /&gt;
&lt;br /&gt;
Members may create a thread in the Tribunal Forum with the Case Number and the name of the appealing member. The Judges will study the case details in a private sub forum, and may request any additional information on the member from the Senior Moderators. The Judges will then post the majority decision in the original thread, and ask the Chief Moderator to remove any warnings if so required. The Judges are not tasked to decide the appropriateness or validity of a Forum Rule of Term of Service, and may only rule on whether the Term was correctly enforced and the punishment suitable for the offence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Center Forums]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jimkatalanos&amp;diff=44486</id>
		<title>Jimkatalanos</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jimkatalanos&amp;diff=44486"/>
		<updated>2012-12-29T17:55:21Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 25em; text-align: left; font-size: 90%;&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size: large;&amp;quot; | jimkatalanos&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Image:jim_ava.jpg‎]] &lt;br /&gt;
|- &lt;br /&gt;
! Ranks:&lt;br /&gt;
| [[Citizen]] | [[Administrator]] &lt;br /&gt;
|- &lt;br /&gt;
! Patron:&lt;br /&gt;
| [[Garbarsardar]]&lt;br /&gt;
|- &lt;br /&gt;
! Patron of:&lt;br /&gt;
| &lt;br /&gt;
[[Noble Savage]], [[Dimitri_Harkov]], [[MasterOfThessus]], [[The Fuzz]], [[aja5191]], [[Furin]], [[neoptolemos]], [[AnthoniusII]], [[Legio Caesar]], [[agisilaos]], [[Romanos IV]], [[Taiji]] [[Leo]], [[Jom]], and [[Jarlaxe]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: smaller;&amp;quot; | {{{Biography|}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jimkatalanos&#039;&#039;&#039; is a Citizen and former [[Administrator]] of the [[TWC]] forums. He registered on January 9, 2007.&lt;br /&gt;
Jim spends his time managing Content and doing other administrative jobs. Furthermore, he helped in the creation of the TWC Marketplaces.&lt;br /&gt;
He also served in the Scriptorium as Librarian and Chief Librarian for almost 2 years. He is now Head of Content.&lt;br /&gt;
&lt;br /&gt;
Originally, Jim was patronized by [[the Black Prince]] on the 28rd of July 2007 but now he is under the patronage of [[Garbarsardar]].&lt;br /&gt;
&lt;br /&gt;
==Significant Events==&lt;br /&gt;
&lt;br /&gt;
*Jimkatalanos becomes a Librarian in the Scriptorium on the 16th of July 2007.&lt;br /&gt;
&lt;br /&gt;
*On the 28th of July 2007, Jim is patronized by the Black Prince becomes a Citizen&lt;br /&gt;
&lt;br /&gt;
*On July 19th, 2009 Jim was promoted to [[Administrator]] and joined the Hexagon Council as the new Head of Content.&lt;br /&gt;
&lt;br /&gt;
==Ranks Held==&lt;br /&gt;
&lt;br /&gt;
===Currently===&lt;br /&gt;
&lt;br /&gt;
[[Image:Citizen_radadir.png‎]]&lt;br /&gt;
&lt;br /&gt;
===Previously===&lt;br /&gt;
&lt;br /&gt;
[[image:Administrator_radadir.png‎]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Senior_moderator_radadir.png‎]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Global_moderator_radadir.png‎]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Junior_moderator_radadir.png‎]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Librarian_radadir.png‎]] &lt;br /&gt;
&lt;br /&gt;
[[File:Content_editor_calvin.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
&lt;br /&gt;
[[File:Novus large.png|50px]]&lt;br /&gt;
Novus&lt;br /&gt;
&lt;br /&gt;
[[File:Quillbigamethyst.png‎|50px]]&lt;br /&gt;
Amethyst Scribe&#039;s Quill&lt;br /&gt;
&lt;br /&gt;
[[File:Mod_Mace_Amethyst_large.png‎|50px]]&lt;br /&gt;
Amethyst Moderator&#039;s Mace&lt;br /&gt;
&lt;br /&gt;
[[file:divus_large.png|50px]]&lt;br /&gt;
Divus&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=22014 jimkatalanos&#039;s Profile]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=157 Scriptorium]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=204405 TWC Marketplaces]&lt;br /&gt;
&lt;br /&gt;
[[Category:Administrator]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Citizen]]&lt;br /&gt;
[[Category:Civitate]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Sq%CF%85id&amp;diff=44468</id>
		<title>Sqυid</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Sq%CF%85id&amp;diff=44468"/>
		<updated>2012-12-29T06:32:33Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{member|name=Sqυιd|avatarimagelocation=Wizard penguin.png|mainrank=[[Artifex]] of [[TWC]]|ranks=[[Artifex]], [[Senior Moderator]]|patron=[[Roman Man]]|&lt;br /&gt;
patronof=[[User:Ishan|Ishan]]}}&lt;br /&gt;
&lt;br /&gt;
Sqυιd normally goes by Squid and is known by that name at the [http://forums.totalwar.org org]&lt;br /&gt;
&lt;br /&gt;
==TWC Timeline==&lt;br /&gt;
# Squid joined twcenter on February 6th, 2007.&lt;br /&gt;
# Squid was made an Artifex on December 4 2007.&lt;br /&gt;
# Squid became a [[Moderator]] on August 16th 2008.&lt;br /&gt;
# Squid became a [[Senior Moderator]] on February 18th 2009.&lt;br /&gt;
# Squid joined the Hexagon Council in June 2010&lt;br /&gt;
&lt;br /&gt;
==Roma Surrectum==&lt;br /&gt;
&lt;br /&gt;
Squid is a member of the [[Roma Surrectum]] team who has done work in following areas on the team:&lt;br /&gt;
* Trait/Ancillary Coder&lt;br /&gt;
* Building Coder&lt;br /&gt;
* Map Editor&lt;br /&gt;
* Bug Fixer&lt;br /&gt;
* Install Creator&lt;br /&gt;
* General Coder&lt;br /&gt;
&lt;br /&gt;
==Modding Tutorials/Guides==&lt;br /&gt;
Squid has created the following guides:&lt;br /&gt;
* [[Export descr character traits.txt - Complete Guide for RTW]]&lt;br /&gt;
* [[Export descr ancillaries.txt - Complete Guide for RTW]]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=156153 Guide: Complete Guide to Plugins ] (in Collaboration Gotthard)&lt;br /&gt;
* [[9 Wonders Tutorial]]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=328586 Custom Trait/Ancillary Attributes + Hidden Attribute]&lt;br /&gt;
&lt;br /&gt;
==Modding Tools==&lt;br /&gt;
Squid has programmed the following tools:&lt;br /&gt;
===RTW Tools===&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=142568 ATVTW - Trait/Ancillary Validator]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=365709 descr_geography.db Editor]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=292126 Zeus - the Omnipotent EDB, DMB, DS Validator] (with RedFox)&lt;br /&gt;
===M2TW Tools===&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?goto=newpost&amp;amp;t=307657 ATVTW - Trait/Ancillary Validator]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=353922 Kingdoms Launcher Editing Application]&lt;br /&gt;
&lt;br /&gt;
[[Category:Administrator]]&lt;br /&gt;
[[Category:Artifex]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Senior Moderator]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
&lt;br /&gt;
[[File:wiki_contributor_large.png‎|50px]]&lt;br /&gt;
Wiki Contributor&lt;br /&gt;
&lt;br /&gt;
[[File:cdec_silver_large.png‎|50px]]&lt;br /&gt;
Consilium de Civitate Service Medal (Silver)&lt;br /&gt;
&lt;br /&gt;
[[File:techbigruby.png|50px]]&lt;br /&gt;
Technician&#039;s Screwdriver (Ruby&lt;br /&gt;
&lt;br /&gt;
[[File:RTW_Maward_08.png|50px]]&lt;br /&gt;
2008 Modding Award Winner (Rome)&lt;br /&gt;
&lt;br /&gt;
[[File:Mod_Mace_Amethyst_large.png‎|50px]]&lt;br /&gt;
Amethyst Moderator&#039;s Mace&lt;br /&gt;
&lt;br /&gt;
[[File:RTW_Maward_09.png|50px]]&lt;br /&gt;
2009 Modding Award Winner (Rome)&lt;br /&gt;
&lt;br /&gt;
[[File:opifex_large.png|50px]]&lt;br /&gt;
Opifex&lt;br /&gt;
&lt;br /&gt;
[[File:M2TW_Maward_10.png|50px]]&lt;br /&gt;
2010 Modding Award Winner (Medieval II)&lt;br /&gt;
&lt;br /&gt;
[[file:RTW_Maward_10.png|50px]]&lt;br /&gt;
2010 Modding Award Winner (Rome)&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jimkatalanos&amp;diff=44467</id>
		<title>Jimkatalanos</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jimkatalanos&amp;diff=44467"/>
		<updated>2012-12-29T06:12:43Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: /* Awards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 25em; text-align: left; font-size: 90%;&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size: large;&amp;quot; | jimkatalanos&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Image:jim_ava.jpg‎]] &lt;br /&gt;
|- &lt;br /&gt;
! Ranks:&lt;br /&gt;
| [[Citizen]] | [[Administrator]] &lt;br /&gt;
|- &lt;br /&gt;
! Patron:&lt;br /&gt;
| [[Garbarsardar]]&lt;br /&gt;
|- &lt;br /&gt;
! Patron of:&lt;br /&gt;
| &lt;br /&gt;
[[Noble Savage]], [[Dimitri_Harkov]], [[MasterOfThessus]], [[The Fuzz]], [[aja5191]], [[Furin]], [[neoptolemos]], [[AnthoniusII]], [[Legio Caesar]], [[agisilaos]], [[Romanos IV]] and [[Taiji]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: smaller;&amp;quot; | {{{Biography|}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jimkatalanos&#039;&#039;&#039; is a Citizen and former [[Administrator]] of the [[TWC]] forums. He registered on January 9, 2007.&lt;br /&gt;
Jim spends his time managing Content and doing other administrative jobs. Furthermore, he helped in the creation of the TWC Marketplaces.&lt;br /&gt;
He also served in the Scriptorium as Librarian and Chief Librarian for almost 2 years. He is now Head of Content.&lt;br /&gt;
&lt;br /&gt;
Originally, Jim was patronized by [[the Black Prince]] on the 28rd of July 2007 but now he is under the patronage of [[Garbarsardar]].&lt;br /&gt;
&lt;br /&gt;
==Significant Events==&lt;br /&gt;
&lt;br /&gt;
*Jimkatalanos becomes a Librarian in the Scriptorium on the 16th of July 2007.&lt;br /&gt;
&lt;br /&gt;
*On the 28th of July 2007, Jim is patronized by the Black Prince becomes a Citizen&lt;br /&gt;
&lt;br /&gt;
*On July 19th, 2009 Jim was promoted to [[Administrator]] and joined the Hexagon Council as the new Head of Content.&lt;br /&gt;
&lt;br /&gt;
==Ranks Held==&lt;br /&gt;
&lt;br /&gt;
===Currently===&lt;br /&gt;
&lt;br /&gt;
[[Image:Citizen_radadir.png‎]]&lt;br /&gt;
&lt;br /&gt;
===Previously===&lt;br /&gt;
&lt;br /&gt;
[[image:Administrator_radadir.png‎]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Senior_moderator_radadir.png‎]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Global_moderator_radadir.png‎]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Junior_moderator_radadir.png‎]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Librarian_radadir.png‎]] &lt;br /&gt;
&lt;br /&gt;
[[File:Content_editor_calvin.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
&lt;br /&gt;
[[File:Novus large.png|50px]]&lt;br /&gt;
Novus&lt;br /&gt;
&lt;br /&gt;
[[File:Quillbigamethyst.png‎|50px]]&lt;br /&gt;
Amethyst Scribe&#039;s Quill&lt;br /&gt;
&lt;br /&gt;
[[File:Mod_Mace_Amethyst_large.png‎|50px]]&lt;br /&gt;
Amethyst Moderator&#039;s Mace&lt;br /&gt;
&lt;br /&gt;
[[file:divus_large.png|50px]]&lt;br /&gt;
Divus&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=22014 jimkatalanos&#039;s Profile]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=157 Scriptorium]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=204405 TWC Marketplaces]&lt;br /&gt;
&lt;br /&gt;
[[Category:Administrator]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Citizen]]&lt;br /&gt;
[[Category:Civitate]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Bellum_Crucis&amp;diff=44411</id>
		<title>Bellum Crucis</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Bellum_Crucis&amp;diff=44411"/>
		<updated>2012-12-28T08:48:34Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[file: Logo.JPG]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval II: Total War]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Medieval&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=59166 Ketias]&lt;br /&gt;
 |Release Status=6.2&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/showthread.php?t=458351 Here]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
”Bellum Crucis” is an extended modification of the software&lt;br /&gt;
game Medieval II – Total War that aims at an overall&lt;br /&gt;
improvement of this videogame in all its aspects, from&lt;br /&gt;
campaign map to unit models, from artificial intelligence to&lt;br /&gt;
diplomacy, from gameplay to historical accuracy.&lt;br /&gt;
 &lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Four available Campaigns: “Full”, “Feudal Full”, “Light” or even “Feudal Light”. &lt;br /&gt;
* Featuring many scripts. Examples: Welcome Script, Garrison Script, Rise of Heroes, New-king Script, Prestige Script and New Agents.&lt;br /&gt;
* 8 new factions&lt;br /&gt;
* The number of regions has been maximized (as many as 199, besides the seas), and they have been rationally distributed over the entire extension of the map, in order to optimize the&lt;br /&gt;
pathfinding calculations of the AI, while maintaining great&lt;br /&gt;
historical exactitude in choosing the settlements.&lt;br /&gt;
* Special attention has been given to climatic distribution,&lt;br /&gt;
directly influencing many aspects of the campaign such as the&lt;br /&gt;
appearance of snow during winter seasons and the reduced&lt;br /&gt;
mobility of the characters.&lt;br /&gt;
* The location on the map of more lucrative, varied and&lt;br /&gt;
plentiful resources (most of them are totally new compared to&lt;br /&gt;
the original game) has been made basing on historical maps&lt;br /&gt;
and documents.&lt;br /&gt;
* Diplomacy has a central role in the campaign.&lt;br /&gt;
* AI behaviour in battle has been improved and made more&lt;br /&gt;
efficient.&lt;br /&gt;
* “Bellum Crucis” has introduced greater differentiation&lt;br /&gt;
among the kinds of fleets (military, commercial, pirate) which&lt;br /&gt;
will be discussed in more details later in the section dedicated&lt;br /&gt;
to “Traits”.&lt;br /&gt;
== The Team ==&lt;br /&gt;
:&#039;&#039;&#039;Directors&#039;&#039;&#039;:&lt;br /&gt;
:: -Brancaleone da Norcia&lt;br /&gt;
:: -Caesar Magnus&lt;br /&gt;
:: -Fabius Maximus Germanicus&lt;br /&gt;
:: -The Housekeeper&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Forum Creator&#039;&#039;&#039;&lt;br /&gt;
:: -Mather&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mapping&#039;&#039;&#039;&lt;br /&gt;
:: -Brancaleone da norcia&lt;br /&gt;
:: -Fabius Maximus Germanicus Renjard&lt;br /&gt;
:: -The Housekeeper&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A.I. &amp;amp; Diplomacy&#039;&#039;&#039;&lt;br /&gt;
:: -Brancaleone da norcia&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Battle Modelling&#039;&#039;&#039;&lt;br /&gt;
:: -Boboav&lt;br /&gt;
:: -Caesar Magnus&lt;br /&gt;
:: -Dragases&lt;br /&gt;
:: -Fedeita89&lt;br /&gt;
:: -Mather&lt;br /&gt;
:: -Renjard&lt;br /&gt;
:: -SanGiovanniEvangelista&lt;br /&gt;
:: -Saraceno&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Bellum Crucis has been developed since the end of 2006 as a&lt;br /&gt;
community project within the forum “Medieval Total War&lt;br /&gt;
Italia”, belonging to the “FreeForumZone” circuit. It&lt;br /&gt;
obtained excellent previews on the magazines “The Games&lt;br /&gt;
Machine” and “Giochi per il mio Computer” and has found a&lt;br /&gt;
great and enduring success, boasting many thousands of&lt;br /&gt;
downloads in Italy and abroad.&lt;br /&gt;
&lt;br /&gt;
The latest version is [http://www.twcenter.net/forums/showthread.php?t=458351 6.2]&lt;br /&gt;
&lt;br /&gt;
== Visual Materials==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bc_loadingscreen.JPG|Loading screen&lt;br /&gt;
Image:Bc_knights.JPG&lt;br /&gt;
Image:Campaign_start.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Mods (Released)]]&lt;br /&gt;
[[Category:M2TW Mods (Hosted)]]&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Hic_Est_Lacedaemon&amp;diff=44407</id>
		<title>Hic Est Lacedaemon</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Hic_Est_Lacedaemon&amp;diff=44407"/>
		<updated>2012-12-28T08:12:09Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Rome: Total War]]&lt;br /&gt;
 |Mod Type=Submod of XGM&lt;br /&gt;
 |Era=Hellenistic&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=16550 Solo1906]&lt;br /&gt;
 |Release Status=In development&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/showthread.php?t=171014 Here]&lt;br /&gt;
}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
This mod is based on DimeBagHo&#039;s excellent mod of RTW, XGM or Extended Greek Mod, and aims to go even further in developing the Hellenistic factions and providing Sparta as its own complete culture! Focusing and attempting to emulate the problems of unity the the Greeks faced, first in opposition to Macedonia and secondly to Rome and thirdly to limit the expansion options of the Achaean and Aetolian Leagues and of course Sparta. Hopefully if you play as any one of these small players of the Hellenistic World you may see what problems they faced in historic reality.&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:HicEstCampaignMap.jpg|250px|right|thumb|Campaign Map]]&lt;br /&gt;
The Historical Setting is the Hellenistic world of 272 BC, Pyrrhus has abandoned Italy, and forsworn his Macedonian adventure to put Cleonymus on the Spartan throne. He has brought a large army to the Peloponnese to beseige Sparta while Areus and the bulk of the Spartan hoplites are away in Crete.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;The Aetolian league&#039;&#039;&#039; has already embarked on its expansion drive with the inclusion of Heraclea-Trachina and is casting envious glances towards the control of Delphi and Thessaly. The Aetolians like the Cretans were of a piratical nature taking from friend and foe alike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Achaean league&#039;&#039;&#039; has only just been formed from the cities of Achaea proper. it will take a statesman of Aratus&#039; stature to widen the league to the rest of the Peloponnese. In the meantime it must survive as best it can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rhodes, Syracuse and Pergamum&#039;&#039;&#039; are lumped together in a loose alliance which includes the smallet Greek City States. Pergamum de jure is a part of the Seleucid dominions but de facto has become almost autonomous on the death of Lysimachus. Rhodes is a trading city and is allied to the Ptolemies at this time. In the next century these two states (Pergamum and Rhodes) will benefit from the demise of the Seleucids in the west.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rome&#039;&#039;&#039; is bound for a united and Roman Italy driving out Gauls and greeks alike. Rome has lots of money, a large population and a low maintenance army, individually not the best and may suffer defeats but is quite capable of winning the last battle. Rome must eventually deal with its possible rival Carthage.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Carthage&#039;&#039;&#039; controls most of Sicily and the African coast. Sicily is a prosperous land and is vital as a springboard to enter mainland Italy. A naval invasion is a possibility, Carthage is a maritime power. Its army is mostly recruited from mercenaries and libyans, the carthaginian citizen prefers trade to soldiering.&lt;br /&gt;
To the north the Gauls are quiet for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ptolemies&#039;&#039;&#039; have expanded onto the southern coast of Asia Minor including Cyprus and have recently taken Coele-Syria from the Seleucids. they have money and a large fleet.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Seleucid&#039;&#039;&#039; dominions stretch from the Aegean to Media and beyond, it is a difficult empire to control but they have plenty of money and resources but many areas are prone to disaffection.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Pontus&#039;&#039;&#039; and the &#039;&#039;&#039;Armenians&#039;&#039;&#039; are fledgling kingdoms, nominally vassals of the Seleucids but in fact quite independent. They will need some careful nurturing in the early years.&lt;br /&gt;
&lt;br /&gt;
In the unknown steppes to the north the &#039;&#039;&#039;Samartians&#039;&#039;&#039; gather to visit destruction on the civilised world.&lt;br /&gt;
 &lt;br /&gt;
The &#039;&#039;&#039;Galatian&#039;&#039;&#039; hordes brought in by the Northern League have settled in Phrygia and will bring chaos to the Hellenic World of Asia Minor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Northern League&#039;&#039;&#039; is a loose federation of Greek City States including the Bithynians.&lt;br /&gt;
 &lt;br /&gt;
Antigonos Gonatas controls the &#039;&#039;&#039;Macedonian&#039;&#039;&#039; homelands, and possesses the &amp;quot;fetters&amp;quot; Corinth, Chalcis and Demetrius.The Greek City States are not quiescent and are not about to succumb to Macedonian Hegemony again. One of these under their young king Areus of Sparta, with pretentions of being a Hellenistic King and with a little egyptian money, is ready to lead the Greek States to &#039;freedom&#039;.&lt;br /&gt;
&lt;br /&gt;
The Spartan Hoplite in this mod is not the killing machine of a certain recent film but he still is a formidable opponent if supported properly. he is expensive to produce and takes a longer time to train (attempt to simulate a dwindling citizen base). Sparta will have to fall back on the cheaper and more numerous perioici, freed helots and mercenaries. Sparta is surrounded by enemies, short of men and money.&lt;br /&gt;
= Features =&lt;br /&gt;
*A Spartan playable faction replacing Numidia.&lt;br /&gt;
*A unique Spartan culture including portraits and buildings&lt;br /&gt;
*Script inc 4tpy, garrison generation, Military Reforms, Spartan Cleomenic Revolution.&lt;br /&gt;
*Redesigned Settlements&lt;br /&gt;
*New government buildings, new religions, some unique buildings.&lt;br /&gt;
*The Egyptian culture is now a post Alexandrian Macedonian/Hellenistic culture comprising the new states of the Diadochi + Epirus.&lt;br /&gt;
*New mercenary barracks to simulate the mercenary recruiting grounds of Taenarum, Aspendum, Apamea, Ephesus etc. requiring a port and a market.&lt;br /&gt;
= The Team =&lt;br /&gt;
*Solo1906 - unit textures&lt;br /&gt;
&lt;br /&gt;
*ReverendScott - beta testing&lt;br /&gt;
&lt;br /&gt;
*Hacon - scripting&lt;br /&gt;
= History =&lt;br /&gt;
My rational in producing this mod was originally just to create a playable Spartan faction for personal use only and as someone new to modding RTW this seemed for me sufficient but I was persuaded, although it didn&#039;t take much, to expand my horizons to a full mod with all that entails from mapping to skinning and text modification.&lt;br /&gt;
But where should I start, which modification should I use to base this on. I chose to look at 3, RTR PE, EB and XGM and although all three are excellently crafted mods I chose XGM because as well as being a stable mod, it looked simpler to modify and it ran more quickly and smoother than the other two on the limited functionality of my laptop.&lt;br /&gt;
&lt;br /&gt;
However for my purposes it had one problem and that was because the Mundus Magna map covered too much of the world for me to get sufficient detail into the Greek Homeland. I came across the Barebones 3.1 map which cut much of the Seleucid eastern regions out and looked just the ticket for my needs. Though its geography and terrain isn&#039;t totally accurate it is still an excellent starting point for any new modder.&lt;br /&gt;
Using this I was able to go into much more detail generally and in Greece in particular.&lt;br /&gt;
The reason for concentrating more detail on the Greek regions was to try and emulate the problems of unity that the Greeks faced, first in opposition to Macedonia and secondly to Rome and thirdly to limit the expansion options of the Achaean and Aetolian Leagues and of course Sparta. Hopefully if you play any one of these small players of the Hellenistic World you may get to see some of the problems they faced in historic reality.&lt;br /&gt;
= Included Mods =&lt;br /&gt;
None at this time.&lt;br /&gt;
= Pictures =&lt;br /&gt;
{|&lt;br /&gt;
|[[File:HicEstSpartanhoplites.jpg|350px]]&lt;br /&gt;
|[[File:HicEstSpartanPhalangites.jpg|350px]]&lt;br /&gt;
|[[File:HicEstSpartanCavalry.jpg|350px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Mods (Released)]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Aristeia:_The_Epic_Cycle&amp;diff=44406</id>
		<title>Aristeia: The Epic Cycle</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Aristeia:_The_Epic_Cycle&amp;diff=44406"/>
		<updated>2012-12-28T07:58:27Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aristeia-TWBanner.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Rome: Total War: Alexander]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Trojan War&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=3009 Zhuge_Liang]&lt;br /&gt;
 |Release Status=2.0&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1398 Here]&lt;br /&gt;
}}&lt;br /&gt;
= Description =&lt;br /&gt;
Aristeia is a vision of the trojan war era and is based on the famous story from the epic cycle from which the Iliad has secured its place among the most important works in western literature. Aristeia attempts to be an enjoyable stylised representation of the trojan war faithful to its depiction in archaic literature and early classical pottery.&lt;br /&gt;
= Features =&lt;br /&gt;
There are 3 campaigns in Aristeia:&lt;br /&gt;
&lt;br /&gt;
* The Aristeia Grand Campaign&lt;br /&gt;
* The Campaigns of the Epic Cycle (consisting of)&lt;br /&gt;
** The Cypria&lt;br /&gt;
** The Iliad&lt;br /&gt;
&lt;br /&gt;
Each focuses on a different aspect of war: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Aristeia Grand Campaign&#039;&#039;&#039; gives the player the chance to be one of the Greek ruling houses or a member of the trojan alliance with dual aims of winning the trojan war and also securing a place for their own heroes in the annals of history, or indeed with the gods on Mount Olympus. Covering both the trojan war and its aftermath the scope of this campaign is much larger than the others and is focused on empire building.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cypria&#039;&#039;&#039; focuses on the initial stages of the Greek invasion. The greeks have tens of thousands of troops on their small footholds of lemnos and lesbos. Their treasury sacks bulge with hundreds of thousands of gold coins; the funds they secured before leaving. The Trojans are defending their territories from overwhelming forces. It will take time to gather their forces and recruit new troops capable of repelling the invaders, but all is not lost for the Trojans. If they can maintain control over their territories and built a sustainable economy then time is on their side. With each passing month the Greeks spend thousands on maintaining their mighty army, if victory does not come quickly for the Greeks then it is unlikely to come at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Iliad&#039;&#039;&#039; starts in the year 121 when the trojans have been pushed back by the greeks in many areas. A stalemate has ensued where the greeks, being thinly spread, have not the resources to assault the walls of troy and the trojans have compressed their armies into a defensive pocket around troy itself. To add to the troubles of the greeks their greatest warrior, Achilleus, has decided not to fight and instead remains in his camp. The trojans will no doubt capitalise on this and will likely assault the Greek positions on the beach of troy. The player can choose to fight as either the Greeks or the Trojans to attempt to break the deadlock.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===The House of Atreus===&lt;br /&gt;
[[File:ATW-houseofatreusmicro.jpg]]&lt;br /&gt;
*Capital: Mykenai&lt;br /&gt;
*Culture: Achaean&lt;br /&gt;
*Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
&amp;quot;O chariot-race of Pelops long ago, source of many a sorrow, what disaster you have brought upon this land! For ever since Myrtilus sank to rest beneath the waves, hurled to utter destruction from his golden chariot in disgraceful outrage, from that time to this, outrage and its many sorrows were never yet gone from this house.&amp;quot;&lt;br /&gt;
- Mycenaean women; Sophocles, Electra 504-6&lt;br /&gt;
&lt;br /&gt;
Atreus&#039; family has gone from being completely foreign to the Achaean land to being its master in the space of a few generations. The dynasty was started by Tantalus, a son of Zeus, who lived on Mount Sipylus in Maeonia. Right from its beginning, this was not a happy family. In the old times, mortal men lived side-by-side with immortal gods, and Tantalus became so conceited with his relationship to Zeus that he decided to play a trick on the Olympian gods. He invited them to a dinner party at which he served his own son, Pelops, as the main course. The goddess of agriculture, Demeter, took a bite out of Pelops&#039; shoulder before the gods realised the trick and resurrected the poor boy. In place of his old shoulder they gave him one of ivory.&lt;br /&gt;
&lt;br /&gt;
Pelops left his homeland in Phrygia and came to the city of Pisa in Achaea. The king of Pisa was a cruel man named Oenomaus, who had a fair daughter, Hippodamia. When Pelops arrived, he saw rows of heads nailed to the palace walls - they were the heads of men who had come seeking Hippodamia&#039;s hand in marriage but had not met Oenomaus&#039; high standards. To win her hand, a suitor would have to take her in his chariot and flee to the Isthmus of Corinth with Oenomaus in pursuit. If he made it there in time, he could marry her; if he was caught, then he would die. Pelops took up this challenge, but decided to even the odds - he gained the confidence of Oenomaus&#039; charioteer, Myrtilus, by promising to give him half the kingdom of Pisa, and then sabotaged the wheels on his chariot. King Oenomaus not only lost the race, but was killed, strangled by his own reins. As he died, Oenomaus cursed Myrtilus, praying that he should be killed by Pelops. Pelops then refused to honour his promise to Myrtilus, and cast him into the sea to prevent him from pressing his claim to half the kingdom. As he himself drowned, Myrtilus cursed Pelops and his entire family.&lt;br /&gt;
&lt;br /&gt;
Pelops was ritually purified for the murder of Myrtilus by the god Hephaestus. He came to rule over much of the Southern peninsula of Achaea. As a result, that land is called the &#039;Peloponnese&#039;.&lt;br /&gt;
&lt;br /&gt;
Pelops&#039; sons were Atreus and Thyestes. Now, the city of Mycenae had been founded by the hero Perseus, but his descendants were cast out from the city and replaced by king Eurystheus, famous for being a tormentor of the hero Heracles. Eurystheus left Mycenae in order to campaign against Heracles&#039; children, the Heraclides, and entrusted the city to the care of Atreus. Eurystheus was killed, and the Mycenaeans received an oracle advising them to choose one of the sons of Pelops to be their new king. Thyestes challenged Atreus for the throne, and so Atreus wrought a bloody revenge on Thyestes&#039; sons. He cut them up and served them to Thyestes at dinner. One of Thyestes&#039; children however, Aegisthus, escaped and himself slew Atreus.&lt;br /&gt;
&lt;br /&gt;
Thyestes finally became king in Mycenae. Agamemnon and Menelaus, the sons of Atreus, were banished from the city. Atreus&#039; royal house was once again brought low, and it seemed as if they would never rise to glory again. However, the two brothers went to Sparta to seek refuge there at the court of King Tyndareus. Tyndareus took pity on the sons of Atreus, and helped them invade Mycenae and drive away Thyestes. Agamemnon then became king of Mycenae.&lt;br /&gt;
&lt;br /&gt;
Tyndareus had two daughters: Helen, who is the most beautiful woman in the world, and Clytemnestra. Agamemnon married Clytemnestra. Helen, however, was receiving offers of marriage from all over Achaea. Such was the desire for her hand that there were worries about jealousy - what if the failed suitors made war on the successful man in order to win her over? Fortunately the cunning Odysseus of Ithaca came up with a plan. All the suitors must swear an oath to protect the man who won her hand, the so-called &#039;Oath of Tyndareus&#039;. In the end, Menelaus won Helen in marriage, and succeeded Tyndareus as king of Sparta.&lt;br /&gt;
&lt;br /&gt;
Now the House of Atreus rules over the kingdoms of Mycenae and Sparta, and the two brothers Agamemnon and Menelaus are effectively the overlords over most of the other princes in Achaea through the Oath of Tyndareus. The dynasty is in a strong position. However, the brothers must be careful - people are still jealous of Helen and desire her even to the point of risking war. In addition, many other people want revenge on the family for one reason or another, and not just Aegisthus, the son of Thyestes...&lt;br /&gt;
&lt;br /&gt;
===The House of Dardanos===&lt;br /&gt;
[[File:Houseofdardanosmicro.jpg]]&lt;br /&gt;
*Capital: Troia&lt;br /&gt;
*Culture: Phrygian&lt;br /&gt;
*Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of all the cities that men inhabit under the sun and the starry sky, the nearest to my heart was Troy, with Priam and the people of Priam.&amp;quot;&lt;br /&gt;
- Zeus to Hera; Homer, Iliad 4.45&lt;br /&gt;
&lt;br /&gt;
Troy - the greatest city in the known world. Troy, the envy of kings and princes everywhere. By the banks of the River Scamander, near the Hellespont Sea that connects the Aegean Sea and the Black Sea, she controls trade between both East and West, and North and South. She is ruled by one of the greatest royal houses among mortal men.&lt;br /&gt;
&lt;br /&gt;
The story of this dynasty began when Zeus, the king of the gods, lay with the Pleiad Electra, who gave birth to Dardanus. Dardanus lived on the island of the Pelasgians (later known as Samothrace), but when his brother Iasion was killed by Zeus for making love to the goddess Demeter, he left the island and settled in the region known later as Phrygia. Phrygia was then ruled by Teucer, son of the river god Scamander and the nymph Idaea, and he welcomed Dardanus. He gave him his daughter Batia in marriage and a share of his territory. Dardanus founded a city, and his kingdom became known as Dardania.&lt;br /&gt;
&lt;br /&gt;
On Dardanus&#039; death, his son Erichthonius became king and had a son of his own named Tros. Tros had a son, Ilus, who went to the kingdom of the Phrygians and took part in the games there. He won the wrestling competition, and the king of the Phrygians was given an oracle - he should give Ilus a cow, and the young man was to follow this cow and found a city wherever it lay down (in the same way that Cadmus was ordered to do by the Pythian Oracle). Ilus followed the cow to the hill of Ate where it lay down, and he founded a city there, calling it &#039;Ilium&#039; after himself. However, in recent times it has become better known after the name of his father Tros, being called &#039;Troy&#039;.&lt;br /&gt;
&lt;br /&gt;
Ilus married Leucippe, who gave birth to Laomedon. When Laomedon became king of Troy, the gods Apollo and Poseidon decided to test his honesty, and came in the guise of mortal craftsmen to him. They offered to build him the finest city walls in the world, and he agreed. However, once they had finished, he refused to pay their wages, and so Apollo sent a plague, while Poseidon sent a sea-monster to snatch away the Trojan people from the coast. An oracle told Laomedon that the only way to banish the monster was to expose his daughter Hesione to it, which he duly did. However Heracles (fortunately) happened to be passing by, and offered to save Hesione in return for the mares of Zeus (which Laomedon had received as compensation for Zeus&#039; rape of Ganymede). Laomedon agreed, but again, after Heracles had saved Hesione and killed the monster, he refused to live up to his end of the deal. Heracles then began the first siege of Troy, and captured the city. Among Heracles&#039; companions were Telamon, the father of Ajax. Heracles killed Laomedon, replacing him with Laomedon&#039;s son Priam, warning Priam to reign more wisely than Laomedon had. Priam was lucky - Heracles killed all of Laomedon&#039;s other sons.&lt;br /&gt;
&lt;br /&gt;
Priam has ruled for a long time and has had many great adventures. It is even said that he has gone to war against the distant Amazon people who live by the River Thermodon. Today Priam is a very old man, but rules wisely over a prosperous people. He is such a great statesman that he is able to count on almost all the peoples of Phrygia as allies, even the warlike Amazons. His first wife was Arisbe, but after he gave her over to the Phrygian Hyrtacus, he married Hecabe, who has borne him fifty sons. These sons are his great legacy to Troy and the House of Dardanus, but not all are glorious. Some, such as Hector and Deiphobus, are great and noble warriors capable of mighty deeds. Others - notably Paris - have their mind set on less honourable pursuits...&lt;br /&gt;
&lt;br /&gt;
===The House of Minos===&lt;br /&gt;
[[File:Houseofminosmicro.jpg]]&lt;br /&gt;
*Capital: Knossos&lt;br /&gt;
*Culture: Achaean&lt;br /&gt;
*Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here was Minos, a man who exceeded all men in cruelty, and who enslaved with his navies the inhabitants of continent and islands alike...&amp;quot;&lt;br /&gt;
- Philostratus, Life of Apollonius of Tyana 3.25&lt;br /&gt;
&lt;br /&gt;
The House of Minos began when Zeus, disguised in the form of a bull, carried the Phoenician princess Europa away to Crete and made love to her. Minos was the product of their union, along with his brothers Rhadamanthys and Sarpedon. Minos came to rule over Crete, claiming that the gods had assigned this kingdom to him. To prove that this was true, he said that whatever he prayed for would be given to him. So he prayed to Poseidon that a bull might appear from the depths of the sea, promising to sacrifice it to him afterwards. Poseidon did send a bull, and Minos was confirmed as king of Crete. However, Minos decided to sacrifice another bull in its place, angering the god as a result.&lt;br /&gt;
&lt;br /&gt;
Minos turned his Cretan kingdom into a great centre of naval power and made his presence felt not just among the islands but even on the Achaean mainland. It is said that his son, Androgeus, died while competing in the Panathenaic games at Athens, and so Minos in his anger declared war on the city. First he came to besiege the city of Megara on the isthmus between Attica and the Peloponnese. This was the siege during which Scylla, the daughter of the Megarian king Nisus, fell in love with Minos and betrayed the city. Minos was so disgusted at her treachery however that he tied the girl to the stern of his ship and drowned her. Having defeated an army of Thebes under their leader Onchestus, who came to help Megara, Minos turned to Athens itself, but was unable to capture the city. Minos prayed that the gods take vengeance on Athens instead, and a plague was visited on the city.&lt;br /&gt;
&lt;br /&gt;
Poseidon, however, had not forgotten Minos&#039; duplicitous sacrifice, and in revenge sent another bull to Crete. He made Pasiphae, Minos&#039; wife, fall in love with the bull. There was one problem - how to mate with it? She had the famous craftsman Daedalus build a model cow for her to lie inside, and so she had intercourse with the bull and gave birth to one of the most famous monsters of the heroic age, Asterius, also known as the Minotaur (the name means &#039;bull of Minos&#039;). Minos locked the monster up in the labyrinth, the maze-like prison built by Daedalus (whom he also put in prison), and forced the Athenians (who had submitted to him after the plague) to send yearly seven boys and seven girls to feed to the Minotaur. One of these was the famous future king of Athens, Theseus, who famously killed the bull-man and escaped the labyrinth with the help of Minos&#039; daughter Ariadne, whom he promptly ditched on the island of Naxos and who then married the god Dionysus. As Theseus was escaping from the labyrinth, he had to fight a battle with the Cretans in order to get back to his ship, in which he slew Minos&#039; son Deucalion.&lt;br /&gt;
&lt;br /&gt;
Minos&#039; power began to crumble. Daedalus and his son Icarus escaped from their cell by building wings and flying out the window (though Icarus flew too close to the Sun), and Minos decided in his rage to pursue the craftsman. He didn&#039;t know where to look, however, and so he came up with a plan. He took a spiral shell with him, promising a reward to anyone who could pass a thread through it, believing that only Daedalus could achieve the task. Eventually he met King Cocalus of Sicily, who was hiding Daedalus. Cocalus gave it to Daedalus, who bored a hole in the shell, attached a thread to an ant, and let the ant pass through the hole. His identity revealed, Daedalus and Cocalus decided to have Minos killed. While Minos was taking his bath, he had boiling water poured over him, and so met his end. Despite his apparent cruelty and his aggressive imperialism, the gods thought that he was a just man, and so today he sits in Hades, judging the souls of the dead.&lt;br /&gt;
&lt;br /&gt;
Now that Minos has met his wretched end in Sicily, Crete is ruled by his grandson Idomeneus, son of Deucalion. His kingdom is much reduced in size, since after Theseus&#039; blow to Minos&#039; power in his escape from the labyrinth, many of Crete&#039;s former territories have tried to assert their freedom once more. Moreover, Idomeneus was one of the suitors of Helen and swore the Oath of Tyndareus. Consequently, he is now sworn to aid Agamemnon and Menelaus should their power ever be threatened. Can Idomeneus restore Minos&#039; Aegean empire? Can he make Crete the leader of the heroic world once more?&lt;br /&gt;
&lt;br /&gt;
===The House of Peleus===&lt;br /&gt;
[[File:Houseofpeleusmicro.jpg]]&lt;br /&gt;
*Capital: Alope&lt;br /&gt;
*Culture: Achaean&lt;br /&gt;
*Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is no city so barbarous or so strange in its speech that it does not know the Fame of the hero Peleus...&amp;quot;&lt;br /&gt;
- Pindar, Isthmian 6.25&lt;br /&gt;
&lt;br /&gt;
A great adventurer, warrior, and wise king, Peleus is nonetheless best known as the father of Achilles, the virtually unstoppable hero with a wild temper. Peleus is the son of Aeacus, the king of Aegina, and it is on the island of Aegina that the family&#039;s story must begin.&lt;br /&gt;
&lt;br /&gt;
The island of Aegina lies off the Western coast of Attica and South of Salamis; it was once known as Oenone. Zeus fell in love with Aegina, the daughter of the river god Asopus and carried her to Oenone, where he consummated his love with her and she gave birth to Aeacus. Hearing that Zeus had violated his daughter, Asopus chased him down and tried to fight him, though Zeus easily drove him back with his thunderbolts. It is said that, as a result, it is possible to find coals in the River Asopus (Apollodorus 3.12.6). Aeacus became king of Oenone, now renamed Aegina in his mother&#039;s honour.&lt;br /&gt;
&lt;br /&gt;
Hera wanted to punish the island that bore the name of her husband Zeus&#039; mistress Aegina, and so sent a plague down that killed most of the people there. Aeacus was destitute, and seeing a swarm of ants underneath an oak, he prayed to Zeus that he might receive new subjects as numerous as the ants. Zeus answered his prayer, and so created the race of Myrmidons (the Greek word for &#039;ant&#039; is &#039;myrmex&#039;) whom today Achilles leads in battle. Aeacus was a pious and just man, and is even said to have resolved disputes among the gods themselves.&lt;br /&gt;
&lt;br /&gt;
By his first wife Endeis Aeacus had the sons Peleus and Telamon (the father of Ajax and now king of Salamis). Aeacus then married the nymph Psamathe, and she bore him a son named Phocus. It is said that Peleus and Telamon were jealous of Phocus, and they lay in ambush for him while he was hunting; Telamon impaled him on a hunting spear. Not wanting to kill his two other sons, Aeacus sent them into exile, Telamon to Salamis, and Peleus to Phthia in Southern Thessaly. Aeacus is fondly remembered, and after his death he became one of the judges of the dead in Hades, along with Minos and his brother Rhadamanthys.&lt;br /&gt;
&lt;br /&gt;
Peleus arrived at the court of king Eurytion in Phthia, who ritually purified him of his brother&#039;s murder. Eurytion gave Peleus a third of his lands to rule over and the hand of his daughter Antigone in marriage. At this time Aeson, king of neighbouring Iolcus, ordered his son Jason to fetch the golden fleece from Colchis. Jason was favoured by the goddess Athena, who helped him build the ship Argo, and he invited various Achaean heroes to join in his quest. Peleus was one of those heroes, and, having been chased for hundreds of miles by the enraged king Aeetes of Colchis, he finally returned home to Phthia. At this time Artemis sent a divine boar to ravage the Locrian city of Calydon, and Peleus, always ready for adventure, agreed to be one of the heroes who went to slay the beast. Alas! During the hunt he accidentally struck down his father-in-law Eurytion with a javelin, and so fled to the court of Acastus in Iolcus, where he was again purified. Owing to various intrigues of Astydamia, wife of Acastus, Peleus lost his wife Antigone, and ended up marrying the nymph Thetis.&lt;br /&gt;
&lt;br /&gt;
Thetis had not wanted to marry Peleus, but with the help of the god Proteus he managed to catch her, and she agreed to the marriage. The wedding feast was held on Mt Pelion with the gods in attendance; even the Muses themselves came to sing for Peleus. However, it was also at this feast that Eris (goddess of discord) set the goddesses Hera, Athena and Aphrodite fighting amongst each other, a contest that does not bode well for the world.&lt;br /&gt;
&lt;br /&gt;
Peleus had a son by Thetis, &amp;quot;a dazzling light in Thessaly&amp;quot;, the young hero Achilles. Achilles&#039; strength and courage are unmatched, but he also has an ungovernable temper. As a result, Peleus gave him to the wise centaur Chiron to educate on Mt Pelion, though not even Chiron could tame the boy. It is certain that he will be famous as a warrior, but will his temper sour his glory?&lt;br /&gt;
&lt;br /&gt;
===The House of Telamon===&lt;br /&gt;
[[File:Salamismicro.jpg]]&lt;br /&gt;
*Capital: Salamis&lt;br /&gt;
*Culture: Achaean&lt;br /&gt;
*Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To no man would great Telamonian Ajax yield, to any man that is mortal, and eats the grain of Demeter, and may be cloven with the bronze or crushed with great stones. Nay, not even to Achilles, breaker of the ranks of men, would he give way, in close fight at least; but in fleetness of foot may no man vie with Achilles.&amp;quot;&lt;br /&gt;
- Idomeneus to Meriones; Homer, Iliad 13.320&lt;br /&gt;
&lt;br /&gt;
Brother of Peleus and son of Aeacus, Telamon is the ruler of Salamis in the Saronic Gulf to the South of Megara and West of Attica. However, his roots lie to the South of Salamis.&lt;br /&gt;
&lt;br /&gt;
The island of Aegina was once known as Oenone. Zeus fell in love with Aegina, the daughter of the river god Asopus and carried her to Oenone, where he consummated his love with her and she gave birth to Aeacus. Hearing that Zeus had violated his daughter, Asopus chased him down and tried to fight him, though Zeus easily drove him back with his thunderbolts. It is said that, as a result, it is possible to find coals in the River Asopus (Apollodorus 3.12.6). Aeacus became king of Oenone, now renamed Aegina in his mother&#039;s honour.&lt;br /&gt;
&lt;br /&gt;
Hera wanted to punish the island that bore the name of her husband Zeus&#039; mistress Aegina, and so sent a plague down that killed most of the people there. Aeacus was destitute, and seeing a swarm of ants underneath an oak, he prayed to Zeus that he might receive new subjects as numerous as the ants. Zeus answered his prayer, and so created the race of Myrmidons (the Greek word for &#039;ant&#039; is &#039;myrmex&#039;) whom today Achilles leads in battle. Aeacus was a pious and just man, and is even said to have resolved disputes among the gods themselves.&lt;br /&gt;
&lt;br /&gt;
By his first wife Endeis Aeacus had the sons Peleus and Telamon (the father of Ajax and now king of Salamis). Aeacus then married the nymph Psamathe, and she bore him a son named Phocus. It is said that Peleus and Telamon were jealous of Phocus, and they lay in ambush for him while he was hunting; Telamon impaled him on a hunting spear. Not wanting to kill his two other sons, Aeacus sent them into exile, Telamon to Salamis, and Peleus to Phthia in Southern Thessaly. Aeacus is fondly remembered, and after his death he became one of the judges of the dead in Hades, along with Minos and his brother Rhadamanthys.&lt;br /&gt;
&lt;br /&gt;
Telamon became the king of Salamis and married Periboea. Even for a hero he has led a long and very eventful life. When Heracles slew the sea monster that was ravaging the coast of the Troad, the king of Troy, Laomedon, refused to reward him for his efforts, and so Heracles decided to avenge himself on Laomedon. He fetched a small group of heroes from Achaea, among whom was Telamon, and sacked the city in a lightning campaign. Telamon was given Hesione, Laomedon&#039;s daughter (whom Heracles had rescued from the monster), and by her he fathered Teucer. Shortly afterwards Aeson, king of far-off Iolcus in Thessaly, ordered his son Jason to fetch the golden fleece from Colchis. Jason was favoured by the goddess Athena, who helped him build the ship Argo, and he invited various Achaean heroes to join in his quest. Telamon was one of those heroes, and, having been chased for hundreds of miles by the enraged king Aeetes of Colchis, he finally returned home to Salamis. At this time also Artemis sent a divine boar to ravage the Locrian city of Calydon, and the mighty adventurer Telamon agreed to be one of the heroes who went to slay the beast.&lt;br /&gt;
&lt;br /&gt;
After returning from Troy, Telamon and Heracles were feasting together; Heracles prayed to Zeus that Telamon might have a strong and valorous son and an eagle (the bird of Zeus) appeared to confirm that his prayer had been heard. The boy would be Telamon&#039;s first son, and it was Periboea who gave birth to him. When the boy was born he was named &#039;Ajax&#039; (or &#039;Aias&#039;, in Greek) after the Greek word for an eagle, &#039;aietos&#039;. The handsome young man is already famous among the Achaeans for his tremendous physical strength; in fact, he is deemed second only to Achilleus in this respect. With his mighty shield he is an iconic figure among the Achaeans, though as one of the Suitors of Helen who had to swear the Oath of Tyndareus, he is effectively subject to the commands of Agamemnon and Menelaus. Can Ajax and his family take the first place within Achaea that they so rightly deserve? Will he be able to live up to his father&#039;s deeds, who once conquered the mighty walls of Troy with Heracles?&lt;br /&gt;
&lt;br /&gt;
===The House of Neleus===&lt;br /&gt;
[[File:Houseofneleusmirco.jpg]]&lt;br /&gt;
*Capital: Pylos&lt;br /&gt;
*Culture: Achaean&lt;br /&gt;
*Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I seek no other vengeance than to ignore Heracles&#039; mighty deeds.&amp;quot;&lt;br /&gt;
- Nestor; Ovid, Metamorphoses 12.575&lt;br /&gt;
&lt;br /&gt;
Neleus was the son of the god Poseidon and the mortal woman Tyro. It is said that Tyro fell in love with the river god Enipus in Thessaly, but that Poseidon, falling in love with her himself, took on the appearance of the river Enipus and made love to her. She was ashamed and, since this was done in secret, abandoned the twin that she bore so that nobody would learn of the rape. However, a horse keeper found them, and they were raised by their stepmother Sidero. Their names were Pelias and Neleus. Sidero treated Tyro very harshly, and when the twins grew up they learned the truth about their mother Tyro. Pelias took revenge on Sidero and cruelly slew her while she was taking refuge at the altar of the goddess Hera. Pelias took the throne of Iolcus (he would later send Jason to find the golden fleece) and, for some unknown reason, banished his brother Neleus, who travelled to Messenia.&lt;br /&gt;
&lt;br /&gt;
In Messenia was the city of Pylos, founded by Pylas. However, Neleus and his band of Iolcans came and seized the city from Pylas. He married Chloris, the daughter of King Amphion of Thebes and Niobe of Mt Sipylus. Niobe had had many children, and was so proud of this that she boasted, comparing herself with the goddess Leto, who only had two children, Apollo and Artemis. Apollo and Artemis were so enraged that they slew most of Niobe&#039;s daughters, though Chloris and a few others escaped their anger. Neleus and Chloris together had a son, Nestor, later to become one of the most famous Greeks.&lt;br /&gt;
&lt;br /&gt;
Neleus was a friend of Eurytus, a prince of Oechalia in Aetolia who had received a bow as a gift from the god Apollo (Eurytus&#039; son Iphitus gave this bow as a present to Odysseus). Heracles came to Neleus to be purified for the murder of Iphitus, but since his father Eurytus had been close to Neleus, Neleus refused to do so. Neleus would pay dearly for this, as in later years Heracles returned to the Peloponnese with an army and invaded Messenia, killing him. He also killed all of Neleus&#039; sons, except Nestor, who happened to be being educated in Gerenia at the time.&lt;br /&gt;
&lt;br /&gt;
Now, Nestor had been granted a great gift by Apollo and Artemis. It is said that, having killed most of the sisters of his mother Chloris, the two gods gave Nestor the gift of life for three generations in return for all the lives that they had cut short. Thus it is that old Nestor is alive even today. He fought bravely in a war against Elis, and himself killed the Elean Itymoneus, as well as Mullius, the son-in-law of King Augeas. On another occasion Nestor fought in a war against the Arcadians, whose champion Ereuthalion was so fearsome that no man dared to challenge him. Nestor however was brave enough, and slew Ereuthalion in single combat.&lt;br /&gt;
&lt;br /&gt;
Old Nestor has been on many adventures. He was among the heroes who went to Calydon to slay the infamous Calydonian boar (which Demeter sent to ravage the land after the people had forgotten to sacrifice to her), and he also joined Theseus in his battle to help the Lapiths against the Centaurs. He is also widely renowned for his great wisdom and his moderation. He may not seek to enlarge his kingdom through offensive wars, or to wish to try to gain any revenge on Heracles except ignoring his deeds, but what of his sons Antilochus and Thrasymedes? Might they perhaps aim to make Pylos the greatest city in the Peloponnese?&lt;br /&gt;
&lt;br /&gt;
===The House of Tydeus===&lt;br /&gt;
[[File:Houseoftydeusmicro.jpg]]&lt;br /&gt;
*Capital: Argos&lt;br /&gt;
*Culture: Achaean&lt;br /&gt;
*Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
Theseus: &amp;quot;What! did you give Argive maids to foreigners?&amp;quot;&lt;br /&gt;
Adrastus: &amp;quot;Yes, to Tydeus, and to Polynices, who was Theban-born.&amp;quot;&lt;br /&gt;
Theseus: &amp;quot;What induced you to select this alliance?&amp;quot;&lt;br /&gt;
Adrastus: &amp;quot;Dark riddles of Phoebus stole away my judgment.&amp;quot;&lt;br /&gt;
- Euripides, Suppliants 135-9&lt;br /&gt;
&lt;br /&gt;
The story of the House of Tydeus is one of disgrace, exile, restoration, and disgrace once again. Truly the goddess Fortune is capricious. Tydeus&#039; father was King Oeneus of Calydon in Aetolia of Western Achaea. Oeneus&#039; first wife was Althaea, who hanged herself after causing the death of her first son Meleager. It is said that it was the will of Zeus that Oeneus should then fall in love with his own daughter Gorge, and together they had Tydeus. It is also said that Tydeus was exiled from Calydon for committing murder, though it is not clear who he murdered. Some say it was his uncle Alcathous, others his brother Olenias, and still others that he killed the sons of Melas. At any rate, his uncle Agrius forced Tydeus to flee, and he arrived as a suppliant at the court of King Adrastus of Argos.&lt;br /&gt;
&lt;br /&gt;
When Tydeus arrived in Argos, he met a fellow exile, Polynices of Thebes. Polynices was the son of the ill-fated Oedipus, who had married his own mother Jocasta. Polynices had been exiled from Thebes by his brother Eteocles. King Adrastus welcomed them both. He had once heard a prophecy that he should marry his daughters to a boar and a lion. At first he had been confused by this, but when Tydeus and Polynices arrived, he understood. For their shields were decorated with paintings of a boar and a lion respectively. Tydeus received Adrastus&#039; daughter Deipyle in marriage, and so became heir to Adrastus&#039; kingdom in Argos. Adrastus also promised to restore Polynices to his throne in Thebes.&lt;br /&gt;
&lt;br /&gt;
So it was that Polynices and Tydeus gathered five other Achaean heroes, Amphiaraus, Capaneus, Eteoclus, Hippomedon and Parthenopaeus, and set out to attack Thebes. Thus the began the war known to poets as the &#039;Seven Against Thebes&#039; (which would be the subject of Aeschylus&#039; famous tragic play of the same name). The group paused at Mount Cithaeron outside Thebes, and Tydeus was sent to Eteocles in the city as an ambassador, bringing him an ultimatum: he must abdicate and restore Polynices to his kingdom, or the Seven would attack the city. Eteocles refused and sent him away; as Tydeus left, Eteocles arranged for fifty soldiers to ambush him. However, Tydeus was a mighty hero who fought all fifty of them single-handedly. He killed all but one of them, a certain Maeon, the son of Haemon and Antigone (a daughter of Oedipus), whom he sent back to Eteocles to report on the death of his men.&lt;br /&gt;
&lt;br /&gt;
The Seven drew themselves up against Thebes. The city of Thebes has seven gatehouses in its wall, and so each hero attacked one of the gates. However, the attack was doomed to failure from the start, since it had been prophesied that all of the Seven would die in the attack. Tydeus slaughtered many enemy warriors, including Aon, Atys (bethrothed from childhood to Oedipus&#039; daughter Ismene ), Chromis, Clonius, Deilochus, Hippotades, Idas, the charioteer Phlegyas, Pholus, Prothous, Pterelas, and Thoas; Tydeus also killed Ismene (another daughter of Oedipus), at Athena&#039;s instigation, while she was having intercourse with Theoclymenus. In the end he fought the hero Melanippus, and Melanippus was mortally wounded by Tydeus, he managed to strike back and return the compliment. Tydeus lay dying, and so Athena went away to find a potion of immortality that Zeus had given her previously. After she had left, Amphiaraus presented Melanippus&#039; head to Tydeus, and, in a state of delirium, Tydeus began to eat Melanippus&#039; brains. Athena was so disgusted when she saw this that she kept the potion, and Tydeus died.&lt;br /&gt;
&lt;br /&gt;
Now his son Diomedes is the king of Argos. Diomedes is a mighty warrior like his father was, and he has already had the chance to prove it. He and the other six sons (known in Greek as &#039;Epigonoi&#039;) of the original Seven Against Thebes attacked the city again and were successful, putting Polynices&#039; son Thersander on the throne. Since then Diomedes was one of the suitors of Helen, and, like the rest, swore the Oath of Tyndareus. Thus, if Menelaus&#039; marriage to Helen is threatened by any person, Diomedes is pledged to help him and Agamemnon act to defend that marriage. He ought not to disappoint the sons of Atreus...&lt;br /&gt;
&lt;br /&gt;
===The House of Laertes===&lt;br /&gt;
[[File:Houseoflaertesmicro.jpg]]&lt;br /&gt;
*Capital: Pale&lt;br /&gt;
*Culture: Achaean&lt;br /&gt;
*Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For nothing is greater or better than this, when man and wife dwell in a home in one accord, a great grief to their foes and a joy to their friends; but they know it best themselves.&amp;quot;&lt;br /&gt;
- Odysseus to Nausicaa; Homer, Odyssey 6.180&lt;br /&gt;
&lt;br /&gt;
Many heroes of Achaea are far-famed for their fighting prowess. Arms and war can earn plunder, renown and power, it is true. However, wits and guile can be just as effective, if not more so. Through planning, trickery and a persuasive tongue a man can win all that he needs without endangering his own life unnecessarily and without his enemy realising what is happening. So it is that famous Odysseus has earned the name &#039;polymetis&#039; (in Greek), or &#039;very wily&#039;.&lt;br /&gt;
&lt;br /&gt;
Unlike many Achaean kings and princes who travelled far and wide to find their kingdoms, Laertes is of a family well established on Ithaca in the Echinades islands on the Western coast of Achaea, just off the Peloponnese and the Acarnanian headland. His father was Arcesius and his mother was Chalcomedusa, and ultimately his male line stretches back to Aeolus, the god of winds. Arcesius&#039; father Cephalus was a lover of the goddess of the dawn, Eos, and Arcesius&#039; wife was Anticlea, daughter of Autolycus. Autolycus (meaning &#039;lone wolf&#039;) was the son of the god Hermes and Chione, and would be called &amp;quot;the most accomplished thief and perjurer in the whole world&amp;quot; by Homer. Apparently he was even able to metamorphose himself and the goods that he stole in order to escape detection. It is probably from Autolycus that Laertes&#039; son Odysseus inherited his cunning.&lt;br /&gt;
&lt;br /&gt;
When Pelias, king of Iolcus, tried to get rid of his son Jason by sending him to faraway Colchis to fetch the golden fleece, Laertes was one of the Argonauts that Jason gathered to help him in his quest. Later on, when the Calydonians were punished by the goddess Demeter for not sacrificing to her and their lands were being ravaged by a monstrous boar, Laertes was one of the heroes who joined in to hunt the beast.&lt;br /&gt;
&lt;br /&gt;
Laertes is still alive, though very old and weak. Odysseus, married to Penelope, is his only son, though he also has a daughter called Ctimene. Odysseus&#039; name is rather interesting - it seems to be from the Greek verb &#039;odyssomai&#039;, which means &#039;I hate&#039;. It is said that, when he was a baby, Odysseus&#039; nurse Euryclea asked Autolycus to name him, and said that the boy was &#039;polyaretos&#039;. She meant this in the sense of &#039;much prayed for&#039;, but it can also mean &#039;much accursed&#039;, which is how Autolycus understood her. And so he named the boy Odysseus.&lt;br /&gt;
&lt;br /&gt;
Now young Odysseus is the king of Ithaca and the island of Cephallenia, and has a son of his own called Telemachus, by his wife Penelope. He had originally tried to marry Helen, the daughter of King Tyndareus of Sparta, though of course it was Menelaus who eventually won her hand. Odysseus nonetheless had a very important role in this affair. Helen is the most beautiful woman in the world, and so she attracted suitors from across Achaea, and from even further away too. She is the source of much jealousy, and her father and the suitors were worried that the failed suitors would return with an army and make war on the man who was successful. Nobody knew what to do about this, until cunning Odysseus suggested the following plan: each suitor should swear an oath before the gods that, whatever the outcome, he would protect the man who eventually won Helen&#039;s hand in marriage. The suitors agreed, and now most of the princes of Achaea are pledged to help Menelaus (a son of Atreus and brother of Agamemnon), who was accepted by Tyndareus, in defending his marriage to Helen. This oath became known as the Oath of Tyndareus.&lt;br /&gt;
&lt;br /&gt;
Odysseus&#039; position is quite secure in Ithaca, surrounded by the sea, and he ought to have a peaceful life ruling over his kingdom. Nonetheless, his advice and cunning are sought after by many other heroes, and, especially after the Oath of Tyndareus, he could find himself being drawn into something that he would rather avoid...&lt;br /&gt;
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===The House of Oineus===&lt;br /&gt;
[[File:Calydonmicro.jpg]]&lt;br /&gt;
*Capital: Kalydon&lt;br /&gt;
*Culture: Achaean&lt;br /&gt;
*Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Calydon and Pleuron belong to the Aetolians, and though they are now humbled, in the past these foundations were the ornament of Greece.&amp;quot;&lt;br /&gt;
- Strabo, Geography 10.2.3&lt;br /&gt;
&lt;br /&gt;
Between the rivers Achelous and Euenus lies the city of Calydon, with its sister-city Pleuron nearby, in the region of Aetolia in North-West Greece. Aetolia is named after Endymion&#039;s son Aetolus, who left Elis after being wrongly convicted of murder. On arrival he did commit real murders however, and forcibly made himself the master of the land which now bore his name. He married Pronoe, and by her had the sons Calydon and Pleuron, who founded the cities of the same names in this region. They would establish a large family that came to rule over the region. This family would become quite renowned. It is said that Tyndareus was once exiled from Sparta, and came to the court of Thestius of Pleuron as a suppliant. In time Thestius restored Tyndareus to his throne in Laconia.&lt;br /&gt;
&lt;br /&gt;
One of Calydon&#039;s descendants, Porthaon, married Euryte, granddaughter of the god of the river Achelous, and in time he became king of Calydon. Their son was named Oeneus and, for one reason or another, he oversaw one of the most famous incidents of divine wrath in all the stories of the Greek poets.&lt;br /&gt;
&lt;br /&gt;
While he was king of Calydon, Oeneus received a vine plant from the god Dionysus, who had recently revealed himself to the world as a god. Calydon had a great harvest that year, but, while sacrificing the first fruits of his crop to the gods, Oeneus for some reason forgot to sacrifice to the goddess Artemis. Artemis became enraged, and so sent a monstrous wild boar (now known as the &#039;Calydonian boar&#039;) to savage the Calydonians&#039; crops and the people themselves. The locals tried to hunt it, but it was far too large and fearsome for them to overcome it. The boar not only destroyed crops but also animals, and made it impossible for the people to go out to sow any more crops for the next year. If King Oeneus did not act, the Calydonians would starve.&lt;br /&gt;
&lt;br /&gt;
And so Oeneus summoned all the greatest heroes of Achaea to come and help him defeat Artemis&#039; monstrous boar. Many answered his call, and he assembled a host including Amphiaraus (one of the Seven Against Thebes), Atalanta (the virgin huntress), Asclepius (who would become a god of healing), the Dioscuri (Castor and Polydeuces), Deucalion, Iphiclus, Jason, Lynceus, Meleager (a son of Oeneus and Althaea), Mopsus, Nestor, Peleus, Phoenix, Pirithous, Telamon, Theseus, and many others besides. In the end Atalanta scored the first hit on the boar, followed by Amphiaraus and Meleager. Finally it was killed. Meleager stripped the boar&#039;s hide, and wanted to give it to Atalanta as a mark of respect for her hit, though Meleager&#039;s brothers strongly disapproved.&lt;br /&gt;
&lt;br /&gt;
Soon a civil war erupted, with the Curetes (the natives whom Aetolus had conquered) taking the side of Meleager&#039;s brothers, and the Calydonians taking Meleager&#039;s side. Meleager killed most of his brothers, though in the end he himself fell in battle after being betrayed by his mother Althaea.&lt;br /&gt;
&lt;br /&gt;
It seems that Oeneus survived this war, and lived to impose his rule on Aetolia once again. However, his nephew Lycopeus by his brother Agrius, overthrew him and placed his father on the throne. Agrius then locked old Oeneus away in prison, and Oeneus&#039; son Tydeus (the father of Diomedes) fled Aetolia to the court of King Adrastus in Argos, where he met Polynices, an exile from Thebes. Adrastus promised to help both regain their kingdoms, though they tried restore Polynices first (in the war of the Seven Against Thebes). However, both Tydeus and Polynices would perish in this expedition. Nonetheless, Tydeus&#039; son Diomedes was determined to succeed where his father had failed; he and the six other Epigonoi marched on Thebes and restored it to Polynices&#039; son Thersander, and then attacked Calydon, killing Lycopeus. Oeneus was too old and weak after his time in prison to rule, and so Diomedes put Oeneus&#039; son-in-law Andraemon (who had married Oeneus&#039; daughter Gorge) on the throne.&lt;br /&gt;
&lt;br /&gt;
Today Andraemon&#039;s son Thoas is king of Calydon, though the city&#039;s power has been very greatly reduced after being racked with civil war. Thoas will have to reimpose Calydonian authority on the land of Aetolia before he can hope to make his kingdom the ornament to Greece that it ought to be. There is a slight complication, however. Thoas was one of the failed suitors of Tyndareus&#039; beautiful daughter Helen, and so swore to the Oath of Tyndareus. If anything should happen to threaten Menelaus&#039; marriage, Thoas will be expected to obey any summons to war that might come from the Sons of Atreus. But what are the odds of that happening?&lt;br /&gt;
&lt;br /&gt;
===The House of Kadmos===&lt;br /&gt;
[[File:Houseofkadmosmicro.jpg]]&lt;br /&gt;
*Capital: Thebai&lt;br /&gt;
*Culture: Achaean&lt;br /&gt;
*Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lord of Thebes, do not sow a furrow of children against the will of the gods; for if you beget a son, that child will kill you, and all your house shall wade through blood.&amp;quot;&lt;br /&gt;
- The Pythian oracle to King Laius of Thebes; Euripides, Phoenician Women 20&lt;br /&gt;
&lt;br /&gt;
Murder, incest, exile, war, oracles, sibling rivalry, theomachy, cows - most heroes&#039; family histories include some of these themes, but the House of Cadmus has them all. The dynasty&#039;s fascinating story begins with Cadmus, a prince of Phoenicia and son of Agenor (a son of Libya) and his wife Telephassa. It is said that Cadmus&#039; sister Europa was abducted from the shores of Phoenicia, and Agenor instructed him and his brothers Phoenix, Cilix and Thasus to search for her, and not to return until they had rescued the girl. Phoenix eventually gave up and settled in Phoenicia (which was named after him); likewise Cilix eventually settled in Cilicia and Thasus on the island of Thasos in the Northern Aegean.&lt;br /&gt;
&lt;br /&gt;
Neither did Cadmus locate Europa, for she had been abducted by Zeus (in the form of a bull) and set down near Mount Dicte on Crete. Accompanied by an army of Phoenicians and his mother Telephassa, Cadmus first sailed to Crete, then to Thera and then to Thrace. There he met Harmonia, daughter of Ares and Aphrodite, whom he married. Eventually his mother Telephassa died, and Cadmus decided to travel to the oracle of Apollo at Pytho (later known as Delphi) to enquire after his sister Europa. The oracle told him to forget his sister, and instead to found a city. He was to follow a cow and establish a city wherever it would lie down. Eventually he built the city of Thebes, named after Egyptian Thebes (founded by his father Agenor) and the region was named &#039;Cadmea&#039; after him (later it would be known as &#039;Boeotia&#039;). When he and his settlers first arrived they found that the local spring was guarded by a fierce dragon of Ares, which was picking off his people. As a brave hero, Cadmus slew the dragon, and Athena told him to remove its teeth and sow them in the ground like seeds. Cadmus did so, and a fierce race of warriors, the &#039;Sparti&#039;, grew up from them. They immediately began to fight amongst each other, but eventually there was a group left that were at peace with each other. These joined in the founding of the city, and became a key part of the ruling elite.&lt;br /&gt;
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Cadmus had a long and interesting life. He helped Zeus defeat the monster Trypho by bewitching it with the music of a syrinx (a kind of flute), and some say that it was in reward for this that he was given Harmonia to wed. It is also said that Cadmus introduced writing to the Achaean land, adapting the scripts of Egypt and Phoenicia to the sounds of the Greek language. Eventually, when he and Harmonia were in Illyria, Ares finally got his revenge for the death of his favourite dragon by turning the couple into a pair of serpents. Nonetheless, Zeus sent them to the Islands of the Blessed, and Cadmus and Harmonia are now immortal gods.&lt;br /&gt;
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Eventually the famous King Pentheus, grandson of Cadmus through the latter&#039;s daughter Agaue, and son of Echion, one of the Sparti. Pentheus is most famous for denying the divinity of the god Dionysus. For Dionysus, son of Zeus and Semele, was revealing himself to the world as a god, and travelled from the far East (where he had conquered India) to Achaea with a group of his worshippers, the Bacchae (also known as &#039;Maenads&#039;, these entranced women were given miraculous strength by the god). Austere Pentheus, disapproving of Dionysus&#039; ethics of drunken revelry, but not understanding that he was a god, put him in prison and tried to kill his followers. However, Dionysus bewitched him and persuaded him to go to spy on the Bacchae as they revelled. Pentheus&#039; own mother Agaue was one of the Bacchae, and, in a trance, she fell upon her son and tore off his head, thinking that he was a lion.&lt;br /&gt;
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After Pentheus&#039; death, Labdacus became king of Thebes. Like Pentheus, his arrogance led him to ignore the power of the gods, and he was killed by the Bacchae for ignoring a Pythian oracle. His son Laius took the throne, but being only a child, he was easily pushed aside by the usurper Lycus, who ruled Thebes for twenty years. Eventually Amphion and his twin brother Zethus slew Lycus and took power for themselves. Amphion&#039;s wife was Niobe, who boasted that she had more children than the goddess Leto. As revenge for Niobe&#039;s arrogance, the children of Leto, Apollo and Artemis, slew all but one of her children, and the Thebans overthrew Amphion, replacing him with Laius. Laius married Jocasta, daughter of Menoeceus and sister of Creon. A Pythian oracle warned him not to have any children, since his son would be the cause of his own death and the ruin of his dynasty. Nonetheless, becoming drunk one night, Laius made love to his wife and she conceived a son. Remembering the oracle, Laius pierced the baby boy&#039;s ankles and left him to die on the slopes of Mount Cithaeron. A passing horseman of King Polybus of Corinth happened to find the child, however, and brought him back to that city. The King&#039;s wife Periboea, learning of his pierced ankles, called the boy &#039;Oedipus&#039;, which means &#039;swollen foot&#039;.&lt;br /&gt;
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Oedipus grew up in Corinth, and eventually heard the same oracle that Laius did, which was that he would kill his own father and marry his mother. Believing himself to be the son of Polybus and Periboea, he left Corinth and travelled to Thebes. He happened to meet Laius on the way, and, after an argument when Laius tried to push him off the road, he killed his real father. Returning to Thebes, which was cursed by the Sphinx, Oedipus used his wisdom to solve the riddle that she posed to those who would get rid off her:&lt;br /&gt;
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&amp;quot;What is that which has one voice and yet becomes four-footed and two-footed and three-footed?&amp;quot;&lt;br /&gt;
- Apollodorus, Library 3.5.7&lt;br /&gt;
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The answer, of course, was &#039;man&#039;. In gratitude the Thebans made Oedipus their king, and he married the widow of Laius, Jocasta, his own mother. Thus was the prophecy fulfilled. Their children were Eteocles, Polynices, Antigone and Ismene. Eventually Oedipus learned the full truth of the matter, and gouged out his own eyes in grief and withdrew into exile in Attica. His wife Jocasta hanged herself in shame. His two sons, Polynices and Eteocles, fought each other from the throne, and Eteocles won, banishing Polynices. Polynices travelled to the court of King Adrastus of Argos, and returned to Thebes with Tydeus and five other heroes to fight the war of the Seven Against Thebes. All seven were eventually killed, and Eteocles refused to allow his body to be buried. Eteocles died too, however, and Oedipus&#039; brother Creon came to the throne.&lt;br /&gt;
&lt;br /&gt;
Then came the Epigoni, the sons of the original Seven Against Thebes, including Diomedes the son of Tydeus. They defeated Creon in war, and replaced him with Polynices&#039; son Thersander. Thersander rules over a kingdom weakened by civil strife, recent plague and the ignominy of such a disastrous royal house. Moreover, many of the city&#039;s finest men have died in the two civil wars. Worse still, he did not come to power peacefully or on his own efforts, but was established on the throne by foreign heroes. He will need to expend much effort if he is to rebuild the power of the House of Cadmus and convince the people that he is a worthy leader for Thebes...&lt;br /&gt;
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===The House of Asklepios===&lt;br /&gt;
[[File:Houseofasklepiosmicro.jpg]]&lt;br /&gt;
*Capital: Trikka&lt;br /&gt;
*Culture: Achaean&lt;br /&gt;
*Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If a mortal has been granted health and can live off his own goods, he rivals the most fortunate. There is joy in all human life as long as it lacks disease and helpless deprivation.&amp;quot;&lt;br /&gt;
- Bacchylides, Odes 1.165&lt;br /&gt;
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Asclepius&#039; mother Coronis was the daughter of Phlegyas, a king of Boeotia, and became a lover of the god Apollo. Apollo was greatly taken with her, and together they conceived Asclepius. She, however, was in love with a man named Ischys, and foolishly decided to marry him in secret, and even lay with him. Zeus punished Ischys for lying with Coronis by killing him with a thunderbolt. Jealous Apollo killed Coronis, but as she lay burning on her funeral pyre, Apollo took care to snatch Asclepius from her womb and save the boy.&lt;br /&gt;
&lt;br /&gt;
Since Apollo is a god of health, it is no surprise that Asclepius became a great surgeon and healer. In fact, he was so skilled that not only could he prevent people from dying, but he could raise up those people who had already died. For he had received from Athena the blood that flowed from the veins of Medusa, and while he used the blood that flowed from the veins on the left side for harm, he used the blood that flowed from the right side for salvation, and so could raise the dead. Some of those whom he resurrected included Capaneus, killed by a thunderbolt from Zeus during the war of the Seven Against Thebes; Glaucus, the son of Minos, who had drowned in a pot of honey; Hippolytus, son of Theseus, killed by Poseidon after his father had (wrongly) come to suspect him of raping his step-mother Phaedra; and King Tyndareus of Sparta. In the end, Zeus feared that other men might learn the art of healing from Asclepius, and so smote him with a thunderbolt.&lt;br /&gt;
&lt;br /&gt;
Apollo was filled with grief at his son&#039;s death, but was powerless to do anything against the mighty Zeus, king of the gods. Instead, he slaughtered a great number of Cyclopes, the one-eyed monsters and craftsment who had made Zeus&#039; thunderbolts for him. Zeus would have cast Apollo down to Tartarus for this, but relented after Apollo&#039;s mother Leto interceded on his behalf. As a punishment, however, Apollo was made to serve King Admetus of Pherae as a thrall for a year. Asclepius could be said to have had the last laugh, for he did not actually die. Instead, he has become an immortal god, and the one to whom people pray when they wish to be healed.&lt;br /&gt;
&lt;br /&gt;
Asclepius&#039; children were his sons Machaon (now king of Tricca in Thessaly) and Podalirius, by his wife Epione, and his daughters Iaso, Aegle, Panacea and Hygia (whose mother is unknown). Hygia too is a goddess, though she and Asclepius are seen by mortals to be much closer and more sympathetic than the distant and often uncaring Olympians. Machaon and Podalirius are both renowned as great healers, almost like their father. Machaon was a suitor of Helen, and so swore to the Oath of Tyndareus, meaning that he and his brother would have to obey Agamemnon and Menelaus, the Atreidae, if anything should ever threaten Helen&#039;s marriage to Menelaus. Should they ever go to war, their skill as healers would come in very useful indeed!&lt;br /&gt;
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===The House of Tlepolemos===&lt;br /&gt;
[[File:Houseoftlepolemosmicro.jpg]]&lt;br /&gt;
*Capital: Ialysos&lt;br /&gt;
*Culture: Achaean&lt;br /&gt;
*Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And Tlepolemus, son of Heracles, a valiant man and tall, led from Rhodes nine ships of the lordly Rhodians...&amp;quot;&lt;br /&gt;
- Homer, Iliad 2.654-5&lt;br /&gt;
&lt;br /&gt;
Tlepolemus&#039; own dynasty is perhaps one of the newest of all the Achaean houses. He is technically one of the Heraclidae, the children of the hero and god Heracles. Heracles had captured a woman named Astyochea from the city of Ephyra by the River Selleis (later to be known as Corinth, in the North-Eastern Peloponnese) and lay with her; in time she bore him Tlepolemus. However, when he had grown to manhood, Tlepolemus slew Heracles&#039; dear uncle Licymnius, a son of the war god Ares. He soon had to flee, for the other sons and grandsons of Heracles began a hunt for him, determined to take revenge for Licymnius&#039; death. Tlepolemus built ten ships, and took his followers across the sea. Eventually he came upon the island of Rhodes, and there he settled, coming to rule over the three main cities of Ialysus, Lindus and Camirus.&lt;br /&gt;
&lt;br /&gt;
Tlepolemus was not the first king of Rhodes, however. The first inhabitants were the Telchines, after whom the island was known as &#039;Telchinis&#039;. These were a race of wizards, and were the first to fashion statues of the gods. It is said by some that they practised an evil magic, and mixed the waters of the infernal River Styx with sulphur, creating a deadly potion. Others say that this is merely a slander put about by jealous rival craftsmen who could not match the Telchines&#039; skill. At any rate, the Telchines were driven out of their island by Zeus, who sent a flood against them.&lt;br /&gt;
&lt;br /&gt;
When the Earth was first created, the gods parcelled out its various lands among them. At this time Rhodes did not exist, and apparently the god Helius (god of the Sun) was absent, and on his return demanded land of his own. Zeus was going to redistribute the lands, but Helius refused, for he knew that the island of Rhodes would rise above the waves, and asked to have it for himself. Later Helius consorted with Rhode, the daughter of Poseidon and Amphitrite, and had a large number of sons known as the &#039;Heliades&#039;. These Heliades were renowned astrologers; they divided the day into hours and introduced new navigational practices to seamanship. The most talented among the brothers was one Tenages, but some of his other brothers gave way to envy and murdered him.&lt;br /&gt;
&lt;br /&gt;
When the murder became known, as it was bound to, to their father Helius, the Heliades who had taken part in the murder scattered and fled to different lands. One of the others, Ochimus, became king of Rhodes, and married the nymph Hegetoria. Their daughter was Cyrbia, and she married Ochimus&#039; brother Cercaphus. Their sons were Ialysus, Camirus and Lindus. These each founded a city, and these cities were named after them. Lindus in particular would become famous for its temple of Athena, which is said to have been built by Danaus when he fled from Egypt.&lt;br /&gt;
&lt;br /&gt;
Later Althaemenes, son of Catreus and grandson of Minos of Crete, came and settled on the island of Rhodes. When Catreus was very old and on the verge of death, he sailed from Crete to Rhodes to tell Althaemenes that he was going to give him his kingdom. On landing, however, Catreus and his men were taken by pirates, and in the ensuing fight Althaemenes accidentally killed his father. Althaemenes left Rhodes in his grief, and so when Tlepolemus arrived the people of the island had nobody to accept as their king except him. Tlepolemus was one of the suitors of Helen, bound to protect her marriage to Menelaus by the Oath of Tyndareus. Now Tlepolemus must prove that he has the ability to cement a dynasty on Rhodes in the long term, something which his predecessors were not able to do...&lt;br /&gt;
&lt;br /&gt;
===The House of Bellerophon===&lt;br /&gt;
[[File:Houseofbellerophonmicro.jpg]]&lt;br /&gt;
*Capital: Xanthos&lt;br /&gt;
*Culture: Phrygian&lt;br /&gt;
*Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First he bade him slay the raging Chimaera. She was of divine stock, not of men, in the fore part a lion, in the hinder a serpent, and in the midst a goat, breathing forth in terrible wise the might of blazing fire. And Bellerophon slew her, trusting in the signs of the gods... And against him, as he journeyed back from there, the king wove another cunning wile; he chose out of wide Lycia the bravest men and set an ambush; but these did not return home at all, for peerless Bellerophon slew them one and all.&amp;quot;&lt;br /&gt;
- Homer, Iliad 6.178-90&lt;br /&gt;
&lt;br /&gt;
Bellerophon was a grandson of Sisyphus and came from the city of Ephyra (later known as Corinth) in the Peloponnese. He was the son of the god Poseidon and Eurynome. When he accidentally killed his own brother, Deliades, he was forced into exile from Ephyra and came to the city of Tiryns in the Argolid, where Proetus was king.&lt;br /&gt;
&lt;br /&gt;
Proetus was himself an exile, from the city of Argos, driven out by his own brother Acrisius. His father-in-law, King Iobates of Lycia, sent an army of Lycians to help restore Proetus to his throne. Eventually, a settlement was reached whereby Acrisius was to hold Argos and Proetus Tiryns. Acrisius was the father of Danae, mother of Perseus, who founded the city of Mycenae. When Bellerophon came to Tiryns he became a subject of Proetus, but Proetus&#039; wife Stheneboea fell in love with him and tried to persuade him to meet her in secret. Being an honest and upright man, Bellerophon rejected her, but soon learned that there is nothing so fierce as a woman scorned. She told Proetus, who decided to tell Bellerophon to take a letter to King Iobates in Lycia. He was not to open the letter on the way, for it contained instructions stating that Iobates should kill Bellerophon.&lt;br /&gt;
&lt;br /&gt;
When Bellerophon arrived in Lycia and gave the letter to Iobates, the king had a bit of a problem. Bellerophon was a very mighty hero indeed, and Iobates preferred not to attack him outright. Instead, he ordered Bellerophon to kill the Chimaera, a fearsome beast that was ravaging the land of Lycia, believing that the monster must surely defeat him. It so happened that, when Perseus killed Medusa, her head fell to the ground and up sprang the winged horse Pegasus. Bellerophon was given Pegasus as a gift from his father Poseidon, and Athena gave Bellerophon a set of divine reins as a gift. Mounting Pegasus, Bellerophon shot down the Chimaera from above. Thus foiled, Iobates ordered him to fight the warlike Solymi, and when he defeated these, Iobates told him to fight the even more warlike Amazons, whom Bellerophon also defeated.&lt;br /&gt;
&lt;br /&gt;
Finally, Iobates ordered the finest of the Lycian warriors to come forward and set an ambush for Bellerophon. But the great hero Bellerophon slew them all, and Iobates, deciding that he must have the protection of the gods, relented and offered him his daughter Philonoe in marriage. Having married into Iobates&#039; family, Bellerophon inherited the kingdom of Lycia. Sthenoboea, wife of Proetus, committed suicide out of jealousy when she heard this news.&lt;br /&gt;
&lt;br /&gt;
Philonoe bore him the sons Isander and Hippolochus, and also the daughter Laodamia. Laodamia would later lie with the god Zeus, and bore him the son Sarpedon. As Bellerophon&#039;s fame grew, so did his hubris (impious arrogance), and he tried to fly on Pegasus up to the realm of the gods on Mt Olympus. Zeus sent a fly to sting Pegasus, who threw Bellerophon. The hero fell all the way back down to Earth, landing on the Plain of Aleon (&#039;wandering&#039;) in Cilicia, where he lived out his life as a blind, impoverished cripple, a fitting punishment.&lt;br /&gt;
&lt;br /&gt;
Today Lycia is ruled by Bellerophon&#039;s grandson Sarpedon, son of Zeus. Sarpedon is a brave and trustworthy man who honours his promises to his allies such as the Trojans and knows not to challenge the gods - for now. Can he lead his family back to greatness without incurring the jealousy of the gods like Bellerophon did?&lt;br /&gt;
&lt;br /&gt;
===Maiones===&lt;br /&gt;
[[File:Maionesmicro.jpg]]&lt;br /&gt;
*Seat of Power: Hyde&lt;br /&gt;
*Culture: Phrygian&lt;br /&gt;
*Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The kings of this country before Agron were descendants of Lydus, son of Atys, from whom this whole Lydian district got its name; before that it was called the land of the Maeonians.&amp;quot;&lt;br /&gt;
- Herodotus 1.7.3&lt;br /&gt;
&lt;br /&gt;
Maeonia is the land of the three river valleys of the Hermus, Cayster and Maeander, and contains the famous mountains of Sipylus and Tmolus. One of the earliest rulers of Maeonia was Tantalus, the son of Zeus and the nymph Pluto; after the notorious banquets at which Tantalus served up his son Pelops to the gods, his family migrated to the land of the sons of the Achaeans, a part of which became known as the &#039;Peloponnese in honour of Pelops (the name means &#039;the island of Pelops&#039;, though actually the area is a large peninsula).&lt;br /&gt;
&lt;br /&gt;
The first king of the Maeonians was Manes, a son of Zeus and Gaea. He married Callirrhoe, one of the Oceanids (the daughters of Ocean), and his sons were Atys (who succeeded to his throne) and Cotys; his capital was Hyde on the River Cayster. It seems that in those days the Maeonians were not one united people, since Tantalus is attested as having ruled as a separate king in the region of Mount Sipylus. As well as Pelops, Tantalus is also famous as father of Niobe, who married King Amphion of Thebes. Niobe is one of Maeonia&#039;s most famous daughters, though not for a very auspicious reason. She gave birth to ten sons and ten daughters, and was so pleased with her children that she gave way to hubris and boasted that, while the goddess Leto only had two children (Apollo and Artemis), she herself had twenty. In revenge for her arrogance, Apollo and Artemis smote all but one of Niobe&#039;s children. Only her daughter Chloris survived, and she would become the mother of Nestor, king of Pylos. Niobe herself was turned into stone, and her rocky form can clearly be seen on the slopes of Mount Tmolus. In the Summer, plentiful tears come from Niobe&#039;s eyes and stream over the mountain crags.&lt;br /&gt;
&lt;br /&gt;
Maeonia is a wealthy and prosperous land in the West of Phrygia, with abundant grain and fertile farms. It is famous for the quality of its horses, and the Maeonians pride themselves on their skill in riding - a great skill indeed, since most peoples are unable to fight from horseback, but prefer to fight from chariots (stirrups and saddle pommels would not be invented until many centuries later). The Maeonians combine their skill on horseback with a skill in archery, and they produce excellent cavalry archers, able to run rings around their enemies, shower them with arrows and then retreat before their foe can get to grips with them.&lt;br /&gt;
&lt;br /&gt;
Maeonia has finally been united under the rule of King Talaemenes, and he is a firm ally of the city of Troy and its ruling House of Dardanus. To the South, the Carians and the Lycians are allies, though not far away the hostile Achaean House of Tlepolemus rules over the island of Rhodes. The Maeonians are bound to defend the House of Dardanus, which is threatened by the jealousy and envy of many peoples. Perhaps, however, someday the Maeonians can come to eclipse all their rivals and be the focus of loyalty for all the Phrygian peoples?&lt;br /&gt;
&lt;br /&gt;
===Kikones===&lt;br /&gt;
[[File:Kikonesmicro.jpg]]&lt;br /&gt;
*Seat of Power: Ismaros&lt;br /&gt;
*Culture: Barbarian&lt;br /&gt;
*Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meanwhile the Ciconians cried out for help to other Ciconians who lived inland. These were more in number, and stronger, and they were more skilled in the art of war, for they could fight, either from chariots or on foot as the occasion served; in the morning, therefore, they came as thick as leaves and bloom in summer, and the hand of heaven was against us, so that we were hard pressed.&amp;quot;&lt;br /&gt;
-Odysseus to King Alcinous; Homer, Odyssey 9.47-53&lt;br /&gt;
&lt;br /&gt;
The Ciconians are a Thracian tribe living on the Northern Aegean coastline, and their principle city is Ismarus. They are named after the founder of their people, Cicon, a son of Troezenus, son of Ceas. To the Achaeans and Phrygians they are an obscure people shrouded in mystery, living at the edge of the civilised world. Indeed, beyond the Ciconian tribes lie the Thracian wilds stretching up to the lands of the savage Getae and Hyperboreans, where men drink wine unmixed with water and do not honour the gods. The Ciconians then find themselves on a border between the worlds of the civilised and the uncivilised, and so have elements of both types of society. On the one hand they are bound together in a powerful confederacy of tribes ruled from the centre by King Euphemus in Ismarus and are close allies of the powerful House of Dardanus across the Hellespont, but on the other hand they have much in common with the ferocious savages to the North.&lt;br /&gt;
&lt;br /&gt;
Their weapon of choice is the rhomphaea, a wicked sword with a blade that curves forwards to a point. A Ciconian warrior can hack this sword into an enemy and then wrench it free, dragging bone and internal tissue with it. The Ciconians favour lightly armoured but brave soldiers who know practically no fear in battle; as a result it is no surprise that they are particularly devoted to the god Ares, and indeed Ares is quite fond of the Ciconians in turn. As well as rhomphaea-bearers, the Ciconians are renowned for the quality of their skirmishing troops such as javeliniers. They can also call on the ready help of warriors from the Hyperborean tribes to the North, who are fine horsemen.&lt;br /&gt;
&lt;br /&gt;
Thrace itself is a land of rolling hills, forests and plains. It is bounded by the Astican mountains and the Black Sea to the East, the Aegean Sea to the South, the land of the Paeonians to the West and the forests of the Getae to the North. The plains are intersected by the Rhodope mountain range, which runs from East to West. The land is very rich in grain, and also has rich veins of precious metals, such as gold and silver, meaning that the Ciconians could easily become very rich.&lt;br /&gt;
&lt;br /&gt;
In the tales of the poets, the Ciconians would become most famous for Odysseus&#039; deeds in Book 9 of the Odyssey. They are only mentioned twice in the Iliad (and very briefly), but after the fall of Troy the first place where Odysseus stopped was the city of Ismarus, home of the Ciconians. Since the Ciconians were allies of Troy, Odysseus attacked them and laid waste to their city. However, more Ciconian allies soon came up to aid their kinsmen against Odysseus, and many of his soldiers were killed. In the end, Odysseus was forced to run back to his ships and leave Thrace. Also, it was among the Ciconians that the renowned musician Orpheus died. Orpheus was in love with Eurydice, but she had died of a bite from a poisonous snake. He played such sad music and sang such mournful songs that the gods and the nymphs themselves wept, and told him to go to Hades to ask him to return Eurydice. He did so, and won Hades over with his music. Hades entrusted Eurydice&#039;s spirit to him, and commanded him to leave the Underworld without looking back until he had reached the land of the living once more. However, Orpheus could not restrain himself, and looked back at Eurydice before they had both left the Underworld; she vanished, never to return. So Orpheus travelled to the wild lands of the Cicones and abandoned the worship of all the gods apart from Apollo. Dionysus, who had used to be Orpheus&#039; patron, grew angry at this, and Orpheus was torn apart by Thracian Maenads (women sacred to Dionysus, also known as &#039;Bacchae&#039;).&lt;br /&gt;
&lt;br /&gt;
===The House of Thyestes===&lt;br /&gt;
[[File:Houseofthyestesmicro.jpg]]&lt;br /&gt;
*Seat of Power: Kythera, Mykenai&lt;br /&gt;
*Culture: Achaean&lt;br /&gt;
*Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The spoiler is despoiled, the slayer pays penalty. Yet, while Zeus remains on his throne, it remains true that to him who does it shall be done.&amp;quot;&lt;br /&gt;
- Mycenaean Elders to Clytemnestra; Aeschylus, Agamemnon 1560&lt;br /&gt;
&lt;br /&gt;
Thyestes&#039; family is an off-shoot of a foreign bloodline that has gained mastery over Achaea, but Thyestes himself has almost nothing now. The dynasty was begun by Tantalus, a son of Zeus, who lived on Mount Sipylus in Maeonia. From the very start, this family was submerged in strife. In the ancient times, mortal men lived side-by-side with immortal gods, and Tantalus became so conceited with his relationship to Zeus that he decided to play a trick on the Olympian gods. He invited them to a dinner party at which he served his own son, Pelops, as the main course. The goddess of agriculture, Demeter, took a bite out of Pelops&#039; shoulder before the gods realised the trick and resurrected the poor boy. In place of his old shoulder they gave him one of ivory.&lt;br /&gt;
&lt;br /&gt;
Pelops left his homeland in Phrygia and came to the city of Pisa in Achaea. The king of Pisa was a cruel man named Oenomaus, who had a fair daughter, Hippodamia. When Pelops arrived, he saw rows of heads nailed to the palace walls - they were the heads of men who had come seeking Hippodamia&#039;s hand in marriage but had not met Oenomaus&#039; high standards. To win her hand, a suitor would have to take her in his chariot and flee to the Isthmus of Corinth with Oenomaus in pursuit. If he made it there in time, he could marry her; if he was caught, then he would die. Pelops took up this challenge, but decided to even the odds - he gained the confidence of Oenomaus&#039; charioteer, Myrtilus, by promising to give him half the kingdom of Pisa, and then sabotaged the wheels on his chariot. King Oenomaus not only lost the race, but was killed, strangled by his own reins. As he died, Oenomaus cursed Myrtilus, praying that he should be killed by Pelops. Pelops then refused to honour his promise to Myrtilus, and cast him into the sea to prevent him from pressing his claim to half the kingdom. As he himself drowned, Myrtilus cursed Pelops and his entire family.&lt;br /&gt;
&lt;br /&gt;
Pelops was ritually purified for the murder of Myrtilus by the god Hephaestus. He came to rule over much of the Southern peninsula of Achaea. As a result, that land is called the &#039;Peloponnese&#039;.&lt;br /&gt;
&lt;br /&gt;
Thyestes and Atreus were Pelops&#039; sons. Now, the city of Mycenae had been founded by the hero Perseus, but his descendants were cast out from the city and replaced by king Eurystheus, famous for being a tormentor of the hero Heracles. Eurystheus left Mycenae in order to campaign against Heracles&#039; children, the Heraclides, and entrusted the city to the care of Atreus. Eurystheus was killed, and the Mycenaeans received an oracle advising them to choose one of the sons of Pelops to be their new king. Thyestes challenged Atreus for the throne, and so Atreus wrought a bloody revenge on Thyestes&#039; sons. The accursed scoundrel cut them up and served them to Thyestes at dinner. However, Thyestes&#039; son Aegisthus escaped his cruel fate and killed Atreus himself.&lt;br /&gt;
&lt;br /&gt;
Thyestes finally became king in Mycenae. Agamemnon and Menelaus, the sons of Atreus, were banished from the city. Thyestes and his son Aegisthus were in the ascendant, rulers of Mycenae, and the sons of Atreus were forced to seek refuge in Sparta with King Tyndareus. Shortly afterwards, however, Tyndareus agreed to help them take Mycenae back for themselves, and so Thyestes and Aegisthus were forced to flee from them, arriving on the small island of Cythera off the Southern coast of the Peloponnese. Now they rule Cythera, but that island is not much to speak of - it barely has a city, let alone any kind of wealth or armed force.&lt;br /&gt;
&lt;br /&gt;
Now Thyestes and Aegisthus plot their return to Mycenae and their revenge on the sons of Atreus. In recent years the Trojan prince Paris has stolen Menelaus&#039; wife Helen, causing the Atreids to mobilise all of Achaea and lead an expeditionary force to Troy to retrieve her. Well, not quite all of Achaea - the Thyestids are still in Cythera, and with the Achaean princes set to be cut to pieces outside the walls of Troy, what better time would there be for Thyestes or his son Aegisthus to stage their triumphant return to power in Mycenae? All that it will take will be courage, guile, and just a little bloodthirsty violence.&lt;br /&gt;
&lt;br /&gt;
===Lesser Realms===&lt;br /&gt;
[[File:Slavemicro.jpg]]&lt;br /&gt;
Rebel Nations equivolent&lt;br /&gt;
&lt;br /&gt;
== Trojan Horse (Agent) ==&lt;br /&gt;
&lt;br /&gt;
In Aristeia there are no spies or assassins. The only way to infiltrate an enemy settlement is to use a trojan horse, but these take a very long time to recruit, can only be built in camps and don&#039;t guarantee that the gates to the enemy settlement will be opened. If they do succeed however it is much less costly than a siege assault where ladders and siege towers are not available.&lt;br /&gt;
&lt;br /&gt;
== Introduction Script ==&lt;br /&gt;
&lt;br /&gt;
We have included a slightly long winded introduction script at the beginning of the campaign. This introduction gives you a fairly detailed bit of the background to the story and various regions on the map. It can be skipped at any time by pressing &#039;Esc&#039; key - however the audio may continue for a minute after this.&lt;br /&gt;
&lt;br /&gt;
== Trojan War ==&lt;br /&gt;
&lt;br /&gt;
One of the biggest differences between Aristeia and TTW is this time there is an actual trojan war! Each faction starts with armies and a camp in the general region of Troy. There are two assault areas, one on the plain of troy and another further south, both linked by the Minoans under the leadership of Idomeneus who can attack both areas. &lt;br /&gt;
&lt;br /&gt;
The camps do not allow the training or re-training of troops, but merely function as a defensive base. If an army is to be maintained then reinforcements will need to be shipped in from home without leaving the home territories too weak.&lt;br /&gt;
&lt;br /&gt;
No Greek faction is singularly strong enough to take Troy, and the Trojans are not strong enough to defeat the Greeks... at the start of the war anyway. In order to take troy (an objective for all Greek factions) teamwork will be required with allied nations. The alliance will have to be nurtured, military assistance granted when sought, and strategy used to full effect on the campaign map (the areas around troy present plenty of possibilities).&lt;br /&gt;
&lt;br /&gt;
Of course it is not just enough to take troy, you need to be able to hold it, so don&#039;t go wasting all of your troops on the assault. Once troy falls alliances will strain. If it is left poorly defended then civil war will likely erupt in Greece. Many factions will ask themselves why they spent so much money and lives on the assault if they gain nothing from it - and so might you if when playing as a Greek faction an ally captures the city first.&lt;br /&gt;
&lt;br /&gt;
== One-man hero units ==&lt;br /&gt;
&lt;br /&gt;
At last we have single soldier hero units in both campaign games and custom battles!&lt;br /&gt;
&lt;br /&gt;
Each hero will appear to have six men in his &#039;bodyguard&#039;, but rest assured there is only one man on the field. Each of these &#039;extra&#039; six should be treated as a relative endurance or health counter for the hero. The lower it gets the less damage he will do and the more likely he will die. These will regenerate over a number of turns on the campaign map.&lt;br /&gt;
&lt;br /&gt;
Hero combat is different to typical Total War combat and a greater degree of control should be exercised over one&#039;s hero to prevent him running off and getting killed. It is recommended that the &#039;defend area&#039; button is pressed for all hero units.&lt;br /&gt;
&lt;br /&gt;
Heroes are the most powerful unit in the game but they do have two weakness. The first, quite obviously, is other heroes, the second is chariots. Even the strongest hero can&#039;t withstand being repeatedly run over by chariots and their horses, however heroes are also the strongest weapon to use against chariots and kill them far quicker than any other unit. They can also cause mayhem on the battle line fighting against standard infantry (an excellent way for them to gain experience and traits to make them more powerful) - but they are not indestructible and will die if overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Heroes tend to seek each other out in battle, and can kill each other quite quickly. This is the best way to kill an enemy hero if chariots are not available.&lt;br /&gt;
&lt;br /&gt;
Once a hero dies the morale impact on the battle is huge and an entire army may route unless it consists of the most elite troops or other heroes. Once dead their armour is taken by the enemy and this provides them with a morale bonus. Heroes who accumulate a vast amount of enemy cuirasses will be particularly feared on the battlefield.&lt;br /&gt;
&lt;br /&gt;
There are a large number of new traits and ancillaries which will help shape a heroes abilities. Even the weakest hero can be nurtured to become one of the best. Even the best can fall victim to a lucky blow from an inferior enemy, such must be acts of the Gods.&lt;br /&gt;
&lt;br /&gt;
== New Atmospheric Lighting ==&lt;br /&gt;
&lt;br /&gt;
Through a painstaking mixture of relative planning, trial and error I have come up with what I consider as the perfect atmospheric lighting for both the Aristeia campaign map and battle map. The colours are somewhat desaturated; the environment is foggy and bronze. There is a high contrast between bright and dark areas. The shadows help to bring out the details on the new higher poly unit models.&lt;br /&gt;
&lt;br /&gt;
The lighting is just one of the aristeia features which have no other purpose than to create a unique atmosphere for the mod, a &#039;feel&#039; which suits the myth and a look which is uniquely identifiable as Aristeia.&lt;br /&gt;
&lt;br /&gt;
== Higher Poly Units ==&lt;br /&gt;
&lt;br /&gt;
It has greatly lengthened the production process but virtually all units have been hand crafted. The models, and more importantly the textures have all been painted from hand with only a tiny number of exceptions (such as revivals of popular TTW units). I do hope that during play people will stop to take in the detail on the units. The symbols and styles have all been researched, and while there may be a degree of similarity in the units the textures help make each faction unique.&lt;br /&gt;
&lt;br /&gt;
== Regional Recruitment System ==&lt;br /&gt;
&lt;br /&gt;
In Aristeia we have implemented a regional recruitment system which allows all factions to recruit the generic unit types of each region. For each of these units there are unique textures. For example, as the house of Atreus, if I successfully capture Troy I will be able to recruit all of the generic mysian region units. The generic units are as follows:&lt;br /&gt;
&lt;br /&gt;
Spearmen, swordsmen, slingers, archers, javeliniers.&lt;br /&gt;
&lt;br /&gt;
Each regional variety has its own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Each faction can however train its native generic types in any region if they build a port of adequate size to ship them in. As well as adding variety to the armies of each faction this feature also introduces a new game-play element. You will not be able to retrain your native soldiers in foreign lands unless a port is available. In land locked areas native troops will never be available - and so re-supplying your forces by capturing settlements with ports will be of great importance. The only other way to resupply will be to manually bring in new troops by sea. This is of particular importance for the coastal camps around troy where no recruitment is possible.&lt;br /&gt;
&lt;br /&gt;
Each faction also has unique &#039;guard&#039; units. These are dependent on your factions ruling house and can be recruited anywhere if there is a suitable size government building. The downside of relying on these troops however is that they are more expensive and take twice as long to recruit.&lt;br /&gt;
&lt;br /&gt;
In Aristeia there are also regional specific units, such as the myrmidons, Trojan silver spearmen and carian axmen. In order to recruit these troops the required region must be under your control.&lt;br /&gt;
&lt;br /&gt;
==Other Features==&lt;br /&gt;
*Single soldier hero units&lt;br /&gt;
*Several unique generals for most factions.&lt;br /&gt;
*A new unit recruitment system adding masses of variety whereby the units change depending on geographic location of recruitment area.&lt;br /&gt;
*High quality new unit models up to 5 times more polys than vannila RTW.&lt;br /&gt;
*High quality textures 512 X 512 pixels.&lt;br /&gt;
*Trojan War - each faction starts during the trojan war with a camp and several armies in the area of troy.&lt;br /&gt;
*Trojan Horse agent.&lt;br /&gt;
*Traits and Ancillaries suitable to the heroic feel of the mod and to allow the development of heroes.&lt;br /&gt;
*A new seige warfare system with makeshift defences and primitive rams instead of ladders or seige .towers.&lt;br /&gt;
*New concentrated map on Greece and western Anatolian coast.&lt;br /&gt;
*Half naked Amazon women!&lt;br /&gt;
= The Team =&lt;br /&gt;
[[File:ZhugeandZenith.png|right]]&lt;br /&gt;
&#039;&#039;&#039;Mod Leaders&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Zhuge Liang]]&lt;br /&gt;
*[[Zenith Darksea]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mod Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Zenith Darksea&lt;br /&gt;
*Zhuge Liang&lt;br /&gt;
Based on the Iliad and odyssey by &#039;Homer&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Artwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Zhuge Liang&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2D Artwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Zhuge Liang&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History and Descriptions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Zenith Darksea&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aristeia Campaign Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Nero666]]&lt;br /&gt;
*Zhuge Liang&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Epic Cycle Campaign Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Muizer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unit Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Tony83]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits and Ancillaries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Aradan]]&lt;br /&gt;
*Zhuge Liang&lt;br /&gt;
*[[Nikolos]]&lt;br /&gt;
*Zenith Darksea&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soundtrack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.marios-aristopoulos.com Marios Aristopoulos]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excessive text file coding&#039;&#039;&#039;&lt;br /&gt;
*Zhuge Liang&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
*Promethius grass mod&lt;br /&gt;
*EB Greek voices mod&lt;br /&gt;
&lt;br /&gt;
= Visual Material =&lt;br /&gt;
==Unit Previews==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:ATW-Agamemnon.png|thumb|upright|250px|Agamemnon]]&lt;br /&gt;
| [[Image:ATW-Menelaos.png|thumb|upright|250px|Menelaos]]&lt;br /&gt;
| [[Image:ATW-Nestor.png|thumb|upright|250px|Nestor]]&lt;br /&gt;
| [[Image:ATW-Peleus.png|thumb|upright|250px|Peleus]]&lt;br /&gt;
| [[Image:ATW-Trojan-Argyroteuchai.png|thumb|upright|250px|Trojan Argyroteuchai]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle Screenshots==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Epiccyclebattle1.jpg|thumb|upright|250px|Pic 1]]&lt;br /&gt;
| [[Image:Epiccyclebattle2.jpg|thumb|upright|250px|Pic 2]]&lt;br /&gt;
| [[Image:Epiccyclebattle3.jpg|thumb|upright|250px|Pic 3]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:Alexander Mods (Released)]]&lt;br /&gt;
[[Category:RTW Mods (Released)]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Dominium_Maris_Baltici&amp;diff=44405</id>
		<title>Dominium Maris Baltici</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Dominium_Maris_Baltici&amp;diff=44405"/>
		<updated>2012-12-28T07:26:39Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:14.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval II: Total War]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Seventeenth Century &lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=23560 thrashing_mad]&lt;br /&gt;
 |Release Status=1.0&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=739 Here]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
XVIIth Century Mod is a total conversion of M2:TW set in the years 1570-1700. Spanning conflicts such as the Cossack Rebellion, the Swedish Deluge, and decline of the Polish-Lithuanian Commonwealth, the player will be able to use dozens of artistically crafted units in historically accurate engagements. The first planned version will include only three factions- Sweden, Poland-Lithuania, and Russia.&lt;br /&gt;
== Features ==&lt;br /&gt;
:Brand new map of Eastern Europe&lt;br /&gt;
:Historically accurate settlements, family members, and unit rosters&lt;br /&gt;
:Exquisitely detailed units from cossacks to Polish Winged Hussars&lt;br /&gt;
== The Team ==&lt;br /&gt;
:[http://www.twcenter.net/forums/member.php?u=23560 thrashing_mad]&lt;br /&gt;
:[http://www.twcenter.net/forums/member.php?u=42079 Phunkracy]&lt;br /&gt;
:Goteborgare&lt;br /&gt;
:[http://www.twcenter.net/forums/member.php?u=16395 qwert]&lt;br /&gt;
:[http://www.twcenter.net/forums/member.php?u=39896 Griffin.Gen]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The mod first got a hosted forum in 2008.&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=304490 The custom battle beta was released in October of 2009.]&lt;br /&gt;
&lt;br /&gt;
==Visual Material==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:22.gif&lt;br /&gt;
Image:Deploy1.gif&lt;br /&gt;
Image:Deploy2.gif&lt;br /&gt;
Image:Loading_screen_1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=La_Guerre_de_Cent_Ans&amp;diff=44404</id>
		<title>La Guerre de Cent Ans</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=La_Guerre_de_Cent_Ans&amp;diff=44404"/>
		<updated>2012-12-28T07:19:57Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Mod Information Table (map)&lt;br /&gt;
 |Platform=[[Medieval II: Total War]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Hundred Years War&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=17122 on a mountain]&lt;br /&gt;
 |Release Status=0.99&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1236 Here]&lt;br /&gt;
 |Campaign Map=[[Image:England_map.jpg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Hundred Years War is a mod set in western central Europe in the years between 1337 and 1453. The main focus of the campaign is set on the warring factions of France and England against the background of the French throne succession, which was claimed by the English King Edward III. As a successor of Henry II and Eleanor of Aquitaine he considered himself a rightful heir to the French crown as the only living male descendant of his deceased maternal grandfather, Philip IV. Additional reasons for war were continuing French raids on southern English ports, and the French alliance with Edward&#039;s scottish arch-enemy David II.&lt;br /&gt;
Around this main plot, we find a multitude of minor actors (Bretagne, Scotland, Flandres, the Holy Roman Empire, Savoy, Burgundy, Navarra, Aragon, and Castille). All these players intervened at some point or another on behalf of one of the main contrahends, obviously to more or less openly promote their own agendas.&lt;br /&gt;
The Hundred Years War is the classic conflict of the Middle Ages. It has everything: Heroes, villains, huge battles, sieges, devastation, intrigues, death, and highly unlikely outcomes.&lt;br /&gt;
==Features==&lt;br /&gt;
* A complete new campaign map. Even though the map only holds France, England and adjected territories this map is 20% larger than the original MTW2 map, with considerably more landmass. Fight in real mountains and navigate your navies on to four large rivers in mainland Europe. A great deal of time and effort was spent to make this the most beautiful of all modded M2TW maps (in our humble opinion).&lt;br /&gt;
* Twelve factions included, Ten to play with: England and France fight against eachother and ten other combatants, HRE, Aragon, Flanders, Savoy, Burgundy, Scotland, Navarra, Brittany, Castille and Wales. All factions have new or revamped unit rosters.&lt;br /&gt;
* Several new or re-skinned units to fight with.&lt;br /&gt;
* Units will only be recruitable from castles. In order to be strong you have to defend tactical points on the map while attacking as well. Professional armies offer little choices, but you can always rely on mercenary companies to bolster your lines on the battlefield. Around 50 mercenary units included.&lt;br /&gt;
* New models on campaign map.&lt;br /&gt;
* The game starts in 1337. It ends in 1453, with two years per turn, this gives you 232 turns to gain victory over your enemies. You will enjoy several upcoming events, such as the Welsh uprising, and the come of Jeanne d&#039; Arc.&lt;br /&gt;
==The Team==&lt;br /&gt;
Teamleader:&lt;br /&gt;
:[http://www.twcenter.net/forums/member.php?u=17122 on a mountain]&lt;br /&gt;
Main modders:&lt;br /&gt;
:[http://www.twcenter.net/forums/member.php?u=43884 =NF=Vasileos_the2nd]&lt;br /&gt;
:[http://www.twcenter.net/forums/member.php?u=9409 theStig]&lt;br /&gt;
:[http://www.twcenter.net/forums/member.php?u=17122 on a mountain]&lt;br /&gt;
Skinning:&lt;br /&gt;
:[http://www.twcenter.net/forums/member.php?u=11225 NONOPUST]&lt;br /&gt;
Historical battles:&lt;br /&gt;
:[http://www.twcenter.net/forums/member.php?u=63122 Moomooman]&lt;br /&gt;
Many important contributions:&lt;br /&gt;
:Naked Fanatics clan, including [http://www.twcenter.net/forums/member.php?u=25901 B5Draal] and [http://www.twcenter.net/forums/member.php?u=48717 Flimmeister]&lt;br /&gt;
==Included Mods==&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2162 Ultimate Education Mod]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=168816 New Castles Mod]&lt;br /&gt;
==History==&lt;br /&gt;
The mod started out as a crazy idea of on a mountain in the summer of 2007. The first thing to be finished was the map work, which already looked 90% of how it looks now back then. This is the main reason, by the way, why it is a M2 and not a kingdoms mod.&lt;br /&gt;
&lt;br /&gt;
Very soon theStig began contributing regularly, and a bit later Vas. The mod almost came to an end during the winter of 2007/2008 because its member were all bogged down in real life work. Also, the task of actually putting all the details in seemed enormous and insurmountable. &lt;br /&gt;
It was Vas who resurected the effort in the spring of that year, and stig followed suit. On a mountain only very reluctantly rejoined the effort, but was coerced to it in the end, as the makers decided that we might have a working version by the end of the year.&lt;br /&gt;
&lt;br /&gt;
The strategy was to first put in the main factions and then add more and more components and complexity. So, England and France were taken over almost as they were. Burgundy and Aragon were included, and then Savoy and the HRE.&lt;br /&gt;
&lt;br /&gt;
TheStig hat a simple and brilliant idea for the conception of the factions: the developers would strip them down to a few essential units. Simultaneously they would make mercenaries available, in a way not seen in M2 or kingdoms. This was to reflect the style of war then effective. Furthermore, cities would be reduced to villages, to give the player a lot of financial difficulties in the initial phases of the game. &lt;br /&gt;
These simple implements gave the mod, from the very beginning, a very different feel to other mods.&lt;br /&gt;
&lt;br /&gt;
During the course of 2008 on a mountain bought reams of books that covered the war, and read his way through many biographies and accounts of battles. This was to serve as the base for the large family trees featured in the game, and for a variety of historic descriptions.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, Vas did an incredible amount of his own brand of byzantine artwork, while stig was busy with the mercenaries, making large lists of possibilities and regionally diverse fighters.&lt;br /&gt;
&lt;br /&gt;
The map saw a succession of mutations. Smoothing of coastlines and mountains, implementing resources, and eliminating dead-ends and overlaps. &lt;br /&gt;
Early tests also showed that the number of provinces had to be increased, mainly in the north, to slow the advande of english armies.&lt;br /&gt;
&lt;br /&gt;
Despite the efforts and hundreds of hours of work invested, the mod was far from the goal of our ambitions by the end of 2008. Nevertheless, early versions were published and tested on twc.&lt;br /&gt;
With the advent of 2009 theStig was forced to reduce his contributions as his real life became more demanding. Nevertheless, the remaining members began with the implementation of Flandres and the most ambitious task to date, which was the appearance of scottish hordes from the north. The style of raids were taken over from the mongol faction in M2TW, which essentially is what we used as Scotland.&lt;br /&gt;
&lt;br /&gt;
In the meantime huge lists of names were sieved through, mostly from old archives of actual inhabitants of cities of the time. For instance, aragones names were taken over from birth records of citizen of Barcelona from the relevant years.&lt;br /&gt;
&lt;br /&gt;
Vas did monstruous amounts of coding and cleaning up. By the end of 2009 it actually looked like we could finally put the longed for 1.0 online.&lt;br /&gt;
But several massive bugs hindered the work, the game kept crashing for no (apparent) obvious reason. Also on a mountain had put it into his head to expand the game by more satellite factions splitting Aragon into Aragon, Castille and Navarra. Vas implemented Bretagne and Wales as new factions.&lt;br /&gt;
When work looked finished, the effort dwindled down once again. Vas had to join the greek military for an inhuman amount of time, and on a mountain got disillusioned and hampered by recurring bugs and crashes.&lt;br /&gt;
&lt;br /&gt;
Once again it was Vas who saved the effort. Once he was back from the military in the spring of 2010 he took over and finished the thing. He published 0.99 recently, and it finally looks like we might get a grip on those mysterious and elusive bugs. &lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=272532 Version 0.90]&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=381033 Version 0.99]&lt;br /&gt;
==Visual Material==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:ALLES CARDES.jpg| Mercenaries&lt;br /&gt;
Image:Faction shieldscopy.jpg |Faction list&lt;br /&gt;
Image:Mapscopy.jpg | Campaign map&lt;br /&gt;
Image:Presentation_small.jpg | Reskinned captains&lt;br /&gt;
Image:Loading_screen_16copy.jpg | Loading Screen&lt;br /&gt;
Image:Medieval22008-06-2707-04-29-28.jpg | Two handed swordsmen&lt;br /&gt;
Image:Medieval22008-06-2708-06-49-78.jpg | Cavarly charging&lt;br /&gt;
Image:2.jpg | Technical stuff&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Patria_Libera&amp;diff=44403</id>
		<title>Patria Libera</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Patria_Libera&amp;diff=44403"/>
		<updated>2012-12-28T07:15:21Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Patria Libera-Banner.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval II: Total War: Kingdoms]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Medieval&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=39441 IVIarkI2I]&lt;br /&gt;
 |Release Status=Underdevelopment&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=787 Here]&lt;br /&gt;
}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=787 Patria Libera] is medieval mod which passes throught the XIV century to the year when the Constantinople fall(1453. During the short timeframe of the mod the player will learn all about this exciting part of history. The mod includes a totaly new map with 199 provinces , new models, new historical characters, new unique cities models and more than 30 nations determined to rule all of Europe.&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[Image:mapregions.png|thumb|right|150px|alt=wallpaper.|Campaign Map]]&lt;br /&gt;
The year 1300 begins a very interesting and turbulent century. Small duchies and kingdoms established their independence while the large, established kingdoms and empires saw their power diminished by weak faction leaders and powerful, independent feudal lords. And everywhere people were devastated by the scourge of the “Black Death.” During this era the longest war in medieval history was waged, “The 100 Year’s War.” Powerful alliances were born such as the Kalmar Union and Polish-Lithuanian Commonwealth. The Papacy saw its authority challenged by its exile in Avignon and later by the schism of the two Anti-Popes. The fall of Byzantine Empire began and in the year 1453, the Eastern Roman Empire finally fell to the Ottoman Turks, It is also the end year of our mod and a year which heralds the end of Feudalism and the beginning of the Renaissance.&lt;br /&gt;
&lt;br /&gt;
The main goal of the mod is to establish the “real” historical “environment” found in Medieval Europe at the beginning of the 14th Century, giving the player the “feel” of the historic background in 1301 AD. During our timeframe player will experience most of the significant historic events, accompanied by the appearance of historical characters such as the rebellion of the Hussites lead by Ján Žižka or the French “Rebirth“ lead by Joan de Arc, and much, much more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*A new map with 199 provinces&lt;br /&gt;
*More then 30 nations. &lt;br /&gt;
*New models.&lt;br /&gt;
*New historical characters&lt;br /&gt;
*Unique city models&lt;br /&gt;
*Special mercenary and AOR recruitment system&lt;br /&gt;
*Improved siege battles and siege weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
*Kingdom of England&lt;br /&gt;
*Kingdom of Scotland&lt;br /&gt;
*Emirate of Granada&lt;br /&gt;
*Crown of Castile&lt;br /&gt;
*Kingdom of Portugal&lt;br /&gt;
*Crown of Aragon&lt;br /&gt;
*Papal States&lt;br /&gt;
*Kingdom of Naples&lt;br /&gt;
*Venetian Republic&lt;br /&gt;
*Republic of Genoa&lt;br /&gt;
*The Holy Roman Empire&lt;br /&gt;
*Kingdom of France&lt;br /&gt;
*County of Burgundy&lt;br /&gt;
*Swiss Confederacy&lt;br /&gt;
*Kingdom of Hungary&lt;br /&gt;
*Kingdom of Bohemia&lt;br /&gt;
*Kingdom of Poland&lt;br /&gt;
*Teutonic Order&lt;br /&gt;
*Grand Duchy of Lithuania&lt;br /&gt;
*Republic of Novgorod&lt;br /&gt;
*Golden Horde&lt;br /&gt;
*Kingdom of Denmark&lt;br /&gt;
*Kingdom of Sweden&lt;br /&gt;
*Serbian Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Bulgarian Empire&lt;br /&gt;
*Ottoman Empire&lt;br /&gt;
*Hussites&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Nations&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:You can choose a Faction to use during the installation of the mod.&lt;br /&gt;
*Kingdom of Bosnia or Navarre or Halych-Volhynia&lt;br /&gt;
*Terra Mathei or Brabant or Florence&lt;br /&gt;
&lt;br /&gt;
For more information and questions on PL factions please visit [http://www.twcenter.net/forums/showthread.php?t=284731 here].&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=39441 IVIarkI2I](Mod Leader)&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=64114 BURNY26]&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=47047 kaajo]&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=38417 Flavius Etius]  &lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=65699 cedric37]&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=36243 Master Zuma]&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=25712 Swagger]&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=73782 eferzed]&lt;br /&gt;
You can find rest of the team [http://www.twcenter.net/forums/showthread.php?t=187088 here].&lt;br /&gt;
&lt;br /&gt;
=Units Preview=&lt;br /&gt;
Patria Libera will be featuring a boatload of new units, a small teaser for the highland roster is shown below:-&lt;br /&gt;
[[File:PL-Unitpreview.png|thumb|600px|center|Highland Roster]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Map Preview =&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:PL-Highlands.png| Highlands&lt;br /&gt;
Image:PL-RofEngland.png| England&lt;br /&gt;
Image:PL-lowlands.png| Lowlands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These are all the details that &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;TWC Wiki Staff&amp;lt;/span&amp;gt; is aware about at the moment if you have any further questions regarding Patria Libera then please ask them on official [http://www.twcenter.net/forums/showthread.php?t=284731 Patria Libera FAQs].&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:TWC Hosted Modifications - MTW2]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Demon%27s_Soul:_Total_War&amp;diff=44402</id>
		<title>Demon&#039;s Soul: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Demon%27s_Soul:_Total_War&amp;diff=44402"/>
		<updated>2012-12-28T07:11:39Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval II: Total War: Kingdoms]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Fantasy&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=50070 Killerbee]&lt;br /&gt;
 |Release Status=Work in progress&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/showthread.php?t=381776 Here]&lt;br /&gt;
}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Inspired by the incredible game that was Demon Soul, Killerbee decided to created a mod based on it. For those who haven&#039;t played the game, here&#039;s the background story:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King Allant the Twelfth brought unprecedented prosperity to his people by channeling the Soul Arts. However, in his lust for power, he awakened the Deep One, and with it, a horde of Demons. The Demons hunt for the human&#039;s souls. Those who lose their souls, lose their minds. Those who lost their minds attack the sane, and chaos reigns. The Demons feed themselves with the power of a human soul. And the power of a mature Demon&#039;s Soul, is beyond imagination. Boletaria was shrouded in a deep fog, and those who dared enter, never returned. Until Vallarfax of the Twin Fangs broke free, and told the rest of the world of Boletaria&#039;s plight. Many heroes, including Biorr of the Twing Fangs; Sage Freke, the Visionary; Saint Urbain; Yurt, The Silent Chief; Saint Astraea and her loyal knight, Garl Vinland; and many more. But there was one who broke free - a sole knight. Will you be the saviour of the world ? Or will the Demons find a new slave ?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fini.jpg|200px|thumb|right|Treasure chest]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
The mod aims to recreate the world of the Role-Playing Game for the PS3 : Demon&#039;s Souls. Demon&#039;s Souls is a fascinating world, with tonnes of interesting enemies, and especially huge monsters. You start off as a small, tiny little guy, and that&#039;s generally how you feel throughout the game. If at a certain time you feel awesome and strong, the game does a good job in making you feel like a tiny worm again by unleashing a beast that&#039;s eight times as big as you. The mod strives to recreate the loneliness that occurs in Demon&#039;s Souls, as well as the Role-Playing Element.&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
The game is completely different from all mods on TW. It focuses mainly (and only) on the RPG-aspect, which becomes clear the moment you enter the game. You need to make a choice immediately, and it&#039;s a quite important one as well. You can choose between 3 classes, each with their own (dis)advantages and strengths. &lt;br /&gt;
&lt;br /&gt;
As you progress throughout the game, the necessary reinforcements will be supplied by the &amp;quot;Treasures&amp;quot; you find along the way. Treasures are settlements in their lowest form, meaning villages, inhabited by only 400 villagers (the game&#039;s minimum). Treasures yield a reward, and, upon conquering them, you will get that reward. However, the treasures will be guarded by a garrison, depending on the value of the treasure - so players will have to make sure that what they lose during the fight for the treasure, is worth less than the actual treasure. If you keep losing more men than you can pay with the treasures&#039; reward, then you&#039;ll be armyless and bankrupt immediately. Treasures contain all sorts of values, like different types of armor, units, and money.&lt;br /&gt;
&lt;br /&gt;
The units&#039; system is also different. Depending on your first choice, you will start off with the ability to create different types of units. If you chose Soldier, you will only be able to create units with Platemail Armor (strong but expensive armor). If you chose Wanderer, however, you&#039;ll start off with the ability to create cavalry, but you&#039;ll have bad armor, etc. These bonuses can be found in the treasure-settlements, so you can still create horses if you chose Soldier in the beginning.&lt;br /&gt;
&lt;br /&gt;
=== Units ===&lt;br /&gt;
&lt;br /&gt;
[[File:renderl.png|200px|thumb|right|Boletarian Soldier]]&lt;br /&gt;
&lt;br /&gt;
The Units system is pretty easy - there are several types of armor :&lt;br /&gt;
&lt;br /&gt;
Leather&lt;br /&gt;
&lt;br /&gt;
Hard Leather (optional)&lt;br /&gt;
&lt;br /&gt;
Chainmail&lt;br /&gt;
&lt;br /&gt;
Plate Mail &lt;br /&gt;
&lt;br /&gt;
Bare-Breasted (male only )&lt;br /&gt;
&lt;br /&gt;
Fluted Armor (either this one or Plate Mail for vs.1)&lt;br /&gt;
&lt;br /&gt;
The units are only available in the settlement in which you found the armor - meaning that if you found the Plate Mail treasure on the map, you can only create units armed with Plate Mail there. If you chose Soldier in the beginning - who are equipped with Plate Mail - , you can create Plate Mail units in the Nexus, BUT ONLY PLATE MAIL UNITS. You&#039;ll have to find the Leather armor treasure to create cheaper units ! The Wanderer and Hunter both start with leather, but Wanderer also has stables (which would also be a treasure), and Hunter has archery ranges (again, would also be a treasure).&lt;br /&gt;
&lt;br /&gt;
Each armor has x (needs to be decided for the first release) kinds of units, and could include :&lt;br /&gt;
&lt;br /&gt;
Normal Man-at-Arms (Sword and shield)&lt;br /&gt;
&lt;br /&gt;
2-Handed Swordsman (perhaps also a 2H Axeman)&lt;br /&gt;
&lt;br /&gt;
Spear-and-shield guys (same as Man-at-Arms but armed with a spear)&lt;br /&gt;
&lt;br /&gt;
Halberdiers (which are essentially the Pikemen of Med2)&lt;br /&gt;
&lt;br /&gt;
Archers&lt;br /&gt;
&lt;br /&gt;
Cavalry&lt;br /&gt;
&lt;br /&gt;
Each armour has it&#039;s advantages and disadvantages -&lt;br /&gt;
&lt;br /&gt;
Leather : Cheap but weak&lt;br /&gt;
&lt;br /&gt;
Fluted Armor : Extremely Expensive but extremely strong&lt;br /&gt;
&lt;br /&gt;
Hard Leather : Good balance between cost/durability&lt;br /&gt;
etc...&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=50070 Killerbee]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
[[Killerbee]];&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After playing the game Demon&#039;s Souls, I thought it&#039;d be cool to create a RPG-mod for TW, and the game was a great theme for that. Then it was just a matter of thinking about the way it would work, etc..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Forum =&lt;br /&gt;
The thread can be found here [http://www.twcenter.net/forums/showthread.php?t=381776 Demon&#039;s Soul: Total War]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Invasio_Barbarorum:_Ruina_Romae&amp;diff=44401</id>
		<title>Invasio Barbarorum: Ruina Romae</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Invasio_Barbarorum:_Ruina_Romae&amp;diff=44401"/>
		<updated>2012-12-28T07:05:14Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
http://a.imageshack.us/img717/3623/ibfd03.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Rome: Total War: Barbarian Invasion]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Late Roman Empire&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=21774 Gäiten]&lt;br /&gt;
 |Release Status=7.03&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=552 Here]&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The original INVASIO BARBARORVM, set in 410 AD, with the Goths in the outskirts of Rome, the Vandals in Spain, the Huns sweeping the east like a storm, and all of Gaul under the usurper Constantine III. The world is changing and new powers are on the rise as the fate of civilisation hangs in the balance.  Will you defend Rome and restore it to its former glory, or will you batter down its walls with the hordes? &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
410 AD was a year that saw much of the Western Roman Empire in chaos. The Goths sweep through Italy like a plague, the Vandals seek to build an empire of their own on the ruins of Carthage, and the Huns mass on the borders of the Empire, even as refugee tribes inundate the lands of the West, even as the heart of the Empire has been crushed by the betrayal of COnstantine and his seizure of the vast and prosperous lands of Gaul. The Eastern Roman Empire is in almost as much trouble, locked in a dire battle with the vast Sassanid Empire, the outcome of which might ultimately be decided by the Lakhmid Arabs choice of allies. It is into this world that you are plunged.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
[[File:95509572.png|right]]&lt;br /&gt;
&lt;br /&gt;
Starting date in 410 AD &lt;br /&gt;
&lt;br /&gt;
- All factions playable&lt;br /&gt;
&lt;br /&gt;
- All factions reskinned - including sprites and unit cards&lt;br /&gt;
&lt;br /&gt;
- New buildings with historical descriptions&lt;br /&gt;
&lt;br /&gt;
- New and enlarged map&lt;br /&gt;
&lt;br /&gt;
- New ancillaries&lt;br /&gt;
&lt;br /&gt;
- New UI&#039;s, loading screens, intro movie, etc.&lt;br /&gt;
&lt;br /&gt;
- Custom battlefields&lt;br /&gt;
&lt;br /&gt;
- Intense campaigns, with each faction having their own strengths and weaknesses&lt;br /&gt;
&lt;br /&gt;
- A simple installation but still using &#039;-mod&#039; switch (just click on the installer, it will do the rest, including detecting your Game Folder)&lt;br /&gt;
&lt;br /&gt;
- Optional scripts etc. ( You will find these in the &#039;RTW\ibfd\options\&#039; folder )&lt;br /&gt;
&lt;br /&gt;
- Historical battles such as the battle of Adrianople, Nedao etc.&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
The Alamanni&lt;br /&gt;
&lt;br /&gt;
The Burgundii&lt;br /&gt;
&lt;br /&gt;
The Langobardi&lt;br /&gt;
&lt;br /&gt;
The Franks&lt;br /&gt;
&lt;br /&gt;
The Saxons&lt;br /&gt;
&lt;br /&gt;
The Visigoths&lt;br /&gt;
&lt;br /&gt;
The Ostrogoths&lt;br /&gt;
&lt;br /&gt;
The Vandals&lt;br /&gt;
&lt;br /&gt;
The Slavs&lt;br /&gt;
&lt;br /&gt;
The Huns&lt;br /&gt;
&lt;br /&gt;
The Hephthalites&lt;br /&gt;
&lt;br /&gt;
The Picts&lt;br /&gt;
&lt;br /&gt;
The Eastern Roman Empire&lt;br /&gt;
&lt;br /&gt;
The Western Roman Empire&lt;br /&gt;
&lt;br /&gt;
Imperium Constantini ( Western Roman Rebels )&lt;br /&gt;
&lt;br /&gt;
The Romano British&lt;br /&gt;
&lt;br /&gt;
The Sassanids&lt;br /&gt;
&lt;br /&gt;
The Persarmenians&lt;br /&gt;
&lt;br /&gt;
The Berber Amazigh&lt;br /&gt;
&lt;br /&gt;
The Lakhmid Arabs&lt;br /&gt;
&lt;br /&gt;
== The Team ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Team&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Gäiten&lt;br /&gt;
&lt;br /&gt;
Joar&lt;br /&gt;
&lt;br /&gt;
PSEUDO ROMANUS&lt;br /&gt;
&lt;br /&gt;
Ihatemonday&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Former members&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Attila Reloaded&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=8850 Ramon Gonzales y Garcia]&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
INVASIO BARBARORVM is a series of mods for BI focusing on the Late Roman Empire, roughly speaking from the 3rd to the 5th centuries AD. The mod was originally founded by Attila Reloaded and initially consisted of gradual replacement of new made units. As the mod expanded it came to feature not only new units, but also a new map and new buildings etc. When Attila Reloaded retired from the modding community, the leadership of IBFD passed to Ramon Gonzales y Garcia, who was the team leader in charge when the 7.03 version of the mod was released.&lt;br /&gt;
&lt;br /&gt;
After the release of IBFD 7.03 ( Download ), the decision was taken to rename the mod to RVINA ROMAE, and work on the 8.0. version began. Currently the leadership of IBFD/RR is shared between Gäiten and Joar.&lt;br /&gt;
&lt;br /&gt;
== Included Mods ==&lt;br /&gt;
&lt;br /&gt;
INVASIO BARBARORVM FLAGELLVM DEI has currently spawned four submods, of which two have been released:&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=253 INVASIO BARBARORVM : SOMNIUM APOSTATAE IULIANI]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=254 RIO&#039;S INVASIO BARBARORVM : FLAGELLVM DEI ( also known as Rio&#039;s Beyond Roman Glory )]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=1469 INVASIO BARBARORVM : VLTIMVS ROMANORVM ( technically a submod of Rio&#039;s BRG )]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=590 INVASIO BARBARORVM : RESTITVTOR ORBIS]&lt;br /&gt;
&lt;br /&gt;
[[File:youngoldportraits.png|thumb|right|New young and old portraits]]&lt;br /&gt;
&lt;br /&gt;
== Visual Material ==&lt;br /&gt;
&lt;br /&gt;
Currently two previews have been released to the public:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=355107 - The Romans -]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=365356 - The Barbarians -]&lt;br /&gt;
&lt;br /&gt;
== Forum ==&lt;br /&gt;
&lt;br /&gt;
Download link and forum here; [http://www.twcenter.net/forums/forumdisplay.php?f=552 Invasio Barbarorum: Ruina Romae]&lt;br /&gt;
&lt;br /&gt;
[[Category:BI_Mods_%28Released%29]]&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:RTW Mods (Released)]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Redeo_Ad_Exordium:_Back_to_New_Beginnings&amp;diff=44400</id>
		<title>Redeo Ad Exordium: Back to New Beginnings</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Redeo_Ad_Exordium:_Back_to_New_Beginnings&amp;diff=44400"/>
		<updated>2012-12-28T07:00:15Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RAE.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval II: Total War: Kingdoms]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Medieval&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=41484 Userpro]&lt;br /&gt;
 |Release Status=Beta&lt;br /&gt;
 |Forum=[]&lt;br /&gt;
}}&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
The aim of RAE is to unify the best elements of [[M2TW]] Vanilla and Kingdoms with some own special contributions, but without losing this special Total War Vanilla feeling. 31 original Kingdoms &amp;amp; MTW2 factions fighting for their existence or for the world domain, in the most completest &amp;quot;Kingdoms-Grand Campaign&amp;quot; manner. Adding Ireland, Wales, Norway, Novgorod, Lithuania, Teutonic Order, Jerusalem and Antioch to the already existing MTW2 vanilla factions.&lt;br /&gt;
28 factions will be playable including the Saxons. Even Mongols and Timurids are waiting for your Leadership, but without getting rid of their (now!) fully functional and daunting invasions, if ai-controlled!!!&lt;br /&gt;
At the campaign start, each faction will be the owner of max. 2-4 settlements only, going to a &#039;pre&#039; MTW2 vanilla start feeling (year 1079). In order to expand, your faction needs to get control of the nearest rebelling settlements, from those many presents at the start. Coz later, to expand you must hold steady, in front of others real powerful factions.&lt;br /&gt;
In the course of this, thanks to the vastly improved AI, now it really worth to decide, if adapting a diplomatic or a militaristic strategy!&lt;br /&gt;
Despite all changes, the main aim for Redeo Ad Exordium, is the functionality and the intention to maintain the right &#039;near MTW2-vanilla/Kingdoms feeling&#039;, as far as possible, without adding to many personal influences to this MOD - except for many good stuff from the Kingdoms expansion and some exclusive features, many ideas and fixes, from the RAE Team!&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique campaign random generator:&#039;&#039;&#039;&lt;br /&gt;
*Starting rebel-settlements garrison-strength&lt;br /&gt;
*Starting-region-ownership assignment&lt;br /&gt;
*Kings purse&lt;br /&gt;
*Starting faction standings and relationships&lt;br /&gt;
*Initial region religion value&lt;br /&gt;
&lt;br /&gt;
-Ai-pathfinding-friendly map (Medium-Map), with 150% landmass of the original Grand Campaign Map with more than 195 regions&lt;br /&gt;
&lt;br /&gt;
-3 fully visually and functionally integrated World Wonders on the map (Pyramids, Stonehenge, Parthenon)&lt;br /&gt;
&lt;br /&gt;
-Many other features, tweaks and fixes, see the [http://www.twcenter.net/forums/showthread.php?p=5329068#post5329068 changelog] for details.&lt;br /&gt;
&lt;br /&gt;
=The Team=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=41484 Userpro] : Mod leader &amp;amp; developer,  Ideas &amp;amp; research, Scripting, Coding, Mapping, Sound-coding, Texting, Animation &amp;amp; Model-coding, Skinning, Graphic Artworks, Alpha-Testing&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=46498 MasterMint] ( founding member) : 3D modeling leader &amp;amp; skinning, Overall consultant &amp;amp; Unit specialist, Coding, Beta-testing&lt;br /&gt;
&lt;br /&gt;
Evil_Dane (founding member) : Beta-testing (suspended, Jul.2009)&lt;br /&gt;
&lt;br /&gt;
Hxr030771 (founding member) : Overall/Historical Consultant, Beta-testing(Missing in Action, Apr.2010)&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=11538 MiiKLL] ( auxiliary - since the beginning) : XAi-specialist, Beta-testing, translations&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=55775 Sashone] (member since Apr.2009) : Texting, Homepage, Art-work, Translation, TWC co-moderator, music composer&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=50201 weissnicht] : ( member since May 2009) Skinning, Coding, TWZ co-moderator &amp;amp; quite recently also 3D-modeling&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=21608 Dave Scarface] ( special guest - since Sep.2009) : special guest star &amp;amp; voluntary beta-tester&lt;br /&gt;
&lt;br /&gt;
=Visual Material=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stonehenge:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Stonehenge zoomed.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parthenon:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Parthenon2-73.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army Generals:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Stratmodels-armyleaders-england.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:SaxonGenerals.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Map==&lt;br /&gt;
&lt;br /&gt;
[[File:Th stratmap-britain-finalbeta.jpg]] [[File:Th stratmap-scotland-finalbeta.jpg]][[File:Th Paris.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Th Marseilles.jpg]] [[File:Th Mediteranneo.jpg]] [[File:Th Granada.jpg]]&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
The RAE mod started out to be a sub-mod of KGCM and the mod almost fell apart there. Soon after trouble started to arise, the team members decided to start from scratch on a mod of their own. And thus, the new RAE was born.&lt;br /&gt;
&lt;br /&gt;
This is an interview with the Mod Leader, Userpro in the Eagle Standard:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why and how did you get into modding and how long have you been doing it?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been modding now for 1-odd year with M2TW. After being a team member of KGCM and helping Dave Scarface out a bit with his great mod, I found out that modding is so easy (meant ironically). I have my own special ideas, to create a mod with all Kingdoms and original M2TW components united, plus some unique features of our own, in a combination that I&#039;ve not found in other M2TW mods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your favorite/worst modding moment so far?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My worst moment in modding so far was the moment when RAE was still a submod of KGCM and at a certain point I realized during the mapping work, that the M2TW AI was not doing well, mainly due to mapping issues.&lt;br /&gt;
&lt;br /&gt;
Sad moment but true, I was near resignation after this, until I decided to make all my mod work from scratch. I began with the creation of a whole new map, and so, my worst moment turned into one of my favorite moments, because RAE was reborn as an independent mod. The founding of the RAE developer team, and the following assignment of our own hosted mod forum here on TWC, was a really unforgettable favorite moment, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What are the mod&#039;s key features and goals?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The perfect and carefully tailored integration of as many components as possible, from all the Kingdoms campaigns, and from the M2TW original campaign, in one new great mod. The fully functional and visible integration, and also the enhancement of the world wonder concept of Rome TW, in a new designed AI-friendly balanced medium-campaign-map. Also some new ideas, like an unique and hopefully well balanced random-generator for some important initial-campaign-key-values, like the initial region-religion-level, that depends also from the random-generated garrison strength,of all rebel-settlements; the kings-purse values; faction-relationships, and war and alliances of all RAE factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How much has the mod progressed so far roughly?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The internal release, of the most-advanced and fully functional beta version, is about 97% done in the final balancing and bug-finding work. I would guess that the overall progress of the final and official RAE release version, in terms of remaining work -- not the remaining time -- is about 85%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What about any unexpected/major breakthroughs/problems?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a major breakthrough every time we are able to somehow beat the modding limits and known modding boundaries.&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ferrum_Aeternum&amp;diff=44399</id>
		<title>Ferrum Aeternum</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ferrum_Aeternum&amp;diff=44399"/>
		<updated>2012-12-28T06:55:13Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval II: Total War: Kingdoms]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Medieval&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=19540 Ataegina]&lt;br /&gt;
 |Release Status= 0.70&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=596 Here]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Ferrum Aeternum or &amp;quot;Eternal iron&amp;quot;. Medieval iron swords and spears and other arms and armor has shaped and re-shaped the political map of our world, helping kings to regain their crowns or to lose. Bringing the west and the east into a single campaign and let the player decide wich iron sword will shape the course of the world.&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
[[File:Elephants_fa.jpg|300px|thumb|right|Elephant Riders]]&lt;br /&gt;
&lt;br /&gt;
* Massive map stretching from Portugal to the Bay of Bengal and from Lapland to the Horn of Africa and Sri Lanka&lt;br /&gt;
* 31 factions with wich 19 are totally new or totally reworked&lt;br /&gt;
* Many emerging heroes from Genghis Khan to Richard Lionheart&lt;br /&gt;
* Complete overhaul of UI&lt;br /&gt;
* Complete overhaul of strat map&lt;br /&gt;
* Many events, scripts and codding tweaks for better gameplay&lt;br /&gt;
* New BAI / CAI&lt;br /&gt;
* New music for Campaign and Battles&lt;br /&gt;
* Hundreds of new and reworked units&lt;br /&gt;
* New religions (Hinduism, Buddhism, Tengriism)&lt;br /&gt;
* Many new Buildings&lt;br /&gt;
* And more....&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
* Master Zuma&lt;br /&gt;
* Ataegina&lt;br /&gt;
* Tzar &lt;br /&gt;
* Vlad IV Felix&lt;br /&gt;
* TheFirstONeill&lt;br /&gt;
* gigantus&lt;br /&gt;
* hekk&lt;br /&gt;
* The Holy Pilgrim&lt;br /&gt;
* pacco&lt;br /&gt;
* leif_erikson&lt;br /&gt;
* Lü Bu&lt;br /&gt;
* drazeN&lt;br /&gt;
* Many others who have joined and left&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
This mod have started in late 2007 wich the first concept was simply a mini-mod based on events with historical information. Back than was just two members Ataegina and TheFirstONeill but quickly the mod expanded by importing kingdoms factions and everything on the mod start changing.&lt;br /&gt;
&lt;br /&gt;
Ferrum Aeternum development haven&#039;t been always smooth, with changes on team and on wich course the mod should take and everything have take over an year to decide what would it be regarding the concept and path to be taken. Since the beginning the mod had ambition plans but the lack of members have made this always hard to acomplish yet with only a few members and dedication many objectives have been acomplished.&lt;br /&gt;
What make this mod and team goes along and wanted to create the mod was the fact we wanted a mod without be too west or too east, not just christian or not just islamic and all the development have been around the concept of many cultures one only mod, but years of development and some disagreements have broke out and several times mod have been halted and stoped, but the mod was revived on 2010 by new members wich Master Zuma have emerge was the most notable one for the public release.&lt;br /&gt;
&lt;br /&gt;
= AAR =&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
* joedreck -Banner &amp;amp; Symbol MOD&lt;br /&gt;
* Salty- shields mods&lt;br /&gt;
* burrek- skins&lt;br /&gt;
* xeryx - xai mod&lt;br /&gt;
* Charge- map textures&lt;br /&gt;
* MADTAO (BALTS)- lithuania mod&lt;br /&gt;
* DisgruntledGoat- skins&lt;br /&gt;
* DieKugelstoßer- skins&lt;br /&gt;
* Alletun- coa&#039;s (symbols)&lt;br /&gt;
* DeZzErX - Flanders Mod&lt;br /&gt;
* Laca&#039;s- Byzantine Unit (heavy spear)&lt;br /&gt;
* riczu74 - blockade-siege icon&lt;br /&gt;
* Caius Britannicus - Crusades - BI (models,skins)&lt;br /&gt;
* Blue Lotus Team - cas models and skins&lt;br /&gt;
* Rex Cobalt&#039;s - ORDO TEUTONICUS &lt;br /&gt;
* Agart - Strat map settlements&lt;br /&gt;
* waitcu - Three Kingdoms: Total War &lt;br /&gt;
* Argent Usher (real horses)&lt;br /&gt;
* B.ward (modding resources templates)&lt;br /&gt;
* Kalos (bringing justice to the horde!)&lt;br /&gt;
* Lt_dave (timurids and mongols skins)&lt;br /&gt;
* KnightErrant (Modding tools)&lt;br /&gt;
* CBUR (ERE roster)&lt;br /&gt;
* Rusichi: Total World team (for allow the use of their mod)&lt;br /&gt;
* wolfslayer - *BYZANTIUM* Battlemap Settlements &lt;br /&gt;
* Chivalry TW - Models elements &lt;br /&gt;
* 1066 conquest - Models &lt;br /&gt;
* magus - blood mod &lt;br /&gt;
* davide.cool - better grass &lt;br /&gt;
* Musculus Maximus - Menu layout &lt;br /&gt;
* Alpha Delta/Strelac &amp;amp; BC Team - Unit Rosters (models)&lt;br /&gt;
* Horsearcher - Skymod&lt;br /&gt;
* Forrest Gump - The Mercenary Shoppe&lt;br /&gt;
* Blood Broads &amp;amp; Bastards v4.0 - Dearmad and Pnutmaster&lt;br /&gt;
* Rev. - strat model weapons&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=596 Ferrum Aeternum subforum]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=381094 Download thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=382853 Patch 0.60 download thread]&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:5_C.jpg|thumb|230px|alt=Georgian warriors|Georgian warriors]]&lt;br /&gt;
| [[Image:3_G.jpg|thumb|230px|alt=Georgian warriors|Georgian warriors]]&lt;br /&gt;
| [[Image:0002-10.jpg|thumb|230px|alt=Archers|Archers]]&lt;br /&gt;
| [[Image:Nor1.jpg|thumb|230px|alt=Berdiche warriors|Berdiche warriors]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Custom_Campaign/Retrofit_mod&amp;diff=44398</id>
		<title>Custom Campaign/Retrofit mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Custom_Campaign/Retrofit_mod&amp;diff=44398"/>
		<updated>2012-12-28T06:51:22Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval II: Total War: Kingdoms]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Medieval&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=27228 Unspoken Knight]&lt;br /&gt;
 |Release Status=CC V2 / RM V1&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=485 Here]&lt;br /&gt;
}}&lt;br /&gt;
=&#039;&#039;&#039;Retrofit mod&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Retrofit Mod retrofits various Medieval II Total War (M2TW): Kingdoms features, improvements and bug fixes to vanilla M2TW. This mod can be used as it is, or as a base to create additional M2TW: Kingdoms mods&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*Hotseat Campaigns.&lt;br /&gt;
*Control AI Reinforcements.&lt;br /&gt;
*Boiling Oil.&lt;br /&gt;
*4 Additional custom battle maps (Backwoods, Borderlands, Forts, Trenches).&lt;br /&gt;
*Unit rebalancing.&lt;br /&gt;
*AI Unit Recruitment tweaks.&lt;br /&gt;
*Campaign AI Tweaks.&lt;br /&gt;
*Miscellaneous bug fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
==The Team==&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=27228 Unspoken Knight]&lt;br /&gt;
&lt;br /&gt;
==Included Mods==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=135950 Grand Units Addon(for Retrofit v1.0) Version 6.0]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=191857 Retrofit Multiplayer V2.0 released]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=160616 Hotseat Launcher]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Download Link :&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118680 Retrofit mod V1.0]&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Custom Campaign&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Custom Campaign Mod is a small mod designed to provide additional&lt;br /&gt;
gameplay and content for Medieval II: Total War. Many of the changes&lt;br /&gt;
are subjectively chosen by the author for different and/or improved&lt;br /&gt;
gameplay and will not suit all players and playing styles.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*Custom Campaign Maps: 6 Custom campaigns have been created and can&lt;br /&gt;
be accessed from the single player front end menu.&lt;br /&gt;
*Historical and Multiplayer Scenario Battles: The historical and&lt;br /&gt;
multiplayer scenario battles from Medieval II: Total War have been&lt;br /&gt;
modified to unlock all battle maps for both single and multiplayer.&lt;br /&gt;
*Tech Tree Rebalancing: Campaign recruitment has been significantly&lt;br /&gt;
rebalanced, nearly all faction units are recruitable (including&lt;br /&gt;
generals) and upkeep costs have been approximately halved.&lt;br /&gt;
*Heir/Leader Campaign Models: heirs and leaders now have a different&lt;br /&gt;
campaign map visual model compared to other generals and family&lt;br /&gt;
members.&lt;br /&gt;
&lt;br /&gt;
==The team==&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=27228 Unspoken Knight]&lt;br /&gt;
&lt;br /&gt;
==Included Mods==&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=160616 Hotseat Launcher]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;u&amp;gt;&lt;br /&gt;
Download Links :&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=159078 Custom Campaign V2.0]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=100492 Custom Campaign V1.02]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Augustus_Total_War&amp;diff=44397</id>
		<title>Augustus Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Augustus_Total_War&amp;diff=44397"/>
		<updated>2012-12-28T06:41:07Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo.png]]&lt;br /&gt;
&lt;br /&gt;
{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Rome: Total War]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Early Roman Empire&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=60115 hannibalcaesar]&lt;br /&gt;
 |Release Status=1.5.6&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1456 Here]&lt;br /&gt;
}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=1456 Augustus Total War] is about the Early Roman Empire. Augustus manly focuses on Octavianus Caesar and Marcus Antonius as rules of the Roman Empire. Both start out with a reasonable amount of cities. Octavianus ruler of the Western part of the map from Gaul in to Iberia and Italie. Marcus Antonius ruling over Greece, Asia minor and Ptolemaei kingdom (Egypt).&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
It has the large mundus magnus map, and features 9AD and 14AD campaigns, as well as a civil war campaign. Some factions have re skinned units, and the Parthia re-skin will very soon be released. It features a legion AoR, and has several new factions including :&lt;br /&gt;
&lt;br /&gt;
-Saxons&lt;br /&gt;
&lt;br /&gt;
-Roman Empire&lt;br /&gt;
&lt;br /&gt;
-Kush&lt;br /&gt;
&lt;br /&gt;
-Mauretania&lt;br /&gt;
&lt;br /&gt;
-Sarmations&lt;br /&gt;
&lt;br /&gt;
-Yuezhi&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
We have no futures planned in the near future. But we are working very hard to solve any bug related issues.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=60115 hannibalcaesar]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
*Augustus Patch Version 1.5.5&lt;br /&gt;
*Augustus Version 1.5&lt;br /&gt;
*Augustus Version 1.4&lt;br /&gt;
*Augustus Version 1.3&lt;br /&gt;
*Augustus Version 1.2&lt;br /&gt;
*Augustus Version 1.1&lt;br /&gt;
*Augustus Version 1.0&lt;br /&gt;
*Augustus Version 0.9&lt;br /&gt;
*Augustus Version 0.8&lt;br /&gt;
&lt;br /&gt;
= AAR =&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=262312 History of men]&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=348841 Drusus Add-on BETA ]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:RTW Mods (Released)]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Baltic:_Total_War&amp;diff=44396</id>
		<title>Baltic: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Baltic:_Total_War&amp;diff=44396"/>
		<updated>2012-12-28T06:35:11Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BTW.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval II: Total War: Kingdoms]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Northern Crusades&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=9415 MADTAO]&lt;br /&gt;
 |Release Status=1.3&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=242 Here]&lt;br /&gt;
}}&lt;br /&gt;
= Description =&lt;br /&gt;
Baltic: Total War (Formerly Known as the Lithuania Mod) is a mod that covers the Northern Crusades by Christendom, spearheaded by the Order of the Teutonic Knights of St. Mary&#039;s Hospital in Jerusalem and the Livonian Brothers of the Sword against the Pagan Lithuanians.&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
==Main Futures==&lt;br /&gt;
-Many new and Historically accurate units for most (all?) factions.&lt;br /&gt;
-Reskinned agents&lt;br /&gt;
-RP elements through Traits and Ancillaries&lt;br /&gt;
-Garrison Scripts&lt;br /&gt;
-Economic Scripts&lt;br /&gt;
-Good bow animations&lt;br /&gt;
&lt;br /&gt;
==Secondary Futures==&lt;br /&gt;
Baltic: Total War will also feature&lt;br /&gt;
-A new revamped map&lt;br /&gt;
-New Strat models&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Skinning and modelling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[MADTAO]]&lt;br /&gt;
&lt;br /&gt;
[[absinthia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Coding:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[LDKSoldier]]&lt;br /&gt;
&lt;br /&gt;
[[absinthia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Scripting:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[EarendilElenthol]]&lt;br /&gt;
&lt;br /&gt;
[[JorisvanHolland]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Map:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[EarendilElenthol]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Research:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[absinthia]]&lt;br /&gt;
&lt;br /&gt;
[[EarendilElenthol]]&lt;br /&gt;
&lt;br /&gt;
[[Goblin]]&lt;br /&gt;
&lt;br /&gt;
[[Göteborgare]]&lt;br /&gt;
&lt;br /&gt;
[[whitecrow]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Website/installs and other tasks:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[gladiatort]]&lt;br /&gt;
&lt;br /&gt;
All of the above are our gods whom deserve all the beer we can give them&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
I can&#039;t think of them atm &amp;gt;&amp;quot;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Video&#039;s&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LF1qNg6GrQk&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=1gAMVMg_KsQ&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=1JXpvJHrRDw&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=7XqiiXDCfZc&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Mods in Development]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Dominion_of_the_Sword&amp;diff=44395</id>
		<title>Dominion of the Sword</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Dominion_of_the_Sword&amp;diff=44395"/>
		<updated>2012-12-28T06:34:03Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DOTS.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval II: Total War: Kingdoms]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Medieval&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=7352 Hross]&lt;br /&gt;
 |Release Status=In development&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=492 Here]&lt;br /&gt;
}}&lt;br /&gt;
= Description =&lt;br /&gt;
Dominion of the Sword is a Total-Conversion Supermod aimed at recreating the medieval ages. It combines playability, historical accuracy and RPG elements. It draws influence especially from EB. Most of all we are concentrating on an atmospheric and fully immersible experience of medieval warfare and rulership.&lt;br /&gt;
&lt;br /&gt;
=Futures=&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Faction List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; direction: ltr; margin-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#(Kingdom of Georgia) Sakartvelos Samepho&lt;br /&gt;
#(Kingdom of England) Regnum Angliae&lt;br /&gt;
#(Kingdom of France) Regnum Francie&lt;br /&gt;
#(Kingdom of Scotland) Rìoghachd na h-Alba&lt;br /&gt;
#(Holy Roman Empire) Sacrum Imperium (+Teutonic Order State)&lt;br /&gt;
#(Kingdom of Denmark) Kongeriget Danmark (+Kalmar Union)%pagan&lt;br /&gt;
#(Kingdom of Sweden) Sveariket (+Kalmar Union)%pagan&lt;br /&gt;
#(Kingdom of Norway) Kongungadomae Noreg (+Kalmar Union)%pagan&lt;br /&gt;
#(Grand-Duchy of Lithuania) Lietuvos Didþioji Kunigaikðtystë (+Union of Poland-Lithuania)%catholic&lt;br /&gt;
#(Grand-Duchy of Novgorod) Gosudar&#039; Gospodin Velikiy Novgorod&lt;br /&gt;
#(Kingdom of Poland) Królestwo Polskie (+Union of Poland-Lithuania)%pagan&lt;br /&gt;
#(Kingdom of Hungary) Magyar Királyság %pagan&lt;br /&gt;
#(Duchy of Genoa) Comuni liberi&lt;br /&gt;
#(Duchy of Pisa) Comuni Toscani&lt;br /&gt;
#(Republic of Venice) Serenissima Repubblica di Venezia&lt;br /&gt;
#(Kingdom of Sicily) Sicilia (County &amp;amp; Kingdom)%muslim&lt;br /&gt;
#(Kingdom of Aragon) Aragón (Kingdom of Aragon, Crown of Aragon)&lt;br /&gt;
#(Kingdom of Castile-Leon) Reino de Castilla y Reinu de Llión&lt;br /&gt;
#(Kingdom of Portugal) Portucale (emergent)&lt;br /&gt;
#(Moorish Sultanate) Muslimun Al-Gharb (Almoravids, Almohads, Marinids)%catholic&lt;br /&gt;
#(Egyptian Sultanate) Sultan Misr (Fatimids, Ayyubids, Mamluks)&lt;br /&gt;
#(Turkish Sultanate) Anadolu Selçuklularý (Rum Sultunate, Ottomans)&lt;br /&gt;
#(Eastern Roman Empire) Basilía ton Romaion (Byzantine Empire, Empire of Nicaea)&lt;br /&gt;
#(Armenian Kingdom of Cilicia) Hayastan&lt;br /&gt;
#(Grand-Duchy of Kiev) Rus&#039; (Kiev, Vladimir-Suzdal)&lt;br /&gt;
#(Duchy of Bohemia) Cechy&lt;br /&gt;
#(Kypchak Khanate) Ulu Juz (Kypchaks, Golden Horde)&lt;br /&gt;
#(Syrian Emirate) Ash&#039;shamm (Zengids, Ayyubids)&lt;br /&gt;
#(Great Seljuk Empire) Doğu ve Batı&#039;nın Cihan Devleti (Great Seljuks, Khwarezm-Shah/Il-Khanate)&lt;br /&gt;
#(Papal States) Patrimonium Sancti Petri (+Crusader States)&lt;br /&gt;
#Minor Factions&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
%= Planned to be dual faith faction. Possibility of buildings/units which supports another religion which is essentially negative to that culture and faction however gives many useful bonuses. Can be useful dilemma for the player in building certain provinces up.&lt;br /&gt;
&lt;br /&gt;
===Faction standing/Power status===&lt;br /&gt;
&lt;br /&gt;
The behavior of your faction and its nobles will determine the authority you hold over your own provinces but also have direct relationship to say, the Papacy, your allies, and other factions you will have political contact with. This in itself is not a new aspect of the game, both vanilla as well as a good deal of mods have placed importance on these aspects of gameplay.&lt;br /&gt;
&lt;br /&gt;
===Colonization/Area of Recruitment===&lt;br /&gt;
&lt;br /&gt;
Another new feature of play will be the options open to a faction as it conquers other provinces. Colonization and the grades of control you have over newly acquired provinces will be variable and each have repercussions politically, forcing you to make choices as a faction leader. You will no longer be able to recruit the same units wherever you are on the map.&lt;br /&gt;
&lt;br /&gt;
===Re-emergent factions===&lt;br /&gt;
&lt;br /&gt;
Some factions will be impossible to destroy, like the Papacy. They will re-emerge perhaps not in their original lands but similar to MTW they will no doubt crop up in your territories when you least expect them. Some players may find this pointless and will be worried that it will present obvious barriers to conquering provinces and acquiring victory. However Victory Conditions will not be based on unhistorical mass conquests of the map. Furthermore re-emergent factions does not mean indestructible and impregnable provinces.&lt;br /&gt;
&lt;br /&gt;
==New enlarged Map==&lt;br /&gt;
&lt;br /&gt;
===concepts of the map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Let’s start with everyone’s biggest gripe when it comes to maps….What provinces/cities have you decided on? Why have you taken that tiny island and not this important city?&lt;br /&gt;
&lt;br /&gt;
Well, its never easy with this one. This is one of the parts of a mod that will always get mixed opinions like the inclusion of factions. You just can’t make the perfect faction or province list. The game is limited. That’s that. Within these limitations we have to look at a huge and complex era of history and then forced to represent it in a way which is limited and stubbornly designed. Cities and settlements as well as borders were being constantly destroyed and reformed all the time, such was the very nature of medieval warfare yet we have no way of representing this in the game. We cannot change the size and form of provinces attached to each settlement. We do not claim that our solution is any better than any other mod’s attempt. However our concept was this: control points.&lt;br /&gt;
&lt;br /&gt;
A city or castle, like a faction is always difficult to represent properly because it was historically always changing and may have in fact only been significant at all for less than a hundred years. That said, some cities and towns are obvious. What we decided on for the uncertain areas was to create a province where we thought one needed to exist so that it would represent an ethnic group or relatively important rebel district and then along with that comes a settlement or fortress. We chose our factions with the same kind of concept, but that is a philosophy we call area of conflict.&lt;br /&gt;
&lt;br /&gt;
By filling the map with specific dynamics we could be sure that there was always action in every area of the map, it was a question of balance …. Maybe, but this is misleading because balance would mean that we are not representing historical accuracy but playability and just making factions stronger than they actually were. All historical mods and certainly vanilla is bound to have a situation where factions get crushed. How we cope with limiting the damage of a ridiculously large superpower like HRE or the Byz is quite complex and includes a number of features that I will come to later.&lt;br /&gt;
&lt;br /&gt;
With the choice of factions based on creating dynamics- (action and conflict) we were then more logically inclined to say: ‘this faction is tiny and yet it has to stand up to a huge empire right next door’. Our control points now come into play.&lt;br /&gt;
&lt;br /&gt;
Control points tries to represent the major cities, fortresses and towns of a faction and its start provinces plus even some of the areas a faction is ‘meant to’ to expand into. More importantly though, we included some real tiny villages and apparently pointless places. Why?&lt;br /&gt;
&lt;br /&gt;
Again, this was not because say, we thought it would be cool to see the Isle of Man grow into a huge city…. that would be pointless. Our concept was to set up areas that reflected the friction points of history, the Isle of Man (believe it or no) was one of those areas for several centuries even before and after the mod dates. Between Scotland, the Norwegians and the English, the small British Isles that you will see on the map are important because we aim them to reflect the complex peripheral tensions of medieval politics and territories.&lt;br /&gt;
&lt;br /&gt;
Kirkwall in the Orkneys is never meant to be a gold nugget of a province but it is an interesting Control Point if you are say Norway and want to be a pain in the backside for Scotland and England and harry their coasts. When you think about it, it’s a logical way to check the rather repetitive situation of most mods where say Scotland expands into Ireland etc. Through control points small areas such as islands or sometimes hardly significant border villages become areas of extreme and continual conflict: total war. We include several islands as control points in order to create areas of conflict in specific areas we thought required spicing up, such as the Baltic and Scandinavia, the British Isles, the Mediterranean and the Greek islands …although the latter tend to get a good look in the action stakes anyway.&lt;br /&gt;
&lt;br /&gt;
Navies are much more useful and eventful now than in vanilla, and transporting troops will be a key element of the game, much more in focus than in vanilla or previous mods. Which brings me to our next feature:&lt;br /&gt;
&lt;br /&gt;
===Major rivers===&lt;br /&gt;
&lt;br /&gt;
One major feature which will definitely be part of the mod, and which though easy to achieve will require a good deal of work to perfect is our idea for navigable inland waters. The map and mod will retain the aspect of minor rivers which act as land barriers and which enable armies to cross at specific fords or bridges just as in Vanillia. However, we aim to include the aspect of major rivers. This feature is very simple, we will enlarge certain few rivers such as the Dneipr, the Danube, the Volga etc for a specific distance to allow transport ships and navies to sail up deep inland where the map did not allow previously. This will enable an entirely new dimension to strategy, invasion as well in fact as trade.&lt;br /&gt;
&lt;br /&gt;
With what the game uses as ‘sea areas’ inland we can now faithfully represent cities that were settled on major rivers and acting as important river trade centres and river ports. Trade amongst cities up and down along these rivers on each side will be able to trade extensively. But won’t this prevent armies crossing huge areas of the map? Well, no. Island crossings and land crossings are not new to M2TW, it is quite easy to allow armies to cross the major rivers as specific points. What we cannot do is allow roads and bridges over these rivers. So in ‘fluff’ game terms you will have to imagine that these land crossings are ferry points on the major rivers. Roads can probably be designed to run parallel along the rivers connecting the settlements on each side of the bank however and then the major river can be ended nicely in a vanilla style minor river allowing a bridge there. Basically, if roads run parallel along the rivers your armies should have no difficulty in reaching the ferry points, you won’t have to trek for two turns through rough terrain until you reach the land crossings.&lt;br /&gt;
&lt;br /&gt;
===Provinces: Who gets what and how many?===&lt;br /&gt;
&lt;br /&gt;
Well this is WIP, we need to communicate between General Staff and each and every Faction Team, we all need to work on the global map together and agree on the provinces, their size, number and power. IE. Hungary will not only get to decide its own provinces but that of its neighbours too, so Hungary and Poland need to reach an agreement and be comfortable that each Control Point is necessary and relevant to the game….because remember we are not ONLY including the major and most important longlasting cities we are working on the system of control points to allow areas of conflict.&lt;br /&gt;
&lt;br /&gt;
These are set to be the main areas of conflict and tension:&lt;br /&gt;
The British Isles, Italy, Iberia, Scandinavia, The eastern Baltic, Central Europe and Middle East. The Russian Steppe and Caucasus is also an area of focus, we hope that the emergent nomad factions as well as the inclusion of Georgia as a faction will enable an area of conflict here.&lt;br /&gt;
&lt;br /&gt;
==Gameplay features==&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
Apart from all the features of the map we are working on bringing a completely new depth to the mod the likes of which hasn’t been seen since Europa Barbarorum. We want to set a standard.&lt;br /&gt;
&lt;br /&gt;
Many features of the gameplay we are already sure we can implement and will be in fact adapting the work of already established mod work. Most of these will bring about a whole new range of options for the player, and a new depth in governing your faction’s fate. Primarily these are based upon or have connections to the tech tree.&lt;br /&gt;
&lt;br /&gt;
Secondarily, work on the presentation and packaging aspects of the game is very important to us. Professional appearances are always marks of quality, but to make a mark of distinction we are actively immersing ourselves in the aesthetics of our supermod. Visually and aurally we want to create a powerful experience. Some players prefer music and graphics to be hardly noticeable aspects of a game and allow the core ‘play’ of the game dominate.&lt;br /&gt;
&lt;br /&gt;
Our philosophy is one of maximizing the potential for atmosphere and immersion in a bygone world.&lt;br /&gt;
&lt;br /&gt;
==Politics, Religion &amp;amp; Civil War==&lt;br /&gt;
&lt;br /&gt;
===Heraldry and titles===&lt;br /&gt;
&lt;br /&gt;
Those of you who remember MTW and the system of titles that could be acquired by generals, etc through specific buildings as well as settlements will enjoy our take on M2TW. Characters will now be full participants in politics as well as recreating history.&lt;br /&gt;
&lt;br /&gt;
===Political annexation===&lt;br /&gt;
&lt;br /&gt;
One of our more experimental features is the acquisition of new provinces and settlements or even factions themselves through diplomatic actions. For instance, when your own cardinal becomes Pope you will temporarily acquire responsibility over the Papal states, other than the Vatican. When the Papacy is gained by another faction then they rule those lands. What you do with these lands will have powerful diplomatic repercussions, and will prove to be as rewarding, but also demanding for each faction. This is both positive and negative for the player, and it is this kind of dilemma and depth of enacting politics that we are most interested in. Furthermore, marriage and alliance will have dynamic and exciting repercussions in the game, enabling specific powers, buildings and units as well as complicating the political standing of the player’s faction, naturally.&lt;br /&gt;
&lt;br /&gt;
===Civil Wars===&lt;br /&gt;
&lt;br /&gt;
One of the best features of the original MTW was the civil wars. Unlike isolated rebellions, large scale civil wars could pose a serious threat to those who did not give enough attention to internal affairs. Dominion of the Sword aims to recreate this feature as fully as possible. &lt;br /&gt;
There are two types of civil wars. The first type is a full scale war led by a group of rebellious nobles. This type of civil war is instantiated when a king with low authority is challenged by one or more high ranking nobles with low loyalty. In this type of civil war, regions and characters will align either with the rebels or the royalists, and some regions and characters may fall somewhere in between - up for grabs to the side that can secure them first. Whichever side manages to secure the capital and a majority of the nations lands wins the war. If the rebels win the war, the faction is destroyed and degenerates into a loosely connected network of local duchies. &lt;br /&gt;
The second type of civil war is a local rebellion. This type of civil war is triggered most often when a nation has just recently conquered a large swath of foreign land but has not managed to quell discontent among the populace. In a local civil war, a small number of discontent regions will try to gain autonomy. The rebels will not attempt to destroy the original faction, as in a full scale civil war, and it is unlikely there will be much support for the rebellion amongst the nobles.&lt;br /&gt;
&lt;br /&gt;
===Dual faith===&lt;br /&gt;
&lt;br /&gt;
One of the areas we are particularly excited about is including a system of governing your provinces with the dilemma of two religions. As was the case with the changes occurring in the Middle Ages many countries were involved in religious complexities which the original game does not really reflect. We will give the player bonuses if religions other than the faction’s core religion is supported in a province. For instance, say you are a Scandinavian faction and ruling the mainly Pagan lands of the North are proving difficult and unpopular as a Christian king… well you just develop pagan buildings and this will change your situation it might even enable you to recruit powerful pagan units. It will of course make your faction standing and your political status change dramatically and negatively, but again these are the complexities and dilemmas we think the player deserves.&lt;br /&gt;
&lt;br /&gt;
===Guilds===&lt;br /&gt;
&lt;br /&gt;
This is something we are completely overhauling. It will most like be tied in with our other systems such as Political Annexation and Power Status as well as even the enforcement of certain powerful traits which will have huge political significance for your faction. For instance, if you are ruling a Baltic or North Sea province and you are asked to join the Hanseatic League this will naturally give you a dilemma. Bonuses might be increase in trade and population as well as some military opportunities be it the reduction on recruitment costs in the province, an automatic garrison and law bonus in the Settlement details or even the ability to recruit certain militia units. It will on the other hand tie you politically and economically to the HRE, which will put you in direct conflict with the Papacy. Papalist and Imperialists, or Guelphs and Ghibellines are going to be political features of the mod, probably through Traits, and these acquired through diplomatic contacts.&lt;br /&gt;
Sufism will also be one option for the Muslim factions, allowing a range of developments to your province it will have bring limitations and dilemmas especially in the light of it being one of several options open to you.&lt;br /&gt;
The inclusion of Knights Orders will be a numerous occurrence in the mod, to represent the Teutonic Order States, The Livonian Order, as well as the Crusader States and not least the general power and political involvement that the Knight Templar and others had. The Orders will however be tied in with the Religious Affiliation aspect and will for the most part only be available to monastic rather than say, Cathedral provinces.&lt;br /&gt;
&lt;br /&gt;
===Religious affiliation===&lt;br /&gt;
&lt;br /&gt;
This will probably be an aspect modded from Guilds, or it may be part of the tech tree inn itself or alternatively it might be part of scripting. In any case, Catholic and Muslim faction will now have choices when they acquire a province as to what manifestation their faction’s religion will take in their province. Catholics will have the opportunity to choose to encourage monastic life allowing hospitals and libraries, this might also have military options attached to it later- such as the availability of certain military Orders of knights, so far we are planning to include around 15 historical Militarised Monastic Orders. Monastic provinces will be contrasted with Church provinces although, to deepen complexity we may enable the other branch to be opened once its opposite branch has been fully upgraded, so that a Cathedral province will then be able to build monasteries. Muslims will choose between Sunni and Shia Islaam, whose different interpretations of the religion and their different views on state and religion will effect the options open to developing a province culturally and politically.&lt;br /&gt;
&lt;br /&gt;
==Victory conditions==&lt;br /&gt;
&lt;br /&gt;
Like many a mod these days our victory conditions will be completely reviewed, adding complex dimensions to the single player mode as he tries to prevent other factions reaching their goals whilst seeking to attain his.&lt;br /&gt;
&lt;br /&gt;
==Defence scripts==&lt;br /&gt;
&lt;br /&gt;
Invading a capital or specific regions will spawn National Guard armies, (we hope that we can make it so) this will not bring financial burdens but act as a kind of automatic militia for your faction as well as others, not least minor factions or factions in their last throes. You will be able to disband your National guard when the crisis has abaited. This attribute combined with the re-emergent factions will make wiping out whole regions difficult, especially for a large faction such as the HRE trying to destroy say, Bohemia- it will be a completely different prospect than before.&lt;br /&gt;
&lt;br /&gt;
==Sound and vision==&lt;br /&gt;
Loading screens and campaign map music, in game music as well as historical events will all feature new and original work. Well, kind of. One school of thought is that we use historical pictures and music from the medieval era. It might well be the case that some kind of compromise between flashy graphics and ancient tapestries is used, as well as a mix of cinematic, atmospheric music as well as ethnic music with pipes, drums and obscure languages sung in irritating ways.&lt;br /&gt;
&lt;br /&gt;
=The Team=&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=7352 Hross]- Director&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=37309 Sumskilz]- Head of Unitmaking&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=37537 Copperknickers]- Head of Research&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=29503 Alkidas]- Head of Research &lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=41962 Azim]- Head of Scripting and Coding/Build Manager&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=20230 Resurrection]- Head of Mapping&lt;br /&gt;
*[ SpaceEd]- Mapping and Research Assistant&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=24893 Uanime5]- Tech Trees Manager&lt;br /&gt;
*[ r_cn]- Artist&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=73268 Prince Valiant]- EDU coder&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=44659 Outlawed]- Video Maker&lt;br /&gt;
*and over 100 researchers and helpers&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
A lot, prominently [[CBUR]] and [[Rusichi TW]] unit models, and [[XAI]]&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Started in 2007 as Arthurian Total War 2. At some point ATW2 seemed to merge with Gathering of the Storm mod - eventually the project evolved to aim at recreating the Middle Ages. The project was dubbed DotS. As Xmas 2007 neared people had run out of that initial enthusiasm. Somewhere along the line, Hross had noticed that he was running the ship by himself, that in reality all the other ATW guys had started or joined new mods, and that the various departments had also continued outside of the mod and were now running their own separate projects -Magyar Mod, Eastern Europe TW, Caucasia TW, Lithuania TW, Bulgaria TW, etc. Since then, endless research mainly, though actual production of the current version was only begun 2009. Now, we are approaching BETA.&lt;br /&gt;
&lt;br /&gt;
==Previews/news updates==&lt;br /&gt;
&lt;br /&gt;
Previews and news are essential to ensuring strong Public Relations and respect for DotS. To create an aura of a supermod we must look and act like a supermod. Not arrogantly and by proclaiming over-ambitious ideas, but by presenting the work on our supermod in an exciting and, above all, professional manner. Regular updates of our achievements are essential in maintaining public interest and support, without the fans and the eyes of the modding community all our hard work is for nothing. So, it only makes sense that by making our presentations actually part of the work on the supermod then we are actually achieving something and coming closer to our goals.&lt;br /&gt;
As such, part of the General Staff have been allocated to this aspect of our mod.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=492 Dominion of the sword Main page]&lt;br /&gt;
*[http://www.youtube.com/watch?v=_A7-Q6RUQN4&amp;amp;feature=related YouTube video Blog 1]&lt;br /&gt;
*[http://www.youtube.com/watch?v=5l7PjCLAFUE&amp;amp;feature=related YouTube Video Blog 2]&lt;br /&gt;
*[http://www.youtube.com/watch?v=AXeuJSFuwDg&amp;amp;feature=related YouTube Video Blog 3]&lt;br /&gt;
*[http://www.youtube.com/watch?v=LEhD2GuLmZw&amp;amp;feature=related YouTube Video Blog 4]&lt;br /&gt;
*[http://www.megaupload.com/?d=M2NBE9Q5 Link To Grand Preview Download 320MB] &lt;br /&gt;
*[http://files.filefront.com/DOMINION+OF+THE+SWORD+PREWpps/;12205229;/fileinfo.html Alt. Link To Grand Preview Download 320MB]&lt;br /&gt;
*[http://www.youtube.com/watch?v=t29kcFpoRLQ&amp;amp;eurl=http%3A%2F YouTube Dev Blog Series 2 Episode 1]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category::TWC Hosted Modifications - MTW2]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Baltic:_Total_War&amp;diff=44394</id>
		<title>Baltic: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Baltic:_Total_War&amp;diff=44394"/>
		<updated>2012-12-28T06:28:45Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BTW.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval 2: Total War: Kingdoms]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Northern Crusades&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=9415 MADTAO]&lt;br /&gt;
 |Release Status=1.3&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=242 Here]&lt;br /&gt;
}}&lt;br /&gt;
= Description =&lt;br /&gt;
Baltic: Total War (Formerly Known as the Lithuania Mod) is a mod that covers the Northern Crusades by Christendom, spearheaded by the Order of the Teutonic Knights of St. Mary&#039;s Hospital in Jerusalem and the Livonian Brothers of the Sword against the Pagan Lithuanians.&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
==Main Futures==&lt;br /&gt;
-Many new and Historically accurate units for most (all?) factions.&lt;br /&gt;
-Reskinned agents&lt;br /&gt;
-RP elements through Traits and Ancillaries&lt;br /&gt;
-Garrison Scripts&lt;br /&gt;
-Economic Scripts&lt;br /&gt;
-Good bow animations&lt;br /&gt;
&lt;br /&gt;
==Secondary Futures==&lt;br /&gt;
Baltic: Total War will also feature&lt;br /&gt;
-A new revamped map&lt;br /&gt;
-New Strat models&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Skinning and modelling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[MADTAO]]&lt;br /&gt;
&lt;br /&gt;
[[absinthia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Coding:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[LDKSoldier]]&lt;br /&gt;
&lt;br /&gt;
[[absinthia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Scripting:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[EarendilElenthol]]&lt;br /&gt;
&lt;br /&gt;
[[JorisvanHolland]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Map:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[EarendilElenthol]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Research:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[absinthia]]&lt;br /&gt;
&lt;br /&gt;
[[EarendilElenthol]]&lt;br /&gt;
&lt;br /&gt;
[[Goblin]]&lt;br /&gt;
&lt;br /&gt;
[[Göteborgare]]&lt;br /&gt;
&lt;br /&gt;
[[whitecrow]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Website/installs and other tasks:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[gladiatort]]&lt;br /&gt;
&lt;br /&gt;
All of the above are our gods whom deserve all the beer we can give them&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
I can&#039;t think of them atm &amp;gt;&amp;quot;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Video&#039;s&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LF1qNg6GrQk&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=1gAMVMg_KsQ&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=1JXpvJHrRDw&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=7XqiiXDCfZc&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Mods in Development]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Sparta:_Total_War&amp;diff=44393</id>
		<title>Sparta: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Sparta:_Total_War&amp;diff=44393"/>
		<updated>2012-12-28T06:11:41Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Rome: Total War]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Hellenistic&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=2318 Amorphos]&lt;br /&gt;
 |Release Status=3.5&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=767 Here]&lt;br /&gt;
}}&lt;br /&gt;
= Discription =&lt;br /&gt;
A mod focusing on the kingdom of Sparta itself, hoping to show Sparta as realisticly as possible in the game. Will you lead Sparta to its full potential?&lt;br /&gt;
= Features =&lt;br /&gt;
A mod covering Europe and in particular Greece, with 8 Greek factions. The main focus is Sparta with the premise that it could have become an empire under the right guidance ~ the player.&lt;br /&gt;
Equally we have massively increased the graphical detail of the units by scaling the models to 1.1 and the skins to 512 or even 1024pxls in size. With my particular way of making the graphics from a blended collage of photo’s [mainly from re-enactment and film replica sites], we think we have made the units look as realistic as is possible with this engine. …you wont believe it ‘til you see it!&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
Most of the mod was done by:&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=2318 Amorphos]; skins and 2D graphics, coding.&lt;br /&gt;
* killer bee and spartan666; mapping and respective coding.&lt;br /&gt;
* Holy pilgrim; coding, beta testing, cured a few bugs.&lt;br /&gt;
* Legio; some 2D graphics, beta testing, and general help and support.&lt;br /&gt;
* Agisilaos, HP, margio, spartan198, spartancrotty and dirty. Betatesting &amp;amp; some minor coding.&lt;br /&gt;
=== Other Members ===&lt;br /&gt;
* Agammemnon&lt;br /&gt;
* Beren Erchamion&lt;br /&gt;
* Caligula Caesar&lt;br /&gt;
* Cannibalking&lt;br /&gt;
* Clone&lt;br /&gt;
* Dog Fart&lt;br /&gt;
* KingTheoden1&lt;br /&gt;
* morfeasnikos&lt;br /&gt;
* Presbiter&lt;br /&gt;
* ruthless&lt;br /&gt;
* Solo1906&lt;br /&gt;
* The Holy Pilgrim&lt;br /&gt;
* thepersianguy&lt;br /&gt;
* ToonTotalWar &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
THE STW 3.5 TEAM&lt;br /&gt;
&lt;br /&gt;
THE RTR TEAM, graphics, models and support.&lt;br /&gt;
&lt;br /&gt;
THE RS TEAM AND TONE, guidance in texturing, unit models and overal help.&lt;br /&gt;
&lt;br /&gt;
THE TROY TEAM and ZHUGE, unit models.&lt;br /&gt;
&lt;br /&gt;
THE XGM TEAM, unit models.&lt;br /&gt;
&lt;br /&gt;
= History = &lt;br /&gt;
The mod started as a simple addition of a Sparta faction and its units to the vanilla game, to my surprise [and many others] this mini-mod got over 10,000 downloads, so after that it was decided to keep making the mod better and better. With version2 the mod re-skinned the whole game but only in terms of re-colouring. After that the mod had gotten a good team going and the full modification was born.&lt;br /&gt;
&lt;br /&gt;
= Visual Material =&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Roman_legionary2.jpg|[[roman legions]]&lt;br /&gt;
image:Jasonandtheargonauts.jpg|[[Greek infantry]]&lt;br /&gt;
image:0factionpreview.jpg|[[Carthage]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Invasio_Barbarorum:_Ultimus_Romanorum&amp;diff=44381</id>
		<title>Invasio Barbarorum: Ultimus Romanorum</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Invasio_Barbarorum:_Ultimus_Romanorum&amp;diff=44381"/>
		<updated>2012-12-27T00:20:40Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Rome: Total War]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Late Roman Empire&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=74886 Magister Militum Flavius Aetius]&lt;br /&gt;
 |Release Status=Alpha&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1469 Here]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
A new addition to the INVASIO BARBARORVM group of late antiquity mods, VLTIMVS ROMANORVM will be released on 3 platforms one after another.&lt;br /&gt;
*INVASIO BARBARORVM: VLTIMVS ROMANMORVM: RTW: Barbarian Invasion v1.6 (In Progress)&lt;br /&gt;
*INVAISO BARBARORVM: VLTIMVS ROMANORVM Special Edition: RTW: Alexander v1.9 (Planned)&lt;br /&gt;
*INVASIO BARBARORVM: VLTIMVS ROMANORVM II: Medieval II Total War (Planned)&lt;br /&gt;
=== Description ===&lt;br /&gt;
Originally proposed in March, 2010 by the user Magister Militum FlaviusAetius, INVASIO BARBARORVM : VLTIMVS ROMANORVM quickly began to gain popularity, although no real progress on the game was made until late July, 2010. Still in the developmental stages, it has received much feedback in terms of popularity and criticism. Originally built for IB v 1.6, the team decided to switch over to the more versatile Alex v. 1.9 platform. The mod focuses heavily on Flavius Aetius, and the campaigns of Attila in the mid 5th century. It begins in 429 AD, and is set to end in early 461 AD. It includes many new features for RTW Alex such as playable naval battles and the Fulcrum ability. It also includes custom general unit models for the Generals of multiple factions. New units such as a custom general&#039;s bodyguard, Navis Iusoria, and others will also be implemented. The Mod itself was closed and then re-opened, and release date is set to whenever it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
There will be 3 versions of the mod availible on multiple platforms.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
*Playable Naval Battles in Campaign.&lt;br /&gt;
*New Historical Navies and Naval Units.&lt;br /&gt;
*Christianity Broken into Arianism and Trinitarianism .&lt;br /&gt;
*New Ancillaries.&lt;br /&gt;
*New General, Roman, Sassanid, and Barbarian Unit/Building Models.&lt;br /&gt;
&lt;br /&gt;
=== Concepts ===&lt;br /&gt;
*Replace Phalanx/Shieldwall with Fulcrum (Foulkon) formation&lt;br /&gt;
*New Fabricae System Replacement for Blacksmiths&lt;br /&gt;
&lt;br /&gt;
== The Team ==&lt;br /&gt;
The Team includes the Mod leader and original Founder, Magister Militum FlaviusAetius (originally named Magistri Militum FlaviusAetius). New members were quickly added, the first of which were beta testers that include, aenima, juvenus, and others. Soon char joined as a 2D artist, and hannibalcaesar as a scripter and coder. hannibalcaesar was later offered the position of co-leader by MMFA. Remlap and Lu Bu (originally Karlo&#039;st) quickly became the 2 3D skinners and modellers, and now lionheart, virilluster, and Aurelius Silvanius Tacitus have joined as the head researchers. The team is unusually large, but manages to function well.&lt;br /&gt;
&lt;br /&gt;
Most of the team members left when the project was abandoned. Magister Militum Flavius Aetius is the only member working on the project, along with a resaercher, Aurelius Silvanius Tacitus.&lt;br /&gt;
&lt;br /&gt;
===Active Members===&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=74886 Magister Militum Flavius Aetius] - Active.&lt;br /&gt;
*Aurelius Silvanius Tacitus - Active&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
VLTIMVS ROMANORVM was founded by Riothamus and Magister Militum FlaviusAetius in late march, 2010. By late April, the mod had a huge group of supporters and Ideas were flowing in. Originally some alternate history items were going to be offered in a downloadable patch, but this Idea was scrapped. By Late June some progress was beginning, but it was very slow. When Remlap joined the team in late July, there some hope that the mod would be successful was restored. In September, 2010, Remlap Retired from the IBUR team, leaving Lu Bu as the sole 3D modeller. The available previews and information show that the mod is now rapidly developing into a new IB prodigy.&lt;br /&gt;
&lt;br /&gt;
The Mod was closed in the Middle of 2011, but is being re-started by Magister Militum Flavius Aetius. Development will continue by February 2012.&lt;br /&gt;
&lt;br /&gt;
The mod is working on an Alpha build, which consists of basic features and is open to public testing.&lt;br /&gt;
&lt;br /&gt;
== AAR ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Included Mods == &lt;br /&gt;
Based off of (with permissions):&lt;br /&gt;
*Attila Reloaded&#039;s Late Roman Army Mod v0.3&lt;br /&gt;
&lt;br /&gt;
Included Additions (with permissions):&lt;br /&gt;
*Joar&#039;s Late Antiquity Ancillaries&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Shadow_of_Ishtar&amp;diff=44380</id>
		<title>The Shadow of Ishtar</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Shadow_of_Ishtar&amp;diff=44380"/>
		<updated>2012-12-27T00:02:13Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image: Ishtar-banner.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval II: Total War: Kingdoms]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Biblical era&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=47404%7C Atatürk]&lt;br /&gt;
 |Release Status=Work in progress&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1496 Here]&lt;br /&gt;
}}&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=212988 The Shadow of Ishtar] is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units. The time span is from 814 BC - 500 BC.&lt;br /&gt;
&lt;br /&gt;
==Campaign map==&lt;br /&gt;
[[Image: maprf.jpg|thumb|right|100 px|Campaign Map]]&lt;br /&gt;
*The Ishtar team has made a intriguing map that covers the entire middle east stretching from Anatolia to Arabian peninsula and from Egypt to Iran. &lt;br /&gt;
*The map is still under progress but is targeted to have around 100-150 settlements which lots of eyecandy features like new resources, unique city strat models &amp;amp; wonders that adds more to the world of Ishtar.&lt;br /&gt;
*The time line of the campaign map is 2 turns per year giving ample time to prepare and wage war on your enemies that have an eye on your precious kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
There are 13 playable factions in it namely:-&lt;br /&gt;
[[Image:Ishtar-factions.png|center]]&lt;br /&gt;
&lt;br /&gt;
Emergent factions in it are:-&lt;br /&gt;
*Lydia&lt;br /&gt;
*Ionian Cities&lt;br /&gt;
*Cimmerians&lt;br /&gt;
*Skythians&lt;br /&gt;
*Persian Empire&lt;br /&gt;
&lt;br /&gt;
While Unplayable faction is:-&lt;br /&gt;
*Rebellious Dynasty&lt;br /&gt;
&lt;br /&gt;
==Unit Previews==&lt;br /&gt;
The Shadow of Ishtar has a boatload of new units &amp;amp; unique units like wardogs etc, a few of them are shown below:-&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Ishtarhebrewsarcher.jpg|thumb|upright|200px|Hebrew Archers]]&lt;br /&gt;
| [[Image:Ishtarhebrewsspaerman.jpg|thumb|upright|200px|Hebrew Spearmen]]&lt;br /&gt;
| [[Image:Ishtarjewishtempleguard.jpg|thumb|upright|200px|Jewish Temple Guard]]&lt;br /&gt;
| [[Image:Ishtarjudaharcher.jpg|thumb|upright|200px|Elite Judah Archer]]&lt;br /&gt;
| [[Image:Ishtarjudahyoungswordmen.jpg|thumb|upright|200px|Judah Young Swordsmen]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Visual Material==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: judah.jpg|New Interface&lt;br /&gt;
Image: stratmap.jpg|Strat map&lt;br /&gt;
Image: egypt_battle.jpg|Battle in the desert&lt;br /&gt;
Image: Ishtarloading screen 3.png|Splash Screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
The idea of the modification was started by Atatürk, who brought up the proposal for there to be a &#039;Classical Africa: Total War&#039;. Though like all raw ideas, they must be changed and altered if they are to change from primitive state to refinement. And thus, the second and most influential member of the team, Stephan then helped shape the modification into what it is today, The Shadow of Ishtar.&lt;br /&gt;
&lt;br /&gt;
=The Team=&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=47404| Atatürk] (Mod Leader)&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=40532| Stephan] (Mod Leader, 2D Artist, Coder)&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=44001| dragonsign] (Mod Leader, Mapper)&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=44179| maxi90] (Researcher)&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=42406| EVYATAR] (2D Artist, Skinner)&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=64445| THE IBERIAN] (3D modeler)&lt;br /&gt;
*Moros (Researcher)&lt;br /&gt;
*FXR (3d modeler, Skinner)&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=65135| sirvinniei] (Skinner)&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=71480| Carcaju] (Unit cards &amp;amp; video maker)&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=24647| Gurkhal] (Researcher)&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=42137| Automatix] (Researcher)&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=72286| Vardan the Great] (Researcher)&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=70830| Turambar and death] (3D modeler)&lt;br /&gt;
&lt;br /&gt;
=Official forums=&lt;br /&gt;
*On TWC Forums:[http://www.twcenter.net/forums/showthread.php?t=212988 The Shadow of Ishtar]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (In Development)]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Legio&amp;diff=44027</id>
		<title>Legio</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Legio&amp;diff=44027"/>
		<updated>2012-12-21T13:09:14Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: /* Awards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 25em; text-align: left; font-size: 90%;&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size: large;&amp;quot; | Legio&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | http://www.twcenter.net/forums/customavatars/avatar37167_98.gif&lt;br /&gt;
|- &lt;br /&gt;
! Ranks:&lt;br /&gt;
| [[Citizen]] | [[Librarian]] | [[Content Editor]] | [[Chief Librarian]] | [[Global Moderator]] | [[Content Writer]]&lt;br /&gt;
|- &lt;br /&gt;
! Patron:&lt;br /&gt;
| [[jimkatalanos]] &lt;br /&gt;
|- &lt;br /&gt;
! Patron of:&lt;br /&gt;
| [[MarcelP]], [[Mr. Blackadder]], [[comrade_general]], [[TNZ]], [[koultoras]]  [[.Mitch.]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: smaller;&amp;quot; | {{{Biography|}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legio &#039;&#039;&#039; is the [[Chief Librarian]], [[Citizen]] and [[Moderator]] on [[TWC]] who registered on March 12, 2008.&lt;br /&gt;
He works in the [[Scriptorium]] regularly and spends his time searching for and submitting new articles along with updating old ones there. He is now Chief Librarian and is always making sure the &#039;Script&#039; runs efficiently and well. He also hired quite a few more librarians. He also writes for the Helios regularly. Legio once had a blog entitled &#039;A Brooklyn Life&#039;, in which he discussed his childhood and early adolescence. The blog was well known for its graphic content; it is now unknown where the blog resides, for Legio removed it from public view and no longer speaks of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He became Junior Moderator for the Empire Total War forum in February 2009. He then, on July 29th became a Global Mod but is still mainly based in the TW Game forums.&lt;br /&gt;
&lt;br /&gt;
== Significant Events ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Legio became a Librarian on the 23rd of July 2008.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was awarded a Scribe&#039;s Quill (Bronze) on October 21st 2008 for serving as a member of Content Staff for 3 months.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was patronized by [[jimkatalanos]] and became a citizen on November 1st 2008.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He became a Junior mod in February 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He became a Global Mod in July 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Awarded Moderator&#039;s Silver mace in August 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Awarded the Scribe&#039;s Quill (Gold) in August 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Won the favourite moderation staff member award in November 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He became the Chief Librarian in January 2010.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was awarded with the Asterix Loincloth in April 2010.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was awarded Novus in June 2010.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was elected Magistrate in June 2010.&lt;br /&gt;
&lt;br /&gt;
== Ranks Held Currently ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:citizen_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:librarian_radadir2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Moderator.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:content_writer_radadir2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Content_director.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consilium de Civitate Empire.png]]&lt;br /&gt;
&lt;br /&gt;
== AARs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legio has written several AARs based on [[Rome: Total War]]. They can be found in the After Action Report subforum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=182429 And the Greeks Shall Rule the World]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=184560 To the Ends of the Earth]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=183259 Hegemonia of the Balkans]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?p=3672864#post3672864 Etrurian Renaissance]&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
&lt;br /&gt;
[[File:Quillbigamethyst.png‎|50px]]&lt;br /&gt;
Amethyst Scribe&#039;s Quill&lt;br /&gt;
&lt;br /&gt;
[[File:Mod_Mace_Amethyst_large.png‎|50px]]&lt;br /&gt;
Amethyst Moderator&#039;s Mace&lt;br /&gt;
&lt;br /&gt;
[[File:Aar bronze large yael.png|50px]]&lt;br /&gt;
AAR Bronze Medal&lt;br /&gt;
&lt;br /&gt;
[[File:Siteaward2009large.png|50px]]&lt;br /&gt;
2009 Site Award, Best Role Model&lt;br /&gt;
&lt;br /&gt;
[[File:siteaward2010large.png|50px]]&lt;br /&gt;
2010 Site Award, Favorite Staff Member and Member of Moderation Staff&lt;br /&gt;
&lt;br /&gt;
[[File:Scriptorium silver large.png|50px]]&lt;br /&gt;
Silver Scriptorium Award&lt;br /&gt;
&lt;br /&gt;
[[File:Loincloth large rahl.png|50px]]&lt;br /&gt;
Asterix&#039;s Loincloth&lt;br /&gt;
&lt;br /&gt;
[[File:Cdec_gold_large.png‎|50px]]&lt;br /&gt;
Consilium de Civitate Service Medal (Gold)&lt;br /&gt;
&lt;br /&gt;
[[File:potw_bronze_large_yael.png|50px]]&lt;br /&gt;
Picture of the Week Medal, Bronze&lt;br /&gt;
&lt;br /&gt;
[[File:novus_large.png|50px]]&lt;br /&gt;
Novus&lt;br /&gt;
&lt;br /&gt;
[[File:university_professor_large.png|50px]]&lt;br /&gt;
TWC University Professor&lt;br /&gt;
&lt;br /&gt;
[[File:university_bachelor_large.png|50px]]&lt;br /&gt;
TWC University Bachelor&#039;s Degree&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=37167 Legio&#039;s Profile]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=157 Scriptorium]&lt;br /&gt;
&lt;br /&gt;
[[Category:Moderator]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Librarian]]&lt;br /&gt;
[[Category:Citizen]]&lt;br /&gt;
[[Category:Content Editor]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Legio&amp;diff=44008</id>
		<title>Legio</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Legio&amp;diff=44008"/>
		<updated>2012-12-21T06:24:36Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: /* Awards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 25em; text-align: left; font-size: 90%;&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size: large;&amp;quot; | Legio&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | http://www.twcenter.net/forums/customavatars/avatar37167_98.gif&lt;br /&gt;
|- &lt;br /&gt;
! Ranks:&lt;br /&gt;
| [[Citizen]] | [[Librarian]] | [[Content Editor]] | [[Chief Librarian]] | [[Global Moderator]] | [[Content Writer]]&lt;br /&gt;
|- &lt;br /&gt;
! Patron:&lt;br /&gt;
| [[jimkatalanos]] &lt;br /&gt;
|- &lt;br /&gt;
! Patron of:&lt;br /&gt;
| [[MarcelP]], [[Mr. Blackadder]], [[comrade_general]], [[TNZ]], [[koultoras]]  [[.Mitch.]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: smaller;&amp;quot; | {{{Biography|}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legio &#039;&#039;&#039; is the [[Chief Librarian]], [[Citizen]] and [[Moderator]] on [[TWC]] who registered on March 12, 2008.&lt;br /&gt;
He works in the [[Scriptorium]] regularly and spends his time searching for and submitting new articles along with updating old ones there. He is now Chief Librarian and is always making sure the &#039;Script&#039; runs efficiently and well. He also hired quite a few more librarians. He also writes for the Helios regularly. Legio once had a blog entitled &#039;A Brooklyn Life&#039;, in which he discussed his childhood and early adolescence. The blog was well known for its graphic content; it is now unknown where the blog resides, for Legio removed it from public view and no longer speaks of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He became Junior Moderator for the Empire Total War forum in February 2009. He then, on July 29th became a Global Mod but is still mainly based in the TW Game forums.&lt;br /&gt;
&lt;br /&gt;
== Significant Events ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Legio became a Librarian on the 23rd of July 2008.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was awarded a Scribe&#039;s Quill (Bronze) on October 21st 2008 for serving as a member of Content Staff for 3 months.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was patronized by [[jimkatalanos]] and became a citizen on November 1st 2008.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He became a Junior mod in February 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He became a Global Mod in July 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Awarded Moderator&#039;s Silver mace in August 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Awarded the Scribe&#039;s Quill (Gold) in August 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Won the favourite moderation staff member award in November 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He became the Chief Librarian in January 2010.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was awarded with the Asterix Loincloth in April 2010.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was awarded Novus in June 2010.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was elected Magistrate in June 2010.&lt;br /&gt;
&lt;br /&gt;
== Ranks Held Currently ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:citizen_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:librarian_radadir2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Moderator.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:content_writer_radadir2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Content_director.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consilium de Civitate Empire.png]]&lt;br /&gt;
&lt;br /&gt;
== AARs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legio has written several AARs based on [[Rome: Total War]]. They can be found in the After Action Report subforum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=182429 And the Greeks Shall Rule the World]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=184560 To the Ends of the Earth]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=183259 Hegemonia of the Balkans]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?p=3672864#post3672864 Etrurian Renaissance]&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
&lt;br /&gt;
[[File:Quillbigamethyst.png‎|50px]]&lt;br /&gt;
Amethyst Scribe&#039;s Quill&lt;br /&gt;
&lt;br /&gt;
[[File:Mod_Mace_Amethyst_large.png‎|50px]]&lt;br /&gt;
Amethyst Moderator&#039;s Mace&lt;br /&gt;
&lt;br /&gt;
[[File:Aar bronze large yael.png|50px]]&lt;br /&gt;
AAR Bronze Medal&lt;br /&gt;
&lt;br /&gt;
[[File:Siteaward2009large.png|50px]]&lt;br /&gt;
2009 Site Award, Best Role Model&lt;br /&gt;
&lt;br /&gt;
[[File:siteaward2010large.png|50px]]&lt;br /&gt;
2010 Site Award, Favorite Staff Member and Member of Moderation Staff&lt;br /&gt;
&lt;br /&gt;
[[File:Scriptorium silver large.png|50px]]&lt;br /&gt;
Silver Scriptorium Award&lt;br /&gt;
&lt;br /&gt;
[[File:Loincloth large rahl.png|50px]]&lt;br /&gt;
Asterix&#039;s Loincloth&lt;br /&gt;
&lt;br /&gt;
[[File:Cdec_gold_large.png‎|50px]]&lt;br /&gt;
Consilium de Civitate Service Medal (Gold)&lt;br /&gt;
&lt;br /&gt;
[[File:potw_bronze_large_yael.png|50px]]&lt;br /&gt;
Picture of the Week Medal, Bronze&lt;br /&gt;
&lt;br /&gt;
[[File:novus_large.png|50px]]&lt;br /&gt;
Novus&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=37167 Legio&#039;s Profile]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=157 Scriptorium]&lt;br /&gt;
&lt;br /&gt;
[[Category:Moderator]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Librarian]]&lt;br /&gt;
[[Category:Citizen]]&lt;br /&gt;
[[Category:Content Editor]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Legio&amp;diff=44007</id>
		<title>Legio</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Legio&amp;diff=44007"/>
		<updated>2012-12-21T06:23:53Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: /* Awards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 25em; text-align: left; font-size: 90%;&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size: large;&amp;quot; | Legio&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | http://www.twcenter.net/forums/customavatars/avatar37167_98.gif&lt;br /&gt;
|- &lt;br /&gt;
! Ranks:&lt;br /&gt;
| [[Citizen]] | [[Librarian]] | [[Content Editor]] | [[Chief Librarian]] | [[Global Moderator]] | [[Content Writer]]&lt;br /&gt;
|- &lt;br /&gt;
! Patron:&lt;br /&gt;
| [[jimkatalanos]] &lt;br /&gt;
|- &lt;br /&gt;
! Patron of:&lt;br /&gt;
| [[MarcelP]], [[Mr. Blackadder]], [[comrade_general]], [[TNZ]], [[koultoras]]  [[.Mitch.]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: smaller;&amp;quot; | {{{Biography|}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legio &#039;&#039;&#039; is the [[Chief Librarian]], [[Citizen]] and [[Moderator]] on [[TWC]] who registered on March 12, 2008.&lt;br /&gt;
He works in the [[Scriptorium]] regularly and spends his time searching for and submitting new articles along with updating old ones there. He is now Chief Librarian and is always making sure the &#039;Script&#039; runs efficiently and well. He also hired quite a few more librarians. He also writes for the Helios regularly. Legio once had a blog entitled &#039;A Brooklyn Life&#039;, in which he discussed his childhood and early adolescence. The blog was well known for its graphic content; it is now unknown where the blog resides, for Legio removed it from public view and no longer speaks of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He became Junior Moderator for the Empire Total War forum in February 2009. He then, on July 29th became a Global Mod but is still mainly based in the TW Game forums.&lt;br /&gt;
&lt;br /&gt;
== Significant Events ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Legio became a Librarian on the 23rd of July 2008.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was awarded a Scribe&#039;s Quill (Bronze) on October 21st 2008 for serving as a member of Content Staff for 3 months.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was patronized by [[jimkatalanos]] and became a citizen on November 1st 2008.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He became a Junior mod in February 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He became a Global Mod in July 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Awarded Moderator&#039;s Silver mace in August 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Awarded the Scribe&#039;s Quill (Gold) in August 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Won the favourite moderation staff member award in November 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He became the Chief Librarian in January 2010.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was awarded with the Asterix Loincloth in April 2010.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was awarded Novus in June 2010.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was elected Magistrate in June 2010.&lt;br /&gt;
&lt;br /&gt;
== Ranks Held Currently ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:citizen_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:librarian_radadir2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Moderator.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:content_writer_radadir2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Content_director.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consilium de Civitate Empire.png]]&lt;br /&gt;
&lt;br /&gt;
== AARs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legio has written several AARs based on [[Rome: Total War]]. They can be found in the After Action Report subforum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=182429 And the Greeks Shall Rule the World]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=184560 To the Ends of the Earth]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=183259 Hegemonia of the Balkans]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?p=3672864#post3672864 Etrurian Renaissance]&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
&lt;br /&gt;
[[File:Quillbigamethyst.png‎|50px]]&lt;br /&gt;
Amethyst Scribe&#039;s Quill&lt;br /&gt;
&lt;br /&gt;
[[File:Mod_Mace_Amethyst_large.png‎|50px]]&lt;br /&gt;
Amethyst Moderator&#039;s Mace&lt;br /&gt;
&lt;br /&gt;
[[File:Aar bronze large yael.png|50px]]&lt;br /&gt;
AAR Bronze Medal&lt;br /&gt;
&lt;br /&gt;
[[File:Siteaward2009large.png|50px]]&lt;br /&gt;
2009 Site Award, Best Role Model&lt;br /&gt;
&lt;br /&gt;
[[File:siteaward2010large.png|50px]]&lt;br /&gt;
2010 Site Award, Favorite Staff Member and Member of Moderation Staff&lt;br /&gt;
&lt;br /&gt;
[[File:Scriptorium silver large.png|50px]]&lt;br /&gt;
Silver Scriptorium Award&lt;br /&gt;
&lt;br /&gt;
[[File:Loincloth large rahl.png|50px]]&lt;br /&gt;
Asterix&#039;s Loincloth&lt;br /&gt;
&lt;br /&gt;
[[File:Cdec_gold_large.png‎|50px]]&lt;br /&gt;
Consilium de Civitate Service Medal (Gold)&lt;br /&gt;
&lt;br /&gt;
[[File:potw_bronze_large_yael.png|50px]]&lt;br /&gt;
Picture of the Week Medal, Bronze&lt;br /&gt;
&lt;br /&gt;
[[File:calvin2011.png|50px]]&lt;br /&gt;
2011 Site Awards Winner (Calvin Cont. Staff Award)&lt;br /&gt;
&lt;br /&gt;
[[File:novus_large.png|50px]]&lt;br /&gt;
Novus&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=37167 Legio&#039;s Profile]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=157 Scriptorium]&lt;br /&gt;
&lt;br /&gt;
[[Category:Moderator]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Librarian]]&lt;br /&gt;
[[Category:Citizen]]&lt;br /&gt;
[[Category:Content Editor]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Legio&amp;diff=44006</id>
		<title>Legio</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Legio&amp;diff=44006"/>
		<updated>2012-12-21T06:23:40Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: /* Awards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 25em; text-align: left; font-size: 90%;&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size: large;&amp;quot; | Legio&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | http://www.twcenter.net/forums/customavatars/avatar37167_98.gif&lt;br /&gt;
|- &lt;br /&gt;
! Ranks:&lt;br /&gt;
| [[Citizen]] | [[Librarian]] | [[Content Editor]] | [[Chief Librarian]] | [[Global Moderator]] | [[Content Writer]]&lt;br /&gt;
|- &lt;br /&gt;
! Patron:&lt;br /&gt;
| [[jimkatalanos]] &lt;br /&gt;
|- &lt;br /&gt;
! Patron of:&lt;br /&gt;
| [[MarcelP]], [[Mr. Blackadder]], [[comrade_general]], [[TNZ]], [[koultoras]]  [[.Mitch.]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: smaller;&amp;quot; | {{{Biography|}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legio &#039;&#039;&#039; is the [[Chief Librarian]], [[Citizen]] and [[Moderator]] on [[TWC]] who registered on March 12, 2008.&lt;br /&gt;
He works in the [[Scriptorium]] regularly and spends his time searching for and submitting new articles along with updating old ones there. He is now Chief Librarian and is always making sure the &#039;Script&#039; runs efficiently and well. He also hired quite a few more librarians. He also writes for the Helios regularly. Legio once had a blog entitled &#039;A Brooklyn Life&#039;, in which he discussed his childhood and early adolescence. The blog was well known for its graphic content; it is now unknown where the blog resides, for Legio removed it from public view and no longer speaks of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He became Junior Moderator for the Empire Total War forum in February 2009. He then, on July 29th became a Global Mod but is still mainly based in the TW Game forums.&lt;br /&gt;
&lt;br /&gt;
== Significant Events ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Legio became a Librarian on the 23rd of July 2008.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was awarded a Scribe&#039;s Quill (Bronze) on October 21st 2008 for serving as a member of Content Staff for 3 months.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was patronized by [[jimkatalanos]] and became a citizen on November 1st 2008.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He became a Junior mod in February 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He became a Global Mod in July 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Awarded Moderator&#039;s Silver mace in August 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Awarded the Scribe&#039;s Quill (Gold) in August 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Won the favourite moderation staff member award in November 2009.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He became the Chief Librarian in January 2010.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was awarded with the Asterix Loincloth in April 2010.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was awarded Novus in June 2010.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; He was elected Magistrate in June 2010.&lt;br /&gt;
&lt;br /&gt;
== Ranks Held Currently ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:citizen_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:librarian_radadir2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Moderator.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:content_writer_radadir2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Content_director.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consilium de Civitate Empire.png]]&lt;br /&gt;
&lt;br /&gt;
== AARs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legio has written several AARs based on [[Rome: Total War]]. They can be found in the After Action Report subforum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=182429 And the Greeks Shall Rule the World]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=184560 To the Ends of the Earth]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=183259 Hegemonia of the Balkans]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?p=3672864#post3672864 Etrurian Renaissance]&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
&lt;br /&gt;
[[File:Quillbigamethyst.png‎|50px]]&lt;br /&gt;
Amethyst Scribe&#039;s Quill&lt;br /&gt;
&lt;br /&gt;
[[File:Mod_Mace_Amethyst_large.png‎|50px]]&lt;br /&gt;
Amethyst Moderator&#039;s Mace&lt;br /&gt;
&lt;br /&gt;
[[File:Aar bronze large yael.png|50px]]&lt;br /&gt;
AAR Bronze Medal&lt;br /&gt;
&lt;br /&gt;
[[File:Siteaward2009large.png|50px]]&lt;br /&gt;
2009 Site Award, Best Role Model&lt;br /&gt;
&lt;br /&gt;
[[File:siteaward2010large.png|50px]]&lt;br /&gt;
2010 Site Award, Favorite Staff Member and Member of Moderation Staff&lt;br /&gt;
&lt;br /&gt;
[[File:Scriptorium silver large.png|50px]]&lt;br /&gt;
Silver Scriptorium Award&lt;br /&gt;
&lt;br /&gt;
[[File:Loincloth large rahl.png|50px]]&lt;br /&gt;
Asterix&#039;s Loincloth&lt;br /&gt;
&lt;br /&gt;
[[File:Cdec_gold_large.png‎|50px]]&lt;br /&gt;
Consilium de Civitate Service Medal (Gold)&lt;br /&gt;
&lt;br /&gt;
[[File:potw_bronze_large_yael.png|50px]]&lt;br /&gt;
Picture of the Week Medal, Bronze&lt;br /&gt;
&lt;br /&gt;
[[File:calvin2011.png|50px]]&lt;br /&gt;
2011 Site Awards Winner (Calvin Cont. Staff Award)&lt;br /&gt;
&lt;br /&gt;
[[File:novus_large.png|50px]]&lt;br /&gt;
Novus&lt;br /&gt;
&lt;br /&gt;
[[File:novus_large.png|50px]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=37167 Legio&#039;s Profile]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=157 Scriptorium]&lt;br /&gt;
&lt;br /&gt;
[[Category:Moderator]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Librarian]]&lt;br /&gt;
[[Category:Citizen]]&lt;br /&gt;
[[Category:Content Editor]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Casus_Belli&amp;diff=44005</id>
		<title>Casus Belli</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Casus_Belli&amp;diff=44005"/>
		<updated>2012-12-21T06:00:45Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Rome: Total War]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Roman Republic&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=58781 Iulianus Apostata]&lt;br /&gt;
 |Release Status=1.7.0&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=303 Here]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Casus Belli&#039;&#039;&#039; is an Italian made major mod for [[Rome: Total War]] that includes reskins for all factions and numerous other improvements to the game.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*Historically accurate scripts&lt;br /&gt;
*4 turn per year script &lt;br /&gt;
*Four military Roman reforms &lt;br /&gt;
*A new AOR (area of recruitment for units in the map) &lt;br /&gt;
*New historical battles, new units, new buildings and much more!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rome Casus Belli Gold&#039;&#039; is playable with Rome Total War (1.5), Rome Total War Barbarian Invasion (1.6) and Rome Total War Alexander engine (1.9).&lt;br /&gt;
&lt;br /&gt;
==Mod Team==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Current mod-team member&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Iulianus Apostata&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Project director&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Modred&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Project director&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sextus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assistant project director&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Davide.cool&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lead artist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Davide.cool/Sextus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skins - 3D art&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Davide.cool&lt;br /&gt;
*Sextus&lt;br /&gt;
*Topus Magnus&lt;br /&gt;
*Riczu 74&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sextus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scripters - Coders&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sextus&lt;br /&gt;
*Ariarathes&lt;br /&gt;
*Modred&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UI Unit Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*davide.cool&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UI - 2D art - Videos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sirius 21&lt;br /&gt;
*Sextus&lt;br /&gt;
*Modred&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Davide.cool&lt;br /&gt;
*Sextus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical Research&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Antioco III&lt;br /&gt;
*Alex Artan&lt;br /&gt;
*davide.cool&lt;br /&gt;
*Sextus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions - Translations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Davide.cool&lt;br /&gt;
*Sextus&lt;br /&gt;
*Alex Artan&lt;br /&gt;
*Antioco III&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Testing - Additional support&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Quintillianus&lt;br /&gt;
*$Blackfire$&lt;br /&gt;
==History==&lt;br /&gt;
Originally created and developed by the Italian team called Alaudae Team, the &#039;&#039;Rome Casus Belli&#039;&#039; project was stopped at the beta version 1.0.0 (subsequently updated to 1.1.0. with a patch). Modred, who was the Alaudae Team&#039;s leader, made a new edition in 2009, called &#039;&#039;Rome Casus Belli Classic Game&#039;&#039;. The in 2010 [http://www.twcenter.net/forums/member.php?u=58781 Iulianus Apostata] made another new mod project called &#039;&#039;Rome Casus Belli Gold&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Visual Material==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: CB_Spalshscreen.jpg|Splash Screen&lt;br /&gt;
Image: CB_01.jpg|The campaign map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=303 Forum on TWC]&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Mods (Released)]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Extended_Cultures&amp;diff=44004</id>
		<title>Extended Cultures</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Extended_Cultures&amp;diff=44004"/>
		<updated>2012-12-21T05:55:10Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Information Table (map)&lt;br /&gt;
 |Platform=[[Rome: Total War]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Roman Republic&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=34395 Ceasar Vincens]&lt;br /&gt;
 |Release Status=1.03&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1101 Here]&lt;br /&gt;
 |Campaign Map=[[Map_combined3.jpg‎]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as the Extended Greek Mod-Extended Cultures, XGM-XC, or just XC.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Extended Cultures (XC) is a modification of [[Rome:_Total_War|Rome: Total War]] that aims to bring historical accuracy but also show how different factions could have evolved had history taken a different path, with an eye to fun and challenging gameplay. The mod is similar to vanilla (unmodified) RTW in look and feel, but expands the original by bringing new factions, many reworked and new units, and new buildings. In addition to this, a culture system that makes an unique use of [[Barbarian_Invasion|Barbarian Invasion]] features and a large set of new character traits that extensively helps in role-playing will ensure an unique feeling of diversity for many factions.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
Designed to work with RTW 1.5, RTW:BI 1.6, or Alexander. It uses a [[mod folder]] so it does not make any changes to the data directory. Extended Cultures sports nine culture specific barracks: Roman, Hellenic, Persian, Arabic, Punic, Nomadic, Thracian, Iberian, and Celto-Germanic. The stable and archery range buildings are no longer primary use buildings and missile and cavalry units are recruited from the barracks. In addition to a factional barracks, each faction can build an auxiliary barracks to recruit local troops in many regions. Another pillar of XC gameplay is the culture system. Developed from BI&#039;s religions, every region has a native culture, which may be at odds with your culture, and each faction can build colonies to convert that region to their own culture. &lt;br /&gt;
&lt;br /&gt;
The map is a more accurate map than vanilla and is based on the map of the Extended Greek Mod to an extent, as well as Mundus Magnus. In addition, many new units are added as well as a greater variety of religious buildings.&lt;br /&gt;
&lt;br /&gt;
A new feature of this mod is Advanced Order Control, which is a unique government system. Along with the culture system it allows each region to be shaped towards a full factional control, a protectorate-like system or in some cases a mixed administration.&lt;br /&gt;
[[Image:AOC.jpg |thumb|right|200px|alt=none|Advanced Order Control]]&lt;br /&gt;
This means that one cannot simply capture a region and leave it at that. The player will have to build up his culture in the captured region, and maybe even migrate settlers from his home land. Hence, building options may vary depending on the level of homeland culture in the city&lt;br /&gt;
If the opposing faction&#039;s culture doesn&#039;t vary too much from the player&#039;s faction, the governmental infrastructure will not be destroyed and may be retained.&lt;br /&gt;
&lt;br /&gt;
In order to prevent the very large stockpiles of money that are built up by the user faction in the late part of the vanilla game, this mod ties unit upkeep costs to city levels and other things, forcing the player to concentrate on their infrastructure as well as new units in order to support a campaign. Trading is also more important-markets in cities will bring in income but the player must control a trade hub for real money to flow in.&lt;br /&gt;
&lt;br /&gt;
Another feature is the traits and retinues system in this mod, which uses an Ethnic Traits System originally made as a sub-mod for the [[Extended Greek Mod]] by Suppanaut. The point of this system is to take the emphasis away from the romans that is present in the vanilla version of the game by incorporating many cultural features and traits for non-roman cultures. From version three of this mod it is only built into Extended Cultures, though previous versions were incorporated into other mods decended from the Extended Greek Mod. This system currently has the following features&lt;br /&gt;
*Ethnic traits and their sub-categories-all characters have their ethnic background as well as features attached to them.&lt;br /&gt;
*Many new traits and ancillaries-all other factions and cultures are enhanced to have the same depth as the Romans do in the vanilla game.&lt;br /&gt;
*Historical figures retinues-there are more than 200 historical figures which may only appear once each game.&lt;br /&gt;
*Educations and education abroad-characters can send their sons to one of many famous center of learning in antiquity to earn better education than just hire a tutor to teach at home.&lt;br /&gt;
*Family Matters-the player has to handle and headache with characters&#039; family matters, their wives and their children.&lt;br /&gt;
*Philosophy school and eastern religion-Ethnic Traits feature important schools of thought and important religions of the hellenistic era.&lt;br /&gt;
*Mentor System-ancillaries also help characters to develop skills and personality as well.&lt;br /&gt;
*Dynamic trait system-some traits are more fluid and give bonuses based on conditions that the character must fulfill.&lt;br /&gt;
*Health and aging system-characters have their own health status and being older means there is more chance to get ill and not working to their full potential.&lt;br /&gt;
*Influence of Faction Leader over other members of your Faction-choice of faction leader will effect the fate of factions in the future.&lt;br /&gt;
**Command: affects generals&#039; troops’ morale faction-wide (barbarian culture only)&lt;br /&gt;
**Management: affects corruption of all governors faction-wide&lt;br /&gt;
**Influence: affects all generals&#039; loyalty and bribe cost as well as bribe chance.&lt;br /&gt;
**Some traits of faction leader will also give effects faction-wide as well and they have both good and bad traits that affect it. A bad faction leader will ruin the empire, so choose heirs wisely.&lt;br /&gt;
*Loyalty and hidden ambition-even with no visible disloyalty, character still have ambition and this unlawful ambition will lead to many bad things.&lt;br /&gt;
*Pretender-may be just a mere pretender who fakes his own publicity for a chance to gain power but his ascention will ruin your empire as whole.&lt;br /&gt;
*Imperial titles and &amp;quot;Doomed of Empire&amp;quot;-Every faction will claim imperial rights and start a new era of the empire once the empire is glorious enough. However decay of that empire also follows its natural process as well.&lt;br /&gt;
*Faction economic policy-Governors of each faction have their own way to develop socially and economically in history.&lt;br /&gt;
*Many cognomens and epithet-there are many cognomens and epithets those characters can earn. Some of them are cultural bloc based.&lt;br /&gt;
*Doomed of Man-characters with too high attributes or too great in recognition will end up corrupted and their downfall will be caused by their own hybris. &lt;br /&gt;
*Strategic exploitation-strategic decisions including logistics, supply, and some strategic movement, its effect could became positive or negative.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
Most of the vanilla factions are preserved, though the Romans have been integrated into a single faction. There are 16 playable factions and four non-playable. New playable factions include Saba and Bactria.&lt;br /&gt;
&lt;br /&gt;
===Roman Factions=== &lt;br /&gt;
[[Image:RomeTW-BI 2010-09-12 01-55-38-75.jpg |thumb|right|200px|alt=none|Central Mediterranean]]&lt;br /&gt;
*Roman Republic/Empire &lt;br /&gt;
*Roman Rebels (Non-playable) (This faction becomes the Senate in the Carthaginian Senate campaign.)&lt;br /&gt;
&lt;br /&gt;
===Hellenic (Greek) Factions===&lt;br /&gt;
*Greek Cities  [[Image:RomeTW-BI 2010-08-24 20-42-07-93.jpg |thumb|right|200px|alt=none|The Greek Peninsula]]&lt;br /&gt;
*Macedon&lt;br /&gt;
*The Seleucid Empire&lt;br /&gt;
*The Ptolemaic Empire&lt;br /&gt;
*Bactria&lt;br /&gt;
*Independent Greek Cities (Non-Playable)&lt;br /&gt;
===Eastern Factions===&lt;br /&gt;
*Carthage&lt;br /&gt;
*Pontus&lt;br /&gt;
*Armenia&lt;br /&gt;
*Parthia&lt;br /&gt;
*Saba&lt;br /&gt;
*Eastern Kingdoms (Non-Playable)&lt;br /&gt;
===Barbarian Factions=== &lt;br /&gt;
*Thrace[[Image:RomeTW-BI 2010-09-12 01-54-33-89.jpg |thumb|right|200px|alt=none|Britain]]&lt;br /&gt;
*Gauls&lt;br /&gt;
*Germans &lt;br /&gt;
*Iberians &lt;br /&gt;
*Scythia&lt;br /&gt;
*Celts (Non-Playable)&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
* [[User:CaesarVincens|CaesarVincens]] is the man behind the mod and team leader. Currently inactive.&lt;br /&gt;
* [[Zarax]] works as a historian and experiments with new features, balance and skinning.&lt;br /&gt;
* [[Suppanut]] is XC&#039;s master of traits and ancillaries as well as modeler and mapper.&lt;br /&gt;
* [[Maraxus]] is the primary modeler for Extended Cultures and is also one of the skinners. Currently inactive.&lt;br /&gt;
* [[Anakarsis]] is the main skinner of Extended Cultures.&lt;br /&gt;
&lt;br /&gt;
Due mention also to [[DimeBagHo]] and to all the people who worked on and contributed to [[Extended_Greek_Mod|XGM]], the mod that formed the base of Extended Cultures as well as the [[EB]] team and [[Redfox]] for lending us units from EB and DTW respectively. Other thanks go to Ferres and Webba for their units and textures.&lt;br /&gt;
&lt;br /&gt;
==Included Mods==&lt;br /&gt;
* Extended Greek Mod (this mod is based on that one and still shares some units)&lt;br /&gt;
* ATG Spartans&lt;br /&gt;
* Ferres Legions&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Extended Cultures began as an offshoot of the Post-Marian Project for [[DimeBagHo]]&#039;s [[Extended_Greek_Mod|XGM]], a project that aims to bring new units to XGM along with further use of the Marian Reforms. One idea that was kicked around was upgrading Barbarian building trees post-reforms to allow new buildings, including huge cities. CaesarVincens made some simple changes and released the first version of what would later be named Extended Barbarians, in homage of Dime&#039;s mod&#039;s name. Around the same time, Zarax suggested expanding the culture system present in XGM.&lt;br /&gt;
CaesarVincens liked the idea, and made a mock up of it. Combining Extended Barbarians with this new cultural extension, CaesarVincens released the first edition of Extended Cultures on May 4, 2008. Since then, the mod has grown greatly and on January 9, 2009, the Extended Greek Mod-Extended Cultures was released as a full, self-installing mod.&lt;br /&gt;
Following the release of Extended Cultures 3, Zarax joined full-time providing support, developing the Carthaginian Senate and emerging factions. While Suppanut expanded his work on ethnic traits to better suit the new faction and culture system. XC4 has recently been released and the mod team is going to continue updating the mod even further.&lt;br /&gt;
&lt;br /&gt;
===Current Version===&lt;br /&gt;
The latest official release of Extended Cultures is XC4 version 1.03.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:GallicHorde.jpg|thumb|upright|alt=Robed woman, seated, with sword on her lap|Rome vs Gaul]]&lt;br /&gt;
| [[Image:XC 03.jpg|thumb|upright|alt=Robed woman, standing, holding a sword|Hoplite battle]]&lt;br /&gt;
| [[Image:RomeTW-BI 2010-08-25 21-15-10-12.jpg|thumb|upright|alt=Monument of robed woman, standing, holding a crown in one hand and a partly sheathed sword in another|Iberia and Carthage]]&lt;br /&gt;
| [[Image:Next.jpg|thumb|upright|alt=Persian Horde|The mod enables certain factions to horde, ex :Parthia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:pergamene.jpg|thumb|upright|alt=Pergamene Hetairoi|Pergamene Hetairoi, one of XC new AOR units]]&lt;br /&gt;
| [[Image:argy.jpg|thumb|upright|alt=Silver Shield Thorakitai|Silver Shield Thorakitai, one of XC Seleucid elite units]]&lt;br /&gt;
| [[Image:trait1.jpg|thumb|upright|alt=traits|One of the many new XC traits]]&lt;br /&gt;
| [[Image:city.jpg|thumb|upright|alt= gallic city|One of the new strat map settlements by Suppanut]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=1101 Extended Cultures forum at TWC]&lt;br /&gt;
*[http://www.wmwiki.com/hosted/cv/ Official Extended Cultures website]&lt;br /&gt;
*[http://www.wmwiki.com/hosted/cv/xcreadme.html Extended Cultures Readme]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:RTW_Mods_%28Released%29]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Eras_Total_Conquest&amp;diff=44003</id>
		<title>Eras Total Conquest</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Eras_Total_Conquest&amp;diff=44003"/>
		<updated>2012-12-21T00:22:14Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval II: Total War]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Medieval&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=24893 unanime]&lt;br /&gt;
 |Release Status=2.1&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1251 Here]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;The purpose of the mod is to allow the player to start in different eras; each with its own unique mix of different factions, start positions, and technologies. Currently there are 10 campaign which start in 970, 1080, 1200, 1220, 1300, 1330, 1400, 1453, 1500, and 1547. &lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This mod allows the player to start the campaign at ten different time periods, each with their own unique units, challenges, and factions.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The 970, 1080, 1200, 1300, 1400, and 1500 campaigns cover Europe, Asia Minor, Levant, Mesopotamia, and North Africa.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The 1220, 1331, and 1453 campaigns cover Europe, Africa, the Middle East, and India.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The 1547 campaign covers the whole world.&lt;br /&gt;
= Campaigns =&lt;br /&gt;
&lt;br /&gt;
==970==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img13.imageshack.us/img13/5642/mapbase970.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of the Britons&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Burgundy&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Croatia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Bulgarian Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Eastern Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hamdanid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Buyid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1080==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img36.imageshack.us/img36/8460/mapbase1080.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of the Britons&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Croatia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1200==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img37.imageshack.us/img37/2062/mapbase1200.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Principality of Wales&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Crusader States&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Crusader States&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1300==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img261.imageshack.us/img261/3016/mapbase1300.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Lithuania&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Vladimir&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Bahri dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Cyprus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Il Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1400==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img526.imageshack.us/img526/1394/mapbase1400.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kalmar Union&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Milan&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Burji dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Cyprus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Timurid Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1500==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img196.imageshack.us/img196/7094/mapbase1500.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Spain&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kalmar Union&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Burji dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Safavid Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1230==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img224.imageshack.us/img224/6834/crusademapvy7.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Principality of Wales&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Crusader States&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Latin Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Acre&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Mali Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;India&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ghulam Dynasty of Delhi&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia / Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Mongolian Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1330==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img27.imageshack.us/img27/7636/renaissancemaprv9.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Lithuania&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Vladimir&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Bahri dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Mali Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;India&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Tughlaq Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia / Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Golden Horde&lt;br /&gt;
&amp;lt;p&amp;gt;Jalayirid Sultanate&lt;br /&gt;
&amp;lt;p&amp;gt;Chagatai Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1453==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img198.imageshack.us/img198/2499/newagemap.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kalmar Union&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Polish-Lithuanian Commonwealth&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bosnia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Burji dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Mali Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Cyprus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;India&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Lodhi Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia / Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Great Horde&lt;br /&gt;
&amp;lt;p&amp;gt;Kazan Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;Timurid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;White Sheep Turcomans&lt;br /&gt;
&amp;lt;p&amp;gt;Chagatai Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1547==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img12.imageshack.us/img12/535/empiresmap.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Spanish Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark-Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Austria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland-Lithuania&lt;br /&gt;
&amp;lt;p&amp;gt;Duchy of Prussia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Songhai Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Wattasid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Crimean Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Sarafid Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Khanate of Bukhara&lt;br /&gt;
&amp;lt;p&amp;gt;Kazakh Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Far East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ming Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ashikaga Shogunate&lt;br /&gt;
&amp;lt;p&amp;gt;Northern Yuan&lt;br /&gt;
&amp;lt;p&amp;gt;Tibet&lt;br /&gt;
&amp;lt;p&amp;gt;Mughals&lt;br /&gt;
&amp;lt;p&amp;gt;Joseon Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Americas&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cherokee&lt;br /&gt;
&amp;lt;p&amp;gt;Incas&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Releases =&lt;br /&gt;
&amp;lt;p&amp;gt;Current version: 2.1&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
Mod Leader and designer: uanime5&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=185897 Agents-Minimod (Barser): changes units strat appearance]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1214 Alternate Crusader Shields (Salty) : improves crusader shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=106633 Armoured Generals Mod (Tyre) : changes the appearance of generals on the strat and battle map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=182151 Basileia ton Romaion v1.0 (Caesar Clivus): new Byzantine units and strat models]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=93253 Banner &amp;amp; Symbol MOD (joedreck) : gives all vanilla factions new banners and symbols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=380 Battles of Asia (High_Templar) : new monk unit]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=955 Blood, Broads, &amp;amp; Bastards v3.0 (dearmad and Pnutmaster) : gives factions generals and leader more traits]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1651 Bringing Justice to the Horde! (Kalos) : reskins Mongols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=769 Bulgaria: Total War 2.0 (Gogo_t) : adds new symbols and units to the Baltic and Crusader factions]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1149 burrek&#039;s Polish Heraldry (burrek) : reskins some Polish shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1025 burrek&#039;s Unique Europeans, Early Period v0.91 (burrek): reskins most European factions&#039; early units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1048 burrek&#039;s Unique Europeans, High Period v0.3 (burrek): reskins most European factions&#039; late units]&lt;br /&gt;
&lt;br /&gt;
* [http://twcenter.net/forums/showthread.php?t=106060 Byg&#039;s Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory).]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1134 Byzantium Armor Progression Mod V 0.7 (WhiteWolf) : give the Byzantine Empire new armour upgrades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=220821 Coat of arms (Musculus Maximus) : adds new factions symbols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2042 Crimson Tide 4.2 (Magus) : adds blood, burns, sand, snow, and dirt to the soldiers]&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/11603.html Danish Shields (ziher) : reskins some Danish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1155 Darker nights Updated (ziher) : makes the nights darker]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=343 Dawn of Kingdoms (Lord Condormanius) : gives Sergeant Swordsmen new meshes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1782 Diverse Loading Screen 3.1 (apkairan) : adds 65 more loading screen to this mod]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1213 English Shields (Himmelsfeuer) : reskins some English shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=173678 Faction leaders and generals battle and strategy skins V8 (Barser): gives generals new battle skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?f=534 Falcom Total War (y2day): new, larger campaign map]&lt;br /&gt;
&lt;br /&gt;
* [http://game.ali213.net/thread-2066856-1-1.html Female Soldier Models mod (rainyxp) : add female soldiers to the Custom Battles]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=207563 Fluid Campaign Map (Swagger): reduces strat map lag]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1222 French Shields (Himmelsfeuer) : reskins some French shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=102402 Ghost helmets FIX v1.2 (zxiang1983) : fixes floating helmets bug]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1118 HRE shields retexture : (ziher) : reskins some Rebel shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1125 Highways mod (selenius4tsd): add highways]&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/12217.html Italian Factions - Shield Mod 1.1 (Salty) : reskins some Italian shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1988 King&#039;s Banners 3.0 (joedreck) : new banners, shields, and symbols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=165343 Lithuania Mod 1.1: new Polish, Lithuanian, Baltic, and Mongol units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1755 Lord Condormanius&#039; Irish Reskin (Lord Condormanius) : reskins Irish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=153955 MapMod: Trees, Textures, Sea v1.7 (Charge) : improves strat map appearence]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1506 Magyar Mod 2.0 (Csatádi, Dome) : new Hungarian units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=211473 Merc unit textures ver 1.0 (midnite) : adds new merc shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1827 Mongols and scotland models(MTW2) (vlad) : gives the Mongols new skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/13188.html Muslim Generals Barded Horse Mod (AliAS) : reskins Muslim horse]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1877 New battle models for captains (Lord Condormanius): changes the appearence of captains on the battle map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2096 New models for Mailed Knights (Lord Condormanius): gives mailed knights new meshes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2171 New models for Dismounted Mailed Knights (Lord Condormanius) : gives the dismounted mailed knights new meshes and unit images]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=194868 New muslim skins (midnite): changes the appearence of Egypt&#039;s Nubian soldiers and Mali units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2096 New models for Mailed Knights (Lord Condormanius): gives mailed knights new meshes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2171 New models for Dismounted Mailed Knights (Lord Condormanius) : gives the dismounted mailed knights new meshes and unit images]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=194868 New muslim skins (midnite): changes the appearence of Egypt&#039;s Nubian soldiers and Mali units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1806 New Spain Banners: gives Spain new banners]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1983 New strat models for captains (Lord Condormanius): changes the appearence of captains on the strat map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1993 New strat models for cities and castles (Agart) : changes the appearence of cities and castles on the strat map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2191 Newest Battle AI (Condottiere SOG) : improves campaign and battle AI]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=128720 Ordo Teutonicus (Rex Cobalt) : changes the appearence of Teutonic units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=136437 Ornamentum 1.32 (GubZol and DaNova) : reskins England, Scotland, and Denmark]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=138072 Ottoman Heavy Infantry (DerDiskusWerfer) : adds new Turkish / Persian Units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=197224 Real Combat 1.8 and Real Recruitment 1.3 (point blank) : makes the attack and defence of units more realistic ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=165860 Real Horses Project (Argent Usher) : makes horses look more realistic]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1728 Realistic Walls and Siege Engines for UAI 1.6 (Raptor_341) : makes walls tougher, so sieges are more difficult].&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/11960.html Rebel Shields (ziher) : reskins some Rebel units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=187774 Rusichi: Total World (Tchouk) : new faction symbols, strat models, and russian units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=115051 Rus2 (Runir) : new Middle Eastern and Indian units, symbols, and strat models]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2169 Sergeant Models (Lord Condormanius) : new models for Sergeant units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1132 Scotland Shields (ziher) : reskins some Scottish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1117 Skymod Vers 1.0 (Horsearcher) : improves different weather conditions]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1146 Spanish Shields (ziher) : reskins some Spanish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=160955 Stone forts (Master Zuma) : improves the appearence of battle map forts]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=106633 Teutonic Campaign Skinpack (Tyre) : changes the appearence of Teutonic, Lithuanian, and HRE units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=268729 The Impalers, Hungary Skins (Black_Nebula) : gives hungary new skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1809 The Real People Mod (Matz) : gives all agents more traits]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1711 Timurids and mongols Reskin V.2 (Lt_Dave) : give the asian factions new skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1044 Turk Reskin 1.1 (Eternal Cocoon): reskins Turkish faction]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=125862 USCARLI MATHERIANI (Matherlandia): changes the Huscarl&#039;s appearence.]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=106633 Vanilla Style Skins 1.0 (Tyre) : changes the appreance of English, Scottish, and HRE units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?p=2411392 War College Quotes Mod (Ryoken) : adds 246 new quotes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2240 XAI 3.2 for PDER (Xyrex) : improves the campaign and battle AI.]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=739 XVIIth Century Mod: Dominium Maris Baltici (thrashing_mad) : Polish and Russian units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=170452 Y&amp;amp;Y Visual Improvement Pack (yelowdogg23) : adds new Byzantine castles and cities, new load screens, menu buttons, and warhorn sounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=225802 Young Witches (Hereje): give the witches younger portraits]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=167265 Zuma mod 3 version 0.9 (Master Zuma) : Some strat map units, new settlement textures, crown ancillaries]&lt;br /&gt;
&lt;br /&gt;
* [http://www.clanlong.com/forum/viewthread.php?tid=54502 中国新势力（想要的留下邮箱） (august831117): chinese units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.clanlong.com/forum/thread-86239-1-1.html BOBOS的大明兵模，多图杀猫 (bobos): Ming Dynasty units]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
uanime5 = &amp;quot;I originally made a mod called Eras Total War, which covered the 1080, 1200, 1300, and 1400 campaigns. I later added the 970 and 1500 campaigns to it. As this mod grew it became difficult to mod so I created another version of it which made most of the units into mercenaries, so I didn&#039;t need to assign every unit to all the factions. However by popular request I also maintained and updated the non-mercenary version. Due to the difficulties in modding two versions of the same mod I decided to stop updating this mod and make a new mod.&lt;br /&gt;
&lt;br /&gt;
The new mod was called Eras Total Conquest and originally had two campaigns starting in 1230 and 1347. I later added the 1547 and 1453 campaigns. As my Eras Total Conquest mod had been deleted from filefront and I wasn&#039;t able to remake the two version of it I decided to add its campaigns to my Eras Total Conquest mod. Thus this mod ended up with 10 campaigns.&lt;br /&gt;
&lt;br /&gt;
Though I would like to add a world map campaign set in 1618 it is difficult to find people able to help me make this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Visual material =&lt;br /&gt;
&lt;br /&gt;
http://img140.imageshack.us/img140/2016/empiresottomansafavidjp6.jpg&lt;br /&gt;
&lt;br /&gt;
http://img704.imageshack.us/img704/6313/mingnew.jpg&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[http://www.twcenter.net/forums/forumdisplay.php?f=1251 Eras Total Conquest]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
&amp;lt;p&amp;gt;[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Clouds_Across_Europe&amp;diff=44002</id>
		<title>Clouds Across Europe</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Clouds_Across_Europe&amp;diff=44002"/>
		<updated>2012-12-21T00:21:51Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval II: Total War]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Medieval&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=21229 Zephrelial]&lt;br /&gt;
 |Release Status=1.4&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=341 Here]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Clouds Across Europe mod aims to enhance [[Medieval 2: Total War]] by making it more historically accurate and fun to play. Just like the original game, CAE is centered on Europe and takes place on a modified [[vanilla]] map. It covers the period from 1080 to 1530 AD. The mod features new factions, units, missions and much more.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*CAE adds six new factions: The Shahdom of Khwarezm, Wallachia, Lithuania, The Kingdom of Jerusalem, The Caliphate of the Abbasids and the Teutonic Order.&lt;br /&gt;
*The Mongols are now Pagan and playable.&lt;br /&gt;
*All the vanilla MTW2 factions are included in the mod. &lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
The mod features a modified version of the M2TW map with seven additional regions. Furthermore, the regions now have new historical names.&lt;br /&gt;
&lt;br /&gt;
===Traits and Ancillaries===&lt;br /&gt;
*The mod&#039;s traits and ancillaries are based on a modified [[Blood Broads &amp;amp; Bastards]] v2.0.&lt;br /&gt;
*Five new ranks and titles are available for the Teutonic Order.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*New Islamic Princesses for the factions The Turks, Moors and Egypt.&lt;br /&gt;
*New secret guild Order of the Dragon which enable the player to train elite knights.&lt;br /&gt;
*A Patriarch is available from the Huge Orthodox Cathedral for Byzantine players.&lt;br /&gt;
*The Russian faction Bishops have the chance to become Patriarch if they have a piety of at least seven.&lt;br /&gt;
*Eras system that enables units according to Early, High and Late periods of the medieval age.&lt;br /&gt;
*Recruitable generals available from citadels.&lt;br /&gt;
*Historical and famous faction leaders for the new factions.&lt;br /&gt;
*Optional to remove the Teutons family tree and make them more like the militaristic order they were.&lt;br /&gt;
*The economical system was tweaked and enables the factions to be richer.&lt;br /&gt;
*Paganism is introduced as an additional religion with temples for Lithuania and the Mongols.&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
*&#039;&#039;&#039;Leader&#039;&#039;&#039;: [[Zephrelial]]&lt;br /&gt;
*&#039;&#039;&#039;Helpers&#039;&#039;&#039;: [[Gazi Husrev Beg]] (suggestions), [[SirPaladin]] (Wallachia suggestions and info; faction symbols), [[Hans Kloss]] (new textures and mesh for Teutonic Knights, help with sound problems), [[EzE]] (Fixed the aphna channel problem of the dragon knights unitcard), [[Tadrzeuli]] (Georgian faction info), [[Ieuano]] (Teutonic Rank system) [[SpaceUnion]] and [[Raven Darkwing]] for skinning, modelling and meshing help&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*Interview with [[Zephrelial]], team leader of Clouds Across Europe, in [[Eagle_Standard_Archive#Volume_V_-_Issue_I| Eagle Standard Volume V - Issue I]]&lt;br /&gt;
*[[Clouds Across Europe (form)|Clouds Across Europe - Mod Registration Form]]&lt;br /&gt;
*The first version of Clouds Across Europe is available for download [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1301 here].&lt;br /&gt;
*Clouds Across Europe [http://www.twcenter.net/forums/forumdisplay.php?f=341 forum] at TWC.&lt;br /&gt;
*[[Additions to CAE]].&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Clouds_Across_Europe&amp;diff=44001</id>
		<title>Clouds Across Europe</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Clouds_Across_Europe&amp;diff=44001"/>
		<updated>2012-12-20T20:07:35Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 {{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval 2: Total War]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Medieval&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=21229 Zephrelial]&lt;br /&gt;
 |Release Status=1.4&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=341 Here]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Clouds Across Europe mod aims to enhance [[Medieval 2: Total War]] by making it more historically accurate and fun to play. Just like the original game, CAE is centered on Europe and takes place on a modified [[vanilla]] map. It covers the period from 1080 to 1530 AD. The mod features new factions, units, missions and much more.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*CAE adds six new factions: The Shahdom of Khwarezm, Wallachia, Lithuania, The Kingdom of Jerusalem, The Caliphate of the Abbasids and the Teutonic Order.&lt;br /&gt;
*The Mongols are now Pagan and playable.&lt;br /&gt;
*All the vanilla MTW2 factions are included in the mod. &lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
The mod features a modified version of the M2TW map with seven additional regions. Furthermore, the regions now have new historical names.&lt;br /&gt;
&lt;br /&gt;
===Traits and Ancillaries===&lt;br /&gt;
*The mod&#039;s traits and ancillaries are based on a modified [[Blood Broads &amp;amp; Bastards]] v2.0.&lt;br /&gt;
*Five new ranks and titles are available for the Teutonic Order.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*New Islamic Princesses for the factions The Turks, Moors and Egypt.&lt;br /&gt;
*New secret guild Order of the Dragon which enable the player to train elite knights.&lt;br /&gt;
*A Patriarch is available from the Huge Orthodox Cathedral for Byzantine players.&lt;br /&gt;
*The Russian faction Bishops have the chance to become Patriarch if they have a piety of at least seven.&lt;br /&gt;
*Eras system that enables units according to Early, High and Late periods of the medieval age.&lt;br /&gt;
*Recruitable generals available from citadels.&lt;br /&gt;
*Historical and famous faction leaders for the new factions.&lt;br /&gt;
*Optional to remove the Teutons family tree and make them more like the militaristic order they were.&lt;br /&gt;
*The economical system was tweaked and enables the factions to be richer.&lt;br /&gt;
*Paganism is introduced as an additional religion with temples for Lithuania and the Mongols.&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
*&#039;&#039;&#039;Leader&#039;&#039;&#039;: [[Zephrelial]]&lt;br /&gt;
*&#039;&#039;&#039;Helpers&#039;&#039;&#039;: [[Gazi Husrev Beg]] (suggestions), [[SirPaladin]] (Wallachia suggestions and info; faction symbols), [[Hans Kloss]] (new textures and mesh for Teutonic Knights, help with sound problems), [[EzE]] (Fixed the aphna channel problem of the dragon knights unitcard), [[Tadrzeuli]] (Georgian faction info), [[Ieuano]] (Teutonic Rank system) [[SpaceUnion]] and [[Raven Darkwing]] for skinning, modelling and meshing help&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*Interview with [[Zephrelial]], team leader of Clouds Across Europe, in [[Eagle_Standard_Archive#Volume_V_-_Issue_I| Eagle Standard Volume V - Issue I]]&lt;br /&gt;
*[[Clouds Across Europe (form)|Clouds Across Europe - Mod Registration Form]]&lt;br /&gt;
*The first version of Clouds Across Europe is available for download [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1301 here].&lt;br /&gt;
*Clouds Across Europe [http://www.twcenter.net/forums/forumdisplay.php?f=341 forum] at TWC.&lt;br /&gt;
*[[Additions to CAE]].&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Eras_Total_Conquest&amp;diff=44000</id>
		<title>Eras Total Conquest</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Eras_Total_Conquest&amp;diff=44000"/>
		<updated>2012-12-20T20:05:53Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval 2: Total War]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Medieval&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=24893 unanime]&lt;br /&gt;
 |Release Status=2.1&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1251 Here]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;The purpose of the mod is to allow the player to start in different eras; each with its own unique mix of different factions, start positions, and technologies. Currently there are 10 campaign which start in 970, 1080, 1200, 1220, 1300, 1330, 1400, 1453, 1500, and 1547. &lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This mod allows the player to start the campaign at ten different time periods, each with their own unique units, challenges, and factions.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The 970, 1080, 1200, 1300, 1400, and 1500 campaigns cover Europe, Asia Minor, Levant, Mesopotamia, and North Africa.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The 1220, 1331, and 1453 campaigns cover Europe, Africa, the Middle East, and India.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The 1547 campaign covers the whole world.&lt;br /&gt;
= Campaigns =&lt;br /&gt;
&lt;br /&gt;
==970==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img13.imageshack.us/img13/5642/mapbase970.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of the Britons&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Burgundy&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Croatia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Bulgarian Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Eastern Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hamdanid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Buyid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1080==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img36.imageshack.us/img36/8460/mapbase1080.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of the Britons&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Croatia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1200==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img37.imageshack.us/img37/2062/mapbase1200.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Principality of Wales&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Crusader States&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Crusader States&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1300==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img261.imageshack.us/img261/3016/mapbase1300.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Lithuania&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Vladimir&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Bahri dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Cyprus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Il Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1400==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img526.imageshack.us/img526/1394/mapbase1400.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kalmar Union&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Milan&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Burji dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Cyprus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Timurid Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1500==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img196.imageshack.us/img196/7094/mapbase1500.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Spain&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kalmar Union&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Burji dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Safavid Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1230==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img224.imageshack.us/img224/6834/crusademapvy7.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Principality of Wales&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Crusader States&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Latin Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Acre&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Mali Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;India&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ghulam Dynasty of Delhi&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia / Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Mongolian Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1330==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img27.imageshack.us/img27/7636/renaissancemaprv9.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Lithuania&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Vladimir&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Bahri dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Mali Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;India&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Tughlaq Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia / Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Golden Horde&lt;br /&gt;
&amp;lt;p&amp;gt;Jalayirid Sultanate&lt;br /&gt;
&amp;lt;p&amp;gt;Chagatai Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1453==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img198.imageshack.us/img198/2499/newagemap.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kalmar Union&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Polish-Lithuanian Commonwealth&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bosnia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Burji dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Mali Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Cyprus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;India&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Lodhi Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia / Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Great Horde&lt;br /&gt;
&amp;lt;p&amp;gt;Kazan Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;Timurid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;White Sheep Turcomans&lt;br /&gt;
&amp;lt;p&amp;gt;Chagatai Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1547==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img12.imageshack.us/img12/535/empiresmap.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Spanish Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark-Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Austria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland-Lithuania&lt;br /&gt;
&amp;lt;p&amp;gt;Duchy of Prussia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Songhai Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Wattasid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Crimean Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Sarafid Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Khanate of Bukhara&lt;br /&gt;
&amp;lt;p&amp;gt;Kazakh Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Far East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ming Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ashikaga Shogunate&lt;br /&gt;
&amp;lt;p&amp;gt;Northern Yuan&lt;br /&gt;
&amp;lt;p&amp;gt;Tibet&lt;br /&gt;
&amp;lt;p&amp;gt;Mughals&lt;br /&gt;
&amp;lt;p&amp;gt;Joseon Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Americas&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cherokee&lt;br /&gt;
&amp;lt;p&amp;gt;Incas&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Releases =&lt;br /&gt;
&amp;lt;p&amp;gt;Current version: 2.1&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
Mod Leader and designer: uanime5&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=185897 Agents-Minimod (Barser): changes units strat appearance]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1214 Alternate Crusader Shields (Salty) : improves crusader shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=106633 Armoured Generals Mod (Tyre) : changes the appearance of generals on the strat and battle map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=182151 Basileia ton Romaion v1.0 (Caesar Clivus): new Byzantine units and strat models]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=93253 Banner &amp;amp; Symbol MOD (joedreck) : gives all vanilla factions new banners and symbols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=380 Battles of Asia (High_Templar) : new monk unit]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=955 Blood, Broads, &amp;amp; Bastards v3.0 (dearmad and Pnutmaster) : gives factions generals and leader more traits]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1651 Bringing Justice to the Horde! (Kalos) : reskins Mongols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=769 Bulgaria: Total War 2.0 (Gogo_t) : adds new symbols and units to the Baltic and Crusader factions]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1149 burrek&#039;s Polish Heraldry (burrek) : reskins some Polish shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1025 burrek&#039;s Unique Europeans, Early Period v0.91 (burrek): reskins most European factions&#039; early units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1048 burrek&#039;s Unique Europeans, High Period v0.3 (burrek): reskins most European factions&#039; late units]&lt;br /&gt;
&lt;br /&gt;
* [http://twcenter.net/forums/showthread.php?t=106060 Byg&#039;s Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory).]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1134 Byzantium Armor Progression Mod V 0.7 (WhiteWolf) : give the Byzantine Empire new armour upgrades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=220821 Coat of arms (Musculus Maximus) : adds new factions symbols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2042 Crimson Tide 4.2 (Magus) : adds blood, burns, sand, snow, and dirt to the soldiers]&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/11603.html Danish Shields (ziher) : reskins some Danish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1155 Darker nights Updated (ziher) : makes the nights darker]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=343 Dawn of Kingdoms (Lord Condormanius) : gives Sergeant Swordsmen new meshes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1782 Diverse Loading Screen 3.1 (apkairan) : adds 65 more loading screen to this mod]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1213 English Shields (Himmelsfeuer) : reskins some English shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=173678 Faction leaders and generals battle and strategy skins V8 (Barser): gives generals new battle skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?f=534 Falcom Total War (y2day): new, larger campaign map]&lt;br /&gt;
&lt;br /&gt;
* [http://game.ali213.net/thread-2066856-1-1.html Female Soldier Models mod (rainyxp) : add female soldiers to the Custom Battles]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=207563 Fluid Campaign Map (Swagger): reduces strat map lag]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1222 French Shields (Himmelsfeuer) : reskins some French shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=102402 Ghost helmets FIX v1.2 (zxiang1983) : fixes floating helmets bug]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1118 HRE shields retexture : (ziher) : reskins some Rebel shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1125 Highways mod (selenius4tsd): add highways]&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/12217.html Italian Factions - Shield Mod 1.1 (Salty) : reskins some Italian shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1988 King&#039;s Banners 3.0 (joedreck) : new banners, shields, and symbols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=165343 Lithuania Mod 1.1: new Polish, Lithuanian, Baltic, and Mongol units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1755 Lord Condormanius&#039; Irish Reskin (Lord Condormanius) : reskins Irish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=153955 MapMod: Trees, Textures, Sea v1.7 (Charge) : improves strat map appearence]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1506 Magyar Mod 2.0 (Csatádi, Dome) : new Hungarian units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=211473 Merc unit textures ver 1.0 (midnite) : adds new merc shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1827 Mongols and scotland models(MTW2) (vlad) : gives the Mongols new skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/13188.html Muslim Generals Barded Horse Mod (AliAS) : reskins Muslim horse]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1877 New battle models for captains (Lord Condormanius): changes the appearence of captains on the battle map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2096 New models for Mailed Knights (Lord Condormanius): gives mailed knights new meshes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2171 New models for Dismounted Mailed Knights (Lord Condormanius) : gives the dismounted mailed knights new meshes and unit images]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=194868 New muslim skins (midnite): changes the appearence of Egypt&#039;s Nubian soldiers and Mali units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2096 New models for Mailed Knights (Lord Condormanius): gives mailed knights new meshes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2171 New models for Dismounted Mailed Knights (Lord Condormanius) : gives the dismounted mailed knights new meshes and unit images]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=194868 New muslim skins (midnite): changes the appearence of Egypt&#039;s Nubian soldiers and Mali units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1806 New Spain Banners: gives Spain new banners]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1983 New strat models for captains (Lord Condormanius): changes the appearence of captains on the strat map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1993 New strat models for cities and castles (Agart) : changes the appearence of cities and castles on the strat map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2191 Newest Battle AI (Condottiere SOG) : improves campaign and battle AI]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=128720 Ordo Teutonicus (Rex Cobalt) : changes the appearence of Teutonic units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=136437 Ornamentum 1.32 (GubZol and DaNova) : reskins England, Scotland, and Denmark]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=138072 Ottoman Heavy Infantry (DerDiskusWerfer) : adds new Turkish / Persian Units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=197224 Real Combat 1.8 and Real Recruitment 1.3 (point blank) : makes the attack and defence of units more realistic ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=165860 Real Horses Project (Argent Usher) : makes horses look more realistic]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1728 Realistic Walls and Siege Engines for UAI 1.6 (Raptor_341) : makes walls tougher, so sieges are more difficult].&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/11960.html Rebel Shields (ziher) : reskins some Rebel units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=187774 Rusichi: Total World (Tchouk) : new faction symbols, strat models, and russian units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=115051 Rus2 (Runir) : new Middle Eastern and Indian units, symbols, and strat models]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2169 Sergeant Models (Lord Condormanius) : new models for Sergeant units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1132 Scotland Shields (ziher) : reskins some Scottish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1117 Skymod Vers 1.0 (Horsearcher) : improves different weather conditions]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1146 Spanish Shields (ziher) : reskins some Spanish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=160955 Stone forts (Master Zuma) : improves the appearence of battle map forts]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=106633 Teutonic Campaign Skinpack (Tyre) : changes the appearence of Teutonic, Lithuanian, and HRE units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=268729 The Impalers, Hungary Skins (Black_Nebula) : gives hungary new skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1809 The Real People Mod (Matz) : gives all agents more traits]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1711 Timurids and mongols Reskin V.2 (Lt_Dave) : give the asian factions new skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1044 Turk Reskin 1.1 (Eternal Cocoon): reskins Turkish faction]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=125862 USCARLI MATHERIANI (Matherlandia): changes the Huscarl&#039;s appearence.]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=106633 Vanilla Style Skins 1.0 (Tyre) : changes the appreance of English, Scottish, and HRE units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?p=2411392 War College Quotes Mod (Ryoken) : adds 246 new quotes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2240 XAI 3.2 for PDER (Xyrex) : improves the campaign and battle AI.]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=739 XVIIth Century Mod: Dominium Maris Baltici (thrashing_mad) : Polish and Russian units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=170452 Y&amp;amp;Y Visual Improvement Pack (yelowdogg23) : adds new Byzantine castles and cities, new load screens, menu buttons, and warhorn sounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=225802 Young Witches (Hereje): give the witches younger portraits]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=167265 Zuma mod 3 version 0.9 (Master Zuma) : Some strat map units, new settlement textures, crown ancillaries]&lt;br /&gt;
&lt;br /&gt;
* [http://www.clanlong.com/forum/viewthread.php?tid=54502 中国新势力（想要的留下邮箱） (august831117): chinese units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.clanlong.com/forum/thread-86239-1-1.html BOBOS的大明兵模，多图杀猫 (bobos): Ming Dynasty units]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
uanime5 = &amp;quot;I originally made a mod called Eras Total War, which covered the 1080, 1200, 1300, and 1400 campaigns. I later added the 970 and 1500 campaigns to it. As this mod grew it became difficult to mod so I created another version of it which made most of the units into mercenaries, so I didn&#039;t need to assign every unit to all the factions. However by popular request I also maintained and updated the non-mercenary version. Due to the difficulties in modding two versions of the same mod I decided to stop updating this mod and make a new mod.&lt;br /&gt;
&lt;br /&gt;
The new mod was called Eras Total Conquest and originally had two campaigns starting in 1230 and 1347. I later added the 1547 and 1453 campaigns. As my Eras Total Conquest mod had been deleted from filefront and I wasn&#039;t able to remake the two version of it I decided to add its campaigns to my Eras Total Conquest mod. Thus this mod ended up with 10 campaigns.&lt;br /&gt;
&lt;br /&gt;
Though I would like to add a world map campaign set in 1618 it is difficult to find people able to help me make this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Visual material =&lt;br /&gt;
&lt;br /&gt;
http://img140.imageshack.us/img140/2016/empiresottomansafavidjp6.jpg&lt;br /&gt;
&lt;br /&gt;
http://img704.imageshack.us/img704/6313/mingnew.jpg&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[http://www.twcenter.net/forums/forumdisplay.php?f=1251 Eras Total Conquest]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
&amp;lt;p&amp;gt;[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Eras_Total_Conquest&amp;diff=43999</id>
		<title>Eras Total Conquest</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Eras_Total_Conquest&amp;diff=43999"/>
		<updated>2012-12-20T19:42:32Z</updated>

		<summary type="html">&lt;p&gt;Gen. Chris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval 2: Total War|M2TW]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Medieval&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=24893 unanime]&lt;br /&gt;
 |Release Status=2.1&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1251 Here]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;The purpose of the mod is to allow the player to start in different eras; each with its own unique mix of different factions, start positions, and technologies. Currently there are 10 campaign which start in 970, 1080, 1200, 1220, 1300, 1330, 1400, 1453, 1500, and 1547. &lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This mod allows the player to start the campaign at ten different time periods, each with their own unique units, challenges, and factions.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The 970, 1080, 1200, 1300, 1400, and 1500 campaigns cover Europe, Asia Minor, Levant, Mesopotamia, and North Africa.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The 1220, 1331, and 1453 campaigns cover Europe, Africa, the Middle East, and India.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The 1547 campaign covers the whole world.&lt;br /&gt;
= Campaigns =&lt;br /&gt;
&lt;br /&gt;
==970==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img13.imageshack.us/img13/5642/mapbase970.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of the Britons&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Burgundy&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Croatia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Bulgarian Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Eastern Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hamdanid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Buyid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1080==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img36.imageshack.us/img36/8460/mapbase1080.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of the Britons&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Croatia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1200==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img37.imageshack.us/img37/2062/mapbase1200.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Principality of Wales&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Crusader States&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Crusader States&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1300==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img261.imageshack.us/img261/3016/mapbase1300.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Lithuania&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Vladimir&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Bahri dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Cyprus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Il Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1400==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img526.imageshack.us/img526/1394/mapbase1400.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kalmar Union&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Milan&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Burji dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Cyprus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Timurid Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1500==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img196.imageshack.us/img196/7094/mapbase1500.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Spain&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kalmar Union&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Burji dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Safavid Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1230==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img224.imageshack.us/img224/6834/crusademapvy7.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Principality of Wales&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Crusader States&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Latin Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Acre&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Mali Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;India&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ghulam Dynasty of Delhi&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia / Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Mongolian Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1330==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img27.imageshack.us/img27/7636/renaissancemaprv9.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Lithuania&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Vladimir&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Bahri dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Mali Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;India&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Tughlaq Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia / Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Golden Horde&lt;br /&gt;
&amp;lt;p&amp;gt;Jalayirid Sultanate&lt;br /&gt;
&amp;lt;p&amp;gt;Chagatai Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1453==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img198.imageshack.us/img198/2499/newagemap.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kalmar Union&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Polish-Lithuanian Commonwealth&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bosnia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Burji dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Mali Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Cyprus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;India&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Lodhi Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia / Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Great Horde&lt;br /&gt;
&amp;lt;p&amp;gt;Kazan Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;Timurid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;White Sheep Turcomans&lt;br /&gt;
&amp;lt;p&amp;gt;Chagatai Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1547==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img12.imageshack.us/img12/535/empiresmap.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Spanish Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark-Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Austria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland-Lithuania&lt;br /&gt;
&amp;lt;p&amp;gt;Duchy of Prussia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Songhai Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Wattasid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Crimean Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Sarafid Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Khanate of Bukhara&lt;br /&gt;
&amp;lt;p&amp;gt;Kazakh Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Far East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ming Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ashikaga Shogunate&lt;br /&gt;
&amp;lt;p&amp;gt;Northern Yuan&lt;br /&gt;
&amp;lt;p&amp;gt;Tibet&lt;br /&gt;
&amp;lt;p&amp;gt;Mughals&lt;br /&gt;
&amp;lt;p&amp;gt;Joseon Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Americas&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cherokee&lt;br /&gt;
&amp;lt;p&amp;gt;Incas&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Releases =&lt;br /&gt;
&amp;lt;p&amp;gt;Current version: 2.1&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
Mod Leader and designer: uanime5&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=185897 Agents-Minimod (Barser): changes units strat appearance]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1214 Alternate Crusader Shields (Salty) : improves crusader shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=106633 Armoured Generals Mod (Tyre) : changes the appearance of generals on the strat and battle map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=182151 Basileia ton Romaion v1.0 (Caesar Clivus): new Byzantine units and strat models]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=93253 Banner &amp;amp; Symbol MOD (joedreck) : gives all vanilla factions new banners and symbols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=380 Battles of Asia (High_Templar) : new monk unit]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=955 Blood, Broads, &amp;amp; Bastards v3.0 (dearmad and Pnutmaster) : gives factions generals and leader more traits]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1651 Bringing Justice to the Horde! (Kalos) : reskins Mongols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=769 Bulgaria: Total War 2.0 (Gogo_t) : adds new symbols and units to the Baltic and Crusader factions]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1149 burrek&#039;s Polish Heraldry (burrek) : reskins some Polish shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1025 burrek&#039;s Unique Europeans, Early Period v0.91 (burrek): reskins most European factions&#039; early units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1048 burrek&#039;s Unique Europeans, High Period v0.3 (burrek): reskins most European factions&#039; late units]&lt;br /&gt;
&lt;br /&gt;
* [http://twcenter.net/forums/showthread.php?t=106060 Byg&#039;s Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory).]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1134 Byzantium Armor Progression Mod V 0.7 (WhiteWolf) : give the Byzantine Empire new armour upgrades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=220821 Coat of arms (Musculus Maximus) : adds new factions symbols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2042 Crimson Tide 4.2 (Magus) : adds blood, burns, sand, snow, and dirt to the soldiers]&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/11603.html Danish Shields (ziher) : reskins some Danish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1155 Darker nights Updated (ziher) : makes the nights darker]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=343 Dawn of Kingdoms (Lord Condormanius) : gives Sergeant Swordsmen new meshes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1782 Diverse Loading Screen 3.1 (apkairan) : adds 65 more loading screen to this mod]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1213 English Shields (Himmelsfeuer) : reskins some English shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=173678 Faction leaders and generals battle and strategy skins V8 (Barser): gives generals new battle skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?f=534 Falcom Total War (y2day): new, larger campaign map]&lt;br /&gt;
&lt;br /&gt;
* [http://game.ali213.net/thread-2066856-1-1.html Female Soldier Models mod (rainyxp) : add female soldiers to the Custom Battles]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=207563 Fluid Campaign Map (Swagger): reduces strat map lag]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1222 French Shields (Himmelsfeuer) : reskins some French shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=102402 Ghost helmets FIX v1.2 (zxiang1983) : fixes floating helmets bug]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1118 HRE shields retexture : (ziher) : reskins some Rebel shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1125 Highways mod (selenius4tsd): add highways]&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/12217.html Italian Factions - Shield Mod 1.1 (Salty) : reskins some Italian shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1988 King&#039;s Banners 3.0 (joedreck) : new banners, shields, and symbols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=165343 Lithuania Mod 1.1: new Polish, Lithuanian, Baltic, and Mongol units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1755 Lord Condormanius&#039; Irish Reskin (Lord Condormanius) : reskins Irish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=153955 MapMod: Trees, Textures, Sea v1.7 (Charge) : improves strat map appearence]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1506 Magyar Mod 2.0 (Csatádi, Dome) : new Hungarian units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=211473 Merc unit textures ver 1.0 (midnite) : adds new merc shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1827 Mongols and scotland models(MTW2) (vlad) : gives the Mongols new skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/13188.html Muslim Generals Barded Horse Mod (AliAS) : reskins Muslim horse]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1877 New battle models for captains (Lord Condormanius): changes the appearence of captains on the battle map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2096 New models for Mailed Knights (Lord Condormanius): gives mailed knights new meshes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2171 New models for Dismounted Mailed Knights (Lord Condormanius) : gives the dismounted mailed knights new meshes and unit images]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=194868 New muslim skins (midnite): changes the appearence of Egypt&#039;s Nubian soldiers and Mali units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2096 New models for Mailed Knights (Lord Condormanius): gives mailed knights new meshes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2171 New models for Dismounted Mailed Knights (Lord Condormanius) : gives the dismounted mailed knights new meshes and unit images]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=194868 New muslim skins (midnite): changes the appearence of Egypt&#039;s Nubian soldiers and Mali units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1806 New Spain Banners: gives Spain new banners]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1983 New strat models for captains (Lord Condormanius): changes the appearence of captains on the strat map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1993 New strat models for cities and castles (Agart) : changes the appearence of cities and castles on the strat map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2191 Newest Battle AI (Condottiere SOG) : improves campaign and battle AI]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=128720 Ordo Teutonicus (Rex Cobalt) : changes the appearence of Teutonic units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=136437 Ornamentum 1.32 (GubZol and DaNova) : reskins England, Scotland, and Denmark]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=138072 Ottoman Heavy Infantry (DerDiskusWerfer) : adds new Turkish / Persian Units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=197224 Real Combat 1.8 and Real Recruitment 1.3 (point blank) : makes the attack and defence of units more realistic ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=165860 Real Horses Project (Argent Usher) : makes horses look more realistic]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1728 Realistic Walls and Siege Engines for UAI 1.6 (Raptor_341) : makes walls tougher, so sieges are more difficult].&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/11960.html Rebel Shields (ziher) : reskins some Rebel units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=187774 Rusichi: Total World (Tchouk) : new faction symbols, strat models, and russian units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=115051 Rus2 (Runir) : new Middle Eastern and Indian units, symbols, and strat models]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2169 Sergeant Models (Lord Condormanius) : new models for Sergeant units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1132 Scotland Shields (ziher) : reskins some Scottish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1117 Skymod Vers 1.0 (Horsearcher) : improves different weather conditions]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1146 Spanish Shields (ziher) : reskins some Spanish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=160955 Stone forts (Master Zuma) : improves the appearence of battle map forts]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=106633 Teutonic Campaign Skinpack (Tyre) : changes the appearence of Teutonic, Lithuanian, and HRE units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=268729 The Impalers, Hungary Skins (Black_Nebula) : gives hungary new skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1809 The Real People Mod (Matz) : gives all agents more traits]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1711 Timurids and mongols Reskin V.2 (Lt_Dave) : give the asian factions new skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1044 Turk Reskin 1.1 (Eternal Cocoon): reskins Turkish faction]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=125862 USCARLI MATHERIANI (Matherlandia): changes the Huscarl&#039;s appearence.]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=106633 Vanilla Style Skins 1.0 (Tyre) : changes the appreance of English, Scottish, and HRE units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?p=2411392 War College Quotes Mod (Ryoken) : adds 246 new quotes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2240 XAI 3.2 for PDER (Xyrex) : improves the campaign and battle AI.]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=739 XVIIth Century Mod: Dominium Maris Baltici (thrashing_mad) : Polish and Russian units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=170452 Y&amp;amp;Y Visual Improvement Pack (yelowdogg23) : adds new Byzantine castles and cities, new load screens, menu buttons, and warhorn sounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=225802 Young Witches (Hereje): give the witches younger portraits]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=167265 Zuma mod 3 version 0.9 (Master Zuma) : Some strat map units, new settlement textures, crown ancillaries]&lt;br /&gt;
&lt;br /&gt;
* [http://www.clanlong.com/forum/viewthread.php?tid=54502 中国新势力（想要的留下邮箱） (august831117): chinese units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.clanlong.com/forum/thread-86239-1-1.html BOBOS的大明兵模，多图杀猫 (bobos): Ming Dynasty units]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
uanime5 = &amp;quot;I originally made a mod called Eras Total War, which covered the 1080, 1200, 1300, and 1400 campaigns. I later added the 970 and 1500 campaigns to it. As this mod grew it became difficult to mod so I created another version of it which made most of the units into mercenaries, so I didn&#039;t need to assign every unit to all the factions. However by popular request I also maintained and updated the non-mercenary version. Due to the difficulties in modding two versions of the same mod I decided to stop updating this mod and make a new mod.&lt;br /&gt;
&lt;br /&gt;
The new mod was called Eras Total Conquest and originally had two campaigns starting in 1230 and 1347. I later added the 1547 and 1453 campaigns. As my Eras Total Conquest mod had been deleted from filefront and I wasn&#039;t able to remake the two version of it I decided to add its campaigns to my Eras Total Conquest mod. Thus this mod ended up with 10 campaigns.&lt;br /&gt;
&lt;br /&gt;
Though I would like to add a world map campaign set in 1618 it is difficult to find people able to help me make this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Visual material =&lt;br /&gt;
&lt;br /&gt;
http://img140.imageshack.us/img140/2016/empiresottomansafavidjp6.jpg&lt;br /&gt;
&lt;br /&gt;
http://img704.imageshack.us/img704/6313/mingnew.jpg&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[http://www.twcenter.net/forums/forumdisplay.php?f=1251 Eras Total Conquest]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
&amp;lt;p&amp;gt;[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Gen. Chris</name></author>
	</entry>
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