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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Invasio_Barbarorum:_Ultimus_Romanorum&amp;diff=31108</id>
		<title>Invasio Barbarorum: Ultimus Romanorum</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Invasio_Barbarorum:_Ultimus_Romanorum&amp;diff=31108"/>
		<updated>2010-09-30T16:48:36Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IB.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mod_overview&lt;br /&gt;
|width=&lt;br /&gt;
|title=Invasio Barbarorum : Vltimvs Romanorvm&lt;br /&gt;
|compatibility= RTW : alex v1.9&lt;br /&gt;
|type= Historical&lt;br /&gt;
|members= Dylanier, Octavius-Augustus, The Spartan Warlord, Lionheart, Virilluster, Aurelius Silvanius Tacitus, Imperial Eagle, Aenima, juvenus, Kritic, JackDionne, Gen.jamesWolfe, Remlap, Lü Bu, Magister Militum FlaviusAetius, hannibalcaesar&lt;br /&gt;
|release= In Development &lt;br /&gt;
|description= Built to focus on the campaigns of Flavius Aetius and Attila, it begins in 429 and is designed to present a real challenge to the player.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
A new improvement to Rio&#039;s IBFD, VLTIMVS ROMANORVM is focused heavily on the Western Roman Empire and the period leading up to the Famous Battle of Chalons. Built for the Alex.exe platform, it includes many new features that are currently not availible to other IB mods. The Expected release date is late 2011.&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Originally proposed in March, 2010 by the user Magister Militum FlaviusAetius, INVASIO BARBARORVM : VLTIMVS ROMANORVM quickly began to gain popularity, although no real progress on the game was made until late July, 2010. Still in the developmental stages, it has received much feedback in terms of popularity and criticism. Originally built for IB v 1.6, the team decided to switch over to the more versatile Alex v. 1.9 platform. Highly anticipated by many members, the release date for IBUR is currently set to late 2011, al though a beta is expected to be released by the end of 2010. The mod focuses heavily on Flavius Aetius, and the campaigns of Attila in the mid 5th century. It begins in 429 AD, and is set to end in early 461 AD. It includes many new features for RTW Alex such as playable naval battles and the shieldwall ability. It also includes custom general unit models for Aetius and his entourage, Attila, and Theodoric. New units such as a custom general&#039;s bodyguard, Navis Iusoria, and others will also be implemented.&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
Playable Naval Battles in Campaign.&lt;br /&gt;
&lt;br /&gt;
Hun Empire Breaks up into Multiple Factions when Attila Dies.&lt;br /&gt;
&lt;br /&gt;
New Historical Navies and Naval Units.&lt;br /&gt;
&lt;br /&gt;
Christianity Broken into Arianism and Trinitarianism .&lt;br /&gt;
&lt;br /&gt;
Historical charachters have custom unit models.&lt;br /&gt;
&lt;br /&gt;
New Fabricae System Replacement fo Blacksmiths.&lt;br /&gt;
&lt;br /&gt;
New Ancillaries.&lt;br /&gt;
&lt;br /&gt;
New Unit Models.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
The Team includes the Mod leader and original Founder, Magister Militum FlaviusAetius (originally named Magistri Militum FlaviusAetius). New members were quickly added, the first of which were beta testers that include, aenima, juvenus, and others. Soon char joined as a 2D artist, and hannibalcaesar as a scripter and coder. hannibalcaesar was later offered the position of co-leader by MMFA. Remlap and Lu Bu (originally Karlo&#039;st) quickly became the 2 3D skinners and modellers, and now lionheart, virilluster, and Aurelius Silvanius Tacitus have joined as the head researchers. The team is unusually large, but manages to function well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Team :&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=74886 Magister Militum FlaviusAetius]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=60115 hannibalcaesar]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=39612 Lü Bu]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=42170 Remlap] Retired.&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=35672 Gen.jamesWolfe]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=43935 JackDionne]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=70722 Kritic]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=36676 juvenus]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=39752 Aenima]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=61802 Imperial Eagle]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=84871 Aurelius Silvanius Tacitus]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=83735 Virilluster]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=9062 Lionheart]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=74413 The Spartan Warlord]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=3739 Octavius-Augustus]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=77676 Dylanier]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
VLTIMVS ROMANORVM was founded by Riothamus and Magister Militum FlaviusAetius in late march, 2010. By late April, the mod had a huge group of supporters and Ideas were flowing in. Originally some alternate history items were going to be offered in a downloadable patch, but this Idea was scrapped. By Late June some progress was beginning, but it was very slow. When Remlap joined the team in late July, there some hope that the mod would be successful was restored. In September, 2010, Remlap Retired from the IBUR team, leaving Lu Bu as the sole 3D modeller. The available previews and information show that the mod is now rapidly developing into a new IB prodigy.&lt;br /&gt;
&lt;br /&gt;
= AAR =&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
= Included Mods = &lt;br /&gt;
None.&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Invasio_Barbarorum:_Ultimus_Romanorum&amp;diff=31107</id>
		<title>Invasio Barbarorum: Ultimus Romanorum</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Invasio_Barbarorum:_Ultimus_Romanorum&amp;diff=31107"/>
		<updated>2010-09-30T16:47:59Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IB.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mod_overview&lt;br /&gt;
|width=&lt;br /&gt;
|title=Invasio Barbarorum : Vltimvs Romanorvm&lt;br /&gt;
|compatibility= RTW : alex v1.9&lt;br /&gt;
|type= Historical&lt;br /&gt;
|members= Dylanier, Octavius-Augustus, The Spartan Warlord, Lionheart, Virilluster, Aurelius Silvanius Tacitus, Imperial Eagle, Aenima, juvenus, Kritic, JackDionne, Gen.jamesWolfe, Remlap, Lü Bu, Magister Militum FlaviusAetius, hannibalcaesar&lt;br /&gt;
|release= In Development &lt;br /&gt;
|description= Built to focus on the campaigns of Flavius Aetius and Attila, it begins in 429 and is designed to present a real challenge to the player.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
A new improvement to Rio&#039;s IBFD, VLTIMVS ROMANORVM is focused heavily on the Western Roman Empire and the period leading up to the Famous Battle of Chalons. Built for the Alex.exe platform, it includes many new features that are currently not availible to other IB mods. The Expected release date is late 2011.&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Originally proposed in March, 2010 by the user Magister Militum FlaviusAetius, INVASIO BARBARORVM : VLTIMVS ROMANORVM quickly began to gain popularity, although no real progress on the game was made until late July, 2010. Still in the developmental stages, it has received much feedback in terms of popularity and criticism. Originally built for IB v 1.6, the team decided to switch over to the more versatile Alex v. 1.9 platform. Highly anticipated by many members, the release date for IBUR is currently set to late 2011, al though a beta is expected to be released by the end of 2010. The mod focuses heavily on Flavius Aetius, and the campaigns of Attila in the mid 5th century. It begins in 429 AD, and is set to end in early 461 AD. It includes many new features for RTW Alex such as playable naval battles and the shieldwall ability. It also includes custom general unit models for Aetius and his entourage, Attila, and Theodoric. New units such as a custom general&#039;s bodyguard, Navis Iusoria, and others will also be implemented.&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
Playable Naval Battles in Campaign.&lt;br /&gt;
&lt;br /&gt;
Hun Empire Breaks up into Multiple Factions when Attila Dies.&lt;br /&gt;
&lt;br /&gt;
New Historical Navies and Naval Units.&lt;br /&gt;
&lt;br /&gt;
Christianity Broken into Arianism and Trinitarianism .&lt;br /&gt;
&lt;br /&gt;
Historical charachters have custom unit models.&lt;br /&gt;
&lt;br /&gt;
New Fabricae System Replacement fo Blacksmiths.&lt;br /&gt;
&lt;br /&gt;
New Ancillaries.&lt;br /&gt;
&lt;br /&gt;
New Unit Models.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
The Team includes the Mod leader and original Founder, Magister Militum FlaviusAetius (originally named Magistri Militum FlaviusAetius). New members were quickly added, the first of which were beta testers that include, aenima, juvenus, and others. Soon char joined as a 2D artist, and hannibalcaesar as a scripter and coder. hannibalcaesar was later offered the position of co-leader by MMFA. Remlap and Lu Bu (originally Karlo&#039;st) quickly became the 2 3D skinners and modellers, and now lionheart, virilluster, and Aurelius Silvanius Tacitus have joined as the head researchers. The team is unusually large, but manages to function well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Team :&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=74886 Magister Militum FlaviusAetius]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=60115 hannibalcaesar]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=39612 Lü Bu]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=42170 Remlap] Retired.&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=35672 Gen.jamesWolfe]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=43935 JackDionne]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=70722 Kritic]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=36676 juvenus]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=39752 Aenima]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=61802 Imperial Eagle]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=84871 Aurelius Silvanius Tacitus]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=83735 Virilluster]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=9062 Lionheart]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=74413 The Spartan Warlord]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=3739 Octavius-Augustus]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=77676 Dylanier]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
VLTIMVS ROMANORVM was founded by Riothamus and Magister Militum FlaviusAetius in late march, 2010. By late April, the mod had a huge group of supporters and Ideas were flowing in. Originally some alternate history items were going to be offered in a downloadable patch, but this Idea was scrapped. By Late June some progress was beginning, but it was very slow. When Remlap joined the team in late July, there some hope that the mod would be successful was restored. The available previews and information show that the mod is now rapidly developing into a new IB prodigy.&lt;br /&gt;
&lt;br /&gt;
= AAR =&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
= Included Mods = &lt;br /&gt;
None.&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30767</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30767"/>
		<updated>2010-09-12T10:37:21Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sygnatura1.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Aaa11.jpg|thumb|Upright|Spain]]&lt;br /&gt;
| [[File:Aaa12.jpg|thumb|Upright|Russia]]&lt;br /&gt;
| [[File:Aaa13.jpg|thumb|Upright|Austria]]&lt;br /&gt;
| [[File:Aaa13u.jpg|thumb|Upright|France]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Z1.jpg|thumb|Upright|Russia]]&lt;br /&gt;
|[[File:Z2.jpg|thumb|Upright|France]]&lt;br /&gt;
|[[File:Z3.jpg|thumb|Upright|Austria]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:F1.jpg|thumb|Upright|French line infantry uniforms]]&lt;br /&gt;
|[[File:F2.jpg|thumb|Upright|French line infantry uniforms]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:P1.jpg|thumb|Upright|Prussian Regiments]]&lt;br /&gt;
|[[File:P2.jpg|thumb|Upright|Prussian Regiments]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:A1.jpg|thumb|Upright|Austrian Regiments]]&lt;br /&gt;
|[[File:A2.jpg|thumb|Upright|Austrian Regiments]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:AC1.jpg|thumb|Upright|Austrian Cuirassiers]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:FH.jpg|thumb|Upright|French Hussars]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30766</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30766"/>
		<updated>2010-09-12T10:36:06Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sygnatura1.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Aaa11.jpg|thumb|Upright|Spain]]&lt;br /&gt;
| [[File:Aaa12.jpg|thumb|Upright|Russia]]&lt;br /&gt;
| [[File:Aaa13.jpg|thumb|Upright|Austria]]&lt;br /&gt;
| [[File:Aaa13u.jpg|thumb|Upright|France]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Z1.jpg|thumb|Upright|Russia]]&lt;br /&gt;
|[[File:Z2.jpg|thumb|Upright|France]]&lt;br /&gt;
|[[File:Z3.jpg|thumb|Upright|Austria]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:F1.jpg|thumb|Upright|French line infantry uniforms]]&lt;br /&gt;
|[[File:F2.jpg|thumb|Upright|French line infantry uniforms]]&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:P1.jpg|thumb|Upright|Prussian Regiments]]&lt;br /&gt;
|[[File:P2.jpg|thumb|Upright|Prussian Regiments]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:A1.jpg|thumb|Upright|Austrian Regiments]]&lt;br /&gt;
|[[File:A2.jpg|thumb|Upright|Austrian Regiments]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:AC1.jpg|thumb|Upright|Austrian Cuirassiers]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:FH.jpg|thumb|Upright|French Hussars]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30754</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30754"/>
		<updated>2010-09-12T10:21:04Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sygnatura1.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Aaa11.jpg|thumb|Upright|Spain]]&lt;br /&gt;
| [[File:Aaa12.jpg|thumb|Upright|Russia]]&lt;br /&gt;
| [[File:Aaa13.jpg|thumb|Upright|Austria]]&lt;br /&gt;
| [[File:Aaa13u.jpg|thumb|Upright|France]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30753</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30753"/>
		<updated>2010-09-12T10:18:15Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sygnatura1.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:[[File:Aaa11.jpg|thumb|Spain]][[File:Aaa12.jpg|thumb|Russia]][[File:Aaa13.jpg|thumb|Austria]][[File:Aaa13u.jpg|thumb|France]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30752</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30752"/>
		<updated>2010-09-12T10:17:38Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sygnatura1.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
[[File:Aaa11.jpg|thumb|center|Spain]][[File:Aaa12.jpg|thumb|center|Russia]][[File:Aaa13.jpg|thumb|center|Austria]][[File:Aaa13u.jpg|thumb|center|France]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30751</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30751"/>
		<updated>2010-09-12T10:16:59Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sygnatura1.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
[[File:Aaa11.jpg|thumb|Spain]][[File:Aaa12.jpg|thumb|Russia]][[File:Aaa13.jpg|thumb|Austria]][[File:Aaa13u.jpg|thumb|France]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30750</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30750"/>
		<updated>2010-09-12T10:16:23Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sygnatura1.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
[[File:Aaa11.jpg|thumb|left|Spain]] [[File:Aaa12.jpg|thumb|left|Russia]] [[File:Aaa13.jpg|thumb|left|Austria]] [[File:Aaa13u.jpg|thumb|left|France]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30749</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30749"/>
		<updated>2010-09-12T10:15:24Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sygnatura1.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
[[File:Aaa11.jpg|thumb|Spain]] [[File:Aaa12.jpg|thumb|Russia]] [[File:Aaa13.jpg|thumb|Austria]] [[File:Aaa13u.jpg|thumb|France]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30748</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30748"/>
		<updated>2010-09-12T10:15:04Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sygnatura1.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
&lt;br /&gt;
[[File:Aaa11.jpg|thumb|Spain]] [[File:Aaa12.jpg|thumb|Russia]] [[File:Aaa13.jpg|thumb|Austria]] [[File:Aaa13u.jpg|thumb|France]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30743</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30743"/>
		<updated>2010-09-12T10:10:52Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sygnatura1.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
&lt;br /&gt;
Spain&lt;br /&gt;
&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
&lt;br /&gt;
Russia&lt;br /&gt;
&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
&lt;br /&gt;
Austria&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
&lt;br /&gt;
France&lt;br /&gt;
&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30742</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30742"/>
		<updated>2010-09-12T09:56:16Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sygnatura1.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
&lt;br /&gt;
Spain&lt;br /&gt;
&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
&lt;br /&gt;
Russia&lt;br /&gt;
&lt;br /&gt;
[[File:http://img183.imageshack.us/img183/6456/aaa12.jpg|thumb|Left|Russia]]&lt;br /&gt;
&lt;br /&gt;
Austria&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
&lt;br /&gt;
France&lt;br /&gt;
&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30741</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30741"/>
		<updated>2010-09-12T09:55:50Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sygnatura1.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
&lt;br /&gt;
Spain&lt;br /&gt;
&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
&lt;br /&gt;
Russia&lt;br /&gt;
&lt;br /&gt;
[[Image:http://img183.imageshack.us/img183/6456/aaa12.jpg|thumb|Left|Russia]]&lt;br /&gt;
&lt;br /&gt;
Austria&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
&lt;br /&gt;
France&lt;br /&gt;
&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Assyria:_Total_War&amp;diff=30740</id>
		<title>Assyria: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Assyria:_Total_War&amp;diff=30740"/>
		<updated>2010-09-12T09:50:21Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Visual Material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
Spanning from 800 to 500 BC, take command of the nation of Ashur or its enemies to control the Ancient Near East and Levant!&lt;br /&gt;
&lt;br /&gt;
=Futures=&lt;br /&gt;
Brand new traits, ancillaries, factions and units. Never before seen map!&lt;br /&gt;
&lt;br /&gt;
=The Team=&lt;br /&gt;
*Legio&lt;br /&gt;
*Marcel&lt;br /&gt;
*Lu Bu&lt;br /&gt;
*Olavi&lt;br /&gt;
*Gen.James Wolfe&lt;br /&gt;
&lt;br /&gt;
=Included Mods=&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
The mod was started in 2008 and is still in development. The team is working hard and are making progress in a steady pass.&lt;br /&gt;
&lt;br /&gt;
=Visual Material=&lt;br /&gt;
[[File:Ashur.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Symb.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Late.png]]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Symb.png&amp;diff=30739</id>
		<title>File:Symb.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Symb.png&amp;diff=30739"/>
		<updated>2010-09-12T09:50:11Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Late.png&amp;diff=30738</id>
		<title>File:Late.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Late.png&amp;diff=30738"/>
		<updated>2010-09-12T09:49:38Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Assyria:_Total_War&amp;diff=30737</id>
		<title>Assyria: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Assyria:_Total_War&amp;diff=30737"/>
		<updated>2010-09-12T09:48:40Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Visual Material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
Spanning from 800 to 500 BC, take command of the nation of Ashur or its enemies to control the Ancient Near East and Levant!&lt;br /&gt;
&lt;br /&gt;
=Futures=&lt;br /&gt;
Brand new traits, ancillaries, factions and units. Never before seen map!&lt;br /&gt;
&lt;br /&gt;
=The Team=&lt;br /&gt;
*Legio&lt;br /&gt;
*Marcel&lt;br /&gt;
*Lu Bu&lt;br /&gt;
*Olavi&lt;br /&gt;
*Gen.James Wolfe&lt;br /&gt;
&lt;br /&gt;
=Included Mods=&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
The mod was started in 2008 and is still in development. The team is working hard and are making progress in a steady pass.&lt;br /&gt;
&lt;br /&gt;
=Visual Material=&lt;br /&gt;
[[File:Ashur.png]]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Ashur.png&amp;diff=30736</id>
		<title>File:Ashur.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Ashur.png&amp;diff=30736"/>
		<updated>2010-09-12T09:48:13Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Assyria:_Total_War&amp;diff=30735</id>
		<title>Assyria: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Assyria:_Total_War&amp;diff=30735"/>
		<updated>2010-09-12T09:47:25Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: Created page with &amp;quot;=Description= Spanning from 800 to 500 BC, take command of the nation of Ashur or its enemies to control the Ancient Near East and Levant!  =Futures= Brand new traits, ancillarie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
Spanning from 800 to 500 BC, take command of the nation of Ashur or its enemies to control the Ancient Near East and Levant!&lt;br /&gt;
&lt;br /&gt;
=Futures=&lt;br /&gt;
Brand new traits, ancillaries, factions and units. Never before seen map!&lt;br /&gt;
&lt;br /&gt;
=The Team=&lt;br /&gt;
*Legio&lt;br /&gt;
*Marcel&lt;br /&gt;
*Lu Bu&lt;br /&gt;
*Olavi&lt;br /&gt;
*Gen.James Wolfe&lt;br /&gt;
&lt;br /&gt;
=Included Mods=&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
The mod was started in 2008 and is still in development. The team is working hard and are making progress in a steady pass.&lt;br /&gt;
&lt;br /&gt;
=Visual Material=&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30653</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30653"/>
		<updated>2010-09-11T10:54:48Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sygnatura1.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
&lt;br /&gt;
Spain&lt;br /&gt;
&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
&lt;br /&gt;
Russia&lt;br /&gt;
&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
&lt;br /&gt;
Austria&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
&lt;br /&gt;
France&lt;br /&gt;
&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Sygnatura1.jpg&amp;diff=30652</id>
		<title>File:Sygnatura1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Sygnatura1.jpg&amp;diff=30652"/>
		<updated>2010-09-11T10:54:35Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30651</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30651"/>
		<updated>2010-09-11T10:51:59Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
&lt;br /&gt;
Spain&lt;br /&gt;
&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
&lt;br /&gt;
Russia&lt;br /&gt;
&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
&lt;br /&gt;
Austria&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
&lt;br /&gt;
France&lt;br /&gt;
&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30650</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30650"/>
		<updated>2010-09-11T10:51:14Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
&lt;br /&gt;
Spain&lt;br /&gt;
&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
&lt;br /&gt;
Russia&lt;br /&gt;
&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
&lt;br /&gt;
Austria&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
&lt;br /&gt;
France&lt;br /&gt;
&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30649</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30649"/>
		<updated>2010-09-11T10:50:34Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
&lt;br /&gt;
Spain&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
&lt;br /&gt;
Russia&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
&lt;br /&gt;
Austria&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
&lt;br /&gt;
France&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30648</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30648"/>
		<updated>2010-09-11T10:50:07Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
&lt;br /&gt;
Spain&lt;br /&gt;
&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
Russia&lt;br /&gt;
&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
&lt;br /&gt;
Austria&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
&lt;br /&gt;
France&lt;br /&gt;
&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30647</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30647"/>
		<updated>2010-09-11T10:49:37Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
&lt;br /&gt;
Spain&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
Russia&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
Austria&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
France&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
French hussars:&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
&lt;br /&gt;
Pandours&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
&lt;br /&gt;
Early 18th century&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30646</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30646"/>
		<updated>2010-09-11T10:48:35Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
Spain&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
Russia&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
Austria&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
France&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
&lt;br /&gt;
Russia:&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
&lt;br /&gt;
France:&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
&lt;br /&gt;
Austria:&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
French hussars:&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
Pandours&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
Early 18th century&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30645</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30645"/>
		<updated>2010-09-11T10:47:56Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
Spain&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
Russia&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
Austria&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
France&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
Russia:&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
France:&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
Austria:&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
French hussars:&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
Pandours&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
Early 18th century&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;br /&gt;
&lt;br /&gt;
=AAR&#039;s=&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=280453 A Duffer At War]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30644</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30644"/>
		<updated>2010-09-11T10:42:33Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* visual material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
Spain&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
Russia&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
Austria&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
France&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
Russia:&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
France:&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
Austria:&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
French hussars:&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
Pandours&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
Early 18th century&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]] [[File:Prus.jpg|Fight2]] [[File:Screen.jpg|Fight3]]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30643</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30643"/>
		<updated>2010-09-11T10:32:18Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* visual material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
Spain&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
Russia&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
Austria&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
France&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
Russia:&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
France:&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
Austria:&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
French hussars:&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
Pandours&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
Early 18th century&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
[[File:Screen1.jpg|fight1]][[File:Prus.jpg|Fight2]][[File:Screen.jpg|Fight3]]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30642</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30642"/>
		<updated>2010-09-11T10:31:54Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* visual material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
Spain&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
Russia&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
Austria&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
France&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
Russia:&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
France:&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
Austria:&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
French hussars:&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
Pandours&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
Early 18th century&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
[[File:Screen1.jpg|fight1][File:Prus.jpg|Fight2][File:Screen.jpg|Fight3]]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30641</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30641"/>
		<updated>2010-09-11T10:31:30Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* visual material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
Spain&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
Russia&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
Austria&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
France&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
Russia:&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
France:&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
Austria:&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
French hussars:&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
Pandours&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
Early 18th century&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
[[File:Screen1.jpg|fight1]][[File:Prus.jpg|Fight2]][[File:Screen.jpg|Fight3]]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30640</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30640"/>
		<updated>2010-09-11T10:31:08Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* visual material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
Spain&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
Russia&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
Austria&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
France&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
Russia:&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
France:&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
Austria:&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
French hussars:&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
Pandours&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
Early 18th century&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|fight1]][[File:Prus.jpg|Fight2]][[File:Screen.jpg|Fight3]]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30639</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30639"/>
		<updated>2010-09-11T10:30:30Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* visual material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
Spain&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
Russia&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
Austria&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
France&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
Russia:&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
France:&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
Austria:&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
French hussars:&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
Pandours&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
Early 18th century&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg]][[File:Prus.jpg]][[File:Screen.jpg]]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30638</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30638"/>
		<updated>2010-09-11T10:30:12Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* visual material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
Spain&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
Russia&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
Austria&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
France&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
Russia:&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
France:&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
Austria:&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
French hussars:&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
Pandours&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
Early 18th century&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animations&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(An interesting fight between the Austrian (Hungarian) grenadier and Gardes Francaises with some quite unexpected ending...) &lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg]] [[File:Prus.jpg]] [[File:Screen.jpg]]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Screen.jpg&amp;diff=30636</id>
		<title>File:Screen.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Screen.jpg&amp;diff=30636"/>
		<updated>2010-09-11T10:29:20Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Prus.jpg&amp;diff=30635</id>
		<title>File:Prus.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Prus.jpg&amp;diff=30635"/>
		<updated>2010-09-11T10:27:04Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30634</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30634"/>
		<updated>2010-09-11T10:18:51Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
*More attention is going to be paid to graphics, battles and economy. A large emphasis will be placed on reality and historicity. The mod is directed to both usual players and the enthusiasts of the 18th century. Any feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
*Every single unit in the game is going to be reskinned.&lt;br /&gt;
&lt;br /&gt;
*Units will be separated into early and late which will make them differ with statistics.&lt;br /&gt;
With the 18th century moving on, the uniforms of all European armies were changing. The &#039;early&#039; infrantry units&#039; look will be based on historical sources from years 1700-1730, while the &#039;late&#039; units will have their look based on sources concerning years 1757-1789.&lt;br /&gt;
Examples:&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
early, middle and late (18th century)&lt;br /&gt;
http://img129.imageshack.us/img129/8551/cuirasss.jpg&lt;br /&gt;
Musketeers (line infantry) and grenadiers:&lt;br /&gt;
Spain&lt;br /&gt;
http://img10.imageshack.us/img10/3818/aaa11.jpg&lt;br /&gt;
Russia&lt;br /&gt;
http://img183.imageshack.us/img183/6456/aaa12.jpg&lt;br /&gt;
Austria&lt;br /&gt;
http://img149.imageshack.us/img149/4329/aaa13.jpg&lt;br /&gt;
France&lt;br /&gt;
http://img17.imageshack.us/img17/3302/aaa13u.jpg&lt;br /&gt;
&lt;br /&gt;
*Every faction will considerably differ from the others, as every nation will have different uniforms, visible unique aesthetical details and own, unique units.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll add a lot of historical units and delete those inaccurate. Some examples below:&lt;br /&gt;
&lt;br /&gt;
-Divison of the cavalry to regiments of horse, dragoon and light dragoon will disappear in most factions (only USA and UK are going to keep it)&lt;br /&gt;
-In EW, most factions&#039; line cavalry will be reduced to dragoons (in hats called tricornes) only. Only French dragoons will wear helmets (golden colour). UK dragoons will also have hats like all other European dragoons and only UK and USA light dragoons will keep the helmets.&lt;br /&gt;
-New types of guards will be available with musketeers &amp;amp; grenadiers of the guard among them as well as new cavalry units - horse grenadiers.&lt;br /&gt;
Horse grenadiers:&lt;br /&gt;
Russia:&lt;br /&gt;
http://img98.imageshack.us/img98/1018/zorndorf175801.jpg&lt;br /&gt;
France:&lt;br /&gt;
http://img103.imageshack.us/img103/1982/dragonludwikaxiv.jpg&lt;br /&gt;
Austria:&lt;br /&gt;
http://img194.imageshack.us/img194/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
&lt;br /&gt;
*Some units will completley change their character, f.e. &#039;&#039;streletsy&#039;&#039; will be equipped with muskets and now become ranged units. &lt;br /&gt;
&lt;br /&gt;
*Each faction will have it&#039;s infrantry and cavalary divided into historically accurate regiments. In today&#039;s beta version for example, we&#039;ve created 3 regiments of early French infantry. All major factions will get such division. Eeach Regiment in the 18th century differed with an uniform cut, colour and other details.&lt;br /&gt;
Examples of French line infantry:&lt;br /&gt;
http://img377.imageshack.us/img377/7573/france1.jpg&lt;br /&gt;
http://img10.imageshack.us/img10/9625/france2q.jpg&lt;br /&gt;
Prussian regiments:&lt;br /&gt;
http://img132.imageshack.us/img132/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/3227/frederickthegreatsarmy2.jpg&lt;br /&gt;
Austrian line infantry regiments:&lt;br /&gt;
http://img33.imageshack.us/img33/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
http://img41.imageshack.us/img41/8955/theaustrianarmy1740802i.jpg&lt;br /&gt;
Austrian cuirassiers:&lt;br /&gt;
http://img41.imageshack.us/img41/8315/theaustrianarmy1740801c.jpg&lt;br /&gt;
French hussars:&lt;br /&gt;
http://img36.imageshack.us/img36/9999/hussarssss.jpg&lt;br /&gt;
&lt;br /&gt;
*Improve Units Cards. Our Units Cards will be clear and legible. Current Units Cards made by the CA are quite problematic for players, since the factions confuse with each other. It lies in the fact that all units have the same uniform details colour on their Unit Card. They differ only in the main colour of uniform. Many factions which have the same primary colour do not vary, since only the main colour is filled automatically. Examples:&lt;br /&gt;
Despite that on the battlefiled Polish troops wear red uniforms with some white details and the British got the same colour of uniform but blue detail, both Polish and British units on the Unit Cards still remain red with yellow details (so it&#039;s impossible to distinguish them). Similliar problem applies to Austria and France, not to mention all the minor factions. Some factions in vanilla ETW have completely different UI, for example Siberian hunters have rangers&#039; card. In &#039;European Wars 2&#039; mod all units will be coloured separately!&lt;br /&gt;
CA&#039;s Unit Cards examples:&lt;br /&gt;
http://img107.imageshack.us/img107/2710/aaaaaar.jpg&lt;br /&gt;
http://img107.imageshack.us/img107/6863/aaaaaa3.jpg&lt;br /&gt;
http://img123.imageshack.us/img123/9027/aaaaaa2.jpg&lt;br /&gt;
http://img131.imageshack.us/img131/8765/aaaaaa1.jpg&lt;br /&gt;
&lt;br /&gt;
*The issue of same descriptions for different units (f.e. Scots in France have the same description as the British Coldstream Guards - there&#039;s only silly adnotation for all Guard units that they are named variously in each country f.e. ).&lt;br /&gt;
In our mod we will take care of each unit by giving him his own unique and accurate name, short description and regiments.&lt;br /&gt;
Examples CA&#039;s descriptions:&lt;br /&gt;
http://img118.imageshack.us/img118/9249/aaaaaa4.jpg&lt;br /&gt;
&lt;br /&gt;
*The look of the unit will be changed in all aspects, not only uniforms. Soldiers created by CA have mainly black hair and similliar faces. In EW2, nations like Sweden, Denmark or Norway will have mainly blond hair, and factions like Spain or Italian States will have mainly dark hair.&lt;br /&gt;
Many different types of haircut will be added: late period units will have white hairpieces and growls, while the early ones won&#039;t.&lt;br /&gt;
British units will have smoothly shaven facial hair, while other European factions will have soldiers with a moustache. All hussars and cuirassiers will have moustache in accordance to 18th century regulations.&lt;br /&gt;
All to make player feel the climate of this period and to make the game as realistic as possible.&lt;br /&gt;
Examples of haircuts and facial hair:&lt;br /&gt;
Pandours&lt;br /&gt;
http://img27.imageshack.us/img27/8555/pandousss.jpg&lt;br /&gt;
Early 18th century&lt;br /&gt;
http://img16.imageshack.us/img16/5595/wwwe232.jpg&lt;br /&gt;
Middle and Late 18th century&lt;br /&gt;
http://img12.imageshack.us/img12/7327/www2e232.jpg&lt;br /&gt;
&lt;br /&gt;
*Glance at the famous generals of history such as Peter the Great, Charles XII, and Tadeusz Kosciuszko.&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
King Louise Assurbanipal&lt;br /&gt;
team leader&lt;br /&gt;
major skinner&lt;br /&gt;
historian&lt;br /&gt;
&lt;br /&gt;
Salvo&lt;br /&gt;
major scripter&lt;br /&gt;
historian&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
PrisonNeo&lt;br /&gt;
skinner&lt;br /&gt;
&lt;br /&gt;
LordMajer&lt;br /&gt;
Trailer Editor&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
DarthMod&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
First version of the mod featured just about 10 KLA&#039;s reskinns + few my gameplay changes (mainly for eastern Europe) and Darth Vader&#039;s AI, but since the beginning we knew, that this is going to be global modification for all factions, changeing nearly everething to make the mod more historical accuare and more interesting, so the next version was much bigger. It included division to early and late units for major factions, previous and new gameplay changes, updated AI and many KLA&#039;s reskinns/new units. Unfortunetly I didn&#039;t have enough time to create the pack, becouse I was going to the holidays and the campaign map didn&#039;t work and player could play only custom battles. I fixed everething when I returned, about one month later and KLA made 2 new reskinns.&lt;br /&gt;
This was our beginning. The fourth version was much more professional. I included all previous changes + updated AI, new gameplay changes, fixed bugs and next new units taken from other modders (all is in credits). This was the first version, that made me really proud, but of course this wasn&#039;t enough.&lt;br /&gt;
We were going to include our first big change in o.5 version (realesed on Christmas), what was full reskinn and completly changed unit roster and gameplay settings for Prussia. Unfortunetly this was the first time, when me and KLA wrangled about the future of the mod. He made only 7 new reskinns and the rest (about 30 units) ordered to take from other modders. I was really angry about this, becouse I worked very hard since the beginning, while he didn&#039;t do anything.&lt;br /&gt;
0.5 was realesed on Christmas, but whithout most of the units, I was going to add, becouse I got illed and couldn&#039;t work on the mod I fixed this in next version, added next changes and realesed the game in February. Unfortunetly me and KLA started to wrangle agian, much more often that earlier about the same reason, so I levt the mod in march realesing last 0.61 version with new units (some were made by PrisonNeo, our new skinner, 3 by KLA and the rest by other modders) and gameplay changes.&lt;br /&gt;
I returned to the mod about one month later ans started to make new, 0.7 version, but I stopped after several days...Since that day no changes have been done.&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;European Wars 2 Videos&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Qabp_Q97xKs European Wars Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=arqh0XvTEDc E:TW-Polish Hussars Invicta 2!]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30633</id>
		<title>European Wars 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=European_Wars_2&amp;diff=30633"/>
		<updated>2010-09-11T10:11:50Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: Created page with &amp;quot;  = Description = &amp;#039;European Wars&amp;#039; - a realism-mod for &amp;#039;Empire: Total War&amp;#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&#039;European Wars&#039; - a realism-mod for &#039;Empire: Total War&#039;, taking us to the world of 18th century, considered one of the most important and interesting periods in history, as it brings many economical, social and first of all military changes. The most important military events brought by the age of enlightenment are Spanish and Polish Successions, The Great Northern War, The Scottish Jacobite Rebellion and The Seven Years&#039; War. As you can see, this century brings much excitement and is excellent material for strategical game. &#039;European Wars&#039; mod focuses on increasing the historicity of &#039;Empire: Total War&#039;, mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hussars, French Mousqetaires de la Garde and many, many others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Twg210.jpg&amp;diff=30618</id>
		<title>File:Twg210.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Twg210.jpg&amp;diff=30618"/>
		<updated>2010-09-10T21:27:52Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: uploaded a new version of &amp;amp;quot;File:Twg210.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Greek Wars mod in battle&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Greek_Wars&amp;diff=30617</id>
		<title>The Greek Wars</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Greek_Wars&amp;diff=30617"/>
		<updated>2010-09-10T21:27:36Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Visual Material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Greek Wars=&lt;br /&gt;
==Description==&lt;br /&gt;
The Greek Wars is a mod based on the group story of the same name in the .Com’s Fan Fiction section, which can be found here. The map is restricted to southern Greece and there are 11 factions – Athens, Thebes, Megara, Corinth, Argos, Sparta, Messenia, Elis, Arcadia, Achaea and Sicyon.&lt;br /&gt;
&lt;br /&gt;
The Greek Wars is based upon a work of fiction. However, the borders, nations and troop types are largely historically accurate and represent reality in 360BC There are no fantasy elements in the mod. The fictional elements are the starting Generals and agents, as well as the quotes that appear ingame.&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* A zoomed-in map focusing on the Pelopenese and Attica, with 40 regions.&lt;br /&gt;
* 12 years per turn script&lt;br /&gt;
* 11 well balanced and well matched factions, each with starting territories of 2-5 settlements&lt;br /&gt;
* Similar unit rosters for all factions, designed to recreate the conditions that made Shogun Total War such a good game and ensuring balanced gameplay&lt;br /&gt;
* Specialized units for certain factions, such as Iphicratian peltast &amp;quot;pikemen&amp;quot; for Athens and the Theban Sacred Band. However, there are no mythical units or super-Spartans!&lt;br /&gt;
* Two classes of settlements: towns and capitals. Capitals are the only places where you can recruit decent troop types, and the best units can only be trained in your own capital. Allied hoplites can be recruited from conquered enemy capitals.&lt;br /&gt;
&lt;br /&gt;
==The Team==&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=3290 Seleukos of Olympia],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=51326 KingLarsofMars],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=68829 Ragimund Von Wallat],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=47210 Conqistador],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=39086 Sean Cappone],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=36720 Alexius 17],&lt;br /&gt;
* Volksie,&lt;br /&gt;
* Raja,&lt;br /&gt;
* Sipahi (oftheporte),&lt;br /&gt;
* Percy13,&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=35719 Knight of Cydonia (Kasey)],&lt;br /&gt;
* Kublai&lt;br /&gt;
&lt;br /&gt;
Current Team (version 1.0 development):&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=3290 Seleukos of Olympia],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=68829 Ragimund Von Wallat],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=31621 Athkara],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=47210 Conqistador],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=71723 cpdwane],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=42828 Cinuz],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=85017 Cannibalking],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=39086 Sean Cappone],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=36720 Alexius 17],&lt;br /&gt;
&lt;br /&gt;
==Version History== &lt;br /&gt;
The history of TGW goes back to 2007, when a few writers got together in CA&#039;s official forum and started a group story, set in ancient Greece. From that shared experience, friendships were created, a new forum was formed, and they embarked on new and different experiments in literature or gaming (most of them short-lived). The most ambitious of those early projects was turning that initial group story into a mod for RTW, which was no easy task, since few of the team had any modding experience. However, with perseverance and making do with existing models (since no one on the team knew any modeling), the first version of the mod (v0.9) was completed within a year and, despite its fictional inspiration, it ended up almost completely historical. The first patch (v0.95) came out ten days later, correcting any obvious problems and adding some features, and the mod was considered stable ever since. Half a year later, a new patch was released (v0.97), adding some further features and fixing some minor mistakes, and that was soon followed by gamers who released personal submods, which were typically integrated as official patches. That infusion of new blood into the development team led to the commencement of the next stage of TGW, with the expansion of the map to the north, the addition of 8 new factions and the replacement of all remaining fictional elements with historical ones. Work is still in progress, as of September 2010. &lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=328201 Version 9.8b], which is the original mod with Ragimund Van Wallet&#039;s changes included. It is the only version that comes with an installer.&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=328201 Version 9.8a], which is the original mod with Ragimund Van Wallet&#039;s changes included, as well as 0 turn training times for all units.&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=328201 Version 9.7], which is the original mod without Ragimund Van Wallets changes.&lt;br /&gt;
* Version 1 is currently in development, which will increase the map to include northern Greece and macedonia, and add 8 new factions.&lt;br /&gt;
&lt;br /&gt;
==Visual Material==&lt;br /&gt;
[[File:Twg.jpg|Campaign map]] [[File:Twg210.jpg|In battle]]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Twg.jpg&amp;diff=30616</id>
		<title>File:Twg.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Twg.jpg&amp;diff=30616"/>
		<updated>2010-09-10T21:27:13Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Greek_Wars&amp;diff=30615</id>
		<title>The Greek Wars</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Greek_Wars&amp;diff=30615"/>
		<updated>2010-09-10T15:34:23Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* Visual Material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Greek Wars=&lt;br /&gt;
==Description==&lt;br /&gt;
The Greek Wars is a mod based on the group story of the same name in the .Com’s Fan Fiction section, which can be found here. The map is restricted to southern Greece and there are 11 factions – Athens, Thebes, Megara, Corinth, Argos, Sparta, Messenia, Elis, Arcadia, Achaea and Sicyon.&lt;br /&gt;
&lt;br /&gt;
The Greek Wars is based upon a work of fiction. However, the borders, nations and troop types are largely historically accurate and represent reality in 360BC There are no fantasy elements in the mod. The fictional elements are the starting Generals and agents, as well as the quotes that appear ingame.&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* A zoomed-in map focusing on the Pelopenese and Attica, with 40 regions.&lt;br /&gt;
* 12 years per turn script&lt;br /&gt;
* 11 well balanced and well matched factions, each with starting territories of 2-5 settlements&lt;br /&gt;
* Similar unit rosters for all factions, designed to recreate the conditions that made Shogun Total War such a good game and ensuring balanced gameplay&lt;br /&gt;
* Specialized units for certain factions, such as Iphicratian peltast &amp;quot;pikemen&amp;quot; for Athens and the Theban Sacred Band. However, there are no mythical units or super-Spartans!&lt;br /&gt;
* Two classes of settlements: towns and capitals. Capitals are the only places where you can recruit decent troop types, and the best units can only be trained in your own capital. Allied hoplites can be recruited from conquered enemy capitals.&lt;br /&gt;
&lt;br /&gt;
==The Team==&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=3290 Seleukos of Olympia],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=51326 KingLarsofMars],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=68829 Ragimund Von Wallat],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=47210 Conqistador],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=39086 Sean Cappone],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=36720 Alexius 17],&lt;br /&gt;
* Volksie,&lt;br /&gt;
* Raja,&lt;br /&gt;
* Sipahi (oftheporte),&lt;br /&gt;
* Percy13,&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=35719 Knight of Cydonia (Kasey)],&lt;br /&gt;
* Kublai&lt;br /&gt;
&lt;br /&gt;
Current Team (version 1.0 development):&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=3290 Seleukos of Olympia],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=68829 Ragimund Von Wallat],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=31621 Athkara],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=47210 Conqistador],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=71723 cpdwane],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=42828 Cinuz],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=85017 Cannibalking],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=39086 Sean Cappone],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=36720 Alexius 17],&lt;br /&gt;
&lt;br /&gt;
==Version History== &lt;br /&gt;
The history of TGW goes back to 2007, when a few writers got together in CA&#039;s official forum and started a group story, set in ancient Greece. From that shared experience, friendships were created, a new forum was formed, and they embarked on new and different experiments in literature or gaming (most of them short-lived). The most ambitious of those early projects was turning that initial group story into a mod for RTW, which was no easy task, since few of the team had any modding experience. However, with perseverance and making do with existing models (since no one on the team knew any modeling), the first version of the mod (v0.9) was completed within a year and, despite its fictional inspiration, it ended up almost completely historical. The first patch (v0.95) came out ten days later, correcting any obvious problems and adding some features, and the mod was considered stable ever since. Half a year later, a new patch was released (v0.97), adding some further features and fixing some minor mistakes, and that was soon followed by gamers who released personal submods, which were typically integrated as official patches. That infusion of new blood into the development team led to the commencement of the next stage of TGW, with the expansion of the map to the north, the addition of 8 new factions and the replacement of all remaining fictional elements with historical ones. Work is still in progress, as of September 2010. &lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=328201 Version 9.8b], which is the original mod with Ragimund Van Wallet&#039;s changes included. It is the only version that comes with an installer.&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=328201 Version 9.8a], which is the original mod with Ragimund Van Wallet&#039;s changes included, as well as 0 turn training times for all units.&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=328201 Version 9.7], which is the original mod without Ragimund Van Wallets changes.&lt;br /&gt;
* Version 1 is currently in development, which will increase the map to include northern Greece and macedonia, and add 8 new factions.&lt;br /&gt;
&lt;br /&gt;
==Visual Material==&lt;br /&gt;
[[File:Twg110.jpg|Campaign map]] [[File:Twg210.jpg|In battle]]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Greek_Wars&amp;diff=30614</id>
		<title>The Greek Wars</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Greek_Wars&amp;diff=30614"/>
		<updated>2010-09-10T15:33:56Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Greek Wars=&lt;br /&gt;
==Description==&lt;br /&gt;
The Greek Wars is a mod based on the group story of the same name in the .Com’s Fan Fiction section, which can be found here. The map is restricted to southern Greece and there are 11 factions – Athens, Thebes, Megara, Corinth, Argos, Sparta, Messenia, Elis, Arcadia, Achaea and Sicyon.&lt;br /&gt;
&lt;br /&gt;
The Greek Wars is based upon a work of fiction. However, the borders, nations and troop types are largely historically accurate and represent reality in 360BC There are no fantasy elements in the mod. The fictional elements are the starting Generals and agents, as well as the quotes that appear ingame.&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* A zoomed-in map focusing on the Pelopenese and Attica, with 40 regions.&lt;br /&gt;
* 12 years per turn script&lt;br /&gt;
* 11 well balanced and well matched factions, each with starting territories of 2-5 settlements&lt;br /&gt;
* Similar unit rosters for all factions, designed to recreate the conditions that made Shogun Total War such a good game and ensuring balanced gameplay&lt;br /&gt;
* Specialized units for certain factions, such as Iphicratian peltast &amp;quot;pikemen&amp;quot; for Athens and the Theban Sacred Band. However, there are no mythical units or super-Spartans!&lt;br /&gt;
* Two classes of settlements: towns and capitals. Capitals are the only places where you can recruit decent troop types, and the best units can only be trained in your own capital. Allied hoplites can be recruited from conquered enemy capitals.&lt;br /&gt;
&lt;br /&gt;
==The Team==&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=3290 Seleukos of Olympia],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=51326 KingLarsofMars],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=68829 Ragimund Von Wallat],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=47210 Conqistador],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=39086 Sean Cappone],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=36720 Alexius 17],&lt;br /&gt;
* Volksie,&lt;br /&gt;
* Raja,&lt;br /&gt;
* Sipahi (oftheporte),&lt;br /&gt;
* Percy13,&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=35719 Knight of Cydonia (Kasey)],&lt;br /&gt;
* Kublai&lt;br /&gt;
&lt;br /&gt;
Current Team (version 1.0 development):&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=3290 Seleukos of Olympia],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=68829 Ragimund Von Wallat],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=31621 Athkara],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=47210 Conqistador],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=71723 cpdwane],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=42828 Cinuz],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=85017 Cannibalking],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=39086 Sean Cappone],&lt;br /&gt;
* [http://www.twcenter.net/forums/member.php?u=36720 Alexius 17],&lt;br /&gt;
&lt;br /&gt;
==Version History== &lt;br /&gt;
The history of TGW goes back to 2007, when a few writers got together in CA&#039;s official forum and started a group story, set in ancient Greece. From that shared experience, friendships were created, a new forum was formed, and they embarked on new and different experiments in literature or gaming (most of them short-lived). The most ambitious of those early projects was turning that initial group story into a mod for RTW, which was no easy task, since few of the team had any modding experience. However, with perseverance and making do with existing models (since no one on the team knew any modeling), the first version of the mod (v0.9) was completed within a year and, despite its fictional inspiration, it ended up almost completely historical. The first patch (v0.95) came out ten days later, correcting any obvious problems and adding some features, and the mod was considered stable ever since. Half a year later, a new patch was released (v0.97), adding some further features and fixing some minor mistakes, and that was soon followed by gamers who released personal submods, which were typically integrated as official patches. That infusion of new blood into the development team led to the commencement of the next stage of TGW, with the expansion of the map to the north, the addition of 8 new factions and the replacement of all remaining fictional elements with historical ones. Work is still in progress, as of September 2010. &lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=328201 Version 9.8b], which is the original mod with Ragimund Van Wallet&#039;s changes included. It is the only version that comes with an installer.&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=328201 Version 9.8a], which is the original mod with Ragimund Van Wallet&#039;s changes included, as well as 0 turn training times for all units.&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=328201 Version 9.7], which is the original mod without Ragimund Van Wallets changes.&lt;br /&gt;
* Version 1 is currently in development, which will increase the map to include northern Greece and macedonia, and add 8 new factions.&lt;br /&gt;
&lt;br /&gt;
==Visual Material==&lt;br /&gt;
[[File:Twg110.jpg|thumb|Campaign map]] [[File:Twg210.jpg|thumb|In battle]]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Westeros:_Total_War&amp;diff=30607</id>
		<title>Westeros: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Westeros:_Total_War&amp;diff=30607"/>
		<updated>2010-09-09T20:13:07Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* AAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:W.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Mod_overview&lt;br /&gt;
|width=&lt;br /&gt;
|title= Westeros: Total War&lt;br /&gt;
|compatibility= Kingdoms Total War&lt;br /&gt;
|type=&lt;br /&gt;
|members=&lt;br /&gt;
|release= Westeros: Total War Alpha V0.53&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
Westeros Total War is a modificiation of Creative Assembly&#039;s Medieval II Total War. It&#039;s aim is to recreate the wars of George RR Martin&#039;s A Song of Ice and Fire. This mod does not require Kingdoms to play.&lt;br /&gt;
Beginning from the start of the War of the Five Kings, this mod allows the player to play as any of the Great Houses of Westeros.&lt;br /&gt;
All research and planning for the mod is as accurate as possible, with information taken from the Citadel Concordance, the Tower of the Hand website, the Song of Ice and Fire wiki or from Martin&#039;s books.&lt;br /&gt;
The world map encompasses most of Westeros. The northern end of the map breaks off just below the Wall, and the Stepstones and the Free Cities are not on the map. The Eastern Continent or the Summer Isles are not included due to the lack of information we have about these lands. The northernmost province of the mod is Last Hearth. This means that the Night&#039;s Watch and the Wildling factions are not included.&lt;br /&gt;
&lt;br /&gt;
The mod begins right after the execution of Eddard Stark. House Tully is under attack by the Lannisters, Robb Stark wants to take revenge on Joffrey Baratheon for the execution of his father, Renly and Stannis want to seize the Iron Throne from their nephew while the Greyjoys, Arryns and Martells are biding their time. There are three main alliances: Stark-Tully, Lannister-King Joffrey and Tyrell-King Renly. Lannister and Joffrey are at war with Tyrell, Renly, Stannis, Stark and Tully. Tyrell and Renly are at war with Lannister, Joffrey and Stannis. Stark and Tully are at war with Lannister and Joffrey. The other factions are neutral.&lt;br /&gt;
&lt;br /&gt;
Settlements are all largely developed, but cities and castles cannot be converted. Upgrading is also out, as the mod timeframe is short. This places an even higher emphasis on the huge cities and citadels, which are now very precious. There are several rebel provinces. In the books the faction leaders can give orders to their lords bannermen but it&#039;s not guaranteed that they will follow these orders. This subtle system is impossible to translate in M2TW. It&#039;s either full control or no control at all. So that&#039;s why we decided to give most of the provinces to the factions but not all. Of course the most insurgent castles of the books are given a rebel status.&lt;br /&gt;
&lt;br /&gt;
All the ancillaries from the vanilla game will be gone. You will be able to acquire a very diverse retinue of over 180 different ancillaries consisting of court attendants, couriers, mistresses, whores, thugs, maesters, champions, squires, merchants, septons, and more. Several ancillaries will be faction-specific. Others will be unique because they are characters from the books. If you are lucky enough you may be able to collect swords or even a Valyrian steel blade which you can pass on to the generals worthy of wielding it. You can assign lordships of the provinces you hold or have conquered to your generals. For the holder of King&#039;s Landing there will be a special title.&lt;br /&gt;
&lt;br /&gt;
The map is more or less finished, but some faction settlements need tweaking and balancing. Some character traits are mere placeholders, and character ages need checking. Unit rosters need testing and balancing, and mercenaries need to be added. So it’s a bit of chicken and egg situation.&lt;br /&gt;
Faction icons and symbols are complete, but light reskins of most factions are yet to be complete (so far, Joffrey, Stark and Tully are the only completely reskinned factions). The UI and custom battle rosters need to completed as well.&lt;br /&gt;
The completion date for the first version of the mod will be September / October, but this will in no way be a finished product, as there are more tweaks, add-ons and factions to re-skin. Also, there are two possible routes for an expansion, one possibly being the North of the Wall, where the Wildings fight the Night&#039;s Watch, or the return of the Targaryen queen, Daenerys Stormborn. New unit models may also be made for additional releases.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overview taken from official previews and FAQs of the Westeros team&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
This mod is set in the universe of &#039;A Song of Ice and Fire&#039; by G.R.R. Martin. It features the continent of Westeros at the time of &#039;A Game of Thrones&#039;, just as the War of the Five Kings erupts with several powerful noble houses across the continent staking their claim to the Iron Throne.&lt;br /&gt;
&lt;br /&gt;
The player is able to choose one of the important houses during the war of the five kings; And it`s up to him how the events unfold this time.&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
A brand new campaign map based on the mythos, factions representing the various noble houses, unique and reskinned units, several complicated immersion scripts, new character portraits and unique models for important generals.&lt;br /&gt;
&lt;br /&gt;
Most of the features will be included in the next release; The current public release is just the alpha.&lt;br /&gt;
&lt;br /&gt;
==Faction List:==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House of Joffrey Baratheon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Starting as the acknowledged king of Westeros, Joffrey Baratheon holds the crown city of King&#039;s Landing, but little else. He begins with no standing army, and with Stannis on Dragonstone waiting to destroy him. However, Joffrey is allied to the Lannisters, and his grandfather, Lord Tywin Lannister will surely help him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House of Renly Baratheon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The youngest of the Baratheon brothers, Renly inherited Storm&#039;s End when his brother Robert became king and Stannis became lord of Dragonstone. With the Stormlands and their experienced armies at his back, Renly has a good chance of becoming king of Westeros, especially as the powerful Tyrells back his claim.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House of Stannis Baratheon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
SJoffrey Baratheon is a spawn of incest between Queen Cersei and her brother, Ser Jaime the Kingslayer. In such a case, Stannis is the rightful king of the Seven Kingdoms and he means to claim his throne. His starting armies are weak, with few levies and fewer knights at his call, but Stannis&#039;s secret weapon is Melisandre, a shadowbinder from Asshai and a priest of the Red God, Rh&#039;llor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Stark&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The last Great House of the first men, the Stark&#039;s control the North, which is less densely populated but is as large as the whole south. Robb Stark, the young lord of Winterfell, wishes to take vengeance on the Lannisters and pull down the pretender, Joffrey Baratheon. His armies are not vast, but the Neck is a natural bottleneck, which the armies of the Southerners have never been able to pass. However, to take the fight to the enemy, the Young Wolf must go south.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Tully&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Tullys of Riverrun control the rich Riverlands, with many rich fields of grain and much trade. However, they are at the centre of Westeros, with potential enemies to all sides. Lord Edmure is untried in battle, but the Tullys&#039; greatest asset is Ser Brynden Blackfish, a great knight and general. Whether his experience will be enough to fend off the Lannister threat remains to be seen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Lannister&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rich and cunning, the Lannisters of the Westerlands wish to control all of Westeros through the puppet king, Joffrey Baratheon. Lord Tywin Lannister, the former Hand of the King, is a calculating and fearsome commander, with many powerful captains. The war that he brings to the Tullys will be great and terrible. House Lannister starts the richest and begins with armies already in the field.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Arryn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Arryn&#039;s of the Eyrie are allies of the Tullys and Starks, but Lysa Arryn, sister of Catelyn Stark, fears the Lannisters and will not join in the war. The great warriors of the Vale clamour for war, but will their wish be satisfied and the many knights of the Vale ride to battle?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Tyrell&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Tyrells of the Reach command the greatest manpower of all the great Houses. They control rich lands, and hold Oldtown, a great city of Westeros and the Arbor, a capitol of trade. They are closely allied with Renly Baratheon and support his claim to the throne of Westeros. The Tyrells will not be slow in destroying their enemies as Renly&#039;s former squire and great friend, Ser Loras Tyrell, has the ear of Lord Mace, and will be quick to support Renly should he need help. With many knights and armsmen, the Reach is a power to be reckoned with.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Greyjoy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lord Balon Greyjoy claimed a crown years ago, in the disastrous Greyjoy rebellion. With too many kings in the Seven Kingdoms, it will be easy to claim a crown again. However, their armies are lacking in cavalry, and may not be able to stand against a concerted charge from the heavy cavalry armies of the Green Lands. However, the Iron Islands boast the greatest fleets in the world, only rivalled by Lord Redwyne of the Reach, and they can easily take seaside provinces. What the kraken grasps, it will not lose...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Martell&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Martells of Dorne burn for vengeance for Elia. Oberyn Martell, the Red Viper, is ready to bring war to House Lannister and kill Gregor Clegane, the alleged slayer of Princess Elia. However, between Dorne and the Westerlands lie the marcher lords of the Reach, whom have feuded with the Dornishmen for a thousand years. The Dornish culture is also different to the rest of Westeros, and their armies will fight differently to the rest. Will the Martells gain their vegeance, or will their bones be buried under shifting sands?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
Darkstar (Project Manager, Coding, Scripting)&lt;br /&gt;
&lt;br /&gt;
stormbringer951 (Project Manager)&lt;br /&gt;
&lt;br /&gt;
Alone Elf (2d Art, Skinning)&lt;br /&gt;
&lt;br /&gt;
Arthur Artorius (Text)&lt;br /&gt;
&lt;br /&gt;
Damphair (Skinning, Modelling)&lt;br /&gt;
&lt;br /&gt;
Hallow (Text)&lt;br /&gt;
&lt;br /&gt;
HannibalExMachina (Graphics)&lt;br /&gt;
&lt;br /&gt;
King of History (Research, Testing)&lt;br /&gt;
&lt;br /&gt;
Lordinquisitor (Skinning, Research, Testing)&lt;br /&gt;
&lt;br /&gt;
redxavier (Coding, Scripting)&lt;br /&gt;
&lt;br /&gt;
Torana (2d Art, Skinning)&lt;br /&gt;
&lt;br /&gt;
Werthead (Text, Research, Testing) &lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= AAR =&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=265464 Proving Oneself ~ Greyjoy AAR]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=195470 The Vale: An Arryn AAR]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=208994 A Flayed Man&#039;s Got No Secrets - A Stark AAR]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=179850 Am I To accept a Broken Realm? ~ Early Beta AAR]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=180201 The Storm]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=196102 Another Vale AAR]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=207973 Prince of truth]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=206222 Fan Fiction Story]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=196178 A Dornish AAR: The Song of Revenge]&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
Various, but we have no real list yet. We`ll make sure to give everyone credit, though!&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
Developer Blogs:&lt;br /&gt;
&lt;br /&gt;
    * [http://www.twcenter.net/forums/showthread.php?t=356847 Developer Blog #1 - Map Enhancements]&lt;br /&gt;
    * [http://www.twcenter.net/forums/showthread.php?t=377759 Developer Blog #2 - Unit Recruitment]&lt;br /&gt;
&lt;br /&gt;
Faction Previews:&lt;br /&gt;
&lt;br /&gt;
    * [http://www.twcenter.net/forums/showthread.php?t=376399 House Frey]&lt;br /&gt;
    * [http://www.twcenter.net/forums/showthread.php?t=366152 House Martell]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=721 TWC forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (In Development)]]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Westeros:_Total_War&amp;diff=30606</id>
		<title>Westeros: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Westeros:_Total_War&amp;diff=30606"/>
		<updated>2010-09-09T20:08:11Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:W.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Mod_overview&lt;br /&gt;
|width=&lt;br /&gt;
|title= Westeros: Total War&lt;br /&gt;
|compatibility= Kingdoms Total War&lt;br /&gt;
|type=&lt;br /&gt;
|members=&lt;br /&gt;
|release= Westeros: Total War Alpha V0.53&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
Westeros Total War is a modificiation of Creative Assembly&#039;s Medieval II Total War. It&#039;s aim is to recreate the wars of George RR Martin&#039;s A Song of Ice and Fire. This mod does not require Kingdoms to play.&lt;br /&gt;
Beginning from the start of the War of the Five Kings, this mod allows the player to play as any of the Great Houses of Westeros.&lt;br /&gt;
All research and planning for the mod is as accurate as possible, with information taken from the Citadel Concordance, the Tower of the Hand website, the Song of Ice and Fire wiki or from Martin&#039;s books.&lt;br /&gt;
The world map encompasses most of Westeros. The northern end of the map breaks off just below the Wall, and the Stepstones and the Free Cities are not on the map. The Eastern Continent or the Summer Isles are not included due to the lack of information we have about these lands. The northernmost province of the mod is Last Hearth. This means that the Night&#039;s Watch and the Wildling factions are not included.&lt;br /&gt;
&lt;br /&gt;
The mod begins right after the execution of Eddard Stark. House Tully is under attack by the Lannisters, Robb Stark wants to take revenge on Joffrey Baratheon for the execution of his father, Renly and Stannis want to seize the Iron Throne from their nephew while the Greyjoys, Arryns and Martells are biding their time. There are three main alliances: Stark-Tully, Lannister-King Joffrey and Tyrell-King Renly. Lannister and Joffrey are at war with Tyrell, Renly, Stannis, Stark and Tully. Tyrell and Renly are at war with Lannister, Joffrey and Stannis. Stark and Tully are at war with Lannister and Joffrey. The other factions are neutral.&lt;br /&gt;
&lt;br /&gt;
Settlements are all largely developed, but cities and castles cannot be converted. Upgrading is also out, as the mod timeframe is short. This places an even higher emphasis on the huge cities and citadels, which are now very precious. There are several rebel provinces. In the books the faction leaders can give orders to their lords bannermen but it&#039;s not guaranteed that they will follow these orders. This subtle system is impossible to translate in M2TW. It&#039;s either full control or no control at all. So that&#039;s why we decided to give most of the provinces to the factions but not all. Of course the most insurgent castles of the books are given a rebel status.&lt;br /&gt;
&lt;br /&gt;
All the ancillaries from the vanilla game will be gone. You will be able to acquire a very diverse retinue of over 180 different ancillaries consisting of court attendants, couriers, mistresses, whores, thugs, maesters, champions, squires, merchants, septons, and more. Several ancillaries will be faction-specific. Others will be unique because they are characters from the books. If you are lucky enough you may be able to collect swords or even a Valyrian steel blade which you can pass on to the generals worthy of wielding it. You can assign lordships of the provinces you hold or have conquered to your generals. For the holder of King&#039;s Landing there will be a special title.&lt;br /&gt;
&lt;br /&gt;
The map is more or less finished, but some faction settlements need tweaking and balancing. Some character traits are mere placeholders, and character ages need checking. Unit rosters need testing and balancing, and mercenaries need to be added. So it’s a bit of chicken and egg situation.&lt;br /&gt;
Faction icons and symbols are complete, but light reskins of most factions are yet to be complete (so far, Joffrey, Stark and Tully are the only completely reskinned factions). The UI and custom battle rosters need to completed as well.&lt;br /&gt;
The completion date for the first version of the mod will be September / October, but this will in no way be a finished product, as there are more tweaks, add-ons and factions to re-skin. Also, there are two possible routes for an expansion, one possibly being the North of the Wall, where the Wildings fight the Night&#039;s Watch, or the return of the Targaryen queen, Daenerys Stormborn. New unit models may also be made for additional releases.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overview taken from official previews and FAQs of the Westeros team&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
This mod is set in the universe of &#039;A Song of Ice and Fire&#039; by G.R.R. Martin. It features the continent of Westeros at the time of &#039;A Game of Thrones&#039;, just as the War of the Five Kings erupts with several powerful noble houses across the continent staking their claim to the Iron Throne.&lt;br /&gt;
&lt;br /&gt;
The player is able to choose one of the important houses during the war of the five kings; And it`s up to him how the events unfold this time.&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
A brand new campaign map based on the mythos, factions representing the various noble houses, unique and reskinned units, several complicated immersion scripts, new character portraits and unique models for important generals.&lt;br /&gt;
&lt;br /&gt;
Most of the features will be included in the next release; The current public release is just the alpha.&lt;br /&gt;
&lt;br /&gt;
==Faction List:==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House of Joffrey Baratheon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Starting as the acknowledged king of Westeros, Joffrey Baratheon holds the crown city of King&#039;s Landing, but little else. He begins with no standing army, and with Stannis on Dragonstone waiting to destroy him. However, Joffrey is allied to the Lannisters, and his grandfather, Lord Tywin Lannister will surely help him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House of Renly Baratheon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The youngest of the Baratheon brothers, Renly inherited Storm&#039;s End when his brother Robert became king and Stannis became lord of Dragonstone. With the Stormlands and their experienced armies at his back, Renly has a good chance of becoming king of Westeros, especially as the powerful Tyrells back his claim.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House of Stannis Baratheon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
SJoffrey Baratheon is a spawn of incest between Queen Cersei and her brother, Ser Jaime the Kingslayer. In such a case, Stannis is the rightful king of the Seven Kingdoms and he means to claim his throne. His starting armies are weak, with few levies and fewer knights at his call, but Stannis&#039;s secret weapon is Melisandre, a shadowbinder from Asshai and a priest of the Red God, Rh&#039;llor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Stark&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The last Great House of the first men, the Stark&#039;s control the North, which is less densely populated but is as large as the whole south. Robb Stark, the young lord of Winterfell, wishes to take vengeance on the Lannisters and pull down the pretender, Joffrey Baratheon. His armies are not vast, but the Neck is a natural bottleneck, which the armies of the Southerners have never been able to pass. However, to take the fight to the enemy, the Young Wolf must go south.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Tully&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Tullys of Riverrun control the rich Riverlands, with many rich fields of grain and much trade. However, they are at the centre of Westeros, with potential enemies to all sides. Lord Edmure is untried in battle, but the Tullys&#039; greatest asset is Ser Brynden Blackfish, a great knight and general. Whether his experience will be enough to fend off the Lannister threat remains to be seen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Lannister&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rich and cunning, the Lannisters of the Westerlands wish to control all of Westeros through the puppet king, Joffrey Baratheon. Lord Tywin Lannister, the former Hand of the King, is a calculating and fearsome commander, with many powerful captains. The war that he brings to the Tullys will be great and terrible. House Lannister starts the richest and begins with armies already in the field.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Arryn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Arryn&#039;s of the Eyrie are allies of the Tullys and Starks, but Lysa Arryn, sister of Catelyn Stark, fears the Lannisters and will not join in the war. The great warriors of the Vale clamour for war, but will their wish be satisfied and the many knights of the Vale ride to battle?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Tyrell&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Tyrells of the Reach command the greatest manpower of all the great Houses. They control rich lands, and hold Oldtown, a great city of Westeros and the Arbor, a capitol of trade. They are closely allied with Renly Baratheon and support his claim to the throne of Westeros. The Tyrells will not be slow in destroying their enemies as Renly&#039;s former squire and great friend, Ser Loras Tyrell, has the ear of Lord Mace, and will be quick to support Renly should he need help. With many knights and armsmen, the Reach is a power to be reckoned with.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Greyjoy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lord Balon Greyjoy claimed a crown years ago, in the disastrous Greyjoy rebellion. With too many kings in the Seven Kingdoms, it will be easy to claim a crown again. However, their armies are lacking in cavalry, and may not be able to stand against a concerted charge from the heavy cavalry armies of the Green Lands. However, the Iron Islands boast the greatest fleets in the world, only rivalled by Lord Redwyne of the Reach, and they can easily take seaside provinces. What the kraken grasps, it will not lose...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Martell&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Martells of Dorne burn for vengeance for Elia. Oberyn Martell, the Red Viper, is ready to bring war to House Lannister and kill Gregor Clegane, the alleged slayer of Princess Elia. However, between Dorne and the Westerlands lie the marcher lords of the Reach, whom have feuded with the Dornishmen for a thousand years. The Dornish culture is also different to the rest of Westeros, and their armies will fight differently to the rest. Will the Martells gain their vegeance, or will their bones be buried under shifting sands?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
Darkstar (Project Manager, Coding, Scripting)&lt;br /&gt;
&lt;br /&gt;
stormbringer951 (Project Manager)&lt;br /&gt;
&lt;br /&gt;
Alone Elf (2d Art, Skinning)&lt;br /&gt;
&lt;br /&gt;
Arthur Artorius (Text)&lt;br /&gt;
&lt;br /&gt;
Damphair (Skinning, Modelling)&lt;br /&gt;
&lt;br /&gt;
Hallow (Text)&lt;br /&gt;
&lt;br /&gt;
HannibalExMachina (Graphics)&lt;br /&gt;
&lt;br /&gt;
King of History (Research, Testing)&lt;br /&gt;
&lt;br /&gt;
Lordinquisitor (Skinning, Research, Testing)&lt;br /&gt;
&lt;br /&gt;
redxavier (Coding, Scripting)&lt;br /&gt;
&lt;br /&gt;
Torana (2d Art, Skinning)&lt;br /&gt;
&lt;br /&gt;
Werthead (Text, Research, Testing) &lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= AAR =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
Various, but we have no real list yet. We`ll make sure to give everyone credit, though!&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
Developer Blogs:&lt;br /&gt;
&lt;br /&gt;
    * [http://www.twcenter.net/forums/showthread.php?t=356847 Developer Blog #1 - Map Enhancements]&lt;br /&gt;
    * [http://www.twcenter.net/forums/showthread.php?t=377759 Developer Blog #2 - Unit Recruitment]&lt;br /&gt;
&lt;br /&gt;
Faction Previews:&lt;br /&gt;
&lt;br /&gt;
    * [http://www.twcenter.net/forums/showthread.php?t=376399 House Frey]&lt;br /&gt;
    * [http://www.twcenter.net/forums/showthread.php?t=366152 House Martell]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=721 TWC forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (In Development)]]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Westeros:_Total_War&amp;diff=30605</id>
		<title>Westeros: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Westeros:_Total_War&amp;diff=30605"/>
		<updated>2010-09-09T20:04:51Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:W.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Mod_overview&lt;br /&gt;
|width=&lt;br /&gt;
|title=&lt;br /&gt;
|compatibility=&lt;br /&gt;
|type=&lt;br /&gt;
|members=&lt;br /&gt;
|release=&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
Westeros Total War is a modificiation of Creative Assembly&#039;s Medieval II Total War. It&#039;s aim is to recreate the wars of George RR Martin&#039;s A Song of Ice and Fire. This mod does not require Kingdoms to play.&lt;br /&gt;
Beginning from the start of the War of the Five Kings, this mod allows the player to play as any of the Great Houses of Westeros.&lt;br /&gt;
All research and planning for the mod is as accurate as possible, with information taken from the Citadel Concordance, the Tower of the Hand website, the Song of Ice and Fire wiki or from Martin&#039;s books.&lt;br /&gt;
The world map encompasses most of Westeros. The northern end of the map breaks off just below the Wall, and the Stepstones and the Free Cities are not on the map. The Eastern Continent or the Summer Isles are not included due to the lack of information we have about these lands. The northernmost province of the mod is Last Hearth. This means that the Night&#039;s Watch and the Wildling factions are not included.&lt;br /&gt;
&lt;br /&gt;
The mod begins right after the execution of Eddard Stark. House Tully is under attack by the Lannisters, Robb Stark wants to take revenge on Joffrey Baratheon for the execution of his father, Renly and Stannis want to seize the Iron Throne from their nephew while the Greyjoys, Arryns and Martells are biding their time. There are three main alliances: Stark-Tully, Lannister-King Joffrey and Tyrell-King Renly. Lannister and Joffrey are at war with Tyrell, Renly, Stannis, Stark and Tully. Tyrell and Renly are at war with Lannister, Joffrey and Stannis. Stark and Tully are at war with Lannister and Joffrey. The other factions are neutral.&lt;br /&gt;
&lt;br /&gt;
Settlements are all largely developed, but cities and castles cannot be converted. Upgrading is also out, as the mod timeframe is short. This places an even higher emphasis on the huge cities and citadels, which are now very precious. There are several rebel provinces. In the books the faction leaders can give orders to their lords bannermen but it&#039;s not guaranteed that they will follow these orders. This subtle system is impossible to translate in M2TW. It&#039;s either full control or no control at all. So that&#039;s why we decided to give most of the provinces to the factions but not all. Of course the most insurgent castles of the books are given a rebel status.&lt;br /&gt;
&lt;br /&gt;
All the ancillaries from the vanilla game will be gone. You will be able to acquire a very diverse retinue of over 180 different ancillaries consisting of court attendants, couriers, mistresses, whores, thugs, maesters, champions, squires, merchants, septons, and more. Several ancillaries will be faction-specific. Others will be unique because they are characters from the books. If you are lucky enough you may be able to collect swords or even a Valyrian steel blade which you can pass on to the generals worthy of wielding it. You can assign lordships of the provinces you hold or have conquered to your generals. For the holder of King&#039;s Landing there will be a special title.&lt;br /&gt;
&lt;br /&gt;
The map is more or less finished, but some faction settlements need tweaking and balancing. Some character traits are mere placeholders, and character ages need checking. Unit rosters need testing and balancing, and mercenaries need to be added. So it’s a bit of chicken and egg situation.&lt;br /&gt;
Faction icons and symbols are complete, but light reskins of most factions are yet to be complete (so far, Joffrey, Stark and Tully are the only completely reskinned factions). The UI and custom battle rosters need to completed as well.&lt;br /&gt;
The completion date for the first version of the mod will be September / October, but this will in no way be a finished product, as there are more tweaks, add-ons and factions to re-skin. Also, there are two possible routes for an expansion, one possibly being the North of the Wall, where the Wildings fight the Night&#039;s Watch, or the return of the Targaryen queen, Daenerys Stormborn. New unit models may also be made for additional releases.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overview taken from official previews and FAQs of the Westeros team&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
This mod is set in the universe of &#039;A Song of Ice and Fire&#039; by G.R.R. Martin. It features the continent of Westeros at the time of &#039;A Game of Thrones&#039;, just as the War of the Five Kings erupts with several powerful noble houses across the continent staking their claim to the Iron Throne.&lt;br /&gt;
&lt;br /&gt;
The player is able to choose one of the important houses during the war of the five kings; And it`s up to him how the events unfold this time.&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
A brand new campaign map based on the mythos, factions representing the various noble houses, unique and reskinned units, several complicated immersion scripts, new character portraits and unique models for important generals.&lt;br /&gt;
&lt;br /&gt;
Most of the features will be included in the next release; The current public release is just the alpha.&lt;br /&gt;
&lt;br /&gt;
==Faction List:==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House of Joffrey Baratheon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Starting as the acknowledged king of Westeros, Joffrey Baratheon holds the crown city of King&#039;s Landing, but little else. He begins with no standing army, and with Stannis on Dragonstone waiting to destroy him. However, Joffrey is allied to the Lannisters, and his grandfather, Lord Tywin Lannister will surely help him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House of Renly Baratheon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The youngest of the Baratheon brothers, Renly inherited Storm&#039;s End when his brother Robert became king and Stannis became lord of Dragonstone. With the Stormlands and their experienced armies at his back, Renly has a good chance of becoming king of Westeros, especially as the powerful Tyrells back his claim.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House of Stannis Baratheon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
SJoffrey Baratheon is a spawn of incest between Queen Cersei and her brother, Ser Jaime the Kingslayer. In such a case, Stannis is the rightful king of the Seven Kingdoms and he means to claim his throne. His starting armies are weak, with few levies and fewer knights at his call, but Stannis&#039;s secret weapon is Melisandre, a shadowbinder from Asshai and a priest of the Red God, Rh&#039;llor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Stark&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The last Great House of the first men, the Stark&#039;s control the North, which is less densely populated but is as large as the whole south. Robb Stark, the young lord of Winterfell, wishes to take vengeance on the Lannisters and pull down the pretender, Joffrey Baratheon. His armies are not vast, but the Neck is a natural bottleneck, which the armies of the Southerners have never been able to pass. However, to take the fight to the enemy, the Young Wolf must go south.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Tully&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Tullys of Riverrun control the rich Riverlands, with many rich fields of grain and much trade. However, they are at the centre of Westeros, with potential enemies to all sides. Lord Edmure is untried in battle, but the Tullys&#039; greatest asset is Ser Brynden Blackfish, a great knight and general. Whether his experience will be enough to fend off the Lannister threat remains to be seen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Lannister&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rich and cunning, the Lannisters of the Westerlands wish to control all of Westeros through the puppet king, Joffrey Baratheon. Lord Tywin Lannister, the former Hand of the King, is a calculating and fearsome commander, with many powerful captains. The war that he brings to the Tullys will be great and terrible. House Lannister starts the richest and begins with armies already in the field.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Arryn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Arryn&#039;s of the Eyrie are allies of the Tullys and Starks, but Lysa Arryn, sister of Catelyn Stark, fears the Lannisters and will not join in the war. The great warriors of the Vale clamour for war, but will their wish be satisfied and the many knights of the Vale ride to battle?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Tyrell&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Tyrells of the Reach command the greatest manpower of all the great Houses. They control rich lands, and hold Oldtown, a great city of Westeros and the Arbor, a capitol of trade. They are closely allied with Renly Baratheon and support his claim to the throne of Westeros. The Tyrells will not be slow in destroying their enemies as Renly&#039;s former squire and great friend, Ser Loras Tyrell, has the ear of Lord Mace, and will be quick to support Renly should he need help. With many knights and armsmen, the Reach is a power to be reckoned with.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Greyjoy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lord Balon Greyjoy claimed a crown years ago, in the disastrous Greyjoy rebellion. With too many kings in the Seven Kingdoms, it will be easy to claim a crown again. However, their armies are lacking in cavalry, and may not be able to stand against a concerted charge from the heavy cavalry armies of the Green Lands. However, the Iron Islands boast the greatest fleets in the world, only rivalled by Lord Redwyne of the Reach, and they can easily take seaside provinces. What the kraken grasps, it will not lose...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Martell&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Martells of Dorne burn for vengeance for Elia. Oberyn Martell, the Red Viper, is ready to bring war to House Lannister and kill Gregor Clegane, the alleged slayer of Princess Elia. However, between Dorne and the Westerlands lie the marcher lords of the Reach, whom have feuded with the Dornishmen for a thousand years. The Dornish culture is also different to the rest of Westeros, and their armies will fight differently to the rest. Will the Martells gain their vegeance, or will their bones be buried under shifting sands?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
Darkstar (Project Manager, Coding, Scripting)&lt;br /&gt;
&lt;br /&gt;
stormbringer951 (Project Manager)&lt;br /&gt;
&lt;br /&gt;
Alone Elf (2d Art, Skinning)&lt;br /&gt;
&lt;br /&gt;
Arthur Artorius (Text)&lt;br /&gt;
&lt;br /&gt;
Damphair (Skinning, Modelling)&lt;br /&gt;
&lt;br /&gt;
Hallow (Text)&lt;br /&gt;
&lt;br /&gt;
HannibalExMachina (Graphics)&lt;br /&gt;
&lt;br /&gt;
King of History (Research, Testing)&lt;br /&gt;
&lt;br /&gt;
Lordinquisitor (Skinning, Research, Testing)&lt;br /&gt;
&lt;br /&gt;
redxavier (Coding, Scripting)&lt;br /&gt;
&lt;br /&gt;
Torana (2d Art, Skinning)&lt;br /&gt;
&lt;br /&gt;
Werthead (Text, Research, Testing) &lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= AAR =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
Various, but we have no real list yet. We`ll make sure to give everyone credit, though!&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
Developer Blogs:&lt;br /&gt;
&lt;br /&gt;
    * [http://www.twcenter.net/forums/showthread.php?t=356847 Developer Blog #1 - Map Enhancements]&lt;br /&gt;
    * [http://www.twcenter.net/forums/showthread.php?t=377759 Developer Blog #2 - Unit Recruitment]&lt;br /&gt;
&lt;br /&gt;
Faction Previews:&lt;br /&gt;
&lt;br /&gt;
    * [http://www.twcenter.net/forums/showthread.php?t=376399 House Frey]&lt;br /&gt;
    * [http://www.twcenter.net/forums/showthread.php?t=366152 House Martell]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=721 TWC forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (In Development)]]&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:W.jpg&amp;diff=30604</id>
		<title>File:W.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:W.jpg&amp;diff=30604"/>
		<updated>2010-09-09T20:04:22Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Baltic:_Total_War&amp;diff=30370</id>
		<title>Baltic: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Baltic:_Total_War&amp;diff=30370"/>
		<updated>2010-08-25T20:04:52Z</updated>

		<summary type="html">&lt;p&gt;Hesus de bodemloze: /* The Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BTW.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Mod_overview&lt;br /&gt;
|width=&lt;br /&gt;
|title= Baltic Total War&lt;br /&gt;
|compatibility= Kingdoms Total War&lt;br /&gt;
|type= File and Folder structured&lt;br /&gt;
|members= MADTAO, absinthia, EarendilElenthol, ...&lt;br /&gt;
|release= In Development&lt;br /&gt;
|description= This mod will focus on the Baltic regions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Baltic: Total War (Formerly Known as the Lithuania Mod) is a mod that covers the Northern Crusades by Christendom, spearheaded by the Order of the Teutonic Knights of St. Mary&#039;s Hospital in Jerusalem and the Livonian Brothers of the Sword against the Pagan Lithuanians.&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
==Main Futures==&lt;br /&gt;
-Many new and Historically accurate units for most (all?) factions.&lt;br /&gt;
-Reskinned agents&lt;br /&gt;
-RP elements through Traits and Ancillaries&lt;br /&gt;
-Garrison Scripts&lt;br /&gt;
-Economic Scripts&lt;br /&gt;
-Good bow animations&lt;br /&gt;
&lt;br /&gt;
==Secondary Futures==&lt;br /&gt;
Baltic: Total War will also feature&lt;br /&gt;
-A new revamped map&lt;br /&gt;
-New Strat models&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Skinning and modelling:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MADTAO&lt;br /&gt;
&lt;br /&gt;
absinthia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Coding:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LDKSoldier&lt;br /&gt;
&lt;br /&gt;
absinthia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Scripting:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EarendilElenthol&lt;br /&gt;
&lt;br /&gt;
JorisvanHolland&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Map:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EarendilElenthol&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Research:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
absinthia&lt;br /&gt;
&lt;br /&gt;
EarendilElenthol&lt;br /&gt;
&lt;br /&gt;
Goblin&lt;br /&gt;
&lt;br /&gt;
Göteborgare&lt;br /&gt;
&lt;br /&gt;
whitecrow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Website/installs and other tasks:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
gladiatort&lt;br /&gt;
&lt;br /&gt;
All of the above are our gods whom deserve all the beer we can give them&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
I can&#039;t think of them atm &amp;gt;&amp;quot;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
=History= &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=visual material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Video&#039;s&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LF1qNg6GrQk&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=1gAMVMg_KsQ&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=1JXpvJHrRDw&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=7XqiiXDCfZc&lt;/div&gt;</summary>
		<author><name>Hesus de bodemloze</name></author>
	</entry>
</feed>