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	<updated>2026-06-11T15:16:12Z</updated>
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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Aztecs_Details_(M2TW_Faction)&amp;diff=40244</id>
		<title>Aztecs Details (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Aztecs_Details_(M2TW_Faction)&amp;diff=40244"/>
		<updated>2012-02-01T02:06:13Z</updated>

		<summary type="html">&lt;p&gt;Kingabben: Fixed a huge wording mistake.  LOL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionDetails}}&lt;br /&gt;
Have a look at the main [[Aztecs]] page for general information and facts regarding this faction.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Aztecs is a &amp;quot;hidden&amp;quot; faction that is discovered only when the player has landed onto the New World territories and sights an Aztec army or settlement. As such they are normally not playable without modifiying the game files.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
The Aztecs&#039; main strengths is large numbers of both melee and missile infantry, allowing them to swarm opposing armies and rain missles to whittle their numbers. Their main weaknesses is featuring no cavalry or artillery units in their roster, susceptible to routing in the presence of discharged firearms and cavalry units, and having poor armour defense. Despite fielding large numbers the Aztecs can be easily routed by a technologically advanced enemy.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Aztec religion is classified as Pagan, making it difficult for any faction to consolidate their holdings in the New World.&lt;br /&gt;
&lt;br /&gt;
== Unique features ==&lt;br /&gt;
The Aztecs have a set of unique traits that focus on Dread and Command, and their settlements consist of walls and a temple that is destroyed once the settlement is taken.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
Aztec armies rely on dread and numbers to defeat an opponent. Targeting their general in battle can quickly lead to a full-scale rout by the entire army. As they do not have any cavalry, artillery, or gunpowder units as well as a severe deficiency in ranged units, they give the regular factions a huge advantage over the Aztecs, as these can outmanouevre and outrange the infantry-based Aztec units, however it should be noted that Aztec infantry are quite fast.  &lt;br /&gt;
&lt;br /&gt;
== Modification ==&lt;br /&gt;
The Aztecs are normally not playable in the Grand Campaign. To play as the Aztecs requires modifying the game files.&lt;br /&gt;
&lt;br /&gt;
If you try to play as this faction, you instantly lose and are forced to return to the main menu.&lt;/div&gt;</summary>
		<author><name>Kingabben</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=France_Details_(M2TW_Faction)&amp;diff=40229</id>
		<title>France Details (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=France_Details_(M2TW_Faction)&amp;diff=40229"/>
		<updated>2012-01-30T16:22:17Z</updated>

		<summary type="html">&lt;p&gt;Kingabben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionDetails}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Much like the Kingdom of Spain, France starts with weak units when compared to what other factions get at this time.  However by the late period they have arguably the best unit roster.&lt;br /&gt;
In the early period, France is average in terms of troops available but has a very good opportunity to expand in all directions thanks to the large amount of nearby rebel settlements.&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
France&#039;s starting position in the campaign map is both good and bad.  The good part is France is surrounded by rebel settlements to take advantage of.  The bad part is, it is unlikely France will be able to take all of these settlements quickly, due to France&#039;s mediocre infantry in the early period.  On top of that, France is neighbors with quite a few factions to the east, all of which being potential allies, or, more importantly, enemies.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
French melee infantry are primarily defensive, with only dismounted knights being able to fill any real offensive role.  During the early periods, France has the standard lineup of units, however, later into the game France gains even more effective defensive troops, such as voulgiers and pikemen trainable from cities and castles. These units are exceptionally effective in the defense of settlements because of the narrow streets and passageways and attacking army has to navigate.&lt;br /&gt;
&lt;br /&gt;
If the French have a need for pike infantry early in the game, they can recruit mercenary Swiss and Flemish pikemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missiles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Missiles are a glaring weakness in France&#039;s military, especially in the early game periods, having only access to peasant archers and crossbowmen.  France&#039;s missile capability comes out later in the game, gaining access to the longbow armed Scots Guard and crossbow wielding Aventurier, both of which being capable of serving as effective light infantry.  Fortunately for France&#039;s foes, these elite units require a large amount of development to gain access to and have small recruitment pools.&lt;br /&gt;
&lt;br /&gt;
The Scots Guard themselves have another weakness - due to their use of a longbow they will be too tired to fight effectively in melee if they use all their ammo, so they require some micromanagement on higher difficulty levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
France has the best and largest variety of heavy cavalry of the catholic factions, including the ability to recruit Lancers, described as the &amp;quot;ultimate knights&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the later periods of the campaign, France will -- after a bit of development -- be able to train their own longbow armed missile cavalry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery and Gunpowder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
France&#039;s artillery and gunpowder are at best mediocre.  The best firearm unit France has access to are arquebusiers, which don&#039;t stand much of a chance against the gunpowder units of factions such as [[Milan]].&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
Early in the game France has the ability to expand in nearly any direction and being able to ruin the game for another faction simply through denying them extra rebel settlements, if you can put up with the pope an early destruction of the Holy Roman Empire and Milan would be the most beneficial and would knock out the most strong early threats to you. If you want to cut England off quickly, take Rennes and Bruges.  However if you wish to stay in the pope&#039;s good graces it might be best to simply eradicate Portugal and Spain while creating a alliance with the Holy Roman Empire which will almost entirely cover the potential eastern threats you can get.  After that you can march on the Moors and southward even reaching Timbuktu which is very merchant-effective. As France&#039;s knights and ranged power are very strong in the late game you should literally be able to destroy any other factions left, barring a strong England, Spain, or the Timurids and Mongols.&lt;br /&gt;
&lt;br /&gt;
Another course of action you can take is to become allies with [[Scotland]].  Doing so will have [[England]] fighting on two fronts should you decide to move on its territory.&lt;br /&gt;
&lt;br /&gt;
==Faction overview==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strengths=== &lt;br /&gt;
Fantastic unit roster, probably the most complete one, especially cavalry. Good late technology. Strong starting standing armed forces. Starts with a medium sized empire with easily conquerable territories 1 or 2 turns journey from the nearest army. Average to good relations with the Pope.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses=== &lt;br /&gt;
Insecure starting position, potential enemies from everywhere except the west. Will most likely be involved in an extended war with England or Milan. Quite prone to Spanish and Portugese expansion/aggression. Large empire to defend and protect. Northern France is rather infertile and takes time and considerable investment to develop, not a very resource rich empire. Will most likely have to content with The Holy Roman Empire at some stage, another major power in the area.&lt;br /&gt;
&lt;br /&gt;
===Conclusion=== &lt;br /&gt;
A challenging faction to play. If you are able to live through the dark ages and advance your technology and cities somewhat you will be a great western power in Europe and the world. France will have to contend with tough rivals, Milan and The Holy Roman Empire. England will have to be dealt with aswell, by either forging a strong alliance or pushing them off mainland Europe and back to the Isles. Crusading to the Holy land should be a priority to secure a position in the middle east. A wise King shall also seek to expand the empire southward into Iberia, there are many riches to be had and France would do well to weigh into the Iberian conflict.&lt;/div&gt;</summary>
		<author><name>Kingabben</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Holy_Roman_Empire_(M2TW_Faction)&amp;diff=40228</id>
		<title>Holy Roman Empire (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Holy_Roman_Empire_(M2TW_Faction)&amp;diff=40228"/>
		<updated>2012-01-30T16:17:12Z</updated>

		<summary type="html">&lt;p&gt;Kingabben: Added a summary of their cities and starting regions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Symbol_hre.jpg|Faction Symbol for HRE]]|Name=Holy Roman Empire|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Northern European]]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Holy Roman Empire starts in Europe&#039;s &#039;&#039;Middle Ground&#039;&#039;. The French are a threat to the West, The Danes to the North, Milan and Venice to the South and Rebels and Poles to the East. They are surrounded by opposing factions. Taking Prague (Rebel Occupied) can be a good strategic move on the way to strengthening your position.  The Empire also has many other advantages in taking control of the land around them.  Since they are the biggest starting faction, they can acquire much more income.  With that income, many units can be recruited.  Because of the rebels and their weak garrisons, the Empire can take control of 15 regions in 10 turns.  &lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
[[Image:Map_hre.jpg‎|thumb|right|HRE&#039;s Starting Position.]]&lt;br /&gt;
&lt;br /&gt;
The Holy Roman Empire starts with most of, what is now known as, Germany. &lt;br /&gt;
&lt;br /&gt;
Their cities are;&lt;br /&gt;
&lt;br /&gt;
*Innsbruck&lt;br /&gt;
*Staufen&lt;br /&gt;
*Frankfurt&lt;br /&gt;
*Nuremburg&lt;br /&gt;
*Vienna&lt;br /&gt;
*Bologna&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
*Long Campaign: Hold 45 provinces including Rome.&lt;br /&gt;
*Short Campaign: Hold 20 provinces and outlast Denmark and Milan&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
[[Image:HRE_bodyguard_info.png‎|thumb|right|HRE Generals Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Light Infantry&lt;br /&gt;
**Peasants&lt;br /&gt;
**Sergeant Spearmen&lt;br /&gt;
**Armoured Sergeants&lt;br /&gt;
**Town Militia&lt;br /&gt;
*Heavy Infantry&lt;br /&gt;
**Zweihander&lt;br /&gt;
**Forlorn Hope&lt;br /&gt;
**Halberd Militia&lt;br /&gt;
**Dismounted Feudal Knights&lt;br /&gt;
**Dismounted Imperial Knights&lt;br /&gt;
**Dismounted Gothic Knights &lt;br /&gt;
*Spear/Pike Infantry&lt;br /&gt;
**Spear Militia&lt;br /&gt;
**Pike Militia&lt;br /&gt;
**Landsknecht Pikemen&lt;br /&gt;
&lt;br /&gt;
*Missile Infantry&lt;br /&gt;
**Peasant Archers&lt;br /&gt;
**Peasant Crossbowmen&lt;br /&gt;
**Crossbow Militia&lt;br /&gt;
**Pavise Crossbowmen&lt;br /&gt;
**Arquebusiers&lt;br /&gt;
**Handgunners&lt;br /&gt;
&lt;br /&gt;
*Heavy Cavalry&lt;br /&gt;
**Mailed Knights&lt;br /&gt;
**Feudal Knights&lt;br /&gt;
**Imperial Knights&lt;br /&gt;
**Gothic Knights&lt;br /&gt;
**Early General&#039;s Bodyguard&lt;br /&gt;
**Late General&#039;s Bodyguard&lt;br /&gt;
**Merchant Cavalry Militia &lt;br /&gt;
**Teutonic Knights&lt;br /&gt;
**Mounted Sergeants&lt;br /&gt;
*Missle Cavalry&lt;br /&gt;
**Mounted Crossbowmen&lt;br /&gt;
**Reiters&lt;br /&gt;
&lt;br /&gt;
*Artillery&lt;br /&gt;
**Ballista&lt;br /&gt;
**Catapult&lt;br /&gt;
**Trebuchet&lt;br /&gt;
**Bombard&lt;br /&gt;
**Grand Bombard&lt;br /&gt;
**Cannon&lt;br /&gt;
**Serpentine&lt;br /&gt;
**Basilisk&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
&lt;br /&gt;
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. &lt;br /&gt;
&lt;br /&gt;
[[Holy Roman Empire Details (M2TW Faction)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{M2 Factions}}&lt;/div&gt;</summary>
		<author><name>Kingabben</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Greek_Cities_(RTW_Faction)&amp;diff=40226</id>
		<title>Greek Cities (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Greek_Cities_(RTW_Faction)&amp;diff=40226"/>
		<updated>2012-01-30T04:29:26Z</updated>

		<summary type="html">&lt;p&gt;Kingabben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Greek_Cities_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Greek Cities&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Greek]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Greek Cities&#039;&#039;&#039; are one of the playable factions in [[Rome: Total War]].  They can be unlocked after successfully completing a campaign as a Roman faction or by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).&lt;br /&gt;
==Game Play==&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Greek_Cities_Starting_Position-Vanilla.jpg|thumb|The Greek Cities start in mainland greece. (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
The Greek Cities start with a few cities in mainland Greece, along with several colonies scattered around the Mediterranean and Aegean. They are bordered by the [[Scipii (RTW Faction)|Scipii]] and [[Carthage (RTW Faction)|Carthage]] on Sicily , [[Macedon (RTW Faction)|Macedon]] in Greece and [[Seleucid Empire (RTW Faction)|Seleucid Empire]] in Asia Minor.  They are supposedly controlled by Sparta.  This is because all the faction rulers have the title &amp;quot;of Sparta&amp;quot;.  (Example: Kleomenes of Sparta) The democracy is diminished for the Greek Cities are ruled by a king as their faction leader.  &lt;br /&gt;
&lt;br /&gt;
Greek Cities are as following:     &lt;br /&gt;
&lt;br /&gt;
*Sparta: Greek Cities Capital; Region - Laconia&lt;br /&gt;
&lt;br /&gt;
*Rhodes: Greek Cities Large Town; Region - Rhodos&lt;br /&gt;
&lt;br /&gt;
*Pergamum: Greek Cities Large Town; Region - Phrygia&lt;br /&gt;
&lt;br /&gt;
*Thermon: Greek Cities Large Town; Region - Aetolia&lt;br /&gt;
&lt;br /&gt;
*Syracuse: Greek Cities City; Region Sicilia Graecus&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
*Long Campaign:  Control 50 provinces including Latium (Rome)&lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlive or destroy both [[Macedon (RTW Faction)|Macedon]] and [[Thrace (RTW Faction)|Thrace]]&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
[[Image:Greek General&#039;s Bodyguard.jpg|thumb|right|Greek General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Infantry&lt;br /&gt;
**[[Peasants]]&lt;br /&gt;
**Militia Hoplites&lt;br /&gt;
**Hoplites&lt;br /&gt;
**Armoured Hoplites (U)&lt;br /&gt;
**Spartan Hoplites (U)&lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Militia Cavalry&lt;br /&gt;
**Greek Cavalry&lt;br /&gt;
**General&#039;s Bodyguard&lt;br /&gt;
&lt;br /&gt;
*Missile&lt;br /&gt;
**Archers&lt;br /&gt;
**Cretan Archers&lt;br /&gt;
**[[Peltasts]]&lt;br /&gt;
**Heavy Peltasts&lt;br /&gt;
**Rhodian Slingers&lt;br /&gt;
&lt;br /&gt;
*Siege&lt;br /&gt;
**Ballistas&lt;br /&gt;
**Onagers&lt;br /&gt;
**Heavy Onagers&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&#039;&#039;&#039;Spartan Hoplites&#039;&#039;&#039;: Spartan hoplites are trained from infancy to be nothing but soldiers. They are &#039;perfect soldiers&#039; and nothing else. They can be trained only in cities of Sparta and Syracuse. Have a very low value in money.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armoured Hoplites&#039;&#039;&#039;: Armoured hoplites are an elite among Greek soldiery, carefully selected and given the best training to make them superior spearmen. They are the third most effective spear unit in the game, after sacred band and spartans.&lt;br /&gt;
&lt;br /&gt;
==Strategy guides==&lt;br /&gt;
*[[Greeks - RTW guide]]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=36871 Greek Cities Strategies at The Org]&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
&lt;br /&gt;
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.&lt;br /&gt;
&lt;br /&gt;
[[Greek Cities Details (RTW Faction)]]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>Kingabben</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Greek_Cities_(RTW_Faction)&amp;diff=40225</id>
		<title>Greek Cities (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Greek_Cities_(RTW_Faction)&amp;diff=40225"/>
		<updated>2012-01-30T04:29:01Z</updated>

		<summary type="html">&lt;p&gt;Kingabben: Added some important details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Greek_Cities_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Greek Cities&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Greek]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Greek Cities&#039;&#039;&#039; are one of the playable factions in [[Rome: Total War]].  They can be unlocked after successfully completing a campaign as a Roman faction or by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).&lt;br /&gt;
==Game Play==&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Greek_Cities_Starting_Position-Vanilla.jpg|thumb|The Greek Cities start in mainland greece. (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
The Greek Cities start with a few cities in mainland Greece, along with several colonies scattered around the Mediterranean and Aegean. They are bordered by the [[Scipii (RTW Faction)|Scipii]] and [[Carthage (RTW Faction)|Carthage]] on Sicily , [[Macedon (RTW Faction)|Macedon]] in Greece and [[Seleucid Empire (RTW Faction)|Seleucid Empire]] in Asia Minor.  They are supposedly controlled by Sparta.  This is because all the faction rulers have the title &amp;quot;of Sparta&amp;quot;,  (Example: Kleomenes of Sparta) The democracy is diminished for the Greek Cities are ruled by a king as their faction leader.  &lt;br /&gt;
&lt;br /&gt;
Greek Cities are as following:     &lt;br /&gt;
&lt;br /&gt;
*Sparta: Greek Cities Capital; Region - Laconia&lt;br /&gt;
&lt;br /&gt;
*Rhodes: Greek Cities Large Town; Region - Rhodos&lt;br /&gt;
&lt;br /&gt;
*Pergamum: Greek Cities Large Town; Region - Phrygia&lt;br /&gt;
&lt;br /&gt;
*Thermon: Greek Cities Large Town; Region - Aetolia&lt;br /&gt;
&lt;br /&gt;
*Syracuse: Greek Cities City; Region Sicilia Graecus&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
&lt;br /&gt;
*Long Campaign:  Control 50 provinces including Latium (Rome)&lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlive or destroy both [[Macedon (RTW Faction)|Macedon]] and [[Thrace (RTW Faction)|Thrace]]&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
[[Image:Greek General&#039;s Bodyguard.jpg|thumb|right|Greek General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Infantry&lt;br /&gt;
**[[Peasants]]&lt;br /&gt;
**Militia Hoplites&lt;br /&gt;
**Hoplites&lt;br /&gt;
**Armoured Hoplites (U)&lt;br /&gt;
**Spartan Hoplites (U)&lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Militia Cavalry&lt;br /&gt;
**Greek Cavalry&lt;br /&gt;
**General&#039;s Bodyguard&lt;br /&gt;
&lt;br /&gt;
*Missile&lt;br /&gt;
**Archers&lt;br /&gt;
**Cretan Archers&lt;br /&gt;
**[[Peltasts]]&lt;br /&gt;
**Heavy Peltasts&lt;br /&gt;
**Rhodian Slingers&lt;br /&gt;
&lt;br /&gt;
*Siege&lt;br /&gt;
**Ballistas&lt;br /&gt;
**Onagers&lt;br /&gt;
**Heavy Onagers&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&#039;&#039;&#039;Spartan Hoplites&#039;&#039;&#039;: Spartan hoplites are trained from infancy to be nothing but soldiers. They are &#039;perfect soldiers&#039; and nothing else. They can be trained only in cities of Sparta and Syracuse. Have a very low value in money.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armoured Hoplites&#039;&#039;&#039;: Armoured hoplites are an elite among Greek soldiery, carefully selected and given the best training to make them superior spearmen. They are the third most effective spear unit in the game, after sacred band and spartans.&lt;br /&gt;
&lt;br /&gt;
==Strategy guides==&lt;br /&gt;
*[[Greeks - RTW guide]]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=36871 Greek Cities Strategies at The Org]&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
&lt;br /&gt;
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.&lt;br /&gt;
&lt;br /&gt;
[[Greek Cities Details (RTW Faction)]]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>Kingabben</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=DarthMod_Empire&amp;diff=40224</id>
		<title>DarthMod Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=DarthMod_Empire&amp;diff=40224"/>
		<updated>2012-01-30T02:32:44Z</updated>

		<summary type="html">&lt;p&gt;Kingabben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=DarthMod Empire|image=[[Image:DM_ogo.png]]|platform=[[Empire Total War]]|era=18th Century |leader=[[DARTH VADER]]|mod-folder= |release= DarthMod v6.7, DarthMod Ultimate Commander v6.7|map= }}&lt;br /&gt;
[[image:Darthmodsig.png|center]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=240571 DarthMod Empire] is an [[Empire: Total War]] game modification which is being developed by a team led by [http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER]. DarthMod Ultimate Commander (DMUC) is a massive overhaul mod using DarthMod Empire as a base. Originally developed by Hip63, a new version is now being made by Tango12345. The latest version is 6.95 for DM and DMUC and it requires Empire: Total War version 1.6. &lt;br /&gt;
&lt;br /&gt;
DarthMod Empire attempts to fix various imbalances, gameplay inconsistencies, bugs, AI problems and historical inaccuracies in the Creative Assembly&#039;s latest game. Additionally, the mod tries to enhance the gameplay and to increase the game&#039;s replayability. Parts of the game have also become more challenging in order to make it even more exciting and fun to play. A complete list of the improvements which DARTH VADER has in mind and of everything which is already fixed in the latest version of his mod can be found [http://www.twcenter.net/forums/showthread.php?t=246153 here].&lt;br /&gt;
&lt;br /&gt;
==Two Different Darth Mods==&lt;br /&gt;
There are two different variations of the DarthMod for [[Empire: Total War]] One is the standard DarthMod and the other is DarthMod Ultimate Commander. The standard DarthMod is Core Changes by [http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER] himself which relate mostly to the BAI (Battle AI) and the CAI (Campaign AI) and it allowed several smaller mods such as: Smoke and Blood. DarthMod Ultimate Commander at it&#039;s base is the core of DarthMod but many many more smaller mods added into it. It also allows you to launch via a launcher menu from which you can also tweak game settings.&lt;br /&gt;
&lt;br /&gt;
===What DarthMod does to Empire===&lt;br /&gt;
&#039;&#039;&#039;Increased Range on Muskets:&#039;&#039;&#039; &lt;br /&gt;
All line infantry have had their ranged increased by about 66%. Their damages at ranges have also be changed dramatically. What this means is that musket duels at extreme ranges are possible, but they result in very long engagements, while very close shots result in massive losses. This vastly changes the tactical landscape, as now the question of just *when* to shoot is up to player skill. In vanilla the best tactic was to march into maximum range then open fire. Now you must consider whether to hold fire, march closer, or duke it out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Much Larger Regiment Sizes:&#039;&#039;&#039;&lt;br /&gt;
What DarthMod also features is more men per unit which ranges all the way upto more cannons per unit to the amount of men in a unit. This feature can give you a sense of more epic battles with more musketes firing at the enemy and more bodies help make it look more realistic. Also because you have more men in a unit it changes the way you have to maneuver your units to the terrain, you can aswell increase the line or make it deeper with more men giving you more options on the battlefield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry Tweaked:&#039;&#039;&#039;&lt;br /&gt;
Cavalry in this mod have been tweaked to an extent that they tire more quickly and individually are vastly superior to infantry, but due to overwhelming numbers they are usually quickly slaughtered in a bayonet vs saber fight. Furthermore their impact is reduced, due to a combination of numbers, slower speeds and more tired horses. This means less deaths in the initial clash.&lt;br /&gt;
All these changes are designed to make cavalry charges risky endeavours that need to be executed with care. Cavalry charges - BEFORE IMPACT - affect morale. A wall of horses charging at infantry - particularly engaged infantry&#039;s flanks - will badly affect their morale, and often will lead to a rout before the cavalry even arrive. However charging frontally into a stationary wall of bayonets wielded by eager men is suicide! Wait until they have been affected by morale reducing attacks then charge the flanks for an early rout! Do it to multiple regiments to get a mass rout going!&lt;br /&gt;
&lt;br /&gt;
Once the enemy is routed THEN the cavalry get the kill on. Watch them mop up hundreds of men as they flee.&lt;br /&gt;
&lt;br /&gt;
So basically cavalry serve a different purpose in this mod, no longer can you charge at the front of a wall of bayonets and have a chance to overcome you have to use them more wisely or else you can rest assured your cavalry will be retreating the battle from mass amount of deaths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Times Tweaked:&#039;&#039;&#039;&lt;br /&gt;
To quote the creator himself ([http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER]):&lt;br /&gt;
&#039;&#039;Yes correct hip and also about the melee improvements I want to note that the most noticeable effect is the penetration which can be achieved (In vanilla all is stonewall). The penetration makes the melees less static and more chaotic, resulting to less predictable results.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So in a few words it has been tweaked so that Melee is alot more interesting than vanilla with soldiers getting stuck in hand to hand combat making it more gritty and warlike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diplomatic AI Is Smarter:&#039;&#039;&#039;&lt;br /&gt;
Now with Darthmod when you enter negotiations with another faction you can gurantee that they are reasonable in what they desire and what you demand from them, now factions will declare war on for a reason and if it benefits them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign AI Is Smarter:&#039;&#039;&#039;&lt;br /&gt;
With the vastly improved CAI you can expect to see other factions placing armies more strategically and more frequant naval invasions so if you play as Great Britain your Island can be invaded by the French!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle AI Is Smarter:&#039;&#039;&#039;&lt;br /&gt;
Have you never been beaten by the AI before? Than you have never played DarthMod. DarthMod makes the AI alot more challenging and difficult, not by stat increase bonuses but by making the AI smarter and adapting to the battlefield and placing artillery, cavalry and infantry more smartly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Musket Sounds:&#039;&#039;&#039;&lt;br /&gt;
New musket sound effects are added to make the game feel more real.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Team==&lt;br /&gt;
&lt;br /&gt;
===Mod Lead===&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER]&lt;br /&gt;
&lt;br /&gt;
===Dev Team===&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=18231 diadok]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=58280 ♔hammeredalways♔]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=11445 Syntax]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=68936 No0dle]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=65910 ♔Tango12345♔]&lt;br /&gt;
&lt;br /&gt;
===Beta Testers===&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=69988 Voice of Treason]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=77343 Xwhyzed]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=38654 alhoon]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=28224 Argent Usher]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=53597 ♔Mandelus♔]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=77813 Lexandro81]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=12109 zowrath]&lt;br /&gt;
&lt;br /&gt;
==Mods Included in DarthMod Ultimate Commander (DMUC)==&lt;br /&gt;
*&amp;lt;small&amp;gt; DarthMod by Darth Vader&lt;br /&gt;
* Garrison Units by Darth Vader&lt;br /&gt;
* DMUC Ultimate Campaign by Shakyrivers / HusserITW / hip63&lt;br /&gt;
* DMUC Ultimate Late Campaign by HusserITW / hip63&lt;br /&gt;
* Uprising Campaign by HusserITW / hip63 (based on Warpath DLC)&lt;br /&gt;
* All Factions Playable Custom Campaign by HusserITW / hip63&lt;br /&gt;
* Proper Militia Mod by spanky&lt;br /&gt;
* Smoke and Blood Mod by mech donald&lt;br /&gt;
* Sweden Retexture by Ftmch&lt;br /&gt;
* United Provinces Retexture by jarnomiedema&lt;br /&gt;
* United States Retexture by ToonTotalWar&lt;br /&gt;
* Denmark Retexture by erasmus777&lt;br /&gt;
* Austrian Retexture by Remo&lt;br /&gt;
* Prussian Retexture by Remo&lt;br /&gt;
* Ottoman Retexture by Remo&lt;br /&gt;
* British Retexture by LegoFingers / Sir Digby Chicken Caesar / ToonTotalWar&lt;br /&gt;
* Potugal Retexture by Ranger86&lt;br /&gt;
* Polish Retexture by Smatussek1&lt;br /&gt;
* Bavaria Retexture by General Cornwallis&lt;br /&gt;
* German States Retexture by Pom&lt;br /&gt;
* Genoa Retexture by Cornwallis&lt;br /&gt;
* Papal States Retexture by Cornwallis&lt;br /&gt;
* Piedmont Savoy Retexture by Cornwallis&lt;br /&gt;
* Westphalia Retexture by Cornwallis&lt;br /&gt;
* French Retexture by Cornwallis / Sir Digby Chicken Caesar&lt;br /&gt;
* Spanish Retexture by manormars&lt;br /&gt;
* Russian Retexture by Hellfire&lt;br /&gt;
* Venice Units Retextures by Sir Digby Chicken Caesar&lt;br /&gt;
* Knights of Saint John Units Retextures by Sir Digby Chicken Caesar&lt;br /&gt;
* Hungarian Units Retextures by Sir Digby Chicken Caesar&lt;br /&gt;
* Naples/Sicily Units Retextures by Sir Digby Chicken Caesar&lt;br /&gt;
* Württemberg Retextures by Nimrod_1971&lt;br /&gt;
* Additional Spanish Units by Rhevant&lt;br /&gt;
* Additional Prussian Units by gary&lt;br /&gt;
* Additional Austrian Units by Pressuen Gloria&lt;br /&gt;
* Additional Swedish Units by Pressuen Gloria&lt;br /&gt;
* Additional Ancien Regime Units (France and Spain) by isilendil&lt;br /&gt;
* Additional United Provinces Units by jarnomiedema / Okuto&lt;br /&gt;
* Additional Greek Units by Demis14 / HusserITW / Greek Mod Team&lt;br /&gt;
* Additional German Units by Pom&lt;br /&gt;
* Additional Ornamentum Units (Various Factions) by Danova&lt;br /&gt;
* Additional Northern War Units (Sweden and Russia) by Danova&lt;br /&gt;
* Euro Armed Citizenry by Sir Digby Chicken Caesar&lt;br /&gt;
* Unit Animations Mods by tiyafeh&lt;br /&gt;
* UPC Localization by applelover and Swiss Halberdier&lt;br /&gt;
* GUI Font Sizes by Just&lt;br /&gt;
* DMUC Introduction Movie by The Nanny&lt;br /&gt;
* Events Period Art by jarnomiedema&lt;br /&gt;
* Campaign Map City Graphics by jarnomiedema&lt;br /&gt;
* Ancillary Period Art by jarnomiedema&lt;br /&gt;
* Character Period Art by jarnomiedema&lt;br /&gt;
* Historical Mini-Maps by jarnomiedema&lt;br /&gt;
* Period Portraits by Onkel Tuca / Yoram777&lt;br /&gt;
* Improved Spring and Summer Grass for Battles by Primergy&lt;br /&gt;
* Improved Building Textures for Battles by KillZone GB&lt;br /&gt;
* Semi-Transperant HUD for Campaign Map by KillZone GB&lt;br /&gt;
* Family Tree Mod by GeorgiaPeanuts / Umberto202&lt;br /&gt;
* USA Faction Custom Battles by Demokritos / hip63&lt;br /&gt;
* Euro Faction Custom Battles by Demokritos / hip63&lt;br /&gt;
* Eastern Faction Custom Battles by Demokritos / hip63&lt;br /&gt;
* Pipmod by waronmars&lt;br /&gt;
* DMUC Launcher by hip63&lt;br /&gt;
* DMUC Menu Movies by hip63 / CA&lt;br /&gt;
* DMUC Launcher Art by Voice Of Treason&lt;br /&gt;
* DMUC Installer Art by Voice Of Treason&lt;br /&gt;
* DMUC Loading Screen Art by Voice Of Treason&lt;br /&gt;
* DMUC Version of AUM Mod by Swiss Swiss Halberdier/hip63/Darth Vader&lt;br /&gt;
* DMUC Unlocked Factions for Custom Battles by hip63&lt;br /&gt;
* Equipment Tweak Mod by erasmus777&lt;br /&gt;
* Empire Total Flags by JFC&lt;br /&gt;
* Sgt Mellin&#039;s Sound Mod by Sgt Mellin&lt;br /&gt;
* Atmospheric Sounds by Pisoiasul&lt;br /&gt;
* Realism Sound Pack Mod by Gerald Duval&lt;br /&gt;
* Fixed Headwear Mod by Ahiga&lt;br /&gt;
* Cross Straps Mod by Ahiga&lt;br /&gt;
* Bearskin Officers by DoomBunny666&lt;br /&gt;
* Music Overhaul Mod by La-De-Da Brigadier Graham&lt;br /&gt;
* Drum and Fife Music by Hollowfaith&lt;br /&gt;
* Gun Ports Mod by jarnomiedema&lt;br /&gt;
* Sealord Lite Mod by Bladerunner&lt;br /&gt;
* Selectable Modified Deployment Zones by Baron von Beer&lt;br /&gt;
* Selectable Technology Tree Research Rates by Isabelxxx&lt;br /&gt;
* Selectable Blue Skies Mod by adiuvat&lt;br /&gt;
* Selectable No Borders Mods by Isabelxxx &lt;br /&gt;
* Selectable Warpath Models for GC by Ftmch&lt;br /&gt;
* Selectable No Forts Mod by Santini&lt;br /&gt;
* Selectable Leather HUD by manonmars&lt;br /&gt;
* Selectable Transparent HUB by KillZoneGB&lt;br /&gt;
* Selectable Grenades Mod by hip63&lt;br /&gt;
* Selectable 2, 3 or 4 Turns Per Year by hip63&lt;br /&gt;
* Selectable Artillery Mods by Tharoth / Topcat / hip63 and includes: &lt;br /&gt;
* 25% Fast Reload&lt;br /&gt;
* 2x Accuracy&lt;br /&gt;
* 4x Accuracy&lt;br /&gt;
* 2x Accuracy + 25% Fast Reload&lt;br /&gt;
* 4x Accuracy + 25% Fast Reload&lt;br /&gt;
* Artillery Units x1.5&lt;br /&gt;
* Artillery Units x2&lt;br /&gt;
* Artillery Units x1.5 + 25% Fast Reload&lt;br /&gt;
* Artillery Units x2 + 25% Fast Reload&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=1126 DarthMod Empire&#039;s subforum]&lt;br /&gt;
&lt;br /&gt;
[[Category: ETW Mods (Released)]]&lt;br /&gt;
[[Category:ETW Mods (Hosted)]]&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
&lt;br /&gt;
==Visual Material==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:British1.jpg&lt;br /&gt;
image:Empire2010022223314360.jpg&lt;br /&gt;
image:Empire2010091018425446.jpg&lt;br /&gt;
image:Francecouleurs.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kingabben</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=DarthMod_Empire&amp;diff=40223</id>
		<title>DarthMod Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=DarthMod_Empire&amp;diff=40223"/>
		<updated>2012-01-30T02:32:23Z</updated>

		<summary type="html">&lt;p&gt;Kingabben: Added something I realized while playing DarthMod.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=DarthMod Empire|image=[[Image:DM_ogo.png]]|platform=[[Empire Total War]]|era=18th Century |leader=[[DARTH VADER]]|mod-folder= |release= DarthMod v6.7, DarthMod Ultimate Commander v6.7|map= }}&lt;br /&gt;
[[image:Darthmodsig.png|center]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=240571 DarthMod Empire] is an [[Empire: Total War]] game modification which is being developed by a team led by [http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER]. DarthMod Ultimate Commander (DMUC) is a massive overhaul mod using DarthMod Empire as a base. Originally developed by Hip63, a new version is now being made by Tango12345. The latest version is 6.95 for DM and DMUC and it requires Empire: Total War version 1.6. &lt;br /&gt;
&lt;br /&gt;
DarthMod Empire attempts to fix various imbalances, gameplay inconsistencies, bugs, AI problems and historical inaccuracies in the Creative Assembly&#039;s latest game. Additionally, the mod tries to enhance the gameplay and to increase the game&#039;s replayability. Parts of the game have also become more challenging in order to make it even more exciting and fun to play. A complete list of the improvements which DARTH VADER has in mind and of everything which is already fixed in the latest version of his mod can be found [http://www.twcenter.net/forums/showthread.php?t=246153 here].&lt;br /&gt;
&lt;br /&gt;
==Two Different Darth Mods==&lt;br /&gt;
There are two different variations of the DarthMod for [[Empire: Total War]] One is the standard DarthMod and the other is DarthMod Ultimate Commander. The standard DarthMod is Core Changes by [http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER] himself which relate mostly to the BAI (Battle AI) and the CAI (Campaign AI) and it allowed several smaller mods such as: Smoke and Blood. DarthMod Ultimate Commander at it&#039;s base is the core of DarthMod but many many more smaller mods added into it. It also allows you to launch via a launcher menu from which you can also tweak game settings.&lt;br /&gt;
&lt;br /&gt;
===What DarthMod does to Empire===&lt;br /&gt;
&#039;&#039;&#039;Increased Range on Muskets:&#039;&#039;&#039; &lt;br /&gt;
All line infantry have had their ranged increased by about 66%. Their damages at ranges have also be changed dramatically. What this means is that musket duels at extreme ranges are possible, but they result in very long engagements, while very close shots result in massive losses. This vastly changes the tactical landscape, as now the question of just *when* to shoot is up to player skill. In vanilla the best tactic was to march into maximum range then open fire. Now you must consider whether to hold fire, march closer, or duke it out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Much Larger Regiment Sizes:&#039;&#039;&#039;&lt;br /&gt;
What DarthMod also features is more men per unit which ranges all the way upto more cannons per unit to the amount of men in a unit. This feature can give you a sense of more epic battles with more musketes firing at the enemy and more bodies help make it look more realistic. Also because you have more men in a unit it changes the way you have to maneuver your units to the terrain, you can aswell increase the line or make it deeper with more men giving you more options on the battlefield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry Tweaked:&#039;&#039;&#039;&lt;br /&gt;
Cavalry in this mod have been tweaked to an extent that they tire more quickly and individually are vastly superior to infantry, but due to overwhelming numbers they are usually quickly slaughtered in a bayonet vs saber fight. Furthermore their impact is reduced, due to a combination of numbers, slower speeds and more tired horses. This means less deaths in the initial clash.&lt;br /&gt;
All these changes are designed to make cavalry charges risky endeavours that need to be executed with care. Cavalry charges - BEFORE IMPACT - affect morale. A wall of horses charging at infantry - particularly engaged infantry&#039;s flanks - will badly affect their morale, and often will lead to a rout before the cavalry even arrive. However charging frontally into a stationary wall of bayonets wielded by eager men is suicide! Wait until they have been affected by morale reducing attacks then charge the flanks for an early rout! Do it to multiple regiments to get a mass rout going!&lt;br /&gt;
&lt;br /&gt;
Once the enemy is routed THEN the cavalry get the kill on. Watch them mop up hundreds of men as they flee.&lt;br /&gt;
&lt;br /&gt;
So basically cavalry serve a different purpose in this mod, no longer can you charge at the front of a wall of bayonets and have a chance to overcome you have to use them more wisely or else you can rest assured your cavalry will be retreating the battle from mass amount of deaths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Times Tweaked:&#039;&#039;&#039;&lt;br /&gt;
To quote the creator himself ([http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER]):&lt;br /&gt;
&#039;&#039;Yes correct hip and also about the melee improvements I want to note that the most noticeable effect is the penetration which can be achieved (In vanilla all is stonewall). The penetration makes the melees less static and more chaotic, resulting to less predictable results.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So in a few words it has been tweaked so that Melee is alot more interesting than vanilla with soldiers getting stuck in hand to hand combat making it more gritty and warlike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diplomatic AI Is Smarter:&#039;&#039;&#039;&lt;br /&gt;
Now with Darthmod when you enter negotiations with another faction you can gurantee that they are reasonable in what they desire and what you demand from them, now factions will declare war on for a reason and if it benefits them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign AI Is Smarter:&#039;&#039;&#039;&lt;br /&gt;
With the vastly improved CAI you can expect to see other factions placing armies more strategically and more frequant naval invasions so if you play as Great Britain your Island can be invaded by the French!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle AI Is Smarter:&#039;&#039;&#039;&lt;br /&gt;
Have you never been beaten by the AI before? Than you have never played DarthMod. DarthMod makes the AI alot more challenging and difficult, not by stat increase bonuses but by making the AI smarter and adapting to the battlefield and placing artillery, cavalry and infantry more smartly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Musket Sounds&#039;&#039;&#039;&lt;br /&gt;
New musket sound effects are added to make the game feel more real.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Team==&lt;br /&gt;
&lt;br /&gt;
===Mod Lead===&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER]&lt;br /&gt;
&lt;br /&gt;
===Dev Team===&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=18231 diadok]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=58280 ♔hammeredalways♔]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=11445 Syntax]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=68936 No0dle]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=65910 ♔Tango12345♔]&lt;br /&gt;
&lt;br /&gt;
===Beta Testers===&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=69988 Voice of Treason]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=77343 Xwhyzed]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=38654 alhoon]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=28224 Argent Usher]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=53597 ♔Mandelus♔]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=77813 Lexandro81]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=12109 zowrath]&lt;br /&gt;
&lt;br /&gt;
==Mods Included in DarthMod Ultimate Commander (DMUC)==&lt;br /&gt;
*&amp;lt;small&amp;gt; DarthMod by Darth Vader&lt;br /&gt;
* Garrison Units by Darth Vader&lt;br /&gt;
* DMUC Ultimate Campaign by Shakyrivers / HusserITW / hip63&lt;br /&gt;
* DMUC Ultimate Late Campaign by HusserITW / hip63&lt;br /&gt;
* Uprising Campaign by HusserITW / hip63 (based on Warpath DLC)&lt;br /&gt;
* All Factions Playable Custom Campaign by HusserITW / hip63&lt;br /&gt;
* Proper Militia Mod by spanky&lt;br /&gt;
* Smoke and Blood Mod by mech donald&lt;br /&gt;
* Sweden Retexture by Ftmch&lt;br /&gt;
* United Provinces Retexture by jarnomiedema&lt;br /&gt;
* United States Retexture by ToonTotalWar&lt;br /&gt;
* Denmark Retexture by erasmus777&lt;br /&gt;
* Austrian Retexture by Remo&lt;br /&gt;
* Prussian Retexture by Remo&lt;br /&gt;
* Ottoman Retexture by Remo&lt;br /&gt;
* British Retexture by LegoFingers / Sir Digby Chicken Caesar / ToonTotalWar&lt;br /&gt;
* Potugal Retexture by Ranger86&lt;br /&gt;
* Polish Retexture by Smatussek1&lt;br /&gt;
* Bavaria Retexture by General Cornwallis&lt;br /&gt;
* German States Retexture by Pom&lt;br /&gt;
* Genoa Retexture by Cornwallis&lt;br /&gt;
* Papal States Retexture by Cornwallis&lt;br /&gt;
* Piedmont Savoy Retexture by Cornwallis&lt;br /&gt;
* Westphalia Retexture by Cornwallis&lt;br /&gt;
* French Retexture by Cornwallis / Sir Digby Chicken Caesar&lt;br /&gt;
* Spanish Retexture by manormars&lt;br /&gt;
* Russian Retexture by Hellfire&lt;br /&gt;
* Venice Units Retextures by Sir Digby Chicken Caesar&lt;br /&gt;
* Knights of Saint John Units Retextures by Sir Digby Chicken Caesar&lt;br /&gt;
* Hungarian Units Retextures by Sir Digby Chicken Caesar&lt;br /&gt;
* Naples/Sicily Units Retextures by Sir Digby Chicken Caesar&lt;br /&gt;
* Württemberg Retextures by Nimrod_1971&lt;br /&gt;
* Additional Spanish Units by Rhevant&lt;br /&gt;
* Additional Prussian Units by gary&lt;br /&gt;
* Additional Austrian Units by Pressuen Gloria&lt;br /&gt;
* Additional Swedish Units by Pressuen Gloria&lt;br /&gt;
* Additional Ancien Regime Units (France and Spain) by isilendil&lt;br /&gt;
* Additional United Provinces Units by jarnomiedema / Okuto&lt;br /&gt;
* Additional Greek Units by Demis14 / HusserITW / Greek Mod Team&lt;br /&gt;
* Additional German Units by Pom&lt;br /&gt;
* Additional Ornamentum Units (Various Factions) by Danova&lt;br /&gt;
* Additional Northern War Units (Sweden and Russia) by Danova&lt;br /&gt;
* Euro Armed Citizenry by Sir Digby Chicken Caesar&lt;br /&gt;
* Unit Animations Mods by tiyafeh&lt;br /&gt;
* UPC Localization by applelover and Swiss Halberdier&lt;br /&gt;
* GUI Font Sizes by Just&lt;br /&gt;
* DMUC Introduction Movie by The Nanny&lt;br /&gt;
* Events Period Art by jarnomiedema&lt;br /&gt;
* Campaign Map City Graphics by jarnomiedema&lt;br /&gt;
* Ancillary Period Art by jarnomiedema&lt;br /&gt;
* Character Period Art by jarnomiedema&lt;br /&gt;
* Historical Mini-Maps by jarnomiedema&lt;br /&gt;
* Period Portraits by Onkel Tuca / Yoram777&lt;br /&gt;
* Improved Spring and Summer Grass for Battles by Primergy&lt;br /&gt;
* Improved Building Textures for Battles by KillZone GB&lt;br /&gt;
* Semi-Transperant HUD for Campaign Map by KillZone GB&lt;br /&gt;
* Family Tree Mod by GeorgiaPeanuts / Umberto202&lt;br /&gt;
* USA Faction Custom Battles by Demokritos / hip63&lt;br /&gt;
* Euro Faction Custom Battles by Demokritos / hip63&lt;br /&gt;
* Eastern Faction Custom Battles by Demokritos / hip63&lt;br /&gt;
* Pipmod by waronmars&lt;br /&gt;
* DMUC Launcher by hip63&lt;br /&gt;
* DMUC Menu Movies by hip63 / CA&lt;br /&gt;
* DMUC Launcher Art by Voice Of Treason&lt;br /&gt;
* DMUC Installer Art by Voice Of Treason&lt;br /&gt;
* DMUC Loading Screen Art by Voice Of Treason&lt;br /&gt;
* DMUC Version of AUM Mod by Swiss Swiss Halberdier/hip63/Darth Vader&lt;br /&gt;
* DMUC Unlocked Factions for Custom Battles by hip63&lt;br /&gt;
* Equipment Tweak Mod by erasmus777&lt;br /&gt;
* Empire Total Flags by JFC&lt;br /&gt;
* Sgt Mellin&#039;s Sound Mod by Sgt Mellin&lt;br /&gt;
* Atmospheric Sounds by Pisoiasul&lt;br /&gt;
* Realism Sound Pack Mod by Gerald Duval&lt;br /&gt;
* Fixed Headwear Mod by Ahiga&lt;br /&gt;
* Cross Straps Mod by Ahiga&lt;br /&gt;
* Bearskin Officers by DoomBunny666&lt;br /&gt;
* Music Overhaul Mod by La-De-Da Brigadier Graham&lt;br /&gt;
* Drum and Fife Music by Hollowfaith&lt;br /&gt;
* Gun Ports Mod by jarnomiedema&lt;br /&gt;
* Sealord Lite Mod by Bladerunner&lt;br /&gt;
* Selectable Modified Deployment Zones by Baron von Beer&lt;br /&gt;
* Selectable Technology Tree Research Rates by Isabelxxx&lt;br /&gt;
* Selectable Blue Skies Mod by adiuvat&lt;br /&gt;
* Selectable No Borders Mods by Isabelxxx &lt;br /&gt;
* Selectable Warpath Models for GC by Ftmch&lt;br /&gt;
* Selectable No Forts Mod by Santini&lt;br /&gt;
* Selectable Leather HUD by manonmars&lt;br /&gt;
* Selectable Transparent HUB by KillZoneGB&lt;br /&gt;
* Selectable Grenades Mod by hip63&lt;br /&gt;
* Selectable 2, 3 or 4 Turns Per Year by hip63&lt;br /&gt;
* Selectable Artillery Mods by Tharoth / Topcat / hip63 and includes: &lt;br /&gt;
* 25% Fast Reload&lt;br /&gt;
* 2x Accuracy&lt;br /&gt;
* 4x Accuracy&lt;br /&gt;
* 2x Accuracy + 25% Fast Reload&lt;br /&gt;
* 4x Accuracy + 25% Fast Reload&lt;br /&gt;
* Artillery Units x1.5&lt;br /&gt;
* Artillery Units x2&lt;br /&gt;
* Artillery Units x1.5 + 25% Fast Reload&lt;br /&gt;
* Artillery Units x2 + 25% Fast Reload&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=1126 DarthMod Empire&#039;s subforum]&lt;br /&gt;
&lt;br /&gt;
[[Category: ETW Mods (Released)]]&lt;br /&gt;
[[Category:ETW Mods (Hosted)]]&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
&lt;br /&gt;
==Visual Material==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:British1.jpg&lt;br /&gt;
image:Empire2010022223314360.jpg&lt;br /&gt;
image:Empire2010091018425446.jpg&lt;br /&gt;
image:Francecouleurs.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kingabben</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Kingabben&amp;diff=40217</id>
		<title>Kingabben</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Kingabben&amp;diff=40217"/>
		<updated>2012-01-30T02:25:22Z</updated>

		<summary type="html">&lt;p&gt;Kingabben: Quick-adding category &amp;quot;Total War Fanpage&amp;quot; (using HotCat)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello everyone, I have loved Total War ever since I was 8 years old.  I started playing Medieval 2, and I fell in love with the game.  I joined this wiki on January 29, 2012.  I hope to add and edit the best I can, and I promise not to spam or destroy this wiki.&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Fanpage]]&lt;/div&gt;</summary>
		<author><name>Kingabben</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Kingabben&amp;diff=40216</id>
		<title>Kingabben</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Kingabben&amp;diff=40216"/>
		<updated>2012-01-30T02:24:47Z</updated>

		<summary type="html">&lt;p&gt;Kingabben: Created page with &amp;quot;Hello everyone, I have loved Total War ever since I was 8 years old.  I started playing Medieval 2, and I fell in love with the game.  I joined this wiki on January 29, 2012.  I ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello everyone, I have loved Total War ever since I was 8 years old.  I started playing Medieval 2, and I fell in love with the game.  I joined this wiki on January 29, 2012.  I hope to add and edit the best I can, and I promise not to spam or destroy this wiki.&lt;/div&gt;</summary>
		<author><name>Kingabben</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Seleucid_Empire_(RTW_Faction)&amp;diff=40214</id>
		<title>Seleucid Empire (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Seleucid_Empire_(RTW_Faction)&amp;diff=40214"/>
		<updated>2012-01-30T02:22:07Z</updated>

		<summary type="html">&lt;p&gt;Kingabben: Fixed wording problems and spacing issues.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Seleucid_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Seleucid Empire&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Greek]]}} &lt;br /&gt;
&lt;br /&gt;
The Seleucid Empire are one of the playable factions in [[Rome: Total War]].  They can be played by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing [[descr_strat.txt]] (more information on which can be found [[HowTo:Unlock_All_Factions|here]].)  &lt;br /&gt;
===Starting Position===&lt;br /&gt;
The Seleucid Empire starts originally with a rather large amount of settlements. They are bordering and surrounded by Pontus, Egypt, the Greeks Cities and the Parthians.  They control modern day Jordan, Syria, most of Iraq,  and some parts of Turkey. &lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
*&#039;&#039;&#039;Long Game&#039;&#039;&#039;: Seleucids must hold Rome and 49 other regions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Short Game&#039;&#039;&#039;:Seleucids must hold 15 regions and destroy or outlast Egypt.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
The Seleucids have quite a varied roster of units, combining both Greek and Eastern units. Their unit roster includes pikemen, cataphracts, elephants, chariots, companion cavalry, and even legionaries. &lt;br /&gt;
[[Image:Seleucid general late.jpg|thumb|right|Seleucid Empire General&#039;s Bodyguard.]]  They have very versatile armed infantry, consisting of Greco-like phalanx and Roman-like legionaries.  &lt;br /&gt;
*Infantry&lt;br /&gt;
**[[Peasants]]&lt;br /&gt;
**Militia Hoplites&lt;br /&gt;
**Levy Pikemen&lt;br /&gt;
**Phalanx Pikemen&lt;br /&gt;
**Silver Shield Pikemen&lt;br /&gt;
**Silver Shield Legionaries &lt;br /&gt;
&lt;br /&gt;
*Missiles&lt;br /&gt;
**Peltasts&lt;br /&gt;
**Archers&lt;br /&gt;
**Onagers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Militia Cavalry&lt;br /&gt;
**Greek Cavalry&lt;br /&gt;
**Cataphracts &lt;br /&gt;
**Companion Cavalry&lt;br /&gt;
**Scythed Chariots&lt;br /&gt;
**Elephants&lt;br /&gt;
**War Elephants&lt;br /&gt;
**Armoured War Elephants&lt;br /&gt;
&lt;br /&gt;
==== Unique Units ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Shield Pikemen&#039;&#039;&#039;: Elite phalanx troops with high attack and defence and very good morale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Shield Legionaries&#039;&#039;&#039;: Local imitations of the soldiers of the Roman Legions.&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. &lt;br /&gt;
&lt;br /&gt;
[[Seleucid Empire Details (RTW Faction)]]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>Kingabben</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Seleucid_Empire_(RTW_Faction)&amp;diff=40213</id>
		<title>Seleucid Empire (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Seleucid_Empire_(RTW_Faction)&amp;diff=40213"/>
		<updated>2012-01-30T02:21:27Z</updated>

		<summary type="html">&lt;p&gt;Kingabben: Fixed format problem.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Seleucid_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Seleucid Empire&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Greek]]}} &lt;br /&gt;
&lt;br /&gt;
The Seleucid Empire are one of the playable factions in [[Rome: Total War]].  They can be played by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing [[descr_strat.txt]] (more information on which can be found [[HowTo:Unlock_All_Factions|here]].)  &lt;br /&gt;
===Starting Position===&lt;br /&gt;
The Seleucid Empire starts originally with a rather large amount of settlements. They are bordering and surrounded by Pontus, Egypt, the Greeks Cities and the Parthians.  They control modern day Jordan, Syria,Most of Iraq, Some of Turkey. &lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
*&#039;&#039;&#039;Long Game&#039;&#039;&#039;: Seleucids must hold Rome and 49 other regions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Short Game&#039;&#039;&#039;:Seleucids must hold 15 regions and destroy or outlast Egypt.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
The Seleucids have quite a varied roster of units, combining both Greek and Eastern units. Their unit roster includes pikemen, cataphracts, elephants, chariots, companion cavalry, and even legionaries. &lt;br /&gt;
[[Image:Seleucid general late.jpg|thumb|right|Seleucid Empire General&#039;s Bodyguard.]]  They have very versatile armed infantry, consisting of Greco-like phalanx and Roman-like legionaries.  &lt;br /&gt;
*Infantry&lt;br /&gt;
**[[Peasants]]&lt;br /&gt;
**Militia Hoplites&lt;br /&gt;
**Levy Pikemen&lt;br /&gt;
**Phalanx Pikemen&lt;br /&gt;
**Silver Shield Pikemen&lt;br /&gt;
**Silver Shield Legionaries &lt;br /&gt;
&lt;br /&gt;
*Missiles&lt;br /&gt;
**Peltasts&lt;br /&gt;
**Archers&lt;br /&gt;
**Onagers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Militia Cavalry&lt;br /&gt;
**Greek Cavalry&lt;br /&gt;
**Cataphracts &lt;br /&gt;
**Companion Cavalry&lt;br /&gt;
**Scythed Chariots&lt;br /&gt;
**Elephants&lt;br /&gt;
**War Elephants&lt;br /&gt;
**Armoured War Elephants&lt;br /&gt;
&lt;br /&gt;
==== Unique Units ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Shield Pikemen&#039;&#039;&#039;: Elite phalanx troops with high attack and defence and very good morale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Shield Legionaries&#039;&#039;&#039;: Local imitations of the soldiers of the Roman Legions.&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. &lt;br /&gt;
&lt;br /&gt;
[[Seleucid Empire Details (RTW Faction)]]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>Kingabben</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Seleucid_Empire_(RTW_Faction)&amp;diff=40212</id>
		<title>Seleucid Empire (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Seleucid_Empire_(RTW_Faction)&amp;diff=40212"/>
		<updated>2012-01-30T02:20:57Z</updated>

		<summary type="html">&lt;p&gt;Kingabben: Added summary of their unit versatility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Seleucid_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Seleucid Empire&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=[[Greek]]}} &lt;br /&gt;
&lt;br /&gt;
The Seleucid Empire are one of the playable factions in [[Rome: Total War]].  They can be played by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing [[descr_strat.txt]] (more information on which can be found [[HowTo:Unlock_All_Factions|here]].)  &lt;br /&gt;
===Starting Position===&lt;br /&gt;
The Seleucid Empire starts originally with a rather large amount of settlements. They are bordering and surrounded by Pontus, Egypt, the Greeks Cities and the Parthians.They control modern day Jordan, Syria,Most of Iraq, Some of Turkey. They have very versatile armed infantry, consisting of Greco-like phalanx and Roman-like legionaries.  &lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
*&#039;&#039;&#039;Long Game&#039;&#039;&#039;: Seleucids must hold Rome and 49 other regions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Short Game&#039;&#039;&#039;:Seleucids must hold 15 regions and destroy or outlast Egypt.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
The Seleucids have quite a varied roster of units, combining both Greek and Eastern units. Their unit roster includes pikemen, cataphracts, elephants, chariots, companion cavalry, and even legionaries. &lt;br /&gt;
[[Image:Seleucid general late.jpg|thumb|right|Seleucid Empire General&#039;s Bodyguard.]]&lt;br /&gt;
*Infantry&lt;br /&gt;
**[[Peasants]]&lt;br /&gt;
**Militia Hoplites&lt;br /&gt;
**Levy Pikemen&lt;br /&gt;
**Phalanx Pikemen&lt;br /&gt;
**Silver Shield Pikemen&lt;br /&gt;
**Silver Shield Legionaries &lt;br /&gt;
&lt;br /&gt;
*Missiles&lt;br /&gt;
**Peltasts&lt;br /&gt;
**Archers&lt;br /&gt;
**Onagers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Militia Cavalry&lt;br /&gt;
**Greek Cavalry&lt;br /&gt;
**Cataphracts &lt;br /&gt;
**Companion Cavalry&lt;br /&gt;
**Scythed Chariots&lt;br /&gt;
**Elephants&lt;br /&gt;
**War Elephants&lt;br /&gt;
**Armoured War Elephants&lt;br /&gt;
&lt;br /&gt;
==== Unique Units ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Shield Pikemen&#039;&#039;&#039;: Elite phalanx troops with high attack and defence and very good morale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Shield Legionaries&#039;&#039;&#039;: Local imitations of the soldiers of the Roman Legions.&lt;br /&gt;
&lt;br /&gt;
==Faction Details==&lt;br /&gt;
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. &lt;br /&gt;
&lt;br /&gt;
[[Seleucid Empire Details (RTW Faction)]]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>Kingabben</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Carthage_(RTW_Faction)&amp;diff=40211</id>
		<title>Carthage (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Carthage_(RTW_Faction)&amp;diff=40211"/>
		<updated>2012-01-30T02:14:06Z</updated>

		<summary type="html">&lt;p&gt;Kingabben: Just added a summary on their unit types.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Carthage_Faction_Symbol-Vanilla.png]]|Name=&#039;&#039;&#039;Carthage&#039;&#039;&#039;|Game=[[Rome: Total War]]|Culture=Greek-Barbarian fusion}} &lt;br /&gt;
&lt;br /&gt;
Carthage is one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).  They have powerful heavy infantry units and war elephants, however they lack strength in missile and light infantry, thus giving Eastern factions a definite advantage over them.  &lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Carthage_Starting_Position-Vanilla.jpg|thumb|Carthage Starting Position (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
Carthage owns an area in Northwest Africa around the area of Tunisia, portions of southern Iberia, and some of Sicily.&lt;br /&gt;
&lt;br /&gt;
Their cities are:&lt;br /&gt;
&lt;br /&gt;
*Carthage: Carthaginian Capital; Region - Africa&lt;br /&gt;
&lt;br /&gt;
*Lilybaeum: Carthaginian Large Town; Region - Sicilia Poeni&lt;br /&gt;
&lt;br /&gt;
*Thapsus: Carthaginian Large Town; Region - Byzancium&lt;br /&gt;
&lt;br /&gt;
*Caralis: Carthaginian Town; Region - Sardinia&lt;br /&gt;
&lt;br /&gt;
*Palma: Carthaginian Town; Region - Baliares&lt;br /&gt;
&lt;br /&gt;
*Corduba: Carthaginian Town; Region - Baetica&lt;br /&gt;
&lt;br /&gt;
===Victory Conditions===&lt;br /&gt;
*Long Campaign: Hold 50 provinces including Rome. &lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlast or destroy [[Scipii (RTW Faction)|House of Scipii]] and [[Spain (RTW Faction)|Spain]].&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
[[Image:Carthage Generals Bodyguard.jpg|right|thumb|Carthage General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
*Infantry&lt;br /&gt;
**[[Peasants]]&lt;br /&gt;
**Town Militia&lt;br /&gt;
**Iberian Infantry&lt;br /&gt;
**Libyan Spearmen (U)&lt;br /&gt;
**Poeni Infantry (U)&lt;br /&gt;
**Sacred Band (U)&lt;br /&gt;
*Cavalry&lt;br /&gt;
**Round Shield Cavalry&lt;br /&gt;
**Long Shield Cavalry&lt;br /&gt;
**Sacred Band Cavalry (U)&lt;br /&gt;
**Elephants&lt;br /&gt;
**War Elephants&lt;br /&gt;
**Armoured Elephants&lt;br /&gt;
*Missile&lt;br /&gt;
**Skirmishers&lt;br /&gt;
**Slingers&lt;br /&gt;
**Onagers&lt;br /&gt;
**Heavy Onagers&lt;br /&gt;
*Naval&lt;br /&gt;
**Bireme&lt;br /&gt;
**Trireme&lt;br /&gt;
**Quinquireme&lt;br /&gt;
*Bodyguard&lt;br /&gt;
**General&#039;s Bodyguard&lt;br /&gt;
**General&#039;s Armoured Bodyguard&lt;br /&gt;
*Mercenary&lt;br /&gt;
**Spanish Mercenaries&lt;br /&gt;
**Numidian Mercenaries&lt;br /&gt;
**Balearic Slingers&lt;br /&gt;
*Local Mercenaries&lt;br /&gt;
**Mercenary Hoplites&lt;br /&gt;
**Mercenary Peltasts&lt;br /&gt;
**Barbarian Mercenaries&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poeni Infantry:&#039;&#039;&#039; Can be recruited from Army Barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sacred Band:&#039;&#039;&#039; Can be recruited from Awesome Temple of Baal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sacred Band Cavalry:&#039;&#039;&#039; Can be recruited from Royal Cavalry Stables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Libyan Spearmen:&#039;&#039;&#039; Can be recruited from City Barracks.&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=36866 Carthage Strategies at The Org]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;/div&gt;</summary>
		<author><name>Kingabben</name></author>
	</entry>
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