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	<updated>2026-06-21T20:54:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=71726</id>
		<title>RTW Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=71726"/>
		<updated>2018-10-05T05:13:07Z</updated>

		<summary type="html">&lt;p&gt;Lordsethran: /* Family Member */ Additional descriptors via gameplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Rome: Total War has a total of 5 Characters. Each character has it&#039;s own set of skills and abilities.&lt;br /&gt;
&lt;br /&gt;
===Family Member===&lt;br /&gt;
Family Members are the most important character for every faction as they can Command Armies or Govern Settlements throughout the land.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead an army in battle. A family member can start off with between 0-2 stars in command and can earn more by fighting and winning battles. An army without a general is more likely to rout in battle than an army that is led by a family member, even if he has 0 command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Leadership&amp;quot; is just a long word to this man, like &amp;quot;Inspiration&amp;quot;. He possess neither.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Command ability is, at best, a yawning gap in this man&#039;s personality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man knows how to shout orders, but these are often neither timely nor relevant.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man has a basic talent for command, although he sometimes lacks confidence.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man shows skill in battle command, but from time to time he makes tactical errors.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s sound grasp of strategy and tactics inspires confidence in all who follow him into battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Management&lt;br /&gt;
This attribute determines the character&#039;s ability to govern a province. Higher management increases income and public order in the assigned settlement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Management&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| An under-achieving oyster would show more signs of being able to manage the day-to-day affairs of an empire.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man should not be entrusted with running a shrimp stall, let alone anything important.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Administration is not this man&#039;s forte. He can manage simple matters, but without skill.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man has dogged determination as a replacement for administrative flare.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s limited administrative talent produces results that are adequate but far from inspired.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man has talent but becomes flustered when the unexpected spoils his best laid plans.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man solves administrative problems but some crises leave him floundering.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man is an efficient administrator, well able to deal with unexpected crises.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is a whirlwind of efficiency, cutting through the red tape at every turn.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the business of state to his will, and gets any task done despite any challenge.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Loyalty&lt;br /&gt;
This attribute is very important as it gauges the character&#039;s willingness to serve and follow your faction and determines the success rate of an enemy attempt at bribery.&lt;br /&gt;
All family members start off with a loyalty rating of 4 which can either increase or decrease depending on several factors such as traits, retainers, religion, and events.&lt;br /&gt;
A family member with less than 4 loyalty is considered a dangerous liability that will either rebel against you or gladly join another faction for a lump sum of gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Loyalty&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man proclaims his loyalty to his friends and &#039;the cause&#039;, often just a little bit too loudly.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| While he occasionally acts in a dubious fashion, few really doubt that this man is loyal to his people.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man is known to be a loyal and dependable sort, one who can be relied on to do the right thing for his friends.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Disloyalty to anyone is not something that this man contemplates except, perhaps, in his very darkest moments.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Loyalty. Loyalty. Loyalty. Words to live by, every day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Friends and loved ones are always causes to be supported, as far as this man is concerned.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is seen as solidly loyal to his comrades-in-arms, no matter what may come to pass.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Influence&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A stuffed olive has more importance than this man - it could choke someone important and change history.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man has almost no influence over his dinner menu at home, let alone his life and the fate of the world.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s opinions carry little weight. He is simply regarded as something of a duffer.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man is of scant importance. He occasionally says sensible things, but the occasions are few.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man&#039;s counsel carries weight, and his opinion is sought on carefully selected matters.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s word carries weight in the lesser palaces of the world, although the truly mighty largely ignore him.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man&#039;s counsel is listened to with respect even if it does not always carry the day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s good qualities make him someone who can tip the balance of many arguments.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man carries enormous political weight, and his words sway the opinions of most lesser men.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, all stop to listen to his words. Even his opinions have the force of law for many.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, his words carry the wisdom of the Gods to his listeners.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diplomat===&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
This attribute determines the Assassin&#039;s success rate at sabotaging buildings and killing characters.&lt;br /&gt;
Preying on enemy armies that are leaderless is a safe and easy way for an Assassin to gain experience as it is almost impossible for an inexperienced Assassin to touch an enemy General or even a Diplomat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man recognises subterfuge for what it is. Sometimes he even makes use of it himself.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man has more cunning than a sackful of hungry weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has a mind of serpentine complexity, and is able to create and penetrate the most cunning of plots.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Admiral===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Gameplay and Features]]&lt;/div&gt;</summary>
		<author><name>Lordsethran</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=71721</id>
		<title>RTW Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=RTW_Characters&amp;diff=71721"/>
		<updated>2018-10-03T02:47:37Z</updated>

		<summary type="html">&lt;p&gt;Lordsethran: Adding of certain quotes based on RTW gameplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Rome: Total War has a total of 5 Characters. Each character has it&#039;s own set of skills and abilities.&lt;br /&gt;
&lt;br /&gt;
===Family Member===&lt;br /&gt;
Family Members are the most important character for every faction as they can Command Armies or Govern Settlements throughout the land.&lt;br /&gt;
&lt;br /&gt;
*Command&lt;br /&gt;
This attribute determines the character&#039;s ability to lead an army in battle. A family member can start off with between 0-2 stars in command and can earn more by fighting and winning battles. An army without a general is more likely to rout in battle than an army that is led by a family member, even if he has 0 command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Leadership&amp;quot; is just a long word to this man, like &amp;quot;Inspiration&amp;quot;. He possess neither.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Command ability is, at best, a yawning gap in this man&#039;s personality.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man knows how to shout orders, but these are often neither timely nor relevant.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man has a basic talent for command, although he sometimes lacks confidence.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s sound grasp of strategy and tactics inspires confidence in all who follow him into battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Management&lt;br /&gt;
This attribute determines the character&#039;s ability to govern a province. Higher management increases income and public order in the assigned settlement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Management&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| An under-achieving oyster would show more signs of being able to manage the day-to-day affairs of an empire.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man should not be entrusted with running a shrimp stall, let alone anything important.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Administration is not this man&#039;s forte. He can manage simple matters, but without skill.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man has dogged determination as a replacement for administrative flare.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s limited administrative talent produces results that are adequate but far from inspired.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man has talent but becomes flustered when the unexpected spoils his best laid plans.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man solves administrative problems but some crises leave him floundering.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is a whirlwind of efficiency, cutting through the red tape at every turn.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| This man shapes the business of state to his will, and gets any task done despite any challenge.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Loyalty&lt;br /&gt;
This attribute is very important as it gauges the character&#039;s willingness to serve and follow your faction and determines the success rate of an enemy attempt at bribery.&lt;br /&gt;
All family members start off with a loyalty rating of 4 which can either increase or decrease depending on several factors such as traits, retainers, religion, and events.&lt;br /&gt;
A family member with less than 4 loyalty is considered a dangerous liability that will either rebel against you or gladly join another faction for a lump sum of gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Loyalty&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man proclaims his loyalty to his friends and &#039;the cause&#039;, often just a little bit too loudly.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| While he occasionally acts in a dubious fashion, few really doubt that this man is loyal to his people.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| This man is known to be a loyal and dependable sort, one who can be relied on to do the right thing for his friends.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Disloyalty to anyone is not something that this man contemplates except, perhaps, in his very darkest moments.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| Loyalty. Loyalty. Loyalty. Words to live by, every day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| Friends and loved ones are always causes to be supported, as far as this man is concerned.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man is seen as solidly loyal to his comrades-in-arms, no matter what may come to pass.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Influence&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| A stuffed olive has more importance than this man - it could choke someone important and change history.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| This man has almost no influence over his dinner menu at home, let alone his life and the fate of the world.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s opinions carry little weight. He is simply regarded as something of a duffer.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| This man is of scant importance. He occasionally says sensible things, but the occasions are few.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man&#039;s counsel carries weight, and his opinion is sought on carefully selected matters.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s word carries weight in the lesser palaces of the world, although the truly mighty largely ignore him.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| More often than not this man&#039;s counsel is listened to with respect even if it does not always carry the day.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man&#039;s good qualities make him someone who can tip the balance of many arguments.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man carries enormous political weight, and his words sway the opinions of most lesser men.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, all stop to listen to his words. Even his opinions have the force of law for many.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| When this man speaks, his words carry the wisdom of the Gods to his listeners.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diplomat===&lt;br /&gt;
*Influence&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
*Subterfuge&lt;br /&gt;
This attribute determines the Assassin&#039;s success rate at sabotaging buildings and killing characters.&lt;br /&gt;
Preying on enemy armies that are leaderless is a safe and easy way for an Assassin to gain experience as it is almost impossible for an inexperienced Assassin to touch an enemy General or even a Diplomat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subterfuge&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Sometimes this man recognises subterfuge for what it is. Sometimes he even makes use of it himself.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| This man has more cunning than a sackful of hungry weasels.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| This man has a mind of serpentine complexity, and is able to create and penetrate the most cunning of plots.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Admiral===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Gameplay and Features]]&lt;/div&gt;</summary>
		<author><name>Lordsethran</name></author>
	</entry>
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