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		<id>https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War&amp;diff=79829</id>
		<title>Napoleon: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War&amp;diff=79829"/>
		<updated>2020-02-18T10:47:17Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:napoleonbanner.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:Napoleon-total-war-box-artwork-big.jpg|200px|thumb|right|Napoleon: Total War cover]]&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Napoleon: Total War]] was released on the 23rd of February, 2010. The &#039;&#039;&#039;Peninsular Campaign&#039;&#039;&#039; DLC was released on the 22nd of June, 2010. Both were developed by the Creative Assembly and published by SEGA.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Napoleon: Total War]] is set during the extremely turbulent and violent Napoleonic Era, from 1805 - 1815. Set at a time when revolutionary France is turning the old dynasties of europe upside down, old rivalries and mistrusts will be put aside to halt the amibitions of one man and the rise of a european superpower: France.&lt;br /&gt;
&lt;br /&gt;
Napoleons Italian campaign highlights his struggles against the mighty Austrian empire and her friends in Italy, where management and efficiency is vital. The Egyptian campaign brings a different challenge all together; Napoleon must fight his way up through the Mamelukes and deal with constant nuisance raids from the British in order to achieve his goal. And then the Russian Bear presents a new challenge with her climate, even the best general will struggle to avoid the cold and push through. Patience and cunning will be needed here.&lt;br /&gt;
&lt;br /&gt;
Napoleon: Total War also gives the player a chance to play as one of four Coalition powers: Great Britain, Austria, Prussia or Russia. The effort to stop Napoleon and his new regieme will require all the tactical and strategic genius the Allied powers can muster. &lt;br /&gt;
{{Total War}}&lt;br /&gt;
This game also brings some revolutionary new features to the Total War series. Creative Assembly has introduced a new system called Attrition. Attrition areas are scattered through the various campaign maps and will drastically effect your campaign if not considered when planning. Troops entering these &#039;attrition areas&#039; will be effected by the weather and will quickly lose troop numbers during the Winter or Summer months depending on the type. As well as new systems CA has improved systems from [[Empire: Total War]] such as diplomacy. The player now has a greater range of diplomatic actions, such as asking a Faction to issue a trade embargo against another faction, or to join you in a war against another faction.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Napoleon: Total War could be considered the easiest Total War game to pick up so far, as it&#039;s well oiled and tested systems are easy to use by a new player.&lt;br /&gt;
*Napoleon: Total War took an already revolutionary system and made it better, with a far superior campaign and battle AI, plus a wider range of available options&lt;br /&gt;
*The game is set during the Napoleonic Era, allowing more advanced weaponry to be researched&lt;br /&gt;
&lt;br /&gt;
===Campaigns===&lt;br /&gt;
&lt;br /&gt;
The Napoleon Campaigns differ greatly from the Grand campaigns of [[Empire: Total War]], being much smaller maps, yet much more graphically appealing. Napoleon: total War offers several different campaigns that let you take command and lead your armies on land and sea over Italy, Egypt and gain the Mastery of Europe as Napoleon. Alternatively, you can play as an enemy of the Empire in one of the Campaigns of the Coalition and establish your own dominance over Europe.&lt;br /&gt;
&lt;br /&gt;
The trade nodes feature from Empire: Total War is still existant, however they lie on the outer edges of the map, rather than different theatres. The Trade nodes included go to several different american ports, such as Boston, New York, and Savannah, as well as Indian ports like Calcutta, and various ports along the Barbary coast where your nation can recieve a variety of extra goods such as tobacco, spices, tea, and cotton which are all necessary should you wish to expand as an industrial power and field an army large enough to conquer Europe. &lt;br /&gt;
&lt;br /&gt;
The Napoleon map is also now divided into 74 regions all in Europe. For example, France is no longer two provinces, but is not divided into the central French province, and Brittany, Normandy, Champagne, Alsace, Aquitaine, and Pays D&#039;Oc. This, coupled with the two week turn time, allows for better campaigns, without the &amp;quot;Blitzkrieg&amp;quot; of Empire: Total War&lt;br /&gt;
&lt;br /&gt;
Much has also changed when it comes to the towns out on the campaign map. There are now three main types of towns: intellectual centers, industrial centers and commercial centers. Each town type has two kinds of buildings availible to it, but you can only build one of them in a single town, so you have to choose. There are other places on the campaign map where you can construct buildings other than towns. These are pastures, farms, logging camps and mines. These sites only have one kind of building you can construct on them.&lt;br /&gt;
&lt;br /&gt;
One big change to towns from E:TW is the different meaning town wealth has now. Each town&#039;s wealth is determined by the building in it. They are no longer &amp;quot;poor&amp;quot; or &amp;quot;wealthy&amp;quot; as in E:TW, and all towns have an equal productivity. The region&#039;s wealth is the sum of all your towns&#039; wealth coupled with wealth from ports, mines etc.&lt;br /&gt;
&lt;br /&gt;
Overall, the Napoleon: Total War campaign map is well suited for the focus of the game and is a beautiful representation of Europe.&lt;br /&gt;
&lt;br /&gt;
There are also two other maps, one of Italy and one of Egypt, which can be played in the Napoleon Campaign as you follow Young Napoleon through his early days as a general fighting Austrians in &amp;quot;The shade of Olive trees&amp;quot;, and Ottomans in the &amp;quot;Land of Pharoahs and Kings&amp;quot;.&lt;br /&gt;
::&#039;&#039;-See main article: [[:NTW_Campaign|Napoleon: Total War Campaigns]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
[[File:Ntwresearch.jpg|thumb|right|250px|NTW Tech Tree]]&lt;br /&gt;
The way you research and steal technologies is unaltered, but the research screen is completely altered from E:TW. There is now only one tab with three different trees in it; one with civil techs, one with military techs and one with industrial techs. In other words, you no longer have to choose if you want to focus on naval, land or artillery technology as much as you had to in E:TW, they are all in the same tree.&lt;br /&gt;
&lt;br /&gt;
One note to be made about research in N:TW is that it generally takes longer than it did in E:TW. Therefore it is recommended you have several colleges, preferably one for each tree. Construction times are also longer this time around due to the shorter time of turns, so except a longer wait before you can advance to the next tier of technology in a given tree.&lt;br /&gt;
&lt;br /&gt;
Some fun new technologies include proper steam ships with propeller propulsion and ironclads, as well as percussion caps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
There has been several changes with N:TW to how armies work on the campaign map. The two biggest changes are replenishment and attrition.&lt;br /&gt;
&lt;br /&gt;
Another change from E:TW is how armies and navies behave when you embark/disembark armies on/from fleets. If you embark or disembark an army on the coast of a region, both the army and the navy will lose their remaining movement points and can thus not move until next turn. If you embark or disembark an army in a port, your own or an enemy&#039;s, your navy will be able to continue moving but the army will still lose all it&#039;s movement points and can only move out of the port the next turn. Embarking or dismebarking agent(s) will not result in any lost movement points for either party, regardless of where it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
Also, every major faction of the campaign has a &amp;quot;main&amp;quot; general (for example Napoleon, Arthur Wellesley etc). These people can not die unless their entire faction is wiped out. If you assassinate or kill these persons in battle, they will respawn in their faction&#039;s capital a few turns later.&lt;br /&gt;
&lt;br /&gt;
====Replenishment====&lt;br /&gt;
You can no loner re-train an entire stack located on the other side of the world in two turns like you can in E:TW. Instead your units will replenish automatically if they are located in a city you control and out on the campaign map in a region you control or that belongs to an ally, but only if you have a general present in the army. Armies on enemy territory will not replenish.&lt;br /&gt;
&lt;br /&gt;
The rate at which your units replenish depend mainly on proximity: the closer you are to other friendly regions, the faster your units will replenish. Regions that are far from home and surrounded by enemy territory will thus replenish slowly. Replenishment is also affected by the region&#039;s ability to recruit units. For instance, if a region lack the building to recruit grenadiers, the replenishment rate of grenadiers will be lower in that region than the rate of units that can be recruited there. Replenishment rate can also be influenced by a general&#039;s trait(s) and by buildings in the region in question, such as farms and supply posts.&lt;br /&gt;
&lt;br /&gt;
Note that, unlike in E:TW, units will always have the same upkeep cost, a unit with 1 man in it will cost as much as a full strength one. &lt;br /&gt;
&lt;br /&gt;
====Attrition====&lt;br /&gt;
For the first time in Total War history, there is attrition! Units will now suffer casualties if moving through extreme hot or cold, such as deserts and mountain ranges. &lt;br /&gt;
Finally Montgomery&#039;s first rule of war can ring true: &amp;quot;Rule One is don&#039;t march on Moscow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The flag above an affected army will flash in blue if it&#039;s freezing to death or red if it&#039;s dying from heat, these units can not replenish.&lt;br /&gt;
&lt;br /&gt;
To avoid casualties to attrition either stay away from very hot or cold areas, or park your armies in your cities or in towns. You can move into enemy territory, such as Russia, in winter by moving from town to town. Units only suffer attrition damages at the end of each turn, so moving through areas of attrition is no problem, it&#039;s ending your turn in such an area that will kill the troops.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
As your units fight, they will earn experience, represented by chevrons on their portraits. Unlike in E:TW, you can now see how a unit&#039;s experience and a general&#039;s presence affects a unit&#039;s stats on the campaign map. Units will gain chevrons by killing enemies and will lose experience when they are replenished, due to the fact that dead veterans are being replaced by fresh recruits. A star represents four chevrons, so a unit with a star and a chevron on it&#039;s portrait has five chevrons.&lt;br /&gt;
&lt;br /&gt;
For each chevron the unit earns, it will gain the following bonus:&lt;br /&gt;
&lt;br /&gt;
+2 Accuracy&lt;br /&gt;
+2 Reloading Skill&lt;br /&gt;
+1 Melee Attack&lt;br /&gt;
+1 Melee Defence&lt;br /&gt;
&lt;br /&gt;
In addition, a unit&#039;s morale goes up by one for every odd number of chevrons it has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Recruiting a General or an Admiral====&lt;br /&gt;
The way you recruit admirals and generals is now completely different. Whenever you press the &amp;quot;Enlist Admiral/General&amp;quot; button you will now be met with a screen showing a list of available generals or admirals able to be recruited at the time.&lt;br /&gt;
&lt;br /&gt;
Here you can choose which general or admiral you want to recruit and see all their traits and ancillaries, allowing you to choose only the most qualified. Also, there is now have a maximum number of generals and admirals that your nation can have at any given time. This number is increased with researching in the military tree and construction of the higher tiers of military buildings.&lt;br /&gt;
&lt;br /&gt;
====Capturing A Region====&lt;br /&gt;
Whenever you capture a region, you will now be met with a screen hearkening back to the older games in which you may choose what to do with the captured province. You may occupy, loot and even liberate nations. A liberated nation will start out as your protectorate and will be friendly towards you however will not be at war with your enemies, you must ask them to join the war diplomatically. You will also get two or three units as an expeditionary force.&lt;br /&gt;
&lt;br /&gt;
====Diplomacy====&lt;br /&gt;
There have been a few additions to the diplomacy screen; you can now ask other nations to cancel trade agreements, leave alliances and join wars, thus inching closer to a better developed diplomatic procedure.&lt;br /&gt;
&lt;br /&gt;
====Agents====&lt;br /&gt;
There are two kinds of agents in N:TW; spies and gentlemen. There are no priests in the Grand Campaign as there is no religious conversion given the short time frame of the campaign.&lt;br /&gt;
&lt;br /&gt;
Spies have a variety of uses. They have a long line-of-sight and can be used to scout into enemy lands, they can assassinate other characters (generals, gentlemen and other spies), they can sabotage buildings (both in regional capitals and out on the campaign map) and they can infiltrate cities. When you have successfully infiltrated a city you can see everything the player does and as in this city. If you leave the spy in the city he will establish a spy network after 5 turns and you can see everything that goes on in the entire region. Spies can also sabotage armies which will be unable to move during it&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
Gentlemen work the same as in E:TW and have three uses; research, technology theft and dueling. If you place a gentleman in your own college he will boost research, and if you place him in an enemy&#039;s he can attempt to steal their technology. Your gentlemen can also duel other gentlemen. The weapon used in the duel is determined by the challenged gentleman.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
::&#039;&#039;-See main article: [[:category:NTW Factions|Napoleon: Total War Factions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are more than 35 Factions in NTW, but only a small amount are actually playable in the vanilla game. 18 factions are available to play with easy modding, or by using an already released mod.&lt;br /&gt;
&lt;br /&gt;
====Playable Factions====&lt;br /&gt;
&lt;br /&gt;
(Note: To play the French Campaign, you must go to Napoleon&#039;s Campaign&#039;s in the Main Menu and select Europe Campaign, Under the Egypt Campaign and Above The Battle Of Waterloo.) &lt;br /&gt;
   &lt;br /&gt;
*[[France (NTW Faction) | France]] - Catholic Empire&lt;br /&gt;
&lt;br /&gt;
===Campaigns Of The Coalition ===&lt;br /&gt;
&lt;br /&gt;
*[[Austria (NTW Faction) | Austria]] - Catholic Absolute Monarchy&lt;br /&gt;
*[[Great Britain (NTW Faction) | Great Britain]] - Protestant Constitutional Monarchy&lt;br /&gt;
*[[Prussia (NTW Faction) | Prussia]]  - Protestant Absolute Monarchy&lt;br /&gt;
*[[Russia (NTW Faction) | Russia]] - Orthodox Absolute Monarchy&lt;br /&gt;
&lt;br /&gt;
===Peninsular Campaign===&lt;br /&gt;
&lt;br /&gt;
*[[Great Britain (NTW Faction) | Great Britain]] - Protestant Constitutional Monarchy&lt;br /&gt;
*[[Spain (NTW Faction) | Spain ]] - Catholic Empire&lt;br /&gt;
*[[France (NTW Faction) | France]] - Catholic Empire&lt;br /&gt;
&lt;br /&gt;
====Unplayable Factions====&lt;br /&gt;
[[File:43-r.jpg|thumb|right|250px|Strategic map and tech research window]]&lt;br /&gt;
*[[Spain (NTW Faction) | Spain]]&lt;br /&gt;
*[[Portugal (NTW Faction) | Portugal]]&lt;br /&gt;
*Kingdom of Sicily&lt;br /&gt;
*Kingdom of Naples&lt;br /&gt;
*[[Papal States (NTW Faction) | Papal States]]&lt;br /&gt;
*Kingdom of Italy&lt;br /&gt;
*Kingdom of Sardinia&lt;br /&gt;
*[[Ottoman Empire (NTW Faction) | Ottoman Empire]] &lt;br /&gt;
*Swiss confederation&lt;br /&gt;
*Bavaria&lt;br /&gt;
*Baden-Würtenberg&lt;br /&gt;
*Hessen - Kassel&lt;br /&gt;
*[[Batavian Republic (NTW Faction) | Batavian Republic]]&lt;br /&gt;
*Saxony&lt;br /&gt;
*Mecklenburg&lt;br /&gt;
*[[Denmark (NTW Faction) | Denmark]] &lt;br /&gt;
*[[Sweden (NTW Faction) | Sweden]]&lt;br /&gt;
*Oldenburg&lt;br /&gt;
&lt;br /&gt;
====Emergent Factions====&lt;br /&gt;
[[File:46-r.jpg|thumb|right|250px|Austrian Steamship]]&lt;br /&gt;
*Scotland &lt;br /&gt;
*Ireland &lt;br /&gt;
*Hannover&lt;br /&gt;
*Belgium&lt;br /&gt;
*Brittany&lt;br /&gt;
*Catalonia&lt;br /&gt;
*Italy&lt;br /&gt;
*Hungary&lt;br /&gt;
*Greater Poland&lt;br /&gt;
*Normandy&lt;br /&gt;
*Courland&lt;br /&gt;
*Norway&lt;br /&gt;
*Greece&lt;br /&gt;
*Westfalen-Cleves&lt;br /&gt;
*Romania&lt;br /&gt;
*Crimean Khanate&lt;br /&gt;
*United Netherlands&lt;br /&gt;
&lt;br /&gt;
====Guides and strategy tips====&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?p=7705907#post7705907 Italian Campaign Guide and tips] by [https://www.twcenter.net/forums/member.php?u=784 Belisarius]&lt;br /&gt;
&lt;br /&gt;
===Downloadable Content===&lt;br /&gt;
::&#039;&#039;-See main article: [[Napoleon:_Total_War_DLC|Napoleon: Total War Downloadable Content]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Napoleon: Total War has a total of five Downloadable content packs released over Steam.&lt;br /&gt;
&lt;br /&gt;
====Elite Regiments====&lt;br /&gt;
[[File:Coalitionpackdlc.jpg|thumb|right|250px|Prussian Unit from the Coalition Battle Pack]]&lt;br /&gt;
&lt;br /&gt;
A collection of 5 of the most elite military Forces of the Napoleonic Wars, from all the major European factions. They proved their bravery, discipline and excellence in key battles and will dramatically expand the player&#039;s strategic options on the battlefield. Note that these are only available to those who have purchased the Imperial edition.&lt;br /&gt;
&lt;br /&gt;
====Heroes of the Napoleonic Wars====&lt;br /&gt;
The &amp;quot;Heroes of the Napoleonic Wars&amp;quot; pack gathers the best of the best infantry and cavalry who fought during the Napoleonic Wars. These 10 exclusive units will all make a difference during key engagements, whether using better weaponry or exceptional tactical skills. Note that these are only available to those who have purchased the Imperial edition.&lt;br /&gt;
&lt;br /&gt;
====Imperial Guard Pack====&lt;br /&gt;
[[File:Ntwdlcpic.jpg|thumb|right|250px|Peninsular Campiagn]]&lt;br /&gt;
&lt;br /&gt;
The Imperial Guard Pack features 6 brand new units and contains an alternative version of the Battle of Waterloo, fought from the British perspective.&lt;br /&gt;
&lt;br /&gt;
====Coalition Battle Pack====&lt;br /&gt;
The Coalition Battle Pack features 6 brand new units and contain the Battle of Friedland fought between France and Russia not available in Napoleon: Total War&lt;br /&gt;
&lt;br /&gt;
====Peninsular Campaign====&lt;br /&gt;
The game takes place in the beginning of the 19th century, in the Iberian Peninsula. It&#039;s focused on the conflict between the British Army lead by Arthur Wellesley, Duke of Wellington and the French forces lead by Joseph Bonaparte. You can also embrace the crown of Spain in its struggle to preserve independence.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
=====Minimal Requirements=====&lt;br /&gt;
&lt;br /&gt;
:Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™&lt;br /&gt;
:Processor: 2.4 GHz Intel® Pentium® or greater or AMD® Athlon® equivalent CPU, with [http://en.wikipedia.org/wiki/SSE2 SSE2 instruction]&lt;br /&gt;
:Memory: 1 GB RAM (XP,) 2 GB RAM (Vista™)&lt;br /&gt;
:Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 2.0 support, 256 MB video memory&lt;br /&gt;
:Display: Minimum screen resolution of 1280 x 1024 pixels&lt;br /&gt;
:Sound: Directx9.0c compatible sound card&lt;br /&gt;
:Hard Drive: 15 GB free hard disk space formatted as NTFS&lt;br /&gt;
:Peripherals: Windows compatible mouse and keyboard&lt;br /&gt;
&lt;br /&gt;
=====Recommended Requirements=====&lt;br /&gt;
&lt;br /&gt;
:Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™&lt;br /&gt;
:Processor: 2.4 GHz Intel® Core 2 Duo® or greater or AMD® Athlon64® equivalent CPU, with [http://en.wikipedia.org/wiki/SSE2 SSE2 instruction]&lt;br /&gt;
:Memory: 3 GB RAM (XP,) 4 GB RAM (Vista™)&lt;br /&gt;
:Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 3.0 support, 512 MB video memory&lt;br /&gt;
:Display: Minimum screen resolution of 1280 x 1024 pixels&lt;br /&gt;
:Sound: Directx9.0c compatible sound card&lt;br /&gt;
:Hard Drive: 15 GB free hard disk space formatted as NTFS&lt;br /&gt;
:Peripherals: Windows compatible mouse and keyboard&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.totalwar.com/napoleon/?t=EnglishUK Official N:TW site]&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?f=1431 N:TW section of the Total War Center]&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?f=1446 N:TW AAR&#039;s hosted on the Total War Center]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:NTW Information]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Map_heights.hgt&amp;diff=79828</id>
		<title>Map heights.hgt</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Map_heights.hgt&amp;diff=79828"/>
		<updated>2020-02-18T10:47:08Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:map_heights.hgt}}&lt;br /&gt;
The map_heights.hgt file contains basically the same information as the [[map_heights.tga]] pre-converted into a format the game recognises.  It allows more variation in height increments than the map_heights.tga as it uses float decimal values instead of just the 0-255 values possible using the RGB values in the tga.&lt;br /&gt;
&lt;br /&gt;
The map_heights.hgt file is not strictly required for most versions of Rome or Medieval II - Total War.&lt;br /&gt;
The file does not re-generate on its own if it is deleted; unlike the [[Map.rwm| map.rwm]] file.  A new version of the heights.hgt can be made using Alpaca&#039;s [https://www.twcenter.net/forums/showthread.php?t=34527 TGA-HGT Converter] and via [[IWTE]].&lt;br /&gt;
&lt;br /&gt;
A map_heights.hgt file is required for RTW /BI versions 1.3 and 1.4 - however these versions are largely superseded by patches 1.5 and .1.6.&lt;br /&gt;
&lt;br /&gt;
Minor amendments have to be made to the Medieval II - Total War map to allow it to load without the heights.hgt.   There is currently some debate as to whether having a heights.hgt for that game improves the appearance of the coastline as it allows more widespread use of &#039;low land&#039; with RGB near 0,0,0.&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Campaign Map Modding]]&lt;br /&gt;
[[Category:M2TW Campaign Map Modding]]&lt;br /&gt;
[[Category:RTW Files]]&lt;br /&gt;
[[Category:M2TW Files]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding_Humour&amp;diff=79827</id>
		<title>Modding Humour</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding_Humour&amp;diff=79827"/>
		<updated>2020-02-18T10:46:56Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modders are a strange breed, spending long hours hunched over a computer keyboard fighting the exasperation of unexplained CTD&#039;s and tiresome hard-coded limits can have unfortunate effects:&lt;br /&gt;
[[Image:Gollum mod.jpg]]&lt;br /&gt;
&#039;&#039;(above section and pictures supplied by [[Dol Guldur| Dol Guldur / MasterOfNone]] see [http://forums.totalwar.org/vb/showthread.php?t=70370 here])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Addiction to modding may soon be recognised as a disease, to determine whether you have the disease ask yourself the following questions:&lt;br /&gt;
:1. Has your work / social life been adversely effected by hours spent working on mod?&lt;br /&gt;
:2. Supplementary question, do you actually still have a work / social life??&lt;br /&gt;
:3. Do you speak solely in three letter acronyms?&lt;br /&gt;
:4. Do you write_normal_sentences_with_underscores?&lt;br /&gt;
:5. When away from computer do you jot down modding ideas in notebook - back of cigarette packet, etc?&lt;br /&gt;
:6. Have you ever discussed modding concepts whilst in bed with your partner? &#039;&#039;(answer only if applicable, please don&#039;t answer if underage)&#039;&#039;&lt;br /&gt;
:7. When new game is released do you start thinking of ways to modify it before actually playing game?&lt;br /&gt;
Answering yes to three or more of the above questions may indicate you have a problem, please consult your psychiatrist, or experiment by locking your game CDs away for a week to see if the shakes set in.... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Further tips to help you decide if you are effected are available [http://forums.totalwar.org/vb/showthread.php?t=65708 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are effected by the modding disease you will probably find [http://forums.totalwar.org/vb/showthread.php?t=82885 this] funny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Modders can be so adrift from the normal community that many have even developed their own brand of  [http://forums.totalwar.org/vb/showthread.php?t=76896 jokes].  A typical example of which is supplied by Halie Satanus:&lt;br /&gt;
:&#039;&#039;&#039;Question&#039;&#039;&#039;: How many modders does it take to change a light bulb??&lt;br /&gt;
:&#039;&#039;&#039;Answer&#039;&#039;&#039;: Ten, one to change it, three to research it&#039;s history, two to ask if it can be tweaked, three to ask when it will be done,&lt;br /&gt;
:....and one to claim he already changed it.&lt;br /&gt;
and by Dol Guldur:&lt;br /&gt;
:&#039;&#039;&#039;Question&#039;&#039;&#039;: Why did the modeller send his model to Taiwan?&lt;br /&gt;
:&#039;&#039;&#039;Answer&#039;&#039;&#039;: Because he wanted to export a cas file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Affected modders have also developed their own:&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=66721 modding dictionary]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=57615 method of team recruitment]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50161 explanation for lack of recruits]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=69302 method of recognising the opposite sex].... &#039;&#039;sorry, that should read method of recognising non-modders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The astute observers amongst you (who have actually followed links) will have noticed that most of the content referenced is supplied by:&amp;lt;br&amp;gt;[[Dol Guldur]] at the .org - which leads us to the question: do any other modders actually still have a sense of humour?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now in breaking news&#039;&#039;&#039;; surging forward to answer the above question is TWC&#039;s own [[Evariste]], with his latest [https://www.twcenter.net/forums/showthread.php?t=95590 mod proposal], &#039;&#039;at least we think he was joking!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://forums.totalwar.org/vb/local_links.php?catid=130 Links to modding humour]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Personal_Help_and_Advice&amp;diff=79826</id>
		<title>Personal Help and Advice</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Personal_Help_and_Advice&amp;diff=79826"/>
		<updated>2020-02-18T10:46:31Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is where members seeking counsel from the TWC community can speak out about their personal issues.&lt;br /&gt;
&lt;br /&gt;
The section also houses a subforum for dealing specifically with relationship issues (essentially the woes of heterosexual males) and for fitness advice. There are also some useful and insightful stickied threads, such as Military Advice or College Advice.&lt;br /&gt;
&lt;br /&gt;
PH+A is somewhat controversial - many disagree over its uses, and whether it is truly constructive. Typical arguments put forward here are that those giving out advice are often unqualified, and that there is no way of judging sincerity or good-intentions with any given piece of advice. Another is that those who give advice often assume radical or aggressive viewpoints in order to bolster their image and self-image. Or yet again, those who post many threads in the PH+A might be seen as attention-seekers or individuals who are unwilling to be receptive to advice given to them, no matter how constructive it is.&lt;br /&gt;
&lt;br /&gt;
On the other side, there are many who would be prepared to argue in favour of the section - that it has in fact helped them in the past, directly or indirectly. There are a great deal of experienced or otherwise clear-thinking and supportive members who frequent the PH+A and make it a job to attempt to respond with insight, sincerity and good-manners at all times. Members such as [[Nazgûl Killer]] and [[Nutsack]] would be good examples here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.twcenter.net/forums/forumdisplay.php?f=570 Personal Help and Advice on TWC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Forums]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ornamentum_(M2TW)&amp;diff=79825</id>
		<title>Ornamentum (M2TW)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ornamentum_(M2TW)&amp;diff=79825"/>
		<updated>2020-02-18T10:46:09Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Mod Information Table&lt;br /&gt;
 |Platform=[[Medieval II: Total War]]&lt;br /&gt;
 |Mod Type=Unit Pack&lt;br /&gt;
 |Era=Medieval&lt;br /&gt;
 |Mod Leader=[https://www.twcenter.net/forums/member.php?u=30713 danova]&lt;br /&gt;
 |Release Status=Version 1.32&lt;br /&gt;
 |Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=548 Here]&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Ornamentum is a visual modification. Units, banners and user interface are improved, maps and game play remain as the original game.  The mod is contained in its own mod-folder and does not affect the original game.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* New shields: new shields for every country’s knights, spearman and some archer units&lt;br /&gt;
* New flags: new, different flags for different type of units (such as: archer, foot, and mounted soldiers, generals), new Royal banner&lt;br /&gt;
* New skins and models&lt;br /&gt;
* New loading screen&lt;br /&gt;
* New menu design&lt;br /&gt;
* Every faction is playable&lt;br /&gt;
* One turn, one year &lt;br /&gt;
&lt;br /&gt;
===Factions in Download===&lt;br /&gt;
* Denmark&lt;br /&gt;
* England&lt;br /&gt;
* Scotland&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
Ornamentum Fratelity:&lt;br /&gt;
:[[GubZol]] - Skin&amp;amp;model&lt;br /&gt;
:[[DaNova]] - Skin&amp;amp;Design&lt;br /&gt;
&lt;br /&gt;
===Permissions===&lt;br /&gt;
IMPORTANT! For further use of Ornamentum work in other modifications, please ask permission [https://www.twcenter.net/forums/showthread.php?t=136439 here]&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=136437 Download v1.32 here]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Ornamentum (ETW)|Ornamentum for Empire: Total War]]&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?f=548 Ornamentum&#039;s hosted forum on TWC]&lt;br /&gt;
*[http://ornamentum.chrome.hu/ Ornamentum website]&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Mods (Released)]]&lt;br /&gt;
[[Category:M2TW Mods (Hosted)]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Mimirswell&amp;diff=79824</id>
		<title>Mimirswell</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Mimirswell&amp;diff=79824"/>
		<updated>2020-02-18T10:44:52Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{member|name=Mimirswell|avatarimagelocation=Mimirswell.gif|mainrank=[[:Category:Administrator|Site Administrator]] of [[TWC]]|ranks=[[Civitate]], [[Patrician]], [[Senatorii]]|patron=[[Valus]]|patronof=Empress Meg}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Mimirswell is a Council Member and Administrator of Total War Center.  His contributions to the forum largely reside within the [[Curia]], [[Common Community]] (particularly the [[Vestigia Vetustatis]]), [[moderator|Staff]] and [[Technical Staff]].&lt;br /&gt;
&lt;br /&gt;
*Became Civitate: 13 January, 2006&lt;br /&gt;
*Appointed Urbanis Legio: 12 March, 2006&lt;br /&gt;
*Appointed Pro-Curator: 13 March, 2006&lt;br /&gt;
*Appointed Patrician: 13 April, 2006&lt;br /&gt;
*Elected Quaestor: 22 April, 2006&lt;br /&gt;
*Appointed Praetor: 17 May, 2006&lt;br /&gt;
*Ratified Curator: 8 June, 2006&lt;br /&gt;
*Resigned Curator: 16 August, 2006 &lt;br /&gt;
*Resigned as Site Administrator: 15 November, 2006&lt;br /&gt;
*Rejoined as Site Administrator: 14 January, 2007&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Membership (23 November - 13 January)===&lt;br /&gt;
On 23 November, 2005 an interesting topic in the Vestigia Vetustatis convinced Mimirswell to register and [https://www.twcenter.net/forums/showpost.php?p=673240&amp;amp;postcount=47 post] after lurking for some time.  The positive feedback (as well as a private conversation with Valus) would have Mimirswell continue posting at a frequent rate within the VV.  His posting focused between posting in the [https://www.twcenter.net/forums/showthread.php?t=67119 Historical Quiz Thread] and numerous posts on Classical history. These included:&lt;br /&gt;
&lt;br /&gt;
*[https://www.twcenter.net/forums/showpost.php?p=726705#postcount15 TWC Historic Society: Mithradates VI Eupator]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=41014 Speculation on Alcibiades and Epaminondas]&lt;br /&gt;
*[https://www.twcenter.net/forums/showpost.php?p=736252#postcount97 Defense of Alcibiades]&lt;br /&gt;
*[https://www.twcenter.net/forums/showpost.php?p=738856#postcount10 Syracuse in the Peloponesian Wars]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?p=739700#postcount32 Disposition of the Achaemenian army and its defeat by the Greeks]&lt;br /&gt;
*[https://www.twcenter.net/forums/showpost.php?p=744892#postcount11 TWC Historic Society: Heraclius]&lt;br /&gt;
*[https://www.twcenter.net/forums/showpost.php?p=746664#postcount5 Greek Colonies - Oasis Polis]&lt;br /&gt;
*[https://www.twcenter.net/forums/showpost.php?p=751134#postcount40 History of the Gladius]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?p=783920#post783920 Genealogy of the Phoenicians]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?p=789316#post789316 Professional officers in the Roman Army]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?p=842427#post842427 The Roman Budget between 200BCE and 157BCE]&lt;br /&gt;
&lt;br /&gt;
These along with an eclectic mix of threads throughout the Thema Devia resulted in Mimirswell being patronized by Valus and confirmed as a Civitate on 13 January, 2006 on his 100th post.  As part of a pledge Mimirswell made in his Civitate post, he formed the short lived [https://www.twcenter.net/forums/showthread.php?t=44903 Thoth Society].&lt;br /&gt;
&lt;br /&gt;
=== The Curia (14 January - 11 March)===&lt;br /&gt;
On 14 January, 2006 Mimirswell entered the Curia and began a series of reforms to change the structure of the staff and constitution.  His [https://www.twcenter.net/forums/showpost.php?p=747989&amp;amp;postcount=24 first post in the Prothalamos] outlined an aggressive change to the Staff system that would allow non-citizens to join staff and upon retiring be citizens.  Though this idea failed to gain much momentum, Mimirswell was undeterred.  Proposals that Mimirswell sponsored and drafted between 13 January and March 12, 2006:&lt;br /&gt;
&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=41573 Senatorii for CP&#039;s Amendment]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=43439 Revision of Syntagma: Magisterial Elections]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=43516 Revision of Syntagma: Laws]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=43769 Legislation Act Revision Bill]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=44202 Syntagma Pro-Curator Bill]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=44263 Imperator Veto Revision Bill]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=44900 Revision of Syntagma: Citizen Classes]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=45608 Rev. of Syntagma: Curia Votes Act]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=46014 Secret Ballots Act Rev.]&lt;br /&gt;
&lt;br /&gt;
Perhaps the most important Bill that Mimirswell espoused during this time  was the formation of the [https://www.twcenter.net/forums/showthread.php?t=41974 Consilium de Civitate].  Initially proposed by [[Wild Bill Kelso]], Mimirswell adopted the proposal after Wild Bill Kelso had grown weary of debating it.  Though it took two proposals and four months, it passed.  It was also during this time that he also first advocated the Medal/Award System that is used today (though it would take over a year before it was implemented).&lt;br /&gt;
&lt;br /&gt;
As a result of his near ubiquitous presence within the Prothalamos, Justinian, the newly elected Republican Consul appointed Mimirswell as [[Pro-Curator]] on 13 March, 2006.  A day before, after volunteering twice before, Mimirswell was chosen as [[Urbanis Legio]] of the VV.&lt;br /&gt;
&lt;br /&gt;
=== Pro-Curator and Urbanis Legio (12 March - 18 May) ===&lt;br /&gt;
&lt;br /&gt;
==== Pro-Curator ====&lt;br /&gt;
As Pro-Curator, Mimirswell took a harsh line on off-topic posting within the Curia, drawing the ire of some members of Senior Staff when he culled their &amp;quot;spam&amp;quot; posts in several threads.  Mimirswell ignored such ire and gradually the Curia acclimated to the new atmosphere.  No longer able to propose Bills, Mimirswell instead used his position to draft the bills of others so they would meet the constitutional criteria to enable them to vote.  He created several tools still in use today by the modern [[Curator]], such as the [https://www.twcenter.net/forums/showthread.php?t=49442 Compiled Curia Information]; he also took the then unprecedented step of seeking [https://www.twcenter.net/forums/showthread.php?t=49889 feedback] within the Curia on his job.&lt;br /&gt;
&lt;br /&gt;
==== Urbanis Legio ====&lt;br /&gt;
Whilst Pro-Curator, Mimirswell was also Urbanis Legio of the VV.  Focusing strongly on keeping the standards of the forum high, he spent much of his time advocating using credible sources, proper formatting of posts, and the merits of constructive criticism.  He also discovered that [[Marduk of Babylon]] was plagiarizing a great deal of material, including some from fellow forum members.  In staff, he focused on improving the overall efficiency of staff with ideas such as (requires Moderator&#039;s Den access):&lt;br /&gt;
&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=45989 Proxy Server FAQ]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=46132 Helpful Links for Moderation]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=46000 UL Fora Coverage]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=47276 How to create a RSS for improved Moderation]&lt;br /&gt;
&lt;br /&gt;
On 22 April, 2006 Mimirswell was [https://www.twcenter.net/forums/showthread.php?t=48579 elected Quaestor].&lt;br /&gt;
&lt;br /&gt;
==== Other Contributions ====&lt;br /&gt;
During this time period, Mimirswell was not solely active in his capacity to Staff/Curia, he also wrote a number of Articles, including:&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=47800 A Treatise on the Defense of Elections]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?p=981291#post981291 Byzantine Influence on the Medieval West]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=47552 Results find &amp;quot;Intercessory Prayer&amp;quot; Ineffective]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=48212 Divine Command Theory]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=51243 Ontological Arguments]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=48804 Epicurean Paradox]&lt;br /&gt;
&lt;br /&gt;
=== Curator and Praetor (19 May - 11 October) ===&lt;br /&gt;
Mimirswell was [https://www.twcenter.net/forums/showthread.php?t=51116 appointed Praetor] on 17 May, 2006 and on 8 June, 2006 Mimirswell was [https://www.twcenter.net/forums/showthread.php?t=52285 ratified Curator] after being selected by Archer to replace Justinian.  During this time, Mimirswell primarily continued on as he had as Pro-Curator but with the inclusion of the Consilium Belli, he focused attention on improving the [[Total War Community]].  He initiated an idea for an [https://www.twcenter.net/forums/showthread.php?t=55362 Index for Modding threads] that would eventually evolve into the [https://www.twcenter.net/forums/showthread.php?t=55311 Ideal Forum Structure for Modifications].  Fabolous was appointed [[Pro-Curator]] during this time.&lt;br /&gt;
&lt;br /&gt;
He was also tasked by the staff, in his role as Curial Liaison (and because he was a leading proponent), to explain the [https://www.twcenter.net/forums/showthread.php?t=58208 Staff Proposal: New Direction for the Curia] which would prove to be one of the more controversial changes to the Curia.  Mimirswell left the site before the proposal was fully enacted due to time constraints from work.  Mimirswell resigned the rank of Curator temporarily to [[imb39]] on 16 August, 2006 and he would serve as Curator during this period.  Mimirswell returned on 15 September, 2006 but did not choose to retain the Curator position; instead, Fabolous was ratified.&lt;br /&gt;
&lt;br /&gt;
==== Praetor ====&lt;br /&gt;
Mimirswell as Praetor was given administrative permissions over BBcode, updating it to include [del],[s],[jump],[anchor],[fieldset],[legend], and many others.  He also took an interest in reorganizing and updating various Staff Policies, including (requires Moderator&#039;s Den access):&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=57241 Moderator&#039;s Handbook]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=56884 Staff Policy and Information]&lt;br /&gt;
&lt;br /&gt;
=== Removal of Archer as Imperator (October 12 - November 15) ===&lt;br /&gt;
(For a general overview, see [[Staff Rebellion]])&lt;br /&gt;
&lt;br /&gt;
For some time, Mimirswell had been advocating the removal of [[Honor&amp;amp;Glory]] from staff as well as a cessation of political infighting in Hexagon Council primarily between [[Belisarius]] and [[Tacticalwithdrawal]].  Dismayed by the lack of leadership from Archer, and his increasingly erratic actions, Mimirswell, along with the rest of Senior Staff began a discourse on whether they should resign or seek out intervention by ON.  Meanwhile, at the behest of [[Tacticalwithdrawal]] and [[Ogre]], Mimirswell fixed a series of hacks and changes implemented by either [[Mithras]] or [[Besim]] to enable the various ON sites to update from 3.0.x to 3.6.x.  The work was done primarily at Zoo Admin and then ported to the various other sites on ON.&lt;br /&gt;
&lt;br /&gt;
While work was being done on the other sites, Mimirswell was demoted and [https://www.twcenter.net/forums/showpost.php?p=1256785&amp;amp;postcount=144 accused of seeking to take over the position of Imperator by Archer]. Though it is true that several had suggested it, Mimirswell had declined, citing lack of desire and lack of time.  In addition, he had recently declined a possible position as Network Administrator for ON for the same reasons.&lt;br /&gt;
==== Reconcillation====&lt;br /&gt;
After Archer sought reconciliation with staff, Mimirswell (along with others such as [[Tacticalwithdrawal]]) set about reforming TWC to operate without an Imperator (as ON had not replaced Archer) as well as without Network Administrators (both of who were MIA).  To do so, he created a series of topics, [https://www.twcenter.net/forums/showthread.php?t=65211 advocating the dissolution of the Triumvirate], [https://www.twcenter.net/forums/showthread.php?t=65315 creation of a Technical Support team with the inclusion of Simetrical], as well as [https://www.twcenter.net/forums/showthread.php?t=65597 reforming administrator permissions to prevent major security risks]. After a few weeks of the new system, Mimirswell was satisfied that the instability was past and he [https://www.twcenter.net/forums/showthread.php?t=68654 resigned] from Staff on 15 November, 2006.&lt;br /&gt;
&lt;br /&gt;
===The Purchase (January 14 - 20) ===&lt;br /&gt;
(For an overview, see [https://wiki.twcenter.net/index.php?title=The_Purchase The Purchase])&lt;br /&gt;
&lt;br /&gt;
[[imb39]] had been inquiring to Mimirswell about whether or not he would rejoin the Hexagon Council after the incidents involving Besim.  Though initially declining, Mimirswell agreed to rejoin staff on 14 January, 2007.  On 16 January, 2007 [[Meiyogen]] appointed [[Honor&amp;amp;Glory]] as sole Administrator, quickly resulting in the firing of most of staff, including Mimirswell.  Mimirswell focused his efforts primarily on establishing a new site based on the backups created by staff.  During this period, Mimirswell suffered from pneumonia but still endeavored to implement the backup with [[Simetrical]].&lt;br /&gt;
&lt;br /&gt;
===Recent Events (January 21 - Present)===&lt;br /&gt;
After the Purchase by imb39, Mimirswell was reinstated to Site Administrator.  His current role is vizier and technical support.  Recent accomplishments include the installation of the [https://www.twcenter.net/forums/showthread.php?t=98732 Medal/Award system] as well as various template fixes for the Medieval skin and Rahl&#039;s skin.  He underwent scrutiny by various members of the Curia, among them [[Professor420]] and [[the Black Prince]] [https://www.twcenter.net/forums/showthread.php?t=97391 suggesting that he resign].&lt;br /&gt;
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On March 14-20, 2007 - Mimirswell was appointed Tribune (pro tempore). &lt;br /&gt;
On May 31, 2007, Mimirswell was appointed Tribune.&lt;br /&gt;
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== External Links ==&lt;br /&gt;
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* [https://www.twcenter.net/forums/member.php?u=8066 TWC Profile]&lt;br /&gt;
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{{People}}&lt;br /&gt;
[[Category:Famous Characters]]&lt;br /&gt;
[[Category:House of Caesars]]&lt;br /&gt;
[[Category:Divus]]&lt;br /&gt;
[[Category:Citizen]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Helios_Issues:Thirty&amp;diff=79823</id>
		<title>Helios Issues:Thirty</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Helios_Issues:Thirty&amp;diff=79823"/>
		<updated>2020-02-18T10:44:33Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
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&lt;div&gt;==Issue Thirty==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This issue was published September 2008. Read the whole issue on TWC [https://www.twcenter.net/forums/showthread.php?t=191887 here]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
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[[Category:The Helios]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Medieval_II:_Total_War_Mods&amp;diff=79822</id>
		<title>Medieval II: Total War Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Medieval_II:_Total_War_Mods&amp;diff=79822"/>
		<updated>2020-02-18T10:43:24Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{Template:Mod Listing}}&lt;br /&gt;
&#039;&#039;&#039;Modifications for [[Medieval II: Total War Portal|Medieval II: Total War]].&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please see also:&lt;br /&gt;
*[[:Category:M2TW_Mods_(Released)|Released M2TW Mods with Wiki Pages]]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?659303 Registry Catalogue - Medieval 2 Total War ]&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?211 Medieval II: Total War Hosted Modifications]&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?556 M2TW: Kingdoms Hosted Modifications]&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?271 M2TW Mod Threads]&lt;br /&gt;
For advice on modding Medieval II please visit:&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?272 Medieval II: Total War Mod Workshop]&lt;br /&gt;
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==Table for Medieval II: Total War Mods==&lt;br /&gt;
&#039;&#039;&#039;The table is sortable, click the icon to the right of the column heading to sort by that category. See comment in the [https://www.twcenter.net/w/index.php?title=Medieval_II:_Total_War_Mods&amp;amp;action=edit&amp;amp;section=1 Edit View] for how to add entries.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;See [[TWC Wiki:Mod Table Instructions|Mod Table Instructions]] for guide to column entries, and for queries.&#039;&#039;&#039;&amp;lt;/big&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+  |&#039;&#039;&#039;Sortable table&#039;&#039;&#039;&lt;br /&gt;
! |Modification Name!! class=&amp;quot;unsortable&amp;quot; | [[File:Info.png|link=File:Info.png|Hover over icon for info]]!! |Parent / Platform!! |Type!! |Scope!! |Campaign Map!!|Setting / Era!!|Mod Leader/s!!|TWC Mod Registry!!|Download!!|Released / Updated!!|Wiki Page !!|Mod-folder name if any&lt;br /&gt;
&amp;lt;!---TO ADD AN ENTRY - COPY AND PASTE THE SECTION BETWEEN THE *SYMBOLS TO THE LINE IMMEDIATELY BELOW THIS COMMENT:*****&lt;br /&gt;
|-&lt;br /&gt;
|[http://TWCForumLink Mod Name] || [[File:Info.png|link=File:Info.png|Description here]] || Parent/Platform || Type || Scope || Campaign Map || Setting / Era || [[Mod Leader/s]] || [http://RegistryLinkHere Entry] || [http://DownloadLinkHere Host Name/Location] || yyyy-mm-dd OR WIP ||[[Wiki Page Name (for hosted or large mods)]] ||Mod-folder name if known&lt;br /&gt;
&lt;br /&gt;
*****THEN PASTE IN LINKS ETC WHERE INDICATED - IF A SECTION IS NOT APPLICABLE DELETE THE CONTENT BETWEEN THE || SYMBOLS - DO NOT DELETE THE || SYMBOLS! ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?327 Character Names Project] || [[File:Info.png|link=File:Info.png|Aims to make each faction&#039;s names list as period-authentic as possible.]] || [https://www.twcenter.net/forums/forumdisplay.php?314 Stainless Steel] version available / M2TW || Add-on || Text (Names)  || As Parent || Medieval ||  ||[https://www.twcenter.net/forums/showthread.php?326560 Entry]|| [https://www.twcenter.net/forums/showthread.php?102267 TWC Downloads See Thread] || 2007-10-13 ||[[Character Names Project]] ||n/a&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?1377 Call of Warhammer] || [[File:Info.png|link=File:Info.png|Champions of the vile Chaos gods have stepped forward uniting into a northern tidal wave sweeping south. Orcs are growing restless in the cramped space of the Badlands. A WAAGGGHH!!! is inevitable and the Greenskin horde will soon unleash another of their destructive invasions.]] || Kingdoms || Fantasy Mod || Total Conversion || Yes: Warhammer || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;85&amp;lt;/span&amp;gt;Warhammer ||  || || [https://www.twcenter.net/forums/showthread.php?705824 TWC Download Torrent See Thread] || 2016-03-14 ||[[Call of Warhammer]] ||RodG16&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?2015 The Italian Wars] || || M2TW Kingdoms || Historical Mod || Overhaul || Yes: Italy  || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;55&amp;lt;/span&amp;gt;15th - 16th Centuries ||  ||  || [https://www.twcenter.net/forums/showthread.php?788466 GoogleDrive See Thread] || 2018-08-31 ||[[The Italian Wars]] ||Italian_Wars&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?721 Westeros: Total War] || || M2TW Kingdoms || Fantasy Mod || Total Conversion || Yes: Westeros || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;85&amp;lt;/span&amp;gt;Westeros (Game of Thrones) ||  || || [https://www.twcenter.net/forums/showthread.php?778126-CURRENT-RELEASE-WTW-1-0-BETA-DOWNLOAD Various see thread] || 2018-03-04 ||[[Westeros: Total War]] ||mods/WTW (possible clash with Warcraft)&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?1533 Warcraft: Total War] || || M2TW Kingdoms || Fantasy Mod || Total Conversion || Yes: Warcraft ||  &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;85&amp;lt;/span&amp;gt;Warcraft III ||  || [https://www.twcenter.net/forums/showthread.php?782211-Warcraft-Total-War Entry] || [http://www.moddb.com/mods/warcraft-total-war1/news/warcraft-total-war-official-public-beta-updated-to-version-11 MODDB] || 2018-06-30 ||[[Warcraft: Total War]] ||mods/WTW (possible clash with Westeros)&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/showthread.php?782909 Unit Card Mod (Skaven, Tomb Kings, Ogres, Dwarfs and Chaos Dwarfs)] || || [https://www.twcenter.net/forums/forumdisplay.php?1377-Call-of-Warhammer Call of Warhammer] /M2TW Kingdoms || Sub-mod || Graphics (Unit Cards)  || As Parent || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;85&amp;lt;/span&amp;gt;As Parent ||  ||  || [https://www.twcenter.net/forums/attachment.php?attachmentid=353979&amp;amp;d=1530446947 TWC Attachment] || 2018-07-01 || ||n/a&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/showthread.php?785966 Total Vanilla Beyond] || || M2TW Kingdoms || Enhancement || Overhaul || Yes: Expanded || Original ||  ||  || [https://www.twcenter.net/forums/showthread.php?785966&amp;amp;p=15616735&amp;amp;viewfull=1#post15616735 Various see post] || 2018-08-29 || || totalvanillab&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?1904-Rise-of-Three-Kingdoms-(RotK) Rise of Three Kingdoms] || || M2TW Kingdoms|| Historical Mod || Total Conversion || Yes: China || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;25&amp;lt;/span&amp;gt;2nd Century China ||  ||[https://www.twcenter.net/forums/showthread.php?660409 Entry] || [https://www.twcenter.net/forums/showthread.php?661317 Various see thread] ||2018-09-29 ||[[Rise of Three Kingdoms]] ||?&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?346 Broken Crescent] || ||M2TW Kingdoms||Historical Mod||Total Conversion ||Yes: Middle East||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?87210 Entry] ||[http://www.mediafire.com/file/4hck6q706jbii11/Broken_Crescent_kingdoms2.4.zip MediaFire] || 2016-09-05||[[Broken Crescent]] ||mods/Broken_Crescent_kingdoms2.4&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?341 Clouds Across Europe] || ||M2TW 1.2 / 1.3||Historical Mod||Overhaul ||Yes||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?87873 Entry]  ||[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1301 Download] || 2011-12-13 ||[[Clouds Across Europe]] ||mods/CloudsAcrossEurope&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?293 DarthMod for M2TW] || ||M2TW 1.2 / 1.3||Enhancement||Overhaul||Yes||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?88048 Entry]  ||[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1610 Download] || 2007-09-16 ||[[DarthMod for M2TW]] ||DarthMod&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?309 Deus lo Vult] || ||M2TW Kingdoms||Enhancement||Overhaul||Yes||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval||  || [https://www.twcenter.net/forums/showthread.php?90157 Entry] ||[http://mega.nz/#!oQMRDQiK!HCz6tPfl2RTi-E1jblvVnUW_c3ZFWsBa1vEqiPX3If8 MEGA (v6.3)] || 2010-02-21 || [[Deus lo Vult]] ||DLV_ext&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?314 Stainless Steel] || ||M2TW Kingdoms||Enhancement||Overhaul ||Yes||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?89279 Entry]  ||[https://www.twcenter.net/forums/showthread.php?748456 See thread] || 2010-08-29 ||[[Deus lo Vult]] ||mods/SS6.3&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?654 Third Age: Total War] || ||M2TW Kingdoms||Fantasy Mod||Total Conversion||Yes: Middle Earth||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;85&amp;lt;/span&amp;gt;Tolkien&#039;s Third Age||  || [https://www.twcenter.net/forums/showthread.php?660942 Entry] ||[https://www.twcenter.net/forums/showthread.php?500418 See thread] || 2012-06-04 ||[[Third Age: Total War]] || mods/Third_Age_3&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?1965 1648 - Thirty Years of War] || ||M2TW Kingdoms||Historical Mod||Total Conversion ||Yes: Germany centred||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;1618 - 1648|| || [https://www.twcenter.net/forums/showthread.php?660413 Entry] ||[https://www.twcenter.net/forums/showthread.php?593141 See thread] ||2015-11-12 ||[[1648 - Thirty Years of War]] ||mods/1648&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?1729 Akthross Total War] || ||M2TW Kingdoms||Fantasy Mod||Total Converstion ||Yes: Akthross||Seeker &amp;amp; Mage|| ||  ||[http://mega.nz/#!Dw4HhZxR!0eB5vZ73kAVoRW2wf-ET2CXrqGF3aJylaq5X-zZPtRY MEGA] (re-upload) || 2011-06-27 ||[[Akthross Total War]] ||mods/Akthross&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?1022 Expanded Americas] || ||M2TW Kingdoms||Enhancement|| Overhaul ||Yes: Europe and Americas||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;High Middle Ages||  || [https://www.twcenter.net/forums/showthread.php?187878 Entry]||[https://www.twcenter.net/forums/showthread.php?256083 See thread] || 2012-06-06 ||[[Expanded Americas]] ||mods/Expanded_Americas&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/showthread.php?142355 1143] || ||M2TW Kingdoms||Historical Mod || Overhaul||Yes: Iberian peninsula||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || || Not Found [https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2252] || 2013-02-21 ||[[1143]] || mods/1143&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?285 Mongolo-Tatars Invasion] || ||[https://www.twcenter.net/forums/forumdisplay.php?1117 Rusichi TW]  /M2TW Kingdoms||Historical Mod|| Overhaul||Yes: ||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?87874 Entry] ||[https://www.twcenter.net/forums/showthread.php?428343 See thread] || 2010-07-01 ||[[Mongolo-Tatars Invasion]]||mods/Rusichi_TW&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?498 Das Heilige Römische Reich] || ||M2TW Kingdoms||Historical Mod|| Overhaul||Yes: ||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval - HRE|| || ||[https://www.twcenter.net/forums/showthread.php?327771 See thread] || 2010-01-25 ||[[Mongolo-Tatars Invasion]] || ?/dHRR&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?256 Xenophonia (English Only)] || ||All M2TW||Add-on|| Voices || As Parent ||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?87670 Entry] ||Not Found [https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1621] || 2007-09-21 ||[[Xenophonia]] ||mods/xenophonia&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/showthread.php?513357 Isandlwana - The Thin Red Line] || ||M2TW Kingdoms||Historical Mod||Custom Battle||No (battlemap only)||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Victorian (Africa, 1879)|| || ||[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=3601 Download] || 2012-07-02 ||[[Isandlwana - The Thin Red Line]] ||mods/ThinRedLine&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?302 Lands to Conquer] || ||M2TW Kingdoms||Enhancement||Overhaul ||Yes: Various||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?87206 Entry] ||[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1787 Download] || 2007-12-24 ||[[Lands to Conquer]] ||landstoconquer&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?315 The Long Road] || ||M2TW 1.2 / 1.3||Enhancement||Overhaul||Yes||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || ||[https://www.twcenter.net/forums/showthread.php?552705-TLR-DOWNLOADS See thread] || 2013-02-07 ||[[The Long Road]] ||??&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?548 Ornamentum (M2TW)] || ||M2TW 1.3||Enhancement||Units &amp;amp; Graphics||Yes||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || || Not Found ||  2007-12-16 ||[[Ornamentum (M2TW)]] ||??&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?354  The Sicilian Vespers (SV)] || ||M2TW 1.2||Historical Mod||Overhaul||Yes: World||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt;Medieval (Multi-Era Campaigns)|| || ||[https://www.twcenter.net/forums/showthread.php?747039 See thread] || 2009-04-23 ||[[The Sicilian Vespers|The Sicilian Vespers (SV)]] ||??&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?295 Anno Domini] || ||M2TW 1.2 / 1.3||Historical Mod||Overhaul||Yes||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?87212 Entry] ||[http://dfiles.eu/files/4tvkaw8hh deposit files] || 2007-02-11 || [[Anno Domini]] ||N/A overwrites original&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?769 Bulgaria: Total War] || ||M2TW 1.2 / 1.3||Historical Mod||Overhaul||Yes||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?89829 Entry] ||[http://www.mediafire.com/file/ik13bvd99l66rsk/BulgariaTW2.0.exe MediaFire] || 2008-07-22 ||[[Bulgaria: Total War]] ||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?1625 Falcom Total War III] || ||M2TW Kingdoms||Historical Mod||Total Conversion||Yes: World||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?683267 Entry] ||[https://www.twcenter.net/forums/showthread.php?539924 Various see thread] || 2012-05-12 ||[[Falcom Total War]] || mods/falcom_total_war&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?316 Renaissance Total War] || ||M2TW 1.1 / 1.3||Historical Mod||Overhaul||Yes||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt;Renaissance|| || [https://www.twcenter.net/forums/showthread.php?87203 Entry] ||[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=4191 Download] || 2007-01-30 ||[[Renaissance Total War]] ||Renaissance&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?437 PRO DEO ET REGE] || ||M2TW Kingdoms||Enhancement||Overhaul||Yes||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || ||[https://www.twcenter.net/forums/showthread.php?291324 See thread ] || 2008-02-13 ||[[PRO DEO ET REGE]] ||mods/PDER1.0&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?1251 Eras Total Conquest] || ||M2TW Kingdoms||Historical Mod||Overhaul||Yes: From Europe to the entire World||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?326554 Entry] ||[https://www.twcenter.net/forums/showthread.php?278124 See thread] || 2013-03-04 ||[[Eras Total Conquest]] ||conquest&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/showthread.php?t=381499 Age of Discovery - Total War] || ||M2TW Kingdoms||Historical Mod||Overhaul||Yes: Americas and Europe||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;European &amp;quot;Age of Discovery&amp;quot;|| || ||[https://www.twcenter.net/forums/showthread.php?t=381499 See thread] || 2011-12-31 || ||Age_of_Discovery&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?559 Kingdoms Grand Campaign Mod] || ||M2TW Kingdoms||Enhancement||Overhaul ||Yes||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;Medieval|| || ||[https://www.twcenter.net/forums/showthread.php?634317 See thread] || 2011-09-28 ||[[Kingdoms Grand Campaign Mod]] ||KGCM&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?1474 Claimants, heirs &amp;amp; Conquerors: Tempesta` Mediterreano`] || ||M2TW Kingdoms||Historical Mod||Overhaul ||Yes: Central Meditterranean and Alps ||Rennassaince|| || ||Not found || 2012-03-19 ||[[Claimants, heirs &amp;amp; Conquerors: Tempesta` Mediterreano`]] ||chc&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/showthread.php?256587 Blood Broads &amp;amp; Bastards] || ||All M2TW||Enhancement|| Traits &amp;amp; Ancillaries|| Original ||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?326583 Entry] ||[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=955 Download] || 2009-05-02||[[Blood Broads &amp;amp; Bastards]] ||N/A overwrite&lt;br /&gt;
|-&lt;br /&gt;
|All Factions Units Recruitable || ||All M2TW||Add-on||Unit recruitment ||Original||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval||  || [https://www.twcenter.net/forums/showthread.php?326559 Entry] ||[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1956 Download] || 2008-04-19 || ||N/A overwrite&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?583 Magyar Mod]|| || M2TW Kingdoms||Historical Mod||Faction (Hungary) ||Original||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?326556 Entry] ||[http://www.moddb.com/mods/magyar-mod MODDB] || 2012+ ||[[Magyar Mod]]||??&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/showthread.php?103905 Portvcale v0.3]|| || All M2TW||Enhancement|| Overhaul (minor) ||Yes||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || ||[http://ulozto.cz/!C9R7hNcS/portvcale-v0-3-exe Uloz.to] (re-upload) || 2007-06-09|| ||N/A overwrite&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/showthread.php?154797 PDER - Titles For All]|| || [https://www.twcenter.net/forums/forumdisplay.php?437 PDER v1.0] / M2TW Kingdoms||Sub-mod|| Titles ||As Parent||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?326587 Entry] ||[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1901 Download] || 2008-03-28 || ||N/A overwrite parent&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/showthread.php?137341 Santa Invasion] || ||All M2TW||Humour Mod|| Faction (Santa!) ||Original||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?326575 Entry] ||[http://www.mediafire.com/file/yh5qpsmwhiqga33/Santa_Invasion211.zip MediaFire] || 2012-11-25|| ||mods/Santa_Invasion2&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/forumdisplay.php?258 Sinuhet&#039;s Battle Mechanics] || ||All M2TW||Enhancement||Battle AI  ||Original||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?326595 Entry] ||[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1743 Download] || 2007-12-02 ||  [[Sinuhet&#039;s Battle Mechanics]]||N/A overwrite&lt;br /&gt;
|-&lt;br /&gt;
|Trecenezago|| || All M2TW||Add-on||Unit ||Original||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?326594 Entry] ||[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1756 Download] ||2007-12-08 || ||N/A overwrite&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/showthread.php?80998 Byzantium Armor Progression Mod] || ||All M2TW||Add-on|| Units ||Original||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval||  ||[https://www.twcenter.net/forums/showthread.php?326638 Entry]||[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1134 Download] || 2007-03-06 ||  ||N/A overwrite&lt;br /&gt;
|-&lt;br /&gt;
|Condottiere Config || ||All M2TW||Enhancement||Game Play||Original||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| || [https://www.twcenter.net/forums/showthread.php?326622 Entry]||[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1262 Download] || 2007-03-24 || ||N/A overwrite&lt;br /&gt;
|-&lt;br /&gt;
|Conquerable Units || ||All M2TW||Enhancement|| Unit Recruitment||Original||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval||  || [https://www.twcenter.net/forums/showthread.php?326620 Entry]||[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1505 Download] || 2007-07-12 || ||N/A overwrite&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/showthread.php?172698 4 Seasons] || ||All M2TW||Fantasy Mod|| Factions  ||Original||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Medieval|| ||[https://www.twcenter.net/forums/showthread.php?326552 Entry] ||[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1474 Download] || 2013-03-03 || ||N/A overwrite&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.twcenter.net/forums/showthread.php?291398 Archaon&#039;s Loyal Allies Mod] || ||All M2TW||Add-on|| Diplomacy||Original||&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;99&amp;lt;/span&amp;gt;n/a|| ||  ||[http://chomikuj.pl/CichorAEC/Gry+-+Games/Medieval+II+Total+War/Archaon*27s+Loyal+Allies/Archaon*27s+Loyal+Allies,505258777.zip(archive) chomikuj.pl] (re-upload) || 2010-09-04 || ||N/A overwrite&lt;br /&gt;
&lt;br /&gt;
|-class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;background:#F9F9F9; text-align: center;&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Modification Name&#039;&#039;&#039;|| [[File:Info.png|link=File:Info.png|Hover over icon for info]] || &#039;&#039;&#039;Parent / Platform&#039;&#039;&#039; ||&#039;&#039;&#039;Type&#039;&#039;&#039;||&#039;&#039;&#039;Scope&#039;&#039;&#039;||&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;||&#039;&#039;&#039;Setting / Era&#039;&#039;&#039;||&#039;&#039;&#039;Mod Leader/s&#039;&#039;&#039;||&#039;&#039;&#039;Mod Registry&#039;&#039;&#039; ||&#039;&#039;&#039;Download&#039;&#039;&#039; || &#039;&#039;&#039;Released / Updated&#039;&#039;&#039;||&#039;&#039;&#039;Wiki Page&#039;&#039;&#039;||&#039;&#039;&#039;Mod-folder name if any&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Mods]]&lt;br /&gt;
[[Category:Mod Finder Tables]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=La_mont%C3%A9e_de_l%27Empire&amp;diff=79821</id>
		<title>La montée de l&#039;Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=La_mont%C3%A9e_de_l%27Empire&amp;diff=79821"/>
		<updated>2020-02-18T10:42:37Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Mod Information Table&lt;br /&gt;
 |Platform=[[Napoleon: Total War]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Napoleonic Wars&lt;br /&gt;
 |Mod Leader=[https://www.twcenter.net/forums/member.php?u=48658 Iutland]&lt;br /&gt;
 |Release Status=v4.2&lt;br /&gt;
 |Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=1623 Here]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This article is about the mod called [https://www.twcenter.net/forums/showthread.php?t=368811 La montée de l&#039;Empire], which was created by [https://www.twcenter.net/forums/member.php?u=48658 Iutland]&lt;br /&gt;
= Introduction =&lt;br /&gt;
In the year 1805 Napoleon’s troops were stationed at the French coast ready for a planned invasion of England using a naval flotilla. But before the flotilla could cross, however, Napoleon had to gain naval control of the English Channel - in his own words, &amp;quot;Let us be masters of the Channel for six hours and we are masters of the world.&amp;quot; He envisaged doing this by having the Brest and Toulon Franco-Spanish fleets break out from the British blockade (led at Brest by Collingwood and Toulon by Nelson), and then sail across the Atlantic to threaten the West Indies. This, he hoped, would draw off the Royal Navy force under William Cornwallis defending the Western Approaches. The Toulon and Brest fleets (under Pierre-Charles Villeneuve and Honoré Joseph Antoine Ganteaume respectively) could then rendezvous at Martinique, quickly sail back across the Atlantic to Europe (losing both these pursuing British fleets en route), land a force in Ireland (as in the two French Revolutionary invasions of Ireland in 1796 and 1798) and, more importantly, defeat what parts of the Channel Fleet had remained in the Channel, take control of the Channel and defend and transport the invasion force, all before the pursuing fleets could return to stop them. (source wiki) &lt;br /&gt;
&lt;br /&gt;
Are you up to the task of both defeating Nelson and the Iron Duke before crushing your oldest enemy? Or would you rather try to stop Napoleon and his forces, the choice is yours! &lt;br /&gt;
&lt;br /&gt;
The La montée de l&#039;Empire mod is a historical focused mod that give you the opportunity to play as either Naploeon or one of his allies, play as one of the Third Coalition members, or perhaps play as one of the “Major” Neutral countries having the option to choose side or stay out of the conflict.&lt;br /&gt;
Whatever path in history you choose it will not be easy. &lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
The mod is focused on history (but it doesn’t mean that it is 100% historical correct), within the limits the CA source data and game engine provides. The aim of the mod is also to get a better visual representation of units, personalities etc. &lt;br /&gt;
But this mod is not about changing and tweaking every aspect of campaign and battle play possible, thereby altering the Vanilla game play. But aspects in the Vanilla game that seems incorrect in a historical or realistic perspective will be changed or tweaked along the way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The foundation of this mod is a merger of my Naval Supremacy mod 1.1.3, Denmark-Norway mod 1.1&amp;amp;1.2 and Diverse Artillery mod 1.6. This means that further development on these mods are discontinued and development will be through this mod. It also means that 99.5% of the contents of those mods are included in this mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic contents:&lt;br /&gt;
 &lt;br /&gt;
Area of Recruitment for LME units and many Vanilla units as well (applicable for all playable factions).&lt;br /&gt;
Revised Tech-Tree with 22 new technologies to research that will benefit your Nation in one way or another &lt;br /&gt;
Extensive overhaul of Naval stats, units, aspects and appearances.&lt;br /&gt;
Extensive overhaul of Artillery stats, units, aspects and appearances as well.&lt;br /&gt;
Most LME and Vanilla Cavalry units changed so they got both primary and secondary weapon to reflect historical battle outfit.&lt;br /&gt;
Projectile ranges and behavior customized. &lt;br /&gt;
Customized overhaul of the included playable factions including augmenting their infantry and cavalry roosters with +100 custom units.&lt;br /&gt;
Land and Naval units gain experience slightly quicker compared to Vanilla.&lt;br /&gt;
Correct portraits included for all faction leaders (Kings etc.) as well as most Generals and Admirals.&lt;br /&gt;
Campaign starting units are originating from this mod where possible.&lt;br /&gt;
LME units available in customized Peninsular Campaign.&lt;br /&gt;
Many battle play changes included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
Nine different campaigns are possible:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;French alliance (1805) with the following factions playable:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* France&lt;br /&gt;
* Batavian Republic&lt;br /&gt;
* Kingdom of Italy&lt;br /&gt;
* Spain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Coalition (1805) with the following factions playable:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Britain&lt;br /&gt;
* Austria&lt;br /&gt;
* Prussia&lt;br /&gt;
* Russia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutrals (1805) with the following factions playable:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Denmark-Norway&lt;br /&gt;
* Portugal&lt;br /&gt;
* Sweden&lt;br /&gt;
* Ottomans&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;German Allies (1805) with the following factions playable:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Switzerland&lt;br /&gt;
* Bavaria&lt;br /&gt;
* Württemberg&lt;br /&gt;
* Saxony&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Client States (1807) with the following factions playable:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poland-Lithuania (to avoid an attack by France play on Medium setting)&lt;br /&gt;
* Bavaria&lt;br /&gt;
* Kingdom of Naples (Italy rooster)&lt;br /&gt;
* Saxony&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rheinbund or Confederation of the Rhine (1807) with the following factions playable:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Oldenburg&lt;br /&gt;
* Württemberg&lt;br /&gt;
* Hessen&lt;br /&gt;
* Westphalia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coalition (1807) with the following factions playable:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Austria&lt;br /&gt;
* Britain&lt;br /&gt;
* Prussia&lt;br /&gt;
* Russia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europe (1807) the following factions playable:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* France&lt;br /&gt;
* Denmark-Norway&lt;br /&gt;
* Sweden&lt;br /&gt;
* Kingdom of Italy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Peninsular campaign (requires that you have purchased the DLC through steam) (Camp4) and can be played via &amp;quot;The Peninsular Campaign&amp;quot; button&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
The team currently consists of the following:&lt;br /&gt;
&lt;br /&gt;
* Coding etc.: [https://www.twcenter.net/forums/member.php?u=48658 Iutland]&lt;br /&gt;
&lt;br /&gt;
* 2D Artist: [https://www.twcenter.net/forums/member.php?u=50044 KDK]&lt;br /&gt;
&lt;br /&gt;
* Scripter: Vacant&lt;br /&gt;
&lt;br /&gt;
* Audible improvements: [https://www.twcenter.net/forums/member.php?u=32491 ReignTerror]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
The mod originates from the Denmark-Norway and wars with England (DEK) and with the contents from Naval Supremacy and Diverse Artillery mod. With a merger of these mods it was natural to expand the LME mod to include more nations as playable with custom made units and features all in a historical perspective.&lt;br /&gt;
&lt;br /&gt;
= AAR =&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
Some elements of the &amp;quot;Realistic explosion&amp;quot; mod is included (via the Diverse Artillery mod) besides that everything is custom made with no 3rd party contents.&lt;br /&gt;
&lt;br /&gt;
=Visual Material=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Altona.jpg&lt;br /&gt;
Image:Bavgen.jpg&lt;br /&gt;
Image:Dutchguardhussar.jpg&lt;br /&gt;
Image:Spairl.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:NTW Mods (Hosted)]]&lt;br /&gt;
[[Category:NTW Mods (Released)]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Katniss&amp;diff=79820</id>
		<title>Katniss</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Katniss&amp;diff=79820"/>
		<updated>2020-02-18T10:42:23Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 25em; text-align: left; font-size: 90%;&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size: large;&amp;quot; | &amp;lt;span style=&amp;quot;color: Blue&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?u=50410 Katniss]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | https://www.twcenter.net/forums/customavatars/thumbs/avatar50410_163.gif&lt;br /&gt;
|- &lt;br /&gt;
! Ranks:&lt;br /&gt;
| [[Artifex]], [[Citizen]], and [[Civitate]]&lt;br /&gt;
|- &lt;br /&gt;
! Patron:&lt;br /&gt;
| [[Mr Bond]] &lt;br /&gt;
|- &lt;br /&gt;
! Patron of:&lt;br /&gt;
| [[None]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
Legendary 3D and 2D Artist&lt;br /&gt;
&lt;br /&gt;
= Total War games owned  =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Box Art&#039;&#039;&#039; !! &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:STWBA.jpg|50px]] || [[Shogun: Total War]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:STWMIBA.jpg|50px]] || [[Shogun: Total War: Mongol Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:256px-Medieval Total War.jpg|50px]] || [[Medieval: Total War]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:MTWVIBA.jpg|50px]] || [[Viking Invasion|Medieval: Total War Viking Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Romebox.jpg|50px]] || [[Rome: Total War]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:RTWBIBA.JPG|50px]] || [[Barbarian Invasion|Rome: Total War Barbarian Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:M2TWBA.jpg|50px]] || [[Medieval II: Total War]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:M2TWKBA.jpg|50px]] || [[Kingdoms|Medieval II: Total War]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Empire Total War cover art.jpg|50px]] || [[Empire: Total War]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Napoleon-total-war-box-artwork-big.jpg|50px]] || [[Napoleon: Total War]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Shogun2boxart.jpg|50px]] || [[Total War: Shogun 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranks &amp;amp; Awards == &lt;br /&gt;
=== Current Ranks held ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Rank&#039;&#039;&#039; !! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:artifex_radadir.png|140px]] || [[Artifex]] This special rank is given as a reward by the Cdec to those who contribute primarily to the Total War side of the forum.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:citizen_radadir.png|140px]] || [[Citizen]] This special rank is given as a reward by the CdeC to those members who make a significant contribution to the Forum.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:civitate_radadir.png|140px]] || [[Civitate]] This honoured rank bestowed on forum members for both excellent Common Community and Total War contributions to the forum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Paeninsula_Italica&amp;diff=79819</id>
		<title>Paeninsula Italica</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Paeninsula_Italica&amp;diff=79819"/>
		<updated>2020-02-18T10:42:14Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Information Table&lt;br /&gt;
 |Platform=[[Rome: Total War: Barbarian Invasion]]&lt;br /&gt;
 |Mod Type=Total Conversion&lt;br /&gt;
 |Era=Early Roman Republic&lt;br /&gt;
 |Mod Leader=[https://www.twcenter.net/forums/member.php?u=15332 Hister]&lt;br /&gt;
 |Release Status=Beta, 0.95&lt;br /&gt;
 |Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=91 Here]&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Paeninsula Italica (PI)is a modification for Barbarian Invasion. It brings you into the turbulent wars in the Italian Peninsula during the early days of Rome.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Paeninsula Italica aims to portray Italy in the late fourth century BC, an era relatively neglected by other modders. Scripts will portray several historical events such as Pyrrhus&#039;s invasion of southern Italy.&lt;br /&gt;
As of 1/1/2013 the mod is undownloadable as a result of Megaupload being shut down.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Factions:&#039;&#039;&#039;&lt;br /&gt;
Roman Republic&lt;br /&gt;
&lt;br /&gt;
Gaul/celts&lt;br /&gt;
&lt;br /&gt;
Etruscan factions&lt;br /&gt;
&lt;br /&gt;
Pyrrhus of Epirus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
For over a hundred years since the founding of the Republic, Rome&#039;s remained a small, almost provincial town, with only two notable events to its name: the successful taking in 396 B.C. of Veii, a major Etruscan city, and its own sacking by Gauls just a few years later.&lt;br /&gt;
In the last half/quarter of 4th century BC, Rome grown considerably in power, due to the same gaul invasion, who damaged his local enemies as well, and the city of Rome was given the leadership of the Latin League.&lt;br /&gt;
Rome then dissolved the Latin League in 338 B.C. and taken up a strong leadership among the Latin states.&lt;br /&gt;
To the south-east were the great numbers of hardy Samnite warriors. In the north are still eleven of the old twelve powerful Etruscan strongholds. Even further to the north are teeming hordes of Celts, who have just 50 years before the start of mod timeframe invaded central Italy. And to the south, were the Greeks.&lt;br /&gt;
The mod starts with the arrival on southern shores of Alexander of Epirus, uncle of Alexander the Great, who, called in help by the Italiotae League, cultivated ambitions for the whole peninsula.&lt;br /&gt;
Further scripts will allow - under certain conditions - the attival of Pyrrhus, King of Epirus.&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
ACTIVE TEAM MEMBERS&lt;br /&gt;
- Luciano B&lt;br /&gt;
- SigniferOne&lt;br /&gt;
- Mylae&lt;br /&gt;
- Hister&lt;br /&gt;
- Garve&lt;br /&gt;
- Smug&lt;br /&gt;
&lt;br /&gt;
INACTIVE TEAM MEMBERS&lt;br /&gt;
- Kali&lt;br /&gt;
- Publio Fabio Atinio&lt;br /&gt;
- Kalos&lt;br /&gt;
&lt;br /&gt;
EXTERNAL CONTRIBUTORS&lt;br /&gt;
- Zenith Darksea&lt;br /&gt;
- Topus Magnus&lt;br /&gt;
- Prometheus&lt;br /&gt;
- Webbird&lt;br /&gt;
- mcantu&lt;br /&gt;
- Uranos&lt;br /&gt;
- cocobongoclub-DJ&lt;br /&gt;
- The &amp;quot;Roma Surrectum&amp;quot; team&lt;br /&gt;
- The &amp;quot;Europa Barbarorum&amp;quot; team&lt;br /&gt;
&lt;br /&gt;
FORMER TEAM MEMBERS at the eraly stages of the mod-development&lt;br /&gt;
- Pertinax&lt;br /&gt;
- Teucer&lt;br /&gt;
- Rorarii&lt;br /&gt;
- Sempronio Sabino&lt;br /&gt;
- Il Persiano&lt;br /&gt;
- Lusted&lt;br /&gt;
&lt;br /&gt;
BETA TESTERS&lt;br /&gt;
- Gaius Baltar&lt;br /&gt;
- Kamos32&lt;br /&gt;
- CrownOfSwords&lt;br /&gt;
- Lugotorix&lt;br /&gt;
- Mackios&lt;br /&gt;
- Valerius Tiberius&lt;br /&gt;
- Monkeyman&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Mods (Hosted)]]&lt;br /&gt;
[[Category:RTW Mods (Released)]]&lt;br /&gt;
[[Category:RTW Barbarian Invasion Mods (Released)]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Hardcoded_Limits_-_RTW&amp;diff=79818</id>
		<title>Hardcoded Limits - RTW</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Hardcoded_Limits_-_RTW&amp;diff=79818"/>
		<updated>2020-02-18T10:42:05Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Creative Assembly]] have built in some limits to the games, meaning that modders can not have more than x amount of factions or y amount of units.  The information for this list of limits for [[Rome: Total War]] has mainly been taken from these threads:&lt;br /&gt;
[https://www.twcenter.net/forums/showthread.php?t=28608 TWC], [http://forums.totalwar.org/vb/showthread.php?t=42905 The Guild] &lt;br /&gt;
&lt;br /&gt;
For Hardcoded Limits for M2TW go [[Hardcoded Limits - M2TW|here]]&lt;br /&gt;
&lt;br /&gt;
== Hardcoded Limits for RTW==&lt;br /&gt;
===[[descr_model_battle.txt]]===&lt;br /&gt;
*Overall model number: Min ?, max 255. &lt;br /&gt;
&lt;br /&gt;
===[[descr_rebel_factions.txt]]===&lt;br /&gt;
*Units per event: Min 1?, max 20 for non-regional events at least. Extras cause error message with -show_err but possibly no other ill effects.&lt;br /&gt;
&lt;br /&gt;
===[[descr_sm_factions.txt]]===&lt;br /&gt;
*Faction limit:&amp;lt;br&amp;gt;&lt;br /&gt;
: Min 2, max 21. Note that the maximum must include, for unexpanded RTW, one rebel faction, four Roman factions (including a Senate and the Roman alliance), six barbarian factions, four Greek factions, three Eastern factions, two Carthaginian factions, and an Egyptian faction, as far as faction-culture correspondence goes. In BI the culture restrictions and Roman alliance/Senate limitations are lifted, but there still must presumably be a rebel faction. Fewer factions than 21 are possible, but two must be listed in descr_strat.txt or game will KTM with error message. Fewer then 5 will also cause a crash if the player attempts to view &amp;quot;top five factions&amp;quot; for anything on the statistics screen as well.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
===[[export_descr_ancillaries.txt]]===&lt;br /&gt;
*ExcludedAncillaries: Min 0, max 3. Default usage Extras cause CTD.&lt;br /&gt;
*Effects: Min 0, max 8. Assumption, experimentation. Extras make it impossible to gain ancillary through a trigger and cause erratic effects if an existing ancillary is transferred.&lt;br /&gt;
&lt;br /&gt;
===[[export_descr_buildings.txt]]===&lt;br /&gt;
*Hidden resources: Min 1?, 63 or 64 tbc. Extras cause a CTD, not including rome causes a CTD (for some TW games), not including italy as a hidden resource prevents [[Marian reforms]] (so will removing it from  [[descr_regions.txt]] which is necessary anyway if removing from EDB). &lt;br /&gt;
:See [http://forums.totalwar.org/vb/showthread.php?t=52650 here] for a way to overcome the limitation on number of resources.&lt;br /&gt;
*Overall building tree number: Min ?, max 64. Experimentation. Extras CTD (error: &amp;quot;Settlement in [X] region has not been given [X] a core building. Any settlements above village level must have an appropriate core building! This settlement is level 1, and should have a level 0 core building.&amp;quot;).&lt;br /&gt;
*Levels per building tree: Min 1, max 9. Assumption, experimentation. Extras CTD.&lt;br /&gt;
*Upgrades per building level: Min 0, max 8. Default usage, logic based on previous. Levels can only be upgraded to levels listed after them on the &amp;quot;levels&amp;quot; line.&lt;br /&gt;
*Units recruitable in a given city, not counting agents: Min 0, max 32. Default usage, experimentation. Extras CTD.&lt;br /&gt;
&lt;br /&gt;
===[[export_descr_character_traits.txt]]===&lt;br /&gt;
*Levels per trait: Min 1, max 9. &lt;br /&gt;
*Points required for a threshold: Min 1, max ≥ 600. &lt;br /&gt;
*Points assignable per trigger: Min 0, max ≥ 100. &lt;br /&gt;
*Antitraits: Min 0, max 10 (1.2)/20? (1.6) (doesn&#039;t work in M2TW).&lt;br /&gt;
*Affects per trigger: Min 1, max 11.&lt;br /&gt;
*Conditions per trigger: Min 1, max 12.&lt;br /&gt;
&lt;br /&gt;
===[[export_descr_unit.txt]]===&lt;br /&gt;
*Overall unit number: Min ?, max 500. JeromeGrasdyke. Extras CTD?&lt;br /&gt;
*Units per faction: Min ?, max 100. Experimentation. Extras don&#039;t appear for custom battles, but otherwise function normally.&lt;br /&gt;
*Units buildable per city: Min 0, max 32. Default usage, experimentation. Extras CTD.&lt;br /&gt;
*Men per non-general unit: Min 6, max 60. Experimentation. Extras CTD?&lt;br /&gt;
*Men per general unit: Min ?, max 31. Experimentation. Extras ignored, even if they come from another source (Influence, personal security, or faction leader/heir status).&lt;br /&gt;
*Extras per unit: Min 2 (but 0 is okay as well), max ?. Experimentation.&lt;br /&gt;
*Collision mass: Min ?, max ≥ 100. Default usage.&lt;br /&gt;
*Number of officers: Min 0, max 3. Text file description.&lt;br /&gt;
*Number of mount effects: Min 0, max 3. Text file description.&lt;br /&gt;
*Mount bonus: ?&lt;br /&gt;
*Number of attributes: Min 0, max none? Experimentation, guess.&lt;br /&gt;
*Number of formations: Min 1, max 2. Text file description.&lt;br /&gt;
*HP: Min ?, max 15. Dev. Extra considered 15.&lt;br /&gt;
*Attack factor: Min 1 (missile), max 63. Experimentation, user interface. Zero results in no missile attack. Extra considered 63.&lt;br /&gt;
*Charge bonus: Min 0, max 63. Default usage, user interface. Extra considered 63.&lt;br /&gt;
*Missile range: Min 20 (at least for javelins), max special. Experimentation, experimentation. Every projectile has an effective maximum range as well, indirectly determined by the velocity and angle ranges specified in descr_projectile_new.txt; increasing this file&#039;s range sufficiently will require you to increase the velocity and/or angle range in that file for the change to work properly. Later versions of RTW give an error message if the velocity doesn&#039;t allow the stated range. More range than is possible will be effectively reduced to the maximum possible for the velocity.&lt;br /&gt;
*Missile ammo: Min 2 (but 0 is okay as well), max ?. Experimentation (and guess). Note that ammunition is determined per man, not per unit, and it apparently counts even men who don&#039;t actually use the ammo, such as drivers of chariots (experimentation). Ammunition use is tracked per unit (I&#039;m pretty sure), not per man, so if only half of your unit is firing at their target, they&#039;ll effectively have twice the ammo.&lt;br /&gt;
*Undocumented kill rate variable: ?&lt;br /&gt;
*Number of weapon attributes: Min 0, max none? Experimentation, guess.&lt;br /&gt;
*Armor factor: Min 0, max 63. Default usage, user interface. Extra considered 63.&lt;br /&gt;
*Defensive skill factor: Min 0, max 63. Default usage, user interface. Extra considered 63.&lt;br /&gt;
*Shield factor: Min 0, max 31. Default usage, user interface. Extra considered 31.&lt;br /&gt;
*Stat_heat: ?&lt;br /&gt;
*Terrain modifiers: ?&lt;br /&gt;
*Base morale: Min 0, max ?. Default usage.&lt;br /&gt;
*Charge distance: ?&lt;br /&gt;
*Fire delay: ?&lt;br /&gt;
*Turns to build: Min 0, max 244. Extra ignored.&lt;br /&gt;
&lt;br /&gt;
===[[descr_regions.txt]]===&lt;br /&gt;
*Resources per province: Min 0?, max 9? Extras ignored?&lt;br /&gt;
&lt;br /&gt;
===[[map_regions.tga]]===&lt;br /&gt;
*Number of provinces: Min ?, max 200. (max number includes sea region colours)&lt;br /&gt;
*Number of landmasses: Min ?, max 20. JeromeGrasdyke. Effects for extras unknown (not CTD).&lt;br /&gt;
*Dimensions: Min ?, max 510*510 (referred from descr_terrain)&lt;br /&gt;
&lt;br /&gt;
===[[Models]]===&lt;br /&gt;
*Number of faces/polys: Min ?, max 20,000 (for campaign-map models).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: RTW Modding]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ma%D1%8Fcel&amp;diff=79817</id>
		<title>Maяcel</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ma%D1%8Fcel&amp;diff=79817"/>
		<updated>2020-02-18T10:42:03Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 18em; text-align: left; font-size: 90%;&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size: large;&amp;quot; | Maяcel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | http://img96.imageshack.us/img96/4945/set1sky.png&lt;br /&gt;
|- &lt;br /&gt;
! Join Date:&lt;br /&gt;
| January 21, 2008&lt;br /&gt;
|- &lt;br /&gt;
! Citizen:&lt;br /&gt;
| April 12, 2009&lt;br /&gt;
|- &lt;br /&gt;
! Patron:&lt;br /&gt;
| [[Legio Ceasar]] &lt;br /&gt;
|- &lt;br /&gt;
! Patron of:&lt;br /&gt;
| none&lt;br /&gt;
|- &lt;br /&gt;
! Ranks Held:&lt;br /&gt;
| [[Citizen]] | [[Content Artist]]&lt;br /&gt;
|- &lt;br /&gt;
! Awards:&lt;br /&gt;
| Scribe&#039;s Quill (Gold), Picture of the Week Medal (Bronze), Graphics Competition Medal (Bronze)&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marcel &#039;&#039;&#039; is bla bla bla.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interests ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marcel &#039;&#039;&#039; is bla bla bla.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marcel &#039;&#039;&#039; is bla bla bla.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Significant Events ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranks Held ==&lt;br /&gt;
&lt;br /&gt;
[[Image:citizen_radadir.png]]   [[Image:artist_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.twcenter.net/forums/forumdisplay.php?f=751 Assyria: Total War] (RTW)&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=268584 Marcels Modders Resources] &lt;br /&gt;
* The Battlemap Graphics Enhancement Project (M2TW)&lt;br /&gt;
&lt;br /&gt;
=== Past Projects ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=213690 Iustus Bellum] (RTW/Dead)&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=188609 Roma Victrix] (RTW/Dead)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tutorials &amp;amp; Resources ==&lt;br /&gt;
=== Modding Related Graphics Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=312039 Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=319680 Making Metal]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=224297 Making Scale Armour]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=227125 Making Breastplate Armour]&lt;br /&gt;
&lt;br /&gt;
=== Graphics Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=326106 How to get Movement in a composition]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=294502 Creating an Abstract Sig]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=274554 Turning a sunny day intro a rainy one (PS)]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=245569 Adding realistic flames to a picture]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=212757 Gold Text Effect]&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=247166 Marcel&#039;s Brushes (PS)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.twcenter.net/forums/member.php?u=35286 Maяcel&#039;s Profile]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Citizen]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Magistrate&amp;diff=79816</id>
		<title>Magistrate</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Magistrate&amp;diff=79816"/>
		<updated>2020-02-18T10:40:53Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
Magistrates are the two members of the [[Tribunal]] elected by the Citizenry.&lt;br /&gt;
&lt;br /&gt;
=== Current Magistrates ===&lt;br /&gt;
The current magistrates on the Tribunal are:&lt;br /&gt;
*[https://www.twcenter.net/forums/member.php?125689 General Brewster]&lt;br /&gt;
*[https://www.twcenter.net/forums/member.php?169922 Dante Von Hespburg]&lt;br /&gt;
*[https://www.twcenter.net/forums/member.php?135633 Gandalfus]&lt;br /&gt;
*[https://www.twcenter.net/forums/member.php?50444 Tiberios]&lt;br /&gt;
&lt;br /&gt;
== [[Constitution]] Text ==&lt;br /&gt;
In addition, two Magistrates shall be elected, for 3 month terms, by the procedure in Section II, Article II. Applicants cannot have received an infraction in at least one year and must have been citizens for at least 3 months. Magistrates cannot serve consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Magistrates rotate as acting Tribunes, each voting on one of every two cases. Should a Tribune recuse himself or there is a tie between Tribunes,the other Magistrate respectively votes in their stead or is called to break the tie. Magistrates can be terminated by a unanimous vote of the Tribunes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Curial Officers]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War_DLC&amp;diff=79815</id>
		<title>Napoleon: Total War DLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War_DLC&amp;diff=79815"/>
		<updated>2020-02-18T10:40:47Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Downloadable Content===&lt;br /&gt;
&lt;br /&gt;
====Elite Regiments====&lt;br /&gt;
A collection of 5 of the most elite military Forces of the Napoleonic Wars, from all the major European factions. They proved their bravery, discipline and excellence in key battles and will dramatically expand the player&#039;s strategic options on the battlefield. Note that these are only available to those who have purchased the Imperial edition.&lt;br /&gt;
&lt;br /&gt;
=====Units Included=====&lt;br /&gt;
*5e Régiment de Hussards - France: Light and fast, these veterans of the American War of Independence can quickly reach areas of the battlefield where they are most needed, cutting down the enemy with their curved sabres. &lt;br /&gt;
*Pavlograd Hussars - Russia: All hussars have &amp;quot;dash&amp;quot; and a touch of derring-do in their collective attitude towards war. Pavlograd hussars are, without exception, excellent horsemen, ideal for chasing down skirmishers and overrunning artillery units.&lt;br /&gt;
*8th Life Regiment - Prussia: The steadiness displayed by the men of the 8th Life Regiment is amazing, and on the battlefield they will encourage nearby troops to follow their example. As with many Prussian line infantry units, these men are incredibly disciplined and trained. &lt;br /&gt;
*47th (Czech) Regiment - Austria: These veteran soldiers are adept at close and fire combat. When formed in a disciplined line, they can unleash a massed volley of fire and then move forwards to engage in melee with the enemy. &lt;br /&gt;
*88th Foot &amp;quot;Connaught Rangers&amp;quot; - Great Britain: A little rough around the edges, but courageous and professional on the battlefield, the Connaught Rangers are an Irish line infantry regiment. Whether pushing home a bayonet or forming a disciplined firing line, these men will stand and fight.&lt;br /&gt;
&lt;br /&gt;
====Heroes of the Napoleonic Wars====&lt;br /&gt;
The &amp;quot;Heroes of the Napoleonic Wars&amp;quot; pack gathers the most superb infantry and cavalrymen who fought during the great Napoleonic battles: 10 exclusive units, which will all make a difference during key engagements, whether using formidable weapons or exceptional tactical skills. Note that these are only available to those who have purchased the Imperial edition.&lt;br /&gt;
&lt;br /&gt;
=====Units Included=====&lt;br /&gt;
*7th Lancers - France: These cavalrymen are armed with lances that make them particularly deadly when charging. The lance allows the user to put all his weight, and that of his charging horse, behind one very sharp point. Especially effective against enemy heavy cavalry&lt;br /&gt;
*Brandenburg Uhlans - Prussia: Without a doubt Prussia&#039;s best horsemen, able to use the best of speed, agility, and the long, sharp lances in their hands.&lt;br /&gt;
*1st Hussars - Austria: All the benefits of Hussars with added Eliteness, the First Hussars are able to chase down fleeing enemies, as well as capture enemy artillery quick and effectively, with added Roleplay!&lt;br /&gt;
*15th Hussars - Great Britain: Beteran cavalrymen, these Hussars are the best horsemen Britain can muster.&lt;br /&gt;
*1st East Prussian Grenadier Battalion - Prussia: Need massive and muscular men to storm the enemy fortress? Have no fear, for the 1st East Prussian Grenadiers are here. Nothing says &amp;quot;Victory&amp;quot; like the strongest, bravest men in your country walking through the Arc de Tromph!&lt;br /&gt;
*6th Regiment d&#039;Infanterie Légère - France: Some of the bravest men in France, they participated in over 40 battles, and won seven honors for their action. They served the Emperor well, and now they are ready to serve you!&lt;br /&gt;
*17th Jäger Regiment - Russia: The cream of Russian light infantry; able to weaken the enemy from afar, these Jaegers are just what your army needs!&lt;br /&gt;
*1st Regiment Emperor&#039;s Own - Austria: Excellent marksmen and skilled butchers, what more could you ask from the &amp;quot;Emperor&#039;s Own&amp;quot;?&lt;br /&gt;
*18th Régiment d&#039;Infanterie de Ligne &amp;quot;The Brave&amp;quot; - France: Experienced and Brave: the perfect combination for European Domination&lt;br /&gt;
*Moscow Musketeers - Russia: Smarter than your average musketeer, this elite regiment of battle-hardened Russians is able to unleash a deadly hail of bullets and follow it up with a deadly charge only Mother Russia could produce.&lt;br /&gt;
&lt;br /&gt;
====Imperial Guard Pack====&lt;br /&gt;
The Imperial Guard Pack features 6 brand new units and contains an alternative version of the Battle of Waterloo, fought from the British perspective.&lt;br /&gt;
&lt;br /&gt;
=====The Battle of Waterloo Alternative version=====&lt;br /&gt;
&lt;br /&gt;
Napoleon had the feeling he had won the war as he advanced towards the Anglo-Dutch army at Waterloo. The Prussians were retreating, pursued by a French corps, and only Wellington remained. French armies would be victorious once again, and the Empire would be reborn in fire. But the history book on the shelf would not be repeating itself…&lt;br /&gt;
&lt;br /&gt;
This alternative version includes:&lt;br /&gt;
•Britain as the playable faction.&lt;br /&gt;
•Two of the new units from the Imperial Guard Pack are included in the battle&lt;br /&gt;
•The French have more troops meaning that the battle is balanced differently.&lt;br /&gt;
&lt;br /&gt;
=====Units Included=====&lt;br /&gt;
*Polish Guard Lancers: Nothing is more frightening than a Pole with a lance; it might be the Czpaka, or it might be the sharpness of the lance, either way these deadly cavalrymen are ideal for hunting down the Enemies of the Empire.&lt;br /&gt;
*Dutch Guard Lancers: Originally Hussars, these men were trained by the fearsom Polish Lancers in the closely guarded secrets of the way of the lance and should not be underestimated on the battlefield.&lt;br /&gt;
*Guard Chasseurs à Cheval: Napoleon’s closest guards, they had their origins on the battlefields of northern Italy and the “Guides” that Napoleon raised there. When the regiment was officially constituted in 1800 it had four officers and 113 men, all chosen from among the Guides and other veterans of the Italian campaign. Napoleon’s respect for his regiment was obvious and he was often seen wearing the green undress uniform of the chasseurs. These men followed Napoleon from Arcola to Waterloo, and remained loyal to him even in his exile. Now that&#039;s dedication!  &lt;br /&gt;
*Dutch Grenadiers: The Dutch Grenadiers became part of Napoleon’s army following his 1810 annexation of Holland. At that time they were the Dutch Royal Grenadiers, and the men of this regiment entered Paris in August of 1810. Napoleon reviewed the troops personally and was very impressed by the fine appearance of the men. They wear white coats faced with crimson, instead of the traditional dark blue worn by other senior regiments.&lt;br /&gt;
*Guard Seamen: Despite initial chortels due to their name, these elite soldiers are a force to be reckoned with. They were originally intended for action as part of the planned invasion of Britain, but when these plans were put aside they took a place in the Imperial Guard. In a few short years these men had developed a wide variety of skills that made them indispensible to the Emperor. He commented that &amp;quot;When occasion required they proved equally valuable whether as sailors, soldiers, artillerymen or engineers; there was no duty they could not undertake.&amp;quot; &lt;br /&gt;
*Empress Dragoons: Under Napoleon the Imperial Guard gradually became an almost separate army; it had infantry, artillery, and cavalry components, and even its own elite units within the already-elite Guard. By any standards, the Empress Dragoons, named to honour Josàphine de Beauharnais, were an elite force. All the officers were appointed personally by Napoleon, and the rankers had to have served at least 10 years in the saddle before they were allowed to join. Every chasseur and dragoon regiment of the line in the French army had its best non-commissioned officers taken. While this undoubtedly made sure the Empress Dragoons was composed of the best of the best, it almost certainly damaged the rest of the army by removing those same veterans from their original units.&lt;br /&gt;
&lt;br /&gt;
====Coalition Battle Pack====&lt;br /&gt;
The Coalition Battle Pack features 6 brand new units and contain the Battle of Friedland fought between France and Russia not available in Napoleon: Total War&lt;br /&gt;
&lt;br /&gt;
=====The Battle of Friedland=====&lt;br /&gt;
The Battle of Friedland (14 June, 1807) with Napoleon&#039;s empire at its height, he took a chance and defeated Russia in detail, knocking them out of the war and bringing the Fourth Coalition to an end.&lt;br /&gt;
=====Units Included=====&lt;br /&gt;
*Lifeguard Hussars - Russia: Russia&#039;s finest Hussars, these men can take any normal light cavalry job and do it 10 times more effectively&lt;br /&gt;
*Coldstream Guards - United Kingdom: Cold killers is a better name for this regiment of Britain&#039;s finest line regiment; at the Battle of Waterloo in 1815, the Coldstream Guards defended Hougoumont. The farm was important for Wellington’s Anglo-Dutch army as it protected his right flank. Despite assault after assault, the Guards and their comrades managed to hold the place against the French. The Coldstream Guards are still in service today and continue to celebrate their victory with the ceremony of &amp;quot;Hanging the Brick&amp;quot;. A large stone from Hougoumont is marched through their barracks by the officers while the junior ranks attempt to steal it. Naturally, these utterly solemn proceedings involve wearing fancy dress and quite a lot of drinking&lt;br /&gt;
*Archduke Charles&#039; Legion - Austria: In 1806, Austria was still reeling from her defeat by France at Austerlitz. Austrian conservatism and tradition had resulted in an outdated and outmatched army, and its defeat by the French forced them to accept the harsh terms of the Treaty of Pressburg. Archduke Charles, a highly respected field-marshal, recognised that the Austrian army needed modernising and introduced a number of military reforms. These improvements were tested during the Peninsular War period when the Austrians formed the Fifth Coalition against France. It was during this coalition that the Legion took part in the Battle of Aspern-Essling, Napoleon’s first defeat in over ten years.&lt;br /&gt;
*Luetzow&#039;s Freikorps - Prussia: Hard riding, hard fighting men, these soldiers fight their hardest to rid the world of French tyranny. A certain amount of romance is attached to Luetzow’s Freikorps. Following a crushing defeat on 17th July 1813, the Freikorps began recruiting in earnest; during this time a large number of intellectuals, artists and poets were drawn to Luetzow’s regiment. This was thanks in part to his reputation for personal bravery and the regiment’s reputation for derring-do. This reputation that was upheld by one of the Corps most famous members, Eleonore Prochaska: she disguised herself as a man and fought alongside her fellow soldiers until she finally met her end at the Battle of Goehrde. It was only as Prochaska lay wounded, still beating time on a stolen French drum, that she admitted her deception to her lieutenant. She was removed from the field and lived for three weeks before succumbing to her wounds.&lt;br /&gt;
*Life Hussars - Prussia: Also known as the &amp;quot;Death Head Hussars&amp;quot; for their noteable headwear, these men are the best of Prussia&#039;s light cavalry corps and able to take on any task given to them short of capturing Paris singlehandedly.&lt;br /&gt;
*Semenovski Lifeguard - Russia: The Russian Lifeguards were famed for their fine appearance. They were hand-picked for looks and stature, and even had jackets padded around the chest and shoulders to enhance their impressive physiques. Lady Burghersh (wife of the Military Commissioner at the Allies’ Headquarters and a prolific letter writer) believed them to be &amp;quot;the handsomest of the empire... all gigantic; they are composed of the tallest men in Russia.&amp;quot; Even von Schubert was forced to concede that these men were &amp;quot;the focal point of the balls and every other kind of society.&amp;quot; However, their immaculate good looks did not imply equally good manners and, at a banquet held in their honour, Napoleon’s own guards were appalled to see the Russians tearing meat with their hands, draining glasses of wine in one gulp, and even vomiting to make room for more gluttony and drinking! &lt;br /&gt;
&lt;br /&gt;
====Peninsular Campaign====&lt;br /&gt;
The game takes place in the beginning of the 19th century, in the Iberian Peninsula. It&#039;s focused on the conflict between the British Army lead by Arthur Wellesley, Duke of Wellington and the French forces lead by Joseph Bonaparte. You can also embrace the crown of Spain in its struggle to preserve independence.&lt;br /&gt;
&lt;br /&gt;
=====Gameplay features=====&lt;br /&gt;
[[File:11-r-2-1280x720.jpg|thumb|right|250px|Peninsular Campaign]]&lt;br /&gt;
* The main feature of the Campaign is guerrilla warfare: when you liberate a city, you get a few guerrilla units from the Spanish Resistance.&lt;br /&gt;
* There are three types of non-combat strategic units: propagandists, priests and rakes. The latter serve as assassins, spies and saboteurs.&lt;br /&gt;
* You can boost your economy and enlarge your income by sending a trade ship to one of your colonies.&lt;br /&gt;
* Technological researches also play an important role in the Peninsular Campaign.&lt;br /&gt;
&lt;br /&gt;
=====Factions=====&lt;br /&gt;
=====Playable factions=====&lt;br /&gt;
* British Empire&lt;br /&gt;
* French Empire&lt;br /&gt;
* Spain&lt;br /&gt;
&lt;br /&gt;
=====Non-playable factions=====&lt;br /&gt;
* Portugal&lt;br /&gt;
&lt;br /&gt;
====Guides and strategy tips====&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?p=8145773#post8145773 Peninsular Campaign Guide] by [https://www.twcenter.net/forums/member.php?u=36306 ♔Old Dragoon♔]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?p=7705960#post7705960 TWC Iberian Peninsula Campaign Guide/Tips] by [https://www.twcenter.net/forums/member.php?u=784 Belisarius]&lt;br /&gt;
&lt;br /&gt;
[[Category:NTW Information]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Helios_Issues:Three&amp;diff=79814</id>
		<title>Helios Issues:Three</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Helios_Issues:Three&amp;diff=79814"/>
		<updated>2020-02-18T10:40:26Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Issue 3 ===&lt;br /&gt;
([https://www.twcenter.net/forums/showthread.php?t=81367 Issue 3 on TWC])&lt;br /&gt;
&lt;br /&gt;
*State of the Thema Devia by [[Seneca]]&lt;br /&gt;
*Circus Maximus Gladiatorial Contest by [[Darkragnar]]&lt;br /&gt;
*Curia Report by [[Felixion]]&lt;br /&gt;
*Page Three&lt;br /&gt;
*Editorials by [[Siblesz]] &amp;amp; [[Stalin&#039;s Ghost]]&lt;br /&gt;
*Editor&#039;s Pick&lt;br /&gt;
*Letters&lt;br /&gt;
*Jobs&lt;br /&gt;
&lt;br /&gt;
[[Category:The Helios]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Mocker&amp;diff=79813</id>
		<title>Mocker</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Mocker&amp;diff=79813"/>
		<updated>2020-02-18T10:39:46Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Amateur historian, working actively on historical research relevant to the [[Wrath of the Norsemen]] mod,&lt;br /&gt;
focusing on archeological data concerning the Norse factions involved.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://www.twcenter.net/forums/member.php?u=21111 Profile on TWC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=KTM&amp;diff=79812</id>
		<title>KTM</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=KTM&amp;diff=79812"/>
		<updated>2020-02-18T10:39:35Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You will commonly see the abbreviation KTM used in the modding forums it means &#039;&#039;&#039;K&#039;&#039;&#039;ick-back &#039;&#039;&#039;T&#039;&#039;&#039;o &#039;&#039;&#039;M&#039;&#039;&#039;enu.&lt;br /&gt;
&lt;br /&gt;
It refers to type of &#039;crash&#039; when you attempt to load a campaign or custom battle but instead of seeing next loading screen you get returned to a previous menu.&lt;br /&gt;
&lt;br /&gt;
Most KTM&#039;s give an error message if you are using the [[show_err| -show_err]] system in RTW/BI.  For this sort of problem you do not see the error message until you attempt to quit the last exit screen in the game.&lt;br /&gt;
&lt;br /&gt;
For some common causes of errors in RTW/BI see the  [https://www.twcenter.net/forums/showthread.php?t=40557 modder&#039;s guide to errors] at TWC and the [http://forums.totalwar.org/vb/showthread.php?t=58801 modder&#039;s guide to CTD&#039;s] at the .Org&lt;br /&gt;
&lt;br /&gt;
For M2TW you will not get an error message when you quit program, instead you need to refer to the [[log file]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]][[Category:RTW Modding]][[Category:M2TW Modding]]&lt;br /&gt;
[[Category:Terms and Acronyms]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Narnia_Total_War&amp;diff=79811</id>
		<title>Narnia Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Narnia_Total_War&amp;diff=79811"/>
		<updated>2020-02-18T10:38:06Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Mod Information Table&lt;br /&gt;
 |Platform=[[Rome: Total War]]&lt;br /&gt;
 |Mod Type=Total Conversion&lt;br /&gt;
 |Era=Fantasy&lt;br /&gt;
 |Mod Leader=[https://www.twcenter.net/forums/member.php?21460-Jubal_Barca Jubal_Barca]&lt;br /&gt;
 |Release Status=v1.0&lt;br /&gt;
 |Forum=[https://www.twcenter.net/forums/showthread.php?759666 Here]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the person who brought you Warhammer: Total War, Jubal and team proudly present the final 1.0 release of Narnia Total War, for the Rome: Total War 1.5 engine! This long-running mod project, over five years in production, has created one of the most extensive and exciting fantasy mods ever to hit the Rome: Total War engine. With vast numbers of new features and much improved interface and visuals since the previous beta versions, Narnia TW 1.0 will provide a high lore, high detail, high immersion Narnian experience in both campaign and battle modes. With 14 different factions, many different unit types, a finely constructed campaign map, and much more, do go and check out Narnia TW for a fantasy Rome Total War experience unlike any other!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Read more in the thread [https://www.twcenter.net/forums/showthread.php?759666-Narnia-Total-War-Released! Narnia Total War Released] on TWC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A Fantasy Mod, Recreating the Mythical Universe of C.S. Lewis&#039; Narnia&lt;br /&gt;
&lt;br /&gt;
The mod focuses on an era never explicitly detailed in Narnia.  Covering the rise to power of Queen Jadis in the period between The Magicians Nephew and The Lion the Witch and the Wardrobe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Factions in Released Version==&lt;br /&gt;
&lt;br /&gt;
*Kingdom of Narnia&lt;br /&gt;
*Kingdom of Archenland&lt;br /&gt;
*Kingdom of Terebinthia&lt;br /&gt;
*The Lone Islands&lt;br /&gt;
*Telmarine Narnia&lt;br /&gt;
*Kingdom of Telmar&lt;br /&gt;
*Kingdom of Koraly&lt;br /&gt;
*Wasteland Marauders&lt;br /&gt;
*Realm of Harfang&lt;br /&gt;
*The Dwarfen States&lt;br /&gt;
*Calormene Empire&lt;br /&gt;
*Lands of Munesh&lt;br /&gt;
*Umbuso of Surval&lt;br /&gt;
*Erinese Confederation&lt;br /&gt;
&lt;br /&gt;
==Development Information on Factions==&lt;br /&gt;
&lt;br /&gt;
=== [[Calormen]] ===&lt;br /&gt;
&lt;br /&gt;
Calormene is an empire in the south of the world of Narnia. Most of the country has a semi-arid climate, and its most notable geographic features are a volcano known as the Flaming Mountain of Lagour, and the Great Desert. The Great Desert is in the northern part of the country, and the difficulty of crossing this desert prevented aggressive Calormene governments from invading Archenland and Narnia for centuries.&lt;br /&gt;
The cultural centre of Calormen is the River of Calormen, which flows from west to east along the south side of the Great Desert. The capital city is Tashbaan, located on an island in the river&#039;s delta. River of Calormen is bordered for much of its length by farmland and wealthy communities. The city of Azim Balda, located at a crossroads in the heart of the country, is a major hub for travel and communications&lt;br /&gt;
&lt;br /&gt;
=== [[Telmaries]] ===&lt;br /&gt;
&lt;br /&gt;
Located to the west of Narnia, Telmar was a land colonized first by men of Calormen 300 years after the creation of Narnia; where it is in relation to the Western Waste to Narnia&#039;s immediate west is unclear, however. The inhabitants purportedly found their way to a then-leaderless Narnia after &amp;quot;a great famine.&amp;quot;. More importantly, it is also the site of a &#039;chink&#039; that leads from Earth to Narnia. Six pirates and their wives from our world were shipwrecked and fell through this gap into Telmar, producing lines of proud, warlike descendants, the Telmarines. These are the Telmarines who eventually invade Narnia, at the time in disorder, after a famine in their own land and attempt to rid the country of its magic. It is from this line of Telmaries that Prince Caspian (later King Caspian X) is descended.&lt;br /&gt;
&lt;br /&gt;
The story of the pirates, mentioned at the end of Prince Caspian, is apparently based on the factual historical account of the mutiny aboard the HMS Bounty[citation needed]. It is not clear how, if this is so, the Telmarines would have a Northern European appearance, as is often assumed. However, even though Lewis refers to earlier Narnian humans and Archenlanders, &amp;quot;Northerners&amp;quot;, as being light-skinned, the Telmarines (who invaded after earlier Narnian kings disappeared and presumably would have strong Polynesian ancestry) are never referred to as such.&lt;br /&gt;
&lt;br /&gt;
=== Desert Tribesmen ===&lt;br /&gt;
&lt;br /&gt;
Found in the great desert of calormene, the desert tribesmen are an ancient culture. Never fully leaving the calormen power. The desert tribesmen are treding on thin ice as calormen are ploting against them.&lt;br /&gt;
The end of this old and fragile culture is in sight.&lt;br /&gt;
&lt;br /&gt;
=== Royal Narnia ===&lt;br /&gt;
&lt;br /&gt;
With the return of Queen Jadis Royal Narnia boundaries are now weaker than ever, With the native narnians fleeing royal narnia has been left to stand up against Imperial Narnia. But queen Jadis has not mad the mistake she made last time, this time she brought an army from the wild lands of the north. Now all Royal Narnia can hope that will happen is that archland will declare war on Imperial Narnia, or Aslan might return. &lt;br /&gt;
&lt;br /&gt;
=== Imperial Narnia ===&lt;br /&gt;
&lt;br /&gt;
Jadis (French, &#039;formerly&#039;, &#039;in the past&#039;; also Turkish, &#039;witch&#039;, spelled cadı) is the last scion of the royal house of Charn; she is also said (in The Lion, the Witch, and the Wardrobe) to be descended from Adam&#039;s first wife, Lilith, and to have both Jinn and Giant blood in her veins. According to the Beavers, she has no human blood at all, although she has the appearance of a very tall human woman. When Jadis first entered Narnia on its creation she was banished to the north by Aslan where she spent one thousand years in exile. By the time she had taken over Narnia she had an army of followers that she had obtained during her time in the north.&lt;br /&gt;
Queen Jadis Has now returned to narnia and with an army, Quickly she is rulling half of narnia and with a much stronger force her threats are no longer Royal Narnia but a fraction to the south known as Calormens &lt;br /&gt;
&lt;br /&gt;
=== Archenland ===&lt;br /&gt;
&lt;br /&gt;
Archenland is the first country to the south of Narnia. It is a land of many mountains. Its border to Narnia is made up of a chain of mountains, there only being one pass to Narnia through it. The border to Calormen is much the same. On this border there is a unique mountian called Mt. Pire which has a double peak. It is said to be the remains of a two-headed giant turned to stone by Fair Olivin. Also, there is a pass to Telmar through the mountains to the west. The last mountain to mention is Stormness Head. A mountian sometimes plagued with storms, it is located near the shore of the Eastern Ocean. Here is where Prince Corin boxed the Lapsed Bear of Stormness Head. &lt;br /&gt;
Anvard is the castle where the king of Archenland resides, and also the only place of inhabitance mentioned in Archenland. A little bit south of here, near the pass into Calormen, lives the Hermit of the South March. A kind, old, and wise man he is. His hermitage consists of a lush, green lawn with a house and a circular wall. In this lawn is a special pool used by the hermit to see things far and wide.&lt;br /&gt;
&lt;br /&gt;
=== House of Harfang ===&lt;br /&gt;
&lt;br /&gt;
Forming its independence only a decade ago. This giant clan is surronded in natrual resources making them rich in trade and helping there population to grow rapidlly.&lt;br /&gt;
In battle the giants are feared through out Narnia du to there strength and superb armour. The House of hawfang is a rapidlly growind power located in the wild lands of the Nourth and allid with the Telmaries this faction can only go south and into Narnia&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*Interview with [[oscarreeve]], then leader of the Narnia Total War mod in [https://www.twcenter.net/forums/showthread.php?97047 Eagle Standard Volume IV - Issue XII]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Narnia TW Info]]&lt;br /&gt;
[[Category:RTW Mods (Released)]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Imb39&amp;diff=79810</id>
		<title>Imb39</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Imb39&amp;diff=79810"/>
		<updated>2020-02-18T10:37:52Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 25em; text-align: left; font-size: 90%;&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size: large;&amp;quot; | &#039;&#039;&#039;imb39&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Image:Imb39_(wiki).jpeg‎]]&amp;lt;br&amp;gt;Ex-Owner of [[Total War Center]]&lt;br /&gt;
|- &lt;br /&gt;
! Ranks:&lt;br /&gt;
| [[God in Colchester]], [[Citizen]] &lt;br /&gt;
|- &lt;br /&gt;
! Patron:&lt;br /&gt;
| [[Garbarsardar]]&lt;br /&gt;
|- &lt;br /&gt;
! Patron of:&lt;br /&gt;
| [[King Henry V]], [[Seneca]], [[Sheep]], [[Sher Khan]], [[Mangalore]], [[Perikles]], [[scottishranger]], [[Atterdag]], [[Elrond]], [[Ozymandias]], [[Pannonian]], [[Phoebus]], [[Captain Arrrgh!]], [[WImPyTjeH]] and [[Chris_uk_83]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: smaller;&amp;quot; | {{{footnotes|}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
ex-Owner of [[TWC]]. &lt;br /&gt;
&lt;br /&gt;
==Short and Sweet==&lt;br /&gt;
&lt;br /&gt;
Joined in late 2004 around the time of the RTW release. Patronised by [[Garbarsardar]] on September 15, 2005 and appointed a [[Urbanis Legio]] on January 27, 2006. Elected by the Curia to the role of Quaestor on March 19, 2006. [https://www.twcenter.net/forums/showthread.php?t=46009] Soon became a Global Moderator (Praetor) on April 12, 2006. Bought the site on January 21, 2007 after a series of events and crises at TWC culminating in [[Honor&amp;amp;Glory]] being appointed Head Administrator and the removal of all other staff. Currently imb39 is simply the most awesome guy on TWC, pending official recognition. &lt;br /&gt;
&lt;br /&gt;
==Long and Dull==&lt;br /&gt;
&lt;br /&gt;
imb39 is a child of the sixties. Born in 1969, he was planted in front of the TV at the tender age of about 5 months to witness the moon landings. Needless to say, his memory of that event is somewhat hazy.&lt;br /&gt;
&lt;br /&gt;
A Londoner, imb39 has spent the vast majority of his life in Britain, save two years living in Egypt. His chosen vocation, teaching, facilitated this move and has allowed him to waste inordinate amounts of time at TWC, something he joined in September 2004.&lt;br /&gt;
&lt;br /&gt;
The spur for imb39 deciding upon settling at TWC was the Time Commander video section. These downloads were hosted at the time, but removed for legal reasons later. So, he joined, downloaded and forgot, or rather peeped around, finally deciding to post in the [[Vestigia Vetustatis]] sub-forums on a topic about decisive battles of World War 2. Ironically, one of the first replies was from [[Wilpuri]], the founder of the House he was destined to join. During this period he was asked about becoming a [[:Category: Civitate| Civitate]] but queried if he had the time to put into the role. It went no further…&lt;br /&gt;
&lt;br /&gt;
Due to pressures at work, imb39 withdrew from the forums until January and slowly began to get involved again. Resigning from work, imb39 got more and more involved and over the summer was probably matching the legendary [[Ozymandias]] for posting rates, if not quality. Finally, in September,[[Garbarsardar]] sent a curious PM asking if he was interested in becoming a [[:Category: Civitate| Civitate]]. It must be said, that as the site had become more important to him, he jumped at the chance, despite not knowing who this ‘[[Garbarsardar]]’ person was. &lt;br /&gt;
&lt;br /&gt;
Over the next few months (the end of 2005) imb39 carried on as per normal. Barely noticing the [[Curia]], he concentrated on the ‘Pit and VV subforums. He also obtained his first client, [[King Henry V]] (who was destined to become a pivotal editor of the Helios). He also began to get involved in the Curia and took part in the heated debate regarding [[Drakkassleron]]’s recent Civitateship. This was, in some ways, one of his defining Curial moments (for him, that is, many others might not have noticed). [[Garbarsardar]] also used the time to tell him about some of the recent history of the site, specifically the schism in May 2005.&lt;br /&gt;
&lt;br /&gt;
At this time a few member of staff resigned from moderating duties. Imb39 felt he could spare an hour or two every evening and sent in a speculative PM offering to help. Imagine his shock when it was accepted. The shock was genuine… He became an [[Urbanis Legio]].&lt;br /&gt;
&lt;br /&gt;
A few weeks later a position as [[Quaestor]] came up. Many urged him to go for it. Displaying typical restraint (his interpretation, others would say typical lack of confidence) he declined. A few weeks later he was promoted Quaestor, in March 2006.&lt;br /&gt;
&lt;br /&gt;
At the turn of April 2006 more resignations came about and imb39 was promoted to [[Praetor]] and got a seat on the [[Hexagon Council]]. He was astonished to find that within a few weeks he was being considered for admin (even if it was a cursory consideration, he is not sure) but declined. He was still getting to know the [[Praetor]] role.&lt;br /&gt;
&lt;br /&gt;
The summer progressed and he spent his time helping people out, and trying to calm the Curial fires. As September came upon us, moves were started in Hex (based on some of the ideas of members of the Curia) to change the roles of [[:Category: Civitate| Civitates]] and [[Patrician|Patricians]]. He volunteered to take part and help get them through the Curia. It was done, partly, due to the tumult that the Curia seemed to be in most of the time.&lt;br /&gt;
&lt;br /&gt;
It is fair to say that he thinks the changes were a worthwhile attempt but that they did, in the end, fail. &lt;br /&gt;
&lt;br /&gt;
It was also at about this time that issues to do with the running of the site were beginning to boil over in Hex. Imb39 has, wherever possible, been a consensus person and was increasingly concerned, along with a few others, with the erratic and authoritarian direction that Hex was being dealt with. He was not alone. &lt;br /&gt;
&lt;br /&gt;
In October, imb39 and the majority of Hex started to discuss ways of changing things – trying to decentralise decision making apparatus within Staff/Hex and sharing the workload (the admin at the time complained bitterly about the amount of work he had to do).&lt;br /&gt;
&lt;br /&gt;
Imb39 became the first, and only, Chairman of Hex but found the role difficult to establish and not something he particularly enjoyed. He resigned in November, on the same day that [[Garbarsardar]] did. [[Besim]] rode in at that time and proceeded to wreak havoc…&lt;br /&gt;
&lt;br /&gt;
imb39, distraught at the utter chaos and the total absence of leadership from the Senior Staff, contacted [[Besim]] and sought to calm the fires and explain the way the site works and the fact that it was a community as much as it was a forum. He got Hex access and immediately opened up lines of communication between the different levels of Staff. He was accepted back in Hex within a week. During this time, imb39 made his first attempt to buy the site. He contacted [[Ogre]] but was declined. It was a very useful move, though, as it provided a background for later events, none of which were expected or planned for.&lt;br /&gt;
&lt;br /&gt;
Over the next couple of months, imb39 found himself getting more and more inactive. Christmas loomed and he felt it was time to leave again. The Site was more or less stable. He had helped, in his own way, to restore virtually everything that [[Besim]] had removed/changed. He was urged to go on holiday and think about it. He did.&lt;br /&gt;
&lt;br /&gt;
After holidaying in Granada and pondering things, imb39 came back with renewed energy. He began to question Hex’s role within the site itself and challenged the members of hex itself. He also posted a radical thread in the [[Curia]] questioning the set up of members within the [[Curia]].&lt;br /&gt;
&lt;br /&gt;
[[Archer]] resigned. Imb39 was voted on as being his replacement. ON sacked everyone. The rest, as they say, is history…&lt;br /&gt;
&lt;br /&gt;
There are a few people who have shaped his views at TWC. The key figures are, in no particular order – &lt;br /&gt;
&lt;br /&gt;
[[Garbarsardar]], [[Mimirswell]], [[Wild Bill Kelso]], [[Simetrical]], [[Søren]], [[Gigagaia]] and [[Professor420]]&lt;br /&gt;
&lt;br /&gt;
He has also been a prolific patron –&lt;br /&gt;
[[King Henry V]], [[Seneca]], [[Sheep]], [[Sher Khan]], [[Mangalore]], [[Perikles]], [[scottishranger]], [[Atterdag]], [[Elrond]], [[Ozymandias]], [[Pannonian]], [[Phoebus]], [[Captain Arrrgh!]], [[WImPyTjeH]] and [[Chris_uk_83]].&lt;br /&gt;
&lt;br /&gt;
He is also indelibly linked to –&lt;br /&gt;
[[Marquis de Sade]] and [[Ronin]] and [[Gaius Baltar]].&lt;br /&gt;
&lt;br /&gt;
Apparently a huge fan of Stephen Fry, a British comedian.&lt;br /&gt;
&lt;br /&gt;
== A God in Colchester ==&lt;br /&gt;
&lt;br /&gt;
imb39 has recently taken up the title of &amp;quot;A God in Colchester&amp;quot;. The story of this and the reason why he has chosen this title is from the famous novel &amp;quot;I, Claudias&amp;quot; (I, CLAVDIVS). Claudius became emperor because he was regarded as so weak and ineffectual by competing factions and as other parts of his family killed themselves. imb39 see&#039;s that he reached the top because he was viewed as harmless. He referred to himself as Claudius at times - though he doesn&#039;t claim to have any of his abilities!&lt;br /&gt;
&lt;br /&gt;
One of the lines in the book is &amp;quot;a god in Colchester&amp;quot; so, [[Garbarsardar]] and a few other Administators gave him this title. Though technically, it should not exist or be allowed as it has not been passed by the [[Curia]], though nobody has yet objected against him/it.&lt;br /&gt;
&lt;br /&gt;
imb is hopeful to keep his title for the rest of his TWC days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
[[File:A_God_in_Colchester_Empire.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:civitate_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
&lt;br /&gt;
[[File:Divus large.png|50px]]&lt;br /&gt;
Divus&lt;br /&gt;
&lt;br /&gt;
[[File:macebiggold.png|50px]]&lt;br /&gt;
Gold Moderator&#039;s Mace&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Loincloth large rahl.png|50px]]&lt;br /&gt;
Asterix&#039;s Loincloth&lt;br /&gt;
&lt;br /&gt;
[[File:Siteaward2009large.png|50px]]&lt;br /&gt;
2009 Site Award, Favourite Moderator&lt;br /&gt;
&lt;br /&gt;
[[File:2008 Award.png|50px]]&lt;br /&gt;
2008 Site Award, Best mentor&lt;br /&gt;
&lt;br /&gt;
[[File:2007 award.png|50px]]&lt;br /&gt;
2007 Site Award, Multiple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Total War Center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Famous Characters]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;br /&gt;
[[Category:Citizen]]&lt;br /&gt;
[[Category:Asterix&#039;s Loincloth]]&lt;br /&gt;
[[Category:Divus]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Mylae&amp;diff=79809</id>
		<title>Mylae</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Mylae&amp;diff=79809"/>
		<updated>2020-02-18T10:37:49Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT: {{PAGENAME}}}}&lt;br /&gt;
{{member|name=Mylae|avatarimagelocation=No image.png|mainrank=[[Artifex]] of [[TWC]]|ranks=[[Artifex]]|patron=[[Gaius Baltar ]]|patronof=[[none]]}}&lt;br /&gt;
&lt;br /&gt;
*Team member and building expert for [[Invasio Barbarorum]], released mod for [[Barbarian Invasion]]&lt;br /&gt;
*Historical helper for: [https://www.twcenter.net/forums/forumdisplay.php?f=99 Hegemonia: City States]&lt;br /&gt;
*Developer of the next to be released [https://www.twcenter.net/forums/forumdisplay.php?f=91 Paeninsula Italica]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://www.twcenter.net/forums/member.php?u=7520 Profile on TWC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Citizen]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Noble_Savage&amp;diff=79808</id>
		<title>Noble Savage</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Noble_Savage&amp;diff=79808"/>
		<updated>2020-02-18T10:36:56Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{member|name=Noble Savage|avatarimagelocation=Avatar12388_56.gif‎|mainrank=[[Citizen]]|ranks=[[Citizen]], [[Civitate]], [[Artifex]]|patron=[[jimkatalanos]]|patronof=[[Paggers]], [[Cúchulainn]], [[Calvin]], [[Erebus26]]}}&lt;br /&gt;
&lt;br /&gt;
[https://www.twcenter.net/forums/member.php?u=12388]&lt;br /&gt;
&lt;br /&gt;
Became Citizen - July 18th 2007 Patronized by [[Tom Paine]]&lt;br /&gt;
&lt;br /&gt;
Resigned Citizenship - August 13th 2007&lt;br /&gt;
&lt;br /&gt;
Invoked Permanence of Honours law passed in the constitution and regained Citizenship - September 11th 2007&lt;br /&gt;
&lt;br /&gt;
Under the patronage of jimkatalanos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In early November 2007 Noble Savage drafted a Vote of No Confidence in the current Curator, Elrond. It may be viewed [https://www.twcenter.net/forums/showthread.php?t=130262 here]&lt;br /&gt;
&lt;br /&gt;
Name changes include Kid Dynamite, [[-Portent-]] and Minibomb74&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Installed as [[Curator]] on 14th February 2008 . Resigned 48 hours later .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Citizen]][[category:The Ferrets54 Experience]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;br /&gt;
[[Category:Noble Savage]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding_Portal&amp;diff=79807</id>
		<title>Modding Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding_Portal&amp;diff=79807"/>
		<updated>2020-02-18T10:36:16Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- These are comments, they won&#039;t show up on the page when viewed. All comments are wrapped in these little arrow tags --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Feel free to keep this page updated in any way you see fit. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Though please discuss major alterations in the discussions page. --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
=Welcome to Modding on the TWC Wiki=&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Modding_portal_pic.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;All the &#039;&#039;&#039;[[Total War Series]]&#039;&#039;&#039; games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games.  The popularity of the modifications has contributed to the Total War games&#039; ongoing success.  This page is not the place to find modifications, please refer to each individual game portal or &#039;&#039;&#039;[[:Category:Mods]]&#039;&#039;&#039; for that, here you will find links to advice on how to make your own modifications.  &lt;br /&gt;
&lt;br /&gt;
On TWC each game has its own &#039;&#039;&#039;Modding Workshop&#039;&#039;&#039; section and sections where mods can be posted and discussed, additionally; &lt;br /&gt;
*&#039;&#039;&#039;[[Modding Staff]]&#039;&#039;&#039; are available to assist modders and help organise the mods and modding sections. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/downloads.php TWC Downloads]&#039;&#039;&#039; provides a categorised hosting facility for mods and tools, files up to 100mb can be hosted directly on TWC, larger files hosted off-site can be linked to from the download pages. &lt;br /&gt;
*TWC&#039;s &#039;&#039;&#039;[[Mod Register]]&#039;&#039;&#039; is available to provide basic information about a mod together with useful links and a permission statement. &lt;br /&gt;
*Modders can apply for &#039;&#039;&#039;Hosted Forums&#039;&#039;&#039; by contacting [https://www.twcenter.net/forums/member.php?97029  lolIsuck]. &lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
=Warscape Engine=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;TW Engine 3 with the graphic engine &amp;quot;Warscape&amp;quot; has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these games...  &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_2_of_3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==Warscape Modding News==&lt;br /&gt;
====Official CA Tool Updates====&lt;br /&gt;
*Please enter here&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==Modding Britannia==&lt;br /&gt;
====Main Links====&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;[https://www.twcenter.net/forums/forumdisplay.php?1514-Thrones-of-Britannia-Modding-Workshop Britannia Modding Workshop on TWC]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:* [https://www.twcenter.net/forums/forumdisplay.php?1534-Tools-Tutorials-and-Resources Tools, Tutorials and Resources]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==Modding Warhammer==&lt;br /&gt;
====Main Links====&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;[https://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop on TWC]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips]&lt;br /&gt;
*[http://wiki.totalwar.com/w/Content_Creators#Creating_Mods_for_Total_War_-_Where_to_Start Where to Start Guide] at totalwar.com &lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?2202 Modding Tutorials on TWC]&lt;br /&gt;
====Tutorials &amp;amp; Resources====&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?732663 Getting Started - Modding for Newbies]&lt;br /&gt;
* [http://forums.totalwar.com/discussion/191511/community-battle-map-design-best-practices Community Battle Map Best Design Practices]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?748344 How to add a custom siege map to the campaign]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?736979-Looking-for-a-simple-Middenland-unlock&amp;amp;p=15072745&amp;amp;viewfull=1#post15072745 Faction Unlocker tutorial]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?52574 Warhammer Tutorials in the Scriptorium]&lt;br /&gt;
====Tools====&lt;br /&gt;
*[http://wiki.totalwar.com/w/Total_War_WARHAMMER_Assembly_Kit_Terry Assembly Kit Terry] &lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?730823 Pack File Manager] &lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?730931 SaveParser for Warhammer]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==Modding Attila==&lt;br /&gt;
====Main Links====&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;[https://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Attila Mod Workshop on TWC]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
==== Tutorials and Resources ====&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?767299-Modder-s-Hub-Resources-Tutorial-amp-More Modder&#039;s Hub] Resources and tutorials&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?771832 Changing Settlement Position] - Tutorial&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?760461 Custom building creation] - Tutorial and video&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?680966-Mod-Manager Mod Manager] - Tool for launching multiple mods.&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?688611-Some-useful-MediaFire-Features-(Like-Auto-Update-Sync) MedieFire features] - Resource for simulating some Steam Workshop mechanics.&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?748920-remove-clouds-from-campaign-map-how-to-! Removing clouds] - Tutorial on how to remove tactical view obscuring clouds.&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?697906-How-to-bring-an-external-model-into-Attila-(plus-an-FAQ) Models for Attila] - Tutorial on how to implement external unit models into Attila.&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?694032-Community-Campaign-Map-with-Area-of-Recruitment-Unit-Resources Campaign Map] - Resource for editing the campaign map with AORs and unit resources.&lt;br /&gt;
==== Essential Tools ====&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-2-Updated-string-handling Pack File Manager]&lt;br /&gt;
*[http://wiki.totalwar.com/w/ATTILA_Assembly_Kit Attila Assembly Kit]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?682760-SaveParser-Editor-for-Total-War-savegames-(Attila) SaveParser for Attila]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==Modding Rome II==&lt;br /&gt;
&lt;br /&gt;
====Main Links====&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;[https://www.twcenter.net/forums/forumdisplay.php?1991-Total-War-Rome-II-Workshop Rome II Mod Workshop on TWC]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Useful Links====&lt;br /&gt;
*[http://wiki.totalwar.com/w/Steam_Workshop_and_How_to_Make_Mods Official CA modding tips and tutorials]&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?2010-Tools-Tutorials-and-Resources Tools, Tutorials and Resources on TWC]&lt;br /&gt;
====Tutorials and Resources====&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?640987-Modding-Guide-for-Novices Modding Guide for Novices]&lt;br /&gt;
*[http://wiki.totalwar.com/w/Rome_2_Assembly_kit Assembly Kit]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?751128-Model-Resource-Packs Model Resource Packs] Tunic by Stealth4Health&lt;br /&gt;
====Tools====&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?619271-Schema-Editor-(updated-8-9) Schema Editor]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?618536-Mod-Manager Mod Manager]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?619242-R2-Script-Extender Script Extender]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?620300-Rome-2-Editor Rome II Unit Editor]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?618353-PFM-3-0-beta Pack File Manager]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?623719 Esf Editor]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==Modding Shogun 2==&lt;br /&gt;
====Main Links====&lt;br /&gt;
*&#039;&#039;&#039; &amp;lt;big&amp;gt;[https://www.twcenter.net/forums/forumdisplay.php?1552-Total-War-Shogun-2-Mod-Workshop Shogun 2 Mod Workshop on TWC]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:*[https://www.twcenter.net/forums/forumdisplay.php?1572-Tools-Tutorials-and-Resources  Tools, Tutorials and Resources]&lt;br /&gt;
*[[:Category:TWS2 Modding Tools|TWS2 Modding Tools]] - List on Wiki&lt;br /&gt;
&lt;br /&gt;
====Tutorials and Resources====&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=449372 WARNING: Editing multiplayer stats]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=443435 Tool and Tutorial Index]&lt;br /&gt;
====Tools====&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=428754 ESF Editor 1.4.8]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==Modding NTW==&lt;br /&gt;
====Main Links====&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;[https://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Workshop on TWC]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;[[:Category:NTW_Modding|NTW Modding on the Wiki]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*:[[:Category:NTW_Modding_Tutorials|Modding Tutorials for Napoleon: Total War]]&lt;br /&gt;
*:[[:Category:NTW_Modding_Tools|Modding Tools for Napoleon: Total War]]&lt;br /&gt;
&lt;br /&gt;
====Useful Tutorials====&lt;br /&gt;
Basic Tutorials&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=340047 How to make a mod]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?732663 Getting Started - Modding for Newbies]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?620537-Warscape-Modding-Primer Warscape Modding Primer]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?679577-How-to-create-a-new-unit-(for-new-modders)-which-guides-and-PFMs-work-for-me Guide for Creating New Units (For Newbies)]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?480745-EasyEsf-for-ETW-(15-12)/page18&amp;amp;p=12590276#post12590276 Beginner&#039;s Guide Installing ESF Editor]&lt;br /&gt;
General Tutorials&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?339181-STARTPOS-ESF-analysis-and-modifications Editing STARTPOS.ESF analysis and modification]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?476850-Groupformations-Warscape-Battle-Formations&amp;amp;p=10158177#post10158177 Groupformations Warscape Battle Formations]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?732075-Adding-custom-battlefield-to-campaign Adding custom battlefield to campaign]&lt;br /&gt;
* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner&#039;s-Guide to Scripting]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Useful Resources====&lt;br /&gt;
*[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=4358 Official RAW Database Table (XML, XSD)]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?463810-Official-CA-Q-amp-A-thread-XML-and-XSD-modding Official CA Q&amp;amp;A thread - XML and XSD modding]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?425548-List-of-all-Lua-functions-used-by-NTW&amp;amp;highlight=lua%20script List of all Lua functions used by NTW]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?605072-Script-o-Rama-2-%28UPDATED-16-06-13%29 Script-o-Rama 2 (UPDATED 16/06/13)]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?389234-Scripting-Commands Scripting Commands]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?422260-UI-Layout-file-documentation UI Layout file documentation]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=338976 The great DB Database]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Essential Tools====&lt;br /&gt;
*Pack File Managers: [https://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-0-Attila-supportPack PFM 3.5.2] | [http://sourceforge.net/projects/packfilemanager/files/Release/ PPM Multiple Versions] &lt;br /&gt;
*StartPos Editors: [https://www.twcenter.net/forums/showthread.php?416583-Esf-Total-Editor Esf Total Editor] | [https://www.twcenter.net/forums/showthread.php?623719 Edit SF] | [https://www.twcenter.net/forums/showthread.php?480745-EasyEsf-for-ETW-(15-12) Easy Esf] &lt;br /&gt;
*[http://sourceforge.net/projects/twmodmanager/?source=recommended Mod Manager]&lt;br /&gt;
*[http://sourceforge.net/projects/saveparser/?source=recommended Save Parser]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?604949-W-A-L-I W.A.L.I] Possible application&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?434980-User-Script-amp-Preferences-Editor User Script &amp;amp; Preferences Editor]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?522159 Easy DB Editor]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?409492-Scripting-And-Debug-Toolkit-v1-1 Scripting And Debug Toolkit v1.1]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?396175-NTW-Data-Checker-%28V1-4%29 NTW Data Checker v1.4]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?496319-HIBAM-Editor-Map-amp-Historical-Battle-editor HIBAM Editor: Map &amp;amp; Historical Battle editor]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==Modding ETW ==&lt;br /&gt;
====Main Links====&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;[https://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire: Total War Workshop on TWC]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*:[https://www.twcenter.net/forums/forumdisplay.php?1108-Tools-Tutorials-and-Resources Tools, Tutorials and Resources]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;[[:Category:ETW_Modding|ETW Modding on the Wiki]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*: [[ETW Modding Tutorials]]&lt;br /&gt;
*: [[:Category:ETW Modding Tools|ETW Modding Tools]]&lt;br /&gt;
*: [[:Category:ETW Modding Resources|ETW Modding Resources]]&lt;br /&gt;
====Useful Tutorials====&lt;br /&gt;
Basic Tutorials&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?732663 Getting Started - Modding for Newbies]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?620537-Warscape-Modding-Primer Warscape Modding Primer]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?679577-How-to-create-a-new-unit-(for-new-modders)-which-guides-and-PFMs-work-for-me Guide for Creating New Units (For Newbies)]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?480745-EasyEsf-for-ETW-(15-12)/page18&amp;amp;p=12590276#post12590276 Beginner&#039;s Guide Installing ESF Editor]&lt;br /&gt;
Startpos Modification Tutorials&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?272139-STARTPOS-ESF-analysis-and-modifications-HYBRID-startpos-esf Editing Starpos.esf Analysis and Modifications (Hybrid startpos.esf]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?569236-Advanced-How-to-make-complicated-startpos-changes-%96-hyprid-method-limitations-%96-God-Startpos Advanced Startpos Changes]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?265339-How-to-add-new-building-slots-upgrading-cities-NEW How to add new building slots upgrading cities]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?336697-How-to-unlock-non-playable-and-emergent-factions How to unlock non-playable and emergent factions]&lt;br /&gt;
General Tutorials&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?669519-How-to-mod-the-AOR-(area-of-recruitment)-of-a-unit How to mod the AOR (area of recruitment) of a unit]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?329169-NAVAL-MODDING Naval Modding]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?594156 How to add new building chains]&lt;br /&gt;
* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner&#039;s-Guide to Scripting]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
=TW Engine 2=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also &#039;&#039;almost&#039;&#039; identical&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==Modding Medieval II: Total War==&lt;br /&gt;
&lt;br /&gt;
====Overview====&lt;br /&gt;
The campaign map for M2TW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.&lt;br /&gt;
&lt;br /&gt;
====Main Links====&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;[https://www.twcenter.net/forums/forumdisplay.php?272-Medieval-II-Mod-Workshop M2TW Mod Workshop on TWC]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;[[:Category:M2TW_Modding|M2TW Modding on the Wiki]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:* [[:Category:M2TW Modding Tutorials|M2TW Modding Tutorials]]&lt;br /&gt;
:* [[M2TW Modding Tools]]&lt;br /&gt;
:* [[:Category:M2TW Battle Map Modding|M2TW Battle Map Modding]]&lt;br /&gt;
:* [[:Category:M2TW Campaign Map Modding|M2TW Campaign Map Modding]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Recent/Important Modding Information ====&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?747342-Projectile-release-point-changer Projectile release point changer] A tool on how to change the projectile&#039;s release point when the bowmen are on the walls.&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?740100-List-of-non-functional-script-terms-(events-conditions-and-commands) List of non functional script terms] An updated resource on non-functional script terms.&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?745692-Creating-a-World-Starting-Steam-Mods-the-easy-Way Starting Steam Mods the easy way] A tutorial with all the ways to start mods via Steam.&lt;br /&gt;
----&lt;br /&gt;
==== Essential Tools ====&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?96588-Patches-M2TW-Update-1-5-1-3-amp-1-2-Download-Links M2TW Update 1.5, 1.3 &amp;amp; 1.2]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?73692-CA-cas-exporter-released CA .cas exporter]&lt;br /&gt;
*[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=4066 M2TW Docudemons]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==Modding Rome: Total War==&lt;br /&gt;
====Overview====&lt;br /&gt;
The campaign map for RTW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.&lt;br /&gt;
&lt;br /&gt;
====Main Links====&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;[https://www.twcenter.net/forums/forumdisplay.php?22-Rome-Total-War-Workshop RTW Modding Workshop on TWC]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;[[:Category:RTW_Modding|RTW Modding on the Wiki]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:*[[RTW Modding Tutorials (index)|RTW Modding Tutorials]]&lt;br /&gt;
:*[[:Category:RTW Modding Tools|RTW Modding Tools]]&lt;br /&gt;
:*[[:Category:RTW Campaign Map Modding|RTW Campaign Map Modding]]&lt;br /&gt;
:*[[:Category:RTW Files|RTW Text Files]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====Recent/Important Modding Information====&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?741786-Creating-a-World-Starting-RTW-Mods-the-Batch-Way Starting an RTW mod by .bat]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?311674-EDU-matic-Automatic-unit-balance-EDU-generation-system EDU-matic Unit Balance Generation System]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?111344-The-Complete-EDU-Guide The Complete EDU guide]&lt;br /&gt;
----&lt;br /&gt;
====Essential Tools====&lt;br /&gt;
*[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=43 PAK Extractor] (by Vercingetorix) to access RTW packed files.&lt;br /&gt;
*[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=141 CAS Importer/exporter for 3ds max] (by Vercingetorix) for 3D modelling.&lt;br /&gt;
*[http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Photoshop DDS plugin] - to open texture files.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
=TW Engine 1=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;TW Engine 1 was used for [[Shogun: Total War]] and [[Medieval: Total War]].&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;[https://www.twcenter.net/forums/forumdisplay.php?25-Medieval-Shogun-Total-War-General-Discussion Medieval/Shogun Discussion Including Modding]&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{TWPortalsPics}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Portals]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Local_Moderator&amp;diff=79806</id>
		<title>Local Moderator</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Local_Moderator&amp;diff=79806"/>
		<updated>2020-02-18T10:34:44Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Local Forum Moderator (or Local Moderator, Local Mod, or simply LM) is a normal member with moderating powers inside a specific forum. They are usually devoted to this forum and its community, &#039;&#039;&#039;however they are not counted as TWC staff&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They may do all normal moderating procedures within that forum, though can not infract, suspend or ban users. Should a certain member break the ToS within that forum they should be reported as done with all rule breakers.&lt;br /&gt;
&lt;br /&gt;
A Local Mod is identified with a grey coloured name rather than the regular users&#039; black coloured name, and they may change their usertitle. The Local Moderator title is inherited via [[Administrator|Admin]]. Should you wish to become a Local Moderator of a certain forum you should get in contact with the chief forum moderator of that forum.&lt;br /&gt;
&lt;br /&gt;
Hosted mod forums normally have the mod team leaders and/or selected team members assigned as Local Moderators.&lt;br /&gt;
&lt;br /&gt;
[[PowerWizard]] wrote a detailed guide on the &#039;office&#039; of Local Moderators, which can be found [https://www.twcenter.net/forums/showthread.php?t=211153 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Helios_Issues:Nineteen&amp;diff=79805</id>
		<title>Helios Issues:Nineteen</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Helios_Issues:Nineteen&amp;diff=79805"/>
		<updated>2020-02-18T10:33:43Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Issue Nineteen==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This issue was published October 2007. Read the whole issue on TWC [https://www.twcenter.net/forums/showthread.php?t=127423 here]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
[[Category:The Helios]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pyrrhic_Victory_Total_War&amp;diff=79804</id>
		<title>Pyrrhic Victory Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pyrrhic_Victory_Total_War&amp;diff=79804"/>
		<updated>2020-02-18T10:33:09Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Information Table&lt;br /&gt;
 |Platform=[[Rome: Total War]]&lt;br /&gt;
 |Mod Type=Total Conversion&lt;br /&gt;
 |Era=Antiquity (Roman Republic)&lt;br /&gt;
 |Mod Leader=Epirote&lt;br /&gt;
 |Release Status=v2.0&lt;br /&gt;
 |Forum=[https://www.twcenter.net/forums/showthread.php?t=28074 Here]&lt;br /&gt;
}}&lt;br /&gt;
Pyrrhus: King of Epirus is a mod for Rome: Total War v 1.2. &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The mod uses the [[Vanilla]] timeframe and makes some small modifications as well as including aspects of some other mods and skins by various authors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; June 25th, 2005&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; The mod author was suspended due to COPPA laws, so support for this mod is unavailable.&lt;br /&gt;
&lt;br /&gt;
== Team and Credit ==&lt;br /&gt;
&#039;&#039;&#039;Mod Author:&#039;&#039;&#039; Epirote&lt;br /&gt;
&lt;br /&gt;
The mod includes aspects of various other mods:&lt;br /&gt;
&lt;br /&gt;
Mundus Magna&lt;br /&gt;
&lt;br /&gt;
Extended Greek Mod&lt;br /&gt;
&lt;br /&gt;
Numidian Skins by Laca&lt;br /&gt;
&lt;br /&gt;
Hellenic Skins by meh_cd&lt;br /&gt;
&lt;br /&gt;
Gallic Skins by webbird&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Thread:&#039;&#039;&#039; [https://www.twcenter.net/forums/showthread.php?t=28074 Here] (Version: Pyrrhic Victory Total War)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dead Mod]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Mod_Register&amp;diff=79803</id>
		<title>Mod Register</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Mod_Register&amp;diff=79803"/>
		<updated>2020-02-18T10:32:30Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Mod Register&#039;&#039;&#039; is currently maintained by [https://www.twcenter.net/forums/member.php?97029-lolIsuck lolIsuck].&lt;br /&gt;
&lt;br /&gt;
The Register has been organised into separate sections for each Total War game and is visible at the top of each game&#039;s forum section.&lt;br /&gt;
&lt;br /&gt;
Each register entry includes basic information about the modification, useful links and a permission statement.  Whilst the permission statement is enforceable only on [[TWC]] it does also provide a useful guide to mod teams&#039; intentions regarding re-use of their content.&lt;br /&gt;
&lt;br /&gt;
Each game has a &#039;&#039;&#039;Registry Catalogue&#039;&#039;&#039; which lists all the mods in the register.  These can be found at the links below:&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?782629 Thrones of Britannia]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?731347 Total War: Warhammer I &amp;amp; II]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?683264 Total War: Attila]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?659318 Total War: Rome II]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?659317 Total War: Shogun 2]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?659315 Napoleon: Total War]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?659313 Empire: Total War]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?659303 Medieval II: Total War]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?659309 Rome: Total War]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The TWC Modding Registry was founded as a place where individual and team modders could submit a form that recognized them as the &#039;owners&#039; of the mod, at least on the TWC forums. After responsibility was transferred from the [[Curia]] to the [[Hexagon Council]], the forum was renamed the Mod Register and placed within the Modding Discussion forum.&lt;br /&gt;
&lt;br /&gt;
The last [[Modding Registrar]] when it was a Curial Position was [[Hader]]. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Modding Portal]]&lt;br /&gt;
*[[Modding Staff]]&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
[https://www.twcenter.net/forums/showthread.php?t=81401 Original discussion thread in the Curia]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Forums]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Halie_Satanus&amp;diff=79802</id>
		<title>Halie Satanus</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Halie_Satanus&amp;diff=79802"/>
		<updated>2020-02-18T10:32:09Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{member|name=Halie Satanus&lt;br /&gt;
|avatarimagelocation=HS Avatar.png&lt;br /&gt;
|ranks= Halie doesn&#039;t needs any puny ranks!&lt;br /&gt;
|patron=[[Garbarsardar]]&lt;br /&gt;
|patronof=[[makanyane]], [[Metellus]], [[Beiss]], [[deRougemont]], [[Zephrelial]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Halie Satanus is a former [[:category:Administrator|Administrator]] of the [[Total War Center]] forums. He&#039;s known for his ideas and contributions towards Total War sections and the majority of the credit for its success goes to this man alone.&lt;br /&gt;
&lt;br /&gt;
== Autobiography ==&lt;br /&gt;
&lt;br /&gt;
Halie Satanus, Patron: Garbarsardar; Citizen 20/04/2006; Patrician 01/09/2006; Opifex 28/04/2007.&lt;br /&gt;
&lt;br /&gt;
A lot of people write a personal history of TWC this is mine.&lt;br /&gt;
&lt;br /&gt;
I was a modder then a Civitate, then a Patrician, then I was in staff, then I resigned because of some bad people and their doings and such, then i was re-appointed, then I was an administrator, now I&#039;m not. (12th aug 07)&lt;br /&gt;
&lt;br /&gt;
And now I am again...! and not again...And in again...And not again, for the last time..&lt;br /&gt;
&lt;br /&gt;
I resigned my citizenship on February 24, 2010. After being censored for saying &#039;&#039;OOO, did the nasty Curia make you angwee.&#039;&#039; Someone!! reported that comment to the CdeC stating that I was &#039;&#039;spitting venom&#039;&#039;... LOL.. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made a mod with Makanyane called &#039;[[End of Days]]&#039; and we released it.&lt;br /&gt;
Then we made another, &#039;&#039;End of days II [[Lycan Rising]]&#039;&#039; and released that too. While waiting for script writers to finish the &#039;300&#039; script I knocked out another mod, &#039;[[Sicilia]]&#039;. &lt;br /&gt;
&lt;br /&gt;
Other mods I&#039;ve worked on.&lt;br /&gt;
*&#039;[[Gods and Fighting Men]]&#039;.&lt;br /&gt;
*&#039;[[Viking Invasion II]]&#039;.&lt;br /&gt;
*&#039;[[The Fourth Age: Total War]]&#039;.&lt;br /&gt;
&lt;br /&gt;
Mods I&#039;ve contributed to (that I know of).&lt;br /&gt;
*&#039;[[Hegemonia]]&#039;.&lt;br /&gt;
*&#039;[[Europa Barbarorum]]&#039;.&lt;br /&gt;
*&#039;[[Rise of Persia]]&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now I&#039;m working on [https://www.twcenter.net/forums/showthread.php?t=139145 300 &#039;warlords of Sparta&#039;] which will be my last mod..&lt;br /&gt;
&lt;br /&gt;
I have five clients [[Makanyane]], [[Metellus]], [[Beiss]], [[deRougemont]], and [[Zephrelial]]. They are all great.&lt;br /&gt;
&lt;br /&gt;
Hs....:    ;)&lt;br /&gt;
&lt;br /&gt;
I have a baby daughter called &#039;Lyla Star&#039; she makes me smile.&lt;br /&gt;
&lt;br /&gt;
Garb Rules!!!&lt;br /&gt;
&lt;br /&gt;
== Total War games owned ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Box Art&#039;&#039;&#039; !! &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Romebox.jpg|50px]] || [[Rome: Total War]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:RTWBIBA.JPG|50px]] || [[Barbarian Invasion|Rome: Total War Barbarian Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Rome - Total War - Alexander Coverart.png|50px]] || [[Rome Total War: Alexander|Rome: Total War Alexander]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:M2TWBA.jpg|50px]] || [[Medieval 2: Total War]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranks And Awards==&lt;br /&gt;
=== Formerly held ranks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Rank&#039;&#039;&#039; !! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Administrator radadir.png|120px]] || Had administered TWC and TWC forums, a job not meant for a faint-hearted person.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Artifex radadir.png|120px]] || An [[Artifex]] is someone who earned their rank through modding a TW game. Resigned on February 24, 2010.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Citizen radadir.png|120px]] || [[Citizen]] is special rank is given as a reward by the CdeC to those members who make a significant contribution to the Forum. Resigned on February 24, 2010.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Moderator.png|120px]] || [[Moderator]]s form the body which performs the vast majority of day-to-day front-line site moderation.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Patrician.png|120px]] || [[Patrician|Patrician]] was a rank which is no longer in use. They had the ability to offer Patronization to regular members.&lt;br /&gt;
|}&lt;br /&gt;
=== Awards Achieved ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Award&#039;&#039;&#039; !! &#039;&#039;&#039;Type&#039;&#039;&#039; !! &#039;&#039;&#039;Reason&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:RTW Maward 07.png|50px]] || [[Modding Award]] || Awarded for winning the &#039;Mentor (RTW)&#039; category in the 2007 Modder Awards. Award received on February 02, 2009.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Opifex_large.png|50px]] || [[Opifex]] || Awarded for exceptional modding or other TW-related contributions to the board. Medal received on November 15, 2008.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:RTW Maward 08.png|50px]] || [[Modding Award]] || Awarded for winning the &#039;Best RTW 2d Artist&#039; category in the 2008 Modder Awards. Award received on February 04, 2009.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Macebiggold.png|50px]] || [[Moderator&#039;s Mace]] || Awarded for time served as a Moderator for a period of one year to one year and five months. Received on January 18, 2008.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Loincloth large rahl.png|35px]] || [[Asterix&#039;s Loincloth]] || Awarded by the Curia to members that have &amp;quot;demonstrated purity of mind and spirit on TWC, in the pursuit of sense of humour and good times for all members.&amp;quot; Received on April 26, 2008.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Total War Center]]&lt;br /&gt;
*Comic &amp;quot;The Last Crusader&amp;quot; by Halie Satanus published in [[Eagle_Standard_Archive#Volume_IV_-_Issue_XII|Eagle Standard Volume IV - Issue XII]] and earlier editions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Famous Characters]]&lt;br /&gt;
[[Category:Opifex]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;br /&gt;
[[Category:Citizen]]&lt;br /&gt;
[[Category:Asterix&#039;s Loincloth]]&lt;br /&gt;
[[Category:Divus]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=KDK&amp;diff=79801</id>
		<title>KDK</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=KDK&amp;diff=79801"/>
		<updated>2020-02-18T10:31:57Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 18em; text-align: left; font-size: 90%;&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size: large;&amp;quot; | KDK&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | http://img23.imageshack.us/img23/6995/26038092.png&lt;br /&gt;
|- &lt;br /&gt;
! Join Date:&lt;br /&gt;
| February 10, 2009 &lt;br /&gt;
|- &lt;br /&gt;
! Citizen:&lt;br /&gt;
| November 11, 2010&lt;br /&gt;
|- &lt;br /&gt;
! Patron:&lt;br /&gt;
| [[Cedric37]] &lt;br /&gt;
|- &lt;br /&gt;
! Patron of:&lt;br /&gt;
| none&lt;br /&gt;
|- &lt;br /&gt;
! Ranks Held:&lt;br /&gt;
| [[Citizen]] | [[Content Artist]]&lt;br /&gt;
|- &lt;br /&gt;
! Awards:&lt;br /&gt;
| none&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
is bla bla bla.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Significant Events ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranks Held ==&lt;br /&gt;
&lt;br /&gt;
[[Image:citizen_radadir.png]]   [[Image:Artist_radadir2.png]]&lt;br /&gt;
&lt;br /&gt;
==Former Ranks==&lt;br /&gt;
&lt;br /&gt;
[[Image:Content_writer_radadir2.png]]&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.twcenter.net/forums/forumdisplay.php?f=1623 La montée de l&#039;Empire (LME)]&lt;br /&gt;
&lt;br /&gt;
== Tutorials &amp;amp; Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Graphics Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=399843 Crysis signature]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=399897 S.T.A.L.K.E.R signature]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=400059 Simple Photo manipulation]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=401037 Ghost Recon Signature]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=400243 Content Aware Tool]&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=381111 KDK&#039;s Renders]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=372157 KDK&#039;s workshop]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Citizen]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=P%C3%A5san&amp;diff=79800</id>
		<title>Påsan</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=P%C3%A5san&amp;diff=79800"/>
		<updated>2020-02-18T10:31:26Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{member|name=Påsan|avatarimagelocation=Pasan.gif|mainrank=[[Moderator]] of [[TWC]]|aka= The Fox; Poosan.|ranks=[[Moderator]], [[Citizen]]|patron=[[Chloe]]|patronof=N/A}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Påsan joined Total War Center on the 15th of May, 2007. At first, he posted mainly in the M2TW modding sections, asking questions about his favourite mods, SS and TATW. Some time in 2010 he started to become more active in the [[Discussion and Debate]] and [[Thema Devia]] sections of the site, creating threads in the former about subjects which interested him. By mid 2011, however, his place was firmly established in Thema Devia, and he was one of the earlier fans of MLP to don the persona of one of the characters of that show, although he didn&#039;t take long to revert back to his original form. &lt;br /&gt;
&lt;br /&gt;
It&#039;s during 2012, however, that Påsan has truly started to blossom on the site: Struck by the Thema Devian &amp;quot;blue fever&amp;quot; of the early months of that year he signed on to the Librarian branch of staff. His service in that group has been exceptional, particularly during the 2012 Scriptorium Competition. Additionally, he and [[Inkie Pie]] spearheaded the effort to revive the closed Describe the Person Above You Thread, which subsequently resulted in his promotion as a Local Moderator of it. He played a role in the Librarians&#039; taking-over management of the Game Reviews section. In April he was patronised by [[Silent Assassin]], but narrowly failed to gain citizenship. The following year he was successfully patronized by [[Chloe]], and has since become a Site Moderator.&lt;br /&gt;
&lt;br /&gt;
He is currently known in Thema Devia community for having had a role in the Kingdom of Thema Devia roleplay, and for hosting a Roll-to-Dodge game in the Coliseum.&lt;br /&gt;
&lt;br /&gt;
== About Påsan ==&lt;br /&gt;
&lt;br /&gt;
The fox doesn&#039;t bother himself with increasing his volume of posts, rep or friends for the sake of it, favouring quality over quantity in at least the latter two regards. He generally abhors the evolution of debates inside the [[Political Mudpit]] and favours [[The Arts]] as well as more light-hearted [[Thema Devia]]. His path on TWC is similar to that of another Norwegian regular there, [[Princess Luna]], which has seen both of them become Librarians, Game Reviews Local Moderators, Citizens and eventually Moderators. He is known for his dry humour and interest in 20th century international politics.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=534190 TWC Profile]&lt;br /&gt;
* [https://www.twcenter.net/forums/showthread.php?t=534190 Lord of the Rings RTD]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Påsan]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Kiljan_Arslan&amp;diff=79799</id>
		<title>Kiljan Arslan</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Kiljan_Arslan&amp;diff=79799"/>
		<updated>2020-02-18T10:29:29Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TWC member since October 2006, a self proclaimed &amp;quot;&#039;&#039;self agrandizing, over opinionated, self centered, forum whore&#039;&#039;&amp;quot;.&lt;br /&gt;
:(reference cited [https://www.twcenter.net/forums/showpost.php?p=2585902&amp;amp;postcount=61 this post])&lt;br /&gt;
&lt;br /&gt;
residential Teddy Roosevelt Fan Club Chairman&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://www.twcenter.net/forums/member.php?u=16575 TWC Profile]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War_Patches&amp;diff=79798</id>
		<title>Napoleon: Total War Patches</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War_Patches&amp;diff=79798"/>
		<updated>2020-02-18T10:29:09Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Napoleon: Total War]]&#039;s patches are automatically applied by steam. Watch the [https://www.twcenter.net/forums/forumdisplay.php?f=1070 General Discussion] forum for any announcements regarding patches.&lt;br /&gt;
Napoleon: Total War has had a total of 3 patches.&lt;br /&gt;
&lt;br /&gt;
=February 24th Update=&lt;br /&gt;
==General Issues and Fixes==&lt;br /&gt;
*Fixed issue with New Chat Room button failing to function in MP Lobby&lt;br /&gt;
*Added EyeFinity Support&lt;br /&gt;
&lt;br /&gt;
=June 22nd Update=&lt;br /&gt;
==General Issues and Fixes==&lt;br /&gt;
*Several ATI compatibility issues resolved.&lt;br /&gt;
*Fixed various achievement unlock issues and descriptions.&lt;br /&gt;
*Fixed various missing text and language issues.&lt;br /&gt;
*Fixed a rare issue where changing any graphics setting could cause the users preferences script to become corrupted.&lt;br /&gt;
&lt;br /&gt;
==Campaign==&lt;br /&gt;
*Campaign difficulty has been rebalanced.&lt;br /&gt;
*Campaign AI has been rebalanced for better army distribution.&lt;br /&gt;
*Fixed an issue where agents&#039; action success rates were too high.&lt;br /&gt;
*Fixed Various Sound effect issues and audio improvements.&lt;br /&gt;
*Fixed issue where agents could not disembark from a ship to neutral territory.&lt;br /&gt;
*Fixed issue where Post-battle report statistics were not updated properly.&lt;br /&gt;
*AI now uses naval invasions more frequently.&lt;br /&gt;
*Spies and characters cannot have duplicated names anymore.&lt;br /&gt;
*Action Point radius can now be seen when selecting AI armies.&lt;br /&gt;
*Fixed an issue where diplomacy restrictions meant that a player could not capture Alexandria back from an emergent Mameluke faction. &lt;br /&gt;
*Fixed an issue where Region tax breakdown did not include technology bonus. &lt;br /&gt;
*Fixed a crash that occurred when opening trade tab after bankruptcy.&lt;br /&gt;
*The Belgian flag colours are now in the correct order.&lt;br /&gt;
*Fixed a rare tutorial crash.&lt;br /&gt;
*It is no longer possible to exceed elite unit cap limit by using liberate region.&lt;br /&gt;
*Fixed an issue where the player was unable to enter or attack an enemy territory if they declare war on them via offering to join an ally&#039;s war in diplomacy.&lt;br /&gt;
*France is no longer listed as a Constitutional Monarchy in the diplomacy screen.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
*Various Battle AI improvements.&lt;br /&gt;
*The square formation cannot be selected while in melee anymore.&lt;br /&gt;
*Fixed issue where cavalry could get inside buildings.&lt;br /&gt;
*Aide De Camp giving wrong advice has been fixed.&lt;br /&gt;
*Fixed an issue where units had white uniforms in battle.&lt;br /&gt;
*Various voice-over triggers have been updated.&lt;br /&gt;
*Various sound effect and music improvements.&lt;br /&gt;
*Unit behaviour around deployable defences has been improved.&lt;br /&gt;
*Howitzers and Unicorns damage, accuracy and blast radius have been reduced slightly.&lt;br /&gt;
*Fixed issue where a few Ottoman units were not immune to heat fatigue.&lt;br /&gt;
*Fixed issue where settings were not retained for Mini-map and Picture in Picture, settings are now correctly saved when game exits.&lt;br /&gt;
*Fixed an issue where units get stuck in square formation when they form over gabionades.&lt;br /&gt;
*Fixed an issue where Bedouin units could not enter buildings on battlefield.&lt;br /&gt;
*Fixed an issue where French rebels had Austrian flags.&lt;br /&gt;
*The Balance of Power bar is now correctly removed after a building has been captured or defended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
*3 new land battle maps added. &lt;br /&gt;
*Various drop-in battle UI locks fixed.&lt;br /&gt;
*Chance of drop-in battles has now been increased.&lt;br /&gt;
*Fixed the issue where the Skill rating at the end of a ranked battle is 0 for both players.&lt;br /&gt;
*Added drop in battle / quick battle selection panel to frontend.&lt;br /&gt;
*Random clients being kicked when multiple users access a multi-player game has been resolved.&lt;br /&gt;
*Unlimited money cheaters will now be dropped from game lobbies.&lt;br /&gt;
*Multiplayer battle stats now update after playing a historical battle.&lt;br /&gt;
*Multiplayer campaign victory conditions now scroll down correctly in the game settings panel in the Front End.&lt;br /&gt;
*Fixed an issue with enemy ships sunk statistic not updating correctly in the frontend.&lt;br /&gt;
*Fixed an issue in the multiplayer campaign where the AI attacks a players town and the Pre-Battle buttons are greyed out.&lt;br /&gt;
*Fixed a crash caused when ESC pressed whilst game is synchronizing for a drop in battle.&lt;br /&gt;
*Host names are now shown on a drop-in battle invitation.&lt;br /&gt;
*Fixed an issue where the chat box fades away and cannot be brought back, after a time of inactivity.&lt;br /&gt;
*Fixed an issue in multiplayer campaign where France and Ottomans where able to engage in diplomacy with each other in the Egyptian campaign.&lt;br /&gt;
*Fixed an issue where after a naval game has finished, selecting &amp;quot;swap sides&amp;quot; and playing another game results in the second results screen appearing with incorrect nations.&lt;br /&gt;
*Fixed an issue where in multiplayer campaign election results alert appears twice when one player holds an election.&lt;br /&gt;
*In fort battles during the deployment phase the mini-map no longer displays buildings that are occupied by an opponent.&lt;br /&gt;
*Units hidden in houses are no longer given away by the cursor when moused-over.&lt;br /&gt;
*Fixed issue where player names were not showing up in the player list in drop-In battles. &lt;br /&gt;
*The French flag is now correct in the player list during a land battles in the Italian multiplayer campaign. &lt;br /&gt;
*The chat and player list boxes can be no longer be dragged so far off the screen that they are impossible to recover.&lt;br /&gt;
&lt;br /&gt;
=July 2nd Update=&lt;br /&gt;
==General Issues and Fixes==&lt;br /&gt;
*Portuguese Infantry units for Great Britain faction no longer refer to themselves as Revolutionary Guards/Guards in acknowledgement voice over when selected on the battle map.&lt;br /&gt;
*Husares de Valpenas units now have acknowledgement voice over when selected on the battle map.&lt;br /&gt;
*Husares Francos Numantios units now have acknowledgement voice over when selected on the battle map.&lt;br /&gt;
*Rain can no longer be heard on buildings / boat structures during battles with the weather set to dust storm or snow storm.&lt;br /&gt;
*Portuguese units for Great Britain faction now speak Portuguese instead of Polish.&lt;br /&gt;
*Light Foot infantry units for Great Britain faction now have correct acknowledgement voice over when selected on the battle map .&lt;br /&gt;
*Fire intensity audio fix for ships on medium fire.&lt;br /&gt;
*Fixed 5-in Howitzer artillery units acknowledgement voice over when selected on the battle map.&lt;br /&gt;
&lt;br /&gt;
[[Category:NTW Information]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Political_and_Scientific_Academy&amp;diff=79797</id>
		<title>Political and Scientific Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Political_and_Scientific_Academy&amp;diff=79797"/>
		<updated>2020-02-18T10:27:29Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Political Academy&#039;&#039;&#039; is a forum of [[TWC]] used to discuss abstract political theories. The Academy can be found in the [[Discussion and Debate]] section.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Academy houses many articles and discussions concerning political theories. These theories concern solutions to problems that occur in the modern society , indicate a certain problem, or give a view on the effects of those problems. These problems are politically based issues.&lt;br /&gt;
&lt;br /&gt;
The Academy is the opposite of the [[Political Mudpit]], since the Academy deals with concrete political issues, whereas the Academy deals with the abstract side of politics.&lt;br /&gt;
&lt;br /&gt;
Like the Political Mudpit, the Academy has a set of rules, which are applicable to the forum in addition to the [[Terms of Service]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?f=448 Political Academy]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Forums]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=History_of_Total_War_Center&amp;diff=79796</id>
		<title>History of Total War Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=History_of_Total_War_Center&amp;diff=79796"/>
		<updated>2020-02-18T10:27:07Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT: {{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Total War Center forums have a long and rich history, much of which can be traced back within the threads of the [[Curia]]. What follows is a summary of the major events in the site and forums history.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Some of the former [[:category:administrator|Administrators]] or [[:category:moderator|Staff]] members of TWC have created accounts of their times at the site: &lt;br /&gt;
&lt;br /&gt;
*[[Mi Lucha]] by [[Siblesz]]&lt;br /&gt;
*[[The Chronicles of the Prince]] by [[the Black Prince]]&lt;br /&gt;
*[[The History of a Society]] by [[Belisarius]].&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&lt;br /&gt;
TWC was originally created by [[Paul|Emperor Paul Dacoste]] and co-founded by [[The Knight2100]], under the name mtw.gamercastle.com, as part of the gamercastle network, that no longer exists. When GC closed down in 2003 it became the Total War Centre (note English spelling of name!) when it moved to an independent server, www.legiontotalwar.com in April 2003.&lt;br /&gt;
&lt;br /&gt;
==2003==&lt;br /&gt;
&lt;br /&gt;
===Early Days===&lt;br /&gt;
The first year of independent existence was a quiet time for the site. It remained a small cozy and largely unnoticed community. It was known for being a haven of intellectual debate, and liberal moderation, at a time when larger fansites, notably the official boards and The Org were employing increasingly harsh policies. The intellectualism of the site attracted members away from larger boards where deep and informed debates were often interrupted or hijacked by what is referred to as n00bish posting. TWC&#039;s growth was slow during this time, but saw rapid rise as new administrative staff were brought in. &lt;br /&gt;
&lt;br /&gt;
===The First and Second Triumvirate===&lt;br /&gt;
As real life issues increasingly detracted from the time Paul Dacoste was able to devote to running the site, its two moderators, Juan Siblesz (aka [[Siblesz]]) and Aden Lucas (aka [[the Black Prince]]) were given admin status and tasked with reforming and rejuvenating the site. Together with [[Paul]], they formed an administrative [[Original Triumvirate|Triumvirate]]. The biggest success of their leadership was the illegal hosting of video recordings of the BBC2 and Lion TV Production &amp;quot;Time Commanders&amp;quot;. This show used the engine for Rome Total War, which was unreleased at the time, to recreate historical battles that teams of ordinary people could fight in in a Total War Style. As the show was unavailable in the US, there was great demand for images and recordings of it. Several British members of TWC made these available to the admin staff, which hosted them on TWC&#039;s server, and advertised this fact around the wider community. By the end of the  first season of Time Commanders, TWC was one of only 2 websites providing the content, and greatly increased its membership because of this. It brought the website to the forefront of the community, though this also resulted it attracting the wrath of Creative Assembly and threats of legal action over copyright issues. &lt;br /&gt;
&lt;br /&gt;
Due to increasing conflicts in administrative style between Juan and Aden, and continuing prolonged absence of Paul, a third member was brought on board to assist in the running of the site. Boris Pavlov Grozny was another long standing member of the community and invited to take the job as the third member of the Triumvirate. This Second Trium represents the start of a golden age at TWC where the perfect balance between community size, popularity content and moderation was established. &lt;br /&gt;
The Three admins divided the duties of running the site between them, with Juan dealing with website and technical issues, Aden running the forum itself, and having overall charge of moderation, and Boris arbitrating any issues between them, as well as overseeing a new concept on the site - The Curia (see elsewhere)&lt;br /&gt;
&lt;br /&gt;
To summarise briefly, Boris wrote and created a Constitution for the site, known as the Syntagma, and a place called the Curia, which was to be the home of all Syntagma related issues. They also created an additional class of members known as Civitates who represented the most respected members of the site. The key idea behind the concept was that all members would be bound by the Syntagma, including the staff, and that the Civitates, through a form of democracy within the Curia, would have say over how the site was run. The first example of such input was the creation of a Signature and Avatar Policy by the Curia. &lt;br /&gt;
Increasing conflict arose between Boris and Aden over the exact nature and implementation of the Syntagma, with Boris eventually resigning his post citing administrative conflicts with the &amp;quot;bureaucratic nature&amp;quot; of Aden. This proved to be the first step toward the forum Civil War.&lt;br /&gt;
&lt;br /&gt;
==2004==&lt;br /&gt;
:&#039;&#039;- Please Help the TWC Wiki by [https://www.twcenter.net/w/index.php?title=Total_War_Center_History&amp;amp;action=edit expanding] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Civil War===&lt;br /&gt;
February 2004. &lt;br /&gt;
&lt;br /&gt;
The First Civil War may have been the biggest misunderstanding in the forum&#039;s history. Prior to the civil war, Siblesz had been paying for server space using Paul&#039;s name on the server formerly used to host legiontotalwar. It was known that with the increasing size of the site and time on the server lease rapidly running out, purchasing a new server to host the site would be costly. Thus, Paul began talks with some friends at Revolution Gaming, with the aim of acquiring space to host TWC in time for when the site&#039;s current lease expired, which was to be in April of 2004. But in February of 2004, the current server crashed, TWC went down, and the civil war was instigated. The entire event occurred because a server maintenance email was sent to Paul, not to Juan, and therefore no one who was active realised the server would be temporarily down for 3 days. When Siblesz and tBP realised the server had gone down, they thought it was the end of the world. That was the first of many mistakes.&lt;br /&gt;
&lt;br /&gt;
Each adopted different strategies for dealing with it. Siblesz attempted to get in contact with the hosts to find out what had happened, the Black Prince and Trobalov, with help from Siblesz, speeded up negotiations with Nox of Revolution Gaming. The staff had known the server rent would end in April, and they didn&#039;t have the funds to renew, thus the talks with RevolutionGaming, to provide hosting for the Forum. While Siblesz was attempting to get in touch with the current hosts, with a mind towards at least recovering the database, the Black Prince and Trobalov were working on the basis that the Forum could not be restored and that they would have to start from scratch. Nox set them up with a server, uploaded invision on to it, and the Black Prince set about re-creating the forum structure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;quot;What caused the civil war? Communications… pure and simply a total breakdown of communications and misinterpretations of what everyone was doing.&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;-Chronicles of the Black Prince&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the creation of the new site, however, many problems were set in motion that would bring about the civil war. The administrator group was given the name of Imperator rather than Triumvirate. As a result, Boris, Nick, and Siblesz interpreted this as the Black Prince seizing power, since he was the user responsible for the rebuilding of the site. Yet Trobalov also had this title, as would Siblesz if he ever signed up to the new site.  A Curia was also not included in the new site, with the reason given that the new site was to have only a small core of members, none of whom could be Civitates. A small group of members cannot be Civitates because of the lack of quoracy, which the [[Syntagma]] requires. Once the site grew, a Curia would then be added to the forums. Boris, Nick, and Siblesz objected to this notion, and other staff members were brough into the argument, told that the Black Prince was attempting to take over TWC. &lt;br /&gt;
&lt;br /&gt;
Three days after the original site went down, server maintenance was completed and the old site reappeared. However, the war continued when a friend of the Black Prince&#039;s logged on the the server, and deleted the site&#039;s details. Siblez and Boris automatically assumed that it was the Black Prince who was behind the incident, and he was removed from the staff, and even attempted to be banned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;- Please Help the TWC Wiki by [https://www.twcenter.net/w/index.php?title=Total_War_Center_History&amp;amp;action=edit expanding] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==2005==&lt;br /&gt;
&lt;br /&gt;
===Hacker Attacks===&lt;br /&gt;
:&#039;&#039;- Please Help the TWC Wiki by [https://www.twcenter.net/w/index.php?title=Total_War_Center_History&amp;amp;action=edit expanding] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Dec Panel===&lt;br /&gt;
:&#039;&#039;- Please Help the TWC Wiki by [https://www.twcenter.net/w/index.php?title=Total_War_Center_History&amp;amp;action=edit expanding] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==2006==&lt;br /&gt;
:&#039;&#039;- Please Help the TWC Wiki by [https://www.twcenter.net/w/index.php?title=Total_War_Center_History&amp;amp;action=edit expanding] this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Grimsta&#039;s Article ===&lt;br /&gt;
:&#039;&#039;-see main article: [[Helios|The Helios]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GrimSta&#039;s Polticial Helios edition happened back in January 06. It was an article featuring an interview with [[Belisarius]] which included a large attack on [[Simetrical]]. [[Simetrical]] Posted a reply, but things soon got escalated as a group of members led by [[Belisarius]] pushed for Sim&#039;s resignation from staff and as Pro-Curator. This failed as most civs voted in support of Sim. some now believe the whole incident was started by Bel for his own ends.&lt;br /&gt;
&lt;br /&gt;
Not long after this, [[GrimSta]] and [[Lusted]] posted the Silly Party thread to lighten the mood. In keeping with its title, it was a very silly thread, including the Brussel sprout assassination squad. [https://www.twcenter.net/forums/showthread.php?t=42335]&lt;br /&gt;
&lt;br /&gt;
=== April Fools ===&lt;br /&gt;
:&#039;&#039;-see main article: [[April Fools&#039; Day]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For April Fools in 2006 the staff decided to play a joke. The idea was to pretend a hated ex-moderator [[Crandar]] had returned and was returning to staff to deal with excessive trolling and rule breaking.&lt;br /&gt;
&lt;br /&gt;
The joke involved the resignation of several staff members, staff members flaming each other (knowing it was a joke), and mass hysteria in the Curia. The joke was eventually revealed by [[Justinian]]&lt;br /&gt;
&lt;br /&gt;
=== Passport Incident ===&lt;br /&gt;
[[Archer]] gave [[Ferrets54]]a temporary passport into the Curia. He came up with the idea of Curia Passport, a temporary gift of powers to a member where they could post in the Curia, when they normally could not. However he did not propose this and make it law. Many Civitates saw this as an abuse of power, however Archer argued the [[Syntagma]] did not in fact forbid him from taking these actions[https://www.twcenter.net/forums/showthread.php?t=50663]. The motive behind this was, of course to give Ferrets54 the ability to enter a discussion entirely about him. Discussing the legality of his past ostrakon, and various things pertaining to it. This, as said, was met with the belief that he was abusing his powers, and a small outcry occurred. [https://www.twcenter.net/forums/showthread.php?t=50695] During this time [[Mithras]] came to TWC and stated he would delete the Curia (in staff) if people objected to Archer&#039;s will.  &lt;br /&gt;
&lt;br /&gt;
=== The Reforms ===&lt;br /&gt;
[[Mithras]] threatens to take away staff elections. This resulted in an uprising of sorts in the [[Curia]] which was swiftly calmed by staff. The staff, realising the citizenship was becoming a problem to the survival of the Curia, produced a new Syntagma which would result in the removal of all citizens but a select few from the Curia. Although this had general opposition, three of the then (and future Patricians) [[Perikles]], Silver Guard and Tostig, spent over a week debating down opposition to the reforms, which eventually occurred in September. The citizens were removed, and a panel of ex-moderators and automatic [[Patrician]]s was produced to elect new Patricians (one of the first incarnations of the [[CdeC]]). Amongst these were curialists, the best modders and the Patrician elitists (amongst them Perikles, Silver Guard and Tostig) who had pushed so hard for the reforms. Perikles later took part in the counter-reform, Tostig left the board and Silver Guard (Now [[Eclipse SG]]) maintained his position throughout.&lt;br /&gt;
&lt;br /&gt;
=== Staff Rebellion ===&lt;br /&gt;
{{sale}}:&#039;&#039;-see main article: [[Staff Rebellion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The so called &amp;quot;Staff Rebellion&amp;quot; (or October plot) was an unsuccessful request by the [[moderator|Staff]] to try and make [[HorseArcher]] resign from his position as Site Admin. This event took place from October 12 to October 14.&lt;br /&gt;
&lt;br /&gt;
=== Besim Returns ===&lt;br /&gt;
:&#039;&#039;-see main article: [[The Besim Episode]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Besim]] was a Network Administrator from [[Ogres Net]] the owners of the site. He is one of the most controversial figures in the sites history, taking many decisions that were unpopular such as hiding the Curia from general view and banning [[Professor420]]. This took place while the sale of the site and the identity of the buyer was in question, prompting many to question his motives.&lt;br /&gt;
&lt;br /&gt;
=== The Sale of the Site ===&lt;br /&gt;
:&#039;&#039;-see main article: [[The Purchase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The period from January 16, 2007 until January 20, 2007 was a period of great turmoil at TWC. Archer has resigned a few days before and Hex were selecting a new leader. The on the 16th [[Richard the Lionheart]] was appointed Administrator of the forums by the [[Ogre]]. A series of events culminating in a full scale rebellion forced [[Ogre]] to sell the site to [[imb39]].&lt;br /&gt;
&lt;br /&gt;
==2007==&lt;br /&gt;
&lt;br /&gt;
On January 21, 2007 [[imb39]] bought [[Total War Center]] from [[Ogre]] of [[Ogre&#039;s Network]], this brought to an end the disruption and troubles of TWC and the members united behind the new administration to take the site into a new era.&lt;br /&gt;
&lt;br /&gt;
===New Constitution===&lt;br /&gt;
&lt;br /&gt;
The new Syntagma or Constitution passed on March 04, 2007. It increased the ties between the [[Staff]] and [[Curia]] while leaving the Curia unable to edit any sections of the Constitution relating to these ties. The Curia gained the ability to ratify all moderating staff and elect one Hex member and the [[Curator]]. It retained the [[Community Medals]] system, [[Hex Committees]] and [[Curial Officers]].&lt;br /&gt;
&lt;br /&gt;
===April Fools Day===&lt;br /&gt;
&lt;br /&gt;
For April Fools Day 2007 the staff decided on a Barbie theme which was created by [[Professor420]] and [[Simetrical]]. A link to the new theme can be found [https://www.twcenter.net/forums/index.php?styleid=13 here]. The theme had a number of people fooled after it was announced in [https://www.twcenter.net/forums/showthread.php?t=90722 this thread], but soon most people had caught on to the joke.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Mi Lucha]]&lt;br /&gt;
*[[The Chronicles of the Prince]]&lt;br /&gt;
*[[The History of a Society]]&lt;br /&gt;
*[[Of the Exile]]&lt;br /&gt;
*[[Total War Center]]&lt;br /&gt;
**[[Curia|The Curia]]&lt;br /&gt;
**[[Constitution|The Constitution]]&lt;br /&gt;
**[[List of Current TWC Ranks]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://www.twcenter.net/ TotalWarCenter.net]&lt;br /&gt;
*[https://www.twcenter.net/forums/index.php Total War Center Forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History of TWC]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Master_Inquistor&amp;diff=79795</id>
		<title>Master Inquistor</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Master_Inquistor&amp;diff=79795"/>
		<updated>2020-02-18T10:26:51Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Master Inquisitor is one of the few women posting on TWC, according to her TWC profile she lives in Kent in the UK.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://www.twcenter.net/forums/member.php?u=29430 TWC Profile]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding_News_Front_Page_Announcements_2018&amp;diff=79794</id>
		<title>Modding News Front Page Announcements 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding_News_Front_Page_Announcements_2018&amp;diff=79794"/>
		<updated>2020-02-18T10:26:28Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
This is a compiled list of the year&#039;s TWC Front Page News Announcements about mods - to request an announcement go [https://www.twcenter.net/forums/announcement.php?f=734&amp;amp;a=452 here].  Please do not add mod update information directly to this page - update information which hasn&#039;t had an announcement can be added to the Wiki [[:Category:Portals| game portal pages]] and/or the [[:Category:Mod_Finder_Tables| mod finder tables]].&lt;br /&gt;
&lt;br /&gt;
==Total War Saga: Thrones of Britannia==&lt;br /&gt;
=== 25 Playable Factions ===&lt;br /&gt;
https://i.imgur.com/1lwEUH3.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?787036-25-Playable-Factions Release]&#039;&#039;&#039;&lt;br /&gt;
25 Playable Factions for Thrones of Britannia&lt;br /&gt;
unlocks 25 additional factions in the campaign&lt;br /&gt;
and more in custom battles!&lt;br /&gt;
&lt;br /&gt;
===Aguirre and Swiss Unit Project===&lt;br /&gt;
https://i.imgur.com/mxMUYny.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?790434-Aguirre-and-Swiss-Unit-Project Release]&lt;br /&gt;
The Aguirre and Swiss Unit Project for Thrones of Britannia adds custom units to the game.&lt;br /&gt;
It provides a more versatile roster and a more immersive experience for the player.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?786562-Aguirre-and-Swiss-Unit-Project Preview]&#039;&#039;&#039;&lt;br /&gt;
The Aguirre and Swiss Unit Mod for Thrones of Britannia will add custom units to the game.&lt;br /&gt;
Most of the new units will be for the Viking factions, but there will be others, too.&lt;br /&gt;
The aim is to provide a more versatile roster and a more immersive experience for the player.&lt;br /&gt;
&lt;br /&gt;
===Colorful Buttons===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788570-Thrones-of-Britannia-Colorful-Buttons-Mod Release]&#039;&#039;&#039;&lt;br /&gt;
Musculus Maximus has released a mod for Thrones of Britannia,&lt;br /&gt;
which replaces white buttons in the game with colored ones.&lt;br /&gt;
The project is under further development - it will be updated.&lt;br /&gt;
&lt;br /&gt;
=== Crucible of Kings ===&lt;br /&gt;
https://i.imgur.com/rjqCGKq.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?782890-Crucible-of-Kings Release]&#039;&#039;&#039;&lt;br /&gt;
Crucible of Kings is an overhaul mod for Thrones of Britannia.&lt;br /&gt;
It aims to provide a more historically accurate and challenging experience for the player, and to add to the complexity of the game.&lt;br /&gt;
Many changes have already been implemented - many others are planned.&lt;br /&gt;
&lt;br /&gt;
===Moon&#039;s Unique Units Expansion ===&lt;br /&gt;
https://i.imgur.com/mmqSIIa.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?783046-Unique-Units-for-Thrones-of-Britannia Release]&#039;&#039;&#039;&lt;br /&gt;
Unique Units for Thrones of Britannia includes high quality additions of new unit types to spice up unit variety in the battlefield!&lt;br /&gt;
Slingers, Shock Cavalry, Chariots, Mace Infantry and Crossbow Cavalry units&lt;br /&gt;
have been fully implemented and seamlessly integrated into various faction/culture unit rosters.&lt;br /&gt;
&lt;br /&gt;
===Owen&#039;s Customised Faction Flags ===&lt;br /&gt;
https://i.imgur.com/NlKzxzs.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?782853-Owen-s-Customised-Faction-Flags Release]&#039;&#039;&#039;&lt;br /&gt;
Owen&#039;s Customised Faction Flags for Thrones of Britannia enhances the flags for each faction.&lt;br /&gt;
As an alternative, Owen has also produced Rustic Custom Faction Flags.&lt;br /&gt;
&lt;br /&gt;
===Shieldwall : A historical overhaul===&lt;br /&gt;
https://i.imgur.com/QAYqMZx.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?791791 Preview]&#039;&#039;&#039;&lt;br /&gt;
The Shieldwall team presents a preview of the unit roster for the Great Viking Army factions!&lt;br /&gt;
Shieldwall is a historical overhaul mod for Thrones of Britannia.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?790073-Shieldwall-Norse-Shields-and-Sea-Kings Release]&#039;&#039;&#039;&lt;br /&gt;
Shieldwall is a historical overhaul mod for Thrones of Britannia.&lt;br /&gt;
Over the last couple of months, the Shieldwall Mod Team has been working really hard&lt;br /&gt;
to produce the new Sea Kings units and new and improved shield patterns.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788532-Shieldwall-A-Historical-Overhaul-Mod Preview]&#039;&#039;&#039;&lt;br /&gt;
Shieldwall mod for Thrones of Britannia is now in its own hosted mod forum.&lt;br /&gt;
This work-in-progress mod aims to provide historically accurate gameplay while keeping the game fun for everyone.&lt;br /&gt;
See the Berserker Unit preview.&lt;br /&gt;
&lt;br /&gt;
===The Last Kingdom===&lt;br /&gt;
https://i.imgur.com/3mORxdW.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?787198-The-Last-Kingdom-Thrones-of-Britannia Release]&#039;&#039;&#039;&lt;br /&gt;
The Last Kingdom for Thrones of Britannia introduces characters from the books and TV series into the game.&lt;br /&gt;
Some of the characters changed by this mod have new models based on the TV series.&lt;br /&gt;
You can even watch a preview video for the mod.&lt;br /&gt;
&lt;br /&gt;
===Unit Pack Compatibility Languages Project - Thrones of Britannia===&lt;br /&gt;
https://i.imgur.com/HN4IhYF.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?782643-UPC-Thrones-of-Britannia Release]&#039;&#039;&#039;&lt;br /&gt;
The first version of the Unit Pack Compatibility Languages Project has been released for Thrones of Britannia!&lt;br /&gt;
This mod makes it possible for the supported mods to be used while playing in a language other than English.&lt;br /&gt;
&lt;br /&gt;
=== Unit Recruitment Strength - Thrones of Britannia===&lt;br /&gt;
https://i.imgur.com/2gkw3Xu.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?782610-Unit-Recruitment-Strength Release]&#039;&#039;&#039;&lt;br /&gt;
The recruited units in vanilla Thrones of Britannia start with a unit strength of 30%.&lt;br /&gt;
This mod changes that starting value - and there are several versions of the mod so you can choose the percentage you prefer!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Total War: Warhammer==&lt;br /&gt;
===Campaign Recruitment Events===&lt;br /&gt;
https://i.imgur.com/dawaTCJ.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?781682-Campaign-Recruitment-Events-Warhammer-II Release]&#039;&#039;&#039;&lt;br /&gt;
Campaign Recruitment Events is a mod for Total War: Warhammer II created by Drunk Flamingo and Caligula.&lt;br /&gt;
This mod adds event messages that fire when you recruit a unit for the first time in your campaign.&lt;br /&gt;
This mod supports every faction that is in both the Vortex and Mortal Empires campaigns.&lt;br /&gt;
&lt;br /&gt;
===Modders Resource Pack - Elven Textures===&lt;br /&gt;
https://i.imgur.com/33Py1Ws.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?787851-Warhammer-II-High-Elf-texture-pack-modders-resource Resource]&#039;&#039;&#039;&lt;br /&gt;
This is a pack of edited textures from Total War: Warhammer II for use as a modders&#039; resource.&lt;br /&gt;
Most of the textures are elven.&lt;br /&gt;
The retextures include Eltharion the Grim, Star Mage, Death Hag, Shadow Warrior, Loec Trickster and more!&lt;br /&gt;
&lt;br /&gt;
===Mod manager for Warhammer 2===&lt;br /&gt;
https://i.imgur.com/OPkPGHy.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?775426-New-Warhammer-II-mod-manager Tool]&#039;&#039;&#039;&lt;br /&gt;
Kaedrin&#039;s new mod manager for Total War: Warhammer II has been released!&lt;br /&gt;
&lt;br /&gt;
===Old World Regiments of Renown and Other ROR ===&lt;br /&gt;
https://i.imgur.com/iiTRE28.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?780167-Old-World-Regiments-of-Renown-and-Other-ROR Release]&#039;&#039;&#039;&lt;br /&gt;
Old World Regiments of Renown for Total War: Warhammer II introduces 16 lore-friendly Regiments of Renown into the game.&lt;br /&gt;
Each unit is unique and has balanced stats. &lt;br /&gt;
With two submods and a Tomb Kings ROR mod&lt;br /&gt;
&lt;br /&gt;
=== Sam8872&#039;s Marienburg Faction Overhaul ===&lt;br /&gt;
https://i.imgur.com/ZxRS0yP.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?781120-Sam8872-s-Marienburg-Faction-Overhaul-Mod Release]&#039;&#039;&#039;&lt;br /&gt;
Sam8872&#039;s Marienburg Faction Overhaul Mod for Total War: Warhammer II introduces new units and a new Legendary Lord,&lt;br /&gt;
as well as new building chains, new landmarks, and a new tech tree for Marienburg.&lt;br /&gt;
&lt;br /&gt;
===Steph&#039;s Warhammer Overhaul - Recruitment Diversity===&lt;br /&gt;
https://i.imgur.com/3fyOrLn.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?790629-SWO-RD-preview-of-Wood-Elf-icons Preview]&lt;br /&gt;
A preview of the Wood Elf icons for Steph&#039;s Warhammer Overhaul - Recruitment Diversity has been posted!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?787340-SWO-RD Release]&#039;&#039;&#039;&lt;br /&gt;
A beta version of Steph&#039;s Warhammer Overhaul - Recruitment Diversity has been released!&lt;br /&gt;
As the name says, this Total War: Warhammer II mod increases unit diversity - but it affects gameplay in other ways, too.&lt;br /&gt;
This beta release focuses on the High Elves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Total War: Attila==&lt;br /&gt;
===1403: Kingdom Come Total War ===&lt;br /&gt;
https://i.imgur.com/BE5Wd8M.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?778264-1403-Kingdom-Come-Total-War Preview]&#039;&#039;&#039;&lt;br /&gt;
1403: Kingdom Come Total War is a conversion of Total War: Attila Age of Charlemagne campaign,&lt;br /&gt;
inspired by Kingdom Come: Deliverance, which will depict early 15th century.&lt;br /&gt;
Starting in 1403 AD, the modification will feature historical factions and units of the period, as well as new UI, unit cards and other changes.&lt;br /&gt;
&lt;br /&gt;
===[[Ancient Empires]]===&lt;br /&gt;
https://www.twcenter.net/images/content/news/mod%20images%202018%20onwards/AncientEmpiresNews.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?787311-Ancient-Empires-v1-03 Release]&#039;&#039;&#039;&lt;br /&gt;
A new version of Ancient Empires for Total War: Attila has been released!&lt;br /&gt;
This update incorporates a new playable faction - the Achaean League - and new Polybian Roman General variants.&lt;br /&gt;
This is a big update, so you may need to start a new campaign.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?783215-Ancient-Empires-campaign-released Release]&#039;&#039;&#039;&lt;br /&gt;
After a few years of Ancient Empires for Total War: Attila development its campaign has finally reached public release, giving 10 playable factions at players&#039; disposal. The current version of the mod is 1.0.1g; future updates will feature additional ancient states as playable factions.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?781711-Ancient-Empires-mod-release-trailer Preview]&#039;&#039;&#039;&lt;br /&gt;
A new trailer of the Ancient Empires (AE) modification for Total War: Attila has been created by UMCenturion.&lt;br /&gt;
As we learn from it, the massive update of the modification comes out on May 18th,&lt;br /&gt;
bringing in the first version of campaign with its 8 playable factions.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?768673 Preview]&#039;&#039;&#039;&lt;br /&gt;
Have you ever dreamt of invading Italian Peninsula as the... Aetolian League?&lt;br /&gt;
With the playable campaign approaching either in January or February, the Ancient Empires team lets us decide which 3 factions, except for Rome and Carthage, will be included in the first full build of this Attila: Total War mod.&lt;br /&gt;
&lt;br /&gt;
===Additional Units Mod - Attila===&lt;br /&gt;
https://i.imgur.com/VJzgRZC.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?778975-Additional-Units-Mod-Attila-2-7 Release]&#039;&#039;&#039;&lt;br /&gt;
This update of AUM-ATT 2.7 for Total War: Attila contains small optimizations related to the custom units&lt;br /&gt;
and the Attila launcher patch which caused issues for modders.&lt;br /&gt;
&lt;br /&gt;
===Change Settlement Position===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?772882-Tutorial-Change-Settlement-Position-in-Total-War-Attila Tutorial]&#039;&#039;&#039;&lt;br /&gt;
Have you ever wanted to know how to move a settlement from one position to another on the campaign map?&lt;br /&gt;
Now, with this tutorial, you can!&lt;br /&gt;
&lt;br /&gt;
===Conquest: 1066 AD - Charlemagne===&lt;br /&gt;
https://i.imgur.com/hbpiD4F.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788620-Conquest-1066-AD-Charlemagne-beta-release Beta]&#039;&#039;&#039;&lt;br /&gt;
This mod for Total War: Attila uses the Age of Charlemagne dlc but moves it into the 11th century.&lt;br /&gt;
The 1066 struggle for the throne of England is central to the mod, but the mod stretches much further than England.&lt;br /&gt;
A beta version of the mod has now been released, and feedback is needed, so why not try it for yourself?&lt;br /&gt;
&lt;br /&gt;
===I Speak English! I Learnt It From A Book!===&lt;br /&gt;
https://i.imgur.com/CAumW7L.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?771428-I-speak-English!-I-learnt-it-from-a-book! Release]&#039;&#039;&#039;&lt;br /&gt;
These two mods allow you to play Total War: Rome II and Total War: Attila&lt;br /&gt;
with foreign language audio (for example Spanish), and English text.&lt;br /&gt;
&lt;br /&gt;
===Medieval Kingdoms: Total War===&lt;br /&gt;
https://i.imgur.com/RpgolWW.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?790704-Medieval-Kingdoms-Total-War-preview-of-The-Grand-Principality-of-Serbia Preview]&#039;&#039;&#039;&lt;br /&gt;
The Grand Principality of Serbia preview for Medieval Kingdoms: Total War, a mod for Total War: Attila, is now available.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?783610-Croatia-preview-Medieval-Kingdoms-Total-War Preview]&#039;&#039;&#039;&lt;br /&gt;
The latest faction preview from&lt;br /&gt;
Medieval Kingdoms Total War for Total War: Attila&lt;br /&gt;
relates to the Kingdom of Croatia.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?782181-Medieval-Kingdoms-Total-War-April-Build-Release Release]&#039;&#039;&#039;&lt;br /&gt;
Medieval Kingdoms Total War - April Build Release for Total War: Attila&lt;br /&gt;
contains new factions, factions with new tiers, new units, improved units, and more!&lt;br /&gt;
&lt;br /&gt;
===Modder&#039;s Hub===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?770890-Attila-Modder-s-Hub Announcement]&#039;&#039;&#039;&lt;br /&gt;
The Modder&#039;s Hub for Total War: Attila is designed to be a place where modders can find various open source models, textures, animations and skeletons that they can use in their own mods, in addition to various modding tools and tutorials, and even a look at unique tweaks modders have made that explore new areas of modding.&lt;br /&gt;
&lt;br /&gt;
=== Playable SPQR Faction ===&lt;br /&gt;
https://i.imgur.com/gM9BvKY.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?783316-Playable-SPQR-Faction Release]&#039;&#039;&#039;&lt;br /&gt;
Playable SPQR Faction for Total War: Attila allows you to play as the SPQR!&lt;br /&gt;
The faction begins the game based in Neapolis, so you still have the challenge of taking Rome.&lt;br /&gt;
&lt;br /&gt;
===Rise of Mordor===&lt;br /&gt;
https://i.imgur.com/Hw3pbX1.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?780630-Rise-of-Mordor-v0-1-alpha-release Release]&#039;&#039;&#039;&lt;br /&gt;
On the 25th March, two brave Hobbits who were very, very far from home&lt;br /&gt;
ventured into Mount Doom and destroyed the Ring, ending Sauron&#039;s reign of terror.&lt;br /&gt;
In celebration of this, we have decided to release an alpha version of Rise of Mordor for Total War: Attila!&lt;br /&gt;
&lt;br /&gt;
===Romani Units Pack===&lt;br /&gt;
https://i.imgur.com/DGsu5eZ.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?780199-Romani-Units-Pack-v7 Release]&#039;&#039;&#039;&lt;br /&gt;
The Romani Units Pack v7 for Total War: Attila contains optimisations for several units.&lt;br /&gt;
Both versions of the mod have been released on Steam and can also be downloaded from MediaFire.&lt;br /&gt;
&lt;br /&gt;
===Rusted PackFile Manager===&lt;br /&gt;
https://i.imgur.com/YaRkWPG.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?774107-Rusted-PackFile-Manager-for-Warhammer-II Tool]&#039;&#039;&#039;&lt;br /&gt;
Rusted PackFile Manager for Total War: Warhammer II has been released!&lt;br /&gt;
&lt;br /&gt;
===[[The Dark Ages (TWA)|The Dark Ages]]===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?785702-The-Tale-of-Rollo-and-the-Rise-of-the-Normans Preview]&#039;&#039;&#039;&lt;br /&gt;
The Tale of Rollo and the Rise of the Normans will be a part of the Dark Ages series for Total War: Attila.&lt;br /&gt;
It will be a total overhaul that will attempt to recreate the 9th and 10th centuries with as much historical accuracy as possible.&lt;br /&gt;
&lt;br /&gt;
===Unit Pack Compatibility Languages Project - Attila===&lt;br /&gt;
https://i.imgur.com/TLCyejv.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?784512-UPC-Attila Update]&#039;&#039;&#039;&lt;br /&gt;
The updated version of the Unit Pack Compatibility Languages Project for Total War: Attila&lt;br /&gt;
contains updates and fixes to mods it already included - and it now includes an additional mod!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?778394-Unit-Pack-Compatibility-Attila Release]&#039;&#039;&#039;&lt;br /&gt;
This language compatibility mod has now been updated to include some small fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Total War: Rome II==&lt;br /&gt;
===AAA Generals===&lt;br /&gt;
https://i.imgur.com/O32KVzi.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788113-AAA-Generals-mod-series Release]&#039;&#039;&#039;&lt;br /&gt;
AAA Generals has become a mod series - Benjin has uploaded its part devoted to Rise of the Republic,&lt;br /&gt;
the newest Rome II DLC, to Steam.&lt;br /&gt;
A version of AAA Generals prepared for 5 other Rome II campaigns and DeI&#039;s Macedonian Wars&lt;br /&gt;
has been updated as well.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?785823-AAA-Generals-release Release]&#039;&#039;&#039;&lt;br /&gt;
You&#039;ve seen the preview - now download the mod!&lt;br /&gt;
AAA Generals for Total War: Rome II&lt;br /&gt;
makes your elderly generals look old, and changes their clothes and equipment based on season and rank.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?783563-AAA-Generals-preview Preview]&#039;&#039;&#039;&lt;br /&gt;
Would you like your elderly generals to look old?&lt;br /&gt;
Would you like them to dress for the season, and be better-equipped as their rank increases?&lt;br /&gt;
AAA Generals for Total War: Rome II will provide all of this!&lt;br /&gt;
The first preview of the mod is available, showing these effects in-game.&lt;br /&gt;
&lt;br /&gt;
===Additional Units Mod - Rome===&lt;br /&gt;
https://i.imgur.com/YG50huU.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?779762-Additional-Units-Mod-Rome-2-5 Release]&#039;&#039;&#039;&lt;br /&gt;
This update of AUM-ROM contains the adaptation to the new Total War: Rome II patch and DLC &amp;quot;Desert Kingdoms Culture Pack&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Aguirre&#039;s Rise of the Republic Units===&lt;br /&gt;
https://i.imgur.com/KYVaSJd.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788346-Aguirre-s-Rise-of-the-Republic-Units Release]&#039;&#039;&#039;&lt;br /&gt;
Aguirre&#039;s Rise of the Republic Units is a unit pack and reskin for Total War: Rome II - Rise of the Republic.&lt;br /&gt;
It adds custom units for Syracuse, Taras, Carthage and Tarchuna, and reskins of some other units.&lt;br /&gt;
More will be added to the mod in future!&lt;br /&gt;
&lt;br /&gt;
===Alii Colores Romae===&lt;br /&gt;
https://i.imgur.com/5hUbuR6.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788989-Alii-Colores-Romae-mod-update Update]&#039;&#039;&#039;&lt;br /&gt;
Alii Colores Romae project for Rome 2 now covers the Rise of the Republic DLC.&lt;br /&gt;
The mod adds soldiers&#039; uniforms in colours based on historical research.&lt;br /&gt;
As of now, Samnites are the only faction from the DLC given unit diversity.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?787627-Alii-Colores-Romae-Totus-for-Empire-Divided Release]&#039;&#039;&#039;&lt;br /&gt;
Alii Colores Romae Totus, the recoloured uniforms mod for Rome II: Total War,&lt;br /&gt;
now covers Empire Divided, leaving no vanilla stone unturned!&lt;br /&gt;
&lt;br /&gt;
===Better Wrath of Sparta===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?782375-The-Better-Wrath-Of-Sparta-Mod Release]&#039;&#039;&#039;&lt;br /&gt;
Better Wrath of Sparta for Total War: Rome II has been updated!&lt;br /&gt;
This mod adds new mechanics, some inspired by Age of Charlemagne and Thrones of Britannia, to the Wrath of Sparta DLC.&lt;br /&gt;
These changes result in a more challenging and strategic campaign.&lt;br /&gt;
&lt;br /&gt;
===[[Divide et Impera]]===&lt;br /&gt;
https://i.imgur.com/3LQ85OU.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?790292-Divide-et-Impera-Public-Beta-Test Beta]&#039;&#039;&#039;&lt;br /&gt;
Divide et Impera 1.2.3f for Total War: Rome II has been released as a public beta.&lt;br /&gt;
This version of the mod should be save-game compatible, so you don&#039;t even need to start a new campaign!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?784725-Divide-et-Impera-1-2-3-public-beta-release Beta]&#039;&#039;&#039;&lt;br /&gt;
Divide et Impera 1.2.3 for Total War: Rome II has been released as a public beta!&lt;br /&gt;
It includes overhauls for Rome, Carthage and the Mauryans as well as many campaign changes and additions.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?781285-Divide-et-Impera-Samraatya-Maurya-preview Preview]&#039;&#039;&#039;&lt;br /&gt;
Divide et Impera v1.2.3 for Total War: Rome II will include a Mauryan overhaul.&lt;br /&gt;
There will be multiple new units, almost 20 new models, and new features for the faction.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?773517-Divide-et-Impera-New-Public-Beta Beta]&#039;&#039;&#039;&lt;br /&gt;
Divide et Impera&#039;s latest 1.2.2 version has already been updated for Total War: Rome II&#039;s Power and Politics patch and now the team is presenting a new public beta with all new features for those interested. It includes an Animation Overhaul that improves FPS in battles and makes animations more dynamic, a Supply System Overhaul that optimizes and improves the existing system and various other changes and fixes. &lt;br /&gt;
&lt;br /&gt;
===Egyptian Scythed Chariots===&lt;br /&gt;
https://i.imgur.com/zLM71iq.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?789747-Egyptian-Scythed-Chariots Release]&#039;&#039;&#039;&lt;br /&gt;
Egyptian Scythed Chariots for TW: Rome II adds a new Egyptian variant of the Scythed Chariots unit to the Ptolemaic Egypt faction roster.&lt;br /&gt;
This replaces the standard Greek chariot - its statistics and gameplay are identical to the Scythed Chariots available to other factions.&lt;br /&gt;
You can even use them as generals in custom battles!&lt;br /&gt;
&lt;br /&gt;
===Etruscan Chariot Generals===&lt;br /&gt;
https://i.imgur.com/LhDdCkm.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?789248-Rome-II-Etruscan-Chariot-Generals-Mod Release]&lt;br /&gt;
The first full version of a Rome II&#039;s project for the Rise of the Republic DLC,&lt;br /&gt;
re-introducing etruscan chariot generals as a newly created unit based on a historical source,&lt;br /&gt;
was released today.&lt;br /&gt;
&lt;br /&gt;
===HD Cities Mod===&lt;br /&gt;
https://i.imgur.com/yJ8txsI.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?790213-HD-Cities-Mod-for-Total-War-Rome-2 Release]&lt;br /&gt;
HD Cities Mod for Total War: Rome 2 takes the original texture atlases of the cities and replaces them with high-resolution texture atlases.&lt;br /&gt;
These have been designed to fit perfectly, so there will be no weird artifacts when the cities are rendered.&lt;br /&gt;
&lt;br /&gt;
===Imperial Legions of the Third Century===&lt;br /&gt;
https://i.imgur.com/hC8ocyH.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?790791-Imperial-Legions-of-the-Third-Century Release]&#039;&#039;&#039;&lt;br /&gt;
Imperial Legions of the Third Century is a Third Century unit pack.&lt;br /&gt;
It replaces vanilla models for the Aurelian faction in Total War: Rome II&#039;s Empire Divided DLC.&lt;br /&gt;
The new units are custom created, including the swords, shoes, armor, shields, belts, and more,&lt;br /&gt;
and the mod provides all new campaign map generals!&lt;br /&gt;
&lt;br /&gt;
===I Speak English! I Learnt It From A Book!===&lt;br /&gt;
https://i.imgur.com/CAumW7L.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?771428-I-speak-English!-I-learnt-it-from-a-book! Release]&#039;&#039;&#039;&lt;br /&gt;
These two mods allow you to play Total War: Rome II and Total War: Attila&lt;br /&gt;
with foreign language audio (for example Spanish), and English text.&lt;br /&gt;
&lt;br /&gt;
===Male Spies For Romans / Greeks===&lt;br /&gt;
https://i.imgur.com/SO3xBjx.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788278-Rome-II-Male-Spies-For-Romans-Greeks-mod Release]&#039;&#039;&#039;&lt;br /&gt;
Male Spies For Romans / Greeks is a project which makes spies of male gender&lt;br /&gt;
available for Roman and Greek factions&lt;br /&gt;
in all Rome II campaigns.&lt;br /&gt;
The mod also implements Greek and Roman voice-over sets for male spies, hidden in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
===No More Battle Voice Acting ===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?785971-No-More-Battle-Voice-Acting Release]&#039;&#039;&#039;&lt;br /&gt;
No More Battle Voice Acting for Total War: Rome II removes the voice acting during battles.&lt;br /&gt;
This can help immersion - and can reduce confusion with mods where units use the wrong name for themselves.&lt;br /&gt;
Speech outside battles is not affected.&lt;br /&gt;
&lt;br /&gt;
===Pyrrhus the Great===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?791947 Release]&#039;&#039;&#039;&lt;br /&gt;
Pyrrhus the Great is a mod for Total War: Rome II - Rise of the Republic.&lt;br /&gt;
It&#039;s 279 BC, you are Pyrrhus, King of Epirus, and you have a choice to make:&lt;br /&gt;
will you help Syracuse against Carthage, or continue the fight against Rome with the Samnites and Lucani?&lt;br /&gt;
&lt;br /&gt;
===Real Experience Mod ===&lt;br /&gt;
https://i.imgur.com/2oDpD3X.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?780709-Real-Experience-Mod Release]&#039;&#039;&#039;&lt;br /&gt;
Real Experience Mod for Total War: Rome II is a global mod&lt;br /&gt;
that aims to improve almost every aspect of the game, incorporating many different changes.&lt;br /&gt;
&lt;br /&gt;
=== Rome II Units Super Mod===&lt;br /&gt;
https://i.imgur.com/t1AEUMc.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?786512-Rome-II-Units-Super-Mod-update Release]&#039;&#039;&#039;&lt;br /&gt;
Sir Althfons has given Rome II Units Super Mod an update.&lt;br /&gt;
The current version of the project features&lt;br /&gt;
275 units in total added to all grand campaign factions&#039; unit rosters&lt;br /&gt;
as well as a variety of texture reworks.&lt;br /&gt;
&lt;br /&gt;
===Socii - Unit and Reskin Mod===&lt;br /&gt;
https://i.imgur.com/difpUP5.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788895-Socii-Unit-and-Reskin-Mod Release]&#039;&#039;&#039;&lt;br /&gt;
The Socii - Unit and Reskin Mod for Total War: Rome II has recently been updated.&lt;br /&gt;
It now contains assets from Rise of the Republic,&lt;br /&gt;
as well as reskins of Socii Hastati, Socii Equites and Socii Equites Extraordinarii.&lt;br /&gt;
&lt;br /&gt;
===The Last Stand of Greece===&lt;br /&gt;
https://i.imgur.com/p8242hJ.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?791417-The-Last-Stand-of-Greece-update Update]&#039;&#039;&#039;&lt;br /&gt;
The Last Stand of Greece for Total War: Rome II has recently been updated.&lt;br /&gt;
Changes include new units, new descriptions, upgrades and expansions to some cities, and more!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?789084-The-Last-Stand-of-Greece-Mod-updated Update]&#039;&#039;&#039;&lt;br /&gt;
The Last Stand of Greece is a Rome 2 mod for Wrath of Sparta Campaign Pack, devoted to 4th Macedonian War and Achaean War.&lt;br /&gt;
It has recently received two major updates which include Aetolian League overhaul, visual improvements&lt;br /&gt;
and a number of other changes.&lt;br /&gt;
&lt;br /&gt;
===Unit Cards for Rome II and all DLCs===&lt;br /&gt;
https://i.imgur.com/gqHdIjC.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?789788-Unit-Cards-for-Rome-II-and-all-DLCs Release]&#039;&#039;&#039;&lt;br /&gt;
Would you like a change to your Total War: Rome II unit cards?&lt;br /&gt;
Then why not try Unit Cards for Rome 2 and all DLCs?&lt;br /&gt;
&lt;br /&gt;
===Unit Pack Compatibility Languages Project - Rome===&lt;br /&gt;
https://i.imgur.com/ihHJcRS.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?787957-UPC-ROM-updated Update]&#039;&#039;&#039;&lt;br /&gt;
Swiss Halberdier has updated UPC-ROM mod to the Rome II&#039;s&lt;br /&gt;
newest patch and DLC Rise of the Republic.&lt;br /&gt;
The modder plans to release an update for his other project for Rome II - AUM-ROM.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?779683-Unit-Pack-Compatibility-Rome-2 Release]&#039;&#039;&#039;&lt;br /&gt;
This update of the community language translation project UPC-ROM is fully adapted&lt;br /&gt;
to the new Total War: Rome II patch and DLC &amp;quot;Desert Kingdoms Culture Pack&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Total War: Shogun 2==&lt;br /&gt;
===Additional Units Mod - Shogun===&lt;br /&gt;
https://i.imgur.com/nzR8evn.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?765275-Additional-Units-Mod-Shogun-2-8 Release]&#039;&#039;&#039;&lt;br /&gt;
Additional Units Mod - Shogun 2.8 for Total War: Shogun 2 contains several optimizations and balancing adjustments,&lt;br /&gt;
to add to the additional units and improvements of previous versions. AUM-SHO 2.8 is save game compatible.&lt;br /&gt;
&lt;br /&gt;
===Agema Ippeon&#039;s Shogun 2 Artwork ===&lt;br /&gt;
https://i.imgur.com/DARVmI5.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788140-Agema-Ippeon-s-Shogun-2-artwork Release]&#039;&#039;&#039;&lt;br /&gt;
Agema Ippeon has produced four mods, all containing artwork for Total War: Shogun 2.&lt;br /&gt;
There are historical flags for the main campaign and for Fall of the Samurai;&lt;br /&gt;
historical artwork loading screens (for all campaigns), and also historical artwork event images for Fall of the Samurai.&lt;br /&gt;
&lt;br /&gt;
===Christian Warrior Monks Mod - The Kishi Order===&lt;br /&gt;
https://i.imgur.com/R8OnbuI.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?768299-Christian-Warrior-Monks-Mod-The-Kishi-Order Release]&#039;&#039;&#039;&lt;br /&gt;
What if there were Christian warrior monks in Total War: Shogun 2? What if they formed a Holy Order?&lt;br /&gt;
This is a minor mod that focuses on creating new units that are the equals of the Buddhist Warrior Monks in Total War: Shogun 2.&lt;br /&gt;
&lt;br /&gt;
===Master Of Strategy===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788734-Master-Of-Strategy-Sengoku-v43 Update]&#039;&#039;&#039;&lt;br /&gt;
Master of Strategy Sengoku mod for basic Shogun 2 has been given an update&lt;br /&gt;
which redoes region borders, improves AI behaviour&lt;br /&gt;
and introduces several fixes.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?786709-Master-of-Strategy-Sengoku-v42 Release]&#039;&#039;&#039;&lt;br /&gt;
Master of Strategy Sengoku v42 for Total War: Shogun2 has been released.&lt;br /&gt;
Now you can play as the Imagawa, Miyoshi, Mogami and Satake!&lt;br /&gt;
Many other changes and improvements are also included.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?780320-Master-of-Strategy-Sengoku-v39 Release]&#039;&#039;&#039;&lt;br /&gt;
Master of Strategy Sengoku for Total War: Shogun 2 has been updated to v39!&lt;br /&gt;
Some elements of units, combat and the way the campaign works have been improved.&lt;br /&gt;
&lt;br /&gt;
===Naval Improvement mod 2.0===&lt;br /&gt;
https://i.imgur.com/dX1DbM4.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?791585-Naval-Improvement-mod-2-0 Release]&#039;&#039;&#039;&lt;br /&gt;
Naval Improvement mod 2.0 for Total War: Shogun 2 - Fall of the Samurai aims to improve naval warfare in the game.&lt;br /&gt;
To this end, the ships and their weaponry have been changed, and so has the AI behaviour.&lt;br /&gt;
This mod does not aim to be historically accurate - just to improve gameplay!&lt;br /&gt;
&lt;br /&gt;
===North and South 2 RAH===&lt;br /&gt;
See Link Below for Video&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?779469-North-and-South-2-RAH-edition-v2-release Release]&#039;&#039;&#039;&lt;br /&gt;
North and South 2 RAH edition v2, a submod of North&amp;amp;South II - the American Civil War for Total War: Shogun 2&lt;br /&gt;
adds new Native American factions as well as additional units for the US and CSA.&lt;br /&gt;
These are available both in the campaign and in custom battles.&lt;br /&gt;
&lt;br /&gt;
===Rise of The Goguryeo===&lt;br /&gt;
http://i1259.photobucket.com/albums/ii558/mauiaw/ROTGbanner_zpsdi8mbd28.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?781741-Rise-of-The-Goguryeo-Shogun-2 Release]&#039;&#039;&#039;&lt;br /&gt;
Rise of The Goguryeo is a total conversion mod for Total War: Shogun 2: Rise of the Samurai.&lt;br /&gt;
It takes place during a period known as the Three Kingdoms period of Korea.&lt;br /&gt;
The new WIP version allows you to play as one of three kingdoms on a brand new campaign map with new unit rosters.&lt;br /&gt;
&lt;br /&gt;
===Strongholds of the Samurai ===&lt;br /&gt;
https://image.ibb.co/bKuVvT/strongholds_of_the_samurai_art.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788021-Strongholds-of-the-Samurai Release]&#039;&#039;&#039;&lt;br /&gt;
Strongholds of the Samurai for Total War: Shogun 2 has now been released!&lt;br /&gt;
It provides historically accurate Sengoku Era castles,&lt;br /&gt;
and also a campaign featuring realistic combat.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?786162-Strongholds-Of-The-Samurai Preview]&#039;&#039;&#039;&lt;br /&gt;
Strongholds of the Samurai for Total War: Shogun 2&lt;br /&gt;
will provide you with historically accurate Sengoku Era castles,&lt;br /&gt;
and also a campaign featuring realistic combat.&lt;br /&gt;
&lt;br /&gt;
=== Total FotS===&lt;br /&gt;
https://i.imgur.com/BRenHIS.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?784431-Total-War-Total-FotS-v2-beta Release]&#039;&#039;&#039;&lt;br /&gt;
The first public beta for Total War: Total FotS v2 &amp;quot;Scramble for the Far East&amp;quot; has been released!&lt;br /&gt;
This major overhaul of Total War: Shogun 2 - Fall of the Samurai includes an entirely new system of playing.&lt;br /&gt;
&lt;br /&gt;
===Unit Pack Compatibility Project - Shogun===&lt;br /&gt;
https://i.imgur.com/fJHweZF.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?781663-UPC-Shogun-2 Release]&#039;&#039;&#039;&lt;br /&gt;
The latest update of the Unit Pack Compatibility Project - Shogun (UPC-SHO) for Total War: Shogun 2&lt;br /&gt;
contains several fixes to mods already included in the project, some small optimizations on the technical side of the mod,&lt;br /&gt;
and a new mod!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Napoleon: Total War==&lt;br /&gt;
===American Civil War===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?791617-ACW-2-5-for-Napoleon-Total-War-preview Preview]&#039;&#039;&#039;&lt;br /&gt;
Coming this month - ACW 2.5 for Napoleon: Total War!&lt;br /&gt;
100% STABLE - New Maps - New Scenarios&lt;br /&gt;
Improved Weapon, Marching and Battle Sounds&lt;br /&gt;
New Victory Point Mode, Unit Improvements &amp;amp; More!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?789690-American-Civil-War-Mod-v2-1 Release]&#039;&#039;&#039;&lt;br /&gt;
The new version of American Civil War overhaul for Napoleon: Total War is now out.&lt;br /&gt;
The update 2.1 adds 9 maps, 11 historical scenarios, over 30 new units and uniforms, new models,&lt;br /&gt;
and far more!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?775511-American-Civil-War-Installation-Video Installation Video]&#039;&#039;&#039;&lt;br /&gt;
If you&#039;d like a guide to installing American Civil War: ACW 2.0 for Napoleon: Total War, then the video above is just the thing for you!&lt;br /&gt;
Please note that the method shown in the video only works for Steam users.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?771844-ACW-2-0-American-Civil-War-released! Release]&#039;&#039;&#039;&lt;br /&gt;
The much anticipated American Civil War: ACW 2.0 for Napoleon: Total War is HERE!&lt;br /&gt;
Check out the video and follow the release in our new forum within the Napoleon: Total War Hosted Modifications section. Don&#039;t wait, go download it NOW!&lt;br /&gt;
&lt;br /&gt;
===Napoleonic Total War III===&lt;br /&gt;
https://i.imgur.com/Hn7I1RC.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?789011-NTW3-v8 Release]&#039;&#039;&#039;&lt;br /&gt;
Napoleonic Total War III v8 for Napoleon: Total War has now been released!&lt;br /&gt;
It brings you an updated SP campaign, new features for MP mode, a redesigned UI,&lt;br /&gt;
new units, new music, new sounds - and a new HardCore mode for added realism, among many other things!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?767103-How-to-Install-NTW3-7-6 Installation Guide]&#039;&#039;&#039;&lt;br /&gt;
If you&#039;re thinking of installing Napoleonic Total War III 7.6 for Napoleon: Total War then watch this handy video guide!&lt;br /&gt;
&lt;br /&gt;
===Ottoman Empire Realism Mod===&lt;br /&gt;
https://i.imgur.com/wrfYvTw.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?779070-Ottoman-Empire-Realism-Mod Release]&#039;&#039;&#039;&lt;br /&gt;
Ottoman Empire Realism Mod for Napoleon: Total War is a total overhaul featuring&lt;br /&gt;
a brand new unit roster for The Ottoman Empire, and new campaign elements such as regions and missions.&lt;br /&gt;
&lt;br /&gt;
===Risorgimento 1859 - The Franco-Austrian War ===&lt;br /&gt;
https://i.imgur.com/fJ5UC0W.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788074-Risorgimento-1859-The-Franco-Austrian-War-updated Release]&#039;&#039;&#039;&lt;br /&gt;
An update for Risorgimento 1859 - The Franco-Austrian War, a Napoleon: Total War mod,&lt;br /&gt;
was released a few days ago.&lt;br /&gt;
It introduces brand new maps, new models for various units&lt;br /&gt;
and several adjustments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Empire: Total War==&lt;br /&gt;
=== Additional Units Mod - Empire===&lt;br /&gt;
https://i.imgur.com/v9PleX7.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?780528-Additional-Units-Mod-Empire-3-7 Release]&#039;&#039;&#039;&lt;br /&gt;
Additional Units Mod - Empire 3.7 (for Empire: Total War)&lt;br /&gt;
contains several optimizations and adjusts and enhances several unit-to-building assignments.&lt;br /&gt;
&lt;br /&gt;
===Bran&#039;s Empire Campaign AI===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?781394-Bran-s-Empire-Campaign-AI Release]&#039;&#039;&#039;&lt;br /&gt;
A new version of Bran&#039;s Empire Campaign AI for Empire: Total War has been released.&lt;br /&gt;
It alters regional development, and should reduce the Ottoman bug!&lt;br /&gt;
&lt;br /&gt;
===Darthmod Empire ===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?782785-Installation-video-Darthmod-Empire-and-Bran-Mac-Born-s-DME-Mod-Settings Installation Video]&#039;&#039;&#039;&lt;br /&gt;
They&#039;re old, but they&#039;re good, so to help out new players - or people reinstalling on a new machine -&lt;br /&gt;
here&#039;s an installation video for Darthmod Empire and its submod Bran Mac Born&#039;s DME Mod Settings (both for Empire: Total War).&lt;br /&gt;
&lt;br /&gt;
===Empire Realism===&lt;br /&gt;
https://i.imgur.com/6KRddKB.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?777016-Empire-Realism-5-0 Release]&#039;&#039;&#039;&lt;br /&gt;
Empire Realism 5.0 for Empire: Total War combines improved land and naval combat&lt;br /&gt;
and enhanced campaign mechanics for more immersive gameplay. &lt;br /&gt;
&lt;br /&gt;
===[[Imperial Splendour|Imperial Splendour - Rise of the Republic]]===&lt;br /&gt;
https://i.imgur.com/lEJxP0I.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?792365 Preview]&#039;&#039;&#039;&lt;br /&gt;
As a late Christmas present the Imperial Splendour team have a preview for the next version of Rise of the Republic for you!&lt;br /&gt;
As the title suggests they have been focusing - and will continue to focus - their work on the northern factions: Russia, Sweden and Denmark&lt;br /&gt;
in this highly-regarded mod for Empire: Total War.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?787541 Release]&#039;&#039;&#039;&lt;br /&gt;
The 3rd patch for Imperial Splendour - Rise of the Republic 1.1 for Empire: Total War is now available.&lt;br /&gt;
The patch contains fixes for several bugs reported by users over the last few weeks.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?786865-Imperial-Splendour-Rise-of-the-Republic-1-1-9-Patch-2-Open-Beta-released Beta]&#039;&#039;&#039;&lt;br /&gt;
Join in the open beta for Imperial Splendour - Rise of the Republic 1.1.9, patch 2!&lt;br /&gt;
This Empire: Total War mod now allows you to command the Gustavian era Swedish army.&lt;br /&gt;
It is a beta, so not thoroughly tested, but this new patch should fix the annoying campaign bug from 1.1.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?779251 Release]&#039;&#039;&#039;&lt;br /&gt;
Patch 1 for Imperial Splendour - Rise of the Republic for Empire: Total War fixes many bugs, including the campaign bug.&lt;br /&gt;
It also adds new historical characters - let Wellesley or Napoléon command your armies!&lt;br /&gt;
Note that you need to start a new campaign for the patch to work.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?778102 Preview]&#039;&#039;&#039;&lt;br /&gt;
Explore what will be added in the 1st patch for Rise of the Republic 1.1 for Empire: Total War!&lt;br /&gt;
Furthermore, the Imperial Splendour Team is glad to tell you that in the upcoming patch the campaign bug will finally be fixed.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?773923 Release]&#039;&#039;&#039;&lt;br /&gt;
The Imperial Splendour Team is glad to announce that after years of work, Imperial Splendour: Rise Of the Republic v. 1.1 is finally available!&lt;br /&gt;
Play in this Empire: Total War mod as Great Britain, France, the US, Prussia, Hannover or Saxony and try to maneuver through the turmoils of the late 18th century.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?773125-Imperial-Splendour-Rise-of-the-Republic-v-1-1-Preview Preview]&#039;&#039;&#039;&lt;br /&gt;
Finally, after many years, there will be a new release in the near future!&lt;br /&gt;
In this new version of Imperial Splendour - Rise of the Republic, a mod for Empire: Total War, we&#039;ll expand the campaign starting in 1783.&lt;br /&gt;
You&#039;ll be able to play as one of 6 Nations with historical persons such as Nelson or Jacques Necker and many new units.&lt;br /&gt;
&lt;br /&gt;
===Realism Core for La montée de l&#039;Empire===&lt;br /&gt;
https://i.imgur.com/Ym66uI3.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?777048 Release]&#039;&#039;&#039;&lt;br /&gt;
Realism Core for La montée de l&#039;Empire 4 (a Napoleon: Total War mod)&lt;br /&gt;
has been updated with a plethora of new variant models, refined textures and better calibrations for artillery duels.&lt;br /&gt;
The mod aims to greatly improve the immersion of land battles from a statistical and methodical standpoint. &lt;br /&gt;
&lt;br /&gt;
===The American Revolution===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?792118 Update]&#039;&#039;&#039;&lt;br /&gt;
The American Revolution for Empire: Total War has been updated to v2!&lt;br /&gt;
Various mod launcher issues have been corrected: the grenades option and the font size option have been fixed,&lt;br /&gt;
warpath restrictions have been removed, and much more!&lt;br /&gt;
&lt;br /&gt;
===The War of 1812===&lt;br /&gt;
See Link for Video&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?787602-The-War-of-1812-mod-1-0-beta Beta]&#039;&#039;&#039;&lt;br /&gt;
The war of 1812 mod for Empire: Total War has released its 1.0 beta and a campaign patch.&lt;br /&gt;
It has new factions, new maps, new units, a unique campaign, and much more.&lt;br /&gt;
&lt;br /&gt;
=== Simple Navy ===&lt;br /&gt;
https://i.imgur.com/tVDwoRg.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?782230-Simple-Navy Release]&#039;&#039;&#039;&lt;br /&gt;
Simple Navy for Empire: Total War removes unrealistic features, improves gameplay balance and makes capturing ships more worthwhile.&lt;br /&gt;
Ships which are weaker in vanilla now have advantages such as better acceleration, a higher top speed and larger crews.&lt;br /&gt;
This encourages players to capture ships with different strengths to build a balanced navy.&lt;br /&gt;
&lt;br /&gt;
===Unit Compatibility Project - Empire===&lt;br /&gt;
https://i.imgur.com/p43br7m.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?780586-Unit-Pack-Compatibility-Project-Empire Release]&#039;&#039;&#039;&lt;br /&gt;
The community language project, Unit Compatibility Project - Empire (for Empire: Total War) has been updated.&lt;br /&gt;
There are some small fixes to mods already included, and some adaptations to the four languages most recently added to the project.&lt;br /&gt;
&lt;br /&gt;
=== War of Quadruple Alliance ===&lt;br /&gt;
https://i62.servimg.com/u/f62/19/72/57/64/wqa_0310.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?780746-War-of-Quadruple-Alliance-v2-0 Release]&#039;&#039;&#039;&lt;br /&gt;
War of Quadruple Alliance for Empire: Total War begins in 1718 AD, at the start of the War of the Quadruple Alliance&lt;br /&gt;
between England, France, The Netherlands and the House of Habsburg on the one side, and Spain on the other.&lt;br /&gt;
The new version includes more units, balances some unit stats, and alters the campaign to have 4 turns a year, among other changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Medieval II: Total War==&lt;br /&gt;
===980 Total War Mod===&lt;br /&gt;
https://i.imgur.com/WxQ0kEJ.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?789152-980-Total-War-Mod-a-new-preview Preview]&#039;&#039;&#039;&lt;br /&gt;
Custom map model of The Golden Gate of Theodosius the Great for 980 Total War, a Medieval II overhaul,&lt;br /&gt;
has been recently presented. The 980 Total War project is being prepared for a release; the mod will be an expansion of Medieval II Extra Total War.&lt;br /&gt;
&lt;br /&gt;
===Albion Total War ===&lt;br /&gt;
https://i.imgur.com/P1owQSt.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?792344 Preview]&#039;&#039;&#039;&lt;br /&gt;
Albion Total War is a work-in-progress mod for Medieval II: Total War - Kingdoms.&lt;br /&gt;
A map preview showing the Hebrides, Scotland, England and Wales has recently been released.&lt;br /&gt;
&lt;br /&gt;
===Battle for Rome===&lt;br /&gt;
https://imageshack.com/i/poaUiFxtj&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?781489-Battle-for-Rome-v-0-2-is-out! Release]&#039;&#039;&#039;&lt;br /&gt;
Battle for Rome, a submod of Ancient Conquest for Medieval II: Total War, is based on the popular TV show &amp;quot;Rome&amp;quot; from HBO&lt;br /&gt;
and is set during the political conflict of the final moments of the Roman Republic.&lt;br /&gt;
Version 0.2 introduces new characters, new ancillaries and traits, new artwork, faction symbols and much more!&lt;br /&gt;
&lt;br /&gt;
===Calradia Total War===&lt;br /&gt;
https://i.imgur.com/3sTH5v7.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?790165-Calradia-Total-War-preview Preview]&#039;&#039;&#039;&lt;br /&gt;
Calradia Total War for Medieval II: Total War will turn Mount &amp;amp; Blade into a Total War mod!&lt;br /&gt;
There will be six main factions, and a specially-created map.&lt;br /&gt;
Further information will become available as the mod is developed...&lt;br /&gt;
&lt;br /&gt;
===DCI: Last Alliance===&lt;br /&gt;
https://i.imgur.com/iU499sU.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?792150 Preview]&#039;&#039;&#039;&lt;br /&gt;
Gil-galad of Lindon, the High King of the Noldor, makes ready to march to aid the Dúnedain against Mordor, with Aeglos in his hand.&lt;br /&gt;
At his side is Cirdan, Lord of the Havens, the ancient Sindar, in this first preview of the commanders of the Kingdom of Lindon.&lt;br /&gt;
DCI: Last Alliance is a Second Age Work In Progress submod for Third Age: Total War for Medieval II: Total War - Kingdoms.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?791913 Preview]&#039;&#039;&#039;&lt;br /&gt;
Galadriel, the Noldor royal lady, aids Lothlórien and can severely penalize any hostile general attacking the forest.&lt;br /&gt;
This is the first reveal of a brand new battlefield model, created by Louis Lux, ready to challenge the hordes of Mordor.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?791683 Preview]&#039;&#039;&#039;&lt;br /&gt;
The renowned forest realm of Lothlórien is explored in the latest preview from DCI: Last Alliance.&lt;br /&gt;
The hardy Silvan Elves - led by valiant Sindar princes, aided by crafty Noldor - lend their strength to the Last Alliance of Elves and Men.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?791143 Preview]&#039;&#039;&#039;&lt;br /&gt;
DCI: Last Alliance presents a preview of the Northmen of Rhovanion; horse-lords, archers and warriors forming sturdy shield walls.&lt;br /&gt;
The Northmen are the bulwark of the northern and eastern frontiers, in the great War for Middle-earth between Sauron and the Last Alliance.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?790389 Preview]&lt;br /&gt;
Didst thou think that the eyes of Sauron&#039;s enemies were blind? Nay - the DCI team presents enchanted features in a new preview video.&lt;br /&gt;
The original creator has updated the Palantiri and Mirror of Galadriel into new experiences, tailored for the great war in the Second Age.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?789176 Preview]&#039;&#039;&#039;&lt;br /&gt;
Meet the Army of the Undead in the flesh, at the crossroads of doom.&lt;br /&gt;
Will they prove to be Oathbreakers or Oathkeepers, or decide to walk their own path? You decide!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788834 Preview]&#039;&#039;&#039;&lt;br /&gt;
The team behind DCI: Last Alliance work-in-progress mod for Medieval II: Kingdoms&lt;br /&gt;
presents a preview video for the Orcs of the Misty Mountains.&lt;br /&gt;
Acquire your Goblin and beast units through achievements, in order to conquer Middle-earth at the end of the Second Age.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788484 Preview]&#039;&#039;&#039;&lt;br /&gt;
The DCI team presents a preview of Sauron&#039;s commanders and bodyguard known as Boldogs (fallen maiar).&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?787712 Preview]&#039;&#039;&#039;&lt;br /&gt;
The DCI team present a preview video for the eastern Silvan Elves, led by Legolas&#039; forefathers, who muster for war against the Dark Lord.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?787364 Preview]&lt;br /&gt;
The DCI team presents a close up preview of the commanders and leaders, such as Thranduil, of the Wood-Elves of Eryn Galen.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?785198 Preview]&lt;br /&gt;
Meet the fierce desert warriors of Harad, marching under the banners of the Black Númenóreans, in the fifth DCI: LA faction video.&lt;br /&gt;
From Umbar they plan to topple Gondor, and mighty Mûmakil are goaded to war.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?781531 Preview]&#039;&#039;&#039;&lt;br /&gt;
Meet the fierce forest tribes of Enedwaith.&lt;br /&gt;
They bolster their forces with Dunlendings and shieldmaidens, and unlock units by capturing Dúnedain strongholds.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?780782 Preview]&#039;&#039;&#039;&lt;br /&gt;
Warriors, White wolves and Snow trolls star in the third DCI: LA-faction preview video, of the Hill-men of the North.&lt;br /&gt;
DCI: Last Alliance is a WIP submod for Third Age: Total War for Medieval II: Total War - Kingdoms.&lt;br /&gt;
It brings the player to the end of the Second Age, when an alliance of Elves and Men challenges Sauron&#039;s might.&lt;br /&gt;
&lt;br /&gt;
===[[Europa Barbarorum II]]===&lt;br /&gt;
https://i.imgur.com/NcuMd1o.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?791761 Release]&#039;&#039;&#039;&lt;br /&gt;
After a long wait, the latest major update to Europa Barbarorum II for Medieval II: Total War - Kingdoms is now complete,&lt;br /&gt;
comprising many bug-fixes and stability improvements, along with a host of improvements and much new content.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?786036-Installation-video-Europa-Barbarorum-II-2-3 Installation Video]&#039;&#039;&#039;&lt;br /&gt;
If you&#039;d like to install Europa Barbarorum II 2.3 for Medieval II: Total War - Kingdoms,&lt;br /&gt;
and you&#039;d like a video to guide you through the process, zachman1201 has created a video for you!&lt;br /&gt;
&lt;br /&gt;
===Mr_Nygren&#039;s submod of Hyrule Total War===&lt;br /&gt;
https://i.imgur.com/PoU268h.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?791090-Mr_Nygren-s-submod-of-Hyrule-Total-War-preview Preview]&#039;&#039;&#039;&lt;br /&gt;
Recent progress on Mr_Nygren&#039;s submod of Hyrule Total War for Medieval II: Total War - Kingdoms&lt;br /&gt;
has included new stratmodels, changes to animations, and the replacement of outdated mounts.&lt;br /&gt;
For more details - and many illustrative screenshots - click on the link below!&lt;br /&gt;
&lt;br /&gt;
===Rise of the Eagles ===&lt;br /&gt;
https://forum.sovngarde.se/l2gt4Rl.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?766790-Rise-of-the-Eagles Release]&#039;&#039;&#039;&lt;br /&gt;
Rise of the Eagles, a Napoleonic mod for Medieval II: Total War, has been released as Alpha 3.0.&lt;br /&gt;
It includes new factions, new gameplay mechanics and balancing of all units, tons of new models and reworked AI behaviour and morale system.&lt;br /&gt;
&lt;br /&gt;
===[[Rise of Three Kingdoms]]===&lt;br /&gt;
https://i.imgur.com/7gcH9kQ.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?792080 Release]&#039;&#039;&#039;&lt;br /&gt;
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released its final version - version 3.0.&lt;br /&gt;
This introduces the new Goguryeo faction, mission system for Yuan Shao, and custom battle maps for Fortified Passes,&lt;br /&gt;
as well as numerous fixes, updates and other new content.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?791642 Installation Video]&#039;&#039;&#039;&lt;br /&gt;
Rise of Three Kingdoms is a well-known and highly-regarded mod for Medieval II: Total War - Kingdoms,&lt;br /&gt;
set in the Three Kingdoms period of Chinese History.&lt;br /&gt;
The installation video above will help you get started with this mod.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?790507-Rise-of-Three-Kingdoms-v2-3 Update]&#039;&#039;&#039;&lt;br /&gt;
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 2.3 with entirely new portraits, main menu and UI elements, and new battle maps for large and huge cities, as well as numerous fixes, updates and other new content.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?789461-Rise-of-Three-Kingdoms-v2-2 Update]&#039;&#039;&#039;&lt;br /&gt;
Rise of the Three Kingdoms, a Medieval II overhaul, has been updated to version 2.2.&lt;br /&gt;
This is the compilation of all 2.0+ updates which includes content such as&lt;br /&gt;
Xianbei and Shanyue factions, new strat map and battle models, as well as numerous tweaks.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?786950-Rise-of-Three-Kingdoms-v2-0 Update]&#039;&#039;&#039;&lt;br /&gt;
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 2.0,&lt;br /&gt;
a compilation of all previous versions with a playable Han Dynasty, updated unit skins -&lt;br /&gt;
and numerous fixes, updates and new content.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?786338-Installation-video-Rise-of-Three-Kingdoms Installation Video]&#039;&#039;&#039;&lt;br /&gt;
Following the recent update of Rise of Three Kingdoms for Medieval II: Total War - Kingdoms,&lt;br /&gt;
here&#039;s a video showing how to install the mod.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?786000-Rise-of-Three-Kingdoms-v1-6 Release]&#039;&#039;&#039;&lt;br /&gt;
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 1.6.&lt;br /&gt;
It introduces a new faction (Shi Xie), a revamped UI and updated faction rosters,&lt;br /&gt;
as well as many other updates, upgrades and fixes.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?782947-Rise-of-Three-Kingdoms-v1-5 Release]&#039;&#039;&#039;&lt;br /&gt;
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 1.5,&lt;br /&gt;
bringing with it a new Armored tier of units and a new mission system for the Sun Clan,&lt;br /&gt;
as well as many other updates, upgrades and fixes.&lt;br /&gt;
&lt;br /&gt;
===[[Stainless Steel]]===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?785461-Installation-video-Stainless-Steel-6-4-and-SSHIP Installation Video]&#039;&#039;&#039;&lt;br /&gt;
Stainless Steel and the Stainless Steel Historical Improvement Project for Medieval II: Total War - Kingdoms&lt;br /&gt;
are both classic mods - here&#039;s how to install them!&lt;br /&gt;
&lt;br /&gt;
===The Elder Scrolls: Total War===&lt;br /&gt;
https://i.imgur.com/aCXiV2r.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?772209-Unofficial-Patch-1-41-for-TES-TW-released! Release]&#039;&#039;&#039;&lt;br /&gt;
The Unofficial Patch 1.41 for The Elder Scrolls: Total War (for Medieval II: Total War Kingdoms) has now been released!&lt;br /&gt;
It includes new strategy map models for each race, adds new units, completely overhauls recruitment, and much more...&lt;br /&gt;
The latest release also contains many new fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
===The Great Conflicts 872-1071===&lt;br /&gt;
https://i.imgur.com/GCojQ88.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788451-The-Great-Conflicts-872-1071-mod-Pechenegs Preview]&#039;&#039;&#039;&lt;br /&gt;
Behold the approaching hordes!&lt;br /&gt;
The team behind The Great Conflicts 872-1071 mod for Medieval II presents a new unit preview&lt;br /&gt;
prepared for nomads of Turkic origin,&lt;br /&gt;
the Pechenegs.&lt;br /&gt;
&lt;br /&gt;
===The Italian Wars===&lt;br /&gt;
https://i.imgur.com/qetNsQw.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788661-The-Italian-Wars-Ultimate-pre-release Release]&#039;&#039;&#039;&lt;br /&gt;
The latest version of the Medieval II: Kingdoms project, The Italian Wars - Ultimate, is now out.&lt;br /&gt;
It contains a new campaign map, 23 early renaissance playable factions, and much more.&lt;br /&gt;
&lt;br /&gt;
===Total Vanilla Beyond===&lt;br /&gt;
https://i.imgur.com/Y67oZLA.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?789889-Total-Vanilla-Beyond-3-1 Release]&#039;&#039;&#039;&lt;br /&gt;
Total Vanilla Beyond 3.1 for Medieval: Total War - Kingdoms has been released!&lt;br /&gt;
It now comes with Really Bad AI 5.7 and returns to the vanilla CAI that has war for everyone.&lt;br /&gt;
It also includes various fixes - and 66% more morale!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?786235-Total-Vanilla-Beyond-3-0 Release]&#039;&#039;&#039;&lt;br /&gt;
This is the final update for Total Vanilla Beyond for Medieval II: Total War.&lt;br /&gt;
The mod keeps the feel of the vanilla game, but expands it,&lt;br /&gt;
with 30 playable factions and a map stretching from the Americas to Mongolia.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?781048-Total-Vanilla-Beyond-2-9 Release]&#039;&#039;&#039;&lt;br /&gt;
Total Vanilla Beyond 2.9 for Medieval II: Total War - Kingdoms has been released!&lt;br /&gt;
The map is more beautiful, rebels are more colourful, bugs have been squashed,&lt;br /&gt;
and there are 400 new ancillaries and traits!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?775807-Total-Vanilla-Beyond-2-7 Beta]&#039;&#039;&#039;&lt;br /&gt;
Total Vanilla Beyond 2.7 for Medieval II: Total War Kingdoms - Once more unto the breach, dear friends, once more...&lt;br /&gt;
More unique buildings, revamped recruiting, more playable factions &amp;amp; less bugs (hopefully).&lt;br /&gt;
Explore the new update and conquer from Mongolia to the Americas!&lt;br /&gt;
&lt;br /&gt;
===Tsardoms Total War===&lt;br /&gt;
https://i.imgur.com/syp4Y06.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?778725-Tsardoms-Total-War-faction-preview-The-Republic-of-Genoa Preview]&#039;&#039;&#039;&lt;br /&gt;
The Tsardoms Total War team are proud to present a preview of the Republic of Genoa.&lt;br /&gt;
This great Ligurian republic has both a powerful navy and the best crossbowmen in Europe, as well as an array of other troops.&lt;br /&gt;
It is time for the Genoese to rise once again! For Genoa and for Saint George!&lt;br /&gt;
&lt;br /&gt;
===Unit Card Mod (Skaven, Tomb Kings, Ogres, Dwarfs and Chaos Dwarfs) ===&lt;br /&gt;
https://s15.postimg.cc/nxm8vo3qz/Bot_ET_Card_Advert.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?785753-Unit-Card-Mod-for-Call-of-Warhammer-Beginning-of-the-End-Times Release]&#039;&#039;&#039;&lt;br /&gt;
Maltacus has created a small modification that alters the unit and agent cards/icons&lt;br /&gt;
in the Beginning of the End Times submod for Call of Warhammer (for Medieval II: Total War - Kingdoms).&lt;br /&gt;
So far this mod covers the Skaven, Tomb Kings, Ogres and Dwarfs.&lt;br /&gt;
Almost all content is also compatible with the unaltered Call of Warhammer mod, and the mod is save-game compatible.&lt;br /&gt;
&lt;br /&gt;
===Warcraft: Total War ===&lt;br /&gt;
https://i.imgur.com/KRufabz.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?782553-Warcraft-Total-War-Public-Beta-1-0 Beta]&#039;&#039;&#039;&lt;br /&gt;
Warcraft: Total War for Medieval II: Total War - Kingdoms has released its Public Beta 1.0.&lt;br /&gt;
There are many new elements to the mod, including a unique campaign map, a new recruitment system, and a new building tree.&lt;br /&gt;
&lt;br /&gt;
===[[Westeros: Total War]]===&lt;br /&gt;
https://i.imgur.com/pHAfhrm.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?778773-Westeros-Total-War-1-0-Public-Beta-release Beta]&#039;&#039;&#039;&lt;br /&gt;
After years of development, Westeros: Total War for Medieval II: Total War - Kingdoms has released a public beta!&lt;br /&gt;
(There&#039;s a video guide to installation, if you need one.)&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?766507 Preview]&#039;&#039;&#039;&lt;br /&gt;
A preview of the unreleased 1.0 version of Westeros: Total War for Medieval II: Total War,&lt;br /&gt;
showcasing the custom battle of King&#039;s Landing as Stannis Baratheon lays siege to the city to reclaim the Iron Throne.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rome: Total War==&lt;br /&gt;
===ahowl&#039;s Vanilla Enhancement Mod===&lt;br /&gt;
https://i.imgur.com/3Xkm27w.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?791314-ahowl11-s-VE-mod-v7-Rise-of-the-Serpent! Update]&#039;&#039;&#039;&lt;br /&gt;
In this version of ahowl&#039;s Vanilla Enhancement Mod for Rome: Total War - Alexander,&lt;br /&gt;
Thrace is overhauled, Culture is added as a feature, and some music and videos have been unlocked.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?790733-ahowl11%92s-VE-Mod-Sons-of-Zalmoxis-and-a-New-Forum! Update]&#039;&#039;&#039;&lt;br /&gt;
ahowl11&#039;s Vanilla Enhancement Mod for Rome: Total War now has its own forum...&lt;br /&gt;
...and also a new version!&lt;br /&gt;
This version completely overhauls the Dacians and adds new Barbarian settlements to the campaign map!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?790040-ahowl11-s-Vanilla-Enhancement-Mod-v5-Germanic-Mystery Release]&lt;br /&gt;
Another release for ahowl11&#039;s Vanilla Enahancement mod for Rome: Total War,&lt;br /&gt;
this time focusing on the Germans!&lt;br /&gt;
Also, night battles, bug fixes, and new traits and ancillaries await!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?789537-ahowl11-s-Vanilla-Enhancement-Mod-v4-Way-of-the-Woad Release]&#039;&#039;&#039;&lt;br /&gt;
ahowl11&#039;s Vanilla Enhancement Mod v4 - Way of the Woad has been released for Rome: Total War - Alexander.&lt;br /&gt;
The Britons have been completely reworked and now have new units, new environments have been added,&lt;br /&gt;
and bugs to phalangites and fatigue have been fixed.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788797-ahowl11-s-Vanilla-Enhancement-Mod-v3-Gallic-Pride Release]&#039;&#039;&#039;&lt;br /&gt;
ahowl11&#039;s Vanilla Enhancement Mod for Rome: Total War - Alexander aims to keep the feel of the vanilla game -&lt;br /&gt;
while making the game more immersive, more historical, and more fun!&lt;br /&gt;
Already Egypt has become the Ptolemaic empire and the Gauls have been overhauled, among other features!&lt;br /&gt;
&lt;br /&gt;
===Alexander Reloaded===&lt;br /&gt;
https://i.imgur.com/9ZZSBiw.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?778025-Alexander-Reloaded-preview Preview]&#039;&#039;&#039;&lt;br /&gt;
Alexander Reloaded for Rome: Total War will retain the vanilla atmosphere of Rome: Total War - Alexander,&lt;br /&gt;
but with more historical accuracy.&lt;br /&gt;
At the moment, it&#039;s a work in progress. If you&#039;d like to join the modding team, click on the link below and contact Non-binary person.&lt;br /&gt;
&lt;br /&gt;
===Cantabrian Wars ===&lt;br /&gt;
https://i.imgur.com/oZGIHhr.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?782332-Cantabrian-Wars-0-3 Release]&#039;&#039;&#039;&lt;br /&gt;
Cantabrian Wars for Rome: Total War is set during the Cantabrian Wars of 29-19 BC.&lt;br /&gt;
Update 0.3 adds more custom battle scenarios, balances units and buildings, and adds new scripts.&lt;br /&gt;
Can you survive the Roman invasion?&lt;br /&gt;
&lt;br /&gt;
===Classical Age Total War ===&lt;br /&gt;
https://i.imgur.com/kFznuyb.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?789306-CATW-1-2-4-Samniti-Bello Release]&lt;br /&gt;
Classical Age Total War 1.2 for Rome: Total War 1.9/BI/Alexander was released last year.&lt;br /&gt;
Now it&#039;s time to release the combined 1.2.3 and 1.2.4 updates, including new features such as&lt;br /&gt;
ReallyBadAI G5 by Germanicu5, working historical battles, the rebalancing of many factions and units, and much more!&lt;br /&gt;
&lt;br /&gt;
===Equilibrium===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?786616-Equilibrium-version-f-07 Update]&#039;&#039;&#039;&lt;br /&gt;
Equilibrium for Rome: Total War has been updated! Twice!&lt;br /&gt;
Version f.06 made changes to artillery and archers.&lt;br /&gt;
Version f.07 enables all factions, other than the Senate and rebels, for the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameiverse: Total War ===&lt;br /&gt;
https://i.imgur.com/vIYIiei.gif&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?770243-Gameiverse-Total-War Release]&#039;&#039;&#039;&lt;br /&gt;
Gameiverse: Total War is a total conversion mod for Rome: Total War.&lt;br /&gt;
It replaces the factions and units with game franchises and video game characters.&lt;br /&gt;
&lt;br /&gt;
===[[Invasio Barbarorum]]===&lt;br /&gt;
https://i.imgur.com/nB3CcNZ.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?783870-Invasio-Barbarorum-XXL-Summer-Preview Preview]&#039;&#039;&#039;&lt;br /&gt;
Invasio Barbarorum is a collection of mods for Rome: Total War.&lt;br /&gt;
Each mod is distinct, but all the previews are in the same place... &lt;br /&gt;
&lt;br /&gt;
===Lanjane&#039;s Barbarian Empires ===&lt;br /&gt;
https://i.imgur.com/9SNt5tc.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?791073-Lanjane-s-Barbarian-Empires Release]&#039;&#039;&#039;&lt;br /&gt;
Lanjane&#039;s Barbarian Empires is a mod for Rome: Total War - Alexander.&lt;br /&gt;
The mod aims to retain the original design and art style of the game while adding richer details and custom content.&lt;br /&gt;
It includes 13 campaigns, 60 historical battles, more than 450 units, and much more!&lt;br /&gt;
&lt;br /&gt;
===Narnia Total War===&lt;br /&gt;
See Link Below for Video&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?775767-Narnia-Total-War-Overview Review]&#039;&#039;&#039;&lt;br /&gt;
The TWC YouTube Channel gives us an overview of Narnia Total War for Rome: Total War, presented by The Wise Coffin.&lt;br /&gt;
&lt;br /&gt;
===[[Rome Total Realism]]===&lt;br /&gt;
https://i.imgur.com/k6xxlfo.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?786898-Rome-Total-Realism-8-4-0-2 Release]&#039;&#039;&#039;&lt;br /&gt;
After a long few months, the 4.0.2 Patch for Rome: Total Realism (a mod for Rome: Total War) is finally here!&lt;br /&gt;
CTD&#039;s have been fixed and it&#039;s save game compatible!&lt;br /&gt;
It also features a brand new look for the Arab units!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?782286-Rome-Total-Realism-8-Beta-4-0 Beta]&#039;&#039;&#039;&lt;br /&gt;
Rome Total Realism 8 Beta 4.0 for Rome: Total War - Alexander has now been released!&lt;br /&gt;
Watch more of Saul Tyre&#039;s Let&#039;s Play here, or try the mod out yourself.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?781183-Rome-Total-Realism-8-v0-4-beta-Faction-Preview Preview]&#039;&#039;&#039;&lt;br /&gt;
Rome Total Realism 8 for Rome: Total War - Alexander will release beta version 4.0 on April 29th.&lt;br /&gt;
The new beta version includes balance changes, bugfixes, and new descriptions, as well as map changes and new units.&lt;br /&gt;
This release is a bridge towards future versions - and the eventual release of RTR8 in all its glory.&lt;br /&gt;
&lt;br /&gt;
=== Rome Total Realism Anábasis===&lt;br /&gt;
See Link Below for Video&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?777939-Rome-Total-Realism-An%E1basis-III-preview Preview]&#039;&#039;&#039;&lt;br /&gt;
Rome Total Realism Anábasis III is a mod currently being developed for Rome: Total War.&lt;br /&gt;
Watch the TWC Media Hub preview of the mod, made by The Wise Coffin, and then read more about the mod.&lt;br /&gt;
&lt;br /&gt;
===Rome Total War Randomiser ===&lt;br /&gt;
https://i.imgur.com/OSBUPp8.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?789512-Rome-Total-War-Randomiser Update]&#039;&#039;&#039;&lt;br /&gt;
Rome Total War Randomiser for Rome: Total War has been updated!&lt;br /&gt;
This update contains many new features, bug fixes and improvements, including a new UI - and the &#039;Mighty Empires&#039; option,&lt;br /&gt;
which distributes armies and settlement buildings to factions according to the sizes of their empires.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?787769-Rome-Total-War-Randomiser Release]&#039;&#039;&#039;&lt;br /&gt;
Rome Total War Randomiser makes it possible to randomise start locations, starting denarii, faction AI and much more.&lt;br /&gt;
You can choose specific elements of your Rome: Total War campaign to randomise.&lt;br /&gt;
The mod now also has a faction select map generator.&lt;br /&gt;
&lt;br /&gt;
===Tempus Edax Rerum===&lt;br /&gt;
https://i.imgur.com/YV0nBY2.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?792042 Preview]&#039;&#039;&#039;&lt;br /&gt;
Tempus Edax Rerum will be a submod for Ultra Gloriam Romae for Invasio Barbarorum for Rome: Total War.&lt;br /&gt;
The first version will have 2 campaigns, set in the mid and late 5th century.&lt;br /&gt;
&lt;br /&gt;
===[[The Fourth Age: Total War]]===&lt;br /&gt;
https://i.imgur.com/Wl9zGso.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?782696-Fourth-Age-Total-War-The-Dominion-of-Men-3-3 Release]&#039;&#039;&#039;&lt;br /&gt;
The third and final patch for Fourth Age Total War: The Dominion of Men for Rome: Total War is here!&lt;br /&gt;
Patch 3.3: The End of the Beginning is the final instalment of the Fourth Age Total War mods, and the culmination of over 10 years of work.&lt;br /&gt;
It contains a host of additional new units, as well as hundreds of bug fixes, balance changes, and visual improvements.&lt;br /&gt;
&lt;br /&gt;
===Total War: 1942 ===&lt;br /&gt;
See Link for Video&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?789359-Total-War-1942 Preview &amp;amp; Demo]&lt;br /&gt;
Total War: 1942 is a total conversion mod for Rome: Total War.&lt;br /&gt;
Its setting is based on the world in 1942, during World War II.&lt;br /&gt;
If you&#039;d like to play a Total War game with tanks, download the demo and give this a try!&lt;br /&gt;
&lt;br /&gt;
=== Veggiemod ===&lt;br /&gt;
https://i.imgur.com/3fYMOxX.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?788506-Veggiemod Release]&lt;br /&gt;
Are you tired of Rome: Total War&#039;s ugly trees?&lt;br /&gt;
Then you need Veggiemod - probably the only mod on TWC that&#039;s certified vegan!&lt;br /&gt;
Designed to make your Mediterranean trees more interesting and realistic!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Medieval: Total War==&lt;br /&gt;
===A Game of Thrones===&lt;br /&gt;
https://www.twcenter.net/images/content/news/AGOT_Load-Screen.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?775390-A-Game-of-Thrones-v1-2-Upgrade-Patch Release]&#039;&#039;&#039;&lt;br /&gt;
A Game of Thrones v 1.2 upgrade patch has been released for Medieval: Total War.&lt;br /&gt;
It adds a couple of new units and amends the tech tree, among other changes.&lt;br /&gt;
This new patch can be installed over any of the earlier versions, but the new version requires a new campaign.&lt;br /&gt;
&lt;br /&gt;
===[[Medieval Total War – Redux]]===&lt;br /&gt;
https://axelhaig.com/redux/images/RX-Anniversary_FP1.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?790816-Medieval-Total-War-Redux-Ten-Years-on-TWC! Anniversary]&#039;&#039;&#039;&lt;br /&gt;
Few mods on TWC have been maintained and updated for over ten years.&lt;br /&gt;
The award-winning mod Medieval Total War - Redux is one of those that have.&lt;br /&gt;
Join in the anniversary celebrations!&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=79793</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=79793"/>
		<updated>2020-02-18T10:26:19Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is a tutorial how you can add, change or delete content within &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[https://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[https://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[https://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[https://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note about the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.twcenter.net/forums/showthread.php?759230 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization. All AUM mod tables in all Total War games use this database table prefix: &amp;quot;&#039;&#039;&#039;aum_*&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units_tables/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exclusive_faction_permissions_tables/*_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exclusive_faction_permissions_tables/*_van_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_van_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open these tables below and delete the rows: (not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units_tables/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship &lt;br /&gt;
&lt;br /&gt;
(max_men_per_ship must be equal to num_men)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_tables/*_land_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts or horses&lt;br /&gt;
&lt;br /&gt;
(only for cavalry units and num_mounts or horses must be equal to num_men or men)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exlusive_faction_permissions_tables/*_units_to_exlusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_required_technology_junctions_tables/*_unit_required_technology_junctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the row. (not all mods use this table)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_building_units_allowed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_custom_battle_permissions_tables/*_units_custom_battle_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_tables/*_land_units&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions_tables/*_unit_to_unit_abilities_junctions&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions_tables/*_van_unit_to_unit_abilities_junctions&#039;&#039;&#039; = vanilla units&lt;br /&gt;
&lt;br /&gt;
(not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_to_unit_abilities_junctions_tables/*_units_to_unit_abilities_junctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_unit_stats_land&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_naval_tables/*_units_stats_naval&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &#039;&#039;&#039;unit_special_abilities_tables/*_van_unit_special_abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enjoy the customization&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pyrrhic_Victory_1.1&amp;diff=79792</id>
		<title>Pyrrhic Victory 1.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pyrrhic_Victory_1.1&amp;diff=79792"/>
		<updated>2020-02-18T10:25:57Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Information Table&lt;br /&gt;
 |Platform=[[Rome: Total War]]&lt;br /&gt;
 |Mod Type=Total Conversion&lt;br /&gt;
 |Era=Roman Republic and Empire&lt;br /&gt;
 |Mod Leader=[https://www.twcenter.net/forums/member.php?u=32585 comrade_general]&lt;br /&gt;
 |Release Status=v1.1&lt;br /&gt;
 |Forum=[https://www.twcenter.net/forums/showthread.php?t=293805 Here]&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
This mod adds the faction of Epirus to the game, changes Egypt to the Ptolemaic Kingdom, merges the Romans into one faction, and makes various other small tweaks and changes that enhance your gaming experience.&lt;br /&gt;
&lt;br /&gt;
==Features== &lt;br /&gt;
The Romans appear as a single faction; using the Julii&lt;br /&gt;
&lt;br /&gt;
Epirus replaces the Brutti, complete with skins and UI&#039;s&lt;br /&gt;
(They have the same unit roster as Macedonia, except get elephants with advanced trade buildings)&lt;br /&gt;
&lt;br /&gt;
Egypt has been changed to the Ptolemaic Kingdom, with new skins and UI&#039;s to boot&lt;br /&gt;
(Their roster is pike phalanx based, with Egyptian locals acting as auxiliaries)&lt;br /&gt;
&lt;br /&gt;
All factions are playable&lt;br /&gt;
&lt;br /&gt;
Complete text changes/additions to reflect faction modifications&lt;br /&gt;
&lt;br /&gt;
New maps for the campaign faction selection screen&lt;br /&gt;
&lt;br /&gt;
A few new settlements have been added, and a few others slightly modified&lt;br /&gt;
&lt;br /&gt;
New win conditions for several factions&lt;br /&gt;
&lt;br /&gt;
Changed starting territories of some factions&lt;br /&gt;
&lt;br /&gt;
Seleucids and Parthia use the correct indian elephant model&lt;br /&gt;
(This means the Seleucids only get War Elephants)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
http://i190.photobucket.com/albums/z217/comrade_general_2007/pv1.jpg&lt;br /&gt;
http://i190.photobucket.com/albums/z217/comrade_general_2007/pv2.jpg&lt;br /&gt;
http://i190.photobucket.com/albums/z217/comrade_general_2007/pv3.jpg&lt;br /&gt;
http://i190.photobucket.com/albums/z217/comrade_general_2007/epirus2.jpg&lt;br /&gt;
http://i190.photobucket.com/albums/z217/comrade_general_2007/epirus1.jpg&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
Version 1.1 has been released for Rome - Total War version 1.5.&lt;br /&gt;
&lt;br /&gt;
Download [http://www.moddb.com/members/comrade-general1/downloads/imperial-crisis-total-war Here].&lt;br /&gt;
&lt;br /&gt;
Visit the main thread [http://s9.zetaboards.com/exilian/topic/7151307/1/ Here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Mods (Released)]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=HorseArcher&amp;diff=79791</id>
		<title>HorseArcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=HorseArcher&amp;diff=79791"/>
		<updated>2020-02-15T15:00:42Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Previous [[Administrator]] of [[TWC]], from January 2006 to January 2007. He has created many mods and contributed significantly to the [[Total War]] Community.&lt;br /&gt;
&lt;br /&gt;
Please do not expand this page.  For further info please refer to Forum Profile [https://www.twcenter.net/forums/member.php?u=965]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Opifex]]&lt;br /&gt;
[[Category:Divus]]&lt;br /&gt;
[[Category:Citizen]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Isandlwana_-_The_Thin_Red_Line&amp;diff=79790</id>
		<title>Isandlwana - The Thin Red Line</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Isandlwana_-_The_Thin_Red_Line&amp;diff=79790"/>
		<updated>2020-02-15T14:59:38Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IS TTRL sig.jpg|center|300px]]&lt;br /&gt;
{{Mod Information Table&lt;br /&gt;
 |Platform=[[Medieval II: Total War Kingdoms]]&lt;br /&gt;
 |Mod Type=Custom Battle&lt;br /&gt;
 |Era=Victorian (South Africa, 1879)&lt;br /&gt;
 |Mod Leader=[https://www.twcenter.net/forums/member.php?u=128090 Isandlwana]&lt;br /&gt;
 |Release Status= Released/Under Development&lt;br /&gt;
 |Forum=[https://www.twcenter.net/forums/showthread.php?t=513357&amp;amp;highlight=Isandlwana+-The+Thin+Red+Line Here]&lt;br /&gt;
}}&lt;br /&gt;
Isandlwana - The Thin Red Line, is a modification for [[Medieval II: Total War Kingdoms]]. It is a Battle Map only mod which gives the player the opportunity to replay the famous Battle of Isandlwana from either the British or Zulu perspective.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first version of the mod was released on January 3rd, 2012 and the current version is 0.2. Further development and debugging is an objective but momentarily pending.&lt;br /&gt;
&lt;br /&gt;
* ver 0.1&lt;br /&gt;
* ver 0.2&lt;br /&gt;
** Some unit descriptions fixed / added&lt;br /&gt;
** Music files replaced / added&lt;br /&gt;
** One semi-historical unit added&lt;br /&gt;
** Unnecessary files removed&lt;br /&gt;
** Battle editor (&#039;back to menue&#039;)-error fixed&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions &amp;amp; Units===&lt;br /&gt;
This mod features many historically authentic units of the same type.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;British Empire&#039;&#039;&#039; &#039;&#039;(including Colonial Troops &amp;amp; Auxiliaries)&#039;&#039;&lt;br /&gt;
** Col. Pulleine and Bodyguard, &#039;&#039;(1/24th Foot)&#039;&#039;&lt;br /&gt;
** Col. Durnford &#039;&#039;(R.E.)&#039;&#039; with NNMC Troop&lt;br /&gt;
** Lt. Francis Porteous&#039; A Company, &#039;&#039;(1/24th Foot)&#039;&#039;&lt;br /&gt;
** Capt. Reginald Younghusband&#039;s C Company, &#039;&#039;(1/24th Foot)&#039;&#039;&lt;br /&gt;
** Lt. Charles Cavaye&#039;s E Company, &#039;&#039;(1/24th Foot)&#039;&#039;&lt;br /&gt;
** Capt William Mostyn&#039;s F Company, &#039;&#039;(1/24th Foot)&#039;&#039;&lt;br /&gt;
** Capt. George Wardell&#039;s H Company, &#039;&#039;(1/24th Foot)&#039;&#039;&lt;br /&gt;
** Lt. Charlie Pope&#039;s G Company, &#039;&#039;(2/24th Foot)&#039;&#039;&lt;br /&gt;
** Lt. Curling&#039;s Division, &#039;&#039;(&#039;N&#039;/5th R.A.)&#039;&#039;&lt;br /&gt;
** Maj. Russel&#039;s 9 Pdr. Rocket Battery, &#039;&#039;(11/7th R.A.)&#039;&#039;&lt;br /&gt;
** Imperial Mounted Infantry Squadron No.1 &#039;&#039;(Detail)&#039;&#039;*&lt;br /&gt;
** Natal Mounted Police &#039;&#039;(Detail)&#039;&#039;*&lt;br /&gt;
** Buffalo Border Guard &#039;&#039;(QM MacPhail&#039;s Detail)&#039;&#039;*&lt;br /&gt;
** Natal Carbineers &#039;&#039;(Lt. Scott&#039;s Detail)&#039;&#039;*&lt;br /&gt;
** Capt. Bradstreet&#039;s Newcastle Mounted Rifles &#039;&#039;(Detail)&#039;&#039;*&lt;br /&gt;
** Capt. Krohn&#039;s Coy No. 6 &#039;&#039;(1/3rd, Natal Native Contingent)&#039;&#039;&lt;br /&gt;
** Capt. Stafford&#039;s E Coy &#039;&#039;(1/1st, Natal Native Contingent)&#039;&#039;&lt;br /&gt;
** Zulu Coy &#039;&#039;(2/3rd, Natal Native Contingent)&#039;&#039;&lt;br /&gt;
** Lt. Raw&#039;s Zikhali Horse Troop No. 1 &#039;&#039;(Natal Native Mounted Contingent)&#039;&#039;*&lt;br /&gt;
** Lt. Robert&#039;s Zikhali Horse Troop No. 2 &#039;&#039;(Natal Native Mounted Contingent)&#039;&#039;*&lt;br /&gt;
** Lt. Vause&#039; Zikhali Horse Troop No. 3 &#039;&#039;(Natal Native Mounted Contingent)&#039;&#039;*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units marked with * at the end are available in mounted and dismounted variant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zulu Kingdom&#039;&#039;&#039;&lt;br /&gt;
** inGobamakhosi ibutho warriors&lt;br /&gt;
** uMbonambi ibutho veterans&lt;br /&gt;
** uVe ibutho warriors&lt;br /&gt;
** umKhulushane ibutho veterans&lt;br /&gt;
** isAngqu ibutho veterans&lt;br /&gt;
** umCijo ibutho elite warriors&lt;br /&gt;
** umHlanga ibutho warriors&lt;br /&gt;
** uDududu ibutho warriors&lt;br /&gt;
** uNokhenke ibutho elite warriors&lt;br /&gt;
** uThulwana Mounted Scouts&lt;br /&gt;
** uDloko ibutho warriors&lt;br /&gt;
** inDluyengwe ibutho veterans&lt;br /&gt;
** iNdlondlo ibutho warriors&lt;br /&gt;
** Iziduna Ntshingwayo kaMahole Khoza with elite bodyguard&lt;br /&gt;
** Iziduna Dabulamanzi kaMpande with elite bodyguard&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
* New menus&lt;br /&gt;
* Authentic unit sizes and names&lt;br /&gt;
* New unit cards&lt;br /&gt;
* New unit info cards&lt;br /&gt;
* New loading screens&lt;br /&gt;
* New quotes&lt;br /&gt;
* Authentic unit stats&lt;br /&gt;
* Historically correct unit descriptions&lt;br /&gt;
* New music&lt;br /&gt;
* New models&lt;br /&gt;
* Completely new textures&lt;br /&gt;
* New faction banners&lt;br /&gt;
* New loading animation for dismounted riflemen&lt;br /&gt;
&lt;br /&gt;
==The Team==&lt;br /&gt;
*[https://www.twcenter.net/forums/member.php?u=128090 Isandlwana]&lt;br /&gt;
&lt;br /&gt;
==Visual Material==&lt;br /&gt;
[[File:IS TTRL Screen.jpg|thumb|left|400px|Screenshot, click to enlarge]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tcenter&amp;quot;&amp;gt;&lt;br /&gt;
{{#ev:youtube|x2U6HlCzFl0|{{{1|300}}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://thinredlinemod.blogspot.com/ Isandlwana Blog]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=513357&amp;amp;highlight=Isandlwana+-The+Thin+Red+Line Isandlwana Development Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Mods (Released)]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Helios_Issues:Thrity-two&amp;diff=79789</id>
		<title>Helios Issues:Thrity-two</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Helios_Issues:Thrity-two&amp;diff=79789"/>
		<updated>2020-02-15T14:59:17Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Issue Thirty-two==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This issue was published October 2008. Read the whole issue on TWC [https://www.twcenter.net/forums/showthread.php?t=199240 here]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
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[[Category:The Helios]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding_News_Front_Page_Announcements_2019&amp;diff=79788</id>
		<title>Modding News Front Page Announcements 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding_News_Front_Page_Announcements_2019&amp;diff=79788"/>
		<updated>2020-02-15T14:59:13Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
This is a compiled list of the year&#039;s TWC Front Page News Announcements about mods (updated approx. monthly) - to view latest modding announcements view [https://www.twcenter.net/forums/forumdisplay.php?734 here] to request an announcement go [https://www.twcenter.net/forums/announcement.php?f=734&amp;amp;a=452 here].  Please do not add mod update information directly to this page - release and update information which hasn&#039;t had an announcement can be added to the Wiki [[:Category:Portals| game portal pages]] and/or the [[:Category:Mod_Finder_Tables| mod finder tables]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For 2018 announcements see: [[Modding News Front Page Announcements 2018]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Total War: Three Kingdoms]]==&lt;br /&gt;
===Enhanced Battles===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/Enhanced-battles-3K_News.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798005-Enhanced-Battles-1-5 Release]&#039;&#039;&#039;&lt;br /&gt;
Enhanced Battles 1.5 for Total War: Three Kingdoms&lt;br /&gt;
makes battles longer and more tactical.&lt;br /&gt;
This mod includes tweaks to morale, fatigue, towers, cavalry and more!&lt;br /&gt;
&lt;br /&gt;
===Havie&#039;s Three Kingdoms mods===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798028-Havie-s-Three-Kingdoms-mods-part-two! Release]&#039;&#039;&#039;&lt;br /&gt;
Havie has released a series of mods for Total War: Three Kingdoms.&lt;br /&gt;
In addition to many other things, there&#039;s a mod that provides custom commanding skills,&lt;br /&gt;
a mod that changes the skills of some generals, and a mod that improves the character skill trees!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797942-Havie-s-Three-Kingdoms-mods-part-one! Release]&#039;&#039;&#039;&lt;br /&gt;
Havie has released a series of mods for Total War: Three Kingdoms.&lt;br /&gt;
These include a mod to improve character attributes, a mod to improve military assignments,&lt;br /&gt;
and a mod to improve some of the game&#039;s buildings!&lt;br /&gt;
&lt;br /&gt;
===Wolves of Mete ===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/WolvesofMete.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800127-Wolves-of-Mete-Xiongnu-and-Xianbei-reskin Release]&#039;&#039;&#039;&lt;br /&gt;
Wolves of Mete for Total War: Three Kingdoms - Eight Princes is a mod that reskins the Hun (Xiongnu) and Xianbei cavaliers.&lt;br /&gt;
The mod is save-game compatible, so it can be added to your game at any time!&lt;br /&gt;
If you&#039;d like to be involved in adding new models and skins to this mod, please contact the mod team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Total War Saga: Thrones of Britannia]]==&lt;br /&gt;
===Aguirre and Swiss Unit Project ===&lt;br /&gt;
https://i.imgur.com/dKwoKRe.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795653-Aguirre-and-Swiss-Unit-Project Update]&#039;&#039;&#039;&lt;br /&gt;
The Aguirre and Swiss Unit Project has been updated for the latest patch of Thrones of Britannia.&lt;br /&gt;
The new version also contains improvements, balancing adjustments and several fixes.&lt;br /&gt;
&lt;br /&gt;
=== Dál Riata Total War ===&lt;br /&gt;
https://i.imgur.com/9weQ9Xg.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?792596 Release]&#039;&#039;&#039;&lt;br /&gt;
This new mod for Thrones of Britannia allows you to play as the Gaelic Kingdom of Dál Riata in the west of Scotland!&lt;br /&gt;
The fully functioning faction comes with a new family tree and characters and uses the Scottish unit roster &amp;amp; Gaelic Kingdoms voiceovers.&lt;br /&gt;
&lt;br /&gt;
===Shieldwall: Historical Overhaul===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/ShieldwallSaxonUpdate.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799051-Shieldwall-Saxon-update-preview Preview]&#039;&#039;&#039;&lt;br /&gt;
Shieldwall for Thrones of Britannia has released a preview of the Saxon update!&lt;br /&gt;
This upcoming update will be the largest so far, and will include a new playable faction,&lt;br /&gt;
new graphics and new campaign features!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796929-Shieldwall-public-beta! Release]&#039;&#039;&#039;&lt;br /&gt;
Shieldwall for Thrones of Britannia proudly presents its public beta!&lt;br /&gt;
If you would like to participate and help make this mod as good as it can be, click on the link below!&lt;br /&gt;
Shieldwall is a historical overhaul mod that aims to provide a scaled back, grittier game.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796016-Shieldwall-Picts-and-Mercenaries-preview Preview]&#039;&#039;&#039;&lt;br /&gt;
The latest preview for Shieldwall for Thrones of Britannia covers the Pictish Kingdoms and mercenaries.&lt;br /&gt;
If you want to know about the new military tech tree, or the population mechanics the team are including -&lt;br /&gt;
and of course if you want to see details and images of the Picts and mercenaries - this preview is for you!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793827 Preview]&#039;&#039;&#039;&lt;br /&gt;
Shieldwall: Historical Overhaul for Thrones of Britannia&lt;br /&gt;
announces its Sea Kings and Welsh Kingdoms preview!&lt;br /&gt;
Read the rosters, admire the images, and join in the discussion!&lt;br /&gt;
&lt;br /&gt;
===The Viking Age in Britain ===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/VikingAgeInBritain_News.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798596-The-Viking-Age-in-Britain-new-forum! Hosted Forum]&#039;&#039;&#039;&lt;br /&gt;
The Viking Age in Britain for Thrones of Britannia has moved into its own forum!&lt;br /&gt;
This overhaul mod focuses on the historical aspects of the Viking age in Britain and Ireland,&lt;br /&gt;
with reworked faction rosters, units, battle AI, and much, much more!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797837-The-Viking-Age-in-Britain Release]&#039;&#039;&#039;&lt;br /&gt;
The Viking Age in Britain is a Thrones of Britannia mod&lt;br /&gt;
that sets out to focus on the historical aspect of the Viking Age in Britain and Ireland.&lt;br /&gt;
Changes have been made to improve historical immersion, but without damaging the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Tribes of Britannia===&lt;br /&gt;
https://i.imgur.com/HTpxUjW.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794801 Recruitment]&#039;&#039;&#039;&lt;br /&gt;
Total War Saga: Thrones of Britannia is heading back to the iron age with the new mod&lt;br /&gt;
Tribes of Britannia! The mod is in its earliest stages and is looking to add UI and faction&lt;br /&gt;
emblem artists and anyone able to lend a hand with custom mesh and unit creation.&lt;br /&gt;
&lt;br /&gt;
===Unit Pack Compatibility Languages Project - Thrones of Britannia===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793942 Update]&#039;&#039;&#039;&lt;br /&gt;
The Unit Pack Compatibility Languages Project - Thrones of Britannia (UPC-TOB) has been updated!&lt;br /&gt;
It is now compatible with the new small patch changes and with several fixes of the mods it includes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Total War: Warhammer]]==&lt;br /&gt;
===Steph&#039;s Warhammer Overhaul - Recruitment Diversity===&lt;br /&gt;
https://i.imgur.com/fubiRoC.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797611-SWO-RD-Empire-factions! Update]&#039;&#039;&#039;&lt;br /&gt;
SWO-RD for Total War: Warhammer II has been updated to include the Empire factions!&lt;br /&gt;
The update provides heraldic shields and uniforms for each province and major city.&lt;br /&gt;
There are also new building progression icons - and a recruitment mechanism update!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793983 Update]&#039;&#039;&#039;&lt;br /&gt;
The new version of SWO-RD for Warhammer II: Total War contains new heraldic shields for the Dark Elves,&lt;br /&gt;
lore specific graphics for sorceresses, and a visibility overhaul for everyone.&lt;br /&gt;
You can see many images of these changes to the Dark Elves starting in this post.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?792750 Update]&#039;&#039;&#039;&lt;br /&gt;
SWO-RD for Total War: Warhammer II has released a major update!&lt;br /&gt;
Changes include the addition of the Wood Elves faction, an update to the High Elves faction,&lt;br /&gt;
an updated icon style and new graphics, and the mod now has its own map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Total War: Attila]]==&lt;br /&gt;
===Ancient Empires ===&lt;br /&gt;
https://www.twcenter.net/images/content/news/mod%20images%202018%20onwards/AncientEmpiresNews.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796866-Ancient-Empires-1-15-preview Preview]&#039;&#039;&#039;&lt;br /&gt;
The team behind Ancient Empires for Total War: Attila has shared a sneak peek&lt;br /&gt;
at the next major update for the mod. With version 1.15, AE will get streamlined building chains,&lt;br /&gt;
overhauled public order, a revamped recruitment system, and much more.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793511 Update]&#039;&#039;&#039;&lt;br /&gt;
The Ancient Empires mod for Total War: Attila has gotten its biggest patch yet with its&lt;br /&gt;
January update! Highlights include a total character system revamp, major changes&lt;br /&gt;
to capitals, and a complete overhaul for Hellenistic factions. &lt;br /&gt;
&lt;br /&gt;
===Fall of the Eagles===&lt;br /&gt;
https://i.imgur.com/DsOKyFw.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797163-Fall-of-the-Eagles-v-6-8 Update]&#039;&#039;&#039;&lt;br /&gt;
Fall of the Eagles has recently updated to version 6.8. The Total War: Attila mod now&lt;br /&gt;
features a number of fixes and changes, with the addition of pictish berserkers, revamped&lt;br /&gt;
Roman shields, reworked units and icons. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795073-Fall-of-the-Eagles-v6-0! Update]&#039;&#039;&#039;&lt;br /&gt;
Fall of the Eagles v6.0 for Total War: Attila has been released!&lt;br /&gt;
This update brings with it roster overhauls for the Nordic, Celtic and Slavic factions,&lt;br /&gt;
makes The Last Roman DLC playable, fixes bugs, and much more!&lt;br /&gt;
&lt;br /&gt;
===Invasio Barbarorvm III ===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/InvasioBarbarorvmIII.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799988-INVASIO-BARBARORVM-III-new-forum! Hosted Forum]&#039;&#039;&#039;&lt;br /&gt;
Invasio Barbarorvm III for Total War: Attila is set in the waning years of the western Roman empire,&lt;br /&gt;
and aims to provide an &amp;quot;as historically accurate as possible&amp;quot; presentation of the late Roman and early Byzantine periods,&lt;br /&gt;
with a significant gameplay overhaul and a completely new set of historically accurate unit models.&lt;br /&gt;
&lt;br /&gt;
===This is... Total War===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/ThisIsTotalWar_by_cedric37.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800485-This-is-Total-War! Release]&#039;&#039;&#039;&lt;br /&gt;
This is... Total War is a huge new 39GB mod for Total War: Attila.&lt;br /&gt;
Is it worth that amount of disk space? Of course it is!&lt;br /&gt;
It contains astonishing levels of variety, incorporating 470 different units across 23 different factions.&lt;br /&gt;
It&#039;s still a WIP, so there may be a few visual bugs - why not join the team and help make the mod even better?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Total War: Rome II]]==&lt;br /&gt;
===AAA Generals===&lt;br /&gt;
https://i.imgur.com/3zdWCNa.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795528 Release]&#039;&#039;&#039;&lt;br /&gt;
AAA Rise of the Republic Generals v0.9 for Total War: Rome II - Rise of the Republic has been released!&lt;br /&gt;
Now even more of your generals and politicians will change their appearance&lt;br /&gt;
based on their age and rank, and the time of year. See the changelog.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793221 Release]&#039;&#039;&#039;&lt;br /&gt;
Until now, with AAA Generals, only Romans have aged and been suitably equipped for the weather and their status.&lt;br /&gt;
Now the Greeks can share these advantages, with AAA Generals: Greeks for Total War: Rome II!&lt;br /&gt;
&lt;br /&gt;
===Ancient Colors ===&lt;br /&gt;
https://i.ibb.co/NSB5PGd/steamworkshop-webupload-previewfile-189874766-preview.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796999-Ancient-Colors-for-Rome-II Release]&#039;&#039;&#039;&lt;br /&gt;
Not everyone wants their battlefield in Total War: Rome II to be as brightly pigmented&lt;br /&gt;
as the stands at a football game. For those who want a more muted color palette, the&lt;br /&gt;
Ancient Colors mod might just set the right tone.&lt;br /&gt;
&lt;br /&gt;
===Ancient Women Mod===&lt;br /&gt;
https://i.imgur.com/YSdK3qb.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795632-Ancient-Women-Mod Release]&#039;&#039;&#039;&lt;br /&gt;
The Ancient Women Mod for Total War: Rome II has now been released!&lt;br /&gt;
You can now have a much greater variety of noblewomen and women politicians and generals in your game -&lt;br /&gt;
find the download link in this post, or click on the link below to see many screenshots!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794143-Ancient-Women-Mod-previews Preview]&#039;&#039;&#039;&lt;br /&gt;
The Ancient Women Mod for Total War: Rome II has new previews!&lt;br /&gt;
Images have been posted of Germanic noblewomen, Celtiberian noblewomen,&lt;br /&gt;
and female Daco-Thracian generals and politicians, among others!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793364-Ancient-Women-Mod Preview]&#039;&#039;&#039;&lt;br /&gt;
The Ancient Women Mod for Rome II: Total War&lt;br /&gt;
aims to improve the variety of women politicians and generals in the game.&lt;br /&gt;
The mod is currently a Work In Progress, but there are already many preview images available!&lt;br /&gt;
&lt;br /&gt;
===Battle Camera mod===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793598-Battle-Camera-mod-for-Rome-II-patch-20 Release]&#039;&#039;&#039;&lt;br /&gt;
Would you like to see the whole battlefield at once, or take close-up screenshots?&lt;br /&gt;
This Battle Camera mod for Total War: Rome II will allow you to do that -&lt;br /&gt;
and unlike many other similar mods, this one works even with Rome II&#039;s patch 20!&lt;br /&gt;
&lt;br /&gt;
===Bithynia et Cappadocia ===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/BithyniaEtCappadocia.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801416-Bithynia-et-Cappadocia Preview]&#039;&#039;&#039;&lt;br /&gt;
Bithynia et Cappadocia for Total War: Rome II is being partly reskinned and updated.&lt;br /&gt;
For details, and an extensive preview of the new skins and new units, click on the link.&lt;br /&gt;
&lt;br /&gt;
===Demetrios Poliorketes ===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/DemetriosPoliorketes.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799664-Demetrios-Poliorketes Preview]&#039;&#039;&#039;&lt;br /&gt;
Demetrios Poliorketes for Total War: Rome II will be an overhaul of the Wrath of Sparta campaign,&lt;br /&gt;
with a start date of 294 BC, when Demetrios Poliorketes took the throne of Macedon. The mod is in the early stages of development, but&lt;br /&gt;
already there&#039;s a preview of the campaign map, some details of playable factions, and information about future plans!&lt;br /&gt;
&lt;br /&gt;
===[[Divide et Impera]]===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/DeI_MarshalsofAlexander.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801361-Marshals-of-Alexander-preview! Preview]&#039;&#039;&#039;&lt;br /&gt;
Marshals of Alexander will feature in the upcoming update to the Alexander campaign for&lt;br /&gt;
Divide et Impera for Total War: Rome II. It aims to enhance the historical narrative of the campaign&lt;br /&gt;
by bringing back to life some of Alexander&#039;s companions well known to us from the annals of history!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800319-DeI-1-2-5a-Fix-Update Update]&#039;&#039;&#039;&lt;br /&gt;
Divide et Impera for Total War: Rome II has released the 1.2.5a Fix Update!&lt;br /&gt;
This includes many updated unit cards, as well as changes to battles,&lt;br /&gt;
and a long list of other changes and fixes.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799263-Divide-et-Impera-1-2-5-and-Alexander Release]&#039;&#039;&#039;&lt;br /&gt;
Divide et Impera 1.2.5 and Alexander for Total War: Rome II have both been released!&lt;br /&gt;
Version 1.2.5 is a major update for Divide et Impera, with changes to factions, edicts, technologies, and more -&lt;br /&gt;
and there&#039;s also Alexander, a completely new submod!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797764-DeI-Alexander-Submod! Preview]&#039;&#039;&#039;&lt;br /&gt;
The Divide et Impera mod team have released a preview of DeI: Alexander, their next&lt;br /&gt;
project for the Total War: Rome II mod: DeI: Alexander! The initiative will be first of several new&lt;br /&gt;
&amp;quot;scenario campaign submods&amp;quot; targeting specific points in history with a customizable, RPG experience.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796208-First-Look-at-Kimbroz-for-DeI Preview]&#039;&#039;&#039;&lt;br /&gt;
The Germans are invading! Fresh off Divide et Impera&#039;s Medewi and Ardiaei&lt;br /&gt;
faction overhauls for Total War: Rome II, the Kimbroz are now getting their own&lt;br /&gt;
refresh with twenty terrifying new units! Take a look, if you dare...&lt;br /&gt;
&lt;br /&gt;
===[[Divide et Impera]] Sub Mods===&lt;br /&gt;
====Age of Hellenism for DeI ====&lt;br /&gt;
https://i.imgur.com/z9tOsco.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796096-Age-of-Hellenism-v-1-2-for-DeI Update]&#039;&#039;&#039;&lt;br /&gt;
Age of Hellenism for Divide et Impera has now updated to version v. 1.2. The sub mod&lt;br /&gt;
brings more historical depth to Total War: Rome II&#039;s hellenistic factions, adding better settlements,&lt;br /&gt;
province and faction names, as well as edicts and scripting, and much more!&lt;br /&gt;
&lt;br /&gt;
====Alexander====&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/DeIAlexander.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801257-DeI-Alexander-Co-op-and-Versus! Release]&#039;&#039;&#039;&lt;br /&gt;
Two new versions of the Alexander submod for Divide et Impera (for Total War: Rome II)&lt;br /&gt;
have been released - Alexander Co-op and Alexander Versus!&lt;br /&gt;
Co-op allows Epirus and Sparta to play alongside Macedon, while Versus makes Persia playable as a head-to-head foe for Macedon.&lt;br /&gt;
&lt;br /&gt;
====Alternative Pike/Phalanx/Shieldwall Submod for DeI====&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/DeI%20-%20Alt%20HopPhalShield.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800079-Alternative-Pike-Phalanx-Shieldwall-Submod-for-DeI! Release]&#039;&#039;&#039;&lt;br /&gt;
The Alternative Pike/Phalanx/Shieldwall Submod for Divide et Impera finally brings some much-needed&lt;br /&gt;
discipline to these unruly units in Rome II. Units will now stay in formation without the AI bugging out.&lt;br /&gt;
&lt;br /&gt;
====Cyrene Expanded for DeI====&lt;br /&gt;
https://i.imgur.com/gkVy96g.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796520 Preview]&#039;&#039;&#039;&lt;br /&gt;
The Cyrene Expanded submod for Divide et Impera has just expanded a little more with a new preview of&lt;br /&gt;
upcoming changes to the building tree. If you like playing the underdog in Total War: Rome II and can&lt;br /&gt;
handle a Successor Kingdom that&#039;s not guaranteed success, this might be the submod for you. &lt;br /&gt;
&lt;br /&gt;
====Data Venia for DeI====&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/DataVenia_News.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799504-Data-Venia-milestone-patch Release]&#039;&#039;&#039;&lt;br /&gt;
Data Venia, a submod for Divide et Impera 1.2.5 for Total War: Rome II has recently released a milestone patch!&lt;br /&gt;
Many changes, fixes and improvements have been made, and the mod now includes Carmen Sylva&#039;s Ancient Women mod.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795673-Data-Venia-for-DeI-1-2-4 Release]&#039;&#039;&#039;&lt;br /&gt;
Data Venia for Divide et Impera 1.2.4 for Total War: Rome II has been released!&lt;br /&gt;
This update inclides changes to the battle system that make it more like 1.0/1.1 DeI,&lt;br /&gt;
in addition to changes to factions, supply, diplomacy and more!&lt;br /&gt;
&lt;br /&gt;
====Female Generals for DeI====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801270-Female-Generals-submod-for-DeI-new-versions! Release]&#039;&#039;&#039;&lt;br /&gt;
The Female Generals submod for DeI for Total War: Rome II has three new versions!&lt;br /&gt;
If you want female generals to appear in only barbarian factions or in only barbarian factions and Egypt, or&lt;br /&gt;
in all factions other than Greek, Roman and Punic factions - still with the same effects as the original submod - these versions are for you!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801070-Female-Generals-submod-for-DeI Release]&#039;&#039;&#039;&lt;br /&gt;
The Female Generals submod for Divide et Impera for Total War: Rome II updates&lt;br /&gt;
the &#039;Female Generals&#039; submod from the Official Submods collection. It gives women the same traits as men&lt;br /&gt;
upon recruitment, and ensures that all commanders follow the same &#039;Cursus Honorum&#039; path.&lt;br /&gt;
&lt;br /&gt;
====Numbered Cohorts Submods for DeI ====&lt;br /&gt;
https://i.imgur.com/S3KYUTs.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794888 Release]&#039;&#039;&#039;&lt;br /&gt;
The Numbered Cohorts Submods for Divide et Impera are bringing a little numerical superiority to Total War: Rome II.&lt;br /&gt;
Now each cohort will deploy with the correct numbered unit standard. The submod is available&lt;br /&gt;
in both a Marian &amp;amp; Imperial version and one compatible with UMC&#039;s Named Legions.&lt;br /&gt;
&lt;br /&gt;
====PIGS Submod for DeI====&lt;br /&gt;
https://i.imgur.com/NrqpUaf.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795112-PIGS-Submod-beta-03-released-for-DeI! Release]&#039;&#039;&#039;&lt;br /&gt;
In one of the largest submod overhauls ever for the Divide et Impera mod for Total War: Rome II,&lt;br /&gt;
Jake Armitage&#039;s PIGS (Politics, Intrigues, Governments, and Systems) aims to completely rework&lt;br /&gt;
everything political, revamping its intrigue system, loyalty and party effects, and much much more! Just released in its beta .03 version, the submod is now looking for testers.&lt;br /&gt;
&lt;br /&gt;
====Realism 1.5 for DeI====&lt;br /&gt;
https://i.imgur.com/nccfxkN.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794567-Realism-1-5-for-DeI! TWC thread]&#039;&#039;&#039;&lt;br /&gt;
ScipioTheGreat&#039;s Realism 1.5 submod for Divide Et Impera now has a home at TWC!&lt;br /&gt;
Realism aims to make Total War: Rome II more challenging and reflective of real ancient warfare&lt;br /&gt;
by tweaking AI, economic and diplomatic aspects, adding unique cultural development, and much more!&lt;br /&gt;
&lt;br /&gt;
====Seleucid Reskin for DeI ====&lt;br /&gt;
https://i.imgur.com/5A2TxRg.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797220-Seleucid-Reskin-for-DeI Release]&#039;&#039;&#039;&lt;br /&gt;
With Seleucid Reskin (DEI Compatible Version), Jango220 has taken Arthalion&#039;s Seleucid Roster overhaul&lt;br /&gt;
for Total War: Rome II and made it compatible with Divide Et Impera. The submod includes&lt;br /&gt;
the same additional units as the original, but now fixed and balanced for DeI! &lt;br /&gt;
&lt;br /&gt;
====Testudo for DeI====&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/RPGulogo.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801474-RPG-Units-Alpha-01 Release]&#039;&#039;&#039;&lt;br /&gt;
RPG Units Alpha 01 for Testudo, a submod of DeI for Total War: Rome II, has been released!&lt;br /&gt;
Now you can choose the units your generals will have as their bodyguards, and different units will have a different army effect.&lt;br /&gt;
So far, the choice is available for ten factions.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799298-Testudo-v1-6-for-DeI Release]&#039;&#039;&#039;&lt;br /&gt;
Testudo v1.6, a submod for DeI 1.2.5 for Total War: Rome II, has been released!&lt;br /&gt;
This submod provides a slower-paced, more methodical, harder campaign -&lt;br /&gt;
and now it&#039;s been updated!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795868-Testudo-1-5-1-for-DeI! Release]&#039;&#039;&#039;&lt;br /&gt;
Lock shields, legionaries! Testudo for Divide et Impera has just released version 1.5.1.&lt;br /&gt;
Like the titular Roman tortoise, the Testudo submod is for those who want a slower-paced,&lt;br /&gt;
more methodical, and harder campaign in Total War: Rome II.&lt;br /&gt;
&lt;br /&gt;
====Virtual Points System for DeI====&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/VirtualPointsSystemforDeI.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798513-Virtual-Points-System-testers-needed! Recruitment]&#039;&#039;&#039;&lt;br /&gt;
Virtual Points System, a submod for Divide et Impera for Total War: Rome II needs beta testers!&lt;br /&gt;
This mod is aimed at players who love strategic gameplay.&lt;br /&gt;
The first module relates to the state of your economy - for more details, see the link.&lt;br /&gt;
&lt;br /&gt;
===Hannibal at the Gates===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/HATGAllFactionsMod.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800437-Hannibal-at-the-Gates-All-Factions-Mod Release]&#039;&#039;&#039;&lt;br /&gt;
Hannibal at the Gates All Factions Mod for Total War: Rome II - Hannibal at the Gates is now complete.&lt;br /&gt;
The mod consists of fifteen mini-mods, giving you a huge number of options for the way you play your game!&lt;br /&gt;
&lt;br /&gt;
===HD Shield Pattern Mod===&lt;br /&gt;
https://i.imgur.com/umUEPEM.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797091-HD-Shield-Pattern-Mod-v0-96 Release]&#039;&#039;&#039;&lt;br /&gt;
phazer is continuing his series of mods that are bringing Total War: Rome II into the HD age!&lt;br /&gt;
With his newest iteration of HD Shield Pattern Mod, Augustan and Caesarian era&lt;br /&gt;
Roman shields have now had their image resolution quadrupled! &lt;br /&gt;
&lt;br /&gt;
===Radically New Barbarian HD Cities===&lt;br /&gt;
https://i.imgur.com/KPGRWu6.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794077-Radically-New-Barbarian-HD-Cities! Release]&#039;&#039;&#039;&lt;br /&gt;
Fresh off his HD Cities Mod for Total War: Rome II, phazer is back with more. Radically New Barbarian HD Cities offers increased detail and the addition of stone walls and stone buildings. Completely compatible&lt;br /&gt;
with DeI, vanilla, and all other HD cities mods. &lt;br /&gt;
&lt;br /&gt;
===Regna Desertorum ===&lt;br /&gt;
https://i.imgur.com/c9pvmTz.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796779-Regna-Desertorum Release]&#039;&#039;&#039;&lt;br /&gt;
Regna Desertorum for Total War: Rome II,&lt;br /&gt;
the mod which adds units to Arabian factions and reskins Arabian and North African Berber factions,&lt;br /&gt;
has been released!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795945-Regna-Desertorum Preview]&#039;&#039;&#039;&lt;br /&gt;
Regna Desertorum for Total War: Rome II will enhance your Arabian factions and Berber kingdoms&lt;br /&gt;
with reskinned units and additional female general textures. See the many preview images.&lt;br /&gt;
&lt;br /&gt;
===Restitutor Orbis===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/RestitutorOrbis01.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799218-Restitutor-Orbis-new-release! Release]&#039;&#039;&#039;&lt;br /&gt;
Restitutor Orbis is the latest mod from the Eras of Rome team for Total War: Rome II.&lt;br /&gt;
Beginning in 260 AD, your job is to reverse the fortunes of the fading Empire and restore her former glory!&lt;br /&gt;
The mod includes new equipment, new skins, a reworked Roman tech tree, and much more!&lt;br /&gt;
&lt;br /&gt;
===The Last Stand of Greece===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/LastStandofGreece-News.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798246-The-Last-Stand-of-Greece-update]&#039;&#039;&#039;&lt;br /&gt;
The Last Stand of Greece for Total War: Rome II has been updated!&lt;br /&gt;
Changes include four new factions (the Euboian League, Melos, Paros and Naxos) on the campaign map, a new cult of Kotys&lt;br /&gt;
building chain for all Greek factions, and two new historical characters (Kritolaos of Megalopolis and Attalos III of Pergamon).&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796655-The-Last-Stand-of-Greece-needs-your-help! Discussion]&#039;&#039;&#039;&lt;br /&gt;
The next update for The Last Stand of Greece for Total War: Rome II will make some significant changes&lt;br /&gt;
to the campaign map, as well as to factions and historical characters.&lt;br /&gt;
If you&#039;d like a chance to influence what changes will appear in the update, click on the link below and join in the discussion&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794928-The-Last-Stand-of-Greece-update! Update]&#039;&#039;&#039;&lt;br /&gt;
A new update has been released for The Last Stand of Greece for Total War: Rome II!&lt;br /&gt;
Now nine new rebel factions have been scattered across the map!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Total War: Shogun 2]]==&lt;br /&gt;
===Last Alliance Total War ===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/LastAllianceTWAlpha0_1_0.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801645-Last-Alliance-for-Shogun-2-released! Release]&#039;&#039;&#039;&lt;br /&gt;
Last Alliance: Total War Alpha 0.1.0 for Total War: Shogun 2 has been released!&lt;br /&gt;
It has Numenorean units, new animations, new music,&lt;br /&gt;
the Akallabeth mini-campaign with fully new campaign map, and more!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795412-Middle-Earth-needs-you-in-a-new-mod-project-for-Shogun-2! Recruitment]&#039;&#039;&#039;&lt;br /&gt;
The Alliance of Elves and Men is looking for people who can help work on a new mod for Total War: Shogun 2.&lt;br /&gt;
If you want to help (experience in modding is not necessary) please contact Sara Temer, the project leader.&lt;br /&gt;
&lt;br /&gt;
==[[Napoleon: Total War]]==&lt;br /&gt;
===American Civil War===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/ACW2_6_news.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797896-American-Civil-War-2-6 Release]&#039;&#039;&#039;&lt;br /&gt;
American Civil War 2.6 for Napoleon: Total War is now available to download!&lt;br /&gt;
This new version is more stable than ever before - and gives you new faction armies and new weapons,&lt;br /&gt;
as well as 65 battle maps and over 4,300 unique regiments, artillery batteries and leaders!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793064 Installation Video]&#039;&#039;&#039;&lt;br /&gt;
American Civil War for Napoleon: Total War has recently released the new, more stable version 2.5!&lt;br /&gt;
If you&#039;d like to install the mod, the video will show you how.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?792775 Update]&#039;&#039;&#039;&lt;br /&gt;
ACW 2.5 for Napoleon: Total War has been released, and the mod is now more stable and more playable than ever before!&lt;br /&gt;
The mod has 5 new maps, 2 new scenarios, a User Guide to help you configure your PC for improved on-line multiplayer battles, and more!&lt;br /&gt;
If you have previously had stability and connectivity issues, now is the time to take a fresh look at this mod - both single and multiplayer. &lt;br /&gt;
&lt;br /&gt;
===Napoleonic Total War III===&lt;br /&gt;
https://cdn.discordapp.com/attachments/447180111809216514/575257261505773569/NTW3_v_8.4.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796809-Napoleonic-Total-War-3-v8-4-is-out! Release]&#039;&#039;&#039;&lt;br /&gt;
Napoleonic Total War 3, an in-depth mod for Napoleon: Total War has just updated to version 8.4.&lt;br /&gt;
The new version adds the Irish Republic of Connacht, the army of King Joseph in Spain and the British expeditionary corps&lt;br /&gt;
in Egypt, bringing the total factions to fifty, the total units to over 2500, and the available maps to over a hundred!&lt;br /&gt;
&lt;br /&gt;
===Napoleon&#039;s Eagles===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/NapoleonsEagles.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800867-Napoleon-s-Eagles-8-5-3 Release]&#039;&#039;&#039;&lt;br /&gt;
Napoleon&#039;s Eagles 8.5.3 for Napoleon: Total War has been released!&lt;br /&gt;
This multiplayer mod provides 30 historical battles, created based on accurate historical data and designed with an emphasis&lt;br /&gt;
on realistic representation of Napoleonic warfare - and it&#039;s compatible with Napoleonic Total War III 8.6!&lt;br /&gt;
&lt;br /&gt;
===Rusted PackFile Manager===&lt;br /&gt;
https://i.imgur.com/uJfUok8.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793848-Rusted-PackFile-Manager-(RPFM)-1-4-1-Released! Tool]&#039;&#039;&#039;&lt;br /&gt;
Rusted PackFile Manager has been updated to version 1.4.1 and is looking anything but rusty! Now&lt;br /&gt;
supporting Empire: Total War and Napoleon: Total War, it also includes a new live filter&lt;br /&gt;
for PackedFiles and a host of other shiny (rusty?) new bug fixes and changes!&lt;br /&gt;
&lt;br /&gt;
===The Great War===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/TheGreatWar_Hussar.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799190-The-Great-War-VI-Austro-Hungarian-Empire Preview]&#039;&#039;&#039;&lt;br /&gt;
A preview of the Austro-Hungarian Empire has been released for The Great War VI for Napoleon: Total War.&lt;br /&gt;
As always, there are unit cards, info cards and portraits to see!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798622-The-Great-War-VI-The-Ottoman-Empire Preview]&#039;&#039;&#039;&lt;br /&gt;
A preview of the Ottoman Empire has been released for The Great War VI for Napoleon: Total War!&lt;br /&gt;
To see unit cards, info cards, the Ottoman Empire&#039;s home region - and some bonus previews -&lt;br /&gt;
click on the link!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795692-The-Great-War-VI-Campaign-Preview-Update-II Preview]&#039;&#039;&#039;&lt;br /&gt;
The latest preview update for The Great War VI for Napoleon: Total War is now available!&lt;br /&gt;
This update features changes to trade goods, trade nodes, faction leaders, campaign map pieces, and starting armies,&lt;br /&gt;
as well as adding the names of famous battles, the Russian revolution and American troops.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793333 Preview]&#039;&#039;&#039;&lt;br /&gt;
The Great War for Napoleon: Total War&lt;br /&gt;
is showcasing a preview of version VI - The German Empire!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Empire: Total War]]==&lt;br /&gt;
===[[Imperial Splendour]] - Rise of the Republic===&lt;br /&gt;
https://i.imgur.com/sNEqTtT.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796356 Preview]&#039;&#039;&#039;&lt;br /&gt;
As progress on Imperial Splendour: Rise of the Republic 1.2 for Empire: Total War marches on&lt;br /&gt;
at a breakneck pace, the development team has decided to share a sneak peek at&lt;br /&gt;
their newest work on the Russian and Danish armies. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794631 Release]&lt;br /&gt;
To celebrate the 10th anniversary of Empire: Total War,&lt;br /&gt;
a new anniversary beta has been launched for Imperial Splendour: Rise of the Republic 1.2 has been launched,&lt;br /&gt;
with new ships, 130 new historical characters and Danish units.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793871-Imperial-Splendour-Rise-of-the-Republic-v1-2-January-Preview Preview]&#039;&#039;&#039;&lt;br /&gt;
A new preview for v1.2 of Imperial Splendour - Rise of the Republic for Empire: Total War has been released!&lt;br /&gt;
This time the focus is on the painting of warships and the development of the Danish infantry,&lt;br /&gt;
and the preview contains many images from different stages of the modding process.&lt;br /&gt;
&lt;br /&gt;
===Imperial Realistic===&lt;br /&gt;
https://i.imgur.com/smGuEV3.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795607-Imperial-Realistic-v2-5 Release]&#039;&#039;&#039;&lt;br /&gt;
Imperial Realistic v2.5, a submod for Imperial Splendour for Empire: Total War has been released!&lt;br /&gt;
This mod alters the formations of troops and also many of the parameters for land battles.&lt;br /&gt;
In this update, changes have been made to the cavalry, in particular, although some other amendments have also been made.&lt;br /&gt;
&lt;br /&gt;
===MAIAN&#039;s Imperial Splendour submods!===&lt;br /&gt;
https://i.imgur.com/salGoUP.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795034-MAIAN-s-Imperial-Splendour-submods! Release]&#039;&#039;&#039;&lt;br /&gt;
MAIAN has produced not one, but four submods for Imperial Splendour for Empire: Total War!&lt;br /&gt;
Here they are: the blood submod, the fog reduction submod,&lt;br /&gt;
the Imperial realistic submod v2.0 and the eighteenth century marches submod.&lt;br /&gt;
&lt;br /&gt;
===[[The American Revolution Mod]]===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/American%20Revolution%203_News.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797861-The-American-Revolution-v3-0-Tenth-Anniversary-Edition! Preview]&#039;&#039;&#039;&lt;br /&gt;
The American Revolution v3.0 Tenth Anniversary Edition for Empire: Total War is almost here!&lt;br /&gt;
The team hope to release the mod on 4th July 2019.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794111 Recruitment]&#039;&#039;&#039;&lt;br /&gt;
In anticipation of their ten-year anniversary, The American Revolution Mod for Empire: Total War&lt;br /&gt;
is looking for a few good recruits. 2D artists are urgently needed to create new unit cards,&lt;br /&gt;
and prospective testers are also encouraged to apply. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?792981 Preview]&#039;&#039;&#039;&lt;br /&gt;
The famed The American Revolution Mod for Empire: Total War&lt;br /&gt;
is planning to celebrate its 10th Anniversary with a new release!&lt;br /&gt;
&lt;br /&gt;
===The Ottoman Total Overhaul Mod===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/OttomanTotalOverhaul.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801780-The-Ottoman-Total-Overhaul-Mod-final-release! Release]&#039;&#039;&#039;&lt;br /&gt;
The Ottoman Total Overhaul Mod, an Empire: Total War mod that thoroughly overhauls the Ottomans, Mughal, Safavids,&lt;br /&gt;
Barbary States and Crimean Khanate, has received its final update! It features two versions; one full version with all the features,&lt;br /&gt;
and a light version that has fewer features - but it&#039;s polished and perfectly bug-free, and compatible with the famous Additional Units Mod!&lt;br /&gt;
&lt;br /&gt;
===Tribes of Indians===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799416-Tribes-of-Indians-preview-and-recruiting! Preview and Recruiting]&#039;&#039;&#039;&lt;br /&gt;
Tribes of Indians will be a large mod for Empire: Total War, with its own campaign - and of course new Native American tribes!&lt;br /&gt;
The mod team are looking for recruits, including translators, 3D modellers and testers.&lt;br /&gt;
If you think you can help in any way, contact the mod team.&lt;br /&gt;
&lt;br /&gt;
===War of 1812 ===&lt;br /&gt;
https://i.imgur.com/BSa2fsd.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799353-The-War-of-1812-Mod-1-3 Release]&#039;&#039;&#039;&lt;br /&gt;
The War of 1812 Mod for Empire: Total War has released a new version - v1.3!&lt;br /&gt;
This version includes changes to armies, unit appearance and the campaign, some fixes, and more -&lt;br /&gt;
and if that isn&#039;t enough, there&#039;s also a video to watch!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794672 Release]&#039;&#039;&#039;&lt;br /&gt;
Version 1.2 of the War of 1812 mod for Empire: Total War has now been released!&lt;br /&gt;
It includes a fixed scenario, new unit icons, changes to UK marines and naval officers,&lt;br /&gt;
and a new launcher which finally makes the campaign playable!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793189 Preview]&#039;&#039;&#039;&lt;br /&gt;
Work is in progress on version 1.2 of the War of 1812 mod for Empire: Total War,&lt;br /&gt;
and a preview, with images and details of the new version, is now available!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Medieval II: Total War]]==&lt;br /&gt;
===1648 - Thirty Years of War===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799616-1648-Thirty-Years-of-War-installation-video Installation Video]&#039;&#039;&#039;&lt;br /&gt;
For instructions on how to install 1648 - Thirty Years of War for Medieval II: Total War - Kingdoms,&lt;br /&gt;
look no further than the video!&lt;br /&gt;
The mod itself, as well as information and download links, can be found via the link.&lt;br /&gt;
&lt;br /&gt;
===America: Total War===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/AmericaTW.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800166-America-Total-War Recruitment]&#039;&#039;&#039;&lt;br /&gt;
America: Total War for Medieval II: Total War needs your help!&lt;br /&gt;
This fantasy mod will include 30 distinct factions and will enable you to play across the whole of the Americas.&lt;br /&gt;
Modellers, scripters and coders are particularly needed - but anyone who would like to help should contact the team!&lt;br /&gt;
&lt;br /&gt;
===Barcid Revenge for EB II===&lt;br /&gt;
https://i.imgur.com/n1HtoOj.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794485-Barcid-Revenge-for-EB-II! Release]&#039;&#039;&#039;&lt;br /&gt;
Lusitanio and Erken&#039;s Barcid Revenge submod for Europa Barbarorum II brings to&lt;br /&gt;
Medieval II: Total War Kingdoms a revamped diplomacy interface, new rebel colors and names,&lt;br /&gt;
an overhauled Numidian Cavalry, but most of all...the one, the only Hannibal Barca!&lt;br /&gt;
&lt;br /&gt;
===Buff and Shine ===&lt;br /&gt;
*&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800150-Buff-and-Shine-installation-video Installation Video]&#039;&#039;&#039;&lt;br /&gt;
Buff and Shine is a submod that aims to add extra polish to Broken Crescent for Medieval II: Total War - Kingdoms.&lt;br /&gt;
If you want to install Buff and Shine, the video above is for you - or for more information, click on the link.&lt;br /&gt;
&lt;br /&gt;
===Calradia Total War===&lt;br /&gt;
https://i.imgur.com/3sTH5v7.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794013-Calradia-Total-War-testers-wanted! Recruitment]&#039;&#039;&#039;&lt;br /&gt;
Calradia Total War for Medieval II: Total War is looking for testers!&lt;br /&gt;
If you&#039;d like early access to the mod in exchange for your help in finding bugs, testing unit and campaign balance,&lt;br /&gt;
and - if you wish - offering suggestions for improvements to the mod, then contact Tyranno85.&lt;br /&gt;
&lt;br /&gt;
===Campaign User Interfaces===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793094 Release]&#039;&#039;&#039;&lt;br /&gt;
Cedric37 is proud to announce the release of his Campaign User Interfaces for Third Age: Total War.&lt;br /&gt;
They will bring a new look and feel into this famous mod for Medieval II: Total War.&lt;br /&gt;
Try them if you want to bring some fresh air into your TATW game!&lt;br /&gt;
&lt;br /&gt;
===[[Clouds Across Europe]]===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798129-Clouds-Across-Europe-2-0 Release]&#039;&#039;&#039;&lt;br /&gt;
Clouds Across Europe for Medieval II: Total War by Zephrelial has now been ported to&lt;br /&gt;
Medieval II: Total War - Kingdoms. Gigantus has also made the mod compatible with Steam&lt;br /&gt;
and has ensured the mod supports Mac installation&lt;br /&gt;
&lt;br /&gt;
===DCI: Last Alliance===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/DCILA_OneRingScripts.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798660-The-One-Ring-scripts Preview]&#039;&#039;&#039;&lt;br /&gt;
One Ring to rule them all - it is a strange fate that Middle-earth should suffer so much fear and doubt over so small a thing.&lt;br /&gt;
DCI: Last Alliance is a work-in-progress submod to Third Age: Total War for Medieval II: Total War - Kingdoms, set at the end of&lt;br /&gt;
the Second Age. A Last Alliance of Elves and Men oppose the Dark Lord Sauron, and the One Ring may determine the future of all.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794201-Elves-of-Lindon-preview-video-DCI-Last-Alliance Preview]&#039;&#039;&#039;&lt;br /&gt;
For an Age, freedom between the Mountains and the Sea has been secured by High King Gil-galad - and his lieges, including Elrond, Glorfindel and Cirdan.&lt;br /&gt;
Lindon will now muster one last time, to aid the Númenórean Kingdoms against Sauron, and form the League known as the Last Alliance.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?792684 Preview]&#039;&#039;&#039;&lt;br /&gt;
Elrond Half-elven, the Vice-regent of Lindon and lord of Imladris, takes on the role of herald of Gil-galad in the war on Mordor.&lt;br /&gt;
Gildor Inglorion, head of the Wandering Companies, guards Eriador against the Shadow, as he traverses their ancient dominion.&lt;br /&gt;
&lt;br /&gt;
===Deus lo Vult Americas Expanded===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801443-Deus-lo-Vult-Americas-Expanded-submod Release]&#039;&#039;&#039;&lt;br /&gt;
The Americas Expanded submod for Deus lo Vult for Medieval II: Total War - Kingdoms has recently been updated!&lt;br /&gt;
The new version includes more balanced factions, and provides a tighter challenge than before.&lt;br /&gt;
Details of the original mod, and the link to the new version, are found at the link.&lt;br /&gt;
&lt;br /&gt;
===[[Divide and Conquer]]===&lt;br /&gt;
https://i.imgur.com/XYzkRUP.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795253-Divide-and-Conquer-3-0-Released! Release]&#039;&#039;&#039;&lt;br /&gt;
Like a long-expected party, Divide and Conquer, Third Age: Total War&#039;s largest submod for Medieval: Total War has just&lt;br /&gt;
released V3: Into the Cold North! With new factions, new rosters and units, new music, battle maps,&lt;br /&gt;
and events...if you don&#039;t keep your feet, there&#039;s no knowing where you might be swept off to.&lt;br /&gt;
&lt;br /&gt;
===Faerûn [Forgotten Realms] TW===&lt;br /&gt;
https://i.imgur.com/WQZuLjU.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794907 Preview]&#039;&#039;&#039;&lt;br /&gt;
Faerûn [Forgotten Realms] TW for Medieval II: Total War has posted previews!&lt;br /&gt;
There are battle clerics in their armour, units from the Luruar faction ready for battle, and fierce, warlike orcs!&lt;br /&gt;
&lt;br /&gt;
===For King or Country ===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/ForKingOrCountry.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798330-For-King-or-Country Release]&#039;&#039;&#039;&lt;br /&gt;
For King or Country is now compatible with Medieval II: Total War - Kingdoms and with Steam installations!&lt;br /&gt;
This mod aims to simulate the English Civil War and to represent 17th century warfare, with&lt;br /&gt;
historical factions, units and commanders, historical events, and a map representing the counties of the time.&lt;br /&gt;
&lt;br /&gt;
===Game of Thrones: Fire and Blood===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/GoTFireAndBloodMoatCailin.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800758-Game-of-Thrones-Fire-and-Blood-recruitment! Recruitment]&#039;&#039;&#039;&lt;br /&gt;
Game of Thrones: Fire and Blood for Medieval II: Total War - Kingdoms is looking for people to join the team!&lt;br /&gt;
Modellers and scripters are particularly needed, but if you&#039;d like to help in any way at all, please contact PeaMan!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800664-Game-of-Thrones-Fire-and-Blood-update! Update]&#039;&#039;&#039;&lt;br /&gt;
Game of Thrones: Fire and Blood for Medieval II: Total War - Kingdoms has released an update!&lt;br /&gt;
Version 2.0 includes a new map, new regions, a new custom campaign, new battle maps,&lt;br /&gt;
new units, new portraits, various fixes, and more! Why not try it?&lt;br /&gt;
&lt;br /&gt;
===Hellenika Total War===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/Total%20War%20Hellenika.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800018-Hellenika-Total-War! Release]&#039;&#039;&#039;&lt;br /&gt;
Classical Greece has come to Medieval II: Total War with Hellenika Total War. With eleven factions&lt;br /&gt;
to choose from and a focus on immersion, the entire Greek world is yours for the taking! &lt;br /&gt;
&lt;br /&gt;
===Horsemen of Rohan ===&lt;br /&gt;
https://i.imgur.com/vkFYHN3.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797296-Horsemen-of-Rohan Release]&lt;br /&gt;
The Horsemen of Rohan for Third Age: Total War for Medieval II: Total War - Kingdoms has now been released!&lt;br /&gt;
This mod revamps the appearance of all Rohan faction units without changing their stats.&lt;br /&gt;
If you&#039;d like to help out, Earl of Memory is looking for 2D artists - please contact him!&lt;br /&gt;
&lt;br /&gt;
===Hyrule Total War: Classic Ultimate ===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/HyruleTWClassicUltimate.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798063-Hyrule-Total-War-Classic-Ultimate Release]&#039;&#039;&#039;&lt;br /&gt;
Hyrule Total War: Classic Ultimate, a submod of Hyrule Total War for Medieval: Total War - Kingdoms has been released!&lt;br /&gt;
So many changes have been packed into this that it would be impossible to list them in just one announcement -&lt;br /&gt;
changes to unit cards, movies, character models, units... the list goes on!&lt;br /&gt;
&lt;br /&gt;
===Italian Wars===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/b3fsr4rz.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799843-Italian-Wars-Capitano-di-ventura! Preview]&#039;&#039;&#039;&lt;br /&gt;
You might say that the Italian Wars mod for Medieval II: Total War Kingdoms is undergoing a renaissance.&lt;br /&gt;
The mod has just unveiled a preview for their next major feature, bringing the condotta system to the game!&lt;br /&gt;
&lt;br /&gt;
===Kingdoms Grand Campaign===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/KingdomsGrandCampaign5.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798396-Kingdoms-Grand-Campaign-Mod-5-0 Release]&#039;&#039;&#039;&lt;br /&gt;
Kingdoms Grand Campaign for Medieval II: Total War - Kingdoms is now compatible with Steam installations!&lt;br /&gt;
The mod begins in 1180. Two new Christian powers - Antioch and the Kingdom of Jerusalem - control the Holy land.&lt;br /&gt;
Ireland must fight off invasions from both England and Scotland. Will you take on the challenge?&lt;br /&gt;
&lt;br /&gt;
===La Guerre de Cent Ans ===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/LaGuerreDeCentAns.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798808-La-Guerre-de-Cent-Ans Release]&#039;&#039;&#039;&lt;br /&gt;
La Guerre de Cent Ans is now compatible with Medieval II: Total War - Kingdoms and Steam installations!&lt;br /&gt;
The original mod adds a new regional campaign to the game, with its own campaign map, new units, and new factions to play.&lt;br /&gt;
&lt;br /&gt;
===New Faction Icons for Third Age: Divide and Conquer===&lt;br /&gt;
https://i.ibb.co/6v3tCZq/new-icons-advert.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793802 Release]&#039;&#039;&#039;&lt;br /&gt;
Cedric37 is proud to announce the release of his new Faction Icons for Third Age: Divide and Conquer.&lt;br /&gt;
They will bring a new look and feel into this famous submod for Third Age: Total War for Medieval II: Total War - Kingdoms.&lt;br /&gt;
Try them out and breathe fresh life into your game!&lt;br /&gt;
&lt;br /&gt;
===Moldova Total War===&lt;br /&gt;
https://i.imgur.com/h11l5eh.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796465 Release]&#039;&#039;&#039;&lt;br /&gt;
If just the idea of Vlad the Impaler taking on Mehmet the Conqueror isn&#039;t epic enough for you,&lt;br /&gt;
Moldova Total WAR BS Ottoman Invasion 1453 also brings new units, firearms,&lt;br /&gt;
diplomacy and an entirely new map and much more to Medieval II: Total War! &lt;br /&gt;
&lt;br /&gt;
=== One Ruler on Earth: A submod for Falcom Total War===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/OneRulerOnEarth.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799816-One-Ruler-on-Earth-Beta-1-0 Release]&#039;&#039;&#039;&lt;br /&gt;
One Ruler on Earth is a submod for Falcom Total War III for Medieval II: Total War - Kingdoms that is currently under development,&lt;br /&gt;
set from the 13th to 17th centuries with new factions and overhauled unit rosters.&lt;br /&gt;
A beta build featuring 9 of the 30 factions playable in custom battles has just been released for feedback and playtesting!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798936-One-Ruler-on-Earth-%26%23272%3B%26%237841%3Bi-Vi%26%237879%3Bt-Roster-preview Preview]&#039;&#039;&#039;&lt;br /&gt;
One Ruler on Earth is a submod for Falcom Total War III for Medieval II: Total War - Kingdoms that is currently under development.&lt;br /&gt;
It&#039;s set from the 13th to 17th centuries with new factions and overhauled unit rosters.&lt;br /&gt;
The armies of the Kingdom of Đại Việt are (mostly) ready...&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796405 Preview and Recruitment]&#039;&#039;&#039;&lt;br /&gt;
One Ruler on Earth is a submod for Falcom Total War III for Medieval II: Total War - Kingdoms that is currently under development,&lt;br /&gt;
set from the 13th to 17th centuries with new factions and overhauled unit rosters. The armies of the Kingdom of France are (mostly) ready.&lt;br /&gt;
The mod team is currently recruiting, so if you&#039;re interested, this is a great opportunity! Contact Metal.Pigeon for more details.&lt;br /&gt;
&lt;br /&gt;
===[[Renaissance Total War]]===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/RenaissanceTW3.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798727-Renaissance-Total-War-3-0 Release]&#039;&#039;&#039;&lt;br /&gt;
Renaissance Total War has been ported to Medieval II: Total War - Kingdoms and is now compatible with Steam installations!&lt;br /&gt;
&lt;br /&gt;
===[[Rise of Three Kingdoms]]===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/Rise%20of%20Three%20Kingdoms.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798910-Rise-of-Three-Kingdoms-4-0 Release]&#039;&#039;&#039;&lt;br /&gt;
Rise of Three Kingdoms, for Medieval II: Total War - Kingdoms, has released its final development version!&lt;br /&gt;
This is a compilation of all previous releases, patches and hotfixes, along with a ton of new, updated and refined content.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798220-Rise-of-Three-Kingdoms-Installation-Video Installation Video]&#039;&#039;&#039;&lt;br /&gt;
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms recently released an update.&lt;br /&gt;
For assistance with installing version 3.5, look no further - the video linked above will tell you everything you need to know!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797119-Rise-of-Three-Kingdoms-v3-4-Patch Update]&#039;&#039;&#039;&lt;br /&gt;
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released Patch 3.4,&lt;br /&gt;
which includes an extension of the map to include northern Vietnam, the re-skinning of numerous unique units,&lt;br /&gt;
and more variations in face, armor and attachments among light troops.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795731-Rise-of-Three-Kingdoms-v3-2-Patch Update]&#039;&#039;&#039;&lt;br /&gt;
If you thought you&#039;d have to wait til May for Total War to come to Ancient China, think again.&lt;br /&gt;
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms is here and now updated&lt;br /&gt;
with patch 3.2. Now with more Han faction recruitment, new unit models and stats,&lt;br /&gt;
and the famed Dong Cheng!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794310 Update]&#039;&#039;&#039;&lt;br /&gt;
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released Patch 3.1 with&lt;br /&gt;
new custom battle models for several famous characters, a new faction intro and Emperor-related&lt;br /&gt;
event videos, as well as numerous fixes, updates and other new content.&lt;br /&gt;
&lt;br /&gt;
===Stainless Steel Historical Improvement Project===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/SSHIP.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801579-Stainless-Steel-Historical-Improvement-Project-v0-9-6-released! Release]&#039;&#039;&#039;&lt;br /&gt;
Stainless Steel Historical Improvement Project, a submod of Stainless Steel for Medieval II: TW - Kingdoms, has been updated!&lt;br /&gt;
The list of changes is too long to be listed in this announcement. The mod team just hope you&#039;ll enjoy this new version.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?792805 Update]&#039;&#039;&#039;&lt;br /&gt;
The Stainless Steel Historical Improvement Project, a submod of Stainless Steel for Medieval II: TW - Kingdoms, has been updated!&lt;br /&gt;
This update includes some map adjustments, the implementation of the Selecting the Heir mod, upgrades to the display of special characters,&lt;br /&gt;
the implementation of several crowns, and bugfixes!&lt;br /&gt;
&lt;br /&gt;
===The Elder Scrolls: Total War===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/TESTW2_0.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801163-The-Elder-Scrolls-Total-War-2-0 Release]&#039;&#039;&#039;&lt;br /&gt;
The Elder Scrolls: Total War 2.0 for Medieval II: Total War - Kingdoms has been released!&lt;br /&gt;
It has a new Fourth Era campaign with its own new map, new units, new unique buildings, new ancillaries,&lt;br /&gt;
new music, fixes, tweaks - and much, much more. There&#039;s even a Pocket Guide to the Empire!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799693-The-Elder-Scrolls-Total-War-2-0-is-Coming! Preview]&#039;&#039;&#039;&lt;br /&gt;
It&#039;s been eight years since The Elder Scrolls: Total War debuted for Medieval II: Total War Kingdoms.&lt;br /&gt;
Now, the team has dropped an epic sneak peek for version 2.0, the final major release for the mod! &lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796378-The-Elder-Scrolls-Total-War-2-0-Stormcloaks&amp;amp;p=15781687&amp;amp;highlight=elder#post15781687 Preview]&#039;&#039;&#039;&lt;br /&gt;
This preview for The Elder Scrolls: Total War 2.0 for Medieval II: Total War - Kingdoms&lt;br /&gt;
introduces the Stormcloak faction.&lt;br /&gt;
There are more details and more images at the link.&lt;br /&gt;
&lt;br /&gt;
===The Great Conflicts===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/TheGreatConflicts.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801527-The-Great-Conflicts-Great-Preview! Preview]&#039;&#039;&#039;&lt;br /&gt;
Much work has been done over recent years on The Great Conflicts for Medieval II: Total War - Kingdoms,&lt;br /&gt;
but most of that work has never been shown in a proper preview.&lt;br /&gt;
Now you can see a collection of script previews and lots of other interesting information!&lt;br /&gt;
&lt;br /&gt;
===The Lion of Flanders===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/LionOfFlanders.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801029-The-Lion-of-Flanders-ported-to-Steam-and-Kingdoms Release]&#039;&#039;&#039;&lt;br /&gt;
The Lion of Flanders for Medieval II: Total War has now been ported to Steam and M2:TW - Kingdoms!&lt;br /&gt;
The mod adds the faction of the County of Flanders to the game, with its own unique units&lt;br /&gt;
and everything required to make the faction just as complete as vanilla factions!&lt;br /&gt;
&lt;br /&gt;
===[[The Long Road]] ===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/TheLongRoad.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798306-The-Long-Road Release]&#039;&#039;&#039;&lt;br /&gt;
The Long Road is now compatible with Medieval II: Total War - Kingdoms and also with Steam installations, thanks to Gigantus!&lt;br /&gt;
&lt;br /&gt;
===Total Bananas 1099===&lt;br /&gt;
https://i.imgur.com/t8Edi95.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796604-Total-Bananas-1099-v1-0 Release]&#039;&#039;&#039;&lt;br /&gt;
Total Bananas - 1099, the only mod for Medieval II: Total War - Kingdoms with a hint of banana, has now released v1.0!&lt;br /&gt;
This vanilla expansion glues the grand campaign and all four expansions into one Glorious Campaign.&lt;br /&gt;
Establish the Kingdom of Jerusalem in the New World or take all of Africa as the Mayans... The choice is yours.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794538-Total-Bananas-1099-beta! Release]&#039;&#039;&#039;&lt;br /&gt;
Total Bananas 1099 for Medieval II: Total War - Kingdoms has released beta#1!&lt;br /&gt;
This is a vanilla+ mod (with a hint of banana) that combines the Grand Campaign map with the Americas map&lt;br /&gt;
for one glorious Grand Expanded Campaign!&lt;br /&gt;
&lt;br /&gt;
===Total Vanilla Beyond===&lt;br /&gt;
https://i.imgur.com/N5GrEiw.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796558-Total-Vanilla-Beyond-3-3 Release]&#039;&#039;&#039;&lt;br /&gt;
Most mods put their own spin on games. But what if you prefer plain old vanilla and just want more of it?&lt;br /&gt;
What if you like Medieval II: Total War - Kingdoms but wouldn&#039;t mind more factions, units,&lt;br /&gt;
regions, and...a little more verve? Total Vanilla Beyond 3.3 just might be for you. &lt;br /&gt;
&lt;br /&gt;
===[[Tsardoms: Total War]]===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/TsardomsTW.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799171-Tsardoms-Total-War-Serbia-faction-preview Preview]&lt;br /&gt;
Tsardoms Total War for Medieval II: Total War - Kingdoms&lt;br /&gt;
has released a faction preview for the Tsardom of Serbia,&lt;br /&gt;
with lots of information and many images!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796580-Tsardoms-Total-War-mod-team-are-recruiting! Recruitment]&#039;&#039;&#039;&lt;br /&gt;
Tsardoms Total War for Medieval II: Total War - Kingdoms mod team are recruiting!&lt;br /&gt;
They need people who can help with things such as 2d art, text editing, scripting and coding, implementing scripts from other mods,&lt;br /&gt;
and resizing strat map settlement models (the models are too detailed and cause a crash on some computers).&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796482 Preview]&#039;&#039;&#039;&lt;br /&gt;
Tsardoms Total War for Medieval II: Total War - Kingdoms have recently offered previews of their&lt;br /&gt;
redone Wallachian and Moldavian bodyguards (with full historical explanations)&lt;br /&gt;
and of their campaign map, including Crimea, Steppes, Moldova, Germania, Italia and Anatolia.&lt;br /&gt;
&lt;br /&gt;
===Unreal Total War: EBII ===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797258-Unreal-Total-War-EBII Beta Release]&lt;br /&gt;
Unreal Total War: EBII for Medieval II: Total War - Kingdoms has released a public beta!&lt;br /&gt;
Unreal is a balancing mod series that attempts to change radically how the game feels.&lt;br /&gt;
Make battles better, make the campaign more rewarding or even change how characters function. &lt;br /&gt;
&lt;br /&gt;
===With Fire and Sword II===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/WithFireandSwordIIv1_32.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799279-With-Fire-and-Sword-II-v1-32 Release]&#039;&#039;&#039;&lt;br /&gt;
With Fire and Sword II for Medieval II: Total War - Kingdoms has released v1.32!&lt;br /&gt;
This version contains new battle interfaces, new strat AI, new battle formations, new textures,&lt;br /&gt;
various fixes, and more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rome: Total War]]==&lt;br /&gt;
===20ninescene&#039;s Skymod ===&lt;br /&gt;
https://i.imgur.com/eU7GINd.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794339-20ninescene-s-Skymod Release]&#039;&#039;&#039;&lt;br /&gt;
Would you like your Rome: Total War skies to be more interesting? Then try Skymod!&lt;br /&gt;
This new mod provides beautiful, realistic skies, and is compatible with almost everything!&lt;br /&gt;
&lt;br /&gt;
===ahowl11&#039;s Vanilla Enhancement Mod===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/AhowlsVEModv14.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801748-ahowl11-s-Vanilla-Enhancement-Mod-v14 Release]&#039;&#039;&#039;&lt;br /&gt;
ahowl11&#039;s Vanilla Enhancement Mod v14 for Rome: Total War has been released!&lt;br /&gt;
The mod is much more immersive now, fully integrating XGM. There are new special buildings, traits and ancillaries,&lt;br /&gt;
and a multitude of new and historically accurate units - and the game should now be less crippling at the start!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800723-ahowl11-s-VE-Mod-v13-Costs-and-XGM-part-1 Release]&#039;&#039;&#039;&lt;br /&gt;
Another new version of ahowl11&#039;s Vanilla Enhancement Mod for Rome: Total War! It focuses on two things.&lt;br /&gt;
First: costs, now in line with the ExRM economy. Second: features, elements and ideas from the Extended Greek Mod (XGM).&lt;br /&gt;
This is the first of two releases that focuses on this mod, so enjoy it while the team works on the next!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799676-ahowl11-s-Vanilla-Enhancement-Mod-v12 Release]&#039;&#039;&#039;&lt;br /&gt;
ahowl11&#039;s Vanilla Enhancement Mod v12 for Rome: Total War has overhauled the entire economy,&lt;br /&gt;
from buildings, to trade, to population growth! The game will be much harder, and it&#039;ll take longer&lt;br /&gt;
before you are swimming in cash. This time, new faction symbols, and as always, new units!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799381-ahowl11-s-Vanilla-Enhancement-Mod-v11 Release]&#039;&#039;&#039;&lt;br /&gt;
ahowl11&#039;s Vanilla Enhancement Mod v11 for Rome: Total War has now been released!&lt;br /&gt;
This new version focuses on improving the map by adding new regions!&lt;br /&gt;
It also includes all the applicable units from the Barbarian Invasion and Alexander expansions, and more!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797191-ahowl11-s-Vanilla-Enhancement-Mod-v10 Update]&#039;&#039;&#039;&lt;br /&gt;
ahowl11&#039;s Vanilla Enhancement Mod for Rome: Total War has recently updated to version 10.&lt;br /&gt;
The new version includes a more immersive culture mechanic, more accurate formations,&lt;br /&gt;
a new recruitment system, and all-new units!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?792563 Update]&#039;&#039;&#039;&lt;br /&gt;
In this Christmas release of ahowl11&#039;s VE Mod for Rome: Total War, all units are reverted back to V2, but all other features are kept.&lt;br /&gt;
New Features in v8 - Nomads on the Horizon include Nomadic Culture, New traits, features from Vanilla Balance Mod,&lt;br /&gt;
and 46 units given to other factions, complete with reskins, sprites and UI cards!&lt;br /&gt;
&lt;br /&gt;
===Barbarian Empires===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/LanjanesBarbarianEmpires1_04.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799907-Barbarian-Empires-patch-1-04! Release]&#039;&#039;&#039;&lt;br /&gt;
Barbarian Empires patch 1.04 has just been released!&lt;br /&gt;
This mod for Rome: Total War - Alexander now contains many new units and improved unit skins,&lt;br /&gt;
as well as tweaks to the balance and gameplay, and of course fixes for previous issues!&lt;br /&gt;
&lt;br /&gt;
===Barbarian Empires - Hellenistic Legacy ===&lt;br /&gt;
https://i.imgur.com/onaxdEG.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797537-Barbarian-Empires-Hellenistic-Legacy Release]&#039;&#039;&#039;&lt;br /&gt;
Barbarian Empires - Hellenistic Legacy is a submod for Lanjane&#039;s Barbarian Empires for Rome: Total War.&lt;br /&gt;
It includes three new main factions (replacing the Scipii, the Brutii and the Senate), new skins,&lt;br /&gt;
a special edition of the Mundus Magnus map, new late bodyguards for most factions, and more!&lt;br /&gt;
&lt;br /&gt;
===Bronze Age: Total War===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798896-Bronze-Age-Total-War-preview-video Preview]&#039;&#039;&#039;&lt;br /&gt;
The video is not only the first part of a video AAR, but also a preview of upcoming&lt;br /&gt;
developments in Bronze Age: Total War for Rome: Total War!&lt;br /&gt;
&lt;br /&gt;
===[[Europa Barbarorum]]===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/EuropaBarbarorum1_33Preview.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799103-Europa-Barbarorum-previews! Preview]&#039;&#039;&#039;&lt;br /&gt;
Europa Barbarorum 1.33 for Rome: Total War - Alexander is almost ready for release!&lt;br /&gt;
The new version will add more than 60 new units, will improve the appearance of settlements,&lt;br /&gt;
and will fix issues from v1.32!&lt;br /&gt;
&lt;br /&gt;
===Extended Cultures V===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/ExtendedCulturesV.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801925-Extended-Cultures-V Release]&#039;&#039;&#039;&lt;br /&gt;
Extended Cultures V for Rome: Total War - Barbarian Invasion has a new map,&lt;br /&gt;
a new strategy and tactical environment, new buildings, new factions, new battle formations,&lt;br /&gt;
new units... the list goes on!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797913-Extended-Cultures-5-preview! Preview]&#039;&#039;&#039;&lt;br /&gt;
Extended Cultures 5 for Rome: Total War will add to and improve the previous version of this mod.&lt;br /&gt;
As always, the mod offers a richer gameplay experience through expanded cultural identities for the factions - but of course&lt;br /&gt;
this version brings new things with it! The first preview showcases the new map and new faction lineup, but keep watching for more!&lt;br /&gt;
&lt;br /&gt;
===[[Fourth Age: Total War]]===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/FATWDominionOfMen3_4.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800995-Fourth-Age-Total-War-The-Dominion-of-Men-3-4-patch-released! Release]&#039;&#039;&#039;&lt;br /&gt;
Turns out the team had one more in them - the fourth official patch for Fourth Age Total War: The Dominion of Men for R:TW is here.&lt;br /&gt;
Patch 3.4: Not Quite Done is the final, definitive (for real this time) instalment of the Fourth Age Total War mods,&lt;br /&gt;
the culmination of more than 10 years of modding effort by hundreds of contributors!&lt;br /&gt;
&lt;br /&gt;
===[[Gods &amp;amp; Fighting Men: Total War]]===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793627-Gods-amp-Fighting-Men-v1-3-Released! Update]&#039;&#039;&#039;&lt;br /&gt;
Long before it was the Isle of Saints and Scholars, Ireland belonged to Gods &amp;amp; Fighting Men.&lt;br /&gt;
Now the Fourth Age: Total War submod for Rome: Total War – Alexander has&lt;br /&gt;
updated with version 1.3. Additions include all new characters, ancillaries and loading screens. &lt;br /&gt;
&lt;br /&gt;
===Lanjane&#039;s Barbarian Empires===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/LanjanesBarbarianEmpires.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?798168-Lanjane-s-Barbarian-Empires-Series-new-forum! Hosted Forum]&#039;&#039;&#039;&lt;br /&gt;
Lanjane&#039;s Barbarian Empires Series for Rome: Total War now has its own forum!&lt;br /&gt;
Find both Barbarian Empires and its submod Barbarian Empires: Hellenistic Legacy there,&lt;br /&gt;
as well as Rome: Total Music.&lt;br /&gt;
&lt;br /&gt;
===Macedon Expansion===&lt;br /&gt;
https://i.imgur.com/ighPvcT.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?792961 Update]&#039;&#039;&#039;&lt;br /&gt;
Macedon Expansion 1.4 final for Rome: Total War has been released!&lt;br /&gt;
It includes a new environment, a new type of barbarian wall, new textures, new unit and mount models and new traits.&lt;br /&gt;
There has also been some rebalancing and a change in the recruiting policy.&lt;br /&gt;
&lt;br /&gt;
===[[Rise of Persia]]: Custom Battle Edition ===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?796180-Rise-of-Persia-v3-Custom-Battle-Edition Release]&#039;&#039;&#039;&lt;br /&gt;
The mod that truly brought the Achaemenid Dynasty to life in Rome: Total War has just unveiled&lt;br /&gt;
its next iteration in Rise of Persia v3: Custom Battle Edition. In classic Persian style,&lt;br /&gt;
battles aim to be slower-paced with a focus on use of cavalry maneuvers and flanking. &lt;br /&gt;
&lt;br /&gt;
===RVINA ROMAE===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/IB_RVINAEROMAE.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?800295-RVINA-ROMAE-released! Release]&#039;&#039;&#039;&lt;br /&gt;
After a long development process, the RVINA ROMAE conversion for Rome: Total War&#039;s&lt;br /&gt;
popular INVASIO BARBARORVM mod has arrived, bringing IB to 410 AD&lt;br /&gt;
where 20 factions and 7 cultures vie for control. &lt;br /&gt;
&lt;br /&gt;
===Total War: Alexander III===&lt;br /&gt;
https://i.imgur.com/UZ8lvOa.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797645-Total-War-Alexander-III Release]&#039;&#039;&#039;&lt;br /&gt;
Total War: Alexander III for Rome: Total War recently released a new version.&lt;br /&gt;
It fixes bugs, improves the AI and enhances some unit models&lt;br /&gt;
to give you an even greater experience than the original mod!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795973-Total-War-Alexander-III! Release]&#039;&#039;&#039;&lt;br /&gt;
Just as Alexander the Great wept when he had no more lands to conquer, so too did many players shed&lt;br /&gt;
a tear after playing through all the Alexander content for Rome: Total War. Now Total War: Alexander III&lt;br /&gt;
is here with new battle maps, units, AI and combat for a gaming experience that can truly be called great. &lt;br /&gt;
&lt;br /&gt;
===Veggiemod===&lt;br /&gt;
https://i.imgur.com/3fYMOxX.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?794259-Veggiemod-Multiplayer! Update]&#039;&#039;&#039;&lt;br /&gt;
Veggiemod v1.5 for Rome: Total War has now been released.&lt;br /&gt;
Previously certified vegan - now also certified multiplayer compatible!&lt;br /&gt;
Improved trees for everyone!&lt;br /&gt;
&lt;br /&gt;
===With Fire and Sword II (Ogniem i Mieczem II)===&lt;br /&gt;
https://i.imgur.com/LWuYnzr.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?792852 Update]&#039;&#039;&#039;&lt;br /&gt;
A new version of With Fire and Sword II for Medieval II: Total War - Kingdoms has been released!&lt;br /&gt;
New in v1.3: the Danube, the Dnieper, the Don, the Volga and part of the Nile are now navigable for some vessels with low draft.&lt;br /&gt;
Fight for domination on the battlegrounds of Europe, Middle East and North Africa in the glorious XVII century.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
===Rigid Model NotePad===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?795182-Rigid-Model-NotePad Release]&#039;&#039;&#039;&lt;br /&gt;
Do you use a hex editor to change text strings in *.rigid_model_v2 files?&lt;br /&gt;
Would you like a simpler way to do this?&lt;br /&gt;
Well, here it is!&lt;br /&gt;
This little program will read through the files for you with just a few clicks. &lt;br /&gt;
&lt;br /&gt;
===RMEditor===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/RMEditor.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801790-RMEditor-0-5-8a-alpha Release]&#039;&#039;&#039;&lt;br /&gt;
RMEditor can be used with all Total War games from Rome II onwards.&lt;br /&gt;
It can extract models, animations and textures, edit internal strings in RMV2 files, and export .txt files with bone names of skeletons.&lt;br /&gt;
It has an auto-search system, and can provide real-time full 3D rendering of models with your chosen textures.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?799951-RigidModelEditor-v0-2-2a Release]&#039;&#039;&#039;&lt;br /&gt;
RigidModelEditor v0.2.2a is a tool that works with files from Total War Warscape games.&lt;br /&gt;
It can extract models, models with skeletons, and animated models, has a .pack reader and auto-find, boasts real-time rendering, and more!&lt;br /&gt;
Beta testers who will provide feedback are needed to improve this modders&#039; tool, so why not be among the first to try it?&lt;br /&gt;
&lt;br /&gt;
===Rusted PackFile Manager===&lt;br /&gt;
https://i.imgur.com/RPQ69wY.png&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?797432-Rusted-PackFile-Manager-(RPFM)-1-6-1-Released! Release]&#039;&#039;&#039;&lt;br /&gt;
Rusted PackFile Manager (RPFM) 1.6.1 has been released! It now comes with (almost) complete&lt;br /&gt;
support for Total War: Three Kingdoms, an UI more rusted than ever, per-packfile notes support,&lt;br /&gt;
a &amp;quot;tell-me-what-table-has-errors&amp;quot; button, and a ton of bugs and annoyances fixed!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?793848 Tool]&#039;&#039;&#039;&lt;br /&gt;
Rusted PackFile Manager has been updated to version 1.4.1 and is looking anything but rusty! Now&lt;br /&gt;
supporting Empire: Total War and Napoleon: Total War, it also includes a new live filter&lt;br /&gt;
for PackedFiles and a host of other shiny (rusty?) new bug fixes and changes!&lt;br /&gt;
&lt;br /&gt;
===The Anim &amp;amp; Sound Dev Kit for Medieval II: Total War ===&lt;br /&gt;
https://www.twcenter.net/images/content/news/images%202018%20onwards/AnimKit.jpg&lt;br /&gt;
*&#039;&#039;&#039;[https://www.twcenter.net/forums/showthread.php?801548-The-Anim-amp-Sound-Dev-Kit-for-Medieval-II-Total-War Release]&#039;&#039;&#039;&lt;br /&gt;
The Anim &amp;amp; Sound Dev Kit for Medieval II: Total War provides a standalone installation&lt;br /&gt;
dedicated to simplifying the job of working with animations and sound in M2TW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Moderation_Staff&amp;diff=79787</id>
		<title>Moderation Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Moderation_Staff&amp;diff=79787"/>
		<updated>2020-02-15T14:59:04Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWC Staff Department Info Table&lt;br /&gt;
|name=Moderation Staff&lt;br /&gt;
|servicebadge=File:3K_Moderator.png&lt;br /&gt;
|current=[[Staff#Moderators|View Here]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Moderators form the body which performs the vast majority of day-to-day front-line moderation. The  Moderators also have a large input into general forum policy and initiatives, although the final decisions will usually rest with the Senior Staff of the [[Administrator|Hexagon Council]]. Moderators are appointed to their position following a general vote by all Moderators and Administrators. In early 2010, the distinction between Global Moderators and Juniors (formerly known as Quaestors) was removed.  In mid 2010, the distinction between Senior Moderators and Junior Moderators was removed, this was combined into the Moderation staff and their name was recoloured blue. &lt;br /&gt;
&lt;br /&gt;
Moderation Mentors have been around since 2006, any good experienced moderator becomes a mentor for a new moderator. This process was made even more prominent in Mid 2010 when the Senior Moderator group was removed and their last members made official &#039;Moderation Mentors&#039;. These members of staff are responsible for appointing new Moderation Mentors and they also liase with Hex and again mentor new and junior moderators.&lt;br /&gt;
&lt;br /&gt;
Global Moderators are Moderators who have moderating powers over most forums on TWC. While regular Moderators usually only moderate one forum or set of forums (e.g. the M2TW forums), Global Moderators are trusted with moderating powers in most forums. They are chosen from existing Moderators and share a badge with other Moderators.&lt;br /&gt;
&lt;br /&gt;
== Present Membership ==&lt;br /&gt;
A list of all the current moderators can be found on the forum leaders page [https://www.twcenter.net/forums/showgroups.php#Moderator here], or on the wiki [[Staff#Moderators|here]].&lt;br /&gt;
&lt;br /&gt;
== Moderator Emeritus ==&lt;br /&gt;
Those who are Moderator Emeritus are former moderators who have left office but are kept around in staff for advisory type roles. The rank was created in mid 2010. &lt;br /&gt;
&lt;br /&gt;
== Moderator&#039;s Mace ==&lt;br /&gt;
Moderators are now rewarded for extended periods of service to staff with the [[Moderator&#039;s Mace]]. Those that have served for a period of three months or more become eligible for a Bronze Mace, those that serve for a period of six months or more become eligible for  a Silver Mace, and those that have served for a period of time in excess of a year become eligible for the Gold Mace. There are other awards for longer periods of service. A suitable level of activity is also required, the maces are not given simply for time served.&lt;br /&gt;
However maces may be awarded to moderators sooner than the aforementioned time thresholds, at the discretion of [[Administrator|the Administration]], as rewards for outstanding performance.&lt;br /&gt;
&lt;br /&gt;
== Senior Moderators ==&lt;br /&gt;
The Senior Moderators of the [[Total War Center]] (formerly known as Strategoi) were a group of more experienced Moderators who overviewed day-to-day moderation until the rank was abolished in June of 2010. They were referred to as the &amp;quot;Strategoi&amp;quot; and could be identified by their dark red usernames and/or the following badge:&lt;br /&gt;
&lt;br /&gt;
[[Image:Senior_moderator_radadir.png‎]]&lt;br /&gt;
&lt;br /&gt;
The Senior Moderators had a large input into general forum policy and initiatives, as well as appointing new moderators. They also used to act as mentors for Moderators in order to make sure they met certain requirements and were carrying out their job with precision. Nowadays, Moderation Mentors are responsible for mentoring instead. The other previous responsibilities of the Senior Moderators are now handled by all Moderators or the [[Administrator]]s.&lt;br /&gt;
&lt;br /&gt;
== Urbanis Legio ==&lt;br /&gt;
&lt;br /&gt;
The Urbanis Legio rank was a moderator rank, comprised of members that moderated only a small section of a forum, roughly equivalent to a [[Local Moderator]] today. They were the front line moderators. This rank was part of the Urbanis Legio/Quaestor/Praetor/Consul/Imperator system. An Amendment abolished the Urbanis Legio rank and combined it with the Quaestor rank in 2006.&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TWC Staff Departments}}&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=79786</id>
		<title>Modding:Tutorial list</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=79786"/>
		<updated>2020-02-15T14:58:29Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Not in use}}&lt;br /&gt;
The Modding:Tutorial list is a collection of all known Total War tutorials with minimal redundancy. Before you ask a question, you should look here first.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
===M2TW and non-specific===&lt;br /&gt;
*[https://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial]&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
*[https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1283 mesh to milkshape tutorial]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90169 Converting MESH files to milkshape]&lt;br /&gt;
*[https://wiki.twcenter.net/index.php?title=Unit_Cards Unit Cards]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showpost.php?p=682967&amp;amp;postcount=20 Editing unit cards]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=49133 Making unit cards with GIMP]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=66811 How to make your own unit cards]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50690 Rendering in 3dsmax with poses]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=48602 How CA makes their unit cards]&lt;br /&gt;
*[https://www.twcenter.net/forums/showpost.php?p=858104&amp;amp;postcount=2 Advice on rendering]&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?showtopic=11340 More advice on rendering]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=249355 Everything you ever wanted to know about banners! ]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=268039 Animation for Beginners]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?p=7056405#post7056405 Creating a World – Character portraits, creation and use ] by &#039;&#039;&#039;Gigantus&#039;&#039;&#039;&lt;br /&gt;
*[[Beveling]]&lt;br /&gt;
*[[Content Organization]]&lt;br /&gt;
*[[Parallax]]&lt;br /&gt;
*[[Shaders]]&lt;br /&gt;
*[[Photoshop Skinning Tutorials]]&lt;br /&gt;
*[[Texture Databases]]&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
*[[Introduction to City Editing]]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=53729 Binding and Skeleton Tutorials]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?p=921142 Guide to taking great screenshots]&lt;br /&gt;
&lt;br /&gt;
==Coding==&lt;br /&gt;
===M2TW===&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=91758 Changing the display of a settlement]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=77577 Guide to guilds]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73978 List of building effects]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=83818 Hyper-extended family trees]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=117566 Custom portraits]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?p=1526725 Guide to modding character names]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91081 Change character battle models]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73974 List of character attributes]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=79274 Adding a new faction from nothing]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?p=4439761#post4439761 Creating a World - Adding a new Faction]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 Adding a new faction icon/symbol]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79810 Changing faction icon/symbol]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=76202 How to create a new faction]&lt;br /&gt;
*[https://wiki.twcenter.net/index.php?title=Emergent_Factions_-_M2TW Guide to emergent factions]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91080 Merging two factions mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90946 Switch faction icon/symbol mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84736 Adding a new culture]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84940 Adding a new religion]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77176 Character traits]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=75706 Adding a new unit]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=74945 Add faction units for new factions]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=91969 Change type of mount for cavalry unit]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=78236 Dismounting units]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone/Area of Recruitment]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=90969 Recruiting Mercenaries from buildings]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79007 Enabling war wagons and wagon walls]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=268039 Animation for Beginners]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=93806 Getting new units ingame]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=87288 Giving units and buildings free upkeep]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79455 Guide to Formatted modeldb File and Syntax Checker]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=71971 More artillery pieces in a unit]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=76357 Using era system to recruit units]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=77905 How to add your own music]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=83291 Adding units to the game FAQ]&lt;br /&gt;
*[https://wiki.twcenter.net/index.php?title=How_to_Unlock_All_Factions How to unlock all factions]&lt;br /&gt;
*[https://wiki.twcenter.net/index.php?title=How_To_Disable_Green_Arrows_And_Banners How to disable green arrows and banners]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=88685 Guide to crashes/CTD/errors]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?p=1818287#post1818287 Changing faction symbols with paintnet]&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=88859 Complete EDU Guide]&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
===M2TW===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=82855 alpaca&#039;s campaign script-o-rama]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=92185 Adding new historic events]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91080 Merging two factions mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91081 Change character battle model mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90946 Switch faction symbol/icon mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84795 Making events occur when you want them to]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73016 List of events, commands, and conditions]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=105745 Scripting based on difficultly and AI/Player]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77176 Character traits and list]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77177 Triggers and monitors]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=99147 CA&#039;s Cinematic Editor tutorial]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=81256 Guide to missions]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73974 List of character attributes]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=77577 A guide to guilds]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=167440 Nakharar&#039;s guide to adding Religion]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=225194 Creating a World - Adding a new Faction] by &#039;&#039;&#039;Gigantus&#039;&#039;&#039;&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=287046 Creating a World - Adding a Culture] by &#039;&#039;&#039;Gigantus&#039;&#039;&#039;&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?t=174024 Creating a World – Adding detailed Regions] by &#039;&#039;&#039;Gigantus&#039;&#039;&#039;&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?p=3156148#post3156148 Creating a World – Stone Forts on the Battlemap] by &#039;&#039;&#039;Gigantus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
&lt;br /&gt;
==Mapping==&lt;br /&gt;
===M2TW Only===&lt;br /&gt;
[https://www.twcenter.net/forums/showthread.php?t=123229 Introduction to Mapping Lesson 1] [https://www.twcenter.net/forums/showthread.php?t=124501 Lesson 2] [https://www.twcenter.net/forums/showthread.php?t=125651 Lesson 3] by &#039;&#039;&#039;GrnEyedDvl&#039;&#039;&#039; ( [https://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1622 Link to MapClass files])&lt;br /&gt;
&lt;br /&gt;
[https://www.twcenter.net/forums/showthread.php?p=7070389#post7070389 Creating a World – Working with the Worldwind mapper] by &#039;&#039;&#039;Gigantus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://www.twcenter.net/forums/showthread.php?p=4055846#post4055846 Creating a World – Basic Mapping from scratch]  by &#039;&#039;&#039;Gigantus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://www.twcenter.net/forums/showthread.php?p=3243827#post3243827 Creating a World – Adding detailed Regions]  by &#039;&#039;&#039;Gigantus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=51387 Adding a new Province]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50437 Your one stop spot for Making a new Campaign Map]&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Imperator_II&amp;diff=79785</id>
		<title>Imperator II</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Imperator_II&amp;diff=79785"/>
		<updated>2020-02-15T14:58:20Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Imperator II, also now known as Imperator II - Apocalypto, is a mod created by [[RTR]] team member [[LestaT]].  The game includes the traditional Imperator campaign and a new Marian campaign, both heavily scripted for increased difficulty and realism.  The mod was originally for RTR 6 Gold, then RTR Platinum, but now works as a standalone modification.  Imperator shares a hosted sub-forum with the [[Imperator &amp;amp; Metro Naval|Metro Naval]] mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; February 11th, 2007&lt;br /&gt;
&lt;br /&gt;
== Team and Credits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mod Leader:&#039;&#039;&#039; [[LestaT]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Special Thanks to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RTR developers, [[RTRPE]] members, [[TFT]] team, [[Marcus Cornelius Marcellus]], [[Cheexsta]], [[Ryman2489]], [[Candelarius]], [[Macedonn]], [[Imperator]], [[Sinuhet]], [[Darth Vader]], [[evil-SHADOW]], [[Tiberius Nero]], [[Stuie]], [[King Arthur]], [[Fattimus]], [[chanks]], [[Marcus Camillus]], [[Koinos]], [[Anallein]], [[Snake IV]], [[khsayathiya]], [[TiFlo]], [[CaesarCS]], [[Riczu74]], [[bucellarii]], [[1hHoplite]], [[Salvor Hardin]] and the [[77BC]] mod, [[Ahmose]], [[Caius Brittanicus]], [[Anyan]], [[NorthHammer]], [[Spartacus]], [[GODzilla]], [[Pinarius]], [[AlCord]], [[EB]] mod, RTR forum, twcenter.net forum, totalwar.org forum&lt;br /&gt;
Thanks to all those who supported this mod and voted as the &#039;Most Challenging Modification for RTR-2006&#039;, special thanks to Marcus Cornelius Marcellus for his S.P.Q.R. Redux AAR which help alot to advertise this mod further, the players who comment and report regarding bugs etc. Also if there&#039;s anyone who I might have miss whom believes that they have contributed in the developement of this mod I apologize for the mistake and p.m. me and all will be corrected.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; [http://files.filefront.com/Imperator+II+Apocalypto+Final+Edition+v18/;6713516;/fileinfo.html Here]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download Patch:&#039;&#039;&#039; [http://files.filefront.com/Imperator+II+v21+Patch/;7311778;/fileinfo.html Here]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Thread:&#039;&#039;&#039; [https://www.twcenter.net/forums/showthread.php?t=54640 Here]&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Barbarian Invasion Mods (Released)]]&lt;br /&gt;
[[Category:RTW Mods (Released)]]&lt;br /&gt;
[[Category:RTW Mods (Hosted)]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=NTW_Moddability&amp;diff=79784</id>
		<title>NTW Moddability</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=NTW_Moddability&amp;diff=79784"/>
		<updated>2020-02-15T14:57:42Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list was mostly created by [[TopCat]] on the TWC [https://www.twcenter.net/forums/showthread.php?p=7616430#post7616430]&lt;br /&gt;
&lt;br /&gt;
== [[NTW]]-aspects that can be modded ==&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
* Unit Sizes&lt;br /&gt;
* Unit abilities can be changed / swapped&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
* Unit costs, prices and campaign movement points.&lt;br /&gt;
* Unit accuracy and reload skill&lt;br /&gt;
* Unit formation spacing&lt;br /&gt;
* Size of unit&#039;s collision model&lt;br /&gt;
* Unit movement speeds&lt;br /&gt;
* Unit firing arc&lt;br /&gt;
&lt;br /&gt;
===Weapons and projectiles===&lt;br /&gt;
&lt;br /&gt;
* Weapon appearance (skin only)&lt;br /&gt;
* Rate of fire&lt;br /&gt;
* Range&lt;br /&gt;
* Gravitational effect on projectiles&lt;br /&gt;
* New projectiles can be added, using old models and skins&lt;br /&gt;
* Explosions can be altered graphically and physically&lt;br /&gt;
&lt;br /&gt;
===Unit graphics===&lt;br /&gt;
&lt;br /&gt;
*Unit skins and cards can be edited completely&lt;br /&gt;
&lt;br /&gt;
===Custom battles===&lt;br /&gt;
&lt;br /&gt;
* Starting armies can be edited.&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, faces etc.)&lt;br /&gt;
&lt;br /&gt;
===Battle equipment===&lt;br /&gt;
* Can be swapped among units; new equipment cannot be added.&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
* Appearance of UI can be fully changed&lt;br /&gt;
* All in-game movies are editable&lt;br /&gt;
(NOTE: UI BUTTON CHANGES CANNOT BE MADE WITHOUT SPECIFIC KNOWLEDGE OF LUA)&lt;br /&gt;
* The effect of UI buttons can be edited.&lt;br /&gt;
&lt;br /&gt;
===Sounds===&lt;br /&gt;
&lt;br /&gt;
* Sounds can be changed.&lt;br /&gt;
* Sound triggers can be modded, but little is known about them.&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Animations corresponding to actions can be changed.&lt;br /&gt;
&lt;br /&gt;
===Scripting===&lt;br /&gt;
* NTW has a comprehensive scripting language, but requires a decent knowledge of Lua to mod successfully. It doesn&#039;t contain most functions seen in RTW/M2TW (such as spawn), but offers many workarounds.&lt;br /&gt;
* Region traits can be used to award building-like effects via script&lt;br /&gt;
&lt;br /&gt;
===Mapping===&lt;br /&gt;
* Region ownerships can be changed&lt;br /&gt;
* Starting units can be moved anywhere on the map&lt;br /&gt;
* Building slots can be changed and added/removed&lt;br /&gt;
* Diplomacy can be changed&lt;br /&gt;
* Starting units can be altered slightly (size and actual unit. See below for more)&lt;br /&gt;
&lt;br /&gt;
===Technologies===&lt;br /&gt;
* New techs can be added (created from scratch)&lt;br /&gt;
* Tech effects can changed slightly.&lt;br /&gt;
* Tech research time can be changed.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
* New buildings can be added and existing ones modified&lt;br /&gt;
* All building effects can be changed&lt;br /&gt;
&lt;br /&gt;
===Battle Maps===&lt;br /&gt;
* Battle maps can be edited using tools for ETW (which are compatible with NTW)&lt;br /&gt;
&lt;br /&gt;
===Naval Battles===&lt;br /&gt;
* Ship speeds can be edited.&lt;br /&gt;
* Ship crew and cannon can be edited&lt;br /&gt;
* Morale can be edited&lt;br /&gt;
* Ship skins and damage appearance can be edited.&lt;br /&gt;
&lt;br /&gt;
===Firing drills=== &lt;br /&gt;
* Certain things such as two rank fire can be forced into the game, but the actual drills are hardcoded.&lt;br /&gt;
* The effect drills have on reload and accuracy can be edited.&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
* All in-game text is editable - units, buildings, tooltips, characters, settlements, UI text etc&lt;br /&gt;
&lt;br /&gt;
===Morale effects, fatigue effects, general &amp;quot;rules&amp;quot;===&lt;br /&gt;
* The effect that certain factors have on morale and fatigue can be edited. (New ones cannot be added)&lt;br /&gt;
* In-game rules are editable. These includes projectile misfire rates, naval projectile incendiary rates, the effect that firing drills have on reload rates etc.&lt;br /&gt;
&lt;br /&gt;
===Campaign AI===&lt;br /&gt;
Campaign AI is somewhat moddable. It appears that all variables influencing CAI behavior are exposed, and moddable, but you can&#039;t change the algorithms behind AI decision-making.&lt;br /&gt;
&lt;br /&gt;
===Firing Drills===&lt;br /&gt;
* Adding Empire Total War firing drills can be added into NTW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Drummers and Fifers===&lt;br /&gt;
*Editing animations for Drummers, officers, or flag holders are possible&lt;br /&gt;
&lt;br /&gt;
==Things that can&#039;t be modded==&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
* Models can&#039;t be edited or added. A converter is being worked on.&lt;br /&gt;
Can now be modded&lt;br /&gt;
&lt;br /&gt;
===Mapping===&lt;br /&gt;
* New regions cannot be added.&lt;br /&gt;
* Region borders cannot be added.&lt;br /&gt;
* Campaign map features (hills, rivers etc) cannot be edited&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
* Building slots on the campaign map cannot be added&lt;br /&gt;
* New building chains cannot be added&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Animations cannot be added, created or edited (see above for more info).&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; projectiles===&lt;br /&gt;
* New weapons (swords, machine guns etc) cannot be added.&lt;br /&gt;
&lt;br /&gt;
===Custom battles===&lt;br /&gt;
* Starting money cannot be edited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NTW_Modding]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Punic:_Total_War&amp;diff=79783</id>
		<title>Punic: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Punic:_Total_War&amp;diff=79783"/>
		<updated>2020-02-15T14:57:05Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Mod Information Table&lt;br /&gt;
 |Platform=[[Rome: Total War]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Punic Wars: 280BC-146BC&lt;br /&gt;
 |Mod Leader=[https://www.twcenter.net/forums/member.php?u=11700 HemilcoBarca]&lt;br /&gt;
 |Release Status= Unreleased&lt;br /&gt;
 |Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=35 Here]&lt;br /&gt;
}}&lt;br /&gt;
Punic: Total War is a work in progress overhaul mod for [[Rome: Total War]] which focuses on the entirety of the Punic wars between Rome and Carthage, from 280 BC to 146 BC.&lt;br /&gt;
== History ==&lt;br /&gt;
Punic: Total War has had it&#039;s own mod forum since early 2009 and is yet to be released to the general public. However HemilcoBarca announced in June 2010 that the mod is currently at a Beta stage and is in the process of being tested. Due to the length of time between updates by the modders in charge, there are fears that the mod might be dead however due to there being no official announcement of this hope still remains amongst followers of the mod that their might be future work done on Punic: Total War.&lt;br /&gt;
&lt;br /&gt;
In November 2010 a sub-mod for the unreleased modification was announced entitled &amp;quot;The Sicilian Wars&amp;quot; however the sub-mod creator, [https://www.twcenter.net/forums/member.php?u=71723 cpdwane], has recently announced the discontinuation of the mod.&lt;br /&gt;
== Description ==&lt;br /&gt;
This mod is an effort to bring the period of the Punic wars to life within Rome: Total War. The mod focuses mainly on the Mediterranean including Italy, Northern Africa, Western Europe and Greece. Currently two factions (Carthage and Syracuse) have been announced for the mod along with screenshots of the map by HemilcoBarca but, as of yet, little else is known.&lt;br /&gt;
&lt;br /&gt;
The sub-mod, Sicilian Wars, is set in the years following 485 BC, focusing on the reign of Gelo of Syracuse and the wars he undertook against the other Greek cities of Sicily and the Carthaginian&#039;s  &lt;br /&gt;
== Features ==&lt;br /&gt;
===Factions===&lt;br /&gt;
&#039;&#039;&#039;Main Campaign;&#039;&#039;&#039; The mod aims to bring historically accurate factions to the period in order to make it as realistic as possible with old factions being remodelled and new factions being created to ensure this is achieved. So far two factions have been announced;&lt;br /&gt;
* Carthage: One of the main factions in the game, currently boasting a roster of 14 unique units. &lt;br /&gt;
* Syracuse: Another faction of the game which currently has a roster of 10 units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sicilian Wars;&#039;&#039;&#039; This mod will focus mainly on the city of Syracuse and the Greek faction that holds it at the start of the game however other factions that are present in Sicily at the time will feature heavily, currently the faction list is:&lt;br /&gt;
* Reghion&lt;br /&gt;
* Akragas&lt;br /&gt;
* Syracuse&lt;br /&gt;
* Sycels&lt;br /&gt;
* Carthage&lt;br /&gt;
* Chalcideans&lt;br /&gt;
* Elymians&lt;br /&gt;
* Hymera&lt;br /&gt;
* Selinus&lt;br /&gt;
===The Map===&lt;br /&gt;
&#039;&#039;&#039;Main Campaign;&#039;&#039;&#039; The map for Punic: Total War is varied from that of the Vanilla game in the fact that it provides a more detailed look at the area directly surrounding the Mediterranean putting greater focus onto North Africa, Greece, Macedon, Spain, Italy and Western Europe whilst cutting most other areas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sicilian Wars;&#039;&#039;&#039; This map will place a heavier focus on Sicily and the surrounding area providing a more detailed map of a much smaller area. The map itself will have 45 regions and contain 9 factions.&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&#039;&#039;&#039;Main Campaign;&#039;&#039;&#039;&lt;br /&gt;
* The Mercenary and Slave roster has been expanded to 35 unique units that fit the background of the mod.&lt;br /&gt;
* The artwork of the game has also been altered with textures for the sky and vegetation being changed along with textures for the strat and battle map environments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sicilian Wars;&#039;&#039;&#039;&lt;br /&gt;
* A new and unique roster of units that are appropriate to the time period of the mod.&lt;br /&gt;
* Reworked unit recruitment system that places more importance on the continued existence of a unit and prevent the AI ammassing stacks of units.&lt;br /&gt;
* New scripts created that allow a four turns per years system and to detail the arrival of Punic troops landing on Sicily in 480 BC.&lt;br /&gt;
== The Team ==&lt;br /&gt;
===Main Campaign Team===&lt;br /&gt;
* [https://www.twcenter.net/forums/member.php?u=11700 HemilcoBarca]&lt;br /&gt;
* [https://www.twcenter.net/forums/member.php?u=10637 Angel]&lt;br /&gt;
* [https://www.twcenter.net/forums/member.php?u=34509 The10thLegion]&lt;br /&gt;
* [https://www.twcenter.net/forums/member.php?u=50070 KingTheoden1]&lt;br /&gt;
* t_tigger&lt;br /&gt;
* [https://www.twcenter.net/forums/member.php?u=50600 Huene]&lt;br /&gt;
* [https://www.twcenter.net/forums/member.php?u=37167 Legio]&lt;br /&gt;
* [https://www.twcenter.net/forums/member.php?u=28325 pirates_say_arrgg]&lt;br /&gt;
* [https://www.twcenter.net/forums/member.php?u=61382 ChampionEuropa]&lt;br /&gt;
* [https://www.twcenter.net/forums/member.php?u=6164 Scorch]&lt;br /&gt;
=== Sicilian Wars Team===&lt;br /&gt;
* [https://www.twcenter.net/forums/member.php?find=lastposter&amp;amp;t=370547 cpdwane]&lt;br /&gt;
* [https://www.twcenter.net/forums/member.php?find=lastposter&amp;amp;t=279661 Irishguy]&lt;br /&gt;
* [https://www.twcenter.net/forums/member.php?u=45941 Tenerife_boy]&lt;br /&gt;
== Visual Material ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:PunicTotal_War__Campaign_Map.png|The Campaign Map&lt;br /&gt;
Image:Western meditteranean map.jpg |Map of the Western Mediterranean&lt;br /&gt;
Image:Unitsk.jpg |Mercenary and Slave units&lt;br /&gt;
Image:Previewfacciones.png |Factions available in Sicilian Wars sub-mod&lt;br /&gt;
Image:Painted1.png |Map for the Sicilian Wars sub_mod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.twcenter.net/forums/forumdisplay.php?f=35 Hosted Mod forum on TWC]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dead Mod]]&lt;br /&gt;
[[Category:Punic: Total War]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Leonidas_The_Lion&amp;diff=79782</id>
		<title>Leonidas The Lion</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Leonidas_The_Lion&amp;diff=79782"/>
		<updated>2020-02-15T14:56:50Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{member&lt;br /&gt;
|name=Leonidas The Lion&lt;br /&gt;
|avatarimagelocation=Leonidas.png&lt;br /&gt;
|mainrank=&amp;lt;span style=&amp;quot;color: black&amp;quot;&amp;gt;&#039;&#039;&#039;Magistrate&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|ranks=[[Magistrate]], [[Citizen]], [[CdeC|CdeC Councillor]], [[Content_Staff#Content_Director|Content Director]], [[Content Writer]], [[Librarian]], &amp;lt;span style=&amp;quot;color: DarkOrchid&amp;quot;&amp;gt;Curator&#039;s Assistant&amp;lt;/span&amp;gt;&lt;br /&gt;
|patron=[[jimkatalanos]]&lt;br /&gt;
|patronof= [[Murfios]], [[Bolkonskij]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Leonidas the Lion joined TWC on April 24, 2006 after originally lurking during the previous year. After having a brief period of activity he then left the site, though when he returned he joined the [[Scriptorium]] on April 13, 2007 and became a [[Librarian]] and began to store articles; that very same month he became a [[Citizen]] on the 25th. Three months later he would become a [[patrician]], and the last ever one to ever ascend to that rank on TWC. As well as this, in the aftermath of becoming a citizen he joined the [[Eagle Standard]] and wrote a number of articles on modifications and did interviews with mod members too. &lt;br /&gt;
&lt;br /&gt;
Once again however, he would soon fall back in to the shadows to rise once more in to the limelight during late 2009 and to this day. He has rejoined the [[Scriptorium]] and takes part in podcasts and has served time as a [[moderator]], happily swinging his banhammer around on unsuspecting victims. Currently, and on his sixth term, Leonidas is a councilor of the [[Consilium de Civitate]] and has begun his second term as a [[Magistrate]]&lt;br /&gt;
&lt;br /&gt;
== Total War games owned  ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Box Art&#039;&#039;&#039; !! &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Romebox.jpg|50px]] || [[Rome: Total War]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:RTWBIBA.JPG|50px]] || [[Barbarian Invasion|Rome: Total War Barbarian Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Rome - Total War - Alexander Coverart.png|50px]] || [[Alexander|Rome: Total War Alexander]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:STWBA.jpg|50px]] || [[Shogun: Total War]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:STWMIBA.jpg|50px]] || [[Mongol Invasion|Shogun: Total War Mongol Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:256px-Medieval Total War.jpg|50px]] || [[Medieval: Total War]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:MTWVIBA.jpg|50px]] || [[Viking Invasion|Medieval: Total War Viking Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:M2TWBA.jpg|50px]] || [[Medieval II: Total War]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:M2TWKBA.jpg|50px]] || [[Medieval II: Total War Kingdoms]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Empire Total War cover art.jpg|50px]] || [[Empire: Total War]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Napoleon-total-war-box-artwork-big.jpg|50px]] || [[Napoleon: Total War]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranks &amp;amp; Awards==&lt;br /&gt;
===Current Ranks Held===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Rank&#039;&#039;&#039; !! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Magistrate_radadir.png|140px]] || [[Magistrate]]s  are the three elected members of the [[Tribunal]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Citizen radadir.png|140px]] || [[Citizen]] This special rank is given as a reward by the CdeC to those members who make a significant contribution to the Forum.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Content_director.png|140px]] || [[Content_Staff#Content_Director|Content Director]] of [[Podcast|TWC Podcast]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Consilium_de_Civitate_Empire.png|140px]] || [[CdeC]] Councillors are assigned for reviewing citizen applications &amp;amp; taking disciplinary actions against them if necessary.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Content_writer_radadir2.png|140px]] || The [[Content Staff|Content staffers]] are the writers and other contributors to the various projects that go on here on TWC.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:librarian_radadir2.png|140px]] || A [[Librarian]] is  responsible for running the [[Scriptorium]] on TWC.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | &amp;lt;span style=&amp;quot;color: DarkOrchid&amp;quot;&amp;gt;Curator&#039;s Assistant&amp;lt;/span&amp;gt; || Curator&#039;s Assistants are incharge of keeping track of curial events and its in-line Moderation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Former Ranks Held===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Rank&#039;&#039;&#039; !! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Patrician.png|140px]] || [[Patrician]] a former rank, were regular Citizens but had the ability to offer Patronization to regular members\Plebs.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Moderator.png|140px]] || [[Moderator]]s form the body which performs the vast majority of day-to-day front-line site moderation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Awards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Award&#039;&#039;&#039; !! &#039;&#039;&#039;Type&#039;&#039;&#039; !! &#039;&#039;&#039;Reason&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Quillbigruby.png|50px]] || [[Scribe&#039;s Quill]] || Awarded for time served as Content Staff for a period of two years to two years and eleven months. Award received on September 27, 2010.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Wiki_contributor_large.png|50px]] || [[Wiki Contributor]] || For contributing extensively to the TWC Wiki Project. Awarded by the Wiki Editor. Received on April 19, 2008.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Macebiggold.png|50px]] || [[Moderator&#039;s Mace]] ||Awarded for time served as a Moderator for a period of one year to one year and five months. Received on September 27, 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Cdec_silver_large.png|50px]] || [[Consilium de Civitate Service Medal|CdeC Service Award]] || Awarded for time served as a Consilium de Civitate member for a period of four completed terms.  Received on May 24, 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:university_bachelor_large.png|50px]] || [[TWC University Degree&#039;s|Bachelor&#039;s Degree]] || Awarded for successfully completing the Photoshop Basics course at the TWC University. Received on April 11, 2010.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[https://www.twcenter.net/forums/member.php?u=10936 Profile on TWC]&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Citizen]]&lt;br /&gt;
[[Category:Librarian]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;br /&gt;
[[Category:Leonidas The Lion]]&lt;br /&gt;
[[Category:Wiki Contributor]]&lt;br /&gt;
[[Category:Novus]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Photoshop_Skinning_Tutorials&amp;diff=79781</id>
		<title>Photoshop Skinning Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Photoshop_Skinning_Tutorials&amp;diff=79781"/>
		<updated>2020-02-15T14:56:38Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Article based on an original post by [[Halie Satanus]], imported as part of the [[Scriptorium]] project from this [https://www.twcenter.net/forums/showthread.php?t=61192 archived copy].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;THE PHOTOSHOP TIPS AND TECHNIQUES SKINNING GUIDE&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok first off your going to need these little babies.&lt;br /&gt;
[https://www.twcenter.net/forums/downl...?do=file&amp;amp;id=43 Vercingetorix&#039;s PAK Extractor]&lt;br /&gt;
&lt;br /&gt;
And this will allow you to view tga. files with windows, you want the [http://developer.nvidia.com/object/n...ure_tools.html Nvidia utilities and the thumbnail viewer].&lt;br /&gt;
&lt;br /&gt;
A guide to skinning in Photoshop is a huge undertaking, that&#039;s why there isn&#039;t one and while I&#039;ll do as much as I can when I can, it would be nice if other members of the TWC modding community chipped in with their own contributions. if anyone does please keep images at 640x480 to avoid stretching.&lt;br /&gt;
&lt;br /&gt;
===Starting Out===&lt;br /&gt;
So something simple to start with:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; using the marquee tool pull a box around the area you want to work on.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; add a layer, this is so you can work on a layer above the original image, and as you&#039;ll see later drop the opacity when you need to.&lt;br /&gt;
&lt;br /&gt;
http://img153.imageshack.us/img153/820/basic013cf.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; paint the boxed area with the paint brush any colour you like.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; Add some simple shadows with the burn tool, if you can&#039;t see the burn tool right click over the area it is there. notice along the top of the window I have it set to range;highlights, Exposure 7%, this will make the shadows subtle and easy to manage.&lt;br /&gt;
&lt;br /&gt;
http://img117.imageshack.us/img117/3877/basic025ia.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039;Use the Dodge tool to make some highlights above your shadows. Range;Highlights, Exposure 6%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; Along the top of the window go to Filters, in the drop down menu select noise, this is the easiest way to add texture to your units clothes.i have the slider at 2.03, Gaussian,Monochromatic,&lt;br /&gt;
&lt;br /&gt;
http://img76.imageshack.us/img76/3403/basic038db.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; Drop the opacity, click on the blue arrow and a slider will appear.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; now you can see your original image underneath, while holding down Alt use the marquee tool to pull a box around the belt. now right click over the image and in the pop up select, select inverse, now you are able to work on the area outside the box.&lt;br /&gt;
&lt;br /&gt;
http://img90.imageshack.us/img90/483/basic049ye.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now use the erase tool to rub out the area over the belt and turn the opacity back up.&lt;br /&gt;
&lt;br /&gt;
http://img90.imageshack.us/img90/5616/basic052fq.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next you want to merge your images together. follow the picture.&lt;br /&gt;
&lt;br /&gt;
http://img68.imageshack.us/img68/8591/basic060ic.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have one flat image.All you need to do is go to files at the top of the window and save it,in the Nvidia pop up use the settings shown.&lt;br /&gt;
&lt;br /&gt;
http://img134.imageshack.us/img134/999/basic071nc.jpg&lt;br /&gt;
&lt;br /&gt;
http://img204.imageshack.us/img204/8954/basic084gb.jpg&lt;br /&gt;
&lt;br /&gt;
OK that&#039;s it for now, not too exciting I know but I just wanted to kick this off as gently as possible, and show a few basic tools.&lt;br /&gt;
&lt;br /&gt;
===Adding Texture===&lt;br /&gt;
&lt;br /&gt;
OK in this part I&#039;ll show you how to add a texture you have copied from the net.&lt;br /&gt;
use Google images to hunt for textures, cloth, silk, patterns, diamonds, tartan,anything you might want to use, I&#039;m going to use&lt;br /&gt;
&lt;br /&gt;
http://img209.imageshack.us/img209/2340/179837ey.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.Use the Move tool to move your texture over to the skin, click and drag.&amp;lt;br&amp;gt;&lt;br /&gt;
2.Its better if you texture is to big rather than to small, to resize your texture&lt;br /&gt;
select the Marquee tool, right click over your image and scroll down to free transform, a box will appear around your texture now resize it to the position you want. when you have positioned your texture click on the move tool, a box will appear, click apply.Your texture may be slightly out of focus, go to filters at the top of the screen and scroll down to sharpen, select sharpen.&lt;br /&gt;
&lt;br /&gt;
Now for a simple technique that you will use a lot in skinning.&lt;br /&gt;
&lt;br /&gt;
I want to add a part of the texture to the top of the sleeve, use the Marquee toll to select an area on your texture larger than the sleeve area,&lt;br /&gt;
&lt;br /&gt;
you need it larger because the sleeve stretches on the model, now with the move tool selected and holding down Alt drag your cursor over to the top of the sleeve, you should now have a new marquee selected area,&lt;br /&gt;
&lt;br /&gt;
http://img212.imageshack.us/img212/153/basic2030ux.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Free transform so it fits over the top of the sleeve.&lt;br /&gt;
&lt;br /&gt;
http://img65.imageshack.us/img65/4733/basic2027qk.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t like the colour you can change it, there are two ways to do this, along the top of the widow go to Image/adjustments/ you can use colour balance or Hue and saturation, i&#039;m going to use hue and saturation, just move the sliders until your happy, sometimes you may have to save as close as you can to what you want and then repeat the process, it&#039;s a bit trial and error.&lt;br /&gt;
&lt;br /&gt;
http://img213.imageshack.us/img213/1558/basic2049yk.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point I&#039;ve dropped the opacity as shown before so I can make a triangle at the front of the skirt from the belt line to the hem, this is because the skirt stretches in this area.Use the Polygonal lasso for this its a marquee tool (under the square one)I&#039;ve added noise and shadow as shown above.&lt;br /&gt;
&lt;br /&gt;
http://img63.imageshack.us/img63/3684/basic2055km.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can repeat the shadow and belt parts as before or add parts from other units and save as it is.&lt;br /&gt;
&lt;br /&gt;
===Making Buttons===&lt;br /&gt;
&lt;br /&gt;
As I&#039;ve got this texture open I&#039;ll show you how to make buttons for his tunic, this is a simple technique which can be used in many ways ie; adding details to armour.&lt;br /&gt;
&lt;br /&gt;
first add a new layer.&lt;br /&gt;
OK right click over the Marquee tool select the circle, now make a circle and paint it grey.&lt;br /&gt;
&lt;br /&gt;
1.Double click on your layer, this will bring up your Layer style box.&amp;lt;br&amp;gt;&lt;br /&gt;
2.Select Bevel and Emboss.&amp;lt;br&amp;gt;&lt;br /&gt;
3.Select pillow emboss.&lt;br /&gt;
&lt;br /&gt;
http://img53.imageshack.us/img53/5369/basic2069ki.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the setting I use to make a button but play around with them depending on what you are doing.&lt;br /&gt;
&lt;br /&gt;
http://img294.imageshack.us/img294/5346/basic2077nd.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As shown before hold down Alt and use the move tool to create multiple buttons. then merge and save as shown in part 1.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added a few touches to the finished skin but I haven&#039;t used ant techniques I other than the ones I&#039;ve shown. just remember this is a basic guide if I tried to show you every detail it would take too long.&lt;br /&gt;
&lt;br /&gt;
http://img235.imageshack.us/img235/4231/basic2083qg.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And other than the shield this one uses the same techniques to.&lt;br /&gt;
&lt;br /&gt;
http://img62.imageshack.us/img62/2894/basic2094ui.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alpha Channels.===&lt;br /&gt;
&lt;br /&gt;
Using Alpha Channels to erase parts of a unit.&lt;br /&gt;
&lt;br /&gt;
1. select channels.&amp;lt;br&amp;gt;&lt;br /&gt;
2. select alpha channel.&amp;lt;br&amp;gt;&lt;br /&gt;
3.paint this area black.and your shield will no longer be visible in game.&lt;br /&gt;
&lt;br /&gt;
http://img81.imageshack.us/img81/9950/alphasfo6.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Simple reflections===&lt;br /&gt;
&lt;br /&gt;
Its actually just as easy to make gloss files, but this is a simple way to make reflections.&lt;br /&gt;
&lt;br /&gt;
Open your skin,&lt;br /&gt;
Place a screen shot or any pic over your image, where you want the reflection.&lt;br /&gt;
Go to filters/blurs/guassian blurs, blur the image.&lt;br /&gt;
Go to filters/blurs/motion blur, blur the image.&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t specified any setting because it depends on your image and where you put it.&lt;br /&gt;
&lt;br /&gt;
Drop the opacity, and remove any unwanted areas with the erasure. I added a bit of noise and did a bit of light and shadow work with dodge and burn as shown above.&lt;br /&gt;
&lt;br /&gt;
http://img55.imageshack.us/img55/7484/biunitcomitatensisempireeastrebelsav9.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I made this from the pic below in about the same time as it takes to make a gloss file.&lt;br /&gt;
&lt;br /&gt;
http://img228.imageshack.us/img228/3703/exampledn9.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gloss===&lt;br /&gt;
&lt;br /&gt;
A gloss effect consists of two files, a black alpha tga.dds, and a white gloss. tga, make copies of an existing set and rename them the same as your unit.&lt;br /&gt;
&lt;br /&gt;
Open up the tga of your unit.&lt;br /&gt;
Open your two renamed files.&lt;br /&gt;
1.using the marquee toll, hold the cursor over your unit and right click, chose select all.&lt;br /&gt;
&lt;br /&gt;
http://img212.imageshack.us/img212/1290/gloss01yc1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. using the move tool move the unit over to the black tga.dds. file with the alpha channel selected. then paint black all the bits that you don&#039;t want the gloss file to affect. save as interpolated alpha, as shown above.&lt;br /&gt;
&lt;br /&gt;
http://img91.imageshack.us/img91/6342/gloss02iy5.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. now the tricky bit. remove any of the original white image. repeat step 2 but this time move the black tga over to the white gloss.tga. now go to the top of the page and chose select/colour range, your cursor should look like a pipet, select the black area in the white gloss tga. ok, and hit delete, you should now have a blank bg with you image on it.&lt;br /&gt;
&lt;br /&gt;
http://img143.imageshack.us/img143/362/gloss03ah3.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. double click here.&amp;lt;br&amp;gt;&lt;br /&gt;
5. select here.&amp;lt;br&amp;gt;&lt;br /&gt;
6. white.&amp;lt;br&amp;gt;&lt;br /&gt;
7. reduce the opacity.&amp;lt;br&amp;gt;&lt;br /&gt;
8. merge visible.&amp;lt;br&amp;gt;&lt;br /&gt;
9. oh there is no 9, umm save, that&#039;s it, test in game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{permitted|link location=[https://www.twcenter.net/forums/showthread.php?t=55689 TWC Thread]|Name=[[Halie Satanus]]}}&lt;br /&gt;
&lt;br /&gt;
 [[Category:RTW_Modding_Tutorials]]&lt;br /&gt;
[[Category:M2TW Modding Tutorials]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=PikeStance&amp;diff=79780</id>
		<title>PikeStance</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=PikeStance&amp;diff=79780"/>
		<updated>2020-02-15T14:56:29Z</updated>

		<summary type="html">&lt;p&gt;MakBot: Text replacement - &amp;quot;http://www.twcenter.net&amp;quot; to &amp;quot;https://www.twcenter.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- These are comments, they won&#039;t show up on the page when viewed. All comments are wrapped in these little arrow tags --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Feel free to keep this page updated in any way you see fit. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Though please discuss major alterations in the discussions page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;portal&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot;; style=&amp;quot;width:100%; padding: 0.5em; border:10px solid #6c6c6c; background:#F6EABE&amp;quot;|&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;PikeStance Wikipedia Page&amp;lt;/font&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
[https://www.twcenter.net/forums/member.php?115779-PikeStance TWC Profile Page]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;HISTORIAN - EDUCATOR – PHILOSOPHER – MODDER&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:The_Real_Pike.png|140px]]&lt;br /&gt;
[[File:New_Orleans_wiki_Image.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
==== TABLE OF CONTENTS ====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; style=&amp;quot;border: 3px solid black; padding: 10px; background:#DCDCDC; border-spacing: 0; margin: 1em auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 170px&amp;quot; | [[User:PikeStance#PERSONAL|&#039;&#039;&#039;PERSONAL&#039;&#039;&#039;]]&lt;br /&gt;
! style=&amp;quot;width: 170px&amp;quot; | [[User:PikeStance#MY TIME ON TWC FORUM|&#039;&#039;&#039;MY TWC HISTORY&#039;&#039;&#039;]] &lt;br /&gt;
! style=&amp;quot;width: 170px&amp;quot; | [[User:PikeStance#MODDING PROJECTS|&#039;&#039;&#039;MODDING PROJECTS&#039;&#039;&#039;]]&lt;br /&gt;
! style=&amp;quot;width: 170px&amp;quot; | [[User:PikeStance#RELEASE SUBMODS|&#039;&#039;&#039;RELEASED SUBMODS&#039;&#039;&#039;]] &lt;br /&gt;
! style=&amp;quot;width: 170px&amp;quot; | [[User:PikeStance#VANILLA MODS|&#039;&#039;&#039;VANILLA MODS&#039;&#039;&#039;]] &lt;br /&gt;
! style=&amp;quot;width: 170px&amp;quot; | [[User:PikeStance#GENEALOGY PROJECT|&#039;&#039;&#039;GENEALOGY PROJECT&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;PERSONAL&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
I am a native of [https://en.wikipedia.org/wiki/New_Orleans New_Orleans], Louisiana (USA). I am currently relocating to Berlin, Germany in August. I was previously living in Jakarta, Indonesia for the past two years. I am a secondary social studies teacher. I teach in international schools or in Foreign national schools with an international curriculum. I have over 15 years teaching experience with 10 of those years spent overseas. I previously taught in [https://en.wikipedia.org/wiki/Beijing Beijing], [https://en.wikipedia.org/wiki/Shanghai Shanghai], [https://en.wikipedia.org/wiki/Changchun Changchun], [https://en.wikipedia.org/wiki/Dubai Dubai] and [https://en.wikipedia.org/wiki/Abidjan Abidjan]. &lt;br /&gt;
I have taught World History ([http://apcentral.collegeboard.com/apc/public/courses/teachers_corner/index.html AP] and [http://www.ibo.org/ IB]), American History, Geography (including IB), Political Science (Comparative Governments &amp;amp; American Government/civics), Sociology, and Cultural Anthropology. &lt;br /&gt;
&lt;br /&gt;
My hobbies includes; strategy games, genealogy, History and sports. &lt;br /&gt;
&lt;br /&gt;
The New Orleans Saints is my favorite (American) Football Team. Football (soccer) is my favorite sport; however, and Arsenal is my favorite team. The primary reason is at the time I started watching the EPL, I was into American Civil War Re-eneacting. The unit I was in (the same my ancestor) was in) was the Washington Artillery. When I noticed the cannon in the logo, I picked it immediately. I pull for other teams, but not as big of a fan as I am of Arsenal (Italy Fiorentina | France Stade Brest 29) Baseball, I support the White Sox. I lived in Chicago for 5 years. I do not support basketball (namely the Pelicans, because the Pelicans were acquired after I left New Orleans. I was a Jazz fan as a kid. I prefer college ball anyway. &lt;br /&gt;
&lt;br /&gt;
I also enjoy playing Both Total War and Paradox games, in addition to [http://www.solecismic.com/ Front Office Football Simulation]. Additionally, I am a board game enthusiast. Some of the games I enjoyed playing; Risk, Settlers of Catan, Diplomacy, Axis and Allies, Conquest of the Empire, and the Game of Go. I am an active player on the [https://www.gokgs.com KGS server] as Pike. Miniature war-gaming is something I also enjoy playing in the past.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s in a name? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why PikeStance?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; is man&#039;s first weapon. It is still technically used today if you place a knife on the end of a rifle. It is also still used as a ceremonial weapon. The Pike represents both my love of history and military history. As a primary weapon of the battlefield he had both useful defensive and attacking capabilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stance&#039;&#039;&#039; refers to taking a stand for your beliefs in the same way way pike wielding soldiers of the battlefield did countless times in history. &lt;br /&gt;
Together the terms represents my disposition to keep my ground and defend myself against all. This is true personally and in any debate. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;MY TIME ON TWC FORUM&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
I joined TWC in May of 2011 to share my passion for Total War games. Apart from Total War games, I also enjoy playing Paradox games and Front Office Football Simulation. Additionally, I am a board game enthusiast. Some of the games I enjoyed playing; Risk, Settlers of Catan, Diplomacy, Axis and Allies, Conquest of the Empire, and the Game of Go. I am an active player on the KGS server as Pike. Miniature war-gaming is something I also enjoy playing in the past. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;In the Beginning - The Tale of two Applications&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason I came to TWC is I wanted to share my experiences with playing the different titles. Since I was currently playing Empire: Total War, I stuck primarily in that area of the Forum. I showed very little interest in modding when I first joining, content with playing vanilla and sharing my experiences. Gradually, I noticed had &amp;quot;badges.&amp;quot; I was curious to what they were, so I visited the wiki to learn more about them. I was intrigued about citizenship and felt like I was pretty active in the ETW Forum. I read that if no one notices you, then you can ask if anyone would be interested in patronizing you. So that is what I did. ([https://www.twcenter.net/forums/showthread.php?568783-Citizenship-Request Citizenship Request]) Unfortunately, I gave the wrong impression and many people thought that was &amp;quot;arrogant.&amp;quot; Tragically, this label has followed me throughout my time on TWC. Ironically, I was approached by several people regarding patronages that night, including imb39 (Ian). Ian wanted to put forth my application immediately, but I felt, given the negativity, I received from the post I had made, that it would be prudent to wait a little longer. Unfortunately, Ian &amp;quot;disappeared.&amp;quot; I was a focus on contributing to the site when out of the blue, [https://www.twcenter.net/forums/member.php?48443-Raglan Raglan] offered to be my patron for citizenship. At first, I rebuked him and advise him to read my first thread on the matter. He was insistent. In a few weeks, we prepared my application and submitted to the CdeC for review. Unfortunately, it [https://www.twcenter.net/forums/showthread.php?585641-Citizen-PikeStance-Patron-Raglan failed]. The &amp;quot;arrogant&amp;quot; label manifested itself in the process and I failed on that account. Raglan would gradually become inactive on the site. Again, I was approached, this time, by Omnipotent- Q. After a series of personal issues on both sides, we eventually submitted my application for citizenship. This time it was to the entire Curia and my [https://www.twcenter.net/forums/showthread.php?649016-PASSED-Citizen-PikeStance-(Patron-Omnipotent-Q) application was approved].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a variety of activities that I am doing on Total War Center. My primary purpose to being on TWC my development of Imperial Splendour as a Lead Modder, text editor, and Project Manager. I also maintain a blog called, the PikeStance Experience. This is where some of my experiences. I also created a Visual Arts Studio. The primary purpose is to share edited photos I took while testing the marious changes during modding. Recently, I combined my love of genealogy with TWC and started the genealogy Project to trace every patronages on TWC. Some time ago, I started the &amp;quot;Archivum.&amp;quot; The goal was to have a single place where people can share their research material to aid other modders and AARs writers. It is currently voluntary. It is still active, though it receives very little attention. I included in a proposal to bring all Historical content into one &amp;quot;Community.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;UNDER DEVELOPMENT&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== My Total War Games ==&lt;br /&gt;
&lt;br /&gt;
I currently own the following Total War games; Medieval II, Empire, Napoleon, Shogun II, Rome II, and Attila, Thrones of Britannia.&lt;br /&gt;
&lt;br /&gt;
[[File:Medieval_2_Cover.png|100px]]&lt;br /&gt;
[[File:Medieval_2_Kingdoms_Cover.png|100px]]&lt;br /&gt;
[[File:Empire_Complete_cover.png|100px]]&lt;br /&gt;
[[File:Napoleon_cover.png|Napoleon_cover.png|100px]]&lt;br /&gt;
[[File:Shogun2_Cover.png|100px]]&lt;br /&gt;
[[File:Shogun_2_Rise_Samurai_cover.png|100px]]&lt;br /&gt;
[[File:Shogun_2-Fall_of_Samurai.png|100px]]&lt;br /&gt;
[[File:Rome_II_EmpEd_Cover.png|100px]]&lt;br /&gt;
[[File:Rome_II_Sparta_cover.png|100px]]&lt;br /&gt;
[[File:Attila_Cover.png|100px]]&lt;br /&gt;
[[File:Saga_Thrones_of_Britannia-380_Cover.png|107px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Games I have previously owned are; Shogun and Medieval.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Shogun_GEd_Cover.png|100px]]&lt;br /&gt;
[[File:Medieval_Cover.png|100px]]&lt;br /&gt;
&lt;br /&gt;
These games were lost as the result of constantly moving from one location to the other. The only Total War games I do not own is Rome and Warhammer. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== My Paradox Games ==&lt;br /&gt;
&lt;br /&gt;
He also owns the following Paradox game; Victoria 2, Europa Universalis IV, City Skylines, Stellaris, Crusader Kings II, and Hearts of Iron IV&lt;br /&gt;
&lt;br /&gt;
[[File:Victoria2_cover.png|100px]]&lt;br /&gt;
[[File:Victoria2_House_Divided_Cover.png|100px]]&lt;br /&gt;
[[File:Victoria_2_Darkness_cover.png|115px]]&lt;br /&gt;
[[File:Europa_Universalis4_cover.png|100px]]&lt;br /&gt;
[[File:Crusader_Kings2_cover.png|100px]]&lt;br /&gt;
[[File:Hearts_of_iron3_cover.png|100px]]&lt;br /&gt;
[[File:Hearts_of_Iron4_Cover2.png|100px]]&lt;br /&gt;
[[File:Stellaris_cover.png|100px]]&lt;br /&gt;
[[File:Skylines_cover.png|100px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Personal Projects==&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?705845-History-Live-Laboratory-%28PikeStance%29-Text-Editor&amp;amp;p=14811379#post14811379 History Live Laboratory] A Modding Projects for [https://www.twcenter.net/forums/forumdisplay.php?1138-Imperial-Splendour Imperial Splendour] (Mods for Vanilla and Imperial Splendour)&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?717909-Genealogy-of-TWC-Project TWC Genealogy Project] A Project of TWC Rich History&lt;br /&gt;
*Historical Society and Repository Project&lt;br /&gt;
*[https://www.twcenter.net/forums/blog.php?115779-PikeStance PikeStance Experience] A Personal Blog Project&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?645698-PikeStance-Live-Action-Gallery Live Action Gallery] A visual Arts Project]&lt;br /&gt;
*Wiki Project&lt;br /&gt;
&lt;br /&gt;
[[File:Project_4.png|250px]]&lt;br /&gt;
[[File:Wiki_staff.png|120px]]&lt;br /&gt;
[[File:TEC.png|230px]]&lt;br /&gt;
[[File:Genealogy_Project_wiki_banner.png|250px]]&lt;br /&gt;
[[File:PikeStanceGalleryBoardwikibanner.png|120px]]&lt;br /&gt;
[[File:Pikestance_Experience_wiki_banner.png|290px]]&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;portal&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; width=&amp;quot;100%; style=&amp;quot;width:100%; padding: 0.5em; border:10px solid #000000; background:#DCDCDC&amp;quot;|&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#000000; color:white;&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; BIO &amp;lt;/font&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Myavatar.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Joined the site in May 2011&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#000000; color:white;&amp;quot;&amp;gt;RANK&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Artifex_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
====Citizen====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#000000; color:white;&amp;quot;&amp;gt;PATRON&amp;lt;/h3&amp;gt;&lt;br /&gt;
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[https://www.twcenter.net/forums/member.php?1071-Omnipotent-Q&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Omnipotent-Q&#039;&#039;&#039;&amp;lt;/font&amp;gt;]&lt;br /&gt;
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&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#000000; color:white;&amp;quot;&amp;gt;MEMBER OF&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.twcenter.net/forums/showthread.php?701674-The-GREAT-HOUSE-of-WILD-BILL-KELSO &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;The Great House of Wild Bill Kelso&#039;&#039;&#039;&amp;lt;/font&amp;gt;]&lt;br /&gt;
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&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#000000; color:white;&amp;quot;&amp;gt;PATRON OF 26 MEMBERS&amp;lt;/h3&amp;gt;&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;_Tataros_&#039;&#039;&#039;&amp;lt;/font&amp;gt; :(&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?63790-_Tartaros_ Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?671367-Artifex-_Tartaros_-(Patron-PikeStance)-PASSED Artifex]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Magister Militum Flavius Aetius&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?74886-Magister-Militum-Flavius-Aetius Profile]&amp;lt;/font&amp;gt;)(&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?672279-Citizen-Magister-Militum-Flavius-Aetius-(Patron-PikeStance)-PASSED Citizen]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Alwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?340747-Alwyn Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?699669-Citizen-Alwyn-(Patron-PikeStance)-PASSED Citizen]&amp;lt;/font&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Lord Oda Nobunaga&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?122009-Lord-Oda-Nobunaga Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?700125-Citizen-Lord-Oda-Nobunaga-(Patron-PikeStance)-PASSED Citizen]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Massive_attack&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?48270-Massive_attack Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?705209-Citizen-Massive_attack-(Patron-PikeStance)-PASSED Citizen]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Hayabusa Sushi&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?158060-Hayabusa-Sushi Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?705612-Artifex-Hayabusa-Sushi-(Patron-PikeStance)-PASSED Artifex]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Darios&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?147003-Darios Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?705930-Civitate-Darios-(Patron-PikeStance)-PASSED Civitate]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Destin Faroda&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?168731-Destin-Faroda Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?708360-Artifex-Destin-Faroda-(Patron-PikeStance)-PASSED Artifex]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;z3n&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?131396-z3n Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?709197-Award-z3n-for-OPIFEX Aetifex/Opifex] &amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Tenerife Boy&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?45941-Tenerife_Boy Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?729767-Artifex-Tenerife-Boy-(Patron-PikeStance) Artifex]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Bran Mac Born&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?4813-Bran-Mac-Born Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?730459-Artifex-Bran-Mac-Born-(Patron-PikeStance) Artifex]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;M@x1mus&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?262314-M-x1mus&amp;amp;tab=friends&amp;amp;page=2#friends Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?733115-Artifex-M-x1mus-(Patron-PikeStance) Artifex]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Zipzopdippidybopbop&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?9924-Zipzopdippidybopbop Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?741899-Citizen-Zipzopdippidybopbop-(Patron-PikeStance) Citizen]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Blastoise Groudon&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?512792 Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?741901-Citizen-Blastoise-Groudon-(Patron-PikeStance) Citizen]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;izzi&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?71832-izzi Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?742693-Artifex-izzi-(Patron-PikeStance) Artifex]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;VadAntS&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?219495-VadAntS Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?743356-Artifex-VadAntS-(Patron-PikeStance) Artifex]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Goutlard&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?96829-Goutlard Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?752404-Artifex-Goutlard-(Patron-PikeStance) Artifex]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Commissar Caligula_&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?315099-Caligula-the-Mad Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?753028-Artifex-Caligula-the-Mad-(Patron-PikeStance) Artifex]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;QuintusSertorius&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?36289-QuintusSertorius Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?781020-Artifex-QuintusSertorius-(Patron-PikeStance) Artifex]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;HighOnTea&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?127025-HighOnTea Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?781556-Artifex-HighOnTea-(Patron-%26%239812%3BPikeStance%26%239812%3B) Artifex]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;♔Greek Strategos♔&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?36087 Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?782460-Citizen-Greek-strategos-(Patron-%26%239812%3BPikeStance%26%239812%3B) Citizen]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Jurand of Cracow&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?170640 Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?790042-Civitate-Jurand-of-Cracow-(Patron-PikeStance) Civtate]&amp;lt;/font&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Slyk&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?74830 Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?790805-Artifex-Slyk-(Patron-PikeStance) Artifex]&amp;lt;/font&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Daruwind&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?288920-Daruwind Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?791179-Civitate-Daruwind-(Patron-PikeStance) Civitate]&amp;lt;/font&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;zoner16&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?531510-zoner16 Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?791612-Civitate-zoner16-(Patron-PikeStance) Civitate]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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*&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;20ninescene&#039;&#039;&#039;&amp;lt;/font&amp;gt; (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?351829-20ninescene Profile]&amp;lt;/font&amp;gt;) (&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[https://www.twcenter.net/forums/showthread.php?794069-Artifex-20ninescene-(Patron-PikeStance) Artifex]&amp;lt;/font&amp;gt;)&lt;br /&gt;
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&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#000000; color:white;&amp;quot;&amp;gt;STAFF &amp;amp; COMMITTEE POSITIONS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Modding_staff_badge.png]]&lt;br /&gt;
=====Modding Staff:&#039;&#039;&#039;=====&lt;br /&gt;
October 2018- Present&lt;br /&gt;
&lt;br /&gt;
[[File:Content_writer_radadir2.png]]&lt;br /&gt;
&lt;br /&gt;
=====Wiki Content Staff:&#039;&#039;&#039;=====&lt;br /&gt;
* Spring - Autumn 2017 &lt;br /&gt;
&lt;br /&gt;
[[File:Modding_Awards_Pike_Reddition.png]]&lt;br /&gt;
&lt;br /&gt;
=====Modding Awards Committee:===== &lt;br /&gt;
*2014- 2017&lt;br /&gt;
&lt;br /&gt;
[[File:Vaultstaff.png]]&lt;br /&gt;
&lt;br /&gt;
=====Vault Staff:=====&lt;br /&gt;
*2013- 2017 (In Hiatus)&lt;br /&gt;
&lt;br /&gt;
[[File:Librarian_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
=====Librarian:=====&lt;br /&gt;
*2012- 2013&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#000000; color:white;&amp;quot;&amp;gt;ELECTED POSITIONS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Magistrate_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
=====Magistrate: 2 Terms===== &lt;br /&gt;
*Sept. 2016 - Dec. 2016&lt;br /&gt;
*Nov. 2017 - Jan. 2018&lt;br /&gt;
[[File:Censor.png]]&lt;br /&gt;
&lt;br /&gt;
=====Censor: 3 Terms=====&lt;br /&gt;
*Jan. 2015 - Apr 2015&lt;br /&gt;
*Nov. 2015 - Feb. 2016&lt;br /&gt;
*May  2016 - Aug. 2016&lt;br /&gt;
&lt;br /&gt;
[[File:Curator_radadir.png]]&lt;br /&gt;
&lt;br /&gt;
=====Curator: 1 Term=====&lt;br /&gt;
*June 2015 - Aug. 2015&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#000000; color:white;&amp;quot;&amp;gt;AWARDS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Quillbigbronze.png|left]]&lt;br /&gt;
&lt;br /&gt;
=====Scribe&#039;s Quill (Bronze)=====&lt;br /&gt;
&lt;br /&gt;
For Service to the Scriptorium as a Librarian&lt;br /&gt;
&lt;br /&gt;
(Content Staff)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Techbigsilver.png|left]]&lt;br /&gt;
=====Technician&#039;s Screwdriver (Silver)=====&lt;br /&gt;
&lt;br /&gt;
For service to the Modding Vault&lt;br /&gt;
&lt;br /&gt;
(Vault Staff)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:2016_emp_large.png|left]]&lt;br /&gt;
=====2016 Modding Award Winner=====&lt;br /&gt;
&lt;br /&gt;
Runner-up in the Most Popular Modder category. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;African Slave Trade&#039;&#039;&#039;: Best Audio and Visual Mod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sea Power&#039;&#039;&#039;: Best Game-play Mod&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[File:Site_2017_large.png|left]]&lt;br /&gt;
=====2017 Site Awards Winner=====&lt;br /&gt;
&lt;br /&gt;
Awarded for winning Best Curialist in the 2017 Site Awards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:curator_large.png|left]]&lt;br /&gt;
=====2017 Curia Service Award=====&lt;br /&gt;
&lt;br /&gt;
Awarded for serving the Curia with distinction for a period exceeding six months, as voted upon by the Curia.&lt;br /&gt;
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&amp;lt;h3&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;MODDING PROJECTS&amp;lt;/font&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HISTORY LIVE LABORATORY==&lt;br /&gt;
[[File:History_Live_wiki_banner.png|center]]&lt;br /&gt;
&lt;br /&gt;
I am primarily interested in modding Campaign and Battle AI behavior. In additional I also mod economic factors as well as making changes that are more historically accurate.&lt;br /&gt;
My primary modding is in the DB tables with some minor modification with the startpos. It is my personal goal to learn to mod scrupting Lua as well.&lt;br /&gt;
&lt;br /&gt;
Through my modding activities connected with the Imperial Splendour mod, I will occasionally develop aspects of the game for the community at large to use. This page is design to allow easy access to all of the mods have released.&lt;br /&gt;
&lt;br /&gt;
Member of the MODDB Community&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==IMPERIAL SPLENDOUR==&lt;br /&gt;
[[File:IS_wiki_Banner.png|right]]&lt;br /&gt;
&#039;&#039;&#039;[[Imperial Splendour|Imperial Splendour]]- Mod for Empire Total War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mod Leader | Project Leader | DB Editor | Historian&lt;br /&gt;
&lt;br /&gt;
Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game&#039;s realism whenever possible. Our main work has been to complete the former IS 2.1.4 release so as to update it and enable you to get the best Empire Total War experience. We are currently on version IS 2.2.1b. &lt;br /&gt;
&lt;br /&gt;
The greatest innovation in that release of Imperial Splendour is the evolution of the uniforms, separating the Grand Campaign into three periods (Early, Middle, Late). Each period allows you a different roster so as to be the most historically accurate. The uniform changes by stages and by revolution, so as to be consistent to correspond with major conflicts of the 18th century. &lt;br /&gt;
&lt;br /&gt;
A second aspect of Imperial Splendour is to offer a unique game- play experience with each faction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Are you interested in modding or joining Imperial Splendour Development team; then visit [https://www.twcenter.net/forums/showthread.php?645609-RECRUITMENT-MODDERS! here!] OR, contact wangrin (Mod Leader) or PikeStance (Mod Manager)&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
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===&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;RELEASE SUBMODS&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[File:Tatical_Commanderv2wikibanner.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[https://www.twcenter.net/forums/showthread.php?646013-Tactical-Enhancement-%28BETA%29-Coming-Soon&amp;amp;p=13733729#post13733729 &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Pike&#039;s Tactical Commander&#039;&#039;&#039;&amp;lt;/font&amp;gt;]&lt;br /&gt;
*Tactical Commander is a battle realism submod for Imperial Splendour. The Current Version is 2.0&lt;br /&gt;
The Tactical Commander is a trial Battle Mechanic adjustment submod with the purpose of providing a more historically accurate portrayal of 18th century combat while creating a more challenging game-play. There are, however, a number of challenges. We are limited to what we can and cannot modify and the A.I. is limited to what it can handle. The following is the result of countless hours of testing and adjustment and it is a work in progress.&lt;br /&gt;
&lt;br /&gt;
Imperial Splendour is committed to producing the most historically accurate modification possible without sacrificing challenging game- play. The goal of this mod is to create a more realistic feel to battles. It is also meant to be MORE challenging. In some cases, sacrifices of realism was made to create a more challenging outcome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visual:&#039;&#039;&#039; The men in units stand too far apart. In this mod, units stand in tighter formation reflecting historical accuracy of the time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morale:&#039;&#039;&#039; Units are more sensitive to casualties than in the actual mod and in vanilla. In land battles, units are more sensitive to casualties, so units will no longer continue to fight losing 40% or 75% of their men. Units are also more sensitive to being attacked in the flanks, so it is advisable to retreat if the possibility of being flank exist. (The rear has not bee reduce in order to promote retreats). Units will also recover from being routed. They will generally retreat a safe distance, but too far from the battle. Cavalry are also very sensitive. Three things happens in a charge [1] You win the initial contact / the other &#039;bounce&amp;quot; [2] Your unit &#039;bounce&#039; and the other side wins the contact OR [3] Both units &#039;bounce&#039; In this case, &#039;bounce&#039; means route. While cavalry units will recover, in some cases, they do route off the map. This is historically accurate. It is important to use your mounted units carefully. However, there is still never a bad time for a cavalry charge!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatigue:&#039;&#039;&#039; The mod does not use &#039;fatigue&#039; Instead I use &#039;cohesion&#039;. That is how effective can units stay under command and follow orders. Shooting, running, fighting all reduces cohesion. AS a unit loses cohesion, there effectiveness and accuracy is reduced. Also Cavalry units will lose cohesion when charging and attacking units. You will not longer be able to charge about the battlefield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Artillery, Naval, and land units have had their effectiveness or accuracy reduced to be more accurate. Artillery reduces morale of units it is shooting at.&lt;br /&gt;
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&lt;br /&gt;
====[https://www.twcenter.net/forums/showthread.php?671540-CAI-Overhaul-Beta-Testing CAI Overhaul Beta Testing]==== &lt;br /&gt;
*Our goal at Imperial Splendour isn&#039;t just to create a unique game play experience for the player, but to create a unique game play behavior for the AI as well&lt;br /&gt;
*&#039;&#039;&#039;PRIMARY:&#039;&#039;&#039; We are working on creating unique modification for AI behavior. This entails significant modification of AI behavior and personality.&lt;br /&gt;
*&#039;&#039;&#039;SECONDARY:&#039;&#039;&#039; To improve the economic realism of the game as well as creating more realistic large scale battles.&lt;br /&gt;
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&lt;br /&gt;
====[https://www.twcenter.net/forums/showthread.php?644811-Battle-Effects-Enhancements-%28RoR-battle-Effects-for-regular-Beta%29 Rise of the Republic Battle Enhancement for v2.2.1b]====&lt;br /&gt;
*This is an enhancement of the effects that is seen in the Rise of the Republic. Better smoke and firing effects and no tracers.&lt;br /&gt;
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&lt;br /&gt;
====[https://www.twcenter.net/forums/showthread.php?649530-No-Projectile-Trails-Submod No Projectile Trails Submod]==== &lt;br /&gt;
*This is for Both 2.2.1b and Rise of the Republic. All of the &amp;quot;annoying white streaks are gone. Your only clue of a bad shot is when the bullets hit the ground!&lt;br /&gt;
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&lt;br /&gt;
====[https://www.twcenter.net/forums/showthread.php?671451-Singing-in-the-Rain-but-not-in-Battle-submod! No Rain Mod]==== &lt;br /&gt;
*It removes rain from the battle map&lt;br /&gt;
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&lt;br /&gt;
===VANILLA MODS===&lt;br /&gt;
&lt;br /&gt;
====[https://www.twcenter.net/forums/showthread.php?678655-Orange-Crush-The-End-to-the-Maratha-Horde Orange Crush]====&lt;br /&gt;
[[file:Orange_Crush_.png|400px|right]]Are you tired of the Orange Horde destroying your game with unhistorical behavior? Do you wish it would act as it did in the 18th century? I believe I have a solution for you. From the trial lab of Imperial Splendour, I give you the Orange Crush!&lt;br /&gt;
&lt;br /&gt;
This mod changes the way Maratha behavior based on historical facts. The Vanilla game did very little to differentiate one faction from another. As a result, Maratha would behave like a European colonial faction. Its focus as been restored to recapturing &amp;quot;India&amp;quot; from the Mughal Empire. My purpose was not to prevent the possibility of the Maratha from capturing most of &amp;quot;India,&amp;quot; but to inhibit its growth to allow European powers to arrive. Also, it prevents Maratha from &amp;quot;exploring&amp;quot; outside of &amp;quot;India&amp;quot; and prevents Maratha from sending predatory armies outside their historical interest.&lt;br /&gt;
&lt;br /&gt;
This is the Beta version of the mod, so they may still be some issues. &lt;br /&gt;
&lt;br /&gt;
Please report any problems in this thread.&lt;br /&gt;
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&lt;br /&gt;
====[https://www.twcenter.net/forums/showthread.php?705879-African-Slave-Trade-Added-%28Image-and-text%29&amp;amp;p=14811637#post14811637 African Slave trade Mod]====&lt;br /&gt;
[[File:Slave_trade_BANNER_wiki.png|400px|right]]First, The Imperial Splendour Development team would like to thank argonian68 for his tutorial for adding the slave trade. You can see his tutorial here.&lt;br /&gt;
My goal is to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game&#039;s realism and historical accuracy whenever possible. (Imperial Splendour)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical Context&#039;&#039;&#039;&lt;br /&gt;
There was a huge demand in Europe for sugar, tobacco, and coffee. Initially, Native Americans and indentured servants were used. However, Native Americans either became ill or ran away easily. Most indentured servants didn’t survive their indentured contract and it didn’t take long for the harsh conditions to reach Europe. A new labor source needed to be found. It was. Africa!&lt;br /&gt;
&lt;br /&gt;
The Slave Trade from 16th to the mid- 19th century, about 12.5 million slaves had been shipped from Africa, and 10.7 million had arrived in the Americas. The volume of slaves carried off from Africa reached 30,000 per year in the 1690s and 85,000 per year in the 18th century.&lt;br /&gt;
&lt;br /&gt;
The main destinations were the Caribbean colonies and Brazil, as European nations built up economically slave-dependent colonies in the New World. Slightly more than 3% of the enslaved people exported from Africa were traded between 1450 and 1600, and 16% in the 17th century. It is estimated that more than half of the entire slave trade took place during the 18th century, with the British, Portuguese and French being the main carriers of nine out of ten slaves abducted from Africa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geographical Context&#039;&#039;&#039;&lt;br /&gt;
As you can note from the two maps (Slave trade map &amp;amp; ETW trade Nodes) there is a clear correlation between the location of the nodes and the location the slaves were acquired.&lt;br /&gt;
Mod Content&lt;br /&gt;
The Mod changes the image of ivory tucks to choice of three slavery images. It also changes the text from &amp;quot;ivory&amp;quot; to &amp;quot;Slaves,&amp;quot; &amp;quot;Ship(s) of Slaves&amp;quot; when you mouse over the images.&lt;br /&gt;
THERE WILL BE THREE CHOICES AVAILABLE TO CHOOSE FROM;&lt;br /&gt;
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&lt;br /&gt;
====[https://www.twcenter.net/forums/showthread.php?707092-Sea-Power-Mod-In-development&amp;amp;p=14818956#post14818956 Sea Power Mod]==== &lt;br /&gt;
&lt;br /&gt;
[[File:Sea_Power_Mod_wiki_banner.png|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;OBJECTIVE&#039;&#039;&#039;&lt;br /&gt;
The objective is to create a more authentic and historical gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HISTORICAL CONTEXT&#039;&#039;&#039;&lt;br /&gt;
Europeans powers already had 1st rated ships (Ships of the Line) at the start of the 18th century.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MOD CONTENT&#039;&#039;&#039;&lt;br /&gt;
* It allows for the construction of Ship of the Line ships at game start.&lt;br /&gt;
* In order to allow balance the Naval technology will be change to allow more advantages in fire power, accuracy, speed, and maneuverability.&lt;br /&gt;
* There will also be a limit set for the number of ships that can be built consistent with historical records.&lt;br /&gt;
* The cost of the Ship of the Line vessels will be increase to had a premium for protecting them.&lt;br /&gt;
* Ship of the Line vessels are restricted to European powers &amp;amp; the United States.&lt;br /&gt;
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&lt;br /&gt;
====[https://www.twcenter.net/forums/showthread.php?709886-No-More-Winters-Mod&amp;amp;p=14856064#post14856064 No More Winters Mod]====&lt;br /&gt;
[[File:No_winters_wikibanner.png|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;MOD CONTENT&#039;&#039;&#039;&lt;br /&gt;
The MOD visually removes the season of winter. Consequently, battle will also not have any snow on the ground. The &amp;quot;season of winter&amp;quot; still exist in the game files. The mod loads the summer world image instead of the winter image. Since the game still recognizes the season of winter, you still will have the probability of snow during battles. If you like rain or snow, this mod will not change that. In fact, the mod does not alter that specific game file. So, if you currently have a climate mod, this mod will not conflict at all.&lt;br /&gt;
&lt;br /&gt;
It is also possible to change the text from Winter to whatever you want. Personally I would switch Summer to Fall or Autumn and Winter to Spring. However, this would be imperfect if you do more than 2 turns per year. Whatever you choose it will be imperfect unless you come up with something out of the box. For this reason I am no rush to create a &amp;quot;text&amp;quot; file alteration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPLICATIONS&#039;&#039;&#039;&lt;br /&gt;
You are now free to implement as many turns per season as you would like without dealing with the &amp;quot;zebra effect&amp;quot; of the seasons. Up until now, the best soloution had been to have three turns per year to have two summers and then one winter. However, this means each turn is 4 months long. If you do not like the fact it takes you 8 months to go from Madrid to Lisbon, then this may be the MOD for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HISTORICAL CONTEXT&#039;&#039;&#039;&lt;br /&gt;
The vast majority of battle were not fought in Winter. The weapons were not conducive to winter campaigns. Moreover, the game does not have climate attrition. You will lose little historical significance by removing winters in the game play.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;h3&amp;gt;GENEALOGY PROJECT&amp;lt;/h3&amp;gt;&lt;br /&gt;
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==== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;WHAT IS THIS&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:Genealogy_Project_wiki_banner.png|600px|left]]&lt;br /&gt;
One of my earliest interest/hobbies was and still is genealogy. I enjoyed the mystery and the discovery of new information that shed some light on my families background.&lt;br /&gt;
So taking my passion for that hobby, I set out for fun to do the same for &amp;quot;TWC Houses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As some you may know that many of the &amp;quot;Houses&amp;quot; are not absolute listing of who &amp;quot;beget&amp;quot; who, but are politically pieced together. An extreme example is the &amp;quot;House of Caesar.&amp;quot; Many citizens would often change their &amp;quot;patron&amp;quot; for political motives and till this day many people still list themselves in their signatures, not under the patron that patronized them, but the one they chose out of these political concerns of the time. &lt;br /&gt;
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This projects restores the original connection to show where citizens &amp;quot;come from.&amp;quot;&lt;br /&gt;
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==== WHAT I HAVE DISCOVERED ====&lt;br /&gt;
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Most members originate out of 7 Founding members of the forum. These are the &amp;quot;First Citizens.&amp;quot; This means the admin selective chose them to be citizens. They are; &lt;br /&gt;
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&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?96-GodEmperor-Nicholas &#039;&#039;&#039;GodEmperor Nicholas&#039;&#039;&#039;] | [https://www.twcenter.net/forums/member.php?94-Manji&#039;&#039;&#039;Manji&#039;&#039;&#039;] | [https://www.twcenter.net/forums/member.php?44-rububula &#039;&#039;&#039;Rububula&#039;&#039;&#039;] | [https://www.twcenter.net/forums/member.php?7-Siblesz &#039;&#039;&#039;Siblesz&#039;&#039;&#039;] | [https://www.twcenter.net/forums/member.php?14-the-Black-Prince &#039;&#039;&#039;the Black Prince&#039;&#039;&#039;] | [https://www.twcenter.net/forums/member.php?6-Wild-Bill-Kelso &#039;&#039;&#039;Wild Bill Kelso&#039;&#039;&#039;] | [https://www.twcenter.net/forums/member.php?164-wilpuri &#039;&#039;&#039;Wilpuri&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&lt;br /&gt;
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There are three &amp;quot;Original citizens&amp;quot; who did patronize citizens, but they do not have any active members.&lt;br /&gt;
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&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?58-Lord-Tomyris &#039;&#039;&#039;Lord Tomyris&#039;&#039;&#039;] | [https://www.twcenter.net/forums/member.php?16-Frood &#039;&#039;&#039;Frood&#039;&#039;&#039;] | [https://www.twcenter.net/forums/member.php?24-Trobalov &#039;&#039;&#039;Trobalov&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&lt;br /&gt;
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There are an additional 14 possible first citizens.&lt;br /&gt;
There are some members who descend from the following of unknown origin, but most likely original citizens as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?345-Bgreman &#039;&#039;&#039;bgreman&#039;&#039;&#039;] | [https://www.twcenter.net/forums/member.php?230-smoke &#039;&#039;&#039;smoke&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&lt;br /&gt;
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The following are citizens of unknown origin with patronages who no longer active.&lt;br /&gt;
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&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;[https://www.twcenter.net/forums/member.php?5843-Richard-the-Lionheart &#039;&#039;&#039;Richard the Lionheart&#039;&#039;&#039;] | &#039;&#039;&#039;Lord Mountbatten&#039;&#039;&#039;&amp;lt;/font&amp;gt; (unknown person)&lt;br /&gt;
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Finally, the original &amp;quot;owner&amp;quot; of the site; &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Paul&#039;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
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==== AREAS OF HELP ====&lt;br /&gt;
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Issues: I did this some months ago. There are significant information missing. The site lost about two and half years worth of information concerning patronization of citizen. The PDF would indicate any inconsistencies in the records, as well as , any &amp;quot;gaps&amp;quot; in the records. The &amp;quot;gap&amp;quot; years are dates prior to December of 2003 and much of 2004 and 2005. They might be some missing applications in 2006. There is also one person who has to patonization. I kept them in each group, but highlighted in yellow. &lt;br /&gt;
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For more information, Please visit the [https://www.twcenter.net/forums/showthread.php?717909-Genealogy-of-TWC-Project forum page]&lt;br /&gt;
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&amp;lt;h3&amp;gt;HISTORICAL RESEARCH SOCIETY&amp;lt;/h3&amp;gt;&lt;br /&gt;
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====HISTORICAL RESEARCH SOCIETY====&lt;br /&gt;
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Creator and member of Historical Research Society. In the process of creating a comprehensive resource repository called the &#039;&#039;&#039;ARCHIVUM&#039;&#039;&#039;  &lt;br /&gt;
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=====Archivum=====&lt;br /&gt;
The &#039;&#039;&#039;Archivum&#039;&#039;&#039; is for the storing of historical resources which includes web- links, nooks, journals, documentaries, etc... The Archivum is intended to be use by historical researchers, modders and writers of AARs. &lt;br /&gt;
If you are interested, Please join&lt;br /&gt;
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[[Category:Citizen]]&lt;br /&gt;
[[Category:PikeStance]]&lt;/div&gt;</summary>
		<author><name>MakBot</name></author>
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