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	<id>https://wiki.twcenter.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Makrell</id>
	<title>TWC Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.twcenter.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Makrell"/>
	<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Special:Contributions/Makrell"/>
	<updated>2026-06-21T19:23:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:1080.jpg&amp;diff=61674</id>
		<title>File:1080.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:1080.jpg&amp;diff=61674"/>
		<updated>2014-11-24T12:06:09Z</updated>

		<summary type="html">&lt;p&gt;Makrell: uploaded a new version of &amp;amp;quot;File:1080.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:1080.jpg&amp;diff=61673</id>
		<title>File:1080.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:1080.jpg&amp;diff=61673"/>
		<updated>2014-11-24T12:05:14Z</updated>

		<summary type="html">&lt;p&gt;Makrell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:970.jpg&amp;diff=61672</id>
		<title>File:970.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:970.jpg&amp;diff=61672"/>
		<updated>2014-11-24T12:05:04Z</updated>

		<summary type="html">&lt;p&gt;Makrell: uploaded a new version of &amp;amp;quot;File:970.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:970.jpg&amp;diff=61671</id>
		<title>File:970.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:970.jpg&amp;diff=61671"/>
		<updated>2014-11-24T12:04:06Z</updated>

		<summary type="html">&lt;p&gt;Makrell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Eras_Total_Conquest&amp;diff=61660</id>
		<title>Talk:Eras Total Conquest</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Eras_Total_Conquest&amp;diff=61660"/>
		<updated>2014-11-22T18:38:02Z</updated>

		<summary type="html">&lt;p&gt;Makrell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ive been trying to change the images to the ones Uanime reuploaded http://www.twcenter.net/forums/showthread.php?209804-Eras-Total-Conquest-2-3-6&lt;br /&gt;
Any idea why i cant just switch the imageshack link with the TWC one?         -Makrell&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Eras_Total_Conquest&amp;diff=61659</id>
		<title>Talk:Eras Total Conquest</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Eras_Total_Conquest&amp;diff=61659"/>
		<updated>2014-11-22T18:37:10Z</updated>

		<summary type="html">&lt;p&gt;Makrell: Created page with &amp;quot;Ive been trying to change the images to the ones Uanime reuploaded http://www.twcenter.net/forums/showthread.php?209804-Eras-Total-Conquest-2-3-6 Any idea why i cant just switch ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ive been trying to change the images to the ones Uanime reuploaded http://www.twcenter.net/forums/showthread.php?209804-Eras-Total-Conquest-2-3-6&lt;br /&gt;
Any idea why i cant just switch the imageshack link with the TWC one?&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Astaroth&amp;diff=60082</id>
		<title>Astaroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Astaroth&amp;diff=60082"/>
		<updated>2014-03-26T12:38:29Z</updated>

		<summary type="html">&lt;p&gt;Makrell: The moderator has risen again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{member|name=&amp;lt;span style=&amp;quot;color: DarkRed&amp;quot;&amp;gt;Astaroth&amp;lt;/span&amp;gt;&lt;br /&gt;
|avatarimagelocation=Asty&#039;s Avatar.png&lt;br /&gt;
|mainrank=&amp;lt;span style=&amp;quot;color: Navy&amp;quot;&amp;gt;&#039;&#039;&#039;Moderator Emeritus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|ranks=[[Citizen]], [[Moderator Emeritus]]&lt;br /&gt;
|patron=[[Soulghast]]&lt;br /&gt;
|patronof=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/member.php?u=36884 &#039;&#039;&#039;Astaroth&#039;&#039;&#039;] is a member of the [[:Category:House of Wilpuri|House of Wilpuri]] &amp;amp; his friends call him Asty.&lt;br /&gt;
= Total War games owned =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Box Art&#039;&#039;&#039; !! &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Romebox.jpg|50px]] || [[Rome: Total War]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:RTWBIBA.JPG|50px]] || [[Barbarian Invasion|Rome: Total War Barbarian Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:M2TWBA.jpg|50px]] || [[Medieval 2: Total War]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:M2TWKBA.jpg|50px]] || [[Medieval II: Total War Kingdoms|Medieval 2: Total War Kingdoms]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Empire Total War cover art.jpg|50px]] || [[Empire: Total War]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ranks &amp;amp; Awards=&lt;br /&gt;
=== Ranks held currently ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Rank&#039;&#039;&#039; !! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Citizen radadir.png|140px]] || [[Citizen]] is special rank is given as a reward by the CdeC to those members who make a significant contribution to the Forum. Citizen made on March 10th, 2009.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | &amp;lt;span style=&amp;quot;color: navy&amp;quot;&amp;gt;Moderation Emeritus&amp;lt;/span&amp;gt; || Ex-Moderators that stay in the background and assist in daily moderation matters.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Moderator.png|140px]] || [[Moderator]]s form the body which performs the vast majority of day-to-day front-line site moderation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ranks held in the past ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Rank&#039;&#039;&#039; !! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Administrator radadir.png|140px]] || Administers TWC and TWC forums, a job not meant for a faint-hearted person.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | &amp;lt;span style=&amp;quot;color: Navy&amp;quot;&amp;gt;&#039;&#039;&#039;Moderation Overseer&#039;&#039;&#039;&amp;lt;/span&amp;gt; || [[Moderation Overseer]]s oversee site moderation being done by TWC moderators on a regular basis.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Moderator.png|140px]] || [[Moderator]]s form the body which performs the vast majority of day-to-day front-line site moderation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Awards Achieved ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Award&#039;&#039;&#039; !! &#039;&#039;&#039;Type&#039;&#039;&#039; !! &#039;&#039;&#039;Reason&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:University professor large.png|30px]] || [[TWC University Professor]] || Awarded for successfully teaching the GIMP Basics course at the TWC University. Medal received on June 14, 2009.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Wiki contributor large.png|50px]] || [[Wiki Contributor]] || For contributing in an organized fashion to the Wiki. Award received on April 26, 2009.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Cdec gold large.png|50px]] || [[Consilium de Civitate Service Medal]] || Awarded for time served as a Consilium de Civitate member for a period of six or more completed terms. Received on December 11, 2010.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:University bachelor large.png|50px]] || [[TWC University Degree&#039;s]] || Awarded for successfully completing the Scripting 101 course at the TWC University. Received on September 01, 2009.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Quillbigruby.png|50px]] || [[Scribe&#039;s Quill]] || Awarded for time served as Content Staff for a period of two years to two years and eleven months. Received on May 12, 2011.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Siteaward2009large.png|50px]] || [[Site award]] || Awarded for being Fastest Rising Newbie of 2009. Received on November 14, 2009.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Potw bronze large yael.png|50px]] || [[Picture of the Week Medal]] || Awarded to any member that has won the Picture of the Week contest between three and eight times. Received on February 06, 2010.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Mod Mace Emerald.png|50px]] || [[Moderator&#039;s Mace]] || Awarded for time served as a Moderator and Administrator for a period of one year and six months to one year and eleven months. Received on May 11, 2011.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; | [[File:Novus large.png|50px]] || [[Novus]] || For exceptional contributions to the site in the capacity of a staff member. Received on February 17, 2010.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:people]]&lt;br /&gt;
[[Category:Citizen]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Last_Kingdom&amp;diff=60081</id>
		<title>The Last Kingdom</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Last_Kingdom&amp;diff=60081"/>
		<updated>2014-03-26T09:32:06Z</updated>

		<summary type="html">&lt;p&gt;Makrell: Last edit kinda sucked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.chrome.hu/danova/mod/last/prev/banners_last03a.gif &lt;br /&gt;
==Introduction==&lt;br /&gt;
The last kingdom is a mod for [[M2TW]] - [[Kingdoms]]. It is set in the years 865 and end at the Norman invasion in 1066. The map stretches from Norway to Iceland and northern France. It is a real viking age mod with 13 factions, in a number of different cultures. It also adds a lot of new scripts and modify most aspects of the game. They focus more on gameplay and fun than on history but try ton keep a good historic core, and is gives a good view of the viking age. It is released in a very playable beta. Their official forums are found here [http://www.twcenter.net/forums/forumdisplay.php?f=867]&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
The factions are made to be diverse and cover the entire map. The vikings faction was added after the second beta release and is a scripted battle representing the viking raids in britian at the time. This faction presents an interesting diplomatic and strategic level to the map, both for vikings and british factions. The norman faction have the option to choose between christian and viking culture if player controlled, having a few special units for each choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viking culture:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kingdom of Denmark&lt;br /&gt;
&lt;br /&gt;
Jarldom of Hordaland &lt;br /&gt;
&lt;br /&gt;
Jarldom of Vestfold&lt;br /&gt;
&lt;br /&gt;
Norman clans (early Norman - mixed Norse settlers, from 911)&lt;br /&gt;
&lt;br /&gt;
Vikings (rebel type scripted faction)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anglo-Saxons culture:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kingdom of Wessex&lt;br /&gt;
&lt;br /&gt;
Kingdom of Mercia&lt;br /&gt;
&lt;br /&gt;
Kingdom of East Anglia&lt;br /&gt;
&lt;br /&gt;
Kingdom of Northumbria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irish culture:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kingdom of Connacht&lt;br /&gt;
&lt;br /&gt;
Kingdom of Munster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celtic culture:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kingdom of Gwynedd&lt;br /&gt;
&lt;br /&gt;
Kingdom of Alba&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caroling culture:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
East Frankish Empire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Norman (late) culture:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duchy of Normandy (late Norman - Late period, approx. 1000)&lt;br /&gt;
&lt;br /&gt;
Viking rebel / Saxon rebel / Celtic rebel / Irish rebel / Fries Rebel &lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
http://www.chrome.hu/danova/mod/last/prev/map1.jpg&lt;br /&gt;
&lt;br /&gt;
The map consists of 120 regions, over all of north europe, Iceland has been moved somewhat closer to Britian so that it could be implemented in game. it is mainly focused on the british isles Norway and Denmark, but try to keep a good view on the Franks aswell, atleast so good you can get when some of the lands are missing. &lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
[[daNova]] - Conception, 2D art, Skin &amp;amp; Modell&lt;br /&gt;
[[GatorMarine1833]] - Coding &amp;amp; Scripting&lt;br /&gt;
[[gigantus]] - Map, Coding &amp;amp; Scripting&lt;br /&gt;
[[Socal_infidel]] - Coding &amp;amp; Scripting&lt;br /&gt;
[[AlexanderPrimus]] - Research &amp;amp; Descriptions Text&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The last kingdom has a number of special features to distinct it from vanilla mediaval. All uis and buildings have been replaced to give the mod an authentic feeling. The tech tree has also been made more complicated.&lt;br /&gt;
===Buildings===&lt;br /&gt;
The last kingdom has made over 50 new tech trees for buildings, but some buildings are still similar most have been overhauled to fit in the viking age. &lt;br /&gt;
&lt;br /&gt;
The Last Kingdom’s Technological Tree has been broken down into eight different areas:&lt;br /&gt;
1.Government&lt;br /&gt;
2.Law and Order&lt;br /&gt;
3.Military&lt;br /&gt;
4.Religion&lt;br /&gt;
5.Naval and Trade&lt;br /&gt;
6.Agriculture&lt;br /&gt;
7.Infrastructure&lt;br /&gt;
8.Culture and Entertainment&lt;br /&gt;
&lt;br /&gt;
Each of these categories is interconnected. By doing this, the team hope to give the player interesting choices and options when developing his tech-tree. So that development of one technology may open or close the doors on other technologies.&lt;br /&gt;
&lt;br /&gt;
So for example, a Christian faction can choose to develop their Church and Monastery building lines, which will in turn give them access to Hospices and Infirmaries. Or a Viking faction , after building a Sacred Grove, can then choose to dedicate it to one of four Norse gods (1) all-powerful Odin (law and order bonus) (2) the beautiful fertility goddess, Freyja (population growth bonus) (3) the god of the sea and winds, Njördr (trade bonus) or (4) mighty Thor (morale and experience bonus).&lt;br /&gt;
&lt;br /&gt;
===Governement system===&lt;br /&gt;
The Last Kingdom has amde a new governement system for expansion and has made three options when conquering.&lt;br /&gt;
1.Colony&lt;br /&gt;
2.Vassal&lt;br /&gt;
3.Royal Demesne&lt;br /&gt;
&lt;br /&gt;
Each government type has ramifications on what technologies the player can develop in certain regions, with Royal Demesnes offering the most options and Colonies the least. However, the player will be limited in establishing Royal Demesnes to areas considered to be a part of their traditional homeland. Where this will have the most impact on the player is in the area of Military Development.&lt;br /&gt;
&lt;br /&gt;
In a province that is part of your Royal Demesnes, the player will be able to recruit (after proper development, of course) both regional levies and more professional troops, including your Elite troops (e.g. Viking Hirðmenn, Anglo-Saxon Huscarls, Irish Arras Bodyguard).&lt;br /&gt;
&lt;br /&gt;
In a province that is merely a Vassal the player will be able to recruit both regional levies and more professional troops, not including your Elites, provided the settlement’s culture is aligned with the player’s faction’s.&lt;br /&gt;
&lt;br /&gt;
In a province that is merely a Colony the player will only have access to regional levies.&lt;br /&gt;
&lt;br /&gt;
So for example, Connacht has consolidated the whole of Ireland under its rule. It launches a military campaign against Wales and successfully conquers Dyfed. After a period of Occupation, the player then has the choice of type of government to install. Because Dyfed is not considered part of Connacht’s traditional homeland, the player cannot install a Royal Demesne. He will have to choose between a Colony and a Vassal.&lt;br /&gt;
&lt;br /&gt;
A Colony will be cheaper and faster to install and will give increased trade bonuses, but the player will be limited to regional Welsh troops. A Vassal will cost more and take longer to develop, but will give the player access to both regional Welsh troops and his own factional troops provided the cultural level is sufficient. However, a Vassal also brings decreased tax income and loyalty bonuses. We are hoping such choices serve to limit rapid expansion and ensure that war is a long-drawn out bloody affair and that peace and order is difficult to establish and maintain.&lt;br /&gt;
===Units===&lt;br /&gt;
The units in the last Kingdom are different depending on culture, and vasry a lot. THe irish factions have little armour, while the franks have more. But measures is taken to preserve balance and they dont vary extremely. Not many of the factions have many horses, as vikings and partially celts disliked the use of warhorses and saw them as less manly as oppose to a good berserker rage.&lt;br /&gt;
http://www.chrome.hu/ornamentum/public/forum/forum/pictures/pict_541.jpg&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Last_Kingdom&amp;diff=60080</id>
		<title>The Last Kingdom</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Last_Kingdom&amp;diff=60080"/>
		<updated>2014-03-26T09:29:26Z</updated>

		<summary type="html">&lt;p&gt;Makrell: Updated with new rlease and some features.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.chrome.hu/danova/mod/last/prev/banners_last03a.gif &lt;br /&gt;
==Introduction==&lt;br /&gt;
The last kingdom is a mod for [[M2TW]] - [[Kingdoms]]. It is set in the years 865 and end at the Norman invasion in 1066. The map stretches from Norway to Iceland and northern France. It is a real viking age mod with 13 factions, in a number of different cultures. It also adds a lot of new scripts and modify most aspects of the game. They focus more on gameplay and fun than on history but try ton keep a good historic core, and is gives a good view of the viking age. It is released in a very playable beta. Their official forums are found here [http://www.twcenter.net/forums/forumdisplay.php?f=867]&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
The factions are made to be diverse and cover the entire map. The vikings faction was added after the second beta release and is a scripted battle representing the viking raids in britian at the time. This faction presents an interesting diplomatic and strategic level to the map, both for vikings and british factions. The norman faction have the option to choose between christian and viking culture if player controlled, having a few special units for each choice.&lt;br /&gt;
&lt;br /&gt;
Viking culture:&lt;br /&gt;
&lt;br /&gt;
 Kingdom of Denmark&lt;br /&gt;
&lt;br /&gt;
 Jarldom of Hordaland &lt;br /&gt;
&lt;br /&gt;
 Jarldom of Vestfold&lt;br /&gt;
&lt;br /&gt;
 Norman clans (early Norman - mixed Norse settlers, from 911)&lt;br /&gt;
&lt;br /&gt;
 Vikings (rebel type scripted faction)&lt;br /&gt;
&lt;br /&gt;
Anglo-Saxons culture:&lt;br /&gt;
&lt;br /&gt;
 Kingdom of Wessex&lt;br /&gt;
&lt;br /&gt;
 Kingdom of Mercia&lt;br /&gt;
&lt;br /&gt;
 Kingdom of East Anglia&lt;br /&gt;
&lt;br /&gt;
 Kingdom of Northumbria&lt;br /&gt;
&lt;br /&gt;
Irish culture:&lt;br /&gt;
&lt;br /&gt;
 Kingdom of Connacht&lt;br /&gt;
&lt;br /&gt;
 Kingdom of Munster&lt;br /&gt;
&lt;br /&gt;
Celtic culture:&lt;br /&gt;
&lt;br /&gt;
 Kingdom of Gwynedd&lt;br /&gt;
&lt;br /&gt;
 Kingdom of Alba&lt;br /&gt;
&lt;br /&gt;
Caroling culture:&lt;br /&gt;
&lt;br /&gt;
 East Frankish Empire&lt;br /&gt;
&lt;br /&gt;
Norman (late) culture:&lt;br /&gt;
&lt;br /&gt;
 Duchy of Normandy (late Norman - Late period, approx. 1000)&lt;br /&gt;
&lt;br /&gt;
Viking rebel / Saxon rebel / Celtic rebel / Irish rebel / Fries Rebel &lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
http://www.chrome.hu/danova/mod/last/prev/map1.jpg&lt;br /&gt;
&lt;br /&gt;
The map consists of 120 regions, over all of north europe, Iceland has been moved somewhat closer to Britian so that it could be implemented in game. it is mainly focused on the british isles Norway and Denmark, but try to keep a good view on the Franks aswell, atleast so good you can get when some of the lands are missing. &lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
[[daNova]] - Conception, 2D art, Skin &amp;amp; Modell&lt;br /&gt;
[[GatorMarine1833]] - Coding &amp;amp; Scripting&lt;br /&gt;
[[gigantus]] - Map, Coding &amp;amp; Scripting&lt;br /&gt;
[[Socal_infidel]] - Coding &amp;amp; Scripting&lt;br /&gt;
[[AlexanderPrimus]] - Research &amp;amp; Descriptions Text&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The last kingdom has a number of special features to distinct it from vanilla mediaval. All uis and buildings have been replaced to give the mod an authentic feeling. The tech tree has also been made more complicated.&lt;br /&gt;
===Buildings===&lt;br /&gt;
The last kingdom has made over 50 new tech trees for buildings, but some buildings are still similar most have been overhauled to fit in the viking age. &lt;br /&gt;
&lt;br /&gt;
The Last Kingdom’s Technological Tree has been broken down into eight different areas:&lt;br /&gt;
1.Government&lt;br /&gt;
2.Law and Order&lt;br /&gt;
3.Military&lt;br /&gt;
4.Religion&lt;br /&gt;
5.Naval and Trade&lt;br /&gt;
6.Agriculture&lt;br /&gt;
7.Infrastructure&lt;br /&gt;
8.Culture and Entertainment&lt;br /&gt;
&lt;br /&gt;
Each of these categories is interconnected. By doing this, the team hope to give the player interesting choices and options when developing his tech-tree. So that development of one technology may open or close the doors on other technologies.&lt;br /&gt;
&lt;br /&gt;
So for example, a Christian faction can choose to develop their Church and Monastery building lines, which will in turn give them access to Hospices and Infirmaries. Or a Viking faction , after building a Sacred Grove, can then choose to dedicate it to one of four Norse gods (1) all-powerful Odin (law and order bonus) (2) the beautiful fertility goddess, Freyja (population growth bonus) (3) the god of the sea and winds, Njördr (trade bonus) or (4) mighty Thor (morale and experience bonus).&lt;br /&gt;
&lt;br /&gt;
===Governement system===&lt;br /&gt;
The Last Kingdom has amde a new governement system for expansion and has made three options when conquering.&lt;br /&gt;
1.Colony&lt;br /&gt;
2.Vassal&lt;br /&gt;
3.Royal Demesne&lt;br /&gt;
&lt;br /&gt;
Each government type has ramifications on what technologies the player can develop in certain regions, with Royal Demesnes offering the most options and Colonies the least. However, the player will be limited in establishing Royal Demesnes to areas considered to be a part of their traditional homeland. Where this will have the most impact on the player is in the area of Military Development.&lt;br /&gt;
&lt;br /&gt;
In a province that is part of your Royal Demesnes, the player will be able to recruit (after proper development, of course) both regional levies and more professional troops, including your Elite troops (e.g. Viking Hirðmenn, Anglo-Saxon Huscarls, Irish Arras Bodyguard).&lt;br /&gt;
&lt;br /&gt;
In a province that is merely a Vassal the player will be able to recruit both regional levies and more professional troops, not including your Elites, provided the settlement’s culture is aligned with the player’s faction’s.&lt;br /&gt;
&lt;br /&gt;
In a province that is merely a Colony the player will only have access to regional levies.&lt;br /&gt;
&lt;br /&gt;
So for example, Connacht has consolidated the whole of Ireland under its rule. It launches a military campaign against Wales and successfully conquers Dyfed. After a period of Occupation, the player then has the choice of type of government to install. Because Dyfed is not considered part of Connacht’s traditional homeland, the player cannot install a Royal Demesne. He will have to choose between a Colony and a Vassal.&lt;br /&gt;
&lt;br /&gt;
A Colony will be cheaper and faster to install and will give increased trade bonuses, but the player will be limited to regional Welsh troops. A Vassal will cost more and take longer to develop, but will give the player access to both regional Welsh troops and his own factional troops provided the cultural level is sufficient. However, a Vassal also brings decreased tax income and loyalty bonuses. We are hoping such choices serve to limit rapid expansion and ensure that war is a long-drawn out bloody affair and that peace and order is difficult to establish and maintain.&lt;br /&gt;
===Units===&lt;br /&gt;
The units in the last Kingdom are different depending on culture, and vasry a lot. THe irish factions have little armour, while the franks have more. But measures is taken to preserve balance and they dont vary extremely. Not many of the factions have many horses, as vikings and partially celts disliked the use of warhorses and saw them as less manly as oppose to a good berserker rage.&lt;br /&gt;
http://www.chrome.hu/ornamentum/public/forum/forum/pictures/pict_541.jpg&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Eras_Total_Conquest&amp;diff=60017</id>
		<title>Eras Total Conquest</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Eras_Total_Conquest&amp;diff=60017"/>
		<updated>2014-03-05T11:52:28Z</updated>

		<summary type="html">&lt;p&gt;Makrell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Medieval II: Total War]]&lt;br /&gt;
 |Mod Type=Overhaul&lt;br /&gt;
 |Era=Medieval&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=24893 unanime]&lt;br /&gt;
 |Release Status=2.1&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1251 Here]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;The purpose of the mod is to allow the player to start in different eras; each with its own unique mix of different factions, start positions, and technologies. Currently there are 10 campaign which start in 970, 1080, 1200, 1220, 1300, 1330, 1400, 1453, 1500, and 1547. &lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This mod allows the player to start the campaign at ten different time periods, each with their own unique units, challenges, and factions.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The 970, 1080, 1200, 1300, 1400, and 1500 campaigns cover Europe, Asia Minor, Levant, Mesopotamia, and North Africa.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The 1220, 1331, and 1453 campaigns cover Europe, Africa, the Middle East, and India.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The 1547 campaign covers the whole world.&lt;br /&gt;
= Campaigns =&lt;br /&gt;
&lt;br /&gt;
==970==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img707.imageshack.us/img707/5642/mapbase970.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of the Britons&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Burgundy&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Croatia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Bulgarian Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Eastern Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hamdanid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Buyid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1080==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img36.imageshack.us/img36/8460/mapbase1080.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of the Britons&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Croatia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1200==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img37.imageshack.us/img37/2062/mapbase1200.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Principality of Wales&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Crusader States&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Crusader States&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1300==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img261.imageshack.us/img261/3016/mapbase1300.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Lithuania&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Vladimir&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Bahri dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Cyprus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Il Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1400==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img526.imageshack.us/img526/1394/mapbase1400.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kalmar Union&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Milan&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Burji dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Cyprus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Timurid Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1500==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img196.imageshack.us/img196/7094/mapbase1500.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Spain&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kalmar Union&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Burji dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Safavid Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1230==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img224.imageshack.us/img224/6834/crusademapvy7.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Ireland&lt;br /&gt;
&amp;lt;p&amp;gt;Principality of Wales&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Crusader States&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Latin Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Acre&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Kievan Rus&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Almohad dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ayyubid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Mali Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Seljuk Sultanate of Rûm&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Caucasus&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cuman Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;India&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ghulam Dynasty of Delhi&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia / Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Mongolian Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1330==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img27.imageshack.us/img27/7636/renaissancemaprv9.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bulgaria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Lithuania&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Vladimir&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Bahri dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Mali Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;India&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Tughlaq Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia / Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Golden Horde&lt;br /&gt;
&amp;lt;p&amp;gt;Jalayirid Sultanate&lt;br /&gt;
&amp;lt;p&amp;gt;Chagatai Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1453==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img198.imageshack.us/img198/2499/newagemap.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Castile&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Aragon&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kalmar Union&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;Republic of Genoa&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Hungary&lt;br /&gt;
&amp;lt;p&amp;gt;Polish-Lithuanian Commonwealth&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Bosnia&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Serbia&lt;br /&gt;
&amp;lt;p&amp;gt;Teutonic Order&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Greek&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Byzantine Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;Novgorod Republic&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Burji dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Nasrid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Mali Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Cyprus&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;India&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Lodhi Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia / Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Great Horde&lt;br /&gt;
&amp;lt;p&amp;gt;Kazan Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;Timurid Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;White Sheep Turcomans&lt;br /&gt;
&amp;lt;p&amp;gt;Chagatai Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==1547==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
http://img525.imageshack.us/img525/535/empiresmap.jpg&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of England&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Scotland&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Western Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of France&lt;br /&gt;
&amp;lt;p&amp;gt;Holy Roman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Iberia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Spanish Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Portugal&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Scandinavia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Denmark-Norway&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Sweden&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Italy&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most Serene Republic of Venice&lt;br /&gt;
&amp;lt;p&amp;gt;Papal States&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Eastern Europe&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Austria&lt;br /&gt;
&amp;lt;p&amp;gt;Kingdom of Poland-Lithuania&lt;br /&gt;
&amp;lt;p&amp;gt;Duchy of Prussia&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grand Duchy of Moscow&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Africa&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Songhai Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Wattasid dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Near East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;p&amp;gt;Crimean Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Persia&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Sarafid Empire&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Middle East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Khanate of Bukhara&lt;br /&gt;
&amp;lt;p&amp;gt;Kazakh Khanate&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Far East&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ming Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;Ashikaga Shogunate&lt;br /&gt;
&amp;lt;p&amp;gt;Northern Yuan&lt;br /&gt;
&amp;lt;p&amp;gt;Tibet&lt;br /&gt;
&amp;lt;p&amp;gt;Mughals&lt;br /&gt;
&amp;lt;p&amp;gt;Joseon Dynasty&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Americas&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cherokee&lt;br /&gt;
&amp;lt;p&amp;gt;Incas&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Releases =&lt;br /&gt;
&amp;lt;p&amp;gt;Current version: 2.1&lt;br /&gt;
&lt;br /&gt;
= The Team =&lt;br /&gt;
Mod Leader and designer: uanime5&lt;br /&gt;
&lt;br /&gt;
= Included Mods =&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=185897 Agents-Minimod (Barser): changes units strat appearance]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1214 Alternate Crusader Shields (Salty) : improves crusader shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=106633 Armoured Generals Mod (Tyre) : changes the appearance of generals on the strat and battle map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=182151 Basileia ton Romaion v1.0 (Caesar Clivus): new Byzantine units and strat models]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=93253 Banner &amp;amp; Symbol MOD (joedreck) : gives all vanilla factions new banners and symbols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=380 Battles of Asia (High_Templar) : new monk unit]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=955 Blood, Broads, &amp;amp; Bastards v3.0 (dearmad and Pnutmaster) : gives factions generals and leader more traits]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1651 Bringing Justice to the Horde! (Kalos) : reskins Mongols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=769 Bulgaria: Total War 2.0 (Gogo_t) : adds new symbols and units to the Baltic and Crusader factions]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1149 burrek&#039;s Polish Heraldry (burrek) : reskins some Polish shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1025 burrek&#039;s Unique Europeans, Early Period v0.91 (burrek): reskins most European factions&#039; early units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1048 burrek&#039;s Unique Europeans, High Period v0.3 (burrek): reskins most European factions&#039; late units]&lt;br /&gt;
&lt;br /&gt;
* [http://twcenter.net/forums/showthread.php?t=106060 Byg&#039;s Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory).]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1134 Byzantium Armor Progression Mod V 0.7 (WhiteWolf) : give the Byzantine Empire new armour upgrades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=220821 Coat of arms (Musculus Maximus) : adds new factions symbols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2042 Crimson Tide 4.2 (Magus) : adds blood, burns, sand, snow, and dirt to the soldiers]&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/11603.html Danish Shields (ziher) : reskins some Danish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1155 Darker nights Updated (ziher) : makes the nights darker]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=343 Dawn of Kingdoms (Lord Condormanius) : gives Sergeant Swordsmen new meshes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1782 Diverse Loading Screen 3.1 (apkairan) : adds 65 more loading screen to this mod]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1213 English Shields (Himmelsfeuer) : reskins some English shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=173678 Faction leaders and generals battle and strategy skins V8 (Barser): gives generals new battle skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?f=534 Falcom Total War (y2day): new, larger campaign map]&lt;br /&gt;
&lt;br /&gt;
* [http://game.ali213.net/thread-2066856-1-1.html Female Soldier Models mod (rainyxp) : add female soldiers to the Custom Battles]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=207563 Fluid Campaign Map (Swagger): reduces strat map lag]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1222 French Shields (Himmelsfeuer) : reskins some French shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=102402 Ghost helmets FIX v1.2 (zxiang1983) : fixes floating helmets bug]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1118 HRE shields retexture : (ziher) : reskins some Rebel shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1125 Highways mod (selenius4tsd): add highways]&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/12217.html Italian Factions - Shield Mod 1.1 (Salty) : reskins some Italian shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1988 King&#039;s Banners 3.0 (joedreck) : new banners, shields, and symbols]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=165343 Lithuania Mod 1.1: new Polish, Lithuanian, Baltic, and Mongol units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1755 Lord Condormanius&#039; Irish Reskin (Lord Condormanius) : reskins Irish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=153955 MapMod: Trees, Textures, Sea v1.7 (Charge) : improves strat map appearence]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1506 Magyar Mod 2.0 (Csatádi, Dome) : new Hungarian units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=211473 Merc unit textures ver 1.0 (midnite) : adds new merc shields]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1827 Mongols and scotland models(MTW2) (vlad) : gives the Mongols new skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/13188.html Muslim Generals Barded Horse Mod (AliAS) : reskins Muslim horse]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1877 New battle models for captains (Lord Condormanius): changes the appearence of captains on the battle map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2096 New models for Mailed Knights (Lord Condormanius): gives mailed knights new meshes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2171 New models for Dismounted Mailed Knights (Lord Condormanius) : gives the dismounted mailed knights new meshes and unit images]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=194868 New muslim skins (midnite): changes the appearence of Egypt&#039;s Nubian soldiers and Mali units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2096 New models for Mailed Knights (Lord Condormanius): gives mailed knights new meshes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2171 New models for Dismounted Mailed Knights (Lord Condormanius) : gives the dismounted mailed knights new meshes and unit images]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=194868 New muslim skins (midnite): changes the appearence of Egypt&#039;s Nubian soldiers and Mali units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1806 New Spain Banners: gives Spain new banners]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1983 New strat models for captains (Lord Condormanius): changes the appearence of captains on the strat map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1993 New strat models for cities and castles (Agart) : changes the appearence of cities and castles on the strat map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2191 Newest Battle AI (Condottiere SOG) : improves campaign and battle AI]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=128720 Ordo Teutonicus (Rex Cobalt) : changes the appearence of Teutonic units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=136437 Ornamentum 1.32 (GubZol and DaNova) : reskins England, Scotland, and Denmark]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=138072 Ottoman Heavy Infantry (DerDiskusWerfer) : adds new Turkish / Persian Units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=197224 Real Combat 1.8 and Real Recruitment 1.3 (point blank) : makes the attack and defence of units more realistic ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=165860 Real Horses Project (Argent Usher) : makes horses look more realistic]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1728 Realistic Walls and Siege Engines for UAI 1.6 (Raptor_341) : makes walls tougher, so sieges are more difficult].&lt;br /&gt;
&lt;br /&gt;
* [http://www.strategyinformer.com/pc/medieval2totalwar/mod/11960.html Rebel Shields (ziher) : reskins some Rebel units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=187774 Rusichi: Total World (Tchouk) : new faction symbols, strat models, and russian units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=115051 Rus2 (Runir) : new Middle Eastern and Indian units, symbols, and strat models]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2169 Sergeant Models (Lord Condormanius) : new models for Sergeant units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1132 Scotland Shields (ziher) : reskins some Scottish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1117 Skymod Vers 1.0 (Horsearcher) : improves different weather conditions]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1146 Spanish Shields (ziher) : reskins some Spanish units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=160955 Stone forts (Master Zuma) : improves the appearence of battle map forts]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=106633 Teutonic Campaign Skinpack (Tyre) : changes the appearence of Teutonic, Lithuanian, and HRE units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=268729 The Impalers, Hungary Skins (Black_Nebula) : gives hungary new skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1809 The Real People Mod (Matz) : gives all agents more traits]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1711 Timurids and mongols Reskin V.2 (Lt_Dave) : give the asian factions new skins]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1044 Turk Reskin 1.1 (Eternal Cocoon): reskins Turkish faction]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=125862 USCARLI MATHERIANI (Matherlandia): changes the Huscarl&#039;s appearence.]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=106633 Vanilla Style Skins 1.0 (Tyre) : changes the appreance of English, Scottish, and HRE units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?p=2411392 War College Quotes Mod (Ryoken) : adds 246 new quotes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=2240 XAI 3.2 for PDER (Xyrex) : improves the campaign and battle AI.]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/forumdisplay.php?s=&amp;amp;daysprune=&amp;amp;f=739 XVIIth Century Mod: Dominium Maris Baltici (thrashing_mad) : Polish and Russian units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=170452 Y&amp;amp;Y Visual Improvement Pack (yelowdogg23) : adds new Byzantine castles and cities, new load screens, menu buttons, and warhorn sounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=225802 Young Witches (Hereje): give the witches younger portraits]&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?t=167265 Zuma mod 3 version 0.9 (Master Zuma) : Some strat map units, new settlement textures, crown ancillaries]&lt;br /&gt;
&lt;br /&gt;
* [http://www.clanlong.com/forum/viewthread.php?tid=54502 中国新势力（想要的留下邮箱） (august831117): chinese units]&lt;br /&gt;
&lt;br /&gt;
* [http://www.clanlong.com/forum/thread-86239-1-1.html BOBOS的大明兵模，多图杀猫 (bobos): Ming Dynasty units]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
uanime5 = &amp;quot;I originally made a mod called Eras Total War, which covered the 1080, 1200, 1300, and 1400 campaigns. I later added the 970 and 1500 campaigns to it. As this mod grew it became difficult to mod so I created another version of it which made most of the units into mercenaries, so I didn&#039;t need to assign every unit to all the factions. However by popular request I also maintained and updated the non-mercenary version. Due to the difficulties in modding two versions of the same mod I decided to stop updating this mod and make a new mod.&lt;br /&gt;
&lt;br /&gt;
The new mod was called Eras Total Conquest and originally had two campaigns starting in 1230 and 1347. I later added the 1547 and 1453 campaigns. As my Eras Total Conquest mod had been deleted from filefront and I wasn&#039;t able to remake the two version of it I decided to add its campaigns to my Eras Total Conquest mod. Thus this mod ended up with 10 campaigns.&lt;br /&gt;
&lt;br /&gt;
Though I would like to add a world map campaign set in 1618 it is difficult to find people able to help me make this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Visual material =&lt;br /&gt;
&lt;br /&gt;
http://img140.imageshack.us/img140/2016/empiresottomansafavidjp6.jpg&lt;br /&gt;
&lt;br /&gt;
http://img704.imageshack.us/img704/6313/mingnew.jpg&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[http://www.twcenter.net/forums/forumdisplay.php?f=1251 Eras Total Conquest]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
&amp;lt;p&amp;gt;[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Miraj&amp;diff=36427</id>
		<title>Talk:Miraj</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Miraj&amp;diff=36427"/>
		<updated>2011-05-07T16:29:48Z</updated>

		<summary type="html">&lt;p&gt;Makrell: Created page with &amp;quot;Isnt there some kind oof history on how this user was banned?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isnt there some kind oof history on how this user was banned?&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Crandar&amp;diff=36156</id>
		<title>Talk:Crandar</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Crandar&amp;diff=36156"/>
		<updated>2011-04-06T09:09:42Z</updated>

		<summary type="html">&lt;p&gt;Makrell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;That&#039;s a pretty classy table Q - we should probably start using similar throughout. -Spiff&lt;br /&gt;
&lt;br /&gt;
Yeah. How do we upload images, though? -Ferrets&lt;br /&gt;
&lt;br /&gt;
Click the Upload File link on the left hand side - jp&lt;br /&gt;
&lt;br /&gt;
Could we link to his members page? -Makrell&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Total_War:_Shogun_2&amp;diff=32439</id>
		<title>Talk:Total War: Shogun 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Total_War:_Shogun_2&amp;diff=32439"/>
		<updated>2010-12-14T07:06:48Z</updated>

		<summary type="html">&lt;p&gt;Makrell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With regards to this page, at the moment it is okay to have uncitated facts/opinions. I actually wrote that section on the Hero System, saying it is controversial. Please do not remove such information at the current stage, as in pre-alpha stage any information about the game could be wrong/incorrect/opinion. Thanks [[User:Ultimation|Ultimation]] 23:52, 3 June 2010 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Since any information could be wrong, why not keep it to things that have actually been confirmed? You think its &amp;quot;highly controversial&amp;quot; - well I dont. Which of us is right? Neither of us since it is just an opinion. Since our opinions should carry equal weight unless you can demonstrate this is actually &amp;quot;controversial&amp;quot; then it has no business being on a page which is going to have a tonne of views before long. You are giving people the wrong impression, many will assume your opinion is fact. Likewise there is no reason to reference the AI in Empire as a &amp;quot;complete failure&amp;quot;, given that this is an article on Shogun 2 and, again, this is just your opinion. The wiki is not the place to share what you personally think of the new game, it is just a place for facts. --[[User:Spiff|Spiff]] 05:58, 4 June 2010 (MDT)&lt;br /&gt;
&lt;br /&gt;
Is any of this copied from the CA site as we&#039;ve been told it is strictly forbidden [[User:Major darling|Major darling]] 09:20, 27 June 2010 (MDT)&lt;br /&gt;
: The overview section appears to have been taken word for word from parts of the leaked fact sheet that was circulated just prior to the games announcement on various websites. As far as I know (or at least in as far as google search would indicate) everything else is original content --[[User:Spiff|Spiff]] 10:33, 27 June 2010 (MDT)&lt;br /&gt;
Isnt it Total war: Shogun 2&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Barbarian_Invasion&amp;diff=31887</id>
		<title>Rome: Total War: Barbarian Invasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Barbarian_Invasion&amp;diff=31887"/>
		<updated>2010-11-11T11:31:18Z</updated>

		<summary type="html">&lt;p&gt;Makrell: removed off topic part&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
[[Image:Rome Total War - Barbarian Invasion.jpg|Barbarian Invasion|thumb|right]]&lt;br /&gt;
Rome Total War: Barbarian Invasion (often abbreviated BI) is the first official expansion pack released by the [[Creative Assembly]] for the game [[Rome: Total War]]. &amp;lt;br&amp;gt;  Barbarian Invasion was released on September 30, 2005.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
It is the year 363 AD. After decades of internal strife, the Roman Empire has been split in two. In Europe, Barbarian tribes are on the move, ready and willing to cross the Rhine and Danube and attack the divided Romans. Huge armies of Barbarian Horsemen threaten the once great Empire, as rivalry between the two weakens their borders.&lt;br /&gt;
&lt;br /&gt;
Christianity has become the state religion of the Roman empire. Paganism is still highly prevalent within the Barbarians and much of the Empire, especially in frontier towns and forts. &lt;br /&gt;
Religion will be a major issue, especially with the resurgent Sassanid Empire&#039;s worship of Zoroaster and their persecution of Christians, and the different denominations of Christianity amongst the barbarians.&lt;br /&gt;
&lt;br /&gt;
==Additional Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Night battles.&#039;&#039;&#039; Generals can now pick up traits that allow them to fight at night, thereby granting allied armies bonus and conferring potential disadvantages on the enemy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emerging Factions.&#039;&#039;&#039; Some factions can emerge in the game as the result of revolts or historical events. For example, the Ostrogoths, Western Roman Rebels and Eastern Roman Rebels will emerge if a settlement owned by the Goths, WRE or ERE rebels. The Slavs appear in-game in 410 AD, and the Romano-British emerge when all Roman-owned settlements in Britain are conquered by another faction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New factions, Generals, and Units&#039;&#039;&#039;. By 363 AD Europe, North Africa, and Middle East had drastically changed. New &amp;quot;barbarian&amp;quot; tribes were migrating into Europe, the Sassanids had risen in Persia, and the Roman Empire had been split in two, and had even come to blows. All this is reflected in the hundreds of new units available. General&#039;s units are now also recruitable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Loyalty attribute.&#039;&#039;&#039; This is added to all Roman Family Members, and measures their chance to rebel or be bribed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Swimming.&#039;&#039;&#039; Many units can now swim, and can cross rivers without using a bridge or ford. This alters bridge battles significantly. An exhausted unit may drown when attempting to swim.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Recruitable Generals.&#039;&#039;&#039; All factions can now recruit generals, providing they have the required level of Stable. They essentially act as a Captain that can gain character traits and ancillaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New traits and ancillaries.&#039;&#039;&#039; Three and a half centuries onwards from the end of Rome:Total War, family members now gain new traits (though old ones can still be gained). The most important is the &#039;&#039;Night Fighter&#039;&#039; trait, allowing a General to fight at night.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hordes.&#039;&#039;&#039; Many Barbarian factions now have the ability to &amp;quot;horde&amp;quot;. A larger overview of Hording can be found [[Hordes|here]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Religion.&#039;&#039;&#039; Religion is now a far more important aspect than in Rome: Total War. For more information, go [[Religion|here]].&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
:&#039;&#039;*See main article: [[Factions in BI]]&#039;&#039;&lt;br /&gt;
The factions in Barbarian Invasion are completely new, for the most part. There is still a Persian Empire, but in a different dynasty. The Romans still exist, but instead of three families and a Senate, there are the Eastern and Western parts of the Roman Empire. These two factions are completely separate, and will go to war against each other.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Playable factions:&#039;&#039;&#039;===&lt;br /&gt;
*[[Eastern Roman Empire (BI Faction)|Eastern Roman Empire]]&lt;br /&gt;
*[[Western Roman Empire (BI Faction)|Western Roman Empire]]&lt;br /&gt;
*[[Huns (BI Faction)|Huns]]&lt;br /&gt;
*[[Goths (BI Faction)|Goths]]&lt;br /&gt;
*[[Sarmatians (BI Faction)|Sarmatians]]&lt;br /&gt;
*[[Vandals (BI Faction)|Vandals]]&lt;br /&gt;
*[[Franks (BI Faction)|Franks]]&lt;br /&gt;
*[[Saxons (BI Faction)|Saxons]]&lt;br /&gt;
*[[Alemanni (BI Faction)|Alemanni]]&lt;br /&gt;
*[[Sassanids (BI Faction)|Sassanids]]&lt;br /&gt;
If Playing in Barbarian Invasion as a barbarian faction, you have a new option.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Non-playable factions:&#039;&#039;&#039;===&lt;br /&gt;
*[[Celts (BI Faction)|Celts]]&lt;br /&gt;
*[[Burgundii (BI Faction)|Burgundii]]&lt;br /&gt;
*[[Lombardi (BI Faction)|Lombardi]]&lt;br /&gt;
*[[Roxolani (BI Faction)|Roxolani]]&lt;br /&gt;
*[[Berbers (BI Faction)|Berbers]]&lt;br /&gt;
*[[Slavs (BI Faction)|Slavs]]&lt;br /&gt;
*[[Romano British (BI Faction)|Romano British]]&lt;br /&gt;
*[[Ostrogoths (BI Faction)|Ostrogoths]]&lt;br /&gt;
*[[Eastern Roman Rebels (BI Faction)|Eastern Roman Rebels]]&lt;br /&gt;
*[[Western Roman Rebels (BI Faction)|Western Roman Rebels]]&lt;br /&gt;
*[[Rebels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[category:Barbarian Invasion]]&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Last_Kingdom&amp;diff=31875</id>
		<title>The Last Kingdom</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Last_Kingdom&amp;diff=31875"/>
		<updated>2010-11-10T12:09:44Z</updated>

		<summary type="html">&lt;p&gt;Makrell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.chrome.hu/danova/mod/last/prev/banners_last03a.gif &lt;br /&gt;
==Introduction==&lt;br /&gt;
The last kingdom is a mod for m2tw kingdoms. It is set in the years 865 and end at the norman invasion in 1066. The map stretches from Norway to Iceland and northern france. It is a real viking age mod with 13 factions, in a number of different cultures. It also adds a lot of new scripts and modify most aspects of the game. They focus more on gameplay and fun than on history but try ton keep a good historic core, and is gives a good view of the viking age. As it is not yet released some aspects are unknown, but the release will come soon, according to the team. Theyre official forums are found here [http://www.twcenter.net/forums/forumdisplay.php?f=867]&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
Viking culture:&lt;br /&gt;
&lt;br /&gt;
Kingdom of Denmark&lt;br /&gt;
&lt;br /&gt;
Jarldom of Hordaland &lt;br /&gt;
&lt;br /&gt;
Jarldom of Vestfold&lt;br /&gt;
&lt;br /&gt;
Norman clans (early Norman - mixed Norse settlers, from 911)&lt;br /&gt;
&lt;br /&gt;
Anglo-Saxons culture:&lt;br /&gt;
&lt;br /&gt;
Kingdom of Wessex&lt;br /&gt;
&lt;br /&gt;
Kingdom of Mercia&lt;br /&gt;
&lt;br /&gt;
Kingdom of East Anglia&lt;br /&gt;
&lt;br /&gt;
Kingdom of Northumbria&lt;br /&gt;
&lt;br /&gt;
Irish culture:&lt;br /&gt;
&lt;br /&gt;
Kingdom of Connacht&lt;br /&gt;
&lt;br /&gt;
Kingdom of Munster&lt;br /&gt;
&lt;br /&gt;
Celtic culture:&lt;br /&gt;
&lt;br /&gt;
Kingdom of Gwynedd&lt;br /&gt;
&lt;br /&gt;
Kingdom of Alba&lt;br /&gt;
&lt;br /&gt;
Caroling culture:&lt;br /&gt;
&lt;br /&gt;
East Frankish Empire&lt;br /&gt;
&lt;br /&gt;
Norman (late) culture:&lt;br /&gt;
&lt;br /&gt;
Duchy of Normandy (late Norman - Late period, approx. 1000)&lt;br /&gt;
&lt;br /&gt;
Viking rebel / Saxon rebel / Celtic rebel / Irish rebel / Fries Rebel &lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
http://www.chrome.hu/danova/mod/last/prev/map1.jpg&lt;br /&gt;
&lt;br /&gt;
The map consists of 120 regions, over all of north europe, Iceland has been moved somewhat closer to Britian so that it could be implemented in game. it is mainly focused on the british isles Norway and Denmark, but try to keep a good view on the FRanks aswell, atleast so good you can get when some of the lands are missing. &lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
daNova - Conception, 2D art, Skin &amp;amp; Modell&lt;br /&gt;
GatorMarine1833 - Coding &amp;amp; Scripting&lt;br /&gt;
gigantus - Map, Coding &amp;amp; Scripting&lt;br /&gt;
Socal_infidel - Coding &amp;amp; Scripting&lt;br /&gt;
AlexanderPrimus - Research &amp;amp; Descriptions Text&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The last kingdom has a number of special features to distiinct it from vanilla mediaval. All uis and buildings have been replaced to givethe mod an authentic feeling. The tech tree has also been made more complicated.&lt;br /&gt;
===Buildings===&lt;br /&gt;
The last kingdom has made over 50 new tech trees for buildings, but some buildings are still similar most have been overhauled to fit in the viking age. &lt;br /&gt;
&lt;br /&gt;
The Last Kingdom’s Technological Tree has been broken down into eight different areas:&lt;br /&gt;
1.Government&lt;br /&gt;
2.Law and Order&lt;br /&gt;
3.Military&lt;br /&gt;
4.Religion&lt;br /&gt;
5.Naval and Trade&lt;br /&gt;
6.Agriculture&lt;br /&gt;
7.Infrastructure&lt;br /&gt;
8.Culture and Entertainment&lt;br /&gt;
&lt;br /&gt;
Each of these categories is interconnected. By doing this, the team hope to give the player interesting choices and options when developing his tech-tree. So that development of one technology may open or close the doors on other technologies.&lt;br /&gt;
&lt;br /&gt;
So for example, a Christian faction can choose to develop their Church and Monastery building lines, which will in turn give them access to Hospices and Infirmaries. Or a Viking faction , after building a Sacred Grove, can then choose to dedicate it to one of four Norse gods (1) all-powerful Odin (law and order bonus) (2) the beautiful fertility goddess, Freyja (population growth bonus) (3) the god of the sea and winds, Njördr (trade bonus) or (4) mighty Thor (morale and experience bonus).&lt;br /&gt;
&lt;br /&gt;
===Governement system===&lt;br /&gt;
The Last Kingdom has amde a new governement system for expansion and has made three options when conquering.&lt;br /&gt;
1.Colony&lt;br /&gt;
2.Vassal&lt;br /&gt;
3.Royal Demesne&lt;br /&gt;
&lt;br /&gt;
Each government type has ramifications on what technologies the player can develop in certain regions, with Royal Demesnes offering the most options and Colonies the least. However, the player will be limited in establishing Royal Demesnes to areas considered to be a part of their traditional homeland. Where this will have the most impact on the player is in the area of Military Development.&lt;br /&gt;
&lt;br /&gt;
In a province that is part of your Royal Demesnes, the player will be able to recruit (after proper development, of course) both regional levies and more professional troops, including your Elite troops (e.g. Viking Hirðmenn, Anglo-Saxon Huscarls, Irish Arras Bodyguard).&lt;br /&gt;
&lt;br /&gt;
In a province that is merely a Vassal the player will be able to recruit both regional levies and more professional troops, not including your Elites, provided the settlement’s culture is aligned with the player’s faction’s.&lt;br /&gt;
&lt;br /&gt;
In a province that is merely a Colony the player will only have access to regional levies.&lt;br /&gt;
&lt;br /&gt;
So for example, Connacht has consolidated the whole of Ireland under its rule. It launches a military campaign against Wales and successfully conquers Dyfed. After a period of Occupation, the player then has the choice of type of government to install. Because Dyfed is not considered part of Connacht’s traditional homeland, the player cannot install a Royal Demesne. He will have to choose between a Colony and a Vassal.&lt;br /&gt;
&lt;br /&gt;
A Colony will be cheaper and faster to install and will give increased trade bonuses, but the player will be limited to regional Welsh troops. A Vassal will cost more and take longer to develop, but will give the player access to both regional Welsh troops and his own factional troops provided the cultural level is sufficient. However, a Vassal also brings decreased tax income and loyalty bonuses. We are hoping such choices serve to limit rapid expansion and ensure that war is a long-drawn out bloody affair and that peace and order is difficult to establish and maintain.&lt;br /&gt;
===Units===&lt;br /&gt;
The units in the last Kingdom are different depending on culture, and vasry a lot. THe irish factions have little armour, while the franks have more. But measures is taken to preserve balance and they dont vary extremely. Not many of the factions have many horses, as vikings and partially celts disliked the use of warhorses and saw them as less manly as oppose to a good berserker rage.&lt;br /&gt;
http://www.chrome.hu/ornamentum/public/forum/forum/pictures/pict_541.jpg&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Last_Kingdom&amp;diff=31874</id>
		<title>The Last Kingdom</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Last_Kingdom&amp;diff=31874"/>
		<updated>2010-11-10T12:08:18Z</updated>

		<summary type="html">&lt;p&gt;Makrell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.chrome.hu/danova/mod/last/prev/banners_last03a.gif &lt;br /&gt;
==Introduction==&lt;br /&gt;
The last kingdom is a mod for m2tw kingdoms. It is set in the years 865 and end at the norman invasion in 1066. The map stretches from Norway to Iceland and northern france. It is a real viking age mod with 13 factions, in a number of different cultures. It also adds a lot of new scripts and modify most aspects of the game. They focus more on gameplay and fun than on history but try ton keep a good historic core, and is gives a good view of the viking age. As it is not yet released some aspects are unknown, but the release will come soon, according to the team. Theyre official forums are found here [http://www.twcenter.net/forums/forumdisplay.php?f=867]&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
Viking culture:&lt;br /&gt;
&lt;br /&gt;
Kingdom of Denmark&lt;br /&gt;
&lt;br /&gt;
Jarldom of Hordaland &lt;br /&gt;
http://www.chrome.hu/ornamentum/public/forum/forum/pictures/pict_593.jpg&lt;br /&gt;
&lt;br /&gt;
Jarldom of Vestfold&lt;br /&gt;
&lt;br /&gt;
Norman clans (early Norman - mixed Norse settlers, from 911)&lt;br /&gt;
&lt;br /&gt;
Anglo-Saxons culture:&lt;br /&gt;
&lt;br /&gt;
Kingdom of Wessex&lt;br /&gt;
&lt;br /&gt;
Kingdom of Mercia&lt;br /&gt;
&lt;br /&gt;
Kingdom of East Anglia&lt;br /&gt;
&lt;br /&gt;
Kingdom of Northumbria&lt;br /&gt;
&lt;br /&gt;
Irish culture:&lt;br /&gt;
&lt;br /&gt;
Kingdom of Connacht&lt;br /&gt;
&lt;br /&gt;
Kingdom of Munster&lt;br /&gt;
&lt;br /&gt;
Celtic culture:&lt;br /&gt;
&lt;br /&gt;
Kingdom of Gwynedd&lt;br /&gt;
&lt;br /&gt;
Kingdom of Alba&lt;br /&gt;
&lt;br /&gt;
Caroling culture:&lt;br /&gt;
&lt;br /&gt;
East Frankish Empire&lt;br /&gt;
&lt;br /&gt;
Norman (late) culture:&lt;br /&gt;
&lt;br /&gt;
Duchy of Normandy (late Norman - Late period, approx. 1000)&lt;br /&gt;
&lt;br /&gt;
Viking rebel / Saxon rebel / Celtic rebel / Irish rebel / Fries Rebel &lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
http://www.chrome.hu/danova/mod/last/prev/map1.jpg&lt;br /&gt;
&lt;br /&gt;
The map consists of 120 regions, over all of north europe, Iceland has been moved somewhat closer to Britian so that it could be implemented in game. it is mainly focused on the british isles Norway and Denmark, but try to keep a good view on the FRanks aswell, atleast so good you can get when some of the lands are missing. &lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
daNova - Conception, 2D art, Skin &amp;amp; Modell&lt;br /&gt;
GatorMarine1833 - Coding &amp;amp; Scripting&lt;br /&gt;
gigantus - Map, Coding &amp;amp; Scripting&lt;br /&gt;
Socal_infidel - Coding &amp;amp; Scripting&lt;br /&gt;
AlexanderPrimus - Research &amp;amp; Descriptions Text&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The last kingdom has a number of special features to distiinct it from vanilla mediaval. All uis and buildings have been replaced to givethe mod an authentic feeling. The tech tree has also been made more complicated.&lt;br /&gt;
===Buildings===&lt;br /&gt;
The last kingdom has made over 50 new tech trees for buildings, but some buildings are still similar most have been overhauled to fit in the viking age. &lt;br /&gt;
&lt;br /&gt;
The Last Kingdom’s Technological Tree has been broken down into eight different areas:&lt;br /&gt;
1.Government&lt;br /&gt;
2.Law and Order&lt;br /&gt;
3.Military&lt;br /&gt;
4.Religion&lt;br /&gt;
5.Naval and Trade&lt;br /&gt;
6.Agriculture&lt;br /&gt;
7.Infrastructure&lt;br /&gt;
8.Culture and Entertainment&lt;br /&gt;
&lt;br /&gt;
Each of these categories is interconnected. By doing this, the team hope to give the player interesting choices and options when developing his tech-tree. So that development of one technology may open or close the doors on other technologies.&lt;br /&gt;
&lt;br /&gt;
So for example, a Christian faction can choose to develop their Church and Monastery building lines, which will in turn give them access to Hospices and Infirmaries. Or a Viking faction , after building a Sacred Grove, can then choose to dedicate it to one of four Norse gods (1) all-powerful Odin (law and order bonus) (2) the beautiful fertility goddess, Freyja (population growth bonus) (3) the god of the sea and winds, Njördr (trade bonus) or (4) mighty Thor (morale and experience bonus).&lt;br /&gt;
&lt;br /&gt;
===Governement system===&lt;br /&gt;
The Last Kingdom has amde a new governement system for expansion and has made three options when conquering.&lt;br /&gt;
1.Colony&lt;br /&gt;
2.Vassal&lt;br /&gt;
3.Royal Demesne&lt;br /&gt;
&lt;br /&gt;
Each government type has ramifications on what technologies the player can develop in certain regions, with Royal Demesnes offering the most options and Colonies the least. However, the player will be limited in establishing Royal Demesnes to areas considered to be a part of their traditional homeland. Where this will have the most impact on the player is in the area of Military Development.&lt;br /&gt;
&lt;br /&gt;
In a province that is part of your Royal Demesnes, the player will be able to recruit (after proper development, of course) both regional levies and more professional troops, including your Elite troops (e.g. Viking Hirðmenn, Anglo-Saxon Huscarls, Irish Arras Bodyguard).&lt;br /&gt;
&lt;br /&gt;
In a province that is merely a Vassal the player will be able to recruit both regional levies and more professional troops, not including your Elites, provided the settlement’s culture is aligned with the player’s faction’s.&lt;br /&gt;
&lt;br /&gt;
In a province that is merely a Colony the player will only have access to regional levies.&lt;br /&gt;
&lt;br /&gt;
So for example, Connacht has consolidated the whole of Ireland under its rule. It launches a military campaign against Wales and successfully conquers Dyfed. After a period of Occupation, the player then has the choice of type of government to install. Because Dyfed is not considered part of Connacht’s traditional homeland, the player cannot install a Royal Demesne. He will have to choose between a Colony and a Vassal.&lt;br /&gt;
&lt;br /&gt;
A Colony will be cheaper and faster to install and will give increased trade bonuses, but the player will be limited to regional Welsh troops. A Vassal will cost more and take longer to develop, but will give the player access to both regional Welsh troops and his own factional troops provided the cultural level is sufficient. However, a Vassal also brings decreased tax income and loyalty bonuses. We are hoping such choices serve to limit rapid expansion and ensure that war is a long-drawn out bloody affair and that peace and order is difficult to establish and maintain.&lt;br /&gt;
===Units===&lt;br /&gt;
The units in the last Kingdom are different depending on culture, and vasry a lot. THe irish factions have little armour, while the franks have more. But measures is taken to preserve balance and they dont vary extremely. Not many of the factions have many horses, as vikings and partially celts disliked the use of warhorses and saw them as less manly as oppose to a good berserker rage.&lt;br /&gt;
http://www.chrome.hu/ornamentum/public/forum/forum/pictures/pict_541.jpg&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Last_Kingdom&amp;diff=31816</id>
		<title>The Last Kingdom</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Last_Kingdom&amp;diff=31816"/>
		<updated>2010-11-09T11:56:52Z</updated>

		<summary type="html">&lt;p&gt;Makrell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.chrome.hu/danova/mod/last/prev/banners_last03a.gif &lt;br /&gt;
==Introduction==&lt;br /&gt;
The last kingdom is a mod for m2tw kingdoms. It is set in the years 865 and end at the norman invasion in 1066. The map stretches from Norway to Iceland and northern france. It is a real viking age mod with 13 factions, in a number of different cultures. It also adds a lot of new scripts and modify most aspects of the game. They focus more on gameplay and fun than on history but try ton keep a good historic core, and is gives a good view of the viking age. As it is not yet released some aspects are unknown, but the release will come soon, according to the team. Theyre official forums are found here [http://www.twcenter.net/forums/forumdisplay.php?f=867]&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
Viking culture:&lt;br /&gt;
&lt;br /&gt;
Kingdom of Denmark&lt;br /&gt;
&lt;br /&gt;
Jarldom of Hordaland&lt;br /&gt;
&lt;br /&gt;
Jarldom of Vestfold&lt;br /&gt;
&lt;br /&gt;
Norman clans (early Norman - mixed Norse settlers, from 911)&lt;br /&gt;
&lt;br /&gt;
Anglo-Saxons culture:&lt;br /&gt;
&lt;br /&gt;
Kingdom of Wessex&lt;br /&gt;
&lt;br /&gt;
Kingdom of Mercia&lt;br /&gt;
&lt;br /&gt;
Kingdom of East Anglia&lt;br /&gt;
&lt;br /&gt;
Kingdom of Northumbria&lt;br /&gt;
&lt;br /&gt;
Irish culture:&lt;br /&gt;
&lt;br /&gt;
Kingdom of Connacht&lt;br /&gt;
&lt;br /&gt;
Kingdom of Munster&lt;br /&gt;
&lt;br /&gt;
Celtic culture:&lt;br /&gt;
&lt;br /&gt;
Kingdom of Gwynedd&lt;br /&gt;
&lt;br /&gt;
Kingdom of Alba&lt;br /&gt;
&lt;br /&gt;
Caroling culture:&lt;br /&gt;
&lt;br /&gt;
East Frankish Empire&lt;br /&gt;
&lt;br /&gt;
Norman (late) culture:&lt;br /&gt;
&lt;br /&gt;
Duchy of Normandy (late Norman - Late period, approx. 1000)&lt;br /&gt;
&lt;br /&gt;
Viking rebel / Saxon rebel / Celtic rebel / Irish rebel / Fries Rebel &lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[http://www.chrome.hu/danova/mod/last/prev/map1.jpg]&lt;br /&gt;
&lt;br /&gt;
The map consists of 120 regions, over all of north europe, Iceland has been moved somewhat closer to Britian so that it could be implemented in game. it is mainly focused on the british isles Norway and Denmark, but try to keep a good view on the FRanks aswell, atleast so good you can get when some of the lands are missing. &lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
daNova - Conception, 2D art, Skin &amp;amp; Modell&lt;br /&gt;
GatorMarine1833 - Coding &amp;amp; Scripting&lt;br /&gt;
gigantus - Map, Coding &amp;amp; Scripting&lt;br /&gt;
Socal_infidel - Coding &amp;amp; Scripting&lt;br /&gt;
AlexanderPrimus - Research &amp;amp; Descriptions Text&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The last kingdom has a number of special features to distiinct it from vanilla mediaval. All uis and buildings have been replaced to givethe mod an authentic feeling. The tech tree has also been made more complicated.&lt;br /&gt;
===Buildings===&lt;br /&gt;
The last kingdom has made over 50 new tech trees for buildings, but some buildings are still similar most have been overhauled to fit in the viking age. &lt;br /&gt;
&lt;br /&gt;
The Last Kingdom’s Technological Tree has been broken down into eight different areas:&lt;br /&gt;
1.Government&lt;br /&gt;
2.Law and Order&lt;br /&gt;
3.Military&lt;br /&gt;
4.Religion&lt;br /&gt;
5.Naval and Trade&lt;br /&gt;
6.Agriculture&lt;br /&gt;
7.Infrastructure&lt;br /&gt;
8.Culture and Entertainment&lt;br /&gt;
&lt;br /&gt;
Each of these categories is interconnected. By doing this, the team hope to give the player interesting choices and options when developing his tech-tree. So that development of one technology may open or close the doors on other technologies.&lt;br /&gt;
&lt;br /&gt;
So for example, a Christian faction can choose to develop their Church and Monastery building lines, which will in turn give them access to Hospices and Infirmaries. Or a Viking faction , after building a Sacred Grove, can then choose to dedicate it to one of four Norse gods (1) all-powerful Odin (law and order bonus) (2) the beautiful fertility goddess, Freyja (population growth bonus) (3) the god of the sea and winds, Njördr (trade bonus) or (4) mighty Thor (morale and experience bonus).&lt;br /&gt;
&lt;br /&gt;
===Governement system===&lt;br /&gt;
The Last Kingdom has amde a new governement system for expansion and has made three options when conquering.&lt;br /&gt;
1.Colony&lt;br /&gt;
2.Vassal&lt;br /&gt;
3.Royal Demesne&lt;br /&gt;
&lt;br /&gt;
Each government type has ramifications on what technologies the player can develop in certain regions, with Royal Demesnes offering the most options and Colonies the least. However, the player will be limited in establishing Royal Demesnes to areas considered to be a part of their traditional homeland. Where this will have the most impact on the player is in the area of Military Development.&lt;br /&gt;
&lt;br /&gt;
In a province that is part of your Royal Demesnes, the player will be able to recruit (after proper development, of course) both regional levies and more professional troops, including your Elite troops (e.g. Viking Hirðmenn, Anglo-Saxon Huscarls, Irish Arras Bodyguard).&lt;br /&gt;
&lt;br /&gt;
In a province that is merely a Vassal the player will be able to recruit both regional levies and more professional troops, not including your Elites, provided the settlement’s culture is aligned with the player’s faction’s.&lt;br /&gt;
&lt;br /&gt;
In a province that is merely a Colony the player will only have access to regional levies.&lt;br /&gt;
&lt;br /&gt;
So for example, Connacht has consolidated the whole of Ireland under its rule. It launches a military campaign against Wales and successfully conquers Dyfed. After a period of Occupation, the player then has the choice of type of government to install. Because Dyfed is not considered part of Connacht’s traditional homeland, the player cannot install a Royal Demesne. He will have to choose between a Colony and a Vassal.&lt;br /&gt;
&lt;br /&gt;
A Colony will be cheaper and faster to install and will give increased trade bonuses, but the player will be limited to regional Welsh troops. A Vassal will cost more and take longer to develop, but will give the player access to both regional Welsh troops and his own factional troops provided the cultural level is sufficient. However, a Vassal also brings decreased tax income and loyalty bonuses. We are hoping such choices serve to limit rapid expansion and ensure that war is a long-drawn out bloody affair and that peace and order is difficult to establish and maintain.&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Last_Kingdom&amp;diff=31815</id>
		<title>The Last Kingdom</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Last_Kingdom&amp;diff=31815"/>
		<updated>2010-11-09T11:55:45Z</updated>

		<summary type="html">&lt;p&gt;Makrell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.chrome.hu/danova/mod/last/prev/banners_last03a.gif &lt;br /&gt;
==Introduction==&lt;br /&gt;
The last kingdom is a mod for m2tw kingdoms. It is set in the years 865 and end at the norman invasion in 1066. The map stretches from Norway to Iceland and northern france. It is a real viking age mod with 13 factions, in a number of different cultures. It also adds a lot of new scripts and modify most aspects of the game. They focus more on gameplay and fun than on history but try ton keep a good historic core, and is gives a good view of the viking age. As it is not yet released some aspects are unknown, but the release will come soon, according to the team. Theyre official forums are found here [http://www.twcenter.net/forums/forumdisplay.php?f=867]&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
Viking culture:&lt;br /&gt;
Kingdom of Denmark&lt;br /&gt;
Jarldom of Hordaland&lt;br /&gt;
Jarldom of Vestfold&lt;br /&gt;
Norman clans (early Norman - mixed Norse settlers, from 911)&lt;br /&gt;
&lt;br /&gt;
Anglo-Saxons culture:&lt;br /&gt;
Kingdom of Wessex&lt;br /&gt;
Kingdom of Mercia&lt;br /&gt;
Kingdom of East Anglia&lt;br /&gt;
Kingdom of Northumbria&lt;br /&gt;
&lt;br /&gt;
Irish culture:&lt;br /&gt;
Kingdom of Connacht&lt;br /&gt;
Kingdom of Munster&lt;br /&gt;
&lt;br /&gt;
Celtic culture:&lt;br /&gt;
Kingdom of Gwynedd&lt;br /&gt;
Kingdom of Alba&lt;br /&gt;
&lt;br /&gt;
Caroling culture:&lt;br /&gt;
East Frankish Empire&lt;br /&gt;
&lt;br /&gt;
Norman (late) culture:&lt;br /&gt;
Duchy of Normandy (late Norman - Late period, approx. 1000)&lt;br /&gt;
&lt;br /&gt;
Viking rebel / Saxon rebel / Celtic rebel / Irish rebel / Fries Rebel &lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[http://www.chrome.hu/danova/mod/last/prev/map1.jpg]&lt;br /&gt;
&lt;br /&gt;
The map consists of 120 regions, over all of north europe, Iceland has been moved somewhat closer to Britian so that it could be implemented in game. it is mainly focused on the british isles Norway and Denmark, but try to keep a good view on the FRanks aswell, atleast so good you can get when some of the lands are missing. &lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
daNova - Conception, 2D art, Skin &amp;amp; Modell&lt;br /&gt;
GatorMarine1833 - Coding &amp;amp; Scripting&lt;br /&gt;
gigantus - Map, Coding &amp;amp; Scripting&lt;br /&gt;
Socal_infidel - Coding &amp;amp; Scripting&lt;br /&gt;
AlexanderPrimus - Research &amp;amp; Descriptions Text&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The last kingdom has a number of special features to distiinct it from vanilla mediaval. All uis and buildings have been replaced to givethe mod an authentic feeling. The tech tree has also been made more complicated.&lt;br /&gt;
===Buildings===&lt;br /&gt;
The last kingdom has made over 50 new tech trees for buildings, but some buildings are still similar most have been overhauled to fit in the viking age. &lt;br /&gt;
&lt;br /&gt;
The Last Kingdom’s Technological Tree has been broken down into eight different areas:&lt;br /&gt;
1.Government&lt;br /&gt;
2.Law and Order&lt;br /&gt;
3.Military&lt;br /&gt;
4.Religion&lt;br /&gt;
5.Naval and Trade&lt;br /&gt;
6.Agriculture&lt;br /&gt;
7.Infrastructure&lt;br /&gt;
8.Culture and Entertainment&lt;br /&gt;
&lt;br /&gt;
Each of these categories is interconnected. By doing this, the team hope to give the player interesting choices and options when developing his tech-tree. So that development of one technology may open or close the doors on other technologies.&lt;br /&gt;
&lt;br /&gt;
So for example, a Christian faction can choose to develop their Church and Monastery building lines, which will in turn give them access to Hospices and Infirmaries. Or a Viking faction , after building a Sacred Grove, can then choose to dedicate it to one of four Norse gods (1) all-powerful Odin (law and order bonus) (2) the beautiful fertility goddess, Freyja (population growth bonus) (3) the god of the sea and winds, Njördr (trade bonus) or (4) mighty Thor (morale and experience bonus).&lt;br /&gt;
&lt;br /&gt;
===Governement system===&lt;br /&gt;
The Last Kingdom has amde a new governement system for expansion and has made three options when conquering.&lt;br /&gt;
1.Colony&lt;br /&gt;
2.Vassal&lt;br /&gt;
3.Royal Demesne&lt;br /&gt;
&lt;br /&gt;
Each government type has ramifications on what technologies the player can develop in certain regions, with Royal Demesnes offering the most options and Colonies the least. However, the player will be limited in establishing Royal Demesnes to areas considered to be a part of their traditional homeland. Where this will have the most impact on the player is in the area of Military Development.&lt;br /&gt;
&lt;br /&gt;
In a province that is part of your Royal Demesnes, the player will be able to recruit (after proper development, of course) both regional levies and more professional troops, including your Elite troops (e.g. Viking Hirðmenn, Anglo-Saxon Huscarls, Irish Arras Bodyguard).&lt;br /&gt;
&lt;br /&gt;
In a province that is merely a Vassal the player will be able to recruit both regional levies and more professional troops, not including your Elites, provided the settlement’s culture is aligned with the player’s faction’s.&lt;br /&gt;
&lt;br /&gt;
In a province that is merely a Colony the player will only have access to regional levies.&lt;br /&gt;
&lt;br /&gt;
So for example, Connacht has consolidated the whole of Ireland under its rule. It launches a military campaign against Wales and successfully conquers Dyfed. After a period of Occupation, the player then has the choice of type of government to install. Because Dyfed is not considered part of Connacht’s traditional homeland, the player cannot install a Royal Demesne. He will have to choose between a Colony and a Vassal.&lt;br /&gt;
&lt;br /&gt;
A Colony will be cheaper and faster to install and will give increased trade bonuses, but the player will be limited to regional Welsh troops. A Vassal will cost more and take longer to develop, but will give the player access to both regional Welsh troops and his own factional troops provided the cultural level is sufficient. However, a Vassal also brings decreased tax income and loyalty bonuses. We are hoping such choices serve to limit rapid expansion and ensure that war is a long-drawn out bloody affair and that peace and order is difficult to establish and maintain.&lt;/div&gt;</summary>
		<author><name>Makrell</name></author>
	</entry>
</feed>