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		<id>https://wiki.twcenter.net/index.php?title=New_Spain_(M2TW:K_Faction)&amp;diff=14688</id>
		<title>New Spain (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=New_Spain_(M2TW:K_Faction)&amp;diff=14688"/>
		<updated>2008-02-25T18:13:49Z</updated>

		<summary type="html">&lt;p&gt;Malcolm mcdowell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
New Spain is a faction the Americas campaign based on the Spain of the original game; it features a few new units but makes extensive use of later-game Spanish units that don&#039;t get used as often in vanilla campaigns. &lt;br /&gt;
It is the most financially powerful faction on the map. It has access to the most diverse mercaneries, and is unbeatable by normal means (i.e. by natives) until the emergence of New France and New England.&lt;br /&gt;
It features extremely powerful infantry and is the only initial faction with cavalry(a huge advantage); most infantry halved in unit size with 2 hitpoints but most cavalry is regular sized with 2 hitpoints. Its units have a steep recruiting cost and above average upkeep, but due to New Spains vast economical power it should not be problematic.&lt;br /&gt;
Buildings and units are unlocked for this faction through ranks, gained through prestige as described below. &lt;br /&gt;
Missions rewards are raised, with even minor trade agreements being able to give you 2000 gold and 4-6 powerful units regularly . &lt;br /&gt;
They are the only catholic faction until the emergence of New France/England but do not have to deal with the pope. &lt;br /&gt;
They are often regarded as the most simple faction to play as a player, and the fastest expanding faction with the AI. &lt;br /&gt;
&lt;br /&gt;
== Starting area ==&lt;br /&gt;
Cuba, containing Havana, and Vera Cruz, which is on the mainland, slightly south of the center of the map. The Spanish are the only starting Christian faction in the campaign. They are also the only ones initially able to recruit merchants. Their guides (spies) and emissaries (diplomats) will often come with movement boosting traits.&lt;br /&gt;
&lt;br /&gt;
=== The Starting Map ===&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-2.jpg&lt;br /&gt;
&lt;br /&gt;
==== The Whole Map revealed ====&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory Conditions and starting agents ===&lt;br /&gt;
&lt;br /&gt;
Long : Hold 30 regions , Defeat the Aztec Empire , defeat the Mayans &lt;br /&gt;
&lt;br /&gt;
Short : Hold 20 regions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Agents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0020-2.jpg&lt;br /&gt;
&lt;br /&gt;
Diplomat (3 influence)&lt;br /&gt;
&lt;br /&gt;
Merchant (1 finance)&lt;br /&gt;
&lt;br /&gt;
Merchant (2 Finance) &lt;br /&gt;
&lt;br /&gt;
Priest ( 1 Piety) &lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
&lt;br /&gt;
Scout/Spy (1 Subterfuge)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prestige ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prestige is necessary for advancing to higher technologies. There are several ways it is gained:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
An &amp;quot;Easy&amp;quot; mission (Usually talking to another faction, or recruiting an agent): 2 Prestige points&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Moderate&amp;quot; mission (Usually an easy mission made harder by distance): 5 prestige points&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Hard&amp;quot; mission (Taking a Region): 10 prestige points&lt;br /&gt;
&lt;br /&gt;
Failing a mission incurs the above prestige points subtracted instead of added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victories over your enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Victory (When outpowering the enemy): 1 Prestige points&lt;br /&gt;
&lt;br /&gt;
Victory (When odds are 0.50 - 1, i.e. the enemy slightly outpower you) 2 prestige points&lt;br /&gt;
&lt;br /&gt;
Victory (When odds are &amp;lt;0. 50, i.e. your power ratio is 1 : 2 to the enemy ): 3 prestige points&lt;br /&gt;
&lt;br /&gt;
Defeat Penalty is incurred in reverse (-1 point when outpowered by 0.50, -3 points when you outpower them 2:1 etc) &lt;br /&gt;
&lt;br /&gt;
When capturing, sacking or exterminating a settlment 3 prestige points&lt;br /&gt;
&lt;br /&gt;
When you lose a settlement, penalty is incurred in reverse (-3 points)&lt;br /&gt;
&lt;br /&gt;
Capturing a original capital of an enemy yields 5 prestige points&lt;br /&gt;
(-3 prestige points (normal) penalty)&lt;br /&gt;
&lt;br /&gt;
Destroying a faction equals 10 prestige points&lt;br /&gt;
The penalty for the reverse, obviously doesnt matter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Ways&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Killing a enemy family member: 3 prestige points&lt;br /&gt;
&lt;br /&gt;
Getting Trade rights: 3 prestige points&lt;br /&gt;
&lt;br /&gt;
Having a treasury over 50000: 1 point a turn&lt;br /&gt;
&lt;br /&gt;
Having a treasure over 100000: 2 points a turn &lt;br /&gt;
&lt;br /&gt;
You will receive 1 point per turn regardless of what you do. The AI recieves 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Spanish Consulate ===&lt;br /&gt;
&lt;br /&gt;
The Spanish Consulate is located in Havana, and it has replaced the Knights of Santiago building. (What follows is uncertain) &lt;br /&gt;
&lt;br /&gt;
In this campaign two sources of mission exist for New Spain; missions from the Council of Nobles, and missions from the Spanish Consulate. When the Spanish Consulate is destroyed you will no longer recieve missions and can therefore be lazy (and gain 1000 florins as well!). Spanish Consulate missions increase prestige if completed and reduce it if not, this will get rid of the missions so you cant fail them!&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-3.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==== Lord ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires 25 prestige points&#039;&#039;&#039;&lt;br /&gt;
5000 Florins will be added to your Treasury&lt;br /&gt;
&lt;br /&gt;
Your faction leader will receieve a trait &#039;Lord&#039; which grants him +1 Authority and +1(?) Command against followers of the Sun God/Great Spirit.&lt;br /&gt;
&lt;br /&gt;
Allows you to build:&lt;br /&gt;
&lt;br /&gt;
Level 3 Walls (Swordsmen Militia, Pike Militia, Conquistadores, Dismounted Conquistadors) &lt;br /&gt;
&lt;br /&gt;
Farms + 1&lt;br /&gt;
&lt;br /&gt;
Corn Exchange&lt;br /&gt;
&lt;br /&gt;
Leather Tanner&lt;br /&gt;
&lt;br /&gt;
Bowyer (Crossbow Militia) &lt;br /&gt;
&lt;br /&gt;
Town Watch (Swordsmen Militia, Pike Militia )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Baron ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires 50 prestige points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10000 Florins will be added to your Treasury&lt;br /&gt;
&lt;br /&gt;
Your faction leader will receieve the trait &#039;Baron&#039;: +2 Authority, +2 command when fighting followers of the Sun God/Great Spirit.&lt;br /&gt;
&lt;br /&gt;
Allows you to build:&lt;br /&gt;
&lt;br /&gt;
Level 3 wall (Sword Militia, Pikemen Militia, Conquistadores, Dismounted Conquistadores) &lt;br /&gt;
&lt;br /&gt;
Town Guard (Swordsmen Militia, Pike Militia, Sword and Buckler Men) &lt;br /&gt;
&lt;br /&gt;
Archery Range (Crossbow Militia, Crossbowmen)&lt;br /&gt;
&lt;br /&gt;
Blacksmith&lt;br /&gt;
&lt;br /&gt;
Market&lt;br /&gt;
&lt;br /&gt;
Farms + 2&lt;br /&gt;
&lt;br /&gt;
Mines&lt;br /&gt;
&lt;br /&gt;
Church &lt;br /&gt;
&lt;br /&gt;
Inn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Viscount ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires 100 prestige points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15000 Florins will be added to your Treasury&lt;br /&gt;
&lt;br /&gt;
Your faction leader will receive the trait &#039;Viscount&#039;: +3 authority, + 3 command when fighting followers of the Sun God/Great Spirit.&lt;br /&gt;
&lt;br /&gt;
Allows you to build:&lt;br /&gt;
&lt;br /&gt;
City Watch (Pike Militia, Sword and Buckler Men, Swordsmen Militia) &lt;br /&gt;
&lt;br /&gt;
Archery Range (Crossbowmen, Crossbow Militia, Mounted Crossbowmen) &lt;br /&gt;
&lt;br /&gt;
Gunsmith (Musketeers) &lt;br /&gt;
&lt;br /&gt;
Armourer&lt;br /&gt;
&lt;br /&gt;
Port (War Galley)&lt;br /&gt;
&lt;br /&gt;
=&amp;gt; Shipwright&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merchants Wharf&lt;br /&gt;
&lt;br /&gt;
Fairground&lt;br /&gt;
&lt;br /&gt;
Paved Roads&lt;br /&gt;
&lt;br /&gt;
Farms + 3&lt;br /&gt;
&lt;br /&gt;
Mines + 1&lt;br /&gt;
&lt;br /&gt;
Abbey &lt;br /&gt;
&lt;br /&gt;
Tavern &lt;br /&gt;
&lt;br /&gt;
Council Chambers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Count ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires 150 prestige points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
20000 florins will be added to your treasury&lt;br /&gt;
&lt;br /&gt;
Your faction leader will recieve the trait &#039;Count&#039;: +4 authority, + 4 command when fighting followers of the Sun God/Great Spirit.&lt;br /&gt;
&lt;br /&gt;
Allows you to build:&lt;br /&gt;
&lt;br /&gt;
Level 4 Walls(Swordsmen Militia, Pikemen Militia, Conquistadores, Dismounted Conquistadores)&lt;br /&gt;
&lt;br /&gt;
Milita Drill Square (Tercio Pikemen, Conquistadors, Dismounted Conquistadores, Pike Milita, Sword and Buckler Men, Swordsmen Militia)&lt;br /&gt;
&lt;br /&gt;
Marksmen Range (Arquebusier, Musketeers, Mounted Crossbowmen, Crossbowmen, Crossbow Militia)&lt;br /&gt;
&lt;br /&gt;
Cannon Maker (Bomard, Musketeers) &lt;br /&gt;
&lt;br /&gt;
Heavy Armorer&lt;br /&gt;
&lt;br /&gt;
Dockyard (War Galley, Lantena, Caravel) &lt;br /&gt;
&lt;br /&gt;
Warehouse &lt;br /&gt;
&lt;br /&gt;
Great Market&lt;br /&gt;
&lt;br /&gt;
Alchemist&#039;s Lab &lt;br /&gt;
&lt;br /&gt;
Cathedral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marquis ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires 200 prestige points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
25000 Florins will be added to your treasury&lt;br /&gt;
&lt;br /&gt;
Your faction leader will recieve the trait &#039;Marquis&#039;: +5 authority, + 5 command when fighting against followers of the Sun God/Great Spirit.&lt;br /&gt;
&lt;br /&gt;
Allows you to build:&lt;br /&gt;
&lt;br /&gt;
Level 5 walls (Pike Militia, Swordsmen Militia, Dismounted Conquistadores, Conquistadores) &lt;br /&gt;
&lt;br /&gt;
Militia Barracks (Spanish Dragoons, Tercio Pikemen, Conquistadores, Dismounted Conquistadores, Sword and Buckler Men, pike militia, Swordsmen Militia)&lt;br /&gt;
&lt;br /&gt;
=&amp;gt; Army Barracks (Same as above)&lt;br /&gt;
&lt;br /&gt;
=&amp;gt; Royal Armory (Same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cannon Foundry (Culverin, Musketeers, Bombards, Basilisk)&lt;br /&gt;
&lt;br /&gt;
=&amp;gt; Royal Arsenal (Same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plate Armourer&lt;br /&gt;
&lt;br /&gt;
=&amp;gt; Gothic Armourer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Naval Drydock &lt;br /&gt;
&lt;br /&gt;
Merchant&#039;s Quarter&lt;br /&gt;
&lt;br /&gt;
Huge Cathedral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unique Spanish trait ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquistador&#039;&#039;&#039;, gained by capturing cities&lt;br /&gt;
&lt;br /&gt;
Adventurer: +1 loyalty and +5% looting income&lt;br /&gt;
&lt;br /&gt;
Aspiring Conquistador: +2 loyalty +5% looting income&lt;br /&gt;
&lt;br /&gt;
Conquistador: +3 loyalty +10% looting income&lt;br /&gt;
&lt;br /&gt;
Great conquistador: +1 command +4 loyalty +10% looting income&lt;br /&gt;
&lt;br /&gt;
Famous Conquistador: +2 command +5 loyalty +15% looting income&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Just a little warning - you cannot build the various levels of barracks in land-locked provinces - to upgrade barracks, you need a port. So make sure you don&#039;t carve a big slice inland and only have one port on the mainland, because you will shortly get stuck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
=== Starting Units ===&lt;br /&gt;
&lt;br /&gt;
==== Infantry ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dismounted conquistadors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-1.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pikemen militia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swordsmen militia,&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-1.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Peasants &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== cavalry ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquistadores&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-1.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New World Bodyguard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Units gained with rank ===&lt;br /&gt;
==== Lord ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ranged Infantry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crossbow Militia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-3.jpg&lt;br /&gt;
&lt;br /&gt;
==== Baron ====&lt;br /&gt;
&lt;br /&gt;
===== Infantry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword and buckler men&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-1.jpg&lt;br /&gt;
&lt;br /&gt;
===== Ranged Infantry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crossbowmen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-1.jpg&lt;br /&gt;
&lt;br /&gt;
==== Viscount ====&lt;br /&gt;
&lt;br /&gt;
===== Ranged Infantry =====&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-2.jpg&lt;br /&gt;
&lt;br /&gt;
===== Ranged Cavalry =====&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-2.jpg&lt;br /&gt;
&lt;br /&gt;
==== Count ====&lt;br /&gt;
&lt;br /&gt;
===== Infantry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Tercio Pikemen &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-1.jpg&lt;br /&gt;
&lt;br /&gt;
===== Ranged Infantry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arquebusier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-1.jpg&lt;br /&gt;
&lt;br /&gt;
===== Artillery =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bombard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-1.jpg&lt;br /&gt;
&lt;br /&gt;
==== Marquis ====&lt;br /&gt;
&lt;br /&gt;
===== Ranged Cavalry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Spanish Dragoons &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-1.jpg&lt;br /&gt;
&lt;br /&gt;
===== Artillery =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Basilisk &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015-1.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Culverin &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Mercenery alliance units ==&lt;br /&gt;
&lt;br /&gt;
Native Merceneries Native warriors and Native archers are always available&lt;br /&gt;
&lt;br /&gt;
=== Mayan Alliance ===&lt;br /&gt;
&lt;br /&gt;
Regions of &lt;br /&gt;
&#039;&#039;&#039;Chicken Itza, Uuxmal, Canpech, Chetumal, Althun&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hornet Throwers &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070.jpg&lt;br /&gt;
&lt;br /&gt;
Jaguar Warriors&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aztec Alliance ===&lt;br /&gt;
&lt;br /&gt;
Regions of &lt;br /&gt;
&#039;&#039;&#039;Tenochitlan, Hauxtepec, Toulca, Tula, Danipagauche, Mitla , Tautupec, Tixta, Tuxpan, Tehauntepec.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arrow warriors&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068.jpg&lt;br /&gt;
&lt;br /&gt;
Eagle warriors&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tlaxcalan Alliance ===&lt;br /&gt;
&lt;br /&gt;
Regions of &lt;br /&gt;
&#039;&#039;&#039;Vera Cruz, Tlaxcala, Cholula, Tehucan&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tlaxcalan Merceneries&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0077.jpg&lt;br /&gt;
&lt;br /&gt;
Tlaxcalan Archers&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0076.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Apachean Alliance ===&lt;br /&gt;
&lt;br /&gt;
Regions of &lt;br /&gt;
&#039;&#039;&#039;Apache, Comanche, Coahulia, Aguapalam, Caddo, Choctaw, Alibamu,  Chickasaw, Tongva, Navojoa, Pitic, Cochimi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dog Soldiers&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0072.jpg&lt;br /&gt;
&lt;br /&gt;
Apachean Braves&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tarascan Alliance ===&lt;br /&gt;
&lt;br /&gt;
Regions of&lt;br /&gt;
&#039;&#039;&#039;Apatzignan, Zacapu, Ocotlan, Tecoman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arrow Warriors&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068.jpg&lt;br /&gt;
&lt;br /&gt;
Eagle Warriors&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chichemec Alliance ===&lt;br /&gt;
&lt;br /&gt;
Regions of &lt;br /&gt;
&#039;&#039;&#039;Zacatecas, Colotan, Cuahtemoc, Culiacan, Chihuahua, Ahuacatlan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gauchichil Warriors&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074.jpg&lt;br /&gt;
&lt;br /&gt;
Zacatecos Raiders&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Expeditions ==&lt;br /&gt;
&lt;br /&gt;
=== First Expedition ===&lt;br /&gt;
This will consist of a general landing in Mayan territory (western Yucatan) around turn 10-20. He will have:&lt;br /&gt;
&lt;br /&gt;
5 Conquistadores &lt;br /&gt;
&lt;br /&gt;
3 Musketeers&lt;br /&gt;
&lt;br /&gt;
2 Crossbowmen&lt;br /&gt;
&lt;br /&gt;
2 Sword and Buckler Men &lt;br /&gt;
&lt;br /&gt;
1 Culverin&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Expedition ===&lt;br /&gt;
&lt;br /&gt;
This will consist of a general landing around Aztec territory (Northern Mexico) around turn 20-40. He will have:&lt;br /&gt;
&lt;br /&gt;
4 Conquistadores&lt;br /&gt;
&lt;br /&gt;
5 Musketeers&lt;br /&gt;
&lt;br /&gt;
3 Sword and Buckler Men&lt;br /&gt;
&lt;br /&gt;
1 Culverin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Expedition ===&lt;br /&gt;
&lt;br /&gt;
This will consist of a general landing around Florida at around turn 30-60. He will have:&lt;br /&gt;
&lt;br /&gt;
3 Conquistadores&lt;br /&gt;
&lt;br /&gt;
2 Spanish Dragoons&lt;br /&gt;
&lt;br /&gt;
4 Musketeers&lt;br /&gt;
&lt;br /&gt;
3 Dismounted Conquistadores&lt;br /&gt;
&lt;br /&gt;
1 Culverin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Malcolm mcdowell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Americas_Campaign&amp;diff=14419</id>
		<title>The Americas Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Americas_Campaign&amp;diff=14419"/>
		<updated>2008-02-12T12:39:55Z</updated>

		<summary type="html">&lt;p&gt;Malcolm mcdowell: /* Main Playable Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}{{stub}}&lt;br /&gt;
&#039;&#039;&#039;The Americas Campaign&#039;&#039;&#039; is one of four campaigns available in the [[Kingdoms]] expansion to [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Americas campaign is based in the &#039;New World&#039; starting in 1521AD.  Spanish Conquistadors in search of new lands, fortune and glory have arrived in the Americas.  Some disgruntled native warriors stand in their way however...&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064.jpg&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===Main Playable Factions===&lt;br /&gt;
*[[New Spain (M2TW Kingdoms)|New Spain]]: Has many good European units including cavalry and artillery, and uses the prestige system. Difficulty: Easy&lt;br /&gt;
Spain mostly relies on halved 2 hit point melee units with excellent armor and attack but with relatively slow speeds, they have both the crossow and gun at their disposal and can attack through the use of boats at any chosen area. They have the advantage of starting in Havana which is an island and therefore unreachable except by New France and New England &lt;br /&gt;
They start with mostly swords militias but through gaining ranks they can eventually advance to improved units, including the very powerful spanish dragoons &lt;br /&gt;
*[[The Aztec Empire (M2TW Kingdoms)|The Aztec Empire]]: Fast Plentiful and very cheap units. No artillery or cavalry. Difficulty: Moderate&lt;br /&gt;
They Aztec empire starts with some well-developed cities. Most of their powerful units are accesile with very few upgrades to buildings. They have some very powerful units early on but eventually will be outmatched by most other factions with technology. They can ritually sacrifice instead of disbanding or execution which will result in increase of the belief of the sun god in the area. &lt;br /&gt;
*[[The Mayans (M2TW Kingdoms)|The Mayans]]: Fast but cheap units. No artillery or cavalry. Difficulty: Hard&lt;br /&gt;
Their units are mostly similar to the aztecs, they get an interesting hornet thrower unit. They are usually in close proximity to the early spanish expedition and ocassionaly new englands first landing . They are considering difficult due to the constant invasion and difficult enemies. &lt;br /&gt;
*[[The Apachean Tribes (M2TW Kingdoms)|The Apachean Tribes]]: Good archers. Can advance in technology to get horses and guns, gets really good missile cavalry. Difficulty: Easy &lt;br /&gt;
Apacheans only have villages, They have no walled cities unless they capture them. They rely mostly on huts. They can create better huts and better units with them as they defeat their enemies and capture villages. Their units are extremely cheap, an average city can support about 50 times more apachean units then spanish ones. They do lack powerful early tecnology and their cities usually make very little .&lt;br /&gt;
&lt;br /&gt;
===Unlockable Factions===&lt;br /&gt;
*[[The Tlaxcalans Tribes (M2TW Kingdoms)|The Tlaxcalans Tribes]]- Fast but cheap units. No cavalry or artillery. Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
Surrounded by the aztecs and spanish, They would be advised to attack the aztecs with a spanish alliance. However this means that spain which would be the bigger of the two threats, will grow stronger. The decision to ally with spain or not is a very important one early on . &lt;br /&gt;
&lt;br /&gt;
*[[The Chichimec Tribes (M2TW Kingdoms)|The Chichimec Tribes]]- Representing the Puebloan peoples of the North of Mexico. Good infantry and archers. Can get horses and guns. Difficulty: Moderate&lt;br /&gt;
*[[The Tarascans Tribes (M2TW Kingdoms)|The Tarascans Tribes]]- Fast but cheap units. No cavalry or artillery. Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
===Unplayable Factions===&lt;br /&gt;
*[[English Colonies (M2TW Kingdoms)|English Colonies]]- Similar to New Spain, but uses Longbowmen.&lt;br /&gt;
*[[New France (M2TW Kingdoms)|New France]]- Similar to New Spain.&lt;br /&gt;
&lt;br /&gt;
==Special Features==&lt;br /&gt;
The presige system. New Spain&#039;s action will be rewarded by the king with monetary rewards or units. The Apache, or other tribes, can go on the warpath to unite the other tribes against the invaders.Ritual Sacrifice, units disbanded in a region or units executed after captured in battle will be instead sacrificed which will increase the amount of the followers of the sun god in a region. Ritual Sacrifices and Dances can be preformed on a Yearly/Monthly/Daily basis to increase public happiness but reduce income based on frequency.&lt;br /&gt;
&lt;br /&gt;
==The Spanish Player==&lt;br /&gt;
The Spanish Player, while having European units, must rely mainly on Native Mercenaries, because few of these European units are available in the New World.&lt;br /&gt;
Special mercenaries can be acquired through allying with the native factions, many will give their native units in the form of merceneries to new spain when they are around their original area. &lt;br /&gt;
Spain can however use cheap native merceneries that are numerous and available initially and easily without having to ally with anyone, however they are worse.&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Malcolm mcdowell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Americas_Campaign&amp;diff=14418</id>
		<title>The Americas Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Americas_Campaign&amp;diff=14418"/>
		<updated>2008-02-12T12:39:14Z</updated>

		<summary type="html">&lt;p&gt;Malcolm mcdowell: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}{{stub}}&lt;br /&gt;
&#039;&#039;&#039;The Americas Campaign&#039;&#039;&#039; is one of four campaigns available in the [[Kingdoms]] expansion to [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Americas campaign is based in the &#039;New World&#039; starting in 1521AD.  Spanish Conquistadors in search of new lands, fortune and glory have arrived in the Americas.  Some disgruntled native warriors stand in their way however...&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064.jpg&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===Main Playable Factions===&lt;br /&gt;
*[[New Spain (M2TW Kingdoms)|New Spain]]: Has many good European units including cavalry and artillery, and uses the prestige system. Difficulty: Easy&lt;br /&gt;
Spain mostly relies on halved 2 hit point melee units with excellent armor and attack but with relatively slow speeds, they have both the crossow and gun at their disposal and can attack throguh the use of boats at any chosen area. They have the advantage of starting in Havanna which is an island and therefore unreachable except by New France and New England &lt;br /&gt;
They start with mostly swords militias but through gaining ranks they can eventually advance to improved units, including the very powerful spanish dragoons &lt;br /&gt;
*[[The Aztec Empire (M2TW Kingdoms)|The Aztec Empire]]: Fast Plentiful and very cheap units &lt;br /&gt;
No artillery or cavalry. Difficulty: Moderate&lt;br /&gt;
They Aztec empire starts with some well-developed cities. Most of their powerful units are accesile with very few upgrades to buildings. They have some very powerful units early on but eventually will be outmatched by most other factions with technology. They can ritually sacrifice instead of disbanding or execution which will result in increase of the belief of the sun god in the area. &lt;br /&gt;
*[[The Mayans (M2TW Kingdoms)|The Mayans]]: Fast but cheap units. No artillery or cavalry. Difficulty: Hard&lt;br /&gt;
Their units are mostly similar to the aztecs, they get an interesting hornet thrower unit. They are usually in close proximity to the early spanish expedition and ocassionaly new englands first landing . They are considering difficult due to the constant invasion and difficult enemies. &lt;br /&gt;
*[[The Apachean Tribes (M2TW Kingdoms)|The Apachean Tribes]]: Good archers. Can advance in technology to get horses and guns, gets really good missile cavalry. Difficulty: Easy &lt;br /&gt;
Apacheans only have villages, They have no walled cities unless they capture them. They rely mostly on huts. They can create better huts and better units with them as they defeat their enemies and capture villages. Their units are extremely cheap, an average city can support about 50 times more apachean units then spanish ones. They do lack powerful early tecnology and their cities usually make very little .&lt;br /&gt;
&lt;br /&gt;
===Unlockable Factions===&lt;br /&gt;
*[[The Tlaxcalans Tribes (M2TW Kingdoms)|The Tlaxcalans Tribes]]- Fast but cheap units. No cavalry or artillery. Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
Surrounded by the aztecs and spanish, They would be advised to attack the aztecs with a spanish alliance. However this means that spain which would be the bigger of the two threats, will grow stronger. The decision to ally with spain or not is a very important one early on . &lt;br /&gt;
&lt;br /&gt;
*[[The Chichimec Tribes (M2TW Kingdoms)|The Chichimec Tribes]]- Representing the Puebloan peoples of the North of Mexico. Good infantry and archers. Can get horses and guns. Difficulty: Moderate&lt;br /&gt;
*[[The Tarascans Tribes (M2TW Kingdoms)|The Tarascans Tribes]]- Fast but cheap units. No cavalry or artillery. Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
===Unplayable Factions===&lt;br /&gt;
*[[English Colonies (M2TW Kingdoms)|English Colonies]]- Similar to New Spain, but uses Longbowmen.&lt;br /&gt;
*[[New France (M2TW Kingdoms)|New France]]- Similar to New Spain.&lt;br /&gt;
&lt;br /&gt;
==Special Features==&lt;br /&gt;
The presige system. New Spain&#039;s action will be rewarded by the king with monetary rewards or units. The Apache, or other tribes, can go on the warpath to unite the other tribes against the invaders.Ritual Sacrifice, units disbanded in a region or units executed after captured in battle will be instead sacrificed which will increase the amount of the followers of the sun god in a region. Ritual Sacrifices and Dances can be preformed on a Yearly/Monthly/Daily basis to increase public happiness but reduce income based on frequency.&lt;br /&gt;
&lt;br /&gt;
==The Spanish Player==&lt;br /&gt;
The Spanish Player, while having European units, must rely mainly on Native Mercenaries, because few of these European units are available in the New World.&lt;br /&gt;
Special mercenaries can be acquired through allying with the native factions, many will give their native units in the form of merceneries to new spain when they are around their original area. &lt;br /&gt;
Spain can however use cheap native merceneries that are numerous and available initially and easily without having to ally with anyone, however they are worse.&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Malcolm mcdowell</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=New_Spain_(M2TW:K_Faction)&amp;diff=14417</id>
		<title>New Spain (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=New_Spain_(M2TW:K_Faction)&amp;diff=14417"/>
		<updated>2008-02-12T12:15:21Z</updated>

		<summary type="html">&lt;p&gt;Malcolm mcdowell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
== Starting area ==&lt;br /&gt;
Cuba, containing Havana, and Vera Cruz, which is on the mainland, slightly south of the center of the map. The Spanish are the only starting Christian faction in the campaign. They are also the only ones initially able to recruit merchants. Their guides (spies) and emissaries (diplomats) will often come with movement boosting traits.&lt;br /&gt;
&lt;br /&gt;
=== The Starting Map ===&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-2.jpg&lt;br /&gt;
&lt;br /&gt;
==== The Whole Map revealed ====&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory Conditions and starting agents ===&lt;br /&gt;
&lt;br /&gt;
Long : Hold 30 regions , Defeat the Aztec Empire , defeat the Mayans &lt;br /&gt;
&lt;br /&gt;
Short : Hold 20 regions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Agents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0020-2.jpg&lt;br /&gt;
&lt;br /&gt;
Diplomat (3 influence)&lt;br /&gt;
&lt;br /&gt;
Merchant (1 finance)&lt;br /&gt;
&lt;br /&gt;
Merchant (2 Finance) &lt;br /&gt;
&lt;br /&gt;
Priest ( 1 Piety) &lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
&lt;br /&gt;
Scout/Spy (1 Subterfuge)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prestige ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prestige is necessary for advancing to higher technologies. There are several ways it is gained:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
An &amp;quot;Easy&amp;quot; mission (Usually talking to another faction, or recruiting an agent): 2 Prestige points&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Moderate&amp;quot; mission (Usually an easy mission made harder by distance): 5 prestige points&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Hard&amp;quot; mission (Taking a Region): 10 prestige points&lt;br /&gt;
&lt;br /&gt;
Failing a mission incurs the above prestige points subtracted instead of added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victories over your enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Victory (When outpowering the enemy): 1 Prestige points&lt;br /&gt;
&lt;br /&gt;
Victory (When odds are 0.50 - 1, i.e. the enemy slightly outpower you) 2 prestige points&lt;br /&gt;
&lt;br /&gt;
Victory (When odds are &amp;lt;0. 50, i.e. your power ratio is 1 : 2 to the enemy ): 3 prestige points&lt;br /&gt;
&lt;br /&gt;
Defeat Penalty is incurred in reverse (-1 point when outpowered by 0.50, -3 points when you outpower them 2:1 etc) &lt;br /&gt;
&lt;br /&gt;
When capturing, sacking or exterminating a settlment 3 prestige points&lt;br /&gt;
&lt;br /&gt;
When you lose a settlement, penalty is incurred in reverse (-3 points)&lt;br /&gt;
&lt;br /&gt;
Capturing a original capital of an enemy yields 5 prestige points&lt;br /&gt;
(-3 prestige points (normal) penalty)&lt;br /&gt;
&lt;br /&gt;
Destroying a faction equals 10 prestige points&lt;br /&gt;
The penalty for the reverse, obviously doesnt matter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Ways&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Killing a enemy family member: 3 prestige points&lt;br /&gt;
&lt;br /&gt;
Getting Trade rights: 3 prestige points&lt;br /&gt;
&lt;br /&gt;
Having a treasury over 50000: 1 point a turn&lt;br /&gt;
&lt;br /&gt;
Having a treasure over 100000: 2 points a turn &lt;br /&gt;
&lt;br /&gt;
You will receive 1 point per turn regardless of what you do. The AI recieves 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Spanish Consulate ===&lt;br /&gt;
&lt;br /&gt;
The Spanish Consulate is located in Havana, and it has replaced the Knights of Santiago building. (What follows is uncertain) &lt;br /&gt;
&lt;br /&gt;
In this campaign two sources of mission exist for New Spain; missions from the Council of Nobles, and missions from the Spanish Consulate. When the Spanish Consulate is destroyed you will no longer recieve missions and can therefore be lazy (and gain 1000 florins as well!). Spanish Consulate missions increase prestige if completed and reduce it if not, this will get rid of the missions so you cant fail them!&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-3.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==== Lord ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires 25 prestige points&#039;&#039;&#039;&lt;br /&gt;
5000 Florins will be added to your Treasury&lt;br /&gt;
&lt;br /&gt;
Your faction leader will receieve a trait &#039;Lord&#039; which grants him +1 Authority and +1(?) Command against followers of the Sun God/Great Spirit.&lt;br /&gt;
&lt;br /&gt;
Allows you to build:&lt;br /&gt;
&lt;br /&gt;
Level 3 Walls (Swordsmen Militia, Pike Militia, Conquistadores, Dismounted Conquistadors) &lt;br /&gt;
&lt;br /&gt;
Farms + 1&lt;br /&gt;
&lt;br /&gt;
Corn Exchange&lt;br /&gt;
&lt;br /&gt;
Leather Tanner&lt;br /&gt;
&lt;br /&gt;
Bowyer (Crossbow Militia) &lt;br /&gt;
&lt;br /&gt;
Town Watch (Swordsmen Militia, Pike Militia )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Baron ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires 50 prestige points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10000 Florins will be added to your Treasury&lt;br /&gt;
&lt;br /&gt;
Your faction leader will receieve the trait &#039;Baron&#039;: +2 Authority, +2 command when fighting followers of the Sun God/Great Spirit.&lt;br /&gt;
&lt;br /&gt;
Allows you to build:&lt;br /&gt;
&lt;br /&gt;
Level 3 wall (Sword Militia, Pikemen Militia, Conquistadores, Dismounted Conquistadores) &lt;br /&gt;
&lt;br /&gt;
Town Guard (Swordsmen Militia, Pike Militia, Sword and Buckler Men) &lt;br /&gt;
&lt;br /&gt;
Archery Range (Crossbow Militia, Crossbowmen)&lt;br /&gt;
&lt;br /&gt;
Blacksmith&lt;br /&gt;
&lt;br /&gt;
Market&lt;br /&gt;
&lt;br /&gt;
Farms + 2&lt;br /&gt;
&lt;br /&gt;
Mines&lt;br /&gt;
&lt;br /&gt;
Church &lt;br /&gt;
&lt;br /&gt;
Inn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Viscount ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires 100 prestige points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15000 Florins will be added to your Treasury&lt;br /&gt;
&lt;br /&gt;
Your faction leader will receive the trait &#039;Viscount&#039;: +3 authority, + 3 command when fighting followers of the Sun God/Great Spirit.&lt;br /&gt;
&lt;br /&gt;
Allows you to build:&lt;br /&gt;
&lt;br /&gt;
City Watch (Pike Militia, Sword and Buckler Men, Swordsmen Militia) &lt;br /&gt;
&lt;br /&gt;
Archery Range (Crossbowmen, Crossbow Militia, Mounted Crossbowmen) &lt;br /&gt;
&lt;br /&gt;
Gunsmith (Musketeers) &lt;br /&gt;
&lt;br /&gt;
Armourer&lt;br /&gt;
&lt;br /&gt;
Port (War Galley)&lt;br /&gt;
&lt;br /&gt;
=&amp;gt; Shipwright&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merchants Wharf&lt;br /&gt;
&lt;br /&gt;
Fairground&lt;br /&gt;
&lt;br /&gt;
Paved Roads&lt;br /&gt;
&lt;br /&gt;
Farms + 3&lt;br /&gt;
&lt;br /&gt;
Mines + 1&lt;br /&gt;
&lt;br /&gt;
Abbey &lt;br /&gt;
&lt;br /&gt;
Tavern &lt;br /&gt;
&lt;br /&gt;
Council Chambers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Count ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires 150 prestige points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
20000 florins will be added to your treasury&lt;br /&gt;
&lt;br /&gt;
Your faction leader will recieve the trait &#039;Count&#039;: +4 authority, + 4 command when fighting followers of the Sun God/Great Spirit.&lt;br /&gt;
&lt;br /&gt;
Allows you to build:&lt;br /&gt;
&lt;br /&gt;
Level 4 Walls(Swordsmen Militia, Pikemen Militia, Conquistadores, Dismounted Conquistadores)&lt;br /&gt;
&lt;br /&gt;
Milita Drill Square (Tercio Pikemen, Conquistadors, Dismounted Conquistadores, Pike Milita, Sword and Buckler Men, Swordsmen Militia)&lt;br /&gt;
&lt;br /&gt;
Marksmen Range (Arquebusier, Musketeers, Mounted Crossbowmen, Crossbowmen, Crossbow Militia)&lt;br /&gt;
&lt;br /&gt;
Cannon Maker (Bomard, Musketeers) &lt;br /&gt;
&lt;br /&gt;
Heavy Armorer&lt;br /&gt;
&lt;br /&gt;
Dockyard (War Galley, Lantena, Caravel) &lt;br /&gt;
&lt;br /&gt;
Warehouse &lt;br /&gt;
&lt;br /&gt;
Great Market&lt;br /&gt;
&lt;br /&gt;
Alchemist&#039;s Lab &lt;br /&gt;
&lt;br /&gt;
Cathedral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marquis ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires 200 prestige points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
25000 Florins will be added to your treasury&lt;br /&gt;
&lt;br /&gt;
Your faction leader will recieve the trait &#039;Marquis&#039;: +5 authority, + 5 command when fighting against followers of the Sun God/Great Spirit.&lt;br /&gt;
&lt;br /&gt;
Allows you to build:&lt;br /&gt;
&lt;br /&gt;
Level 5 walls (Pike Militia, Swordsmen Militia, Dismounted Conquistadores, Conquistadores) &lt;br /&gt;
&lt;br /&gt;
Militia Barracks (Spanish Dragoons, Tercio Pikemen, Conquistadores, Dismounted Conquistadores, Sword and Buckler Men, pike militia, Swordsmen Militia)&lt;br /&gt;
&lt;br /&gt;
=&amp;gt; Army Barracks (Same as above)&lt;br /&gt;
&lt;br /&gt;
=&amp;gt; Royal Armory (Same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cannon Foundry (Culverin, Musketeers, Bombards, Basilisk)&lt;br /&gt;
&lt;br /&gt;
=&amp;gt; Royal Arsenal (Same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plate Armourer&lt;br /&gt;
&lt;br /&gt;
=&amp;gt; Gothic Armourer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Naval Drydock &lt;br /&gt;
&lt;br /&gt;
Merchant&#039;s Quarter&lt;br /&gt;
&lt;br /&gt;
Huge Cathedral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unique Spanish trait ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquistador&#039;&#039;&#039;, gained by capturing cities&lt;br /&gt;
&lt;br /&gt;
Adventurer: +1 loyalty and +5% looting income&lt;br /&gt;
&lt;br /&gt;
Aspiring Conquistador: +2 loyalty +5% looting income&lt;br /&gt;
&lt;br /&gt;
Conquistador: +3 loyalty +10% looting income&lt;br /&gt;
&lt;br /&gt;
Great conquistador: +1 command +4 loyalty +10% looting income&lt;br /&gt;
&lt;br /&gt;
Famous Conquistador: +2 command +5 loyalty +15% looting income&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
=== Starting Units ===&lt;br /&gt;
&lt;br /&gt;
==== Infantry ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dismounted conquistadors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-1.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pikemen militia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swordsmen militia,&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-1.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Peasants &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== cavalry ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquistadores&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-1.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New World Bodyguard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Units gained with rank ===&lt;br /&gt;
==== Lord ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ranged Infantry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crossbow Militia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-3.jpg&lt;br /&gt;
&lt;br /&gt;
==== Baron ====&lt;br /&gt;
&lt;br /&gt;
===== Infantry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword and buckler men&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-1.jpg&lt;br /&gt;
&lt;br /&gt;
===== Ranged Infantry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crossbowmen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-1.jpg&lt;br /&gt;
&lt;br /&gt;
==== Viscount ====&lt;br /&gt;
&lt;br /&gt;
===== Ranged Infantry =====&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-2.jpg&lt;br /&gt;
&lt;br /&gt;
===== Ranged Cavalry =====&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-2.jpg&lt;br /&gt;
&lt;br /&gt;
==== Count ====&lt;br /&gt;
&lt;br /&gt;
===== Infantry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Tercio Pikemen &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-1.jpg&lt;br /&gt;
&lt;br /&gt;
===== Ranged Infantry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arquebusier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-1.jpg&lt;br /&gt;
&lt;br /&gt;
===== Artillery =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bombard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-1.jpg&lt;br /&gt;
&lt;br /&gt;
==== Marquis ====&lt;br /&gt;
&lt;br /&gt;
===== Ranged Cavalry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Spanish Dragoons &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-1.jpg&lt;br /&gt;
&lt;br /&gt;
===== Artillery =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Basilisk &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015-1.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Culverin &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Mercenery alliance units ==&lt;br /&gt;
&lt;br /&gt;
Native Merceneries Native warriors and Native archers are always available&lt;br /&gt;
&lt;br /&gt;
=== Mayan Alliance ===&lt;br /&gt;
&lt;br /&gt;
Regions of &lt;br /&gt;
&#039;&#039;&#039;Chicken Itza, Uuxmal, Canpech, Chetumal, Althun&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hornet Throwers &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070.jpg&lt;br /&gt;
&lt;br /&gt;
Jaguar Warriors&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aztec Alliance ===&lt;br /&gt;
&lt;br /&gt;
Regions of &lt;br /&gt;
&#039;&#039;&#039;Tenochitlan, Hauxtepec, Toulca, Tula, Danipagauche, Mitla , Tautupec, Tixta, Tuxpan, Tehauntepec.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arrow warriors&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068.jpg&lt;br /&gt;
&lt;br /&gt;
Eagle warriors&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tlaxcalan Alliance ===&lt;br /&gt;
&lt;br /&gt;
Regions of &lt;br /&gt;
&#039;&#039;&#039;Vera Cruz, Tlaxcala, Cholula, Tehucan&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tlaxcalan Merceneries&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0077.jpg&lt;br /&gt;
&lt;br /&gt;
Tlaxcalan Archers&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0076.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Apachean Alliance ===&lt;br /&gt;
&lt;br /&gt;
Regions of &lt;br /&gt;
&#039;&#039;&#039;Apache, Comanche, Coahulia, Aguapalam, Caddo, Choctaw, Alibamu,  Chickasaw, Tongva, Navojoa, Pitic, Cochimi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dog Soldiers&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0072.jpg&lt;br /&gt;
&lt;br /&gt;
Apachean Braves&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tarascan Alliance ===&lt;br /&gt;
&lt;br /&gt;
Regions of&lt;br /&gt;
&#039;&#039;&#039;Apatzignan, Zacapu, Ocotlan, Tecoman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arrow Warriors&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068.jpg&lt;br /&gt;
&lt;br /&gt;
Eagle Warriors&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chichemec Alliance ===&lt;br /&gt;
&lt;br /&gt;
Regions of &lt;br /&gt;
&#039;&#039;&#039;Zacatecas, Colotan, Cuahtemoc, Culiacan, Chihuahua, Ahuacatlan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gauchichil Warriors&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074.jpg&lt;br /&gt;
&lt;br /&gt;
Zacatecos Raiders&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Expeditions ==&lt;br /&gt;
&lt;br /&gt;
=== First Expedition ===&lt;br /&gt;
This will consist of a general landing in Mayan territory (western Yucatan) around turn 10-20. He will have:&lt;br /&gt;
&lt;br /&gt;
5 Conquistadores &lt;br /&gt;
&lt;br /&gt;
3 Musketeers&lt;br /&gt;
&lt;br /&gt;
2 Crossbowmen&lt;br /&gt;
&lt;br /&gt;
2 Sword and Buckler Men &lt;br /&gt;
&lt;br /&gt;
1 Culverin&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Expedition ===&lt;br /&gt;
&lt;br /&gt;
This will consist of a general landing around Aztec territory (Northern Mexico) around turn 20-40. He will have:&lt;br /&gt;
&lt;br /&gt;
4 Conquistadores&lt;br /&gt;
&lt;br /&gt;
5 Musketeers&lt;br /&gt;
&lt;br /&gt;
3 Sword and Buckler Men&lt;br /&gt;
&lt;br /&gt;
1 Culverin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Expedition ===&lt;br /&gt;
&lt;br /&gt;
This will consist of a general landing around Florida at around turn 30-60. He will have:&lt;br /&gt;
&lt;br /&gt;
3 Conquistadores&lt;br /&gt;
&lt;br /&gt;
2 Spanish Dragoons&lt;br /&gt;
&lt;br /&gt;
4 Musketeers&lt;br /&gt;
&lt;br /&gt;
3 Dismounted Conquistadores&lt;br /&gt;
&lt;br /&gt;
1 Culverin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Malcolm mcdowell</name></author>
	</entry>
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