<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.twcenter.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Malkor</id>
	<title>TWC Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.twcenter.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Malkor"/>
	<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Special:Contributions/Malkor"/>
	<updated>2026-06-11T10:21:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Honganji_(TWS2)&amp;diff=47354</id>
		<title>Honganji (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Honganji_(TWS2)&amp;diff=47354"/>
		<updated>2013-04-09T00:57:32Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:SHO Ikko Temple 4 Jodo Shinshu Honganji.png]]&lt;br /&gt;
|Chain=[[:Category:TWS2_Building#Ikko_Ikki_Chain|Ikko Ikki Type]]&lt;br /&gt;
|Requires=&#039;&#039;&#039;Religion&#039;&#039;&#039;:&amp;lt;li&amp;gt;Ikko-Ikki&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Sanctuary (TWS2)|Jodo Shinshu Sanctuary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Neo-Confucianism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Enables=&#039;&#039;&#039;Units&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Ikko Ikki Naginata Warrior Monks (TWS2 Unit)|Ikko Ikki Naginata Warrior Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ikko Ikki Bow Warrior Monks (TWS2 Unit)|Ikko Ikki Bow Warrior Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ikko Ikki Matchlock Warrior Monks (TWS2 Unit)|Ikko Ikki Matchlock Warrior Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ikko Ikki Marathon Monks (TWS2 Unit)|Ikko Ikki Marathon Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Naginata Warrior Monk Cavalry (TWS2 Unit)|Naginata Warrior Monk Cavalry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ikko Ikki Naginata Warrior Monk Hero (TWS2 Unit)|Ikko Ikki Naginata Warrior Monk Hero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defence Forces=&#039;&#039;&#039;Units&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Ikko Ikki Naginata Warrior Monks Garrison (TWS2 Unit)|Ikko Ikki Naginata Warrior Monks Garrison]] (4)&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Basic Building Statistics=&amp;lt;li&amp;gt;Cost: 4000&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+6 happiness for the Ikko Populace&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads Radical Ikko Beliefs to neighboring provinces (+8 Religious Zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+10 Religious Zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+40% to the replenishment rate in this province&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of rank 1 Ikko Monk&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Improves the rate at which chi arts are mastered: +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each Ikko chain enables you to sustain one additional Ikko monk (Maximum: 5)&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Faith can build mountains&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This massive complex of temples and halls is dedicated to the Jodo Shinshu Buddhism, and is very open to every Monk, Peasant or Samurai who wishes to learn and worship. The old doctrines are set aside, as the teachings of Jodo Shinshu hold that anyone can attain enlightenment, and that solitary meditation is not the only path. Construction of this magnificent shrine brings happiness to the Ikko Ikki, and improves replenishment as followers volunteer for their services. The Ishyama Honganji was built in 1496, a huge temple complex that housed the headquarters for the Ikko Ikki. It was constructed in Settsu after Rennyo (1415-1499), the Priest responsible for rejuvenating the faith, retired. His followers settled around him, building homes and eventually mighty, Self contained fortress protected by it&#039;s own moat and guarded by hundreds of Ikko monks. In 1570 and 1576, Oda Nobunga laid siege to the fortress, only to be seen off by the Ikko Ikki and their allies. A second attempt in 1576 was successful, as Nobunga gradually strangled the fortress, cutting off its outlying area&#039;s and isolating it from any help. After 4 years of the siege, the Honganji capitulated in 1580.&lt;br /&gt;
&lt;br /&gt;
This building can only be constructed by the Ikko Ikki and cannot be used by any other clan.&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Building]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Honganji_(TWS2)&amp;diff=47353</id>
		<title>Honganji (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Honganji_(TWS2)&amp;diff=47353"/>
		<updated>2013-04-09T00:56:36Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:SHO Ikko Temple 4 Jodo Shinshu Honganji.png]]&lt;br /&gt;
|Chain=[[:Category:TWS2_Building#Ikko_Ikki_Chain|Ikko Ikki Type]]&lt;br /&gt;
|Requires=&#039;&#039;&#039;Religion&#039;&#039;&#039;:&amp;lt;li&amp;gt;Ikko-Ikki&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Sanctuary (TWS2)|Jodo Shinshu Sanctuary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Neo-Confucianism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Enables=&#039;&#039;&#039;Units&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Ikko Ikki Naginata Warrior Monks (TWS2 Unit)|Ikko Ikki Naginata Warrior Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ikko Ikki Bow Warrior Monks (TWS2 Unit)|Ikko Ikki Bow Warrior Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ikko Ikki Matchlock Warrior Monks (TWS2 Unit)|Ikko Ikki Matchlock Warrior Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ikko Ikki Marathon Monks (TWS2 Unit)|Ikko Ikki Marathon Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Naginata Warrior Monk Cavalry (TWS2 Unit)|Naginata Warrior Monk Cavalry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ikko Ikki Naginata Warrior Monk Hero (TWS2 Unit)|Ikko Ikki Naginata Warrior Monk Hero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defence Forces=&#039;&#039;&#039;Units&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Ikko Ikki Naginata Warrior Monks Garrison (TWS2 Unit)|Ikko Ikki Naginata Warrior Monks Garrison]] (4)&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Basic Building Statistics=&amp;lt;li&amp;gt;Cost: 4000&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+6 happiness for the Ikko Populace&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads Radical Ikko Beliefs to neighboring provinces (+8 Religious Zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+10 Religious Zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+40% to the replenishment rate in this province&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of rank 1 Ikko Monk&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Improves the rate at which chi arts are mastered: +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each Ikko chain enables you to sustain one additional Ikko monk (Maximum: 5)&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Faith can build mountains&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This massive complex of temples and halls is dedicated to the Jodo Shinshu Buddhism, and is very open to every Monk, Peasant or Samurai who wishes to learn and worship. The old doctrines are set aside, as the teachings of Jodo Shinshu hold that anyone can attain enlightenment, and that solitary meditation is not the only path. Construction of this magnificent shrine brings happiness to the Ikko Ikki, and improves replenishment as followers volunteer for their services. The Ishyama Honganji was built in 1496, a huge temple complex that housed the headquarters for the Ikko Ikki. It was constructed in Settsu after Rennyo (1415-1499), the Priest responsible for rejuvenating the faith, retired. His followers settled around him, building homes and eventually mighty, Self contained fortress protected by it&#039;s own moat and guarded by hundreds of Ikko monks. In 1570 and 1576, Oda Nobunga laid siege to the fortress, only to be seen off by the Ikko Ikki and their allies. A second attempt in 1576 was successful, as Nobunga gradually strangled the fortress, cutting off its outlying area&#039;s and isolating it from any help. After 4 years of the siege, the Honganji capitulated in 1580. This building can only be constructed by the Ikko Ikki and cannot be used by any other clan.&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:SHO_Ikko_Temple_4_Jodo_Shinshu_Honganji.png&amp;diff=47352</id>
		<title>File:SHO Ikko Temple 4 Jodo Shinshu Honganji.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:SHO_Ikko_Temple_4_Jodo_Shinshu_Honganji.png&amp;diff=47352"/>
		<updated>2013-04-09T00:56:11Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Honganji_(TWS2)&amp;diff=47351</id>
		<title>Honganji (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Honganji_(TWS2)&amp;diff=47351"/>
		<updated>2013-04-09T00:54:26Z</updated>

		<summary type="html">&lt;p&gt;Malkor: Created page with &amp;quot;{{TWS2 Building|image=Image:Honganji |Chain=Ikko Ikki Type |Requires=&amp;#039;&amp;#039;&amp;#039;Religion&amp;#039;&amp;#039;&amp;#039;:&amp;lt;li&amp;gt;Ikko-Ikki&amp;lt;/li&amp;gt; &amp;#039;&amp;#039;&amp;#039;Buildings&amp;#039;&amp;#039;&amp;#039;:&amp;lt;li&amp;gt;[[Jodo ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:Honganji]]&lt;br /&gt;
|Chain=[[:Category:TWS2_Building#Ikko_Ikki_Chain|Ikko Ikki Type]]&lt;br /&gt;
|Requires=&#039;&#039;&#039;Religion&#039;&#039;&#039;:&amp;lt;li&amp;gt;Ikko-Ikki&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Sanctuary (TWS2)|Jodo Shinshu Sanctuary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Neo-Confucianism]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Ikko Ikki Naginata Warrior Monks (TWS2 Unit)|Ikko Ikki Naginata Warrior Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ikko Ikki Bow Warrior Monks (TWS2 Unit)|Ikko Ikki Bow Warrior Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ikko Ikki Matchlock Warrior Monks (TWS2 Unit)|Ikko Ikki Matchlock Warrior Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ikko Ikki Marathon Monks (TWS2 Unit)|Ikko Ikki Marathon Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Naginata Warrior Monk Cavalry (TWS2 Unit)|Naginata Warrior Monk Cavalry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ikko Ikki Naginata Warrior Monk Hero (TWS2 Unit)|Ikko Ikki Naginata Warrior Monk Hero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defence Forces=&#039;&#039;&#039;Units&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Ikko Ikki Naginata Warrior Monks Garrison (TWS2 Unit)|Ikko Ikki Naginata Warrior Monks Garrison]] (4)&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Basic Building Statistics=&amp;lt;li&amp;gt;Cost: 4000&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+6 happiness for the Ikko Populace&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads Radical Ikko Beliefs to neighboring provinces (+8 Religious Zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+10 Religious Zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+40% to the replenishment rate in this province&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of rank 1 Ikko Monk&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Improves the rate at which chi arts are mastered: +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each Ikko chain enables you to sustain one additional Ikko monk (Maximum: 5)&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Faith can build mountains&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This massive complex of temples and halls is dedicated to the Jodo Shinshu Buddhism, and is very open to every Monk, Peasant or Samurai who wishes to learn and worship. The old doctrines are set aside, as the teachings of Jodo Shinshu hold that anyone can attain enlightenment, and that solitary meditation is not the only path. Construction of this magnificent shrine brings happiness to the Ikko Ikki, and improves replenishment as followers volunteer for their services. The Ishyama Honganji was built in 1496, a huge temple complex that housed the headquarters for the Ikko Ikki. It was constructed in Settsu after Rennyo (1415-1499), the Priest responsible for rejuvenating the faith, retired. His followers settled around him, building homes and eventually mighty, Self contained fortress protected by it&#039;s own moat and guarded by hundreds of Ikko monks. In 1570 and 1576, Oda Nobunga laid siege to the fortress, only to be seen off by the Ikko Ikki and their allies. A second attempt in 1576 was successful, as Nobunga gradually strangled the fortress, cutting off its outlying area&#039;s and isolating it from any help. After 4 years of the siege, the Honganji capitulated in 1580. This building can only be constructed by the Ikko Ikki and cannot be used by any other clan.&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jesuit_Seminary_(TWS2)&amp;diff=47349</id>
		<title>Jesuit Seminary (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jesuit_Seminary_(TWS2)&amp;diff=47349"/>
		<updated>2013-04-08T23:28:45Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:Jesuit Seminary.png]]&lt;br /&gt;
 |Chain=Christian Type&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Religion&#039;&#039;&#039;:&amp;lt;li&amp;gt;Christianity&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Hospital (TWS2)|Hospital]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Economic Independence]]&amp;lt;/li&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;:&amp;lt;li&amp;gt;Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jesuit College (TWS2)|Jesuit College]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Spawned Defence Forces=-&lt;br /&gt;
 |Basic Building Statistics=&amp;lt;li&amp;gt;+1% happiness for the Christian population&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases siege length by 2 seasons&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+2% to town growth from all buildings&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads Christianity to neighbouring provinces (+2 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Convert populace to Christianity (+8 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+4% replenishment rate in this province&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases recruitment rate in this province&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of Rank 1 missionaries&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Clan Effects=&amp;lt;li&amp;gt;Improves the rate at which chi arts are mastered: +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each Christian chain enables you to sustain one additional missionary (Maximum: 5)&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;A centre for the training of Jesuit novices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Jesuit Seminary increases the rate of conversion to Christianity, as well as improving economic growth, the happiness of Christian populace in it&#039;s province, replenishment, and mastery of the arts. it also enables a besieged force in the same castle or town to hold out longer against their attackers. The Society of Jesus, commonly called the Jesuits, was founded in 1534. Taking vows of poverty of celibacy, and with the fanatical elevation of the catholic faith, the early Jesuits soon began to proselytise settlements of the Far East. Following the first appearance of the Portuguese traders at Tanegashima in 1543, the Jesuit missionary Francis Xavier arrived on Japanese soil with the intention of converting Japan to Catholicism. Unfortunately, the largely Shinto and Buddhist faithful did not easily accept Catholic ideas. Arriving during the most serious civil war in Japan&#039;s history meant that many Daimyo&#039;s were uninterested in Xavier&#039;s work. And, once Buddhist Monks realised that Catholicism was a rival faith, they spoke out against it. However, Catholicism did flourish in the province of Otomo, who saw both economic and military benefits in trade with the Portuguese. Their Daimyo, Otomo Sorin, was willing to allow his people to chose their own religion if it meant having easier access to guns. Eventually Xavier was successful after he drew parallels between Jesuit Catholicism and the spiritual world of his Japanese students. Although he eventually learned Japanese, Xavier initially found it impenetrable and spread his message through Christian Iconography. His success eventually led to the appearance of Jesuit Hospitals, Seminaries and Colleges across the Otomo Territory.&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Building]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Hospital_(TWS2)&amp;diff=47348</id>
		<title>Hospital (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Hospital_(TWS2)&amp;diff=47348"/>
		<updated>2013-04-08T23:28:03Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Building|image=[[Image:Hospital S2TW.png]]&lt;br /&gt;
 |Chain=Christian Type&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Religion&#039;&#039;&#039;:&amp;lt;li&amp;gt;Christianity&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Chapel (TWS2)|Chapel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Essence of the Spirit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jesuit Seminary (TWS2)|Jesuit Seminary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defence Forces=-&lt;br /&gt;
 |Basic Building Statistics=&amp;lt;li&amp;gt;+1 happiness for the Christian population&amp;lt;/li&amp;gt;Although&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Siege length by 1 season&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+2% to town growth from all buildings&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads Christianity to neighbouring provinces (+2 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to Christianity (+6 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+2% to the replenishment rate in this province&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables the recruitment of rank 1 missionaries&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Clan Effects=&amp;lt;li&amp;gt;Improves the rate at which chi arts are mastered: +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each Christian chain enables you to sustain one additional missionary (Maximum: 5)&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;With the arrival of western weapons comes the experience of western medicine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A hospital will aid the conversion of the Japanese to Christianity, also increasing unit replenishment, economic growth and the happiness of the Christian populace. It also enables a besieged force in the same Castle or Town to hold out longer against their attackers. The Society of Jesus, commonly called the Jesuits, was founded in 1534. Taking vows of poverty of celibacy, and with the fanatical elevation of the catholic faith, the early Jesuits soon began to proselytise settlements of the Far East. Following the first appearance of the Portuguese traders at Tanegashima in 1543, the Jesuit missionary Francis Xavier arrived on Japanese soil with the intention of converting Japan to Catholicism. Unfortunately, the largely Shinto and Buddhist faithful did not easily accept Catholic ideas. Arriving during the most serious civil war in Japan&#039;s history meant that many Daimyo&#039;s were uninterested in Xavier&#039;s work. And, once Buddhist Monks realised that Catholicism was a rival faith, they spoke out against it. However, Catholicism did flourish in the province of Otomo, who saw both economic and military benefits in trade with the Portuguese. Their Daimyo, Otomo Sorin, was willing to allow his people to chose their own religion if it meant having easier access to guns. Eventually Xavier was successful after he drew parallels between Jesuit Catholicism and the spiritual world of his Japanese students. Although he eventually learned Japanese, Xavier initially found it impenetrable and spread his message through Christian Iconography. His success eventually led to the appearance of Jesuit Hospitals, Seminaries and Colleges across the Otomo Territory.&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Building]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jesuit_Seminary_(TWS2)&amp;diff=47347</id>
		<title>Jesuit Seminary (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jesuit_Seminary_(TWS2)&amp;diff=47347"/>
		<updated>2013-04-08T23:25:10Z</updated>

		<summary type="html">&lt;p&gt;Malkor: Created page with &amp;quot;{{TWS2 Building|image=Image:Jesuit Seminary.png  |Chain=Christian Type  |Requires=&amp;#039;&amp;#039;&amp;#039;Religion&amp;#039;&amp;#039;&amp;#039;:&amp;lt;li&amp;gt;Christianity&amp;lt;/li&amp;gt; &amp;#039;&amp;#039;&amp;#039;Buildings&amp;#039;&amp;#039;&amp;#039;:&amp;lt;li&amp;gt;Hospital&amp;lt;/li&amp;gt; &amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:Jesuit Seminary.png]]&lt;br /&gt;
 |Chain=Christian Type&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Religion&#039;&#039;&#039;:&amp;lt;li&amp;gt;Christianity&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Hospital (TWS2)|Hospital]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Economic Independence]]&amp;lt;/li&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;:&amp;lt;li&amp;gt;Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jesuit College (TWS2)|Jesuit College]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Spawned Defence Forces=-&lt;br /&gt;
 |Basic Building Statistics=&amp;lt;li&amp;gt;+1% happiness for the Christian population&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases siege length by 2 seasons&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+2% to town growth from all buildings&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads Christianity to neighbouring provinces (+2 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Convert populace to Christianity (+8 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+4% replenishment rate in this province&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases recruitment rate in this province&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of Rank 1 missionaries&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Clan Effects=&amp;lt;li&amp;gt;Improves the rate at which chi arts are mastered: +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each Christian chain enables you to sustain one additional missionary (Maximum: 5)&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;A centre for the training of Jesuit novices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Jesuit Seminary increases the rate of conversion to Christianity, as well as improving economic growth, the happiness of Christian populace in it&#039;s province, replenishment, and mastery of the arts. it also enables a besieged force in the same castle or town to hold out longer against their attackers. The Society of Jesus, commonly called the Jesuits, was founded in 1534. Taking vows of poverty of celibacy, and with the fanatical elevation of the catholic faith, the early Jesuits soon began to proselytise settlements of the Far East. Following the first appearance of the Portuguese traders at Tanegashima in 1543, the Jesuit missionary Francis Xavier arrived on Japanese soil with the intention of converting Japan to Catholicism. Unfortunately, the largely Shinto and Buddhist faithful did not easily accept Catholic ideas. Arriving during the most serious civil war in Japan&#039;s history meant that many Daimyo&#039;s were uninterested in Xavier&#039;s work. And, once Buddhist Monks realised that Catholicism was a rival faith, they spoke out against it. However, Catholicism did flourish in the province of Otomo, who saw both economic and military benefits in trade with the Portuguese. Their Daimyo, Otomo Sorin, was willing to allow his people to chose their own religion if it meant having easier access to guns. Eventually Xavier was successful after he drew parallels between Jesuit Catholicism and the spiritual world of his Japanese students. Although he eventually learned Japanese, Xavier initially found it impenetrable and spread his message through Christian Iconography. His success eventually led to the appearance of Jesuit Hospitals, Seminaries and Colleges across the Otomo Territory.&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Hospital_(TWS2)&amp;diff=47271</id>
		<title>Hospital (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Hospital_(TWS2)&amp;diff=47271"/>
		<updated>2013-04-07T20:01:14Z</updated>

		<summary type="html">&lt;p&gt;Malkor: Created page with &amp;quot; {{TWS2 Building|image=Image:Hospital S2TW.png  |Chain=Christian Type  |Requires=&amp;#039;&amp;#039;&amp;#039;Religion&amp;#039;&amp;#039;&amp;#039;:&amp;lt;li&amp;gt;Christianity&amp;lt;/li&amp;gt; &amp;#039;&amp;#039;&amp;#039;Buildings&amp;#039;&amp;#039;&amp;#039;:&amp;lt;li&amp;gt;Chapel&amp;lt;/li&amp;gt; &amp;#039;&amp;#039;&amp;#039;Art...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{TWS2 Building|image=[[Image:Hospital S2TW.png]]&lt;br /&gt;
 |Chain=Christian Type&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Religion&#039;&#039;&#039;:&amp;lt;li&amp;gt;Christianity&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Chapel (TWS2)|Chapel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Essence of the Spirit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jesuit Seminary (TWS2)|Jesuit Seminary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defence Forces=-&lt;br /&gt;
 |Basic Building Statistics=&amp;lt;li&amp;gt;+1 happiness for the Christian population&amp;lt;/li&amp;gt;Although&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Siege length by 1 season&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+2% to town growth from all buildings&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads Christianity to neighbouring provinces (+2 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to Christianity (+6 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+2% to the replenishment rate in this province&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables the recruitment of rank 1 missionaries&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Clan Effects=&amp;lt;li&amp;gt;Improves the rate at which chi arts are mastered: +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each Christian chain enables you to sustain one additional missionary (Maximum: 5)&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;With the arrival of western weapons comes the experience of western medicine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A hospital will aid the conversion of the Japanese to Christianity, also increasing unit replenishment, economic growth and the happiness of the Christian populace. It also enables a besieged force in the same Castle or Town to hold out longer against their attackers. The Society of Jesus, commonly called the Jesuits, was founded in 1534. Taking vows of poverty of celibacy, and with the fanatical elevation of the catholic faith, the early Jesuits soon began to proselytise settlements of the Far East. Following the first appearance of the Portuguese traders at Tanegashima in 1543, the Jesuit missionary Francis Xavier arrived on Japanese soil with the intention of converting Japan to Catholicism. Unfortunately, the largely Shinto and Buddhist faithful did not easily accept Catholic ideas. Arriving during the most serious civil war in Japan&#039;s history meant that many Daimyo&#039;s were uninterested in Xavier&#039;s work. And, once Buddhist Monks realised that Catholicism was a rival faith, they spoke out against it. However, Catholicism did flourish in the province of Otomo, who saw both economic and military benefits in trade with the Portuguese. Their Daimyo, Otomo Sorin, was willing to allow his people to chose their own religion if it meant having easier access to guns. Eventually Xavier was successful after he drew parallels between Jesuit Catholicism and the spiritual world of his Japanese students. Although he eventually learned Japanese, Xavier initially found it impenetrable and spread his message through Christian Iconography. His success eventually led to the appearance of Jesuit Hospitals, Seminaries and Colleges across the Otomo Territory.&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Sanctuary_(TWS2)&amp;diff=47255</id>
		<title>Jodo Shinshu Sanctuary (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Sanctuary_(TWS2)&amp;diff=47255"/>
		<updated>2013-04-07T01:14:53Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:SHO Ikko Temple 3 Jodo Shinshu Fortified Monastery.png]]&lt;br /&gt;
|Chain=[[:Category:TWS2_Building#Ikko_Ikki_Chain|Ikko Ikki Type]]&lt;br /&gt;
|Requires=&#039;&#039;&#039;Religion&#039;&#039;&#039;:&amp;lt;li&amp;gt;Ikko-Ikki&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Monastery (TWS2)|Jodo Shinshu Monastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Scholarship]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Honganji (TWS2)|Honganji]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Ikko Ikki Naginata Warrior Monks (TWS2 Unit)|Ikko Ikki Naginata Warrior Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ikko Ikki Bow Warrior Monks (TWS2 Unit)|Ikko Ikki Bow Warrior Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ikko Ikki Matchlock Warrior Monks (TWS2 Unit)|Ikko Ikki Matchlock Warrior Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ikko Ikki Marathon Monks (TWS2 Unit)|Ikko Ikki Marathon Monks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Naginata Warrior Monk Cavalry (TWS2 Unit)|Naginata Warrior Monk Cavalry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defence Forces=&#039;&#039;&#039;Units&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Ikko Ikki Naginata Warrior Monks Garrison (TWS2 Unit)|Ikko Ikki Naginata Warrior Monks Garrison]] (3)&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Basic Building Statistics=&amp;lt;li&amp;gt;Cost: 4000&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+3 happiness for the Ikko Populace&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads Radical Ikko Beliefs to neighboring provinces (+5 Religious Zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+7 Religious Zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of Rank 1 Ikko Monk&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Improves the rate at which chi arts are mastered: +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each Ikko chain enables you to sustain one additional Ikko monk (Maximum: 5)&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Training sharpens the wits and hardens the spirit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a safe haven for religious reflection, worship and, most importantly, training. The people can also be protected from surrounding clans as they vie for power and land. The monks here can concentrate on spreading the faith, converting the uneducated, and acting as a focus for the already faithful. The construction of a fortified monastery will inspire peasants in neighbouring provinces too: there is another way, rather than submitting to the cruelty of the daimyo and their samurai armies! Jodo Shinshu, or Pure Land Buddhism, was an inclusive set of teachings which proposed that anyone could be guaranteed salvation and rebirth. There was no need to become a monk, or spend hours in meditation. Such activities simply weren&#039;t an option for the ever-toiling peasantry, so a faith that gave them hope and the promise of freedom had a definite appeal. The common people were often trapped between warring clans, and Jodo Shinshu offered them the chance of something better, the chance to be without warlords. The Ikko Ikki were the direct result of Jodo Shinshu and the violence of the times, the chance for non-samurai to have a better life for themselves.&lt;br /&gt;
&lt;br /&gt;
This building can only be constructed by the Ikko-Ikki and cannot be used by any other clan.&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Building]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:SHO_Ikko_Temple_3_Jodo_Shinshu_Fortified_Monastery.png&amp;diff=47253</id>
		<title>File:SHO Ikko Temple 3 Jodo Shinshu Fortified Monastery.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:SHO_Ikko_Temple_3_Jodo_Shinshu_Fortified_Monastery.png&amp;diff=47253"/>
		<updated>2013-04-07T01:14:07Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Naginata_Warrior_Monk_Cavalry_(TWS2_Unit)&amp;diff=47252</id>
		<title>Naginata Warrior Monk Cavalry (TWS2 Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Naginata_Warrior_Monk_Cavalry_(TWS2_Unit)&amp;diff=47252"/>
		<updated>2013-04-07T01:07:46Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Unit|image=[[Image:Ashigaru Cav Naginata Warrior Monk Cavalry 3.jpg]]&lt;br /&gt;
 |Class=Spear Cavalry&lt;br /&gt;
 |Recruitment Cost=800&lt;br /&gt;
 |Upkeep Cost=250&lt;br /&gt;
 |Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Sanctuary (TWS2)|Jodo Shinshu Sanctuary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Warhorse Stables (TWS2)|Warhorse Stables]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;:&amp;lt;li&amp;gt;Warhorses&amp;lt;/li&amp;gt;&lt;br /&gt;
 |Melee Attack=12&lt;br /&gt;
 |Charge Bonus=12&lt;br /&gt;
 |Bonus vs Cavalry=7&lt;br /&gt;
 |Melee Defence=7&lt;br /&gt;
 |Armour=2&lt;br /&gt;
 |Morale=15&lt;br /&gt;
 |Speed=12}}&lt;br /&gt;
[[File:Shogun-2-unitsB.png|center]] &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Fear and faith are powerful weapons.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each of these warrior monks is armed with a naginata, a polearm that is very effective against cavalry. Thanks to being mounted themselves, these monks are a formidable force in close combat, especially against other cavalry. They can be used to counter enemy cavalrymen, relieving other, slower units in the process. Naginata warrior monk cavalry are not quite as effective against infantry units, but are still a terrifying sight. Their faith sustains them in battle, giving them high morale and a fearsome reputation. &lt;br /&gt;
&lt;br /&gt;
The naginata was a polearm that looked like a sword-bladed short spear. It was used much like a sword, but with a far longer reach. It could be used to slash or block, both on foot and mounted. In the hands of a master, and most monks were masters in this traditional weapon, it was deadly indeed, and a blow was quite capable of cutting a man in two. The Ikko-Ikki also adopted this weapon for its fearsome appearance, and it was also considered a suitable weapon for a lady. Many samurai women used it for home defence when their menfolk were away at war.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
*Very good defensive cavalry but slow.&lt;br /&gt;
*Very high morale.&lt;br /&gt;
*Good against cavalry and infantry in melee.&lt;br /&gt;
*Vulnerable to yari, naginata and missile units.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Wedge Formation - Trained to charge in a wedge formation in order to better penetrate enemy formations.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
The Naginata Warrior Monk Cavalry is a very prime example of a cost-ineffective unit and an obvious reason on why you shouldn&#039;t bother using cavalry when playing as the Ikko-Ikki. With only 2 armor, this unit can easily be weakened and routed by a few well placed volleys of arrows or gunfire. Naginata Warrior Monk Cavalry can also be easily defeated in melee by enemy cavalry if they&#039;re not supported by other friendly units. The final flaw that makes Naginata Warrior Monk Cavalry more trouble than their worth is their staggering upkeep cost: At 250 Koku per season, this unit will cause more harm to your clan&#039;s economy than to the enemy&#039;s troops on the battlefield.&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Cavalry Unit]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Ashigaru_Cav_Naginata_Warrior_Monk_Cavalry_3.jpg&amp;diff=47251</id>
		<title>File:Ashigaru Cav Naginata Warrior Monk Cavalry 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Ashigaru_Cav_Naginata_Warrior_Monk_Cavalry_3.jpg&amp;diff=47251"/>
		<updated>2013-04-07T01:05:31Z</updated>

		<summary type="html">&lt;p&gt;Malkor: uploaded a new version of &amp;amp;quot;File:Ashigaru Cav Naginata Warrior Monk Cavalry 3.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Ashigaru_Cav_Naginata_Warrior_Monk_Cavalry_3.jpg&amp;diff=47250</id>
		<title>File:Ashigaru Cav Naginata Warrior Monk Cavalry 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Ashigaru_Cav_Naginata_Warrior_Monk_Cavalry_3.jpg&amp;diff=47250"/>
		<updated>2013-04-07T01:05:20Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41563</id>
		<title>Jodo Shinshu Temple (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41563"/>
		<updated>2012-06-10T03:24:54Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:Jodo Shinshu Temple S2TW.png]]&lt;br /&gt;
|Chain=Ikko Ikki Chain&lt;br /&gt;
|Requires=&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Zen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Requires=Nothing&lt;br /&gt;
|Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Monastery (TWS2)|Jodo Shinshu Monastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defense Forces= Ikko Ikki Naginata Warrior Monks Garrison&amp;lt;/li&amp;gt;&lt;br /&gt;
|Basic Building Statistics=&amp;lt;li&amp;gt;+1 happiness for the Ikko Population &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads the radical Ikko Faith to neighboring provinces (+1 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+3 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Each Ikko Chain enables you to sustain one additional monk&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of Ikko Ikki Naginata Warrior Monks&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;p&amp;gt;One Word, One People, One Way&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The temple is the center of the community, from within its walls, Monks spread the teachings of Buddha to the people, converting many and inciting others to revolt. The temple monks bring a message of hope too, spreading happiness and, in war, their presence is an inspiration. Unlike other Buddhist Sects, Jodo Shinshu Buddhism placed great importance on the lives of those who followed its teachings. Followers were not supposed to devote their entire lives to study. Instead, their their faith was to be part of their  ordinary, everyday lives. it was these principals that brought about the Ikko Ikki, As well as strong religious beliefs. The Ikko Ikki had equally strong political beliefs, desiring an end to feudal government, the Shoguns and the whole state. Instead, the people would rule themselves, and the Ikko Ikki were willing to die to bring about their alms. Naturally, this pitted them against great lords, including Tokugawa Ieyasu and Oda Nobunga. It would be Nobunga who eventually brought destruction to the Sect at the brutal battle of Nagashima. This building can only be constructed by the Ikko Ikki and cannot be used by any other clan.&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Building]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41562</id>
		<title>Jodo Shinshu Temple (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41562"/>
		<updated>2012-06-10T03:24:37Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:Jodo Shinshu Temple S2TW.png]]&lt;br /&gt;
|Chain=Ikko Ikki Chain&lt;br /&gt;
|Requires=&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Zen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Requires=Nothing&lt;br /&gt;
|Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Monastary (TWS2)|Jodo Shinshu Monastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defense Forces= Ikko Ikki Naginata Warrior Monks Garrison&amp;lt;/li&amp;gt;&lt;br /&gt;
|Basic Building Statistics=&amp;lt;li&amp;gt;+1 happiness for the Ikko Population &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads the radical Ikko Faith to neighboring provinces (+1 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+3 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Each Ikko Chain enables you to sustain one additional monk&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of Ikko Ikki Naginata Warrior Monks&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;p&amp;gt;One Word, One People, One Way&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The temple is the center of the community, from within its walls, Monks spread the teachings of Buddha to the people, converting many and inciting others to revolt. The temple monks bring a message of hope too, spreading happiness and, in war, their presence is an inspiration. Unlike other Buddhist Sects, Jodo Shinshu Buddhism placed great importance on the lives of those who followed its teachings. Followers were not supposed to devote their entire lives to study. Instead, their their faith was to be part of their  ordinary, everyday lives. it was these principals that brought about the Ikko Ikki, As well as strong religious beliefs. The Ikko Ikki had equally strong political beliefs, desiring an end to feudal government, the Shoguns and the whole state. Instead, the people would rule themselves, and the Ikko Ikki were willing to die to bring about their alms. Naturally, this pitted them against great lords, including Tokugawa Ieyasu and Oda Nobunga. It would be Nobunga who eventually brought destruction to the Sect at the brutal battle of Nagashima. This building can only be constructed by the Ikko Ikki and cannot be used by any other clan.&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Building]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41561</id>
		<title>Jodo Shinshu Temple (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41561"/>
		<updated>2012-06-10T03:23:58Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:Jodo Shinshu Temple S2TW.png]]&lt;br /&gt;
|Chain=Ikko Ikki Chain&lt;br /&gt;
|Requires=&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Zen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Requires=Nothing&lt;br /&gt;
|Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Monastary (TWS2)|Jodo Shinshu Monastary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defense Forces= Ikko Ikki Naginata Warrior Monks Garrison&amp;lt;/li&amp;gt;&lt;br /&gt;
|Basic Building Statistics=&amp;lt;li&amp;gt;+1 happiness for the Ikko Population &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads the radical Ikko Faith to neighboring provinces (+1 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+3 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Each Ikko Chain enables you to sustain one additional monk&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of Ikko Ikki Naginata Warrior Monks&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;p&amp;gt;One Word, One People, One Way&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The temple is the center of the community, from within its walls, Monks spread the teachings of Buddha to the people, converting many and inciting others to revolt. The temple monks bring a message of hope too, spreading happiness and, in war, their presence is an inspiration. Unlike other Buddhist Sects, Jodo Shinshu Buddhism placed great importance on the lives of those who followed its teachings. Followers were not supposed to devote their entire lives to study. Instead, their their faith was to be part of their  ordinary, everyday lives. it was these principals that brought about the Ikko Ikki, As well as strong religious beliefs. The Ikko Ikki had equally strong political beliefs, desiring an end to feudal government, the Shoguns and the whole state. Instead, the people would rule themselves, and the Ikko Ikki were willing to die to bring about their alms. Naturally, this pitted them against great lords, including Tokugawa Ieyasu and Oda Nobunga. It would be Nobunga who eventually brought destruction to the Sect at the brutal battle of Nagashima. This building can only be constructed by the Ikko Ikki and cannot be used by any other clan.&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Building]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Monastery_(TWS2)&amp;diff=41560</id>
		<title>Jodo Shinshu Monastery (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Monastery_(TWS2)&amp;diff=41560"/>
		<updated>2012-06-10T03:23:13Z</updated>

		<summary type="html">&lt;p&gt;Malkor: Quick-adding category &amp;quot;TWS2 Building&amp;quot; (using HotCat)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:Jodo Shinishu Monastery S2TW.png]]&lt;br /&gt;
|Chain=Ikko Ikki Chain&lt;br /&gt;
|Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Temple (TWS2)|Jodo Shinshu Temple]]&amp;lt;/li&amp;gt;&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Essence of the Spirit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Sanctuary (TWS2)|Jodo Shinshu Sanctuary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defence Forces=-&lt;br /&gt;
 |Basic Building Statistics=&amp;lt;li&amp;gt;+2 happiness for the Ikko Populace&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Spreads Radical Ikko Beliefs to neighboring provinces (+3 Religious Zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+5 Religious Zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of Rank 1 Ikko Monk&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Improves the rate at which chi arts are mastered: +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each Ikko chain enables you to sustain one additional monk&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;p&amp;gt;Faith does not always bring peace&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A monastery allows the masses somewhere to gather so they may honor the teachings of Buddha. this is a solid symbol of local commitment to Jodo Shinshu Buddhism; it increases the happiness of all the faithful and spreads the word too. Christians however, may feel threatened by, and unhappy because of, the presence of this vigorous and forceful Sect. In a determined rejection of the old style of Buddhism, Jodo Shinshu buildings differ greatly from other Buddhist structures. They are not built with the main hall, the Hondo, facing southwards; rather, the hall faces east to honor Buddha who looks eastwards from his western Paradise. Unlike other Sects, a Jodo Shinshu Hondo is always dedicated to Shinran Shonin, as a Goeido, or &amp;quot;Founders Hall&amp;quot;. Other Buddhists temples dedicate the main hall to one of the many Buddhist gods. A Second hall for mass worship is also dedicated to Buddha, and there are few training areas and dormitory blocks for the monks. There are even quarters set aside for married monks in the style of private homes and gardens, quite separate from the temples public spaces. This building can only be constructed by the Ikko Ikki and cannot be used by any other Clan.&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Building]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Monastery_(TWS2)&amp;diff=41559</id>
		<title>Jodo Shinshu Monastery (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Monastery_(TWS2)&amp;diff=41559"/>
		<updated>2012-06-10T03:22:30Z</updated>

		<summary type="html">&lt;p&gt;Malkor: Created page with &amp;quot;{{TWS2 Building|image=Image:Jodo Shinishu Monastery S2TW.png |Chain=Ikko Ikki Chain |Requires=&amp;#039;&amp;#039;&amp;#039;Buildings&amp;#039;&amp;#039;&amp;#039;:&amp;lt;li&amp;gt;Jodo Shinshu Temple&amp;lt;/li&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:Jodo Shinishu Monastery S2TW.png]]&lt;br /&gt;
|Chain=Ikko Ikki Chain&lt;br /&gt;
|Requires=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Temple (TWS2)|Jodo Shinshu Temple]]&amp;lt;/li&amp;gt;&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Essence of the Spirit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Sanctuary (TWS2)|Jodo Shinshu Sanctuary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defence Forces=-&lt;br /&gt;
 |Basic Building Statistics=&amp;lt;li&amp;gt;+2 happiness for the Ikko Populace&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Spreads Radical Ikko Beliefs to neighboring provinces (+3 Religious Zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+5 Religious Zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of Rank 1 Ikko Monk&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Improves the rate at which chi arts are mastered: +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each Ikko chain enables you to sustain one additional monk&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;p&amp;gt;Faith does not always bring peace&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A monastery allows the masses somewhere to gather so they may honor the teachings of Buddha. this is a solid symbol of local commitment to Jodo Shinshu Buddhism; it increases the happiness of all the faithful and spreads the word too. Christians however, may feel threatened by, and unhappy because of, the presence of this vigorous and forceful Sect. In a determined rejection of the old style of Buddhism, Jodo Shinshu buildings differ greatly from other Buddhist structures. They are not built with the main hall, the Hondo, facing southwards; rather, the hall faces east to honor Buddha who looks eastwards from his western Paradise. Unlike other Sects, a Jodo Shinshu Hondo is always dedicated to Shinran Shonin, as a Goeido, or &amp;quot;Founders Hall&amp;quot;. Other Buddhists temples dedicate the main hall to one of the many Buddhist gods. A Second hall for mass worship is also dedicated to Buddha, and there are few training areas and dormitory blocks for the monks. There are even quarters set aside for married monks in the style of private homes and gardens, quite separate from the temples public spaces. This building can only be constructed by the Ikko Ikki and cannot be used by any other Clan.&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41558</id>
		<title>Jodo Shinshu Temple (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41558"/>
		<updated>2012-06-10T03:05:31Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:Jodo Shinshu Temple S2TW.png]]&lt;br /&gt;
|Chain=Ikko Ikki Chain&lt;br /&gt;
|Requires=&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Zen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Requires=Nothing&lt;br /&gt;
|Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Monastary (S2TW)|Jodo Shinshu Monastary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defense Forces= Ikko Ikki Naginata Warrior Monks Garrison&amp;lt;/li&amp;gt;&lt;br /&gt;
|Basic Building Statistics=&amp;lt;li&amp;gt;+1 happiness for the Ikko Population &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads the radical Ikko Faith to neighboring provinces (+1 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+3 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Each Ikko Chain enables you to sustain one additional monk&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of Ikko Ikki Naginata Warrior Monks&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;p&amp;gt;One Word, One People, One Way&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The temple is the center of the community, from within its walls, Monks spread the teachings of Buddha to the people, converting many and inciting others to revolt. The temple monks bring a message of hope too, spreading happiness and, in war, their presence is an inspiration. Unlike other Buddhist Sects, Jodo Shinshu Buddhism placed great importance on the lives of those who followed its teachings. Followers were not supposed to devote their entire lives to study. Instead, their their faith was to be part of their  ordinary, everyday lives. it was these principals that brought about the Ikko Ikki, As well as strong religious beliefs. The Ikko Ikki had equally strong political beliefs, desiring an end to feudal government, the Shoguns and the whole state. Instead, the people would rule themselves, and the Ikko Ikki were willing to die to bring about their alms. Naturally, this pitted them against great lords, including Tokugawa Ieyasu and Oda Nobunga. It would be Nobunga who eventually brought destruction to the Sect at the brutal battle of Nagashima. This building can only be constructed by the Ikko Ikki and cannot be used by any other clan.&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Building]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Jodo_Shinishu_Monastery_S2TW.png&amp;diff=41557</id>
		<title>File:Jodo Shinishu Monastery S2TW.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Jodo_Shinishu_Monastery_S2TW.png&amp;diff=41557"/>
		<updated>2012-06-10T02:49:09Z</updated>

		<summary type="html">&lt;p&gt;Malkor: Jodo Shinshu Monastery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jodo Shinshu Monastery&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ottoman_Empire_(NTW_Faction)&amp;diff=41264</id>
		<title>Ottoman Empire (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ottoman_Empire_(NTW_Faction)&amp;diff=41264"/>
		<updated>2012-04-28T04:12:44Z</updated>

		<summary type="html">&lt;p&gt;Malkor: /* Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[File:Ottoman flag.jpg|250px]]|Name=Ottoman Empire|Game=[[Napoleon: Total War]]|Religion=[[Sunni Islam (NTW Religion)|Sunni Islam]]|Culture=Middle Eastern}}&lt;br /&gt;
= Overview =&lt;br /&gt;
The Ottoman Empire is a middle eastern faction of Napoleon total war, spanning from Egypt to the lower balkan area. Poor militia, decent elite units, excellent cavalry and incredible artillery. It has a nice starting position in the former holy lands to the south east, with some easily defendable terrain to their north western territorities. The lands are poor however, and your first priority should be to get some roads and other infrastructure going. The OE starts out with a lot of enemies as well, and with poor starting units. All factors combined makes the Ottoman Empire a very hard faction to play as. Definately not a faction for new people, and even veterans are going to have a tough time with this faction.&lt;br /&gt;
&lt;br /&gt;
The OE isn&#039;t available from the Coalition Campaign menu so you will need to mod it in yourself, or get an available mod to unlock it (mod links are under &amp;quot;External Links&amp;quot;). Even when you manage to unlock it the OE won&#039;t spawn any rakes nor gentlemen which adds another difficulty to an already tough faction.&lt;br /&gt;
&lt;br /&gt;
= Units =&lt;br /&gt;
== Generals ==&lt;br /&gt;
*[[General Staff (NTW Unit)|General Staff]]&lt;br /&gt;
*[[Ibrahim Basha (NTW Unit)|Ibrahim Basha]]&lt;br /&gt;
*[[Ahmed Al-Jazzar (NTW Unit)| Ahmed Al-Jazzar]]&lt;br /&gt;
*[[Mehmed Ali (NTW Unit)|Mehmed Ali]]&lt;br /&gt;
&lt;br /&gt;
== Infantry ==&lt;br /&gt;
*[[Bashi Bazouks (NTW Unit)|Bashi Bazouks]]&lt;br /&gt;
*[[Peasant Levy (NTW Unit)|Peasant Levy]]&lt;br /&gt;
*[[Libyan Bedouin (NTW Unit)|Libyan Bedouin]]&lt;br /&gt;
*[[Palestinian Auxiliaries (NTW Unit)|Palestinian Auxiliaries]]&lt;br /&gt;
*[[Cemaat Janissaries (NTW Unit)|Cemaat Janissaries]]&lt;br /&gt;
*[[Azzars (NTW Unit)|Azzars]]&lt;br /&gt;
*[[Nizam-I Cedit Light Infantry (NTW Unit)|Nizam-I Cedit Light Infantry]]&lt;br /&gt;
*[[Beylik Janissaries (NTW Unit)|Beylik Janissaries]]&lt;br /&gt;
*[[Nizam-I Cedit Rifles (NTW Unit)|Nizam-I Cedit Rifles]]&lt;br /&gt;
*[[Nizam-I Cedit Line Infantry (NTW Unit)|Nizam-I Cedit Line Infantry]]&lt;br /&gt;
*[[Beylik Janissaries Grenadiers (NTW Unit)|Beylik Janissaries Grenadiers]]&lt;br /&gt;
&lt;br /&gt;
== Cavalry ==&lt;br /&gt;
*[[Shaturnal Camel Gunners (NTW Unit)|Shaturnal Camel Gunners]]&lt;br /&gt;
*[[Mounted Nizam-I Cedit (NTW Unit)|Mounted Nizam-I Cedit]]&lt;br /&gt;
*[[Silahtar Guard (NTW Unit)|Silahtar Guard]]&lt;br /&gt;
*[[Deli Horsemen (NTW Unit)|Deli Horsemen]]&lt;br /&gt;
*[[Siphai Cavalry (NTW Unit)|Siphai Cavalry]]&lt;br /&gt;
&lt;br /&gt;
== Artillery ==&lt;br /&gt;
*[[9-lber Foot Artillery (NTW Unit)|9-lber Foot Artillery]]&lt;br /&gt;
*[[18-lber Foot Artillery (NTW Unit)|18-lber Foot Artillery]]&lt;br /&gt;
*[[Howitzers (NTW Unit)|Howitzers]]&lt;br /&gt;
*[[Bombardment Mortars (NTW Unit)|Bombardment Mortars]]&lt;br /&gt;
&lt;br /&gt;
== Navy ==&lt;br /&gt;
&lt;br /&gt;
= Location analysis =&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
=== Potential Friends ===&lt;br /&gt;
== Terrain ==&lt;br /&gt;
= Napoleon Campaign =&lt;br /&gt;
= Guides =&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?p=7127034#post7127034 Ottoman Glory by Sparky Warky]&lt;br /&gt;
= AAR&#039;s =&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
[[Category:Napoleon Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ottoman_Empire_(NTW_Faction)&amp;diff=41263</id>
		<title>Ottoman Empire (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ottoman_Empire_(NTW_Faction)&amp;diff=41263"/>
		<updated>2012-04-28T04:05:56Z</updated>

		<summary type="html">&lt;p&gt;Malkor: /* Artillery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[File:Ottoman flag.jpg|250px]]|Name=Ottoman Empire|Game=[[Napoleon: Total War]]|Religion=[[Sunni Islam (NTW Religion)|Sunni Islam]]|Culture=Middle Eastern}}&lt;br /&gt;
= Overview =&lt;br /&gt;
The Ottoman Empire is a middle eastern faction of Napoleon total war, spanning from Egypt to the lower balkan area. Poor militia, decent elite units, excellent cavalry and incredible artillery. It has a nice starting position in the former holy lands to the south east, with some easily defendable terrain to their north western territorities. The lands are poor however, and your first priority should be to get some roads and other infrastructure going. The OE starts out with a lot of enemies as well, and with poor starting units. All factors combined makes the Ottoman Empire a very hard faction to play as. Definately not a faction for new people, and even veterans are going to have a tough time with this faction.&lt;br /&gt;
&lt;br /&gt;
The OE isn&#039;t available from the Coalition Campaign menu so you will need to mod it in yourself, or get an available mod to unlock it (mod links are under &amp;quot;External Links&amp;quot;). Even when you manage to unlock it the OE won&#039;t spawn any rakes nor gentlemen which adds another difficulty to an already tough faction.&lt;br /&gt;
&lt;br /&gt;
= Units =&lt;br /&gt;
== Infantry ==&lt;br /&gt;
*[[Bashi Bazouks (NTW Unit)|Bashi Bazouks]]&lt;br /&gt;
*[[Peasant Levy (NTW Unit)|Peasant Levy]]&lt;br /&gt;
*[[Libyan Bedouin (NTW Unit)|Libyan Bedouin]]&lt;br /&gt;
*[[Palestinian Auxiliaries (NTW Unit)|Palestinian Auxiliaries]]&lt;br /&gt;
*[[Cemaat Janissaries (NTW Unit)|Cemaat Janissaries]]&lt;br /&gt;
*[[Azzars (NTW Unit)|Azzars]]&lt;br /&gt;
*[[Nizam-I Cedit Light Infantry (NTW Unit)|Nizam-I Cedit Light Infantry]]&lt;br /&gt;
*[[Beylik Janissaries (NTW Unit)|Beylik Janissaries]]&lt;br /&gt;
*[[Nizam-I Cedit Rifles (NTW Unit)|Nizam-I Cedit Rifles]]&lt;br /&gt;
*[[Nizam-I Cedit Line Infantry (NTW Unit)|Nizam-I Cedit Line Infantry]]&lt;br /&gt;
*[[Beylik Janissaries Grenadiers (NTW Unit)|Beylik Janissaries Grenadiers]]&lt;br /&gt;
&lt;br /&gt;
== Cavalry ==&lt;br /&gt;
*[[Shaturnal Camel Gunners (NTW Unit)|Shaturnal Camel Gunners]]&lt;br /&gt;
*[[Mounted Nizam-I Cedit (NTW Unit)|Mounted Nizam-I Cedit]]&lt;br /&gt;
*[[Silahtar Guard (NTW Unit)|Silahtar Guard]]&lt;br /&gt;
*[[Deli Horsemen (NTW Unit)|Deli Horsemen]]&lt;br /&gt;
*[[Siphai Cavalry (NTW Unit)|Siphai Cavalry]]&lt;br /&gt;
&lt;br /&gt;
== Artillery ==&lt;br /&gt;
*[[9-lber Foot Artillery (NTW Unit)|9-lber Foot Artillery]]&lt;br /&gt;
*[[18-lber Foot Artillery (NTW Unit)|18-lber Foot Artillery]]&lt;br /&gt;
*[[Howitzers (NTW Unit)|Howitzers]]&lt;br /&gt;
*[[Bombardment Mortars (NTW Unit)|Bombardment Mortars]]&lt;br /&gt;
&lt;br /&gt;
== Navy ==&lt;br /&gt;
= Location analysis =&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
=== Potential Friends ===&lt;br /&gt;
== Terrain ==&lt;br /&gt;
= Napoleon Campaign =&lt;br /&gt;
= Guides =&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?p=7127034#post7127034 Ottoman Glory by Sparky Warky]&lt;br /&gt;
= AAR&#039;s =&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
[[Category:Napoleon Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ottoman_Empire_(NTW_Faction)&amp;diff=41262</id>
		<title>Ottoman Empire (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ottoman_Empire_(NTW_Faction)&amp;diff=41262"/>
		<updated>2012-04-28T03:59:57Z</updated>

		<summary type="html">&lt;p&gt;Malkor: /* Cavalry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[File:Ottoman flag.jpg|250px]]|Name=Ottoman Empire|Game=[[Napoleon: Total War]]|Religion=[[Sunni Islam (NTW Religion)|Sunni Islam]]|Culture=Middle Eastern}}&lt;br /&gt;
= Overview =&lt;br /&gt;
The Ottoman Empire is a middle eastern faction of Napoleon total war, spanning from Egypt to the lower balkan area. Poor militia, decent elite units, excellent cavalry and incredible artillery. It has a nice starting position in the former holy lands to the south east, with some easily defendable terrain to their north western territorities. The lands are poor however, and your first priority should be to get some roads and other infrastructure going. The OE starts out with a lot of enemies as well, and with poor starting units. All factors combined makes the Ottoman Empire a very hard faction to play as. Definately not a faction for new people, and even veterans are going to have a tough time with this faction.&lt;br /&gt;
&lt;br /&gt;
The OE isn&#039;t available from the Coalition Campaign menu so you will need to mod it in yourself, or get an available mod to unlock it (mod links are under &amp;quot;External Links&amp;quot;). Even when you manage to unlock it the OE won&#039;t spawn any rakes nor gentlemen which adds another difficulty to an already tough faction.&lt;br /&gt;
&lt;br /&gt;
= Units =&lt;br /&gt;
== Infantry ==&lt;br /&gt;
*[[Bashi Bazouks (NTW Unit)|Bashi Bazouks]]&lt;br /&gt;
*[[Peasant Levy (NTW Unit)|Peasant Levy]]&lt;br /&gt;
*[[Libyan Bedouin (NTW Unit)|Libyan Bedouin]]&lt;br /&gt;
*[[Palestinian Auxiliaries (NTW Unit)|Palestinian Auxiliaries]]&lt;br /&gt;
*[[Cemaat Janissaries (NTW Unit)|Cemaat Janissaries]]&lt;br /&gt;
*[[Azzars (NTW Unit)|Azzars]]&lt;br /&gt;
*[[Nizam-I Cedit Light Infantry (NTW Unit)|Nizam-I Cedit Light Infantry]]&lt;br /&gt;
*[[Beylik Janissaries (NTW Unit)|Beylik Janissaries]]&lt;br /&gt;
*[[Nizam-I Cedit Rifles (NTW Unit)|Nizam-I Cedit Rifles]]&lt;br /&gt;
*[[Nizam-I Cedit Line Infantry (NTW Unit)|Nizam-I Cedit Line Infantry]]&lt;br /&gt;
*[[Beylik Janissaries Grenadiers (NTW Unit)|Beylik Janissaries Grenadiers]]&lt;br /&gt;
&lt;br /&gt;
== Cavalry ==&lt;br /&gt;
*[[Shaturnal Camel Gunners (NTW Unit)|Shaturnal Camel Gunners]]&lt;br /&gt;
*[[Mounted Nizam-I Cedit (NTW Unit)|Mounted Nizam-I Cedit]]&lt;br /&gt;
*[[Silahtar Guard (NTW Unit)|Silahtar Guard]]&lt;br /&gt;
*[[Deli Horsemen (NTW Unit)|Deli Horsemen]]&lt;br /&gt;
*[[Siphai Cavalry (NTW Unit)|Siphai Cavalry]]&lt;br /&gt;
&lt;br /&gt;
== Artillery ==&lt;br /&gt;
== Navy ==&lt;br /&gt;
= Location analysis =&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
=== Potential Friends ===&lt;br /&gt;
== Terrain ==&lt;br /&gt;
= Napoleon Campaign =&lt;br /&gt;
= Guides =&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?p=7127034#post7127034 Ottoman Glory by Sparky Warky]&lt;br /&gt;
= AAR&#039;s =&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
[[Category:Napoleon Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ottoman_Empire_(NTW_Faction)&amp;diff=41261</id>
		<title>Ottoman Empire (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ottoman_Empire_(NTW_Faction)&amp;diff=41261"/>
		<updated>2012-04-28T03:54:20Z</updated>

		<summary type="html">&lt;p&gt;Malkor: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[File:Ottoman flag.jpg|250px]]|Name=Ottoman Empire|Game=[[Napoleon: Total War]]|Religion=[[Sunni Islam (NTW Religion)|Sunni Islam]]|Culture=Middle Eastern}}&lt;br /&gt;
= Overview =&lt;br /&gt;
The Ottoman Empire is a middle eastern faction of Napoleon total war, spanning from Egypt to the lower balkan area. Poor militia, decent elite units, excellent cavalry and incredible artillery. It has a nice starting position in the former holy lands to the south east, with some easily defendable terrain to their north western territorities. The lands are poor however, and your first priority should be to get some roads and other infrastructure going. The OE starts out with a lot of enemies as well, and with poor starting units. All factors combined makes the Ottoman Empire a very hard faction to play as. Definately not a faction for new people, and even veterans are going to have a tough time with this faction.&lt;br /&gt;
&lt;br /&gt;
The OE isn&#039;t available from the Coalition Campaign menu so you will need to mod it in yourself, or get an available mod to unlock it (mod links are under &amp;quot;External Links&amp;quot;). Even when you manage to unlock it the OE won&#039;t spawn any rakes nor gentlemen which adds another difficulty to an already tough faction.&lt;br /&gt;
&lt;br /&gt;
= Units =&lt;br /&gt;
== Infantry ==&lt;br /&gt;
*[[Bashi Bazouks (NTW Unit)|Bashi Bazouks]]&lt;br /&gt;
*[[Peasant Levy (NTW Unit)|Peasant Levy]]&lt;br /&gt;
*[[Libyan Bedouin (NTW Unit)|Libyan Bedouin]]&lt;br /&gt;
*[[Palestinian Auxiliaries (NTW Unit)|Palestinian Auxiliaries]]&lt;br /&gt;
*[[Cemaat Janissaries (NTW Unit)|Cemaat Janissaries]]&lt;br /&gt;
*[[Azzars (NTW Unit)|Azzars]]&lt;br /&gt;
*[[Nizam-I Cedit Light Infantry (NTW Unit)|Nizam-I Cedit Light Infantry]]&lt;br /&gt;
*[[Beylik Janissaries (NTW Unit)|Beylik Janissaries]]&lt;br /&gt;
*[[Nizam-I Cedit Rifles (NTW Unit)|Nizam-I Cedit Rifles]]&lt;br /&gt;
*[[Nizam-I Cedit Line Infantry (NTW Unit)|Nizam-I Cedit Line Infantry]]&lt;br /&gt;
*[[Beylik Janissaries Grenadiers (NTW Unit)|Beylik Janissaries Grenadiers]]&lt;br /&gt;
&lt;br /&gt;
== Cavalry ==&lt;br /&gt;
== Artillery ==&lt;br /&gt;
== Navy ==&lt;br /&gt;
= Location analysis =&lt;br /&gt;
== Faction Relations ==&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
=== Potential Friends ===&lt;br /&gt;
== Terrain ==&lt;br /&gt;
= Napoleon Campaign =&lt;br /&gt;
= Guides =&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?p=7127034#post7127034 Ottoman Glory by Sparky Warky]&lt;br /&gt;
= AAR&#039;s =&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
[[Category:Napoleon Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War&amp;diff=41260</id>
		<title>Napoleon: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War&amp;diff=41260"/>
		<updated>2012-04-28T03:34:58Z</updated>

		<summary type="html">&lt;p&gt;Malkor: /* Unplayable Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Napoleon-total-war-box-artwork-big.jpg|200px|thumb|right|Napoleon: Total War cover]]&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Napoleon: Total War]] was released on the 23rd of February, 2010. The &#039;&#039;&#039;Peninsular Campaign&#039;&#039;&#039; DLC was released on the 22nd of June, 2010. Both were developed by the Creative Assembly and published by SEGA.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Napoleon: Total War]] is set during the extremely turbulent and violent Napoleonic Era, from 1805 - 1815. Set at a time when revolutionary France is turning the old dynasties of europe upside down, old rivalries and mistrusts will be put aside to halt the amibitions of one man and the rise of a european superpower: France.&lt;br /&gt;
&lt;br /&gt;
Napoleons Italian campaign highlights his struggles against the mighty Austrian empire and her friends in Italy, where management and efficiency is vital. The Egyptian campaign brings a different challenge all together; Napoleon must fight his way up through the Mamelukes and deal with constant nuisance raids from the British in order to achieve his goal. And then the Russian Bear presents a new challenge with her climate, even the best general will struggle to avoid the cold and push through. Patience and cunning will be needed here.&lt;br /&gt;
&lt;br /&gt;
Napoleon: Total War also gives the player a chance to play as one of four Coalition powers: Great Britain, Austria, Prussia or Russia. The effort to stop Napoleon and his new regieme will require all the tactical and strategic genius the Allied powers can muster. &lt;br /&gt;
{{Total War}}&lt;br /&gt;
This game also brings some revolutionary new features to the Total War series. Creative Assembly has introduced a new system called Attrition. Attrition areas are scattered through the various campaign maps and will drastically effect your campaign if not considered when planning. Troops entering these &#039;attrition areas&#039; will be effected by the weather and will quickly lose troop numbers during the Winter or Summer months depending on the type. As well as new systems CA has improved systems from [[Empire: Total War]] such as diplomacy. The player now has a greater range of diplomatic actions, such as asking a Faction to issue a trade embargo against another faction, or to join you in a war against another faction.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Napoleon: Total War could be considered the easiest Total War game to pick up so far, as it&#039;s well oiled and tested systems are easy to use by a new player.&lt;br /&gt;
*Napoleon: Total War took an already revolutionary system and made it better, with a far superior campaign and battle AI, plus a wider range of available options&lt;br /&gt;
*The game is set during the Napoleonic Era, allowing more advanced weaponry to be researched&lt;br /&gt;
&lt;br /&gt;
===Campaigns===&lt;br /&gt;
&lt;br /&gt;
The Napoleon Campaigns differ greatly from the Grand campaigns of [[Empire: Total War]], being much smaller maps, yet much more graphically appealing. Napoleon: total War offers several differentcampaigns that let you take command and lead your armies on land and sea over Italy, Egypt and gain the Mastery of Europe as Napoleon. Alternatively, you can play as an enemy of the Empire in one of the Campaigns of the Coalition and establish your own dominance over Europe.&lt;br /&gt;
&lt;br /&gt;
The trade nodes feature from Empire: Total War is still existant, however they lie on the outer edges of the map, rather than different theatres. The Trade nodes included go to several different american ports, such as Boston, New York, and Savannah, as well as Indian ports like Calcutta, and various ports along the Barbary coast where your nation can recieve a variety of extra goods such as tobacco, spices, tea, and cotton which are all necessary should you wish to expand as an industrial power and field an army large enough to conquer Europe. &lt;br /&gt;
&lt;br /&gt;
The Napoleon map is also now divided into 74 regions all in Europe. For example, France is no longer two provinces, but is not divided into the central French province, and Brittany, Normandy, Champagne, Alsace, Aquitaine, and Pays D&#039;Oc. This, coupled with the two week turn time, allows for better campaigns, without the &amp;quot;Blitzkrieg&amp;quot; of Empire: Total War&lt;br /&gt;
&lt;br /&gt;
Much has also changed when it comes to the towns out on the campaign map. There are now three main types of towns: intellectual centers, industrial centers and commercial centers. Each town type has two kinds of buildings availible to it, but you can only build one of them in a single town, so you have to choose. There are other places on the campaign map where you can construct buildings other than towns. These are pastures, farms, logging camps and mines. These sites only have one kind of building you can construct on them.&lt;br /&gt;
&lt;br /&gt;
One big change to towns from E:TW is the different meaning town wealth has now. Each town&#039;s wealth is determined by the building in it. They are no longer &amp;quot;poor&amp;quot; or &amp;quot;wealthy&amp;quot; as in E:TW, and all towns have an equal productivity. The region&#039;s wealth is the sum of all your towns&#039; wealth coupled with wealth from ports, mines etc.&lt;br /&gt;
&lt;br /&gt;
Overall, the Napoleon: Total War campaign map is well suited for the focus of the game and is a beautiful representation of Europe.&lt;br /&gt;
&lt;br /&gt;
There are also Two other maps, one of Italy and one of Egypt, which can be played in the Napoleon Campaign as you follow Young Napoleon through his early days as a general fighting Austrians in &amp;quot;The shade of Olive trees&amp;quot;, and Ottomans in the &amp;quot;Land of Pharoahs and Kings&amp;quot;.&lt;br /&gt;
::&#039;&#039;-See main article: [[:NTW_Campaign|Napoleon: Total War Campaigns]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
[[File:Ntwresearch.jpg|thumb|right|250px|NTW Tech Tree]]&lt;br /&gt;
The way you research and steal technologies is unaltered, but the research screen is completely altered from E:TW. There is now only one tab with three different trees in it; one with civil techs, one with military techs and one with industrial techs. In other words, you no longer have to choose if you want to focus on naval, land or artillery technology as much as you had to in E:TW, they are all in the same tree.&lt;br /&gt;
&lt;br /&gt;
One note to be made about research in N:TW is that it generally takes longer than it did in E:TW. Therefore it is recommended you have several colleges, preferably one for each tree. Construction times are also longer this time around due to the shorter time of turns, so except a longer wait before you can advance to the next tier of technology in a given tree.&lt;br /&gt;
&lt;br /&gt;
Some fun new technologies include proper steam ships with propeller propulsion and ironclads, as well as percussion caps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
There has been several changes with N:TW to how armies work on the campaign map. The two biggest changes are replenishment and attrition.&lt;br /&gt;
&lt;br /&gt;
Another change from E:TW is how armies and navies behave when you embark/disembark armies on/from fleets. If you embark or disembark an army on the coast of a region, both the army and the navy will lose their remaining movement points and can thus not move until next turn. If you embark or disembark an army in a port, your own or an enemy&#039;s, your navy will be able to continue moving but the army will still lose all it&#039;s movement points and can only move out of the port the next turn. Embarking or dismebarking agent(s) will not result in any lost movement points for either party, regardless of where it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
Also, every major faction of the campaign has a &amp;quot;main&amp;quot; general (for example Napoleon, Arthur Wellesley etc). These people can not die unless their entire faction is wiped out. If you assassinate or kill these persons in battle, they will respawn in their faction&#039;s capital a few turns later.&lt;br /&gt;
&lt;br /&gt;
====Replenishment====&lt;br /&gt;
You can no loner re-train an entire stack located on the other side of the world in two turns like you can in E:TW. Instead your units will replenish automatically if they are located in a city you control and out on the campaign map in a region you control or that belongs to an ally, but only if you have a general present in the army. Armies on enemy territory will not replenish.&lt;br /&gt;
&lt;br /&gt;
The rate at which your units replenish depend mainly on proximity: the closer you are to other friendly regions, the faster your units will replenish. Regions that are far from home and surrounded by enemy territory will thus replenish slowly. Replenishment is also affected by the region&#039;s ability to recruit units. For instance, if a region lack the building to recruit grenadiers, the replenishment rate of grenadiers will be lower in that region than the rate of units that can be recruited there. Replenishment rate can also be influenced by a general&#039;s trait(s) and by buildings in the region in question, such as farms and supply posts.&lt;br /&gt;
&lt;br /&gt;
Note that, unlike in E:TW, units will always have the same upkeep cost, a unit with 1 man in it will cost as much as a full strength one. &lt;br /&gt;
&lt;br /&gt;
====Attrition====&lt;br /&gt;
For the first time in Total War history, there is attrition! Units will now suffer casualties if moving through extreme hot or cold, such as deserts and mountain ranges. &lt;br /&gt;
Finally Montgomery&#039;s first rule of war can ring true: &amp;quot;Rule One is don&#039;t march on Moscow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The flag above an affected army will flash in blue if it&#039;s freezing to death or red if it&#039;s dying from heat, these units can not replenish.&lt;br /&gt;
&lt;br /&gt;
To avoid casualties to attrition either stay away from very hot or cold areas, or park your armies in your cities or in towns. You can move into enemy territory, such as Russia, in winter by moving from town to town. Units only suffer attrition damages at the end of each turn, so moving through areas of attrition is no problem, it&#039;s ending your turn in such an area that will kill the troops.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
As your units fight, they will earn experience, represented by chevrons on their portraits. Unlike in E:TW, you can now see how a unit&#039;s experience and a general&#039;s presence affects a unit&#039;s stats on the campaign map. Units will gain chevrons by killing enemies and will lose experience when they are replenished, due to the fact that dead veterans are being replaced by fresh recruits. A star represents four chevrons, so a unit with a star and a chevron on it&#039;s portrait has five chevrons.&lt;br /&gt;
&lt;br /&gt;
For each chevron the unit earns, it will gain the following bonus:&lt;br /&gt;
&lt;br /&gt;
+2 Accuracy&lt;br /&gt;
+2 Reloading Skill&lt;br /&gt;
+1 Melee Attack&lt;br /&gt;
+1 Melee Defence&lt;br /&gt;
&lt;br /&gt;
In addition, a unit&#039;s morale goes up by one for every odd number of chevrons it has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Recruiting a General or an Admiral====&lt;br /&gt;
The way you recruit admirals and generals is now completely different. Whenever you press the &amp;quot;Enlist Admiral/General&amp;quot; button you will now be met with a screen showing a list of available generals or admirals able to be recruited at the time.&lt;br /&gt;
&lt;br /&gt;
Here you can choose which general or admiral you want to recruit and see all their traits and ancillaries, allowing you to choose only the most qualified. Also, there is now have a maximum number of generals and admirals that your nation can have at any given time. This number is increased with researching in the military tree and construction of the higher tiers of military buildings.&lt;br /&gt;
&lt;br /&gt;
====Capturing A Region====&lt;br /&gt;
Whenever you capture a region, you will now be met with a screen hearkening back to the older games in which you may choose what to do with the captured province. You may occupy, loot and even liberate nations. A liberated nation will start out as your protectorate and will be friendly towards you however will not be at war with your enemies, you must ask them to join the war diplomatically. You will also get two or three units as an expeditionary force.&lt;br /&gt;
&lt;br /&gt;
====Diplomacy====&lt;br /&gt;
There have been a few additions to the diplomacy screen; you can now ask other nations to cancel trade agreements, leave alliances and join wars, thus inching closer to a better developed diplomatic procedure.&lt;br /&gt;
&lt;br /&gt;
====Agents====&lt;br /&gt;
There are two kinds of agents in N:TW; spies and gentlemen. There are no priests in the Grand Campaign as there is no religious conversion given the short time frame of the campaign.&lt;br /&gt;
&lt;br /&gt;
Spies have a variety of uses. They have a long line-of-sight and can be used to scout into enemy lands, they can assassinate other characters (generals, gentlemen and other spies), they can sabotage buildings (both in regional capitals and out on the campaign map) and they can infiltrate cities. When you have successfully infiltrated a city you can see everything the player does and as in this city. If you leave the spy in the city he will establish a spy network after 5 turns and you can see everything that goes on in the entire region. Spies can also sabotage armies which will be unable to move during it&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
Gentlemen work the same as in E:TW and have three uses; research, technology theft and dueling. If you place a gentleman in your own college he will boost research, and if you place him in an enemy&#039;s he can attempt to steal their technology. Your gentlemen can also duel other gentlemen. The weapon used in the duel is determined by the challenged gentleman.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
::&#039;&#039;-See main article: [[:category:Napoleon_Total_War_Factions|Napoleon: Total War Factions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are more than 35 Factions in NTW, but only a small amount are actually playable in the vanilla game. 18 factions are available to play with easy modding, or by using an already released mod.&lt;br /&gt;
&lt;br /&gt;
====Playable Factions====&lt;br /&gt;
&lt;br /&gt;
(Note: To play the French Campaign, you must go to Napoleon&#039;s Campaign&#039;s in the Main Menu and select Europe Campaign, Under the eygpt Campaign and Above The Battle Of Waterloo.) &lt;br /&gt;
   &lt;br /&gt;
*[[France (NTW Faction) | France]] - Catholic Empire&lt;br /&gt;
&lt;br /&gt;
===Campaigns Of The Coalition ===&lt;br /&gt;
&lt;br /&gt;
*[[Austria (NTW Faction) | Austria]] - Catholic Absolute Monarchy&lt;br /&gt;
*[[Great Britain (NTW Faction) | Great Britain]] - Protestant Constitutional Monarchy&lt;br /&gt;
*[[Prussia (NTW Faction) | Prussia]]  -Protestant Absolute Monarchy&lt;br /&gt;
*[[Russia (NTW Faction) | Russia]] - Orthodox Absolute Monarchy&lt;br /&gt;
&lt;br /&gt;
===Peninsular Campaign===&lt;br /&gt;
&lt;br /&gt;
*[[Great Britain (NTW Faction) | Great Britain]] - Protestant Constitutional Monarchy&lt;br /&gt;
*[[Spain (NTW Faction) | Spain ]] - Catholic Empire&lt;br /&gt;
*[[France (NTW Faction) | France]] - Catholic Empire&lt;br /&gt;
&lt;br /&gt;
====Unplayable Factions====&lt;br /&gt;
[[File:43-r.jpg|thumb|right|250px|Strategic map and tech research window]]&lt;br /&gt;
*[[Spain (NTW Faction) | Spain]]&lt;br /&gt;
*[[Portugal (NTW Faction) | Portugal]]&lt;br /&gt;
*Kingdom of Sicily&lt;br /&gt;
*Kingdom of Naples&lt;br /&gt;
*[[Papal States (NTW Faction) | Papal States]]&lt;br /&gt;
*Kingdom of Italy&lt;br /&gt;
*Kingdom of Sardinia&lt;br /&gt;
*[[Ottoman Empire (NTW Faction) | Ottoman Empire]] &lt;br /&gt;
*Swiss confederation&lt;br /&gt;
*Bavaria&lt;br /&gt;
*Baden-Würtenberg&lt;br /&gt;
*Hessen - Kassel&lt;br /&gt;
*[[Batavian Republic (NTW Faction) | Batavian Republic]]&lt;br /&gt;
*Saxony&lt;br /&gt;
*Mecklenburg&lt;br /&gt;
*[[Denmark (NTW Faction) | Denmark]] &lt;br /&gt;
*[[Sweden (NTW Faction) | Sweden]]&lt;br /&gt;
*Oldenburg&lt;br /&gt;
&lt;br /&gt;
====Emergent Factions====&lt;br /&gt;
[[File:46-r.jpg|thumb|right|250px|Austrian Steamship]]&lt;br /&gt;
*Scotland &lt;br /&gt;
*Ireland &lt;br /&gt;
*Hannover&lt;br /&gt;
*Belgium&lt;br /&gt;
*Brittany&lt;br /&gt;
*Catalonia&lt;br /&gt;
*Italy&lt;br /&gt;
*Hungary&lt;br /&gt;
*Greater Poland&lt;br /&gt;
*Normandy&lt;br /&gt;
*Courland&lt;br /&gt;
*Norway&lt;br /&gt;
*Greece&lt;br /&gt;
*Westfalen-Cleves&lt;br /&gt;
*Romania&lt;br /&gt;
*Crimean Khanate&lt;br /&gt;
*United Netherlands&lt;br /&gt;
&lt;br /&gt;
====Guides and strategy tips====&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=7705907#post7705907 Italian Campaign Guide and tips] by [http://www.twcenter.net/forums/member.php?u=784 Belisarius]&lt;br /&gt;
&lt;br /&gt;
===Downloadable Content===&lt;br /&gt;
::&#039;&#039;-See main article: [[Napoleon:_Total_War_DLC|Napoleon: Total War Downloadable Content]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Napoleon: Total War has a total of five Downloadable content packs released over Steam.&lt;br /&gt;
&lt;br /&gt;
====Elite Regiments====&lt;br /&gt;
[[File:Coalitionpackdlc.jpg|thumb|right|250px|Prussian Unit from the Coalition Battle Pack]]&lt;br /&gt;
&lt;br /&gt;
A collection of 5 of the most elite military Forces of the Napoleonic Wars, from all the major European factions. They proved their bravery, discipline and excellence in key battles and will dramatically expand the player&#039;s strategic options on the battlefield. Note that these are only available to those who have purchased the Imperial edition.&lt;br /&gt;
&lt;br /&gt;
====Heroes of the Napoleonic Wars====&lt;br /&gt;
The &amp;quot;Heroes of the Napoleonic Wars&amp;quot; pack gathers the best of the best infantry and cavalry who fought during the Napoleonic Wars. These 10 exclusive units will all make a difference during key engagements, whether using better weaponry or exceptional tactical skills. Note that these are only available to those who have purchased the Imperial edition.&lt;br /&gt;
&lt;br /&gt;
====Imperial Guard Pack====&lt;br /&gt;
[[File:Ntwdlcpic.jpg|thumb|right|250px|Peninsular Campiagn]]&lt;br /&gt;
&lt;br /&gt;
The Imperial Guard Pack features 6 brand new units and contains an alternative version of the Battle of Waterloo, fought from the British perspective.&lt;br /&gt;
&lt;br /&gt;
====Coalition Battle Pack====&lt;br /&gt;
The Coalition Battle Pack features 6 brand new units and contain the Battle of Friedland fought between France and Russia not available in Napoleon: Total War&lt;br /&gt;
&lt;br /&gt;
====Peninsular Campaign====&lt;br /&gt;
The game takes place in the beginning of the 19th century, in the Iberian Peninsula. It&#039;s focused on the conflict between the British Army lead by Arthur Wellesley, Duke of Wellington and the French forces lead by Joseph Bonaparte. You can also embrace the crown of Spain in its struggle to preserve independence.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Minimal Requirements:&lt;br /&gt;
Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™ &lt;br /&gt;
Processor: 2.4 GHz Intel® Pentium® or greater or AMD® Athlon® equivalent CPU, with SSE2 instruction &lt;br /&gt;
Memory: 1 GB RAM (XP,) 2 GB RAM (Vista™) &lt;br /&gt;
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 2.0 support, 256 MB video memory &lt;br /&gt;
Display: Minimum screen resolution of 1280 x 1024 pixels &lt;br /&gt;
Sound: Directx9.0c compatible sound card &lt;br /&gt;
Hard Drive: 15 GB free hard disk space formatted as NTFS &lt;br /&gt;
Peripherals: Windows compatible mouse and keyboard &lt;br /&gt;
&lt;br /&gt;
Recommended Requirements:&lt;br /&gt;
Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™ &lt;br /&gt;
Processor: 2.4 GHz Intel® Core 2 Duo® or greater or AMD® Athlon64® equivalent CPU, with SSE2 instruction &lt;br /&gt;
Memory: 3 GB RAM (XP,) 4 GB RAM (Vista™) &lt;br /&gt;
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 3.0 support, 512 MB video memory &lt;br /&gt;
Display: Minimum screen resolution of 1280 x 1024 pixels &lt;br /&gt;
Sound: Directx9.0c compatible sound card &lt;br /&gt;
Hard Drive: 15 GB free hard disk space formatted as NTFS &lt;br /&gt;
Peripherals: Windows compatible mouse and keyboard &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.totalwar.com/napoleon/?t=EnglishUK Official N:TW site]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=1431 N:TW section of the Total War Center]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=1446 N:TW AAR&#039;s hosted on the Total War Center]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=41259</id>
		<title>Prussia (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Prussia_(NTW_Faction)&amp;diff=41259"/>
		<updated>2012-04-28T03:24:39Z</updated>

		<summary type="html">&lt;p&gt;Malkor: /* Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:Prussian_flag.png|250px]]|Name=Prussia|Game=[[Napoleon: Total War]]|Religion=[[Protestant (NTW Religion)|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Prussia is one of the 5 major factions playable in Napoleon: Total War. It is only playable in the Campaigns of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[image:Prussian_flag.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
===Campaigns of the Coalition===&lt;br /&gt;
In the Campaigns of the Coalition you can play as [[Austria (NTW Faction)|Austria]], [[Great Britain (NTW Faction)|Great Britain]], [[Prussia (NTW Faction)|Prussia]] and [[Russia (NTW Faction)|Russia]]. The theme of the campaign is you must cut down the French Conquest by gathering trade, securing alliances and invading enemy territory. Your capital is Berlin.&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
Capture and hold 25 regions by the end of December 1813, including: &#039;&#039;&#039;East Prussia&#039;&#039;&#039;, &#039;&#039;&#039;Hannover&#039;&#039;&#039;, &#039;&#039;&#039;Baden-Wuttemberg&#039;&#039;&#039;, &#039;&#039;&#039;Bavaria&#039;&#039;&#039;, &#039;&#039;&#039;Silesia&#039;&#039;&#039;, &#039;&#039;&#039;Frisia&#039;&#039;&#039;, &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;, &#039;&#039;&#039;Brandenburg&#039;&#039;&#039;, &#039;&#039;&#039;Bohemia&#039;&#039;&#039;, &#039;&#039;&#039;Hessen-Kassel&#039;&#039;&#039;, &#039;&#039;&#039;Saxony &amp;amp; Thuringia&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Denmark&#039;&#039;&#039;, &#039;&#039;&#039;Russia&#039;&#039;&#039;, &#039;&#039;&#039;Sweden&#039;&#039;&#039; and &#039;&#039;&#039;Mecklenburg&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Protestant&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Freidrich Wilhelm III&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 11467829&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Rich&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Prestige&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sublime&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 6000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Gentlemen&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Georg Friedrich Hegel &#039;&#039;&#039;(Brandenburg)&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Rakes&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Immanuel Steiglitz &#039;&#039;&#039;(Greater Poland)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====Berlin, Brandenburg=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Magistrate, Cantonment, Cannon Foundry, Theatre&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Basic Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1684771&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – &#039;&#039;&#039;Potsdam&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Magdeburg&#039;&#039;&#039; (College), &#039;&#039;&#039;Kustrin&#039;&#039;&#039; (Market), &#039;&#039;&#039;Prenzlau Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Wolfsburg Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Pritzwalk Pastures&#039;&#039;&#039; (Stables)&lt;br /&gt;
&lt;br /&gt;
=====Stettin, Pommerania=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 966225&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Kolberg&#039;&#039;&#039; (Trading Port), &#039;&#039;&#039;Köslin Farmland&#039;&#039;&#039; (Farms)&lt;br /&gt;
&lt;br /&gt;
=====Breslau, Silesia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Cantonment&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 389483&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1800&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Glogau&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Brzeg Mines&#039;&#039;&#039; (Gold Mine)&lt;br /&gt;
&lt;br /&gt;
=====Danzig, West Prussia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2095757&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2200&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Bromberg Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Thorn&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
=====Königsberg, East Prussia=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 1298346&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Tilsit Farmland&#039;&#039;&#039; (Farms), &#039;&#039;&#039;Gumbinnen&#039;&#039;&#039; (Not Developed)&lt;br /&gt;
&lt;br /&gt;
=====Warsaw, Greater Poland=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Tax Office, Cantonment, Cannon Foundry&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; - none&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 4233247&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; - 2050&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; - &#039;&#039;&#039;Lódz&#039;&#039;&#039; (Manufactory), &#039;&#039;&#039;Cracow&#039;&#039;&#039; (Member&#039;s Club)&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Generals===&lt;br /&gt;
*[[General&#039;s Staff (NTW Unit)|General&#039;s Staff]]&lt;br /&gt;
*[[Count Von Gneisenau (NTW Unit)|Count von Gneisenau]]&lt;br /&gt;
*[[Gerhard Von Scharnhorst (NTW Unit)|Gerhard Von Scharnhorst]]&lt;br /&gt;
*[[Gebhard Von Blücher (NTW Unit)|Gebhard Von Blücher]]&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Landwehr (NTW Unit)|Landwehr]]&lt;br /&gt;
*[[Prussian Fusiliers (NTW Unit)|Prussian Fusiliers]]&lt;br /&gt;
*[[Musketeers (NTW Unit)|Musketeers]]&lt;br /&gt;
*[[Jägers (NTW Unit)|Jägers]]&lt;br /&gt;
*[[Silesian Scheutzen (NTW Unit)|Silesian Scheutzen]]&lt;br /&gt;
*[[Grenadiers (NTW Unit)|Grenadiers]]&lt;br /&gt;
*[[Foot Guards (NTW Unit)|Foot Guards]]&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Hussars (NTW Unit)|Hussars]]&lt;br /&gt;
*[[Lancers (NTW Unit)|Lancers]]&lt;br /&gt;
*[[Dragoons (NTW Unit)|Dragoons]]&lt;br /&gt;
*[[Cuirassiers (NTW Unit)|Cuirassiers]]&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[6-lber Foot Artillery (NTW Unit)|6-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (NTW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[Rocket Troop (NTW Unit)|Rocket Troop]]&lt;br /&gt;
*[[7-lber Howitzer (NTW Unit)|7-lber Howitzer]]&lt;br /&gt;
*[[12-lber Foot Artillery (NTW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
*[[Experimental Howitzer (NTW Unit)|Experimental Howitzer]]&lt;br /&gt;
===Navy===&lt;br /&gt;
*[[Sloop (NTW Unit)|Sloop]]&lt;br /&gt;
*[[Brig (NTW Unit)|Brig]]&lt;br /&gt;
*[[24-gun Frigate (NTW Unit)|24-gun Frigate]]&lt;br /&gt;
*[[32-gun Frigate (NTW Unit)|32-gun Frigate]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit)|Carronade Frigate]]&lt;br /&gt;
*[[38-gun Frigate (NTW Unit)|38-gun Frigate]]&lt;br /&gt;
*[[38-gun Steam Ship (NTW Unit)|38-gun Steam Ship]]&lt;br /&gt;
*[[50-gun Ship-of-the-Line (NTW Unit)|50-gun Ship-of-the-Line]]&lt;br /&gt;
*[[Bomb Ketch (NTW Unit)|Bomb Ketch]]&lt;br /&gt;
*[[Steam Paddle Frigate (NTW Unit)|Steam Paddle Frigate]]&lt;br /&gt;
*[[64-gun Ship-of-the-Line (NTW Unit)|64-gun Ship-of-the-Line]]&lt;br /&gt;
*[[74-gun Ship-of-the-Line (NTW Unit)|74-gun Ship-of-the-Line]]&lt;br /&gt;
*[[80-gun Steam Ship (NTW Unit)|80-gun Steam Ship]]&lt;br /&gt;
*[[Ironclad (NTW Unit)|Ironclad]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NTW_Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Napoleon Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41258</id>
		<title>Jodo Shinshu Temple (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41258"/>
		<updated>2012-04-27T23:11:30Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:Jodo Shinshu Temple S2TW.png]]&lt;br /&gt;
|Chain=Ikko Ikki Chain&lt;br /&gt;
|Requires=&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Zen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Requires=Nothing&lt;br /&gt;
|Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Monastary (S2TW)|Jodo Shinshu Monastary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defense Forces= Ikko Ikki Naginata Warrior Monks Garrison&amp;lt;/li&amp;gt;&lt;br /&gt;
|Basic Building Statistics=&amp;lt;li&amp;gt;+1 happiness for the Ikko Population &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads the radical Ikko Faith to neighboring provinces (+1 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+3 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Each Ikko Chain enables you to sustain one additional monk&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of Ikko Ikki Naginata Warrior Monks&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
One Word, One People, One Way&lt;br /&gt;
&lt;br /&gt;
The temple is the center of the community, from within its walls, Monks spread the teachings of Buddha to the people, converting many and inciting others to revolt. The temple monks bring a message of hope too, spreading happiness and, in war, their presence is an inspiration. Unlike other Buddhist Sects, Jodo Shinshu Buddhism placed great importance on the lives of those who followed its teachings. Followers were not supposed to devote their entire lives to study. Instead, their their faith was to be part of their  ordinary, everyday lives. it was these principals that brought about the Ikko Ikki, As well as strong religious beliefs. The Ikko Ikki had equally strong political beliefs, desiring an end to feudal government, the Shoguns and the whole state. Instead, the people would rule themselves, and the Ikko Ikki were willing to die to bring about their alms. Naturally, this pitted them against great lords, including Tokugawa Ieyasu and Oda Nobunga. It would be Nobunga who eventually brought destruction to the Sect at the brutal battle of Nagashima. This building can only be constructed by the Ikko Ikki and cannot be used by any other clan.&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Building]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41257</id>
		<title>Jodo Shinshu Temple (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41257"/>
		<updated>2012-04-27T23:10:15Z</updated>

		<summary type="html">&lt;p&gt;Malkor: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:Jodo Shinshu Temple S2TW.png]]&lt;br /&gt;
|Chain=Ikko Ikki Chain&lt;br /&gt;
|Requires=&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Zen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Requires=Nothing&lt;br /&gt;
|Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Monastary (S2TW)|Jodo Shinshu Monastary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defense Forces= Ikko Ikki Naginata Warrior Monks Garrison&amp;lt;/li&amp;gt;&lt;br /&gt;
|Basic Building Statistics=&amp;lt;li&amp;gt;+1 happiness for the Ikko Population &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads the radical Ikko Faith to neighboring provinces (+1 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+3 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Each Ikko Chain enables you to sustain one additional monk&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of Ikko Ikki Naginata Warrior Monks&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
One Word, One People, One Way&lt;br /&gt;
&lt;br /&gt;
The temple is the center of the community, from within its walls, Monks spread the teachings of Buddha to the people, converting many and inciting others to revolt. The temple monks bring a message of hope too, spreading happiness and, in war, their presence is an inspiration. Unlike other Buddhist Sects, Jodo Shinshu Buddhism placed great importance on the lives of those who followed its teachings. Followers were not supposed to devote their entire lives to study. Instead, their their faith was to be part of their  ordinary, everyday lives. it was these principals that brought about the Ikko Ikki, As well as strong religious beliefs. The Ikko Ikki had equally strong political beliefs, desiring an end to feudal government, the Shoguns and the whole state. Instead, the people would rule themselves, and the Ikko Ikki were willing to die to bring about their alms. Naturally, this pitted them against great lords, including Tokugawa Ieyasu and Oda Nobunga. It would be Nobunga who eventually brought destruction to the Sect at the brutal battle of Nagashima. This building can only be constructed by the Ikko Ikki and cannot be used by any other clan.&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41256</id>
		<title>Jodo Shinshu Temple (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41256"/>
		<updated>2012-04-27T22:40:24Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:Jodo Shinshu Temple S2TW.png]]&lt;br /&gt;
|Chain=Ikko Ikki Chain&lt;br /&gt;
|Requires=&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Zen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Requires=Nothing&lt;br /&gt;
|Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Monastary (S2TW)|Jodo Shinshu Monastary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defense Forces= Ikko Ikki Naginata Warrior Monks Garrison&amp;lt;/li&amp;gt;&lt;br /&gt;
|Basic Building Statistics=&amp;lt;li&amp;gt;+1 happiness for the Ikko Population &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads the radical Ikko Faith to neighboring provinces (+1 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+3 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Each Ikko Chain enables you to sustain one additional monk&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of Ikko Ikki Naginata Warrior Monks&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41255</id>
		<title>Jodo Shinshu Temple (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41255"/>
		<updated>2012-04-27T22:39:27Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:Jodo Shinshu Temple S2TW.png]]&lt;br /&gt;
|Chain=Ikko Ikki Chain&lt;br /&gt;
|Requires=&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Zen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Requires=Nothing&lt;br /&gt;
|Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Monastary (S2TW)|Jodo Shinshu Monastary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defense Forces= Ikko Ikki Naginata Warrior Monks Garrison&lt;br /&gt;
|Basic Building Statistics=&amp;lt;li&amp;gt;+1 happiness for the Ikko Population &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads the radical Ikko Faith to neighboring provinces (+1 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+3 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Each Ikko Chain enables you to sustain one additional monk&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of Ikko Ikki Naginata Warrior Monks&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41254</id>
		<title>Jodo Shinshu Temple (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41254"/>
		<updated>2012-04-27T22:37:45Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:Jodo Shinshu Temple S2TW.png]]&lt;br /&gt;
|Chain=Ikko Ikki Chain&lt;br /&gt;
|Requires=&#039;&#039;&#039;Arts&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Zen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Requires=Nothing&lt;br /&gt;
|Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Monastary (S2TW)|Jodo Shinshu Monastary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defence Forces= Ikko Ikki Naginata Warrior Monks Garrison&lt;br /&gt;
|Basic Building Statistics=&amp;lt;li&amp;gt;+1 happiness for the Ikko Population &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads The Radical Ikko Faith to neighbouring provinces &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+1 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Each Ikko Chain enables you to sustain one additional monk&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enables recruitment of Ikko Ikki Naginata Warrior Monks&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Malkor&amp;diff=41253</id>
		<title>Malkor</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Malkor&amp;diff=41253"/>
		<updated>2012-04-27T22:28:38Z</updated>

		<summary type="html">&lt;p&gt;Malkor: Created page with &amp;quot; == Malkor ==  Hello, My Name is Malkor, or Pedro. i am a huge total war fan, and i am here to spread my knowledge and help update the Wiki so that people can get reliable inform...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Malkor ==&lt;br /&gt;
&lt;br /&gt;
Hello, My Name is Malkor, or Pedro. i am a huge total war fan, and i am here to spread my knowledge and help update the Wiki so that people can get reliable information, quickly and easily.&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41252</id>
		<title>Jodo Shinshu Temple (TWS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Jodo_Shinshu_Temple_(TWS2)&amp;diff=41252"/>
		<updated>2012-04-27T18:57:22Z</updated>

		<summary type="html">&lt;p&gt;Malkor: Created page with &amp;quot;{{TWS2 Building|image=Image:Jodo Shinshu Temple S2TW.png |Chain=Ikko Ikki Chain |Requires=Nothing |Enables=&amp;#039;&amp;#039;&amp;#039;Buildings&amp;#039;&amp;#039;&amp;#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Monastary (S2TW)|Jodo Shinshu Mo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWS2 Building|image=[[Image:Jodo Shinshu Temple S2TW.png]]&lt;br /&gt;
|Chain=Ikko Ikki Chain&lt;br /&gt;
|Requires=Nothing&lt;br /&gt;
|Enables=&#039;&#039;&#039;Buildings&#039;&#039;&#039;:&amp;lt;li&amp;gt;[[Jodo Shinshu Monastary (S2TW)|Jodo Shinshu Monastary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|Spawned Defence Forces=-&lt;br /&gt;
|Basic Building Statistics=&amp;lt;li&amp;gt;+1 happiness for the Ikko Population &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spreads The Radical Ikko Faith to neighbouring provinces &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Converts the populace to the Ikko Faith (+1 religious zeal)&amp;lt;/li&amp;gt;&lt;br /&gt;
|Clan Effects=&amp;lt;li&amp;gt;Each Ikko Chain nables you to sustain one additional monk&amp;lt;/li&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Jodo_Shinshu_Temple_S2TW.png&amp;diff=41251</id>
		<title>File:Jodo Shinshu Temple S2TW.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Jodo_Shinshu_Temple_S2TW.png&amp;diff=41251"/>
		<updated>2012-04-27T18:54:19Z</updated>

		<summary type="html">&lt;p&gt;Malkor: The jodo shinshu temple, the first building in the ikko faith chain.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The jodo shinshu temple, the first building in the ikko faith chain.&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War&amp;diff=41250</id>
		<title>Napoleon: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War&amp;diff=41250"/>
		<updated>2012-04-27T18:25:02Z</updated>

		<summary type="html">&lt;p&gt;Malkor: /* Unplayable Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Napoleon-total-war-box-artwork-big.jpg|200px|thumb|right|Napoleon: Total War cover]]&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Napoleon: Total War]] was released on the 23rd of February, 2010. The &#039;&#039;&#039;Peninsular Campaign&#039;&#039;&#039; DLC was released on the 22nd of June, 2010. Both were developed by the Creative Assembly and published by SEGA.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Napoleon: Total War]] is set during the extremely turbulent and violent Napoleonic Era, from 1805 - 1815. Set at a time when revolutionary France is turning the old dynasties of europe upside down, old rivalries and mistrusts will be put aside to halt the amibitions of one man and the rise of a european superpower: France.&lt;br /&gt;
&lt;br /&gt;
Napoleons Italian campaign highlights his struggles against the mighty Austrian empire and her friends in Italy, where management and efficiency is vital. The Egyptian campaign brings a different challenge all together; Napoleon must fight his way up through the Mamelukes and deal with constant nuisance raids from the British in order to achieve his goal. And then the Russian Bear presents a new challenge with her climate, even the best general will struggle to avoid the cold and push through. Patience and cunning will be needed here.&lt;br /&gt;
&lt;br /&gt;
Napoleon: Total War also gives the player a chance to play as one of four Coalition powers: Great Britain, Austria, Prussia or Russia. The effort to stop Napoleon and his new regieme will require all the tactical and strategic genius the Allied powers can muster. &lt;br /&gt;
{{Total War}}&lt;br /&gt;
This game also brings some revolutionary new features to the Total War series. Creative Assembly has introduced a new system called Attrition. Attrition areas are scattered through the various campaign maps and will drastically effect your campaign if not considered when planning. Troops entering these &#039;attrition areas&#039; will be effected by the weather and will quickly lose troop numbers during the Winter or Summer months depending on the type. As well as new systems CA has improved systems from [[Empire: Total War]] such as diplomacy. The player now has a greater range of diplomatic actions, such as asking a Faction to issue a trade embargo against another faction, or to join you in a war against another faction.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Napoleon: Total War could be considered the easiest Total War game to pick up so far, as it&#039;s well oiled and tested systems are easy to use by a new player.&lt;br /&gt;
*Napoleon: Total War took an already revolutionary system and made it better, with a far superior campaign and battle AI, plus a wider range of available options&lt;br /&gt;
*The game is set during the Napoleonic Era, allowing more advanced weaponry to be researched&lt;br /&gt;
&lt;br /&gt;
===Campaigns===&lt;br /&gt;
&lt;br /&gt;
The Napoleon Campaigns differ greatly from the Grand campaigns of [[Empire: Total War]], being much smaller maps, yet much more graphically appealing. Napoleon: total War offers several differentcampaigns that let you take command and lead your armies on land and sea over Italy, Egypt and gain the Mastery of Europe as Napoleon. Alternatively, you can play as an enemy of the Empire in one of the Campaigns of the Coalition and establish your own dominance over Europe.&lt;br /&gt;
&lt;br /&gt;
The trade nodes feature from Empire: Total War is still existant, however they lie on the outer edges of the map, rather than different theatres. The Trade nodes included go to several different american ports, such as Boston, New York, and Savannah, as well as Indian ports like Calcutta, and various ports along the Barbary coast where your nation can recieve a variety of extra goods such as tobacco, spices, tea, and cotton which are all necessary should you wish to expand as an industrial power and field an army large enough to conquer Europe. &lt;br /&gt;
&lt;br /&gt;
The Napoleon map is also now divided into 74 regions all in Europe. For example, France is no longer two provinces, but is not divided into the central French province, and Brittany, Normandy, Champagne, Alsace, Aquitaine, and Pays D&#039;Oc. This, coupled with the two week turn time, allows for better campaigns, without the &amp;quot;Blitzkrieg&amp;quot; of Empire: Total War&lt;br /&gt;
&lt;br /&gt;
Much has also changed when it comes to the towns out on the campaign map. There are now three main types of towns: intellectual centers, industrial centers and commercial centers. Each town type has two kinds of buildings availible to it, but you can only build one of them in a single town, so you have to choose. There are other places on the campaign map where you can construct buildings other than towns. These are pastures, farms, logging camps and mines. These sites only have one kind of building you can construct on them.&lt;br /&gt;
&lt;br /&gt;
One big change to towns from E:TW is the different meaning town wealth has now. Each town&#039;s wealth is determined by the building in it. They are no longer &amp;quot;poor&amp;quot; or &amp;quot;wealthy&amp;quot; as in E:TW, and all towns have an equal productivity. The region&#039;s wealth is the sum of all your towns&#039; wealth coupled with wealth from ports, mines etc.&lt;br /&gt;
&lt;br /&gt;
Overall, the Napoleon: Total War campaign map is well suited for the focus of the game and is a beautiful representation of Europe.&lt;br /&gt;
&lt;br /&gt;
There are also Two other maps, one of Italy and one of Egypt, which can be played in the Napoleon Campaign as you follow Young Napoleon through his early days as a general fighting Austrians in &amp;quot;The shade of Olive trees&amp;quot;, and Ottomans in the &amp;quot;Land of Pharoahs and Kings&amp;quot;.&lt;br /&gt;
::&#039;&#039;-See main article: [[:NTW_Campaign|Napoleon: Total War Campaigns]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
[[File:Ntwresearch.jpg|thumb|right|250px|NTW Tech Tree]]&lt;br /&gt;
The way you research and steal technologies is unaltered, but the research screen is completely altered from E:TW. There is now only one tab with three different trees in it; one with civil techs, one with military techs and one with industrial techs. In other words, you no longer have to choose if you want to focus on naval, land or artillery technology as much as you had to in E:TW, they are all in the same tree.&lt;br /&gt;
&lt;br /&gt;
One note to be made about research in N:TW is that it generally takes longer than it did in E:TW. Therefore it is recommended you have several colleges, preferably one for each tree. Construction times are also longer this time around due to the shorter time of turns, so except a longer wait before you can advance to the next tier of technology in a given tree.&lt;br /&gt;
&lt;br /&gt;
Some fun new technologies include proper steam ships with propeller propulsion and ironclads, as well as percussion caps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
There has been several changes with N:TW to how armies work on the campaign map. The two biggest changes are replenishment and attrition.&lt;br /&gt;
&lt;br /&gt;
Another change from E:TW is how armies and navies behave when you embark/disembark armies on/from fleets. If you embark or disembark an army on the coast of a region, both the army and the navy will lose their remaining movement points and can thus not move until next turn. If you embark or disembark an army in a port, your own or an enemy&#039;s, your navy will be able to continue moving but the army will still lose all it&#039;s movement points and can only move out of the port the next turn. Embarking or dismebarking agent(s) will not result in any lost movement points for either party, regardless of where it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
Also, every major faction of the campaign has a &amp;quot;main&amp;quot; general (for example Napoleon, Arthur Wellesley etc). These people can not die unless their entire faction is wiped out. If you assassinate or kill these persons in battle, they will respawn in their faction&#039;s capital a few turns later.&lt;br /&gt;
&lt;br /&gt;
====Replenishment====&lt;br /&gt;
You can no loner re-train an entire stack located on the other side of the world in two turns like you can in E:TW. Instead your units will replenish automatically if they are located in a city you control and out on the campaign map in a region you control or that belongs to an ally, but only if you have a general present in the army. Armies on enemy territory will not replenish.&lt;br /&gt;
&lt;br /&gt;
The rate at which your units replenish depend mainly on proximity: the closer you are to other friendly regions, the faster your units will replenish. Regions that are far from home and surrounded by enemy territory will thus replenish slowly. Replenishment is also affected by the region&#039;s ability to recruit units. For instance, if a region lack the building to recruit grenadiers, the replenishment rate of grenadiers will be lower in that region than the rate of units that can be recruited there. Replenishment rate can also be influenced by a general&#039;s trait(s) and by buildings in the region in question, such as farms and supply posts.&lt;br /&gt;
&lt;br /&gt;
Note that, unlike in E:TW, units will always have the same upkeep cost, a unit with 1 man in it will cost as much as a full strength one. &lt;br /&gt;
&lt;br /&gt;
====Attrition====&lt;br /&gt;
For the first time in Total War history, there is attrition! Units will now suffer casualties if moving through extreme hot or cold, such as deserts and mountain ranges. &lt;br /&gt;
Finally Montgomery&#039;s first rule of war can ring true: &amp;quot;Rule One is don&#039;t march on Moscow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The flag above an affected army will flash in blue if it&#039;s freezing to death or red if it&#039;s dying from heat, these units can not replenish.&lt;br /&gt;
&lt;br /&gt;
To avoid casualties to attrition either stay away from very hot or cold areas, or park your armies in your cities or in towns. You can move into enemy territory, such as Russia, in winter by moving from town to town. Units only suffer attrition damages at the end of each turn, so moving through areas of attrition is no problem, it&#039;s ending your turn in such an area that will kill the troops.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
As your units fight, they will earn experience, represented by chevrons on their portraits. Unlike in E:TW, you can now see how a unit&#039;s experience and a general&#039;s presence affects a unit&#039;s stats on the campaign map. Units will gain chevrons by killing enemies and will lose experience when they are replenished, due to the fact that dead veterans are being replaced by fresh recruits. A star represents four chevrons, so a unit with a star and a chevron on it&#039;s portrait has five chevrons.&lt;br /&gt;
&lt;br /&gt;
For each chevron the unit earns, it will gain the following bonus:&lt;br /&gt;
&lt;br /&gt;
+2 Accuracy&lt;br /&gt;
+2 Reloading Skill&lt;br /&gt;
+1 Melee Attack&lt;br /&gt;
+1 Melee Defence&lt;br /&gt;
&lt;br /&gt;
In addition, a unit&#039;s morale goes up by one for every odd number of chevrons it has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Recruiting a General or an Admiral====&lt;br /&gt;
The way you recruit admirals and generals is now completely different. Whenever you press the &amp;quot;Enlist Admiral/General&amp;quot; button you will now be met with a screen showing a list of available generals or admirals able to be recruited at the time.&lt;br /&gt;
&lt;br /&gt;
Here you can choose which general or admiral you want to recruit and see all their traits and ancillaries, allowing you to choose only the most qualified. Also, there is now have a maximum number of generals and admirals that your nation can have at any given time. This number is increased with researching in the military tree and construction of the higher tiers of military buildings.&lt;br /&gt;
&lt;br /&gt;
====Capturing A Region====&lt;br /&gt;
Whenever you capture a region, you will now be met with a screen hearkening back to the older games in which you may choose what to do with the captured province. You may occupy, loot and even liberate nations. A liberated nation will start out as your protectorate and will be friendly towards you however will not be at war with your enemies, you must ask them to join the war diplomatically. You will also get two or three units as an expeditionary force.&lt;br /&gt;
&lt;br /&gt;
====Diplomacy====&lt;br /&gt;
There have been a few additions to the diplomacy screen; you can now ask other nations to cancel trade agreements, leave alliances and join wars, thus inching closer to a better developed diplomatic procedure.&lt;br /&gt;
&lt;br /&gt;
====Agents====&lt;br /&gt;
There are two kinds of agents in N:TW; spies and gentlemen. There are no priests in the Grand Campaign as there is no religious conversion given the short time frame of the campaign.&lt;br /&gt;
&lt;br /&gt;
Spies have a variety of uses. They have a long line-of-sight and can be used to scout into enemy lands, they can assassinate other characters (generals, gentlemen and other spies), they can sabotage buildings (both in regional capitals and out on the campaign map) and they can infiltrate cities. When you have successfully infiltrated a city you can see everything the player does and as in this city. If you leave the spy in the city he will establish a spy network after 5 turns and you can see everything that goes on in the entire region. Spies can also sabotage armies which will be unable to move during it&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
Gentlemen work the same as in E:TW and have three uses; research, technology theft and dueling. If you place a gentleman in your own college he will boost research, and if you place him in an enemy&#039;s he can attempt to steal their technology. Your gentlemen can also duel other gentlemen. The weapon used in the duel is determined by the challenged gentleman.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
::&#039;&#039;-See main article: [[:category:Napoleon_Total_War_Factions|Napoleon: Total War Factions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are more than 35 Factions in NTW, but only a small amount are actually playable in the vanilla game. 18 factions are available to play with easy modding, or by using an already released mod.&lt;br /&gt;
&lt;br /&gt;
====Playable Factions====&lt;br /&gt;
&lt;br /&gt;
(Note: To play the French Campaign, you must go to Napoleon&#039;s Campaign&#039;s in the Main Menu and select Europe Campaign, Under the eygpt Campaign and Above The Battle Of Waterloo.) &lt;br /&gt;
   &lt;br /&gt;
*[[France (NTW Faction) | France]] - Catholic Empire&lt;br /&gt;
&lt;br /&gt;
===Campaigns Of The Coalition ===&lt;br /&gt;
&lt;br /&gt;
*[[Austria (NTW Faction) | Austria]] - Catholic Absolute Monarchy&lt;br /&gt;
*[[Great Britain (NTW Faction) | Great Britain]] - Protestant Constitutional Monarchy&lt;br /&gt;
*[[Prussia (NTW Faction) | Prussia]]  -Protestant Absolute Monarchy&lt;br /&gt;
*[[Russia (NTW Faction) | Russia]] - Orthodox Absolute Monarchy&lt;br /&gt;
&lt;br /&gt;
===Peninsular Campaign===&lt;br /&gt;
&lt;br /&gt;
*[[Great Britain (NTW Faction) | Great Britain]] - Protestant Constitutional Monarchy&lt;br /&gt;
*[[Spain (NTW Faction) | Spain ]] - Catholic Empire&lt;br /&gt;
*[[France (NTW Faction) | France]] - Catholic Empire&lt;br /&gt;
&lt;br /&gt;
====Unplayable Factions====&lt;br /&gt;
[[File:43-r.jpg|thumb|right|250px|Strategic map and tech research window]]&lt;br /&gt;
*[[Spain (NTW Faction) | Spain]]&lt;br /&gt;
*[[Portugal (NTW Faction) | Portugal]]&lt;br /&gt;
*Kingdom of Sicily&lt;br /&gt;
*Kingdom of Naples&lt;br /&gt;
*[[Papal States (NTW Faction) | Papal States]]&lt;br /&gt;
*Kingdom of Italy&lt;br /&gt;
*Kingdom of Sardinia&lt;br /&gt;
*The Ottoman Empire&lt;br /&gt;
*Swiss confederation&lt;br /&gt;
*Bavaria&lt;br /&gt;
*Baden-Würtenberg&lt;br /&gt;
*Hessen - Kassel&lt;br /&gt;
*[[Batavian Republic (NTW Faction) | Batavian Republic]]&lt;br /&gt;
*Saxony&lt;br /&gt;
*Mecklenburg&lt;br /&gt;
*[[Denmark (NTW Faction) | Denmark]] &lt;br /&gt;
*[[Sweden (NTW Faction) | Sweden]]&lt;br /&gt;
*Oldenburg&lt;br /&gt;
&lt;br /&gt;
====Emergent Factions====&lt;br /&gt;
[[File:46-r.jpg|thumb|right|250px|Austrian Steamship]]&lt;br /&gt;
*Scotland &lt;br /&gt;
*Ireland &lt;br /&gt;
*Hannover&lt;br /&gt;
*Belgium&lt;br /&gt;
*Brittany&lt;br /&gt;
*Catalonia&lt;br /&gt;
*Italy&lt;br /&gt;
*Hungary&lt;br /&gt;
*Greater Poland&lt;br /&gt;
*Normandy&lt;br /&gt;
*Courland&lt;br /&gt;
*Norway&lt;br /&gt;
*Greece&lt;br /&gt;
*Westfalen-Cleves&lt;br /&gt;
*Romania&lt;br /&gt;
*Crimean Khanate&lt;br /&gt;
*United Netherlands&lt;br /&gt;
&lt;br /&gt;
====Guides and strategy tips====&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=7705907#post7705907 Italian Campaign Guide and tips] by [http://www.twcenter.net/forums/member.php?u=784 Belisarius]&lt;br /&gt;
&lt;br /&gt;
===Downloadable Content===&lt;br /&gt;
::&#039;&#039;-See main article: [[Napoleon:_Total_War_DLC|Napoleon: Total War Downloadable Content]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Napoleon: Total War has a total of five Downloadable content packs released over Steam.&lt;br /&gt;
&lt;br /&gt;
====Elite Regiments====&lt;br /&gt;
[[File:Coalitionpackdlc.jpg|thumb|right|250px|Prussian Unit from the Coalition Battle Pack]]&lt;br /&gt;
&lt;br /&gt;
A collection of 5 of the most elite military Forces of the Napoleonic Wars, from all the major European factions. They proved their bravery, discipline and excellence in key battles and will dramatically expand the player&#039;s strategic options on the battlefield. Note that these are only available to those who have purchased the Imperial edition.&lt;br /&gt;
&lt;br /&gt;
====Heroes of the Napoleonic Wars====&lt;br /&gt;
The &amp;quot;Heroes of the Napoleonic Wars&amp;quot; pack gathers the best of the best infantry and cavalry who fought during the Napoleonic Wars. These 10 exclusive units will all make a difference during key engagements, whether using better weaponry or exceptional tactical skills. Note that these are only available to those who have purchased the Imperial edition.&lt;br /&gt;
&lt;br /&gt;
====Imperial Guard Pack====&lt;br /&gt;
[[File:Ntwdlcpic.jpg|thumb|right|250px|Peninsular Campiagn]]&lt;br /&gt;
&lt;br /&gt;
The Imperial Guard Pack features 6 brand new units and contains an alternative version of the Battle of Waterloo, fought from the British perspective.&lt;br /&gt;
&lt;br /&gt;
====Coalition Battle Pack====&lt;br /&gt;
The Coalition Battle Pack features 6 brand new units and contain the Battle of Friedland fought between France and Russia not available in Napoleon: Total War&lt;br /&gt;
&lt;br /&gt;
====Peninsular Campaign====&lt;br /&gt;
The game takes place in the beginning of the 19th century, in the Iberian Peninsula. It&#039;s focused on the conflict between the British Army lead by Arthur Wellesley, Duke of Wellington and the French forces lead by Joseph Bonaparte. You can also embrace the crown of Spain in its struggle to preserve independence.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Minimal Requirements:&lt;br /&gt;
Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™ &lt;br /&gt;
Processor: 2.4 GHz Intel® Pentium® or greater or AMD® Athlon® equivalent CPU, with SSE2 instruction &lt;br /&gt;
Memory: 1 GB RAM (XP,) 2 GB RAM (Vista™) &lt;br /&gt;
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 2.0 support, 256 MB video memory &lt;br /&gt;
Display: Minimum screen resolution of 1280 x 1024 pixels &lt;br /&gt;
Sound: Directx9.0c compatible sound card &lt;br /&gt;
Hard Drive: 15 GB free hard disk space formatted as NTFS &lt;br /&gt;
Peripherals: Windows compatible mouse and keyboard &lt;br /&gt;
&lt;br /&gt;
Recommended Requirements:&lt;br /&gt;
Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™ &lt;br /&gt;
Processor: 2.4 GHz Intel® Core 2 Duo® or greater or AMD® Athlon64® equivalent CPU, with SSE2 instruction &lt;br /&gt;
Memory: 3 GB RAM (XP,) 4 GB RAM (Vista™) &lt;br /&gt;
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 3.0 support, 512 MB video memory &lt;br /&gt;
Display: Minimum screen resolution of 1280 x 1024 pixels &lt;br /&gt;
Sound: Directx9.0c compatible sound card &lt;br /&gt;
Hard Drive: 15 GB free hard disk space formatted as NTFS &lt;br /&gt;
Peripherals: Windows compatible mouse and keyboard &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.totalwar.com/napoleon/?t=EnglishUK Official N:TW site]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=1431 N:TW section of the Total War Center]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=1446 N:TW AAR&#039;s hosted on the Total War Center]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Land_Battles_(NTW)&amp;diff=41246</id>
		<title>Land Battles (NTW)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Land_Battles_(NTW)&amp;diff=41246"/>
		<updated>2012-04-26T23:04:13Z</updated>

		<summary type="html">&lt;p&gt;Malkor: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Land Battles in Napoleon==&lt;br /&gt;
&lt;br /&gt;
As in previous games of the series, land battles are one the most important parts of [[NTW]], it is where the ability of the player to actively lead his forces on battle is tested.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
When two (or more) armies engage in combat on the campaign map, the player has the option to fight the battle on the battle map. If he chooses to do so, he is &amp;quot;transported&amp;quot; into the battle and is given complete control of his forces (organized in regiments of Infantry, Cavalry and Artillery as it would be explained below).&lt;br /&gt;
&lt;br /&gt;
The land battles on Napoleon Total War, like the naval battles, are fought in real time. They can be divided into two categories: Normal Land battles and Sieges.&lt;br /&gt;
Normal Land battles are fought when 2 or more rival armies have engaged in combat on the campaign map. The player enter the battle map at the deployment stage, were he must choose the starting positions of his/her units inside his starting area. Each army consists of 20 regiments maximum, the number of men in each regiment varies according to what options the player has chosen. The player may be able to see his enemy&#039;s starting position only if he/she has a general with a greater amount of command. When the battle begins, the player has complete control of his/her units and is able to issue a variety of command to the different units, like, for example, order the men to form a square in order to defend against cavalry or order the cannons to limber/unlimber. When all enemy units are killed or routing, the player is victorious. If there is a time limit, the attacker must manage to rout or kill the defenders units before the time runs out or he will lose the battle.&lt;br /&gt;
&lt;br /&gt;
Sieges are played in a very similar way, but here the target is to capture the enemy fort or defend it if you are the defender. Unlike in previous title, siege equipment is not necessary as the men can climb on the wall of the fort with ropes. That doesn&#039;t mean the cannons are useless in sieges from the side of the attacker. The fort&#039;s walls are equipped with cannons that the units can arm and use against the invaders. If the attacker can rout all enemy units or hold the center of the fort for 2 minutes, he wins the battle.&lt;br /&gt;
&lt;br /&gt;
== Different Unit Classes ==&lt;br /&gt;
There are 3 different unit classes in Napoleon&#039;s Land Battles commanded by a General or Captain.&lt;br /&gt;
===Generals and Captains===&lt;br /&gt;
Armies are usually leaded by Generals. If there is no general in the army, a captain will be selected form the soldiers as the head of the army.&lt;br /&gt;
Generals can increase the moral of then nearby troops or give them a temporary bonus in combat. According to the Generals skill and traits, the units will fight for a longer time before they break and rout.&lt;br /&gt;
Some of these generals are historic like Napoleon, Duke of Wellington. But be vigilant because if your general Routes or Dies during battle, it will almost blow a devastating blow against your troops morale, especially when your troops are engaged in battle. The General can use the Rally Ability which allows him to give a moral boost to the troops within his his radius, and even stop some units from routing if there morale isn&#039;t shattered. They also have the ability to Inspire units, though you can only use the the inspire ability once before waiting for it to cool down, the unit who received the Inspire will get a boost in their morale and make them fight on for a long period before they route.&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
Infantry is the most common unit of Napoleon&#039;s Battles. It&#039;s type and rank can vary: from local militia, Skirmishers, Line Infantry, Elite Infantry. They are used to hold their lines and harass the enemy with their musket fire, while protecting weaker units like artillery. These Units are the core to any army in Napoleon Total War, and these are is the rundown of these Units:&lt;br /&gt;
&lt;br /&gt;
Skirmishers and Line Infantry. Skirmishers harasses the enemy from a distance because of they&#039;re superior range. But, Skirmishers are always in a large group where everyone&#039;s in spread out, to minimize casualties taken, this being said, Skirmishers are very vulnerable to cavalry, the reason why is because they cannot go into square formation, and infantry, Elite, line, Militia or Skirmishers, are weak against cavalry, unless they have the square formation option, which would make them extremely deadly to cavalry, but Skirmishers don&#039;t so they are extremely vulnerable to cavalry charges. They&#039;re not as bad when put up against artillery since they&#039;re spread out, but still take casualties from artillery.&lt;br /&gt;
&lt;br /&gt;
Line Infantry is the Basic infantry that you would get, they are the units that are who aren&#039;t Elite, nor are they as weak as Militia, so they&#039;re right in the middle, and they&#039;re affordable to recruit. Line infantry are good against other units like cavalry since they can get into square formation, so they would decimate the attacking cavalry by using that tactic, but they are vulnerable to other forms of infantry because the square formations weakness. they&#039;re on the other hand, extremely vulnerable to artillery units, because of there tight formations, artillery will just have to hit one spot to inflict a great deal of damage.&lt;br /&gt;
&lt;br /&gt;
Militia are great town watchmen, what this means is if your playing a campaign, and you need one of your provinces will revolt if you move your troops out of the town, militia come as a great option then since they are extremely cheap, and will garrison your province for you while all your experienced troops can move out. there are to other types of militia you have, you have armed citizenry who are automatically added to your army if your province is being attacked and your army isn&#039;t at full capacity, depending on how large you Main building in the city is what decides how many armed citizenry units you have, but if you have a full army, then no armed citizenry will be in the battle since there is no spot open. armed citizenry are easier to route then recruited Militia because they have worse range, and even worse morale. the other type of militia you can have is sword units. sword units are only able to be recruited by the Ottoman Empire. they only have swords and have terrible morale, if they were up against an experienced unit of line infantry, then they would lose pretty badly since they have terrible morale. all Militia units cannot use the square formation so they are a huge target from enemy cavalry and it is a much better idea not to use any Militia units in battle since they&#039;re pretty useless against anything else then Militia.&lt;br /&gt;
&lt;br /&gt;
Elite Infantry are different because these types of infantry are the Elite of the Elite, an Example of Elite infantry would be Frances Old Guard. all Elite infantry types can use the Square formation, and are extremely effective against any other infantry type, though these units are really expensive, they are a huge threat to anyone who oppose them.&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
Cavalry, having low numbers and being vulnerable to musket fire and cannons, are used to flank the enemy. If used at right moment, they can turn the tide of the battle with their powerful charges and make the entire enemy army start routing.&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
Cannons are used to bombard the enemy formations at range. There shots not only kill enemy soldiers but they also have a serious impact on morale. Different kinds of ammunition can be used with round shot being the default. There are also various types of artillery like howitzers, mortars and rockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reinforcements ==&lt;br /&gt;
&lt;br /&gt;
Occasionally, on the campaign map, when an army engages an enemy, a second army that belongs to the same faction may be close. If so, they will enter the battle as reinforcements. Reinforcements armies on Napoleon cannot be put under AI control and will enter the battle when there is enough space for them as the player cannot command more than 20 units during every battle.&lt;br /&gt;
&lt;br /&gt;
[[Category:NTW Information]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Land_Battles_(NTW)&amp;diff=41245</id>
		<title>Land Battles (NTW)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Land_Battles_(NTW)&amp;diff=41245"/>
		<updated>2012-04-26T22:19:21Z</updated>

		<summary type="html">&lt;p&gt;Malkor: /* Generals and Captains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Land Battles in Napoleon==&lt;br /&gt;
&lt;br /&gt;
As in previous games of the series, land battles are one the most important parts of [[NTW]], it is where the ability of the player to actively lead his forces on battle is tested.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
When two (or more) armies engage in combat on the campaign map, the player has the option to fight the battle on the battle map. If he chooses to do so, he is &amp;quot;transported&amp;quot; into the battle and is given complete control of his forces (organized in regiments of Infantry, Cavalry and Artillery as it would be explained below).&lt;br /&gt;
&lt;br /&gt;
The land battles on Napoleon Total War, like the naval battles, are fought in real time. They can be divided into two categories: Normal Land battles and Sieges.&lt;br /&gt;
Normal Land battles are fought when 2 or more rival armies have engaged in combat on the campaign map. The player enter the battle map at the deployment stage, were he must choose the starting positions of his/her units inside his starting area. Each army consists of 20 regiments maximum, the number of men in each regiment varies according to what options the player has chosen. The player may be able to see his enemy&#039;s starting position only if he/she has a general with a greater amount of command. When the battle begins, the player has complete control of his/her units and is able to issue a variety of command to the different units, like, for example, order the men to form a square in order to defend against cavalry or order the cannons to limber/unlimber. When all enemy units are killed or routing, the player is victorious. If there is a time limit, the attacker must manage to rout or kill the defenders units before the time runs out or he will lose the battle.&lt;br /&gt;
&lt;br /&gt;
Sieges are played in a very similar way, but here the target is to capture the enemy fort or defend it if you are the defender. Unlike in previous title, siege equipment is not necessary as the men can climb on the wall of the fort with ropes. That doesn&#039;t mean the cannons are useless in sieges from the side of the attacker. The fort&#039;s walls are equipped with cannons that the units can arm and use against the invaders. If the attacker can rout all enemy units or hold the center of the fort for 2 minutes, he wins the battle.&lt;br /&gt;
&lt;br /&gt;
== Different Unit Classes ==&lt;br /&gt;
There are 3 different unit classes in Napoleon&#039;s Land Battles commanded by a General or Captain.&lt;br /&gt;
===Generals and Captains===&lt;br /&gt;
Armies are usually leaded by Generals. If there is no general in the army, a captain will be selected form the soldiers as the head of the army.&lt;br /&gt;
Generals can increase the moral of then nearby troops or give them a temporary bonus in combat. According to the Generals skill and traits, the units will fight for a longer time before they break and rout.&lt;br /&gt;
Some of these generals are historic like Napoleon, Duke of Wellington. But be vigilant because if your general Routes or Dies during battle, it will almost blow a devastating blow against your troops morale, especially when your troops are engaged in battle. The General can use the Rally Ability which allows him to give a moral boost to the troops within his his radius, and even stop some units from routing if there morale isn&#039;t shattered. They also have the ability to Inspire units, though you can only use the the inspire ability once before waiting for it to cool down, the unit who received the Inspire will get a boost in their morale and make them fight on for a long period before they route.&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
Infantry is the most common unit of Napoleon&#039;s Battles. It&#039;s type and rank can vary: from local militia to Elite Infantry. They are used to hold their lines and harass the enemy with their musket fire, while protecting weaker units like artillery.&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
Cavalry, having low numbers and being vulnerable to musket fire and cannons, are used to flank the enemy. If used at right moment, they can turn the tide of the battle with their powerful charges and make the entire enemy army start routing.&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
Cannons are used to bombard the enemy formations at range. There shots not only kill enemy soldiers but they also have a serious impact on morale. Different kinds of ammunition can be used with round shot being the default. There are also various types of artillery like howitzers, mortars and rockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reinforcements ==&lt;br /&gt;
&lt;br /&gt;
Occasionally, on the campaign map, when an army engages an enemy, a second army that belongs to the same faction may be close. If so, they will enter the battle as reinforcements. Reinforcements armies on Napoleon cannot be put under AI control and will enter the battle when there is enough space for them as the player cannot command more than 20 units during every battle.&lt;br /&gt;
&lt;br /&gt;
[[Category:NTW Information]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War&amp;diff=41244</id>
		<title>Napoleon: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War&amp;diff=41244"/>
		<updated>2012-04-26T19:00:32Z</updated>

		<summary type="html">&lt;p&gt;Malkor: /* Playable Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Napoleon-total-war-box-artwork-big.jpg|200px|thumb|right|Napoleon: Total War cover]]&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Napoleon: Total War]] was released on the 23rd of February, 2010. The &#039;&#039;&#039;Peninsular Campaign&#039;&#039;&#039; DLC was released on the 22nd of June, 2010. Both were developed by the Creative Assembly and published by SEGA.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Napoleon: Total War]] is set during the extremely turbulent and violent Napoleonic Era, from 1805 - 1815. Set at a time when revolutionary France is turning the old dynasties of europe upside down, old rivalries and mistrusts will be put aside to halt the amibitions of one man and the rise of a european superpower: France.&lt;br /&gt;
&lt;br /&gt;
Napoleons Italian campaign highlights his struggles against the mighty Austrian empire and her friends in Italy, where management and efficiency is vital. The Egyptian campaign brings a different challenge all together; Napoleon must fight his way up through the Mamelukes and deal with constant nuisance raids from the British in order to achieve his goal. And then the Russian Bear presents a new challenge with her climate, even the best general will struggle to avoid the cold and push through. Patience and cunning will be needed here.&lt;br /&gt;
&lt;br /&gt;
Napoleon: Total War also gives the player a chance to play as one of four Coalition powers: Great Britain, Austria, Prussia or Russia. The effort to stop Napoleon and his new regieme will require all the tactical and strategic genius the Allied powers can muster. &lt;br /&gt;
{{Total War}}&lt;br /&gt;
This game also brings some revolutionary new features to the Total War series. Creative Assembly has introduced a new system called Attrition. Attrition areas are scattered through the various campaign maps and will drastically effect your campaign if not considered when planning. Troops entering these &#039;attrition areas&#039; will be effected by the weather and will quickly lose troop numbers during the Winter or Summer months depending on the type. As well as new systems CA has improved systems from [[Empire: Total War]] such as diplomacy. The player now has a greater range of diplomatic actions, such as asking a Faction to issue a trade embargo against another faction, or to join you in a war against another faction.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Napoleon: Total War could be considered the easiest Total War game to pick up so far, as it&#039;s well oiled and tested systems are easy to use by a new player.&lt;br /&gt;
*Napoleon: Total War took an already revolutionary system and made it better, with a far superior campaign and battle AI, plus a wider range of available options&lt;br /&gt;
*The game is set during the Napoleonic Era, allowing more advanced weaponry to be researched&lt;br /&gt;
&lt;br /&gt;
===Campaigns===&lt;br /&gt;
&lt;br /&gt;
The Napoleon Campaigns differ greatly from the Grand campaigns of [[Empire: Total War]], being much smaller maps, yet much more graphically appealing. Napoleon: total War offers several differentcampaigns that let you take command and lead your armies on land and sea over Italy, Egypt and gain the Mastery of Europe as Napoleon. Alternatively, you can play as an enemy of the Empire in one of the Campaigns of the Coalition and establish your own dominance over Europe.&lt;br /&gt;
&lt;br /&gt;
The trade nodes feature from Empire: Total War is still existant, however they lie on the outer edges of the map, rather than different theatres. The Trade nodes included go to several different american ports, such as Boston, New York, and Savannah, as well as Indian ports like Calcutta, and various ports along the Barbary coast where your nation can recieve a variety of extra goods such as tobacco, spices, tea, and cotton which are all necessary should you wish to expand as an industrial power and field an army large enough to conquer Europe. &lt;br /&gt;
&lt;br /&gt;
The Napoleon map is also now divided into 74 regions all in Europe. For example, France is no longer two provinces, but is not divided into the central French province, and Brittany, Normandy, Champagne, Alsace, Aquitaine, and Pays D&#039;Oc. This, coupled with the two week turn time, allows for better campaigns, without the &amp;quot;Blitzkrieg&amp;quot; of Empire: Total War&lt;br /&gt;
&lt;br /&gt;
Much has also changed when it comes to the towns out on the campaign map. There are now three main types of towns: intellectual centers, industrial centers and commercial centers. Each town type has two kinds of buildings availible to it, but you can only build one of them in a single town, so you have to choose. There are other places on the campaign map where you can construct buildings other than towns. These are pastures, farms, logging camps and mines. These sites only have one kind of building you can construct on them.&lt;br /&gt;
&lt;br /&gt;
One big change to towns from E:TW is the different meaning town wealth has now. Each town&#039;s wealth is determined by the building in it. They are no longer &amp;quot;poor&amp;quot; or &amp;quot;wealthy&amp;quot; as in E:TW, and all towns have an equal productivity. The region&#039;s wealth is the sum of all your towns&#039; wealth coupled with wealth from ports, mines etc.&lt;br /&gt;
&lt;br /&gt;
Overall, the Napoleon: Total War campaign map is well suited for the focus of the game and is a beautiful representation of Europe.&lt;br /&gt;
&lt;br /&gt;
There are also Two other maps, one of Italy and one of Egypt, which can be played in the Napoleon Campaign as you follow Young Napoleon through his early days as a general fighting Austrians in &amp;quot;The shade of Olive trees&amp;quot;, and Ottomans in the &amp;quot;Land of Pharoahs and Kings&amp;quot;.&lt;br /&gt;
::&#039;&#039;-See main article: [[:NTW_Campaign|Napoleon: Total War Campaigns]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
[[File:Ntwresearch.jpg|thumb|right|250px|NTW Tech Tree]]&lt;br /&gt;
The way you research and steal technologies is unaltered, but the research screen is completely altered from E:TW. There is now only one tab with three different trees in it; one with civil techs, one with military techs and one with industrial techs. In other words, you no longer have to choose if you want to focus on naval, land or artillery technology as much as you had to in E:TW, they are all in the same tree.&lt;br /&gt;
&lt;br /&gt;
One note to be made about research in N:TW is that it generally takes longer than it did in E:TW. Therefore it is recommended you have several colleges, preferably one for each tree. Construction times are also longer this time around due to the shorter time of turns, so except a longer wait before you can advance to the next tier of technology in a given tree.&lt;br /&gt;
&lt;br /&gt;
Some fun new technologies include proper steam ships with propeller propulsion and ironclads, as well as percussion caps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
There has been several changes with N:TW to how armies work on the campaign map. The two biggest changes are replenishment and attrition.&lt;br /&gt;
&lt;br /&gt;
Another change from E:TW is how armies and navies behave when you embark/disembark armies on/from fleets. If you embark or disembark an army on the coast of a region, both the army and the navy will lose their remaining movement points and can thus not move until next turn. If you embark or disembark an army in a port, your own or an enemy&#039;s, your navy will be able to continue moving but the army will still lose all it&#039;s movement points and can only move out of the port the next turn. Embarking or dismebarking agent(s) will not result in any lost movement points for either party, regardless of where it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
Also, every major faction of the campaign has a &amp;quot;main&amp;quot; general (for example Napoleon, Arthur Wellesley etc). These people can not die unless their entire faction is wiped out. If you assassinate or kill these persons in battle, they will respawn in their faction&#039;s capital a few turns later.&lt;br /&gt;
&lt;br /&gt;
====Replenishment====&lt;br /&gt;
You can no loner re-train an entire stack located on the other side of the world in two turns like you can in E:TW. Instead your units will replenish automatically if they are located in a city you control and out on the campaign map in a region you control or that belongs to an ally, but only if you have a general present in the army. Armies on enemy territory will not replenish.&lt;br /&gt;
&lt;br /&gt;
The rate at which your units replenish depend mainly on proximity: the closer you are to other friendly regions, the faster your units will replenish. Regions that are far from home and surrounded by enemy territory will thus replenish slowly. Replenishment is also affected by the region&#039;s ability to recruit units. For instance, if a region lack the building to recruit grenadiers, the replenishment rate of grenadiers will be lower in that region than the rate of units that can be recruited there. Replenishment rate can also be influenced by a general&#039;s trait(s) and by buildings in the region in question, such as farms and supply posts.&lt;br /&gt;
&lt;br /&gt;
Note that, unlike in E:TW, units will always have the same upkeep cost, a unit with 1 man in it will cost as much as a full strength one. &lt;br /&gt;
&lt;br /&gt;
====Attrition====&lt;br /&gt;
For the first time in Total War history, there is attrition! Units will now suffer casualties if moving through extreme hot or cold, such as deserts and mountain ranges. &lt;br /&gt;
Finally Montgomery&#039;s first rule of war can ring true: &amp;quot;Rule One is don&#039;t march on Moscow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The flag above an affected army will flash in blue if it&#039;s freezing to death or red if it&#039;s dying from heat, these units can not replenish.&lt;br /&gt;
&lt;br /&gt;
To avoid casualties to attrition either stay away from very hot or cold areas, or park your armies in your cities or in towns. You can move into enemy territory, such as Russia, in winter by moving from town to town. Units only suffer attrition damages at the end of each turn, so moving through areas of attrition is no problem, it&#039;s ending your turn in such an area that will kill the troops.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
As your units fight, they will earn experience, represented by chevrons on their portraits. Unlike in E:TW, you can now see how a unit&#039;s experience and a general&#039;s presence affects a unit&#039;s stats on the campaign map. Units will gain chevrons by killing enemies and will lose experience when they are replenished, due to the fact that dead veterans are being replaced by fresh recruits. A star represents four chevrons, so a unit with a star and a chevron on it&#039;s portrait has five chevrons.&lt;br /&gt;
&lt;br /&gt;
For each chevron the unit earns, it will gain the following bonus:&lt;br /&gt;
&lt;br /&gt;
+2 Accuracy&lt;br /&gt;
+2 Reloading Skill&lt;br /&gt;
+1 Melee Attack&lt;br /&gt;
+1 Melee Defence&lt;br /&gt;
&lt;br /&gt;
In addition, a unit&#039;s morale goes up by one for every odd number of chevrons it has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Recruiting a General or an Admiral====&lt;br /&gt;
The way you recruit admirals and generals is now completely different. Whenever you press the &amp;quot;Enlist Admiral/General&amp;quot; button you will now be met with a screen showing a list of available generals or admirals able to be recruited at the time.&lt;br /&gt;
&lt;br /&gt;
Here you can choose which general or admiral you want to recruit and see all their traits and ancillaries, allowing you to choose only the most qualified. Also, there is now have a maximum number of generals and admirals that your nation can have at any given time. This number is increased with researching in the military tree and construction of the higher tiers of military buildings.&lt;br /&gt;
&lt;br /&gt;
====Capturing A Region====&lt;br /&gt;
Whenever you capture a region, you will now be met with a screen hearkening back to the older games in which you may choose what to do with the captured province. You may occupy, loot and even liberate nations. A liberated nation will start out as your protectorate and will be friendly towards you however will not be at war with your enemies, you must ask them to join the war diplomatically. You will also get two or three units as an expeditionary force.&lt;br /&gt;
&lt;br /&gt;
====Diplomacy====&lt;br /&gt;
There have been a few additions to the diplomacy screen; you can now ask other nations to cancel trade agreements, leave alliances and join wars, thus inching closer to a better developed diplomatic procedure.&lt;br /&gt;
&lt;br /&gt;
====Agents====&lt;br /&gt;
There are two kinds of agents in N:TW; spies and gentlemen. There are no priests in the Grand Campaign as there is no religious conversion given the short time frame of the campaign.&lt;br /&gt;
&lt;br /&gt;
Spies have a variety of uses. They have a long line-of-sight and can be used to scout into enemy lands, they can assassinate other characters (generals, gentlemen and other spies), they can sabotage buildings (both in regional capitals and out on the campaign map) and they can infiltrate cities. When you have successfully infiltrated a city you can see everything the player does and as in this city. If you leave the spy in the city he will establish a spy network after 5 turns and you can see everything that goes on in the entire region. Spies can also sabotage armies which will be unable to move during it&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
Gentlemen work the same as in E:TW and have three uses; research, technology theft and dueling. If you place a gentleman in your own college he will boost research, and if you place him in an enemy&#039;s he can attempt to steal their technology. Your gentlemen can also duel other gentlemen. The weapon used in the duel is determined by the challenged gentleman.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
::&#039;&#039;-See main article: [[:category:Napoleon_Total_War_Factions|Napoleon: Total War Factions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are more than 35 Factions in NTW, but only a small amount are actually playable in the vanilla game. 18 factions are available to play with easy modding, or by using an already released mod.&lt;br /&gt;
&lt;br /&gt;
====Playable Factions====&lt;br /&gt;
&lt;br /&gt;
(Note: To play the French Campaign, you must go to Napoleon&#039;s Campaign&#039;s in the Main Menu and select Europe Campaign, Under the eygpt Campaign and Above The Battle Of Waterloo.) &lt;br /&gt;
   &lt;br /&gt;
*[[France (NTW Faction) | France]] - Catholic Empire&lt;br /&gt;
&lt;br /&gt;
===Campaigns Of The Coalition ===&lt;br /&gt;
&lt;br /&gt;
*[[Austria (NTW Faction) | Austria]] - Catholic Absolute Monarchy&lt;br /&gt;
*[[Great Britain (NTW Faction) | Great Britain]] - Protestant Constitutional Monarchy&lt;br /&gt;
*[[Prussia (NTW Faction) | Prussia]]  -Protestant Absolute Monarchy&lt;br /&gt;
*[[Russia (NTW Faction) | Russia]] - Orthodox Absolute Monarchy&lt;br /&gt;
&lt;br /&gt;
===Peninsular Campaign===&lt;br /&gt;
&lt;br /&gt;
*[[Great Britain (NTW Faction) | Great Britain]] - Protestant Constitutional Monarchy&lt;br /&gt;
*[[Spain (NTW Faction) | Spain ]] - Catholic Empire&lt;br /&gt;
*[[France (NTW Faction) | France]] - Catholic Empire&lt;br /&gt;
&lt;br /&gt;
====Unplayable Factions====&lt;br /&gt;
[[File:43-r.jpg|thumb|right|250px|Strategic map and tech research window]]&lt;br /&gt;
*[[Spain (NTW Faction) | Spain]]&lt;br /&gt;
*[[Portugal (NTW Faction) | Portugal]]&lt;br /&gt;
*Kingdom of Sicily&lt;br /&gt;
*Kingdom of Naples&lt;br /&gt;
*[[Papal States (NTW Faction) | Papal States]]&lt;br /&gt;
*Kingdom of Italy&lt;br /&gt;
*Kingdom of Sardinia&lt;br /&gt;
*The Ottoman Empire&lt;br /&gt;
*Swiss confederation&lt;br /&gt;
*Bavaria&lt;br /&gt;
*Baden-Würtenberg&lt;br /&gt;
*Hessen - Kassel&lt;br /&gt;
*Batavian Republic&lt;br /&gt;
*Saxony&lt;br /&gt;
*Mecklenburg&lt;br /&gt;
*[[Denmark (NTW Faction) | Denmark]] &lt;br /&gt;
*[[Sweden (NTW Faction) | Sweden]]&lt;br /&gt;
*Oldenburg&lt;br /&gt;
&lt;br /&gt;
====Emergent Factions====&lt;br /&gt;
[[File:46-r.jpg|thumb|right|250px|Austrian Steamship]]&lt;br /&gt;
*Scotland &lt;br /&gt;
*Ireland &lt;br /&gt;
*Hannover&lt;br /&gt;
*Belgium&lt;br /&gt;
*Brittany&lt;br /&gt;
*Catalonia&lt;br /&gt;
*Italy&lt;br /&gt;
*Hungary&lt;br /&gt;
*Greater Poland&lt;br /&gt;
*Normandy&lt;br /&gt;
*Courland&lt;br /&gt;
*Norway&lt;br /&gt;
*Greece&lt;br /&gt;
*Westfalen-Cleves&lt;br /&gt;
*Romania&lt;br /&gt;
*Crimean Khanate&lt;br /&gt;
*United Netherlands&lt;br /&gt;
&lt;br /&gt;
====Guides and strategy tips====&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=7705907#post7705907 Italian Campaign Guide and tips] by [http://www.twcenter.net/forums/member.php?u=784 Belisarius]&lt;br /&gt;
&lt;br /&gt;
===Downloadable Content===&lt;br /&gt;
::&#039;&#039;-See main article: [[Napoleon:_Total_War_DLC|Napoleon: Total War Downloadable Content]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Napoleon: Total War has a total of five Downloadable content packs released over Steam.&lt;br /&gt;
&lt;br /&gt;
====Elite Regiments====&lt;br /&gt;
[[File:Coalitionpackdlc.jpg|thumb|right|250px|Prussian Unit from the Coalition Battle Pack]]&lt;br /&gt;
&lt;br /&gt;
A collection of 5 of the most elite military Forces of the Napoleonic Wars, from all the major European factions. They proved their bravery, discipline and excellence in key battles and will dramatically expand the player&#039;s strategic options on the battlefield. Note that these are only available to those who have purchased the Imperial edition.&lt;br /&gt;
&lt;br /&gt;
====Heroes of the Napoleonic Wars====&lt;br /&gt;
The &amp;quot;Heroes of the Napoleonic Wars&amp;quot; pack gathers the best of the best infantry and cavalry who fought during the Napoleonic Wars. These 10 exclusive units will all make a difference during key engagements, whether using better weaponry or exceptional tactical skills. Note that these are only available to those who have purchased the Imperial edition.&lt;br /&gt;
&lt;br /&gt;
====Imperial Guard Pack====&lt;br /&gt;
[[File:Ntwdlcpic.jpg|thumb|right|250px|Peninsular Campiagn]]&lt;br /&gt;
&lt;br /&gt;
The Imperial Guard Pack features 6 brand new units and contains an alternative version of the Battle of Waterloo, fought from the British perspective.&lt;br /&gt;
&lt;br /&gt;
====Coalition Battle Pack====&lt;br /&gt;
The Coalition Battle Pack features 6 brand new units and contain the Battle of Friedland fought between France and Russia not available in Napoleon: Total War&lt;br /&gt;
&lt;br /&gt;
====Peninsular Campaign====&lt;br /&gt;
The game takes place in the beginning of the 19th century, in the Iberian Peninsula. It&#039;s focused on the conflict between the British Army lead by Arthur Wellesley, Duke of Wellington and the French forces lead by Joseph Bonaparte. You can also embrace the crown of Spain in its struggle to preserve independence.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Minimal Requirements:&lt;br /&gt;
Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™ &lt;br /&gt;
Processor: 2.4 GHz Intel® Pentium® or greater or AMD® Athlon® equivalent CPU, with SSE2 instruction &lt;br /&gt;
Memory: 1 GB RAM (XP,) 2 GB RAM (Vista™) &lt;br /&gt;
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 2.0 support, 256 MB video memory &lt;br /&gt;
Display: Minimum screen resolution of 1280 x 1024 pixels &lt;br /&gt;
Sound: Directx9.0c compatible sound card &lt;br /&gt;
Hard Drive: 15 GB free hard disk space formatted as NTFS &lt;br /&gt;
Peripherals: Windows compatible mouse and keyboard &lt;br /&gt;
&lt;br /&gt;
Recommended Requirements:&lt;br /&gt;
Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™ &lt;br /&gt;
Processor: 2.4 GHz Intel® Core 2 Duo® or greater or AMD® Athlon64® equivalent CPU, with SSE2 instruction &lt;br /&gt;
Memory: 3 GB RAM (XP,) 4 GB RAM (Vista™) &lt;br /&gt;
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 3.0 support, 512 MB video memory &lt;br /&gt;
Display: Minimum screen resolution of 1280 x 1024 pixels &lt;br /&gt;
Sound: Directx9.0c compatible sound card &lt;br /&gt;
Hard Drive: 15 GB free hard disk space formatted as NTFS &lt;br /&gt;
Peripherals: Windows compatible mouse and keyboard &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.totalwar.com/napoleon/?t=EnglishUK Official N:TW site]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=1431 N:TW section of the Total War Center]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=1446 N:TW AAR&#039;s hosted on the Total War Center]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War&amp;diff=41243</id>
		<title>Napoleon: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Napoleon:_Total_War&amp;diff=41243"/>
		<updated>2012-04-26T18:49:07Z</updated>

		<summary type="html">&lt;p&gt;Malkor: /* Unplayable Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Napoleon-total-war-box-artwork-big.jpg|200px|thumb|right|Napoleon: Total War cover]]&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Napoleon: Total War]] was released on the 23rd of February, 2010. The &#039;&#039;&#039;Peninsular Campaign&#039;&#039;&#039; DLC was released on the 22nd of June, 2010. Both were developed by the Creative Assembly and published by SEGA.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Napoleon: Total War]] is set during the extremely turbulent and violent Napoleonic Era, from 1805 - 1815. Set at a time when revolutionary France is turning the old dynasties of europe upside down, old rivalries and mistrusts will be put aside to halt the amibitions of one man and the rise of a european superpower: France.&lt;br /&gt;
&lt;br /&gt;
Napoleons Italian campaign highlights his struggles against the mighty Austrian empire and her friends in Italy, where management and efficiency is vital. The Egyptian campaign brings a different challenge all together; Napoleon must fight his way up through the Mamelukes and deal with constant nuisance raids from the British in order to achieve his goal. And then the Russian Bear presents a new challenge with her climate, even the best general will struggle to avoid the cold and push through. Patience and cunning will be needed here.&lt;br /&gt;
&lt;br /&gt;
Napoleon: Total War also gives the player a chance to play as one of four Coalition powers: Great Britain, Austria, Prussia or Russia. The effort to stop Napoleon and his new regieme will require all the tactical and strategic genius the Allied powers can muster. &lt;br /&gt;
{{Total War}}&lt;br /&gt;
This game also brings some revolutionary new features to the Total War series. Creative Assembly has introduced a new system called Attrition. Attrition areas are scattered through the various campaign maps and will drastically effect your campaign if not considered when planning. Troops entering these &#039;attrition areas&#039; will be effected by the weather and will quickly lose troop numbers during the Winter or Summer months depending on the type. As well as new systems CA has improved systems from [[Empire: Total War]] such as diplomacy. The player now has a greater range of diplomatic actions, such as asking a Faction to issue a trade embargo against another faction, or to join you in a war against another faction.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Napoleon: Total War could be considered the easiest Total War game to pick up so far, as it&#039;s well oiled and tested systems are easy to use by a new player.&lt;br /&gt;
*Napoleon: Total War took an already revolutionary system and made it better, with a far superior campaign and battle AI, plus a wider range of available options&lt;br /&gt;
*The game is set during the Napoleonic Era, allowing more advanced weaponry to be researched&lt;br /&gt;
&lt;br /&gt;
===Campaigns===&lt;br /&gt;
&lt;br /&gt;
The Napoleon Campaigns differ greatly from the Grand campaigns of [[Empire: Total War]], being much smaller maps, yet much more graphically appealing. Napoleon: total War offers several differentcampaigns that let you take command and lead your armies on land and sea over Italy, Egypt and gain the Mastery of Europe as Napoleon. Alternatively, you can play as an enemy of the Empire in one of the Campaigns of the Coalition and establish your own dominance over Europe.&lt;br /&gt;
&lt;br /&gt;
The trade nodes feature from Empire: Total War is still existant, however they lie on the outer edges of the map, rather than different theatres. The Trade nodes included go to several different american ports, such as Boston, New York, and Savannah, as well as Indian ports like Calcutta, and various ports along the Barbary coast where your nation can recieve a variety of extra goods such as tobacco, spices, tea, and cotton which are all necessary should you wish to expand as an industrial power and field an army large enough to conquer Europe. &lt;br /&gt;
&lt;br /&gt;
The Napoleon map is also now divided into 74 regions all in Europe. For example, France is no longer two provinces, but is not divided into the central French province, and Brittany, Normandy, Champagne, Alsace, Aquitaine, and Pays D&#039;Oc. This, coupled with the two week turn time, allows for better campaigns, without the &amp;quot;Blitzkrieg&amp;quot; of Empire: Total War&lt;br /&gt;
&lt;br /&gt;
Much has also changed when it comes to the towns out on the campaign map. There are now three main types of towns: intellectual centers, industrial centers and commercial centers. Each town type has two kinds of buildings availible to it, but you can only build one of them in a single town, so you have to choose. There are other places on the campaign map where you can construct buildings other than towns. These are pastures, farms, logging camps and mines. These sites only have one kind of building you can construct on them.&lt;br /&gt;
&lt;br /&gt;
One big change to towns from E:TW is the different meaning town wealth has now. Each town&#039;s wealth is determined by the building in it. They are no longer &amp;quot;poor&amp;quot; or &amp;quot;wealthy&amp;quot; as in E:TW, and all towns have an equal productivity. The region&#039;s wealth is the sum of all your towns&#039; wealth coupled with wealth from ports, mines etc.&lt;br /&gt;
&lt;br /&gt;
Overall, the Napoleon: Total War campaign map is well suited for the focus of the game and is a beautiful representation of Europe.&lt;br /&gt;
&lt;br /&gt;
There are also Two other maps, one of Italy and one of Egypt, which can be played in the Napoleon Campaign as you follow Young Napoleon through his early days as a general fighting Austrians in &amp;quot;The shade of Olive trees&amp;quot;, and Ottomans in the &amp;quot;Land of Pharoahs and Kings&amp;quot;.&lt;br /&gt;
::&#039;&#039;-See main article: [[:NTW_Campaign|Napoleon: Total War Campaigns]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
[[File:Ntwresearch.jpg|thumb|right|250px|NTW Tech Tree]]&lt;br /&gt;
The way you research and steal technologies is unaltered, but the research screen is completely altered from E:TW. There is now only one tab with three different trees in it; one with civil techs, one with military techs and one with industrial techs. In other words, you no longer have to choose if you want to focus on naval, land or artillery technology as much as you had to in E:TW, they are all in the same tree.&lt;br /&gt;
&lt;br /&gt;
One note to be made about research in N:TW is that it generally takes longer than it did in E:TW. Therefore it is recommended you have several colleges, preferably one for each tree. Construction times are also longer this time around due to the shorter time of turns, so except a longer wait before you can advance to the next tier of technology in a given tree.&lt;br /&gt;
&lt;br /&gt;
Some fun new technologies include proper steam ships with propeller propulsion and ironclads, as well as percussion caps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
There has been several changes with N:TW to how armies work on the campaign map. The two biggest changes are replenishment and attrition.&lt;br /&gt;
&lt;br /&gt;
Another change from E:TW is how armies and navies behave when you embark/disembark armies on/from fleets. If you embark or disembark an army on the coast of a region, both the army and the navy will lose their remaining movement points and can thus not move until next turn. If you embark or disembark an army in a port, your own or an enemy&#039;s, your navy will be able to continue moving but the army will still lose all it&#039;s movement points and can only move out of the port the next turn. Embarking or dismebarking agent(s) will not result in any lost movement points for either party, regardless of where it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
Also, every major faction of the campaign has a &amp;quot;main&amp;quot; general (for example Napoleon, Arthur Wellesley etc). These people can not die unless their entire faction is wiped out. If you assassinate or kill these persons in battle, they will respawn in their faction&#039;s capital a few turns later.&lt;br /&gt;
&lt;br /&gt;
====Replenishment====&lt;br /&gt;
You can no loner re-train an entire stack located on the other side of the world in two turns like you can in E:TW. Instead your units will replenish automatically if they are located in a city you control and out on the campaign map in a region you control or that belongs to an ally, but only if you have a general present in the army. Armies on enemy territory will not replenish.&lt;br /&gt;
&lt;br /&gt;
The rate at which your units replenish depend mainly on proximity: the closer you are to other friendly regions, the faster your units will replenish. Regions that are far from home and surrounded by enemy territory will thus replenish slowly. Replenishment is also affected by the region&#039;s ability to recruit units. For instance, if a region lack the building to recruit grenadiers, the replenishment rate of grenadiers will be lower in that region than the rate of units that can be recruited there. Replenishment rate can also be influenced by a general&#039;s trait(s) and by buildings in the region in question, such as farms and supply posts.&lt;br /&gt;
&lt;br /&gt;
Note that, unlike in E:TW, units will always have the same upkeep cost, a unit with 1 man in it will cost as much as a full strength one. &lt;br /&gt;
&lt;br /&gt;
====Attrition====&lt;br /&gt;
For the first time in Total War history, there is attrition! Units will now suffer casualties if moving through extreme hot or cold, such as deserts and mountain ranges. &lt;br /&gt;
Finally Montgomery&#039;s first rule of war can ring true: &amp;quot;Rule One is don&#039;t march on Moscow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The flag above an affected army will flash in blue if it&#039;s freezing to death or red if it&#039;s dying from heat, these units can not replenish.&lt;br /&gt;
&lt;br /&gt;
To avoid casualties to attrition either stay away from very hot or cold areas, or park your armies in your cities or in towns. You can move into enemy territory, such as Russia, in winter by moving from town to town. Units only suffer attrition damages at the end of each turn, so moving through areas of attrition is no problem, it&#039;s ending your turn in such an area that will kill the troops.&lt;br /&gt;
&lt;br /&gt;
====Experience====&lt;br /&gt;
As your units fight, they will earn experience, represented by chevrons on their portraits. Unlike in E:TW, you can now see how a unit&#039;s experience and a general&#039;s presence affects a unit&#039;s stats on the campaign map. Units will gain chevrons by killing enemies and will lose experience when they are replenished, due to the fact that dead veterans are being replaced by fresh recruits. A star represents four chevrons, so a unit with a star and a chevron on it&#039;s portrait has five chevrons.&lt;br /&gt;
&lt;br /&gt;
For each chevron the unit earns, it will gain the following bonus:&lt;br /&gt;
&lt;br /&gt;
+2 Accuracy&lt;br /&gt;
+2 Reloading Skill&lt;br /&gt;
+1 Melee Attack&lt;br /&gt;
+1 Melee Defence&lt;br /&gt;
&lt;br /&gt;
In addition, a unit&#039;s morale goes up by one for every odd number of chevrons it has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Recruiting a General or an Admiral====&lt;br /&gt;
The way you recruit admirals and generals is now completely different. Whenever you press the &amp;quot;Enlist Admiral/General&amp;quot; button you will now be met with a screen showing a list of available generals or admirals able to be recruited at the time.&lt;br /&gt;
&lt;br /&gt;
Here you can choose which general or admiral you want to recruit and see all their traits and ancillaries, allowing you to choose only the most qualified. Also, there is now have a maximum number of generals and admirals that your nation can have at any given time. This number is increased with researching in the military tree and construction of the higher tiers of military buildings.&lt;br /&gt;
&lt;br /&gt;
====Capturing A Region====&lt;br /&gt;
Whenever you capture a region, you will now be met with a screen hearkening back to the older games in which you may choose what to do with the captured province. You may occupy, loot and even liberate nations. A liberated nation will start out as your protectorate and will be friendly towards you however will not be at war with your enemies, you must ask them to join the war diplomatically. You will also get two or three units as an expeditionary force.&lt;br /&gt;
&lt;br /&gt;
====Diplomacy====&lt;br /&gt;
There have been a few additions to the diplomacy screen; you can now ask other nations to cancel trade agreements, leave alliances and join wars, thus inching closer to a better developed diplomatic procedure.&lt;br /&gt;
&lt;br /&gt;
====Agents====&lt;br /&gt;
There are two kinds of agents in N:TW; spies and gentlemen. There are no priests in the Grand Campaign as there is no religious conversion given the short time frame of the campaign.&lt;br /&gt;
&lt;br /&gt;
Spies have a variety of uses. They have a long line-of-sight and can be used to scout into enemy lands, they can assassinate other characters (generals, gentlemen and other spies), they can sabotage buildings (both in regional capitals and out on the campaign map) and they can infiltrate cities. When you have successfully infiltrated a city you can see everything the player does and as in this city. If you leave the spy in the city he will establish a spy network after 5 turns and you can see everything that goes on in the entire region. Spies can also sabotage armies which will be unable to move during it&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
Gentlemen work the same as in E:TW and have three uses; research, technology theft and dueling. If you place a gentleman in your own college he will boost research, and if you place him in an enemy&#039;s he can attempt to steal their technology. Your gentlemen can also duel other gentlemen. The weapon used in the duel is determined by the challenged gentleman.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
::&#039;&#039;-See main article: [[:category:Napoleon_Total_War_Factions|Napoleon: Total War Factions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are more than 35 Factions in NTW, but only a small amount are actually playable in the vanilla game. 18 factions are available to play with easy modding, or by using an already released mod.&lt;br /&gt;
&lt;br /&gt;
====Playable Factions====&lt;br /&gt;
*[[Austria (NTW Faction) | Austria]] - Catholic Absolute Monarchy&lt;br /&gt;
*[[France (NTW Faction) | France]] - Catholic Empire&lt;br /&gt;
*[[Great Britain (NTW Faction) | Great Britain]] - Protestant Constitutional Monarchy&lt;br /&gt;
*[[Prussia (NTW Faction) | Prussia]]  -Protestant Absolute Monarchy&lt;br /&gt;
*[[Russia (NTW Faction) | Russia]] - Orthodox Absolute Monarchy&lt;br /&gt;
&lt;br /&gt;
====Unplayable Factions====&lt;br /&gt;
[[File:43-r.jpg|thumb|right|250px|Strategic map and tech research window]]&lt;br /&gt;
*[[Spain (NTW Faction) | Spain]]&lt;br /&gt;
*[[Portugal (NTW Faction) | Portugal]]&lt;br /&gt;
*Kingdom of Sicily&lt;br /&gt;
*Kingdom of Naples&lt;br /&gt;
*[[Papal States (NTW Faction) | Papal States]]&lt;br /&gt;
*Kingdom of Italy&lt;br /&gt;
*Kingdom of Sardinia&lt;br /&gt;
*The Ottoman Empire&lt;br /&gt;
*Swiss confederation&lt;br /&gt;
*Bavaria&lt;br /&gt;
*Baden-Würtenberg&lt;br /&gt;
*Hessen - Kassel&lt;br /&gt;
*Batavian Republic&lt;br /&gt;
*Saxony&lt;br /&gt;
*Mecklenburg&lt;br /&gt;
*[[Denmark (NTW Faction) | Denmark]] &lt;br /&gt;
*[[Sweden (NTW Faction) | Sweden]]&lt;br /&gt;
*Oldenburg&lt;br /&gt;
&lt;br /&gt;
====Emergent Factions====&lt;br /&gt;
[[File:46-r.jpg|thumb|right|250px|Austrian Steamship]]&lt;br /&gt;
*Scotland &lt;br /&gt;
*Ireland &lt;br /&gt;
*Hannover&lt;br /&gt;
*Belgium&lt;br /&gt;
*Brittany&lt;br /&gt;
*Catalonia&lt;br /&gt;
*Italy&lt;br /&gt;
*Hungary&lt;br /&gt;
*Greater Poland&lt;br /&gt;
*Normandy&lt;br /&gt;
*Courland&lt;br /&gt;
*Norway&lt;br /&gt;
*Greece&lt;br /&gt;
*Westfalen-Cleves&lt;br /&gt;
*Romania&lt;br /&gt;
*Crimean Khanate&lt;br /&gt;
*United Netherlands&lt;br /&gt;
&lt;br /&gt;
====Guides and strategy tips====&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=7705907#post7705907 Italian Campaign Guide and tips] by [http://www.twcenter.net/forums/member.php?u=784 Belisarius]&lt;br /&gt;
&lt;br /&gt;
===Downloadable Content===&lt;br /&gt;
::&#039;&#039;-See main article: [[Napoleon:_Total_War_DLC|Napoleon: Total War Downloadable Content]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Napoleon: Total War has a total of five Downloadable content packs released over Steam.&lt;br /&gt;
&lt;br /&gt;
====Elite Regiments====&lt;br /&gt;
[[File:Coalitionpackdlc.jpg|thumb|right|250px|Prussian Unit from the Coalition Battle Pack]]&lt;br /&gt;
&lt;br /&gt;
A collection of 5 of the most elite military Forces of the Napoleonic Wars, from all the major European factions. They proved their bravery, discipline and excellence in key battles and will dramatically expand the player&#039;s strategic options on the battlefield. Note that these are only available to those who have purchased the Imperial edition.&lt;br /&gt;
&lt;br /&gt;
====Heroes of the Napoleonic Wars====&lt;br /&gt;
The &amp;quot;Heroes of the Napoleonic Wars&amp;quot; pack gathers the best of the best infantry and cavalry who fought during the Napoleonic Wars. These 10 exclusive units will all make a difference during key engagements, whether using better weaponry or exceptional tactical skills. Note that these are only available to those who have purchased the Imperial edition.&lt;br /&gt;
&lt;br /&gt;
====Imperial Guard Pack====&lt;br /&gt;
[[File:Ntwdlcpic.jpg|thumb|right|250px|Peninsular Campiagn]]&lt;br /&gt;
&lt;br /&gt;
The Imperial Guard Pack features 6 brand new units and contains an alternative version of the Battle of Waterloo, fought from the British perspective.&lt;br /&gt;
&lt;br /&gt;
====Coalition Battle Pack====&lt;br /&gt;
The Coalition Battle Pack features 6 brand new units and contain the Battle of Friedland fought between France and Russia not available in Napoleon: Total War&lt;br /&gt;
&lt;br /&gt;
====Peninsular Campaign====&lt;br /&gt;
The game takes place in the beginning of the 19th century, in the Iberian Peninsula. It&#039;s focused on the conflict between the British Army lead by Arthur Wellesley, Duke of Wellington and the French forces lead by Joseph Bonaparte. You can also embrace the crown of Spain in its struggle to preserve independence.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Minimal Requirements:&lt;br /&gt;
Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™ &lt;br /&gt;
Processor: 2.4 GHz Intel® Pentium® or greater or AMD® Athlon® equivalent CPU, with SSE2 instruction &lt;br /&gt;
Memory: 1 GB RAM (XP,) 2 GB RAM (Vista™) &lt;br /&gt;
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 2.0 support, 256 MB video memory &lt;br /&gt;
Display: Minimum screen resolution of 1280 x 1024 pixels &lt;br /&gt;
Sound: Directx9.0c compatible sound card &lt;br /&gt;
Hard Drive: 15 GB free hard disk space formatted as NTFS &lt;br /&gt;
Peripherals: Windows compatible mouse and keyboard &lt;br /&gt;
&lt;br /&gt;
Recommended Requirements:&lt;br /&gt;
Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™ &lt;br /&gt;
Processor: 2.4 GHz Intel® Core 2 Duo® or greater or AMD® Athlon64® equivalent CPU, with SSE2 instruction &lt;br /&gt;
Memory: 3 GB RAM (XP,) 4 GB RAM (Vista™) &lt;br /&gt;
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 3.0 support, 512 MB video memory &lt;br /&gt;
Display: Minimum screen resolution of 1280 x 1024 pixels &lt;br /&gt;
Sound: Directx9.0c compatible sound card &lt;br /&gt;
Hard Drive: 15 GB free hard disk space formatted as NTFS &lt;br /&gt;
Peripherals: Windows compatible mouse and keyboard &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.totalwar.com/napoleon/?t=EnglishUK Official N:TW site]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=1431 N:TW section of the Total War Center]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=1446 N:TW AAR&#039;s hosted on the Total War Center]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Papal_States_(NTW_Faction)&amp;diff=37070</id>
		<title>Papal States (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Papal_States_(NTW_Faction)&amp;diff=37070"/>
		<updated>2011-08-05T20:51:20Z</updated>

		<summary type="html">&lt;p&gt;Malkor: Created page with &amp;quot;{{Faction|image=File:Papal States.png|Name=Papal States|Game=Napoleon: Total War|Religion=Catholic|Culture=European}}  The Papal States are A ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[File:Papal States.png]]|Name=Papal States|Game=[[Napoleon: Total War]]|Religion=[[Catholic (NTW Religion)|Catholic]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
The Papal States are A Non-Playable Faction in Napoleon Total War. There Campaign is Achievable By Mods.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:Papal States.png|200px|center]]&lt;br /&gt;
&lt;br /&gt;
The French Revolution proved as disastrous for the temporal territories of the Papacy as it was for the Roman Church in general. In 1791 the Comtat Venaissin and Avignon were annexed by France. Later, with the French invasion of Italy in 1796, the Legations were seized and became part of the revolutionary Cisalpine Republic.&lt;br /&gt;
&lt;br /&gt;
Two years later, the Papal States as a whole were invaded by French forces, who declared a Roman Republic. Pope Pius VI died in exile in France in 1799. The Papal States were restored in June 1800 and Pope Pius VII returned, but the French again invaded in 1808, and this time the remainder of the States of the Church were annexed to France, forming the départements of Tibre and Trasimène.&lt;br /&gt;
&lt;br /&gt;
With the fall of the Napoleonic system in 1814, the Papal States were restored once more.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[12-lber Foot Artillery (NTW Unit)|12 lber Foot Artillery ]]&lt;br /&gt;
*[[6-lber Foot Artillery (NTW Unit)|6 lber Foot Artillery ]]&lt;br /&gt;
*[[7-lber Howitzer (NTW Unit)|7-lber Howitzer ]]&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Hussars (NTW Unit)|Hussars ]]&lt;br /&gt;
*[[Dragoons (NTW Unit)|Dragoons ]]&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Grenadiers (NTW Unit)|Grenadiers]]&lt;br /&gt;
*[[Line Infantry (NTW Unit)|Line Infantry]]&lt;br /&gt;
*[[Armed Citizenry (NTW Unit)|Armed Citzenry]] - Not Recruitable&lt;br /&gt;
*[[Militia (NTW Unit)|Militia ]]&lt;br /&gt;
*[[Jägers (NTW Unit)|Jägers ]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Papal_States.png&amp;diff=37065</id>
		<title>File:Papal States.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Papal_States.png&amp;diff=37065"/>
		<updated>2011-08-05T20:06:59Z</updated>

		<summary type="html">&lt;p&gt;Malkor: Small Flag of the Papal States from NTW!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Small Flag of the Papal States from NTW!!&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Portugal_(NTW_Faction)&amp;diff=37064</id>
		<title>Portugal (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Portugal_(NTW_Faction)&amp;diff=37064"/>
		<updated>2011-08-05T20:01:31Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:Portugal.jpg|250px]]|Name=Portugal|Game=[[Napoleon: Total War]]|Religion=[[Catholic (NTW Religion)|Catholic]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Portugal is present in 3 campaigns of Napoleon Total War, European, Peninsula and Campaign of The Coalition. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[image:Portugal.jpg|250px|center]]&lt;br /&gt;
&lt;br /&gt;
Portugal is a quietly proud, independent, sea-faring nation with a long, mutually beneficial relationship with Britain. A French invasion has recently been pushed back with the aid of the British, but it is only a matter of time before the French send reinforcements.Portugal&#039;s monarch, Maria I, has gone to Brazil to preserve a legitimate Portuguese government in exile. This policy of safety is sensible, because any conqueror will not be able to remove the rightful queen. Though Portugal is still under threat from the French, Portuguese arms and allies can gather their strength and defend the independence the country has always enjoyed.&lt;br /&gt;
&lt;br /&gt;
Recently, Portugal&#039;s army has undergone significant reforms. The army has always fought bravely, but now it has been modernised and transformed into an effective fighting force. Portugal itself is not only protected by the Spanish mountain border, but by the Lines of Torres Vedras: a line of forts across the country with the lands in front levelled by a scorched earth policy. For any would-be attackers, there is no cover or comfort for miles. To end the French threat once and for all, defence is not enough. Napoleon has a vast disciplined &amp;quot;Army of Portugal&amp;quot;, but he also has many enemies who are willing to form an alliance against him.&lt;br /&gt;
&lt;br /&gt;
Portugal faces all the problems of a small nation fighting a greater power. Without allies, the Portuguese can only hope to live in a state of siege.&lt;br /&gt;
&lt;br /&gt;
===Well Known Commanders===&lt;br /&gt;
*[[Gen_Antonio_Henriques (NTW Unit) |Gen_Antonio_Henriques]]&lt;br /&gt;
*[[Gen_Gomes_Freire_de_Andrade (NTW Unit) |Gen_Gomes_Freire_de_Andrade]]&lt;br /&gt;
*[[Gen_Luis_do_Rego_Barreto (NTW Unit) |Gen_Luis_do_Rego_Barreto]]&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
===Peninsula Campaign===&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
N\A&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;In game Id&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 spa_portugal&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Faction name&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Portugal&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Nationality&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Portuguese&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Campaign&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Peninsula Campaign Single Player scenario game&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Theater&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Europe&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Status&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Minor, Non playable&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  align_anti_french&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Culture&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 european&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Subculture&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  sc_european_south&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Group&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 portuguese_group&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Names&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 names_portuguese&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Sounds&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 portugal&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Abreviation&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Po&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;AI Manager&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 nap_spa_full&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039; AI Personality&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 spa_spender &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Capitol&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Lisboa, Lisbon&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	2000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Victory Conditions&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 n\a&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Diplomacy Relationships&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  Allied to Britain and Spain, War to France&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Armies/Fleets&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	04/01/10&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====Lisboa, Lisbon===== 	&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  3 slots &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Court of Justice, Barracks, 1 slot empty&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  Improved roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	1076200&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  Catholic &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	400&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Garrison&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Cavalry, 9 lber Foot Artillery, Grenadiers,  Line Infantry, Militia&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  Santarem (Commercial, Market) Ieiria (Timber, Logging Camp),  Sintra (Supply Port)&lt;br /&gt;
 	&lt;br /&gt;
=====Altenejio, Evora=====	&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  1 slot &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Army Cantonment&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  Basic roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	346300&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  Catholic &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039; Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	400&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Garrison&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Cavalry, 6 lber Foot Artillery, 2 Line Infantry, Militia&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  Silves (Commerce Market) Bejia (Religion, Chapel),  Elvas (Wine, Vineyards)&lt;br /&gt;
	&lt;br /&gt;
=====Algarves, Faro=====	&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  1 slot &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  -&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	127600&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  Catholic &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	400&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Garrison&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	Cavalry,  Line Infantry, 2 Militia&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  Portalegre (Industrial, Manufactory) Odemira (Wheat, Farm) &lt;br /&gt;
&lt;br /&gt;
===European Campaign, Campaign of The Coalition===&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
N\A&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;In game Id&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 portugal&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Faction name&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Portugal&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Nationality&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Portuguese&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Campaign&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 European Campaign Single Player scenario game, Campaign of the Coalition open game &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Theater&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Europe&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Status&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Minor, Non playable&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  Catholic&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Culture&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 european&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Subculture&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  sc_european_south&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Group&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 portuguese_group&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Names&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 names_portuguese&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Sounds&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 portugal&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Abreviation&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Po&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;AI Manager&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 nap_eur_maintainance&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039; AI Personality&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Default&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Capitol&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Portugal, Lisbon&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	5000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Victory Conditions&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 n\a&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Diplomacy Relationships&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  Neutral to all &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Armies/Fleets&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	01/01/10&lt;br /&gt;
	&lt;br /&gt;
=====Portugal, Lisbon===== 	&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  3 slots &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	 Tax Office, Army Cantonment, Cannon Foundry&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  City/Region 2955000/5910000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  Catholic &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	3000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Garrison&#039;&#039;&#039;&amp;lt;/u&amp;gt; – General, 2 Cavalry, 12 lber Foot Artillery, 9 lber Foot Artillery, 6 lber Foot Artillery, 2 Tiradores Skirmishers,  Line Infantry&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; –	  Evora (Commercial, Undeveloped) Covilha (Gold Mine),  Porto (Trading Port) &lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[12 lber Foot Artillery(NTW Unit) |12 lber Foot Artillery]]&lt;br /&gt;
*[[9 lber Foot Artillery(NTW Unit) |9 lber Foot Artillery]]&lt;br /&gt;
*[[6 lber Foot Artillery  (NTW Unit) |6 lber Foot Artillery]]&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Generals Bodyguard (NTW Unit) |Generals Bodyguard]]&lt;br /&gt;
*[[Portuguese Cavalry (NTW Unit) |Portuguese Cavalry]]&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Line Infantry (NTW Unit) |Line Infantry]]&lt;br /&gt;
*[[Grenadiers  (NTW Unit) |Grenadiers ]]&lt;br /&gt;
*[[Cazadores (light inf.) (NTW Unit) |Cazadores (light inf.)]]&lt;br /&gt;
*[[Tiradores (Skirmish inf.) (NTW Unit) |Tiradores (Skirmish inf.)]]&lt;br /&gt;
*[[Militia (NTW Unit) |Militia]]&lt;br /&gt;
*[[Ordenza (armed ctizens) (NTW Unit) |Ordenza (armed ctizens)]]&lt;br /&gt;
&lt;br /&gt;
===Navy===&lt;br /&gt;
&lt;br /&gt;
====Trade====&lt;br /&gt;
*[[Merchantmen  (NTW Unit) |Merchantmen ]]&lt;br /&gt;
*[[Indiaman (NTW Unit) |Indiaman]]&lt;br /&gt;
&lt;br /&gt;
====Warships====&lt;br /&gt;
*[[2nd Rate Ship of the Line (86 guns) (NTW Unit) |2nd Rate Ship of the Line (86 guns)]]&lt;br /&gt;
*[[3rd Rate Ship of the Line (74 guns) (NTW Unit) |3rd Rate Ship of the Line (74 guns)]]&lt;br /&gt;
*[[4th Rate Ship of the Line (64 guns) (NTW Unit) |4th Rate Ship of the Line (64 guns)]]&lt;br /&gt;
*[[5th Rate Frigate (32 guns) (NTW Unit) |5th Rate Frigate (32 guns)]]&lt;br /&gt;
*[[6th Rate Frigate (24 guns) (NTW Unit) |6th Rate Frigate (24 guns)]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit) |Carronade Frigate]]&lt;br /&gt;
*[[Bomb Ketch (NTW Unit) |Bomb Ketch]]&lt;br /&gt;
*[[ Brig (NTW Unit) | Brig]]&lt;br /&gt;
*[[Sloop (NTW Unit) |Sloop]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NTW_Factions}}&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Denmark_(NTW_Faction)&amp;diff=37060</id>
		<title>Denmark (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Denmark_(NTW_Faction)&amp;diff=37060"/>
		<updated>2011-08-05T03:12:21Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[File:Denmark.png]]|Name=Denmark|Game=[[Napoleon: Total War]]|Religion=[[Protestant (NTW Religion)|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Denmark is A Non-Playable Faction In The Campaigns, unless you use mod&#039;s. You Can use them online, as well as in the Play Battle Selection in the main menu. They are not a Major Faction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Militia (NTW Unit)|Militia]]&lt;br /&gt;
*[[Line Infantry (NTW Unit)|Line Infantry]]&lt;br /&gt;
*[[Jägers (NTW Unit)|Jägers]]&lt;br /&gt;
*[[Sharpshooters (NTW Unit)|Sharpshooters]]&lt;br /&gt;
*[[Norwegian Ski Troops (NTW Unit)|Norwegian Ski Troops]]&lt;br /&gt;
*[[Grenadiers (NTW Unit)|Grenadiers]]&lt;br /&gt;
*[[Life Guards of Foot (NTW Unit)|Life Guards of Foot]]&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Light Dragoons (NTW Unit)|Light Dragoons]]&lt;br /&gt;
*[[Dragoons (NTW Unit)|Light Dragoons]]&lt;br /&gt;
*[[Life Guards of Horse (NTW Unit)|Life Guards of Foot]]&lt;br /&gt;
*[[General&#039;s Staff (NTW Unit)|General&#039;s Staff]]&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[6-lber Foot Artillery (NTW Unit)|6-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (NTW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[7-lber Howitzer (NTW Unit)|7-lber Howitzer]]&lt;br /&gt;
*[[12-lber Foot Artillery (NTW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
&lt;br /&gt;
===Naval===&lt;br /&gt;
*[[Sloop (NTW Unit)|Sloop]]&lt;br /&gt;
*[[Brig (NTW Unit)|Brig]]&lt;br /&gt;
*[[24-gun Frigate (NTW Unit)|24-gun Frigate]]&lt;br /&gt;
*[[32-gun Frigate (NTW Unit)|32-gun Frigate]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit)|Carronade Frigate]]&lt;br /&gt;
*[[38-gun Frigate (NTW Unit)|38-gun Frigate]]&lt;br /&gt;
*[[50-gun Ship-of-the-Line (NTW Unit)|50-gun Ship-of-the-Line]]&lt;br /&gt;
*[[Bomb Ketch (NTW Unit)|Bomb Ketch]]&lt;br /&gt;
*[[64-gun Ship-of-the-Line (NTW Unit)|64-gun Ship-of-the-Line]]&lt;br /&gt;
*[[74-gun Ship-of-the-Line (NTW Unit)|74-gun Ship-of-the-Line]]&lt;br /&gt;
*[[80-gun Ship-of-the-Line (NTW Unit)|80-gun Ship-of-the-Line]]&lt;br /&gt;
&lt;br /&gt;
[[Category:NTW Faction]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Denmark_(NTW_Faction)&amp;diff=37059</id>
		<title>Denmark (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Denmark_(NTW_Faction)&amp;diff=37059"/>
		<updated>2011-08-05T03:12:09Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[File:Denmark.png]]|Name=Denmark|Game=[[Napoleon: Total War]]|Religion=[[Protestant (NTW Religion)|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Denmark is A Non-Playable Faction In The Campaigns, unless you use mod&#039;s. You Can use them online, as well as in the Play Battle Selection in the main menu. They are not a Major Faction&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Militia (NTW Unit)|Militia]]&lt;br /&gt;
*[[Line Infantry (NTW Unit)|Line Infantry]]&lt;br /&gt;
*[[Jägers (NTW Unit)|Jägers]]&lt;br /&gt;
*[[Sharpshooters (NTW Unit)|Sharpshooters]]&lt;br /&gt;
*[[Norwegian Ski Troops (NTW Unit)|Norwegian Ski Troops]]&lt;br /&gt;
*[[Grenadiers (NTW Unit)|Grenadiers]]&lt;br /&gt;
*[[Life Guards of Foot (NTW Unit)|Life Guards of Foot]]&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Light Dragoons (NTW Unit)|Light Dragoons]]&lt;br /&gt;
*[[Dragoons (NTW Unit)|Light Dragoons]]&lt;br /&gt;
*[[Life Guards of Horse (NTW Unit)|Life Guards of Foot]]&lt;br /&gt;
*[[General&#039;s Staff (NTW Unit)|General&#039;s Staff]]&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[6-lber Foot Artillery (NTW Unit)|6-lber Foot Artillery]]&lt;br /&gt;
*[[6-lber Horse Artillery (NTW Unit)|6-lber Horse Artillery]]&lt;br /&gt;
*[[7-lber Howitzer (NTW Unit)|7-lber Howitzer]]&lt;br /&gt;
*[[12-lber Foot Artillery (NTW Unit)|12-lber Foot Artillery]]&lt;br /&gt;
&lt;br /&gt;
===Naval===&lt;br /&gt;
*[[Sloop (NTW Unit)|Sloop]]&lt;br /&gt;
*[[Brig (NTW Unit)|Brig]]&lt;br /&gt;
*[[24-gun Frigate (NTW Unit)|24-gun Frigate]]&lt;br /&gt;
*[[32-gun Frigate (NTW Unit)|32-gun Frigate]]&lt;br /&gt;
*[[Carronade Frigate (NTW Unit)|Carronade Frigate]]&lt;br /&gt;
*[[38-gun Frigate (NTW Unit)|38-gun Frigate]]&lt;br /&gt;
*[[50-gun Ship-of-the-Line (NTW Unit)|50-gun Ship-of-the-Line]]&lt;br /&gt;
*[[Bomb Ketch (NTW Unit)|Bomb Ketch]]&lt;br /&gt;
*[[64-gun Ship-of-the-Line (NTW Unit)|64-gun Ship-of-the-Line]]&lt;br /&gt;
*[[74-gun Ship-of-the-Line (NTW Unit)|74-gun Ship-of-the-Line]]&lt;br /&gt;
*[[80-gun Ship-of-the-Line (NTW Unit)|80-gun Ship-of-the-Line]]&lt;br /&gt;
&lt;br /&gt;
[[Category:NTW Faction]]&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Denmark.png&amp;diff=37058</id>
		<title>File:Denmark.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Denmark.png&amp;diff=37058"/>
		<updated>2011-08-05T03:03:00Z</updated>

		<summary type="html">&lt;p&gt;Malkor: Small Denmark Flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Small Denmark Flag&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Spain_(NTW_Faction)&amp;diff=37057</id>
		<title>Spain (NTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Spain_(NTW_Faction)&amp;diff=37057"/>
		<updated>2011-08-05T02:43:32Z</updated>

		<summary type="html">&lt;p&gt;Malkor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:Spain_flag.jpg|250px]]|Name=Spain|Game=[[Napoleon: Total War]]|Religion=[[Catholic (NTW Religion)|Catholic]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
Spain is present in European and in Peninsula campaigns.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[image:Spain_flag.jpg|250px|center]]&lt;br /&gt;
&lt;br /&gt;
Spain, once the conqueror of other nations, is now an unstable and fractured country. There is no valid central government, its king is a hated foreigner foisted on them by an invasion, and their oldest enemies are set to become their greatest allies.&lt;br /&gt;
&lt;br /&gt;
Until recently Spain was allied with Bonaparte’s France and dreamt of sharing in the spoils of France’s new glorious empire. Napoleon, however, betrayed Spain’s trust, overthrowing the Spanish government and putting his own brother, Joseph, on the throne. Instead of the minor trouble Napoleon expected, he was faced with a revolt of such scale and ferocity that his army of occupation could not stop it. For the first time, France’s seemingly invincible armies were shaken, not by an enemy in the field, but by the Spanish people.&lt;br /&gt;
&lt;br /&gt;
Up to now, with no universally recognised central government, Spain has been ruled by small juntas, and internal quarrels and a lack of organisation mean that the Spanish Army has had little leadership. The Spanish guerrilla bands, groups of freedom fighters using the tactics of brigands, may be Spain’s greatest assets, but their military strength is negligible, and more suited to raiding rather than open warfare. The correct use of these forces and a strategy that plays to any and all Spanish strengths may be the key to pushing back, and, ultimately, beating the French. Britain could be a valuable ally against the common enemy, but the British must always be watched carefully. Spain has not been fortunate in her allies, and the British are among the oldest of Spain’s enemies.&lt;br /&gt;
&lt;br /&gt;
Spain, then, must look to build up her forces, while using her guerrilla bands to keep the French busy. At the same time, building an alliance with Britain, no matter how painful, is a necessary evil.&lt;br /&gt;
&lt;br /&gt;
===Well Known Commanders===&lt;br /&gt;
*[[Gen British Guerilla Leader (NTW Unit)|Gen British Guerilla Leader]]&lt;br /&gt;
*[[Gen Francisco Castanos  (NTW Unit)|Gen Francisco Castanos]]&lt;br /&gt;
*[[Gen Generals Staff  (NTW Unit)|Gen Generals Staff]]&lt;br /&gt;
*[[Gen Gregorio Garcia de la Cuesta  (NTW Unit)|Gen Gregorio Garcia de la Cuesta]]&lt;br /&gt;
*[[XXXXXGen Joaquin Blake y Joyes  (NTW Unit)|Gen Joaquin Blake y Joyes]]&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
===Peninsula Campaign===&lt;br /&gt;
&lt;br /&gt;
====Victory Conditions====&lt;br /&gt;
N\A&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;In game Id&#039;&#039;&#039;&amp;lt;/u&amp;gt; – spa_spain&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Faction name&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Spain&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Nationality&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Spanish&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Campaign&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Peninsula, European scenario single player games, Multiplayer free play game  &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Theater&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Peninsula&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Status&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Non playable&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Align anti French&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Culture&#039;&#039;&#039;&amp;lt;/u&amp;gt; – European&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Subculture&#039;&#039;&#039;&amp;lt;/u&amp;gt; – European South&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Group&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Spain Group&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Names&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Spanish&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Sounds&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Spain&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Abreviation&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sp&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;AI Manager&#039;&#039;&#039;&amp;lt;/u&amp;gt; – nap_spa_full&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039; AI Personality&#039;&#039;&#039;&amp;lt;/u&amp;gt; – spa_spender&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Capitol&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sevilla, Seville&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 2000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Diplomacy Relationships&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Allied to Portugal and Britain, in war with France&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Armies/Fleets&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 6/1&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====Sevilla, Seville=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 3 slots&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Court of Justice, Barracks, 1slot undeveloped&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Improved Roads&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 825500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Align anti French&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth  &#039;&#039;&#039;&amp;lt;/u&amp;gt; – 600&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Garrison &#039;&#039;&#039;&amp;lt;/u&amp;gt; – 12 lber Foot Artillery, Hussars, Fusiliers&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Jerez de la Frontera (Horse farm),  Huelva (Gold Mine), Cadiz (Supply port)&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[12 lber Foot Spanish Artillery  (NTW Unit)|12 lber Foot Spanish Artillery ]]&lt;br /&gt;
*[[9 lber Foot Spanish Artillery  (NTW Unit)|Foot Spanish 9 lber Foot Spanish Artillery ]]&lt;br /&gt;
*[[6 lber Foot Spanish Artillery  (NTW Unit)|Horse Spanish 6 lber Foot Spanish Artillery ]]&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Coraceros Espanoles  (NTW Unit)|Coraceros Espanoles]]&lt;br /&gt;
*[[Spanish Dragoons  (NTW Unit)|Spanish Dragoons]]&lt;br /&gt;
*[[Lanceros Guerrilla (NTW Unit)|Lanceros Guerrilla]]&lt;br /&gt;
*[[Lanceros  (NTW Unit)|Lanceros]]&lt;br /&gt;
*[[Lanceros de Castilla (NTW Unit)|Lanceros de Castilla]]&lt;br /&gt;
*[[Lanceros del Tietar (NTW Unit)|Lanceros del Tietar]]&lt;br /&gt;
*[[Husares (NTW Unit)|Husares]]&lt;br /&gt;
*[[Husares Burgos (NTW Unit)|Husares Burgos]]&lt;br /&gt;
*[[Husares de Cantabria (NTW Unit)|Husares de Cantabria]]&lt;br /&gt;
*[[Husares de Rioja (NTW Unit)|Husares de Rioja]]&lt;br /&gt;
*[[Husares de Valpenas (NTW Unit)|Husares de Valpenas]]&lt;br /&gt;
*[[Husares Extremadura (NTW Unit)|Husares Extremadura]]&lt;br /&gt;
*[[Husares Numantinos (NTW Unit)|Husares Numantinos]]&lt;br /&gt;
*[[Hussars  (NTW Unit)|Hussars]]&lt;br /&gt;
*[[Voluntarios Ciudad (NTW Unit)|Voluntarios Ciudad]]&lt;br /&gt;
*[[Mounted Voluntarios Madrid (NTW Unit)|Mounted Voluntarios Madrid]]&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Elite Walloon Guards  (NTW Unit)|Elite Walloon Guards]]&lt;br /&gt;
*[[Spanish Grenadiers  (NTW Unit)|Spanish Grenadiers]]&lt;br /&gt;
*[[Irreg Corso Terrestre (NTW Unit)|Irreg Corso Terrestre]]&lt;br /&gt;
*[[Cazadores de Cataluna (NTW Unit)|Cazadores de Cataluna]]&lt;br /&gt;
*[[Cazadores Numantinos (NTW Unit)|Cazadores Numantinos]]&lt;br /&gt;
*[[Cazadores (NTW Unit)|Cazadores]]&lt;br /&gt;
*[[Spanish Light Infantry  (NTW Unit)|Spanish Light Infantry]]&lt;br /&gt;
*[[Regimento de Arlanza (NTW Unit)|Regimento de Arlanza]]&lt;br /&gt;
*[[Spanish Fusiliers  (NTW Unit)|Spanish Fusiliers]]&lt;br /&gt;
*[[Voluntarios de Coruna (NTW Unit)|Voluntarios de Coruna]]&lt;br /&gt;
*[[Voluntarios Tietar (NTW Unit)|Voluntarios Tietar]]&lt;br /&gt;
*[[Militia Provincial Militia  (NTW Unit)|Militia Provincial Militia]]&lt;br /&gt;
*[[Armed Citizenry  (NTW Unit)|Armed Citizenry]]&lt;br /&gt;
*[[Guerilla Tiradores (NTW Unit)|Guerilla Tiradores]]&lt;br /&gt;
*[[Tiradores de Cantabria (NTW Unit)|Tiradores de Cantabria]]&lt;br /&gt;
&lt;br /&gt;
===European Campaign, Campaign of The Coalition===&lt;br /&gt;
&lt;br /&gt;
====Basics at Start====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;In game Id&#039;&#039;&#039;&amp;lt;/u&amp;gt; – spain&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Faction name&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Spain&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Nationality&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Spanish&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Campaign&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Peninsula, European scenario single player games, Multiplayer free play game  &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Theater&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Europe&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Status&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Non playable&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholic&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Culture&#039;&#039;&#039;&amp;lt;/u&amp;gt; – European&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Subculture&#039;&#039;&#039;&amp;lt;/u&amp;gt; – European South&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Group&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Spain Group&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Names&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Spanish&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Sounds&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Spain&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Abreviation&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sp&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;AI Manager&#039;&#039;&#039;&amp;lt;/u&amp;gt; – nap_eur_maintainance&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039; AI Personality&#039;&#039;&#039;&amp;lt;/u&amp;gt; – default&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Capitol&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Spain, Madrid&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 6000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Diplomacy Relationships&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Allied to France, Kingdom of Italy, Bavaria, Swiss Confederation, Baden-Württemberg, Batavian Republic in war with Austria, Great Britain, Russia, Kingdom of Sicily, Kingdom of Naples&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Armies/Fleets&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 3/4&lt;br /&gt;
&lt;br /&gt;
====Regions====&lt;br /&gt;
=====Spain, Madrid=====&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 4 slots&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Magistrate, Cantonment, Theatre, 1 slot empty&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – -&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 10322809/20645617&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholic&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth  &#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1500&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Garrison &#039;&#039;&#039;&amp;lt;/u&amp;gt; – -&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sevilla (Guns, Gunsmith), Valladolid (Horse, Stables), Penarroya (Gold Mine), Valdepenas (Wine, Vineyards), Salamanca (Education, College),  Granada (Commerce, Market), La Coruna (Shipyard), Cartagena (Trading Port), Gadiz (Port, undeveloped)&lt;br /&gt;
&lt;br /&gt;
=====Spain, Balearic Isles=====  &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1 slot&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – -&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 211948/423896&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholic&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth  &#039;&#039;&#039;&amp;lt;/u&amp;gt; – 100&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Garrison &#039;&#039;&#039;&amp;lt;/u&amp;gt; – -&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Menorca (Port, undeveloped)&lt;br /&gt;
&lt;br /&gt;
=====Spain, Catalonia=====  &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1 slot&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Tax Office&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – -&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 963485/1926969&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholic&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth  &#039;&#039;&#039;&amp;lt;/u&amp;gt; – 900&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Garrison &#039;&#039;&#039;&amp;lt;/u&amp;gt; – General, 2 Dragoons, 2 Foot Artillery 9 lbr, 5 Line Infantry, 3 Cazadores  &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Cervera (Secret, Gentlemens Club), Tarragona (Trading Port)&lt;br /&gt;
&lt;br /&gt;
=====Spain, Navarra=====  &lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 1 slot&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Buildings&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Cantonment&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;/u&amp;gt; – -&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Population&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 213707/427413&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Catholic&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Wealth  &#039;&#039;&#039;&amp;lt;/u&amp;gt; – 350&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Garrison &#039;&#039;&#039;&amp;lt;/u&amp;gt; – 3 Provincial Militia&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Starting Towns/Villages/Ports&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Bilbao (Factory, Manufactory), Aragon (Wine, Vineyards)&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[12 lber Foot Spanish Artillery  (NTW Unit)|12 lber Foot Spanish Artillery ]]&lt;br /&gt;
*[[9 lber Foot Spanish Artillery  (NTW Unit)|Foot Spanish 9 lber Foot Spanish Artillery ]]&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*[[Generals Staff  (NTW Unit)|Generals Staff]]&lt;br /&gt;
*[[Republican Horse Guards  (NTW Unit)|Republican Horse Guards]]&lt;br /&gt;
*[[Spanish Dragoons  (NTW Unit)|Spanish Dragoons]]&lt;br /&gt;
*[[Guardias da Corp (NTW Unit)|Guardias da Corp]]&lt;br /&gt;
*[[Spanish Hussars (NTW Unit)|Spanish Hussars]]&lt;br /&gt;
*[[Spanish Line Cavalry  (NTW Unit)|Spanish Line Cavalry]]&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
*[[Elite Republican Guards  (NTW Unit)|Elite Republican Guards]]&lt;br /&gt;
*[[Spanish Grenadiers  (NTW Unit)|Spanish Grenadiers]]&lt;br /&gt;
*[[Elite Spanish Guardias de Infanteria (NTW Unit)|Elite Spanish Guardias de Infanteria]]&lt;br /&gt;
*[[Cazadores (NTW Unit)|Cazadores]]&lt;br /&gt;
*[[Spanish Line Infantry  (NTW Unit)|Spanish Line Infantry]]&lt;br /&gt;
*[[Regimento de Arlanza (NTW Unit)|Regimento de Arlanza]]&lt;br /&gt;
*[[Spanish Guerillas (NTW Unit)|Spanish Guerillas]]&lt;br /&gt;
*[[Spanish Fusiliers  (NTW Unit)|Spanish Fusiliers ]]&lt;br /&gt;
*[[Spanish Provincial Militia  (NTW Unit)|Spanish Provincial Militia]]&lt;br /&gt;
*[[Armed Citizenry  (NTW Unit)|Armed Citizenry]]&lt;br /&gt;
*[[Mounted  Spanish Cazadores (NTW Unit)|Mounted  Spanish Cazadores]]&lt;br /&gt;
&lt;br /&gt;
===Navy===&lt;br /&gt;
&lt;br /&gt;
====Trade====&lt;br /&gt;
*[[Merchantmen (NTW Unit)|Merchantmen]]&lt;br /&gt;
&lt;br /&gt;
====Warships====&lt;br /&gt;
*[[Santissima Trinidad (1st Rate)  (NTW Unit)|Santissima Trinidad (1st Rate)]]&lt;br /&gt;
*[[Spanish 1st Rate Ship of the Line (122 guns)  (NTW Unit)|Spanish 1st Rate Ship of the Line (122 guns)]]&lt;br /&gt;
*[[Spanish 1st Rate Ship of the Line (106 guns)  (NTW Unit)|Spanish 1st Rate Ship of the Line (106 guns)]]&lt;br /&gt;
*[[Spanish 3rd Rate Ship of the Line (80 guns)  (NTW Unit)|Spanish 3rd Rate Ship of the Line (80 guns)]]&lt;br /&gt;
*[[Spanish 3rd Rate Ship of the Line (74 guns)  (NTW Unit)|Spanish 3rd Rate Ship of the Line (74 guns)]]&lt;br /&gt;
*[[Spanish 4th Rate Ship of the Line (64 guns)  (NTW Unit)|Spanish 4th Rate Ship of the Line (64 guns)]]&lt;br /&gt;
*[[Spanish 5th Rate Frigate (38 guns)  (NTW Unit)|Spanish 5th Rate Frigate (38 guns)]]&lt;br /&gt;
*[[Spanish 5th Rate Frigate (32 guns)  (NTW Unit)|Spanish 5th Rate Frigate (32 guns)]]&lt;br /&gt;
*[[Spanish Corvette (6th Rate, 24 guns)   (NTW Unit)|Spanish Corvette (6th Rate, 24 guns) ]]&lt;br /&gt;
*[[Spanish Brig  (NTW Unit)|Spanish Brig]]&lt;br /&gt;
*[[Spanish Sloop  (NTW Unit)|Spanish Sloop]]&lt;br /&gt;
*[[Spanish_Bomb Ketch  (NTW Unit)|Spanish_Bomb Ketch]]&lt;br /&gt;
*[[Spanish Rocket Ship  (NTW Unit)|Spanish Rocket Ship]]&lt;br /&gt;
*[[Spanish Steam Ship (38 guns)  (NTW Unit)|Spanish Steam Ship (38 guns)]]&lt;br /&gt;
*[[Spanish Steam Ship (80 guns)  (NTW Unit)|Spanish Steam Ship (80 guns)]]&lt;br /&gt;
*[[Spanish Steam Frigate  (NTW Unit)|Spanish Steam Frigate]]&lt;br /&gt;
*[[Spanish Steam Ironclad  (NTW Unit)|Spanish Steam Ironclad]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NTW_Factions}}&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Joaquin_Blake_y_Joyes_(NTW_Character)&amp;diff=37056</id>
		<title>Joaquin Blake y Joyes (NTW Character)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Joaquin_Blake_y_Joyes_(NTW_Character)&amp;diff=37056"/>
		<updated>2011-08-05T02:38:30Z</updated>

		<summary type="html">&lt;p&gt;Malkor: Created page with &amp;quot;{{Unit|image=File:Gen Joaquin Blake y joyes.png|Class=General|Men=24|Region=Worldwide|Recruitment Cost=1060|Upkeep Cost=70|Technology Needed=None}}  == Overview == A routing ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[File:Gen Joaquin Blake y joyes.png]]|Class=General|Men=24|Region=Worldwide|Recruitment Cost=1060|Upkeep Cost=70|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A routing unit can often cause other units to doubt themselves, and panic can easily spread through the ranks. When soldiers waver, a general’s presence can inspire courage and make men redouble their efforts. His importance also makes him a target for the enemy; a sensible general has a bodyguard of his best soldiers. These men are fiercely loyal and protective of their general, never leaving his side unless all else is lost.&lt;br /&gt;
&lt;br /&gt;
In 1796, General Napoleon Bonaparte created his own bodyguard of 200 men after a too-close call with some Austrian cavalry. These men were forerunners to the Chasseurs à Cheval of the Guard. Naturally, being the first, they were favoured by Napoleon. Indeed, they were called the ‘Favoured Children’ and, like all children, were often indulged too much and undisciplined. Still, only the most talented men would be recruited to guard the Emperor and, during many of his battles, they proved their skill and bravery in defence of their Emperor.&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Gen_Joaquin_Blake_y_joyes.png&amp;diff=37055</id>
		<title>File:Gen Joaquin Blake y joyes.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Gen_Joaquin_Blake_y_joyes.png&amp;diff=37055"/>
		<updated>2011-08-05T02:35:29Z</updated>

		<summary type="html">&lt;p&gt;Malkor: Spanish General Gen Joaquin Blake y Joyes from Napoleon TW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spanish General Gen Joaquin Blake y Joyes from Napoleon TW&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=122-gun_Ship_of_the_Line_(NTW_Unit)&amp;diff=37053</id>
		<title>122-gun Ship of the Line (NTW Unit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=122-gun_Ship_of_the_Line_(NTW_Unit)&amp;diff=37053"/>
		<updated>2011-08-05T00:19:31Z</updated>

		<summary type="html">&lt;p&gt;Malkor: Created page with &amp;quot;{{Unit|image=File:122 ship of the line.png|Class=Over 1st Rate|Men=344|Guns=118|Recruitable From=Drydock|Region=Worldwide|Recruitment Cost=2890|Upkeep Cost=720|Technology Nee...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit|image=[[File:122 ship of the line.png]]|Class=Over 1st Rate|Men=344|Guns=118|Recruitable From=Drydock|Region=Worldwide|Recruitment Cost=2890|Upkeep Cost=720|Technology Needed=None}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Like most large ships-of-the-line, this vessel is a terrifying sight for enemies and with good reason: its broadside is enormous. Each side of the ship, let alone the whole thing, has more guns than many land armies can boast! Such firepower, however, makes the ship heavy and cumbersome under sail. This is little comfort to those caught by its broadside. Equally, the price of the vessel and its high upkeep costs are little comfort to enemies either.&lt;br /&gt;
&lt;br /&gt;
Historically, ships as large and heavily protected as this over-sized first rate were incredibly expensive to maintain and required a large crew. They were often used as admiral’s flagships, as there was plenty of room for the admiral and his staff. The term flagship originates from the officers&#039; custom of hanging distinctive pennants to denote their presence. These flags were often rather large: Lord Howe’s Union flag for use aboard his Royal Navy ship was 12-by-17 feet in size.&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:122_ship_of_the_line.png&amp;diff=37052</id>
		<title>File:122 ship of the line.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:122_ship_of_the_line.png&amp;diff=37052"/>
		<updated>2011-08-05T00:15:41Z</updated>

		<summary type="html">&lt;p&gt;Malkor: 122 ship of the line from Napoleon TW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;122 ship of the line from Napoleon TW&lt;/div&gt;</summary>
		<author><name>Malkor</name></author>
	</entry>
</feed>