<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.twcenter.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mallerd</id>
	<title>TWC Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.twcenter.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mallerd"/>
	<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Special:Contributions/Mallerd"/>
	<updated>2026-06-12T14:54:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Germania_(RTW_Faction)&amp;diff=16033</id>
		<title>Germania (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Germania_(RTW_Faction)&amp;diff=16033"/>
		<updated>2008-05-26T22:35:05Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:German General&#039;s Bodyguard.jpg|thumb|right|Germania General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
Germania are one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
Germans start below Scandinavia. They are bordered by Gaul to the west and are close to the House of Julii to the south. Dacia will also soon be coming knocking on the doors from the east.&lt;br /&gt;
 &lt;br /&gt;
===Starting Position===&lt;br /&gt;
[[Image:Germanicus_Africanus.JPG|thumb|right|Germania in Africa]]&lt;br /&gt;
They start below Scandiniavia with several villages and towns under their control:&lt;br /&gt;
&lt;br /&gt;
DAMME-CAPITAL&lt;br /&gt;
&lt;br /&gt;
VICUS MARCOMANNI&lt;br /&gt;
&lt;br /&gt;
TRIER&lt;br /&gt;
&lt;br /&gt;
MOGONTIACUM&lt;br /&gt;
&lt;br /&gt;
BATAVORDUM&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
&lt;br /&gt;
LONG CAMPAIGN: Hold 50 provinces including Rome&lt;br /&gt;
&lt;br /&gt;
SHORT CAMPAIGN:Hold 15 provinces and outlast or destroy Dacia and Scythia&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
Units are barbarian and include powerful infantry, the spear warband, slow but strong and the only barbarian unit able to form a phalanx, a more than adequate cavalry, including, at level three, the Gothic cavalry, which is really very good, and good long range Chosen archers.&lt;br /&gt;
&lt;br /&gt;
Your early army would include four or five spear warbands, a couple of axemen posted behind and just inside the outermost spears (to guard the flanks), a couple of barbarian cavalry (to guard the flanks and run down routing opponents) posted behind the axeman, and your general.  Roll these guys into the enemy and watch them melt away.&lt;br /&gt;
&lt;br /&gt;
A later full stack army would include 7 spears, three Chosen axemen (2 posted as above to guard the flanks and one behind the center of the line to prevent breaks and guard the archers), five Chosen archers in the center, four Gothic cavs (posted behind the Chosen axemen on the flanks) and your general.  These guys will beat the best Roman army straight up.  Be careful to protect the flanks, and when you have done that, loose the axemen and Gothic cavs behind enemy lines and chase down the routers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
[[Image:Berserker.JPG|thumb|Berserkers]]&lt;br /&gt;
BERSERKERS: Fanatic heroic infantry that will almost never rout.Can be recruited by building shrine to Donar.&lt;br /&gt;
&lt;br /&gt;
SCREECHING WOMEN: Women that have special attack of reducing enemy morale and increasing friendly morale. Recruitable by building shrine to Freya.&lt;br /&gt;
&lt;br /&gt;
GOTHIC CALVARY: The best calvary able to be recruited by the barbarians, they&#039;re well armored and have great charge capabilities. They can be recruited by building a certain shrine.&lt;br /&gt;
&lt;br /&gt;
NIGHT RAIDERS: The ultimate Germanian soldiers, these troops are excellent in attack and defense, and can terrify enemy troops when they spring out of the forests.&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
Possible strategy with Germanics is to expand into Gaul territory before being ready to conquer Italy.&lt;br /&gt;
Also it is possible to conquer Britain before challenging Romans.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
More about German history can be seen here:&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Worms,_Germany&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Factions in RTW]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Rome: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Germania_(RTW_Faction)&amp;diff=16032</id>
		<title>Germania (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Germania_(RTW_Faction)&amp;diff=16032"/>
		<updated>2008-05-26T22:34:55Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:German General&#039;s Bodyguard.jpg|thumb|right|Germania General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
Germania are one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
Germans start below Scandinavia. They are bordered by Gaul to the west and are close to the House of Julii to the south. Dacia will also soon be coming knocking on the doors from the east.&lt;br /&gt;
 &lt;br /&gt;
===Starting Position===&lt;br /&gt;
[[Germanicus_Africanus.JPG|thumb|right|Germania in Africa]]&lt;br /&gt;
They start below Scandiniavia with several villages and towns under their control:&lt;br /&gt;
&lt;br /&gt;
DAMME-CAPITAL&lt;br /&gt;
&lt;br /&gt;
VICUS MARCOMANNI&lt;br /&gt;
&lt;br /&gt;
TRIER&lt;br /&gt;
&lt;br /&gt;
MOGONTIACUM&lt;br /&gt;
&lt;br /&gt;
BATAVORDUM&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
&lt;br /&gt;
LONG CAMPAIGN: Hold 50 provinces including Rome&lt;br /&gt;
&lt;br /&gt;
SHORT CAMPAIGN:Hold 15 provinces and outlast or destroy Dacia and Scythia&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
Units are barbarian and include powerful infantry, the spear warband, slow but strong and the only barbarian unit able to form a phalanx, a more than adequate cavalry, including, at level three, the Gothic cavalry, which is really very good, and good long range Chosen archers.&lt;br /&gt;
&lt;br /&gt;
Your early army would include four or five spear warbands, a couple of axemen posted behind and just inside the outermost spears (to guard the flanks), a couple of barbarian cavalry (to guard the flanks and run down routing opponents) posted behind the axeman, and your general.  Roll these guys into the enemy and watch them melt away.&lt;br /&gt;
&lt;br /&gt;
A later full stack army would include 7 spears, three Chosen axemen (2 posted as above to guard the flanks and one behind the center of the line to prevent breaks and guard the archers), five Chosen archers in the center, four Gothic cavs (posted behind the Chosen axemen on the flanks) and your general.  These guys will beat the best Roman army straight up.  Be careful to protect the flanks, and when you have done that, loose the axemen and Gothic cavs behind enemy lines and chase down the routers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
[[Image:Berserker.JPG|thumb|Berserkers]]&lt;br /&gt;
BERSERKERS: Fanatic heroic infantry that will almost never rout.Can be recruited by building shrine to Donar.&lt;br /&gt;
&lt;br /&gt;
SCREECHING WOMEN: Women that have special attack of reducing enemy morale and increasing friendly morale. Recruitable by building shrine to Freya.&lt;br /&gt;
&lt;br /&gt;
GOTHIC CALVARY: The best calvary able to be recruited by the barbarians, they&#039;re well armored and have great charge capabilities. They can be recruited by building a certain shrine.&lt;br /&gt;
&lt;br /&gt;
NIGHT RAIDERS: The ultimate Germanian soldiers, these troops are excellent in attack and defense, and can terrify enemy troops when they spring out of the forests.&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
Possible strategy with Germanics is to expand into Gaul territory before being ready to conquer Italy.&lt;br /&gt;
Also it is possible to conquer Britain before challenging Romans.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
More about German history can be seen here:&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Worms,_Germany&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Factions in RTW]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Rome: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Germanicus_Africanus.JPG&amp;diff=16031</id>
		<title>File:Germanicus Africanus.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Germanicus_Africanus.JPG&amp;diff=16031"/>
		<updated>2008-05-26T22:34:16Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: Never seen before, Germania in Africa. Tingi and Dimmidi are even barbarian cities! lol! Brinno &amp;quot;Scarface&amp;quot; has many victories against both Romans and Numidians on his name. Soon he shall sail to Sicily and destroy many more.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Never seen before, Germania in Africa. Tingi and Dimmidi are even barbarian cities! lol! Brinno &amp;quot;Scarface&amp;quot; has many victories against both Romans and Numidians on his name. Soon he shall sail to Sicily and destroy many more.&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Medieval_II_cheats&amp;diff=16006</id>
		<title>Medieval II cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Medieval_II_cheats&amp;diff=16006"/>
		<updated>2008-05-20T11:54:03Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: /* Artillery Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
To enter cheats, first open the console by hitting the &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt; key, or the &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; key on some keyboards, or the &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt; key on italian keyboards, or the ñ key on Spanish keyboards.  Then you can enter any of the cheats listed in the sections below.&lt;br /&gt;
&lt;br /&gt;
A note on multiword names: &lt;br /&gt;
:If you need to specify the name of a city, [[characters|character]], etc. that is more than one word then you have to put quotes around it.  Use this for characters who have a surname.  However, if the character has a preposition in his or her name, such as; &amp;quot;of&amp;quot;, &amp;quot;von&amp;quot;, &amp;quot;ah&amp;quot;, etc... (the preposition is always lower-cased and before the name of a city, region, or country), then you must enter the character&#039;s name in the cheat like this, for example, &amp;lt;code&amp;gt;give_trait &amp;quot;Dietrich von_Saxony&amp;quot; &amp;lt;trait name&amp;gt;&amp;lt;/code&amp;gt;.  Make sure the name is properly spelled and capitalized.  &lt;br /&gt;
&lt;br /&gt;
:If a character has a first and a last name as well as a name of a city, region or country, you must put an underscore between the first and last name, then a space, and then the second portion. For example: &#039;Mael Brigde mac Broccin&#039; must translate to &#039;Mael_Brigde mac_Broccin&#039;.&lt;br /&gt;
&lt;br /&gt;
:However, sometimes the game will forget there needs to be an underscore (especially during the first turn), or even if the character has a last name or hails from a certain area, such as a character who gains a title for a last name.  If this happens, either save and load to reset, or wait until the next turn.  For instance, if Dietrich von Saxony gained a title after his first name, and lost the &amp;quot;von Saxony&amp;quot; part, then next turn, or the next time you reload, all you should have to enter is &amp;lt;code&amp;gt;give_trait &amp;quot;Dietrich&amp;quot; &amp;lt;trait name&amp;gt;&amp;lt;/code&amp;gt;.  If the character&#039;s name contains a dash, be sure to include it.  Names such as &amp;quot;Muhammad Al-Mustansir&amp;quot; will work, because of the dash, so don&#039;t worry about those.  No matter what the character&#039;s name is, it is possible to enter the name in a cheat.  Just make sure you use the &amp;lt;code&amp;gt;&amp;quot;&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Another simple way to give a character trait is to bring the character out of the city, then highlighting the character card and just type &amp;lt;code&amp;gt;give_trait this &amp;lt;trait name&amp;gt;&amp;lt;/code&amp;gt;. It only works when the character is not located in a city or fort.&lt;br /&gt;
&lt;br /&gt;
== Strategic map cheats ==&lt;br /&gt;
&lt;br /&gt;
*; add_money &amp;lt;amount&amp;gt;&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;add_money 40000&amp;lt;/code&amp;gt;.  This will give you that much money.  The maximum possible you can get from this is 40,000 at a time, but you can enter it many times. Try pressing the &amp;quot;arrow up&amp;quot; to enter the last entry so if you type Enter, Arrow Up, Enter, Arrow Up etc. you have a lot of cash without much typing.&lt;br /&gt;
*; add_population &amp;lt;city name&amp;gt; &amp;lt;amount&amp;gt;&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;add_population London 3000&amp;lt;/code&amp;gt;.  Adds the specified population (limit is 4000). Negative amounts of population can also be &#039;added&#039; to raise public order, e.g., &amp;lt;code&amp;gt;add_population London -3000&amp;lt;/code&amp;gt;.&lt;br /&gt;
*; auto_win &amp;quot;attacker/defender&amp;quot; make sure to put the one you want or you could acceidentally destroy a good portion of your army. May result in &amp;quot;draw&amp;quot;.&lt;br /&gt;
: Wins the next automated battle.&lt;br /&gt;
*; kill_character &amp;lt;character name&amp;gt;&lt;br /&gt;
: Kills the respective character.  May not work.&lt;br /&gt;
*; process_cq &amp;lt;city name&amp;gt;&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;process_cq London&amp;lt;/code&amp;gt;.  Finish building every building in the &#039;&#039;&#039;c&#039;&#039;&#039;onstruction &#039;&#039;&#039;q&#039;&#039;&#039;ueue of the city. You still have to pay for the buildings.&lt;br /&gt;
*; show_cursorstat&lt;br /&gt;
: Not really a cheat but useful for modding, and moving around characters faster, if you use the move_character cheat.  Gives co-ordinates (in x,y, form) and region name of the location under your cursor.&lt;br /&gt;
*; move_character z,x,y&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;move_character Anselm,197,94&amp;lt;/code&amp;gt;, Very useful for assassination and emissary missions.  Lets you instantly transport a character (z) to any valid point on the map.  Use the show_cursorstat cheat to get the &#039;&#039;x&#039;&#039; and &#039;&#039;y&#039;&#039; coordinates. There are no spaces between the commas.&lt;br /&gt;
*; toggle_fow&lt;br /&gt;
: Turns the normal Fog of War on or off depending on initial state.  Do be aware that if you have the Fog of War off, and decide to end your turn, then it will take a lot longer to get to your next turn, because the movements of every character on the map will be shown and waited for.&lt;br /&gt;
*; toggle_terrain&lt;br /&gt;
: Not really a cheat but useful for modding, displays the information from map_regions, climates, groundtypes and features files overlayed on strategic map.  See [http://www.twcenter.net/forums/showthread.php?p=2184994#post2184994 this post] for details.&lt;br /&gt;
*; create_unit &amp;lt;desired general or settlement&amp;gt; &amp;lt;desired unit&#039;s name&amp;gt; &amp;lt;number of units (1-5)&amp;gt; &amp;lt;experience level (1-9)&amp;gt; &amp;lt;armor level (1-3)&amp;gt; &amp;lt;weapon level (1-3)&amp;gt;&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;create_unit Jerusalem &amp;quot;Knights Templar&amp;quot; 5 9 3 3&amp;lt;/code&amp;gt;. You now have 5 Knights Templar with 9 experience and level 3 weapons and armor in Jerusalem.  A note from experience, some unit names are different.  Like for instance, if you want Retinue Longbowmen, you have to enter &amp;quot;Dismounted Longbowmen&amp;quot;.  All names can be found in the &amp;quot;export_descr_buildings&amp;quot; file, under the buildings where you would normally recruit them.&lt;br /&gt;
*; give_trait &amp;lt;character name&amp;gt; &amp;lt;desired trait name&amp;gt; &amp;lt;desired trait level (1-5)&amp;gt;&lt;br /&gt;
: Incredibly useful, allows you to give any trait to any character in your faction.  E.g. &amp;lt;code&amp;gt;give_trait Rufus Fertile 3&amp;lt;/code&amp;gt;.  This will grant him the &amp;quot;Prolific&amp;quot; trait, and so he will have four kids in no time.  The traits can all be found in &amp;quot;export _descr_character_traits&amp;quot; file, which is incredibly long.&lt;br /&gt;
*; give_ancillary &amp;lt;desired character&amp;gt; &amp;quot;&amp;lt;desired ancillary&amp;gt;&amp;quot;&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;give_ancillary Tostig &amp;quot;assassins_blade&amp;quot;&amp;lt;/code&amp;gt;.  The ancillary must be in quotes and lowercase.&lt;br /&gt;
*; character_reset &amp;lt;character name&amp;gt;&lt;br /&gt;
: E.g, &amp;lt;code&amp;gt;character_reset Richard&amp;lt;/code&amp;gt;.  Resets that character&#039;s movement points, can be very useful.&lt;br /&gt;
&lt;br /&gt;
== Unit creation cheats ==&lt;br /&gt;
&lt;br /&gt;
These are all basically [[Timurids (M2TW Faction)|Timurid]] or [[Mongols (M2TW Faction)|Mongol]] units, which are devastating on the battlefield.  You can use them against the Timurids or the Mongols to even the odds.&lt;br /&gt;
&lt;br /&gt;
===Elephant Units===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;madras&#039;&#039;&#039; - Elephants, plain no-frills elephants, have archers on their backs, and can stomp, not as fun as the next two can be.&lt;br /&gt;
*&#039;&#039;&#039;rogan&#039;&#039;&#039; - Elephant Artillery, elephants armed with cannons, a lot less vulnerable than normal cannons, because they can stomp anyone that tries to attack them&lt;br /&gt;
*&#039;&#039;&#039;vindaloo&#039;&#039;&#039; - Elephant Rocketeer, elephants armed with Rocket Launchers, as the in-game description says, they are devestating to say the least.  Incredibly fun for blowing apart a grand army or majestic city.  Just like all elephant units, can stomp anyone that gets past the rockets, or hasn&#039;t run for his life fast enough.&lt;br /&gt;
&lt;br /&gt;
Be aware, the elephants can run amok if they get too spooked, try to keep them from being attacked with arrows, especially flaming ones, and make sure they don&#039;t shoot each other.  If you ever played as Carthage, Seleucids or Parthia in Rome: TW you know how bad that can be.&lt;br /&gt;
&lt;br /&gt;
===Artillery Units===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;houston&#039;&#039;&#039; - Mercenary Rocket Launcher - Blasts away anyone unlucky enough to be in their way.  The rockets are a bit inaccurate.&lt;br /&gt;
*&#039;&#039;&#039;george&#039;&#039;&#039; - Mercenary Monster Ribault, fires about 30 guns on a rack, can be devastating with the right placement.&lt;br /&gt;
*&#039;&#039;&#039;istanbul&#039;&#039;&#039; - Mercenary Monster Bombard, the big ol&#039; gun at the end of the intro video.  Fires a half-ton cannonball that looks really cool.  Will blast a massive hole through an enemy wall with one shot (two for the strongest).  You could try using it against an army, but it only has about 20 shots, and is meant for bigger targets.&lt;br /&gt;
&lt;br /&gt;
Remember that unlike elephants, these units &#039;&#039;are&#039;&#039; vulnerable to cavalry, so make sure to keep them protected.&lt;br /&gt;
&lt;br /&gt;
== Battle map cheats ==&lt;br /&gt;
*&#039;&#039;&#039;jericho&#039;&#039;&#039; - Breaches the walls of the city during a siege.Does not always work.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
*GameFaqs - Medieval II: Total War Cheats - Medieval II &lt;br /&gt;
*Total War Codes - Medieval II Total War Secrets [http://www.gamefaqs.com/computer/doswin/code/931592.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Medieval 2 Information]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Berbers&amp;diff=15973</id>
		<title>Berbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Berbers&amp;diff=15973"/>
		<updated>2008-05-14T13:17:06Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: Redirecting to Berbers (BI Faction)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Berbers (BI Faction)]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Berber&amp;diff=15972</id>
		<title>Berber</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Berber&amp;diff=15972"/>
		<updated>2008-05-14T13:16:58Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: Redirecting to Berbers (BI Faction)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Berbers (BI Faction)]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Parthianarmy.JPG&amp;diff=15936</id>
		<title>File:Parthianarmy.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Parthianarmy.JPG&amp;diff=15936"/>
		<updated>2008-05-06T14:05:11Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perfect mix, persian cavalry, cataphract and war elephants. Notice the beautiful Alps on the background with the dead Romans on the battlefield.&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pontus_(RTW_Faction)&amp;diff=15916</id>
		<title>Pontus (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pontus_(RTW_Faction)&amp;diff=15916"/>
		<updated>2008-05-02T23:10:11Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: dont know sure tho&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:EAST PONTIC GENERALS INFO.jpg|thumb|right|Pontic General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pontus&#039;&#039;&#039; are one of the factions in [[Rome: Total War]] designed to be non-playable.  However they can be made playable by simple modifications to the game files.&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
===Starting Position===&lt;br /&gt;
Pontus starts north of the Seleucid Empire,and west of Armenia. They begin close to rivers and fords which provide a good early defense. Pontus begins their campaign with 3000 denarii.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cities:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sinope&#039;&#039;&#039; - Capital, Great opportunity to become a rich city with access to a port and mines.&lt;br /&gt;
*&#039;&#039;&#039;Mazaka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family Members&#039;&#039;&#039;&lt;br /&gt;
Pontus begin with 3 family members, with several sons already close to coming of age.&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
Short campaign: Take 15 provinces,and destroy or outlast the following factions: Armenia and Thrace &amp;lt;br\&amp;gt;&lt;br /&gt;
Long Campaign: Take 50 provinces,and become supreme ruler of Rome.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
Pontus has Typical Macedonian style pikemen along with cataphracts, various javelin cavalry and chariots. Pontus also have access to a wide range of mercenaries in their starting and surrounding provinces.&lt;br /&gt;
&lt;br /&gt;
*Peasants&lt;br /&gt;
*Eastern Infantry&lt;br /&gt;
*Hillmen&lt;br /&gt;
*Phalanx Pikemen&lt;br /&gt;
*Bronze Shields&lt;br /&gt;
*Peltasts&lt;br /&gt;
*Archers&lt;br /&gt;
*Pontic Light Cavalry&lt;br /&gt;
*Pontic Heavy Cavalry&lt;br /&gt;
*Cappadocian Cavalry&lt;br /&gt;
*Scythed Chariots&lt;br /&gt;
*Chariot Archers&lt;br /&gt;
*Onagers&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
As Pontus are of Eastern culture they have access to the secret police and spice caravan structures. Their culture also reflects their look on the campaign map.&lt;br /&gt;
&lt;br /&gt;
===Temples===&lt;br /&gt;
Pontus has access to three temples:&lt;br /&gt;
*&#039;&#039;&#039;Zeus&#039;&#039;&#039; - Happiness temple&lt;br /&gt;
*&#039;&#039;&#039;Aphrodite&#039;&#039;&#039; - Population growth&lt;br /&gt;
*&#039;&#039;&#039;Hercules&#039;&#039;&#039; - War, Gives experience&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
*General: Like all Eastern generals, the Pontic general&#039;s main weapon is the javelin untill the late general becomes available.&lt;br /&gt;
*Bronze Shield Pikemen: Macedonian style pikemen, with good attack but weaker defence.&lt;br /&gt;
*Cappadocian Cavalry: Cataphract type unit, with the same charge as regular cataphracts, but weaker defence and attack.&lt;br /&gt;
*Pontic Heavy Cavalry: Javelin cavalry with good melee attack.&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
One possible strategy as Pontus would be to take the rebel and Greek/Seleucid provinces to the west as well as Tarsus to the south.  Then you can move against Armenia and Egypt.&lt;br /&gt;
&lt;br /&gt;
*See also [[Pontus - RTW guide]] for a comprehensive strategy guide.&lt;br /&gt;
&lt;br /&gt;
===AAR&#039;s===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Pontus was founded by Mithradates I Ktistes,son of Prince Mithradates of Cius,who was murdered by Antigonus Monothanus.Antigonus planned to murder Mithradates the younger as well,but Mithradates was tipped off by Demetrius Poliorcetes,and fled to the powerful fortress of Cimiata,from which he extended his power,and was joined by various troops from across the region.Eventually he proclaimed himself king.He made alliances with various towns to protect them from the Diadochi,and allied himself with the Gauls of Galatia.His Kingdon remained independent until the the reign of Mithrdates VI.Though Mithradates was a strong king,he had the misfortune of being forced to face the Romans.He fought against them with some success for a time,but even Mithradates was no match for Pompey the Great and he was defeated. Later Pharnaces II rebelled again against the Romans and Julius Caesar quelled the uprising quickly, hence the saying &amp;quot;Veni, vidi, vici&amp;quot; &#039;&#039;I came, I saw, I won&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Factions in RTW]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Rome: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Pontus_(RTW_Faction)&amp;diff=15915</id>
		<title>Pontus (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Pontus_(RTW_Faction)&amp;diff=15915"/>
		<updated>2008-05-02T23:09:47Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:EAST PONTIC GENERALS INFO.jpg|thumb|right|Pontic General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pontus&#039;&#039;&#039; are one of the factions in [[Rome: Total War]] designed to be non-playable.  However they can be made playable by simple modifications to the game files.&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
===Starting Position===&lt;br /&gt;
Pontus starts north of the Seleucid Empire,and west of Armenia. They begin close to rivers and fords which provide a good early defense. Pontus begins their campaign with 3000 denarii.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cities:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sinope&#039;&#039;&#039; - Capital, Great opportunity to become a rich city with access to a port and mines.&lt;br /&gt;
*&#039;&#039;&#039;Mazaka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family Members&#039;&#039;&#039;&lt;br /&gt;
Pontus begin with 3 family members, with several sons already close to coming of age.&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
Short campaign: Take 15 provinces,and destroy or outlast the following factions: Armenia and Thrace &amp;lt;br\&amp;gt;&lt;br /&gt;
Long Campaign: Take 50 provinces,and become supreme ruler of Rome.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
Pontus has Typical Macedonian style pikemen along with cataphracts, various javelin cavalry and chariots. Pontus also have access to a wide range of mercenaries in their starting and surrounding provinces.&lt;br /&gt;
&lt;br /&gt;
*Peasants&lt;br /&gt;
*Eastern Infantry&lt;br /&gt;
*Hillmen&lt;br /&gt;
*Phalanx Pikemen&lt;br /&gt;
*Bronze Shields&lt;br /&gt;
*Peltasts&lt;br /&gt;
*Archers&lt;br /&gt;
*Pontic Light Cavalry&lt;br /&gt;
*Pontic Heavy Cavalry&lt;br /&gt;
*Cappadocian Cavalry&lt;br /&gt;
*Scythed Chariots&lt;br /&gt;
*Chariot Archers&lt;br /&gt;
*Onagers&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
As Pontus are of Eastern culture they have access to the secret police and spice caravan structures. Their culture also reflects their look on the campaign map.&lt;br /&gt;
&lt;br /&gt;
===Temples===&lt;br /&gt;
Pontus has access to three temples:&lt;br /&gt;
*&#039;&#039;&#039;Zeus&#039;&#039;&#039; - Happiness temple&lt;br /&gt;
*&#039;&#039;&#039;Aphrodite&#039;&#039;&#039; - Population growth&lt;br /&gt;
*&#039;&#039;&#039;Hercules&#039;&#039;&#039; - War, Gives experience&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
*General: Like all Eastern generals, the Pontic general&#039;s main weapon is the javelin untill the late general becomes available.&lt;br /&gt;
*Bronze Shield Pikemen: Macedonian style pikemen, with good attack but weaker defence.&lt;br /&gt;
*Cappadocian Cavalry: Cataphract type unit, with the same charge as regular cataphracts, but weaker defence and attack.&lt;br /&gt;
*Pontic Heavy Cavalry: Javelin cavalry with good melee attack.&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
One possible strategy as Pontus would be to take the rebel and Greek/Seleucid provinces to the west as well as Tarsus to the south.  Then you can move against Armenia and Egypt.&lt;br /&gt;
&lt;br /&gt;
*See also [[Pontus - RTW guide]] for a comprehensive strategy guide.&lt;br /&gt;
&lt;br /&gt;
===AAR&#039;s===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Pontus was founded by Mithradates I Ktistes,son of Prince Mithradates of Cius,who was murdered by Antigonus Monothanus.Antigonus planned to murder Mithradates the younger as well,but Mithradates was tipped off by Demetrius Poliorcetes,and fled to the powerful fortress of Cimiata,from which he extended his power,and was joined by various troops from across the region.Eventually he proclaimed himself king.He made alliances with various towns to protect them from the Diadochi,and allied himself with the Gauls of Galatia.His Kingdon remained independent until the the reign of Mithrdates VI.Though Mithradates was a strong king,he had the misfortune of being forced to face the Romans.He fought against them with some success for a time,but even Mithradates was no match for Pompey the Great and he was defeated. Later Pharnaces rebelled again against the Romans and Julius Caesar quelled the uprising quickly, hence the saying &amp;quot;Veni, vidi, vici&amp;quot; &#039;&#039;I came, I saw, I won&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Factions in RTW]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Rome: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Parthia_(RTW_Faction)&amp;diff=15911</id>
		<title>Parthia (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Parthia_(RTW_Faction)&amp;diff=15911"/>
		<updated>2008-05-02T20:02:41Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parthia General&#039;s Bodyguard.jpg|thumb|right|Parthia General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parthia&#039;&#039;&#039; are one of the playable factions in [[Rome: Total War]]. They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
Parthia has nearby rebels to conquer and three immediate factions to contend with:Scythia, Armenia, and the Seleucid Empire.&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
Parthia has three starting territories at the edge of the map: Susa, Arsakia, and Campus Sakae.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Susa&#039;&#039;&#039; is bordered by Seleucia to the west([[Seleucid Empire (RTW Faction)|Seleucid]] owned), Dumatha to the south (Rebel owned), and Arsakia to the north (Parthian owned).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arsakia&#039;&#039;&#039; is bordered by Seleucia to the south-west ([[Seleucid Empire (RTW Faction)|Seleucid]] owned), Hatra to the south-west ([[Seleucid Empire (RTW Faction)|Seleucid]] owned), Susa to the south( Parthian owned), Phraaspa to the west(Rebel owned), and over the Caspian Sea to the north is Campus Sakae( Parthian owned).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Campus Sakae&#039;&#039;&#039; is the northern-most settlement on the map bordered by Campus Alanni to the southwest([[Scythia (RTW Faction)|Scythian]] owned), Phraaspa to the south (Rebel owned), and Arsakia to the south (Parthian owned).&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
Long Campaign- Conquer Rome and 50 provinces.&lt;br /&gt;
&lt;br /&gt;
Short Campaign- Hold 15 provinces and Conquer or outlive the following factions: [[Seleucid Empire (RTW Faction)|Seleucid Empire]] and [[Armenia (RTW Faction)|Armenia]].&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
Parthia has the standard eastern units such as: Horse Archers, Eastern Infantry, Hillmen, and, cataphracts. Slingers(instead of peltasts), its own War Elephant (Parthia is the only eastern faction with one), and two unique units described below. &lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
[[Image:Persiancavalrybruti.JPG|thumb]]&lt;br /&gt;
Parthia has two completely unique units that no other faction has.&lt;br /&gt;
&lt;br /&gt;
The first of these units is Persian Cavalry. Persian Cavalry is a horse archer unit with long-range and melee capability. They can shoot their enemies at a distance or be used as light sword-armed cavalry. They also have the Cantabrian Circle ability allowing them to circle in front of an enemy to avoid missile fire.&lt;br /&gt;
&lt;br /&gt;
The next special and unique unit is the Camel Cataphract. The camel cataphract is like it&#039;s armoured counterpart but with camels instead of horses. Having camels allows these particular cataphracts to pack an armoured punch and also fight other cavalry due to camels, which scare horses.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
[[Image:Parthianarmy.JPG|thumb|Persian cavalry, cataphracts and war elephants are the perfect Parthian mix]]&lt;br /&gt;
A good Parthian strategy should be to conquer the eastern part of the Seleucid Empire, and Armenia. Take out Armenia fast!!!! Capturing the Caspian Sea would be great for trade as well. Their armies would rely on Heavy Cavalry (Cataphracts), and Horse Archers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Parthian_Empire.JPG|thumb|Parthian Empire]]&lt;br /&gt;
&lt;br /&gt;
====Links to Strategy Guides ====&lt;br /&gt;
*See [[Parthians - RTW guide]] for a comprehensive strategy guide.&lt;br /&gt;
&lt;br /&gt;
====Links to AAR&#039;s====&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Links to Historical Information===&lt;br /&gt;
*[http://www.allempires.com/article/index.php?q=war_roman_parthian Rome and Parthia at War]- Article on All Empires&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Parthia Parthia] - Article on Wikipedia&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Factions in RTW]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Rome: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Parthian_Empire.JPG&amp;diff=15910</id>
		<title>File:Parthian Empire.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Parthian_Empire.JPG&amp;diff=15910"/>
		<updated>2008-05-02T20:02:18Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: Finally..the Parthian cutscene, after 5 years.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Finally..the Parthian cutscene, after 5 years.&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Parthianarmy.JPG&amp;diff=15909</id>
		<title>File:Parthianarmy.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Parthianarmy.JPG&amp;diff=15909"/>
		<updated>2008-05-02T20:00:20Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: Perfect mix, persian cavalry, cataphract and war elephants.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perfect mix, persian cavalry, cataphract and war elephants.&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Medieval_II_cheats&amp;diff=15902</id>
		<title>Medieval II cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Medieval_II_cheats&amp;diff=15902"/>
		<updated>2008-04-30T11:26:04Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: /* Elephant Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
To enter cheats, first open the console by hitting the &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt; key, or the &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; key on some keyboards, or the &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt; key on italian keyboards.  Then you can enter any of the cheats listed in the sections below.&lt;br /&gt;
&lt;br /&gt;
A note on multiword names: &lt;br /&gt;
:If you need to specify the name of a city, [[characters|character]], etc. that is more than one word then you have to put quotes around it.  Use this for characters who have a surname.  However, if the character has a preposition in his or her name, such as; &amp;quot;of&amp;quot;, &amp;quot;von&amp;quot;, &amp;quot;ah&amp;quot;, etc... (the preposition is always lower-cased and before the name of a city, region, or country), then you must enter the character&#039;s name in the cheat like this, for example, &amp;lt;code&amp;gt;give_trait &amp;quot;Dietrich von_Saxony&amp;quot; &amp;lt;trait name&amp;gt;&amp;lt;/code&amp;gt;.  Make sure the name is properly spelled and capitalized.  &lt;br /&gt;
&lt;br /&gt;
:If a character has a first and a last name as well as a name of a city, region or country, you must put an underscore between the first and last name, then a space, and then the second portion. For example: &#039;Mael Brigde mac Broccin&#039; must translate to &#039;Mael_Brigde mac_Broccin&#039;.&lt;br /&gt;
&lt;br /&gt;
:However, sometimes the game will forget there needs to be an underscore (especially during the first turn), or even if the character has a last name or hails from a certain area, such as a character who gains a title for a last name.  If this happens, either save and load to reset, or wait until the next turn.  For instance, if Dietrich von Saxony gained a title after his first name, and lost the &amp;quot;von Saxony&amp;quot; part, then next turn, or the next time you reload, all you should have to enter is &amp;lt;code&amp;gt;give_trait &amp;quot;Dietrich&amp;quot; &amp;lt;trait name&amp;gt;&amp;lt;/code&amp;gt;.  If the character&#039;s name contains a dash, be sure to include it.  Names such as &amp;quot;Muhammad Al-Mustansir&amp;quot; will work, because of the dash, so don&#039;t worry about those.  No matter what the character&#039;s name is, it is possible to enter the name in a cheat.  Just make sure you use the &amp;lt;code&amp;gt;&amp;quot;&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Another simple way to give a character trait is to bring the character out of the city, then highlighting the character card and just type &amp;lt;code&amp;gt;give_trait this &amp;lt;trait name&amp;gt;&amp;lt;/code&amp;gt;. It only works when the character is not located in a city or fort.&lt;br /&gt;
&lt;br /&gt;
== Strategic map cheats ==&lt;br /&gt;
&lt;br /&gt;
*; add_money &amp;lt;amount&amp;gt;&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;add_money 40000&amp;lt;/code&amp;gt;.  This will give you that much money.  The maximum possible you can get from this is 40,000 at a time, but you can enter it many times. Try pressing the &amp;quot;arrow up&amp;quot; to enter the last entry so if you type Enter, Arrow Up, Enter, Arrow Up etc. you have a lot of cash without much typing.&lt;br /&gt;
*; add_population &amp;lt;city name&amp;gt; &amp;lt;amount&amp;gt;&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;add_population London 3000&amp;lt;/code&amp;gt;.  Adds the specified population (limit is 4000). Negative amounts of population can also be &#039;added&#039; to raise public order, e.g., &amp;lt;code&amp;gt;add_population London -3000&amp;lt;/code&amp;gt;.&lt;br /&gt;
*; auto_win &amp;quot;attacker/defender&amp;quot; make sure to put the one you want or you could acceidentally destroy a good portion of your army. May result in &amp;quot;draw&amp;quot;.&lt;br /&gt;
: Wins the next automated battle.&lt;br /&gt;
*; kill_character &amp;lt;character name&amp;gt;&lt;br /&gt;
: Kills the respective character.  May not work.&lt;br /&gt;
*; process_cq &amp;lt;city name&amp;gt;&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;process_cq London&amp;lt;/code&amp;gt;.  Finish building every building in the &#039;&#039;&#039;c&#039;&#039;&#039;onstruction &#039;&#039;&#039;q&#039;&#039;&#039;ueue of the city. You still have to pay for the buildings.&lt;br /&gt;
*; show_cursorstat&lt;br /&gt;
: Not really a cheat but useful for modding, and moving around characters faster, if you use the move_character cheat.  Gives co-ordinates (in x,y, form) and region name of the location under your cursor.&lt;br /&gt;
*; move_character z,x,y&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;move_character Anselm,197,94&amp;lt;/code&amp;gt;, Very useful for assassination and emissary missions.  Lets you instantly transport a character (z) to any valid point on the map.  Use the show_cursorstat cheat to get the &#039;&#039;x&#039;&#039; and &#039;&#039;y&#039;&#039; coordinates. There are no spaces between the commas.&lt;br /&gt;
*; toggle_fow&lt;br /&gt;
: Turns the normal Fog of War on or off depending on initial state.  Do be aware that if you have the Fog of War off, and decide to end your turn, then it will take a lot longer to get to your next turn, because the movements of every character on the map will be shown and waited for.&lt;br /&gt;
*; toggle_terrain&lt;br /&gt;
: Not really a cheat but useful for modding, displays the information from map_regions, climates, groundtypes and features files overlayed on strategic map.  See [http://www.twcenter.net/forums/showthread.php?p=2184994#post2184994 this post] for details.&lt;br /&gt;
*; create_unit &amp;lt;desired general or settlement&amp;gt; &amp;lt;desired unit&#039;s name&amp;gt; &amp;lt;number of units (1-5)&amp;gt; &amp;lt;experience level (1-9)&amp;gt; &amp;lt;armor level (1-3)&amp;gt; &amp;lt;weapon level (1-3)&amp;gt;&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;create_unit Jerusalem &amp;quot;Knights Templar&amp;quot; 5 9 3 3&amp;lt;/code&amp;gt;. You now have 5 Knights Templar with 9 experience and level 3 weapons and armor in Jerusalem.  A note from experience, some unit names are different.  Like for instance, if you want Retinue Longbowmen, you have to enter &amp;quot;Dismounted Longbowmen&amp;quot;.  All names can be found in the &amp;quot;export_descr_buildings&amp;quot; file, under the buildings where you would normally recruit them.&lt;br /&gt;
*; give_trait &amp;lt;character name&amp;gt; &amp;lt;desired trait name&amp;gt; &amp;lt;desired trait level (1-5)&amp;gt;&lt;br /&gt;
: Incredibly useful, allows you to give any trait to any character in your faction.  E.g. &amp;lt;code&amp;gt;give_trait Rufus Fertile 3&amp;lt;/code&amp;gt;.  This will grant him the &amp;quot;Prolific&amp;quot; trait, and so he will have four kids in no time.  The traits can all be found in &amp;quot;export _descr_character_traits&amp;quot; file, which is incredibly long.&lt;br /&gt;
*; give_ancillary &amp;lt;desired character&amp;gt; &amp;quot;&amp;lt;desired ancillary&amp;gt;&amp;quot;&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;give_ancillary Tostig &amp;quot;assassins_blade&amp;quot;&amp;lt;/code&amp;gt;.  The ancillary must be in quotes and lowercase.&lt;br /&gt;
*; character_reset &amp;lt;character name&amp;gt;&lt;br /&gt;
: E.g, &amp;lt;code&amp;gt;character_reset Richard&amp;lt;/code&amp;gt;.  Resets that character&#039;s movement points, can be very useful.&lt;br /&gt;
&lt;br /&gt;
== Unit creation cheats ==&lt;br /&gt;
&lt;br /&gt;
These are all basically [[Timurids (M2TW Faction)|Timurid]] or [[Mongols (M2TW Faction)|Mongol]] units, which are devastating on the battlefield.  You can use them against him or the Mongols to even the odds.&lt;br /&gt;
&lt;br /&gt;
===Elephant Units===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;madras&#039;&#039;&#039; - Elephants, plain no-frills elephants, have archers on their backs, and can stomp, not as fun as the next two can be.&lt;br /&gt;
*&#039;&#039;&#039;rogan&#039;&#039;&#039; - Elephant Artillery, elephants armed with cannons, a lot less vulnerable than normal cannons, because they can stomp anyone that tries to attack them&lt;br /&gt;
*&#039;&#039;&#039;vindaloo&#039;&#039;&#039; - Elephant Rocketeer, elephants armed with Rocket Launchers, as the in-game description says, they are devestating to say the least.  Incredibly fun for blowing apart a grand army or majestic city.  Just like all elephant units, can stomp anyone that gets past the rockets, or hasn&#039;t run for his life fast enough.&lt;br /&gt;
&lt;br /&gt;
Be aware, the elephants can run amok if they get too spooked, try to keep them from being attacked with arrows, especially flaming ones, and make sure they don&#039;t shoot each other.  If you ever played as Carthage, Seleucids or Parthia in Rome: TW you know how bad that can be.&lt;br /&gt;
&lt;br /&gt;
===Artillery Units===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;houston&#039;&#039;&#039; - Mercenary Rocket Launcher - Blasts away anyone unlucky enough to be in their way.  The rockets are a bit inaccurate.&lt;br /&gt;
*&#039;&#039;&#039;george&#039;&#039;&#039; - Mercenary Monster Ribault, fires about 30 guns on a rack, can be devastating with the right placement.&lt;br /&gt;
*&#039;&#039;&#039;istanbul&#039;&#039;&#039; - Mercenary Monster Bombard, the big ol&#039; gun at the end of the intro video.  Fires a half-ton cannonball that looks really cool.  Will blast a massive hole through an enemy typically with one shot (two for the strongest).  You could try using it against an army, but it only has about 20 shots, and is meant for bigger targets.&lt;br /&gt;
&lt;br /&gt;
Remember that unlike elephants, these units &#039;&#039;are&#039;&#039; vulnerable to cavalry, so make sure to keep them protected.&lt;br /&gt;
&lt;br /&gt;
== Battle map cheats ==&lt;br /&gt;
*&#039;&#039;&#039;jericho&#039;&#039;&#039; - Breaches the walls of the city during a siege.Does not always work.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
*GameFaqs - Medieval II: Total War Cheats - Medieval II &lt;br /&gt;
*Total War Codes - Medieval II Total War Secrets [http://www.gamefaqs.com/computer/doswin/code/931592.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Medieval 2 Information]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=User_talk:Roy34543&amp;diff=15827</id>
		<title>User talk:Roy34543</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=User_talk:Roy34543&amp;diff=15827"/>
		<updated>2008-04-19T20:30:18Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, can you tell me what red banners mean if I shoot troops with Greek firethrowers? Or green banners if I throw dead cow corpses on troops with a trebuchet? Thanks [[User:Mallerd|Mallerd]] 08:19, 19 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello, The red banners means the unit takes periodic damage, i dont know the exact amount but if you look carefully a few will drop dead eventually, also (obviously perhaps) its a massive morale reduction&lt;br /&gt;
The Green banners are mostly a morale decrease, but i heard somewhere that theres a reduction in attack and defense&lt;br /&gt;
--[[User:Roy34543|Roy34543]] 19:57, 19 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you very much [[User:Mallerd|Mallerd]] 20:30, 19 April 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Seleucid_Empire_(RTW_Faction)&amp;diff=15824</id>
		<title>Seleucid Empire (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Seleucid_Empire_(RTW_Faction)&amp;diff=15824"/>
		<updated>2008-04-19T16:57:46Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: cappadocian cavalry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Seleucid general late.jpg|thumb|right|Seleucid Empire General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
The Seleucid Empire are one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.&lt;br /&gt;
==Game Play==&lt;br /&gt;
The Seleucid Empire is a fun and challenging faction, recommended for players who want a wide variety of troops and like different types of warfare.&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
The Seleucid Empire begin in a very vulnerable position, just south of Pontus, in what is modern day South Turkey. They are bordering and surrounded by Pontus, Egypt, the Greeks and the Parthians, and are usually defeated early on because of this.&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
The Seleucids win the game by holding Rome and 49 other provinces. Their win conditions in a short game are to destroy or outlast Egypt and control 15 provinces.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
The Seleucids have a vast array of units, combining both Greek and Eastern units into a very flexible and powerful force. Their arsenal includes pikeman, cataphracts, elephants, chariots, companion cavalry, and even legionaries. &lt;br /&gt;
&lt;br /&gt;
-Infantry-&lt;br /&gt;
Peasants&lt;br /&gt;
Militia Hoplites&lt;br /&gt;
Levy Pikemen&lt;br /&gt;
Phalanx Pikemen&lt;br /&gt;
Silver Sheild Pikemen&lt;br /&gt;
Silver Sheild Legionaries &lt;br /&gt;
&lt;br /&gt;
-Missiles-&lt;br /&gt;
Peltasts&lt;br /&gt;
Archers&lt;br /&gt;
Onagers&lt;br /&gt;
Heavy Onagers&lt;br /&gt;
&lt;br /&gt;
-Cavalry-&lt;br /&gt;
Militia Cavalry&lt;br /&gt;
Greek Cavalry&lt;br /&gt;
Cataphracts &lt;br /&gt;
Companion Cavalry&lt;br /&gt;
Sychied Chariots&lt;br /&gt;
&lt;br /&gt;
The Seleucids have several advantages that connect the best units of the ancient world:&lt;br /&gt;
&lt;br /&gt;
-Companion Cavalry, which only Macedon has.&lt;br /&gt;
-Cataphracts, only Armenia, Pontus and Parthia have it else.&lt;br /&gt;
-Elephants, only Carthage has it else.&lt;br /&gt;
-Chariots, only Pontus and Egypt have it else.&lt;br /&gt;
-Elite Phalanx from the Hellenistic factions.&lt;br /&gt;
-Hephaestus temple for golden armoury, only the Scipii had it else.&lt;br /&gt;
-Legionaires from the Romans.&lt;br /&gt;
&lt;br /&gt;
So this all comes together in the Seleucid faction.&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
The Seleucid Empire have indeed the potential of becoming an unstoppable power. The only barrier standing between them and world domination is their very vulnerable beginning position. All your neighbours will declare war on you eventually and most of them in the very beginning. Egypt will attack Damascus and Antioch, Pontus will try to invade Tarsus and Sardis, Parthia will try to take Seleucia, Armenia wants Hatra and if this is not enough, there&#039;s a little extra: the Greeks will try to take Sardis too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most powerful enemy will be Egypt as the Eastern factions armies are made up mostly of Hillmen and Eastern Infantry, units that rout easily. Now, the Seleucid Empire is very likely to be destroyed, and very early on too! And indeed under AI control it is destroyed very easily. No wonder, as the only units you have early on are Peltasts, Militia hoplites, Militia cavalry and Levy pikemen, units that are no match for the spears and chariots of Pontus and Egypt and the horse-units of Parthia and Armenia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Seleucid Empire have one advantage from the beginning of the war, together with Egypt. Their power lies in their treasury. Therefore, the key to surviving the beginning of the assaults is wealth. Armenia, Parthia, Pontus and especially Egypt (which is their weakness) are all easily bribed and they don&#039;t even ask huge amounts of gold. Only faction leaders and heirs will not give in to being bribed. Therefore, use this wealth. It is easy to bribe all the armies sent against you, therefore assaults will become rare, making it easier for your settlements to improve and evolve, making your treasury even greater. Put diplomats at all the weak spots, which are basically all settlements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meanwhile, you can evolve while your diplomats hold the foreign assaults at bay. Get City barracks AND a stone wall as fast as possible in Antioch so you can train some decent troops and have a good defense for your capital. You&#039;ll have to put up with Militia&#039;s and Levy&#039;s in the beginning but make sure you hire mercenaries too when you see an assault coming (for example and Egyptian faction leader that doesn&#039;t want to join you and goes straight for Antioch). Bribing the enemy armies makes your enemies weaker so the eventual conquest of their lands will be easier. Bribing enemies doesn&#039;t hurt your treasury very much and remember, it&#039;s only temporary because soon you will have new units. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here unfolds the Seleucid power: the most diverse troop type in the entire campaign. You&#039;ll be able to flood your enemies with Elephants, Cataphracts, Chariots, you name it. Only be patient and careful in the beginning. Bribe the enemy at all cost and keep your settlements at all cost. Upon reaching your powerful units, the conquest of all the realms that troubled you will be easy indeed. Start with Asia Minor. Take Sidon at the same time and then move to Salamis. Leave Egypt for that time and move on to Armenia and Parthia in the north. Conquer the entire east, but not (yet) Egypt, since it is very likely to revolt! Cross the sea to Greece and invade it. After all you have now reached the &#039;unstoppable-status&#039;. Not even the Romans will be able to hold you off for very long.&lt;br /&gt;
&lt;br /&gt;
===AAR&#039;s===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Seleucid Empire was originally formed by Seleucus, after Alexander the Great&#039;s death. He held the babylonian states of the empire, with the capital being Seleucia.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Factions in RTW]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Rome: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=User_talk:Roy34543&amp;diff=15821</id>
		<title>User talk:Roy34543</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=User_talk:Roy34543&amp;diff=15821"/>
		<updated>2008-04-19T08:19:12Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: New page: Hey, can you tell me what red banners mean if I shoot troops with Greek firethrowers? Or green banners if I throw dead cow corpses on troops with a trebuchet? Thanks ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, can you tell me what red banners mean if I shoot troops with Greek firethrowers? Or green banners if I throw dead cow corpses on troops with a trebuchet? Thanks [[User:Mallerd|Mallerd]] 08:19, 19 April 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Byzantine_Empire_(M2TW:K_Faction)&amp;diff=15820</id>
		<title>The Byzantine Empire (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Byzantine_Empire_(M2TW:K_Faction)&amp;diff=15820"/>
		<updated>2008-04-19T08:15:22Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
They are at the corner northwest of the map, in a rather secluded area for the most part but nearly engulfing the turkish area there. They start with several areas outreaching east on the northern shore and two islands. They have numerous settlements and constantinople is among the richest in the game . And starts better then most other settlements can aspire to only late in the game! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0035-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0036-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0037-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0038-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-4.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Victory Contion and starting agents==&lt;br /&gt;
&lt;br /&gt;
Long . Hold 25 Regions , Constantinople (30 turns) Ankara (10 Turns) Bagdahd (10 turns) antioch (10 turns) Alexandria (10 turns) Eliminate Faction turks. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056map2-2.jpg&lt;br /&gt;
&lt;br /&gt;
Short : Hold 15 Regions. Eliminate Faction Turks&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047map-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-4.jpg&lt;br /&gt;
&lt;br /&gt;
==Unique Buildings==&lt;br /&gt;
&lt;br /&gt;
Sanitation&lt;br /&gt;
&lt;br /&gt;
10%/20% Health bonus 0.5%/1% populationg growth bonus&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ikoners Studio&lt;br /&gt;
&lt;br /&gt;
10%/15% health bonus. 100%/150% Orthodox conversion amplifier &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-2.jpg&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Unit Summary===&lt;br /&gt;
The Byzantine empire features a powerful roster with especially powerful late game infantry , ranged cavalry and the greek firethrowers. However they lack a really powerful consistent and easy-to-get ranged foot unit and greek firethrowers are hard to use . Their cavalry is very good as well , usually the best Toe-to-Toe cavalry there is. They do however, have poor gunpowder artillery to smash down walls and the byzantine gunners are a poor excuse for a ranged gunpowder unit. &lt;br /&gt;
Overall its a amazing roster, but hard to reach the buildings needed for even average potential in every aspect of the game, However full horse-archer armies can be used, and they have plenty of those. &lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-3.jpg&lt;br /&gt;
&lt;br /&gt;
===Ranged Infantry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0022-2.jpg&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-3.jpg http://i185.photobucket.com/albums/x228/Dordor333/0013-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0023-3.jpg&lt;br /&gt;
&lt;br /&gt;
===Ranged Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0020-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0024-3.jpg&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0025-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0026-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0027-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0028-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0029-4.jpg&lt;br /&gt;
&lt;br /&gt;
==Tactical Strategies==&lt;br /&gt;
&lt;br /&gt;
=== On the uses of Greek Firethrowers ===&lt;br /&gt;
&#039;&#039;&#039;Standard Formation&#039;&#039;&#039;:&#039;&#039;How to deal with a very mixed force or one composed mostly of infantry&#039;&#039;  Try and have a powerful Defensive stack in the front, this is preferably done right to the back of the map so that your not easy to flank. Do this on a hill if possible. a extremely steep hill is a giant advantage&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0030-3.jpg&lt;br /&gt;
As the AI charges you , Hold firm and flank with your greek flamethrowers and begin the process i call Fryin em like they were mcdonalds happy meals&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0031-3.jpg &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0032-3.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Checkered Formation&#039;&#039;&#039; : &#039;&#039;How to deal with a force of cavalry charging first&#039;&#039; . The idea here is to open small gaps between some spearmen (Preferaly medium-power) and put between those greek firethrowers behind them. This is again, best done at a hill. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0033-3.jpg&lt;br /&gt;
&lt;br /&gt;
Make sure the gaps arent large enough to allow cavalry to charge through too much, but units of fodder spearmen may be a waste as powerful cavalry will mince meat out of them without actually penetrating , which means youll find it difficult to fire before being attacked&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0034-3.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambush&#039;&#039;&#039; !: &#039;&#039;How to deal with Ranged units coming toward you and you want them to suffer from third degree burns&#039;&#039; To use this strategy, you must have a large forest at your disposal. and it must be at the center of the map . Anything less then this and the strategy is difficult to use. and it already is! Positioning is an important factor here, If you position a unit incorrenctly is gets spotted which can ruin your entire strategy. Position two melee units between the center path of the forest, keep them well hidden! Then put your generals unit which cant be hidden far behind them, doesnt have to be in a forest. Then place your flamethrower unit a bit behind the melee units&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-2.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-2.jpg&lt;br /&gt;
&lt;br /&gt;
Wait until the enemy reach nearly past your melee units and then attack!&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-1.jpg&lt;br /&gt;
&lt;br /&gt;
Then Dont let them escape! Holding them is vital&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061-1.jpg&lt;br /&gt;
2 Templar crossbowen with 1 silver chevron have been routed and defeated by 3 peasents and one greek flamethrower &lt;br /&gt;
Obviously. This tactic is extremely conditional. But if you have an army mostly of crappy melee units and some flamethrowers then retreat into a forest nearby and try it out. But be careful! You only have one try &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== On the uses of the Mangonel ===&lt;br /&gt;
&lt;br /&gt;
A mongonel should be used mainly at choke points, and nearby. Use some heavy units (in this case, varangian guard) to stop enemy units from reaching past the choke point&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-4.jpg&lt;br /&gt;
&lt;br /&gt;
Then only fire when the enemies get close, Also always fire BEHIND the attacking line near your troops if possible, your mangonels can cause serious misfires that are definatly not negligile! &lt;br /&gt;
Mangonels can explode in two ways, either vastly inaccurate pieces of burning shrapnel fall from the sky after the barrel explodes in midair, or the barrek explodes directly causing a large explosion. You usually want the latter , The latter will happen more often when close to the enemy, far away and the barrles explode into the shrapnel (and generally rarely kill much) &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-4.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-4.jpg&lt;br /&gt;
&lt;br /&gt;
==Overall Strategy==&lt;br /&gt;
&lt;br /&gt;
Your overall strategy is to decimate the turks near you, and to prepare for venice, after that you should preferably capture some shore towns like jerusalem and Antioch so you can finish your objectives. You must hold them for some turns so send large forces! Overall your virtually impossible to destroy early on . &lt;br /&gt;
&lt;br /&gt;
==Manuel Commenus==&lt;br /&gt;
&lt;br /&gt;
Manuel Commenus is the Byzantine Empire&#039;s hero and is available from the start (and therefore, kinda old) He begins in Constantinople. His ability is to once per battle incapacitate some random units the enemy have, this lasts about 5-10 seconds before disappearing, therefore its highly random. It&#039;s recommended to try it when your horses are near charging (especially if the enemy use a lot of spearmen!)&lt;br /&gt;
&lt;br /&gt;
Handsome Old guy isn&#039;t he?&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-3.jpg&lt;br /&gt;
&lt;br /&gt;
Battle Pinxiety, They wont attack, Pink banners means they have been disabled by the ability&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-2.jpg&lt;br /&gt;
&lt;br /&gt;
==Unique Christian Trait==&lt;br /&gt;
Hero of christendom &lt;br /&gt;
+2 Piety&lt;br /&gt;
+2 command&lt;br /&gt;
+3 Authority&lt;br /&gt;
+2 Troopmorale&lt;br /&gt;
(I have not found the trigger as of now, I assume it must be unique to Richard/Philipp but i may be wrong) &lt;br /&gt;
&lt;br /&gt;
==Byzantine Reinforcement==&lt;br /&gt;
When Constantinople is taken, Some reinforcements will arrive. This can only happen 5 times and may or may not be limited by the number of turns and settlements you have ( The campaign script suggest so, but ive heard otherwise) If so you can only recieve reinforcements in this order Turn 20&amp;gt;/30&amp;gt;/40&amp;gt;/50&amp;gt;/60&amp;gt; and less then 5/6/7/8/9 settlements. Of course you could lose constantinople 5 times past turn 60 and they would all appear as its taken . &lt;br /&gt;
&lt;br /&gt;
First Wave -&lt;br /&gt;
&lt;br /&gt;
2 byzantine Cavalry &lt;br /&gt;
2 peasents&lt;br /&gt;
2 peasent archers&lt;br /&gt;
2 Town militia&lt;br /&gt;
2 Pronoia infantry&lt;br /&gt;
&lt;br /&gt;
Second Wave&lt;br /&gt;
&lt;br /&gt;
2 Byzantine cavalry&lt;br /&gt;
2 peasents&lt;br /&gt;
2 Skythlion&lt;br /&gt;
2 trebizond archers&lt;br /&gt;
2 pronoia infantry&lt;br /&gt;
&lt;br /&gt;
Third Wave&lt;br /&gt;
&lt;br /&gt;
2 Byzantine cavalry&lt;br /&gt;
2 peasents&lt;br /&gt;
2 Byzantine Spearmen&lt;br /&gt;
2 trebizond archers&lt;br /&gt;
2 pronoia infantry&lt;br /&gt;
&lt;br /&gt;
Fourth Wave&lt;br /&gt;
&lt;br /&gt;
2 Latinkon &lt;br /&gt;
2 peasents&lt;br /&gt;
2 Byzantine Guard Archers&lt;br /&gt;
2 Byzantine Spearmen&lt;br /&gt;
2 Poronoia infantry&lt;br /&gt;
&lt;br /&gt;
Fifth Wave&lt;br /&gt;
&lt;br /&gt;
2 Latinkon &lt;br /&gt;
2 Alamanoi&lt;br /&gt;
2 Byzantine Guard Archers&lt;br /&gt;
2 Byzantine Spearmen&lt;br /&gt;
2 Poronoia infantry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Fourth Crusade==&lt;br /&gt;
&lt;br /&gt;
Around roughly turn seventeen, the Fourth Crusade (represented by Venice) will arrive in the land west of Constantinople. Usually they will have three mid-to-full stacks, consisting of:&lt;br /&gt;
&lt;br /&gt;
3 generals&lt;br /&gt;
&lt;br /&gt;
3 mailed Knights&lt;br /&gt;
&lt;br /&gt;
3 Dismounted feudal knights&lt;br /&gt;
&lt;br /&gt;
2 ballistae &lt;br /&gt;
&lt;br /&gt;
5 Mounted crossbowmen&lt;br /&gt;
&lt;br /&gt;
2 Pavise crossbow militia&lt;br /&gt;
&lt;br /&gt;
2 Italian spear militia&lt;br /&gt;
&lt;br /&gt;
2 armoured sergeants&lt;br /&gt;
&lt;br /&gt;
2 catapults&lt;br /&gt;
&lt;br /&gt;
2 trebuchets&lt;br /&gt;
&lt;br /&gt;
3 dismounted crusader knights&lt;br /&gt;
&lt;br /&gt;
3 Pavise Crossbow Militia&lt;br /&gt;
&lt;br /&gt;
2 crusader sergeants &lt;br /&gt;
&lt;br /&gt;
2 crusader knights&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-3.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-3.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-3.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A vaguely clever tactic to employ against the Fourth Crusade if you need a little extra time is to construct three forts just west of Constantinople like so:&lt;br /&gt;
&lt;br /&gt;
http://i298.photobucket.com/albums/mm243/jamesDsibley/Castles.jpg&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t really matter what you fill them with, as long as there&#039;s something in them. The reason for all this is that Venice actually starts off the campaign as a neutral faction towards you (despite the message telling you that they have set their sights on Constantinople and the blatant nature of the aims). Anyway, this means that due to the stupidity of the AI the Venetian armies will stop in the three fort&#039;s zones of control and do little else, their lack of a navy means they can&#039;t flank the forts by sea either. This leaves you time to finish off that army of Vangarian Guards - or ship an extra army up from Rhodes or Smyrna, whatever. &lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Sicily_(M2TW_Faction)&amp;diff=15819</id>
		<title>Sicily (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Sicily_(M2TW_Faction)&amp;diff=15819"/>
		<updated>2008-04-19T08:08:21Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Symbol_sicily.jpg|Faction Symbol for Sicily]]|Name=Kingdom of Sicily |Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Southern European]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In [[M2TW]], Sicily is quite a powerful faction in all periods, lacking in true elite troops in any area but being good all rounders.&lt;br /&gt;
&lt;br /&gt;
They begin with a Castle at Palermo and a city at Naples. This means that to the north of Sicilian controlled lands, the [[Papal States]] rule. This is both a blessing and a curse: a blessing as its nearly impossible for another Catholic faction to attack without crossing the Papal States, likely angering the pope in the process, and a curse as it prevents land expansion for the same reason.&lt;br /&gt;
Instead, to expand, Sicily should use her navy. The castles at Tunis (Tunisia), Ajaccio (Corsica) and Cagliari (Sardinia) can be taken. If converted into cities, these can become a considerable source of income.&lt;br /&gt;
&lt;br /&gt;
Also, thanks to this position, if the pope calls a crusade on a city in the holy land, armies from Sicily can travel by sea, shortening the journey considerably (but meaning the army will have to be larger from the outset as crusading mercenaries cannot be recruited at sea).&lt;br /&gt;
&lt;br /&gt;
As an Italian faction, the Kingdom of Sicily has access to both powerful Italian ships (essential for success as its more likely to employ seaborne invasions than other Catholic factions) and the very effective Italian Militia units.&lt;br /&gt;
Some unique units augment this, Norman knights (both mounted and dismounted) chief amongst them, who replace feudal knights in Sicily&#039;s roster and are more than a match for most early knights. The dismounted version is especially powerful against other Italian factions in melee as they don&#039;t really gain a reply to them until later on in the game (though, remember, they have to get into melee first..). Sicily can also make use of its cosmopolitan populace and recruit Muslim archers, who are the most effective archers available to a (Southern European) Catholic faction.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Sicilian artillery isn&#039;t that impressive. This all combines to give the assumption that they are a very assault oriented army, with little patience for skirmishing, who would much rather fight over enemy walls then blast through them.&lt;br /&gt;
&lt;br /&gt;
{{M2 Factions}}&lt;br /&gt;
[[Category: Medieval 2: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Assassin&amp;diff=15629</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Assassin&amp;diff=15629"/>
		<updated>2008-04-07T20:20:09Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: spies and merchants are very hard to kill even with +5 subterfuge.. :O&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Assassins are a campaign map unit which have been featured in all of the [[Total War]] Games.  They are used to kill enemy units and rebellious generals. In [[Medieval: Total War]] they could also be used on your own [[generals]] if you felt they were about to rebel.&lt;br /&gt;
&lt;br /&gt;
Assassins gain Valour/Subterfuge through assassinating victims. Sometimes &#039;&#039;hero&#039;&#039; Assassins are created (Medieval only as far as I know) that already have a lot of valour. It is wise to &#039;&#039;train&#039;&#039; Assassins by making them assassinate Princesses, Emissaries and Assassins before trying to assassinate Generals, Faction leaders and even the Pope.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Medieval_II_cheats&amp;diff=15556</id>
		<title>Medieval II cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Medieval_II_cheats&amp;diff=15556"/>
		<updated>2008-04-02T18:04:24Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: /* Strategic map cheats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
To enter cheats, first open the console by hitting the &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt; key, or the &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; key on some keyboards.  Then you can enter any of the cheats listed in the sections below.&lt;br /&gt;
&lt;br /&gt;
A note on multiword names: &lt;br /&gt;
:If you need to specify the name of a city, character, etc. that is more than one word then you have to put quotes around it.  Use this for characters who have a surname.  However, if the character has a preposition in his or her name, such as; &amp;quot;of&amp;quot;, &amp;quot;von&amp;quot;, &amp;quot;ah&amp;quot;, etc... (the preposition is always lower-cased and before the name of a city, region, or country), then you must enter the character&#039;s name in the cheat like this, for example, &amp;lt;code&amp;gt;give_trait &amp;quot;Dietrich von_Saxony&amp;quot; &amp;lt;trait name&amp;gt;&amp;lt;/code&amp;gt;.  Make sure the name is properly spelled and capitalized.  &lt;br /&gt;
&lt;br /&gt;
:If a character has a first and a last name as well as a name of a city, region or country, you must put an underscore between the first and last name, then a space, and then the second portion. For example: &#039;Mael Brigde mac Broccin&#039; must translate to &#039;Mael_Brigde mac_Broccin&#039;.&lt;br /&gt;
&lt;br /&gt;
:However, sometimes the game will forget there needs to be an underscore (especially during the first turn), or even if the character has a last name or hails from a certain area, such as a character who gains a title for a last name.  If this happens, either save and load to reset, or wait until the next turn.  For instance, if Dietrich von Saxony gained a title after his first name, and lost the &amp;quot;von Saxony&amp;quot; part, then next turn, or the next time you reload, all you should have to enter is &amp;lt;code&amp;gt;give_trait &amp;quot;Dietrich&amp;quot; &amp;lt;trait name&amp;gt;&amp;lt;/code&amp;gt;.  If the character&#039;s name contains a dash, be sure to include it.  Names such as &amp;quot;Muhammad Al-Mustansir&amp;quot; will work, because of the dash, so don&#039;t worry about those.  No matter what the character&#039;s name is, it is possible to enter the name in a cheat.  Just make sure you use the &amp;lt;code&amp;gt;&amp;quot;&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Another simple way to give a character trait is to bring the character out of the city, then highlighting the character card and just type &amp;lt;code&amp;gt;give_trait this &amp;lt;trait name&amp;gt;&amp;lt;/code&amp;gt;. It only works when the character is not located in a city or fort.&lt;br /&gt;
&lt;br /&gt;
== Strategic map cheats ==&lt;br /&gt;
&lt;br /&gt;
*; add_money &amp;lt;amount&amp;gt;&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;add_money 40000&amp;lt;/code&amp;gt;.  This will give you that much money.  The maximum possible you can get from this is 40,000 at a time, but you can enter it many times. Try pressing the &amp;quot;arrow up&amp;quot; to enter the last entry so if you type Enter, Arrow Up, Enter, Arrow Up etc. you have a lot of cash without much typing.&lt;br /&gt;
*; add_population &amp;lt;city name&amp;gt; &amp;lt;amount&amp;gt;&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;add_population London 3000&amp;lt;/code&amp;gt;.  Adds the specified population (limit is 4000). Negative amounts of population can also be &#039;added&#039; to raise public order, e.g., &amp;lt;code&amp;gt;add_population London -3000&amp;lt;/code&amp;gt;.&lt;br /&gt;
*; auto_win &amp;quot;attacker/defender&amp;quot; make sure to put the one you want or you could acceidentally destroy a good portion of your army. May result in &amp;quot;draw&amp;quot;.&lt;br /&gt;
: Wins the next automated battle.&lt;br /&gt;
*; kill_character &amp;lt;character name&amp;gt;&lt;br /&gt;
: Kills the respective character.  May not work.&lt;br /&gt;
*; process_cq &amp;lt;city name&amp;gt;&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;process_cq London&amp;lt;/code&amp;gt;.  Finish building every building in the &#039;&#039;&#039;c&#039;&#039;&#039;onstruction &#039;&#039;&#039;q&#039;&#039;&#039;ueue of the city. You still have to pay for the buildings.&lt;br /&gt;
*; show_cursorstat&lt;br /&gt;
: Not really a cheat but useful for modding, and moving around characters faster, if you use the move_character cheat.  Gives co-ordinates (in x,y, form) and region name of the location under your cursor.&lt;br /&gt;
*; move_character z,x,y&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;move_character Anselm,197,94&amp;lt;/code&amp;gt;, Very useful for assassination and emissary missions.  Lets you instantly transport a character (z) to any valid point on the map.  Use the show_cursorstat cheat to get the &#039;&#039;x&#039;&#039; and &#039;&#039;y&#039;&#039; coordinates. There are no spaces between the commas.&lt;br /&gt;
*; toggle_fow&lt;br /&gt;
: Turns the normal Fog of War on or off depending on initial state.  Do be aware that if you have the Fog of War off, and decide to end your turn, then it will take a lot longer to get to your next turn, because the movements of every character on the map will be shown and waited for.&lt;br /&gt;
*; toggle_terrain&lt;br /&gt;
: Not really a cheat but useful for modding, displays the information from map_regions, climates, groundtypes and features files overlayed on strategic map.  See [http://www.twcenter.net/forums/showthread.php?p=2184994#post2184994 this post] for details.&lt;br /&gt;
*; create_unit &amp;lt;desired general or settlement&amp;gt; &amp;lt;desired unit&#039;s name&amp;gt; &amp;lt;number of units (1-5)&amp;gt; &amp;lt;experience level (1-9)&amp;gt; &amp;lt;armor level (1-3)&amp;gt; &amp;lt;weapon level (1-3)&amp;gt;&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;create_unit Jerusalem &amp;quot;Knights Templar&amp;quot; 5 9 3 3&amp;lt;/code&amp;gt;. You now have 5 Knights Templar with 9 experience and level 3 weapons and armor in Jerusalem.  A note from experience, some unit names are different.  Like for instance, if you want Retinue Longbowmen, you have to enter &amp;quot;Dismounted Longbowmen&amp;quot;.  All names can be found in the &amp;quot;export_descr_buildings&amp;quot; file, under the buildings where you would normally recruit them.&lt;br /&gt;
*; give_trait &amp;lt;character name&amp;gt; &amp;lt;desired trait name&amp;gt; &amp;lt;desired trait level (1-5)&amp;gt;&lt;br /&gt;
: Incredibly useful, allows you to give any trait to any character in your faction.  E.g. &amp;lt;code&amp;gt;give_trait Rufus Fertile 3&amp;lt;/code&amp;gt;.  This will grant him the &amp;quot;Prolific&amp;quot; trait, and so he will have four kids in no time.  The traits can all be found in &amp;quot;export _descr_character_traits&amp;quot; file, which is incredibly long.&lt;br /&gt;
*; give_ancillary &amp;lt;desired character&amp;gt; &amp;quot;&amp;lt;desired ancillary&amp;gt;&amp;quot;&lt;br /&gt;
: E.g., &amp;lt;code&amp;gt;give_ancillary Tostig &amp;quot;assassins_blade&amp;quot;&amp;lt;/code&amp;gt;.  The ancillary must be in quotes and lowercase.&lt;br /&gt;
*; character_reset &amp;lt;character name&amp;gt;&lt;br /&gt;
: E.g, &amp;lt;code&amp;gt;character_reset Richard&amp;lt;/code&amp;gt;.  Resets that character&#039;s movement points, can be very useful.&lt;br /&gt;
&lt;br /&gt;
== Unit creation cheats ==&lt;br /&gt;
&lt;br /&gt;
These are all basically Timurid or Mongol units, which are devastating on the battlefield.  You can use them against him or the Mongols to even the odds.&lt;br /&gt;
&lt;br /&gt;
===Elephant Units===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;madras&#039;&#039;&#039; - Elephants, plain no-frills elephants, have archers on their backs, and can stomp, not as fun as the next two can be.&lt;br /&gt;
*&#039;&#039;&#039;rogan&#039;&#039;&#039; - Elephant Artillery, elephants armed with cannons, a lot less vulnerable than normal cannons, because they can stomp anyone that tries to attack them&lt;br /&gt;
*&#039;&#039;&#039;vindaloo&#039;&#039;&#039; - Elephant Rocketeer, elephants armed with Rocket Launchers, as the in-game description says, they are devestating to say the least.  Incredibly fun for blowing apart a grand army or majestic city.  Just like all elephant units, can stomp anyone that gets past the rockets, or hasn&#039;t run for his life fast enough.&lt;br /&gt;
&lt;br /&gt;
Be aware, the elephants can run amok if they get too spooked, try to keep them from being attacked with arrows, especially flaming ones, and make sure they don&#039;t shoot each other.  If you ever played as Carthage in Rome: TW you know how bad that can be.&lt;br /&gt;
&lt;br /&gt;
===Artillery Units===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;houston&#039;&#039;&#039; - Mercenary Rocket Launcher - Blasts away anyone unlucky enough to be in their way.  The rockets are a bit inaccurate.&lt;br /&gt;
*&#039;&#039;&#039;george&#039;&#039;&#039; - Mercenary Monster Ribault, fires about 30 guns on a rack, can be devastating with the right placement.&lt;br /&gt;
*&#039;&#039;&#039;istanbul&#039;&#039;&#039; - Mercenary Monster Bombard, the big ol&#039; gun at the end of the intro video.  Fires a half-ton cannonball that looks really cool.  Will blast a massive hole through an enemy typically with one shot (two for the strongest).  You could try using it against an army, but it only has about 20 shots, and is meant for bigger targets.&lt;br /&gt;
&lt;br /&gt;
Remember that unlike elephants, these units &#039;&#039;are&#039;&#039; vulnerable to cavalry, so make sure to keep them protected.&lt;br /&gt;
&lt;br /&gt;
== Battle map cheats ==&lt;br /&gt;
*&#039;&#039;&#039;jericho&#039;&#039;&#039; - Breaches the walls of the city during a siege.Does not always work.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
*GameFaqs - Medieval II: Total War Cheats - Medieval II &lt;br /&gt;
*Total War Codes - Medieval II Total War Secrets [http://www.gamefaqs.com/computer/doswin/code/931592.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Medieval 2 Information]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Seleucid_Empire_(RTW_Faction)&amp;diff=15536</id>
		<title>Seleucid Empire (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Seleucid_Empire_(RTW_Faction)&amp;diff=15536"/>
		<updated>2008-03-29T23:57:08Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: /* Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Seleucid general late.jpg|thumb|right|Seleucid Empire General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
The Seleucid Empire are one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.&lt;br /&gt;
==Game Play==&lt;br /&gt;
The Seleucid Empire is a fun and challenging faction, recommended for players who want a wide variety of troops and like different types of warfare.&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
The Seleucid Empire begin in a very vulnerable position, just south of Pontus, in what is modern day South Turkey. They are bordering and surrounded by Pontus, Egypt, the Greeks and the Parthians, and are usually defeated early on because of this.&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
The Seleucids win the game by holding Rome and 49 other provinces. Their win conditions in a short game are to destroy or outlast Egypt and control 15 provinces.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
The Seleucids have a vast array of units, combining both Greek and Eastern units into a very flexible and powerful force. Their arsenal includes pikeman, cataphracts, elephants, chariots, companion cavalry, and even legionaries. &lt;br /&gt;
&lt;br /&gt;
-Infantry-&lt;br /&gt;
Peasants&lt;br /&gt;
Militia Hoplites&lt;br /&gt;
Levy Pikemen&lt;br /&gt;
Phalanx Pikemen&lt;br /&gt;
Silver Sheild Pikemen&lt;br /&gt;
Silver Sheild Legionaries &lt;br /&gt;
&lt;br /&gt;
-Missiles-&lt;br /&gt;
Peltasts&lt;br /&gt;
Archers&lt;br /&gt;
Onagers&lt;br /&gt;
Heavy Onagers&lt;br /&gt;
&lt;br /&gt;
-Cavalry-&lt;br /&gt;
Militia Cavalry&lt;br /&gt;
Greek Cavalry&lt;br /&gt;
Cataphracts &lt;br /&gt;
Companion Cavalry&lt;br /&gt;
Sychied Chariots&lt;br /&gt;
&lt;br /&gt;
The Seleucids have several advantages that connect the best units of the ancient world:&lt;br /&gt;
&lt;br /&gt;
-Companion Cavalry, which only Macedon has.&lt;br /&gt;
-Cataphracts, only Armenia and Parthia had it else.&lt;br /&gt;
-Elephants, only Carthage has it else.&lt;br /&gt;
-Chariots, only Pontus and Egypt have it else.&lt;br /&gt;
-Elite Phalanx from the Hellenistic factions.&lt;br /&gt;
-Hephaestus temple for golden armoury, only the Scipii had it else.&lt;br /&gt;
-Legionaires from the Romans.&lt;br /&gt;
&lt;br /&gt;
So this all comes together in the Seleucid faction.&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
The Seleucid Empire have indeed the potential of becoming an unstoppable power. The only barrier standing between them and world domination is their very vulnerable beginning position. All your neighbours will declare war on you eventually and most of them in the very beginning. Egypt will attack Damascus and Antioch, Pontus will try to invade Tarsus and Sardis, Parthia will try to take Seleucia, Armenia wants Hatra and if this is not enough, there&#039;s a little extra: the Greeks will try to take Sardis too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most powerful enemy will be Egypt as the Eastern factions armies are made up mostly of Hillmen and Eastern Infantry, units that rout easily. Now, the Seleucid Empire is very likely to be destroyed, and very early on too! And indeed under AI control it is destroyed very easily. No wonder, as the only units you have early on are Peltasts, Militia hoplites, Militia cavalry and Levy pikemen, units that are no match for the spears and chariots of Pontus and Egypt and the horse-units of Parthia and Armenia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Seleucid Empire have one advantage from the beginning of the war, together with Egypt. Their power lies in their treasury. Therefore, the key to surviving the beginning of the assaults is wealth. Armenia, Parthia, Pontus and especially Egypt (which is their weakness) are all easily bribed and they don&#039;t even ask huge amounts of gold. Only faction leaders and heirs will not give in to being bribed. Therefore, use this wealth. It is easy to bribe all the armies sent against you, therefore assaults will become rare, making it easier for your settlements to improve and evolve, making your treasury even greater. Put diplomats at all the weak spots, which are basically all settlements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meanwhile, you can evolve while your diplomats hold the foreign assaults at bay. Get City barracks AND a stone wall as fast as possible in Antioch so you can train some decent troops and have a good defense for your capital. You&#039;ll have to put up with Militia&#039;s and Levy&#039;s in the beginning but make sure you hire mercenaries too when you see an assault coming (for example and Egyptian faction leader that doesn&#039;t want to join you and goes straight for Antioch). Bribing the enemy armies makes your enemies weaker so the eventual conquest of their lands will be easier. Bribing enemies doesn&#039;t hurt your treasury very much and remember, it&#039;s only temporary because soon you will have new units. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here unfolds the Seleucid power: the most diverse troop type in the entire campaign. You&#039;ll be able to flood your enemies with Elephants, Cataphracts, Chariots, you name it. Only be patient and careful in the beginning. Bribe the enemy at all cost and keep your settlements at all cost. Upon reaching your powerful units, the conquest of all the realms that troubled you will be easy indeed. Start with Asia Minor. Take Sidon at the same time and then move to Salamis. Leave Egypt for that time and move on to Armenia and Parthia in the north. Conquer the entire east, but not (yet) Egypt, since it is very likely to revolt! Cross the sea to Greece and invade it. After all you have now reached the &#039;unstoppable-status&#039;. Not even the Romans will be able to hold you off for very long.&lt;br /&gt;
&lt;br /&gt;
===AAR&#039;s===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Seleucid Empire was originally formed by Seleucus, after Alexander the Great&#039;s death. He held the babylonian states of the empire, with the capital being Seleucia.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Factions in RTW]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Rome: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Julii_(RTW_Faction)&amp;diff=15535</id>
		<title>Julii (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Julii_(RTW_Faction)&amp;diff=15535"/>
		<updated>2008-03-29T23:53:31Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: Undo revision 15534 by 71.108.249.37 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Copy of ROMAN GENERALS GUARD CAVALRY INFO.jpg|thumb|right|House of Julii General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
The House of Julii are one of the playable factions in [[Rome: Total War]], that are available the first time you play the campaign. Named after the powerful Julii family, and most arguably the most famous Roman of all.&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
The House of the Julii are one of three powerful Roman families. They must obey SPQR for some time before becoming powerful enough to challenge Rome herself.&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
[[Image:Julii start.jpg|thumb|Julii Starting Position (Click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
The Julii start at the north of Italian peninsula and their prime objective is to expand towards Gauls and other barbarians.&lt;br /&gt;
&lt;br /&gt;
*Aretium: Capital city located in the west part of Julii regions.&lt;br /&gt;
*Arminium: City located to the east isn&#039;t so developed as Capital but it is good too.&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
&lt;br /&gt;
*Long Campaign: Hold 50 provinces including Rome.&lt;br /&gt;
*Short Campaign: Hold 15 provinces and outlast or destroy Gauls.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
All Roman factions share the same units. However, at a certain point in the game, the unit roster changes radically with the [[Marian reforms]], which occurs when you build an Imperial Palace in one of your settlements in Italy. The Marian Reforms introduce more powerful units such as the Legionary Cohort replacing the old-style legions.&lt;br /&gt;
&lt;br /&gt;
*Pre-Marian Units&lt;br /&gt;
**Infantry&lt;br /&gt;
***Peasants&lt;br /&gt;
***Town Watch&lt;br /&gt;
***Hastati&lt;br /&gt;
***Principes&lt;br /&gt;
***Triarii&lt;br /&gt;
***Samnite Gladiators&lt;br /&gt;
**Missile&lt;br /&gt;
***Velites&lt;br /&gt;
***Roman Archers&lt;br /&gt;
***Ballistas&lt;br /&gt;
***Scorpions&lt;br /&gt;
***Onagers&lt;br /&gt;
***Heavy Onagers&lt;br /&gt;
***Repeating Ballistas&lt;br /&gt;
**Cavalry&lt;br /&gt;
***Equites&lt;br /&gt;
***Cavalry Auxilia&lt;br /&gt;
**Special Units&lt;br /&gt;
***Arcani&lt;br /&gt;
***Wardogs&lt;br /&gt;
***Incendiary Pigs&lt;br /&gt;
&lt;br /&gt;
*Post-Marian Units&lt;br /&gt;
**Infantry&lt;br /&gt;
***Auxilia&lt;br /&gt;
***Early Legionary Cohort&lt;br /&gt;
***Legionary Cohort&lt;br /&gt;
***Praetorian Guard&lt;br /&gt;
***Urban Cohorts&lt;br /&gt;
***Early Legionary First Cohort&lt;br /&gt;
***Legionary First Cohort&lt;br /&gt;
***Arcani&lt;br /&gt;
**Missile&lt;br /&gt;
***Light Auxilia&lt;br /&gt;
***Archer Auxilia&lt;br /&gt;
**Cavalry&lt;br /&gt;
***Roman Cavalry&lt;br /&gt;
***Legionary Cavalry&lt;br /&gt;
***Praetorian Cavalry&lt;br /&gt;
***Armoured General&#039;s Bodyguard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samnite Gladiators&#039;&#039;&#039;: Every Roman faction has its own variant of gladiator. Samnites are recruitable with amphitheater and are perhaps the most powerful gladiators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcani&#039;&#039;&#039;: Unique unit for the Julii faction, can be recruited from a certain pantheon. Arcani are mostly soldiers and spies, on the battlefield expert at ambushing because they can hide everywhere and they use terrifying masks that scare the enemy soldiers.&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
&lt;br /&gt;
One possible Julii strategy is to expand to the north and destroy Gaul while intercepting other Roman factions&#039; moves and possibly conquering parts of Africa and Greece.&lt;br /&gt;
&lt;br /&gt;
*See [[House of Julii - RTW guide]] for a comprehensive guide.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Julii faction are based on the Julius one of the most powerful patrician families of ancient Rome.&lt;br /&gt;
&lt;br /&gt;
Gaius Julius Caesar was the most famous member of the family and one of the most most influential men in world history.  His military conquests expanded the Roman Empire as far as Britain, but conflicts with Pompey and the Roman Senate led to a civil war which began in 49 BC when Caesar led his legions across the Rubicon river.  The Rubicon was the border line between Cisalpine Gaul and Italy which Roman generals where prohibited from crossing with their armies, Caesar&#039;s decision to cross constituted an act of war.&lt;br /&gt;
&lt;br /&gt;
Many other famous Romans also bear the same family name.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Factions in RTW]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[http://en.wikipedia.org/wiki/House_of_Julii House of Julii on Wikipedia]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Julius Julius]&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Rome: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Cross_and_Crescent_in_Total_War_-_The_Siege_of_Vienna&amp;diff=15489</id>
		<title>Talk:Cross and Crescent in Total War - The Siege of Vienna</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Cross_and_Crescent_in_Total_War_-_The_Siege_of_Vienna&amp;diff=15489"/>
		<updated>2008-03-26T20:29:21Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: New page: &amp;quot;Slowly, I took on my armour, my helmet, my breast plate&amp;quot;  a flamboyant landsknecht?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Slowly, I took on my armour, my helmet, my breast plate&amp;quot;&lt;br /&gt;
&lt;br /&gt;
a flamboyant landsknecht?&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Germania_(RTW_Faction)&amp;diff=15466</id>
		<title>Germania (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Germania_(RTW_Faction)&amp;diff=15466"/>
		<updated>2008-03-24T13:27:48Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: /* Unique Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:German General&#039;s Bodyguard.jpg|thumb|right|Germania General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
Germania are one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
Germans start below Scandinavia. They are bordered by Gaul to the west and are close to the House of Julii to the south. Dacia will also soon be coming knocking on the doors from the east.&lt;br /&gt;
 &lt;br /&gt;
===Starting Position===&lt;br /&gt;
They start below Scandiniavia with several villages and towns under their control:&lt;br /&gt;
&lt;br /&gt;
DAMME-CAPITAL&lt;br /&gt;
&lt;br /&gt;
VICUS MARCOMANNI&lt;br /&gt;
&lt;br /&gt;
TRIER&lt;br /&gt;
&lt;br /&gt;
MOGONTIACUM&lt;br /&gt;
&lt;br /&gt;
BATAVORDUM&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
&lt;br /&gt;
LONG CAMPAIGN: Hold 50 provinces including Rome&lt;br /&gt;
&lt;br /&gt;
SHORT CAMPAIGN:Hold 15 provinces and outlast or destroy Dacia and Scythia&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
Units are barbarian and include powerful infantry, the spear warband, slow but strong and the only barbarian unit able to form a phalanx, a more than adequate cavalry, including, at level three, the Gothic cavalry, which is really very good, and good long range Chosen archers.&lt;br /&gt;
&lt;br /&gt;
Your early army would include four or five spear warbands, a couple of axemen posted behind and just inside the outermost spears (to guard the flanks), a couple of barbarian cavalry (to guard the flanks and run down routing opponents) posted behind the axeman, and your general.  Roll these guys into the enemy and watch them melt away.&lt;br /&gt;
&lt;br /&gt;
A later full stack army would include 7 spears, three Chosen axemen (2 posted as above to guard the flanks and one behind the center of the line to prevent breaks and guard the archers), five Chosen archers in the center, four Gothic cavs (posted behind the Chosen axemen on the flanks) and your general.  These guys will beat the best Roman army straight up.  Be careful to protect the flanks, and when you have done that, loose the axemen and Gothic cavs behind enemy lines and chase down the routers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
[[Image:Berserker.JPG|thumb|Berserkers]]&lt;br /&gt;
BERSERKERS: Fanatic heroic infantry that will almost never rout.Can be recruited by building shrine to Donar.&lt;br /&gt;
&lt;br /&gt;
SCREECHING WOMEN: Women that have special attack of reducing enemy morale and increasing friendly morale. Recruitable by building shrine to Freya.&lt;br /&gt;
&lt;br /&gt;
GOTHIC CALVARY: The best calvary able to be recruited by the barbarians, they&#039;re well armored and have great charge capabilities. They can be recruited by building a certain shrine.&lt;br /&gt;
&lt;br /&gt;
NIGHT RAIDERS: The ultimate Germanian soldiers, these troops are excellent in attack and defense, and can terrify enemy troops when they spring out of the forests.&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
Possible strategy with Germanics is to expand into Gaul territory before being ready to conquer Italy.&lt;br /&gt;
Also it is possible to conquer Britain before challenging Romans.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
More about German history can be seen here:&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Worms,_Germany&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Factions in RTW]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Rome: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Germania_(RTW_Faction)&amp;diff=15465</id>
		<title>Germania (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Germania_(RTW_Faction)&amp;diff=15465"/>
		<updated>2008-03-24T13:26:15Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: /* Strategy guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:German General&#039;s Bodyguard.jpg|thumb|right|Germania General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
Germania are one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
Germans start below Scandinavia. They are bordered by Gaul to the west and are close to the House of Julii to the south. Dacia will also soon be coming knocking on the doors from the east.&lt;br /&gt;
 &lt;br /&gt;
===Starting Position===&lt;br /&gt;
They start below Scandiniavia with several villages and towns under their control:&lt;br /&gt;
&lt;br /&gt;
DAMME-CAPITAL&lt;br /&gt;
&lt;br /&gt;
VICUS MARCOMANNI&lt;br /&gt;
&lt;br /&gt;
TRIER&lt;br /&gt;
&lt;br /&gt;
MOGONTIACUM&lt;br /&gt;
&lt;br /&gt;
BATAVORDUM&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
&lt;br /&gt;
LONG CAMPAIGN: Hold 50 provinces including Rome&lt;br /&gt;
&lt;br /&gt;
SHORT CAMPAIGN:Hold 15 provinces and outlast or destroy Dacia and Scythia&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
Units are barbarian and include powerful infantry, the spear warband, slow but strong and the only barbarian unit able to form a phalanx, a more than adequate cavalry, including, at level three, the Gothic cavalry, which is really very good, and good long range Chosen archers.&lt;br /&gt;
&lt;br /&gt;
Your early army would include four or five spear warbands, a couple of axemen posted behind and just inside the outermost spears (to guard the flanks), a couple of barbarian cavalry (to guard the flanks and run down routing opponents) posted behind the axeman, and your general.  Roll these guys into the enemy and watch them melt away.&lt;br /&gt;
&lt;br /&gt;
A later full stack army would include 7 spears, three Chosen axemen (2 posted as above to guard the flanks and one behind the center of the line to prevent breaks and guard the archers), five Chosen archers in the center, four Gothic cavs (posted behind the Chosen axemen on the flanks) and your general.  These guys will beat the best Roman army straight up.  Be careful to protect the flanks, and when you have done that, loose the axemen and Gothic cavs behind enemy lines and chase down the routers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
[[Image:Berserker.JPG|thumb|Berserkers]]&lt;br /&gt;
BERSERKERS: Fanatic heroic infantry that will never run off the field while in bloodlust.Can be recruited by building shrine to Donar.&lt;br /&gt;
&lt;br /&gt;
SCREECHING WOMEN: Women that have special attack of reducing enemy morale and increasing friendly morale. Recruitable by building shrine to Freya.&lt;br /&gt;
&lt;br /&gt;
GOTHIC CALVARY: The best calvary able to be recruited by the barbarians, they&#039;re well armored and have great charge capabilities. They can be recruited by building a certain shrine.&lt;br /&gt;
&lt;br /&gt;
NIGHT RAIDERS: The ultimate Germanian soldiers, these troops are excellent in attack and defense, and can terrify enemy troops when they spring out of the forests.&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
Possible strategy with Germanics is to expand into Gaul territory before being ready to conquer Italy.&lt;br /&gt;
Also it is possible to conquer Britain before challenging Romans.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
More about German history can be seen here:&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Worms,_Germany&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Factions in RTW]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Rome: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Germania_(RTW_Faction)&amp;diff=15464</id>
		<title>Germania (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Germania_(RTW_Faction)&amp;diff=15464"/>
		<updated>2008-03-24T13:25:31Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: /* Unique Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:German General&#039;s Bodyguard.jpg|thumb|right|Germania General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
Germania are one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
Germans start below Scandinavia. They are bordered by Gaul to the west and are close to the House of Julii to the south. Dacia will also soon be coming knocking on the doors from the east.&lt;br /&gt;
 &lt;br /&gt;
===Starting Position===&lt;br /&gt;
They start below Scandiniavia with several villages and towns under their control:&lt;br /&gt;
&lt;br /&gt;
DAMME-CAPITAL&lt;br /&gt;
&lt;br /&gt;
VICUS MARCOMANNI&lt;br /&gt;
&lt;br /&gt;
TRIER&lt;br /&gt;
&lt;br /&gt;
MOGONTIACUM&lt;br /&gt;
&lt;br /&gt;
BATAVORDUM&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
&lt;br /&gt;
LONG CAMPAIGN: Hold 50 provinces including Rome&lt;br /&gt;
&lt;br /&gt;
SHORT CAMPAIGN:Hold 15 provinces and outlast or destroy Dacia and Scythia&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
Units are barbarian and include powerful infantry, the spear warband, slow but strong and the only barbarian unit able to form a phalanx, a more than adequate cavalry, including, at level three, the Gothic cavalry, which is really very good, and good long range Chosen archers.&lt;br /&gt;
&lt;br /&gt;
Your early army would include four or five spear warbands, a couple of axemen posted behind and just inside the outermost spears (to guard the flanks), a couple of barbarian cavalry (to guard the flanks and run down routing opponents) posted behind the axeman, and your general.  Roll these guys into the enemy and watch them melt away.&lt;br /&gt;
&lt;br /&gt;
A later full stack army would include 7 spears, three Chosen axemen (2 posted as above to guard the flanks and one behind the center of the line to prevent breaks and guard the archers), five Chosen archers in the center, four Gothic cavs (posted behind the Chosen axemen on the flanks) and your general.  These guys will beat the best Roman army straight up.  Be careful to protect the flanks, and when you have done that, loose the axemen and Gothic cavs behind enemy lines and chase down the routers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
[[Image:Berserker.JPG|thumb|Berserkers]]&lt;br /&gt;
BERSERKERS: Fanatic heroic infantry that will never run off the field while in bloodlust.Can be recruited by building shrine to Donar.&lt;br /&gt;
&lt;br /&gt;
SCREECHING WOMEN: Women that have special attack of reducing enemy morale and increasing friendly morale. Recruitable by building shrine to Freya.&lt;br /&gt;
&lt;br /&gt;
GOTHIC CALVARY: The best calvary able to be recruited by the barbarians, they&#039;re well armored and have great charge capabilities. They can be recruited by building a certain shrine.&lt;br /&gt;
&lt;br /&gt;
NIGHT RAIDERS: The ultimate Germanian soldiers, these troops are excellent in attack and defense, and can terrify enemy troops when they spring out of the forests.&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
Possible strategy with Germans is to expand into Gaul territory before being ready to conquer Italy.&lt;br /&gt;
Also it is possible to conquer Britain before challenging Romans.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
More about German history can be seen here:&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Worms,_Germany&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Factions in RTW]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Rome: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Berserker.JPG&amp;diff=15463</id>
		<title>File:Berserker.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Berserker.JPG&amp;diff=15463"/>
		<updated>2008-03-24T13:25:09Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: Berserkers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserkers&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Greek_Cities_(RTW_Faction)&amp;diff=15462</id>
		<title>Greek Cities (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Greek_Cities_(RTW_Faction)&amp;diff=15462"/>
		<updated>2008-03-24T11:32:42Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: /* Unique Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Greek General&#039;s Bodyguard.jpg|thumb|right|Greek General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Greek Cities&#039;&#039;&#039; are one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.&lt;br /&gt;
==Game Play==&lt;br /&gt;
Greeks have many powerful phalangites and hoplites. They are threatened by the Macedonians soon after the start of the game.&lt;br /&gt;
===Starting Position===&lt;br /&gt;
Greeks start with divided settlements. They have territories on Sicily, Rhodes , Asia Minor and Greece.&lt;br /&gt;
They are bordered by Scipii and Carthage on Sicily , Macedons in Greece and Seleucids in Asia Minor.&lt;br /&gt;
&lt;br /&gt;
Their cities are:     &lt;br /&gt;
&lt;br /&gt;
*SPARTA: Capital city of Greece famous for its Spartan hoplites who can be trained                         only here and on Syracuse&lt;br /&gt;
&lt;br /&gt;
*THERMON: Small city in Greece , Thermon can soon be under threat from either Macedon or Brutii.&lt;br /&gt;
&lt;br /&gt;
*PERGAMUM: City in Asia Minor, Pergamum is expected to soon be under threat by People Of Pontus.Next to attack will be the Seleucids.&lt;br /&gt;
&lt;br /&gt;
*SYRACUSE: The Greeks cities province on Sicily, is under threat from the House of Scipii from the beginning of the game.  If you manage to hold the Scipii off, be certain that the Carthaginians will attack you later. Spartan hoplites can be recruited this province.&lt;br /&gt;
&lt;br /&gt;
*RHODES: Famous for its Rhodian slingers and Colossus, this island city is wealthy with a gold mine and is often safe from AI attacks.&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
&lt;br /&gt;
LONG CAMPAIGN:Hold 50 provinces including Rome&lt;br /&gt;
&lt;br /&gt;
SHORT CAMPAIGN:Hold 15 provinces and outlive or destroy Macedon and Thrace&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
Units are mostly consisted of phalanxes. Their defensive capabilities are high and are trained to use phalanx. Their cost varies from cheap (militia hoplites, hoplites) to expensive (Spartan hoplites, armoured hoplites). They have some missile and cavalry support.&lt;br /&gt;
&lt;br /&gt;
Infantry&lt;br /&gt;
*Peasants&lt;br /&gt;
*Militia Hoplites&lt;br /&gt;
*Hoplites&lt;br /&gt;
*Armoured Hoplites&lt;br /&gt;
&lt;br /&gt;
Missile&lt;br /&gt;
*Peltast&lt;br /&gt;
*Archers&lt;br /&gt;
&lt;br /&gt;
Cavalry&lt;br /&gt;
*Militia Cavalry&lt;br /&gt;
*Greek Cavalry&lt;br /&gt;
*General&#039;s Bodyguard&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
[[Image:Hopliteroman.JPG|thumb]]&lt;br /&gt;
SPARTAN HOPLITES: Spartan hoplites are perfect soldiers trained from youth to be nothing but soldiers. They can be trained only in cities of Sparta and Syracuse. They have high defensive and offensive capabilities and high charge bonus.&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
One possible strategy with Greece is to abandon Syracuse at the beginning of game and concentrate on Macedon. When Macedon are driven from Greece it is possible to build your military and challenge the Brutii and Rome.&lt;br /&gt;
&lt;br /&gt;
*See also [[Greeks - RTW guide]] for a comprehensive guide.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Greece was firstly only consisted of few Greek city-states. They became powerful because Alexander the Great ( born 346BC) led them to conquer much of the then known world. Greek architecture and art were famous. There are few places in world that haven&#039;t felt them and their influence. After the death of Alexander the Great his kingdom became separated states including: Greek cities, Thrace , Macedon , Seleucid Empire , Egypt , Pontus and Armenia. All of these countries were ruled by his successors, but none of them were powerful enough to keep his empire together.&lt;br /&gt;
&lt;br /&gt;
:For more historical information see &lt;br /&gt;
:*[http://en.wikipedia.org/wiki/Hellenistic_Greece Hellenistic Greece] on Wikipedia&lt;br /&gt;
:*[http://en.wikipedia.org/wiki/Sparta Sparta] article on Wikipedia&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Factions in RTW]]&lt;br /&gt;
*[[Extended Greek Mod]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Rome: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Hopliteroman.JPG&amp;diff=15461</id>
		<title>File:Hopliteroman.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Hopliteroman.JPG&amp;diff=15461"/>
		<updated>2008-03-24T11:32:22Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: spartans fighting romans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;spartans fighting romans&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Parthia_(RTW_Faction)&amp;diff=15460</id>
		<title>Parthia (RTW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Parthia_(RTW_Faction)&amp;diff=15460"/>
		<updated>2008-03-24T11:28:07Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: /* Unique Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parthia General&#039;s Bodyguard.jpg|thumb|right|Parthia General&#039;s Bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parthia&#039;&#039;&#039; are one of the playable factions in [[Rome: Total War]]. They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
Parthia has nearby rebels to conquer and three immediate factions to contend with:Scythia, Armenia, and the Seleucid Empire.&lt;br /&gt;
&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
Parthia has three starting territories at the edge of the map: Susa, Arsakia, and Campus Sakae.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Susa&#039;&#039;&#039; is bordered by Seleucia to the west([[Seleucid Empire (RTW Faction)|Seleucid]] owned), Dumatha to the south (Rebel owned), and Arsakia to the north (Parthian owned).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arsakia&#039;&#039;&#039; is bordered by Seleucia to the south-west ([[Seleucid Empire (RTW Faction)|Seleucid]] owned), Hatra to the south-west ([[Seleucid Empire (RTW Faction)|Seleucid]] owned), Susa to the south( Parthian owned), Phraaspa to the west(Rebel owned), and over the Caspian Sea to the north is Campus Sakae( Parthian owned).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Campus Sakae&#039;&#039;&#039; is the northern-most settlement on the map bordered by Campus Alanni to the southwest([[Scythia (RTW Faction)|Scythian]] owned), Phraaspa to the south (Rebel owned), and Arsakia to the south (Parthian owned).&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
Long Campaign- Conquer Rome and 50 provinces.&lt;br /&gt;
&lt;br /&gt;
Short Campaign- Hold 15 provinces and Conquer or outlive the following factions: [[Seleucid Empire (RTW Faction)|Seleucid Empire]] and [[Armenia (RTW Faction)|Armenia]].&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
Parthia has the standard eastern units such as: Horse Archers, Eastern Infantry, Hillmen, and, cataphracts. Slingers(instead of peltasts), its own War Elephant (Parthia is the only eastern faction with one), and two unique units described below. &lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
[[Image:Persiancavalrybruti.JPG|thumb]]&lt;br /&gt;
Parthia has two completely unique units that no other faction has.&lt;br /&gt;
&lt;br /&gt;
The first of these units is Persian Cavalry. Persian Cavalry is a horse archer unit with long-range and melee capability. They can shoot their enemies at a distance or be used as light sword-armed cavalry. They also have the Cantabrian Circle ability allowing them to circle in front of an enemy to avoid missile fire.&lt;br /&gt;
&lt;br /&gt;
The next special and unique unit is the Camel Cataphract. The camel cataphract is like it&#039;s armoured counterpart but with camels instead of horses. Having camels allows these particular cataphracts to pack an armoured punch and also fight other cavalry due to camels, which scare horses.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
&lt;br /&gt;
A good Parthian strategy should be to conquer the eastern part of the Seleucid Empire, and Armenia. Take out Armenia fast!!!! Capturing the Caspian Sea would be great for trade as well. Their armies would rely on Heavy Cavalry (Cataphracts), and Horse Archers.&lt;br /&gt;
&lt;br /&gt;
====Links to Strategy Guides ====&lt;br /&gt;
*See [[Parthians - RTW guide]] for a comprehensive strategy guide.&lt;br /&gt;
&lt;br /&gt;
====Links to AAR&#039;s====&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Links to Historical Information===&lt;br /&gt;
*[http://www.allempires.com/article/index.php?q=war_roman_parthian Rome and Parthia at War]- Article on All Empires&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Parthia Parthia] - Article on Wikipedia&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Factions in RTW]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTW Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Rome: Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Persiancavalrybruti.JPG&amp;diff=15459</id>
		<title>File:Persiancavalrybruti.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Persiancavalrybruti.JPG&amp;diff=15459"/>
		<updated>2008-03-24T11:27:38Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: Persian cavalry melee on Brutii cohorts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Persian cavalry melee on Brutii cohorts&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Sassanids_(RTW:BI_Faction)&amp;diff=15447</id>
		<title>Sassanids (RTW:BI Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Sassanids_(RTW:BI_Faction)&amp;diff=15447"/>
		<updated>2008-03-23T22:28:16Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BI Factions}}&lt;br /&gt;
[[Image:Sassanid_World.JPG|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Sassanids &#039;&#039;&#039; are one of the playable factions in the [[Barbarian Invasion]] for [[Rome: Total War]]. &lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
The Sassanids are one of the more diverse factions in the game. They have lightly armoured units, but also extremely heavy ones as well. They can also build Royal Roads which is the equivalent of a highway.&lt;br /&gt;
===Starting Position===&lt;br /&gt;
&lt;br /&gt;
The Sassanids start with Hatra, Ctesphion, Arsakia, Artaxarta, and Phraaspa. The Sassanids are bordering the Eastern Roman Empire and Rebels nearby. As a Sassanids player, your main goal would be to eliminate the Eastern Roman Empire.&lt;br /&gt;
&lt;br /&gt;
===Win Conditions===&lt;br /&gt;
&lt;br /&gt;
Imperial Campaign - Conquer Aegyptus(Egypt), Palastine(Jerusalem), Byzantium(Constantinople), and hold 35 provinces.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
The Sassanid unit roster is aimed for desert warfare. The Sassanids use a combination of light missile units with medium infantry and light or heavy cavalry. A standard unit for the Sassanid roster is the Levy Spearmen, which is used until Army Barracks can be built.&lt;br /&gt;
&lt;br /&gt;
====Unique Units====&lt;br /&gt;
&lt;br /&gt;
The Sassanid unit roster is unique, but they also have really powerful units in their roster. The first one is the Clibinarii, a heavy cataphract-type unit that also wields a bow. The second one is the Sughdian Warriors which are moderately armoured and use an armour-piercing mace. The final special unit is their War Elephants which only they can train.&lt;br /&gt;
&lt;br /&gt;
===Strategy guides===&lt;br /&gt;
Begin by crushing the Roman Empires and then destory the Hordes before they can take any cities.&lt;br /&gt;
Taking Turkey is a good idea as it gives you acess to the lucrative Aegean Sea.&lt;br /&gt;
&lt;br /&gt;
===AAR&#039;s===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Factions in BI]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Barbarian Invasion Factions]]&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Sassanid_World.JPG&amp;diff=15446</id>
		<title>File:Sassanid World.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Sassanid_World.JPG&amp;diff=15446"/>
		<updated>2008-03-23T22:27:37Z</updated>

		<summary type="html">&lt;p&gt;Mallerd: Cool or what&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cool or what&lt;/div&gt;</summary>
		<author><name>Mallerd</name></author>
	</entry>
</feed>