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	<updated>2026-06-19T17:40:50Z</updated>
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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Professor420&amp;diff=14687</id>
		<title>Professor420</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Professor420&amp;diff=14687"/>
		<updated>2008-02-25T05:32:13Z</updated>

		<summary type="html">&lt;p&gt;Professor420: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Professor420&#039;&#039;&#039; was formerly a [[Civitate]]s, [[Artifex]], and [[Patrician]].  He retains his rank of [[Opifex]].&lt;br /&gt;
&lt;br /&gt;
He is on leave from TWC.&lt;br /&gt;
&lt;br /&gt;
His personal website is at http://www.robg3d.com&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
And so I&#039;ll go alone, and as if no one else existed, I&#039;ll give my one life for God.  What is the use of living among people blind to calamity and no longer capable of tackling the troubles on their hands?  You are plundered without a protest, beaten without a murmur, witnesses of murder without one audible groan.  What unbearable tyranny!  But why blame the tyrants?  Don&#039;t they owe their existence to you and your lack of spirit?  Wasn&#039;t it you who shut your eyes when the first gang was first formed - a mere handful then - encouraged its growth by your silence, and by standing idly by while they were arming turned those arms against yourselves?  The right thing would have been to nip their attacks in the bud when they were pouring abuse on your own flesh and blood; but by your utter indifference you encouraged these ruffians to plunder. When the houses were ransacked, nobody cared; so they seized their owners too, and dragged them through the middle of the City without anyone raising a finger to defend them.  Next they flung into jail the men you had let down - I will not say how many or of what character.  Uncharged, uncondemned, they were imprisoned without a soul coming to the rescue.  The natural consequence was that these same men were seen murdered.  We saw this too - they were like a herd of dumb animals from which the best victims were dragged away one by one; yet not a murmur was uttered, not a hand raised!  Take it calmly then, take it calmly, when you watch your Sanctuary trampled underfoot.  You yourselves built every one of the steps by which these sacrilegious wretches have climbed so insolently; do not grumble if they have reached the top.  Why, by now they would have undoubtely have reached still dizzier heights, if there had been anything greater than the Sanctuary to destroy!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patrician]]&lt;br /&gt;
[[Category:Opifex]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;br /&gt;
[[Category: Famous Modders]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Famous Characters]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Parallax&amp;diff=14171</id>
		<title>Parallax</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Parallax&amp;diff=14171"/>
		<updated>2008-02-02T18:17:32Z</updated>

		<summary type="html">&lt;p&gt;Professor420: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can find an up to date version of this tutorial (with sample shaders) at http://robg3d.com/parallax.html&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Parallax mapping is a convoluted and confusing topic.  There are a number of different types of bump mapping, and parallax is one.  The development of the methods is not quite iterative and not at all linear.  Its damn confusing, actually.  I&#039;ll give a quick run-down of all the methods, so that you can sound graphically sophisticated when you&#039;re discussing next-gen shader rendering techniques at parties.&lt;br /&gt;
&lt;br /&gt;
==The start of the road==&lt;br /&gt;
&#039;&#039;These techniques have been around for years now, and they are common place and relatively cheap.  Also, there was a somewhat linear development of the techniques, in contrast to the later &amp;quot;Occlusion&amp;quot; techniques.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Normal Mapping===&lt;br /&gt;
Normal mapping reads the normal for a surface from a texture, instead of the geometry.  This allows a flat surface to take the lighting information of a much more complex surface.  It is also a relatively cheap technique.  See my [[Shaders]] article.&lt;br /&gt;
&lt;br /&gt;
===Parallax/Offset/Virtual Displacement Mapping===&lt;br /&gt;
(Unreal Engine 3)&lt;br /&gt;
This uses a heightmap that will alter the UV&#039;s of a surface depending on the height and the the eye vector (the line from the camera to the pixel).  Lower areas will squish together, higher areas will spread out some, and the result will look like the texture is occluded.  This technique is relatively cheap, as well, it is just a few instructions added to a normal mapping shader.&lt;br /&gt;
&lt;br /&gt;
===Parallax with Offset Limiting===&lt;br /&gt;
(FEAR)&lt;br /&gt;
At glancing angles, the texture appears to &amp;quot;swim&amp;quot; a great deal with regular Parallax mapping.  The pixels are all a mess.  So applying a limit to the movement largely solves this.&lt;br /&gt;
&lt;br /&gt;
===Iterative Parallax Mapping===&lt;br /&gt;
http://www.cescg.org/CESCG-2006/papers/TUBudapest-Premecz-Matyas.pdf&lt;br /&gt;
&lt;br /&gt;
One of the more interesting Parallax implementations, which never really caught on.  It uses the ideas learned later, with the Occlusion mapping types, in order to find a more exact Parallax via iterations of the offset.&lt;br /&gt;
&lt;br /&gt;
==The fork in the road==&lt;br /&gt;
&#039;&#039;Here we have a paradigm shift.  All the techniques up to now are &amp;quot;hacks&amp;quot; are far as the occlusion goes.  The following techniques are all similar in a couple ways; they use a raytrace to test for occlusion; they actually perform occlusion of pixels, and are not &amp;quot;hacks&amp;quot; like the above techniques.  There is &amp;quot;true&amp;quot; occlusion.  The difference is mainly in how the raytrace is performed, with regards to accuracy, performance, etc.  The paradigm shift is also that none of these are feasible on current hardware.  You won&#039;t see use of these techniques until DirectX 10 hardware is common, even though the techniques have been around for a few years now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relief Mapping===&lt;br /&gt;
http://fabio.policarpo.nom.br/relief/index.htm&lt;br /&gt;
&lt;br /&gt;
This uses a binary search.  It was one of the really groundbreaking Parallax papers, and he&#039;s referenced in nearly every Occlusion shader paper.  It is a good and usable Occlusion solution (clocks at 69 pixel shader instructions in Policarpo&#039;s implementation).  The main drawback is that that it uses hard-edged shadows.&lt;br /&gt;
&lt;br /&gt;
===Cone Mapping===&lt;br /&gt;
http://www.lonesock.net/files/ConeStepMapping.pdf&lt;br /&gt;
&lt;br /&gt;
This focuses on creating a better method of finding the ray intersection between the view and the heightfield.  Other methods have to balance number of searches with efficiency... this does things differently, but as I haven&#039;t analyzed the shader code, I&#039;m not sure how (it has to do with cone volumes or some such).  On the other Occlusion methods, you can see linear artifacts at glancing angles, created by the lowered concentration of intersection checks.&lt;br /&gt;
&lt;br /&gt;
===Parallax Occlusion===&lt;br /&gt;
http://ati.amd.com/developer/i3d2006/I3D2006-Tatarchuk-POM.pdf&lt;br /&gt;
&lt;br /&gt;
(Crysis) The main addition here is soft-shadowing.  This is an extremely expensive implementation, but its what you&#039;ll be seeing on next-gen hardware, most likely.  Tartarchuk&#039;s big improvement is the sampling method, using more samples for steeper viewing angles (decreasing the linear artifacts while maximizing efficiency).&lt;br /&gt;
&lt;br /&gt;
===Steep Parallax===&lt;br /&gt;
http://graphics.cs.brown.edu/games/SteepParallax/index.html&lt;br /&gt;
&lt;br /&gt;
Developed by the Computer Science Department at Brown University.  This is better for fine surface details, such as the illusion of hair.&lt;br /&gt;
&lt;br /&gt;
==Conclusions==&lt;br /&gt;
There isn&#039;t really a &amp;quot;best&amp;quot; method.  Normal mapping is the simplest, and Parallax Occlusion with Soft Shadows the best.  But lots of people like Normal Mapping because it doesn&#039;t have any texture swimming, and Parallx Occlusion isn&#039;t usable.  Better methods are more expensive, and sometimes require properly designed assets, meaning they are not compatible.  For example, to maximize a relief mapped wall you may put extra detail (such as a vine) in the texture; however, if you were just using Parallax you&#039;d probably want to model the vine with polygons.  Its important also to note that the Occlusion techniques aren&#039;t really usable in games today.  This is merely meant as a extremely brief and simplistic overview of the different Parallax techniques, because, as we can see, there are at least 7 of them.  I hope this cleared things up, and I hope you add your own findings and elaborate on mine on this page.&lt;br /&gt;
&lt;br /&gt;
You can find an up to date version of this tutorial (with sample shaders) at http://robg3d.com/parallax.html&lt;br /&gt;
&lt;br /&gt;
[[Category:3D Modelling]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Beveling&amp;diff=14170</id>
		<title>Beveling</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Beveling&amp;diff=14170"/>
		<updated>2008-02-02T18:16:23Z</updated>

		<summary type="html">&lt;p&gt;Professor420: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can find an up to date version of this tutorial at http://robg3d.com/beveling.html&lt;br /&gt;
&lt;br /&gt;
There is information floating around, especially of recent, about never having hard edges (except in certain cases), and instead, bevel everything.  The information here is not from my own investigations, but merely what I&#039;ve heard, checked, and had confirmed.&lt;br /&gt;
&lt;br /&gt;
===How Real-Time Rendering Works===&lt;br /&gt;
In order to understand beveling, you have to understand a bit of the 3D pipeline.  As far as this article is concerned, rendering- whether through old-school fixed-function pipelines or now via shaders- is concerned mostly with vertices.  It is easiest to understand if we think about a simple shader.  A shader, at the minimum, will input a UV coordinate, a position (in object space), and a normal vector.  It will run all its rendering calculations based on those inputs.&lt;br /&gt;
&lt;br /&gt;
However, we run into two interesting scenarios; the same vertex may have two (or more) UV coordinates (such as if it lays on a seam), or two (or more) normals (if it has hard normals, separate smoothing groups, etc), even though it is, in your modeling program, the &#039;&#039;same vertex.&#039;&#039;  This means, even though your modeling application tells you it is one vertex, it is actually multiple vertices.&lt;br /&gt;
&lt;br /&gt;
With this in mind, let&#039;s go back to what I said about vertices as all that matters.  &amp;quot;Polygons&amp;quot; are irrelevant.  Polygons are simply a nice way to approximate a vertex budget and appearance; as we will see later, they do a poor job of actually describing vertex count.&lt;br /&gt;
&lt;br /&gt;
===Should I Bevel Everything?===&lt;br /&gt;
Well, no.  In many or most cases, beveling will have exactly the same cost as a hard edge.  However, your poly count will increase by two for each beveled edge... suddenly we go from a 12 faced cube, to a 44 faced cube (try it out).  And your vertex count will increase as well.  But what we have to worry about is not what our modelling program tells us about vertex count, but how the GPU treats vertices.&lt;br /&gt;
&lt;br /&gt;
A vertex is broken or split when it has a hard normal, or new UV coordinate.  Let us take the cube again.  We select all vertices, and we get 8 vertices.  However, if this cube has hard normals (no smoothing groups), we have 24 vertices!  Each vertex is broken for each coincident face.  Smooth normals do not break the vertex, so a box with one smoothing group will have a vertex count of 8 (well... not really but let&#039;s say it does, for now).&lt;br /&gt;
&lt;br /&gt;
===What has how much?===&lt;br /&gt;
So, to recap:&lt;br /&gt;
*Hard Cube in Software: 12 faces, 8 vertices&lt;br /&gt;
*Hard Cube in Game: 12 faces, 24 vertices&lt;br /&gt;
*Soft Cube in Software: 12 faces, 8 vertices&lt;br /&gt;
*Soft Cube in Game: 12 faces, 8 vertices&lt;br /&gt;
&lt;br /&gt;
However, the soft cube looks like crap, because soft normals at a 90 degree angle distort things far too much.  Beveling, however, splits this 90 degree transition between two angles, for two (close to) 45 degree transitions, that look infinitely better than the soft cube, and, when lit correctly, far better than the hard edge (since now its edge will catch highlights, which is very important).&lt;br /&gt;
*Soft Beveled (Chamfered) Cube in Software: 44 faces, 24 vertices&lt;br /&gt;
*Soft Beveled Cube in Game: 44 faces, 24 vertices&lt;br /&gt;
&lt;br /&gt;
As I stated earlier, its only vertex count that is really important, and the vertex count between the hard cube and soft chamfered cube is identical, but the latter looks much better.  So, always bevel, right!&lt;br /&gt;
&lt;br /&gt;
Wrong.&lt;br /&gt;
&lt;br /&gt;
Vertices break at discontinuous UV&#039;s as well.  So, where you have a break in UV&#039;s, you can have a hard edge, and you won&#039;t increase your vertex count, since they are breaking anyway.&lt;br /&gt;
&lt;br /&gt;
===Epitome of Efficiency===&lt;br /&gt;
Let us consider the most simple example, a cube, with no top or bottom.  We apply a Cylindrical UV Map with its UV border at Edge 1 (vertices 1 and 2, let&#039;s say).&lt;br /&gt;
&lt;br /&gt;
So, what is the best arrangement?  We should bevel edges 2, 3, and 4.  Edge 1, since it is broken for the UV&#039;s, we can leave Hard.&lt;br /&gt;
&lt;br /&gt;
===Tri-Stripping===&lt;br /&gt;
This is a whole subject into and of itself.  It is often times cheaper to add geometry in order to achieve optimal triangulation and vertex count.  However, this requires a more full exploration and experimentation, and it is usually out of the realm of anyone lacking the direction of a technical artist or strong graphics programmer.  It is related to the idea of beveling, in achieving a maximal appearance/efficiency tradeoff, and the idea of vertex counts (and order) as important.  When I have better information, I will post another article.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
The conclusion here isn&#039;t really to try to get one to achieve pure mathematical efficiency and plan out your UV&#039;s according to where your hard normals would be (though this isn&#039;t a bad idea if you can manage it, since hard normals will hide seams).  It is just so that you are aware of the math behind beveling and broken vertices.  Use this knowledge well.&lt;br /&gt;
&lt;br /&gt;
You can find an up to date version of this tutorial at http://robg3d.com/beveling.html&lt;br /&gt;
[[Category:3D Modelling]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Shaders&amp;diff=14169</id>
		<title>Shaders</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Shaders&amp;diff=14169"/>
		<updated>2008-02-02T18:15:27Z</updated>

		<summary type="html">&lt;p&gt;Professor420: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can find an up to date version of this article at http://robg3d.com/shadersTutorial.html&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
As the fidelity of graphics increase, as there are more and more maps and models and polygons an artist must make to strive towards their intended graphical outcome, one can often feel lost in a sea of terms that we don&#039;t understand.  Everyone knows what a normal map is, but how does it work?  What is &amp;quot;gloss&amp;quot;?  What is a specular texture?&lt;br /&gt;
 &lt;br /&gt;
Most of know know what a normal map looks like, we know what gloss does, we know that specular means highlights.  But its been my experience that actually knowing something about these techniques, getting under the hood of shaders (the things that drive the actual rendering, and all we are really concerned with as modelers and texture-artists), has increased my ability many times over.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I&#039;m going to ignore the traditional way of learning vertex and pixel shaders; that is, doing your rendering with a vertex shader, and then showing you how to do it so much better with a pixel shader.  As artists, this is mostly pointless.&lt;br /&gt;
 &lt;br /&gt;
==Overview of Shaders==&lt;br /&gt;
 &lt;br /&gt;
===What is a Shader?===&lt;br /&gt;
Everyone heard of shaders, or shader-based engines or software, but most people don&#039;t know what they are, or what the craze is.  The most succinct explanation I can think of for a shader is:&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;A shader takes something, does stuff to it, and gives you something else.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Depending on who you are, that is either the most mundane explanation, or the most intriguing explanation.  Obviously, programmers find it intriguing.  And I hope you will too.&lt;br /&gt;
 &lt;br /&gt;
Shaders come in two sorts.  Vertex shaders, and pixel shaders.  They go together hand in hand, but it is pixel shaders that are where the magic happens.&lt;br /&gt;
 &lt;br /&gt;
===World, Object, and Tangent Space===&lt;br /&gt;
We generally talk about shaders, and graphics in general, with regards to three different types of &amp;quot;spaces,&amp;quot; World Space, Object (or Local) Space, and Tangent Space.  I will introduce these briefly.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Spaces&amp;quot; work very similarly to the &amp;quot;Reference Coordinate System&amp;quot; in 3ds (or the Tool Settings panel in Maya).  3ds has two &amp;quot;Sytems&amp;quot; which are of importance to us: World and Local.&lt;br /&gt;
 &lt;br /&gt;
To test them out, create an object, and translate and rotate it.  Use &amp;quot;World,&amp;quot; and your Move and Rotate axes will always stay aligned with the 3ds axis (Z up, X horizontal, Y into the screen).  This is the equivalent of &amp;quot;World Space&amp;quot; in graphics programming.  Now go into &amp;quot;Local.&amp;quot;  When you have an object selected, the Move and Rotate will adjust itself to the &amp;quot;local&amp;quot; axis of the object... if you rotate the object 90 degrees around the Z axis, the X axis now points into the screen, and the Y horizontal.  Play around and experiment.  This is the &amp;quot;Local/Object Space&amp;quot; in graphics programming.  Finally, select a vertex of your object (still use Local Space).  You will see that the move/scale gizmo now is aligned with the vertex&#039;s &amp;quot;normal&amp;quot; (actually its the averaged normal of the adjacent faces but that&#039;s not important).  This is what is referred to as &amp;quot;Tangent Space.&amp;quot;  (Please refer to Wikipedia if you don&#039;t understand what a Normal is... it points perpendicular to a surface, essentially).&lt;br /&gt;
 &lt;br /&gt;
So how does this apply to Shaders?  Well, Vertex Shaders will &#039;use&#039; these spaces, putting different &#039;inputs&#039; into the same space so they can be measured and compared.  For this article, we will be mostly concerned with World Space.  Object space is very similar.  Tangent Space is more complicated, but conceptually you should understand it after this article.  We will explore Tangent Space more when we cover Normal Mapping.&lt;br /&gt;
 &lt;br /&gt;
===Floats and Vectors===&lt;br /&gt;
This is simple.  A float is a real number.  It contains a certain number of bits of information which limit its accuracy, but don&#039;t worry about it.  So, a float2 are two real numbers, and a float3 are three real numbers, and a float4, four real numbers.&lt;br /&gt;
 &lt;br /&gt;
Another name for a float is a scalar value.  &amp;quot;4&amp;quot; and 0.0374832 are both floats.  Floats are used for a variety of things.&lt;br /&gt;
 &lt;br /&gt;
Float2&#039;s are normally used for UV coordinates.  An example of a float2 is &amp;quot;5.3 2.5493&amp;quot;, ie, its just a list of two numbers.&lt;br /&gt;
 &lt;br /&gt;
Float3&#039;s are Vectors, and can represent any &amp;quot;direction.&amp;quot;  Vectors point in a certain direction, and the float3 corresponds to the XYZ values of the direction.  RGB colors are also vectors.  They are depicted with the subtext of &amp;quot;name&#039;&#039;&#039;.xyz&#039;&#039;&#039;&amp;quot; or &amp;quot;name&#039;&#039;&#039;.rgb&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
Though float3&#039;s are vectors, float4&#039;s are more commonly used.  They contain a fourth number, which can refer to the length of a vector, or the value of an alpha channel.  They are depicted with the subset of &amp;quot;&#039;&#039;&#039;name.xyzw&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;name.rgba&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
===Normalization===&lt;br /&gt;
Normalization essentially setting a vector&#039;s length to 1 (dividing the vector by its magnitude (aka length), so you get a vector pointing in the same direction.  This is important for multiplying and comparing vectors (a requirement for thing such as lighting).&lt;br /&gt;
 &lt;br /&gt;
==Vertex Shader==&lt;br /&gt;
Now that we know what a Shader does, let&#039;s take a look at one.  This shader converts things to World Space.  We will break down a simple shader line-by-line.&lt;br /&gt;
 &lt;br /&gt;
Remeber our initial definition?  &#039;&#039;A shader takes something, does stuff to it, and gives you something else.&#039;&#039;  Well, we first have to set up what &amp;quot;something&amp;quot; we take, and the &amp;quot;something else&amp;quot; we will eventually get.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;// input from application &lt;br /&gt;
struct a2v { &lt;br /&gt;
 float4 position  : POSITION; &lt;br /&gt;
 float2 texCoord  : TEXCOORD0; &lt;br /&gt;
 float3 tangent  : TANGENT; &lt;br /&gt;
 float3 binormal  : BINORMAL; &lt;br /&gt;
 float3 normal  : NORMAL; &lt;br /&gt;
}; &amp;lt;/pre&amp;gt;&lt;br /&gt;
All application inputs inherited from the application like this are in Object Space (many rendering engines allow you to take variables, such as light position, in world space or object space, but they are not part of the vertex input structure... they are separate variables).  These are the things the application passes into the vertex shader.  The application says &amp;quot;this vector (float3) is your tangent, this is your normal, and this is your binormal.  This float2 is the UV coordinates of the vertex.  And this vector (float4) is the vertex&#039;s position in Object Space.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;// output to fragment program &lt;br /&gt;
struct v2f { &lt;br /&gt;
 float4 position     : POSITION; &lt;br /&gt;
 float3 lightVec     : TEXCOORD4; &lt;br /&gt;
 float3 eyeVec      : TEXCOORD3; &lt;br /&gt;
 float2 texCoord  : TEXCOORD0; &lt;br /&gt;
 float3 worldTangent   : TEXCOORD6; &lt;br /&gt;
 float3 worldBinormal  : TEXCOORD7; &lt;br /&gt;
 float3 worldNormal    : TEXCOORD5;&lt;br /&gt;
}; &amp;lt;/pre&amp;gt;&lt;br /&gt;
This is what the vertex shader outputs into the pixel shader (AKA, fragment program).  The actual code of the vertex shader will show us how we go calculate these outputs.  TEXCOORD is just a semantic for a &amp;quot;register,&amp;quot; that says to the vertex shader, &amp;quot;store this number in this place with the name &amp;quot;TEXCOORD#&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
Now, the actual Vertex Shader code (this is the &amp;quot;stuff we do to it, going back to our original definition):&lt;br /&gt;
&amp;lt;pre&amp;gt;v2f v(a2v In) &lt;br /&gt;
{ &lt;br /&gt;
 v2f Out = (v2f)0; &lt;br /&gt;
Out.position = mul(In.position, wvp);&lt;br /&gt;
Out.texCoord = In.texCoord;&amp;lt;/pre&amp;gt;&lt;br /&gt;
These are just your standard things to do.  This first &amp;quot;zeros out&amp;quot; your result to make sure the calculations are correct.  Then, you convert your vertex position (in object space) to &amp;quot;screen space&amp;quot; so it shows up correctly on the screen (multiplying by the &amp;quot;world view projection matrix&amp;quot;).  Finally, you take your input UV coordinates and pass them through, unmodified.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;float3 worldSpacePos = mul(In.position, world);&lt;br /&gt;
Out.lightVec = lightPosition - worldSpacePos;&lt;br /&gt;
Out.eyeVec = eyePosition - worldSpacePos;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Matrix multiplication is a doozy... don&#039;t even try to think about it mathematically.  This multiplies the object space vertex position by the &amp;quot;world matrix&amp;quot; to find the world space vertex position.  Then we take the world space light and eye position, subtract the world space vertex position, and we get a vector pointing from the light (or eye) to the vertex position.&lt;br /&gt;
 &lt;br /&gt;
In this case, our light and eye are in world space... if they weren&#039;t, we&#039;d multiply their object space positions by the World Matrix to put them into world space, &#039;&#039;before&#039;&#039; we do the subtraction.&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;pre&amp;gt;Out.worldNormal = mul(In.normal, worldIT).xyz;&lt;br /&gt;
Out.worldBinormal = mul(In.binormal, worldIT).xyz;&lt;br /&gt;
Out.worldTangent = mul(In.tangent, worldIT).xyz;&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This just converts your normal, binormal, and tangent inputs, into world space, by multiplying them by the World Inverse Transpose Matrix.  Now, everything (vertex position, light vector, eye vector, normal, binormal, and tangent vectors) are in world space.&lt;br /&gt;
 &lt;br /&gt;
==Lighting==&lt;br /&gt;
Before we move into Pixel Shaders, we need to understand lighting, both Vertex Lighting and Per-Pixel Lighting.  Fortunately they use exactly the same math.  Before we get into the pixel shader, which is intertwined with normal mapping as far as we are concerned, we must understand lighting more fully.&lt;br /&gt;
 &lt;br /&gt;
As far as we are concerned, lighting comes in two essential forms: diffuse lighting, and specular lighting.  There are different techniques for both of these, and there are also interesting ways to do ambient lighting, sub-surface scattering, anisotropic lighting, etc., but since this is an intro, we will look at the most common formulas of the most common lighting types.&lt;br /&gt;
 &lt;br /&gt;
===Diffuse Lighting===&lt;br /&gt;
Two inputs are of important when we consider diffuse lighting.  The normal (N), and the light vector (L).  The comparison between these, called the Dot Product, determines how much illumination reaches a surface (we call this, NdotL).  The dot product is a mathematical function of two vectors; if they are &#039;facing&#039; each other head on, the result is 1.  If they are perpendicular, the result is 0.  If they are parallel, the result is -1, but we usually &amp;quot;clamp&amp;quot; any negative values to 0.&lt;br /&gt;
 &lt;br /&gt;
So, let us look at this setup, of a single light positioned directly above the vertex of a plane.  The lines pointing from the vertex are the vertex normals.&lt;br /&gt;
&lt;br /&gt;
http://img177.imageshack.us/img177/8862/maya2007-03-3001-10-41-20.jpg&lt;br /&gt;
http://img177.imageshack.us/img177/6460/maya2007-03-3001-10-24-71.jpg&lt;br /&gt;
&lt;br /&gt;
The dot product of the vertex directly under the light is 1.  The darker a vertex is, the lower its dot product.  Exact values aren&#039;t important, only the idea is.&lt;br /&gt;
 &lt;br /&gt;
Let&#039;s also look at the same setup, but with a plane with exponentially more vertices.&lt;br /&gt;
&lt;br /&gt;
http://img177.imageshack.us/img177/7220/maya2007-03-3000-50-43-65.jpg&lt;br /&gt;
http://img177.imageshack.us/img177/6078/maya2007-03-3000-50-31-92.jpg&lt;br /&gt;
http://img177.imageshack.us/img177/1664/maya2007-03-3000-50-55-82.jpg&lt;br /&gt;
&lt;br /&gt;
The lighting is done exactly the same way, the NdotL is calculated per-vertex, and interpolated linearly across the plane... meaning, that if one vertex has an NdotL of 1, and an adjacent vertex has an NdotL of 0, the point half-way between the two vertices will have a dot product of .5.  Because things are done per-vertex, however, this interpolation/lack of sampling creates problems, as we can see in the following image.&lt;br /&gt;
&lt;br /&gt;
http://img177.imageshack.us/img177/9507/maya2007-03-3001-17-34-57.jpg&lt;br /&gt;
&lt;br /&gt;
The NdotL of all vertices is exactly the same, so the surface is shaded with a solid color (the NdotL is .6 at each vertex, and thus is .6 everywhere).&lt;br /&gt;
 &lt;br /&gt;
Enter, per-pixel lighting and pixel shaders.  With per-pixel lighting, we get the following result to the same exact geometry:&lt;br /&gt;
&lt;br /&gt;
http://img177.imageshack.us/img177/1296/maya2007-03-3001-17-12-31.jpg&lt;br /&gt;
&lt;br /&gt;
The reason is that we are finding the NdotL at each &#039;&#039;pixel&#039;&#039; instead of vertex.  This is much more accurate and precise.  Instead of being concerned with the normal of each vertex, we are concerned with the normal of each pixel, which is given to us from, you guessed it, a &#039;&#039;&#039;normal map&#039;&#039;&#039; (or a normalized normal from the vertex shader, but those days of non-normal-mapped surfaces are behind us).&lt;br /&gt;
&lt;br /&gt;
Finally, the original simple plane with per-pixel lighting:&lt;br /&gt;
&lt;br /&gt;
http://img177.imageshack.us/img177/656/maya2007-03-3000-52-17-29.jpg&lt;br /&gt;
http://img177.imageshack.us/img177/7296/maya2007-03-3000-52-29-31.jpg&lt;br /&gt;
&lt;br /&gt;
===Specular Lighting===&lt;br /&gt;
Specular lighting is a &#039;fake&#039; reflection of the light on the surface.  It provides &#039;central hotspot&#039; and the size of the area around it.  Specularity isn&#039;t as straightforward as diffuse lighting, but it is still relatively simple.  Specular lighting is dependent upon the location of the eye/camera, remember, not just the normal and light.  &lt;br /&gt;
&lt;br /&gt;
====Half Angle (H)====&lt;br /&gt;
So, we start with specular lighting, by finding what is called the &amp;quot;half angle&amp;quot;, that is, &#039;&#039;&#039;L + E&#039;&#039;&#039;, or the light vector plus the eye vector.  This gives us a vector pointing half-way between the Light and Eye vectors (angles).  Imagine a vector as an arrow, to add vectors, you add the bottom of one arrow to the arrowhead of the other arrow... draw this out, and you&#039;ll see that what we do indeed get is the half-way vector.  Imagine your light and camera are in the same spot, the half angle points in the exact same direction.  But as your camera rotates around the object, the half-angle vector rotates at half the &#039;rate&#039;, for all means and purposes.&lt;br /&gt;
&lt;br /&gt;
====NdotH====&lt;br /&gt;
So, we take the half angle, or H, and get &#039;&#039;&#039;NdotH&#039;&#039;&#039;, the dot product between the normal and the half angle.  So, once again, imagine our eye and light are in the same position and we are looking at a sphere.  The shader returns an NdotH of 1 for the vertex directly in front of the camera/light.  Now, let us move our camera 90 degrees around the sphere... the half angle is at 45 degrees from our start point, so if we are concerned with the NdotH of the vertex directly in front of us, it should return a value of &amp;quot;.5&amp;quot;.  The only time you will return an NdotH of 0 is when you are looking at the light towards a surface pointing directly away from it (the light on one side of the sphere, and the eye at the complete opposite).&lt;br /&gt;
&lt;br /&gt;
====Gloss/Shininess/Specular Power====&lt;br /&gt;
For specular lighting, we have the &amp;quot;specular power,&amp;quot; which is also called gloss, shininess, etc.  This controls the size of the specular highlight.  The best way to explain this is mathematically.  What we do is take the NdotH, and raise it to the &amp;quot;gloss&amp;quot; power.  So, let&#039;s compare two gloss powers: 5, and 60.  The result of NdotH^gloss (NdotH raised to the &amp;quot;gloss&amp;quot; exponent/power) we will call the &#039;&#039;&#039;Specular Level&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Where NdotH is .5, the Specular Level becomes .03, and .000000000000000000867, respectively.  Where NdotH is 1, the Specular Level becomes 1, and 1, respectively (1 to any exponent is 1).  Where NdotH is .75, the Specular Level is .23, and .00000003189, respectively.  What we can see happening, if we did this for every hundredth decimal place or so, is an exponential falloff (duh).  Higher exponents lead to a tighter highlight (because even relatively high NdotH values are multiplied by themselves so many times to become negligable.&lt;br /&gt;
&lt;br /&gt;
===Ambient===&lt;br /&gt;
Ambient lighting is &amp;quot;flat&amp;quot; traditionally.  Now many games are using what are called &amp;quot;diffusely convolved cube maps&amp;quot; that simulate Global Illumination, but we can consider ambient lighting as adding a uniform brightness to the scene.&lt;br /&gt;
&lt;br /&gt;
===Putting Lighting Together===&lt;br /&gt;
Lighting is done by adding together the diffuse, specular, and ambient components.  The most simple, basic, greyscale lighting can essentially be written as follows:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
float3 lighting = dot(N, L) + dot(N, (E + L)) + ambientColor&amp;lt;/pre&amp;gt;&lt;br /&gt;
This is just adding together the three types of lighting for that vertex or pixel.  The values are clipped to 0 and 1 by the hardware display (that popular buzzword, HDR, doesn&#039;t clip the values and dynamically adjusts what values are clipped, and some other things, to achieve a more realistic rendering and eye behaviour).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
You can find an up to date version of this tutorial at http://robg3d.com/shadersTutorial.html&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Featured]]&lt;br /&gt;
[[Category:3D Modelling]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=User_talk:Professor420&amp;diff=13654</id>
		<title>User talk:Professor420</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=User_talk:Professor420&amp;diff=13654"/>
		<updated>2008-01-07T05:23:13Z</updated>

		<summary type="html">&lt;p&gt;Professor420: Replacing page with &amp;#039;Pruned.  -- ~~~~&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pruned.  -- [[User:Professor420|Professor420]] 23:23, 6 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Professor420&amp;diff=13520</id>
		<title>Talk:Professor420</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Professor420&amp;diff=13520"/>
		<updated>2008-01-05T06:43:23Z</updated>

		<summary type="html">&lt;p&gt;Professor420: Replacing page with &amp;#039;Pruned.  -- ~~~~&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pruned.  -- [[User:Professor420|Professor420]] 00:43, 5 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Professor420&amp;diff=13519</id>
		<title>Professor420</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Professor420&amp;diff=13519"/>
		<updated>2008-01-05T06:42:26Z</updated>

		<summary type="html">&lt;p&gt;Professor420: Replacing page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;Professor420&amp;#039;&amp;#039;&amp;#039; was formerly a Civitates, Artifex, and Patrician.  He retains his rank of Opifex.

He is on leave from TWC.

His personal website is at http:...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Professor420&#039;&#039;&#039; was formerly a [[Civitate]]s, [[Artifex]], and [[Patrician]].  He retains his rank of [[Opifex]].&lt;br /&gt;
&lt;br /&gt;
He is on leave from TWC.&lt;br /&gt;
&lt;br /&gt;
His personal website is at http://www.robg3d.com&lt;br /&gt;
&lt;br /&gt;
[[Category:Patrician]]&lt;br /&gt;
[[Category:Opifex]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;br /&gt;
[[Category: Famous Modders]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Famous Characters]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Ostrich_egg&amp;diff=13170</id>
		<title>Talk:Ostrich egg</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Ostrich_egg&amp;diff=13170"/>
		<updated>2007-12-02T19:23:48Z</updated>

		<summary type="html">&lt;p&gt;Professor420: New page: Whoops that recent anon edit was me ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whoops that recent anon edit was me [[User:Professor420|Professor420]] 13:23, 2 December 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=12958</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=12958"/>
		<updated>2007-11-11T02:33:53Z</updated>

		<summary type="html">&lt;p&gt;Professor420: /* Other Major Fansites */  No reason for SCC to be on the main page, it contains no TW content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- These are comments, they wont show up on the page when viewed. All comments are wrapped in these little arrow tags --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Feel free to keep this page updated in any way you see fit. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Though please discuss major alterations in the discussions page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[TWC_Wiki:Help_Desk| Help Desk]]  •  [[Special:Popularpages|Popular Pages]]  •  [[TWC Official:Terms of Service|TWC Terms of Service]]  •  [[TWC:FAQ|TWC Frequently Asked Questions]]  •  [http://www.twcenter.net/forums/forumdisplay.php?f=489 Discuss the Wiki on TWC]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;center&amp;gt;{{clickpic|Modding Portal|http://www.twcenter.net/w/images/5/50/GeneralModding.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
*[[Modding Portal|&#039;&#039;&#039;The Modding Portal:&#039;&#039;&#039;]]&lt;br /&gt;
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:*[[Modding:Coding|&#039;&#039;&#039;Coding&#039;&#039;&#039;]]&lt;br /&gt;
:*[[Modding:Mapping|&#039;&#039;&#039;Mapping&#039;&#039;&#039;]]&lt;br /&gt;
*[[Modding:Tutorial list|&#039;&#039;&#039;List of all Modding Tutorials&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;[[:Category:Modding|Wiki Modding Articles]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category: MTW2Modding|Medieval II Wiki Modding Articles]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category:RTWModding|Rome &amp;amp; Barbarian Invasion Wiki Modding Wiki Articles]]&#039;&#039;&#039;&lt;br /&gt;
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:*&#039;&#039;&#039;[[:Category:MTW2 Files|Articles on M2TW Text Files]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Medieval 2: Total War|http://www.twcenter.net/w/images/e/ee/MedievalText2.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Overview: ===&lt;br /&gt;
*[[Medieval 2: Total War|Medieval 2: Total War Portal]]&lt;br /&gt;
*[[Medieval_II:_Total_War_Kingdoms|Medieval 2: Total War Kingdoms Overview]]&lt;br /&gt;
&lt;br /&gt;
=== Information: ===&lt;br /&gt;
*[[Factions in Medieval 2|Faction List]]&lt;br /&gt;
*[[:Category:Medieval 2 Information|Gameplay Features]]&lt;br /&gt;
*[[Medieval II Patches|Latest Patches]]&lt;br /&gt;
*[[Medieval II cheats|Cheats]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications: ===&lt;br /&gt;
*[[:Category:MTW2_Mods|Released Mods for M2TW]]&lt;br /&gt;
*[[:Category:TWC_Hosted_Modifications_-_MTW2|Hosted Mods for M2TW]]&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Rome: Total War Portal|http://www.twcenter.net/w/images/b/b8/RomeText.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Overview: ===&lt;br /&gt;
*[[Rome: Total War Portal|Rome: Total War Portal]]&lt;br /&gt;
*[[Barbarian Invasion|Barbarian Invasion Overview]]&lt;br /&gt;
*[[Alexander|Alexander Overview]]&lt;br /&gt;
&lt;br /&gt;
=== Information: ===&lt;br /&gt;
*[[:Category:Rome: Total War Factions|Faction List]]&lt;br /&gt;
*[[:Category:Scriptorium - Rome: Total War|Strategy Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications: ===&lt;br /&gt;
*[[:Category:RTW Mods (Released)|Released Mods for Rome]]&lt;br /&gt;
*[[:Category:BI Mods (Released)|Released Mods for Barbarian Invasion]]&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Total War Center|http://www.twcenter.net/w/images/6/66/ForumInformation.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== [[Total War Center|The Total War Center:]] ===&lt;br /&gt;
*[[:Category:Total War Center Information|&#039;&#039;&#039;Information on TWC&#039;&#039;&#039;]]&lt;br /&gt;
*[[:Category:Ranks|&#039;&#039;&#039;Ranks on TWC&#039;&#039;&#039;]]&lt;br /&gt;
*[[Index to Say Cheese| &#039;&#039;&#039;&amp;quot;Say Cheese&amp;quot; Index&#039;&#039;&#039;]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=109888 &#039;&#039;&#039;TWC Picture of the Week&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Total War Center Publications|Publications:]] ===&lt;br /&gt;
*[[Helios|&#039;&#039;&#039;The Helios&#039;&#039;&#039;]] &lt;br /&gt;
*[[Podcast|&#039;&#039;&#039;Podcasts&#039;&#039;&#039;]] &lt;br /&gt;
*[[Eagle_Standard|&#039;&#039;&#039;The Eagle Standard&#039;&#039;&#039;]]&lt;br /&gt;
*[[:Category:Scriptorium|&#039;&#039;&#039;The Scriptorium&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
&amp;lt;!-- Recently released mods are listed here --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; rowspan=1 valign=&amp;quot;top&amp;quot; style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Recently Released Mods &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Medieval 2: Total War ==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=121291 Darthmod 1.4C]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=116379 Deus lo Vult 4.0]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=114713 Lands to Conquer 3.1]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=112232 Stainless Steel 4.0]&lt;br /&gt;
&lt;br /&gt;
== Rome: Total War ==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=121086 Invasio Barbarorum VI]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=120902 Napoleonic 2 TW: Portugal Expansion]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=117801 Rome Medieval: Lord of the Knights]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=116312 Rome Cassus Belli 1.0]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=111439 Fourth Age TW: New Shadow]&lt;br /&gt;
| style=&amp;quot;width:50%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; The Modding Spotlight &amp;lt;/h3&amp;gt;&lt;br /&gt;
== [[Arthurian: Total War]] ==&lt;br /&gt;
[[Image:SpotlightImage2.jpg|Arthurian Total War Screenshot|right]]&amp;lt;!-- Simply upload a new version of the spotlight image to replace it --&amp;gt;&lt;br /&gt;
A released modification for [[Barbarian Invasion|Rome: Total War barbarian Invasion]] with a [http://www.twcenter.net/forums/forumdisplay.php?f=107 hosted forum] at [[TWC]]. &lt;br /&gt;
&lt;br /&gt;
The [[Arthurian: Total War]] campaign begins in AD. 481, 5 years after the fall of the [[Western Roman Empire]], although Britain was officially &amp;quot;abandoned&amp;quot; over half a century before. The former Roman province of Britannia has collapsed into a shifting patchwork of sub-kingdoms and city-states. ATW&#039;s campaign considerably modifies the economic systems, campaign movement and faction behavior of vanilla BI, in order to provide a more exciting and challenging strategic game, accommodate the shortcomings of the AI, and better reflect the historical realities of the societies of the era. The battle gameplay has also been changed, with a new experience system, stats, and unit speeds tweaked in order to provide longer and more enjoyable battles and facilitate the AI. [[Arthurian: Total War|Continue Reading]]&lt;br /&gt;
| rowspan=2 style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Latest News &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gahzette October Issue Out Now ===&lt;br /&gt;
The team here at the [[Gahzette]] is proud to announce the release of our seventh publication.&lt;br /&gt;
&lt;br /&gt;
Our October issue contains 25 pages of TW, forum, and general TW goodness. Highlights include [[NagatsukaShumi]]&#039;s report on the state of [[modding]] in [[Kingdoms]], [[Sigurd]]&#039;s re-invigorated Backroom article - detailing the finer points of good debating, and as much use to many over here at [[TWC]] as at the [[.org]] - and [[Fragony]]&#039;s Wii game review, for those of you who do play console games.&lt;br /&gt;
&lt;br /&gt;
We also feature the usual interviews, forum articles, and general news that appear every month.&lt;br /&gt;
&lt;br /&gt;
So download your copy from [http://users.on.net/~purdsa/Gahzette/ here], and feel free to comment in the discussion thread [http://www.twcenter.net/forums/showthread.php?t=125529 here]&lt;br /&gt;
&lt;br /&gt;
~[[sapi]], Gahzette editor&lt;br /&gt;
&lt;br /&gt;
=== Results of the First Ever Total War Community Competition ===&lt;br /&gt;
Everyone please congratulate [[Alletun]] for winning the first ever Total War Competition brought to you by the [[Consilium Belli]] in association with Creative Assembly. As winner, Alletun will be receiving a copy of [[Medieval II: Total War Kingdoms]], courtesy of the [[Creative Assembly]] themselves!&lt;br /&gt;
&lt;br /&gt;
A large thanks to all who submitted wallpapers - there were many good entries and the decision was a very close one! &lt;br /&gt;
&lt;br /&gt;
Many thanks to Creative Assembly as well for kindly donating a copy of Medieval II: Total War Kingdoms for this competition. You can find out more about Kingdoms in the Kingdoms Information Thread or at www.totalwar.com&lt;br /&gt;
&lt;br /&gt;
Now - who else is ready to earn the spoils of Total War? Hurry over to the [[Consilium Belli]] to see what other competitions you can enter, and what prizes are there for the pillaging!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[News|View Previous News Items]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; rowspan=1 |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Help the TWC Wiki &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Most Wanted Articles: ===&lt;br /&gt;
(Click any of the following to start helping the TWC Wiki)&lt;br /&gt;
*[[:Special:Wantedpages|&#039;&#039;View all most wanted articles&#039;&#039;]]&lt;br /&gt;
*[[Rise of Kings]]&lt;br /&gt;
*[[The Aztec Empire (M2TW Kingdoms)]]&lt;br /&gt;
*[[Principality of Antioch (M2TW Kingdoms)]]&lt;br /&gt;
*[[The Tlaxcalans Tribes (M2TW Kingdoms)]]&lt;br /&gt;
*[[Scotland (M2TW Kingdoms)]]&lt;br /&gt;
&lt;br /&gt;
=== Articles in need of Cleanup: ===&lt;br /&gt;
*[[:Category:Cleanup|&#039;&#039;View all articles in need of Work&#039;&#039;]]&lt;br /&gt;
*[[Total War]]&lt;br /&gt;
*[[Shogun: Total War]]&lt;br /&gt;
*[[Medieval: Total War]]&lt;br /&gt;
&lt;br /&gt;
=== Short articles in need of expansion: ===&lt;br /&gt;
*[[:Category:Stubs|&#039;&#039;View all &#039;Stub&#039; articles&#039;&#039;]]&lt;br /&gt;
*[[May 2005 crisis]]&lt;br /&gt;
*[[Prothalamos]]&lt;br /&gt;
*[[Portugal (M2TW Faction)]]&lt;br /&gt;
*[[The Crusades Campaign]]&lt;br /&gt;
*[[The Americas Campaign]]&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;width:50%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Total War Community &amp;lt;/h3&amp;gt;&lt;br /&gt;
== Community News ==&lt;br /&gt;
=== [http://www.totalwar.com/index.html?page=/us/newsandpress/index.html&amp;amp;nav=/us/5/ Sega announce the next TW game!]  ===&lt;br /&gt;
[[image:EmpireBoat.jpg|left|175px|Empire Total War Ingame Screenshot]][http://www.sega-europe.com/en/Homepage.htm Sega] have just announced &amp;quot;[[Empire: Total War]]&amp;quot; as the next title for the [[Total War|Total War Series]] by [[Creative Assembly|The Creative Assembly]], they say:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empire: Total War will maintain the series genre leading 3D battles, grand turn based campaign map and rich historical flavour while for the first time introducing 3D naval combat into the series.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empire: Total War is set in the 18th century a turbulent era that is the most requested by Total War’s loyal fan base and a period alive with global conflict, revolutionary fervour and technological advances. With themes such as the Industrial Revolution, America’s struggle for independence, the race to control Eastern trade routes and the globalisation of war on land and sea, Empire: Total War promises to be amongst the richest and most dynamic PC RTS games of all time.... [http://www.totalwar.com/index.html?page=/us/newsandpress/index.html&amp;amp;nav=/us/5/ read more here]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Visit new TWC forum to discuss Empire: Total War  [http://www.twcenter.net/forums/forumdisplay.php?f=469 here].&lt;br /&gt;
&lt;br /&gt;
== Other Major Fansites ==&lt;br /&gt;
*[[:Category: Fansites|All Total War Fansites]]&lt;br /&gt;
**[[The Guild]]&lt;br /&gt;
**[[Total Realism Forums]]&lt;br /&gt;
**[[Official Forums]]  &lt;br /&gt;
**[[Total_War_Heaven|Total War Heaven]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;width:33%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt;References&amp;lt;/h3&amp;gt;&lt;br /&gt;
* Consult the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Scripting&amp;diff=11400</id>
		<title>Modding:Scripting</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Scripting&amp;diff=11400"/>
		<updated>2007-09-16T21:32:44Z</updated>

		<summary type="html">&lt;p&gt;Professor420: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Primary Level Tutorials===&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=2173505&amp;amp;postcount=1 Intro to Scripting]&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=2173508&amp;amp;postcount=2 Counters and Events]&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=2173516&amp;amp;postcount=4 Sample Scripts]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=82855 alpaca&#039;s guide to scripting]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=46738 A Beginner&#039;s Guide to Scripting &amp;amp; Scripting &amp;quot;How To&amp;quot;s]&lt;br /&gt;
&lt;br /&gt;
===Secondary Level Tutorials===&lt;br /&gt;
&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=57014 An Intermediate Guide to Scripting: Background Scripts]&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1579 Ultimate Documendons]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=54299 Docudemon Files up to date for BI from CA]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=11399</id>
		<title>Modding:Tutorial list</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=11399"/>
		<updated>2007-09-16T21:16:13Z</updated>

		<summary type="html">&lt;p&gt;Professor420: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Modding:Tutorial list is a collection of all known Total War tutorials with minimal redundancy. Before you ask a question, you should look here first.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
===M2TW and non-specific===&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial]&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1283 mesh to milkshape tutorial]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90169 Converting MESH files to milkshape]&lt;br /&gt;
*[http://www.twcenter.net/wiki/Unit_Cards Unit Cards]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showpost.php?p=682967&amp;amp;postcount=20 Editing unit cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49133 Making unit cards with GIMP]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 How to make your own unit cards]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50690 Rendering in 3dsmax with poses]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=48602 How CA makes their unit cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=858104&amp;amp;postcount=2 Advice on rendering]&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?showtopic=11340 More advice on rendering]&lt;br /&gt;
*[[Beveling]]&lt;br /&gt;
*[[Content Organization]]&lt;br /&gt;
*[[Introduction to City Editing]]&lt;br /&gt;
*[[Parallax]]&lt;br /&gt;
*[[Shaders]]&lt;br /&gt;
*[[Photoshop Skinning Tutorials]]&lt;br /&gt;
*[[Texture Databases]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 Binding and Skeleton Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=921142 Guide to taking great screenshots]&lt;br /&gt;
&lt;br /&gt;
==Coding==&lt;br /&gt;
===M2TW===&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=91758 Changing the display of a settlement]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77577 Guide to guilds]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73978 List of building effects]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=83818 Hyper-extended family trees]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=117566 Custom portraits]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=1526725 Guide to modding character names]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91081 Change character battle models]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73974 List of character attributes]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=79274 Adding a new faction from nothing]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 Adding a new faction icon/symbol]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79810 Changing faction icon/symbol]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=76202 How to create a new faction]&lt;br /&gt;
*[http://www.twcenter.net/wiki/Emergent_Factions_-_M2TW Guide to emergent factions]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91080 Merging two factions mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90946 Switch faction icon/symbol mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84736 Adding a new culture]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84940 Adding a new religion]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77176 Character traits]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=75706 Adding a new unit]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=74945 Add faction units for new factions]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=91969 Change type of mount for cavalry unit]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=78236 Dismounting units]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone/Area of Recruitment]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Recruiting Mercenaries from buildings]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79007 Enabling war wagons and wagon walls]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting new units ingame]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87288 Giving units and buildings free upkeep]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79455 Guide to Formatted modeldb File and Syntax Checker]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=71971 More artillery pieces in a unit]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=76357 Using era system to recruit units]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77905 How to add your own music]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=83291 Adding units to the game FAQ]&lt;br /&gt;
*[http://www.twcenter.net/wiki/How_to_Unlock_All_Factions How to unlock all factions]&lt;br /&gt;
*[http://www.twcenter.net/wiki/How_To_Disable_Green_Arrows_And_Banners How to disable green arrows and banners]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=88685 Guide to crashes/CTD/errors]&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
===M2TW===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=82855 alpaca&#039;s campaign script-o-rama]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=92185 Adding new historic events]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91080 Merging two factions mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91081 Change character battle model mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90946 Switch faction symbol/icon mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84795 Making events occur when you want them to]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73016 List of events, commands, and conditions]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=105745 Scripting based on difficultly and AI/Player]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77176 Character traits and list]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77177 Triggers and monitors]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=99147 CA&#039;s Cinematic Editor tutorial]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=81256 Guide to missions]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73974 List of character attributes]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77577 A guide to guilds]&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
&lt;br /&gt;
==Mapping==&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Professor420&amp;diff=11390</id>
		<title>Professor420</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Professor420&amp;diff=11390"/>
		<updated>2007-09-16T15:32:26Z</updated>

		<summary type="html">&lt;p&gt;Professor420: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Professor420&#039;&#039;&#039; was formerly a [[Civitate]]s, [[Artifex]], and [[Patrician]], but resigned his rank when he lost hope with the current state of the [[Curia]].  He did receive the rank of [[Opifex]] during the Team Opifex awards, however.  He has been repeatedly suspended for various activities, mostly for brief times only.&lt;br /&gt;
&lt;br /&gt;
==Modding Career==&lt;br /&gt;
&lt;br /&gt;
Prof was for two years the art director of the [[Fourth Age: Total War]]-modification, until he resigned his position in order to make his own next-generation video game; [http://www.bloodandirongame.com/ Blood &amp;amp; Iron]. Development has now stopped, but tech demos can be downloaded from his site at [http://www.robg3d.com/].&lt;br /&gt;
&lt;br /&gt;
After resigning from [[Fourth Age: Total War]], Prof has created a series of [[Modelling in 3dsmax | Video Tutorials]] for modelling [[Rome: Total War]] units in [[3DS Max]].&lt;br /&gt;
&lt;br /&gt;
==Views on the Curia==&lt;br /&gt;
Professor420 was in the past critical of former members of the [[Hexagon Council]], and argued that more power should be given to the [[Curia]].  However, he has reversed his position due to the concurrent factors of a Curia that has proved incapable of governing and a Hex that is functional, efficient, and avoiding of politics.  He has also proposed various fundamental structural changes to the Curia, such as opening it up to all members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Patrician]]&lt;br /&gt;
[[Category:Opifex]]&lt;br /&gt;
[[Category:House of Wilpuri]]&lt;br /&gt;
[[Category: Famous Modders]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Famous Characters]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Drak10687&amp;diff=11389</id>
		<title>Drak10687</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Drak10687&amp;diff=11389"/>
		<updated>2007-09-16T15:27:59Z</updated>

		<summary type="html">&lt;p&gt;Professor420: New page: [http://www.twcenter.net/forums/member.php?u=8192 User profile on TWC]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.twcenter.net/forums/member.php?u=8192 User profile on TWC]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modder_Question_and_Answer_List&amp;diff=11376</id>
		<title>Modder Question and Answer List</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modder_Question_and_Answer_List&amp;diff=11376"/>
		<updated>2007-09-15T17:22:43Z</updated>

		<summary type="html">&lt;p&gt;Professor420: general info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created and maintained by the [[Consilium Belli]], the Modder Q&amp;amp;A List is a listing of experienced, veteran modders and their specific specialties, who have volunteered to make themselves available for questions from modders.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, do not hesitate to contact via PM or Instant Messaging the applicable modders on the list.  Methods of contact are displayed at the bottom of the member&#039;s profile at Total War Center.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to be added to the list for an area lacking coverage, please contact one of the [http://www.twcenter.net/forums/showthread.php?t=115637 members of the Consilium Belli].&lt;br /&gt;
&lt;br /&gt;
Please be courteous and check out the tutorial portals and lists on the wiki before asking basic questions:&lt;br /&gt;
*[[Modding Portal]]&lt;br /&gt;
*[[Modding:Tutorial_list]]&lt;br /&gt;
*[[:Category: Modding]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t forget to give back the information you&#039;ve learned to the community by sharing new discoveries and writing tutorials for what you&#039;ve learned and done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Coding==&lt;br /&gt;
===Unit===&lt;br /&gt;
===Ancillaries===&lt;br /&gt;
===Settlement===&lt;br /&gt;
===Campaign===&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
===Modeling===&lt;br /&gt;
*&#039;&#039;&#039;[[Professor420]]:&#039;&#039;&#039;  Skill in all areas of Autodesk 3dsmax and Maya. (General use, modeling, UV, animating)&lt;br /&gt;
&lt;br /&gt;
===Texturing===&lt;br /&gt;
*&#039;&#039;&#039;[[Professor420]]:&#039;&#039;&#039;  Skills in Adobe Photoshop, hand-painting textures, photosourcing, copy-pasting, etc.&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
*&#039;&#039;&#039;[[Professor420]]:&#039;&#039;&#039;  Skill in 3dsmax Biped/Character Studio and in Maya.  &#039;&#039;No Milkshape experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===2D===&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
&lt;br /&gt;
==Mapping==&lt;br /&gt;
&lt;br /&gt;
==Mod Leadership==&lt;br /&gt;
*&#039;&#039;&#039;[[Professor420]]:&#039;&#039;&#039;    Project leader of [http://www.thefourthage.org Fourth Age: Total War] Winter 05 to Winter 06, [http://www.bloodandirongame.com Blood and Iron] Winter 06 to Summer 07.&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modder_Question_and_Answer_List&amp;diff=11357</id>
		<title>Modder Question and Answer List</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modder_Question_and_Answer_List&amp;diff=11357"/>
		<updated>2007-09-15T06:42:08Z</updated>

		<summary type="html">&lt;p&gt;Professor420: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is the Modder Q&amp;amp;A List?==&lt;br /&gt;
Created and maintained by the [[Consilium Belli]], the Modder Q&amp;amp;A List is a listing of experienced, veteran modders and their specific specialties, who have volunteered to make themselves available for questions from modders.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, do not hesitate to contact via PM or Instant Messaging the applicable modders on the list.  Methods of contact are displayed at the bottom of the member&#039;s profile at Total War Center.&lt;br /&gt;
&lt;br /&gt;
==Coding==&lt;br /&gt;
===Unit===&lt;br /&gt;
===Ancillaries===&lt;br /&gt;
===Settlement===&lt;br /&gt;
===Campaign===&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
===Modeling===&lt;br /&gt;
*&#039;&#039;&#039;[[Professor420]]:&#039;&#039;&#039;  Skill in all areas of Autodesk 3dsmax and Maya. (General use, modeling, UV, animating)&lt;br /&gt;
&lt;br /&gt;
===Texturing===&lt;br /&gt;
*&#039;&#039;&#039;[[Professor420]]:&#039;&#039;&#039;  Skills in Adobe Photoshop, hand-painting textures, photosourcing, copy-pasting, etc.&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
*&#039;&#039;&#039;[[Professor420]]:&#039;&#039;&#039;  Skill in 3dsmax Biped/Character Studio and in Maya.&lt;br /&gt;
&lt;br /&gt;
===2D===&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
&lt;br /&gt;
==Mapping==&lt;br /&gt;
&lt;br /&gt;
==Mod Leadership==&lt;br /&gt;
*&#039;&#039;&#039;[[Professor420]]:&#039;&#039;&#039;    Project leader of [http://www.thefourthage.org Fourth Age: Total War] Winter 05 to Winter 06, [http://www.bloodandirongame.com Blood and Iron] Winter 06 to Summer 07.&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modder_Question_and_Answer_List&amp;diff=11356</id>
		<title>Modder Question and Answer List</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modder_Question_and_Answer_List&amp;diff=11356"/>
		<updated>2007-09-15T06:41:00Z</updated>

		<summary type="html">&lt;p&gt;Professor420: New page: ==What is the Modder Q&amp;amp;A List?== Created and maintained by the Consilium Belli, the Modder Q&amp;amp;A List is a listing of experienced, veteran modders and their specific specialties, who hav...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is the Modder Q&amp;amp;A List?==&lt;br /&gt;
Created and maintained by the [[Consilium Belli]], the Modder Q&amp;amp;A List is a listing of experienced, veteran modders and their specific specialties, who have volunteered to make themselves available for questions from modders.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, do not hesitate to contact via PM or Instant Messaging the applicable modders on the list.  Methods of contact are displayed at the bottom of the member&#039;s profile at Total War Center.&lt;br /&gt;
&lt;br /&gt;
==Coding==&lt;br /&gt;
===Unit===&lt;br /&gt;
===Ancillaries===&lt;br /&gt;
===Settlement===&lt;br /&gt;
===Campaign===&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
===Modeling===&lt;br /&gt;
*&#039;&#039;&#039;Professor420:&#039;&#039;&#039;  Skill in all areas of Autodesk 3dsmax and Maya. (General use, modeling, UV, animating)&lt;br /&gt;
&lt;br /&gt;
===Texturing===&lt;br /&gt;
*&#039;&#039;&#039;Professor420:&#039;&#039;&#039;  Skills in Adobe Photoshop, hand-painting textures, photosourcing, copy-pasting, etc.&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
*&#039;&#039;&#039;Professor420:&#039;&#039;&#039;  Skill in 3dsmax Biped/Character Studio and in Maya.&lt;br /&gt;
&lt;br /&gt;
===2D===&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
&lt;br /&gt;
==Mapping==&lt;br /&gt;
&lt;br /&gt;
==Mod Leadership==&lt;br /&gt;
*&#039;&#039;&#039;Professor420:&#039;&#039;&#039;    Project leader of [www.thefourthage.org Fourth Age: Total War] Winter 05 to Winter 06, [www.bloodandirongame.com Blood and Iron Winter 06 to Summer 07.&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=11236</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=11236"/>
		<updated>2007-09-12T05:00:24Z</updated>

		<summary type="html">&lt;p&gt;Professor420: /* Medieval 2: Total War */  darthmod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- These are comments, they wont show up on the page when viewed. All comments are wrapped in these little arrow tags --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Feel free to keep this page updated in any way you see fit. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Though please discuss major alterations in the discussions page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[TWC_Wiki:Help_Desk| Help Desk]]  •  [[Special:Popularpages|Popular Pages]]  •  [[TWC Official:Terms of Service|TWC Terms of Service]]  •  [[TWC:FAQ|TWC Frequently Asked Questions]]  •  [http://www.twcenter.net/forums/forumdisplay.php?f=489 Discuss the Wiki on TWC]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Modding Portal|http://www.twcenter.net/w/images/5/50/GeneralModding.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
*[[Modding Portal|&#039;&#039;&#039;The Modding Portal:&#039;&#039;&#039;]]&lt;br /&gt;
:*[[Modding:Art|&#039;&#039;&#039;Art&#039;&#039;&#039;]]&lt;br /&gt;
:*[[Modding:Coding|&#039;&#039;&#039;Coding&#039;&#039;&#039;]]&lt;br /&gt;
:*[[Modding:Mapping|&#039;&#039;&#039;Mapping&#039;&#039;&#039;]]&lt;br /&gt;
*[[Modding:Tutorial list|&#039;&#039;&#039;List of all Modding Tutorials&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;[[:Category:Modding|Wiki Modding Articles]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category: MTW2Modding|Medieval II Wiki Modding Articles]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category:RTWModding|Rome &amp;amp; Barbarian Invasion Wiki Modding Wiki Articles]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category:RTW Files|Artcles on RTW/BI Text Files]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category:MTW2 Files|Articles on M2TW Text Files]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Medieval 2: Total War|http://www.twcenter.net/w/images/e/ee/MedievalText2.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Overview: ===&lt;br /&gt;
*[[Medieval 2: Total War|Medieval 2: Total War Portal]]&lt;br /&gt;
*[[Medieval_II:_Total_War_Kingdoms|Medieval 2: Total War Kingdoms Overview]]&lt;br /&gt;
&lt;br /&gt;
=== Information: ===&lt;br /&gt;
*[[:Category:Medieval 2: Total War Factions|Faction List]]&lt;br /&gt;
*[[:Category:Medieval 2 Information|Gameplay Features]]&lt;br /&gt;
*[[Medieval II Patches|Latest Patches]]&lt;br /&gt;
*[[Medieval II cheats|Cheats]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications: ===&lt;br /&gt;
*[[:Category:MTW2_Mods|Released Mods for Medieval II]]&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Rome: Total War Portal|http://www.twcenter.net/w/images/b/b8/RomeText.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Overview: ===&lt;br /&gt;
*[[Rome: Total War Portal|Rome: Total War Portal]]&lt;br /&gt;
*[[Barbarian Invasion|Barbarian Invasion Overview]]&lt;br /&gt;
*[[Alexander|Alexander Overview]]&lt;br /&gt;
&lt;br /&gt;
=== Information: ===&lt;br /&gt;
*[[:Category:Rome: Total War Factions|Faction List]]&lt;br /&gt;
*[[:Category:Scriptorium - Rome: Total War|Strategy Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications: ===&lt;br /&gt;
*[[:Category:RTW Mods (Released)|Released Mods for Rome]]&lt;br /&gt;
*[[:Category:BI Mods (Released)|Released Mods for Barbarian Invasion]]&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Total War Center|http://www.twcenter.net/w/images/6/66/ForumInformation.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== [[Total War Center|The Total War Center:]] ===&lt;br /&gt;
*[[:Category:Total War Center Information|Information on TWC]]&lt;br /&gt;
*[[:Category:Ranks|Ranks on TWC]]&lt;br /&gt;
*[[Index to Say Cheese| &amp;quot;Say Cheese&amp;quot; Index]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=109888 TWC Picture of the Week]&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Total War Center Publications|Publications:]] ===&lt;br /&gt;
*[[Helios|The Helios]] &lt;br /&gt;
*[[Podcast|Podcasts]] &lt;br /&gt;
*[[Eagle_Standard|The Eagle Standard]]&lt;br /&gt;
*[[:Category:Scriptorium|The Scriptorium]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
&amp;lt;!-- Recently released mods are listed here --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; rowspan=1 valign=&amp;quot;top&amp;quot; style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Recently Released Mods &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Medieval 2: Total War ==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=121291 Darthmod 1.4C]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=116379 Deus lo Vult 4.0]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=114713 Lands to Conquer 3.1]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=112232 Stainless Steel 4.0]&lt;br /&gt;
&lt;br /&gt;
== Rome: Total War ==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=121086 Invasio Barbarorum VI]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=120902 Napoleonic 2 TW: Portugal Expansion]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=117866 RomeTotalRealism7: Iberian Conflict]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=117801 Rome Medieval: Lord of the Knights]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=116312 Rome Cassus Belli 1.0]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=111439 Fourth Age TW: New Shadow]&lt;br /&gt;
| style=&amp;quot;width:50%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; The Modding Spotlight &amp;lt;/h3&amp;gt;&lt;br /&gt;
== [[PRO DEO ET REGE]] ==&lt;br /&gt;
[[Image:SpotlightImage2.jpg|Pro Deo et Rege Screenshot|right]]&amp;lt;!-- Simply upload a new version of the spotlight image to replace it --&amp;gt;&lt;br /&gt;
A released modification for [[Medieval II: Total War]] with a [http://www.twcenter.net/forums/forumdisplay.php?f=437 hosted forum] at [[TWC]]. &lt;br /&gt;
&lt;br /&gt;
[[PRO DEO ET REGE]] is aimed at improved historical accuracy and realism. At two turns per year, it hopes to provide for a slower and more challenging campaign. Forging and maintaining an empire will not be an easy task as the player will face many obstacles in his quest for medieval dominance. &lt;br /&gt;
&lt;br /&gt;
From noble rebellions, to increased upkeep costs for standing armies, to a regional area of recruitment system that limits and restricts the amount and types of troops available to a faction in newly conquered foreign provinces, establishing a medieval empire will be a challenge.....[[PRO DEO ET REGE|Continue Reading]]&lt;br /&gt;
| rowspan=2 style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Latest News &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Gahzette September Issue is on Shelves Now ===&lt;br /&gt;
&lt;br /&gt;
Our September issue takes a look over the [[The Guild|.org forums]], as per usual, and also delves into the arcane world of [[modding]] through two articles taken from [[Eagle Standard|The Eagle Standard]] publication (interviews concerning the [[Wrath of the Norsemen]] and [[The Fourth Age: Total War]] mods), as well as an exclusive interview with Hross of the &#039;Dominion of the Sword&#039; super-mod for M2TW.&lt;br /&gt;
&lt;br /&gt;
In addition, we feature several interviews with well-known members of the TW multiplayer community.&lt;br /&gt;
&lt;br /&gt;
Download your copy from [http://users.on.net/%7Epurdsa/Gahzette/ here], and please feel free to leave any comments you may have in the discussion thread [http://www.twcenter.net/forums/showthread.php?p=2138600#post2138600 here]&lt;br /&gt;
&lt;br /&gt;
~[[sapi]], Gahzette editor&lt;br /&gt;
&lt;br /&gt;
=== [[The Fourth Age: Total War| Fourth Age: Total War]] The New Shadow (2.0) Released : ===&lt;br /&gt;
&lt;br /&gt;
(21/7/2007) The third instalment of the successful [[The Fourth Age: Total War| Forth Age: Total War]] series of releases, begun with ‘Corsair Invasion’, and followed by ‘Forth Eorlingas’, has just been unleashed.  The previous instalments have been downloaded by over 60,000 people, been covered by various game magazines and been voted &#039;Best BI/Alexander Mod&#039; by the users of [[the Guild]] and voted &#039;Best RTW/BI Fantasy Mod&#039; by the users of [[TWC]].  Great things are expected from this new release... see [http://www.twcenter.net/forums/showthread.php?t=111434 release thread here]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[News|View Previous News Items]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; rowspan=1 |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Help the TWC Wiki &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Most Wanted Articles: ===&lt;br /&gt;
(Click any of the following to start helping the TWC Wiki)&lt;br /&gt;
*[[:Special:Wantedpages|&#039;&#039;View all most wanted articles&#039;&#039;]]&lt;br /&gt;
*[[Gaius Baltar]]&lt;br /&gt;
*[[Descr_rebel_factions.txt]]&lt;br /&gt;
*[[Rise of Kings]]&lt;br /&gt;
*[[Export_descr_ancillaries.txt]]&lt;br /&gt;
*[[Descr_character.txt]]&lt;br /&gt;
&lt;br /&gt;
=== Articles in need of Cleanup: ===&lt;br /&gt;
*[[:Category:Cleanup|&#039;&#039;View all articles in need of Work&#039;&#039;]]&lt;br /&gt;
*[[Total War]]&lt;br /&gt;
*[[Shogun: Total War]]&lt;br /&gt;
*[[Medieval: Total War]]&lt;br /&gt;
&lt;br /&gt;
=== Short articles in need of expansion: ===&lt;br /&gt;
*[[:Category:Stubs|&#039;&#039;View all &#039;Stub&#039; articles&#039;&#039;]]&lt;br /&gt;
*[[May 2005 crisis]]&lt;br /&gt;
*[[Prothalamos]]&lt;br /&gt;
*[[Portugal (M2TW Faction)]]&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;width:50%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Total War Community &amp;lt;/h3&amp;gt;&lt;br /&gt;
== Community News ==&lt;br /&gt;
=== [http://www.totalwar.com/index.html?page=/us/newsandpress/index.html&amp;amp;nav=/us/5/ Sega announce the next TW game!]  ===&lt;br /&gt;
[[image:EmpireBoat.jpg|left|175px|Empire Total War Ingame Screenshot]][http://www.sega-europe.com/en/Homepage.htm Sega] have just announced &amp;quot;[[Empire: Total War]]&amp;quot; as the next title for the [[Total War|Total War Series]] by [[Creative Assembly|The Creative Assembly]], they say:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empire: Total War will maintain the series genre leading 3D battles, grand turn based campaign map and rich historical flavour while for the first time introducing 3D naval combat into the series.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empire: Total War is set in the 18th century a turbulent era that is the most requested by Total War’s loyal fan base and a period alive with global conflict, revolutionary fervour and technological advances. With themes such as the Industrial Revolution, America’s struggle for independence, the race to control Eastern trade routes and the globalisation of war on land and sea, Empire: Total War promises to be amongst the richest and most dynamic PC RTS games of all time.... [http://www.totalwar.com/index.html?page=/us/newsandpress/index.html&amp;amp;nav=/us/5/ read more here]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Visit new TWC forum to discuss Empire: Total War  [http://www.twcenter.net/forums/forumdisplay.php?f=469 here].&lt;br /&gt;
&lt;br /&gt;
== Other Major Fansites ==&lt;br /&gt;
*[[:Category: Fansites|All Total War Fansites]]&lt;br /&gt;
**[[The Guild]]&lt;br /&gt;
**[[Total Realism Forums]]&lt;br /&gt;
**[[Official Forums]]  &lt;br /&gt;
**[[Total_War_Heaven|Total War Heaven]]&lt;br /&gt;
**[[Strat_Command_Center|Strat Command Center]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;width:33%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt;References&amp;lt;/h3&amp;gt;&lt;br /&gt;
* Consult the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=11235</id>
		<title>Modding:Tutorial list</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=11235"/>
		<updated>2007-09-12T02:10:05Z</updated>

		<summary type="html">&lt;p&gt;Professor420: added Wiki articles to art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Modding:Tutorial list is a collection of all known Total War tutorials with minimal redundancy. Before you ask a question, you should look here first.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
===M2TW and non-specific===&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial]&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1283 mesh to milkshape tutorial]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90169 Converting MESH files to milkshape]&lt;br /&gt;
*[http://www.twcenter.net/wiki/Unit_Cards Unit Cards]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showpost.php?p=682967&amp;amp;postcount=20 Editing unit cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49133 Making unit cards with GIMP]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 How to make your own unit cards]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50690 Rendering in 3dsmax with poses]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=48602 How CA makes their unit cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=858104&amp;amp;postcount=2 Advice on rendering]&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?showtopic=11340 More advice on rendering]&lt;br /&gt;
*[[Beveling]]&lt;br /&gt;
*[[Content Organization]]&lt;br /&gt;
*[[Introduction to City Editing]]&lt;br /&gt;
*[[Parallax]]&lt;br /&gt;
*[[Shaders]]&lt;br /&gt;
*[[Photoshop Skinning Tutorials]]&lt;br /&gt;
*[[Texture Databases]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 Binding and Skeleton Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=921142 Guide to taking great screenshots]&lt;br /&gt;
&lt;br /&gt;
==Coding==&lt;br /&gt;
===M2TW===&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=91758 Changing the display of a settlement]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77577 Guide to guilds]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73978 List of building effects]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=83818 Hyper-extended family trees]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=117566 Custom portraits]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=1526725 Guide to modding character names]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91081 Change character battle models]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73974 List of character attributes]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=79274 Adding a new faction from nothing]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 Adding a new faction icon/symbol]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79810 Changing faction icon/symbol]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=76202 How to create a new faction]&lt;br /&gt;
*[http://www.twcenter.net/wiki/Emergent_Factions_-_M2TW Guide to emergent factions]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91080 Merging two factions mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90946 Switch faction icon/symbol mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84736 Adding a new culture]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84940 Adding a new religion]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77176 Character traits]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=75706 Adding a new unit]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=74945 Add faction units for new factions]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=91969 Change type of mount for cavalry unit]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=78236 Dismounting units]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone/Area of Recruitment]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Recruiting Mercenaries from buildings]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79007 Enabling war wagons and wagon walls]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting new units ingame]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87288 Giving units and buildings free upkeep]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79455 Guide to Formatted modeldb File and Syntax Checker]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=71971 More artillery pieces in a unit]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=76357 Using era system to recruit units]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77905 How to add your own music]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=83291 Adding units to the game FAQ]&lt;br /&gt;
*[http://www.twcenter.net/wiki/How_to_Unlock_All_Factions How to unlock all factions]&lt;br /&gt;
*[http://www.twcenter.net/wiki/How_To_Disable_Green_Arrows_And_Banners How to disable green arrows and banners]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=88685 Guide to crashes/CTD/errors]&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
===M2TW===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=82855 alpaca&#039;s campaign script-o-rama]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=92185 Adding new historic events]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91080 Merging two factions mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91081 Change character battle model mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90946 Switch faction symbol/icon mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84795 Making events occur when you want them to]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73016 List of events, commands, and conditions]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=105745 Scripting based on difficultly and AI/Player]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77176 Character traits and list]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77177 Triggers and monitors]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=99147 CA&#039;s Cinematic Editor tutorial]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=81256 Guide to missions]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73974 List of character attributes]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77577 A guide to guilds]&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Art&amp;diff=11234</id>
		<title>Modding:Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Art&amp;diff=11234"/>
		<updated>2007-09-12T01:45:44Z</updated>

		<summary type="html">&lt;p&gt;Professor420: various additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the different sub-topics of the Art discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;first&#039;&#039;&#039;&amp;lt;/font&amp;gt; thing you will want to do is read [[Art for Total War Primer]].&lt;br /&gt;
&lt;br /&gt;
==Beginner Art/Texturing==&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
*[http://www.twcenter.net/wiki/Texture_Databases Free Texture Database]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beginner Art/Modeling==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intermediate Tutorials==&lt;br /&gt;
;Intermediate Art/Foliage and Terrain&lt;br /&gt;
*Tutorial links here&lt;br /&gt;
&lt;br /&gt;
;Intermediate Art/Banners&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Art/Sprites&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial]&lt;br /&gt;
*[http://www.twcenter.net/wiki/Sprites Earlier tutorial, for RTW as well]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Art/Unit Cards&lt;br /&gt;
*[http://www.twcenter.net/wiki/Unit_Cards Wiki page on Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Making Unit Cards]&lt;br /&gt;
&lt;br /&gt;
==Advanced Tutorials==&lt;br /&gt;
;Advanced Art/Animation&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 RTW Binding and Skeleton Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations from CA]&lt;br /&gt;
&lt;br /&gt;
;Advanced Art/Custom Texture Painting&lt;br /&gt;
*[http://www.poopinmymouth.com/process/hair_tutorial/hair_01.htm Painting Hair]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Painting Ears]&lt;br /&gt;
*Ben Mathis&#039; Deliah Series Textures for [http://www.mr-chompers.com/tutorial/video/delilah_08_gun_texture.zip gun], [http://www.mr-chompers.com/tutorial/video/delilah_09_face_texture.zip face], [http://www.mr-chompers.com/tutorial/video/delilah_10_hair_texture.zip hair], and [http://www.mr-chompers.com/tutorial/video/delilah_11_body_texture.zip body].&lt;br /&gt;
&lt;br /&gt;
;Advanced Art/specular, gloss, normal maps:&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
*[[Shaders | Article on Real-Time Shaders and Rendering]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Here are program-specific tutorials for learning programs.  These are not necessarily TW-specific, but are high quality tutorials relevant to the programs and tools.&lt;br /&gt;
&lt;br /&gt;
;TW-Specific Utilities&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]&lt;br /&gt;
:[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1377 Knight Errant&#039;s M2TW Mesh Converter]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=92321 Knight Errant&#039;s Mesh Converter Docs]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=93861 Banner Template]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=74453 .texture &amp;lt;-&amp;gt; .dds Converter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Art_for_Total_War_-_Terminology&amp;diff=10861</id>
		<title>Art for Total War - Terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Art_for_Total_War_-_Terminology&amp;diff=10861"/>
		<updated>2007-09-09T01:22:39Z</updated>

		<summary type="html">&lt;p&gt;Professor420: /* Terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
This is meant as somewhat of an overview about many aspects of art for the Total War games.  Its intended towards new modders but I hope experienced modders can take things from this as well.  It is not intended as a tutorial or &amp;quot;how-to&amp;quot; for anything specifically, it is meant to provide overview and grounding for different areas of 3D art and modding.&lt;br /&gt;
&lt;br /&gt;
Fortunately for the entire community, modding TW art-wise is easy.  The specs are low, the meshes are similar, the texture layouts are nice and straight, and the content of the mods is somewhat limited.  For the beginning artist, especially those without proper training, this means you can still achieve quite a lot without much art skill or experience.&lt;br /&gt;
&lt;br /&gt;
==Terminology==&lt;br /&gt;
If you&#039;re not familiar with computer/game art, some terms may seem alien.  I&#039;ll give a very basic overview of common terms here in alphabetical order.  I will assume you know the very basics of 3d art (such as what a texture, model, vertex, or polygon is).  If you are new to 3D, then I strongly suggest getting a good grasp on the following list before you continue on.&lt;br /&gt;
&lt;br /&gt;
;Binding&lt;br /&gt;
:The process of assigning vertices to bones.  The vertices take on a child relationship according to their weight (between 0 and 1) to the bone, which acts as the parent.  Also called weighting, painting weights, or incorrectly called rigging.&lt;br /&gt;
;Bone&lt;br /&gt;
:Object that vertices of the model are attached to.&lt;br /&gt;
;Child&lt;br /&gt;
:An object that inherits its transformations from its parent object, and can move independently as well.&lt;br /&gt;
;.dds, Direct Draw Surface&lt;br /&gt;
:A compressed texture file, the format Total War games use for unit textures and more.&lt;br /&gt;
;Gloss map&lt;br /&gt;
:see Specular map.&lt;br /&gt;
;Hierarchy&lt;br /&gt;
:Series of parent-child relationships.&lt;br /&gt;
;Normal map&lt;br /&gt;
:Displays the &amp;quot;bumps&amp;quot; on a surface.  They have an overall blue color (128, 128, 256 RGB to be exact).&lt;br /&gt;
;Parent&lt;br /&gt;
:Controls the transformation of its children.  When you move, rotate, or scale a parent, the child objects behave accordingly, using the parent&#039;s pivot point as their own.&lt;br /&gt;
;Polycount&lt;br /&gt;
:Correctly refers to the number of triangles in a model.&lt;br /&gt;
;Polygon&lt;br /&gt;
:A polygon is a 3D surface connecting 3 or more vertices.&lt;br /&gt;
;Quad, Quadrilateral&lt;br /&gt;
:A 3D surface connecting 4 vertices.  A quad is composed of two triangles.&lt;br /&gt;
;Resolution&lt;br /&gt;
:Concerning art, usually refers to the size of a texture, in pixels.  All texture sizes must be in a power of 2 (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096).&lt;br /&gt;
;Rig&lt;br /&gt;
:The system by which animators manipulate bones that animate the character.  It also incorrectly refers to the binding or weighting of a character.&lt;br /&gt;
;Skeleton&lt;br /&gt;
:A hierarchy of bones that create the armature for animation of a character.&lt;br /&gt;
;Specular map&lt;br /&gt;
:This controls the highlights, or shine, on a surface.&lt;br /&gt;
;.tga, Targa&lt;br /&gt;
:An uncompressed texture file, which means the image does not lose any detail when it is saved (in comparison to something like a jpeg which can have all sorts of artifacts.  Its file size is also very large, and thus not often used for display of real-time content.&lt;br /&gt;
;Tri, Triangle&lt;br /&gt;
:3D surface connecting 3 vertices.  All 3D surfaces are broken down into triangles.&lt;br /&gt;
;Weighting&lt;br /&gt;
:See binding.  Also called painting weights.&lt;br /&gt;
&lt;br /&gt;
==Texturing==&lt;br /&gt;
&lt;br /&gt;
==Modeling==&lt;br /&gt;
&lt;br /&gt;
==Rendering==&lt;br /&gt;
&lt;br /&gt;
==Binding==&lt;br /&gt;
&lt;br /&gt;
==Animation==&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Art_for_Total_War_-_Terminology&amp;diff=10860</id>
		<title>Art for Total War - Terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Art_for_Total_War_-_Terminology&amp;diff=10860"/>
		<updated>2007-09-09T01:22:05Z</updated>

		<summary type="html">&lt;p&gt;Professor420: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
This is meant as somewhat of an overview about many aspects of art for the Total War games.  Its intended towards new modders but I hope experienced modders can take things from this as well.  It is not intended as a tutorial or &amp;quot;how-to&amp;quot; for anything specifically, it is meant to provide overview and grounding for different areas of 3D art and modding.&lt;br /&gt;
&lt;br /&gt;
Fortunately for the entire community, modding TW art-wise is easy.  The specs are low, the meshes are similar, the texture layouts are nice and straight, and the content of the mods is somewhat limited.  For the beginning artist, especially those without proper training, this means you can still achieve quite a lot without much art skill or experience.&lt;br /&gt;
&lt;br /&gt;
==Terminology==&lt;br /&gt;
If you&#039;re not familiar with computer/game art, some terms may seem alien.  I&#039;ll give a very basic overview of common terms here in alphabetical order.  I will assume you know the very basics of 3d art (such as what a texture, model, vertex, or polygon is).  If you are new to 3D, then I strongly suggest getting a good grasp on the following list before you continue on.&lt;br /&gt;
&lt;br /&gt;
;Binding&lt;br /&gt;
:The process of assigning vertices to bones.  The vertices take on a child relationship according to their weight (between 0 and 1) to the bone, which acts as the parent.  Also called weighting, painting weights, or incorrectly called rigging.&lt;br /&gt;
;Bone&lt;br /&gt;
:Object that vertices of the model are attached to.&lt;br /&gt;
;Child&lt;br /&gt;
:An object that inherits its transformations from its parent object, and can move independently as well.&lt;br /&gt;
;.dds, Direct Draw Surface&lt;br /&gt;
:A compressed texture file, the format Total War games use for unit textures and more.&lt;br /&gt;
;Gloss map&lt;br /&gt;
:see Specular map.&lt;br /&gt;
;Hierarchy&lt;br /&gt;
:Series of parent-child relationships.&lt;br /&gt;
;Normal map&lt;br /&gt;
:Displays the &amp;quot;bumps&amp;quot; on a surface.  They have an overall blue color (128, 128, 256 RGB to be exact).&lt;br /&gt;
;Parent&lt;br /&gt;
:Controls the transformation of its children.  When you move, rotate, or scale a parent, the child objects behave accordingly, using the parent&#039;s pivot point as their own.&lt;br /&gt;
;Polycount&lt;br /&gt;
:Correctly refers to the number of triangles in a model.&lt;br /&gt;
;Polygon&lt;br /&gt;
:A polygon is a 3D surface connecting 3 or more vertices.&lt;br /&gt;
;Quad, Quadrilateral&lt;br /&gt;
:A 3D surface connecting 4 vertices.  A quad is composed of two triangles.&lt;br /&gt;
;Resolution&lt;br /&gt;
:Concerning art, usually refers to the size of a texture, in pixels.  All texture sizes must be in a power of 2 (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096).&lt;br /&gt;
;Rig&lt;br /&gt;
:The system by which animators manipulate bones that animate the character.  It also incorrectly refers to the binding or weighting of a character.&lt;br /&gt;
;Skeleton&lt;br /&gt;
:A hierarchy of bones that create the armature for animation of a character.  See also: hierarchy.&lt;br /&gt;
;Specular map&lt;br /&gt;
:This controls the highlights, or shine, on a surface.&lt;br /&gt;
;.tga, Targa&lt;br /&gt;
:An uncompressed texture file, which means the image does not lose any detail when it is saved (in comparison to something like a jpeg which can have all sorts of artifacts.  Its file size is also very large, and thus not often used for display of real-time content.&lt;br /&gt;
;Tri, Triangle&lt;br /&gt;
:3D surface connecting 3 vertices.  All 3D surfaces are broken down into triangles.  See also: polygon, quad, polycount.&lt;br /&gt;
;Weighting&lt;br /&gt;
:See binding.  Also called painting weights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Texturing==&lt;br /&gt;
&lt;br /&gt;
==Modeling==&lt;br /&gt;
&lt;br /&gt;
==Rendering==&lt;br /&gt;
&lt;br /&gt;
==Binding==&lt;br /&gt;
&lt;br /&gt;
==Animation==&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Art_for_Total_War_-_Terminology&amp;diff=10857</id>
		<title>Art for Total War - Terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Art_for_Total_War_-_Terminology&amp;diff=10857"/>
		<updated>2007-09-09T01:15:33Z</updated>

		<summary type="html">&lt;p&gt;Professor420: incremental save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
This is meant as somewhat of an overview about many aspects of art for the Total War games.  Its intended towards new modders but I hope experienced modders can take things from this as well.&lt;br /&gt;
&lt;br /&gt;
Fortunately for the entire community, modding TW art-wise is easy.  The specs are low, the meshes are similar, the texture layouts are nice and straight, and the content of the mods is somewhat limited.  For the beginning artist, especially those without proper training, this means you can still achieve quite a lot without much art skill or experience.&lt;br /&gt;
&lt;br /&gt;
==Terminology==&lt;br /&gt;
If you&#039;re not familiar with computer/game art, some terms may seem alien.  I&#039;ll give a very basic overview of common terms here in alphabetical order.  I will assume you know the very basics of 3d art (such as what a texture, model, vertex, or polygon is).&lt;br /&gt;
&lt;br /&gt;
;Binding&lt;br /&gt;
:The process of assigning vertices to bones.  The vertices take on a child relationship according to their weight (between 0 and 1) to the bone, which acts as the parent.  Also called weighting, painting weights, or incorrectly called rigging.&lt;br /&gt;
;Bone&lt;br /&gt;
:Object that vertices of the model are attached to.&lt;br /&gt;
;Child&lt;br /&gt;
:An object that inherits its transformations from its parent object, and can move independently as well.&lt;br /&gt;
;.dds, Direct Draw Surface&lt;br /&gt;
:A compressed texture file, the format Total War games use for unit textures and more.&lt;br /&gt;
;Gloss map&lt;br /&gt;
:see Specular map.&lt;br /&gt;
;Hierarchy&lt;br /&gt;
:Series of parent-child relationships.&lt;br /&gt;
;Normal map&lt;br /&gt;
:Displays the &amp;quot;bumps&amp;quot; on a surface.  They have an overall blue color (128, 128, 256 RGB to be exact).&lt;br /&gt;
;Parent&lt;br /&gt;
:Controls the transformation of its children.  When you move, rotate, or scale a parent, the child objects behave accordingly, using the parent&#039;s pivot point as their own.&lt;br /&gt;
;Polycount&lt;br /&gt;
:Correctly refers to the number of triangles in a model.&lt;br /&gt;
;Polygon&lt;br /&gt;
:A polygon is a 3D surface connecting 3 or more vertices.&lt;br /&gt;
;Quad, Quadrilateral&lt;br /&gt;
:A 3D surface connecting 4 vertices.  A quad is composed of two triangles.&lt;br /&gt;
;Rig&lt;br /&gt;
:The system by which animators manipulate bones that animate the character.  It also incorrectly refers to the binding or weighting of a character.&lt;br /&gt;
;Skeleton&lt;br /&gt;
:A hierarchy of bones that create the armature for animation of a character.  See also: hierarchy.&lt;br /&gt;
;Specular map&lt;br /&gt;
:This controls the highlights, or shine, on a surface.&lt;br /&gt;
;.tga, Targa&lt;br /&gt;
:An uncompressed texture file, which means the image does not lose any detail when it is saved (in comparison to something like a jpeg which can have all sorts of artifacts.  Its file size is also very large, and thus not often used for display of real-time content.&lt;br /&gt;
;Tri, Triangle&lt;br /&gt;
:3D surface connecting 3 vertices.  All 3D surfaces are broken down into triangles.  See also: polygon, quad, polycount.&lt;br /&gt;
;Weighting&lt;br /&gt;
:See binding.  Also called painting weights.&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Art&amp;diff=10853</id>
		<title>Modding:Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Art&amp;diff=10853"/>
		<updated>2007-09-09T00:44:18Z</updated>

		<summary type="html">&lt;p&gt;Professor420: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the different sub-topics of the Art discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;first&#039;&#039;&#039;&amp;lt;/font&amp;gt; thing you will want to do is read [[Art for Total War Primer]].&lt;br /&gt;
&lt;br /&gt;
==Beginner Art/Texturing==&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beginner Art/Modeling==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intermediate Tutorials==&lt;br /&gt;
;Intermediate Art/Foliage and Terrain&lt;br /&gt;
*Tutorial links here&lt;br /&gt;
&lt;br /&gt;
;Intermediate Art/Banners&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Art/Sprites&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Tutorials==&lt;br /&gt;
;Advanced Art/Animation&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 RTW Binding and Skeleton Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations from CA]&lt;br /&gt;
&lt;br /&gt;
;Advanced Art/Custom Texture Painting&lt;br /&gt;
*[http://www.poopinmymouth.com/process/hair_tutorial/hair_01.htm Painting Hair]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Painting Ears]&lt;br /&gt;
*Ben Mathis&#039; Deliah Series Textures for [http://www.mr-chompers.com/tutorial/video/delilah_08_gun_texture.zip gun], [http://www.mr-chompers.com/tutorial/video/delilah_09_face_texture.zip face], [http://www.mr-chompers.com/tutorial/video/delilah_10_hair_texture.zip hair], and [http://www.mr-chompers.com/tutorial/video/delilah_11_body_texture.zip body].&lt;br /&gt;
&lt;br /&gt;
;Advanced Art/specular, gloss, normal maps:&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Here are program-specific tutorials for learning programs.  These are not necessarily TW-specific, but are high quality tutorials relevant to the programs and tools.&lt;br /&gt;
&lt;br /&gt;
;TW-Specific Utilities&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]&lt;br /&gt;
:[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1377 Knight Errant&#039;s M2TW Mesh Converter]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=92321 Knight Errant&#039;s Mesh Converter Docs]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=93861 Banner Template]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=74453 .texture &amp;lt;-&amp;gt; .dds Converter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=SPQR_Total_War&amp;diff=10793</id>
		<title>SPQR Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=SPQR_Total_War&amp;diff=10793"/>
		<updated>2007-09-08T18:28:22Z</updated>

		<summary type="html">&lt;p&gt;Professor420: cleaned up list formating on recently added content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
{{mod|mod=SPQR Total War|modscreenshot=SPQR6.jpg |platform=[[Rome: Total War|Rome: Total War - v1.5]]|era=Roman Republic and Empire|leader=[[Lt1956]] }}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
SPQR is a total modification for R:TW. The changes encompass all areas of gameplay with added focus on the Roman military machine and the system of recruitment and training of both pre-Marian units and Legions. &lt;br /&gt;
&lt;br /&gt;
Special care has been given to the battlefield experience which features the longest battle times of probably any existing mod making tactics an essential component of the game. &lt;br /&gt;
&lt;br /&gt;
Definitely not for people accustomed to blitzkrieg tactics both on the battle map and the campaign map.&lt;br /&gt;
&lt;br /&gt;
==Features== &lt;br /&gt;
*Huge Battles for the ultimate Battle experience&lt;br /&gt;
*New skins and models&lt;br /&gt;
*New Map with bigger scale and a lot of new provinces&lt;br /&gt;
*Scripts which are adding new challenges such as Hannibal in North Italy!&lt;br /&gt;
*New Skies&lt;br /&gt;
*New Horses&lt;br /&gt;
*New Animations&lt;br /&gt;
*New Formations from Sinhuet&lt;br /&gt;
*New strat map models&lt;br /&gt;
*Loyality&lt;br /&gt;
*City specific Legions&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
Version 6.4 has been released, it is designed for Rome - Total War version 1.5 only.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Battle Walkthrough - Battle against the Gladiators]] - battle AAR for SPQR version 6.0&lt;br /&gt;
*[[Battle Walkthrough - Brutii vs. Macedon]]&lt;br /&gt;
*[[Battle Walkthrough - Rome vs Carthage]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
Visit [http://www.twcenter.net/forums/forumdisplay.php?f=32 SPQR Total War forum] at TWC&lt;br /&gt;
&lt;br /&gt;
[[Category: RTW Mods]]&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:RTW_Mods_%28Released%29]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10791</id>
		<title>Modding:Tutorial list</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10791"/>
		<updated>2007-09-08T14:28:08Z</updated>

		<summary type="html">&lt;p&gt;Professor420: /* Art */  added more tutorials, converting meshes and unit cards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Modding:Tutorial list is a collection of all known Total War tutorials with minimal redundancy. Before you ask a question, you should look here first.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
===M2TW and non-specific===&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial]&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1283 mesh to milkshape tutorial]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90169 Converting MESH files to milkshape]&lt;br /&gt;
*[http://www.twcenter.net/wiki/Unit_Cards Unit Cards]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showpost.php?p=682967&amp;amp;postcount=20 Editing unit cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49133 Making unit cards with GIMP]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 How to make your own unit cards]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50690 Rendering in 3dsmax with poses]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=48602 How CA makes their unit cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=858104&amp;amp;postcount=2 Advice on rendering]&lt;br /&gt;
*[http://www.stratcommandcenter.com/forums/index.php?showtopic=11340 More advice on rendering]&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 Binding and Skeleton Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=921142 Guide to taking great screenshots]&lt;br /&gt;
&lt;br /&gt;
==Coding==&lt;br /&gt;
===M2TW===&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=91758 Changing the display of a settlement]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77577 Guide to guilds]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73978 List of building effects]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=83818 Hyper-extended family trees]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=117566 Custom portraits]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=1526725 Guide to modding character names]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91081 Change character battle models]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73974 List of character attributes]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=79274 Adding a new faction from nothing]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 Adding a new faction icon/symbol]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79810 Changing faction icon/symbol]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=76202 How to create a new faction]&lt;br /&gt;
*[http://www.twcenter.net/wiki/Emergent_Factions_-_M2TW Guide to emergent factions]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91080 Merging two factions mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90946 Switch faction icon/symbol mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84736 Adding a new culture]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84940 Adding a new religion]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77176 Character traits]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=75706 Adding a new unit]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=74945 Add faction units for new factions]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=91969 Change type of mount for cavalry unit]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=78236 Dismounting units]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone/Area of Recruitment]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Recruiting Mercenaries from buildings]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79007 Enabling war wagons and wagon walls]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting new units ingame]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87288 Giving units and buildings free upkeep]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79455 Guide to Formatted modeldb File and Syntax Checker]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=71971 More artillery pieces in a unit]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=76357 Using era system to recruit units]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77905 How to add your own music]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=83291 Adding units to the game FAQ]&lt;br /&gt;
*[http://www.twcenter.net/wiki/How_to_Unlock_All_Factions How to unlock all factions]&lt;br /&gt;
*[http://www.twcenter.net/wiki/How_To_Disable_Green_Arrows_And_Banners How to disable green arrows and banners]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=88685 Guide to crashes/CTD/errors]&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
===M2TW===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=82855 alpaca&#039;s campaign script-o-rama]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=92185 Adding new historic events]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91080 Merging two factions mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91081 Change character battle model mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90946 Switch faction symbol/icon mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84795 Making events occur when you want them to]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73016 List of events, commands, and conditions]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=105745 Scripting based on difficultly and AI/Player]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77176 Character traits and list]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77177 Triggers and monitors]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=99147 CA&#039;s Cinematic Editor tutorial]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=81256 Guide to missions]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73974 List of character attributes]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77577 A guide to guilds]&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10790</id>
		<title>Modding:Tutorial list</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10790"/>
		<updated>2007-09-08T14:19:34Z</updated>

		<summary type="html">&lt;p&gt;Professor420: /* M2TW */  formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Modding:Tutorial list is a collection of all known Total War tutorials with minimal redundancy. Before you ask a question, you should look here first.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame (M2TW)]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 Binding and Skeleton Tutorials (RTW)]&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
&lt;br /&gt;
==Coding==&lt;br /&gt;
===M2TW===&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=91758 Changing the display of a settlement]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77577 Guide to guilds]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73978 List of building effects]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=83818 Hyper-extended family trees]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=117566 Custom portraits]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=1526725 Guide to modding character names]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91081 Change character battle models]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73974 List of character attributes]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=79274 Adding a new faction from nothing]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 Adding a new faction icon/symbol]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79810 Changing faction icon/symbol]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=76202 How to create a new faction]&lt;br /&gt;
*[http://www.twcenter.net/wiki/Emergent_Factions_-_M2TW Guide to emergent factions]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91080 Merging two factions mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90946 Switch faction icon/symbol mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84736 Adding a new culture]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84940 Adding a new religion]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77176 Character traits]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=75706 Adding a new unit]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=74945 Add faction units for new factions]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=91969 Change type of mount for cavalry unit]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=78236 Dismounting units]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone/Area of Recruitment]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Recruiting Mercenaries from buildings]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79007 Enabling war wagons and wagon walls]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting new units ingame]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87288 Giving units and buildings free upkeep]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79455 Guide to Formatted modeldb File and Syntax Checker]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=71971 More artillery pieces in a unit]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=76357 Using era system to recruit units]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77905 How to add your own music]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=83291 Adding units to the game FAQ]&lt;br /&gt;
*[http://www.twcenter.net/wiki/How_to_Unlock_All_Factions How to unlock all factions]&lt;br /&gt;
*[http://www.twcenter.net/wiki/How_To_Disable_Green_Arrows_And_Banners How to disable green arrows and banners]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=88685 Guide to crashes/CTD/errors]&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
===M2TW===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=82855 alpaca&#039;s campaign script-o-rama]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=92185 Adding new historic events]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91080 Merging two factions mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91081 Change character battle model mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90946 Switch faction symbol/icon mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84795 Making events occur when you want them to]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73016 List of events, commands, and conditions]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=105745 Scripting based on difficultly and AI/Player]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77176 Character traits and list]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77177 Triggers and monitors]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=99147 CA&#039;s Cinematic Editor tutorial]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=81256 Guide to missions]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73974 List of character attributes]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77577 A guide to guilds]&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10789</id>
		<title>Modding:Tutorial list</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10789"/>
		<updated>2007-09-08T14:19:04Z</updated>

		<summary type="html">&lt;p&gt;Professor420: /* Scripting */  coverted org&amp;#039;s links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Modding:Tutorial list is a collection of all known Total War tutorials with minimal redundancy. Before you ask a question, you should look here first.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame (M2TW)]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 Binding and Skeleton Tutorials (RTW)]&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
&lt;br /&gt;
==Coding==&lt;br /&gt;
===M2TW===&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=91758 Changing the display of a settlement]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77577 Guide to guilds]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73978 List of building effects]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=83818 Hyper-extended family trees]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=117566 Custom portraits]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=1526725 Guide to modding character names]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91081 Change character battle models]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73974 List of character attributes]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=79274 Adding a new faction from nothing]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 Adding a new faction icon/symbol]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79810 Changing faction icon/symbol]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=76202 How to create a new faction]&lt;br /&gt;
*[http://www.twcenter.net/wiki/Emergent_Factions_-_M2TW Guide to emergent factions]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91080 Merging two factions mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90946 Switch faction icon/symbol mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84736 Adding a new culture]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84940 Adding a new religion]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77176 Character traits]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=75706 Adding a new unit]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=74945 Add faction units for new factions]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=91969 Change type of mount for cavalry unit]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=78236 Dismounting units]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone/Area of Recruitment]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Recruiting Mercenaries from buildings]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79007 Enabling war wagons and wagon walls]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting new units ingame]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87288 Giving units and buildings free upkeep]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79455 Guide to Formatted modeldb File and Syntax Checker]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=71971 More artillery pieces in a unit]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=76357 Using era system to recruit units]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77905 How to add your own music]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=83291 Adding units to the game FAQ]&lt;br /&gt;
*[http://www.twcenter.net/wiki/How_to_Unlock_All_Factions How to unlock all factions]&lt;br /&gt;
*[http://www.twcenter.net/wiki/How_To_Disable_Green_Arrows_And_Banners How to disable green arrows and banners]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=88685 Guide to crashes/CTD/errors]&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
===M2TW===&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=82855 alpaca&#039;s campaign script-o-rama]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=92185 Adding new historic events]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=91080 Merging two factions mid-campaign]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=91081 Change character battle model mid-campaign]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=90946 Switch faction symbol/icon mid-campaign]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=84795 Making events occur when you want them to]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=73016 List of events, commands, and conditions]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=105745 Scripting based on difficultly and AI/Player]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=77176 Character traits and list]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=77177 Triggers and monitors]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=99147 CA&#039;s Cinematic Editor tutorial]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=81256 Guide to missions]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=73974 List of character attributes]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=77577 A guide to guilds]&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10645</id>
		<title>Modding:Tutorial list</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10645"/>
		<updated>2007-09-08T04:37:47Z</updated>

		<summary type="html">&lt;p&gt;Professor420: /* M2TW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Modding:Tutorial list is a collection of all known Total War tutorials with minimal redundancy. Before you ask a question, you should look here first.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame (M2TW)]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 Binding and Skeleton Tutorials (RTW)]&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
&lt;br /&gt;
==Coding==&lt;br /&gt;
===M2TW===&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=91758 Changing the display of a settlement]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77577 Guide to guilds]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73978 List of building effects]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=83818 Hyper-extended family trees]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=117566 Custom portraits]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?p=1526725 Guide to modding character names]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91081 Change character battle models]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=73974 List of character attributes]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=79274 Adding a new faction from nothing]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 Adding a new faction icon/symbol]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79810 Changing faction icon/symbol]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=76202 How to create a new faction]&lt;br /&gt;
*[http://www.twcenter.net/wiki/Emergent_Factions_-_M2TW Guide to emergent factions]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91080 Merging two factions mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=90946 Switch faction icon/symbol mid-campaign]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84736 Adding a new culture]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=84940 Adding a new religion]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=77176 Character traits]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=75706 Adding a new unit]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=74945 Add faction units for new factions]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=91969 Change type of mount for cavalry unit]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=78236 Dismounting units]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone/Area of Recruitment]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Recruiting Mercenaries from buildings]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79007 Enabling war wagons and wagon walls]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting new units ingame]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87288 Giving units and buildings free upkeep]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=79455 Guide to Formatted modeldb File and Syntax Checker]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=71971 More artillery pieces in a unit]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=76357 Using era system to recruit units]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=77905 How to add your own music]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=83291 Adding units to the game FAQ]&lt;br /&gt;
*[http://www.twcenter.net/wiki/How_to_Unlock_All_Factions How to unlock all factions]&lt;br /&gt;
*[http://www.twcenter.net/wiki/How_To_Disable_Green_Arrows_And_Banners How to disable green arrows and banners]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=88685 Guide to crashes/CTD/errors]&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10644</id>
		<title>Modding:Tutorial list</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10644"/>
		<updated>2007-09-08T04:31:24Z</updated>

		<summary type="html">&lt;p&gt;Professor420: /* Coding */  coding tutorials added, incremental save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Modding:Tutorial list is a collection of all known Total War tutorials with minimal redundancy. Before you ask a question, you should look here first.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame (M2TW)]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 Binding and Skeleton Tutorials (RTW)]&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
&lt;br /&gt;
==Coding==&lt;br /&gt;
===M2TW===&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=91758 Changing the display of a settlement]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=77577 Guide to guilds]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=73978 List of building effects]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=83818 Hyper-extended family trees]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=117566 Custom portraits]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?p=1526725 Guide to modding character names]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=91081 Change character battle models]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=73974 List of character attributes]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=79274 Adding a new faction from nothing]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=81326 Adding a new faction icon/symbol]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=79810 Changing faction icon/symbol]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=76202 How to create a new faction]&lt;br /&gt;
[http://www.twcenter.net/wiki/Emergent_Factions_-_M2TW Guide to emergent factions]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=91080 Merging two factions mid-campaign]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=90946 Switch faction icon/symbol mid-campaign]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=84736 Adding a new culture]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=84940 Adding a new religion]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=77176 Character traits]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=75706 Adding a new unit]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=74945 Add faction units for new factions]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=91969 Change type of mount for cavalry unit]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=78236 Dismounting units]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone/Area of Recruitment]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=90969 Recruiting Mercenaries from buildings]&lt;br /&gt;
[http://forums.totalwar.org/vb/showthread.php?t=79007 Enabling war wagons and wagon walls]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=93806 Getting new units ingame]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=87288 Giving units and buildings free upkeep]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RTW Only===&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10640</id>
		<title>Modding:Tutorial list</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10640"/>
		<updated>2007-09-08T04:12:54Z</updated>

		<summary type="html">&lt;p&gt;Professor420: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Modding:Tutorial list is a collection of all known Total War tutorials with minimal redundancy. Before you ask a question, you should look here first.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame (M2TW)]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 Binding and Skeleton Tutorials (RTW)]&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
&lt;br /&gt;
==Coding==&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10639</id>
		<title>Modding:Tutorial list</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10639"/>
		<updated>2007-09-08T04:12:43Z</updated>

		<summary type="html">&lt;p&gt;Professor420: /* Art */  added tuts from art portal page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Modding:Tutorial list is a collection of all known Total War tutorials with minimal redundancy. Before you ask a question, you should look here first.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame (M2TW)]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial (M2TW)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 Binding and Skeleton Tutorials (RTW)]&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
&lt;br /&gt;
==Coding==&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10637</id>
		<title>Modding:Tutorial list</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Tutorial_list&amp;diff=10637"/>
		<updated>2007-09-08T04:09:46Z</updated>

		<summary type="html">&lt;p&gt;Professor420: New page: The Modding:Tutorial list is a collection of all known Total War tutorials with minimal redundancy. Before you ask a question, you should look here first.  ==Art==  ==Coding==  ==Scripting...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Modding:Tutorial list is a collection of all known Total War tutorials with minimal redundancy. Before you ask a question, you should look here first.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
&lt;br /&gt;
==Coding==&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding_Portal&amp;diff=10634</id>
		<title>Modding Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding_Portal&amp;diff=10634"/>
		<updated>2007-09-08T04:08:54Z</updated>

		<summary type="html">&lt;p&gt;Professor420: removed common tasks as they are redundant with the tutorial list.  if after the list is written a good format for common tasks appears it should be organized separately.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the first stop for modding.  Here are links to well-structured sets of tutorials to learn how to mod, links to all known quality tutorials, discussions of individual text files, etc.&lt;br /&gt;
&lt;br /&gt;
==Learning How to Mod==&lt;br /&gt;
Modding can be broken down into a number of different disciplines.  If you are interested in learning a discipline, just click on the link to take you to the appropriate section.  There will be a number of tutorials from beginner to advanced, generally in increasing complexity, covering a wide range of topics.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Art]]&lt;br /&gt;
:Art includes 3D models, textures, and animation. It is what makes the graphics of the game. Artists require a knowledge of a variety of tools, especially Photoshop and 3dsmax.  Tutorials in this section will teach you how to model, reskin, texture from scratch, and even animate, as well as discuss various issues related to game and Total War art in general.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Coding]]&lt;br /&gt;
:Coding is the most expansive of the disciplines, including units, buildings, campaign, resources, traits and ancillaries, etc; basically what makes the game other than the visuals.  It is vital to any mod, and any modder will inevitably need to know at least a bit of coding, and talented coders form the heart of any major mod team.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Mapping]]&lt;br /&gt;
:Mapping involves the art and coding behind creating new campaign maps, from start to finish, and is an integral part of any major mod.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Scripting]]&lt;br /&gt;
:Scripting is the &amp;quot;designing&amp;quot; of events on the campaign map, but more commonly for historical battles.&lt;br /&gt;
&lt;br /&gt;
;[[Modding: Audio]]&lt;br /&gt;
:This involves everything that has to do with sounds; from the background music to the Unit Select-voiceovers to the special effects.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Tutorial list]]&lt;br /&gt;
:You can find out how to do quick common tasks, such as creating unit cards, mounting a unit, changing faction ownerships, etc., a very large number of small independent tasks.&lt;br /&gt;
&lt;br /&gt;
==List of all known tutorials==&lt;br /&gt;
The [[Modding:Tutorial list]] is a collection of all known Total War tutorials with minimal redundancy.  Before you ask a question, you should look here first.&lt;br /&gt;
&lt;br /&gt;
*[[Modding:Tutorial list#Art]]&lt;br /&gt;
*[[Modding:Tutorial list#Coding]]&lt;br /&gt;
*[[Modding:Tutorial list#Scripting]]&lt;br /&gt;
*[[Modding:Tutorial list#Maps]]&lt;br /&gt;
*[[Modding:Tutorial list#Misc]]&lt;br /&gt;
&lt;br /&gt;
==Text and Map files==&lt;br /&gt;
&lt;br /&gt;
*[[:Category:RTW_Files]]&lt;br /&gt;
*[[:Category:MTW2_Files]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category: Portals]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Art&amp;diff=10624</id>
		<title>Modding:Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Art&amp;diff=10624"/>
		<updated>2007-09-08T03:22:04Z</updated>

		<summary type="html">&lt;p&gt;Professor420: getting unit ingame added to beginner modeling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the different sub-topics of the Art discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;first&#039;&#039;&#039;&amp;lt;/font&amp;gt; thing you will want to do is read [Art for Total War Primer (I need to get to writing it eventually/soon)].&lt;br /&gt;
&lt;br /&gt;
==Beginner Art/Texturing==&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beginner Art/Modeling==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intermediate Tutorials==&lt;br /&gt;
;Intermediate Art/Foliage and Terrain&lt;br /&gt;
*Tutorial links here&lt;br /&gt;
&lt;br /&gt;
;Intermediate Art/Banners&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Art/Sprites&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Tutorials==&lt;br /&gt;
;Advanced Art/Animation&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 RTW Binding and Skeleton Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations from CA]&lt;br /&gt;
&lt;br /&gt;
;Advanced Art/Custom Texture Painting&lt;br /&gt;
*[http://www.poopinmymouth.com/process/hair_tutorial/hair_01.htm Painting Hair]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Painting Ears]&lt;br /&gt;
*Ben Mathis&#039; Deliah Series Textures for [http://www.mr-chompers.com/tutorial/video/delilah_08_gun_texture.zip gun], [http://www.mr-chompers.com/tutorial/video/delilah_09_face_texture.zip face], [http://www.mr-chompers.com/tutorial/video/delilah_10_hair_texture.zip hair], and [http://www.mr-chompers.com/tutorial/video/delilah_11_body_texture.zip body].&lt;br /&gt;
&lt;br /&gt;
;Advanced Art/specular, gloss, normal maps:&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Here are program-specific tutorials for learning programs.  These are not necessarily TW-specific, but are high quality tutorials relevant to the programs and tools.&lt;br /&gt;
&lt;br /&gt;
;TW-Specific Utilities&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]&lt;br /&gt;
:[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1377 Knight Errant&#039;s M2TW Mesh Converter]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=92321 Knight Errant&#039;s Mesh Converter Docs]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=93861 Banner Template]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=74453 .texture &amp;lt;-&amp;gt; .dds Converter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Modding Portal|Back to Modding Portal]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10342</id>
		<title>Auxiliary Contact List</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10342"/>
		<updated>2007-09-07T00:02:39Z</updated>

		<summary type="html">&lt;p&gt;Professor420: /* Description and Guidelines */  additional guideline added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description and Guidelines==&lt;br /&gt;
Here are mostly non-TW modders who have given permission to be contacted from the Total War community for things like music composition, sound, and web design.  List is in alphabetical order by last name.&lt;br /&gt;
&lt;br /&gt;
Please adhere to the following guidelines when contacting anyone on this list:&lt;br /&gt;
*&#039;&#039;&#039;Be courteous.&#039;&#039;&#039;  Because of the nature of this list, and how it was acquired, you represent not just your mod but the TW mod community.  Treat these individuals with respect and don&#039;t abuse this list or people&#039;s goodwill.  For example, you are expected to use what people compose; you should not contact 3 composers and have them all work separately and then you choose what you like, unless you are completely honest and frank with all composers.&lt;br /&gt;
*&#039;&#039;&#039;Have something to show before you ask.&#039;&#039;&#039;  Auxiliaries are &#039;&#039;not&#039;&#039; part of your main modding team and you shouldn&#039;t even &#039;&#039;think&#039;&#039; about a composer especially until you are nearing actual release.  Don&#039;t contact a web designer until you have content (screenshots, etc.), don&#039;t contact a composer until you have an actual playable beta or at least an internal alpha.  This has two reasons.  First, obviously given the high failure rate of mod projects, it makes sure people don&#039;t throw away their work.  Second, and more importantly, is if you try to find a composer or other auxiliary too early, and your mod doesn&#039;t have any content, you won&#039;t be taken seriously by the busier and more sought-after composers.  The same is true to web designers, to a lesser extent.  Generally the more talented and experienced are more skeptical of young projects, so unless you have a solid project, you won&#039;t be taken seriously.&lt;br /&gt;
*&#039;&#039;&#039;Give back to the community.&#039;&#039;&#039;  The Consilium Belli, who created and maintain this list, as well as any other donors, contribute time and resources to projects such as this, not to mention the Auxiliary Contacts who do their work.  Do what you can to reciprocate; this includes things such as releasing research and development information, tools, art, even just doing some Wiki things, etc.  Give back to the community and the community will give back to you.&lt;br /&gt;
*&#039;&#039;&#039;e-Mails&#039;&#039;&#039; here don&#039;t use the &amp;quot;(@)&amp;quot; symbol or &amp;quot;.com, .net, etc&amp;quot;, so they don&#039;t get hit with spam from webcrawlers.  Instead, we use &amp;quot;(at)&amp;quot;, so you will need to replace it with the @ symbol, and replace the (dot) in the domain name with a period.&lt;br /&gt;
&lt;br /&gt;
==Composers==&lt;br /&gt;
====Pedro Camacho====&lt;br /&gt;
*Name: Pedro Camacho&lt;br /&gt;
*Website: http://www.musicbypedro.com/&lt;br /&gt;
*eMail: pedro.m.camacho (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Ben Cockerham====&lt;br /&gt;
*Name:  Ben Cockerham&lt;br /&gt;
*Website:  http://www.rooftopmusic.com/&lt;br /&gt;
*eMail:  ben (at) rooftopmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Blaise Douros====&lt;br /&gt;
*Name:  Blaise Douros&lt;br /&gt;
*Website:  http://www.last.fm/music/Blaise+Douros/&lt;br /&gt;
*eMail:  dannjedi (at) yahoo (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name:  Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website:  http://www.thefourthage.org/cronus/&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:  [http://www.thefourthage.org Fourth Age: Total War]&lt;br /&gt;
&lt;br /&gt;
====Jonathan Geer====&lt;br /&gt;
*Name:  Jonathan Geer&lt;br /&gt;
*Website:  http://jonathangeer.com/&lt;br /&gt;
*eMail:  info (at) jonathangeer (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:  [http://www.bloodandirongame.com Blood and Iron]&lt;br /&gt;
&lt;br /&gt;
====Chris Hurn====&lt;br /&gt;
*Name:  Chris Hurn&lt;br /&gt;
*Website:  http://chrishurn.com/&lt;br /&gt;
*eMail:  chrishurn (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Steve Mazzaro====&lt;br /&gt;
*Name:  Steve Mazzaro&lt;br /&gt;
*Website:  http://www.stevemazzaro.com/&lt;br /&gt;
*eMail:  steve (at) stevemazzaro (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Piotr Musial====&lt;br /&gt;
*Name:  Piotr Musial&lt;br /&gt;
*Website:  http://www.piotrmusial.com/&lt;br /&gt;
*eMail:  mail (at) piotrmusial (dot) com &#039;&#039;or&#039;&#039; pietro (at) toya (dot) net (dot) pl&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Parker Walker====&lt;br /&gt;
*Name:  Parker Walker&lt;br /&gt;
*Website:  http://www.starsystemmusic.com/index.htm&lt;br /&gt;
*eMail:  starsystem (at) starsystemmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
==Web Design/Websites==&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name: Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website: www.cronuscreative.com [offline]&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:  http://www.thefourthage.org&lt;br /&gt;
&lt;br /&gt;
====Jon Durain====&lt;br /&gt;
*Name: Jon Durain&lt;br /&gt;
*Website:&lt;br /&gt;
*eMail: jondurain (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:&lt;br /&gt;
&lt;br /&gt;
==Sound Designers==&lt;br /&gt;
&lt;br /&gt;
==Video Editing/Movies==&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]] [[Category:People]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10336</id>
		<title>Auxiliary Contact List</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10336"/>
		<updated>2007-09-06T23:44:57Z</updated>

		<summary type="html">&lt;p&gt;Professor420: /* Composers */  added jonathon geer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description and Guidelines==&lt;br /&gt;
Here are mostly non-TW modders who have given permission to be contacted from the Total War community for things like music composition, sound, and web design.  List is in alphabetical order by last name.&lt;br /&gt;
&lt;br /&gt;
Please adhere to the following guidelines when contacting anyone on this list:&lt;br /&gt;
*&#039;&#039;&#039;Be courteous.&#039;&#039;&#039;  Because of the nature of this list, and how it was acquired, you represent not just your mod but the TW mod community.  Treat these individuals with respect and don&#039;t abuse this list or people&#039;s goodwill.  For example, you are expected to use what people compose; you should not contact 3 composers and have them all work separately and then you choose what you like, unless you are completely honest and frank with all composers.&lt;br /&gt;
*&#039;&#039;&#039;Give back to the community.&#039;&#039;&#039;  The Consilium Belli, who created and maintain this list, as well as any other donors, contribute time and resources to projects such as this, not to mention the Auxiliary Contacts who do their work.  Do what you can to reciprocate; this includes things such as releasing research and development information, tools, art, even just doing some Wiki things, etc.  Give back to the community and the community will give back to you.&lt;br /&gt;
*&#039;&#039;&#039;e-Mails&#039;&#039;&#039; here don&#039;t use the &amp;quot;(@)&amp;quot; symbol or &amp;quot;.com, .net, etc&amp;quot;, so they don&#039;t get hit with spam from webcrawlers.  Instead, we use &amp;quot;(at)&amp;quot;, so you will need to replace it with the @ symbol, and replace the (dot) in the domain name with a period.&lt;br /&gt;
&lt;br /&gt;
==Composers==&lt;br /&gt;
====Pedro Camacho====&lt;br /&gt;
*Name: Pedro Camacho&lt;br /&gt;
*Website: http://www.musicbypedro.com/&lt;br /&gt;
*eMail: pedro.m.camacho (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Ben Cockerham====&lt;br /&gt;
*Name:  Ben Cockerham&lt;br /&gt;
*Website:  http://www.rooftopmusic.com/&lt;br /&gt;
*eMail:  ben (at) rooftopmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Blaise Douros====&lt;br /&gt;
*Name:  Blaise Douros&lt;br /&gt;
*Website:  http://www.last.fm/music/Blaise+Douros/&lt;br /&gt;
*eMail:  dannjedi (at) yahoo (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name:  Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website:  http://www.thefourthage.org/cronus/&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:  [http://www.thefourthage.org Fourth Age: Total War]&lt;br /&gt;
&lt;br /&gt;
====Jonathan Geer====&lt;br /&gt;
*Name:  Jonathan Geer&lt;br /&gt;
*Website:  http://jonathangeer.com/&lt;br /&gt;
*eMail:  info (at) jonathangeer (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:  [http://www.bloodandirongame.com Blood and Iron]&lt;br /&gt;
&lt;br /&gt;
====Chris Hurn====&lt;br /&gt;
*Name:  Chris Hurn&lt;br /&gt;
*Website:  http://chrishurn.com/&lt;br /&gt;
*eMail:  chrishurn (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Steve Mazzaro====&lt;br /&gt;
*Name:  Steve Mazzaro&lt;br /&gt;
*Website:  http://www.stevemazzaro.com/&lt;br /&gt;
*eMail:  steve (at) stevemazzaro (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Piotr Musial====&lt;br /&gt;
*Name:  Piotr Musial&lt;br /&gt;
*Website:  http://www.piotrmusial.com/&lt;br /&gt;
*eMail:  mail (at) piotrmusial (dot) com &#039;&#039;or&#039;&#039; pietro (at) toya (dot) net (dot) pl&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Parker Walker====&lt;br /&gt;
*Name:  Parker Walker&lt;br /&gt;
*Website:  http://www.starsystemmusic.com/index.htm&lt;br /&gt;
*eMail:  starsystem (at) starsystemmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
==Web Design/Websites==&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name: Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website: www.cronuscreative.com [offline]&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:  http://www.thefourthage.org&lt;br /&gt;
&lt;br /&gt;
====Jon Durain====&lt;br /&gt;
*Name: Jon Durain&lt;br /&gt;
*Website:&lt;br /&gt;
*eMail: jondurain (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:&lt;br /&gt;
&lt;br /&gt;
==Sound Designers==&lt;br /&gt;
&lt;br /&gt;
==Video Editing/Movies==&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]] [[Category:People]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10188</id>
		<title>Auxiliary Contact List</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10188"/>
		<updated>2007-09-05T17:29:12Z</updated>

		<summary type="html">&lt;p&gt;Professor420: /* Composers */  steve mazzaro, piotr musial, ben cockerham&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description and Guidelines==&lt;br /&gt;
Here are mostly non-TW modders who have given permission to be contacted from the Total War community for things like music composition, sound, and web design.  List is in alphabetical order by last name.&lt;br /&gt;
&lt;br /&gt;
Please adhere to the following guidelines when contacting anyone on this list:&lt;br /&gt;
*&#039;&#039;&#039;Be courteous.&#039;&#039;&#039;  Because of the nature of this list, and how it was acquired, you represent not just your mod but the TW mod community.  Treat these individuals with respect and don&#039;t abuse this list or people&#039;s goodwill.  For example, you are expected to use what people compose; you should not contact 3 composers and have them all work separately and then you choose what you like, unless you are completely honest and frank with all composers.&lt;br /&gt;
*&#039;&#039;&#039;Give back to the community.&#039;&#039;&#039;  The Consilium Belli, who created and maintain this list, as well as any other donors, contribute time and resources to projects such as this, not to mention the Auxiliary Contacts who do their work.  Do what you can to reciprocate; this includes things such as releasing research and development information, tools, art, even just doing some Wiki things, etc.  Give back to the community and the community will give back to you.&lt;br /&gt;
*&#039;&#039;&#039;e-Mails&#039;&#039;&#039; here don&#039;t use the &amp;quot;(@)&amp;quot; symbol or &amp;quot;.com, .net, etc&amp;quot;, so they don&#039;t get hit with spam from webcrawlers.  Instead, we use &amp;quot;(at)&amp;quot;, so you will need to replace it with the @ symbol, and replace the (dot) in the domain name with a period.&lt;br /&gt;
&lt;br /&gt;
==Composers==&lt;br /&gt;
====Pedro Camacho====&lt;br /&gt;
*Name: Pedro Camacho&lt;br /&gt;
*Website: http://www.musicbypedro.com/&lt;br /&gt;
*eMail: pedro.m.camacho (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Ben Cockerham====&lt;br /&gt;
*Name:  Ben Cockerham&lt;br /&gt;
*Website:  http://www.rooftopmusic.com/&lt;br /&gt;
*eMail:  ben (at) rooftopmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Blaise Douros====&lt;br /&gt;
*Name:  Blaise Douros&lt;br /&gt;
*Website:  http://www.last.fm/music/Blaise+Douros/&lt;br /&gt;
*eMail:  dannjedi (at) yahoo (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name:  Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website:  http://www.thefourthage.org/cronus/&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:  Fourth Age: Total War&lt;br /&gt;
&lt;br /&gt;
====Chris Hurn====&lt;br /&gt;
*Name:  Chris Hurn&lt;br /&gt;
*Website:  http://chrishurn.com/&lt;br /&gt;
*eMail:  chrishurn (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Steve Mazzaro====&lt;br /&gt;
*Name:  Steve Mazzaro&lt;br /&gt;
*Website:  http://www.stevemazzaro.com/&lt;br /&gt;
*eMail:  steve (at) stevemazzaro (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Piotr Musial====&lt;br /&gt;
*Name:  Piotr Musial&lt;br /&gt;
*Website:  http://www.piotrmusial.com/&lt;br /&gt;
*eMail:  mail (at) piotrmusial (dot) com &#039;&#039;or&#039;&#039; pietro (at) toya (dot) net (dot) pl&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals: Professor420&lt;br /&gt;
&lt;br /&gt;
====Parker Walker====&lt;br /&gt;
*Name:  Parker Walker&lt;br /&gt;
*Website:  http://www.starsystemmusic.com/index.htm&lt;br /&gt;
*eMail:  starsystem (at) starsystemmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
==Web Design/Websites==&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name: Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website: www.cronuscreative.com [offline]&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:  http://www.thefourthage.org&lt;br /&gt;
&lt;br /&gt;
====Jon Durain====&lt;br /&gt;
*Name: Jon Durain&lt;br /&gt;
*Website:&lt;br /&gt;
*eMail: jondurain (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:&lt;br /&gt;
&lt;br /&gt;
==Sound Designers==&lt;br /&gt;
&lt;br /&gt;
==Video Editing/Movies==&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10186</id>
		<title>Auxiliary Contact List</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10186"/>
		<updated>2007-09-05T16:49:51Z</updated>

		<summary type="html">&lt;p&gt;Professor420: switched emails to (at) and (dot) and took out mak&amp;#039;s nowiki tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description and Guidelines==&lt;br /&gt;
Here are mostly non-TW modders who have given permission to be contacted from the Total War community for things like music composition, sound, and web design.  List is in alphabetical order by last name.&lt;br /&gt;
&lt;br /&gt;
Please adhere to the following guidelines when contacting anyone on this list:&lt;br /&gt;
*&#039;&#039;&#039;Be courteous.&#039;&#039;&#039;  Because of the nature of this list, and how it was acquired, you represent not just your mod but the TW mod community.  Treat these individuals with respect and don&#039;t abuse this list or people&#039;s goodwill.  For example, you are expected to use what people compose; you should not contact 3 composers and have them all work separately and then you choose what you like, unless you are completely honest and frank with all composers.&lt;br /&gt;
*&#039;&#039;&#039;Give back to the community.&#039;&#039;&#039;  The Consilium Belli, who created and maintain this list, as well as any other donors, contribute time and resources to projects such as this, not to mention the Auxiliary Contacts who do their work.  Do what you can to reciprocate; this includes things such as releasing research and development information, tools, art, even just doing some Wiki things, etc.  Give back to the community and the community will give back to you.&lt;br /&gt;
*&#039;&#039;&#039;e-Mails&#039;&#039;&#039; here don&#039;t use the &amp;quot;(@)&amp;quot; symbol or &amp;quot;.com, .net, etc&amp;quot;, so they don&#039;t get hit with spam from webcrawlers.  Instead, we use &amp;quot;(at)&amp;quot;, so you will need to replace it with the @ symbol, and replace the (dot) in the domain name with a period.&lt;br /&gt;
&lt;br /&gt;
==Composers==&lt;br /&gt;
====Pedro Camacho====&lt;br /&gt;
*Name: Pedro Camacho&lt;br /&gt;
*Website: http://www.musicbypedro.com/&lt;br /&gt;
*eMail: pedro.m.camacho (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Blaise Douros====&lt;br /&gt;
*Name:  Blaise Douros&lt;br /&gt;
*Website:  http://www.last.fm/music/Blaise+Douros/&lt;br /&gt;
*eMail:  dannjedi (at) yahoo (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name:  Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website:  http://www.thefourthage.org/cronus/&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:  Fourth Age: Total War&lt;br /&gt;
&lt;br /&gt;
====Chris Hurn====&lt;br /&gt;
*Name:  Chris Hurn&lt;br /&gt;
*Website:  http://chrishurn.com/&lt;br /&gt;
*eMail:  chrishurn (at) gmail (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Parker Walker====&lt;br /&gt;
*Name:  Parker Walker&lt;br /&gt;
*Website:  http://www.starsystemmusic.com/index.htm&lt;br /&gt;
*eMail:  starsystem (at) starsystemmusic (dot) com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
==Web Design/Websites==&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name: Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website: www.cronuscreative.com [offline]&lt;br /&gt;
*eMail:  jonas_fancony (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:  http://www.thefourthage.org&lt;br /&gt;
&lt;br /&gt;
====Jon Durain====&lt;br /&gt;
*Name: Jon Durain&lt;br /&gt;
*Website:&lt;br /&gt;
*eMail: jondurain (at) hotmail (dot) com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:&lt;br /&gt;
&lt;br /&gt;
==Sound Designers==&lt;br /&gt;
&lt;br /&gt;
==Video Editing/Movies==&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10107</id>
		<title>Auxiliary Contact List</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10107"/>
		<updated>2007-09-05T01:21:30Z</updated>

		<summary type="html">&lt;p&gt;Professor420: edited web designers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description and Guidelines==&lt;br /&gt;
Here are mostly non-TW modders who have given permission to be contacted from the Total War community for things like music composition, sound, and web design.  List is in alphabetical order by last name.&lt;br /&gt;
&lt;br /&gt;
Please adhere to the following guidelines when contacting anyone on this list:&lt;br /&gt;
*&#039;&#039;&#039;Be courteous.&#039;&#039;&#039;  Because of the nature of this list, and how it was acquired, you represent not just your mod but the TW mod community.  Treat these individuals with respect and don&#039;t abuse this list or people&#039;s goodwill.  For example, you are expected to use what people compose; you should not contact 3 composers and have them all work separately and then you choose what you like, unless you are completely honest and frank with all composers.&lt;br /&gt;
*&#039;&#039;&#039;Give back to the community.&#039;&#039;&#039;  The Consilium Belli, who created and maintain this list, as well as any other donors, contribute time and resources to projects such as this, not to mention the Auxiliary Contacts who do their work.  Do what you can to reciprocate; this includes things such as releasing research and development information, tools, art, even just doing some Wiki things, etc.  Give back to the community and the community will give back to you.&lt;br /&gt;
&lt;br /&gt;
==Composers==&lt;br /&gt;
====Pedro Camacho====&lt;br /&gt;
*Name: Pedro Camacho&lt;br /&gt;
*Website: http://www.musicbypedro.com/&lt;br /&gt;
*eMail: pedro.m.camacho@gmail.com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Blaise Douros====&lt;br /&gt;
*Name:  Blaise Douros&lt;br /&gt;
*Website:  http://www.last.fm/music/Blaise+Douros/&lt;br /&gt;
*eMail:  dannjedi@yahoo.com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name:  Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website:  http://www.thefourthage.org/cronus/&lt;br /&gt;
*eMail:  &lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:  Fourth Age: Total War&lt;br /&gt;
&lt;br /&gt;
====Chris Hurn====&lt;br /&gt;
*Name:  Chris Hurn&lt;br /&gt;
*Website:  http://chrishurn.com/&lt;br /&gt;
*eMail:  chrishurn@gmail.com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Parker Walker====&lt;br /&gt;
*Name:  Parker Walker&lt;br /&gt;
*Website:  http://www.starsystemmusic.com/index.htm&lt;br /&gt;
*eMail:  starsystem@starsystemmusic.com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
==Web Design/Websites==&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name: Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website:&lt;br /&gt;
*eMail: &lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:  http://www.thefourthage.org&lt;br /&gt;
&lt;br /&gt;
====Jon Durain====&lt;br /&gt;
*Name: Jon Durain&lt;br /&gt;
*Website:&lt;br /&gt;
*eMail: jondurain@hotmail.com&lt;br /&gt;
*Areas of expertise/languages:&lt;br /&gt;
*Sample work:&lt;br /&gt;
&lt;br /&gt;
==Sound Designers==&lt;br /&gt;
&lt;br /&gt;
==Video Editing/Movies==&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10106</id>
		<title>Auxiliary Contact List</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Auxiliary_Contact_List&amp;diff=10106"/>
		<updated>2007-09-05T01:18:06Z</updated>

		<summary type="html">&lt;p&gt;Professor420: New page: ==Description and Guidelines== Here are mostly non-TW modders who have given permission to be contacted from the Total War community for things like music composition, sound, and web desig...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description and Guidelines==&lt;br /&gt;
Here are mostly non-TW modders who have given permission to be contacted from the Total War community for things like music composition, sound, and web design.  List is in alphabetical order by last name.&lt;br /&gt;
&lt;br /&gt;
Please adhere to the following guidelines when contacting anyone on this list:&lt;br /&gt;
*&#039;&#039;&#039;Be courteous.&#039;&#039;&#039;  Because of the nature of this list, and how it was acquired, you represent not just your mod but the TW mod community.  Treat these individuals with respect and don&#039;t abuse this list or people&#039;s goodwill.  For example, you are expected to use what people compose; you should not contact 3 composers and have them all work separately and then you choose what you like, unless you are completely honest and frank with all composers.&lt;br /&gt;
*&#039;&#039;&#039;Give back to the community.&#039;&#039;&#039;  The Consilium Belli, who created and maintain this list, as well as any other donors, contribute time and resources to projects such as this, not to mention the Auxiliary Contacts who do their work.  Do what you can to reciprocate; this includes things such as releasing research and development information, tools, art, even just doing some Wiki things, etc.  Give back to the community and the community will give back to you.&lt;br /&gt;
&lt;br /&gt;
==Composers==&lt;br /&gt;
====Pedro Camacho====&lt;br /&gt;
*Name: Pedro Camacho&lt;br /&gt;
*Website: http://www.musicbypedro.com/&lt;br /&gt;
*eMail: pedro.m.camacho@gmail.com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Blaise Douros====&lt;br /&gt;
*Name:  Blaise Douros&lt;br /&gt;
*Website:  http://www.last.fm/music/Blaise+Douros/&lt;br /&gt;
*eMail:  dannjedi@yahoo.com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Jonas &amp;quot;Cronus&amp;quot; Fancony====&lt;br /&gt;
*Name:  Jonas Fancony (&amp;quot;Cronus&amp;quot;)&lt;br /&gt;
*Website:  http://www.thefourthage.org/cronus/&lt;br /&gt;
*eMail:  &lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:  Fourth Age: Total War&lt;br /&gt;
&lt;br /&gt;
====Chris Hurn====&lt;br /&gt;
*Name:  Chris Hurn&lt;br /&gt;
*Website:  http://chrishurn.com/&lt;br /&gt;
*eMail:  chrishurn@gmail.com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
====Parker Walker====&lt;br /&gt;
*Name:  Parker Walker&lt;br /&gt;
*Website:  http://www.starsystemmusic.com/index.htm&lt;br /&gt;
*eMail:  starsystem@starsystemmusic.com&lt;br /&gt;
*Description of Music:&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
==Web Design/Websites==&lt;br /&gt;
====Jon Durain====&lt;br /&gt;
*Name: Jon Durain&lt;br /&gt;
*Website:&lt;br /&gt;
*eMail: jondurain@hotmail.com&lt;br /&gt;
*Projects worked on/referrals:&lt;br /&gt;
&lt;br /&gt;
==Sound Designers==&lt;br /&gt;
&lt;br /&gt;
==Video Editing/Movies==&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Cronus&amp;diff=10100</id>
		<title>Cronus</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Cronus&amp;diff=10100"/>
		<updated>2007-09-03T21:42:02Z</updated>

		<summary type="html">&lt;p&gt;Professor420: Reverted edits by 87.57.181.128 (Talk); changed back to last version by Makanyane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Fatw_fe.jpg|Aevum Fidei screenshot|right]]&lt;br /&gt;
&lt;br /&gt;
Cronus is a 2d designer and composer artist for [[The_Fourth_Age:_Total_War |The Fourth Age: Total War]]. He has designed the [[The_Fourth_Age:_Total_War |FATW]] forum template, loadingscreens, promotion imagery and desktop wallpapers. He has composed several scores for the mod aswel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Designer career ==&lt;br /&gt;
He has designed websites and logos for numerous clans in the [[Neocron |Neocron]] community [[World_of_Warcraft |World of Warcraft]], [[Face_of_Mankind |Face of Mankind]] and [[Anarchy_Online |Anarchy Online]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The BCO&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The PMA&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Titans Central&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Neocron Treaty Organisation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fragglerne&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Anubis Defence Initiative&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ADF&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It was during these years he learned the basics of HTML and PHP coding and the basics of designing and working in Photoshop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Fourth Age Era ==&lt;br /&gt;
He joined the FATW outsource crew in 2006 as a music composer and webdesigner. Various sound clips of his scores were used in The Corsair Invasion release - and it was during the last phase of this release that he was merged into the FATW Staff.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Cronus&amp;diff=10099</id>
		<title>Talk:Cronus</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Cronus&amp;diff=10099"/>
		<updated>2007-09-03T21:41:48Z</updated>

		<summary type="html">&lt;p&gt;Professor420: rolled back the last cronus change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User 87.57.181.128 just removed a whole chunk of text that I cannot figure out why, so I&#039;ve rolled back the change.  Any idea who it is?  If you change someone&#039;s page significantly you should leave a comment why or at least register so it can be inferred.&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Art&amp;diff=10047</id>
		<title>Modding:Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Art&amp;diff=10047"/>
		<updated>2007-09-01T13:39:45Z</updated>

		<summary type="html">&lt;p&gt;Professor420: major additions, page is preliminarily complete to link people here looking for how to make art and art mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the different sub-topics of the Art discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;first&#039;&#039;&#039;&amp;lt;/font&amp;gt; thing you will want to do is read [Art for Total War Primer (I need to get to writing it eventually/soon)].&lt;br /&gt;
&lt;br /&gt;
==Beginner Art/Texturing==&lt;br /&gt;
*[http://www.twcenter.net/forums/showpost.php?p=1767473 Introduction to Photoshop Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beginner Art/Modeling==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intermediate Tutorials==&lt;br /&gt;
;Intermediate Art/Foliage and Terrain&lt;br /&gt;
*Tutorial links here&lt;br /&gt;
&lt;br /&gt;
;Intermediate Art/Banners&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Art/Sprites&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=97254 CA&#039;s Sprite Generation Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Tutorials==&lt;br /&gt;
;Advanced Art/Animation&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53729 RTW Binding and Skeleton Tutorials]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations from CA]&lt;br /&gt;
&lt;br /&gt;
;Advanced Art/Custom Texture Painting&lt;br /&gt;
*[http://www.poopinmymouth.com/process/hair_tutorial/hair_01.htm Painting Hair]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Painting Ears]&lt;br /&gt;
*Ben Mathis&#039; Deliah Series Textures for [http://www.mr-chompers.com/tutorial/video/delilah_08_gun_texture.zip gun], [http://www.mr-chompers.com/tutorial/video/delilah_09_face_texture.zip face], [http://www.mr-chompers.com/tutorial/video/delilah_10_hair_texture.zip hair], and [http://www.mr-chompers.com/tutorial/video/delilah_11_body_texture.zip body].&lt;br /&gt;
&lt;br /&gt;
;Advanced Art/specular, gloss, normal maps:&lt;br /&gt;
*[http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip Video Tutorial on Creating Normal and Specular Maps]&lt;br /&gt;
*[http://www.poopinmymouth.com/tutorial/normal_workflow.htm Normal Map Workflow]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Here are program-specific tutorials for learning programs.  These are not necessarily TW-specific, but are high quality tutorials relevant to the programs and tools.&lt;br /&gt;
&lt;br /&gt;
;TW-Specific Utilities&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]&lt;br /&gt;
:[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1377 Knight Errant&#039;s M2TW Mesh Converter]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=92321 Knight Errant&#039;s Mesh Converter Docs]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=93861 Banner Template]&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=74453 .texture &amp;lt;-&amp;gt; .dds Converter]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Main_Page&amp;diff=10028</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Main_Page&amp;diff=10028"/>
		<updated>2007-09-01T05:55:47Z</updated>

		<summary type="html">&lt;p&gt;Professor420: /* A New Style? */  left bar page discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mod Spotlights Discussion==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Currently the main page requires a fresh mod spotlight approximately every two weeks. Please discuss suggestions for this below.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===May 2007===&lt;br /&gt;
Time for a new one, suggestions? --Perikles 15:14, 12 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Anybody? Nobody...dust! --Perikles 11:06, 15 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::how about deus lo vult or scicillian vespers? move things away from the holy land kinda thing [[User:Jebus|Jebus]]&lt;br /&gt;
&lt;br /&gt;
:::They need a &#039;decent&#039; wiki article with at least one picture. I&#039;m away for a few days now so I&#039;ll see if there are any suitable articles or suggestions when I get back. --Perikles 11:18, 16 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Neither of those has pages at the moment Sicilian Vespers forum doesn&#039;t look that easy to &#039;borrow&#039; stuff from to make a page - but deus lo vult has some pretty pics and fairly clear info we could use (were you volunteering Jebus?)  I did start of page for [[Stainless_Steel]] which might not be too bad - and if anyone wants something a little unholy I&#039;m about to try and update EoD&#039;s!  &lt;br /&gt;
&lt;br /&gt;
:::::I know it would get a bit long but could we keep list on this page of which mods were featured and when - I&#039;m already forgetting who&#039;s been there recently! --[[User:Makanyane|Makanyane]] 05:53, 17 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::So far we have had: [[Rise of Persia]], [[FATW]], [[Broken Crescent]], and now [[The Long Road]]. After that we can have [[Stainless Steel]]. --Perikles 05:27, 20 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June 2007===&lt;br /&gt;
&lt;br /&gt;
As The Long Road has been on since 20th do you think we should change at the weekend, to Stainless Steel as suggested?  Two weeks in spotlight seems reasonable.  --[[User:Makanyane|Makanyane]] 10:58, 1 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I agree the stainless steel would look good in the spotlight -- [[User:Leonidas The Lion|Leonidas The Lion]] 13:50, 2 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
OK, need new mod spotlight suggestion for next weekends change over - could someone suggest a good one we haven&#039;t had so far (or make new page for something) thanks --[[User:Makanyane|Makanyane]] 13:33, 11 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I was sure i already posted this, apparently not though. In any case, I&#039;ve always liked [[Blood Broads &amp;amp; Bastards]], a mod for Medieval 2. Its a fairly new article so it&#039;s quite small, but the point of the spotlight is to show off the best mods rather than the best articles i think.--[[User:Spiff|Spiff]] 17:31, 11 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::OK, also probably good idea to have one that isn&#039;t in hosted section.  Pinched their sig, added template and links into page, if you know it well and can think of anything else to add (or to do the guys profiles) that would be good.--[[User:Makanyane|Makanyane]] 18:37, 11 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
Who&#039;s idea was it to rotate mod spotlight every two weeks?!  anyone got any preferences for next one? &lt;br /&gt;
I did do page for [[The Sicilian Vespers]] which was mentioned earlier.  Page isn&#039;t that wonderful though! --[[User:Makanyane|Makanyane]] 08:38, 23 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
===July 2007===&lt;br /&gt;
In absence of other suggestions I&#039;m about to put Sicilian Vespers on. Could do with more participation in this - unless you want to be seeing a lot of End of Days! --[[User:Makanyane|Makanyane]] 03:00, 1 July 2007 (CDT)&lt;br /&gt;
:How about [[Aevum Fidei]] for the next one?  It&#039;s not released but they have been working on own page which is nice :) --[[User:Makanyane|Makanyane]] 01:03, 7 July 2007 (CDT)&lt;br /&gt;
Aevum Fidei is up, suggest possibly [[Invasio Barbarorum]] next (released RTW mod) as they have been putting a lot of work into page etc. could do with more suggestions for released M2TW mods though...-[[User:Makanyane|Makanyane]] 00:02, 16 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Invasio Barbarorum]] is up - if no-one helps come up with some suggestions for future spotlights, I really am going to put End of Days on it and leave it there till someone VonC&#039;s me -[[User:Makanyane|Makanyane]] 00:44, 29 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
Kisses! [[User:Professor420|Professor420]] 14:17, 1 August 2007 (CDT)&lt;br /&gt;
:LOL , thanks but I&#039;m about to revert that!  we were trying to keep spots on for two weeks and IB only just started - will pinch your EOD version from history for next one if there isn&#039;t anything else in queue, have been avoiding putting EoD on as I&#039;m involved, but it probably deserves a turn (especially as page is nice ;P) -[[User:Makanyane|Makanyane]] 14:25, 1 August 2007 (CDT)&lt;br /&gt;
::Oh my bad, I read Aevum Fidei as Ivasio, didn&#039;t realize it was only so recent. - [[User:Professor420|Professor420]] 17:05, 1 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
===August 2007===&lt;br /&gt;
Due to request sent to me and due to fact its a nice new page for a released M2 mod [[PRO DEO ET REGE]] is going on when IB&#039;s had its two weeks, if no-one has any objections. --[[User:Makanyane|Makanyane]] 13:53, 6 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Updates Discussion ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Post your suggestions here, please avoid making large changes to the front page without first gaining permission of the Wiki Editor, or a general consensus of contributors.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Someone mentioned to me that the week commencing date on the front page should be commencing from a Sunday not a Monday - anyone have any objection to it changing to that system? &lt;br /&gt;
&lt;br /&gt;
Also if anyone doesn&#039;t fancy doing DIY editing of front page could they dump ideas for news changes etc. in here? --[[User:Makanyane|Makanyane]] 11:03, 1 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the Mod Spotlight image, it occurred to me today that it the image size should probably be standardised to prevent the image overlapping onto the news section below in the future. An embedded image set to a specific size would have probably done the trick, but it looks pretty ugly against the colour of the background, so I&#039;ve left it as a standard image for now (though i shrunk it a bit and added a border with matching colour). --[[User:Spiff|Spiff]] 12:45, 17 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Thanks Spiff. Think there might be some differences in how things display between browsers.  Old size looked fine to me and don&#039;t understand what you meant about overlap, could you view the old version from history and give link to screenie somewhere? Also as its similar does [[Medieval_2:_Total_War]] look right to you? --[[User:Makanyane|Makanyane]] 18:00, 17 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hmm this is what i mean [http://i16.photobucket.com/albums/b4/Callum_Ogden/Overlappish.jpg] (sorry apparently photobucket resizes images now). I run my desktop at 1400x1050 and the old image kind of fell down onto the news section below it. It will depend on the resolution the page is viewed at more than anything i suppose. Also that Medieval 2 page looks fantastic to me.--[[User:Spiff|Spiff]] 18:45, 17 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah that explains re-checked mine which was [http://img530.imageshack.us/img530/2457/squishedgh8.jpg], smaller does look better anyway as text is now less squished on mine. I just couldn&#039;t work out how it had got into news section.  Must depend on size of pic, relative to amount of text, relative to screen resolution, which would be fun to work out permutations for!  Current revised size (about 320 x 180 pixels) looks like good bet so will aim to stick to that. --[[User:Makanyane|Makanyane]] 19:09, 17 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A New Style? ==&lt;br /&gt;
&lt;br /&gt;
I was considering the portal style templates used on the [[Modding_Portal]] page, perhaps it would be a good idea to use this format for information &lt;br /&gt;
on the front page? Essentially we could have 2, one which replicates the current table which was recently added with regard to modding tools etc, and another below it regarding the Total War community. -Spiff&lt;br /&gt;
&lt;br /&gt;
:As purely personal opinion I think idea could work, would you be able to do bit of draft using the Modding Portal page? so more complete version can be seen - also wasn&#039;t sure about that one in terms of colour / style as it seems a bit alien from rest of wiki pages and side bars atm, would you propose changing that? -Mak.&lt;br /&gt;
&lt;br /&gt;
::Well since i was up late tonight anyway, i wrote up and half finished a possible new outline over at [[Spiff_test]] - let me know what you think. It doesn&#039;t use the modding portal template, i borrowed the style from another wiki (first one i found on google that looked good). On the plus side, it is easy to edit/understand. -Spiff&lt;br /&gt;
&lt;br /&gt;
:::Good to see it implemented. A thread should be pinned in the Medieval2 Mod Workshop forum (or somewhere similar) saying that the wiki is a good place to start for tutorials and such --[[User:Spiff|Spiff]] 10:26, 17 April 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I did add a note in the Tutorial section http://www.twcenter.net/forums/showthread.php?t=92488. under Trajan&#039;s pin so we shouldn&#039;t do any-more spamming in that specific section.  Could try in the workshop as well but don&#039;t overstate the case, we&#039;re still rather light on content, so need balance between advice to look here and appeal for help adding content. [[User:Makanyane|Makanyane]] 11:05, 17 April 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
Something to discuss amongst the Wiki people, but I think the left bar could use a thorough re-thinking and design.  It hasn&#039;t been of much use to date, can something else go there instead?  Maybe links to how to better help the Wiki?  Since this is a wiki for a forum-centric site, most of the impetus to fix comes from the site and not directly from the Wiki, so I think... something, not sure what.  Its late.  Anyway, I&#039;d suggest replacing High Quality Articles with a small article spotlight for the week so there is some sort of turnover, and the rest can be important Wiki links.  I think things like the FAQ and ToS should be linked to from the main Wiki page, as well as the Modding Portal and Say Cheese Index and other central &amp;quot;hubs&amp;quot; that are on the Wiki and nowhere else.  Maybe some Most Wanted articles on the bottom, but (maybe this is where the forum-centric comes into play), I don&#039;t see what can really go there that someone not coming from the forum for a specific reason could contribute.  - [[User:Professor420|Professor420]] 00:55, 1 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== General talk/off topic ==&lt;br /&gt;
&lt;br /&gt;
Oh my god... You have any forums left professor? I heard that you were banned from SCC as well... What are you going to do? &lt;br /&gt;
&lt;br /&gt;
:Also stupid as I am, who is Besin and what exactly is ogres. Is it like EZboard? Also does anyone rank above Besim?-Angmar nite&lt;br /&gt;
&lt;br /&gt;
::Yes, I was banned from SCC in similar circumstances.  An administrator that was extremely detached from the community, who refused to listen to his members, and was destroying his site.  And where is SCC now?  Its lost its hosted mods and its lost its moderators and many of its members.  Before you speak you should have an idea what you are talking about.&lt;br /&gt;
&lt;br /&gt;
:::Amir created a duplicate account and claimed it was mine, and banned me.  Can I be at fault for my permaban when the cause was something I didn&#039;t even do?  Its what he had to do to get rid of me, because I had the support of almost all of the top 20 posters on the site, he couldn&#039;t just say &#039;I banned him because I didn&#039;t like him.&amp;quot;  Now shush. -Professor420&lt;br /&gt;
&lt;br /&gt;
::::Holy poo diss bring out the burnage machine!&lt;br /&gt;
-.Socrates&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
I found so much useful things here.&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
most of this talk doesn&#039;t seem to belong to this page anymore - could it be deleted / moved?&lt;br /&gt;
:off topic talk was re-organised instead&lt;br /&gt;
----&lt;br /&gt;
Can someone please change the title of the article Dorian Gray to Marquis de Sade?&lt;br /&gt;
:yep, done, but you should really put request on the articles discussion page not here-[[User:Makanyane|Makanyane]] 03:02, 26 August 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding_Portal&amp;diff=9996</id>
		<title>Modding Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding_Portal&amp;diff=9996"/>
		<updated>2007-09-01T01:56:04Z</updated>

		<summary type="html">&lt;p&gt;Professor420: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the first stop for modding.  Here are links to well-structured sets of tutorials to learn how to mod, links to all known quality tutorials, discussions of individual text files, etc.&lt;br /&gt;
&lt;br /&gt;
==Learning How to Mod==&lt;br /&gt;
Modding can be broken down into a number of different disciplines.  If you are interested in learning a discipline, just click on the link to take you to the appropriate section.  There will be a number of tutorials from beginner to advanced, generally in increasing complexity, covering a wide range of topics.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Art]]&lt;br /&gt;
:Art includes 3D models, textures, and animation. It is what makes the graphics of the game. Artists require a knowledge of a variety of tools, especially Photoshop and 3dsmax.  Tutorials in this section will teach you how to model, reskin, texture from scratch, and even animate, as well as discuss various issues related to game and Total War art in general.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Coding]]&lt;br /&gt;
:Coding is the most expansive of the disciplines, including units, buildings, campaign, resources, traits and ancillaries, etc; basically what makes the game other than the visuals.  It is vital to any mod, and any modder will inevitably need to know at least a bit of coding, and talented coders form the heart of any major mod team.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Mapping]]&lt;br /&gt;
:Mapping involves the art and coding behind creating new campaign maps, from start to finish, and is an integral part of any major mod.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Scripting]]&lt;br /&gt;
:Scripting is the &amp;quot;designing&amp;quot; of events on the campaign map, but more commonly for historical battles.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Common tasks]]&lt;br /&gt;
:You can find out how to do quick common tasks, such as creating unit cards, mounting a unit, changing faction ownerships, etc., a very large number of small independent tasks.&lt;br /&gt;
&lt;br /&gt;
==List of all known tutorials==&lt;br /&gt;
&lt;br /&gt;
*[[Modding:Tutorial list#Art]]&lt;br /&gt;
*[[Modding:Tutorial list#Coding]]&lt;br /&gt;
*[[Modding:Tutorial list#Scripting]]&lt;br /&gt;
*[[Modding:Tutorial list#Maps]]&lt;br /&gt;
*[[Modding:Tutorial list#Misc]]&lt;br /&gt;
&lt;br /&gt;
==Text files==&lt;br /&gt;
&lt;br /&gt;
*[[:Category:RTW_Files]]&lt;br /&gt;
*[[:Category:MTW2_Files]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding_Portal&amp;diff=9995</id>
		<title>Modding Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding_Portal&amp;diff=9995"/>
		<updated>2007-09-01T01:53:22Z</updated>

		<summary type="html">&lt;p&gt;Professor420: added new categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the first stop for modding.  Here are links to well-structured sets of tutorials to learn how to mod, links to all known quality tutorials, discussions of individual text files, etc.&lt;br /&gt;
&lt;br /&gt;
==Learning How to Mod==&lt;br /&gt;
Modding can be broken down into a number of different disciplines.  If you are interested in learning a discipline, just click on the link to take you to the appropriate section.  There will be a number of tutorials from beginner to advanced, generally in increasing complexity, covering a wide range of topics.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Art]]&lt;br /&gt;
:Art includes 3D models, textures, and animation. It is what makes the graphics of the game. Artists require a knowledge of a variety of tools, especially Photoshop and 3dsmax.  Tutorials in this section will teach you how to model, reskin, texture from scratch, and even animate, as well as discuss various issues related to game and Total War art in general.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Coding]]&lt;br /&gt;
:Coding is the most expansive of the disciplines, including units, buildings, campaign, resources, traits and ancillaries, etc; basically what makes the game other than the visuals.  It is vital to any mod, and any modder will inevitably need to know at least a bit of coding, and talented coders form the heart of any major mod team.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Mapping]]&lt;br /&gt;
:Mapping involves the art and coding behind creating new campaign maps, from start to finish, and is an integral part of any major mod.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Scripting]]&lt;br /&gt;
:Scripting is the &amp;quot;designing&amp;quot; of events on the campaign map, but more commonly for historical battles.&lt;br /&gt;
&lt;br /&gt;
;[[Modding:Common tasks]]&lt;br /&gt;
:You can find out how to do quick common tasks, such as creating unit cards, mounting a unit, changing faction ownerships, etc., a very large number of small independent tasks.&lt;br /&gt;
&lt;br /&gt;
==List of all known tutorials, arranged by topic==&lt;br /&gt;
&lt;br /&gt;
[[Modding:Tutorial list]]&lt;br /&gt;
&lt;br /&gt;
==Text files==&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW_Files]]&lt;br /&gt;
[[Category:MTW2_Files]]&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Coding&amp;diff=9994</id>
		<title>Modding:Coding</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Coding&amp;diff=9994"/>
		<updated>2007-09-01T01:38:19Z</updated>

		<summary type="html">&lt;p&gt;Professor420: /* Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the different sub-topics of the Art discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beginner Tutorials===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=51750 Adding New Units for Beginners]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=70885 Editing Agent Costs]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=46738 A Beginner&#039;s Guide to Scripting &amp;amp; Scripting &amp;quot;How To&amp;quot;s]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Intermediate Tutorials===&lt;br /&gt;
;Intermediate Coding/Family and Characters&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=85474 Modding names in M2]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=13968 Editing Character Names]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33079 Create a new Family Members or General]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Sound&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=53419 Adding Your Own Music]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Units&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=111344 The Complete EDU Guide (WIP)]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=113149 The Complete DMB Guide]&lt;br /&gt;
*[http://forums.totalwar.org/vb/showpost.php?p=661155&amp;amp;postcount=2 How to make province specific units/buildings (or using hidden resources)]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Buildings&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=50439 Guide: The Complete EDB Guide (WIP)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Tutorials===&lt;br /&gt;
;Advanced Coding/Cultures&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=34622 Adding a new Culture to BI]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=79274 Adding a Faction from Scratch in M2]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Seige&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=58787 Modding Seige Towers]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=61953 Remove Seige Towers]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=58788 Culture-Specific Battering Rams]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Animations&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53669 Adding Animations to BI]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Recruitment&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone of Recruitment in M2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
Various tools are available to help you code in the Total War games.&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=84918 BrandomM&#039;s Toolset]&lt;br /&gt;
:Unit editor amongst other things&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=1579 M2TW Documendons]&lt;br /&gt;
:Documentation for all M2TW commands&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Halie_Satanus&amp;diff=9993</id>
		<title>Talk:Halie Satanus</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Halie_Satanus&amp;diff=9993"/>
		<updated>2007-09-01T01:31:19Z</updated>

		<summary type="html">&lt;p&gt;Professor420: New page: Halie register or I will ban you! ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halie register or I will ban you! [[User:Professor420|Professor420]] 20:31, 31 August 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Modding:Coding&amp;diff=9944</id>
		<title>Modding:Coding</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Modding:Coding&amp;diff=9944"/>
		<updated>2007-08-26T23:33:14Z</updated>

		<summary type="html">&lt;p&gt;Professor420: New page: Here are the different sub-topics of the Art discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the different sub-topics of the Art discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beginner Tutorials===&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=23937 Basic Unit Editing]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=70885 Editing Unit Costs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Intermediate Tutorials===&lt;br /&gt;
;Intermediate Coding/Family and Characters&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=85474 Modding names in M2]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=13968 Editing Character Names]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=33079 Create a new Family Members or General]&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Sound&lt;br /&gt;
*Tutorial links here&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Units&lt;br /&gt;
*Tutorial links here&lt;br /&gt;
&lt;br /&gt;
;Intermediate Coding/Buildings&lt;br /&gt;
*Tutorial links here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Tutorials===&lt;br /&gt;
;Advanced Coding/Cultures&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=34622 Adding a new Culture to BI]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=79274 Adding a Faction from Scratch in M2]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Seige&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=58787 Modding Seige Towers]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=61953 Remove Seige Towers]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=58788 Culture-Specific Battering Rams]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Animations&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=53669 Adding Animations to BI]&lt;br /&gt;
&lt;br /&gt;
;Advanced Coding/Recruitment&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone of Recruitment in M2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
Various tools are available to help you code in the Total War games.&lt;br /&gt;
&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=304 BrandomM&#039;s Toolset]&lt;br /&gt;
:Description here&lt;br /&gt;
&lt;br /&gt;
etc&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Erich_von_Manstein&amp;diff=9921</id>
		<title>Erich von Manstein</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Erich_von_Manstein&amp;diff=9921"/>
		<updated>2007-08-26T05:43:58Z</updated>

		<summary type="html">&lt;p&gt;Professor420: touched up the template box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{member|name=Erich von Manstein|avatarimagelocation=Von Manstein 01.jpg|mainrank=[[Citizen]] of [[TWC]]|ranks=[[Citizen]]|patron=Simetrical|patronof=None}}&lt;br /&gt;
&lt;br /&gt;
Erich von Manstein (formerly known as &amp;quot;Manstein16&amp;quot;) joined Total War Center in October 2004, following the release of Rome: Total War.  With the exception of a few brief reappearances, he was largely absent from the site until December 2006, following the release of Medieval 2: Total War.  As of 20th of July Manstein expressed his wishes to focus more on his personal life.&lt;br /&gt;
&lt;br /&gt;
==Significant Events==&lt;br /&gt;
* In January 2007, following the buyout of TWC by imb39, Manstein was nominated for the rank of [[Citizen]] by [[Simetrical]] and was elected one week later.&lt;br /&gt;
* On February 28, 2007, Manstein was made a &#039;&#039;tribunos&#039;&#039;.  He was ratified by the [[Curia]] a few weeks later.&lt;br /&gt;
* On March 19, 2007, he was voted the Fastest Rising Newb and was the runner-up in the Best Debater category for 2006.&lt;br /&gt;
* On April 3, 2007, he was nominated for the Patrician rank by [[the Black Prince]] and was elected one week later.&lt;br /&gt;
* On April 10, 2007, he was made a &#039;&#039;strategos&#039;&#039;.&lt;br /&gt;
* On April 11, 2007, he was made a temporary Councillor of the CdeC; he was voted in on May 27.&lt;br /&gt;
* On April 15, 2007 he was made Deputy Chief of Moderation.&lt;br /&gt;
* On May 5, 2007, he replaced [[Soren]] as Chief of Moderation.&lt;br /&gt;
* On July 20, 2007, he resigned as Chief of Moderation.&lt;br /&gt;
&lt;br /&gt;
==Criticism==&lt;br /&gt;
&lt;br /&gt;
Manstein&#039;s methods of moderating have been labeled by some to be &amp;quot;draconian&amp;quot;, particularly after he suspended both [[Professor420]] (later commuted by [[Soren]]) and [[Ferrets54]] in the same two-week period.&lt;br /&gt;
&lt;br /&gt;
==Ranks Held==&lt;br /&gt;
*[[:category:Civitate|Civitate]]&lt;br /&gt;
http://www.twcenter.net/forums/customavatars/Civitate.jpg&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Professor420</name></author>
	</entry>
</feed>