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	<id>https://wiki.twcenter.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Roy34543</id>
	<title>TWC Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.twcenter.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Roy34543"/>
	<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Special:Contributions/Roy34543"/>
	<updated>2026-06-21T18:13:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Medi_Rapper&amp;diff=16318</id>
		<title>Talk:Medi Rapper</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Medi_Rapper&amp;diff=16318"/>
		<updated>2008-07-07T21:24:59Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: New page: I Guess i would like to mention to everyone the author of this article is the same person described in the article, in other words think twice before forming a premature opinion once readi...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I Guess i would like to mention to everyone the author of this article is the same person described in the article, in other words think twice before forming a premature opinion once reading it --[[User:Roy34543|Roy34543]] 21:24, 7 July 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Category:Famous_Characters&amp;diff=16310</id>
		<title>Category:Famous Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Category:Famous_Characters&amp;diff=16310"/>
		<updated>2008-07-07T20:54:35Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;People who are famous or infamous in the Total War community. Whenever mighty or vile deeds are recalled, be sure you will hear these names spoken in terms of dread and wonder.&lt;br /&gt;
&lt;br /&gt;
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[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Category:Famous_Characters&amp;diff=16309</id>
		<title>Category:Famous Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Category:Famous_Characters&amp;diff=16309"/>
		<updated>2008-07-07T20:54:03Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;People who are famous or infamous in the Total War community. Whenever mighty or vile deeds are recalled, be sure you will hear these names spoken in terms of dread and wonder.&lt;br /&gt;
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[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:BCRELEASE.gif&amp;diff=16176</id>
		<title>File:BCRELEASE.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:BCRELEASE.gif&amp;diff=16176"/>
		<updated>2008-06-19T19:50:30Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: Broken crescent opening file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Broken crescent opening file&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=User_talk:Xacto&amp;diff=16020</id>
		<title>User talk:Xacto</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=User_talk:Xacto&amp;diff=16020"/>
		<updated>2008-05-26T06:18:12Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In my rome total war game evry time I try to hit the ~ button it wont work, why is this happining, I installed all the patches exept for total realisam.&lt;br /&gt;
&lt;br /&gt;
I wouldnt really make an article for this, However the most likely thing is that your keyboard is non-english standard, And the button simply does not exist on it. When your question is answered please kindly flag this article for deletion.  --[[User:Roy34543|Roy34543]] 06:18, 26 May 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Egypt_(M2TW:K_Faction)&amp;diff=16005</id>
		<title>Talk:Egypt (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Egypt_(M2TW:K_Faction)&amp;diff=16005"/>
		<updated>2008-05-20T02:53:38Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In my opinion it&#039;s not a great idea just to take strategy from another guide; the wiki should use external sources but have its own style. [[User:Masterbaker|Masterbaker]] 15:38, 17 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its a rather good placeholder, If anyone can be bothered to write somethign on the lines of strategy (after all, M2TW is really rather a matter of style in your decisions once you master the basics) Then we should add it, otherwise keep it as it is.--[[User:Roy34543|Roy34543]] 06:03, 18 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My bad for not noticing what this was before - but as frogbeastegg didn&#039;t want her stuff on Org Wiki, see: http://forums.totalwar.org/vb/showpost.php?p=1878700&amp;amp;postcount=31  - I&#039;m 99.9% sure she didn&#039;t give permission for it to get on here! oops....  We should put in our own attempt at info and link to that if its linkable somewhere as a section I think.   Any volunteers? -[[User:Makanyane|Makanyane]] 08:32, 18 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think she objected to it being modified, We are technically safe as long as we dont touch it i think. Nontheless its a good idea to put in our own strategy, but im ashamed to admit im too lazy to. --[[User:Roy34543|Roy34543]] 02:53, 20 May 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Egypt_(M2TW:K_Faction)&amp;diff=15991</id>
		<title>Talk:Egypt (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Egypt_(M2TW:K_Faction)&amp;diff=15991"/>
		<updated>2008-05-18T06:03:29Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In my opinion it&#039;s not a great idea just to take strategy from another guide; the wiki should use external sources but have its own style. [[User:Masterbaker|Masterbaker]] 15:38, 17 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its a rather good placeholder, If anyone can be bothered to write somethign on the lines of strategy (after all, M2TW is really rather a matter of style in your decisions once you master the basics) Then we should add it, otherwise keep it as it is.--[[User:Roy34543|Roy34543]] 06:03, 18 May 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Egypt_(M2TW:K_Faction)&amp;diff=15990</id>
		<title>Talk:Egypt (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Egypt_(M2TW:K_Faction)&amp;diff=15990"/>
		<updated>2008-05-18T06:03:18Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In my opinion it&#039;s not a great idea just to take strategy from another guide; the wiki should use external sources but have its own style. [[User:Masterbaker|Masterbaker]] 15:38, 17 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its a rather good placeholder, If anyone can be bothered to write somethign on the lines of strategy (after all, M2TW is really rather a matter of style in your decisions once you master the basics) Then we should add it, otherwise keep it as it is.&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:Ireland_(M2TW:K_Faction)&amp;diff=15984</id>
		<title>Talk:Ireland (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:Ireland_(M2TW:K_Faction)&amp;diff=15984"/>
		<updated>2008-05-16T20:54:53Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: New page: Muire who are expensive and have low numbers but with 2 hitpoints and high attack and defense values can dominate opponents in seiges where there is a very small front and no chance for fl...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Muire who are expensive and have low numbers but with 2 hitpoints and high attack and defense values can dominate opponents in seiges where there is a very small front and no chance for flanking,&lt;br /&gt;
quoted from the page.&lt;br /&gt;
May i say i disagree with this? Theyre initial cost isnt the cheapest , true. But their upkeep is amazingly cheap for their effectiveness. --[[User:Roy34543|Roy34543]] 20:54, 16 May 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=User_talk:Roy34543&amp;diff=15826</id>
		<title>User talk:Roy34543</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=User_talk:Roy34543&amp;diff=15826"/>
		<updated>2008-04-19T19:57:41Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, can you tell me what red banners mean if I shoot troops with Greek firethrowers? Or green banners if I throw dead cow corpses on troops with a trebuchet? Thanks [[User:Mallerd|Mallerd]] 08:19, 19 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello, The red banners means the unit takes periodic damage, i dont know the exact amount but if you look carefully a few will drop dead eventually, also (obviously perhaps) its a massive morale reduction&lt;br /&gt;
The Green banners are mostly a morale decrease, but i heard somewhere that theres a reduction in attack and defense&lt;br /&gt;
--[[User:Roy34543|Roy34543]] 19:57, 19 April 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=User_talk:Roy34543&amp;diff=15825</id>
		<title>User talk:Roy34543</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=User_talk:Roy34543&amp;diff=15825"/>
		<updated>2008-04-19T19:57:19Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: Answering question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, can you tell me what red banners mean if I shoot troops with Greek firethrowers? Or green banners if I throw dead cow corpses on troops with a trebuchet? Thanks [[User:Mallerd|Mallerd]] 08:19, 19 April 2008 (UTC)&lt;br /&gt;
Hello, The red banners means the unit takes periodic damage, i dont know the exact amount but if you look carefully a few will drop dead eventually, also (obviously perhaps) its a massive morale reduction&lt;br /&gt;
The Green banners are mostly a morale decrease, but i heard somewhere that theres a reduction in attack and defense&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14722</id>
		<title>Turks (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14722"/>
		<updated>2008-02-28T03:34:38Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Hashishims Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
The turks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on.&lt;br /&gt;
They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din) &lt;br /&gt;
They have a very scattered initial empire, and it cannot be reunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch. &lt;br /&gt;
They can expect a very fast game on easier difficulties to their large initial armies, but have an easy time attacking at later stages if they prepate for the Mongols.&lt;br /&gt;
The Turks are overall, the most versatile faction . It can be played as a horse-archer mobility faction or a full foot archer army that can melee very well or as a traditional army in the normal sense. It is however, lacking in cheap backbone units until later on. &lt;br /&gt;
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== Starting Position ==&lt;br /&gt;
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The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .&lt;br /&gt;
&lt;br /&gt;
===  Eastern Area ===&lt;br /&gt;
The northwestern area is mostly surrounded by rebels, but have one city  very near the principality of Antioch&lt;br /&gt;
It is &#039;&#039;&#039;Directly&#039;&#039;&#039; in the way of the mongol invasion ( or most of the positions where they can appear) &lt;br /&gt;
&lt;br /&gt;
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced&lt;br /&gt;
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http://i185.photobucket.com/albums/x228/Dordor333/0096.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0097.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0098.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0099.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0100.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0101.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0102.jpg&lt;br /&gt;
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=== Northwestern Area ===&lt;br /&gt;
&lt;br /&gt;
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia.  Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch . &lt;br /&gt;
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http://i185.photobucket.com/albums/x228/Dordor333/0103.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0104.jpg&lt;br /&gt;
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http://i185.photobucket.com/albums/x228/Dordor333/0108.jpg&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Situation, Victory Condition , and initial agents ==&lt;br /&gt;
&lt;br /&gt;
They Begin Allied With&lt;br /&gt;
&lt;br /&gt;
Egypt &lt;br /&gt;
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They Begin at war with &lt;br /&gt;
&lt;br /&gt;
Principality of Antioch&lt;br /&gt;
The Byzantine Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their Victory Conditions Are:&lt;br /&gt;
Long: Hold 25 Regions including&lt;br /&gt;
Bagdhad (30 Turns) &lt;br /&gt;
Antioch (10 turns) &lt;br /&gt;
Constantinople (10 turns) &lt;br /&gt;
Krek de chevaliar (10 turns)&lt;br /&gt;
Jerusalem (10 Turns) &lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Short: Hold 15 regions&lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Their Agents Are &lt;br /&gt;
Diplomat : 3 Influence&lt;br /&gt;
&lt;br /&gt;
Priest : 5 Piety&lt;br /&gt;
&lt;br /&gt;
Spy : 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge &lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0109.jpg&lt;br /&gt;
&lt;br /&gt;
== Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horse Racing (City) (1 Upgrade) &lt;br /&gt;
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0094-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0095.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bismaritian ( City) (1 Upgrade) &lt;br /&gt;
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0092-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0093-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Hashishims Guild ===&lt;br /&gt;
The hashishims guild will periodically offer missions to kill enemies.&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
 &lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
The infantry of the turks is fairly weak. But the jannisary heavy infantry is one that is one of the best in the game, if expensive. The dismounted hasham is also a very versatile unit that can hold its own in general . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
The turks have amazing ranged troops in general, and the pinnacle of these are the Jannisaries, Boasting both jannisary archers and jannisary musketeers they have powerful ranged penetration. With the addition of the turkish crossbow they have cheap armor piercing power. The Jannisary archer can also lay stakes, one of the more powerful abilities in the game. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0063-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0065-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
While the turks cavalry is nothing special, the quapkulu is worth noting for having a large mass and despite the stats a usually devestating charge, but theyre rare and only available later on. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged cavalry ===&lt;br /&gt;
&lt;br /&gt;
The Turks are likely the second best faction for horse archers right after the mongols, they have good early availability and  very powerful ranged attacks and the elite can occasionally engage in melee with weak opponents&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0076-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0077-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0078-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
The Turks recieve an amazing array of artillery, probably the best in the game. They have the ultimate wall-tearing gun the Monster Grand Bombard, have some solid cannons for killing units, and have the ultra-awesome mangonel to boot!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0079-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0080-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0081-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0082-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0083-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0084-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0085-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0086-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Common Mercenaries ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0116.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0117.jpg&lt;br /&gt;
&#039;&#039;&#039;Ranged Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0087-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0088-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0089-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0090-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0091-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0114.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0115.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0120.jpg&lt;br /&gt;
&lt;br /&gt;
==  Unique Crusades Hero ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nur-al-din ===&lt;br /&gt;
&lt;br /&gt;
Nur-al-din Initially starts very powerful, with high Command piety, and reduced agent training  costs. He has the ability to increase the Morale and attack speed of troops neary for a few seconds for one time per battle. While this is occuring friendly banners will glow yellow. &lt;br /&gt;
His model also looks awesome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0113.jpg&lt;br /&gt;
&lt;br /&gt;
Banners yellow as honey. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0119.jpg&lt;br /&gt;
&lt;br /&gt;
=== Osman ===&lt;br /&gt;
&lt;br /&gt;
At the moment, Not much to me is known about osman. If anyone knows please add the information .&lt;br /&gt;
I know Osman will emerge around the northwestern areas , He will emerge with an army of &lt;br /&gt;
&lt;br /&gt;
5 Ottoman infantry &lt;br /&gt;
5 Jannisary archers&lt;br /&gt;
5 Jannisary Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
At turn 56-58&lt;br /&gt;
&lt;br /&gt;
==  Turkish Initial Jihad ==&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0110.jpg&lt;br /&gt;
&lt;br /&gt;
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-&lt;br /&gt;
&lt;br /&gt;
6 Muttaw&#039;ai &lt;br /&gt;
&lt;br /&gt;
6 Ghazis &lt;br /&gt;
&lt;br /&gt;
4 Turkomans&lt;br /&gt;
&lt;br /&gt;
3 Turkish horse archers &lt;br /&gt;
&lt;br /&gt;
3 Kurdish Auxilaries&lt;br /&gt;
&lt;br /&gt;
3 Turkish Archers&lt;br /&gt;
&lt;br /&gt;
3 Turkish Javalinemen&lt;br /&gt;
&lt;br /&gt;
3 Spear militia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0111.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0112.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;br /&gt;
&lt;br /&gt;
== Power Center loss Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Currently i know two possibilities that may be true. but only one is&lt;br /&gt;
&lt;br /&gt;
A)When a power center is lost you will recieve a stack based on the number of times its been lost and the turn .&lt;br /&gt;
&lt;br /&gt;
Or maybe.&lt;br /&gt;
&lt;br /&gt;
B)The number of times one has been taken .&lt;br /&gt;
&lt;br /&gt;
If A, you you can lose the capital  up to 5 times before they start appearing, you will get the stack the first time only if its turn 20 / 30 / 40 / 50 / &amp;gt;60  In order for the 5 waves and you have less then and under 5/6/7/8/9 cities overall. Im unsure if this is to prvent constant spawning when a city is captured and then retaking repeatedly, or if this can only happen between the turns.&lt;br /&gt;
&lt;br /&gt;
If B, its only dependent on when you lose it&lt;br /&gt;
&lt;br /&gt;
Either way ,you get a maximum of 5 reinforcement stacks, for the turks they are the following&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Time&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 peasent archers&lt;br /&gt;
&lt;br /&gt;
2 town militia&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish horse archers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen &lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipahi lancers&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipagi lancers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry &lt;br /&gt;
&lt;br /&gt;
2 turkish javalinmen&lt;br /&gt;
&lt;br /&gt;
2 azabs&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14721</id>
		<title>Turks (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14721"/>
		<updated>2008-02-28T03:34:16Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Unique Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
The turks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on.&lt;br /&gt;
They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din) &lt;br /&gt;
They have a very scattered initial empire, and it cannot be reunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch. &lt;br /&gt;
They can expect a very fast game on easier difficulties to their large initial armies, but have an easy time attacking at later stages if they prepate for the Mongols.&lt;br /&gt;
The Turks are overall, the most versatile faction . It can be played as a horse-archer mobility faction or a full foot archer army that can melee very well or as a traditional army in the normal sense. It is however, lacking in cheap backbone units until later on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Position ==&lt;br /&gt;
&lt;br /&gt;
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .&lt;br /&gt;
&lt;br /&gt;
===  Eastern Area ===&lt;br /&gt;
The northwestern area is mostly surrounded by rebels, but have one city  very near the principality of Antioch&lt;br /&gt;
It is &#039;&#039;&#039;Directly&#039;&#039;&#039; in the way of the mongol invasion ( or most of the positions where they can appear) &lt;br /&gt;
&lt;br /&gt;
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0096.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0097.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0098.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0099.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0100.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0101.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0102.jpg&lt;br /&gt;
&lt;br /&gt;
=== Northwestern Area ===&lt;br /&gt;
&lt;br /&gt;
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia.  Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch . &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0103.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0104.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0105.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0106.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0107.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0108.jpg&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Situation, Victory Condition , and initial agents ==&lt;br /&gt;
&lt;br /&gt;
They Begin Allied With&lt;br /&gt;
&lt;br /&gt;
Egypt &lt;br /&gt;
&lt;br /&gt;
They Begin at war with &lt;br /&gt;
&lt;br /&gt;
Principality of Antioch&lt;br /&gt;
The Byzantine Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their Victory Conditions Are:&lt;br /&gt;
Long: Hold 25 Regions including&lt;br /&gt;
Bagdhad (30 Turns) &lt;br /&gt;
Antioch (10 turns) &lt;br /&gt;
Constantinople (10 turns) &lt;br /&gt;
Krek de chevaliar (10 turns)&lt;br /&gt;
Jerusalem (10 Turns) &lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Short: Hold 15 regions&lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Their Agents Are &lt;br /&gt;
Diplomat : 3 Influence&lt;br /&gt;
&lt;br /&gt;
Priest : 5 Piety&lt;br /&gt;
&lt;br /&gt;
Spy : 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge &lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0109.jpg&lt;br /&gt;
&lt;br /&gt;
== Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horse Racing (City) (1 Upgrade) &lt;br /&gt;
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0094-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0095.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bismaritian ( City) (1 Upgrade) &lt;br /&gt;
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0092-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0093-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Hashishims Guild ===&lt;br /&gt;
The hashishims guild will periodically offer quests to kill enemies.&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
 &lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
The infantry of the turks is fairly weak. But the jannisary heavy infantry is one that is one of the best in the game, if expensive. The dismounted hasham is also a very versatile unit that can hold its own in general . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
The turks have amazing ranged troops in general, and the pinnacle of these are the Jannisaries, Boasting both jannisary archers and jannisary musketeers they have powerful ranged penetration. With the addition of the turkish crossbow they have cheap armor piercing power. The Jannisary archer can also lay stakes, one of the more powerful abilities in the game. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0063-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0065-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
While the turks cavalry is nothing special, the quapkulu is worth noting for having a large mass and despite the stats a usually devestating charge, but theyre rare and only available later on. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged cavalry ===&lt;br /&gt;
&lt;br /&gt;
The Turks are likely the second best faction for horse archers right after the mongols, they have good early availability and  very powerful ranged attacks and the elite can occasionally engage in melee with weak opponents&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0076-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0077-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0078-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
The Turks recieve an amazing array of artillery, probably the best in the game. They have the ultimate wall-tearing gun the Monster Grand Bombard, have some solid cannons for killing units, and have the ultra-awesome mangonel to boot!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0079-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0080-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0081-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0082-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0083-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0084-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0085-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0086-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Common Mercenaries ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0116.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0117.jpg&lt;br /&gt;
&#039;&#039;&#039;Ranged Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0087-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0088-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0089-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0090-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0091-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0114.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0115.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0120.jpg&lt;br /&gt;
&lt;br /&gt;
==  Unique Crusades Hero ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nur-al-din ===&lt;br /&gt;
&lt;br /&gt;
Nur-al-din Initially starts very powerful, with high Command piety, and reduced agent training  costs. He has the ability to increase the Morale and attack speed of troops neary for a few seconds for one time per battle. While this is occuring friendly banners will glow yellow. &lt;br /&gt;
His model also looks awesome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0113.jpg&lt;br /&gt;
&lt;br /&gt;
Banners yellow as honey. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0119.jpg&lt;br /&gt;
&lt;br /&gt;
=== Osman ===&lt;br /&gt;
&lt;br /&gt;
At the moment, Not much to me is known about osman. If anyone knows please add the information .&lt;br /&gt;
I know Osman will emerge around the northwestern areas , He will emerge with an army of &lt;br /&gt;
&lt;br /&gt;
5 Ottoman infantry &lt;br /&gt;
5 Jannisary archers&lt;br /&gt;
5 Jannisary Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
At turn 56-58&lt;br /&gt;
&lt;br /&gt;
==  Turkish Initial Jihad ==&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0110.jpg&lt;br /&gt;
&lt;br /&gt;
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-&lt;br /&gt;
&lt;br /&gt;
6 Muttaw&#039;ai &lt;br /&gt;
&lt;br /&gt;
6 Ghazis &lt;br /&gt;
&lt;br /&gt;
4 Turkomans&lt;br /&gt;
&lt;br /&gt;
3 Turkish horse archers &lt;br /&gt;
&lt;br /&gt;
3 Kurdish Auxilaries&lt;br /&gt;
&lt;br /&gt;
3 Turkish Archers&lt;br /&gt;
&lt;br /&gt;
3 Turkish Javalinemen&lt;br /&gt;
&lt;br /&gt;
3 Spear militia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0111.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0112.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;br /&gt;
&lt;br /&gt;
== Power Center loss Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Currently i know two possibilities that may be true. but only one is&lt;br /&gt;
&lt;br /&gt;
A)When a power center is lost you will recieve a stack based on the number of times its been lost and the turn .&lt;br /&gt;
&lt;br /&gt;
Or maybe.&lt;br /&gt;
&lt;br /&gt;
B)The number of times one has been taken .&lt;br /&gt;
&lt;br /&gt;
If A, you you can lose the capital  up to 5 times before they start appearing, you will get the stack the first time only if its turn 20 / 30 / 40 / 50 / &amp;gt;60  In order for the 5 waves and you have less then and under 5/6/7/8/9 cities overall. Im unsure if this is to prvent constant spawning when a city is captured and then retaking repeatedly, or if this can only happen between the turns.&lt;br /&gt;
&lt;br /&gt;
If B, its only dependent on when you lose it&lt;br /&gt;
&lt;br /&gt;
Either way ,you get a maximum of 5 reinforcement stacks, for the turks they are the following&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Time&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 peasent archers&lt;br /&gt;
&lt;br /&gt;
2 town militia&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish horse archers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen &lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipahi lancers&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipagi lancers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry &lt;br /&gt;
&lt;br /&gt;
2 turkish javalinmen&lt;br /&gt;
&lt;br /&gt;
2 azabs&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=User_talk:Lucius_Caesar&amp;diff=14720</id>
		<title>User talk:Lucius Caesar</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=User_talk:Lucius_Caesar&amp;diff=14720"/>
		<updated>2008-02-28T03:15:25Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: New page: May i ask you stop including your name in the special units sections of what you write. Gets a bit confusing. I never knew the factions had a special unit called a Lucius Julius.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;May i ask you stop including your name in the special units sections of what you write.&lt;br /&gt;
Gets a bit confusing. I never knew the factions had a special unit called a Lucius Julius.&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Roy34543&amp;diff=14714</id>
		<title>Roy34543</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Roy34543&amp;diff=14714"/>
		<updated>2008-02-27T18:55:56Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roy34543==&lt;br /&gt;
=== On TWC ===&lt;br /&gt;
Roy34543 is a relatively new TWC poster inclined towards political matters. He is defensive of the actions of Isreal being a citizen there. He supports independence of other countries if the benefits outweigh the costs to the people in there . &lt;br /&gt;
&lt;br /&gt;
=== On TWC wiki ===&lt;br /&gt;
Roy has been working towards making a series of overviews for the M2TW kingdoms factions and has to date been a large contributer towards some of them such as &lt;br /&gt;
[[The Teutonic Order (M2TW Kingdoms)]]&lt;br /&gt;
[[Wales (M2TW Kingdoms)]]&lt;br /&gt;
[[Ireland (M2TW Kingdoms)]]&lt;br /&gt;
[[Lithuania (M2TW Kingdoms)]]&lt;br /&gt;
[[Kingdom of Jerusalem (M2TW Kingdoms)]] &lt;br /&gt;
[[The Aztec Empire (M2TW Kingdoms)]]&lt;br /&gt;
[[New Spain (M2TW Kingdoms)]]&lt;br /&gt;
[[Turks (M2TW Kingdoms)]]&lt;br /&gt;
[[The Byzantine Empire (M2TW Kingdoms)]] &lt;br /&gt;
[[The Chichimec Tribes (M2TW Kingdoms)]] &lt;br /&gt;
&lt;br /&gt;
Roy is planning currently to complete Norway and is then considering working on The Principality of Antioch or Egypt.&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Roy34543&amp;diff=14713</id>
		<title>Roy34543</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Roy34543&amp;diff=14713"/>
		<updated>2008-02-27T18:55:34Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roy34543==&lt;br /&gt;
=== On TWC ===&lt;br /&gt;
Roy34543 is a relatively new TWC poster inclined towards political matters. He is defensive of the actions of Isreal being a citizen there. He supports independence of other countries if the benefits outweigh the costs to the people in there . &lt;br /&gt;
&lt;br /&gt;
=== On TWC wiki ===&lt;br /&gt;
Roy has been working towards making a series of overviews for the M2TW kingdoms factions and has to date been a large contributer towards some of them such as &lt;br /&gt;
[[The Teutonic Order (M2TW Kingdoms)]]&lt;br /&gt;
[[Wales (M2TW Kingdoms)]]&lt;br /&gt;
[[Ireland (M2TW Kingdoms)]]&lt;br /&gt;
[[Lithuania (M2TW Kingdoms)]]&lt;br /&gt;
[[Kingdom of Jeruslam (M2TW Kingdoms)]] &lt;br /&gt;
[[The Aztec Empire (M2TW Kingdoms)]]&lt;br /&gt;
[[New Spain (M2TW Kingdoms)]]&lt;br /&gt;
[[Turks (M2TW Kingdoms)]]&lt;br /&gt;
[[The Byzantine Empire (M2TW Kingdoms)]] &lt;br /&gt;
[[The Chichimec Tribes (M2TW Kingdoms)]] &lt;br /&gt;
&lt;br /&gt;
Roy is planning currently to complete Norway and is then considering working on The Principality of Antioch or Egypt.&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Roy34543&amp;diff=14712</id>
		<title>Roy34543</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Roy34543&amp;diff=14712"/>
		<updated>2008-02-27T18:54:54Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roy34543==&lt;br /&gt;
=== On TWC ===&lt;br /&gt;
Roy34543 is a relatively new TWC poster inclined towards political matters. He is defensive of the actions of Isreal being a citizen there. He supports independence of other countries if the benefits outweigh the costs to the people in there . &lt;br /&gt;
&lt;br /&gt;
=== On TWC wiki ===&lt;br /&gt;
Roy has been working towards making a series of overviews for the M2TW kingdoms factions and has to date been a large contributer towards some of them such as &lt;br /&gt;
[[The Teutonic Order (M2TW Kingdoms)]]&lt;br /&gt;
[[Wales (M2TW Kingdoms)]]&lt;br /&gt;
[[Ireland (M2TW Kingdoms)]]&lt;br /&gt;
[[Lithuania (M2TW Kingdoms)]]&lt;br /&gt;
[[The Kingdom of Jeruslam (M2TW Kingdoms)]] &lt;br /&gt;
[[The Aztec Empire (M2TW Kingdoms)]]&lt;br /&gt;
[[New Spain (M2TW Kingdoms)]]&lt;br /&gt;
[[Turks (M2TW Kingdoms)]]&lt;br /&gt;
[[The Byzantine Empire (M2TW Kingdoms)]] &lt;br /&gt;
[[The Chichimec (M2TW Kingdoms)]] &lt;br /&gt;
&lt;br /&gt;
Roy is planning currently to complete Norway and is then considering working on The Principality of Antioch or Egypt.&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Roy34543&amp;diff=14711</id>
		<title>Roy34543</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Roy34543&amp;diff=14711"/>
		<updated>2008-02-27T18:54:24Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roy34543==&lt;br /&gt;
=== On TWC ===&lt;br /&gt;
Roy34543 is a relatively new TWC poster inclined towards political matters. He is defensive of the actions of Isreal being a citizen there. He supports independence of other countries if the benefits outweigh the costs to the people in there . &lt;br /&gt;
&lt;br /&gt;
=== On TWC wiki ===&lt;br /&gt;
Roy has been working towards making a series of overviews for the M2TW kingdoms factions and has to date been a large contributer towards some of them such as &lt;br /&gt;
[[The Tuetonic Order (M2TW Kingdoms)]]&lt;br /&gt;
[[Wales (M2TW Kingdoms)]]&lt;br /&gt;
[[Ireland (M2TW Kingdoms)]]&lt;br /&gt;
[[Lithuania (M2TW Kingdoms)]]&lt;br /&gt;
[[The Kingdom of Jeruslam (M2TW Kingdoms)]] &lt;br /&gt;
[[The Aztec Empire (M2TW Kingdoms)]]&lt;br /&gt;
[[New Spain (M2TW Kingdoms)]]&lt;br /&gt;
[[Turks (M2TW Kingdoms)]]&lt;br /&gt;
[[The Byzantine Empire (M2TW Kingdoms)]] &lt;br /&gt;
[[The Chichimec (M2TW Kingdoms)]] &lt;br /&gt;
&lt;br /&gt;
Roy is planning currently to complete Norway and is then considering working on The Principality of Antioch or Egypt.&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Roy34543&amp;diff=14710</id>
		<title>Roy34543</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Roy34543&amp;diff=14710"/>
		<updated>2008-02-27T18:53:32Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: New page: ==Roy34543== === On TWC === Roy34543 is a relatively new TWC poster inclined towards political matters. He is defensive of the actions of Isreal being a citizen there. He supports independ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roy34543==&lt;br /&gt;
=== On TWC ===&lt;br /&gt;
Roy34543 is a relatively new TWC poster inclined towards political matters. He is defensive of the actions of Isreal being a citizen there. He supports independence of other countries if the benefits outweigh the costs to the people in there . &lt;br /&gt;
&lt;br /&gt;
=== On TWC wiki ===&lt;br /&gt;
Roy has been working towards making a series of overviews for the M2TW kingdoms factions and has to date been a large contributer towards some of them such as &lt;br /&gt;
[[Tuetonic Order (M2TW Kingdoms)]]&lt;br /&gt;
[[Wales (M2TW Kingdoms)]]&lt;br /&gt;
[[Ireland (M2TW Kingdoms)]]&lt;br /&gt;
[[Lithuania (M2TW Kingdoms)]]&lt;br /&gt;
[[The Kingdom of Jeruslam (M2TW Kingdoms)]] &lt;br /&gt;
[[The Aztec Empire (M2TW Kingdoms)]]&lt;br /&gt;
[[New Spain (M2TW Kingdoms)]]&lt;br /&gt;
[[Turks (M2TW Kingdoms)]]&lt;br /&gt;
[[The Byzantine Empire (M2TW Kingdoms)]] &lt;br /&gt;
[[The Chichimec (M2TW Kingdoms)]] &lt;br /&gt;
&lt;br /&gt;
Roy is planning currently to complete Norway and is then considering working on The Principality of Antioch or Egypt.&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Norway_(M2TW:K_Faction)&amp;diff=14695</id>
		<title>Norway (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Norway_(M2TW:K_Faction)&amp;diff=14695"/>
		<updated>2008-02-26T02:22:18Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Norway is a faction in [[Medieval II: Total War Kingdoms]] which is highly based on powerful melee units being used to powerful and speedy extent. Norway is often considered the hardest faction in brittania due to generals constantly rebelling and lack of power in field battles. However their units are highly advanced and even the cavalry are pretty good.&lt;br /&gt;
They suffer from massive economic problems, but their islands arent likely to get attacked by the AI, Although there is always an inherent problem in competetive hotseat. &lt;br /&gt;
To survive norway must either go and quickly take a large part of a rich land like ireland , or must sack until your finincial reserves are high enough.To sack well you must use the manueverability and superiority of your boats to your advantage and ferry troops to advanced cities and then remove the troops after you destroyed every building in the city and sacked. &lt;br /&gt;
&lt;br /&gt;
== Starting Area ==&lt;br /&gt;
They start on several islands with single towns on them and very little income. They have a few boats with armies ready on them&lt;br /&gt;
They also begin with one city near the scottish.&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions and Agents ==&lt;br /&gt;
Long:&lt;br /&gt;
Hold 35 Regions &lt;br /&gt;
Hold Dublin , Perth , London . Ceanervon and Castle Town&lt;br /&gt;
Short:&lt;br /&gt;
Hold 25&lt;br /&gt;
Hold Dublin , Perth, London , Ceanervon and Castle town&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
Good selection of siege assault weapons and anti-infantry field battles. Suffers against powerful ranged power and regular battles (although regular battles they still have a slight advantage over most factions)&lt;br /&gt;
&lt;br /&gt;
===Infantry ===&lt;br /&gt;
&lt;br /&gt;
===Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&lt;br /&gt;
===Hero (haarold Haakanson?) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Kings purse ===&lt;br /&gt;
Of all the kingdoms factions the most diverse in the kings purse is norway , which gets a substantial boost when the king appears which is lost several turns later&lt;br /&gt;
&lt;br /&gt;
=== Mercenaries ===&lt;br /&gt;
There are several mercenaries your enemies can recruit when they take a town with high norway culture.&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Norway_(M2TW:K_Faction)&amp;diff=14693</id>
		<title>Norway (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Norway_(M2TW:K_Faction)&amp;diff=14693"/>
		<updated>2008-02-26T00:58:31Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Starting Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Norway is a faction in [[Medieval II: Total War Kingdoms]] which is highly based on powerful melee units being used to powerful and speedy extent. Norway is often considered the hardest faction in brittania due to generals constantly rebelling and lack of power in field battles. However their units are highly advanced and even the cavalry are pretty good.&lt;br /&gt;
They suffer from massive economic problems, but their islands arent likely to get attacked by the AI, Although there is always an inherent problem in competetive hotseat. &lt;br /&gt;
&lt;br /&gt;
== Starting Area ==&lt;br /&gt;
They start on several islands with single towns on them and very little income. They have a few boats with armies ready on them&lt;br /&gt;
They also begin with one city near the scottish.&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
Good selection of siege assault weapons and anti-infantry field battles. Suffers against powerful ranged power and regular battles (although regular battles they still have a slight advantage over most factions)&lt;br /&gt;
&lt;br /&gt;
===Infantry ===&lt;br /&gt;
&lt;br /&gt;
===Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&lt;br /&gt;
===Hero (haarold Haakanson?) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Kings purse ===&lt;br /&gt;
Of all the kingdoms factions the most diverse in the kings purse is norway , which gets a substantial boost when the king appears which is lost several turns later&lt;br /&gt;
&lt;br /&gt;
=== Mercenaries ===&lt;br /&gt;
There are several mercenaries your enemies can recruit when they take a town with high norway culture.&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Norway_(M2TW:K_Faction)&amp;diff=14692</id>
		<title>Norway (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Norway_(M2TW:K_Faction)&amp;diff=14692"/>
		<updated>2008-02-26T00:57:54Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Norway is a faction in [[Medieval II: Total War Kingdoms]] which is highly based on powerful melee units being used to powerful and speedy extent. Norway is often considered the hardest faction in brittania due to generals constantly rebelling and lack of power in field battles. However their units are highly advanced and even the cavalry are pretty good.&lt;br /&gt;
They suffer from massive economic problems, but their islands arent likely to get attacked by the AI, Although there is always an inherent problem in competetive hotseat. &lt;br /&gt;
&lt;br /&gt;
== Starting Area ==&lt;br /&gt;
They start on several islands with single towns on them and very little income. They have a few boats with armies ready on them &lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
Good selection of siege assault weapons and anti-infantry field battles. Suffers against powerful ranged power and regular battles (although regular battles they still have a slight advantage over most factions)&lt;br /&gt;
&lt;br /&gt;
===Infantry ===&lt;br /&gt;
&lt;br /&gt;
===Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&lt;br /&gt;
===Hero (haarold Haakanson?) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Kings purse ===&lt;br /&gt;
Of all the kingdoms factions the most diverse in the kings purse is norway , which gets a substantial boost when the king appears which is lost several turns later&lt;br /&gt;
&lt;br /&gt;
=== Mercenaries ===&lt;br /&gt;
There are several mercenaries your enemies can recruit when they take a town with high norway culture.&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Norway_(M2TW:K_Faction)&amp;diff=14691</id>
		<title>Norway (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Norway_(M2TW:K_Faction)&amp;diff=14691"/>
		<updated>2008-02-26T00:57:30Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Norway is a faction in [[M2:TW Kingdoms]] which is highly based on powerful melee units being used to powerful and speedy extent. Norway is often considered the hardest faction in brittania due to generals constantly rebelling and lack of power in field battles. However their units are highly advanced and even the cavalry are pretty good.&lt;br /&gt;
They suffer from massive economic problems, but their islands arent likely to get attacked by the AI, Although there is always an inherent problem in competetive hotseat. &lt;br /&gt;
&lt;br /&gt;
== Starting Area ==&lt;br /&gt;
They start on several islands with single towns on them and very little income. They have a few boats with armies ready on them &lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
Good selection of siege assault weapons and anti-infantry field battles. Suffers against powerful ranged power and regular battles (although regular battles they still have a slight advantage over most factions)&lt;br /&gt;
&lt;br /&gt;
===Infantry ===&lt;br /&gt;
&lt;br /&gt;
===Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&lt;br /&gt;
===Hero (haarold Haakanson?) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Kings purse ===&lt;br /&gt;
Of all the kingdoms factions the most diverse in the kings purse is norway , which gets a substantial boost when the king appears which is lost several turns later&lt;br /&gt;
&lt;br /&gt;
=== Mercenaries ===&lt;br /&gt;
There are several mercenaries your enemies can recruit when they take a town with high norway culture.&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Norway_(M2TW:K_Faction)&amp;diff=14690</id>
		<title>Norway (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Norway_(M2TW:K_Faction)&amp;diff=14690"/>
		<updated>2008-02-26T00:57:03Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: New page: Norway is a faction in M2TW Kingdoms which is highly based on powerful melee units being used to powerful and speedy extent. Norway is often considered the hardest faction in brittania...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Norway is a faction in [[M2TW Kingdoms]] which is highly based on powerful melee units being used to powerful and speedy extent. Norway is often considered the hardest faction in brittania due to generals constantly rebelling and lack of power in field battles. However their units are highly advanced and even the cavalry are pretty good.&lt;br /&gt;
They suffer from massive economic problems, but their islands arent likely to get attacked by the AI, Although there is always an inherent problem in competetive hotseat. &lt;br /&gt;
&lt;br /&gt;
== Starting Area ==&lt;br /&gt;
They start on several islands with single towns on them and very little income. They have a few boats with armies ready on them &lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
Good selection of siege assault weapons and anti-infantry field battles. Suffers against powerful ranged power and regular battles (although regular battles they still have a slight advantage over most factions)&lt;br /&gt;
&lt;br /&gt;
===Infantry ===&lt;br /&gt;
&lt;br /&gt;
===Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&lt;br /&gt;
===Hero (haarold Haakanson?) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Kings purse ===&lt;br /&gt;
Of all the kingdoms factions the most diverse in the kings purse is norway , which gets a substantial boost when the king appears which is lost several turns later&lt;br /&gt;
&lt;br /&gt;
=== Mercenaries ===&lt;br /&gt;
There are several mercenaries your enemies can recruit when they take a town with high norway culture.&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:New_Spain_(M2TW:K_Faction)&amp;diff=14689</id>
		<title>Talk:New Spain (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:New_Spain_(M2TW:K_Faction)&amp;diff=14689"/>
		<updated>2008-02-25T23:04:07Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently awaiting comments, Preferably praise because ill cry if all this work goes in vain . &lt;br /&gt;
But critiscizim is nice too&lt;br /&gt;
&lt;br /&gt;
Bah. I really suck at grammar and spelling. &lt;br /&gt;
I probably have the largest vocabulary in my class if im not mistaken, i just cant spell a word of it.&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14677</id>
		<title>Turks (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14677"/>
		<updated>2008-02-25T00:25:33Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Nur-al-din */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
The turks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on.&lt;br /&gt;
They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din) &lt;br /&gt;
They have a very scattered initial empire, and it cannot be reunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch. &lt;br /&gt;
They can expect a very fast game on easier difficulties to their large initial armies, but have an easy time attacking at later stages if they prepate for the Mongols.&lt;br /&gt;
The Turks are overall, the most versatile faction . It can be played as a horse-archer mobility faction or a full foot archer army that can melee very well or as a traditional army in the normal sense. It is however, lacking in cheap backbone units until later on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Position ==&lt;br /&gt;
&lt;br /&gt;
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .&lt;br /&gt;
&lt;br /&gt;
===  Eastern Area ===&lt;br /&gt;
The northwestern area is mostly surrounded by rebels, but have one city  very near the principality of Antioch&lt;br /&gt;
It is &#039;&#039;&#039;Directly&#039;&#039;&#039; in the way of the mongol invasion ( or most of the positions where they can appear) &lt;br /&gt;
&lt;br /&gt;
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0096.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0097.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0098.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0099.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0100.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0101.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0102.jpg&lt;br /&gt;
&lt;br /&gt;
=== Northwestern Area ===&lt;br /&gt;
&lt;br /&gt;
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia.  Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch . &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0103.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0104.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0105.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0106.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0107.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0108.jpg&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Situation, Victory Condition , and initial agents ==&lt;br /&gt;
&lt;br /&gt;
They Begin Allied With&lt;br /&gt;
&lt;br /&gt;
Egypt &lt;br /&gt;
&lt;br /&gt;
They Begin at war with &lt;br /&gt;
&lt;br /&gt;
Principality of Antioch&lt;br /&gt;
The Byzantine Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their Victory Conditions Are:&lt;br /&gt;
Long: Hold 25 Regions including&lt;br /&gt;
Bagdhad (30 Turns) &lt;br /&gt;
Antioch (10 turns) &lt;br /&gt;
Constantinople (10 turns) &lt;br /&gt;
Krek de chevaliar (10 turns)&lt;br /&gt;
Jerusalem (10 Turns) &lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Short: Hold 15 regions&lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Their Agents Are &lt;br /&gt;
Diplomat : 3 Influence&lt;br /&gt;
&lt;br /&gt;
Priest : 5 Piety&lt;br /&gt;
&lt;br /&gt;
Spy : 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge &lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0109.jpg&lt;br /&gt;
&lt;br /&gt;
== Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horse Racing (City) (1 Upgrade) &lt;br /&gt;
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0094-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0095.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bismaritian ( City) (1 Upgrade) &lt;br /&gt;
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0092-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0093-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
 &lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
The infantry of the turks is fairly weak. But the jannisary heavy infantry is one that is one of the best in the game, if expensive. The dismounted hasham is also a very versatile unit that can hold its own in general . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
The turks have amazing ranged troops in general, and the pinnacle of these are the Jannisaries, Boasting both jannisary archers and jannisary musketeers they have powerful ranged penetration. With the addition of the turkish crossbow they have cheap armor piercing power. The Jannisary archer can also lay stakes, one of the more powerful abilities in the game. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0063-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0065-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
While the turks cavalry is nothing special, the quapkulu is worth noting for having a large mass and despite the stats a usually devestating charge, but theyre rare and only available later on. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged cavalry ===&lt;br /&gt;
&lt;br /&gt;
The Turks are likely the second best faction for horse archers right after the mongols, they have good early availability and  very powerful ranged attacks and the elite can occasionally engage in melee with weak opponents&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0076-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0077-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0078-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
The Turks recieve an amazing array of artillery, probably the best in the game. They have the ultimate wall-tearing gun the Monster Grand Bombard, have some solid cannons for killing units, and have the ultra-awesome mangonel to boot!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0079-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0080-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0081-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0082-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0083-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0084-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0085-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0086-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Common Mercenaries ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0116.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0117.jpg&lt;br /&gt;
&#039;&#039;&#039;Ranged Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0087-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0088-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0089-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0090-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0091-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0114.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0115.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0120.jpg&lt;br /&gt;
&lt;br /&gt;
==  Unique Crusades Hero ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nur-al-din ===&lt;br /&gt;
&lt;br /&gt;
Nur-al-din Initially starts very powerful, with high Command piety, and reduced agent training  costs. He has the ability to increase the Morale and attack speed of troops neary for a few seconds for one time per battle. While this is occuring friendly banners will glow yellow. &lt;br /&gt;
His model also looks awesome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0113.jpg&lt;br /&gt;
&lt;br /&gt;
Banners yellow as honey. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0119.jpg&lt;br /&gt;
&lt;br /&gt;
=== Osman ===&lt;br /&gt;
&lt;br /&gt;
At the moment, Not much to me is known about osman. If anyone knows please add the information .&lt;br /&gt;
I know Osman will emerge around the northwestern areas , He will emerge with an army of &lt;br /&gt;
&lt;br /&gt;
5 Ottoman infantry &lt;br /&gt;
5 Jannisary archers&lt;br /&gt;
5 Jannisary Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
At turn 56-58&lt;br /&gt;
&lt;br /&gt;
==  Turkish Initial Jihad ==&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0110.jpg&lt;br /&gt;
&lt;br /&gt;
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-&lt;br /&gt;
&lt;br /&gt;
6 Muttaw&#039;ai &lt;br /&gt;
&lt;br /&gt;
6 Ghazis &lt;br /&gt;
&lt;br /&gt;
4 Turkomans&lt;br /&gt;
&lt;br /&gt;
3 Turkish horse archers &lt;br /&gt;
&lt;br /&gt;
3 Kurdish Auxilaries&lt;br /&gt;
&lt;br /&gt;
3 Turkish Archers&lt;br /&gt;
&lt;br /&gt;
3 Turkish Javalinemen&lt;br /&gt;
&lt;br /&gt;
3 Spear militia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0111.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0112.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;br /&gt;
&lt;br /&gt;
== Power Center loss Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Currently i know two possibilities that may be true. but only one is&lt;br /&gt;
&lt;br /&gt;
A)When a power center is lost you will recieve a stack based on the number of times its been lost and the turn .&lt;br /&gt;
&lt;br /&gt;
Or maybe.&lt;br /&gt;
&lt;br /&gt;
B)The number of times one has been taken .&lt;br /&gt;
&lt;br /&gt;
If A, you you can lose the capital  up to 5 times before they start appearing, you will get the stack the first time only if its turn 20 / 30 / 40 / 50 / &amp;gt;60  In order for the 5 waves and you have less then and under 5/6/7/8/9 cities overall. Im unsure if this is to prvent constant spawning when a city is captured and then retaking repeatedly, or if this can only happen between the turns.&lt;br /&gt;
&lt;br /&gt;
If B, its only dependent on when you lose it&lt;br /&gt;
&lt;br /&gt;
Either way ,you get a maximum of 5 reinforcement stacks, for the turks they are the following&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Time&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 peasent archers&lt;br /&gt;
&lt;br /&gt;
2 town militia&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish horse archers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen &lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipahi lancers&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipagi lancers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry &lt;br /&gt;
&lt;br /&gt;
2 turkish javalinmen&lt;br /&gt;
&lt;br /&gt;
2 azabs&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14676</id>
		<title>Turks (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14676"/>
		<updated>2008-02-25T00:24:42Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Northwestern Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
The turks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on.&lt;br /&gt;
They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din) &lt;br /&gt;
They have a very scattered initial empire, and it cannot be reunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch. &lt;br /&gt;
They can expect a very fast game on easier difficulties to their large initial armies, but have an easy time attacking at later stages if they prepate for the Mongols.&lt;br /&gt;
The Turks are overall, the most versatile faction . It can be played as a horse-archer mobility faction or a full foot archer army that can melee very well or as a traditional army in the normal sense. It is however, lacking in cheap backbone units until later on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Position ==&lt;br /&gt;
&lt;br /&gt;
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .&lt;br /&gt;
&lt;br /&gt;
===  Eastern Area ===&lt;br /&gt;
The northwestern area is mostly surrounded by rebels, but have one city  very near the principality of Antioch&lt;br /&gt;
It is &#039;&#039;&#039;Directly&#039;&#039;&#039; in the way of the mongol invasion ( or most of the positions where they can appear) &lt;br /&gt;
&lt;br /&gt;
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0096.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0097.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0098.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0099.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0100.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0101.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0102.jpg&lt;br /&gt;
&lt;br /&gt;
=== Northwestern Area ===&lt;br /&gt;
&lt;br /&gt;
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia.  Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch . &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0103.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0104.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0105.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0106.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0107.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0108.jpg&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Situation, Victory Condition , and initial agents ==&lt;br /&gt;
&lt;br /&gt;
They Begin Allied With&lt;br /&gt;
&lt;br /&gt;
Egypt &lt;br /&gt;
&lt;br /&gt;
They Begin at war with &lt;br /&gt;
&lt;br /&gt;
Principality of Antioch&lt;br /&gt;
The Byzantine Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their Victory Conditions Are:&lt;br /&gt;
Long: Hold 25 Regions including&lt;br /&gt;
Bagdhad (30 Turns) &lt;br /&gt;
Antioch (10 turns) &lt;br /&gt;
Constantinople (10 turns) &lt;br /&gt;
Krek de chevaliar (10 turns)&lt;br /&gt;
Jerusalem (10 Turns) &lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Short: Hold 15 regions&lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Their Agents Are &lt;br /&gt;
Diplomat : 3 Influence&lt;br /&gt;
&lt;br /&gt;
Priest : 5 Piety&lt;br /&gt;
&lt;br /&gt;
Spy : 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge &lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0109.jpg&lt;br /&gt;
&lt;br /&gt;
== Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horse Racing (City) (1 Upgrade) &lt;br /&gt;
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0094-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0095.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bismaritian ( City) (1 Upgrade) &lt;br /&gt;
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0092-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0093-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
 &lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
The infantry of the turks is fairly weak. But the jannisary heavy infantry is one that is one of the best in the game, if expensive. The dismounted hasham is also a very versatile unit that can hold its own in general . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
The turks have amazing ranged troops in general, and the pinnacle of these are the Jannisaries, Boasting both jannisary archers and jannisary musketeers they have powerful ranged penetration. With the addition of the turkish crossbow they have cheap armor piercing power. The Jannisary archer can also lay stakes, one of the more powerful abilities in the game. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0063-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0065-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
While the turks cavalry is nothing special, the quapkulu is worth noting for having a large mass and despite the stats a usually devestating charge, but theyre rare and only available later on. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged cavalry ===&lt;br /&gt;
&lt;br /&gt;
The Turks are likely the second best faction for horse archers right after the mongols, they have good early availability and  very powerful ranged attacks and the elite can occasionally engage in melee with weak opponents&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0076-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0077-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0078-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
The Turks recieve an amazing array of artillery, probably the best in the game. They have the ultimate wall-tearing gun the Monster Grand Bombard, have some solid cannons for killing units, and have the ultra-awesome mangonel to boot!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0079-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0080-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0081-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0082-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0083-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0084-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0085-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0086-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Common Mercenaries ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0116.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0117.jpg&lt;br /&gt;
&#039;&#039;&#039;Ranged Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0087-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0088-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0089-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0090-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0091-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0114.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0115.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0120.jpg&lt;br /&gt;
&lt;br /&gt;
==  Unique Crusades Hero ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nur-al-din ===&lt;br /&gt;
&lt;br /&gt;
Nur-al-din Initially starts very powerful, with high Command piety, and reduced agent training  costs. He has the ability to increase the Morale and attack speed of troops neary for a few seconds for one time per battle. While this is occuring friendly banners will glow yellow. &lt;br /&gt;
His model also looks awesome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0113.jpg&lt;br /&gt;
&lt;br /&gt;
=== Osman ===&lt;br /&gt;
&lt;br /&gt;
At the moment, Not much to me is known about osman. If anyone knows please add the information .&lt;br /&gt;
I know Osman will emerge around the northwestern areas , He will emerge with an army of &lt;br /&gt;
&lt;br /&gt;
5 Ottoman infantry &lt;br /&gt;
5 Jannisary archers&lt;br /&gt;
5 Jannisary Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
At turn 56-58&lt;br /&gt;
&lt;br /&gt;
==  Turkish Initial Jihad ==&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0110.jpg&lt;br /&gt;
&lt;br /&gt;
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-&lt;br /&gt;
&lt;br /&gt;
6 Muttaw&#039;ai &lt;br /&gt;
&lt;br /&gt;
6 Ghazis &lt;br /&gt;
&lt;br /&gt;
4 Turkomans&lt;br /&gt;
&lt;br /&gt;
3 Turkish horse archers &lt;br /&gt;
&lt;br /&gt;
3 Kurdish Auxilaries&lt;br /&gt;
&lt;br /&gt;
3 Turkish Archers&lt;br /&gt;
&lt;br /&gt;
3 Turkish Javalinemen&lt;br /&gt;
&lt;br /&gt;
3 Spear militia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0111.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0112.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;br /&gt;
&lt;br /&gt;
== Power Center loss Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Currently i know two possibilities that may be true. but only one is&lt;br /&gt;
&lt;br /&gt;
A)When a power center is lost you will recieve a stack based on the number of times its been lost and the turn .&lt;br /&gt;
&lt;br /&gt;
Or maybe.&lt;br /&gt;
&lt;br /&gt;
B)The number of times one has been taken .&lt;br /&gt;
&lt;br /&gt;
If A, you you can lose the capital  up to 5 times before they start appearing, you will get the stack the first time only if its turn 20 / 30 / 40 / 50 / &amp;gt;60  In order for the 5 waves and you have less then and under 5/6/7/8/9 cities overall. Im unsure if this is to prvent constant spawning when a city is captured and then retaking repeatedly, or if this can only happen between the turns.&lt;br /&gt;
&lt;br /&gt;
If B, its only dependent on when you lose it&lt;br /&gt;
&lt;br /&gt;
Either way ,you get a maximum of 5 reinforcement stacks, for the turks they are the following&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Time&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 peasent archers&lt;br /&gt;
&lt;br /&gt;
2 town militia&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish horse archers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen &lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipahi lancers&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipagi lancers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry &lt;br /&gt;
&lt;br /&gt;
2 turkish javalinmen&lt;br /&gt;
&lt;br /&gt;
2 azabs&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14675</id>
		<title>Turks (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14675"/>
		<updated>2008-02-25T00:23:45Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Eastern Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
The turks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on.&lt;br /&gt;
They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din) &lt;br /&gt;
They have a very scattered initial empire, and it cannot be reunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch. &lt;br /&gt;
They can expect a very fast game on easier difficulties to their large initial armies, but have an easy time attacking at later stages if they prepate for the Mongols.&lt;br /&gt;
The Turks are overall, the most versatile faction . It can be played as a horse-archer mobility faction or a full foot archer army that can melee very well or as a traditional army in the normal sense. It is however, lacking in cheap backbone units until later on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Position ==&lt;br /&gt;
&lt;br /&gt;
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .&lt;br /&gt;
&lt;br /&gt;
===  Eastern Area ===&lt;br /&gt;
The northwestern area is mostly surrounded by rebels, but have one city  very near the principality of Antioch&lt;br /&gt;
It is &#039;&#039;&#039;Directly&#039;&#039;&#039; in the way of the mongol invasion ( or most of the positions where they can appear) &lt;br /&gt;
&lt;br /&gt;
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0096.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0097.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0098.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0099.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0100.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0101.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0102.jpg&lt;br /&gt;
&lt;br /&gt;
=== Northwestern Area ===&lt;br /&gt;
&lt;br /&gt;
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia.  Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch . &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Situation, Victory Condition , and initial agents ==&lt;br /&gt;
&lt;br /&gt;
They Begin Allied With&lt;br /&gt;
&lt;br /&gt;
Egypt &lt;br /&gt;
&lt;br /&gt;
They Begin at war with &lt;br /&gt;
&lt;br /&gt;
Principality of Antioch&lt;br /&gt;
The Byzantine Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their Victory Conditions Are:&lt;br /&gt;
Long: Hold 25 Regions including&lt;br /&gt;
Bagdhad (30 Turns) &lt;br /&gt;
Antioch (10 turns) &lt;br /&gt;
Constantinople (10 turns) &lt;br /&gt;
Krek de chevaliar (10 turns)&lt;br /&gt;
Jerusalem (10 Turns) &lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Short: Hold 15 regions&lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Their Agents Are &lt;br /&gt;
Diplomat : 3 Influence&lt;br /&gt;
&lt;br /&gt;
Priest : 5 Piety&lt;br /&gt;
&lt;br /&gt;
Spy : 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge &lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0109.jpg&lt;br /&gt;
&lt;br /&gt;
== Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horse Racing (City) (1 Upgrade) &lt;br /&gt;
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0094-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0095.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bismaritian ( City) (1 Upgrade) &lt;br /&gt;
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0092-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0093-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
 &lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
The infantry of the turks is fairly weak. But the jannisary heavy infantry is one that is one of the best in the game, if expensive. The dismounted hasham is also a very versatile unit that can hold its own in general . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
The turks have amazing ranged troops in general, and the pinnacle of these are the Jannisaries, Boasting both jannisary archers and jannisary musketeers they have powerful ranged penetration. With the addition of the turkish crossbow they have cheap armor piercing power. The Jannisary archer can also lay stakes, one of the more powerful abilities in the game. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0063-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0065-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
While the turks cavalry is nothing special, the quapkulu is worth noting for having a large mass and despite the stats a usually devestating charge, but theyre rare and only available later on. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged cavalry ===&lt;br /&gt;
&lt;br /&gt;
The Turks are likely the second best faction for horse archers right after the mongols, they have good early availability and  very powerful ranged attacks and the elite can occasionally engage in melee with weak opponents&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0076-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0077-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0078-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
The Turks recieve an amazing array of artillery, probably the best in the game. They have the ultimate wall-tearing gun the Monster Grand Bombard, have some solid cannons for killing units, and have the ultra-awesome mangonel to boot!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0079-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0080-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0081-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0082-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0083-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0084-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0085-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0086-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Common Mercenaries ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0116.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0117.jpg&lt;br /&gt;
&#039;&#039;&#039;Ranged Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0087-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0088-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0089-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0090-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0091-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0114.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0115.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0120.jpg&lt;br /&gt;
&lt;br /&gt;
==  Unique Crusades Hero ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nur-al-din ===&lt;br /&gt;
&lt;br /&gt;
Nur-al-din Initially starts very powerful, with high Command piety, and reduced agent training  costs. He has the ability to increase the Morale and attack speed of troops neary for a few seconds for one time per battle. While this is occuring friendly banners will glow yellow. &lt;br /&gt;
His model also looks awesome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0113.jpg&lt;br /&gt;
&lt;br /&gt;
=== Osman ===&lt;br /&gt;
&lt;br /&gt;
At the moment, Not much to me is known about osman. If anyone knows please add the information .&lt;br /&gt;
I know Osman will emerge around the northwestern areas , He will emerge with an army of &lt;br /&gt;
&lt;br /&gt;
5 Ottoman infantry &lt;br /&gt;
5 Jannisary archers&lt;br /&gt;
5 Jannisary Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
At turn 56-58&lt;br /&gt;
&lt;br /&gt;
==  Turkish Initial Jihad ==&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0110.jpg&lt;br /&gt;
&lt;br /&gt;
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-&lt;br /&gt;
&lt;br /&gt;
6 Muttaw&#039;ai &lt;br /&gt;
&lt;br /&gt;
6 Ghazis &lt;br /&gt;
&lt;br /&gt;
4 Turkomans&lt;br /&gt;
&lt;br /&gt;
3 Turkish horse archers &lt;br /&gt;
&lt;br /&gt;
3 Kurdish Auxilaries&lt;br /&gt;
&lt;br /&gt;
3 Turkish Archers&lt;br /&gt;
&lt;br /&gt;
3 Turkish Javalinemen&lt;br /&gt;
&lt;br /&gt;
3 Spear militia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0111.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0112.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;br /&gt;
&lt;br /&gt;
== Power Center loss Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Currently i know two possibilities that may be true. but only one is&lt;br /&gt;
&lt;br /&gt;
A)When a power center is lost you will recieve a stack based on the number of times its been lost and the turn .&lt;br /&gt;
&lt;br /&gt;
Or maybe.&lt;br /&gt;
&lt;br /&gt;
B)The number of times one has been taken .&lt;br /&gt;
&lt;br /&gt;
If A, you you can lose the capital  up to 5 times before they start appearing, you will get the stack the first time only if its turn 20 / 30 / 40 / 50 / &amp;gt;60  In order for the 5 waves and you have less then and under 5/6/7/8/9 cities overall. Im unsure if this is to prvent constant spawning when a city is captured and then retaking repeatedly, or if this can only happen between the turns.&lt;br /&gt;
&lt;br /&gt;
If B, its only dependent on when you lose it&lt;br /&gt;
&lt;br /&gt;
Either way ,you get a maximum of 5 reinforcement stacks, for the turks they are the following&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Time&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 peasent archers&lt;br /&gt;
&lt;br /&gt;
2 town militia&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish horse archers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen &lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipahi lancers&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipagi lancers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry &lt;br /&gt;
&lt;br /&gt;
2 turkish javalinmen&lt;br /&gt;
&lt;br /&gt;
2 azabs&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14674</id>
		<title>Turks (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14674"/>
		<updated>2008-02-25T00:22:31Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Unique Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
The turks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on.&lt;br /&gt;
They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din) &lt;br /&gt;
They have a very scattered initial empire, and it cannot be reunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch. &lt;br /&gt;
They can expect a very fast game on easier difficulties to their large initial armies, but have an easy time attacking at later stages if they prepate for the Mongols.&lt;br /&gt;
The Turks are overall, the most versatile faction . It can be played as a horse-archer mobility faction or a full foot archer army that can melee very well or as a traditional army in the normal sense. It is however, lacking in cheap backbone units until later on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Position ==&lt;br /&gt;
&lt;br /&gt;
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .&lt;br /&gt;
&lt;br /&gt;
===  Eastern Area ===&lt;br /&gt;
The northwestern area is mostly surrounded by rebels, but have one city  very near the principality of Antioch&lt;br /&gt;
It is &#039;&#039;&#039;Directly&#039;&#039;&#039; in the way of the mongol invasion ( or most of the positions where they can appear) &lt;br /&gt;
&lt;br /&gt;
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000.jpg&lt;br /&gt;
&lt;br /&gt;
=== Northwestern Area ===&lt;br /&gt;
&lt;br /&gt;
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia.  Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch . &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Situation, Victory Condition , and initial agents ==&lt;br /&gt;
&lt;br /&gt;
They Begin Allied With&lt;br /&gt;
&lt;br /&gt;
Egypt &lt;br /&gt;
&lt;br /&gt;
They Begin at war with &lt;br /&gt;
&lt;br /&gt;
Principality of Antioch&lt;br /&gt;
The Byzantine Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their Victory Conditions Are:&lt;br /&gt;
Long: Hold 25 Regions including&lt;br /&gt;
Bagdhad (30 Turns) &lt;br /&gt;
Antioch (10 turns) &lt;br /&gt;
Constantinople (10 turns) &lt;br /&gt;
Krek de chevaliar (10 turns)&lt;br /&gt;
Jerusalem (10 Turns) &lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Short: Hold 15 regions&lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Their Agents Are &lt;br /&gt;
Diplomat : 3 Influence&lt;br /&gt;
&lt;br /&gt;
Priest : 5 Piety&lt;br /&gt;
&lt;br /&gt;
Spy : 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge &lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0109.jpg&lt;br /&gt;
&lt;br /&gt;
== Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horse Racing (City) (1 Upgrade) &lt;br /&gt;
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0094-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0095.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bismaritian ( City) (1 Upgrade) &lt;br /&gt;
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0092-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0093-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
 &lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
The infantry of the turks is fairly weak. But the jannisary heavy infantry is one that is one of the best in the game, if expensive. The dismounted hasham is also a very versatile unit that can hold its own in general . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
The turks have amazing ranged troops in general, and the pinnacle of these are the Jannisaries, Boasting both jannisary archers and jannisary musketeers they have powerful ranged penetration. With the addition of the turkish crossbow they have cheap armor piercing power. The Jannisary archer can also lay stakes, one of the more powerful abilities in the game. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0063-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0065-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
While the turks cavalry is nothing special, the quapkulu is worth noting for having a large mass and despite the stats a usually devestating charge, but theyre rare and only available later on. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged cavalry ===&lt;br /&gt;
&lt;br /&gt;
The Turks are likely the second best faction for horse archers right after the mongols, they have good early availability and  very powerful ranged attacks and the elite can occasionally engage in melee with weak opponents&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0076-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0077-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0078-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
The Turks recieve an amazing array of artillery, probably the best in the game. They have the ultimate wall-tearing gun the Monster Grand Bombard, have some solid cannons for killing units, and have the ultra-awesome mangonel to boot!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0079-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0080-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0081-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0082-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0083-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0084-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0085-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0086-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Common Mercenaries ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0116.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0117.jpg&lt;br /&gt;
&#039;&#039;&#039;Ranged Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0087-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0088-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0089-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0090-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0091-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0114.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0115.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0120.jpg&lt;br /&gt;
&lt;br /&gt;
==  Unique Crusades Hero ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nur-al-din ===&lt;br /&gt;
&lt;br /&gt;
Nur-al-din Initially starts very powerful, with high Command piety, and reduced agent training  costs. He has the ability to increase the Morale and attack speed of troops neary for a few seconds for one time per battle. While this is occuring friendly banners will glow yellow. &lt;br /&gt;
His model also looks awesome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0113.jpg&lt;br /&gt;
&lt;br /&gt;
=== Osman ===&lt;br /&gt;
&lt;br /&gt;
At the moment, Not much to me is known about osman. If anyone knows please add the information .&lt;br /&gt;
I know Osman will emerge around the northwestern areas , He will emerge with an army of &lt;br /&gt;
&lt;br /&gt;
5 Ottoman infantry &lt;br /&gt;
5 Jannisary archers&lt;br /&gt;
5 Jannisary Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
At turn 56-58&lt;br /&gt;
&lt;br /&gt;
==  Turkish Initial Jihad ==&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0110.jpg&lt;br /&gt;
&lt;br /&gt;
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-&lt;br /&gt;
&lt;br /&gt;
6 Muttaw&#039;ai &lt;br /&gt;
&lt;br /&gt;
6 Ghazis &lt;br /&gt;
&lt;br /&gt;
4 Turkomans&lt;br /&gt;
&lt;br /&gt;
3 Turkish horse archers &lt;br /&gt;
&lt;br /&gt;
3 Kurdish Auxilaries&lt;br /&gt;
&lt;br /&gt;
3 Turkish Archers&lt;br /&gt;
&lt;br /&gt;
3 Turkish Javalinemen&lt;br /&gt;
&lt;br /&gt;
3 Spear militia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0111.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0112.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;br /&gt;
&lt;br /&gt;
== Power Center loss Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Currently i know two possibilities that may be true. but only one is&lt;br /&gt;
&lt;br /&gt;
A)When a power center is lost you will recieve a stack based on the number of times its been lost and the turn .&lt;br /&gt;
&lt;br /&gt;
Or maybe.&lt;br /&gt;
&lt;br /&gt;
B)The number of times one has been taken .&lt;br /&gt;
&lt;br /&gt;
If A, you you can lose the capital  up to 5 times before they start appearing, you will get the stack the first time only if its turn 20 / 30 / 40 / 50 / &amp;gt;60  In order for the 5 waves and you have less then and under 5/6/7/8/9 cities overall. Im unsure if this is to prvent constant spawning when a city is captured and then retaking repeatedly, or if this can only happen between the turns.&lt;br /&gt;
&lt;br /&gt;
If B, its only dependent on when you lose it&lt;br /&gt;
&lt;br /&gt;
Either way ,you get a maximum of 5 reinforcement stacks, for the turks they are the following&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Time&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 peasent archers&lt;br /&gt;
&lt;br /&gt;
2 town militia&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish horse archers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen &lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipahi lancers&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipagi lancers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry &lt;br /&gt;
&lt;br /&gt;
2 turkish javalinmen&lt;br /&gt;
&lt;br /&gt;
2 azabs&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14673</id>
		<title>Turks (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14673"/>
		<updated>2008-02-25T00:21:37Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Diplomatic Situation, Victory Condition , and initial agents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
The turks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on.&lt;br /&gt;
They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din) &lt;br /&gt;
They have a very scattered initial empire, and it cannot be reunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch. &lt;br /&gt;
They can expect a very fast game on easier difficulties to their large initial armies, but have an easy time attacking at later stages if they prepate for the Mongols.&lt;br /&gt;
The Turks are overall, the most versatile faction . It can be played as a horse-archer mobility faction or a full foot archer army that can melee very well or as a traditional army in the normal sense. It is however, lacking in cheap backbone units until later on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Position ==&lt;br /&gt;
&lt;br /&gt;
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .&lt;br /&gt;
&lt;br /&gt;
===  Eastern Area ===&lt;br /&gt;
The northwestern area is mostly surrounded by rebels, but have one city  very near the principality of Antioch&lt;br /&gt;
It is &#039;&#039;&#039;Directly&#039;&#039;&#039; in the way of the mongol invasion ( or most of the positions where they can appear) &lt;br /&gt;
&lt;br /&gt;
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000.jpg&lt;br /&gt;
&lt;br /&gt;
=== Northwestern Area ===&lt;br /&gt;
&lt;br /&gt;
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia.  Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch . &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Situation, Victory Condition , and initial agents ==&lt;br /&gt;
&lt;br /&gt;
They Begin Allied With&lt;br /&gt;
&lt;br /&gt;
Egypt &lt;br /&gt;
&lt;br /&gt;
They Begin at war with &lt;br /&gt;
&lt;br /&gt;
Principality of Antioch&lt;br /&gt;
The Byzantine Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their Victory Conditions Are:&lt;br /&gt;
Long: Hold 25 Regions including&lt;br /&gt;
Bagdhad (30 Turns) &lt;br /&gt;
Antioch (10 turns) &lt;br /&gt;
Constantinople (10 turns) &lt;br /&gt;
Krek de chevaliar (10 turns)&lt;br /&gt;
Jerusalem (10 Turns) &lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Short: Hold 15 regions&lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Their Agents Are &lt;br /&gt;
Diplomat : 3 Influence&lt;br /&gt;
&lt;br /&gt;
Priest : 5 Piety&lt;br /&gt;
&lt;br /&gt;
Spy : 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge &lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0109.jpg&lt;br /&gt;
&lt;br /&gt;
== Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horse Racing (City) (1 Upgrade) &lt;br /&gt;
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bismaritian ( City) (1 Upgrade) &lt;br /&gt;
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
 &lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
The infantry of the turks is fairly weak. But the jannisary heavy infantry is one that is one of the best in the game, if expensive. The dismounted hasham is also a very versatile unit that can hold its own in general . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
The turks have amazing ranged troops in general, and the pinnacle of these are the Jannisaries, Boasting both jannisary archers and jannisary musketeers they have powerful ranged penetration. With the addition of the turkish crossbow they have cheap armor piercing power. The Jannisary archer can also lay stakes, one of the more powerful abilities in the game. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0063-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0065-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
While the turks cavalry is nothing special, the quapkulu is worth noting for having a large mass and despite the stats a usually devestating charge, but theyre rare and only available later on. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged cavalry ===&lt;br /&gt;
&lt;br /&gt;
The Turks are likely the second best faction for horse archers right after the mongols, they have good early availability and  very powerful ranged attacks and the elite can occasionally engage in melee with weak opponents&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0076-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0077-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0078-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
The Turks recieve an amazing array of artillery, probably the best in the game. They have the ultimate wall-tearing gun the Monster Grand Bombard, have some solid cannons for killing units, and have the ultra-awesome mangonel to boot!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0079-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0080-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0081-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0082-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0083-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0084-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0085-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0086-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Common Mercenaries ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0116.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0117.jpg&lt;br /&gt;
&#039;&#039;&#039;Ranged Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0087-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0088-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0089-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0090-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0091-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0114.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0115.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0120.jpg&lt;br /&gt;
&lt;br /&gt;
==  Unique Crusades Hero ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nur-al-din ===&lt;br /&gt;
&lt;br /&gt;
Nur-al-din Initially starts very powerful, with high Command piety, and reduced agent training  costs. He has the ability to increase the Morale and attack speed of troops neary for a few seconds for one time per battle. While this is occuring friendly banners will glow yellow. &lt;br /&gt;
His model also looks awesome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0113.jpg&lt;br /&gt;
&lt;br /&gt;
=== Osman ===&lt;br /&gt;
&lt;br /&gt;
At the moment, Not much to me is known about osman. If anyone knows please add the information .&lt;br /&gt;
I know Osman will emerge around the northwestern areas , He will emerge with an army of &lt;br /&gt;
&lt;br /&gt;
5 Ottoman infantry &lt;br /&gt;
5 Jannisary archers&lt;br /&gt;
5 Jannisary Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
At turn 56-58&lt;br /&gt;
&lt;br /&gt;
==  Turkish Initial Jihad ==&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0110.jpg&lt;br /&gt;
&lt;br /&gt;
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-&lt;br /&gt;
&lt;br /&gt;
6 Muttaw&#039;ai &lt;br /&gt;
&lt;br /&gt;
6 Ghazis &lt;br /&gt;
&lt;br /&gt;
4 Turkomans&lt;br /&gt;
&lt;br /&gt;
3 Turkish horse archers &lt;br /&gt;
&lt;br /&gt;
3 Kurdish Auxilaries&lt;br /&gt;
&lt;br /&gt;
3 Turkish Archers&lt;br /&gt;
&lt;br /&gt;
3 Turkish Javalinemen&lt;br /&gt;
&lt;br /&gt;
3 Spear militia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0111.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0112.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;br /&gt;
&lt;br /&gt;
== Power Center loss Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Currently i know two possibilities that may be true. but only one is&lt;br /&gt;
&lt;br /&gt;
A)When a power center is lost you will recieve a stack based on the number of times its been lost and the turn .&lt;br /&gt;
&lt;br /&gt;
Or maybe.&lt;br /&gt;
&lt;br /&gt;
B)The number of times one has been taken .&lt;br /&gt;
&lt;br /&gt;
If A, you you can lose the capital  up to 5 times before they start appearing, you will get the stack the first time only if its turn 20 / 30 / 40 / 50 / &amp;gt;60  In order for the 5 waves and you have less then and under 5/6/7/8/9 cities overall. Im unsure if this is to prvent constant spawning when a city is captured and then retaking repeatedly, or if this can only happen between the turns.&lt;br /&gt;
&lt;br /&gt;
If B, its only dependent on when you lose it&lt;br /&gt;
&lt;br /&gt;
Either way ,you get a maximum of 5 reinforcement stacks, for the turks they are the following&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Time&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 peasent archers&lt;br /&gt;
&lt;br /&gt;
2 town militia&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish horse archers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen &lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipahi lancers&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipagi lancers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry &lt;br /&gt;
&lt;br /&gt;
2 turkish javalinmen&lt;br /&gt;
&lt;br /&gt;
2 azabs&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14672</id>
		<title>Turks (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14672"/>
		<updated>2008-02-25T00:20:45Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Turkish Initial Jihad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
The turks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on.&lt;br /&gt;
They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din) &lt;br /&gt;
They have a very scattered initial empire, and it cannot be reunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch. &lt;br /&gt;
They can expect a very fast game on easier difficulties to their large initial armies, but have an easy time attacking at later stages if they prepate for the Mongols.&lt;br /&gt;
The Turks are overall, the most versatile faction . It can be played as a horse-archer mobility faction or a full foot archer army that can melee very well or as a traditional army in the normal sense. It is however, lacking in cheap backbone units until later on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Position ==&lt;br /&gt;
&lt;br /&gt;
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .&lt;br /&gt;
&lt;br /&gt;
===  Eastern Area ===&lt;br /&gt;
The northwestern area is mostly surrounded by rebels, but have one city  very near the principality of Antioch&lt;br /&gt;
It is &#039;&#039;&#039;Directly&#039;&#039;&#039; in the way of the mongol invasion ( or most of the positions where they can appear) &lt;br /&gt;
&lt;br /&gt;
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000.jpg&lt;br /&gt;
&lt;br /&gt;
=== Northwestern Area ===&lt;br /&gt;
&lt;br /&gt;
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia.  Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch . &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Situation, Victory Condition , and initial agents ==&lt;br /&gt;
&lt;br /&gt;
They Begin Allied With&lt;br /&gt;
&lt;br /&gt;
Egypt &lt;br /&gt;
&lt;br /&gt;
They Begin at war with &lt;br /&gt;
&lt;br /&gt;
Principality of Antioch&lt;br /&gt;
The Byzantine Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-2.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their Victory Conditions Are:&lt;br /&gt;
Long: Hold 25 Regions including&lt;br /&gt;
Bagdhad (30 Turns) &lt;br /&gt;
Antioch (10 turns) &lt;br /&gt;
Constantinople (10 turns) &lt;br /&gt;
Krek de chevaliar (10 turns)&lt;br /&gt;
Jerusalem (10 Turns) &lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Short: Hold 15 regions&lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Their Agents Are &lt;br /&gt;
Diplomat : 3 Influence&lt;br /&gt;
&lt;br /&gt;
Priest : 5 Piety&lt;br /&gt;
&lt;br /&gt;
Spy : 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge &lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horse Racing (City) (1 Upgrade) &lt;br /&gt;
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bismaritian ( City) (1 Upgrade) &lt;br /&gt;
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
 &lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
The infantry of the turks is fairly weak. But the jannisary heavy infantry is one that is one of the best in the game, if expensive. The dismounted hasham is also a very versatile unit that can hold its own in general . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
The turks have amazing ranged troops in general, and the pinnacle of these are the Jannisaries, Boasting both jannisary archers and jannisary musketeers they have powerful ranged penetration. With the addition of the turkish crossbow they have cheap armor piercing power. The Jannisary archer can also lay stakes, one of the more powerful abilities in the game. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0063-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0065-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
While the turks cavalry is nothing special, the quapkulu is worth noting for having a large mass and despite the stats a usually devestating charge, but theyre rare and only available later on. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged cavalry ===&lt;br /&gt;
&lt;br /&gt;
The Turks are likely the second best faction for horse archers right after the mongols, they have good early availability and  very powerful ranged attacks and the elite can occasionally engage in melee with weak opponents&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0076-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0077-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0078-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
The Turks recieve an amazing array of artillery, probably the best in the game. They have the ultimate wall-tearing gun the Monster Grand Bombard, have some solid cannons for killing units, and have the ultra-awesome mangonel to boot!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0079-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0080-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0081-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0082-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0083-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0084-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0085-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0086-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Common Mercenaries ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0116.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0117.jpg&lt;br /&gt;
&#039;&#039;&#039;Ranged Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0087-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0088-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0089-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0090-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0091-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0114.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0115.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0120.jpg&lt;br /&gt;
&lt;br /&gt;
==  Unique Crusades Hero ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nur-al-din ===&lt;br /&gt;
&lt;br /&gt;
Nur-al-din Initially starts very powerful, with high Command piety, and reduced agent training  costs. He has the ability to increase the Morale and attack speed of troops neary for a few seconds for one time per battle. While this is occuring friendly banners will glow yellow. &lt;br /&gt;
His model also looks awesome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0113.jpg&lt;br /&gt;
&lt;br /&gt;
=== Osman ===&lt;br /&gt;
&lt;br /&gt;
At the moment, Not much to me is known about osman. If anyone knows please add the information .&lt;br /&gt;
I know Osman will emerge around the northwestern areas , He will emerge with an army of &lt;br /&gt;
&lt;br /&gt;
5 Ottoman infantry &lt;br /&gt;
5 Jannisary archers&lt;br /&gt;
5 Jannisary Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
At turn 56-58&lt;br /&gt;
&lt;br /&gt;
==  Turkish Initial Jihad ==&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0110.jpg&lt;br /&gt;
&lt;br /&gt;
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-&lt;br /&gt;
&lt;br /&gt;
6 Muttaw&#039;ai &lt;br /&gt;
&lt;br /&gt;
6 Ghazis &lt;br /&gt;
&lt;br /&gt;
4 Turkomans&lt;br /&gt;
&lt;br /&gt;
3 Turkish horse archers &lt;br /&gt;
&lt;br /&gt;
3 Kurdish Auxilaries&lt;br /&gt;
&lt;br /&gt;
3 Turkish Archers&lt;br /&gt;
&lt;br /&gt;
3 Turkish Javalinemen&lt;br /&gt;
&lt;br /&gt;
3 Spear militia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0111.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0112.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;br /&gt;
&lt;br /&gt;
== Power Center loss Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Currently i know two possibilities that may be true. but only one is&lt;br /&gt;
&lt;br /&gt;
A)When a power center is lost you will recieve a stack based on the number of times its been lost and the turn .&lt;br /&gt;
&lt;br /&gt;
Or maybe.&lt;br /&gt;
&lt;br /&gt;
B)The number of times one has been taken .&lt;br /&gt;
&lt;br /&gt;
If A, you you can lose the capital  up to 5 times before they start appearing, you will get the stack the first time only if its turn 20 / 30 / 40 / 50 / &amp;gt;60  In order for the 5 waves and you have less then and under 5/6/7/8/9 cities overall. Im unsure if this is to prvent constant spawning when a city is captured and then retaking repeatedly, or if this can only happen between the turns.&lt;br /&gt;
&lt;br /&gt;
If B, its only dependent on when you lose it&lt;br /&gt;
&lt;br /&gt;
Either way ,you get a maximum of 5 reinforcement stacks, for the turks they are the following&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Time&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 peasent archers&lt;br /&gt;
&lt;br /&gt;
2 town militia&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish horse archers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen &lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipahi lancers&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipagi lancers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry &lt;br /&gt;
&lt;br /&gt;
2 turkish javalinmen&lt;br /&gt;
&lt;br /&gt;
2 azabs&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14671</id>
		<title>Turks (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14671"/>
		<updated>2008-02-25T00:20:10Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Nur-al-din */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
The turks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on.&lt;br /&gt;
They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din) &lt;br /&gt;
They have a very scattered initial empire, and it cannot be reunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch. &lt;br /&gt;
They can expect a very fast game on easier difficulties to their large initial armies, but have an easy time attacking at later stages if they prepate for the Mongols.&lt;br /&gt;
The Turks are overall, the most versatile faction . It can be played as a horse-archer mobility faction or a full foot archer army that can melee very well or as a traditional army in the normal sense. It is however, lacking in cheap backbone units until later on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Position ==&lt;br /&gt;
&lt;br /&gt;
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .&lt;br /&gt;
&lt;br /&gt;
===  Eastern Area ===&lt;br /&gt;
The northwestern area is mostly surrounded by rebels, but have one city  very near the principality of Antioch&lt;br /&gt;
It is &#039;&#039;&#039;Directly&#039;&#039;&#039; in the way of the mongol invasion ( or most of the positions where they can appear) &lt;br /&gt;
&lt;br /&gt;
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000.jpg&lt;br /&gt;
&lt;br /&gt;
=== Northwestern Area ===&lt;br /&gt;
&lt;br /&gt;
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia.  Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch . &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Situation, Victory Condition , and initial agents ==&lt;br /&gt;
&lt;br /&gt;
They Begin Allied With&lt;br /&gt;
&lt;br /&gt;
Egypt &lt;br /&gt;
&lt;br /&gt;
They Begin at war with &lt;br /&gt;
&lt;br /&gt;
Principality of Antioch&lt;br /&gt;
The Byzantine Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-2.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their Victory Conditions Are:&lt;br /&gt;
Long: Hold 25 Regions including&lt;br /&gt;
Bagdhad (30 Turns) &lt;br /&gt;
Antioch (10 turns) &lt;br /&gt;
Constantinople (10 turns) &lt;br /&gt;
Krek de chevaliar (10 turns)&lt;br /&gt;
Jerusalem (10 Turns) &lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Short: Hold 15 regions&lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Their Agents Are &lt;br /&gt;
Diplomat : 3 Influence&lt;br /&gt;
&lt;br /&gt;
Priest : 5 Piety&lt;br /&gt;
&lt;br /&gt;
Spy : 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge &lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horse Racing (City) (1 Upgrade) &lt;br /&gt;
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bismaritian ( City) (1 Upgrade) &lt;br /&gt;
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
 &lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
The infantry of the turks is fairly weak. But the jannisary heavy infantry is one that is one of the best in the game, if expensive. The dismounted hasham is also a very versatile unit that can hold its own in general . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
The turks have amazing ranged troops in general, and the pinnacle of these are the Jannisaries, Boasting both jannisary archers and jannisary musketeers they have powerful ranged penetration. With the addition of the turkish crossbow they have cheap armor piercing power. The Jannisary archer can also lay stakes, one of the more powerful abilities in the game. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0063-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0065-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
While the turks cavalry is nothing special, the quapkulu is worth noting for having a large mass and despite the stats a usually devestating charge, but theyre rare and only available later on. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged cavalry ===&lt;br /&gt;
&lt;br /&gt;
The Turks are likely the second best faction for horse archers right after the mongols, they have good early availability and  very powerful ranged attacks and the elite can occasionally engage in melee with weak opponents&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0076-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0077-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0078-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
The Turks recieve an amazing array of artillery, probably the best in the game. They have the ultimate wall-tearing gun the Monster Grand Bombard, have some solid cannons for killing units, and have the ultra-awesome mangonel to boot!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0079-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0080-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0081-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0082-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0083-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0084-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0085-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0086-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Common Mercenaries ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0116.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0117.jpg&lt;br /&gt;
&#039;&#039;&#039;Ranged Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0087-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0088-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0089-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0090-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0091-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0114.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0115.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0120.jpg&lt;br /&gt;
&lt;br /&gt;
==  Unique Crusades Hero ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nur-al-din ===&lt;br /&gt;
&lt;br /&gt;
Nur-al-din Initially starts very powerful, with high Command piety, and reduced agent training  costs. He has the ability to increase the Morale and attack speed of troops neary for a few seconds for one time per battle. While this is occuring friendly banners will glow yellow. &lt;br /&gt;
His model also looks awesome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0113.jpg&lt;br /&gt;
&lt;br /&gt;
=== Osman ===&lt;br /&gt;
&lt;br /&gt;
At the moment, Not much to me is known about osman. If anyone knows please add the information .&lt;br /&gt;
I know Osman will emerge around the northwestern areas , He will emerge with an army of &lt;br /&gt;
&lt;br /&gt;
5 Ottoman infantry &lt;br /&gt;
5 Jannisary archers&lt;br /&gt;
5 Jannisary Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
At turn 56-58&lt;br /&gt;
&lt;br /&gt;
==  Turkish Initial Jihad ==&lt;br /&gt;
&lt;br /&gt;
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-&lt;br /&gt;
&lt;br /&gt;
6 Muttaw&#039;ai &lt;br /&gt;
&lt;br /&gt;
6 Ghazis &lt;br /&gt;
&lt;br /&gt;
4 Turkomans&lt;br /&gt;
&lt;br /&gt;
3 Turkish horse archers &lt;br /&gt;
&lt;br /&gt;
3 Kurdish Auxilaries&lt;br /&gt;
&lt;br /&gt;
3 Turkish Archers&lt;br /&gt;
&lt;br /&gt;
3 Turkish Javalinemen&lt;br /&gt;
&lt;br /&gt;
3 Spear militia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0020-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;br /&gt;
&lt;br /&gt;
== Power Center loss Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Currently i know two possibilities that may be true. but only one is&lt;br /&gt;
&lt;br /&gt;
A)When a power center is lost you will recieve a stack based on the number of times its been lost and the turn .&lt;br /&gt;
&lt;br /&gt;
Or maybe.&lt;br /&gt;
&lt;br /&gt;
B)The number of times one has been taken .&lt;br /&gt;
&lt;br /&gt;
If A, you you can lose the capital  up to 5 times before they start appearing, you will get the stack the first time only if its turn 20 / 30 / 40 / 50 / &amp;gt;60  In order for the 5 waves and you have less then and under 5/6/7/8/9 cities overall. Im unsure if this is to prvent constant spawning when a city is captured and then retaking repeatedly, or if this can only happen between the turns.&lt;br /&gt;
&lt;br /&gt;
If B, its only dependent on when you lose it&lt;br /&gt;
&lt;br /&gt;
Either way ,you get a maximum of 5 reinforcement stacks, for the turks they are the following&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Time&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 peasent archers&lt;br /&gt;
&lt;br /&gt;
2 town militia&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish horse archers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen &lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipahi lancers&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipagi lancers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry &lt;br /&gt;
&lt;br /&gt;
2 turkish javalinmen&lt;br /&gt;
&lt;br /&gt;
2 azabs&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14670</id>
		<title>Turks (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14670"/>
		<updated>2008-02-25T00:19:09Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Artillery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
The turks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on.&lt;br /&gt;
They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din) &lt;br /&gt;
They have a very scattered initial empire, and it cannot be reunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch. &lt;br /&gt;
They can expect a very fast game on easier difficulties to their large initial armies, but have an easy time attacking at later stages if they prepate for the Mongols.&lt;br /&gt;
The Turks are overall, the most versatile faction . It can be played as a horse-archer mobility faction or a full foot archer army that can melee very well or as a traditional army in the normal sense. It is however, lacking in cheap backbone units until later on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Position ==&lt;br /&gt;
&lt;br /&gt;
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .&lt;br /&gt;
&lt;br /&gt;
===  Eastern Area ===&lt;br /&gt;
The northwestern area is mostly surrounded by rebels, but have one city  very near the principality of Antioch&lt;br /&gt;
It is &#039;&#039;&#039;Directly&#039;&#039;&#039; in the way of the mongol invasion ( or most of the positions where they can appear) &lt;br /&gt;
&lt;br /&gt;
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000.jpg&lt;br /&gt;
&lt;br /&gt;
=== Northwestern Area ===&lt;br /&gt;
&lt;br /&gt;
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia.  Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch . &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Situation, Victory Condition , and initial agents ==&lt;br /&gt;
&lt;br /&gt;
They Begin Allied With&lt;br /&gt;
&lt;br /&gt;
Egypt &lt;br /&gt;
&lt;br /&gt;
They Begin at war with &lt;br /&gt;
&lt;br /&gt;
Principality of Antioch&lt;br /&gt;
The Byzantine Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-2.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their Victory Conditions Are:&lt;br /&gt;
Long: Hold 25 Regions including&lt;br /&gt;
Bagdhad (30 Turns) &lt;br /&gt;
Antioch (10 turns) &lt;br /&gt;
Constantinople (10 turns) &lt;br /&gt;
Krek de chevaliar (10 turns)&lt;br /&gt;
Jerusalem (10 Turns) &lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Short: Hold 15 regions&lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Their Agents Are &lt;br /&gt;
Diplomat : 3 Influence&lt;br /&gt;
&lt;br /&gt;
Priest : 5 Piety&lt;br /&gt;
&lt;br /&gt;
Spy : 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge &lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horse Racing (City) (1 Upgrade) &lt;br /&gt;
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bismaritian ( City) (1 Upgrade) &lt;br /&gt;
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
 &lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
The infantry of the turks is fairly weak. But the jannisary heavy infantry is one that is one of the best in the game, if expensive. The dismounted hasham is also a very versatile unit that can hold its own in general . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
The turks have amazing ranged troops in general, and the pinnacle of these are the Jannisaries, Boasting both jannisary archers and jannisary musketeers they have powerful ranged penetration. With the addition of the turkish crossbow they have cheap armor piercing power. The Jannisary archer can also lay stakes, one of the more powerful abilities in the game. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0063-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0065-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
While the turks cavalry is nothing special, the quapkulu is worth noting for having a large mass and despite the stats a usually devestating charge, but theyre rare and only available later on. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged cavalry ===&lt;br /&gt;
&lt;br /&gt;
The Turks are likely the second best faction for horse archers right after the mongols, they have good early availability and  very powerful ranged attacks and the elite can occasionally engage in melee with weak opponents&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0076-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0077-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0078-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
The Turks recieve an amazing array of artillery, probably the best in the game. They have the ultimate wall-tearing gun the Monster Grand Bombard, have some solid cannons for killing units, and have the ultra-awesome mangonel to boot!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0079-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0080-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0081-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0082-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0083-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0084-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0085-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0086-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Common Mercenaries ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0116.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0117.jpg&lt;br /&gt;
&#039;&#039;&#039;Ranged Infantry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0087-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0088-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0089-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0090-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0091-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0114.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Cavalry&#039;&#039;&#039;&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0115.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0120.jpg&lt;br /&gt;
&lt;br /&gt;
==  Unique Crusades Hero ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nur-al-din ===&lt;br /&gt;
&lt;br /&gt;
Nur-al-din Initially starts very powerful, with high Command piety, and reduced agent training  costs. He has the ability to increase the Morale and attack speed of troops neary for a few seconds for one time per battle. While this is occuring friendly banners will glow yellow. &lt;br /&gt;
His model also looks awesome&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Osman ===&lt;br /&gt;
&lt;br /&gt;
At the moment, Not much to me is known about osman. If anyone knows please add the information .&lt;br /&gt;
I know Osman will emerge around the northwestern areas , He will emerge with an army of &lt;br /&gt;
&lt;br /&gt;
5 Ottoman infantry &lt;br /&gt;
5 Jannisary archers&lt;br /&gt;
5 Jannisary Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
At turn 56-58&lt;br /&gt;
&lt;br /&gt;
==  Turkish Initial Jihad ==&lt;br /&gt;
&lt;br /&gt;
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-&lt;br /&gt;
&lt;br /&gt;
6 Muttaw&#039;ai &lt;br /&gt;
&lt;br /&gt;
6 Ghazis &lt;br /&gt;
&lt;br /&gt;
4 Turkomans&lt;br /&gt;
&lt;br /&gt;
3 Turkish horse archers &lt;br /&gt;
&lt;br /&gt;
3 Kurdish Auxilaries&lt;br /&gt;
&lt;br /&gt;
3 Turkish Archers&lt;br /&gt;
&lt;br /&gt;
3 Turkish Javalinemen&lt;br /&gt;
&lt;br /&gt;
3 Spear militia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0020-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;br /&gt;
&lt;br /&gt;
== Power Center loss Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Currently i know two possibilities that may be true. but only one is&lt;br /&gt;
&lt;br /&gt;
A)When a power center is lost you will recieve a stack based on the number of times its been lost and the turn .&lt;br /&gt;
&lt;br /&gt;
Or maybe.&lt;br /&gt;
&lt;br /&gt;
B)The number of times one has been taken .&lt;br /&gt;
&lt;br /&gt;
If A, you you can lose the capital  up to 5 times before they start appearing, you will get the stack the first time only if its turn 20 / 30 / 40 / 50 / &amp;gt;60  In order for the 5 waves and you have less then and under 5/6/7/8/9 cities overall. Im unsure if this is to prvent constant spawning when a city is captured and then retaking repeatedly, or if this can only happen between the turns.&lt;br /&gt;
&lt;br /&gt;
If B, its only dependent on when you lose it&lt;br /&gt;
&lt;br /&gt;
Either way ,you get a maximum of 5 reinforcement stacks, for the turks they are the following&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Time&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 peasent archers&lt;br /&gt;
&lt;br /&gt;
2 town militia&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish horse archers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen &lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipahi lancers&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipagi lancers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry &lt;br /&gt;
&lt;br /&gt;
2 turkish javalinmen&lt;br /&gt;
&lt;br /&gt;
2 azabs&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14669</id>
		<title>Turks (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14669"/>
		<updated>2008-02-25T00:16:15Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Artillery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
The turks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on.&lt;br /&gt;
They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din) &lt;br /&gt;
They have a very scattered initial empire, and it cannot be reunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch. &lt;br /&gt;
They can expect a very fast game on easier difficulties to their large initial armies, but have an easy time attacking at later stages if they prepate for the Mongols.&lt;br /&gt;
The Turks are overall, the most versatile faction . It can be played as a horse-archer mobility faction or a full foot archer army that can melee very well or as a traditional army in the normal sense. It is however, lacking in cheap backbone units until later on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Position ==&lt;br /&gt;
&lt;br /&gt;
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .&lt;br /&gt;
&lt;br /&gt;
===  Eastern Area ===&lt;br /&gt;
The northwestern area is mostly surrounded by rebels, but have one city  very near the principality of Antioch&lt;br /&gt;
It is &#039;&#039;&#039;Directly&#039;&#039;&#039; in the way of the mongol invasion ( or most of the positions where they can appear) &lt;br /&gt;
&lt;br /&gt;
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000.jpg&lt;br /&gt;
&lt;br /&gt;
=== Northwestern Area ===&lt;br /&gt;
&lt;br /&gt;
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia.  Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch . &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Situation, Victory Condition , and initial agents ==&lt;br /&gt;
&lt;br /&gt;
They Begin Allied With&lt;br /&gt;
&lt;br /&gt;
Egypt &lt;br /&gt;
&lt;br /&gt;
They Begin at war with &lt;br /&gt;
&lt;br /&gt;
Principality of Antioch&lt;br /&gt;
The Byzantine Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-2.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their Victory Conditions Are:&lt;br /&gt;
Long: Hold 25 Regions including&lt;br /&gt;
Bagdhad (30 Turns) &lt;br /&gt;
Antioch (10 turns) &lt;br /&gt;
Constantinople (10 turns) &lt;br /&gt;
Krek de chevaliar (10 turns)&lt;br /&gt;
Jerusalem (10 Turns) &lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Short: Hold 15 regions&lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Their Agents Are &lt;br /&gt;
Diplomat : 3 Influence&lt;br /&gt;
&lt;br /&gt;
Priest : 5 Piety&lt;br /&gt;
&lt;br /&gt;
Spy : 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge &lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horse Racing (City) (1 Upgrade) &lt;br /&gt;
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bismaritian ( City) (1 Upgrade) &lt;br /&gt;
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
 &lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
The infantry of the turks is fairly weak. But the jannisary heavy infantry is one that is one of the best in the game, if expensive. The dismounted hasham is also a very versatile unit that can hold its own in general . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
The turks have amazing ranged troops in general, and the pinnacle of these are the Jannisaries, Boasting both jannisary archers and jannisary musketeers they have powerful ranged penetration. With the addition of the turkish crossbow they have cheap armor piercing power. The Jannisary archer can also lay stakes, one of the more powerful abilities in the game. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0063-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0065-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
While the turks cavalry is nothing special, the quapkulu is worth noting for having a large mass and despite the stats a usually devestating charge, but theyre rare and only available later on. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged cavalry ===&lt;br /&gt;
&lt;br /&gt;
The Turks are likely the second best faction for horse archers right after the mongols, they have good early availability and  very powerful ranged attacks and the elite can occasionally engage in melee with weak opponents&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0076-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0077-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0078-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
The Turks recieve an amazing array of artillery, probably the best in the game. They have the ultimate wall-tearing gun the Monster Grand Bombard, have some solid cannons for killing units, and have the ultra-awesome mangonel to boot!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0079-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0080-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0081-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0082-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0083-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0084-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0085-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0086-2.jpg&lt;br /&gt;
&lt;br /&gt;
==  Unique Crusades Hero ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nur-al-din ===&lt;br /&gt;
&lt;br /&gt;
Nur-al-din Initially starts very powerful, with high Command piety, and reduced agent training  costs. He has the ability to increase the Morale and attack speed of troops neary for a few seconds for one time per battle. While this is occuring friendly banners will glow yellow. &lt;br /&gt;
His model also looks awesome&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Osman ===&lt;br /&gt;
&lt;br /&gt;
At the moment, Not much to me is known about osman. If anyone knows please add the information .&lt;br /&gt;
I know Osman will emerge around the northwestern areas , He will emerge with an army of &lt;br /&gt;
&lt;br /&gt;
5 Ottoman infantry &lt;br /&gt;
5 Jannisary archers&lt;br /&gt;
5 Jannisary Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
At turn 56-58&lt;br /&gt;
&lt;br /&gt;
==  Turkish Initial Jihad ==&lt;br /&gt;
&lt;br /&gt;
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-&lt;br /&gt;
&lt;br /&gt;
6 Muttaw&#039;ai &lt;br /&gt;
&lt;br /&gt;
6 Ghazis &lt;br /&gt;
&lt;br /&gt;
4 Turkomans&lt;br /&gt;
&lt;br /&gt;
3 Turkish horse archers &lt;br /&gt;
&lt;br /&gt;
3 Kurdish Auxilaries&lt;br /&gt;
&lt;br /&gt;
3 Turkish Archers&lt;br /&gt;
&lt;br /&gt;
3 Turkish Javalinemen&lt;br /&gt;
&lt;br /&gt;
3 Spear militia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0020-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;br /&gt;
&lt;br /&gt;
== Power Center loss Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Currently i know two possibilities that may be true. but only one is&lt;br /&gt;
&lt;br /&gt;
A)When a power center is lost you will recieve a stack based on the number of times its been lost and the turn .&lt;br /&gt;
&lt;br /&gt;
Or maybe.&lt;br /&gt;
&lt;br /&gt;
B)The number of times one has been taken .&lt;br /&gt;
&lt;br /&gt;
If A, you you can lose the capital  up to 5 times before they start appearing, you will get the stack the first time only if its turn 20 / 30 / 40 / 50 / &amp;gt;60  In order for the 5 waves and you have less then and under 5/6/7/8/9 cities overall. Im unsure if this is to prvent constant spawning when a city is captured and then retaking repeatedly, or if this can only happen between the turns.&lt;br /&gt;
&lt;br /&gt;
If B, its only dependent on when you lose it&lt;br /&gt;
&lt;br /&gt;
Either way ,you get a maximum of 5 reinforcement stacks, for the turks they are the following&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Time&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 peasent archers&lt;br /&gt;
&lt;br /&gt;
2 town militia&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish horse archers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen &lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipahi lancers&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipagi lancers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry &lt;br /&gt;
&lt;br /&gt;
2 turkish javalinmen&lt;br /&gt;
&lt;br /&gt;
2 azabs&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14668</id>
		<title>Turks (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14668"/>
		<updated>2008-02-25T00:15:23Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Ranged cavalry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
The turks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on.&lt;br /&gt;
They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din) &lt;br /&gt;
They have a very scattered initial empire, and it cannot be reunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch. &lt;br /&gt;
They can expect a very fast game on easier difficulties to their large initial armies, but have an easy time attacking at later stages if they prepate for the Mongols.&lt;br /&gt;
The Turks are overall, the most versatile faction . It can be played as a horse-archer mobility faction or a full foot archer army that can melee very well or as a traditional army in the normal sense. It is however, lacking in cheap backbone units until later on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Position ==&lt;br /&gt;
&lt;br /&gt;
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .&lt;br /&gt;
&lt;br /&gt;
===  Eastern Area ===&lt;br /&gt;
The northwestern area is mostly surrounded by rebels, but have one city  very near the principality of Antioch&lt;br /&gt;
It is &#039;&#039;&#039;Directly&#039;&#039;&#039; in the way of the mongol invasion ( or most of the positions where they can appear) &lt;br /&gt;
&lt;br /&gt;
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000.jpg&lt;br /&gt;
&lt;br /&gt;
=== Northwestern Area ===&lt;br /&gt;
&lt;br /&gt;
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia.  Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch . &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Situation, Victory Condition , and initial agents ==&lt;br /&gt;
&lt;br /&gt;
They Begin Allied With&lt;br /&gt;
&lt;br /&gt;
Egypt &lt;br /&gt;
&lt;br /&gt;
They Begin at war with &lt;br /&gt;
&lt;br /&gt;
Principality of Antioch&lt;br /&gt;
The Byzantine Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-2.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their Victory Conditions Are:&lt;br /&gt;
Long: Hold 25 Regions including&lt;br /&gt;
Bagdhad (30 Turns) &lt;br /&gt;
Antioch (10 turns) &lt;br /&gt;
Constantinople (10 turns) &lt;br /&gt;
Krek de chevaliar (10 turns)&lt;br /&gt;
Jerusalem (10 Turns) &lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Short: Hold 15 regions&lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Their Agents Are &lt;br /&gt;
Diplomat : 3 Influence&lt;br /&gt;
&lt;br /&gt;
Priest : 5 Piety&lt;br /&gt;
&lt;br /&gt;
Spy : 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge &lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horse Racing (City) (1 Upgrade) &lt;br /&gt;
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bismaritian ( City) (1 Upgrade) &lt;br /&gt;
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
 &lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
The infantry of the turks is fairly weak. But the jannisary heavy infantry is one that is one of the best in the game, if expensive. The dismounted hasham is also a very versatile unit that can hold its own in general . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
The turks have amazing ranged troops in general, and the pinnacle of these are the Jannisaries, Boasting both jannisary archers and jannisary musketeers they have powerful ranged penetration. With the addition of the turkish crossbow they have cheap armor piercing power. The Jannisary archer can also lay stakes, one of the more powerful abilities in the game. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0063-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0065-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
While the turks cavalry is nothing special, the quapkulu is worth noting for having a large mass and despite the stats a usually devestating charge, but theyre rare and only available later on. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged cavalry ===&lt;br /&gt;
&lt;br /&gt;
The Turks are likely the second best faction for horse archers right after the mongols, they have good early availability and  very powerful ranged attacks and the elite can occasionally engage in melee with weak opponents&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0076-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0077-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0078-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
The Turks recieve an amazing array of artillery, probably the best in the game. They have the ultimate wall-tearing gun the Monster Grand Bombard, have some solid cannons for killing units, and have the ultra-awesome mangonel to boot!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-2.jpg&lt;br /&gt;
&lt;br /&gt;
==  Unique Crusades Hero ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nur-al-din ===&lt;br /&gt;
&lt;br /&gt;
Nur-al-din Initially starts very powerful, with high Command piety, and reduced agent training  costs. He has the ability to increase the Morale and attack speed of troops neary for a few seconds for one time per battle. While this is occuring friendly banners will glow yellow. &lt;br /&gt;
His model also looks awesome&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Osman ===&lt;br /&gt;
&lt;br /&gt;
At the moment, Not much to me is known about osman. If anyone knows please add the information .&lt;br /&gt;
I know Osman will emerge around the northwestern areas , He will emerge with an army of &lt;br /&gt;
&lt;br /&gt;
5 Ottoman infantry &lt;br /&gt;
5 Jannisary archers&lt;br /&gt;
5 Jannisary Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
At turn 56-58&lt;br /&gt;
&lt;br /&gt;
==  Turkish Initial Jihad ==&lt;br /&gt;
&lt;br /&gt;
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-&lt;br /&gt;
&lt;br /&gt;
6 Muttaw&#039;ai &lt;br /&gt;
&lt;br /&gt;
6 Ghazis &lt;br /&gt;
&lt;br /&gt;
4 Turkomans&lt;br /&gt;
&lt;br /&gt;
3 Turkish horse archers &lt;br /&gt;
&lt;br /&gt;
3 Kurdish Auxilaries&lt;br /&gt;
&lt;br /&gt;
3 Turkish Archers&lt;br /&gt;
&lt;br /&gt;
3 Turkish Javalinemen&lt;br /&gt;
&lt;br /&gt;
3 Spear militia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0020-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;br /&gt;
&lt;br /&gt;
== Power Center loss Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Currently i know two possibilities that may be true. but only one is&lt;br /&gt;
&lt;br /&gt;
A)When a power center is lost you will recieve a stack based on the number of times its been lost and the turn .&lt;br /&gt;
&lt;br /&gt;
Or maybe.&lt;br /&gt;
&lt;br /&gt;
B)The number of times one has been taken .&lt;br /&gt;
&lt;br /&gt;
If A, you you can lose the capital  up to 5 times before they start appearing, you will get the stack the first time only if its turn 20 / 30 / 40 / 50 / &amp;gt;60  In order for the 5 waves and you have less then and under 5/6/7/8/9 cities overall. Im unsure if this is to prvent constant spawning when a city is captured and then retaking repeatedly, or if this can only happen between the turns.&lt;br /&gt;
&lt;br /&gt;
If B, its only dependent on when you lose it&lt;br /&gt;
&lt;br /&gt;
Either way ,you get a maximum of 5 reinforcement stacks, for the turks they are the following&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Time&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 peasent archers&lt;br /&gt;
&lt;br /&gt;
2 town militia&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish horse archers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen &lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipahi lancers&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipagi lancers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry &lt;br /&gt;
&lt;br /&gt;
2 turkish javalinmen&lt;br /&gt;
&lt;br /&gt;
2 azabs&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14667</id>
		<title>Turks (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14667"/>
		<updated>2008-02-25T00:14:19Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Cavalry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
The turks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on.&lt;br /&gt;
They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din) &lt;br /&gt;
They have a very scattered initial empire, and it cannot be reunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch. &lt;br /&gt;
They can expect a very fast game on easier difficulties to their large initial armies, but have an easy time attacking at later stages if they prepate for the Mongols.&lt;br /&gt;
The Turks are overall, the most versatile faction . It can be played as a horse-archer mobility faction or a full foot archer army that can melee very well or as a traditional army in the normal sense. It is however, lacking in cheap backbone units until later on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Position ==&lt;br /&gt;
&lt;br /&gt;
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .&lt;br /&gt;
&lt;br /&gt;
===  Eastern Area ===&lt;br /&gt;
The northwestern area is mostly surrounded by rebels, but have one city  very near the principality of Antioch&lt;br /&gt;
It is &#039;&#039;&#039;Directly&#039;&#039;&#039; in the way of the mongol invasion ( or most of the positions where they can appear) &lt;br /&gt;
&lt;br /&gt;
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000.jpg&lt;br /&gt;
&lt;br /&gt;
=== Northwestern Area ===&lt;br /&gt;
&lt;br /&gt;
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia.  Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch . &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Situation, Victory Condition , and initial agents ==&lt;br /&gt;
&lt;br /&gt;
They Begin Allied With&lt;br /&gt;
&lt;br /&gt;
Egypt &lt;br /&gt;
&lt;br /&gt;
They Begin at war with &lt;br /&gt;
&lt;br /&gt;
Principality of Antioch&lt;br /&gt;
The Byzantine Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-2.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their Victory Conditions Are:&lt;br /&gt;
Long: Hold 25 Regions including&lt;br /&gt;
Bagdhad (30 Turns) &lt;br /&gt;
Antioch (10 turns) &lt;br /&gt;
Constantinople (10 turns) &lt;br /&gt;
Krek de chevaliar (10 turns)&lt;br /&gt;
Jerusalem (10 Turns) &lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Short: Hold 15 regions&lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Their Agents Are &lt;br /&gt;
Diplomat : 3 Influence&lt;br /&gt;
&lt;br /&gt;
Priest : 5 Piety&lt;br /&gt;
&lt;br /&gt;
Spy : 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge &lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horse Racing (City) (1 Upgrade) &lt;br /&gt;
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bismaritian ( City) (1 Upgrade) &lt;br /&gt;
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
 &lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
The infantry of the turks is fairly weak. But the jannisary heavy infantry is one that is one of the best in the game, if expensive. The dismounted hasham is also a very versatile unit that can hold its own in general . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
The turks have amazing ranged troops in general, and the pinnacle of these are the Jannisaries, Boasting both jannisary archers and jannisary musketeers they have powerful ranged penetration. With the addition of the turkish crossbow they have cheap armor piercing power. The Jannisary archer can also lay stakes, one of the more powerful abilities in the game. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0063-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0065-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
While the turks cavalry is nothing special, the quapkulu is worth noting for having a large mass and despite the stats a usually devestating charge, but theyre rare and only available later on. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0070-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0071-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0073-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0074-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0075-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged cavalry ===&lt;br /&gt;
&lt;br /&gt;
The Turks are likely the second best faction for horse archers right after the mongols, they have good early availability and  very powerful ranged attacks and the elite can occasionally engage in melee with weak opponents&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sipahis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turkomans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turkish Horse Archers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iq&#039;tadar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
The Turks recieve an amazing array of artillery, probably the best in the game. They have the ultimate wall-tearing gun the Monster Grand Bombard, have some solid cannons for killing units, and have the ultra-awesome mangonel to boot!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-2.jpg&lt;br /&gt;
&lt;br /&gt;
==  Unique Crusades Hero ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nur-al-din ===&lt;br /&gt;
&lt;br /&gt;
Nur-al-din Initially starts very powerful, with high Command piety, and reduced agent training  costs. He has the ability to increase the Morale and attack speed of troops neary for a few seconds for one time per battle. While this is occuring friendly banners will glow yellow. &lt;br /&gt;
His model also looks awesome&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Osman ===&lt;br /&gt;
&lt;br /&gt;
At the moment, Not much to me is known about osman. If anyone knows please add the information .&lt;br /&gt;
I know Osman will emerge around the northwestern areas , He will emerge with an army of &lt;br /&gt;
&lt;br /&gt;
5 Ottoman infantry &lt;br /&gt;
5 Jannisary archers&lt;br /&gt;
5 Jannisary Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
At turn 56-58&lt;br /&gt;
&lt;br /&gt;
==  Turkish Initial Jihad ==&lt;br /&gt;
&lt;br /&gt;
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-&lt;br /&gt;
&lt;br /&gt;
6 Muttaw&#039;ai &lt;br /&gt;
&lt;br /&gt;
6 Ghazis &lt;br /&gt;
&lt;br /&gt;
4 Turkomans&lt;br /&gt;
&lt;br /&gt;
3 Turkish horse archers &lt;br /&gt;
&lt;br /&gt;
3 Kurdish Auxilaries&lt;br /&gt;
&lt;br /&gt;
3 Turkish Archers&lt;br /&gt;
&lt;br /&gt;
3 Turkish Javalinemen&lt;br /&gt;
&lt;br /&gt;
3 Spear militia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0020-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;br /&gt;
&lt;br /&gt;
== Power Center loss Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Currently i know two possibilities that may be true. but only one is&lt;br /&gt;
&lt;br /&gt;
A)When a power center is lost you will recieve a stack based on the number of times its been lost and the turn .&lt;br /&gt;
&lt;br /&gt;
Or maybe.&lt;br /&gt;
&lt;br /&gt;
B)The number of times one has been taken .&lt;br /&gt;
&lt;br /&gt;
If A, you you can lose the capital  up to 5 times before they start appearing, you will get the stack the first time only if its turn 20 / 30 / 40 / 50 / &amp;gt;60  In order for the 5 waves and you have less then and under 5/6/7/8/9 cities overall. Im unsure if this is to prvent constant spawning when a city is captured and then retaking repeatedly, or if this can only happen between the turns.&lt;br /&gt;
&lt;br /&gt;
If B, its only dependent on when you lose it&lt;br /&gt;
&lt;br /&gt;
Either way ,you get a maximum of 5 reinforcement stacks, for the turks they are the following&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Time&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 peasent archers&lt;br /&gt;
&lt;br /&gt;
2 town militia&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish horse archers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen &lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipahi lancers&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipagi lancers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry &lt;br /&gt;
&lt;br /&gt;
2 turkish javalinmen&lt;br /&gt;
&lt;br /&gt;
2 azabs&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14666</id>
		<title>Turks (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14666"/>
		<updated>2008-02-25T00:13:06Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Ranged Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
The turks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on.&lt;br /&gt;
They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din) &lt;br /&gt;
They have a very scattered initial empire, and it cannot be reunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch. &lt;br /&gt;
They can expect a very fast game on easier difficulties to their large initial armies, but have an easy time attacking at later stages if they prepate for the Mongols.&lt;br /&gt;
The Turks are overall, the most versatile faction . It can be played as a horse-archer mobility faction or a full foot archer army that can melee very well or as a traditional army in the normal sense. It is however, lacking in cheap backbone units until later on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Position ==&lt;br /&gt;
&lt;br /&gt;
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .&lt;br /&gt;
&lt;br /&gt;
===  Eastern Area ===&lt;br /&gt;
The northwestern area is mostly surrounded by rebels, but have one city  very near the principality of Antioch&lt;br /&gt;
It is &#039;&#039;&#039;Directly&#039;&#039;&#039; in the way of the mongol invasion ( or most of the positions where they can appear) &lt;br /&gt;
&lt;br /&gt;
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000.jpg&lt;br /&gt;
&lt;br /&gt;
=== Northwestern Area ===&lt;br /&gt;
&lt;br /&gt;
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia.  Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch . &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Situation, Victory Condition , and initial agents ==&lt;br /&gt;
&lt;br /&gt;
They Begin Allied With&lt;br /&gt;
&lt;br /&gt;
Egypt &lt;br /&gt;
&lt;br /&gt;
They Begin at war with &lt;br /&gt;
&lt;br /&gt;
Principality of Antioch&lt;br /&gt;
The Byzantine Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-2.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their Victory Conditions Are:&lt;br /&gt;
Long: Hold 25 Regions including&lt;br /&gt;
Bagdhad (30 Turns) &lt;br /&gt;
Antioch (10 turns) &lt;br /&gt;
Constantinople (10 turns) &lt;br /&gt;
Krek de chevaliar (10 turns)&lt;br /&gt;
Jerusalem (10 Turns) &lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Short: Hold 15 regions&lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Their Agents Are &lt;br /&gt;
Diplomat : 3 Influence&lt;br /&gt;
&lt;br /&gt;
Priest : 5 Piety&lt;br /&gt;
&lt;br /&gt;
Spy : 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge &lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horse Racing (City) (1 Upgrade) &lt;br /&gt;
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bismaritian ( City) (1 Upgrade) &lt;br /&gt;
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
 &lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
The infantry of the turks is fairly weak. But the jannisary heavy infantry is one that is one of the best in the game, if expensive. The dismounted hasham is also a very versatile unit that can hold its own in general . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
The turks have amazing ranged troops in general, and the pinnacle of these are the Jannisaries, Boasting both jannisary archers and jannisary musketeers they have powerful ranged penetration. With the addition of the turkish crossbow they have cheap armor piercing power. The Jannisary archer can also lay stakes, one of the more powerful abilities in the game. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0061-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0062-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0063-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0064-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0065-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0066-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0067-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0068-3.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0069-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
While the turks cavalry is nothing special, the quapkulu is worth noting for having a large mass and despite the stats a usually devestating charge, but theyre rare and only available later on. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged cavalry ===&lt;br /&gt;
&lt;br /&gt;
The Turks are likely the second best faction for horse archers right after the mongols, they have good early availability and  very powerful ranged attacks and the elite can occasionally engage in melee with weak opponents&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sipahis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turkomans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turkish Horse Archers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iq&#039;tadar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
The Turks recieve an amazing array of artillery, probably the best in the game. They have the ultimate wall-tearing gun the Monster Grand Bombard, have some solid cannons for killing units, and have the ultra-awesome mangonel to boot!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-2.jpg&lt;br /&gt;
&lt;br /&gt;
==  Unique Crusades Hero ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nur-al-din ===&lt;br /&gt;
&lt;br /&gt;
Nur-al-din Initially starts very powerful, with high Command piety, and reduced agent training  costs. He has the ability to increase the Morale and attack speed of troops neary for a few seconds for one time per battle. While this is occuring friendly banners will glow yellow. &lt;br /&gt;
His model also looks awesome&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Osman ===&lt;br /&gt;
&lt;br /&gt;
At the moment, Not much to me is known about osman. If anyone knows please add the information .&lt;br /&gt;
I know Osman will emerge around the northwestern areas , He will emerge with an army of &lt;br /&gt;
&lt;br /&gt;
5 Ottoman infantry &lt;br /&gt;
5 Jannisary archers&lt;br /&gt;
5 Jannisary Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
At turn 56-58&lt;br /&gt;
&lt;br /&gt;
==  Turkish Initial Jihad ==&lt;br /&gt;
&lt;br /&gt;
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-&lt;br /&gt;
&lt;br /&gt;
6 Muttaw&#039;ai &lt;br /&gt;
&lt;br /&gt;
6 Ghazis &lt;br /&gt;
&lt;br /&gt;
4 Turkomans&lt;br /&gt;
&lt;br /&gt;
3 Turkish horse archers &lt;br /&gt;
&lt;br /&gt;
3 Kurdish Auxilaries&lt;br /&gt;
&lt;br /&gt;
3 Turkish Archers&lt;br /&gt;
&lt;br /&gt;
3 Turkish Javalinemen&lt;br /&gt;
&lt;br /&gt;
3 Spear militia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0020-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;br /&gt;
&lt;br /&gt;
== Power Center loss Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Currently i know two possibilities that may be true. but only one is&lt;br /&gt;
&lt;br /&gt;
A)When a power center is lost you will recieve a stack based on the number of times its been lost and the turn .&lt;br /&gt;
&lt;br /&gt;
Or maybe.&lt;br /&gt;
&lt;br /&gt;
B)The number of times one has been taken .&lt;br /&gt;
&lt;br /&gt;
If A, you you can lose the capital  up to 5 times before they start appearing, you will get the stack the first time only if its turn 20 / 30 / 40 / 50 / &amp;gt;60  In order for the 5 waves and you have less then and under 5/6/7/8/9 cities overall. Im unsure if this is to prvent constant spawning when a city is captured and then retaking repeatedly, or if this can only happen between the turns.&lt;br /&gt;
&lt;br /&gt;
If B, its only dependent on when you lose it&lt;br /&gt;
&lt;br /&gt;
Either way ,you get a maximum of 5 reinforcement stacks, for the turks they are the following&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Time&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 peasent archers&lt;br /&gt;
&lt;br /&gt;
2 town militia&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish horse archers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen &lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipahi lancers&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipagi lancers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry &lt;br /&gt;
&lt;br /&gt;
2 turkish javalinmen&lt;br /&gt;
&lt;br /&gt;
2 azabs&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14665</id>
		<title>Turks (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Turks_(M2TW:K_Faction)&amp;diff=14665"/>
		<updated>2008-02-25T00:11:44Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
The turks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on.&lt;br /&gt;
They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din) &lt;br /&gt;
They have a very scattered initial empire, and it cannot be reunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch. &lt;br /&gt;
They can expect a very fast game on easier difficulties to their large initial armies, but have an easy time attacking at later stages if they prepate for the Mongols.&lt;br /&gt;
The Turks are overall, the most versatile faction . It can be played as a horse-archer mobility faction or a full foot archer army that can melee very well or as a traditional army in the normal sense. It is however, lacking in cheap backbone units until later on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Position ==&lt;br /&gt;
&lt;br /&gt;
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .&lt;br /&gt;
&lt;br /&gt;
===  Eastern Area ===&lt;br /&gt;
The northwestern area is mostly surrounded by rebels, but have one city  very near the principality of Antioch&lt;br /&gt;
It is &#039;&#039;&#039;Directly&#039;&#039;&#039; in the way of the mongol invasion ( or most of the positions where they can appear) &lt;br /&gt;
&lt;br /&gt;
They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001.jpg&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000.jpg&lt;br /&gt;
&lt;br /&gt;
=== Northwestern Area ===&lt;br /&gt;
&lt;br /&gt;
This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia.  Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch . &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Situation, Victory Condition , and initial agents ==&lt;br /&gt;
&lt;br /&gt;
They Begin Allied With&lt;br /&gt;
&lt;br /&gt;
Egypt &lt;br /&gt;
&lt;br /&gt;
They Begin at war with &lt;br /&gt;
&lt;br /&gt;
Principality of Antioch&lt;br /&gt;
The Byzantine Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-2.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their Victory Conditions Are:&lt;br /&gt;
Long: Hold 25 Regions including&lt;br /&gt;
Bagdhad (30 Turns) &lt;br /&gt;
Antioch (10 turns) &lt;br /&gt;
Constantinople (10 turns) &lt;br /&gt;
Krek de chevaliar (10 turns)&lt;br /&gt;
Jerusalem (10 Turns) &lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Short: Hold 15 regions&lt;br /&gt;
Eliminate Faction : Principality of Antioch &lt;br /&gt;
&lt;br /&gt;
Their Agents Are &lt;br /&gt;
Diplomat : 3 Influence&lt;br /&gt;
&lt;br /&gt;
Priest : 5 Piety&lt;br /&gt;
&lt;br /&gt;
Spy : 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge &lt;br /&gt;
&lt;br /&gt;
Spy: 2 Subterfuge&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Unique Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horse Racing (City) (1 Upgrade) &lt;br /&gt;
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bismaritian ( City) (1 Upgrade) &lt;br /&gt;
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-2.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
 &lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
The infantry of the turks is fairly weak. But the jannisary heavy infantry is one that is one of the best in the game, if expensive. The dismounted hasham is also a very versatile unit that can hold its own in general . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059-4.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0060-3.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry ===&lt;br /&gt;
&lt;br /&gt;
The turks have amazing ranged troops in general, and the pinnacle of these are the Jannisaries, Boasting both jannisary archers and jannisary musketeers they have powerful ranged penetration. With the addition of the turkish crossbow they have cheap armor piercing power. The Jannisary archer can also lay stakes, one of the more powerful abilities in the game. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0038-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0037-2.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0036-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0035-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
While the turks cavalry is nothing special, the quapkulu is worth noting for having a large mass and despite the stats a usually devestating charge, but theyre rare and only available later on. &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0055.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged cavalry ===&lt;br /&gt;
&lt;br /&gt;
The Turks are likely the second best faction for horse archers right after the mongols, they have good early availability and  very powerful ranged attacks and the elite can occasionally engage in melee with weak opponents&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sipahis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turkomans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turkish Horse Archers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iq&#039;tadar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
&lt;br /&gt;
The Turks recieve an amazing array of artillery, probably the best in the game. They have the ultimate wall-tearing gun the Monster Grand Bombard, have some solid cannons for killing units, and have the ultra-awesome mangonel to boot!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0059.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0058.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0057.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0056.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-2.jpg&lt;br /&gt;
&lt;br /&gt;
==  Unique Crusades Hero ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nur-al-din ===&lt;br /&gt;
&lt;br /&gt;
Nur-al-din Initially starts very powerful, with high Command piety, and reduced agent training  costs. He has the ability to increase the Morale and attack speed of troops neary for a few seconds for one time per battle. While this is occuring friendly banners will glow yellow. &lt;br /&gt;
His model also looks awesome&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Osman ===&lt;br /&gt;
&lt;br /&gt;
At the moment, Not much to me is known about osman. If anyone knows please add the information .&lt;br /&gt;
I know Osman will emerge around the northwestern areas , He will emerge with an army of &lt;br /&gt;
&lt;br /&gt;
5 Ottoman infantry &lt;br /&gt;
5 Jannisary archers&lt;br /&gt;
5 Jannisary Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
At turn 56-58&lt;br /&gt;
&lt;br /&gt;
==  Turkish Initial Jihad ==&lt;br /&gt;
&lt;br /&gt;
The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-&lt;br /&gt;
&lt;br /&gt;
6 Muttaw&#039;ai &lt;br /&gt;
&lt;br /&gt;
6 Ghazis &lt;br /&gt;
&lt;br /&gt;
4 Turkomans&lt;br /&gt;
&lt;br /&gt;
3 Turkish horse archers &lt;br /&gt;
&lt;br /&gt;
3 Kurdish Auxilaries&lt;br /&gt;
&lt;br /&gt;
3 Turkish Archers&lt;br /&gt;
&lt;br /&gt;
3 Turkish Javalinemen&lt;br /&gt;
&lt;br /&gt;
3 Spear militia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0020-1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;br /&gt;
&lt;br /&gt;
== Power Center loss Reinforcement ==&lt;br /&gt;
&lt;br /&gt;
Currently i know two possibilities that may be true. but only one is&lt;br /&gt;
&lt;br /&gt;
A)When a power center is lost you will recieve a stack based on the number of times its been lost and the turn .&lt;br /&gt;
&lt;br /&gt;
Or maybe.&lt;br /&gt;
&lt;br /&gt;
B)The number of times one has been taken .&lt;br /&gt;
&lt;br /&gt;
If A, you you can lose the capital  up to 5 times before they start appearing, you will get the stack the first time only if its turn 20 / 30 / 40 / 50 / &amp;gt;60  In order for the 5 waves and you have less then and under 5/6/7/8/9 cities overall. Im unsure if this is to prvent constant spawning when a city is captured and then retaking repeatedly, or if this can only happen between the turns.&lt;br /&gt;
&lt;br /&gt;
If B, its only dependent on when you lose it&lt;br /&gt;
&lt;br /&gt;
Either way ,you get a maximum of 5 reinforcement stacks, for the turks they are the following&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Time&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 peasent archers&lt;br /&gt;
&lt;br /&gt;
2 town militia&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans &lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish horse archers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 turkomans&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 turkish archers&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen &lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipahi lancers&lt;br /&gt;
&lt;br /&gt;
2 peasents&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry&lt;br /&gt;
&lt;br /&gt;
2 turkish javilenmen&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 sipagi lancers&lt;br /&gt;
&lt;br /&gt;
2 kurdish auxilaries&lt;br /&gt;
&lt;br /&gt;
2 ottoman infantry &lt;br /&gt;
&lt;br /&gt;
2 turkish javalinmen&lt;br /&gt;
&lt;br /&gt;
2 azabs&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14662</id>
		<title>The Teutonic Order (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14662"/>
		<updated>2008-02-24T21:44:47Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Crusading Nobles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Teutonic Order&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. &lt;br /&gt;
It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. &lt;br /&gt;
You have very powerful units, both in terms of backbone and elite. You can field order spearmen and ritterbutters and the mangonel, You have no weaknesses basically speaking. However you have a disadvantage that you can make only Castles, cities are forbidden to you. &lt;br /&gt;
Your faction leader is picked based on Authority, the most authoritive is picked and becomes leader. &lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
On the Baltic coast in the area now occupied by the countries of Latvia, Estonia and Russia (Kaliningradskaya/Prussia)&lt;br /&gt;
&lt;br /&gt;
=== The Southern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castle exists here. They are close to Poland Lithuania and to an extent the mongols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0037-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0038-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040-5.jpg&lt;br /&gt;
&lt;br /&gt;
=== The Northern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Northern position is considerably less advanced, but has 5 cities. But no army wandering around there. they do however have riga, a relatively advanced city as a exception. This area is in proximity to denmark ,Novgrod , and lithuania &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045-5.jpg&lt;br /&gt;
&lt;br /&gt;
== Special Teutonic Traits ==&lt;br /&gt;
&lt;br /&gt;
Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security&lt;br /&gt;
&lt;br /&gt;
Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security &lt;br /&gt;
&lt;br /&gt;
komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security &lt;br /&gt;
&lt;br /&gt;
Landmeister (gained by capturing even more cities ) 2 command 1 troop morale&lt;br /&gt;
&lt;br /&gt;
== The Diplomatic Situation the Goals to Victory and the Agents at the Beginning ==&lt;br /&gt;
The Teutonic order begins at war with Lithuania.&lt;br /&gt;
&lt;br /&gt;
Their Victory condition &lt;br /&gt;
&lt;br /&gt;
Long&lt;br /&gt;
&lt;br /&gt;
Hold 45 Regions :Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
&lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
Short &lt;br /&gt;
&lt;br /&gt;
Hold 35 region : Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
&lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (4 Piety) &lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-6.jpg&lt;br /&gt;
&lt;br /&gt;
== Teutonic order Special Buildings ==&lt;br /&gt;
Hanseatic league Headquarters( City OR Castle) &lt;br /&gt;
Increase global trading economy throughout your realm (every city you control) Costs 4000 to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the World&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0036-5.jpg&lt;br /&gt;
&lt;br /&gt;
Jousting Lists ( Castle) &lt;br /&gt;
&lt;br /&gt;
Increase experience for knights by +1 / +2 Increases happines by 5% / 5% and gives a free unit upkeep +0 / +1&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0034-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0035-5.jpg&lt;br /&gt;
&lt;br /&gt;
Castle Library (Castle) &lt;br /&gt;
&lt;br /&gt;
Allows the recruitment of diplomats/spies and on the upgrade Diplomat/spies/assasins&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0032-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0033-6.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
Strong and well armoured infantry and cavalry with supporting missile troops.&lt;br /&gt;
=== Infantry=== &lt;br /&gt;
 &lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-6.jpg&lt;br /&gt;
&lt;br /&gt;
===  Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-8.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-7.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery === &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0022-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0023-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0024-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0025-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0026-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0028-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0029-9.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0030-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0031-7.jpg&lt;br /&gt;
&lt;br /&gt;
== Crusading Nobles ==&lt;br /&gt;
&lt;br /&gt;
Crusading Nobles appear at certain turns if your not allied with lithuania and lithuania has not converted. The first is english the second frech the third english . (Can anyone please insert the turns if known?)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-5.jpg&lt;br /&gt;
&lt;br /&gt;
Charles (english bodyguard) &lt;br /&gt;
3 levy spearmen&lt;br /&gt;
2 fuedal knights&lt;br /&gt;
3 dismounted feudal knights&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-5.jpg&lt;br /&gt;
&lt;br /&gt;
Philipp (french generals bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 religous fanatics&lt;br /&gt;
2 dismounted french archers&lt;br /&gt;
1 Mounted french archer&lt;br /&gt;
2 chivalric knights&lt;br /&gt;
2 dismounted chivalric knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Henry (english bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 longbowmen &lt;br /&gt;
2 english knights&lt;br /&gt;
2 dismounted english knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of money gained is affected by these factors=&lt;br /&gt;
500 Initial cash&lt;br /&gt;
500 for any battle won&lt;br /&gt;
1000 for any siege won&lt;br /&gt;
-750 if you lose a battle&lt;br /&gt;
-1500 if you lose a siege&lt;br /&gt;
-250 if its a draw&lt;br /&gt;
2000 if you exterminate a city&lt;br /&gt;
501 extra for the end (can anyone confirm?) . &lt;br /&gt;
This is only in affect if lithuania is still pagan!&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It is vitally important for The Teutonic Order to Unify itself and capture the cities between their two areas. Then i would suggest siezing a lithunian castle. Try and declare an alliance with poland. After lithunia, take novgrod. Try and take out the mongols at the same time . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91168 Teutonic Campaign: The Teutonic Order ] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118957 Blood and Iron: Teutonic Order AAR] by [[Maethius]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14661</id>
		<title>The Teutonic Order (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14661"/>
		<updated>2008-02-24T21:44:13Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* The Diplomatic Situation the Goals to Victory and the Agents at the Beginning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Teutonic Order&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. &lt;br /&gt;
It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. &lt;br /&gt;
You have very powerful units, both in terms of backbone and elite. You can field order spearmen and ritterbutters and the mangonel, You have no weaknesses basically speaking. However you have a disadvantage that you can make only Castles, cities are forbidden to you. &lt;br /&gt;
Your faction leader is picked based on Authority, the most authoritive is picked and becomes leader. &lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
On the Baltic coast in the area now occupied by the countries of Latvia, Estonia and Russia (Kaliningradskaya/Prussia)&lt;br /&gt;
&lt;br /&gt;
=== The Southern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castle exists here. They are close to Poland Lithuania and to an extent the mongols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0037-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0038-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040-5.jpg&lt;br /&gt;
&lt;br /&gt;
=== The Northern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Northern position is considerably less advanced, but has 5 cities. But no army wandering around there. they do however have riga, a relatively advanced city as a exception. This area is in proximity to denmark ,Novgrod , and lithuania &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045-5.jpg&lt;br /&gt;
&lt;br /&gt;
== Special Teutonic Traits ==&lt;br /&gt;
&lt;br /&gt;
Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security&lt;br /&gt;
&lt;br /&gt;
Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security &lt;br /&gt;
&lt;br /&gt;
komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security &lt;br /&gt;
&lt;br /&gt;
Landmeister (gained by capturing even more cities ) 2 command 1 troop morale&lt;br /&gt;
&lt;br /&gt;
== The Diplomatic Situation the Goals to Victory and the Agents at the Beginning ==&lt;br /&gt;
The Teutonic order begins at war with Lithuania.&lt;br /&gt;
&lt;br /&gt;
Their Victory condition &lt;br /&gt;
&lt;br /&gt;
Long&lt;br /&gt;
&lt;br /&gt;
Hold 45 Regions :Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
&lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
Short &lt;br /&gt;
&lt;br /&gt;
Hold 35 region : Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
&lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (4 Piety) &lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-6.jpg&lt;br /&gt;
&lt;br /&gt;
== Teutonic order Special Buildings ==&lt;br /&gt;
Hanseatic league Headquarters( City OR Castle) &lt;br /&gt;
Increase global trading economy throughout your realm (every city you control) Costs 4000 to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the World&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0036-5.jpg&lt;br /&gt;
&lt;br /&gt;
Jousting Lists ( Castle) &lt;br /&gt;
&lt;br /&gt;
Increase experience for knights by +1 / +2 Increases happines by 5% / 5% and gives a free unit upkeep +0 / +1&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0034-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0035-5.jpg&lt;br /&gt;
&lt;br /&gt;
Castle Library (Castle) &lt;br /&gt;
&lt;br /&gt;
Allows the recruitment of diplomats/spies and on the upgrade Diplomat/spies/assasins&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0032-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0033-6.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
Strong and well armoured infantry and cavalry with supporting missile troops.&lt;br /&gt;
=== Infantry=== &lt;br /&gt;
 &lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-6.jpg&lt;br /&gt;
&lt;br /&gt;
===  Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-8.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-7.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery === &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0022-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0023-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0024-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0025-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0026-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0028-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0029-9.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0030-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0031-7.jpg&lt;br /&gt;
&lt;br /&gt;
== Crusading Nobles ==&lt;br /&gt;
&lt;br /&gt;
Crusading Nobles appear at certain turns if your not allied with lithuania and lithuania has not converted. The first is english the second frech the third english . (Can anyone please insert the turns if known?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles (english bodyguard) &lt;br /&gt;
3 levy spearmen&lt;br /&gt;
2 fuedal knights&lt;br /&gt;
3 dismounted feudal knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Philipp (french generals bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 religous fanatics&lt;br /&gt;
2 dismounted french archers&lt;br /&gt;
1 Mounted french archer&lt;br /&gt;
2 chivalric knights&lt;br /&gt;
2 dismounted chivalric knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Henry (english bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 longbowmen &lt;br /&gt;
2 english knights&lt;br /&gt;
2 dismounted english knights&lt;br /&gt;
&lt;br /&gt;
The amount of money gained is affected by these factors=&lt;br /&gt;
500 Initial cash&lt;br /&gt;
500 for any battle won&lt;br /&gt;
1000 for any siege won&lt;br /&gt;
-750 if you lose a battle&lt;br /&gt;
-1500 if you lose a siege&lt;br /&gt;
-250 if its a draw&lt;br /&gt;
2000 if you exterminate a city&lt;br /&gt;
501 extra for the end (can anyone confirm?) . &lt;br /&gt;
This is only in affect if lithuania is still pagan!&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It is vitally important for The Teutonic Order to Unify itself and capture the cities between their two areas. Then i would suggest siezing a lithunian castle. Try and declare an alliance with poland. After lithunia, take novgrod. Try and take out the mongols at the same time . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91168 Teutonic Campaign: The Teutonic Order ] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118957 Blood and Iron: Teutonic Order AAR] by [[Maethius]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14660</id>
		<title>The Teutonic Order (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14660"/>
		<updated>2008-02-24T21:43:28Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* The Northern Position and the Cities There */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Teutonic Order&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. &lt;br /&gt;
It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. &lt;br /&gt;
You have very powerful units, both in terms of backbone and elite. You can field order spearmen and ritterbutters and the mangonel, You have no weaknesses basically speaking. However you have a disadvantage that you can make only Castles, cities are forbidden to you. &lt;br /&gt;
Your faction leader is picked based on Authority, the most authoritive is picked and becomes leader. &lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
On the Baltic coast in the area now occupied by the countries of Latvia, Estonia and Russia (Kaliningradskaya/Prussia)&lt;br /&gt;
&lt;br /&gt;
=== The Southern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castle exists here. They are close to Poland Lithuania and to an extent the mongols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0037-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0038-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040-5.jpg&lt;br /&gt;
&lt;br /&gt;
=== The Northern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Northern position is considerably less advanced, but has 5 cities. But no army wandering around there. they do however have riga, a relatively advanced city as a exception. This area is in proximity to denmark ,Novgrod , and lithuania &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045-5.jpg&lt;br /&gt;
&lt;br /&gt;
== Special Teutonic Traits ==&lt;br /&gt;
&lt;br /&gt;
Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security&lt;br /&gt;
&lt;br /&gt;
Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security &lt;br /&gt;
&lt;br /&gt;
komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security &lt;br /&gt;
&lt;br /&gt;
Landmeister (gained by capturing even more cities ) 2 command 1 troop morale&lt;br /&gt;
&lt;br /&gt;
== The Diplomatic Situation the Goals to Victory and the Agents at the Beginning ==&lt;br /&gt;
The Teutonic order begins at war with Lithuania.&lt;br /&gt;
&lt;br /&gt;
Their Victory condition &lt;br /&gt;
Long&lt;br /&gt;
Hold 45 Regions :Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
Short &lt;br /&gt;
Hold 35 region : Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (4 Piety) &lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Teutonic order Special Buildings ==&lt;br /&gt;
Hanseatic league Headquarters( City OR Castle) &lt;br /&gt;
Increase global trading economy throughout your realm (every city you control) Costs 4000 to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the World&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0036-5.jpg&lt;br /&gt;
&lt;br /&gt;
Jousting Lists ( Castle) &lt;br /&gt;
&lt;br /&gt;
Increase experience for knights by +1 / +2 Increases happines by 5% / 5% and gives a free unit upkeep +0 / +1&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0034-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0035-5.jpg&lt;br /&gt;
&lt;br /&gt;
Castle Library (Castle) &lt;br /&gt;
&lt;br /&gt;
Allows the recruitment of diplomats/spies and on the upgrade Diplomat/spies/assasins&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0032-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0033-6.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
Strong and well armoured infantry and cavalry with supporting missile troops.&lt;br /&gt;
=== Infantry=== &lt;br /&gt;
 &lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-6.jpg&lt;br /&gt;
&lt;br /&gt;
===  Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-8.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-7.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery === &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0022-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0023-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0024-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0025-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0026-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0028-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0029-9.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0030-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0031-7.jpg&lt;br /&gt;
&lt;br /&gt;
== Crusading Nobles ==&lt;br /&gt;
&lt;br /&gt;
Crusading Nobles appear at certain turns if your not allied with lithuania and lithuania has not converted. The first is english the second frech the third english . (Can anyone please insert the turns if known?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles (english bodyguard) &lt;br /&gt;
3 levy spearmen&lt;br /&gt;
2 fuedal knights&lt;br /&gt;
3 dismounted feudal knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Philipp (french generals bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 religous fanatics&lt;br /&gt;
2 dismounted french archers&lt;br /&gt;
1 Mounted french archer&lt;br /&gt;
2 chivalric knights&lt;br /&gt;
2 dismounted chivalric knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Henry (english bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 longbowmen &lt;br /&gt;
2 english knights&lt;br /&gt;
2 dismounted english knights&lt;br /&gt;
&lt;br /&gt;
The amount of money gained is affected by these factors=&lt;br /&gt;
500 Initial cash&lt;br /&gt;
500 for any battle won&lt;br /&gt;
1000 for any siege won&lt;br /&gt;
-750 if you lose a battle&lt;br /&gt;
-1500 if you lose a siege&lt;br /&gt;
-250 if its a draw&lt;br /&gt;
2000 if you exterminate a city&lt;br /&gt;
501 extra for the end (can anyone confirm?) . &lt;br /&gt;
This is only in affect if lithuania is still pagan!&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It is vitally important for The Teutonic Order to Unify itself and capture the cities between their two areas. Then i would suggest siezing a lithunian castle. Try and declare an alliance with poland. After lithunia, take novgrod. Try and take out the mongols at the same time . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91168 Teutonic Campaign: The Teutonic Order ] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118957 Blood and Iron: Teutonic Order AAR] by [[Maethius]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14659</id>
		<title>The Teutonic Order (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14659"/>
		<updated>2008-02-24T21:42:19Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* The Southern Position and the Cities There */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Teutonic Order&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. &lt;br /&gt;
It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. &lt;br /&gt;
You have very powerful units, both in terms of backbone and elite. You can field order spearmen and ritterbutters and the mangonel, You have no weaknesses basically speaking. However you have a disadvantage that you can make only Castles, cities are forbidden to you. &lt;br /&gt;
Your faction leader is picked based on Authority, the most authoritive is picked and becomes leader. &lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
On the Baltic coast in the area now occupied by the countries of Latvia, Estonia and Russia (Kaliningradskaya/Prussia)&lt;br /&gt;
&lt;br /&gt;
=== The Southern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castle exists here. They are close to Poland Lithuania and to an extent the mongols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0037-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0038-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040-5.jpg&lt;br /&gt;
&lt;br /&gt;
=== The Northern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Northern position is considerably less advanced, but has 5 cities. But no army wandering around there. they do however have riga, a relatively advanced city as a exception. This area is in proximity to denmark ,Novgrod , and lithuania &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044.jpg&lt;br /&gt;
&lt;br /&gt;
== Special Teutonic Traits ==&lt;br /&gt;
&lt;br /&gt;
Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security&lt;br /&gt;
&lt;br /&gt;
Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security &lt;br /&gt;
&lt;br /&gt;
komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security &lt;br /&gt;
&lt;br /&gt;
Landmeister (gained by capturing even more cities ) 2 command 1 troop morale&lt;br /&gt;
&lt;br /&gt;
== The Diplomatic Situation the Goals to Victory and the Agents at the Beginning ==&lt;br /&gt;
The Teutonic order begins at war with Lithuania.&lt;br /&gt;
&lt;br /&gt;
Their Victory condition &lt;br /&gt;
Long&lt;br /&gt;
Hold 45 Regions :Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
Short &lt;br /&gt;
Hold 35 region : Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (4 Piety) &lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Teutonic order Special Buildings ==&lt;br /&gt;
Hanseatic league Headquarters( City OR Castle) &lt;br /&gt;
Increase global trading economy throughout your realm (every city you control) Costs 4000 to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the World&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0036-5.jpg&lt;br /&gt;
&lt;br /&gt;
Jousting Lists ( Castle) &lt;br /&gt;
&lt;br /&gt;
Increase experience for knights by +1 / +2 Increases happines by 5% / 5% and gives a free unit upkeep +0 / +1&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0034-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0035-5.jpg&lt;br /&gt;
&lt;br /&gt;
Castle Library (Castle) &lt;br /&gt;
&lt;br /&gt;
Allows the recruitment of diplomats/spies and on the upgrade Diplomat/spies/assasins&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0032-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0033-6.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
Strong and well armoured infantry and cavalry with supporting missile troops.&lt;br /&gt;
=== Infantry=== &lt;br /&gt;
 &lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-6.jpg&lt;br /&gt;
&lt;br /&gt;
===  Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-8.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-7.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery === &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0022-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0023-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0024-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0025-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0026-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0028-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0029-9.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0030-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0031-7.jpg&lt;br /&gt;
&lt;br /&gt;
== Crusading Nobles ==&lt;br /&gt;
&lt;br /&gt;
Crusading Nobles appear at certain turns if your not allied with lithuania and lithuania has not converted. The first is english the second frech the third english . (Can anyone please insert the turns if known?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles (english bodyguard) &lt;br /&gt;
3 levy spearmen&lt;br /&gt;
2 fuedal knights&lt;br /&gt;
3 dismounted feudal knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Philipp (french generals bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 religous fanatics&lt;br /&gt;
2 dismounted french archers&lt;br /&gt;
1 Mounted french archer&lt;br /&gt;
2 chivalric knights&lt;br /&gt;
2 dismounted chivalric knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Henry (english bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 longbowmen &lt;br /&gt;
2 english knights&lt;br /&gt;
2 dismounted english knights&lt;br /&gt;
&lt;br /&gt;
The amount of money gained is affected by these factors=&lt;br /&gt;
500 Initial cash&lt;br /&gt;
500 for any battle won&lt;br /&gt;
1000 for any siege won&lt;br /&gt;
-750 if you lose a battle&lt;br /&gt;
-1500 if you lose a siege&lt;br /&gt;
-250 if its a draw&lt;br /&gt;
2000 if you exterminate a city&lt;br /&gt;
501 extra for the end (can anyone confirm?) . &lt;br /&gt;
This is only in affect if lithuania is still pagan!&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It is vitally important for The Teutonic Order to Unify itself and capture the cities between their two areas. Then i would suggest siezing a lithunian castle. Try and declare an alliance with poland. After lithunia, take novgrod. Try and take out the mongols at the same time . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91168 Teutonic Campaign: The Teutonic Order ] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118957 Blood and Iron: Teutonic Order AAR] by [[Maethius]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14658</id>
		<title>The Teutonic Order (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14658"/>
		<updated>2008-02-24T21:39:43Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Teutonic order Special Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Teutonic Order&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. &lt;br /&gt;
It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. &lt;br /&gt;
You have very powerful units, both in terms of backbone and elite. You can field order spearmen and ritterbutters and the mangonel, You have no weaknesses basically speaking. However you have a disadvantage that you can make only Castles, cities are forbidden to you. &lt;br /&gt;
Your faction leader is picked based on Authority, the most authoritive is picked and becomes leader. &lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
On the Baltic coast in the area now occupied by the countries of Latvia, Estonia and Russia (Kaliningradskaya/Prussia)&lt;br /&gt;
&lt;br /&gt;
=== The Southern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castle exists here. They are close to Poland Lithuania and to an extent the mongols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039.jpg&lt;br /&gt;
&lt;br /&gt;
=== The Northern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Northern position is considerably less advanced, but has 5 cities. But no army wandering around there. they do however have riga, a relatively advanced city as a exception. This area is in proximity to denmark ,Novgrod , and lithuania &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044.jpg&lt;br /&gt;
&lt;br /&gt;
== Special Teutonic Traits ==&lt;br /&gt;
&lt;br /&gt;
Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security&lt;br /&gt;
&lt;br /&gt;
Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security &lt;br /&gt;
&lt;br /&gt;
komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security &lt;br /&gt;
&lt;br /&gt;
Landmeister (gained by capturing even more cities ) 2 command 1 troop morale&lt;br /&gt;
&lt;br /&gt;
== The Diplomatic Situation the Goals to Victory and the Agents at the Beginning ==&lt;br /&gt;
The Teutonic order begins at war with Lithuania.&lt;br /&gt;
&lt;br /&gt;
Their Victory condition &lt;br /&gt;
Long&lt;br /&gt;
Hold 45 Regions :Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
Short &lt;br /&gt;
Hold 35 region : Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (4 Piety) &lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Teutonic order Special Buildings ==&lt;br /&gt;
Hanseatic league Headquarters( City OR Castle) &lt;br /&gt;
Increase global trading economy throughout your realm (every city you control) Costs 4000 to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the World&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0036-5.jpg&lt;br /&gt;
&lt;br /&gt;
Jousting Lists ( Castle) &lt;br /&gt;
&lt;br /&gt;
Increase experience for knights by +1 / +2 Increases happines by 5% / 5% and gives a free unit upkeep +0 / +1&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0034-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0035-5.jpg&lt;br /&gt;
&lt;br /&gt;
Castle Library (Castle) &lt;br /&gt;
&lt;br /&gt;
Allows the recruitment of diplomats/spies and on the upgrade Diplomat/spies/assasins&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0032-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0033-6.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
Strong and well armoured infantry and cavalry with supporting missile troops.&lt;br /&gt;
=== Infantry=== &lt;br /&gt;
 &lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-6.jpg&lt;br /&gt;
&lt;br /&gt;
===  Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-8.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-7.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery === &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0022-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0023-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0024-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0025-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0026-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0028-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0029-9.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0030-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0031-7.jpg&lt;br /&gt;
&lt;br /&gt;
== Crusading Nobles ==&lt;br /&gt;
&lt;br /&gt;
Crusading Nobles appear at certain turns if your not allied with lithuania and lithuania has not converted. The first is english the second frech the third english . (Can anyone please insert the turns if known?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles (english bodyguard) &lt;br /&gt;
3 levy spearmen&lt;br /&gt;
2 fuedal knights&lt;br /&gt;
3 dismounted feudal knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Philipp (french generals bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 religous fanatics&lt;br /&gt;
2 dismounted french archers&lt;br /&gt;
1 Mounted french archer&lt;br /&gt;
2 chivalric knights&lt;br /&gt;
2 dismounted chivalric knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Henry (english bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 longbowmen &lt;br /&gt;
2 english knights&lt;br /&gt;
2 dismounted english knights&lt;br /&gt;
&lt;br /&gt;
The amount of money gained is affected by these factors=&lt;br /&gt;
500 Initial cash&lt;br /&gt;
500 for any battle won&lt;br /&gt;
1000 for any siege won&lt;br /&gt;
-750 if you lose a battle&lt;br /&gt;
-1500 if you lose a siege&lt;br /&gt;
-250 if its a draw&lt;br /&gt;
2000 if you exterminate a city&lt;br /&gt;
501 extra for the end (can anyone confirm?) . &lt;br /&gt;
This is only in affect if lithuania is still pagan!&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It is vitally important for The Teutonic Order to Unify itself and capture the cities between their two areas. Then i would suggest siezing a lithunian castle. Try and declare an alliance with poland. After lithunia, take novgrod. Try and take out the mongols at the same time . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91168 Teutonic Campaign: The Teutonic Order ] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118957 Blood and Iron: Teutonic Order AAR] by [[Maethius]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14657</id>
		<title>The Teutonic Order (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14657"/>
		<updated>2008-02-24T21:37:52Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Artillery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Teutonic Order&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. &lt;br /&gt;
It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. &lt;br /&gt;
You have very powerful units, both in terms of backbone and elite. You can field order spearmen and ritterbutters and the mangonel, You have no weaknesses basically speaking. However you have a disadvantage that you can make only Castles, cities are forbidden to you. &lt;br /&gt;
Your faction leader is picked based on Authority, the most authoritive is picked and becomes leader. &lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
On the Baltic coast in the area now occupied by the countries of Latvia, Estonia and Russia (Kaliningradskaya/Prussia)&lt;br /&gt;
&lt;br /&gt;
=== The Southern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castle exists here. They are close to Poland Lithuania and to an extent the mongols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039.jpg&lt;br /&gt;
&lt;br /&gt;
=== The Northern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Northern position is considerably less advanced, but has 5 cities. But no army wandering around there. they do however have riga, a relatively advanced city as a exception. This area is in proximity to denmark ,Novgrod , and lithuania &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044.jpg&lt;br /&gt;
&lt;br /&gt;
== Special Teutonic Traits ==&lt;br /&gt;
&lt;br /&gt;
Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security&lt;br /&gt;
&lt;br /&gt;
Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security &lt;br /&gt;
&lt;br /&gt;
komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security &lt;br /&gt;
&lt;br /&gt;
Landmeister (gained by capturing even more cities ) 2 command 1 troop morale&lt;br /&gt;
&lt;br /&gt;
== The Diplomatic Situation the Goals to Victory and the Agents at the Beginning ==&lt;br /&gt;
The Teutonic order begins at war with Lithuania.&lt;br /&gt;
&lt;br /&gt;
Their Victory condition &lt;br /&gt;
Long&lt;br /&gt;
Hold 45 Regions :Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
Short &lt;br /&gt;
Hold 35 region : Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (4 Piety) &lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Teutonic order Special Buildings ==&lt;br /&gt;
Hanseatic league Headquarters( City OR Castle) &lt;br /&gt;
Increase global trading economy throughout your realm (every city you control) Costs 4000 to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the World&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054.jpg&lt;br /&gt;
&lt;br /&gt;
Jousting Lists ( Castle) &lt;br /&gt;
&lt;br /&gt;
Increase experience for knights by +1 / +2 Increases happines by 5% / 5% and gives a free unit upkeep +0 / +1&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053.jpg&lt;br /&gt;
&lt;br /&gt;
Castle Library (Castle) &lt;br /&gt;
&lt;br /&gt;
Allows the recruitment of diplomats/spies and on the upgrade Diplomat/spies/assasins&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
Strong and well armoured infantry and cavalry with supporting missile troops.&lt;br /&gt;
=== Infantry=== &lt;br /&gt;
 &lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-6.jpg&lt;br /&gt;
&lt;br /&gt;
===  Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-8.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-7.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery === &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0022-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0023-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0024-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0025-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0026-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0028-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0029-9.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0030-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0031-7.jpg&lt;br /&gt;
&lt;br /&gt;
== Crusading Nobles ==&lt;br /&gt;
&lt;br /&gt;
Crusading Nobles appear at certain turns if your not allied with lithuania and lithuania has not converted. The first is english the second frech the third english . (Can anyone please insert the turns if known?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles (english bodyguard) &lt;br /&gt;
3 levy spearmen&lt;br /&gt;
2 fuedal knights&lt;br /&gt;
3 dismounted feudal knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Philipp (french generals bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 religous fanatics&lt;br /&gt;
2 dismounted french archers&lt;br /&gt;
1 Mounted french archer&lt;br /&gt;
2 chivalric knights&lt;br /&gt;
2 dismounted chivalric knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Henry (english bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 longbowmen &lt;br /&gt;
2 english knights&lt;br /&gt;
2 dismounted english knights&lt;br /&gt;
&lt;br /&gt;
The amount of money gained is affected by these factors=&lt;br /&gt;
500 Initial cash&lt;br /&gt;
500 for any battle won&lt;br /&gt;
1000 for any siege won&lt;br /&gt;
-750 if you lose a battle&lt;br /&gt;
-1500 if you lose a siege&lt;br /&gt;
-250 if its a draw&lt;br /&gt;
2000 if you exterminate a city&lt;br /&gt;
501 extra for the end (can anyone confirm?) . &lt;br /&gt;
This is only in affect if lithuania is still pagan!&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It is vitally important for The Teutonic Order to Unify itself and capture the cities between their two areas. Then i would suggest siezing a lithunian castle. Try and declare an alliance with poland. After lithunia, take novgrod. Try and take out the mongols at the same time . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91168 Teutonic Campaign: The Teutonic Order ] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118957 Blood and Iron: Teutonic Order AAR] by [[Maethius]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14656</id>
		<title>The Teutonic Order (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14656"/>
		<updated>2008-02-24T21:37:12Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Artillery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Teutonic Order&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. &lt;br /&gt;
It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. &lt;br /&gt;
You have very powerful units, both in terms of backbone and elite. You can field order spearmen and ritterbutters and the mangonel, You have no weaknesses basically speaking. However you have a disadvantage that you can make only Castles, cities are forbidden to you. &lt;br /&gt;
Your faction leader is picked based on Authority, the most authoritive is picked and becomes leader. &lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
On the Baltic coast in the area now occupied by the countries of Latvia, Estonia and Russia (Kaliningradskaya/Prussia)&lt;br /&gt;
&lt;br /&gt;
=== The Southern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castle exists here. They are close to Poland Lithuania and to an extent the mongols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039.jpg&lt;br /&gt;
&lt;br /&gt;
=== The Northern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Northern position is considerably less advanced, but has 5 cities. But no army wandering around there. they do however have riga, a relatively advanced city as a exception. This area is in proximity to denmark ,Novgrod , and lithuania &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044.jpg&lt;br /&gt;
&lt;br /&gt;
== Special Teutonic Traits ==&lt;br /&gt;
&lt;br /&gt;
Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security&lt;br /&gt;
&lt;br /&gt;
Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security &lt;br /&gt;
&lt;br /&gt;
komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security &lt;br /&gt;
&lt;br /&gt;
Landmeister (gained by capturing even more cities ) 2 command 1 troop morale&lt;br /&gt;
&lt;br /&gt;
== The Diplomatic Situation the Goals to Victory and the Agents at the Beginning ==&lt;br /&gt;
The Teutonic order begins at war with Lithuania.&lt;br /&gt;
&lt;br /&gt;
Their Victory condition &lt;br /&gt;
Long&lt;br /&gt;
Hold 45 Regions :Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
Short &lt;br /&gt;
Hold 35 region : Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (4 Piety) &lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Teutonic order Special Buildings ==&lt;br /&gt;
Hanseatic league Headquarters( City OR Castle) &lt;br /&gt;
Increase global trading economy throughout your realm (every city you control) Costs 4000 to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the World&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054.jpg&lt;br /&gt;
&lt;br /&gt;
Jousting Lists ( Castle) &lt;br /&gt;
&lt;br /&gt;
Increase experience for knights by +1 / +2 Increases happines by 5% / 5% and gives a free unit upkeep +0 / +1&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053.jpg&lt;br /&gt;
&lt;br /&gt;
Castle Library (Castle) &lt;br /&gt;
&lt;br /&gt;
Allows the recruitment of diplomats/spies and on the upgrade Diplomat/spies/assasins&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
Strong and well armoured infantry and cavalry with supporting missile troops.&lt;br /&gt;
=== Infantry=== &lt;br /&gt;
 &lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-6.jpg&lt;br /&gt;
&lt;br /&gt;
===  Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-8.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-7.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery === &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0022-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0023-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0024-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0025-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0026-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0027-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0028-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0029-9.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0030-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0031-7.jpg&lt;br /&gt;
&lt;br /&gt;
== Crusading Nobles ==&lt;br /&gt;
&lt;br /&gt;
Crusading Nobles appear at certain turns if your not allied with lithuania and lithuania has not converted. The first is english the second frech the third english . (Can anyone please insert the turns if known?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles (english bodyguard) &lt;br /&gt;
3 levy spearmen&lt;br /&gt;
2 fuedal knights&lt;br /&gt;
3 dismounted feudal knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Philipp (french generals bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 religous fanatics&lt;br /&gt;
2 dismounted french archers&lt;br /&gt;
1 Mounted french archer&lt;br /&gt;
2 chivalric knights&lt;br /&gt;
2 dismounted chivalric knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Henry (english bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 longbowmen &lt;br /&gt;
2 english knights&lt;br /&gt;
2 dismounted english knights&lt;br /&gt;
&lt;br /&gt;
The amount of money gained is affected by these factors=&lt;br /&gt;
500 Initial cash&lt;br /&gt;
500 for any battle won&lt;br /&gt;
1000 for any siege won&lt;br /&gt;
-750 if you lose a battle&lt;br /&gt;
-1500 if you lose a siege&lt;br /&gt;
-250 if its a draw&lt;br /&gt;
2000 if you exterminate a city&lt;br /&gt;
501 extra for the end (can anyone confirm?) . &lt;br /&gt;
This is only in affect if lithuania is still pagan!&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It is vitally important for The Teutonic Order to Unify itself and capture the cities between their two areas. Then i would suggest siezing a lithunian castle. Try and declare an alliance with poland. After lithunia, take novgrod. Try and take out the mongols at the same time . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91168 Teutonic Campaign: The Teutonic Order ] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118957 Blood and Iron: Teutonic Order AAR] by [[Maethius]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14655</id>
		<title>The Teutonic Order (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14655"/>
		<updated>2008-02-24T21:36:06Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Ranged Cavalry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Teutonic Order&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. &lt;br /&gt;
It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. &lt;br /&gt;
You have very powerful units, both in terms of backbone and elite. You can field order spearmen and ritterbutters and the mangonel, You have no weaknesses basically speaking. However you have a disadvantage that you can make only Castles, cities are forbidden to you. &lt;br /&gt;
Your faction leader is picked based on Authority, the most authoritive is picked and becomes leader. &lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
On the Baltic coast in the area now occupied by the countries of Latvia, Estonia and Russia (Kaliningradskaya/Prussia)&lt;br /&gt;
&lt;br /&gt;
=== The Southern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castle exists here. They are close to Poland Lithuania and to an extent the mongols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039.jpg&lt;br /&gt;
&lt;br /&gt;
=== The Northern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Northern position is considerably less advanced, but has 5 cities. But no army wandering around there. they do however have riga, a relatively advanced city as a exception. This area is in proximity to denmark ,Novgrod , and lithuania &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044.jpg&lt;br /&gt;
&lt;br /&gt;
== Special Teutonic Traits ==&lt;br /&gt;
&lt;br /&gt;
Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security&lt;br /&gt;
&lt;br /&gt;
Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security &lt;br /&gt;
&lt;br /&gt;
komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security &lt;br /&gt;
&lt;br /&gt;
Landmeister (gained by capturing even more cities ) 2 command 1 troop morale&lt;br /&gt;
&lt;br /&gt;
== The Diplomatic Situation the Goals to Victory and the Agents at the Beginning ==&lt;br /&gt;
The Teutonic order begins at war with Lithuania.&lt;br /&gt;
&lt;br /&gt;
Their Victory condition &lt;br /&gt;
Long&lt;br /&gt;
Hold 45 Regions :Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
Short &lt;br /&gt;
Hold 35 region : Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (4 Piety) &lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Teutonic order Special Buildings ==&lt;br /&gt;
Hanseatic league Headquarters( City OR Castle) &lt;br /&gt;
Increase global trading economy throughout your realm (every city you control) Costs 4000 to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the World&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054.jpg&lt;br /&gt;
&lt;br /&gt;
Jousting Lists ( Castle) &lt;br /&gt;
&lt;br /&gt;
Increase experience for knights by +1 / +2 Increases happines by 5% / 5% and gives a free unit upkeep +0 / +1&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053.jpg&lt;br /&gt;
&lt;br /&gt;
Castle Library (Castle) &lt;br /&gt;
&lt;br /&gt;
Allows the recruitment of diplomats/spies and on the upgrade Diplomat/spies/assasins&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
Strong and well armoured infantry and cavalry with supporting missile troops.&lt;br /&gt;
=== Infantry=== &lt;br /&gt;
 &lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-6.jpg&lt;br /&gt;
&lt;br /&gt;
===  Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-8.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-7.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery === &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0035.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0034.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0033.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006.jpg&lt;br /&gt;
&lt;br /&gt;
== Crusading Nobles ==&lt;br /&gt;
&lt;br /&gt;
Crusading Nobles appear at certain turns if your not allied with lithuania and lithuania has not converted. The first is english the second frech the third english . (Can anyone please insert the turns if known?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles (english bodyguard) &lt;br /&gt;
3 levy spearmen&lt;br /&gt;
2 fuedal knights&lt;br /&gt;
3 dismounted feudal knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Philipp (french generals bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 religous fanatics&lt;br /&gt;
2 dismounted french archers&lt;br /&gt;
1 Mounted french archer&lt;br /&gt;
2 chivalric knights&lt;br /&gt;
2 dismounted chivalric knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Henry (english bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 longbowmen &lt;br /&gt;
2 english knights&lt;br /&gt;
2 dismounted english knights&lt;br /&gt;
&lt;br /&gt;
The amount of money gained is affected by these factors=&lt;br /&gt;
500 Initial cash&lt;br /&gt;
500 for any battle won&lt;br /&gt;
1000 for any siege won&lt;br /&gt;
-750 if you lose a battle&lt;br /&gt;
-1500 if you lose a siege&lt;br /&gt;
-250 if its a draw&lt;br /&gt;
2000 if you exterminate a city&lt;br /&gt;
501 extra for the end (can anyone confirm?) . &lt;br /&gt;
This is only in affect if lithuania is still pagan!&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It is vitally important for The Teutonic Order to Unify itself and capture the cities between their two areas. Then i would suggest siezing a lithunian castle. Try and declare an alliance with poland. After lithunia, take novgrod. Try and take out the mongols at the same time . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91168 Teutonic Campaign: The Teutonic Order ] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118957 Blood and Iron: Teutonic Order AAR] by [[Maethius]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14654</id>
		<title>The Teutonic Order (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14654"/>
		<updated>2008-02-24T21:35:22Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Cavalry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Teutonic Order&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. &lt;br /&gt;
It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. &lt;br /&gt;
You have very powerful units, both in terms of backbone and elite. You can field order spearmen and ritterbutters and the mangonel, You have no weaknesses basically speaking. However you have a disadvantage that you can make only Castles, cities are forbidden to you. &lt;br /&gt;
Your faction leader is picked based on Authority, the most authoritive is picked and becomes leader. &lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
On the Baltic coast in the area now occupied by the countries of Latvia, Estonia and Russia (Kaliningradskaya/Prussia)&lt;br /&gt;
&lt;br /&gt;
=== The Southern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castle exists here. They are close to Poland Lithuania and to an extent the mongols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039.jpg&lt;br /&gt;
&lt;br /&gt;
=== The Northern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Northern position is considerably less advanced, but has 5 cities. But no army wandering around there. they do however have riga, a relatively advanced city as a exception. This area is in proximity to denmark ,Novgrod , and lithuania &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044.jpg&lt;br /&gt;
&lt;br /&gt;
== Special Teutonic Traits ==&lt;br /&gt;
&lt;br /&gt;
Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security&lt;br /&gt;
&lt;br /&gt;
Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security &lt;br /&gt;
&lt;br /&gt;
komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security &lt;br /&gt;
&lt;br /&gt;
Landmeister (gained by capturing even more cities ) 2 command 1 troop morale&lt;br /&gt;
&lt;br /&gt;
== The Diplomatic Situation the Goals to Victory and the Agents at the Beginning ==&lt;br /&gt;
The Teutonic order begins at war with Lithuania.&lt;br /&gt;
&lt;br /&gt;
Their Victory condition &lt;br /&gt;
Long&lt;br /&gt;
Hold 45 Regions :Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
Short &lt;br /&gt;
Hold 35 region : Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (4 Piety) &lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Teutonic order Special Buildings ==&lt;br /&gt;
Hanseatic league Headquarters( City OR Castle) &lt;br /&gt;
Increase global trading economy throughout your realm (every city you control) Costs 4000 to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the World&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054.jpg&lt;br /&gt;
&lt;br /&gt;
Jousting Lists ( Castle) &lt;br /&gt;
&lt;br /&gt;
Increase experience for knights by +1 / +2 Increases happines by 5% / 5% and gives a free unit upkeep +0 / +1&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053.jpg&lt;br /&gt;
&lt;br /&gt;
Castle Library (Castle) &lt;br /&gt;
&lt;br /&gt;
Allows the recruitment of diplomats/spies and on the upgrade Diplomat/spies/assasins&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
Strong and well armoured infantry and cavalry with supporting missile troops.&lt;br /&gt;
=== Infantry=== &lt;br /&gt;
 &lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-6.jpg&lt;br /&gt;
&lt;br /&gt;
===  Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-8.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0032.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery === &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0035.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0034.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0033.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006.jpg&lt;br /&gt;
&lt;br /&gt;
== Crusading Nobles ==&lt;br /&gt;
&lt;br /&gt;
Crusading Nobles appear at certain turns if your not allied with lithuania and lithuania has not converted. The first is english the second frech the third english . (Can anyone please insert the turns if known?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles (english bodyguard) &lt;br /&gt;
3 levy spearmen&lt;br /&gt;
2 fuedal knights&lt;br /&gt;
3 dismounted feudal knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Philipp (french generals bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 religous fanatics&lt;br /&gt;
2 dismounted french archers&lt;br /&gt;
1 Mounted french archer&lt;br /&gt;
2 chivalric knights&lt;br /&gt;
2 dismounted chivalric knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Henry (english bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 longbowmen &lt;br /&gt;
2 english knights&lt;br /&gt;
2 dismounted english knights&lt;br /&gt;
&lt;br /&gt;
The amount of money gained is affected by these factors=&lt;br /&gt;
500 Initial cash&lt;br /&gt;
500 for any battle won&lt;br /&gt;
1000 for any siege won&lt;br /&gt;
-750 if you lose a battle&lt;br /&gt;
-1500 if you lose a siege&lt;br /&gt;
-250 if its a draw&lt;br /&gt;
2000 if you exterminate a city&lt;br /&gt;
501 extra for the end (can anyone confirm?) . &lt;br /&gt;
This is only in affect if lithuania is still pagan!&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It is vitally important for The Teutonic Order to Unify itself and capture the cities between their two areas. Then i would suggest siezing a lithunian castle. Try and declare an alliance with poland. After lithunia, take novgrod. Try and take out the mongols at the same time . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91168 Teutonic Campaign: The Teutonic Order ] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118957 Blood and Iron: Teutonic Order AAR] by [[Maethius]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14653</id>
		<title>The Teutonic Order (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14653"/>
		<updated>2008-02-24T21:31:30Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Ranged Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Teutonic Order&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. &lt;br /&gt;
It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. &lt;br /&gt;
You have very powerful units, both in terms of backbone and elite. You can field order spearmen and ritterbutters and the mangonel, You have no weaknesses basically speaking. However you have a disadvantage that you can make only Castles, cities are forbidden to you. &lt;br /&gt;
Your faction leader is picked based on Authority, the most authoritive is picked and becomes leader. &lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
On the Baltic coast in the area now occupied by the countries of Latvia, Estonia and Russia (Kaliningradskaya/Prussia)&lt;br /&gt;
&lt;br /&gt;
=== The Southern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castle exists here. They are close to Poland Lithuania and to an extent the mongols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039.jpg&lt;br /&gt;
&lt;br /&gt;
=== The Northern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Northern position is considerably less advanced, but has 5 cities. But no army wandering around there. they do however have riga, a relatively advanced city as a exception. This area is in proximity to denmark ,Novgrod , and lithuania &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044.jpg&lt;br /&gt;
&lt;br /&gt;
== Special Teutonic Traits ==&lt;br /&gt;
&lt;br /&gt;
Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security&lt;br /&gt;
&lt;br /&gt;
Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security &lt;br /&gt;
&lt;br /&gt;
komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security &lt;br /&gt;
&lt;br /&gt;
Landmeister (gained by capturing even more cities ) 2 command 1 troop morale&lt;br /&gt;
&lt;br /&gt;
== The Diplomatic Situation the Goals to Victory and the Agents at the Beginning ==&lt;br /&gt;
The Teutonic order begins at war with Lithuania.&lt;br /&gt;
&lt;br /&gt;
Their Victory condition &lt;br /&gt;
Long&lt;br /&gt;
Hold 45 Regions :Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
Short &lt;br /&gt;
Hold 35 region : Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (4 Piety) &lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Teutonic order Special Buildings ==&lt;br /&gt;
Hanseatic league Headquarters( City OR Castle) &lt;br /&gt;
Increase global trading economy throughout your realm (every city you control) Costs 4000 to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the World&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054.jpg&lt;br /&gt;
&lt;br /&gt;
Jousting Lists ( Castle) &lt;br /&gt;
&lt;br /&gt;
Increase experience for knights by +1 / +2 Increases happines by 5% / 5% and gives a free unit upkeep +0 / +1&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053.jpg&lt;br /&gt;
&lt;br /&gt;
Castle Library (Castle) &lt;br /&gt;
&lt;br /&gt;
Allows the recruitment of diplomats/spies and on the upgrade Diplomat/spies/assasins&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
Strong and well armoured infantry and cavalry with supporting missile troops.&lt;br /&gt;
=== Infantry=== &lt;br /&gt;
 &lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-6.jpg&lt;br /&gt;
&lt;br /&gt;
===  Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0031.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0030.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0027.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0032.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery === &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0035.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0034.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0033.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006.jpg&lt;br /&gt;
&lt;br /&gt;
== Crusading Nobles ==&lt;br /&gt;
&lt;br /&gt;
Crusading Nobles appear at certain turns if your not allied with lithuania and lithuania has not converted. The first is english the second frech the third english . (Can anyone please insert the turns if known?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles (english bodyguard) &lt;br /&gt;
3 levy spearmen&lt;br /&gt;
2 fuedal knights&lt;br /&gt;
3 dismounted feudal knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Philipp (french generals bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 religous fanatics&lt;br /&gt;
2 dismounted french archers&lt;br /&gt;
1 Mounted french archer&lt;br /&gt;
2 chivalric knights&lt;br /&gt;
2 dismounted chivalric knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Henry (english bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 longbowmen &lt;br /&gt;
2 english knights&lt;br /&gt;
2 dismounted english knights&lt;br /&gt;
&lt;br /&gt;
The amount of money gained is affected by these factors=&lt;br /&gt;
500 Initial cash&lt;br /&gt;
500 for any battle won&lt;br /&gt;
1000 for any siege won&lt;br /&gt;
-750 if you lose a battle&lt;br /&gt;
-1500 if you lose a siege&lt;br /&gt;
-250 if its a draw&lt;br /&gt;
2000 if you exterminate a city&lt;br /&gt;
501 extra for the end (can anyone confirm?) . &lt;br /&gt;
This is only in affect if lithuania is still pagan!&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It is vitally important for The Teutonic Order to Unify itself and capture the cities between their two areas. Then i would suggest siezing a lithunian castle. Try and declare an alliance with poland. After lithunia, take novgrod. Try and take out the mongols at the same time . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91168 Teutonic Campaign: The Teutonic Order ] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118957 Blood and Iron: Teutonic Order AAR] by [[Maethius]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14652</id>
		<title>The Teutonic Order (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14652"/>
		<updated>2008-02-24T21:30:36Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Teutonic Order&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. &lt;br /&gt;
It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. &lt;br /&gt;
You have very powerful units, both in terms of backbone and elite. You can field order spearmen and ritterbutters and the mangonel, You have no weaknesses basically speaking. However you have a disadvantage that you can make only Castles, cities are forbidden to you. &lt;br /&gt;
Your faction leader is picked based on Authority, the most authoritive is picked and becomes leader. &lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
On the Baltic coast in the area now occupied by the countries of Latvia, Estonia and Russia (Kaliningradskaya/Prussia)&lt;br /&gt;
&lt;br /&gt;
=== The Southern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castle exists here. They are close to Poland Lithuania and to an extent the mongols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039.jpg&lt;br /&gt;
&lt;br /&gt;
=== The Northern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Northern position is considerably less advanced, but has 5 cities. But no army wandering around there. they do however have riga, a relatively advanced city as a exception. This area is in proximity to denmark ,Novgrod , and lithuania &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0049-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044.jpg&lt;br /&gt;
&lt;br /&gt;
== Special Teutonic Traits ==&lt;br /&gt;
&lt;br /&gt;
Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security&lt;br /&gt;
&lt;br /&gt;
Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security &lt;br /&gt;
&lt;br /&gt;
komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security &lt;br /&gt;
&lt;br /&gt;
Landmeister (gained by capturing even more cities ) 2 command 1 troop morale&lt;br /&gt;
&lt;br /&gt;
== The Diplomatic Situation the Goals to Victory and the Agents at the Beginning ==&lt;br /&gt;
The Teutonic order begins at war with Lithuania.&lt;br /&gt;
&lt;br /&gt;
Their Victory condition &lt;br /&gt;
Long&lt;br /&gt;
Hold 45 Regions :Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
Short &lt;br /&gt;
Hold 35 region : Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (4 Piety) &lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0051.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Teutonic order Special Buildings ==&lt;br /&gt;
Hanseatic league Headquarters( City OR Castle) &lt;br /&gt;
Increase global trading economy throughout your realm (every city you control) Costs 4000 to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the World&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0054.jpg&lt;br /&gt;
&lt;br /&gt;
Jousting Lists ( Castle) &lt;br /&gt;
&lt;br /&gt;
Increase experience for knights by +1 / +2 Increases happines by 5% / 5% and gives a free unit upkeep +0 / +1&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0053.jpg&lt;br /&gt;
&lt;br /&gt;
Castle Library (Castle) &lt;br /&gt;
&lt;br /&gt;
Allows the recruitment of diplomats/spies and on the upgrade Diplomat/spies/assasins&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0052-1.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
Strong and well armoured infantry and cavalry with supporting missile troops.&lt;br /&gt;
=== Infantry=== &lt;br /&gt;
 &lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0038-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0037-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0026-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0025.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0031.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0030.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0027.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0032.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery === &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0035.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0034.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0033.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006.jpg&lt;br /&gt;
&lt;br /&gt;
== Crusading Nobles ==&lt;br /&gt;
&lt;br /&gt;
Crusading Nobles appear at certain turns if your not allied with lithuania and lithuania has not converted. The first is english the second frech the third english . (Can anyone please insert the turns if known?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles (english bodyguard) &lt;br /&gt;
3 levy spearmen&lt;br /&gt;
2 fuedal knights&lt;br /&gt;
3 dismounted feudal knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Philipp (french generals bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 religous fanatics&lt;br /&gt;
2 dismounted french archers&lt;br /&gt;
1 Mounted french archer&lt;br /&gt;
2 chivalric knights&lt;br /&gt;
2 dismounted chivalric knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Henry (english bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 longbowmen &lt;br /&gt;
2 english knights&lt;br /&gt;
2 dismounted english knights&lt;br /&gt;
&lt;br /&gt;
The amount of money gained is affected by these factors=&lt;br /&gt;
500 Initial cash&lt;br /&gt;
500 for any battle won&lt;br /&gt;
1000 for any siege won&lt;br /&gt;
-750 if you lose a battle&lt;br /&gt;
-1500 if you lose a siege&lt;br /&gt;
-250 if its a draw&lt;br /&gt;
2000 if you exterminate a city&lt;br /&gt;
501 extra for the end (can anyone confirm?) . &lt;br /&gt;
This is only in affect if lithuania is still pagan!&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It is vitally important for The Teutonic Order to Unify itself and capture the cities between their two areas. Then i would suggest siezing a lithunian castle. Try and declare an alliance with poland. After lithunia, take novgrod. Try and take out the mongols at the same time . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91168 Teutonic Campaign: The Teutonic Order ] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118957 Blood and Iron: Teutonic Order AAR] by [[Maethius]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14651</id>
		<title>The Teutonic Order (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=14651"/>
		<updated>2008-02-24T21:29:00Z</updated>

		<summary type="html">&lt;p&gt;Roy34543: /* Crusading Nobles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Teutonic Order&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. &lt;br /&gt;
It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. &lt;br /&gt;
You have very powerful units, both in terms of backbone and elite. You can field order spearmen and ritterbutters and the mangonel, You have no weaknesses basically speaking. However you have a disadvantage that you can make only Castles, cities are forbidden to you. &lt;br /&gt;
Your faction leader is picked based on Authority, the most authoritive is picked and becomes leader. &lt;br /&gt;
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==Starting Position==&lt;br /&gt;
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On the Baltic coast in the area now occupied by the countries of Latvia, Estonia and Russia (Kaliningradskaya/Prussia)&lt;br /&gt;
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=== The Southern Position and the Cities There ===&lt;br /&gt;
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The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castle exists here. They are close to Poland Lithuania and to an extent the mongols. &lt;br /&gt;
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http://i185.photobucket.com/albums/x228/Dordor333/0043.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039.jpg&lt;br /&gt;
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=== The Northern Position and the Cities There ===&lt;br /&gt;
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The Northern position is considerably less advanced, but has 5 cities. But no army wandering around there. they do however have riga, a relatively advanced city as a exception. This area is in proximity to denmark ,Novgrod , and lithuania &lt;br /&gt;
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http://i185.photobucket.com/albums/x228/Dordor333/0049-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044.jpg&lt;br /&gt;
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== Special Teutonic Traits ==&lt;br /&gt;
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Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security&lt;br /&gt;
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Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security &lt;br /&gt;
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komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security &lt;br /&gt;
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Landmeister (gained by capturing even more cities ) 2 command 1 troop morale&lt;br /&gt;
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== The Diplomatic Situation the Goals to Victory and the Agents at the Beginning ==&lt;br /&gt;
The Teutonic order begins at war with Lithuania.&lt;br /&gt;
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Their Victory condition &lt;br /&gt;
Long&lt;br /&gt;
Hold 45 Regions :Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
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Short &lt;br /&gt;
Hold 35 region : Including Visby vilinus Novgrod Kiev poznan &lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
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Priest (2 Piety) &lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (4 Piety) &lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
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http://i185.photobucket.com/albums/x228/Dordor333/0051.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0050-1.jpg&lt;br /&gt;
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== Teutonic order Special Buildings ==&lt;br /&gt;
Hanseatic league Headquarters( City OR Castle) &lt;br /&gt;
Increase global trading economy throughout your realm (every city you control) Costs 4000 to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the World&lt;br /&gt;
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http://i185.photobucket.com/albums/x228/Dordor333/0054.jpg&lt;br /&gt;
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Jousting Lists ( Castle) &lt;br /&gt;
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Increase experience for knights by +1 / +2 Increases happines by 5% / 5% and gives a free unit upkeep +0 / +1&lt;br /&gt;
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http://i185.photobucket.com/albums/x228/Dordor333/0053.jpg&lt;br /&gt;
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Castle Library (Castle) &lt;br /&gt;
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Allows the recruitment of diplomats/spies and on the upgrade Diplomat/spies/assasins&lt;br /&gt;
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http://i185.photobucket.com/albums/x228/Dordor333/0052-1.jpg&lt;br /&gt;
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== Units ==&lt;br /&gt;
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Strong and well armoured infantry and cavalry with supporting missile troops.&lt;br /&gt;
=== Infantry=== &lt;br /&gt;
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http://i185.photobucket.com/albums/x228/Dordor333/0018.jpg]&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0036.jpg]&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0024.jpg]&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0023.jpg]&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0022.jpg]&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021.jpg]&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0020.jpg]&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-1.jpg]&lt;br /&gt;
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=== Ranged Infantry===&lt;br /&gt;
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http://i185.photobucket.com/albums/x228/Dordor333/0038-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0037-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0026-1.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0025.jpg&lt;br /&gt;
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===  Cavalry===&lt;br /&gt;
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http://i185.photobucket.com/albums/x228/Dordor333/0031.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0030.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0027.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-1.jpg&lt;br /&gt;
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=== Ranged Cavalry ===&lt;br /&gt;
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http://i185.photobucket.com/albums/x228/Dordor333/0032.jpg&lt;br /&gt;
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=== Artillery === &lt;br /&gt;
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http://i185.photobucket.com/albums/x228/Dordor333/0035.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0034.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0033.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006.jpg&lt;br /&gt;
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== Crusading Nobles ==&lt;br /&gt;
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Crusading Nobles appear at certain turns if your not allied with lithuania and lithuania has not converted. The first is english the second frech the third english . (Can anyone please insert the turns if known?)&lt;br /&gt;
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Charles (english bodyguard) &lt;br /&gt;
3 levy spearmen&lt;br /&gt;
2 fuedal knights&lt;br /&gt;
3 dismounted feudal knights&lt;br /&gt;
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Philipp (french generals bodyguard) &lt;br /&gt;
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4 religous fanatics&lt;br /&gt;
2 dismounted french archers&lt;br /&gt;
1 Mounted french archer&lt;br /&gt;
2 chivalric knights&lt;br /&gt;
2 dismounted chivalric knights&lt;br /&gt;
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Henry (english bodyguard) &lt;br /&gt;
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4 longbowmen &lt;br /&gt;
2 english knights&lt;br /&gt;
2 dismounted english knights&lt;br /&gt;
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The amount of money gained is affected by these factors=&lt;br /&gt;
500 Initial cash&lt;br /&gt;
500 for any battle won&lt;br /&gt;
1000 for any siege won&lt;br /&gt;
-750 if you lose a battle&lt;br /&gt;
-1500 if you lose a siege&lt;br /&gt;
-250 if its a draw&lt;br /&gt;
2000 if you exterminate a city&lt;br /&gt;
501 extra for the end (can anyone confirm?) . &lt;br /&gt;
This is only in affect if lithuania is still pagan!&lt;br /&gt;
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==Strategy==&lt;br /&gt;
It is vitally important for The Teutonic Order to Unify itself and capture the cities between their two areas. Then i would suggest siezing a lithunian castle. Try and declare an alliance with poland. After lithunia, take novgrod. Try and take out the mongols at the same time . &lt;br /&gt;
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===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91168 Teutonic Campaign: The Teutonic Order ] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118957 Blood and Iron: Teutonic Order AAR] by [[Maethius]]&lt;br /&gt;
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==See Also==&lt;br /&gt;
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[[Category:M2TW Kingdoms Information]]&lt;/div&gt;</summary>
		<author><name>Roy34543</name></author>
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