<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.twcenter.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=S.P.Q.R.+Praetorian</id>
	<title>TWC Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.twcenter.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=S.P.Q.R.+Praetorian"/>
	<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Special:Contributions/S.P.Q.R._Praetorian"/>
	<updated>2026-06-16T09:43:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Das_Heilige_R%C3%B6mische_Reich&amp;diff=16472</id>
		<title>Das Heilige Römische Reich</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Das_Heilige_R%C3%B6mische_Reich&amp;diff=16472"/>
		<updated>2008-07-15T21:29:13Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This mod focuses on a much more realistic representation of the Holy Roman Empire: The vanilla HRE faction has been split in 9 factions and lots of features like Imperial Elections, Imperial Ban, Imperial Tax, Coronations, Antipopes, etc... have been added. It was formerly known at &amp;quot;The Empire: Total War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
This mod focuses on the HRE&#039;s 9 factions that were split into Kingdoms during the Middle Ages. The name &amp;quot;Holy Roman Empire&amp;quot; is a mis-nomer because it was neither holy, Roman, or an empire. It was simply a collection of Duchys and Kingdoms.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
This mods biggest features are mainly script which includes the following:&lt;br /&gt;
&lt;br /&gt;
*Antipopes&lt;br /&gt;
*Imperial Tax&lt;br /&gt;
*Imperial Elections&lt;br /&gt;
*Coronations&lt;br /&gt;
*And much more...&lt;br /&gt;
&lt;br /&gt;
The game features unique soldiers and skins for each faction, as well as other features.&lt;br /&gt;
&lt;br /&gt;
The current HRR team is:&lt;br /&gt;
&lt;br /&gt;
*Icefrisco&lt;br /&gt;
*DieKugelstoßer&lt;br /&gt;
*Dimitri_Harkov&lt;br /&gt;
&lt;br /&gt;
and past team members include:&lt;br /&gt;
&lt;br /&gt;
*Rob_the_Celt&lt;br /&gt;
*Nicolaswille&lt;br /&gt;
*snoopy&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Das_Heilige_R%C3%B6mische_Reich&amp;diff=16471</id>
		<title>Das Heilige Römische Reich</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Das_Heilige_R%C3%B6mische_Reich&amp;diff=16471"/>
		<updated>2008-07-15T21:28:30Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: New page: ==Description== This mod focuses on a much more realistic representation of the Holy Roman Empire: The vanilla HRE faction has been split in 9 factions and lots of features like Imperial E...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This mod focuses on a much more realistic representation of the Holy Roman Empire: The vanilla HRE faction has been split in 9 factions and lots of features like Imperial Elections, Imperial Ban, Imperial Tax, Coronations, Antipopes, etc... have been added. It was formerly known at &amp;quot;The Empire: Total War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
This mod focuses on the HRE&#039;s 9 factions that were split into Kingdoms during the Middle Ages. The name &amp;quot;Holy Roman Empire&amp;quot; is a mis-nomer because it was neither holy, Roman, or an empire. It was simply a collection of Duchys and Kingdoms.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
This mods biggest features are mainly script which includes the following:&lt;br /&gt;
&lt;br /&gt;
Antipopes&lt;br /&gt;
Imperial Tax&lt;br /&gt;
Imperial Elections&lt;br /&gt;
Coronations&lt;br /&gt;
And much more...&lt;br /&gt;
&lt;br /&gt;
The game features unique soldiers and skins for each faction, as well as other features.&lt;br /&gt;
&lt;br /&gt;
The current HRR team is:&lt;br /&gt;
&lt;br /&gt;
Icefrisco&lt;br /&gt;
DieKugelstoßer&lt;br /&gt;
Dimitri_Harkov&lt;br /&gt;
&lt;br /&gt;
and past team members include:&lt;br /&gt;
&lt;br /&gt;
Rob_the_Celt&lt;br /&gt;
Nicolaswille&lt;br /&gt;
snoopy&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Spain_(M2TW_Faction)&amp;diff=16192</id>
		<title>Spain (M2TW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Spain_(M2TW_Faction)&amp;diff=16192"/>
		<updated>2008-06-21T21:34:53Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: Undo revision 16170 by 24.80.178.153 (Talk) Negligent Vandalism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Medieval 2: Total War Factions]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Image:Symbol_spain.jpg|Faction Symbol for Spain]]&lt;br /&gt;
&lt;br /&gt;
Spain is one of the harder factions to play as it completely lacks spearmen in the early (and start of the high) period, excepting spear militia which are at best a sacrificial unit used to protect more important troops that cannot take a charge. This makes Spain quite weak when facing [[Catholic]] factions which rely on knights unless of course the Spanish crown buys some mercenary spearmen.&lt;br /&gt;
In the late game, Spain lacks heavy armor piercing infantry, which will take its toll on Spanish armies fighting against other catholic factions. However, as most of their troops have light armor and are used to fighting in hot weather, Spain has an advantage when fighting Muslim armies as well as the [[Aztecs]].&lt;br /&gt;
Spain also has an effective navy, being able to field grand carracks instead of the normal carracks.&lt;br /&gt;
Iberia itself, is contested by 3 factions, and Spain is in the fairly weak position of having a [[Portugal|Portuguese]] province either side of it.&lt;br /&gt;
However, there are also great opportunities with nearby rebel provinces, and lots of nearby [[Islam|Muslim]] armies to fight in order to gain [[Pope|Papal]] favor.&lt;br /&gt;
&lt;br /&gt;
== Infantry ==&lt;br /&gt;
&lt;br /&gt;
Spanish infantry is at best, average, until the high period, where Spain are one of the few factions that gain access to Sword and Buckler men, as well as Tercio pikemen, who are both effective and Tercio pikemen unique to Spain (Sicily and Portugal have Sword and Buckler men as well however.).&lt;br /&gt;
They also have access to dismounted Conquistadors, who are trainable in the new world only, and are well suited to fighting its natives. &lt;br /&gt;
If playing with a mod which allows dismounted Knights of Santiago, they are highly effective swordsmen, offering Spain a unit of heavy infantry which is a niche it under performs in.&lt;br /&gt;
&lt;br /&gt;
== Cavalry ==&lt;br /&gt;
&lt;br /&gt;
Spain make use of the average knights available to the other catholic factions, but also gain Jinetes, who can be trained in cities with a bullring.&lt;br /&gt;
Jinetes are excellent light cavalry that can protect the main Spanish army from other catholics knights if used correctly (work in pairs, draw off units of knights from the enemies main army with the jinites&#039; javelins, then charge into the rear of the unit, and if necessary, charge with the second unit of the pain, though this tactics will likely get your cavalry killed if the enemy have a good amount of effective missile troops)&lt;br /&gt;
Spain is one of two factions that also get Knights of Santiago, who are a match for all other knightly orders.&lt;br /&gt;
Spain also gets to use Gendarmes, which are professional heavy cavalry of the late period.&lt;br /&gt;
&lt;br /&gt;
== Missile ==&lt;br /&gt;
&lt;br /&gt;
Spain make use of the average crossbow armed missile units available to all factions, but also used Javelinmen and Almugavars. At a stretch they can also enter melee and give a good account of themselves, however, neither is a match for true melee units.&lt;br /&gt;
&lt;br /&gt;
Spain also uses musketeers, who, although weak in melee, have a long range and are quite effective at neutralising the foot knights used by Spain&#039;s neighbors.&lt;br /&gt;
&lt;br /&gt;
Spanish artillery is also of the highest quality, with access to the fearsome Basilisk cannons&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
Spanish forces give the feel of commanding a light, fast, and flexible army that is well suited to ambushes and skirmishing against heavier catholic knights, however they also posses units that are capable at siege assault, as well as a powerful navy.&lt;br /&gt;
Due to their ability to train cavalry in cities, its possible to take all of Iberia and defend it with only 2 castles, making the faction a potential economic powerhouse, especially when considering the relative closeness of Tombuctu and all the riches that province possesses.&lt;br /&gt;
Spain are unfortunately a long way from the Holy Land, so any crusades will almost certainly have to travel by sea.&lt;br /&gt;
&lt;br /&gt;
Although they rely on light troops, Spain should in no circumstances be underestimated as an enemy.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Spain]] - Country and disambiguation page.&lt;br /&gt;
&lt;br /&gt;
{{M2 Factions}}&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=DM_-_Europe_Total_War&amp;diff=16191</id>
		<title>DM - Europe Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=DM_-_Europe_Total_War&amp;diff=16191"/>
		<updated>2008-06-21T21:23:55Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Europe Total War==&lt;br /&gt;
Europe Total War is a forum that currently hosts these major modifications:&lt;br /&gt;
&lt;br /&gt;
*Europe Total War: Wars of Corruption &lt;br /&gt;
*Europe Total War: Vexillum Imperii &lt;br /&gt;
*Europe Total War: Renaissance &lt;br /&gt;
&lt;br /&gt;
===Europe Total War: Wars of Corruption===&lt;br /&gt;
Europe Total War: Wars of Corruption is a mod that is based in Europe, from the early Middle Ages until 1492. The factions will include the following:&lt;br /&gt;
&lt;br /&gt;
*Leinster &lt;br /&gt;
*Aragon&lt;br /&gt;
*Hre &lt;br /&gt;
*England&lt;br /&gt;
*France &lt;br /&gt;
*Venice &lt;br /&gt;
*Denmark&lt;br /&gt;
*Sweden&lt;br /&gt;
*Norway&lt;br /&gt;
*Teutonic Order (emerging faction)&lt;br /&gt;
*Spain &lt;br /&gt;
*Portugal &lt;br /&gt;
*Caliphate of Cordoue &lt;br /&gt;
*Poland&lt;br /&gt;
*Serbia &lt;br /&gt;
*Hungary &lt;br /&gt;
*Bulgaria &lt;br /&gt;
*Sicilia &lt;br /&gt;
*The Brabant&lt;br /&gt;
*Croatia&lt;br /&gt;
*Scotland&lt;br /&gt;
*Kiev&lt;br /&gt;
*Papal States &lt;br /&gt;
*Lithuania&lt;br /&gt;
*Byzance &lt;br /&gt;
*Duchy of Guyenne/ Aquitania&lt;br /&gt;
*Swiss Conf. (emerging faction &amp;gt; 1291)&lt;br /&gt;
*Clippings/Friesland &lt;br /&gt;
*Wales &lt;br /&gt;
*Duchy of Bohemia&lt;br /&gt;
*Rebels &lt;br /&gt;
&lt;br /&gt;
===Europe Total War: Vexillum Imperii===&lt;br /&gt;
The objective of this mod will be to take back you in the slow Middle Ages, featuring explorations, discoveries and wars. This mod will take you to the dawn of the four a hundred, at a crucial moment for Europe, which the map will be centered to give Europe a bigger prominence. There will be 31 factions, to represent more effectively the political solution well, with many Italian and German factions.&lt;br /&gt;
Faction List :  &lt;br /&gt;
&lt;br /&gt;
*Kingdom of Castile &lt;br /&gt;
*Kingdom of Portugal &lt;br /&gt;
*Kingdom of Aragona &lt;br /&gt;
*Kingdom of Naples &lt;br /&gt;
*Kingdom of France &lt;br /&gt;
*Dukedom of Burgundy &lt;br /&gt;
*Kingdom of England &lt;br /&gt;
*Kingdom of Scotland &lt;br /&gt;
*Church State &lt;br /&gt;
*Republic of Venice &lt;br /&gt;
*Dukedom of Milan &lt;br /&gt;
*Republic of Genoa &lt;br /&gt;
*Florence &lt;br /&gt;
*Archduchy of Austria &lt;br /&gt;
*Kingdom of Bohemia &lt;br /&gt;
*Kingdom of Hungary &lt;br /&gt;
*Bavaria &lt;br /&gt;
*Grand Duchy of Lithuania&lt;br /&gt;
*Kingdom of Poland &lt;br /&gt;
*Teutonic Order &lt;br /&gt;
*Novgorod Principality &lt;br /&gt;
*Ottoman empire &lt;br /&gt;
*Byzantine empire &lt;br /&gt;
*Serbia &lt;br /&gt;
*Brandenburg &lt;br /&gt;
*Kingdom of Hafsid &lt;br /&gt;
*Holy Roman empire &lt;br /&gt;
*Kalmar union &lt;br /&gt;
*Valacchia &lt;br /&gt;
*Dukedom of Savoy &lt;br /&gt;
*Saxony (or Franconia)&lt;br /&gt;
&lt;br /&gt;
===Europe Total War: Renaissance===&lt;br /&gt;
The mod will start little before the taking of Constantinople and it will finish by the middle of the XVIIth century.&lt;br /&gt;
It will cover the various conflicts which shook Europe during this period as War of Roses, Wars of Italy, and the War of Thirty Years.&lt;br /&gt;
Faction list (not final version):  &lt;br /&gt;
&lt;br /&gt;
*France&lt;br /&gt;
*Scotland&lt;br /&gt;
*York&lt;br /&gt;
*Florence&lt;br /&gt;
*Byzantine Empire&lt;br /&gt;
*Milan&lt;br /&gt;
*Venice&lt;br /&gt;
*Sicilia&lt;br /&gt;
*Papal States&lt;br /&gt;
*Aragon&lt;br /&gt;
*Spain&lt;br /&gt;
*Grenada&lt;br /&gt;
*Ottoman Empire&lt;br /&gt;
*Golden Horde&lt;br /&gt;
*Crimée&lt;br /&gt;
*Portugal &lt;br /&gt;
*Lancastre&lt;br /&gt;
*Kalmar&lt;br /&gt;
*Sweden&lt;br /&gt;
*Teutonic Order&lt;br /&gt;
*Poland&lt;br /&gt;
*Lithuania &lt;br /&gt;
*Austria&lt;br /&gt;
*Hussites or Bulgaria&lt;br /&gt;
*Burgundy&lt;br /&gt;
*Switzerland&lt;br /&gt;
*Bayern&lt;br /&gt;
*Hungary&lt;br /&gt;
*Saxe&lt;br /&gt;
*Novgorod&lt;br /&gt;
*Moscovie&lt;br /&gt;
*Rebels&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=DM_-_Europe_Total_War&amp;diff=16190</id>
		<title>DM - Europe Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=DM_-_Europe_Total_War&amp;diff=16190"/>
		<updated>2008-06-21T21:19:27Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: New page: ==Europe Total War== Europe Total War is a forum that currently hosts these major modifications:  Europe Total War: Wars of Corruption  Europe Total War: Vexillum Imperii  Europe Total War...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Europe Total War==&lt;br /&gt;
Europe Total War is a forum that currently hosts these major modifications:&lt;br /&gt;
&lt;br /&gt;
Europe Total War: Wars of Corruption &lt;br /&gt;
Europe Total War: Vexillum Imperii &lt;br /&gt;
Europe Total War: Renaissance &lt;br /&gt;
&lt;br /&gt;
===Europe Total War: Wars of Corruption===&lt;br /&gt;
Europe Total War: Wars of Corruption is a mod that is based in Europe, from the early Middle Ages until 1492. The factions will include the following:&lt;br /&gt;
&lt;br /&gt;
Leinster &lt;br /&gt;
Aragon&lt;br /&gt;
Hre &lt;br /&gt;
England&lt;br /&gt;
France &lt;br /&gt;
Venice &lt;br /&gt;
Denmark&lt;br /&gt;
Sweden&lt;br /&gt;
Norway&lt;br /&gt;
Teutonic Order (emerging faction)&lt;br /&gt;
Spain &lt;br /&gt;
Portugal &lt;br /&gt;
Caliphate of Cordoue &lt;br /&gt;
Poland&lt;br /&gt;
Serbia &lt;br /&gt;
Hungary &lt;br /&gt;
Bulgaria &lt;br /&gt;
Sicilia &lt;br /&gt;
The Brabant&lt;br /&gt;
Croatia&lt;br /&gt;
Scotland&lt;br /&gt;
Kiev&lt;br /&gt;
Papal States &lt;br /&gt;
Lithuania&lt;br /&gt;
Byzance &lt;br /&gt;
Duchy of Guyenne/ Aquitania&lt;br /&gt;
Swiss Conf. (emerging faction &amp;gt; 1291)&lt;br /&gt;
Clippings/Friesland &lt;br /&gt;
Wales &lt;br /&gt;
Duchy of Bohemia&lt;br /&gt;
Rebels &lt;br /&gt;
&lt;br /&gt;
===Europe Total War: Vexillum Imperii===&lt;br /&gt;
The objective of this mod will be to take back you in the slow Middle Ages, featuring explorations, discoveries and wars. This mod will take you to the dawn of the four a hundred, at a crucial moment for Europe, which the map will be centered to give Europe a bigger prominence. There will be 31 factions, to represent more effectively the political solution well, with many Italian and German factions.&lt;br /&gt;
Faction List :  &lt;br /&gt;
&lt;br /&gt;
Castile kingdom &lt;br /&gt;
Kingdom of Portugal &lt;br /&gt;
Kingdom of Aragona &lt;br /&gt;
Kingdom of Naples &lt;br /&gt;
Kingdom of France &lt;br /&gt;
Dukedom of Burgundy &lt;br /&gt;
Kingdom of England &lt;br /&gt;
Kingdom of Scotland &lt;br /&gt;
Church State &lt;br /&gt;
Republic of Venice &lt;br /&gt;
Dukedom of Milan &lt;br /&gt;
Republic of Genoa &lt;br /&gt;
Florence &lt;br /&gt;
Archduchy of Austria &lt;br /&gt;
Kingdom of Bohemia &lt;br /&gt;
Kingdom of Hungary &lt;br /&gt;
Bavaria &lt;br /&gt;
Grand Duchy of Lithuania&lt;br /&gt;
Kingdom of Poland &lt;br /&gt;
Teutonic Order &lt;br /&gt;
Novgorod Principality &lt;br /&gt;
Ottoman empire &lt;br /&gt;
Byzantine empire &lt;br /&gt;
Serbia &lt;br /&gt;
Brandenburg &lt;br /&gt;
Kingdom of Hafsid &lt;br /&gt;
Holy Roman empire &lt;br /&gt;
Kalmar union &lt;br /&gt;
Valacchia &lt;br /&gt;
Dukedom of Savoy &lt;br /&gt;
Saxony (or Franconia)&lt;br /&gt;
&lt;br /&gt;
===Europe Total War: Renaissance===&lt;br /&gt;
The mod will start little before the taking of Constantinople and it will finish by the middle of the XVIIth century.&lt;br /&gt;
It will cover the various conflicts which shook Europe during this period as War of Roses, Wars of Italy, and the War of Thirty Years.&lt;br /&gt;
Faction list (not final version):  &lt;br /&gt;
&lt;br /&gt;
France&lt;br /&gt;
Scotland&lt;br /&gt;
York&lt;br /&gt;
Florence&lt;br /&gt;
Byzantine Empire&lt;br /&gt;
Milan&lt;br /&gt;
Venice&lt;br /&gt;
Sicilia&lt;br /&gt;
Papal States&lt;br /&gt;
Aragon&lt;br /&gt;
Spain&lt;br /&gt;
Grenada&lt;br /&gt;
Ottoman Empire&lt;br /&gt;
Golden Horde&lt;br /&gt;
Crimée&lt;br /&gt;
Portugal &lt;br /&gt;
Lancastre&lt;br /&gt;
Kalmar&lt;br /&gt;
Sweden&lt;br /&gt;
Teutonic Order&lt;br /&gt;
Poland&lt;br /&gt;
Lithuania &lt;br /&gt;
Austria&lt;br /&gt;
Hussites or Bulgaria&lt;br /&gt;
Burgundy&lt;br /&gt;
Switzerland&lt;br /&gt;
Bayern&lt;br /&gt;
Hungary&lt;br /&gt;
Saxe&lt;br /&gt;
Novgorod&lt;br /&gt;
Moscovie&lt;br /&gt;
Rebels&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=S.P.Q.R._Praetorian&amp;diff=16111</id>
		<title>S.P.Q.R. Praetorian</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=S.P.Q.R._Praetorian&amp;diff=16111"/>
		<updated>2008-06-02T22:17:29Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: New page: S.P.Q.R. Praetorian joined TWC in October of 2007. He would frequently get in trouble for making stupid posts and was permabanned for a while. He currently is fairly inactive and has resor...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;S.P.Q.R. Praetorian joined TWC in October of 2007. He would frequently get in trouble for making stupid posts and was permabanned for a while. He currently is fairly inactive and has resorted to modding to keep him out of trouble.&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Worldtotalwar:main&amp;diff=15863</id>
		<title>Worldtotalwar:main</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Worldtotalwar:main&amp;diff=15863"/>
		<updated>2008-04-24T00:15:54Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* Project status roadmap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worltotalwar]]&lt;br /&gt;
== Whats WTW ? ==&lt;br /&gt;
&lt;br /&gt;
World Total War is a major mod project for Medieval Total War 2.&amp;lt;br&amp;gt;&lt;br /&gt;
It will be for World War 2 ambientation.&amp;lt;br&amp;gt;&lt;br /&gt;
Players will can recreate huge ww2 battles under a total war scenario!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.Worldtotalwar.com World Total War Mod Official site]&lt;br /&gt;
&lt;br /&gt;
== Main features ==&lt;br /&gt;
&lt;br /&gt;
This section describes the conceptual goal of the mod.&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Units ===&lt;br /&gt;
&lt;br /&gt;
==== Infantery====&lt;br /&gt;
==== Machine gunners====&lt;br /&gt;
==== Artillery ====&lt;br /&gt;
==== Mechanized====&lt;br /&gt;
&lt;br /&gt;
=== Strategic map issues===&lt;br /&gt;
&lt;br /&gt;
==== Cities and industrial(castles)====&lt;br /&gt;
&lt;br /&gt;
==== Levels ====&lt;br /&gt;
&lt;br /&gt;
==== Buildings====&lt;br /&gt;
&lt;br /&gt;
Here goes the current working engine mod&lt;br /&gt;
[[Worldtotalwar:engine_mod]]&lt;br /&gt;
&lt;br /&gt;
== WTW engine design vs MTW2 engine==&lt;br /&gt;
&lt;br /&gt;
This section describes design engeeniring concepts.&lt;br /&gt;
And limits of MTW2 engine.&lt;br /&gt;
&lt;br /&gt;
example:&lt;br /&gt;
&lt;br /&gt;
How to make a pak72?&lt;br /&gt;
retexturing a canon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Musketmen could be riflemen.&amp;lt;br&amp;gt;&lt;br /&gt;
Elephant cannon could be tanks!!&amp;lt;br&amp;gt;&lt;br /&gt;
Elephant misile could be inf mech&amp;lt;br&amp;gt;&lt;br /&gt;
Ribault could be mgs&amp;lt;br&amp;gt;&lt;br /&gt;
Serpentine could be some anti-tank gun, like 88&amp;lt;br&amp;gt;&lt;br /&gt;
Cannons could be diverse artillery&amp;lt;br&amp;gt;&lt;br /&gt;
rocket launcher as modern rocket launcher&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Staked-pikes could be anti-tank trenches ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post your own design discousion articles===&lt;br /&gt;
&lt;br /&gt;
[[MTW2_limits]]&lt;br /&gt;
&lt;br /&gt;
== Project roadmap ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Developing policy===&lt;br /&gt;
Since it will be difficult and we dont know how the mtw2 engine will be able to &amp;quot;accomplish&amp;quot;...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It will be developped under a short cycle rush &amp;quot;agile development&amp;quot; in first steps.&lt;br /&gt;
Late it will become more chaotic...as usual in this type of projects&lt;br /&gt;
&amp;lt;br&amp;gt;[[Agile_development]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wiki_framework]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wikidirectory structure===&lt;br /&gt;
&lt;br /&gt;
== Project Member Roadmap ==&lt;br /&gt;
&lt;br /&gt;
May there be some sub-articles for each section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Council===&lt;br /&gt;
Founder --[[User:MisticVisions|MisticVisions]] 18:35, 4 March 2008 (CST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Project Council:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Managers Groups===&lt;br /&gt;
&lt;br /&gt;
- Project manager&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Current Version manager group&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Public Relations manager group&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Conceptual manager group&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Wiki manager&lt;br /&gt;
&lt;br /&gt;
=== WorkGroups ===&lt;br /&gt;
&lt;br /&gt;
- Script &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Graphics &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Sound&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Testers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Wiki Support&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project status roadmap ==&lt;br /&gt;
&lt;br /&gt;
== Current Working Version ==&lt;br /&gt;
&lt;br /&gt;
includes historical cvs&lt;br /&gt;
&lt;br /&gt;
=== Main Engine===&lt;br /&gt;
&lt;br /&gt;
=== Scenarios===&lt;br /&gt;
&lt;br /&gt;
This section recopilates ready public versions and scenarios of WTW&lt;br /&gt;
1st: &amp;quot;Battle of Kursk&amp;quot; WTW 0.1 &lt;br /&gt;
[[Worldtotalwar:Kursk]]&lt;br /&gt;
&lt;br /&gt;
== Community==&lt;br /&gt;
&lt;br /&gt;
== Broken dreams ==&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Worldtotalwar:main&amp;diff=15862</id>
		<title>Worldtotalwar:main</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Worldtotalwar:main&amp;diff=15862"/>
		<updated>2008-04-24T00:15:45Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* WorkGroups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worltotalwar]]&lt;br /&gt;
== Whats WTW ? ==&lt;br /&gt;
&lt;br /&gt;
World Total War is a major mod project for Medieval Total War 2.&amp;lt;br&amp;gt;&lt;br /&gt;
It will be for World War 2 ambientation.&amp;lt;br&amp;gt;&lt;br /&gt;
Players will can recreate huge ww2 battles under a total war scenario!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.Worldtotalwar.com World Total War Mod Official site]&lt;br /&gt;
&lt;br /&gt;
== Main features ==&lt;br /&gt;
&lt;br /&gt;
This section describes the conceptual goal of the mod.&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Units ===&lt;br /&gt;
&lt;br /&gt;
==== Infantery====&lt;br /&gt;
==== Machine gunners====&lt;br /&gt;
==== Artillery ====&lt;br /&gt;
==== Mechanized====&lt;br /&gt;
&lt;br /&gt;
=== Strategic map issues===&lt;br /&gt;
&lt;br /&gt;
==== Cities and industrial(castles)====&lt;br /&gt;
&lt;br /&gt;
==== Levels ====&lt;br /&gt;
&lt;br /&gt;
==== Buildings====&lt;br /&gt;
&lt;br /&gt;
Here goes the current working engine mod&lt;br /&gt;
[[Worldtotalwar:engine_mod]]&lt;br /&gt;
&lt;br /&gt;
== WTW engine design vs MTW2 engine==&lt;br /&gt;
&lt;br /&gt;
This section describes design engeeniring concepts.&lt;br /&gt;
And limits of MTW2 engine.&lt;br /&gt;
&lt;br /&gt;
example:&lt;br /&gt;
&lt;br /&gt;
How to make a pak72?&lt;br /&gt;
retexturing a canon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Musketmen could be riflemen.&amp;lt;br&amp;gt;&lt;br /&gt;
Elephant cannon could be tanks!!&amp;lt;br&amp;gt;&lt;br /&gt;
Elephant misile could be inf mech&amp;lt;br&amp;gt;&lt;br /&gt;
Ribault could be mgs&amp;lt;br&amp;gt;&lt;br /&gt;
Serpentine could be some anti-tank gun, like 88&amp;lt;br&amp;gt;&lt;br /&gt;
Cannons could be diverse artillery&amp;lt;br&amp;gt;&lt;br /&gt;
rocket launcher as modern rocket launcher&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Staked-pikes could be anti-tank trenches ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post your own design discousion articles===&lt;br /&gt;
&lt;br /&gt;
[[MTW2_limits]]&lt;br /&gt;
&lt;br /&gt;
== Project roadmap ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Developing policy===&lt;br /&gt;
Since it will be difficult and we dont know how the mtw2 engine will be able to &amp;quot;accomplish&amp;quot;...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It will be developped under a short cycle rush &amp;quot;agile development&amp;quot; in first steps.&lt;br /&gt;
Late it will become more chaotic...as usual in this type of projects&lt;br /&gt;
&amp;lt;br&amp;gt;[[Agile_development]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wiki_framework]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wikidirectory structure===&lt;br /&gt;
&lt;br /&gt;
== Project Member Roadmap ==&lt;br /&gt;
&lt;br /&gt;
May there be some sub-articles for each section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Council===&lt;br /&gt;
Founder --[[User:MisticVisions|MisticVisions]] 18:35, 4 March 2008 (CST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Project Council:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Managers Groups===&lt;br /&gt;
&lt;br /&gt;
- Project manager&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Current Version manager group&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Public Relations manager group&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Conceptual manager group&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Wiki manager&lt;br /&gt;
&lt;br /&gt;
=== WorkGroups ===&lt;br /&gt;
&lt;br /&gt;
- Script &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Graphics &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Sound&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Testers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Wiki Support&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project status roadmap ==&lt;br /&gt;
&lt;br /&gt;
SPQR here, I think to start out modding all files will need to be unpacked, and the ones we mod should be moved to a seperate folder to work on, then transfer them back to their spot.&lt;br /&gt;
&lt;br /&gt;
== Current Working Version ==&lt;br /&gt;
&lt;br /&gt;
includes historical cvs&lt;br /&gt;
&lt;br /&gt;
=== Main Engine===&lt;br /&gt;
&lt;br /&gt;
=== Scenarios===&lt;br /&gt;
&lt;br /&gt;
This section recopilates ready public versions and scenarios of WTW&lt;br /&gt;
1st: &amp;quot;Battle of Kursk&amp;quot; WTW 0.1 &lt;br /&gt;
[[Worldtotalwar:Kursk]]&lt;br /&gt;
&lt;br /&gt;
== Community==&lt;br /&gt;
&lt;br /&gt;
== Broken dreams ==&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Custom_Battle&amp;diff=15574</id>
		<title>Custom Battle</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Custom_Battle&amp;diff=15574"/>
		<updated>2008-04-05T02:41:44Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: New page: A custom battle lets the user decide all of the conditions and what factions they want. There are a preset amount of maps all varying from forests to open grass plains. When a user sets it...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A custom battle lets the user decide all of the conditions and what factions they want. There are a preset amount of maps all varying from forests to open grass plains. When a user sets it up they have variants to choose from, such as the time of day, the weather, the difficulty, etc. &lt;br /&gt;
&lt;br /&gt;
The player also has the option of doing sieges of whatever they wants from wodden castles to Huge Citys. A maximum of 8 players(computer or human), and teams are allowed, with two teams for sieges. The player also chooses what factions are going to be played as.&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Dimitri_Harkov&amp;diff=15573</id>
		<title>Dimitri Harkov</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Dimitri_Harkov&amp;diff=15573"/>
		<updated>2008-04-05T02:31:24Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: New page: Dimitri Harkov is a developer for the Das Heilige Romische Reich mod.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimitri Harkov is a developer for the Das Heilige Romische Reich mod.&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Developer&amp;diff=15571</id>
		<title>Developer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Developer&amp;diff=15571"/>
		<updated>2008-04-05T02:29:28Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A developer is a person who helps to or is the leader of a modification. A developers tasks vary according to his experience, or to how far he is willing to learn. Learning to mod has a learning curve but can be overcome by willingness to learn. &lt;br /&gt;
&lt;br /&gt;
A developer has many or one tasks that he may be assigned to such as&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Scripting&lt;br /&gt;
* Text editing&lt;br /&gt;
* 3d moddeling&lt;br /&gt;
* 2d artwork&lt;br /&gt;
* Texture creation&lt;br /&gt;
* Mapping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks to many modders, there are tutorials to help a person to mod. But determination is above all the most important thing, because a person with infinite knowledge who is not determined to use it, has wasted it.&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Developer&amp;diff=15570</id>
		<title>Developer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Developer&amp;diff=15570"/>
		<updated>2008-04-05T02:29:13Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A developer is a person who helps to or is the leader of a modification. A developers tasks vary according to his experience, or to how far he is willing to learn. Learning to mod has a learning curve but can be overcome by willingness to learn. &lt;br /&gt;
&lt;br /&gt;
 A developer has many or one tasks that he may be assigned to such as&lt;br /&gt;
&lt;br /&gt;
* Scripting&lt;br /&gt;
* Text editing&lt;br /&gt;
* 3d moddeling&lt;br /&gt;
* 2d artwork&lt;br /&gt;
* Texture creation&lt;br /&gt;
* Mapping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks to many modders, there are tutorials to help a person to mod. But determination is above all the most important thing, because a person with infinite knowledge who is not determined to use it, has wasted it.&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Developer&amp;diff=15569</id>
		<title>Developer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Developer&amp;diff=15569"/>
		<updated>2008-04-05T02:26:07Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: New page: A developer is a person who helps to or is the leader of a modification. A developers tasks vary according to his experience, or to how far he is willing to learn. A developer has many or ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A developer is a person who helps to or is the leader of a modification. A developers tasks vary according to his experience, or to how far he is willing to learn. A developer has many or one tasks that he may be assigned to such as&lt;br /&gt;
&lt;br /&gt;
* Scripting&lt;br /&gt;
* Text editing&lt;br /&gt;
* 3d moddeling&lt;br /&gt;
* 2d artwork&lt;br /&gt;
* Texture creation&lt;br /&gt;
* Mapping&lt;br /&gt;
&lt;br /&gt;
and much more.&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ancient_Empires_Elysium&amp;diff=15504</id>
		<title>Ancient Empires Elysium</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ancient_Empires_Elysium&amp;diff=15504"/>
		<updated>2008-03-27T04:05:56Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: Ancient Empires Elysium moved to Ancient Empires: Mod leader wanted name changed because the original name isnt correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ancient Empires]]&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15503</id>
		<title>Ancient Empires</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15503"/>
		<updated>2008-03-27T04:05:56Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: Ancient Empires Elysium moved to Ancient Empires: Mod leader wanted name changed because the original name isnt correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Ancient Empires|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|leader=limes|mod-folder=Installs directly over BI 1.6 |release=[http://www.twcenter.net/forums/showthread.php?t=56448 AE v1.0 beta + AE 1.1 patch + Revolt Bug Fix]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ancient Empires (AE) is independent mod. Some time ago it was created for different versions of RTR (Gold and Platinium). Latest version of AE was designed as separate mod, however it still uses some RTR units. It features a totally new Auxilia system, Roman Military Reform system, and many completely new units. A description can be found [http://www.twcenter.net/forums/showthread.php?t=56448 here].&lt;br /&gt;
&lt;br /&gt;
Currently it is in Beta, but the v2.0 is in progress and is very nearly done. Future release of Ancient Empires is named Ancient Empires Elysium (AEE) and is quite different than older version. AEE will have many new features, such as new vegetation i.e. trees and shrubs and many, many more...&lt;br /&gt;
&lt;br /&gt;
To be continued.&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=User_talk:Simetrical&amp;diff=15502</id>
		<title>User talk:Simetrical</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=User_talk:Simetrical&amp;diff=15502"/>
		<updated>2008-03-27T04:04:58Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* Article name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blocking / Protecting Query==&lt;br /&gt;
Sim - noticed you were unblocking IP&#039;s and unprotecting some stuff - we had been having a little problem with a couple of vandalism attempts against The Long Road&#039;s page - what&#039;s correct procedure if that persists?  I see Manstein&#039;s page is protected so it can only be changed by registered users! that seems a bit odd on that page but might work for TLR if problem recurs but that system doesn&#039;t seem very clear to user - if you are registered and go to edit you get  &#039;&#039;Note: This page has been locked so that only registered users can edit it&#039;&#039; message - but if you aren&#039;t registered (or logged in) it just appears totally locked - should that have other explanation to say it can be edited by registered user?&lt;br /&gt;
&lt;br /&gt;
Also what is correct procedure if you get a total spam /porn attempt from an IP? --[[User:Makanyane|Makanyane]] 00:46, 21 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
* It&#039;s fine to block IP addresses, but use short block durations to start with, say a day.  If it persists, escalate, but never block it for more than maybe a month straight.  Many IP addresses are dynamic, and even static IP addresses won&#039;t belong to the same person forever.&lt;br /&gt;
* You can go ahead and protect pages that are getting vandalized by anonymous users so that they can only be edited by registered users.  Again, these protections probably shouldn&#039;t be indefinite.  By some estimates a majority of Wikipedia&#039;s content comes from anonymous users; that&#039;s much of the advantage of wikis.&lt;br /&gt;
* I&#039;ll look into the protection message for semiprotected pages.&lt;br /&gt;
* Block spamming IPs for a day or so on the first time, maybe a week on the second and a month on the third.  I&#039;ll add messages to the block and protect pages to clarify all this, I guess. —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 10:08, 21 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
==.png image query==&lt;br /&gt;
Umm .png images don&#039;t seem to be displaying on Wiki anymore.  See [[Lycan_Rising]] and [[Image:Unbalancedscales.png]], at least for me, is there any reason for that? --[[User:Makanyane|Makanyane]] 00:29, 3 September 2007 (CDT)&lt;br /&gt;
:Okay, it seems I&#039;ve fixed it.  You might have to regenerate a couple of PNGs, like by reuploading them or making a change to the page that includes them or something. —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 18:41, 3 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Bot Query==&lt;br /&gt;
We seem to be having quite a lot of edits from random looking IP&#039;s putting one word of garbage at top of page like: http://www.twcenter.net/w/index.php?title=Prothalamos&amp;amp;curid=2637&amp;amp;diff=11850&amp;amp;oldid=11815&lt;br /&gt;
is there anything that could be done about that without inconveniencing normal users? Might hopefully stop but there seem to have been and increasing number recently. -[[User:Makanyane|Makanyane]] 06:35, 27 September 2007 (CDT)&lt;br /&gt;
:It looks like it&#039;s not bots, it&#039;s open proxies.  Some kind of automated anonymizer, probably.  If it continues to be a problem, we could either 1) start blocking them as they&#039;re used, and hope the person eventually runs out or 2) use an external blacklist to do the work for us (but that has some problems, e.g., we can&#039;t unblock on request if the third party is wrong). —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 20:52, 29 September 2007 (CDT)&lt;br /&gt;
It&#039;s started to drive me round bend as its getting hard to pick out what&#039;s going on in recent changes, so have starting trying to block them, have by no means got all of them used to date, but am curious if meeting block might help stop it anyway, it still looks more automated than any sort of human edit to me...  Will also try taking out any other ones that come up subsequently.  Am just putting it on 2 weeks and anon user only block but leaving account creation open. --[[User:Makanyane|Makanyane]] 13:35, 12 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Wikis ==&lt;br /&gt;
&lt;br /&gt;
How would you go about creating a wiki like this, what do you do? [[User:Magnus|Magnus]] 10:39, 5 October 2007 (CDT)&lt;br /&gt;
:# Get web hosting that has support for some web scripting language and databases.&lt;br /&gt;
:# Find a wiki engine that works with your chosen web scripting language and your chosen database type.  We chose [http://www.mediawiki.org/ MediaWiki], which works on PHP and MySQL, the most common scripting/database languages available.  (It also works with PostgreSQL.)  MediaWiki has a number of disadvantages, especially if you don&#039;t have shell or better yet root access, and are on a typical shared account.&lt;br /&gt;
:# Install the wiki package, generally by uploading it to your webserver and running a script.&lt;br /&gt;
:—[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 17:06, 7 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Hacks ==&lt;br /&gt;
&lt;br /&gt;
Simmy, I was wondering if you were gunna put a monbook.js for each user, and give tools kind of like LupinsAnti Vandaltools(not authorized to be used outside of wikipedia i think), etc.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 23:01, 25 January 2008 (CST)&lt;br /&gt;
:I&#039;ve enabled per-user CSS and JS.  By submitting his scripts to Wikipedia, Lupin released them under the GFDL at least, so they could probably be added here.  Although maybe not, since we aren&#039;t licensed under the GFDL . . . technically copyright with user scripts and styles is pretty messy already on Wikipedia, given the mingling of GPL and GFDL.&amp;lt;p&amp;gt;So, what&#039;s your username on Wikipedia?  I am, of course, [http://en.wikipedia.org/wiki/User:Simetrical Simetrical]. —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 11:49, 27 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== New mod project Announcement WorldTotalWar==&lt;br /&gt;
&lt;br /&gt;
Hey! I added a new project called WorldTotalWar, is a major modification for MTW2 in the ambientation of WW2. &amp;lt;br&amp;gt;&lt;br /&gt;
I used a page of your wiki to public show this Mod. I didnt find better place.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, i pretend to organize this mod in a community way, so i thinked better to put in a wiki.&lt;br /&gt;
I preview to use TWcenter to community develop this mod. &amp;lt;br&amp;gt;&lt;br /&gt;
Take a look to [http://www.twcenter.net/wiki/Worldtotalwar WorldTotalWar] and tell me! &lt;br /&gt;
--[[User:MisticVisions|MisticVisions]] 19:59, 4 March 2008 (CST)&lt;br /&gt;
:I don&#039;t even own &#039;&#039;M2TW&#039;&#039;, so I&#039;m not a good person to ask. —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 09:14, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
==Missing Pages!==&lt;br /&gt;
Sim, have you noticed the problem mentioned here:&lt;br /&gt;
http://www.twcenter.net/forums/showthread.php?p=2767941#post2767941 with pages with .txt etc in name being apparently lost, and can you do anything about it! -[[User:Makanyane|Makanyane]] 04:23, 6 March 2008 (CST)&lt;br /&gt;
:Yeah, Spiff PMd me, it&#039;s fixed.  It was caused by me pasting some configuration options when moving to lighttpd without looking at them. —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 09:31, 6 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Article name ==&lt;br /&gt;
&lt;br /&gt;
limes wants the name of the Ancient Empires Elysium mod, changed to just Ancient Empires.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 00:45, 27 March 2008 (UTC)&lt;br /&gt;
:Go to the page and click the &amp;quot;move&amp;quot; tab on top.  Or just use [[Special:Movepage/Ancient Empires Elysium|this link]]. —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 02:21, 27 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah, couldnt remember, havent been to wikipedia in months. :D [[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 04:04, 27 March 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=User_talk:Simetrical&amp;diff=15498</id>
		<title>User talk:Simetrical</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=User_talk:Simetrical&amp;diff=15498"/>
		<updated>2008-03-27T00:45:10Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* Article name */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blocking / Protecting Query==&lt;br /&gt;
Sim - noticed you were unblocking IP&#039;s and unprotecting some stuff - we had been having a little problem with a couple of vandalism attempts against The Long Road&#039;s page - what&#039;s correct procedure if that persists?  I see Manstein&#039;s page is protected so it can only be changed by registered users! that seems a bit odd on that page but might work for TLR if problem recurs but that system doesn&#039;t seem very clear to user - if you are registered and go to edit you get  &#039;&#039;Note: This page has been locked so that only registered users can edit it&#039;&#039; message - but if you aren&#039;t registered (or logged in) it just appears totally locked - should that have other explanation to say it can be edited by registered user?&lt;br /&gt;
&lt;br /&gt;
Also what is correct procedure if you get a total spam /porn attempt from an IP? --[[User:Makanyane|Makanyane]] 00:46, 21 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
* It&#039;s fine to block IP addresses, but use short block durations to start with, say a day.  If it persists, escalate, but never block it for more than maybe a month straight.  Many IP addresses are dynamic, and even static IP addresses won&#039;t belong to the same person forever.&lt;br /&gt;
* You can go ahead and protect pages that are getting vandalized by anonymous users so that they can only be edited by registered users.  Again, these protections probably shouldn&#039;t be indefinite.  By some estimates a majority of Wikipedia&#039;s content comes from anonymous users; that&#039;s much of the advantage of wikis.&lt;br /&gt;
* I&#039;ll look into the protection message for semiprotected pages.&lt;br /&gt;
* Block spamming IPs for a day or so on the first time, maybe a week on the second and a month on the third.  I&#039;ll add messages to the block and protect pages to clarify all this, I guess. —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 10:08, 21 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
==.png image query==&lt;br /&gt;
Umm .png images don&#039;t seem to be displaying on Wiki anymore.  See [[Lycan_Rising]] and [[Image:Unbalancedscales.png]], at least for me, is there any reason for that? --[[User:Makanyane|Makanyane]] 00:29, 3 September 2007 (CDT)&lt;br /&gt;
:Okay, it seems I&#039;ve fixed it.  You might have to regenerate a couple of PNGs, like by reuploading them or making a change to the page that includes them or something. —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 18:41, 3 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Bot Query==&lt;br /&gt;
We seem to be having quite a lot of edits from random looking IP&#039;s putting one word of garbage at top of page like: http://www.twcenter.net/w/index.php?title=Prothalamos&amp;amp;curid=2637&amp;amp;diff=11850&amp;amp;oldid=11815&lt;br /&gt;
is there anything that could be done about that without inconveniencing normal users? Might hopefully stop but there seem to have been and increasing number recently. -[[User:Makanyane|Makanyane]] 06:35, 27 September 2007 (CDT)&lt;br /&gt;
:It looks like it&#039;s not bots, it&#039;s open proxies.  Some kind of automated anonymizer, probably.  If it continues to be a problem, we could either 1) start blocking them as they&#039;re used, and hope the person eventually runs out or 2) use an external blacklist to do the work for us (but that has some problems, e.g., we can&#039;t unblock on request if the third party is wrong). —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 20:52, 29 September 2007 (CDT)&lt;br /&gt;
It&#039;s started to drive me round bend as its getting hard to pick out what&#039;s going on in recent changes, so have starting trying to block them, have by no means got all of them used to date, but am curious if meeting block might help stop it anyway, it still looks more automated than any sort of human edit to me...  Will also try taking out any other ones that come up subsequently.  Am just putting it on 2 weeks and anon user only block but leaving account creation open. --[[User:Makanyane|Makanyane]] 13:35, 12 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Wikis ==&lt;br /&gt;
&lt;br /&gt;
How would you go about creating a wiki like this, what do you do? [[User:Magnus|Magnus]] 10:39, 5 October 2007 (CDT)&lt;br /&gt;
:# Get web hosting that has support for some web scripting language and databases.&lt;br /&gt;
:# Find a wiki engine that works with your chosen web scripting language and your chosen database type.  We chose [http://www.mediawiki.org/ MediaWiki], which works on PHP and MySQL, the most common scripting/database languages available.  (It also works with PostgreSQL.)  MediaWiki has a number of disadvantages, especially if you don&#039;t have shell or better yet root access, and are on a typical shared account.&lt;br /&gt;
:# Install the wiki package, generally by uploading it to your webserver and running a script.&lt;br /&gt;
:—[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 17:06, 7 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Hacks ==&lt;br /&gt;
&lt;br /&gt;
Simmy, I was wondering if you were gunna put a monbook.js for each user, and give tools kind of like LupinsAnti Vandaltools(not authorized to be used outside of wikipedia i think), etc.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 23:01, 25 January 2008 (CST)&lt;br /&gt;
:I&#039;ve enabled per-user CSS and JS.  By submitting his scripts to Wikipedia, Lupin released them under the GFDL at least, so they could probably be added here.  Although maybe not, since we aren&#039;t licensed under the GFDL . . . technically copyright with user scripts and styles is pretty messy already on Wikipedia, given the mingling of GPL and GFDL.&amp;lt;p&amp;gt;So, what&#039;s your username on Wikipedia?  I am, of course, [http://en.wikipedia.org/wiki/User:Simetrical Simetrical]. —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 11:49, 27 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== New mod project Announcement WorldTotalWar==&lt;br /&gt;
&lt;br /&gt;
Hey! I added a new project called WorldTotalWar, is a major modification for MTW2 in the ambientation of WW2. &amp;lt;br&amp;gt;&lt;br /&gt;
I used a page of your wiki to public show this Mod. I didnt find better place.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, i pretend to organize this mod in a community way, so i thinked better to put in a wiki.&lt;br /&gt;
I preview to use TWcenter to community develop this mod. &amp;lt;br&amp;gt;&lt;br /&gt;
Take a look to [http://www.twcenter.net/wiki/Worldtotalwar WorldTotalWar] and tell me! &lt;br /&gt;
--[[User:MisticVisions|MisticVisions]] 19:59, 4 March 2008 (CST)&lt;br /&gt;
:I don&#039;t even own &#039;&#039;M2TW&#039;&#039;, so I&#039;m not a good person to ask. —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 09:14, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
==Missing Pages!==&lt;br /&gt;
Sim, have you noticed the problem mentioned here:&lt;br /&gt;
http://www.twcenter.net/forums/showthread.php?p=2767941#post2767941 with pages with .txt etc in name being apparently lost, and can you do anything about it! -[[User:Makanyane|Makanyane]] 04:23, 6 March 2008 (CST)&lt;br /&gt;
:Yeah, Spiff PMd me, it&#039;s fixed.  It was caused by me pasting some configuration options when moving to lighttpd without looking at them. —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 09:31, 6 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Article name ==&lt;br /&gt;
&lt;br /&gt;
limes wants the name of the Ancient Empires Elysium mod, changed to just Ancient Empires.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 00:45, 27 March 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:MisticVisions&amp;diff=15337</id>
		<title>Talk:MisticVisions</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:MisticVisions&amp;diff=15337"/>
		<updated>2008-03-14T01:47:48Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* WTW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Post your comments and messages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New mod project Announcement WorldTotalWar==&lt;br /&gt;
&lt;br /&gt;
Hey! I added a new project called WorldTotalWar, is a major modification for MTW2 in the ambientation of WW2. &amp;lt;br&amp;gt;&lt;br /&gt;
I used a page of your wiki to public show this Mod. I didnt find better place.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, i pretend to organize this mod in a community way, so i thinked better to put in a wiki.&lt;br /&gt;
I preview to use TWcenter to community develop this mod. &amp;lt;br&amp;gt;&lt;br /&gt;
Take a look to [http://www.twcenter.net/wiki/Worldtotalwar WorldTotalWar] and tell me! &lt;br /&gt;
--[[User:MisticVisions|MisticVisions]] 19:59, 4 March 2008 (CST)&lt;br /&gt;
:Hi, MisticVisions, its fine to have a page charting progress of your mod on the wiki, but its not the best place to get feedback or recruit people.   You would probably do better if you made an account on the forum and put your proposal in the [http://www.twcenter.net/forums/forumdisplay.php?f=428 M2 Wip Mod threads section].   Be warned that people tend to think WWII mods are an unrealistic idea for the TW engine;  demonstrating that you have realised some of the obstacles involved already might help avoid anyone being too harsh about your proposal!   Good luck anyway :)  - EDIT: Sorry just realised you said on other page you were trying this and not forum deliberately,  I&#039;m still not sure its likely to work out!  Most of the people you&#039;ve tried contacting on User Talk Pages aren&#039;t active modders so you&#039;re not likely to get helpful responses that way.....-[[User:Makanyane|Makanyane]] 01:39, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
I found huge potential of wikis as a collaborative tool.&lt;br /&gt;
More than endless thread forums who are confusing.&lt;br /&gt;
Since wikis works by &amp;quot;community shaping&amp;quot;, i thought first shaping it in &amp;quot;petit comité&amp;quot;,&lt;br /&gt;
The project will need an admin from this wiki and people to connect another people.&lt;br /&gt;
Also a wiki should store better the knowlege, experimentation and results can be easily used from others.&lt;br /&gt;
&lt;br /&gt;
== About WTW project posts ==&lt;br /&gt;
&lt;br /&gt;
First, you are going to need a experienced 3d modeler, and a person who has a bit of skill at changing destruction physics&lt;br /&gt;
, all I could help with on this, IF IT WAS POSSIBLE is research.[[Special:Contributions/65.75.191.179|65.75.191.179]] 09:19, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
The project will need people like you. Neverthenless, in a next step. &lt;br /&gt;
Is a cannon elephant a tank? &lt;br /&gt;
If we put in the estrategic level that its a tank and in tactical battle its requirements is like a tank, its sound like a tank, sure it is! (inmagination...)&lt;br /&gt;
That what i mean with 0.1 versions. Later we will try to change the elephant engine to a real tank. &lt;br /&gt;
Research is a common purpose in wiki. All mods should be developed in a wiki way so we will be able to share the knonwlege and potential of what we are doing. (limits, etc...)&lt;br /&gt;
So, i will try to shape this project in this way. (In case of failure,... all research is useful!)&lt;br /&gt;
The key is a good information system, wiki is and excellent tool.&lt;br /&gt;
&lt;br /&gt;
Mak is right, you will probable have to wait for empire total war. The engine on m2tw isnt designed for battles like you have, and the campaign map wouldnt be big enough.[[Special:Contributions/65.75.191.179|65.75.191.179]] 09:19, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Probably i will have to wait to the official &amp;quot;world total war&amp;quot;... (joking)&lt;br /&gt;
May be there will be some strategic airbattles and battle role-playing.&lt;br /&gt;
&lt;br /&gt;
If you do have to wait for ETW it will be coming out in 4-8 months.[[Special:Contributions/65.75.191.179|65.75.191.179]] 09:22, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Wiki as a tool to develop tw mods ==&lt;br /&gt;
&lt;br /&gt;
== WTW ==&lt;br /&gt;
&lt;br /&gt;
Have you decided about how you would want to go about on a mod like this mor ETW? Because I dont think M2TW would work. I could always make the paint textures on cannons look like pak75 artillery guns, but having machine guns and tanks would be another story.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 22:10, 11 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nice. Good new.&lt;br /&gt;
I think that the project may go little running version integration progress. &lt;br /&gt;
As i described, little steps by little steps always keeping a running version. &lt;br /&gt;
And we will se how far this project can go.&lt;br /&gt;
All work done here is done for a Etw. (mostly,... i hope)&lt;br /&gt;
&lt;br /&gt;
Anyway, this project will be &amp;quot;posted&amp;quot; in this wiki. This wiki will show all open code, so people will can read it and discussed, and eventually changed.&lt;br /&gt;
For non text code, such textures, 3d compiled, etc ... There will be a cvs control and archive from this wiki. &lt;br /&gt;
Thats the idea for how to develop it. &lt;br /&gt;
&lt;br /&gt;
Another issue is that this project will create non-project support wikiarticles. I mean, like how to compile that, or those, doubts will come to modders and it is not like a forum you will eventually post the same thing several times, just saying the wiki article is all said.&lt;br /&gt;
Another thing is, here the thing are more easy seen.&lt;br /&gt;
&lt;br /&gt;
So this project is an &amp;quot;experiment&amp;quot; in two-sides with a improvement collateral effect.&lt;br /&gt;
- The project itself&lt;br /&gt;
- The way to developped&lt;br /&gt;
--[[User:MisticVisions|MisticVisions]] 23:54, 11 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Good idea, Ill try to work on some WW2 artillery guns and see if I can recruit some help.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 13:39, 12 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I also need to downsize a group of units to about 8 men, which is about platoon size. Another thing I need to figure out is how to make the guns fire as fast as machine guns, design Kar98, M1Garand, and then the Lee Enfield rifles, along with the MG42.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 16:53, 12 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Do you want to join us?(us beacause its the project ... but at the moment i am alone...)&lt;br /&gt;
--[[User:MisticVisions|MisticVisions]] 14:53, 13 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sure, but between just us two, this mod is going to be impossible. I look around for some recruits. By the way, Ive got a mod of my own in the works so I wont be working 100% on this yet, but I hope to have mod done soon.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 20:47, 13 March 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:MisticVisions&amp;diff=15194</id>
		<title>Talk:MisticVisions</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:MisticVisions&amp;diff=15194"/>
		<updated>2008-03-12T21:53:30Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* WTW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Post your comments and messages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New mod project Announcement WorldTotalWar==&lt;br /&gt;
&lt;br /&gt;
Hey! I added a new project called WorldTotalWar, is a major modification for MTW2 in the ambientation of WW2. &amp;lt;br&amp;gt;&lt;br /&gt;
I used a page of your wiki to public show this Mod. I didnt find better place.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, i pretend to organize this mod in a community way, so i thinked better to put in a wiki.&lt;br /&gt;
I preview to use TWcenter to community develop this mod. &amp;lt;br&amp;gt;&lt;br /&gt;
Take a look to [http://www.twcenter.net/wiki/Worldtotalwar WorldTotalWar] and tell me! &lt;br /&gt;
--[[User:MisticVisions|MisticVisions]] 19:59, 4 March 2008 (CST)&lt;br /&gt;
:Hi, MisticVisions, its fine to have a page charting progress of your mod on the wiki, but its not the best place to get feedback or recruit people.   You would probably do better if you made an account on the forum and put your proposal in the [http://www.twcenter.net/forums/forumdisplay.php?f=428 M2 Wip Mod threads section].   Be warned that people tend to think WWII mods are an unrealistic idea for the TW engine;  demonstrating that you have realised some of the obstacles involved already might help avoid anyone being too harsh about your proposal!   Good luck anyway :)  - EDIT: Sorry just realised you said on other page you were trying this and not forum deliberately,  I&#039;m still not sure its likely to work out!  Most of the people you&#039;ve tried contacting on User Talk Pages aren&#039;t active modders so you&#039;re not likely to get helpful responses that way.....-[[User:Makanyane|Makanyane]] 01:39, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
I found huge potential of wikis as a collaborative tool.&lt;br /&gt;
More than endless thread forums who are confusing.&lt;br /&gt;
Since wikis works by &amp;quot;community shaping&amp;quot;, i thought first shaping it in &amp;quot;petit comité&amp;quot;,&lt;br /&gt;
The project will need an admin from this wiki and people to connect another people.&lt;br /&gt;
Also a wiki should store better the knowlege, experimentation and results can be easily used from others.&lt;br /&gt;
&lt;br /&gt;
== About WTW project posts ==&lt;br /&gt;
&lt;br /&gt;
First, you are going to need a experienced 3d modeler, and a person who has a bit of skill at changing destruction physics&lt;br /&gt;
, all I could help with on this, IF IT WAS POSSIBLE is research.[[Special:Contributions/65.75.191.179|65.75.191.179]] 09:19, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
The project will need people like you. Neverthenless, in a next step. &lt;br /&gt;
Is a cannon elephant a tank? &lt;br /&gt;
If we put in the estrategic level that its a tank and in tactical battle its requirements is like a tank, its sound like a tank, sure it is! (inmagination...)&lt;br /&gt;
That what i mean with 0.1 versions. Later we will try to change the elephant engine to a real tank. &lt;br /&gt;
Research is a common purpose in wiki. All mods should be developed in a wiki way so we will be able to share the knonwlege and potential of what we are doing. (limits, etc...)&lt;br /&gt;
So, i will try to shape this project in this way. (In case of failure,... all research is useful!)&lt;br /&gt;
The key is a good information system, wiki is and excellent tool.&lt;br /&gt;
&lt;br /&gt;
Mak is right, you will probable have to wait for empire total war. The engine on m2tw isnt designed for battles like you have, and the campaign map wouldnt be big enough.[[Special:Contributions/65.75.191.179|65.75.191.179]] 09:19, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Probably i will have to wait to the official &amp;quot;world total war&amp;quot;... (joking)&lt;br /&gt;
May be there will be some strategic airbattles and battle role-playing.&lt;br /&gt;
&lt;br /&gt;
If you do have to wait for ETW it will be coming out in 4-8 months.[[Special:Contributions/65.75.191.179|65.75.191.179]] 09:22, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Wiki as a tool to develop tw mods ==&lt;br /&gt;
&lt;br /&gt;
== WTW ==&lt;br /&gt;
&lt;br /&gt;
Have you decided about how you would want to go about on a mod like this mor ETW? Because I dont think M2TW would work. I could always make the paint textures on cannons look like pak75 artillery guns, but having machine guns and tanks would be another story.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 22:10, 11 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nice. Good new.&lt;br /&gt;
I think that the project may go little running version integration progress. &lt;br /&gt;
As i described, little steps by little steps always keeping a running version. &lt;br /&gt;
And we will se how far this project can go.&lt;br /&gt;
All work done here is done for a Etw. (mostly,... i hope)&lt;br /&gt;
&lt;br /&gt;
Anyway, this project will be &amp;quot;posted&amp;quot; in this wiki. This wiki will show all open code, so people will can read it and discussed, and eventually changed.&lt;br /&gt;
For non text code, such textures, 3d compiled, etc ... There will be a cvs control and archive from this wiki. &lt;br /&gt;
Thats the idea for how to develop it. &lt;br /&gt;
&lt;br /&gt;
Another issue is that this project will create non-project support wikiarticles. I mean, like how to compile that, or those, doubts will come to modders and it is not like a forum you will eventually post the same thing several times, just saying the wiki article is all said.&lt;br /&gt;
Another thing is, here the thing are more easy seen.&lt;br /&gt;
&lt;br /&gt;
So this project is an &amp;quot;experiment&amp;quot; in two-sides with a improvement collateral effect.&lt;br /&gt;
- The project itself&lt;br /&gt;
- The way to developped&lt;br /&gt;
--[[User:MisticVisions|MisticVisions]] 23:54, 11 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Good idea, Ill try to work on some WW2 artillery guns and see if I can recruit some help.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 13:39, 12 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I also need to downsize a group of units to about 8 men, which is about platoon size. Another thing I need to figure out is how to make the guns fire as fast as machine guns, design Kar98, M1Garand, and then the Lee Enfield rifles, along with the MG42.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 16:53, 12 March 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:MisticVisions&amp;diff=15193</id>
		<title>Talk:MisticVisions</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:MisticVisions&amp;diff=15193"/>
		<updated>2008-03-12T21:53:17Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* WTW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Post your comments and messages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New mod project Announcement WorldTotalWar==&lt;br /&gt;
&lt;br /&gt;
Hey! I added a new project called WorldTotalWar, is a major modification for MTW2 in the ambientation of WW2. &amp;lt;br&amp;gt;&lt;br /&gt;
I used a page of your wiki to public show this Mod. I didnt find better place.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, i pretend to organize this mod in a community way, so i thinked better to put in a wiki.&lt;br /&gt;
I preview to use TWcenter to community develop this mod. &amp;lt;br&amp;gt;&lt;br /&gt;
Take a look to [http://www.twcenter.net/wiki/Worldtotalwar WorldTotalWar] and tell me! &lt;br /&gt;
--[[User:MisticVisions|MisticVisions]] 19:59, 4 March 2008 (CST)&lt;br /&gt;
:Hi, MisticVisions, its fine to have a page charting progress of your mod on the wiki, but its not the best place to get feedback or recruit people.   You would probably do better if you made an account on the forum and put your proposal in the [http://www.twcenter.net/forums/forumdisplay.php?f=428 M2 Wip Mod threads section].   Be warned that people tend to think WWII mods are an unrealistic idea for the TW engine;  demonstrating that you have realised some of the obstacles involved already might help avoid anyone being too harsh about your proposal!   Good luck anyway :)  - EDIT: Sorry just realised you said on other page you were trying this and not forum deliberately,  I&#039;m still not sure its likely to work out!  Most of the people you&#039;ve tried contacting on User Talk Pages aren&#039;t active modders so you&#039;re not likely to get helpful responses that way.....-[[User:Makanyane|Makanyane]] 01:39, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
I found huge potential of wikis as a collaborative tool.&lt;br /&gt;
More than endless thread forums who are confusing.&lt;br /&gt;
Since wikis works by &amp;quot;community shaping&amp;quot;, i thought first shaping it in &amp;quot;petit comité&amp;quot;,&lt;br /&gt;
The project will need an admin from this wiki and people to connect another people.&lt;br /&gt;
Also a wiki should store better the knowlege, experimentation and results can be easily used from others.&lt;br /&gt;
&lt;br /&gt;
== About WTW project posts ==&lt;br /&gt;
&lt;br /&gt;
First, you are going to need a experienced 3d modeler, and a person who has a bit of skill at changing destruction physics&lt;br /&gt;
, all I could help with on this, IF IT WAS POSSIBLE is research.[[Special:Contributions/65.75.191.179|65.75.191.179]] 09:19, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
The project will need people like you. Neverthenless, in a next step. &lt;br /&gt;
Is a cannon elephant a tank? &lt;br /&gt;
If we put in the estrategic level that its a tank and in tactical battle its requirements is like a tank, its sound like a tank, sure it is! (inmagination...)&lt;br /&gt;
That what i mean with 0.1 versions. Later we will try to change the elephant engine to a real tank. &lt;br /&gt;
Research is a common purpose in wiki. All mods should be developed in a wiki way so we will be able to share the knonwlege and potential of what we are doing. (limits, etc...)&lt;br /&gt;
So, i will try to shape this project in this way. (In case of failure,... all research is useful!)&lt;br /&gt;
The key is a good information system, wiki is and excellent tool.&lt;br /&gt;
&lt;br /&gt;
Mak is right, you will probable have to wait for empire total war. The engine on m2tw isnt designed for battles like you have, and the campaign map wouldnt be big enough.[[Special:Contributions/65.75.191.179|65.75.191.179]] 09:19, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Probably i will have to wait to the official &amp;quot;world total war&amp;quot;... (joking)&lt;br /&gt;
May be there will be some strategic airbattles and battle role-playing.&lt;br /&gt;
&lt;br /&gt;
If you do have to wait for ETW it will be coming out in 4-8 months.[[Special:Contributions/65.75.191.179|65.75.191.179]] 09:22, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Wiki as a tool to develop tw mods ==&lt;br /&gt;
&lt;br /&gt;
== WTW ==&lt;br /&gt;
&lt;br /&gt;
Have you decided about how you would want to go about on a mod like this mor ETW? Because I dont think M2TW would work. I could always make the paint textures on cannons look like pak75 artillery guns, but having machine guns and tanks would be another story.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 22:10, 11 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nice. Good new.&lt;br /&gt;
I think that the project may go little running version integration progress. &lt;br /&gt;
As i described, little steps by little steps always keeping a running version. &lt;br /&gt;
And we will se how far this project can go.&lt;br /&gt;
All work done here is done for a Etw. (mostly,... i hope)&lt;br /&gt;
&lt;br /&gt;
Anyway, this project will be &amp;quot;posted&amp;quot; in this wiki. This wiki will show all open code, so people will can read it and discussed, and eventually changed.&lt;br /&gt;
For non text code, such textures, 3d compiled, etc ... There will be a cvs control and archive from this wiki. &lt;br /&gt;
Thats the idea for how to develop it. &lt;br /&gt;
&lt;br /&gt;
Another issue is that this project will create non-project support wikiarticles. I mean, like how to compile that, or those, doubts will come to modders and it is not like a forum you will eventually post the same thing several times, just saying the wiki article is all said.&lt;br /&gt;
Another thing is, here the thing are more easy seen.&lt;br /&gt;
&lt;br /&gt;
So this project is an &amp;quot;experiment&amp;quot; in two-sides with a improvement collateral effect.&lt;br /&gt;
- The project itself&lt;br /&gt;
- The way to developped&lt;br /&gt;
--[[User:MisticVisions|MisticVisions]] 23:54, 11 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Good idea, Ill try to work on some WW2 artillery guns and see if I can recruit some help.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 13:39, 12 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I also need to downsize a group of units to about 8 men, which is about platoon size. Another thing I need to figure out is how to make the guns fire as fast as machine guns, design Kar98, M1Garand, and then the Lee Enfield rifles, along with the MG42.&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Worldtotalwar:main&amp;diff=15192</id>
		<title>Worldtotalwar:main</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Worldtotalwar:main&amp;diff=15192"/>
		<updated>2008-03-12T18:43:16Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* Project status roadmap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worltotalwar]]&lt;br /&gt;
== Whats WTW ? ==&lt;br /&gt;
&lt;br /&gt;
World Total War is a major mod project for Medieval Total War 2.&amp;lt;br&amp;gt;&lt;br /&gt;
It will be for World War 2 ambientation.&amp;lt;br&amp;gt;&lt;br /&gt;
Players will can recreate huge ww2 battles under a total war scenario!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.Worldtotalwar.com World Total War Mod Official site]&lt;br /&gt;
&lt;br /&gt;
== Main features ==&lt;br /&gt;
&lt;br /&gt;
This section describes the conceptual goal of the mod.&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Units ===&lt;br /&gt;
&lt;br /&gt;
==== Infantery====&lt;br /&gt;
==== Machine gunners====&lt;br /&gt;
==== Artillery ====&lt;br /&gt;
==== Mechanized====&lt;br /&gt;
&lt;br /&gt;
=== Strategic map issues===&lt;br /&gt;
&lt;br /&gt;
==== Cities and industrial(castles)====&lt;br /&gt;
&lt;br /&gt;
==== Levels ====&lt;br /&gt;
&lt;br /&gt;
==== Buildings====&lt;br /&gt;
&lt;br /&gt;
Here goes the current working engine mod&lt;br /&gt;
[[Worldtotalwar:engine_mod]]&lt;br /&gt;
&lt;br /&gt;
== WTW engine design vs MTW2 engine==&lt;br /&gt;
&lt;br /&gt;
This section describes design engeeniring concepts.&lt;br /&gt;
And limits of MTW2 engine.&lt;br /&gt;
&lt;br /&gt;
example:&lt;br /&gt;
&lt;br /&gt;
How to make a pak72?&lt;br /&gt;
retexturing a canon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Musketmen could be riflemen.&amp;lt;br&amp;gt;&lt;br /&gt;
Elephant cannon could be tanks!!&amp;lt;br&amp;gt;&lt;br /&gt;
Elephant misile could be inf mech&amp;lt;br&amp;gt;&lt;br /&gt;
Ribault could be mgs&amp;lt;br&amp;gt;&lt;br /&gt;
Serpentine could be some anti-tank gun, like 88&amp;lt;br&amp;gt;&lt;br /&gt;
Cannons could be diverse artillery&amp;lt;br&amp;gt;&lt;br /&gt;
rocket launcher as modern rocket launcher&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Staked-pikes could be anti-tank trenches ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post your own design discousion articles===&lt;br /&gt;
&lt;br /&gt;
[[MTW2_limits]]&lt;br /&gt;
&lt;br /&gt;
== Project roadmap ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Developing policy===&lt;br /&gt;
Since it will be difficult and we dont know how the mtw2 engine will be able to &amp;quot;accomplish&amp;quot;...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It will be developped under a short cycle rush &amp;quot;agile development&amp;quot; in first steps.&lt;br /&gt;
Late it will become more chaotic...as usual in this type of projects&lt;br /&gt;
&amp;lt;br&amp;gt;[[Agile_development]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wiki_framework]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wikidirectory structure===&lt;br /&gt;
&lt;br /&gt;
== Project Member Roadmap ==&lt;br /&gt;
&lt;br /&gt;
May there be some sub-articles for each section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Council===&lt;br /&gt;
Founder --[[User:MisticVisions|MisticVisions]] 18:35, 4 March 2008 (CST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Project Council:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Managers Groups===&lt;br /&gt;
&lt;br /&gt;
- Project manager&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Current Version manager group&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Public Relations manager group&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Conceptual manager group&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Wiki manager&lt;br /&gt;
&lt;br /&gt;
=== WorkGroups ===&lt;br /&gt;
&lt;br /&gt;
- Script &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Graphics &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; SPQR Praetorian will work on the artillery guns some, and try to model out a German Tiger tank. Or repaint some other things to see how well this mod will go.&lt;br /&gt;
- Sound&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Testers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Wiki Support&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project status roadmap ==&lt;br /&gt;
&lt;br /&gt;
SPQR here, I think to start out modding all files will need to be unpacked, and the ones we mod should be moved to a seperate folder to work on, then transfer them back to their spot.&lt;br /&gt;
&lt;br /&gt;
== Current Working Version ==&lt;br /&gt;
&lt;br /&gt;
includes historical cvs&lt;br /&gt;
&lt;br /&gt;
=== Main Engine===&lt;br /&gt;
&lt;br /&gt;
=== Scenarios===&lt;br /&gt;
&lt;br /&gt;
This section recopilates ready public versions and scenarios of WTW&lt;br /&gt;
1st: &amp;quot;Battle of Kursk&amp;quot; WTW 0.1 &lt;br /&gt;
[[Worldtotalwar:Kursk]]&lt;br /&gt;
&lt;br /&gt;
== Community==&lt;br /&gt;
&lt;br /&gt;
== Broken dreams ==&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Worldtotalwar:main&amp;diff=15191</id>
		<title>Worldtotalwar:main</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Worldtotalwar:main&amp;diff=15191"/>
		<updated>2008-03-12T18:41:57Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worltotalwar]]&lt;br /&gt;
== Whats WTW ? ==&lt;br /&gt;
&lt;br /&gt;
World Total War is a major mod project for Medieval Total War 2.&amp;lt;br&amp;gt;&lt;br /&gt;
It will be for World War 2 ambientation.&amp;lt;br&amp;gt;&lt;br /&gt;
Players will can recreate huge ww2 battles under a total war scenario!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.Worldtotalwar.com World Total War Mod Official site]&lt;br /&gt;
&lt;br /&gt;
== Main features ==&lt;br /&gt;
&lt;br /&gt;
This section describes the conceptual goal of the mod.&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Units ===&lt;br /&gt;
&lt;br /&gt;
==== Infantery====&lt;br /&gt;
==== Machine gunners====&lt;br /&gt;
==== Artillery ====&lt;br /&gt;
==== Mechanized====&lt;br /&gt;
&lt;br /&gt;
=== Strategic map issues===&lt;br /&gt;
&lt;br /&gt;
==== Cities and industrial(castles)====&lt;br /&gt;
&lt;br /&gt;
==== Levels ====&lt;br /&gt;
&lt;br /&gt;
==== Buildings====&lt;br /&gt;
&lt;br /&gt;
Here goes the current working engine mod&lt;br /&gt;
[[Worldtotalwar:engine_mod]]&lt;br /&gt;
&lt;br /&gt;
== WTW engine design vs MTW2 engine==&lt;br /&gt;
&lt;br /&gt;
This section describes design engeeniring concepts.&lt;br /&gt;
And limits of MTW2 engine.&lt;br /&gt;
&lt;br /&gt;
example:&lt;br /&gt;
&lt;br /&gt;
How to make a pak72?&lt;br /&gt;
retexturing a canon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Musketmen could be riflemen.&amp;lt;br&amp;gt;&lt;br /&gt;
Elephant cannon could be tanks!!&amp;lt;br&amp;gt;&lt;br /&gt;
Elephant misile could be inf mech&amp;lt;br&amp;gt;&lt;br /&gt;
Ribault could be mgs&amp;lt;br&amp;gt;&lt;br /&gt;
Serpentine could be some anti-tank gun, like 88&amp;lt;br&amp;gt;&lt;br /&gt;
Cannons could be diverse artillery&amp;lt;br&amp;gt;&lt;br /&gt;
rocket launcher as modern rocket launcher&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Staked-pikes could be anti-tank trenches ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post your own design discousion articles===&lt;br /&gt;
&lt;br /&gt;
[[MTW2_limits]]&lt;br /&gt;
&lt;br /&gt;
== Project roadmap ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Developing policy===&lt;br /&gt;
Since it will be difficult and we dont know how the mtw2 engine will be able to &amp;quot;accomplish&amp;quot;...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It will be developped under a short cycle rush &amp;quot;agile development&amp;quot; in first steps.&lt;br /&gt;
Late it will become more chaotic...as usual in this type of projects&lt;br /&gt;
&amp;lt;br&amp;gt;[[Agile_development]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wiki_framework]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wikidirectory structure===&lt;br /&gt;
&lt;br /&gt;
== Project Member Roadmap ==&lt;br /&gt;
&lt;br /&gt;
May there be some sub-articles for each section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Council===&lt;br /&gt;
Founder --[[User:MisticVisions|MisticVisions]] 18:35, 4 March 2008 (CST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Project Council:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Managers Groups===&lt;br /&gt;
&lt;br /&gt;
- Project manager&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Current Version manager group&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Public Relations manager group&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Conceptual manager group&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Wiki manager&lt;br /&gt;
&lt;br /&gt;
=== WorkGroups ===&lt;br /&gt;
&lt;br /&gt;
- Script &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Graphics &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; SPQR Praetorian will work on the artillery guns some, and try to model out a German Tiger tank. Or repaint some other things to see how well this mod will go.&lt;br /&gt;
- Sound&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Testers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Wiki Support&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project status roadmap ==&lt;br /&gt;
&lt;br /&gt;
== Current Working Version ==&lt;br /&gt;
&lt;br /&gt;
includes historical cvs&lt;br /&gt;
&lt;br /&gt;
=== Main Engine===&lt;br /&gt;
&lt;br /&gt;
=== Scenarios===&lt;br /&gt;
&lt;br /&gt;
This section recopilates ready public versions and scenarios of WTW&lt;br /&gt;
1st: &amp;quot;Battle of Kursk&amp;quot; WTW 0.1 &lt;br /&gt;
[[Worldtotalwar:Kursk]]&lt;br /&gt;
&lt;br /&gt;
== Community==&lt;br /&gt;
&lt;br /&gt;
== Broken dreams ==&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:MisticVisions&amp;diff=15190</id>
		<title>Talk:MisticVisions</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:MisticVisions&amp;diff=15190"/>
		<updated>2008-03-12T18:39:32Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* WTW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Post your comments and messages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New mod project Announcement WorldTotalWar==&lt;br /&gt;
&lt;br /&gt;
Hey! I added a new project called WorldTotalWar, is a major modification for MTW2 in the ambientation of WW2. &amp;lt;br&amp;gt;&lt;br /&gt;
I used a page of your wiki to public show this Mod. I didnt find better place.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, i pretend to organize this mod in a community way, so i thinked better to put in a wiki.&lt;br /&gt;
I preview to use TWcenter to community develop this mod. &amp;lt;br&amp;gt;&lt;br /&gt;
Take a look to [http://www.twcenter.net/wiki/Worldtotalwar WorldTotalWar] and tell me! &lt;br /&gt;
--[[User:MisticVisions|MisticVisions]] 19:59, 4 March 2008 (CST)&lt;br /&gt;
:Hi, MisticVisions, its fine to have a page charting progress of your mod on the wiki, but its not the best place to get feedback or recruit people.   You would probably do better if you made an account on the forum and put your proposal in the [http://www.twcenter.net/forums/forumdisplay.php?f=428 M2 Wip Mod threads section].   Be warned that people tend to think WWII mods are an unrealistic idea for the TW engine;  demonstrating that you have realised some of the obstacles involved already might help avoid anyone being too harsh about your proposal!   Good luck anyway :)  - EDIT: Sorry just realised you said on other page you were trying this and not forum deliberately,  I&#039;m still not sure its likely to work out!  Most of the people you&#039;ve tried contacting on User Talk Pages aren&#039;t active modders so you&#039;re not likely to get helpful responses that way.....-[[User:Makanyane|Makanyane]] 01:39, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
I found huge potential of wikis as a collaborative tool.&lt;br /&gt;
More than endless thread forums who are confusing.&lt;br /&gt;
Since wikis works by &amp;quot;community shaping&amp;quot;, i thought first shaping it in &amp;quot;petit comité&amp;quot;,&lt;br /&gt;
The project will need an admin from this wiki and people to connect another people.&lt;br /&gt;
Also a wiki should store better the knowlege, experimentation and results can be easily used from others.&lt;br /&gt;
&lt;br /&gt;
== About WTW project posts ==&lt;br /&gt;
&lt;br /&gt;
First, you are going to need a experienced 3d modeler, and a person who has a bit of skill at changing destruction physics&lt;br /&gt;
, all I could help with on this, IF IT WAS POSSIBLE is research.[[Special:Contributions/65.75.191.179|65.75.191.179]] 09:19, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
The project will need people like you. Neverthenless, in a next step. &lt;br /&gt;
Is a cannon elephant a tank? &lt;br /&gt;
If we put in the estrategic level that its a tank and in tactical battle its requirements is like a tank, its sound like a tank, sure it is! (inmagination...)&lt;br /&gt;
That what i mean with 0.1 versions. Later we will try to change the elephant engine to a real tank. &lt;br /&gt;
Research is a common purpose in wiki. All mods should be developed in a wiki way so we will be able to share the knonwlege and potential of what we are doing. (limits, etc...)&lt;br /&gt;
So, i will try to shape this project in this way. (In case of failure,... all research is useful!)&lt;br /&gt;
The key is a good information system, wiki is and excellent tool.&lt;br /&gt;
&lt;br /&gt;
Mak is right, you will probable have to wait for empire total war. The engine on m2tw isnt designed for battles like you have, and the campaign map wouldnt be big enough.[[Special:Contributions/65.75.191.179|65.75.191.179]] 09:19, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Probably i will have to wait to the official &amp;quot;world total war&amp;quot;... (joking)&lt;br /&gt;
May be there will be some strategic airbattles and battle role-playing.&lt;br /&gt;
&lt;br /&gt;
If you do have to wait for ETW it will be coming out in 4-8 months.[[Special:Contributions/65.75.191.179|65.75.191.179]] 09:22, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Wiki as a tool to develop tw mods ==&lt;br /&gt;
&lt;br /&gt;
== WTW ==&lt;br /&gt;
&lt;br /&gt;
Have you decided about how you would want to go about on a mod like this mor ETW? Because I dont think M2TW would work. I could always make the paint textures on cannons look like pak75 artillery guns, but having machine guns and tanks would be another story.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 22:10, 11 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nice. Good new.&lt;br /&gt;
I think that the project may go little running version integration progress. &lt;br /&gt;
As i described, little steps by little steps always keeping a running version. &lt;br /&gt;
And we will se how far this project can go.&lt;br /&gt;
All work done here is done for a Etw. (mostly,... i hope)&lt;br /&gt;
&lt;br /&gt;
Anyway, this project will be &amp;quot;posted&amp;quot; in this wiki. This wiki will show all open code, so people will can read it and discussed, and eventually changed.&lt;br /&gt;
For non text code, such textures, 3d compiled, etc ... There will be a cvs control and archive from this wiki. &lt;br /&gt;
Thats the idea for how to develop it. &lt;br /&gt;
&lt;br /&gt;
Another issue is that this project will create non-project support wikiarticles. I mean, like how to compile that, or those, doubts will come to modders and it is not like a forum you will eventually post the same thing several times, just saying the wiki article is all said.&lt;br /&gt;
Another thing is, here the thing are more easy seen.&lt;br /&gt;
&lt;br /&gt;
So this project is an &amp;quot;experiment&amp;quot; in two-sides with a improvement collateral effect.&lt;br /&gt;
- The project itself&lt;br /&gt;
- The way to developped&lt;br /&gt;
--[[User:MisticVisions|MisticVisions]] 23:54, 11 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Good idea, Ill try to work on some WW2 artillery guns and see if I can recruit some help.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 13:39, 12 March 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Stainless_Steel&amp;diff=15155</id>
		<title>Stainless Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Stainless_Steel&amp;diff=15155"/>
		<updated>2008-03-12T03:58:52Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Stainless Steel|platform=[[Medieval 2: Total War|M2TW]] and [[Kingdoms]]|era=Medieval|leader=King Kong|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=126810 Version 5.1]|map=[[Image:SS_map.jpg]]}}&lt;br /&gt;
==Overview==&lt;br /&gt;
A modification for [[Medieval 2: Total War]](using v4.0 or lower) or v5.1 for Kingdoms, which combines bug fixes, many small mods, changes to AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. Aimed at providing a much greater challenge!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;Section based on information in [http://www.twcenter.net/forums/showthread.php?t=92205 this thread] - WIP&#039;&#039;&lt;br /&gt;
===New Faction===&lt;br /&gt;
Order of the Knights Templar&lt;br /&gt;
* 7 totally Unique Units with new descriptions&lt;br /&gt;
* All other units have specific Templar Knight designs&lt;br /&gt;
* Historical Characters and new Templar Knights events&lt;br /&gt;
* New Unique Titles which represent the Templar hierarchy&lt;br /&gt;
* Very different campaign from all others&lt;br /&gt;
see more [http://www.twcenter.net/forums/showthread.php?t=86534 here] &lt;br /&gt;
&lt;br /&gt;
===Campaign Map===&lt;br /&gt;
* 30 New Provinces:&lt;br /&gt;
:Exeter, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Athens, Munster, Ancona, Isle of Lesvos, Warsaw, Diyarbakir, Salzburg, Kirov, Melilla, Salamanca, Groningen, Clermont, Thebes, Mecca, Palmyra, Astrakhan, Tortosa, El-Oued, Sinop, Norrköping, Benghazi...&lt;br /&gt;
* More Resources on campaign map, including new valuable resources in the &amp;quot;outbacks&amp;quot; of the map.&lt;br /&gt;
* Some Small Map Tweaks: trees on isles, slightly changed borders, new passage in Africa&lt;br /&gt;
&lt;br /&gt;
===AI Armies===&lt;br /&gt;
* Changes aimed at improving mix of infantry, missiles, cavalry and artillery.&lt;br /&gt;
* Changes aimed at AI producing more Elite and Heavy units, without changing unit costs.&lt;br /&gt;
&lt;br /&gt;
=== Mercenaries ===&lt;br /&gt;
[[image:Stainless_steel_mercsaracens.jpg|right| Screen shot of Mercenary Saracens]]&lt;br /&gt;
*New mercenaries for the Early and High Medieval Period:&lt;br /&gt;
:Macemen&lt;br /&gt;
:English Huscarls&lt;br /&gt;
:Light Swordsmen&lt;br /&gt;
:Swabian Swordsmen&lt;br /&gt;
:Andalusian Infantry&lt;br /&gt;
:Mercenary Saracens&lt;br /&gt;
:Axemen.&lt;br /&gt;
*Greater mercenary variety&lt;br /&gt;
*Mercenaries can have experience&lt;br /&gt;
*Less mercenary missile units&lt;br /&gt;
*Regions have more of mercenary special units&lt;br /&gt;
&lt;br /&gt;
===Titles/Traits/Ancillaries===&lt;br /&gt;
* Titles for all Cities and Castles and for both Islamic and Catholic/Orthodox factions and with important bonuses in various settlements.&lt;br /&gt;
* Much new Traits, Transferable Titles and Ancillaries ([[Blood Broads &amp;amp; Bastards|Blood, Broads &amp;amp; Bastards]] v1.9 or 2.0)&lt;br /&gt;
* New Patriarchates for Orthodox Factions available&lt;br /&gt;
* Many broken Character Traits and Ancillaries fixed&lt;br /&gt;
* Knights Templar Titles&lt;br /&gt;
&lt;br /&gt;
== Team and Credits==&lt;br /&gt;
*[[King Kong]] - leader / creator&lt;br /&gt;
*[[Alletun]] - symbols and graphics&lt;br /&gt;
*[[Student]] - help and research on the Knights Templar&lt;br /&gt;
*[[Burrek]] and [[Whitewolf]] - new unit textures&lt;br /&gt;
*[[Horsearcher]], [[ziher]], [[Plasticfigurine]], [[Headlock]] - various graphical improvements&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Stainless steel 2.0 has been included on the free DVD supplied with a UK gaming magazine.&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
Version 5.0/5.1 released in [http://www.twcenter.net/forums/showthread.php?t=126810 this thread] in October 2007.&lt;br /&gt;
&lt;br /&gt;
Version 4.0 released in [http://www.twcenter.net/forums/showthread.php?t=110425 this thread] in July 2007.&lt;br /&gt;
&lt;br /&gt;
Version 3.2 was released for the [[M2TW]] official patch 1.2 in [http://www.twcenter.net/forums/showthread.php?t=92205  this thread] in May 2007.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 was released in [http://www.twcenter.net/forums/showthread.php?t=80216 this thread] in January 2007.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Stainless Steel (form)|Stainless Steel - Mod Registration Form]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=314 Stainless Steel at TWC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW_Mods]]&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15154</id>
		<title>Ancient Empires</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15154"/>
		<updated>2008-03-12T03:55:47Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Ancient Empires Elysium|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|leader=limes|mod-folder=Installs over RTR 1.9 mod|release=[http://www.twcenter.net/forums/showthread.php?t=56448 AEE v1.0 beta]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ancient Empires Elysium is a mod based on RTR Platinum 1.9. It features a totally new Auxilia system, Roman Military Reform system, and many completely new units. A description can be found [http://www.twcenter.net/forums/showthread.php?t=56448 here].&lt;br /&gt;
&lt;br /&gt;
Currently it is in Beta, but the v2.0 is in progress and is very done. AEE 2 will have many new features such as a new vegetations, like trees and shrubs.&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15153</id>
		<title>Ancient Empires</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Ancient_Empires&amp;diff=15153"/>
		<updated>2008-03-12T03:51:10Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: New page: Ancient Empires Elysium is a mod based on RTR Platinum 1.9. It features a totally new Auxilia system, Roman Military Reform system, and many completely new units. A description can be foun...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ancient Empires Elysium is a mod based on RTR Platinum 1.9. It features a totally new Auxilia system, Roman Military Reform system, and many completely new units. A description can be found [http://www.twcenter.net/forums/showthread.php?t=56448 here].&lt;br /&gt;
&lt;br /&gt;
Currently it is in Beta, but the v2.0 is in progress and is very done. AEE 2 will have many new features such as a new vegetations, like trees and shrubs.&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Roma_Surrectum_I&amp;diff=15152</id>
		<title>Roma Surrectum I</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Roma_Surrectum_I&amp;diff=15152"/>
		<updated>2008-03-12T03:46:41Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Roma Surrectum|image=[[Image:Romaresen3.jpg]]|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|era=280BC|leader=dvk901|mod-folder=Overwrites vanilla game files|release=[http://www.twcenter.net/forums/showthread.php?t=115792 RS 1.5]|map=[[Image:RSMap.jpg]]}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Roma Surrectum, covering the era from 280BC, is a complete modification for Rome: Total War. It aims to improve both the battle and campaign AI and portray a more realistic view of the ancient world, while remaining an enjoyable and challenging experience. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
The following factions are included in Roma Surrectum:&lt;br /&gt;
*Epirus&lt;br /&gt;
*Rome- A download for a unit manual can be found [http://files.filefront.com/Roman+Unit+Manual+15+Finypdf/;9681104;/fileinfo.html here]&lt;br /&gt;
*Syracusae&lt;br /&gt;
*Macedon&lt;br /&gt;
*Ptolemaics&lt;br /&gt;
*The Seleucid Empire&lt;br /&gt;
*Carthage&lt;br /&gt;
*Parthia&lt;br /&gt;
*Pontus&lt;br /&gt;
*Gallic Tribes&lt;br /&gt;
*Germanic Tribes&lt;br /&gt;
*Armenians&lt;br /&gt;
*Getae&lt;br /&gt;
*The Greek Cities&lt;br /&gt;
*Pergamum&lt;br /&gt;
*Sarmatia&lt;br /&gt;
*Iberia&lt;br /&gt;
*Bosporous&lt;br /&gt;
&lt;br /&gt;
Out of those, Pergamum, The Bosporous, Epirus and Syracusae are completely unique factions.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
The map features a larger number of provinces, especially in areas such as the Italian Peninsula, Greece, Syria and Sicily. It has been thoroughly researched and, for the most part, is quite historically accurate.&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
One of the most publicised features of Roma Surrectum was the thirty five historically accurate named and numbered Legions for the Roman faction, based on an Area Of Recruitment(AOR) system, whereby certain legions can only be recruited in specific cities. More information can be found [http://www.twcenter.net/forums/showthread.php?t=71519 here].&lt;br /&gt;
&lt;br /&gt;
The Rebel faction has been given a massive facelift for Roma Surrectum, and are now essentially many smaller kingdoms that work together with other cities in that region to make expanding harder. Each of the two Free Kingdoms and Tribes factions act like whole nation rather than rebels and will expand, and are much more aggresive. More information on the Free People in Roma Surrectum can be found [http://twcenter.net/forums/showthread.php?t=102789 here].&lt;br /&gt;
&lt;br /&gt;
The date is no longer recorded in the standard B.C. format, but rather in the form Ab Urbe Condita, which means &amp;quot;from the founding of the city&amp;quot;.&lt;br /&gt;
* Barbarian Weapons Dealer (improved weapons and armor)&lt;br /&gt;
* Eastern Gardens (increased trade)&lt;br /&gt;
* Military Monuments and Shrines for all factions (happiness bonus)&lt;br /&gt;
* The Great Temple of Ba&#039;al for Carthage (happiness bonus due to increase in baby sacrifices)&lt;br /&gt;
* The Temple of Jerusalem (happiness bonus and trade increase)&lt;br /&gt;
* Legion Monuments (happiness bonus)&lt;br /&gt;
* Arches and Columns (happiness bonus)&lt;br /&gt;
* Colonnaded Streets (happiness and trade bonuses)&lt;br /&gt;
* Suburbs, towns, and cities(reduces population)&lt;br /&gt;
* Population Growth Initiative(increases population)&lt;br /&gt;
&lt;br /&gt;
Additional features are mentioned in [http://twcenter.net/forums/showthread.php?t=137604 this thread].&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
* The leader of Roma Surrectum is [[dvk901]].&lt;br /&gt;
* The unit moddeler is [[Tone]]. &lt;br /&gt;
* The creator of the trait and temple system is [[SquidSK]].&lt;br /&gt;
* [[Icetorque]] is the creator of the map RS uses.&lt;br /&gt;
* [[Baxon7]] is the mapper who creates the beautiful campaign map textures.&lt;br /&gt;
* [[cherryfunk]] revises the map.&lt;br /&gt;
* [[swhunter]] among others help with beta-testing.&lt;br /&gt;
&lt;br /&gt;
A full list of the people that have contributed to the mod can be found [http://www.twcenter.net/forums/showthread.php?t=65725 here].&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=115792 Roma Surrectum 1.5a] - for RTW 1.5&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://twcenter.net/forums/forumdisplay.php?f=251 Roma Surrectum Hosted Mod Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:RTW Mods]]&lt;br /&gt;
[[Category:RTW_Mods_%28Released%29]]&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Roma_Surrectum_I&amp;diff=15151</id>
		<title>Roma Surrectum I</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Roma_Surrectum_I&amp;diff=15151"/>
		<updated>2008-03-12T03:39:05Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* Other Features */  added content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Roma Surrectum|image=[[Image:Romaresen3.jpg]]|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|era=280BC|leader=dvk901|mod-folder=Overwrites vanilla game files|release=[http://www.twcenter.net/forums/showthread.php?t=115792 RS 1.5]|map=[[Image:RSMap.jpg]]}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Roma Surrectum, covering the era from 280BC, is a complete modification for Rome: Total War. It aims to improve both the battle and campaign AI and portray a more realistic view of the ancient world, while remaining an enjoyable and challenging experience. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
The following factions are included in Roma Surrectum:&lt;br /&gt;
*Epirus&lt;br /&gt;
*Rome- A download for a unit manual can be found [http://files.filefront.com/Roman+Unit+Manual+15+Finypdf/;9681104;/fileinfo.html here]&lt;br /&gt;
*Syracusae&lt;br /&gt;
*Macedon&lt;br /&gt;
*Ptolemaics&lt;br /&gt;
*The Seleucid Empire&lt;br /&gt;
*Carthage&lt;br /&gt;
*Parthia&lt;br /&gt;
*Pontus&lt;br /&gt;
*Gallic Tribes&lt;br /&gt;
*Germanic Tribes&lt;br /&gt;
*Armenians&lt;br /&gt;
*Getae&lt;br /&gt;
*The Greek Cities&lt;br /&gt;
*Pergamum&lt;br /&gt;
*Sarmatia&lt;br /&gt;
*Iberia&lt;br /&gt;
*Bosporous&lt;br /&gt;
&lt;br /&gt;
Out of those, Pergamum, The Bosporous, Epirus and Syracusae are completely unique factions.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
The map features a larger number of provinces, especially in areas such as the Italian Peninsula, Greece, Syria and Sicily. It has been thoroughly researched and, for the most part, is quite historically accurate.&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
One of the most publicised features of Roma Surrectum was the thirty five historically accurate named and numbered Legions for the Roman faction, based on an Area Of Recruitment(AOR) system, whereby certain legions can only be recruited in specific cities. More information can be found [http://www.twcenter.net/forums/showthread.php?t=71519 here].&lt;br /&gt;
&lt;br /&gt;
The Rebel faction has been given a massive facelift for Roma Surrectum, and are now essentially many smaller kingdoms that work together with other cities in that region to make expanding harder. Each of the two Free Kingdoms and Tribes factions act like whole nation rather than rebels and will expand, and are much more aggresive. More information on the Free People in Roma Surrectum can be found [http://twcenter.net/forums/showthread.php?t=102789 here].&lt;br /&gt;
&lt;br /&gt;
The date is no longer recorded in the standard B.C. format, but rather in the form Ab Urbe Condita, which means &amp;quot;from the founding of the city&amp;quot;.&lt;br /&gt;
* Barbarian Weapons Dealer (improved weapons and armor)&lt;br /&gt;
* Eastern Gardens (increased trade)&lt;br /&gt;
* Military Monuments and Shrines for all factions (happiness bonus)&lt;br /&gt;
* The Great Temple of Ba&#039;al for Carthage (happiness bonus due to increase in baby sacrifices)&lt;br /&gt;
* The Temple of Jerusalem (happiness bonus and trade increase)&lt;br /&gt;
* Legion Monuments (happiness bonus)&lt;br /&gt;
* Arches and Columns (happiness bonus)&lt;br /&gt;
* Colonnaded Streets (happiness and trade bonuses)&lt;br /&gt;
* Suburbs, towns, and cities(reduces population)&lt;br /&gt;
* Population Growth Initiative(increases population)&lt;br /&gt;
&lt;br /&gt;
Additional features are mentioned in [http://twcenter.net/forums/showthread.php?t=137604 this thread].&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
The leader of Roma Surrectum is [[dvk901]].&lt;br /&gt;
The unit creator is [[Tone]]. &lt;br /&gt;
The creator of the trait system is [[SquidSK]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of the people that have contributed to the mod can be found [http://www.twcenter.net/forums/showthread.php?t=65725 here].&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=115792 Roma Surrectum 1.5a] - for RTW 1.5&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://twcenter.net/forums/forumdisplay.php?f=251 Roma Surrectum Hosted Mod Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:RTW Mods]]&lt;br /&gt;
[[Category:RTW_Mods_%28Released%29]]&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Roma_Surrectum_I&amp;diff=15150</id>
		<title>Roma Surrectum I</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Roma_Surrectum_I&amp;diff=15150"/>
		<updated>2008-03-12T03:37:04Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Roma Surrectum|image=[[Image:Romaresen3.jpg]]|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|era=280BC|leader=dvk901|mod-folder=Overwrites vanilla game files|release=[http://www.twcenter.net/forums/showthread.php?t=115792 RS 1.5]|map=[[Image:RSMap.jpg]]}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Roma Surrectum, covering the era from 280BC, is a complete modification for Rome: Total War. It aims to improve both the battle and campaign AI and portray a more realistic view of the ancient world, while remaining an enjoyable and challenging experience. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
The following factions are included in Roma Surrectum:&lt;br /&gt;
*Epirus&lt;br /&gt;
*Rome- A download for a unit manual can be found [http://files.filefront.com/Roman+Unit+Manual+15+Finypdf/;9681104;/fileinfo.html here]&lt;br /&gt;
*Syracusae&lt;br /&gt;
*Macedon&lt;br /&gt;
*Ptolemaics&lt;br /&gt;
*The Seleucid Empire&lt;br /&gt;
*Carthage&lt;br /&gt;
*Parthia&lt;br /&gt;
*Pontus&lt;br /&gt;
*Gallic Tribes&lt;br /&gt;
*Germanic Tribes&lt;br /&gt;
*Armenians&lt;br /&gt;
*Getae&lt;br /&gt;
*The Greek Cities&lt;br /&gt;
*Pergamum&lt;br /&gt;
*Sarmatia&lt;br /&gt;
*Iberia&lt;br /&gt;
*Bosporous&lt;br /&gt;
&lt;br /&gt;
Out of those, Pergamum, The Bosporous, Epirus and Syracusae are completely unique factions.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
The map features a larger number of provinces, especially in areas such as the Italian Peninsula, Greece, Syria and Sicily. It has been thoroughly researched and, for the most part, is quite historically accurate.&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
One of the most publicised features of Roma Surrectum was the thirty five historically accurate named and numbered Legions for the Roman faction, based on an Area Of Recruitment(AOR) system, whereby certain legions can only be recruited in specific cities. More information can be found [http://www.twcenter.net/forums/showthread.php?t=71519 here].&lt;br /&gt;
&lt;br /&gt;
The Rebel faction has been given a massive facelift for Roma Surrectum, and are now essentially many smaller kingdoms that work together with other cities in that region to make expanding harder. Each of the two Free Kingdoms and Tribes factions act like whole nation rather than rebels and will expand, and are much more aggresive. More information on the Free People in Roma Surrectum can be found [http://twcenter.net/forums/showthread.php?t=102789 here].&lt;br /&gt;
&lt;br /&gt;
The date is no longer recorded in the standard B.C. format, but rather in the form Ab Urbe Condita, which means &amp;quot;from the founding of the city&amp;quot;.&lt;br /&gt;
* Barbarian Weapons Dealer (improved weapons and armor)&lt;br /&gt;
* Eastern Gardens (increased trade)&lt;br /&gt;
* Military Monuments and Shrines for all factions (happiness bonus)&lt;br /&gt;
* The Great Temple of Ba&#039;al for Carthage (happiness bonus due to increase in baby sacrifices)&lt;br /&gt;
* The Temple of Jerusalem (happiness bonus and trade increase)&lt;br /&gt;
* Legion Monuments (happiness bonus)&lt;br /&gt;
* Arches and Columns (happiness bonus)&lt;br /&gt;
* Colonnaded Streets (happiness and trade bonuses)&lt;br /&gt;
&lt;br /&gt;
Additional features are mentioned in [http://twcenter.net/forums/showthread.php?t=137604 this thread].&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
The leader of Roma Surrectum is [[dvk901]].&lt;br /&gt;
The unit creator is [[Tone]]. &lt;br /&gt;
The creator of the trait system is [[SquidSK]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of the people that have contributed to the mod can be found [http://www.twcenter.net/forums/showthread.php?t=65725 here].&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=115792 Roma Surrectum 1.5a] - for RTW 1.5&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://twcenter.net/forums/forumdisplay.php?f=251 Roma Surrectum Hosted Mod Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:RTW Mods]]&lt;br /&gt;
[[Category:RTW_Mods_%28Released%29]]&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Roma_Surrectum_I&amp;diff=15149</id>
		<title>Roma Surrectum I</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Roma_Surrectum_I&amp;diff=15149"/>
		<updated>2008-03-12T03:36:11Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: fixed link system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Roma Surrectum|image=[[Image:Romaresen3.jpg]]|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|era=280BC|leader=dvk901|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=115792 RS 1.5]|map=[[Image:RSMap.jpg]]}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Roma Surrectum, covering the era from 280BC, is a complete modification for Rome: Total War. It aims to improve both the battle and campaign AI and portray a more realistic view of the ancient world, while remaining an enjoyable and challenging experience. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
The following factions are included in Roma Surrectum:&lt;br /&gt;
*Epirus&lt;br /&gt;
*Rome- A download for a unit manual can be found [http://files.filefront.com/Roman+Unit+Manual+15+Finypdf/;9681104;/fileinfo.html here]&lt;br /&gt;
*Syracusae&lt;br /&gt;
*Macedon&lt;br /&gt;
*Ptolemaics&lt;br /&gt;
*The Seleucid Empire&lt;br /&gt;
*Carthage&lt;br /&gt;
*Parthia&lt;br /&gt;
*Pontus&lt;br /&gt;
*Gallic Tribes&lt;br /&gt;
*Germanic Tribes&lt;br /&gt;
*Armenians&lt;br /&gt;
*Getae&lt;br /&gt;
*The Greek Cities&lt;br /&gt;
*Pergamum&lt;br /&gt;
*Sarmatia&lt;br /&gt;
*Iberia&lt;br /&gt;
*Bosporous&lt;br /&gt;
&lt;br /&gt;
Out of those, Pergamum, The Bosporous, Epirus and Syracusae are completely unique factions.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
The map features a larger number of provinces, especially in areas such as the Italian Peninsula, Greece, Syria and Sicily. It has been thoroughly researched and, for the most part, is quite historically accurate.&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
One of the most publicised features of Roma Surrectum was the thirty five historically accurate named and numbered Legions for the Roman faction, based on an Area Of Recruitment(AOR) system, whereby certain legions can only be recruited in specific cities. More information can be found [http://www.twcenter.net/forums/showthread.php?t=71519 here].&lt;br /&gt;
&lt;br /&gt;
The Rebel faction has been given a massive facelift for Roma Surrectum, and are now essentially many smaller kingdoms that work together with other cities in that region to make expanding harder. Each of the two Free Kingdoms and Tribes factions act like whole nation rather than rebels and will expand, and are much more aggresive. More information on the Free People in Roma Surrectum can be found [http://twcenter.net/forums/showthread.php?t=102789 here].&lt;br /&gt;
&lt;br /&gt;
The date is no longer recorded in the standard B.C. format, but rather in the form Ab Urbe Condita, which means &amp;quot;from the founding of the city&amp;quot;.&lt;br /&gt;
* Barbarian Weapons Dealer (improved weapons and armor)&lt;br /&gt;
* Eastern Gardens (increased trade)&lt;br /&gt;
* Military Monuments and Shrines for all factions (happiness bonus)&lt;br /&gt;
* The Great Temple of Ba&#039;al for Carthage (happiness bonus due to increase in baby sacrifices)&lt;br /&gt;
* The Temple of Jerusalem (happiness bonus and trade increase)&lt;br /&gt;
* Legion Monuments (happiness bonus)&lt;br /&gt;
* Arches and Columns (happiness bonus)&lt;br /&gt;
* Colonnaded Streets (happiness and trade bonuses)&lt;br /&gt;
&lt;br /&gt;
Additional features are mentioned in [http://twcenter.net/forums/showthread.php?t=137604 this thread].&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
The leader of Roma Surrectum is [[dvk901]].&lt;br /&gt;
The unit creator is [[Tone]]. &lt;br /&gt;
The creator of the trait system is [[SquidSK]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of the people that have contributed to the mod can be found [http://www.twcenter.net/forums/showthread.php?t=65725 here].&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=115792 Roma Surrectum 1.5a] - for RTW 1.5&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://twcenter.net/forums/forumdisplay.php?f=251 Roma Surrectum Hosted Mod Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:RTW Mods]]&lt;br /&gt;
[[Category:RTW_Mods_%28Released%29]]&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Roma_Surrectum_I&amp;diff=15148</id>
		<title>Roma Surrectum I</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Roma_Surrectum_I&amp;diff=15148"/>
		<updated>2008-03-12T03:34:43Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Roma Surrectum|image=[[Image:Romaresen3.jpg]]|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|era=280BC|leader=dvk901|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=115792 RS 1.5]|map=[[Image:RSMap.jpg]]}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Roma Surrectum, covering the era from 280BC, is a complete modification for Rome: Total War. It aims to improve both the battle and campaign AI and portray a more realistic view of the ancient world, while remaining an enjoyable and challenging experience. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
The following factions are included in Roma Surrectum:&lt;br /&gt;
*Epirus&lt;br /&gt;
*Rome- Unit Manual can be found at: http://files.filefront.com/Roman+Unit+Manual+15+Finypdf/;9681104;/fileinfo.html&lt;br /&gt;
*Syracusae&lt;br /&gt;
*Macedon&lt;br /&gt;
*Ptolemaics&lt;br /&gt;
*The Seleucid Empire&lt;br /&gt;
*Carthage&lt;br /&gt;
*Parthia&lt;br /&gt;
*Pontus&lt;br /&gt;
*Gallic Tribes&lt;br /&gt;
*Germanic Tribes&lt;br /&gt;
*Armenians&lt;br /&gt;
*Getae&lt;br /&gt;
*The Greek Cities&lt;br /&gt;
*Pergamum&lt;br /&gt;
*Sarmatia&lt;br /&gt;
*Iberia&lt;br /&gt;
*Bosporous&lt;br /&gt;
&lt;br /&gt;
Out of those, Pergamum, The Bosporous, Epirus and Syracusae are completely unique factions.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
The map features a larger number of provinces, especially in areas such as the Italian Peninsula, Greece, Syria and Sicily. It has been thoroughly researched and, for the most part, is quite historically accurate.&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
One of the most publicised features of Roma Surrectum was the thirty five historically accurate named and numbered Legions for the Roman faction, based on an Area Of Recruitment(AOR) system, whereby certain legions can only be recruited in specific cities. More information can be found [http://www.twcenter.net/forums/showthread.php?t=71519 here].&lt;br /&gt;
&lt;br /&gt;
The Rebel faction has been given a massive facelift for Roma Surrectum, and are now essentially many smaller kingdoms that work together with other cities in that region to make expanding harder. Each of the two Free Kingdoms and Tribes factions act like whole nation rather than rebels and will expand, and are much more aggresive. More information on the Free People in Roma Surrectum can be found [http://twcenter.net/forums/showthread.php?t=102789 here].&lt;br /&gt;
&lt;br /&gt;
The date is no longer recorded in the standard B.C. format, but rather in the form Ab Urbe Condita, which means &amp;quot;from the founding of the city&amp;quot;.&lt;br /&gt;
* Barbarian Weapons Dealer (improved weapons and armor)&lt;br /&gt;
* Eastern Gardens (increased trade)&lt;br /&gt;
* Military Monuments and Shrines for all factions (happiness bonus)&lt;br /&gt;
* The Great Temple of Ba&#039;al for Carthage (happiness bonus due to increase in baby sacrifices)&lt;br /&gt;
* The Temple of Jerusalem (happiness bonus and trade increase)&lt;br /&gt;
* Legion Monuments (happiness bonus)&lt;br /&gt;
* Arches and Columns (happiness bonus)&lt;br /&gt;
* Colonnaded Streets (happiness and trade bonuses)&lt;br /&gt;
&lt;br /&gt;
Additional features are mentioned in [http://twcenter.net/forums/showthread.php?t=137604 this thread].&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
The leader of Roma Surrectum is [[dvk901]].&lt;br /&gt;
The unit creator is [[Tone]]. &lt;br /&gt;
The creator of the trait system is [[SquidSK]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of the people that have contributed to the mod can be found [http://www.twcenter.net/forums/showthread.php?t=65725 here].&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=115792 Roma Surrectum 1.5a] - for RTW 1.5&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://twcenter.net/forums/forumdisplay.php?f=251 Roma Surrectum Hosted Mod Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:RTW Mods]]&lt;br /&gt;
[[Category:RTW_Mods_%28Released%29]]&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Roma_Surrectum_I&amp;diff=15147</id>
		<title>Roma Surrectum I</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Roma_Surrectum_I&amp;diff=15147"/>
		<updated>2008-03-12T03:32:10Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: added material&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Roma Surrectum|image=[[Image:Romaresen3.jpg]]|platform=[[Barbarian Invasion|Barbarian Invasion 1.6]] and [[Rome: Total War|RTW 1.5]]|era=280BC|leader=dvk901|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=115792 RS 1.5]|map=[[Image:RSMap.jpg]]}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Roma Surrectum, covering the era from 280BC, is a complete modification for Rome: Total War. It aims to improve both the battle and campaign AI and portray a more realistic view of the ancient world, while remaining an enjoyable and challenging experience. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
The following factions are included in Roma Surrectum:&lt;br /&gt;
*Epirus&lt;br /&gt;
*Rome- Unit Manual can be found at: http://files.filefront.com/Roman+Unit+Manual+15+Finypdf/;9681104;/fileinfo.html&lt;br /&gt;
*Syracusae&lt;br /&gt;
*Macedon&lt;br /&gt;
*Ptolemaics&lt;br /&gt;
*The Seleucid Empire&lt;br /&gt;
*Carthage&lt;br /&gt;
*Parthia&lt;br /&gt;
*Pontus&lt;br /&gt;
*Gallic Tribes&lt;br /&gt;
*Germanic Tribes&lt;br /&gt;
*Armenians&lt;br /&gt;
*Getae&lt;br /&gt;
*The Greek Cities&lt;br /&gt;
*Pergamum&lt;br /&gt;
*Sarmatia&lt;br /&gt;
*Iberia&lt;br /&gt;
*Bosporous&lt;br /&gt;
&lt;br /&gt;
Out of those, Pergamum, The Bosporous, Epirus and Syracusae are completely unique factions.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
The map features a larger number of provinces, especially in areas such as the Italian Peninsula, Greece, Syria and Sicily. It has been thoroughly researched and, for the most part, is quite historically accurate.&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
One of the most publicised features of Roma Surrectum was the thirty five historically accurate named and numbered Legions for the Roman faction, based on an Area Of Recruitment(AOR) system, whereby certain legions can only be recruited in specific cities. More information can be found [http://www.twcenter.net/forums/showthread.php?t=71519 here].&lt;br /&gt;
&lt;br /&gt;
The Rebel faction has been given a massive facelift for Roma Surrectum, and are now essentially many smaller kingdoms that work together with other cities in that region to make expanding harder. Each of the two Free Kingdoms and Tribes factions act like whole nation rather than rebels and will expand, and are much more aggresive. More information on the Free People in Roma Surrectum can be found [http://twcenter.net/forums/showthread.php?t=102789 here].&lt;br /&gt;
&lt;br /&gt;
The date is no longer recorded in the standard B.C. format, but rather in the form Ab Urbe Condita, which means &amp;quot;from the founding of the city&amp;quot;.&lt;br /&gt;
* Barbarian Weapons Dealer (improved weapons and armor)&lt;br /&gt;
* Eastern Gardens (increased trade)&lt;br /&gt;
* Military Monuments and Shrines for all factions (happiness bonus)&lt;br /&gt;
* The Great Temple of Ba&#039;al for Carthage (happiness bonus due to increase in baby sacrifices)&lt;br /&gt;
* The Temple of Jerusalem (happiness bonus and trade increase)&lt;br /&gt;
* Legion Monuments (happiness bonus)&lt;br /&gt;
* Arches and Columns (happiness bonus)&lt;br /&gt;
* Colonnaded Streets (happiness and trade bonuses)&lt;br /&gt;
&lt;br /&gt;
Additional features are mentioned in [http://twcenter.net/forums/showthread.php?t=137604 this thread].&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
The leader of Roma Surrectum is [[dvk901]]. A full list of the people that have contributed to the mod can be found [http://www.twcenter.net/forums/showthread.php?t=65725 here].&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
:[http://www.twcenter.net/forums/showthread.php?t=115792 Roma Surrectum 1.5a] - for RTW 1.5&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://twcenter.net/forums/forumdisplay.php?f=251 Roma Surrectum Hosted Mod Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC Hosted Modifications]]&lt;br /&gt;
[[Category:RTW Mods]]&lt;br /&gt;
[[Category:RTW_Mods_%28Released%29]]&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=England_(M2TW:K_Faction)&amp;diff=15146</id>
		<title>England (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=England_(M2TW:K_Faction)&amp;diff=15146"/>
		<updated>2008-03-12T03:28:34Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: added material&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;England&#039;&#039;&#039; in M2TW Kingdoms are quite similar to the [[England (M2TW Faction)|English Faction in M2TW]].&lt;br /&gt;
&lt;br /&gt;
In Kingdoms they are destined to be a dominant force in the game.&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
England begin the game owning more lands than the Kings of Scotland, Wales and Ireland Combined. They can soon expect trouble though. They control so many regions that rebellions will occur and the formation of the [[Barons Alliance]].&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Infantry===&lt;br /&gt;
The English unit roster includes strong heavy infantry.&lt;br /&gt;
*Peasants&lt;br /&gt;
*Bill Militia&lt;br /&gt;
*Town Militia&lt;br /&gt;
*Heavy Bill Militia&lt;br /&gt;
*Spear Militia&lt;br /&gt;
*Levy Spearmen&lt;br /&gt;
*Dismounted English Knights&lt;br /&gt;
*Armoured Swordsmen&lt;br /&gt;
*Armoured Sergeants&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
The English have a poor variety of cavalry compared to some factions.&lt;br /&gt;
*Hobilars&lt;br /&gt;
*Merchant Cavalry Militia&lt;br /&gt;
*Mailed Knights&lt;br /&gt;
*Demi Lancers&lt;br /&gt;
*Feudal Knights&lt;br /&gt;
*English Knights&lt;br /&gt;
*Knights Templar&lt;br /&gt;
&lt;br /&gt;
===Missile Troops===&lt;br /&gt;
*Peasant Archers&lt;br /&gt;
*Archer Militia&lt;br /&gt;
*Arquebusiers&lt;br /&gt;
*Longbowmen&lt;br /&gt;
*Yeoman Archers&lt;br /&gt;
*Retinue Longbowmen&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
The English have access to the normal range of artillery which includes;&lt;br /&gt;
:Ballista, Catapult, Ribault, Trebuchet, Mortar, Bombard, Culverin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy Guide==&lt;br /&gt;
&lt;br /&gt;
==Links to AAR&#039;s==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=120623 A Land in Rebellion - An English AAR]&lt;br /&gt;
&lt;br /&gt;
==Relevant Historical Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=15145</id>
		<title>The Teutonic Order (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=15145"/>
		<updated>2008-03-12T03:21:13Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: fixing spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Teutonic Order&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. &lt;br /&gt;
It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. &lt;br /&gt;
You have very powerful units, both in terms of backbone and elite. You can field order spearmen and [[Ritterbrüders]] and the mangonel. You have no weaknesses basically speaking except that you will have no light infantry. Also you have a disadvantage that you can make only castles, cities are forbidden to you. &lt;br /&gt;
Your faction leader is picked based on authority, the most authoritive is picked and becomes leader. &lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
On the Baltic coast in the area now occupied by the countries of Latvia, Estonia, and Russia (Kaliningradskaya/Prussia)&lt;br /&gt;
&lt;br /&gt;
=== The Southern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castles exist here. They are close to Poland and Lithuania, and to an extent the mongols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0037-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0038-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040-5.jpg&lt;br /&gt;
&lt;br /&gt;
=== The Northern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Northern position is considerably less advanced, but has 5 cities. However there is no army for use in this region. They do however have Riga, a relatively advanced city as a exception. This area is in proximity to Denmark, Novgrod , and Lithuania &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045-5.jpg&lt;br /&gt;
&lt;br /&gt;
== Special Teutonic Traits ==&lt;br /&gt;
&lt;br /&gt;
Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security&lt;br /&gt;
&lt;br /&gt;
Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security &lt;br /&gt;
&lt;br /&gt;
Komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security &lt;br /&gt;
&lt;br /&gt;
Landmeister (gained by capturing even more cities ) 2 command 1 troop morale&lt;br /&gt;
&lt;br /&gt;
== The Diplomatic Situation the Goals to Victory and the Agents at the Beginning ==&lt;br /&gt;
The Teutonic order begins at war with Lithuania.&lt;br /&gt;
&lt;br /&gt;
Their Victory condition &lt;br /&gt;
&lt;br /&gt;
Long&lt;br /&gt;
&lt;br /&gt;
Hold 45 regions :Including Visby, Vilinus, Novgorod, Kiev, and Poznan &lt;br /&gt;
&lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
Short &lt;br /&gt;
&lt;br /&gt;
Hold 35 regions : Including Visby, Vilinus, Novgorod, Kiev, and Poznan &lt;br /&gt;
&lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (4 Piety) &lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-6.jpg&lt;br /&gt;
&lt;br /&gt;
== Teutonic order Special Buildings ==&lt;br /&gt;
Hanseatic league Headquarters( City or Castle) &lt;br /&gt;
Increase global trading economy throughout your realm (every city you control) Costs 4000 to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the campaign map.&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0036-5.jpg&lt;br /&gt;
&lt;br /&gt;
Jousting Lists (Castle) &lt;br /&gt;
&lt;br /&gt;
Increase experience for knights by +1 / +2 Increases happines by 5% / 5% and gives a free unit upkeep +0 / +1&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0034-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0035-5.jpg&lt;br /&gt;
&lt;br /&gt;
Castle Library (Castle) &lt;br /&gt;
&lt;br /&gt;
Allows the recruitment of diplomats/spies and on the upgrade Diplomat/spies/assassins&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0032-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0033-6.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
Strong and well armoured infantry and cavalry with supporting missile troops.&lt;br /&gt;
=== Infantry=== &lt;br /&gt;
 &lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-6.jpg&lt;br /&gt;
&lt;br /&gt;
===  Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-8.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-7.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery === &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0022-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0023-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0024-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0025-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0026-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0028-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0029-9.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0030-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0031-7.jpg&lt;br /&gt;
&lt;br /&gt;
== Crusading Nobles ==&lt;br /&gt;
&lt;br /&gt;
Crusading Nobles appear at certain turns if your not allied with Lithuania and Lithuania has not converted. The first is English, the second French, and the third is English again . (Can anyone please insert the turns if known?)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-5.jpg&lt;br /&gt;
&lt;br /&gt;
Charles (english bodyguard) &lt;br /&gt;
3 levy spearmen&lt;br /&gt;
2 fuedal knights&lt;br /&gt;
3 dismounted feudal knights&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-5.jpg&lt;br /&gt;
&lt;br /&gt;
Philip (french generals bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 religous fanatics&lt;br /&gt;
2 dismounted french archers&lt;br /&gt;
1 Mounted french archer&lt;br /&gt;
2 chivalric knights&lt;br /&gt;
2 dismounted chivalric knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Henry (english bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 longbowmen &lt;br /&gt;
2 english knights&lt;br /&gt;
2 dismounted english knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of money gained is affected by these factors=&lt;br /&gt;
500 Initial cash&lt;br /&gt;
500 for any battle won&lt;br /&gt;
1000 for any siege won&lt;br /&gt;
-750 if you lose a battle&lt;br /&gt;
-1500 if you lose a siege&lt;br /&gt;
-250 if its a draw&lt;br /&gt;
2000 if you exterminate a city&lt;br /&gt;
501 extra for the end (can anyone confirm?) . &lt;br /&gt;
This is only in affect if Lithuania is still pagan!&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It is vitally important for The Teutonic Order to unify itself and capture the cities between their two areas. Then capturing a Lithuanian castle is a good strategy. Try and declare an alliance with Poland. After lithunia, taking Novgorod would be a good move because of their power. Destroying the Mongols will also rid you of a serious threat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91168 Teutonic Campaign: The Teutonic Order ] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118957 Blood and Iron: Teutonic Order AAR] by [[Maethius]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=15144</id>
		<title>The Teutonic Order (M2TW:K Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=The_Teutonic_Order_(M2TW:K_Faction)&amp;diff=15144"/>
		<updated>2008-03-12T03:19:54Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: fixed spelling, added material, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{M2TW Kingdoms}}&lt;br /&gt;
&#039;&#039;&#039;The Teutonic Order&#039;&#039;&#039; are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. &lt;br /&gt;
It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. &lt;br /&gt;
You have very powerful units, both in terms of backbone and elite. You can field order spearmen and [[Ritterbruders]] and the mangonel. You have no weaknesses basically speaking except that you will have no light infantry. Also you have a disadvantage that you can make only castles, cities are forbidden to you. &lt;br /&gt;
Your faction leader is picked based on authority, the most authoritive is picked and becomes leader. &lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
&lt;br /&gt;
On the Baltic coast in the area now occupied by the countries of Latvia, Estonia, and Russia (Kaliningradskaya/Prussia)&lt;br /&gt;
&lt;br /&gt;
=== The Southern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castles exist here. They are close to Poland and Lithuania, and to an extent the mongols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0037-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0038-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0039-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0040-5.jpg&lt;br /&gt;
&lt;br /&gt;
=== The Northern Position and the Cities There ===&lt;br /&gt;
&lt;br /&gt;
The Northern position is considerably less advanced, but has 5 cities. However there is no army for use in this region. They do however have Riga, a relatively advanced city as a exception. This area is in proximity to Denmark, Novgrod , and Lithuania &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0041-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0042-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0043-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0044-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0045-5.jpg&lt;br /&gt;
&lt;br /&gt;
== Special Teutonic Traits ==&lt;br /&gt;
&lt;br /&gt;
Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security&lt;br /&gt;
&lt;br /&gt;
Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security &lt;br /&gt;
&lt;br /&gt;
Komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security &lt;br /&gt;
&lt;br /&gt;
Landmeister (gained by capturing even more cities ) 2 command 1 troop morale&lt;br /&gt;
&lt;br /&gt;
== The Diplomatic Situation the Goals to Victory and the Agents at the Beginning ==&lt;br /&gt;
The Teutonic order begins at war with Lithuania.&lt;br /&gt;
&lt;br /&gt;
Their Victory condition &lt;br /&gt;
&lt;br /&gt;
Long&lt;br /&gt;
&lt;br /&gt;
Hold 45 regions :Including Visby, Vilinus, Novgorod, Kiev, and Poznan &lt;br /&gt;
&lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
Short &lt;br /&gt;
&lt;br /&gt;
Hold 35 regions : Including Visby, Vilinus, Novgorod, Kiev, and Poznan &lt;br /&gt;
&lt;br /&gt;
Eliminate Faction Lithuania &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (2 Piety) &lt;br /&gt;
Priest (4 Piety) &lt;br /&gt;
Merchent (2 Finance)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0046-6.jpg&lt;br /&gt;
&lt;br /&gt;
== Teutonic order Special Buildings ==&lt;br /&gt;
Hanseatic league Headquarters( City or Castle) &lt;br /&gt;
Increase global trading economy throughout your realm (every city you control) Costs 4000 to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the campaign map.&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0036-5.jpg&lt;br /&gt;
&lt;br /&gt;
Jousting Lists (Castle) &lt;br /&gt;
&lt;br /&gt;
Increase experience for knights by +1 / +2 Increases happines by 5% / 5% and gives a free unit upkeep +0 / +1&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0034-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0035-5.jpg&lt;br /&gt;
&lt;br /&gt;
Castle Library (Castle) &lt;br /&gt;
&lt;br /&gt;
Allows the recruitment of diplomats/spies and on the upgrade Diplomat/spies/assassins&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0032-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0033-6.jpg&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
Strong and well armoured infantry and cavalry with supporting missile troops.&lt;br /&gt;
=== Infantry=== &lt;br /&gt;
 &lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0000-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0001-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0002-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0003-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0004-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0005-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0006-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0007-6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Infantry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0008-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0009-5.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0010-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0011-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0012-6.jpg&lt;br /&gt;
&lt;br /&gt;
===  Cavalry===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0013-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0014-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0015-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0016-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0017-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0018-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0019-8.jpg&lt;br /&gt;
&lt;br /&gt;
=== Ranged Cavalry ===&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0021-7.jpg&lt;br /&gt;
&lt;br /&gt;
=== Artillery === &lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0022-6.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0023-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0024-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0025-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0026-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0028-7.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0029-9.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0030-8.jpg&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0031-7.jpg&lt;br /&gt;
&lt;br /&gt;
== Crusading Nobles ==&lt;br /&gt;
&lt;br /&gt;
Crusading Nobles appear at certain turns if your not allied with Lithuania and Lithuania has not converted. The first is English, the second French, and the third is English again . (Can anyone please insert the turns if known?)&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0047-5.jpg&lt;br /&gt;
&lt;br /&gt;
Charles (english bodyguard) &lt;br /&gt;
3 levy spearmen&lt;br /&gt;
2 fuedal knights&lt;br /&gt;
3 dismounted feudal knights&lt;br /&gt;
&lt;br /&gt;
http://i185.photobucket.com/albums/x228/Dordor333/0048-5.jpg&lt;br /&gt;
&lt;br /&gt;
Philip (french generals bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 religous fanatics&lt;br /&gt;
2 dismounted french archers&lt;br /&gt;
1 Mounted french archer&lt;br /&gt;
2 chivalric knights&lt;br /&gt;
2 dismounted chivalric knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Henry (english bodyguard) &lt;br /&gt;
&lt;br /&gt;
4 longbowmen &lt;br /&gt;
2 english knights&lt;br /&gt;
2 dismounted english knights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of money gained is affected by these factors=&lt;br /&gt;
500 Initial cash&lt;br /&gt;
500 for any battle won&lt;br /&gt;
1000 for any siege won&lt;br /&gt;
-750 if you lose a battle&lt;br /&gt;
-1500 if you lose a siege&lt;br /&gt;
-250 if its a draw&lt;br /&gt;
2000 if you exterminate a city&lt;br /&gt;
501 extra for the end (can anyone confirm?) . &lt;br /&gt;
This is only in affect if lithuania is still pagan!&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It is vitally important for The Teutonic Order to unify itself and capture the cities between their two areas. Then capturing a Lithuanian castle is a good strategy. Try and declare an alliance with Poland. After lithunia, taking Novgorod would be a good move because of their power. Destroying the Mongols will also rid you of a serious threat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Links to AAR&#039;s and Guides===&lt;br /&gt;
*[http://forums.totalwar.org/vb/showthread.php?t=91168 Teutonic Campaign: The Teutonic Order ] guide at [[the Guild]]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=118957 Blood and Iron: Teutonic Order AAR] by [[Maethius]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:M2TW Kingdoms Factions]]&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:MisticVisions&amp;diff=15143</id>
		<title>Talk:MisticVisions</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:MisticVisions&amp;diff=15143"/>
		<updated>2008-03-12T03:10:39Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* WTW */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Post your comments and messages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New mod project Announcement WorldTotalWar==&lt;br /&gt;
&lt;br /&gt;
Hey! I added a new project called WorldTotalWar, is a major modification for MTW2 in the ambientation of WW2. &amp;lt;br&amp;gt;&lt;br /&gt;
I used a page of your wiki to public show this Mod. I didnt find better place.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, i pretend to organize this mod in a community way, so i thinked better to put in a wiki.&lt;br /&gt;
I preview to use TWcenter to community develop this mod. &amp;lt;br&amp;gt;&lt;br /&gt;
Take a look to [http://www.twcenter.net/wiki/Worldtotalwar WorldTotalWar] and tell me! &lt;br /&gt;
--[[User:MisticVisions|MisticVisions]] 19:59, 4 March 2008 (CST)&lt;br /&gt;
:Hi, MisticVisions, its fine to have a page charting progress of your mod on the wiki, but its not the best place to get feedback or recruit people.   You would probably do better if you made an account on the forum and put your proposal in the [http://www.twcenter.net/forums/forumdisplay.php?f=428 M2 Wip Mod threads section].   Be warned that people tend to think WWII mods are an unrealistic idea for the TW engine;  demonstrating that you have realised some of the obstacles involved already might help avoid anyone being too harsh about your proposal!   Good luck anyway :)  - EDIT: Sorry just realised you said on other page you were trying this and not forum deliberately,  I&#039;m still not sure its likely to work out!  Most of the people you&#039;ve tried contacting on User Talk Pages aren&#039;t active modders so you&#039;re not likely to get helpful responses that way.....-[[User:Makanyane|Makanyane]] 01:39, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
I found huge potential of wikis as a collaborative tool.&lt;br /&gt;
More than endless thread forums who are confusing.&lt;br /&gt;
Since wikis works by &amp;quot;community shaping&amp;quot;, i thought first shaping it in &amp;quot;petit comité&amp;quot;,&lt;br /&gt;
The project will need an admin from this wiki and people to connect another people.&lt;br /&gt;
Also a wiki should store better the knowlege, experimentation and results can be easily used from others.&lt;br /&gt;
&lt;br /&gt;
== About WTW project posts ==&lt;br /&gt;
&lt;br /&gt;
First, you are going to need a experienced 3d modeler, and a person who has a bit of skill at changing destruction physics&lt;br /&gt;
, all I could help with on this, IF IT WAS POSSIBLE is research.[[Special:Contributions/65.75.191.179|65.75.191.179]] 09:19, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
The project will need people like you. Neverthenless, in a next step. &lt;br /&gt;
Is a cannon elephant a tank? &lt;br /&gt;
If we put in the estrategic level that its a tank and in tactical battle its requirements is like a tank, its sound like a tank, sure it is! (inmagination...)&lt;br /&gt;
That what i mean with 0.1 versions. Later we will try to change the elephant engine to a real tank. &lt;br /&gt;
Research is a common purpose in wiki. All mods should be developed in a wiki way so we will be able to share the knonwlege and potential of what we are doing. (limits, etc...)&lt;br /&gt;
So, i will try to shape this project in this way. (In case of failure,... all research is useful!)&lt;br /&gt;
The key is a good information system, wiki is and excellent tool.&lt;br /&gt;
&lt;br /&gt;
Mak is right, you will probable have to wait for empire total war. The engine on m2tw isnt designed for battles like you have, and the campaign map wouldnt be big enough.[[Special:Contributions/65.75.191.179|65.75.191.179]] 09:19, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Probably i will have to wait to the official &amp;quot;world total war&amp;quot;... (joking)&lt;br /&gt;
May be there will be some strategic airbattles and battle role-playing.&lt;br /&gt;
&lt;br /&gt;
If you do have to wait for ETW it will be coming out in 4-8 months.[[Special:Contributions/65.75.191.179|65.75.191.179]] 09:22, 5 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Wiki as a tool to develop tw mods ==&lt;br /&gt;
&lt;br /&gt;
== WTW ==&lt;br /&gt;
&lt;br /&gt;
Have you decided about how you would want to go about on a mod like this mor ETW? Because I dont think M2TW would work. I could always make the paint textures on cannons look like pak75 artillery guns, but having machine guns and tanks would be another story.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 22:10, 11 March 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=User_talk:Simetrical&amp;diff=13872</id>
		<title>User talk:Simetrical</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=User_talk:Simetrical&amp;diff=13872"/>
		<updated>2008-01-26T05:01:59Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* Hacks */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blocking / Protecting Query==&lt;br /&gt;
Sim - noticed you were unblocking IP&#039;s and unprotecting some stuff - we had been having a little problem with a couple of vandalism attempts against The Long Road&#039;s page - what&#039;s correct procedure if that persists?  I see Manstein&#039;s page is protected so it can only be changed by registered users! that seems a bit odd on that page but might work for TLR if problem recurs but that system doesn&#039;t seem very clear to user - if you are registered and go to edit you get  &#039;&#039;Note: This page has been locked so that only registered users can edit it&#039;&#039; message - but if you aren&#039;t registered (or logged in) it just appears totally locked - should that have other explanation to say it can be edited by registered user?&lt;br /&gt;
&lt;br /&gt;
Also what is correct procedure if you get a total spam /porn attempt from an IP? --[[User:Makanyane|Makanyane]] 00:46, 21 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
* It&#039;s fine to block IP addresses, but use short block durations to start with, say a day.  If it persists, escalate, but never block it for more than maybe a month straight.  Many IP addresses are dynamic, and even static IP addresses won&#039;t belong to the same person forever.&lt;br /&gt;
* You can go ahead and protect pages that are getting vandalized by anonymous users so that they can only be edited by registered users.  Again, these protections probably shouldn&#039;t be indefinite.  By some estimates a majority of Wikipedia&#039;s content comes from anonymous users; that&#039;s much of the advantage of wikis.&lt;br /&gt;
* I&#039;ll look into the protection message for semiprotected pages.&lt;br /&gt;
* Block spamming IPs for a day or so on the first time, maybe a week on the second and a month on the third.  I&#039;ll add messages to the block and protect pages to clarify all this, I guess. —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 10:08, 21 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
==.png image query==&lt;br /&gt;
Umm .png images don&#039;t seem to be displaying on Wiki anymore.  See [[Lycan_Rising]] and [[Image:Unbalancedscales.png]], at least for me, is there any reason for that? --[[User:Makanyane|Makanyane]] 00:29, 3 September 2007 (CDT)&lt;br /&gt;
:Okay, it seems I&#039;ve fixed it.  You might have to regenerate a couple of PNGs, like by reuploading them or making a change to the page that includes them or something. —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 18:41, 3 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Bot Query==&lt;br /&gt;
We seem to be having quite a lot of edits from random looking IP&#039;s putting one word of garbage at top of page like: http://www.twcenter.net/w/index.php?title=Prothalamos&amp;amp;curid=2637&amp;amp;diff=11850&amp;amp;oldid=11815&lt;br /&gt;
is there anything that could be done about that without inconveniencing normal users? Might hopefully stop but there seem to have been and increasing number recently. -[[User:Makanyane|Makanyane]] 06:35, 27 September 2007 (CDT)&lt;br /&gt;
:It looks like it&#039;s not bots, it&#039;s open proxies.  Some kind of automated anonymizer, probably.  If it continues to be a problem, we could either 1) start blocking them as they&#039;re used, and hope the person eventually runs out or 2) use an external blacklist to do the work for us (but that has some problems, e.g., we can&#039;t unblock on request if the third party is wrong). —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 20:52, 29 September 2007 (CDT)&lt;br /&gt;
It&#039;s started to drive me round bend as its getting hard to pick out what&#039;s going on in recent changes, so have starting trying to block them, have by no means got all of them used to date, but am curious if meeting block might help stop it anyway, it still looks more automated than any sort of human edit to me...  Will also try taking out any other ones that come up subsequently.  Am just putting it on 2 weeks and anon user only block but leaving account creation open. --[[User:Makanyane|Makanyane]] 13:35, 12 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Wikis ==&lt;br /&gt;
&lt;br /&gt;
How would you go about creating a wiki like this, what do you do? [[User:Magnus|Magnus]] 10:39, 5 October 2007 (CDT)&lt;br /&gt;
:# Get web hosting that has support for some web scripting language and databases.&lt;br /&gt;
:# Find a wiki engine that works with your chosen web scripting language and your chosen database type.  We chose [http://www.mediawiki.org/ MediaWiki], which works on PHP and MySQL, the most common scripting/database languages available.  (It also works with PostgreSQL.)  MediaWiki has a number of disadvantages, especially if you don&#039;t have shell or better yet root access, and are on a typical shared account.&lt;br /&gt;
:# Install the wiki package, generally by uploading it to your webserver and running a script.&lt;br /&gt;
:—[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 17:06, 7 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Hacks ==&lt;br /&gt;
&lt;br /&gt;
Simmy, I was wondering if you were gunna put a monbook.js for each user, and give tools kind of like LupinsAnti Vandaltools(not authorized to be used outside of wikipedia i think), etc.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 23:01, 25 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=User_talk:86.83.212.230&amp;diff=13871</id>
		<title>User talk:86.83.212.230</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=User_talk:86.83.212.230&amp;diff=13871"/>
		<updated>2008-01-26T04:52:32Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for experimenting with the TWC Wiki.  Your changes have been reversed.  In the future, please use [[TWC Wiki:Sandbox]] for experimentation rather than making negative changes to pages that contain useful information. -[[User:Makanyane|Makanyane]] 05:39, 24 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I have seen this stuff for a year on wikipedia now for a year and I KNOW you were NOT experiment, when you use words like gay. Better not be vandalising more stuff.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 22:52, 25 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Talk:The_Long_Road&amp;diff=13870</id>
		<title>Talk:The Long Road</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Talk:The_Long_Road&amp;diff=13870"/>
		<updated>2008-01-26T04:49:08Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is being watched - and can be protected if necessary if there are any further instances of vandalism. An IP ban for the anonymous editor concerned is also possible.  --[[User:Makanyane|Makanyane]] 04:47, 19 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
At least top problem seems to have gone away, good.  This page is coming on really well (insert thumbsup smilie).  Would it work better to break it into a few separate pages though? You could for instance have new page called &amp;quot;The Long Road - Traits and Ancillaries&amp;quot;. To contain the detail from that section and a brief summary and link to it on this page. --[[User:Makanyane|Makanyane]] 01:24, 6 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think someone&#039;s confusing the Aegean (sea in between Greece-Turkey) with the Caspian sea (big landlocked sea beyond the Black Sea)....&lt;br /&gt;
&lt;br /&gt;
Dont worry, Ill watch this page, wikipedia has problems with this **** all the time and it makes me mad to see vandalism.[[User:S.P.Q.R. Praetorian|S.P.Q.R. Praetorian]] 22:49, 25 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=User_talk:Scorch&amp;diff=13869</id>
		<title>User talk:Scorch</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=User_talk:Scorch&amp;diff=13869"/>
		<updated>2008-01-26T04:46:27Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: /* A wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preference stopping edits from working? ==&lt;br /&gt;
&lt;br /&gt;
You told me on MSN that a preference was stopping your edits from going through.  Which preference was it? —[[User:Simetrical|Simetrical]] ([[User talk:Simetrical|talk]] &amp;amp;bull; [[Special:Contributions/Simetrical|contribs]]) 11:06, 2 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Un-needed Pages ==&lt;br /&gt;
&lt;br /&gt;
Hi Scorch I have already talked this through with [[User:Makanyane|Makanyane]]:&lt;br /&gt;
I feel that users creating articles on &#039;&#039;&#039;themselves&#039;&#039;&#039; should not be allowed for the following reasons:&lt;br /&gt;
&lt;br /&gt;
*A User is granted a User Page where they can talk about themselves.&lt;br /&gt;
&lt;br /&gt;
*This is against Wikipedia policy and on Wikipedia proper it is forbidden.&lt;br /&gt;
&lt;br /&gt;
Many users are putting redirects on their user pages to a new article, what I ask you is the point of doing that? And articles like [[Boudicca|this]] are a complete joke. I hope you grasp the what I feel is expected of you being Imperator around these parts, delete these nonsense pages. Users will have to make do with their user pages for talking about themselves oh, wait, that&#039;s what they are there for. I do not mean to sound harsh. [[User:Magnus|Magnus]] 16:51, 20 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I am willing to help with this Wiki. Thankyou for clearing this up. So can I presume that articles like [[Boudicca]] by [[Perikles]] will be improved in the near future? &lt;br /&gt;
:::EDIT.  In your reply you mentioned about being happy to have me on the team.  I would be happy to join the team if you thought I was up to the task!  Please get back to me on this matter, as i&#039;m very excited about the prospects of working with you. [[User:Magnus|Magnus]] 05:33, 21 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Regards [[User:Magnus|Magnus]] 03:31, 21 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Here I go again :) [http://en.wikipedia.org/wiki/WP:AUTO#If_Wikipedia_already_has_an_article_about_you Take a look at this] for articles regarding users. Basically what it says is that Users are discouraged from creating articles on themselves but other users are free to create them. Would you class twcenter.net/wiki to be encyclopedic or not? If so then I would suggest using this rule sooner rather than later to assure that the situation can be rectified. I would think that if you agree then users would be encouraged to stick with their userpage and let other users create pages on them if they have the popularity, if not then why have they a page to themselves anyway, it creates pages with a NPOV (&#039;&#039;neutral point of view&#039;&#039;) [[User:Magnus|Magnus]] 14:03, 23 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A wiki ==&lt;br /&gt;
&lt;br /&gt;
How do you create a wiki? Is it free? What does it entail...? [[User:Magnus|Magnus]] 06:56, 23 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  If youre talkin about creating a new wiki style page you will need a knowledge of wiki-code, &lt;br /&gt;
I been trying to leran the stuff for about 9 months now and Ive learned a good sum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:S.P.Q.R. Praetorian]] of the TWC forums and sub-admin of English Wikipedia&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=User:S.P.Q.R._Praetorian&amp;diff=13868</id>
		<title>User:S.P.Q.R. Praetorian</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=User:S.P.Q.R._Praetorian&amp;diff=13868"/>
		<updated>2008-01-26T04:45:41Z</updated>

		<summary type="html">&lt;p&gt;S.P.Q.R. Praetorian: New page: No new user to wikier stuff I been on wikipedia user for almost a year and a sub-admin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No new user to wikier stuff I been on wikipedia user for almost a year and a sub-admin.&lt;/div&gt;</summary>
		<author><name>S.P.Q.R. Praetorian</name></author>
	</entry>
</feed>