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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Character_Names_Project&amp;diff=23868</id>
		<title>Character Names Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Character_Names_Project&amp;diff=23868"/>
		<updated>2009-07-21T00:51:45Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod4|mod=Character Names Project|image=[[Image:No image.png]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[finneys13]]|release=[http://www.twcenter.net/forums/showthread.php?t=102267 V3.00]}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Character Names Project&#039;s goal is to overhaul all of [[M2TW]]&#039;s character names so that they are as historically accurate as possible. Furthermore, the mod aims to increase the number of names in each list in order to create a more diverse character (specifically family) tree in M2TW. &lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Authentic period names (with proper spellings and accents, etc.)&lt;br /&gt;
* More diversity amongst names (the modified lists are larger than the vanilla lists)&lt;br /&gt;
* All families will start the game with surnames/bynames&lt;br /&gt;
* Popes will have proper regnal names&lt;br /&gt;
* 18 factions with entirely new character names lists&lt;br /&gt;
* Factions titles, ie. King and Prince, in native languages and grammar&lt;br /&gt;
* Common regal names will appear more often for their factions&lt;br /&gt;
&lt;br /&gt;
== Factions Covered ==&lt;br /&gt;
&lt;br /&gt;
New factions added with CNP 3.0:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Byzantium]]&#039;&#039;&#039; ~500 names. Author: &#039;&#039;[[Giorgos]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Egypt]]&#039;&#039;&#039; ~450 names. Author: &#039;&#039;[[Osiris1975]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Milan]]&#039;&#039;&#039; 237 names. Author: &#039;&#039;[[Odovacar]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Moors]]&#039;&#039;&#039; ~460 names. Authors: &#039;&#039;[[Osiris1975]], [[Averroës]], [[Captain Blackadder]] &amp;amp; [[Serious samurai]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Poland]]&#039;&#039;&#039; 264 names. Authors: &#039;&#039;[[John217]], [[Polak966]] &amp;amp; [[otark]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Russia]]&#039;&#039;&#039; ~300 names. Authors: &#039;&#039;[[ivan_the_terrible]] &amp;amp; [[otark]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From previous versions:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Denmark]]&#039;&#039;&#039; ~480 names. Authors: &#039;&#039;[[Atterdag]] &amp;amp; [[Vindahl]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[England]]&#039;&#039;&#039; ~490 names. Authors: &#039;&#039;[[Kingmaker]] &amp;amp; [[deRougemont]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[France]]&#039;&#039;&#039; ~400 names. Authors: &#039;&#039;[[Kingmaker]] &amp;amp; [[Johan217]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Holy Roman Empire]]&#039;&#039;&#039; ~480 names. Authors: &#039;&#039;[[deRougemont]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Hungary]]&#039;&#039;&#039; ~230 names. Authors: &#039;&#039;[[Odovacar]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Papal States]]&#039;&#039;&#039; [Only modified regnal names for Popes; ~60 names. Authors: &#039;&#039;[[deRougemont]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Portugal]]&#039;&#039;&#039; ~250 names. Authors: &#039;&#039;[[Manji]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Scotland]]&#039;&#039;&#039; ~180 names. Authors: &#039;&#039;[[finneys13]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Sicily]]&#039;&#039;&#039; ~370 names. Authors: &#039;&#039;[[SicilianVespers]] &amp;amp; [[Black Francis]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Spain]]&#039;&#039;&#039; ~350 names. Authors: &#039;&#039;[[Pelusa]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Turks]]&#039;&#039;&#039; ~430 names. Authors: &#039;&#039;[[chgo]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Venice]]&#039;&#039;&#039; ~320 names. Authors: &#039;&#039;[[deRougemont]], [[Manji]], &amp;amp; [[Re Berengario I]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Team== &lt;br /&gt;
&lt;br /&gt;
*[[finneys13]] - Mod leader&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=102267 CNP v3.00]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*Character Names Project [http://www.twcenter.net/forums/forumdisplay.php?f=327 forum] at TWC.&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Bulgaria:_Total_War&amp;diff=23867</id>
		<title>Bulgaria: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Bulgaria:_Total_War&amp;diff=23867"/>
		<updated>2009-07-21T00:50:15Z</updated>

		<summary type="html">&lt;p&gt;Scorch: removed the link to the mod form and category tag of &amp;#039;Hosted Modification&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod4|mod=Bulgaria: Total War|image=[[Image:BulgariaTW.jpg]]|platform=[[Medieval 2: Total War]]|era=Medieval|leader=[[gogo t]]|release=[http://www.twcenter.net/forums/showthread.php?t=179746 Version 2.0]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Bulgaria: Total War adds a new Bulgarian faction to the game, extends the campaign map, provides many new skins and includes various other minor modifications by other authors.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===New Faction===&lt;br /&gt;
Tsardom of Bulgaria&lt;br /&gt;
* Brand new historical Bulgarian faction&lt;br /&gt;
* Many new Bulgarian unique units&lt;br /&gt;
* Skins for all Bulgarian units&lt;br /&gt;
&lt;br /&gt;
===Campaign Map===&lt;br /&gt;
* 30 New Provinces&lt;br /&gt;
* 2 new ages – Early and High, whereas in each of them the factions start with different territories and leaders. The levels of developments of the towns and castles is also different in the different ages&lt;br /&gt;
* Milan is removed from both ages and in the High one it&#039;s replaced with the Latin Empire (LE)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added is a mod for the AI – Ultimate AI of the opponents – both on the battlefield and on the strategic map&lt;br /&gt;
* New menus and loading screens&lt;br /&gt;
* The Xenophonia mod is also included, adding several new languages to the game - Russian, French, Italian, Spanish and German&lt;br /&gt;
* Added is the Real Combat mod for longer and more realistic battles&lt;br /&gt;
* Added is a mod for the change of appearance of the Western factions&lt;br /&gt;
See all changes [http://www.twcenter.net/forums/showthread.php?t=179746 here]&lt;br /&gt;
&lt;br /&gt;
== Team and Credits==&lt;br /&gt;
*&#039;&#039;&#039;Gogo_t&#039;&#039;&#039; - Team Leader, 3D models, Textures, 2D Art, Web Design&lt;br /&gt;
*&#039;&#039;&#039;M.Minkov&#039;&#039;&#039; - Text Editing and Scripting, Textures, Research&lt;br /&gt;
*&#039;&#039;&#039;Alient&#039;&#039;&#039; - Textures, 3D Models&lt;br /&gt;
*&#039;&#039;&#039;Burdokva&#039;&#039;&#039; - Textures, Research&lt;br /&gt;
*&#039;&#039;&#039;LordBG&#039;&#039;&#039; - Textures, 3D Models&lt;br /&gt;
*&#039;&#039;&#039;Krum&#039;&#039;&#039; - Multimedia&lt;br /&gt;
*&#039;&#039;&#039;NikeBG&#039;&#039;&#039; - Research, Web Design&lt;br /&gt;
*&#039;&#039;&#039;Groznii&#039;&#039;&#039; - Web Design&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Bulgaris: Total War has seen the full releases of Version 1.0 and 2.0, and the team is currently hard at work on the much anticipated Bulgaria:TW 3.0.&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
*Version 3.0 has a projected release of unknown&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=179746 Version 2.0] was released on July 22nd, 2008&lt;br /&gt;
*Version 1.1 was released in Q1 2008&lt;br /&gt;
*Version 1.0 was released in Q1 2008&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=769 Bulgaria: Total War at TWC]&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Blood_Broads_%26_Bastards&amp;diff=23855</id>
		<title>Blood Broads &amp; Bastards</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Blood_Broads_%26_Bastards&amp;diff=23855"/>
		<updated>2009-07-20T12:48:43Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod4|mod=Blood Broads &amp;amp; Bastards|image=[[Image:BBB_sig.jpg|300px]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Dearmad]] &amp;amp; [[Pnutmaster]]|release=[http://www.twcenter.net/forums/showthread.php?t=1737485 V3.0]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Blood Broads and Bastards (generally abbreviated to BBB) is a modification for [[Medieval II: Total War]] that aims to provide an experience that includes more elements of role-playing through the use of game mechanics such as titles, traits and religion.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[Image:BBB screenshot.jpg|thumb|Screen-shot, click to expand]]&lt;br /&gt;
&lt;br /&gt;
Many of the changes that are present in the modification are implemented through use of the traits and titles system. Each province has a title associated with it that grant certain effects to the character that holds it. Similarly, a system is introduced of tracking &#039;royal blood&#039; and lineages of royal houses through a complex series of traits.&lt;br /&gt;
&lt;br /&gt;
Many other historical titles and roles are present in the game, such as Privy Council offices, Grandmasters for the knightly orders and the Orthodox Patriarch. Rebellions are also a possibility, depending on the certain traits that your family members and generals possess, and nobles may turn on the player, refuse to move or rebel (taking cities with them) if they become too disloyal.&lt;br /&gt;
 &lt;br /&gt;
Princesses are given a major overhaul, with the aim of making them less generic characters and more dynamic. They are also now affected by the genes of their mothers as well as fathers. They are also now subject to a new &#039;education system&#039; whereby they may receive several types of education which affects the sort of character they will become.&lt;br /&gt;
&lt;br /&gt;
In addition, the modification also fixes many bugs with traits and ancillaries that were present in the vanilla version of [[Medieval 2: Total War]].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
===Releases===&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=173748 Blood, Broads, &amp;amp; Bastards! v3.0 Discussion Thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=955 Blood, Broads, &amp;amp; Bastards! v3.0 Download]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Blood_Broads_%26_Bastards&amp;diff=23854</id>
		<title>Blood Broads &amp; Bastards</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Blood_Broads_%26_Bastards&amp;diff=23854"/>
		<updated>2009-07-20T12:43:19Z</updated>

		<summary type="html">&lt;p&gt;Scorch: Finished.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod4|mod=Blood Broads &amp;amp; Bastards|image=[[Image:BBB_sig.jpg|300px]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Dearmad]] &amp;amp; [[Pnutmaster]]|release=[http://www.twcenter.net/forums/showthread.php?t=1737485 V3.0]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Blood Broads and Bastards (generally abbreviated to BBB) is a modification for [[Medieval II: Total War]] that aims to provide an experience that includes more elements of role-playing through the use of game mechanics such as titles, traits and religion.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[Image:BBB screenshot.jpg|thumb|Screen-shot, click to expand]]&lt;br /&gt;
&lt;br /&gt;
Many of the changes that are present in the modification are implemented through use of the traits and titles system. Each province has a title associated with it that grant certain effects to the character that holds it. Similarly, a system is introduced of tracking &#039;royal blood&#039; and lineages of royal houses through a complex series of traits.&lt;br /&gt;
&lt;br /&gt;
Many other historical titles and roles are present in the game, such as Privy Council offices, Grandmasters for the knightly orders and the Orthodox Patriarch. Rebellions are also a possibility, depending on the certain traits that your family members and generals possess, and nobles may turn on the player, refuse to move or rebel (taking cities with them) if they become too disloyal.&lt;br /&gt;
 &lt;br /&gt;
Princesses are given a major overhaul, with the aim of making them less generic characters and more dynamic. They are also now affected by the genes of their mothers as well as fathers. They are also now subject to a new &#039;education system&#039; whereby they may receive several types of education which affects the sort of character they will become.&lt;br /&gt;
&lt;br /&gt;
In addition, the modification also fixes many bugs with traits and ancillaries that were present in the vanilla version of [[Medieval 2: Total War]].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=173748 Blood, Broads, &amp;amp; Bastards! v3.0 Discussion Thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=955 Blood, Broads, &amp;amp; Bastards! v3.0 Download]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Content_Staff&amp;diff=23853</id>
		<title>Content Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Content_Staff&amp;diff=23853"/>
		<updated>2009-07-20T12:20:34Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Total War Center&#039;s Content Staff is responsible for writing articles and producing valuable content for the site in general. It is divided into several branches, each of which is presided by a Content Editor. &lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
*The [[administrator]] [[jimkatalanos]] is the current Content Manager. The Content Manager oversees the Content Editors who in turn organize their respective branches of Content. In order to join Content Staff, a member should send a personal message to either the Head of Content or to one of the respective Content Editors. &lt;br /&gt;
&lt;br /&gt;
*Although different branches of Content Staff have different badges, all of them can be recognized by their blue names and same badge font color. &lt;br /&gt;
&lt;br /&gt;
*Service in Content Staff is rewarded with Scribe&#039;s Quills awards. After three to six months of service, a Content Staff Officer will gain a bronze Scribe&#039;s Quill. After seven to twelve months, a silver quill is awarded. Once a Content Staff Officer&#039;s time of service exceeds a year, a gold quill will be given to him.&lt;br /&gt;
&lt;br /&gt;
[[Image:Quillbigbronze.png‎]][[Image:Quillbigsilver.png‎]][[Image:Quillbiggold.png‎]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The three different Scribe&#039;s Quills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Content Editor ==&lt;br /&gt;
&lt;br /&gt;
The bosses of the Content Staff&#039;s respective branches. They supervise the Content Writers, Librarians and Content Artists. A list of all Content Editors can be found here[http://www.twcenter.net/forums/showgroups.php#News_Editors].&lt;br /&gt;
&lt;br /&gt;
[[Image:Content_editor_radadir.png‎ ]]&lt;br /&gt;
&lt;br /&gt;
== Content Writers ==&lt;br /&gt;
&lt;br /&gt;
Content Writers are members who write and submit articles for the [[Helios]] or [[Eagle Standard]]. Alternatively, they can also be guide writers for the Creative Assembly&#039;s games. On the 24th of May 2009, the Critic&#039;s Quill, a group of members devoted to reviewing AAR&#039;s merged with the Eagle Standard. All members joined the Content Writers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Content_writer_radadir.png‎ ]]&lt;br /&gt;
&lt;br /&gt;
== Librarians ==&lt;br /&gt;
&lt;br /&gt;
Librarians are responsible for running the [[Scriptorium]] on TWC. They search the forums for appropriate articles and store them in the Scriptorium. Furthermore, they continually update the Scriptorium, making sure new articles are added and that old ones are still accessible and readable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Librarian_radadir.png‎]]&lt;br /&gt;
&lt;br /&gt;
== Content Art Staff ==&lt;br /&gt;
&lt;br /&gt;
The Art Staff organizes the site&#039;s Graphics Workshop including graphical competitions. On top of that, the Art Staff Officers are also responsible for creating official medals, logos, badges and symbols for [[TWC]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Artist_radadir.png‎]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Center Information]]&lt;br /&gt;
[[Category:TWC Staff]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Blood_Broads_%26_Bastards&amp;diff=23852</id>
		<title>Blood Broads &amp; Bastards</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Blood_Broads_%26_Bastards&amp;diff=23852"/>
		<updated>2009-07-20T11:37:52Z</updated>

		<summary type="html">&lt;p&gt;Scorch: template/image/etc - used mod4 template without campaign map image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod4|mod=Blood Broads &amp;amp; Bastards|image=[[Image:BBB_sig.jpg|300px]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Dearmad]] &amp;amp; [[Pnutmaster]]|release=[http://www.twcenter.net/forums/showthread.php?t=1737485 V3.0]}}&lt;br /&gt;
&lt;br /&gt;
===Blood Broads &amp;amp; Bastards===&lt;br /&gt;
&lt;br /&gt;
Bloods Broads and Bastards (BBB), previously the titles, privy council, princesses simulated rebellion mod by [[Dearmad]] and [[Pnutmaster]] for [[Medieval 2: Total War]], currently at version 3.0&lt;br /&gt;
&lt;br /&gt;
===Mod Growth===&lt;br /&gt;
[[Image:Coat_of_arms_BBB.jpg|right| Coats of Arms]]&lt;br /&gt;
&lt;br /&gt;
Dearmad was disappointed that in vanilla M2TW there where no Lordships or Dukedoms to be contested and that the traits package was severely limited and contained many errors. So he set about correcting these faults in what would become the most popular mini-mod for M2TW to date. In the first version of the as yet untitled mod contained fixed vanilla traits, a few new ones of [[Dearmad]]&#039;s devising and titles for all the vanilla map provinces, however these titles were only Duke of etc, there where no Muslim titles to be seen&lt;br /&gt;
&lt;br /&gt;
The mod grew in popularity and the 1.1 build contained the long sought after Islamic titles (eg Emir of Aleppo rather than Duke of Aleppo) and again some new traits for us all to enjoy. All this brought it to the attention of [[Pnutmaster]] who, with some clever &#039;vnvs&#039; coding gave the community its first glimpse at his bloodline traits, which only travelled through the male line and had the rather plain name of &amp;quot;Of Royal Blood&amp;quot; However the community ate it up and where in raptures when 1.2 and quickly 1.3 where released with interesting and varied Princesses, no more 1 charm wonders floating about, now there where hot 9 charm babes on the European scene and the new traits continued to be added much to the delight of everyone involved.&lt;br /&gt;
&lt;br /&gt;
BBB became the first choice base traits package for major mods such as [[Deus lo Vult]] and [[The Long Road]]&lt;br /&gt;
&lt;br /&gt;
Finally the mod, previously under a heavily long name basically listing the major changes a new and exciting name was coined, Blood Broads And Bastards, Blood for the royal blood traits, Broads for the exciting princesses, and Bastards for the new infidelity traits (if your generals dad plays the field, expect a few to crop up. Some now feel that the mod has grown outside of its new name, adding simulated rebellions and disease traits to the game, along with, for version 2.0, vanquisher traits for destroying enemy factions.&lt;br /&gt;
&lt;br /&gt;
===Mod Features===&lt;br /&gt;
[[Image:BBB screenshot.jpg|thumb|Screen-shot, click to expand]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This mod:&lt;br /&gt;
Is aimed at people who want more of an RPG experience in the game without it affecting the strategic/tactical gameplay in too overhanded a manner.&lt;br /&gt;
&lt;br /&gt;
*titles for every province along with graphics. Most titles grant a little tax boost, some grant other negative effects... like the will to go it solo (lower loyalty), a few have other traits.&lt;br /&gt;
 &lt;br /&gt;
*major system of tracking royal blood and lineages. This series of traits by Pnutmaster will astound you and warm your RPGamer heart. &lt;br /&gt;
&lt;br /&gt;
*a disease system that affects gameplay without becoming tedious and depressing. &lt;br /&gt;
&lt;br /&gt;
*Privy Council Offices like King&#039;s Treasurer, the Privy Seal, Chancellor, Marshall, Master of the Horse, etc... for both player AND AI. &lt;br /&gt;
&lt;br /&gt;
*Grandmasters for every Knightly Order- one international grandmaster per order, elected by his peers (sorta). &lt;br /&gt;
&lt;br /&gt;
*Rebellions, where your unruly nobles can turn on you, refuse to move if they get too disloyal, and lock themselves up in a city and cause it to rebel completely unless you send a loyal noble to counteract him. The rebellion is aimed at your King, so if he &amp;quot;abdicates&amp;quot; or... whatever... things should calm down- but you can always fight for the crown! &lt;br /&gt;
&lt;br /&gt;
*Archbishops for each Kingdom and the Orthodox Patriarch! Yay! &lt;br /&gt;
&lt;br /&gt;
*Activated all Ancillaries found in game: Black Stallion, Body Guard, Ornate Armor, Custom Armor. &lt;br /&gt;
&lt;br /&gt;
*Added new Ancillaries: Black Stallion for Princesses, a White Stallion. &lt;br /&gt;
&lt;br /&gt;
*Princesses get a MAJOR OVERHAUL. They are interesting dynamic characters now. Hussies, prudes,lesbians, *****es, fertile, infertile, beautiful, ugly, affected by the genes of their mothers as well as their fathers, you name it. And a lot LESS &amp;quot;secret lovers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
*A NEW educational system for young princes. They can receive educations in the capital (Royal Court), in Religious Institutions, and in Castles (Martial education). They get four turns of education. However, some princes, the worst students, fail to learn anything... sorry. &lt;br /&gt;
&lt;br /&gt;
*Game NOTICES when a princess comes of age ANYWHERE in the world&lt;br /&gt;
&lt;br /&gt;
*when a Monarch dies a message is sent to you o if you have an intense rivalry with another king and he kicks the bucket you know it&lt;br /&gt;
&lt;br /&gt;
*Fixes EVERY SINGLE VANILLA BUG in the ancillaries and traits files... &lt;br /&gt;
and more... believe it or not.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=173748 Blood, Broads, &amp;amp; Bastards! v3.0 Discussion Thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=955 Blood, Broads, &amp;amp; Bastards! v3.0 Download]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=1143&amp;diff=23831</id>
		<title>1143</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=1143&amp;diff=23831"/>
		<updated>2009-07-19T10:50:42Z</updated>

		<summary type="html">&lt;p&gt;Scorch: finished&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Broken Crescent|image=[[Image:1143.jpg|300px]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Boicote]]|release=[http://www.twcenter.net/forums/showthread.php?t=142355 V1.1]|map=[[Image:Mapa1143.jpg|200px|center]]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
1143 is a modification for [[Medieval II: Total War]] that focuses on the Iberian Peninsula and North Africa between the years 1143 and 1492. Historically, this was the period where Catholic monarchs in Spain attempted to recapture the Iberian Peninsula from the Islamic kingdoms that had held almost the entire peninsula since the Islamic conquest of Iberia by the Visigoths in 710-12.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
[[Image:facoes.jpg|thumb| Playable faction symbols]]&lt;br /&gt;
&lt;br /&gt;
There are six playable factions:&lt;br /&gt;
* Kingdom of Portugal&lt;br /&gt;
* Kingdom of Castile &amp;amp; Leon&lt;br /&gt;
* Crown of Aragon&lt;br /&gt;
* Kingdom of Navarre&lt;br /&gt;
* The Almoravids&lt;br /&gt;
* The Almohads&lt;br /&gt;
&lt;br /&gt;
The mod also includes two emergent factions:&lt;br /&gt;
* The Marinids&lt;br /&gt;
* The Nasrid Kingdom of Granada&lt;br /&gt;
&lt;br /&gt;
Certain factions will have different flags and icons that appear in certain years or under certain conditions during the campaign, such as the Kingdoms of Portugal, Navarre, Castille &amp;amp; Leon and the Crown of Aragorn.&lt;br /&gt;
&lt;br /&gt;
===Judaism===&lt;br /&gt;
The modification also includes Judaism as a religion in the game. Towards the beginning of the game the player is presented with the choice of treating minor religions such as Judaism with tolerance, and the decision will have its own benefits and impacts on the campaign.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:multiplos.jpg|thumb|Alternative symbols for Portugal, C&amp;amp;L, Aragon and Navarre]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Settlements===&lt;br /&gt;
Almost every settlement has a designated name in both Arabic and in another Romance Language (Portuguese, Castilian or Catalan). The name will change according to the faction that holds control of the city.&lt;br /&gt;
 &lt;br /&gt;
==Team / Contributors==&lt;br /&gt;
*[[Boicote]]&lt;br /&gt;
&lt;br /&gt;
Contributors:&lt;br /&gt;
*[[Almogaver]]&lt;br /&gt;
*[[JoNiLoUcO]]&lt;br /&gt;
*[[Julius Isidrus]]&lt;br /&gt;
*[[jpao]]&lt;br /&gt;
*[[Lucidus]]&lt;br /&gt;
*[[Numeros Decimus]]&lt;br /&gt;
*[[Swagger]]&lt;br /&gt;
*[[visitor]]&lt;br /&gt;
*[[xeryx]]&lt;br /&gt;
*[[Yuiis]]&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
The first version of the mod (v1.0) was released in January 20, 2008. On January 8, 2009 the latest version of the mod (v1.1) was released in [http://www.twcenter.net/forums/showthread.php?t=142355 this thread]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*1143 [http://www.twcenter.net/forums/forumdisplay.php?f=309 hosted forums] at TWC&lt;br /&gt;
*1143 [http://www.1143.site.vu/ official website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=1143&amp;diff=23829</id>
		<title>1143</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=1143&amp;diff=23829"/>
		<updated>2009-07-19T00:20:15Z</updated>

		<summary type="html">&lt;p&gt;Scorch: half-done, basically.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EIP}}&lt;br /&gt;
&lt;br /&gt;
{{mod3|mod=Broken Crescent|image=[[Image:1143.jpg|300px]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Boicote]]|release=[http://www.twcenter.net/forums/showthread.php?t=142355 V1.1]|map=[[Image:Mapa1143.jpg|200px|center]]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
1143 is a modification for [[Medieval II: Total War]] that focuses on the Iberian Peninsula and North Africa between the years 1143 and 1492. Historically, this was the period where Catholic monarchs in Spain attempted to recapture the Iberian Peninsula from the Islamic kingdoms that had held almost the entire peninsula since the Islamic conquest of Iberia by the Visigoths in 710-12.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
[[Image:facoes.jpg|thumb| Playable faction symbols]]&lt;br /&gt;
&lt;br /&gt;
There are six playable factions:&lt;br /&gt;
* Kingdom of Portugal&lt;br /&gt;
* Kingdom of Castile &amp;amp; Leon&lt;br /&gt;
* Crown of Aragon&lt;br /&gt;
* Kingdom of Navarre&lt;br /&gt;
* The Almoravids&lt;br /&gt;
* The Almohads&lt;br /&gt;
&lt;br /&gt;
The mod also includes two emergent factions:&lt;br /&gt;
* The Marinids&lt;br /&gt;
* The Nasrid Kingdom of Granada&lt;br /&gt;
&lt;br /&gt;
Certain factions will have different flags and icons that appear in certain years or under certain conditions during the campaign, such as the Kingdoms of Portugal, Navarre, Castille &amp;amp; Leon and the Crown of Aragorn.&lt;br /&gt;
&lt;br /&gt;
===Judaism===&lt;br /&gt;
The modification also includes Judaism as a religion in the game. Towards the beginning of the game the player is presented with the choice of treating minor religions such as Judaism with tolerance, and the decision will have its own benefits and impacts on the campaign.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:multiplos.jpg|thumb|Alternative symbols for Portugal, C&amp;amp;L, Aragon and Navarre]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Settlements===&lt;br /&gt;
Almost every settlement has a designated name in both Arabic and in another Romance Language (Portuguese, Castilian or Catalan). The name will change according to the faction that holds control of the city.&lt;br /&gt;
&lt;br /&gt;
===New units===&lt;br /&gt;
There are several new units in this mod, such as “Cavaleiros-Vilões”; “Besteiros do Conto”; “Navarrense Javelinmen”, “Lanceiros”, etc...&lt;br /&gt;
In the version 1.1 you can now recruit Mozarabs (Christians who adopted elements of Arabic language and culture).&lt;br /&gt;
The mod also includes several military orders:&lt;br /&gt;
&lt;br /&gt;
* Templars- available for all Christian factions until 1314&lt;br /&gt;
* Hospitalars- available for Aragon.&lt;br /&gt;
* Order of Avis- available for Portugal&lt;br /&gt;
* Order of Christ- available for Portugal after the suppression of the Templars&lt;br /&gt;
* Knights of Calatrava- available for Castile&amp;amp;Leon&lt;br /&gt;
* Order of Santiago- available for Castile&amp;amp;Leon and Portugal&lt;br /&gt;
* Order of Montesa- available for Aragon after the suppression of the Templars&lt;br /&gt;
&lt;br /&gt;
===New monetary unit===&lt;br /&gt;
The denari was chosen as the monetary unit in 1143. This choice was based in the fact that it was one of the monetary units used by the Almoravids and then by the Almohads. The denari circulated not only in Iberian Peninsula and North of Africa but it could also be found in the rest of Europe (due a lack of precious metals in the continent during the 12-13th century). It also used as a reference for Iberian Christian Kingdom to create their coins. &lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
The mod included titles that are given to generals. These titles will be available only in some cities. The titles given by Portuguese cities will be available only after the turn 30. &lt;br /&gt;
&lt;br /&gt;
===New Script===&lt;br /&gt;
The file campaign_script.txt contains 85897 lines. It&#039;s responsible for several features, events and missions.&lt;br /&gt;
 &lt;br /&gt;
==Team / Contributors==&lt;br /&gt;
*[[Boicote]]&lt;br /&gt;
&lt;br /&gt;
Contributors:&lt;br /&gt;
*[[Almogaver]]&lt;br /&gt;
*[[JoNiLoUcO]]&lt;br /&gt;
*[[Julius Isidrus]]&lt;br /&gt;
*[[jpao]]&lt;br /&gt;
*[[Lucidus]]&lt;br /&gt;
*[[Numeros Decimus]]&lt;br /&gt;
*[[Swagger]]&lt;br /&gt;
*[[visitor]]&lt;br /&gt;
*[[xeryx]]&lt;br /&gt;
*[[Yuiis]]&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
The first version of the mod (v1.0) was released in January 20, 2008. On January 8, 2009 the latest version of the mod (v1.1) was released in [http://www.twcenter.net/forums/showthread.php?t=142355 this thread]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[1143 (form)|1143 - Mod Registration Form]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*1143 [http://www.twcenter.net/forums/forumdisplay.php?f=309 hosted forums] at TWC&lt;br /&gt;
*1143 [http://www.1143.site.vu/ official website]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=1143&amp;diff=23813</id>
		<title>1143</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=1143&amp;diff=23813"/>
		<updated>2009-07-15T14:56:34Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EIP}}&lt;br /&gt;
&lt;br /&gt;
{{mod3|mod=Broken Crescent|image=[[Image:1143.jpg|300px]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Boicote]]|release=[http://www.twcenter.net/forums/showthread.php?t=142355 V1.1]|map=[[Image:Mapa1143.jpg|200px|center]]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
1143 is a mod about Reconquista that focuses in Iberian Peninsula and North Africa, starting in 1143 and concluding in 1492.&lt;br /&gt;
The latest version available is v1.1.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
[[Image:facoes.jpg|thumb| Playable faction symbols]]&lt;br /&gt;
&lt;br /&gt;
There are six playable factions:&lt;br /&gt;
* Kingdom of Portugal (catholic faction)&lt;br /&gt;
* Kingdom of Castile &amp;amp; Leon (catholic faction)&lt;br /&gt;
* Crown of Aragon (catholic faction)&lt;br /&gt;
* Kingdom of Navarre (catholic faction)&lt;br /&gt;
* The Almoravids (muslim faction)&lt;br /&gt;
* The Almohads (muslim faction)&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mapa1143.jpg|thumb|The campaign map of 1143 v1.1]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The mod also includes two emergent factions:&lt;br /&gt;
* The Marinids (muslim faction)&lt;br /&gt;
* The Nasrid Kingdom of Granada (muslim faction)&lt;br /&gt;
&lt;br /&gt;
===Campaign map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The campaign map represents the Iberian Peninsula and the north of Africa. It has 46 conquerable regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Judaism===&lt;br /&gt;
The mod also includes a new religion: the Judaism. In the beginning of the game you are able to choose if you want to be tolerant to minor religions, such as the Judaism. According to your decision, you will have different benefits &lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:multiplos.jpg|thumb|Alternative symbols for Portugal, C&amp;amp;L, Aragon and Navarre]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Several Flags for the same faction===&lt;br /&gt;
&lt;br /&gt;
Portugal has five historical flags that will appear in certain years.&lt;br /&gt;
&lt;br /&gt;
Navarre has two different flags. This Kingdom will change its flag in the beginning of the 13th century.&lt;br /&gt;
&lt;br /&gt;
The Crown of Aragon and the Kingdom of Castile&amp;amp;Leon will change their flags according to theirs conquests. But note that only historical combinations are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Settlements with two different names===&lt;br /&gt;
Almost every city has two names: one in Arabic and the other in a Romanic language (Portuguese, Castilian or Catalan). The name will change according to the culture that rules the city.&lt;br /&gt;
&lt;br /&gt;
===Several rebel factions that will look like a “shadow faction”===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:leao.jpg|thumb|The Kingdom of Leon represented as a (rebel) faction]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New units===&lt;br /&gt;
There are several new units in this mod, such as “Cavaleiros-Vilões”; “Besteiros do Conto”; “Navarrense Javelinmen”, “Lanceiros”, etc...&lt;br /&gt;
In the version 1.1 you can now recruit Mozarabs (Christians who adopted elements of Arabic language and culture).&lt;br /&gt;
The mod also includes several military orders:&lt;br /&gt;
&lt;br /&gt;
* Templars- available for all Christian factions until 1314&lt;br /&gt;
* Hospitalars- available for Aragon.&lt;br /&gt;
* Order of Avis- available for Portugal&lt;br /&gt;
* Order of Christ- available for Portugal after the suppression of the Templars&lt;br /&gt;
* Knights of Calatrava- available for Castile&amp;amp;Leon&lt;br /&gt;
* Order of Santiago- available for Castile&amp;amp;Leon and Portugal&lt;br /&gt;
* Order of Montesa- available for Aragon after the suppression of the Templars&lt;br /&gt;
&lt;br /&gt;
===New monetary unit===&lt;br /&gt;
The denari was chosen as the monetary unit in 1143. This choice was based in the fact that it was one of the monetary units used by the Almoravids and then by the Almohads. The denari circulated not only in Iberian Peninsula and North of Africa but it could also be found in the rest of Europe (due a lack of precious metals in the continent during the 12-13th century). It also used as a reference for Iberian Christian Kingdom to create their coins. &lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
The mod included titles that are given to generals. These titles will be available only in some cities. The titles given by Portuguese cities will be available only after the turn 30. &lt;br /&gt;
&lt;br /&gt;
===New Script===&lt;br /&gt;
The file campaign_script.txt contains 85897 lines. It&#039;s responsible for several features, events and missions.&lt;br /&gt;
 &lt;br /&gt;
==Team / Contributors==&lt;br /&gt;
*[[Boicote]]&lt;br /&gt;
&lt;br /&gt;
Contributors:&lt;br /&gt;
*[[Almogaver]]&lt;br /&gt;
*[[JoNiLoUcO]]&lt;br /&gt;
*[[Julius Isidrus]]&lt;br /&gt;
*[[jpao]]&lt;br /&gt;
*[[Lucidus]]&lt;br /&gt;
*[[Numeros Decimus]]&lt;br /&gt;
*[[Swagger]]&lt;br /&gt;
*[[visitor]]&lt;br /&gt;
*[[xeryx]]&lt;br /&gt;
*[[Yuiis]]&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
The first version of the mod (v1.0) was released in January 20, 2008. On January 8, 2009 the latest version of the mod (v1.1) was released in [http://www.twcenter.net/forums/showthread.php?t=142355 this thread]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[1143 (form)|1143 - Mod Registration Form]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*1143 [http://www.twcenter.net/forums/forumdisplay.php?f=309 hosted forums] at TWC&lt;br /&gt;
*1143 [http://www.1143.site.vu/ official website]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=1143&amp;diff=23812</id>
		<title>1143</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=1143&amp;diff=23812"/>
		<updated>2009-07-15T14:56:12Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Broken Crescent|image=[[Image:1143.jpg|300px]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Boicote]]|release=[http://www.twcenter.net/forums/showthread.php?t=142355 V1.1]|map=[[Image:Mapa1143.jpg|200px|center]]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
1143 is a mod about Reconquista that focuses in Iberian Peninsula and North Africa, starting in 1143 and concluding in 1492.&lt;br /&gt;
The latest version available is v1.1.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
[[Image:facoes.jpg|thumb| Playable faction symbols]]&lt;br /&gt;
&lt;br /&gt;
There are six playable factions:&lt;br /&gt;
* Kingdom of Portugal (catholic faction)&lt;br /&gt;
* Kingdom of Castile &amp;amp; Leon (catholic faction)&lt;br /&gt;
* Crown of Aragon (catholic faction)&lt;br /&gt;
* Kingdom of Navarre (catholic faction)&lt;br /&gt;
* The Almoravids (muslim faction)&lt;br /&gt;
* The Almohads (muslim faction)&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mapa1143.jpg|thumb|The campaign map of 1143 v1.1]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The mod also includes two emergent factions:&lt;br /&gt;
* The Marinids (muslim faction)&lt;br /&gt;
* The Nasrid Kingdom of Granada (muslim faction)&lt;br /&gt;
&lt;br /&gt;
===Campaign map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The campaign map represents the Iberian Peninsula and the north of Africa. It has 46 conquerable regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Judaism===&lt;br /&gt;
The mod also includes a new religion: the Judaism. In the beginning of the game you are able to choose if you want to be tolerant to minor religions, such as the Judaism. According to your decision, you will have different benefits &lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:multiplos.jpg|thumb|Alternative symbols for Portugal, C&amp;amp;L, Aragon and Navarre]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Several Flags for the same faction===&lt;br /&gt;
&lt;br /&gt;
Portugal has five historical flags that will appear in certain years.&lt;br /&gt;
&lt;br /&gt;
Navarre has two different flags. This Kingdom will change its flag in the beginning of the 13th century.&lt;br /&gt;
&lt;br /&gt;
The Crown of Aragon and the Kingdom of Castile&amp;amp;Leon will change their flags according to theirs conquests. But note that only historical combinations are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Settlements with two different names===&lt;br /&gt;
Almost every city has two names: one in Arabic and the other in a Romanic language (Portuguese, Castilian or Catalan). The name will change according to the culture that rules the city.&lt;br /&gt;
&lt;br /&gt;
===Several rebel factions that will look like a “shadow faction”===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:leao.jpg|thumb|The Kingdom of Leon represented as a (rebel) faction]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New units===&lt;br /&gt;
There are several new units in this mod, such as “Cavaleiros-Vilões”; “Besteiros do Conto”; “Navarrense Javelinmen”, “Lanceiros”, etc...&lt;br /&gt;
In the version 1.1 you can now recruit Mozarabs (Christians who adopted elements of Arabic language and culture).&lt;br /&gt;
The mod also includes several military orders:&lt;br /&gt;
&lt;br /&gt;
* Templars- available for all Christian factions until 1314&lt;br /&gt;
* Hospitalars- available for Aragon.&lt;br /&gt;
* Order of Avis- available for Portugal&lt;br /&gt;
* Order of Christ- available for Portugal after the suppression of the Templars&lt;br /&gt;
* Knights of Calatrava- available for Castile&amp;amp;Leon&lt;br /&gt;
* Order of Santiago- available for Castile&amp;amp;Leon and Portugal&lt;br /&gt;
* Order of Montesa- available for Aragon after the suppression of the Templars&lt;br /&gt;
&lt;br /&gt;
===New monetary unit===&lt;br /&gt;
The denari was chosen as the monetary unit in 1143. This choice was based in the fact that it was one of the monetary units used by the Almoravids and then by the Almohads. The denari circulated not only in Iberian Peninsula and North of Africa but it could also be found in the rest of Europe (due a lack of precious metals in the continent during the 12-13th century). It also used as a reference for Iberian Christian Kingdom to create their coins. &lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
The mod included titles that are given to generals. These titles will be available only in some cities. The titles given by Portuguese cities will be available only after the turn 30. &lt;br /&gt;
&lt;br /&gt;
===New Script===&lt;br /&gt;
The file campaign_script.txt contains 85897 lines. It&#039;s responsible for several features, events and missions.&lt;br /&gt;
 &lt;br /&gt;
==Team / Contributors==&lt;br /&gt;
*[[Boicote]]&lt;br /&gt;
&lt;br /&gt;
Contributors:&lt;br /&gt;
*[[Almogaver]]&lt;br /&gt;
*[[JoNiLoUcO]]&lt;br /&gt;
*[[Julius Isidrus]]&lt;br /&gt;
*[[jpao]]&lt;br /&gt;
*[[Lucidus]]&lt;br /&gt;
*[[Numeros Decimus]]&lt;br /&gt;
*[[Swagger]]&lt;br /&gt;
*[[visitor]]&lt;br /&gt;
*[[xeryx]]&lt;br /&gt;
*[[Yuiis]]&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
The first version of the mod (v1.0) was released in January 20, 2008. On January 8, 2009 the latest version of the mod (v1.1) was released in [http://www.twcenter.net/forums/showthread.php?t=142355 this thread]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[1143 (form)|1143 - Mod Registration Form]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*1143 [http://www.twcenter.net/forums/forumdisplay.php?f=309 hosted forums] at TWC&lt;br /&gt;
*1143 [http://www.1143.site.vu/ official website]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=1143&amp;diff=23811</id>
		<title>1143</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=1143&amp;diff=23811"/>
		<updated>2009-07-15T14:55:55Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Broken Crescent|image=[[Image:1143.jpg|300px]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Boicote]]|release=[http://www.twcenter.net/forums/showthread.php?t=142355 V1.1]|map=[[Image:Mapa1143.jpg|200px]]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
1143 is a mod about Reconquista that focuses in Iberian Peninsula and North Africa, starting in 1143 and concluding in 1492.&lt;br /&gt;
The latest version available is v1.1.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
[[Image:facoes.jpg|thumb| Playable faction symbols]]&lt;br /&gt;
&lt;br /&gt;
There are six playable factions:&lt;br /&gt;
* Kingdom of Portugal (catholic faction)&lt;br /&gt;
* Kingdom of Castile &amp;amp; Leon (catholic faction)&lt;br /&gt;
* Crown of Aragon (catholic faction)&lt;br /&gt;
* Kingdom of Navarre (catholic faction)&lt;br /&gt;
* The Almoravids (muslim faction)&lt;br /&gt;
* The Almohads (muslim faction)&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mapa1143.jpg|thumb|The campaign map of 1143 v1.1]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The mod also includes two emergent factions:&lt;br /&gt;
* The Marinids (muslim faction)&lt;br /&gt;
* The Nasrid Kingdom of Granada (muslim faction)&lt;br /&gt;
&lt;br /&gt;
===Campaign map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The campaign map represents the Iberian Peninsula and the north of Africa. It has 46 conquerable regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Judaism===&lt;br /&gt;
The mod also includes a new religion: the Judaism. In the beginning of the game you are able to choose if you want to be tolerant to minor religions, such as the Judaism. According to your decision, you will have different benefits &lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:multiplos.jpg|thumb|Alternative symbols for Portugal, C&amp;amp;L, Aragon and Navarre]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Several Flags for the same faction===&lt;br /&gt;
&lt;br /&gt;
Portugal has five historical flags that will appear in certain years.&lt;br /&gt;
&lt;br /&gt;
Navarre has two different flags. This Kingdom will change its flag in the beginning of the 13th century.&lt;br /&gt;
&lt;br /&gt;
The Crown of Aragon and the Kingdom of Castile&amp;amp;Leon will change their flags according to theirs conquests. But note that only historical combinations are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Settlements with two different names===&lt;br /&gt;
Almost every city has two names: one in Arabic and the other in a Romanic language (Portuguese, Castilian or Catalan). The name will change according to the culture that rules the city.&lt;br /&gt;
&lt;br /&gt;
===Several rebel factions that will look like a “shadow faction”===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:leao.jpg|thumb|The Kingdom of Leon represented as a (rebel) faction]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New units===&lt;br /&gt;
There are several new units in this mod, such as “Cavaleiros-Vilões”; “Besteiros do Conto”; “Navarrense Javelinmen”, “Lanceiros”, etc...&lt;br /&gt;
In the version 1.1 you can now recruit Mozarabs (Christians who adopted elements of Arabic language and culture).&lt;br /&gt;
The mod also includes several military orders:&lt;br /&gt;
&lt;br /&gt;
* Templars- available for all Christian factions until 1314&lt;br /&gt;
* Hospitalars- available for Aragon.&lt;br /&gt;
* Order of Avis- available for Portugal&lt;br /&gt;
* Order of Christ- available for Portugal after the suppression of the Templars&lt;br /&gt;
* Knights of Calatrava- available for Castile&amp;amp;Leon&lt;br /&gt;
* Order of Santiago- available for Castile&amp;amp;Leon and Portugal&lt;br /&gt;
* Order of Montesa- available for Aragon after the suppression of the Templars&lt;br /&gt;
&lt;br /&gt;
===New monetary unit===&lt;br /&gt;
The denari was chosen as the monetary unit in 1143. This choice was based in the fact that it was one of the monetary units used by the Almoravids and then by the Almohads. The denari circulated not only in Iberian Peninsula and North of Africa but it could also be found in the rest of Europe (due a lack of precious metals in the continent during the 12-13th century). It also used as a reference for Iberian Christian Kingdom to create their coins. &lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
The mod included titles that are given to generals. These titles will be available only in some cities. The titles given by Portuguese cities will be available only after the turn 30. &lt;br /&gt;
&lt;br /&gt;
===New Script===&lt;br /&gt;
The file campaign_script.txt contains 85897 lines. It&#039;s responsible for several features, events and missions.&lt;br /&gt;
 &lt;br /&gt;
==Team / Contributors==&lt;br /&gt;
*[[Boicote]]&lt;br /&gt;
&lt;br /&gt;
Contributors:&lt;br /&gt;
*[[Almogaver]]&lt;br /&gt;
*[[JoNiLoUcO]]&lt;br /&gt;
*[[Julius Isidrus]]&lt;br /&gt;
*[[jpao]]&lt;br /&gt;
*[[Lucidus]]&lt;br /&gt;
*[[Numeros Decimus]]&lt;br /&gt;
*[[Swagger]]&lt;br /&gt;
*[[visitor]]&lt;br /&gt;
*[[xeryx]]&lt;br /&gt;
*[[Yuiis]]&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
The first version of the mod (v1.0) was released in January 20, 2008. On January 8, 2009 the latest version of the mod (v1.1) was released in [http://www.twcenter.net/forums/showthread.php?t=142355 this thread]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[1143 (form)|1143 - Mod Registration Form]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*1143 [http://www.twcenter.net/forums/forumdisplay.php?f=309 hosted forums] at TWC&lt;br /&gt;
*1143 [http://www.1143.site.vu/ official website]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=1143&amp;diff=23810</id>
		<title>1143</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=1143&amp;diff=23810"/>
		<updated>2009-07-15T14:55:39Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Broken Crescent|image=[[Image:1143.jpg|300px]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Boicote]]|release=[http://www.twcenter.net/forums/showthread.php?t=142355 V1.1]|map=[[Image:Mapa1143.jpg|300px]]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
1143 is a mod about Reconquista that focuses in Iberian Peninsula and North Africa, starting in 1143 and concluding in 1492.&lt;br /&gt;
The latest version available is v1.1.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
[[Image:facoes.jpg|thumb| Playable faction symbols]]&lt;br /&gt;
&lt;br /&gt;
There are six playable factions:&lt;br /&gt;
* Kingdom of Portugal (catholic faction)&lt;br /&gt;
* Kingdom of Castile &amp;amp; Leon (catholic faction)&lt;br /&gt;
* Crown of Aragon (catholic faction)&lt;br /&gt;
* Kingdom of Navarre (catholic faction)&lt;br /&gt;
* The Almoravids (muslim faction)&lt;br /&gt;
* The Almohads (muslim faction)&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mapa1143.jpg|thumb|The campaign map of 1143 v1.1]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The mod also includes two emergent factions:&lt;br /&gt;
* The Marinids (muslim faction)&lt;br /&gt;
* The Nasrid Kingdom of Granada (muslim faction)&lt;br /&gt;
&lt;br /&gt;
===Campaign map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The campaign map represents the Iberian Peninsula and the north of Africa. It has 46 conquerable regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Judaism===&lt;br /&gt;
The mod also includes a new religion: the Judaism. In the beginning of the game you are able to choose if you want to be tolerant to minor religions, such as the Judaism. According to your decision, you will have different benefits &lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:multiplos.jpg|thumb|Alternative symbols for Portugal, C&amp;amp;L, Aragon and Navarre]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Several Flags for the same faction===&lt;br /&gt;
&lt;br /&gt;
Portugal has five historical flags that will appear in certain years.&lt;br /&gt;
&lt;br /&gt;
Navarre has two different flags. This Kingdom will change its flag in the beginning of the 13th century.&lt;br /&gt;
&lt;br /&gt;
The Crown of Aragon and the Kingdom of Castile&amp;amp;Leon will change their flags according to theirs conquests. But note that only historical combinations are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Settlements with two different names===&lt;br /&gt;
Almost every city has two names: one in Arabic and the other in a Romanic language (Portuguese, Castilian or Catalan). The name will change according to the culture that rules the city.&lt;br /&gt;
&lt;br /&gt;
===Several rebel factions that will look like a “shadow faction”===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:leao.jpg|thumb|The Kingdom of Leon represented as a (rebel) faction]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New units===&lt;br /&gt;
There are several new units in this mod, such as “Cavaleiros-Vilões”; “Besteiros do Conto”; “Navarrense Javelinmen”, “Lanceiros”, etc...&lt;br /&gt;
In the version 1.1 you can now recruit Mozarabs (Christians who adopted elements of Arabic language and culture).&lt;br /&gt;
The mod also includes several military orders:&lt;br /&gt;
&lt;br /&gt;
* Templars- available for all Christian factions until 1314&lt;br /&gt;
* Hospitalars- available for Aragon.&lt;br /&gt;
* Order of Avis- available for Portugal&lt;br /&gt;
* Order of Christ- available for Portugal after the suppression of the Templars&lt;br /&gt;
* Knights of Calatrava- available for Castile&amp;amp;Leon&lt;br /&gt;
* Order of Santiago- available for Castile&amp;amp;Leon and Portugal&lt;br /&gt;
* Order of Montesa- available for Aragon after the suppression of the Templars&lt;br /&gt;
&lt;br /&gt;
===New monetary unit===&lt;br /&gt;
The denari was chosen as the monetary unit in 1143. This choice was based in the fact that it was one of the monetary units used by the Almoravids and then by the Almohads. The denari circulated not only in Iberian Peninsula and North of Africa but it could also be found in the rest of Europe (due a lack of precious metals in the continent during the 12-13th century). It also used as a reference for Iberian Christian Kingdom to create their coins. &lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
The mod included titles that are given to generals. These titles will be available only in some cities. The titles given by Portuguese cities will be available only after the turn 30. &lt;br /&gt;
&lt;br /&gt;
===New Script===&lt;br /&gt;
The file campaign_script.txt contains 85897 lines. It&#039;s responsible for several features, events and missions.&lt;br /&gt;
 &lt;br /&gt;
==Team / Contributors==&lt;br /&gt;
*[[Boicote]]&lt;br /&gt;
&lt;br /&gt;
Contributors:&lt;br /&gt;
*[[Almogaver]]&lt;br /&gt;
*[[JoNiLoUcO]]&lt;br /&gt;
*[[Julius Isidrus]]&lt;br /&gt;
*[[jpao]]&lt;br /&gt;
*[[Lucidus]]&lt;br /&gt;
*[[Numeros Decimus]]&lt;br /&gt;
*[[Swagger]]&lt;br /&gt;
*[[visitor]]&lt;br /&gt;
*[[xeryx]]&lt;br /&gt;
*[[Yuiis]]&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
The first version of the mod (v1.0) was released in January 20, 2008. On January 8, 2009 the latest version of the mod (v1.1) was released in [http://www.twcenter.net/forums/showthread.php?t=142355 this thread]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[1143 (form)|1143 - Mod Registration Form]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*1143 [http://www.twcenter.net/forums/forumdisplay.php?f=309 hosted forums] at TWC&lt;br /&gt;
*1143 [http://www.1143.site.vu/ official website]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=1143&amp;diff=23809</id>
		<title>1143</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=1143&amp;diff=23809"/>
		<updated>2009-07-15T14:55:16Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Broken Crescent|image=[[Image:1143.jpg|400px]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Boicote]]|release=[http://www.twcenter.net/forums/showthread.php?t=142355 V1.1]|map=[[Image:Mapa1143.jpg|200px]]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
1143 is a mod about Reconquista that focuses in Iberian Peninsula and North Africa, starting in 1143 and concluding in 1492.&lt;br /&gt;
The latest version available is v1.1.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
[[Image:facoes.jpg|thumb| Playable faction symbols]]&lt;br /&gt;
&lt;br /&gt;
There are six playable factions:&lt;br /&gt;
* Kingdom of Portugal (catholic faction)&lt;br /&gt;
* Kingdom of Castile &amp;amp; Leon (catholic faction)&lt;br /&gt;
* Crown of Aragon (catholic faction)&lt;br /&gt;
* Kingdom of Navarre (catholic faction)&lt;br /&gt;
* The Almoravids (muslim faction)&lt;br /&gt;
* The Almohads (muslim faction)&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mapa1143.jpg|thumb|The campaign map of 1143 v1.1]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The mod also includes two emergent factions:&lt;br /&gt;
* The Marinids (muslim faction)&lt;br /&gt;
* The Nasrid Kingdom of Granada (muslim faction)&lt;br /&gt;
&lt;br /&gt;
===Campaign map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The campaign map represents the Iberian Peninsula and the north of Africa. It has 46 conquerable regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Judaism===&lt;br /&gt;
The mod also includes a new religion: the Judaism. In the beginning of the game you are able to choose if you want to be tolerant to minor religions, such as the Judaism. According to your decision, you will have different benefits &lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:multiplos.jpg|thumb|Alternative symbols for Portugal, C&amp;amp;L, Aragon and Navarre]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Several Flags for the same faction===&lt;br /&gt;
&lt;br /&gt;
Portugal has five historical flags that will appear in certain years.&lt;br /&gt;
&lt;br /&gt;
Navarre has two different flags. This Kingdom will change its flag in the beginning of the 13th century.&lt;br /&gt;
&lt;br /&gt;
The Crown of Aragon and the Kingdom of Castile&amp;amp;Leon will change their flags according to theirs conquests. But note that only historical combinations are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Settlements with two different names===&lt;br /&gt;
Almost every city has two names: one in Arabic and the other in a Romanic language (Portuguese, Castilian or Catalan). The name will change according to the culture that rules the city.&lt;br /&gt;
&lt;br /&gt;
===Several rebel factions that will look like a “shadow faction”===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:leao.jpg|thumb|The Kingdom of Leon represented as a (rebel) faction]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New units===&lt;br /&gt;
There are several new units in this mod, such as “Cavaleiros-Vilões”; “Besteiros do Conto”; “Navarrense Javelinmen”, “Lanceiros”, etc...&lt;br /&gt;
In the version 1.1 you can now recruit Mozarabs (Christians who adopted elements of Arabic language and culture).&lt;br /&gt;
The mod also includes several military orders:&lt;br /&gt;
&lt;br /&gt;
* Templars- available for all Christian factions until 1314&lt;br /&gt;
* Hospitalars- available for Aragon.&lt;br /&gt;
* Order of Avis- available for Portugal&lt;br /&gt;
* Order of Christ- available for Portugal after the suppression of the Templars&lt;br /&gt;
* Knights of Calatrava- available for Castile&amp;amp;Leon&lt;br /&gt;
* Order of Santiago- available for Castile&amp;amp;Leon and Portugal&lt;br /&gt;
* Order of Montesa- available for Aragon after the suppression of the Templars&lt;br /&gt;
&lt;br /&gt;
===New monetary unit===&lt;br /&gt;
The denari was chosen as the monetary unit in 1143. This choice was based in the fact that it was one of the monetary units used by the Almoravids and then by the Almohads. The denari circulated not only in Iberian Peninsula and North of Africa but it could also be found in the rest of Europe (due a lack of precious metals in the continent during the 12-13th century). It also used as a reference for Iberian Christian Kingdom to create their coins. &lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
The mod included titles that are given to generals. These titles will be available only in some cities. The titles given by Portuguese cities will be available only after the turn 30. &lt;br /&gt;
&lt;br /&gt;
===New Script===&lt;br /&gt;
The file campaign_script.txt contains 85897 lines. It&#039;s responsible for several features, events and missions.&lt;br /&gt;
 &lt;br /&gt;
==Team / Contributors==&lt;br /&gt;
*[[Boicote]]&lt;br /&gt;
&lt;br /&gt;
Contributors:&lt;br /&gt;
*[[Almogaver]]&lt;br /&gt;
*[[JoNiLoUcO]]&lt;br /&gt;
*[[Julius Isidrus]]&lt;br /&gt;
*[[jpao]]&lt;br /&gt;
*[[Lucidus]]&lt;br /&gt;
*[[Numeros Decimus]]&lt;br /&gt;
*[[Swagger]]&lt;br /&gt;
*[[visitor]]&lt;br /&gt;
*[[xeryx]]&lt;br /&gt;
*[[Yuiis]]&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
The first version of the mod (v1.0) was released in January 20, 2008. On January 8, 2009 the latest version of the mod (v1.1) was released in [http://www.twcenter.net/forums/showthread.php?t=142355 this thread]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[1143 (form)|1143 - Mod Registration Form]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*1143 [http://www.twcenter.net/forums/forumdisplay.php?f=309 hosted forums] at TWC&lt;br /&gt;
*1143 [http://www.1143.site.vu/ official website]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=1143&amp;diff=23808</id>
		<title>1143</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=1143&amp;diff=23808"/>
		<updated>2009-07-15T14:54:57Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Broken Crescent|image=[[Image:1143.jpg|400px]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Boicote]]|release=[http://www.twcenter.net/forums/showthread.php?t=142355 V1.1]|map=[[Image:Mapa1143.jpg|400px]]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
1143 is a mod about Reconquista that focuses in Iberian Peninsula and North Africa, starting in 1143 and concluding in 1492.&lt;br /&gt;
The latest version available is v1.1.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
[[Image:facoes.jpg|thumb| Playable faction symbols]]&lt;br /&gt;
&lt;br /&gt;
There are six playable factions:&lt;br /&gt;
* Kingdom of Portugal (catholic faction)&lt;br /&gt;
* Kingdom of Castile &amp;amp; Leon (catholic faction)&lt;br /&gt;
* Crown of Aragon (catholic faction)&lt;br /&gt;
* Kingdom of Navarre (catholic faction)&lt;br /&gt;
* The Almoravids (muslim faction)&lt;br /&gt;
* The Almohads (muslim faction)&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mapa1143.jpg|thumb|The campaign map of 1143 v1.1]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The mod also includes two emergent factions:&lt;br /&gt;
* The Marinids (muslim faction)&lt;br /&gt;
* The Nasrid Kingdom of Granada (muslim faction)&lt;br /&gt;
&lt;br /&gt;
===Campaign map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The campaign map represents the Iberian Peninsula and the north of Africa. It has 46 conquerable regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Judaism===&lt;br /&gt;
The mod also includes a new religion: the Judaism. In the beginning of the game you are able to choose if you want to be tolerant to minor religions, such as the Judaism. According to your decision, you will have different benefits &lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:multiplos.jpg|thumb|Alternative symbols for Portugal, C&amp;amp;L, Aragon and Navarre]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Several Flags for the same faction===&lt;br /&gt;
&lt;br /&gt;
Portugal has five historical flags that will appear in certain years.&lt;br /&gt;
&lt;br /&gt;
Navarre has two different flags. This Kingdom will change its flag in the beginning of the 13th century.&lt;br /&gt;
&lt;br /&gt;
The Crown of Aragon and the Kingdom of Castile&amp;amp;Leon will change their flags according to theirs conquests. But note that only historical combinations are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Settlements with two different names===&lt;br /&gt;
Almost every city has two names: one in Arabic and the other in a Romanic language (Portuguese, Castilian or Catalan). The name will change according to the culture that rules the city.&lt;br /&gt;
&lt;br /&gt;
===Several rebel factions that will look like a “shadow faction”===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:leao.jpg|thumb|The Kingdom of Leon represented as a (rebel) faction]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New units===&lt;br /&gt;
There are several new units in this mod, such as “Cavaleiros-Vilões”; “Besteiros do Conto”; “Navarrense Javelinmen”, “Lanceiros”, etc...&lt;br /&gt;
In the version 1.1 you can now recruit Mozarabs (Christians who adopted elements of Arabic language and culture).&lt;br /&gt;
The mod also includes several military orders:&lt;br /&gt;
&lt;br /&gt;
* Templars- available for all Christian factions until 1314&lt;br /&gt;
* Hospitalars- available for Aragon.&lt;br /&gt;
* Order of Avis- available for Portugal&lt;br /&gt;
* Order of Christ- available for Portugal after the suppression of the Templars&lt;br /&gt;
* Knights of Calatrava- available for Castile&amp;amp;Leon&lt;br /&gt;
* Order of Santiago- available for Castile&amp;amp;Leon and Portugal&lt;br /&gt;
* Order of Montesa- available for Aragon after the suppression of the Templars&lt;br /&gt;
&lt;br /&gt;
===New monetary unit===&lt;br /&gt;
The denari was chosen as the monetary unit in 1143. This choice was based in the fact that it was one of the monetary units used by the Almoravids and then by the Almohads. The denari circulated not only in Iberian Peninsula and North of Africa but it could also be found in the rest of Europe (due a lack of precious metals in the continent during the 12-13th century). It also used as a reference for Iberian Christian Kingdom to create their coins. &lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
The mod included titles that are given to generals. These titles will be available only in some cities. The titles given by Portuguese cities will be available only after the turn 30. &lt;br /&gt;
&lt;br /&gt;
===New Script===&lt;br /&gt;
The file campaign_script.txt contains 85897 lines. It&#039;s responsible for several features, events and missions.&lt;br /&gt;
 &lt;br /&gt;
==Team / Contributors==&lt;br /&gt;
*[[Boicote]]&lt;br /&gt;
&lt;br /&gt;
Contributors:&lt;br /&gt;
*[[Almogaver]]&lt;br /&gt;
*[[JoNiLoUcO]]&lt;br /&gt;
*[[Julius Isidrus]]&lt;br /&gt;
*[[jpao]]&lt;br /&gt;
*[[Lucidus]]&lt;br /&gt;
*[[Numeros Decimus]]&lt;br /&gt;
*[[Swagger]]&lt;br /&gt;
*[[visitor]]&lt;br /&gt;
*[[xeryx]]&lt;br /&gt;
*[[Yuiis]]&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
The first version of the mod (v1.0) was released in January 20, 2008. On January 8, 2009 the latest version of the mod (v1.1) was released in [http://www.twcenter.net/forums/showthread.php?t=142355 this thread]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[1143 (form)|1143 - Mod Registration Form]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*1143 [http://www.twcenter.net/forums/forumdisplay.php?f=309 hosted forums] at TWC&lt;br /&gt;
*1143 [http://www.1143.site.vu/ official website]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=1143&amp;diff=23807</id>
		<title>1143</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=1143&amp;diff=23807"/>
		<updated>2009-07-15T14:41:43Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Broken Crescent|image=[[Image:1143.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Boicote]]|release=[http://www.twcenter.net/forums/showthread.php?t=142355 V1.1]|map=[[Image:Mapa1143.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
1143 is a mod about Reconquista that focuses in Iberian Peninsula and North Africa, starting in 1143 and concluding in 1492.&lt;br /&gt;
The latest version available is v1.1.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
[[Image:facoes.jpg|thumb| Playable faction symbols]]&lt;br /&gt;
&lt;br /&gt;
There are six playable factions:&lt;br /&gt;
* Kingdom of Portugal (catholic faction)&lt;br /&gt;
* Kingdom of Castile &amp;amp; Leon (catholic faction)&lt;br /&gt;
* Crown of Aragon (catholic faction)&lt;br /&gt;
* Kingdom of Navarre (catholic faction)&lt;br /&gt;
* The Almoravids (muslim faction)&lt;br /&gt;
* The Almohads (muslim faction)&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mapa1143.jpg|thumb|The campaign map of 1143 v1.1]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The mod also includes two emergent factions:&lt;br /&gt;
* The Marinids (muslim faction)&lt;br /&gt;
* The Nasrid Kingdom of Granada (muslim faction)&lt;br /&gt;
&lt;br /&gt;
===Campaign map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The campaign map represents the Iberian Peninsula and the north of Africa. It has 46 conquerable regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Judaism===&lt;br /&gt;
The mod also includes a new religion: the Judaism. In the beginning of the game you are able to choose if you want to be tolerant to minor religions, such as the Judaism. According to your decision, you will have different benefits &lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:multiplos.jpg|thumb|Alternative symbols for Portugal, C&amp;amp;L, Aragon and Navarre]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Several Flags for the same faction===&lt;br /&gt;
&lt;br /&gt;
Portugal has five historical flags that will appear in certain years.&lt;br /&gt;
&lt;br /&gt;
Navarre has two different flags. This Kingdom will change its flag in the beginning of the 13th century.&lt;br /&gt;
&lt;br /&gt;
The Crown of Aragon and the Kingdom of Castile&amp;amp;Leon will change their flags according to theirs conquests. But note that only historical combinations are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Settlements with two different names===&lt;br /&gt;
Almost every city has two names: one in Arabic and the other in a Romanic language (Portuguese, Castilian or Catalan). The name will change according to the culture that rules the city.&lt;br /&gt;
&lt;br /&gt;
===Several rebel factions that will look like a “shadow faction”===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:leao.jpg|thumb|The Kingdom of Leon represented as a (rebel) faction]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New units===&lt;br /&gt;
There are several new units in this mod, such as “Cavaleiros-Vilões”; “Besteiros do Conto”; “Navarrense Javelinmen”, “Lanceiros”, etc...&lt;br /&gt;
In the version 1.1 you can now recruit Mozarabs (Christians who adopted elements of Arabic language and culture).&lt;br /&gt;
The mod also includes several military orders:&lt;br /&gt;
&lt;br /&gt;
* Templars- available for all Christian factions until 1314&lt;br /&gt;
* Hospitalars- available for Aragon.&lt;br /&gt;
* Order of Avis- available for Portugal&lt;br /&gt;
* Order of Christ- available for Portugal after the suppression of the Templars&lt;br /&gt;
* Knights of Calatrava- available for Castile&amp;amp;Leon&lt;br /&gt;
* Order of Santiago- available for Castile&amp;amp;Leon and Portugal&lt;br /&gt;
* Order of Montesa- available for Aragon after the suppression of the Templars&lt;br /&gt;
&lt;br /&gt;
===New monetary unit===&lt;br /&gt;
The denari was chosen as the monetary unit in 1143. This choice was based in the fact that it was one of the monetary units used by the Almoravids and then by the Almohads. The denari circulated not only in Iberian Peninsula and North of Africa but it could also be found in the rest of Europe (due a lack of precious metals in the continent during the 12-13th century). It also used as a reference for Iberian Christian Kingdom to create their coins. &lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
The mod included titles that are given to generals. These titles will be available only in some cities. The titles given by Portuguese cities will be available only after the turn 30. &lt;br /&gt;
&lt;br /&gt;
===New Script===&lt;br /&gt;
The file campaign_script.txt contains 85897 lines. It&#039;s responsible for several features, events and missions.&lt;br /&gt;
 &lt;br /&gt;
==Team / Contributors==&lt;br /&gt;
*[[Boicote]]&lt;br /&gt;
&lt;br /&gt;
Contributors:&lt;br /&gt;
*[[Almogaver]]&lt;br /&gt;
*[[JoNiLoUcO]]&lt;br /&gt;
*[[Julius Isidrus]]&lt;br /&gt;
*[[jpao]]&lt;br /&gt;
*[[Lucidus]]&lt;br /&gt;
*[[Numeros Decimus]]&lt;br /&gt;
*[[Swagger]]&lt;br /&gt;
*[[visitor]]&lt;br /&gt;
*[[xeryx]]&lt;br /&gt;
*[[Yuiis]]&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
The first version of the mod (v1.0) was released in January 20, 2008. On January 8, 2009 the latest version of the mod (v1.1) was released in [http://www.twcenter.net/forums/showthread.php?t=142355 this thread]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[1143 (form)|1143 - Mod Registration Form]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*1143 [http://www.twcenter.net/forums/forumdisplay.php?f=309 hosted forums] at TWC&lt;br /&gt;
*1143 [http://www.1143.site.vu/ official website]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=1143&amp;diff=23806</id>
		<title>1143</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=1143&amp;diff=23806"/>
		<updated>2009-07-15T14:40:20Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Broken Crescent|image=[[Image:1143.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Boicote]|release=[http://www.twcenter.net/forums/showthread.php?t=142355 V1.1]|map=[[Image:Mapa1143.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
1143 is a mod about Reconquista that focuses in Iberian Peninsula and North Africa, starting in 1143 and concluding in 1492.&lt;br /&gt;
The latest version available is v1.1.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
[[Image:facoes.jpg|thumb| Playable faction symbols]]&lt;br /&gt;
&lt;br /&gt;
There are six playable factions:&lt;br /&gt;
* Kingdom of Portugal (catholic faction)&lt;br /&gt;
* Kingdom of Castile &amp;amp; Leon (catholic faction)&lt;br /&gt;
* Crown of Aragon (catholic faction)&lt;br /&gt;
* Kingdom of Navarre (catholic faction)&lt;br /&gt;
* The Almoravids (muslim faction)&lt;br /&gt;
* The Almohads (muslim faction)&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mapa1143.jpg|thumb|The campaign map of 1143 v1.1]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The mod also includes two emergent factions:&lt;br /&gt;
* The Marinids (muslim faction)&lt;br /&gt;
* The Nasrid Kingdom of Granada (muslim faction)&lt;br /&gt;
&lt;br /&gt;
===Campaign map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The campaign map represents the Iberian Peninsula and the north of Africa. It has 46 conquerable regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Judaism===&lt;br /&gt;
The mod also includes a new religion: the Judaism. In the beginning of the game you are able to choose if you want to be tolerant to minor religions, such as the Judaism. According to your decision, you will have different benefits &lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:multiplos.jpg|thumb|Alternative symbols for Portugal, C&amp;amp;L, Aragon and Navarre]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Several Flags for the same faction===&lt;br /&gt;
&lt;br /&gt;
Portugal has five historical flags that will appear in certain years.&lt;br /&gt;
&lt;br /&gt;
Navarre has two different flags. This Kingdom will change its flag in the beginning of the 13th century.&lt;br /&gt;
&lt;br /&gt;
The Crown of Aragon and the Kingdom of Castile&amp;amp;Leon will change their flags according to theirs conquests. But note that only historical combinations are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Settlements with two different names===&lt;br /&gt;
Almost every city has two names: one in Arabic and the other in a Romanic language (Portuguese, Castilian or Catalan). The name will change according to the culture that rules the city.&lt;br /&gt;
&lt;br /&gt;
===Several rebel factions that will look like a “shadow faction”===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:leao.jpg|thumb|The Kingdom of Leon represented as a (rebel) faction]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New units===&lt;br /&gt;
There are several new units in this mod, such as “Cavaleiros-Vilões”; “Besteiros do Conto”; “Navarrense Javelinmen”, “Lanceiros”, etc...&lt;br /&gt;
In the version 1.1 you can now recruit Mozarabs (Christians who adopted elements of Arabic language and culture).&lt;br /&gt;
The mod also includes several military orders:&lt;br /&gt;
&lt;br /&gt;
* Templars- available for all Christian factions until 1314&lt;br /&gt;
* Hospitalars- available for Aragon.&lt;br /&gt;
* Order of Avis- available for Portugal&lt;br /&gt;
* Order of Christ- available for Portugal after the suppression of the Templars&lt;br /&gt;
* Knights of Calatrava- available for Castile&amp;amp;Leon&lt;br /&gt;
* Order of Santiago- available for Castile&amp;amp;Leon and Portugal&lt;br /&gt;
* Order of Montesa- available for Aragon after the suppression of the Templars&lt;br /&gt;
&lt;br /&gt;
===New monetary unit===&lt;br /&gt;
The denari was chosen as the monetary unit in 1143. This choice was based in the fact that it was one of the monetary units used by the Almoravids and then by the Almohads. The denari circulated not only in Iberian Peninsula and North of Africa but it could also be found in the rest of Europe (due a lack of precious metals in the continent during the 12-13th century). It also used as a reference for Iberian Christian Kingdom to create their coins. &lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
The mod included titles that are given to generals. These titles will be available only in some cities. The titles given by Portuguese cities will be available only after the turn 30. &lt;br /&gt;
&lt;br /&gt;
===New Script===&lt;br /&gt;
The file campaign_script.txt contains 85897 lines. It&#039;s responsible for several features, events and missions.&lt;br /&gt;
 &lt;br /&gt;
==Team / Contributors==&lt;br /&gt;
*[[Boicote]]&lt;br /&gt;
&lt;br /&gt;
Contributors:&lt;br /&gt;
*[[Almogaver]]&lt;br /&gt;
*[[JoNiLoUcO]]&lt;br /&gt;
*[[Julius Isidrus]]&lt;br /&gt;
*[[jpao]]&lt;br /&gt;
*[[Lucidus]]&lt;br /&gt;
*[[Numeros Decimus]]&lt;br /&gt;
*[[Swagger]]&lt;br /&gt;
*[[visitor]]&lt;br /&gt;
*[[xeryx]]&lt;br /&gt;
*[[Yuiis]]&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
The first version of the mod (v1.0) was released in January 20, 2008. On January 8, 2009 the latest version of the mod (v1.1) was released in [http://www.twcenter.net/forums/showthread.php?t=142355 this thread]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[1143 (form)|1143 - Mod Registration Form]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*1143 [http://www.twcenter.net/forums/forumdisplay.php?f=309 hosted forums] at TWC&lt;br /&gt;
*1143 [http://www.1143.site.vu/ official website]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23805</id>
		<title>Lands to Conquer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23805"/>
		<updated>2009-07-15T11:34:04Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod4|mod=Lands to Conquer|image=[[Image:Map_FE.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Lusted]]&#039;&#039;&#039;|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=137614 Lands to Conquer Gold]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Lands to Conquer is a modification for [[Medieval II: Total War]] that focuses mainly on improving and balancing gameplay.&lt;br /&gt;
&lt;br /&gt;
The modification utilises features from [[Kingdoms]]: boiling oil, controllable reinforcements and unit balances are all included in Lands to Conquer. The modification also takes advantage of several new possibilities that are able to be modified in the expansion. It also features improved campaign and battle AI.&lt;br /&gt;
&lt;br /&gt;
Lands to Conquer replaces the tutorial and Grand Campaign and instead provides the player with a choice of six campaigns. There are the Early, High and Late Era campaigns that are based on the Grand Campaign map from the Medieval II: Total War and start in 1080, 1210 and 1320 respectively. There are also three regional campaigns based on the Hundred Years War, Italian City States and Reconquista, each with their own unique maps focusing on different parts of Europe.&lt;br /&gt;
&lt;br /&gt;
While it uses the [[Kingdoms]] .exe, it does not modify the Kingdoms campaign.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===The Campaigns===&lt;br /&gt;
In terms of campaigns, the modification features Early, High and Late Era campaigns that are based on the original Grand Campaign map. They each have separate starting dates, starting in 1080, 1210 and 1321 respectively. The starting conditions differ in each campaign according to the historical state of Europe at each point, with different starting territories, alliances and initial military entanglements for each Era. Settlement names also vary from Era to Era.&lt;br /&gt;
&lt;br /&gt;
The modification also features three regional campaigns:&lt;br /&gt;
* Hundred Years War (1337 - 1450) campaign which focuses on England, France and Scotland. The player must, in order to win, hold 20 provinces and is allowed 75 turns to do so. This campaign is designed to be fast-paced and challenging.&lt;br /&gt;
* Reconquista (1146 - 1280) campaign focusing on Spain and the warfare involved between Europeans and the Moors. This campaign is designed with a greater emphasis on religion and longer time-frame in mind. It features the factions of Spain, Portugal and the Moors.&lt;br /&gt;
* Italian City States (1280 - 1450) campaign focuses on Italy featuring the factions of Venice, Milane, the Holy Roman Empire, Sicily, Hungary and the Papal States. It is designed to be the longest campaign, with the Holy Roman Empire being the clear superpower at the beginning of the campaign.&lt;br /&gt;
&lt;br /&gt;
===AI===&lt;br /&gt;
The artificial intelligence in Lands to Conquer has been greatly improved on both the battle map and campaign map. Units have been rebalanced in order to make battles more challenging. Terrain and weather also plays a greater role in strategy.&lt;br /&gt;
&lt;br /&gt;
The campaign AI has been improved and balanced as well. Alliances are now stronger, more functional and more mutually beneficial and the AI factions have a better sense of survivability in terms of diplomacy and surrender. The faction standings mechanic has been changed so that the player is not reduced to always being seen as &#039;untrustworthy&#039; by other factions. Alliances between Catholic and Islamic factions are now rarer, with religion having a greater impact on unrest.&lt;br /&gt;
&lt;br /&gt;
In terms of strategy, the AI in Lands to Conquer has a better grasp of defending its territory using garrisons and forts. It also handles invasions better than the vanilla AI. AI factions will also be more aggressive against the independent factions, leading to quicker expansion on the part of the AI factions.&lt;br /&gt;
&lt;br /&gt;
===Campaign Map===&lt;br /&gt;
The campaign map operates on a 1.5 years per turn basis, with all recruitment times, building times and other factors adjusted accordingly. The effects of religion and corruption have been greatly increased, such that they become more important factors in campaign strategy.&lt;br /&gt;
&lt;br /&gt;
The difference between cities and castles has been emphasised, with recruitment slots, upkeep and building costs being balanced to achieve this.&lt;br /&gt;
&lt;br /&gt;
The campaign map also features more historically accurate province names.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer Forum at TWC]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=137614 Release Thread for Lands to Conquer Gold]&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=For_King_or_Country&amp;diff=23801</id>
		<title>For King or Country</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=For_King_or_Country&amp;diff=23801"/>
		<updated>2009-07-15T11:26:14Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=For King or Country|image=[[Image:FkoC_Logo.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[AlphaDelta]]&#039;&#039;&#039;|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=206670 V1.5]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
For King or Country is a modification for [[Medieval II: Total War]] that focuses on the English Civil War between the Parliamentarians and the Royalists. This modification is concerned heavily with historical accuracy, with faction generals being accurately positioned based on their location in 1642 represented with custom portraits and regiments.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The campaign map runs on a twelve turns per year basis, as the English Civil War was historically rather short. The religion mechanic on the campaign has been replaced by a &#039;support&#039; mechanism, as both of the factions in the Civil War were Protestant. Instead, support for either the King or the Parliament is measured and this can be influenced either way by the use of buildings that replace the religious buildings of the original campaign.&lt;br /&gt;
&lt;br /&gt;
Each faction begins the game with twelve unique and historically accurate commanders, including Sir Thomas, Lord Fairfax, Robert Devereux, 3rd Earl of Essex for the Parliamentarians and King Charles I, Prince Rupert of the Rhine for the Royalists. There are also  over fifty historical events that will occur over the course of the war.&lt;br /&gt;
&lt;br /&gt;
Both factions have their own rosters, with access to fairly similar assortments of pikemen, musketeers, cavalry and artillery.&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=195336 Version 1.0] was released in September 2008.&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=206670 Version 1.5] was released in November 2008.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=804 Hosted Forum] at TWC.&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=For_King_or_Country&amp;diff=23800</id>
		<title>For King or Country</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=For_King_or_Country&amp;diff=23800"/>
		<updated>2009-07-15T11:25:56Z</updated>

		<summary type="html">&lt;p&gt;Scorch: including mod template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=For King or Country|image=[[Image:FkoC_Logo.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[AlphaDelta]]&#039;&#039;&#039;|mod-folder=In mod-folder|release=[hhttp://www.twcenter.net/forums/showthread.php?t=206670 V1.5]}}&lt;br /&gt;
&lt;br /&gt;
{{mod|mod=For King or Country|modscreenshot=FkoC_Logo.jpg|platform=[[Medieval II: Total War]]|era=English Civil War|leader=[[AlphaDelta]]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
For King or Country is a modification for [[Medieval II: Total War]] that focuses on the English Civil War between the Parliamentarians and the Royalists. This modification is concerned heavily with historical accuracy, with faction generals being accurately positioned based on their location in 1642 represented with custom portraits and regiments.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The campaign map runs on a twelve turns per year basis, as the English Civil War was historically rather short. The religion mechanic on the campaign has been replaced by a &#039;support&#039; mechanism, as both of the factions in the Civil War were Protestant. Instead, support for either the King or the Parliament is measured and this can be influenced either way by the use of buildings that replace the religious buildings of the original campaign.&lt;br /&gt;
&lt;br /&gt;
Each faction begins the game with twelve unique and historically accurate commanders, including Sir Thomas, Lord Fairfax, Robert Devereux, 3rd Earl of Essex for the Parliamentarians and King Charles I, Prince Rupert of the Rhine for the Royalists. There are also  over fifty historical events that will occur over the course of the war.&lt;br /&gt;
&lt;br /&gt;
Both factions have their own rosters, with access to fairly similar assortments of pikemen, musketeers, cavalry and artillery.&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=195336 Version 1.0] was released in September 2008.&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=206670 Version 1.5] was released in November 2008.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=804 Hosted Forum] at TWC.&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=For_King_or_Country&amp;diff=23799</id>
		<title>For King or Country</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=For_King_or_Country&amp;diff=23799"/>
		<updated>2009-07-15T11:24:16Z</updated>

		<summary type="html">&lt;p&gt;Scorch: rewritten as part of project #11 of the Wiki Staff - upgrading the quality of modification pages for M2TW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod|mod=For King or Country|modscreenshot=FkoC_Logo.jpg|platform=[[Medieval II: Total War]]|era=English Civil War|leader=[[AlphaDelta]]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
For King or Country is a modification for [[Medieval II: Total War]] that focuses on the English Civil War between the Parliamentarians and the Royalists. This modification is concerned heavily with historical accuracy, with faction generals being accurately positioned based on their location in 1642 represented with custom portraits and regiments.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The campaign map runs on a twelve turns per year basis, as the English Civil War was historically rather short. The religion mechanic on the campaign has been replaced by a &#039;support&#039; mechanism, as both of the factions in the Civil War were Protestant. Instead, support for either the King or the Parliament is measured and this can be influenced either way by the use of buildings that replace the religious buildings of the original campaign.&lt;br /&gt;
&lt;br /&gt;
Each faction begins the game with twelve unique and historically accurate commanders, including Sir Thomas, Lord Fairfax, Robert Devereux, 3rd Earl of Essex for the Parliamentarians and King Charles I, Prince Rupert of the Rhine for the Royalists. There are also  over fifty historical events that will occur over the course of the war.&lt;br /&gt;
&lt;br /&gt;
Both factions have their own rosters, with access to fairly similar assortments of pikemen, musketeers, cavalry and artillery.&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=195336 Version 1.0] was released in September 2008.&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=206670 Version 1.5] was released in November 2008.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=804 Hosted Forum] at TWC.&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Anno_Domini&amp;diff=23798</id>
		<title>Anno Domini</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Anno_Domini&amp;diff=23798"/>
		<updated>2009-07-15T10:32:27Z</updated>

		<summary type="html">&lt;p&gt;Scorch: rewritten&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Anno Domini|image=[[Image:No image.png]]|platform=[[Medieval II: Total War]]|era=Middle Ages |leader=&#039;&#039;&#039;Re Berengario I&#039;&#039;&#039;|mod-folder=In mod-folder|release=Inactive}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Anno Domini is a modification for [[Medieval II: Total War]] that is currently inactive. A [http://www.twcenter.net/forums/showthread.php?t=83370 beta version] was released in February of 2007, however no further releases are available. It originally aimed to provide a more historically accurate campaign as well as enriching the strategic aspect of the game.&lt;br /&gt;
&lt;br /&gt;
It has since [http://www.twcenter.net/forums/showthread.php?t=104392 merged] with the Medieval Auctoriso Project to form the [[Italia Invicta]] modification.&lt;br /&gt;
&lt;br /&gt;
More information on the modification and its contents can be found in the [http://www.twcenter.net/forums/showthread.php?t=83370 release thread] for the original beta version.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=86523 The Eagle Standard Interview With Re Berengario I]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=295 Hosted Mod Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23797</id>
		<title>Lands to Conquer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23797"/>
		<updated>2009-07-15T09:50:33Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Lands to Conquer|image=[[Image:Map_FE.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Lusted]]&#039;&#039;&#039;|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=137614 Lands to Conquer Gold]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Lands to Conquer is a modification for [[Medieval II: Total War]] that focuses mainly on improving and balancing gameplay.&lt;br /&gt;
&lt;br /&gt;
The modification utilises features from [[Kingdoms]]: boiling oil, controllable reinforcements and unit balances are all included in Lands to Conquer. The modification also takes advantage of several new possibilities that are able to be modified in the expansion. It also features improved campaign and battle AI.&lt;br /&gt;
&lt;br /&gt;
Lands to Conquer replaces the tutorial and Grand Campaign and instead provides the player with a choice of six campaigns. There are the Early, High and Late Era campaigns that are based on the Grand Campaign map from the Medieval II: Total War and start in 1080, 1210 and 1320 respectively. There are also three regional campaigns based on the Hundred Years War, Italian City States and Reconquista, each with their own unique maps focusing on different parts of Europe.&lt;br /&gt;
&lt;br /&gt;
While it uses the [[Kingdoms]] .exe, it does not modify the Kingdoms campaign.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===The Campaigns===&lt;br /&gt;
In terms of campaigns, the modification features Early, High and Late Era campaigns that are based on the original Grand Campaign map. They each have separate starting dates, starting in 1080, 1210 and 1321 respectively. The starting conditions differ in each campaign according to the historical state of Europe at each point, with different starting territories, alliances and initial military entanglements for each Era. Settlement names also vary from Era to Era.&lt;br /&gt;
&lt;br /&gt;
The modification also features three regional campaigns:&lt;br /&gt;
* Hundred Years War (1337 - 1450) campaign which focuses on England, France and Scotland. The player must, in order to win, hold 20 provinces and is allowed 75 turns to do so. This campaign is designed to be fast-paced and challenging.&lt;br /&gt;
* Reconquista (1146 - 1280) campaign focusing on Spain and the warfare involved between Europeans and the Moors. This campaign is designed with a greater emphasis on religion and longer time-frame in mind. It features the factions of Spain, Portugal and the Moors.&lt;br /&gt;
* Italian City States (1280 - 1450) campaign focuses on Italy featuring the factions of Venice, Milane, the Holy Roman Empire, Sicily, Hungary and the Papal States. It is designed to be the longest campaign, with the Holy Roman Empire being the clear superpower at the beginning of the campaign.&lt;br /&gt;
&lt;br /&gt;
===AI===&lt;br /&gt;
The artificial intelligence in Lands to Conquer has been greatly improved on both the battle map and campaign map. Units have been rebalanced in order to make battles more challenging. Terrain and weather also plays a greater role in strategy.&lt;br /&gt;
&lt;br /&gt;
The campaign AI has been improved and balanced as well. Alliances are now stronger, more functional and more mutually beneficial and the AI factions have a better sense of survivability in terms of diplomacy and surrender. The faction standings mechanic has been changed so that the player is not reduced to always being seen as &#039;untrustworthy&#039; by other factions. Alliances between Catholic and Islamic factions are now rarer, with religion having a greater impact on unrest.&lt;br /&gt;
&lt;br /&gt;
In terms of strategy, the AI in Lands to Conquer has a better grasp of defending its territory using garrisons and forts. It also handles invasions better than the vanilla AI. AI factions will also be more aggressive against the independent factions, leading to quicker expansion on the part of the AI factions.&lt;br /&gt;
&lt;br /&gt;
===Campaign Map===&lt;br /&gt;
The campaign map operates on a 1.5 years per turn basis, with all recruitment times, building times and other factors adjusted accordingly. The effects of religion and corruption have been greatly increased, such that they become more important factors in campaign strategy.&lt;br /&gt;
&lt;br /&gt;
The difference between cities and castles has been emphasised, with recruitment slots, upkeep and building costs being balanced to achieve this.&lt;br /&gt;
&lt;br /&gt;
The campaign map also features more historically accurate province names.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer Forum at TWC]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=137614 Release Thread for Lands to Conquer Gold]&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23796</id>
		<title>Lands to Conquer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23796"/>
		<updated>2009-07-15T09:50:13Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EIP}}&lt;br /&gt;
&lt;br /&gt;
{{mod3|mod=Lands to Conquer|image=[[Image:Map_FE.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Lusted]]&#039;&#039;&#039;|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=137614 Lands to Conquer Gold]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Lands to Conquer is a modification for [[Medieval II: Total War]] that focuses mainly on improving and balancing gameplay.&lt;br /&gt;
&lt;br /&gt;
The modification utilises features from [[Kingdoms]]: boiling oil, controllable reinforcements and unit balances are all included in Lands to Conquer. The modification also takes advantage of several new possibilities that are able to be modified in the expansion. It also features improved campaign and battle AI.&lt;br /&gt;
&lt;br /&gt;
Lands to Conquer replaces the tutorial and Grand Campaign and instead provides the player with a choice of six campaigns. There are the Early, High and Late Era campaigns that are based on the Grand Campaign map from the Medieval II: Total War and start in 1080, 1210 and 1320 respectively. There are also three regional campaigns based on the Hundred Years War, Italian City States and Reconquista, each with their own unique maps focusing on different parts of Europe.&lt;br /&gt;
&lt;br /&gt;
While it uses the [[Kingdoms]] .exe, it does not modify the Kingdoms campaign.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===The Campaigns===&lt;br /&gt;
In terms of campaigns, the modification features Early, High and Late Era campaigns that are based on the original Grand Campaign map. They each have separate starting dates, starting in 1080, 1210 and 1321 respectively. The starting conditions differ in each campaign according to the historical state of Europe at each point, with different starting territories, alliances and initial military entanglements for each Era. Settlement names also vary from Era to Era.&lt;br /&gt;
&lt;br /&gt;
The modification also features three regional campaigns:&lt;br /&gt;
* Hundred Years War (1337 - 1450) campaign which focuses on England, France and Scotland. The player must, in order to win, hold 20 provinces and is allowed 75 turns to do so. This campaign is designed to be fast-paced and challenging.&lt;br /&gt;
* Reconquista (1146 - 1280) campaign focusing on Spain and the warfare involved between Europeans and the Moors. This campaign is designed with a greater emphasis on religion and longer time-frame in mind. It features the factions of Spain, Portugal and the Moors.&lt;br /&gt;
* Italian City States (1280 - 1450) campaign focuses on Italy featuring the factions of Venice, Milane, the Holy Roman Empire, Sicily, Hungary and the Papal States. It is designed to be the longest campaign, with the Holy Roman Empire being the clear superpower at the beginning of the campaign.&lt;br /&gt;
&lt;br /&gt;
===AI===&lt;br /&gt;
The artificial intelligence in Lands to Conquer has been greatly improved on both the battle map and campaign map. Units have been rebalanced in order to make battles more challenging. Terrain and weather also plays a greater role in strategy.&lt;br /&gt;
&lt;br /&gt;
The campaign AI has been improved and balanced as well. Alliances are now stronger, more functional and more mutually beneficial and the AI factions have a better sense of survivability in terms of diplomacy and surrender. The faction standings mechanic has been changed so that the player is not reduced to always being seen as &#039;untrustworthy&#039; by other factions. Alliances between Catholic and Islamic factions are now rarer, with religion having a greater impact on unrest.&lt;br /&gt;
&lt;br /&gt;
In terms of strategy, the AI in Lands to Conquer has a better grasp of defending its territory using garrisons and forts. It also handles invasions better than the vanilla AI. AI factions will also be more aggressive against the independent factions, leading to quicker expansion on the part of the AI factions.&lt;br /&gt;
&lt;br /&gt;
===Campaign Map===&lt;br /&gt;
The campaign map operates on a 1.5 years per turn basis, with all recruitment times, building times and other factors adjusted accordingly. The effects of religion and corruption have been greatly increased, such that they become more important factors in campaign strategy.&lt;br /&gt;
&lt;br /&gt;
The difference between cities and castles has been emphasised, with recruitment slots, upkeep and building costs being balanced to achieve this.&lt;br /&gt;
&lt;br /&gt;
The campaign map also features more historically accurate province names.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer Forum at TWC]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=137614 Release Thread for Lands to Conquer Gold]&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23795</id>
		<title>Lands to Conquer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23795"/>
		<updated>2009-07-15T09:49:57Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EIP}}&lt;br /&gt;
&lt;br /&gt;
{{mod3|mod=Lands to Conquer|image=[[Image:Map_FE.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Lusted]]&#039;&#039;&#039;|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=137614 Lands to Conquer Gold]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Lands to Conquer is a modification for [[Medieval II: Total War]] that focuses mainly on improving and balancing gameplay.&lt;br /&gt;
&lt;br /&gt;
The modification utilises features from [[Kingdoms]]: boiling oil, controllable reinforcements and unit balances are all included in Lands to Conquer. The modification also takes advantage of several new possibilities that are able to be modified in the expansion. It also features improved campaign and battle AI.&lt;br /&gt;
&lt;br /&gt;
Lands to Conquer replaces the tutorial and Grand Campaign and instead provides the player with a choice of six campaigns. There are the Early, High and Late Era campaigns that are based on the Grand Campaign map from the Medieval II: Total War and start in 1080, 1210 and 1320 respectively. There are also three regional campaigns based on the Hundred Years War, Italian City States and Reconquista, each with their own unique maps focusing on different parts of Europe.&lt;br /&gt;
&lt;br /&gt;
While it uses the [[Kingdoms]] .exe, it does not modify the Kingdoms campaign.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===The Campaigns===&lt;br /&gt;
In terms of campaigns, the modification features Early, High and Late Era campaigns that are based on the original Grand Campaign map. They each have separate starting dates, starting in 1080, 1210 and 1321 respectively. The starting conditions differ in each campaign according to the historical state of Europe at each point, with different starting territories, alliances and initial military entanglements for each Era. Settlement names also vary from Era to Era.&lt;br /&gt;
&lt;br /&gt;
The modification also features three regional campaigns:&lt;br /&gt;
* Hundred Years War (1337 - 1450) campaign which focuses on England, France and Scotland. The player must, in order to win, hold 20 provinces and is allowed 75 turns to do so. This campaign is designed to be fast-paced and challenging.&lt;br /&gt;
* Reconquista (1146 - 1280) campaign focusing on Spain and the warfare involved between Europeans and the Moors. This campaign is designed with a greater emphasis on religion and longer time-frame in mind. It features the factions of Spain, Portugal and the Moors.&lt;br /&gt;
* Italian City States (1280 - 1450) campaign focuses on Italy featuring the factions of Venice, Milane, the Holy Roman Empire, Sicily, Hungary and the Papal States. It is designed to be the longest campaign, with the Holy Roman Empire being the clear superpower at the beginning of the campaign.&lt;br /&gt;
&lt;br /&gt;
===AI===&lt;br /&gt;
The artificial intelligence in Lands to Conquer has been greatly improved on both the battle map and campaign map. Units have been rebalanced in order to make battles more challenging. Terrain and weather also plays a greater role in strategy.&lt;br /&gt;
&lt;br /&gt;
The campaign AI has been improved and balanced as well. Alliances are now stronger, more functional and more mutually beneficial and the AI factions have a better sense of survivability in terms of diplomacy and surrender. The faction standings mechanic has been changed so that the player is not reduced to always being seen as &#039;untrustworthy&#039; by other factions. Alliances between Catholic and Islamic factions are now rarer, with religion having a greater impact on unrest.&lt;br /&gt;
&lt;br /&gt;
In terms of strategy, the AI in Lands to Conquer has a better grasp of defending its territory using garrisons and forts. It also handles invasions better than the vanilla AI. AI factions will also be more aggressive against the independent factions, leading to quicker expansion on the part of the AI factions.&lt;br /&gt;
&lt;br /&gt;
===Campaign Map===&lt;br /&gt;
The campaign map operates on a 1.5 years per turn basis, with all recruitment times, building times and other factors adjusted accordingly. The effects of religion and corruption have been greatly increased, such that they become more important factors in campaign strategy.&lt;br /&gt;
&lt;br /&gt;
The difference between cities and castles has been emphasised, with recruitment slots, upkeep and building costs being balanced to achieve this.&lt;br /&gt;
&lt;br /&gt;
The campaign map also features more historically accurate province names.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer Forum at TWC]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=137614 Release Thread for Lands to Conquer Gold]&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23793</id>
		<title>Lands to Conquer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23793"/>
		<updated>2009-07-14T14:59:49Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EIP}}&lt;br /&gt;
&lt;br /&gt;
{{mod3|mod=Lands to Conquer|image=[[Image:Map_FE.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Lusted]]&#039;&#039;&#039;|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=137614 Lands to Conquer Gold]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Lands to Conquer is a modification for [[Medieval II: Total War]] that focuses mainly on improving and balancing gameplay.&lt;br /&gt;
&lt;br /&gt;
The modification utilises features from [[Kingdoms]]: boiling oil, controllable reinforcements and unit balances are all included in Lands to Conquer. The modification also takes advantage of several new possibilities that are able to be modified in the expansion. It also features improved campaign and battle AI.&lt;br /&gt;
&lt;br /&gt;
Lands to Conquer replaces the tutorial and Grand Campaign and instead provides the player with a choice of six campaigns. There are the Early, High and Late Era campaigns that are based on the Grand Campaign map from the Medieval II: Total War and start in 1080, 1210 and 1320 respectively. There are also three regional campaigns based on the Hundred Years War, Italian City States and Reconquista, each with their own unique maps focusing on different parts of Europe.&lt;br /&gt;
&lt;br /&gt;
While it uses the [[Kingdoms]] .exe, it does not modify the Kingdoms campaign.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===The Campaigns===&lt;br /&gt;
* The modification features an Early, Late and High Era campaign, each based on the original Grand Campaign map. They each have separate starting dates, starting in 1080, 1210 and 1321 respectively. The factions in each campaign have different starting territories, alliances and military entanglements. Settlement names also vary from Era to Era.&lt;br /&gt;
* The modification also features three regional campaigns:&lt;br /&gt;
** Hundred Years War (1337 - 1450) campaign which focuses on England, France and Scotland. The player must, in order to win, hold 20 provinces and is allowed 75 turns to do so. This campaign is designed to be fast-paced and challenging.&lt;br /&gt;
** Reconquista (1146 - 1280) campaign focusing on Spain and the warfare involved between Europeans and the Moors. This campaign is designed with a greater emphasis on religion and longer time-frame in mind. It features the factions of Spain, Portugal and the Moors.&lt;br /&gt;
** Italian City States (1280 - 1450) campaign focuses on Italy featuring the factions of Venice, Milane, the Holy Roman Empire, Sicily, Hungary and the Papal States. It is designed to be the longest campaign, with the Holy Roman Empire being the clear superpower at the beginning of the campaign.&lt;br /&gt;
&lt;br /&gt;
===AI===&lt;br /&gt;
The artificial intelligence in Lands to Conquer has been greatly improved on both the battle map and campaign map. Units have been rebalanced in order to make battles more challenging. Terrain and weather also plays a greater role in strategy.&lt;br /&gt;
&lt;br /&gt;
The campaign AI has been improved and balanced as well. Alliances are now stronger, more functional and more mutually beneficial and the AI factions have a better sense of survivability in terms of diplomacy and surrender. The faction standings mechanic has been changed so that the player is not reduced to always being seen as &#039;untrustworthy&#039; by other factions. Alliances between Catholic and Islamic factions are now rarer, with religion having a greater impact on unrest.&lt;br /&gt;
&lt;br /&gt;
In terms of strategy, the AI in Lands to Conquer has a better grasp of defending its territory using garrisons and forts. It also handles invasions better than the vanilla AI. AI factions will also be more aggressive against the independent factions, leading to quicker expansion on the part of the AI factions.&lt;br /&gt;
&lt;br /&gt;
===Campaign Map===&lt;br /&gt;
The campaign map operates on a 1.5 years per turn basis, with all recruitment times, building times and other factors adjusted accordingly. The effects of religion and corruption have been greatly increased, such that they become more important factors in campaign strategy.&lt;br /&gt;
&lt;br /&gt;
The difference between cities and castles has been emphasised, with recruitment slots, upkeep and building costs being balanced to achieve this.&lt;br /&gt;
&lt;br /&gt;
The campaign map also features more historically accurate province names.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer Forum at TWC]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=137614 Release Thread for Lands to Conquer Gold]&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23792</id>
		<title>Lands to Conquer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23792"/>
		<updated>2009-07-14T14:46:50Z</updated>

		<summary type="html">&lt;p&gt;Scorch: finished features&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EIP}}&lt;br /&gt;
&lt;br /&gt;
{{mod3|mod=Lands to Conquer|image=[[Image:Map_FE.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Lusted]]&#039;&#039;&#039;|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=137614 Lands to Conquer Gold]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Lands to Conquer is a modification for [[Medieval II: Total War]] that focuses mainly on improving and balancing gameplay.&lt;br /&gt;
&lt;br /&gt;
The modification utilises features from [[Kingdoms]]: boiling oil, controllable reinforcements and unit balances are all included in Lands to Conquer. The modification also takes advantage of several new possibilities that are able to be modified in the expansion. It also features improved campaign and battle AI.&lt;br /&gt;
&lt;br /&gt;
Lands to Conquer replaces the tutorial and Grand Campaign and instead provides the player with a choice of six campaigns. There are the Early, High and Late Era campaigns that are based on the Grand Campaign map from the Medieval II: Total War and start in 1080, 1210 and 1320 respectively. There are also three regional campaigns based on the Hundred Years War, Italian City States and Reconquista, each with their own unique maps focusing on different parts of Europe.&lt;br /&gt;
&lt;br /&gt;
While it uses the [[Kingdoms]] .exe, it does not modify the Kingdoms campaign.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===The Campaigns===&lt;br /&gt;
* The modification features an Early, Late and High Era campaign, each based on the original Grand Campaign map. They each have separate starting dates, starting in 1080, 1210 and 1321 respectively. The factions in each campaign have different starting territories, alliances and military entanglements. Settlement names also vary from Era to Era.&lt;br /&gt;
* The modification also features three regional campaigns:&lt;br /&gt;
** Hundred Years War (1337 - 1450) campaign which focuses on England, France and Scotland. The player must, in order to win, hold 20 provinces and is allowed 75 turns to do so. This campaign is designed to be fast-paced and challenging.&lt;br /&gt;
** Reconquista (1146 - 1280) campaign focusing on Spain and the warfare involved between Europeans and the Moors. This campaign is designed with a greater emphasis on religion and longer time-frame in mind. It features the factions of Spain, Portugal and the Moors.&lt;br /&gt;
** Italian City States (1280 - 1450) campaign focuses on Italy featuring the factions of Venice, Milane, the Holy Roman Empire, Sicily, Hungary and the Papal States. It is designed to be the longest campaign, with the Holy Roman Empire being the clear superpower at the beginning of the campaign.&lt;br /&gt;
&lt;br /&gt;
===AI===&lt;br /&gt;
The artificial intelligence in Lands to Conquer has been greatly improved on both the battle map and campaign map. Units have been rebalanced in order to make battles more challenging. Terrain and weather also plays a greater role in strategy.&lt;br /&gt;
&lt;br /&gt;
The campaign AI has been improved and balanced as well. Alliances are now stronger, more functional and more mutually beneficial and the AI factions have a better sense of survivability in terms of diplomacy and surrender. The faction standings mechanic has been changed so that the player is not reduced to always being seen as &#039;untrustworthy&#039; by other factions. Alliances between Catholic and Islamic factions are now rarer, with religion having a greater impact on unrest.&lt;br /&gt;
&lt;br /&gt;
In terms of strategy, the AI in Lands to Conquer has a better grasp of defending its territory using garrisons and forts. It also handles invasions better than the vanilla AI. AI factions will also be more aggressive against the independent factions, leading to quicker expansion on the part of the AI factions.&lt;br /&gt;
&lt;br /&gt;
===Campaign Map===&lt;br /&gt;
* The campaign map operates on a 1.5 years per turn basis.&lt;br /&gt;
* The effect of religion and corruption have been greatly increased.&lt;br /&gt;
* Recruitment slots, upkeep and building costs have been balanced to emphasise the difference between cities and castles.]&lt;br /&gt;
* More historically accurate province names.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer Forum at TWC]&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=137614 Release Thread for Lands to Conquer Gold]&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23790</id>
		<title>Lands to Conquer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23790"/>
		<updated>2009-07-14T13:44:31Z</updated>

		<summary type="html">&lt;p&gt;Scorch: fixing indentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EIP}}&lt;br /&gt;
&lt;br /&gt;
{{mod3|mod=Lands to Conquer|image=[[Image:Map_FE.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Lusted]]&#039;&#039;&#039;|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=137614 Lands to Conquer Gold]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Lands to Conquer is a modification for [[Medieval II: Total War]] that focuses mainly on improving and balancing gameplay.&lt;br /&gt;
&lt;br /&gt;
The modification utilises features from [[Kingdoms]]: boiling oil, controllable reinforcements and unit balances are all included in Lands to Conquer. The modification also takes advantage of several new possibilities that are able to be modified in the expansion. It also features improved campaign and battle AI.&lt;br /&gt;
&lt;br /&gt;
Lands to Conquer replaces the tutorial and Grand Campaign and instead provides the player with a choice of six campaigns. There are the Early, High and Late Era campaigns that are based on the Grand Campaign map from the Medieval II: Total War and start in 1080, 1210 and 1320 respectively. There are also three regional campaigns based on the Hundred Years War, Italian City States and Reconquista, each with their own unique maps focusing on different parts of Europe.&lt;br /&gt;
&lt;br /&gt;
While it uses the [[Kingdoms]] .exe, it does not modify the Kingdoms campaign.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===The Campaigns===&lt;br /&gt;
* The modification features an Early, Late and High Era campaign, each based on the original Grand Campaign map. They each have separate starting dates, starting in 1080, 1210 and 1321 respectively. The factions in each campaign have different starting territories, alliances and military entanglements. Settlement names also vary from Era to Era.&lt;br /&gt;
* The modification also features three regional campaigns:&lt;br /&gt;
** Hundred Years War (1337 - 1450) campaign which focuses on England, France and Scotland. The player must, in order to win, hold 20 provinces and is allowed 75 turns to do so. This campaign is designed to be fast-paced and challenging.&lt;br /&gt;
&lt;br /&gt;
** Reconquista (1146 - 1280) campaign focusing on Spain and the warfare involved between Europeans and the Moors. This campaign is designed with a greater emphasis on religion and longer time-frame in mind. It features the factions of Spain, Portugal and the Moors.&lt;br /&gt;
&lt;br /&gt;
** Italian City States (1280 - 1450) campaign focuses on Italy featuring the factions of Venice, Milane, the Holy Roman Empire, Sicily, Hungary and the Papal States. It is designed to be the longest campaign, with the Holy Roman Empire being the clear superpower at the beginning of the campaign.&lt;br /&gt;
&lt;br /&gt;
===Battle Map===&lt;br /&gt;
* Improved ai coupled with a completely redone unit balance results in more challenging battles, and battles that feel more like the ones in the original Medieval: Total War.&lt;br /&gt;
* Terrain and weather also play more importance in battles.&lt;br /&gt;
* Boiling oil.&lt;br /&gt;
&lt;br /&gt;
===Campaign AI===&lt;br /&gt;
* Stronger alliances, and allies which help each other more. This results in alliance blocs forming which also change over the course of the game.&lt;br /&gt;
* More logical changes to faction standings. So you and the AI will no longer always end up terrible and untrustworthy.&lt;br /&gt;
* More logical diplomacy, so it is now a more useful tool in the campaign.&lt;br /&gt;
* Rarer Catholic - Islamic alliances.&lt;br /&gt;
* Better AI sense of survivability. AI factions are more likely to want peace/vassal if being beaten/beaten badly.&lt;br /&gt;
* Better AI garrisoning settlements, and use of forces to guard it&#039;s borders.&lt;br /&gt;
* More aggressive AI v Independent Factions(eg the rebels from vanilla), so the AI expands much better early on and so the AI can create powerful nations.&lt;br /&gt;
* Better AI invasions. It will now build up more before attacking, and attack with more stacks, and stacks which have more units in them.&lt;br /&gt;
* Catholic factions less likely to attack each other, but still plenty of wars going on to give that Total War and Medieval experience.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Map ===&lt;br /&gt;
* Campaign is 1.5 years per turn and so is longer than normal M2TW, and population growth, income and building times/costs have been changed in line with this.&lt;br /&gt;
* Increased effect of religious unrest, corruption and other factors mean that religion is more important and taking care of your characters.&lt;br /&gt;
* The difference between cities and castles has been more emphasised by increasing the number of recruitment slots in castles and free upkeep slots in cities, making cities make more money but buildings in cities more expensive, and troop producing buildings in castles are cheaper.&lt;br /&gt;
* Guilds have been chaged so there is more variety in the Guilds you get offered, and the bonuses they give.&lt;br /&gt;
* Fight more diversly named independent factions who replace the rebels.[http://www.twcenter.net/forums/showthread.php?t=113894 link]&lt;br /&gt;
* More historical province names to add more depth to the map.&lt;br /&gt;
* Teutonic order family system implemented for Holy Roman Empire and Venice.&lt;br /&gt;
* Forts which can have 2 units free of upkeep and cost more but are not permanent.&lt;br /&gt;
* New event messages when a faction gets a new leader.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
* 37 new loading screens, a new splash screen and menu background.&lt;br /&gt;
* New faction selection maps and radar maps all campaigns.&lt;br /&gt;
* Castle models from Britannia campaign added for Catholic and Orthodox factions.&lt;br /&gt;
* Interface from Crusades campaign given to Muslim factions.&lt;br /&gt;
* Menu text brightened a bit to make it stand out more on the new background.&lt;br /&gt;
* Several new grass textures from Kingdoms added to mod.&lt;br /&gt;
* Flags no longer bounce when unit selected.&lt;br /&gt;
&lt;br /&gt;
== Credits==&lt;br /&gt;
Taken from mod installer.&lt;br /&gt;
&lt;br /&gt;
A big thanks to the following modders who helped with the mod:&lt;br /&gt;
&lt;br /&gt;
* Wilddog - for making all the maps for me, a truly amazing mapper.&lt;br /&gt;
* Jason Turnbull aka Palamedes - for his great help with unit rebalancing.&lt;br /&gt;
* Unspoken Crusader - for use of parts of his Custom Campaigns and Retrofit mods.&lt;br /&gt;
* Garnier - with his help providing info from Medieval Total War.&lt;br /&gt;
* CavalryCmdr - from Total War Heaven for his excellent campaign AI info thread.&lt;br /&gt;
* alpaca - for his help with my scripting questions.&lt;br /&gt;
* joerd9 - for help with some historical info.&lt;br /&gt;
* lawngnome - for helping with the edits to unit recruitment and settlement mechanics.&lt;br /&gt;
&lt;br /&gt;
A big thanks to DrJambo, Klink, Quark, delra and others who helped me to improve the mod with their suggestions and discussions.&lt;br /&gt;
&lt;br /&gt;
Another big thanks to the fans of the mod who through their feedback helped me to constantly refine the mod to make it the best it can be.&lt;br /&gt;
&lt;br /&gt;
Thanks to Wikipedia for some of the historical info.&lt;br /&gt;
&lt;br /&gt;
And of course huge credit to The Creative Assembly for making the Total War series.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer at TWC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23789</id>
		<title>Lands to Conquer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23789"/>
		<updated>2009-07-14T13:44:03Z</updated>

		<summary type="html">&lt;p&gt;Scorch: campaigns section of &amp;#039;features&amp;#039; cleaned up significantly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EIP}}&lt;br /&gt;
&lt;br /&gt;
{{mod3|mod=Lands to Conquer|image=[[Image:Map_FE.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Lusted]]&#039;&#039;&#039;|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=137614 Lands to Conquer Gold]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Lands to Conquer is a modification for [[Medieval II: Total War]] that focuses mainly on improving and balancing gameplay.&lt;br /&gt;
&lt;br /&gt;
The modification utilises features from [[Kingdoms]]: boiling oil, controllable reinforcements and unit balances are all included in Lands to Conquer. The modification also takes advantage of several new possibilities that are able to be modified in the expansion. It also features improved campaign and battle AI.&lt;br /&gt;
&lt;br /&gt;
Lands to Conquer replaces the tutorial and Grand Campaign and instead provides the player with a choice of six campaigns. There are the Early, High and Late Era campaigns that are based on the Grand Campaign map from the Medieval II: Total War and start in 1080, 1210 and 1320 respectively. There are also three regional campaigns based on the Hundred Years War, Italian City States and Reconquista, each with their own unique maps focusing on different parts of Europe.&lt;br /&gt;
&lt;br /&gt;
While it uses the [[Kingdoms]] .exe, it does not modify the Kingdoms campaign.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===The Campaigns===&lt;br /&gt;
* The modification features an Early, Late and High Era campaign, each based on the original Grand Campaign map. They each have separate starting dates, starting in 1080, 1210 and 1321 respectively. The factions in each campaign have different starting territories, alliances and military entanglements. Settlement names also vary from Era to Era.&lt;br /&gt;
* The modification also features three regional campaigns:&lt;br /&gt;
** Hundred Years War (1337 - 1450) campaign which focuses on England, France and Scotland. The player must, in order to win, hold 20 provinces and is allowed 75 turns to do so. This campaign is designed to be fast-paced and challenging.&lt;br /&gt;
&lt;br /&gt;
* Reconquista (1146 - 1280) campaign focusing on Spain and the warfare involved between Europeans and the Moors. This campaign is designed with a greater emphasis on religion and longer time-frame in mind. It features the factions of Spain, Portugal and the Moors.&lt;br /&gt;
&lt;br /&gt;
* Italian City States (1280 - 1450) campaign focuses on Italy featuring the factions of Venice, Milane, the Holy Roman Empire, Sicily, Hungary and the Papal States. It is designed to be the longest campaign, with the Holy Roman Empire being the clear superpower at the beginning of the campaign.&lt;br /&gt;
&lt;br /&gt;
===Battle Map===&lt;br /&gt;
* Improved ai coupled with a completely redone unit balance results in more challenging battles, and battles that feel more like the ones in the original Medieval: Total War.&lt;br /&gt;
* Terrain and weather also play more importance in battles.&lt;br /&gt;
* Boiling oil.&lt;br /&gt;
&lt;br /&gt;
===Campaign AI===&lt;br /&gt;
* Stronger alliances, and allies which help each other more. This results in alliance blocs forming which also change over the course of the game.&lt;br /&gt;
* More logical changes to faction standings. So you and the AI will no longer always end up terrible and untrustworthy.&lt;br /&gt;
* More logical diplomacy, so it is now a more useful tool in the campaign.&lt;br /&gt;
* Rarer Catholic - Islamic alliances.&lt;br /&gt;
* Better AI sense of survivability. AI factions are more likely to want peace/vassal if being beaten/beaten badly.&lt;br /&gt;
* Better AI garrisoning settlements, and use of forces to guard it&#039;s borders.&lt;br /&gt;
* More aggressive AI v Independent Factions(eg the rebels from vanilla), so the AI expands much better early on and so the AI can create powerful nations.&lt;br /&gt;
* Better AI invasions. It will now build up more before attacking, and attack with more stacks, and stacks which have more units in them.&lt;br /&gt;
* Catholic factions less likely to attack each other, but still plenty of wars going on to give that Total War and Medieval experience.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Map ===&lt;br /&gt;
* Campaign is 1.5 years per turn and so is longer than normal M2TW, and population growth, income and building times/costs have been changed in line with this.&lt;br /&gt;
* Increased effect of religious unrest, corruption and other factors mean that religion is more important and taking care of your characters.&lt;br /&gt;
* The difference between cities and castles has been more emphasised by increasing the number of recruitment slots in castles and free upkeep slots in cities, making cities make more money but buildings in cities more expensive, and troop producing buildings in castles are cheaper.&lt;br /&gt;
* Guilds have been chaged so there is more variety in the Guilds you get offered, and the bonuses they give.&lt;br /&gt;
* Fight more diversly named independent factions who replace the rebels.[http://www.twcenter.net/forums/showthread.php?t=113894 link]&lt;br /&gt;
* More historical province names to add more depth to the map.&lt;br /&gt;
* Teutonic order family system implemented for Holy Roman Empire and Venice.&lt;br /&gt;
* Forts which can have 2 units free of upkeep and cost more but are not permanent.&lt;br /&gt;
* New event messages when a faction gets a new leader.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
* 37 new loading screens, a new splash screen and menu background.&lt;br /&gt;
* New faction selection maps and radar maps all campaigns.&lt;br /&gt;
* Castle models from Britannia campaign added for Catholic and Orthodox factions.&lt;br /&gt;
* Interface from Crusades campaign given to Muslim factions.&lt;br /&gt;
* Menu text brightened a bit to make it stand out more on the new background.&lt;br /&gt;
* Several new grass textures from Kingdoms added to mod.&lt;br /&gt;
* Flags no longer bounce when unit selected.&lt;br /&gt;
&lt;br /&gt;
== Credits==&lt;br /&gt;
Taken from mod installer.&lt;br /&gt;
&lt;br /&gt;
A big thanks to the following modders who helped with the mod:&lt;br /&gt;
&lt;br /&gt;
* Wilddog - for making all the maps for me, a truly amazing mapper.&lt;br /&gt;
* Jason Turnbull aka Palamedes - for his great help with unit rebalancing.&lt;br /&gt;
* Unspoken Crusader - for use of parts of his Custom Campaigns and Retrofit mods.&lt;br /&gt;
* Garnier - with his help providing info from Medieval Total War.&lt;br /&gt;
* CavalryCmdr - from Total War Heaven for his excellent campaign AI info thread.&lt;br /&gt;
* alpaca - for his help with my scripting questions.&lt;br /&gt;
* joerd9 - for help with some historical info.&lt;br /&gt;
* lawngnome - for helping with the edits to unit recruitment and settlement mechanics.&lt;br /&gt;
&lt;br /&gt;
A big thanks to DrJambo, Klink, Quark, delra and others who helped me to improve the mod with their suggestions and discussions.&lt;br /&gt;
&lt;br /&gt;
Another big thanks to the fans of the mod who through their feedback helped me to constantly refine the mod to make it the best it can be.&lt;br /&gt;
&lt;br /&gt;
Thanks to Wikipedia for some of the historical info.&lt;br /&gt;
&lt;br /&gt;
And of course huge credit to The Creative Assembly for making the Total War series.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer at TWC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23787</id>
		<title>Lands to Conquer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23787"/>
		<updated>2009-07-14T13:31:17Z</updated>

		<summary type="html">&lt;p&gt;Scorch: adding the editing in progress tag like a good boy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EIP}}&lt;br /&gt;
&lt;br /&gt;
{{mod3|mod=Lands to Conquer|image=[[Image:Map_FE.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Lusted]]&#039;&#039;&#039;|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=137614 Lands to Conquer Gold]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Lands to Conquer is a modification for [[Medieval II: Total War]] that focuses mainly on improving and balancing gameplay.&lt;br /&gt;
&lt;br /&gt;
The modification utilises features from [[Kingdoms]]: boiling oil, controllable reinforcements and unit balances are all included in Lands to Conquer. The modification also takes advantage of several new possibilities that are able to be modified in the expansion. It also features improved campaign and battle AI.&lt;br /&gt;
&lt;br /&gt;
While it uses the [[Kingdoms]] .exe, it does not modify the Kingdoms campaign.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The big feature in Lands to Conquer is of course it&#039;s campaigns. It gets rid of the tutorial and Grand Campaigns from Medieval II: Total War, and instead replaces them with 6 others.&lt;br /&gt;
&lt;br /&gt;
The Early, High and Late Era campaigns based on the Grand Campaign map from Medieval II: Total War are copied from the system in the original Medieval Total War. These provide campaigns starting in 1080, 1210 and 1320 respectively.&lt;br /&gt;
&lt;br /&gt;
There are also The Hundred Years War, Italian City States and Reconquista campaigns featuring blown up parts of the Grand Campaign map. These regional campaigns feature more focused and diverse gameplay, and each one plays out differently and so compliment the campaigns based on the Grand Campaign map.&lt;br /&gt;
&lt;br /&gt;
===The Campaigns===&lt;br /&gt;
* Early, Late and High Era campaigns set on the Grand Campaign map. All start at different dates: Early 1080, High 1210, Late 1321. The factions in each campaign have different territories, different alliances and wars at the start. Settlement names also vary from Era to Era.&lt;br /&gt;
* Hundred Years War (1337 - 1450) : map featuring England, France and Scotland on an enlarged map focusing on that area. In this campaign it&#039;s all about war, and the gameplay of the campaign will be quite fast paced and a challenge to complete on Very Hard. There is little use for diplomacy in this campaign as all the factions hate each other. Finances are also quite tight. So you should have only a few stacks going around fighting battles and assaulting castles because of your low finances, and they will be assaulting probably because you&#039;ll be a bit pushed to meet the victory conditions near the end. The campaign is just 75 turns long to take 20 provinces. But it works well, and you can as always play beyond the end date. This campaign will be especially tough as the English, and easiest as the French.&lt;br /&gt;
* Reconquista (1146 - 1280) : Has Spain, Moors and Portugal on a blown up map of Spain. This campaign will last longer than the HYW campaign, and you&#039;ll have to take fewer provinces so will be slower paced. But there will be more emphasis on religion. With the increased effect of religious unrest in LTC, and this campaign focusing on the wars between the Christians and Moors in Iberia, use of priests/imans to convert the populations in provinces could be key to victory, otherwise the religious unrest could seriously hamper you. The 3 factions in it also have very similar fighting styles with good skirmishing light infantry and cavalry and a core of heavy cavalry and infantry. Once again with the factions not getting on very well with one another diplomacy will not be much use.&lt;br /&gt;
* Italian City States (1280 - 1450) : Venice, Milan, HRE, Sicily, Hungary and Papal States(unplayable) fight it out on an enlarged Italy map. The campaign with the most factions and least provinces, it is also the longest. There will be a clear cut superpower at the start, the HRE, but they will be disliked by the Pope so won&#039;t have things all their way. The smaller nations(Venice, Milan, Hungary) will be too weak at first to take on the HRE so getting in the Popes good books and using diplomacy well will help them towards victory. In the south Sicily will be large but weak, and will have to pass through Papal lands if it marches up mainland Italy. There will be more emphasis on city troops as those are the Italian factions specialities, and on diplomacy at first and conquest later.&lt;br /&gt;
&lt;br /&gt;
===Battle Map===&lt;br /&gt;
* Improved ai coupled with a completely redone unit balance results in more challenging battles, and battles that feel more like the ones in the original Medieval: Total War.&lt;br /&gt;
* Terrain and weather also play more importance in battles.&lt;br /&gt;
* Boiling oil.&lt;br /&gt;
&lt;br /&gt;
===Campaign AI===&lt;br /&gt;
* Stronger alliances, and allies which help each other more. This results in alliance blocs forming which also change over the course of the game.&lt;br /&gt;
* More logical changes to faction standings. So you and the AI will no longer always end up terrible and untrustworthy.&lt;br /&gt;
* More logical diplomacy, so it is now a more useful tool in the campaign.&lt;br /&gt;
* Rarer Catholic - Islamic alliances.&lt;br /&gt;
* Better AI sense of survivability. AI factions are more likely to want peace/vassal if being beaten/beaten badly.&lt;br /&gt;
* Better AI garrisoning settlements, and use of forces to guard it&#039;s borders.&lt;br /&gt;
* More aggressive AI v Independent Factions(eg the rebels from vanilla), so the AI expands much better early on and so the AI can create powerful nations.&lt;br /&gt;
* Better AI invasions. It will now build up more before attacking, and attack with more stacks, and stacks which have more units in them.&lt;br /&gt;
* Catholic factions less likely to attack each other, but still plenty of wars going on to give that Total War and Medieval experience.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Map ===&lt;br /&gt;
* Campaign is 1.5 years per turn and so is longer than normal M2TW, and population growth, income and building times/costs have been changed in line with this.&lt;br /&gt;
* Increased effect of religious unrest, corruption and other factors mean that religion is more important and taking care of your characters.&lt;br /&gt;
* The difference between cities and castles has been more emphasised by increasing the number of recruitment slots in castles and free upkeep slots in cities, making cities make more money but buildings in cities more expensive, and troop producing buildings in castles are cheaper.&lt;br /&gt;
* Guilds have been chaged so there is more variety in the Guilds you get offered, and the bonuses they give.&lt;br /&gt;
* Fight more diversly named independent factions who replace the rebels.[http://www.twcenter.net/forums/showthread.php?t=113894 link]&lt;br /&gt;
* More historical province names to add more depth to the map.&lt;br /&gt;
* Teutonic order family system implemented for Holy Roman Empire and Venice.&lt;br /&gt;
* Forts which can have 2 units free of upkeep and cost more but are not permanent.&lt;br /&gt;
* New event messages when a faction gets a new leader.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
* 37 new loading screens, a new splash screen and menu background.&lt;br /&gt;
* New faction selection maps and radar maps all campaigns.&lt;br /&gt;
* Castle models from Britannia campaign added for Catholic and Orthodox factions.&lt;br /&gt;
* Interface from Crusades campaign given to Muslim factions.&lt;br /&gt;
* Menu text brightened a bit to make it stand out more on the new background.&lt;br /&gt;
* Several new grass textures from Kingdoms added to mod.&lt;br /&gt;
* Flags no longer bounce when unit selected.&lt;br /&gt;
&lt;br /&gt;
== Credits==&lt;br /&gt;
Taken from mod installer.&lt;br /&gt;
&lt;br /&gt;
A big thanks to the following modders who helped with the mod:&lt;br /&gt;
&lt;br /&gt;
* Wilddog - for making all the maps for me, a truly amazing mapper.&lt;br /&gt;
* Jason Turnbull aka Palamedes - for his great help with unit rebalancing.&lt;br /&gt;
* Unspoken Crusader - for use of parts of his Custom Campaigns and Retrofit mods.&lt;br /&gt;
* Garnier - with his help providing info from Medieval Total War.&lt;br /&gt;
* CavalryCmdr - from Total War Heaven for his excellent campaign AI info thread.&lt;br /&gt;
* alpaca - for his help with my scripting questions.&lt;br /&gt;
* joerd9 - for help with some historical info.&lt;br /&gt;
* lawngnome - for helping with the edits to unit recruitment and settlement mechanics.&lt;br /&gt;
&lt;br /&gt;
A big thanks to DrJambo, Klink, Quark, delra and others who helped me to improve the mod with their suggestions and discussions.&lt;br /&gt;
&lt;br /&gt;
Another big thanks to the fans of the mod who through their feedback helped me to constantly refine the mod to make it the best it can be.&lt;br /&gt;
&lt;br /&gt;
Thanks to Wikipedia for some of the historical info.&lt;br /&gt;
&lt;br /&gt;
And of course huge credit to The Creative Assembly for making the Total War series.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer at TWC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Grand_Campaign_(ETW)&amp;diff=23786</id>
		<title>Grand Campaign (ETW)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Grand_Campaign_(ETW)&amp;diff=23786"/>
		<updated>2009-07-14T13:29:19Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The campaign in Empire: Total War has received a massive upgrade in size and scope with the biggest Total War campaign map yet, and a whole host of brand new features in government, alliances and revolutions. In addition to the main campaign, E:TW also features a secondary, introductory single player campaign called &#039;&#039;Road to Independence&#039;&#039;, which allows the player to play through the United States&#039; War of Independence.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Empire: Total War covers an era of tumultuous social change and upheaval, and therefore major changes have been made in public works, trade, diplomacy, missions and espionage to reflect the time period accurately. Included in these changes is the heavily-anticipated revolution feature, leading to the separation of countries and the forming of new distinct ones. Akin to princesses, queens are represented (given that there&#039;s Queen Anne and Catherine the Great and Empress Marie-Therese, wouldn&#039;t it be remiss to not include queens?) as well as other new agents and characters. Empire: Total War also includes an all-new fully animated campaign map. In this campaign map, the player can liberate the United States from the clutches of the dastardly British, battle for world supremacy in classical Europe, trade and barter for exotic spices and herbs in India and the Dutch East Indies or scramble for every isolated oasis in the Middle East and North Africa. To reflect this wondrous era even further, E:TW lets the player decide on their form of government between these three ideologies: absolute monarchy, constitutional monarchy, and republic. Every form of government influences your relations with other countries, how the players deals with revolts and how speedy the player will be able to develop new groundbreaking technologies in a variety of ways. Slavery, which unfortunately plagued this era in history, does get representation in E:TW, however there are limits to the amount of involvement the player can commit towards it. Religion and the Pope maintain a presence, but a degraded one. With all these features, the player will be set to become a crafty statesman forever known as a founding father of their respective nation or a mighty and powerful general who lead their country to glory and &#039;&#039;true&#039;&#039; worldwide conquest.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
===The Campaign Map===&lt;br /&gt;
&lt;br /&gt;
The Empire: Total War campaign map covers Europe, the Middle East, India, North America, and the Caribbean. There are also sea-only trade regions off the coasts of Brazil, Africa, and the East Indies (the Dutch Spice Islands). Since the campaign map is stretched across the globe, the different locations are divided into theatres. In order to transverse from one theatre to another by naval means, Empire: Total War introduces &#039;transition zones&#039;. The player must sail their ships or transports into one of these transition zones and sometime later the player&#039;s ship will arrive in the next theatre. Thamis, CA developer, stated &amp;quot;to sail from Europe to India, for example, you would sail to the Canary Islands, transition of the Ivory Coast, transition of the Straits of Madagascar, and then transition to India.&amp;quot; In addition, the player may select another theatre as a destination point and their ship will happily oblige, but may get intercepted by pirates or other disruptions along the way.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
&lt;br /&gt;
Rather than managing each region individually and specifically, like in Medieval 2: Total War and Rome: Total War, Empire: Total War introduces &amp;quot;governorships&amp;quot;, which, according to Thamis, &amp;quot;are treated as one tax region&amp;quot;. This governorship can consist of many regions and is managed by one governor alone. The player can let the government auto-manage taxes, or the player can take the economic role into their own hands and control the set tax amounts for the nobles, burghers and lower class, which is a new feature to the Total War series. In addition, when the populace is feeling rebellious, the player may cut taxes out completely for a given time to ease the tensions and increase happiness. &lt;br /&gt;
&lt;br /&gt;
===Army Movement===&lt;br /&gt;
&lt;br /&gt;
In Rome: Total War and Medieval 2: Total War, the campaign map was divided into army-sized tiles, meaning each tile could hold exactly one army. However, in Empire: Total War there will be absolutely no tile-system. The whole campaign will be freeform, the player can transverse anywhere on the map (to a certain extent) without being held up and without having your enemy enclose you next to lofty mountains and marshy rivers. &amp;quot;It&#039;s like taking the squares off the chessboard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Technology Tree===&lt;br /&gt;
&lt;br /&gt;
In a new addition to the Total War series, Empire: Total War introduces a technology system that enables the player to research new innovative technologies while constructing and upgrading new buildings and advancements. The campaign will provide a host of technologies that the player can pursue and focus on, and each technology is equipped with beneficial and disadvantageous traits. For example, one technology may give your units a wider selection of special abilities on the battlefield; another technology might improve the type of ordnance your artillery carries; a third technology can enable new building infrastructure to facilitate the flow of your economy, and so on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:ETW Information]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=User_talk:Pontifex_Maximus&amp;diff=23779</id>
		<title>User talk:Pontifex Maximus</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=User_talk:Pontifex_Maximus&amp;diff=23779"/>
		<updated>2009-07-14T12:55:49Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What&#039;s up. Just so you know, this is your talk page; you can use it for heaps of shit, but if you wanna talk wiki stuff you can always do it here/on my talk page.&lt;br /&gt;
&lt;br /&gt;
[[User:Scorch|Scorch]] 12:55, 14 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=User_talk:Pontifex_Maximus&amp;diff=23778</id>
		<title>User talk:Pontifex Maximus</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=User_talk:Pontifex_Maximus&amp;diff=23778"/>
		<updated>2009-07-14T12:55:30Z</updated>

		<summary type="html">&lt;p&gt;Scorch: New page: What&amp;#039;s up. Just so you know, this is your talk page; you can use it for heaps of shit, but if you wanna talk wiki stuff you can always do it here/on my talk page. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What&#039;s up. Just so you know, this is your talk page; you can use it for heaps of shit, but if you wanna talk wiki stuff you can always do it here/on my talk page.&lt;br /&gt;
[[User:Scorch|Scorch]] 12:55, 14 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23777</id>
		<title>Lands to Conquer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23777"/>
		<updated>2009-07-14T12:54:23Z</updated>

		<summary type="html">&lt;p&gt;Scorch: Rewritten the &amp;quot;Overview&amp;quot; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Lands to Conquer|image=[[Image:Map_FE.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Lusted]]&#039;&#039;&#039;|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=137614 Lands to Conquer Gold]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Lands to Conquer is a modification for [[Medieval II: Total War]] that focuses mainly on improving and balancing gameplay.&lt;br /&gt;
&lt;br /&gt;
The modification utilises features from [[Kingdoms]]: boiling oil, controllable reinforcements and unit balances are all included in Lands to Conquer. The modification also takes advantage of several new possibilities that are able to be modified in the expansion. It also features improved campaign and battle AI.&lt;br /&gt;
&lt;br /&gt;
While it uses the [[Kingdoms]] .exe, it does not modify the Kingdoms campaign.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The big feature in Lands to Conquer is of course it&#039;s campaigns. It gets rid of the tutorial and Grand Campaigns from Medieval II: Total War, and instead replaces them with 6 others.&lt;br /&gt;
&lt;br /&gt;
The Early, High and Late Era campaigns based on the Grand Campaign map from Medieval II: Total War are copied from the system in the original Medieval Total War. These provide campaigns starting in 1080, 1210 and 1320 respectively.&lt;br /&gt;
&lt;br /&gt;
There are also The Hundred Years War, Italian City States and Reconquista campaigns featuring blown up parts of the Grand Campaign map. These regional campaigns feature more focused and diverse gameplay, and each one plays out differently and so compliment the campaigns based on the Grand Campaign map.&lt;br /&gt;
&lt;br /&gt;
===The Campaigns===&lt;br /&gt;
* Early, Late and High Era campaigns set on the Grand Campaign map. All start at different dates: Early 1080, High 1210, Late 1321. The factions in each campaign have different territories, different alliances and wars at the start. Settlement names also vary from Era to Era.&lt;br /&gt;
* Hundred Years War (1337 - 1450) : map featuring England, France and Scotland on an enlarged map focusing on that area. In this campaign it&#039;s all about war, and the gameplay of the campaign will be quite fast paced and a challenge to complete on Very Hard. There is little use for diplomacy in this campaign as all the factions hate each other. Finances are also quite tight. So you should have only a few stacks going around fighting battles and assaulting castles because of your low finances, and they will be assaulting probably because you&#039;ll be a bit pushed to meet the victory conditions near the end. The campaign is just 75 turns long to take 20 provinces. But it works well, and you can as always play beyond the end date. This campaign will be especially tough as the English, and easiest as the French.&lt;br /&gt;
* Reconquista (1146 - 1280) : Has Spain, Moors and Portugal on a blown up map of Spain. This campaign will last longer than the HYW campaign, and you&#039;ll have to take fewer provinces so will be slower paced. But there will be more emphasis on religion. With the increased effect of religious unrest in LTC, and this campaign focusing on the wars between the Christians and Moors in Iberia, use of priests/imans to convert the populations in provinces could be key to victory, otherwise the religious unrest could seriously hamper you. The 3 factions in it also have very similar fighting styles with good skirmishing light infantry and cavalry and a core of heavy cavalry and infantry. Once again with the factions not getting on very well with one another diplomacy will not be much use.&lt;br /&gt;
* Italian City States (1280 - 1450) : Venice, Milan, HRE, Sicily, Hungary and Papal States(unplayable) fight it out on an enlarged Italy map. The campaign with the most factions and least provinces, it is also the longest. There will be a clear cut superpower at the start, the HRE, but they will be disliked by the Pope so won&#039;t have things all their way. The smaller nations(Venice, Milan, Hungary) will be too weak at first to take on the HRE so getting in the Popes good books and using diplomacy well will help them towards victory. In the south Sicily will be large but weak, and will have to pass through Papal lands if it marches up mainland Italy. There will be more emphasis on city troops as those are the Italian factions specialities, and on diplomacy at first and conquest later.&lt;br /&gt;
&lt;br /&gt;
===Battle Map===&lt;br /&gt;
* Improved ai coupled with a completely redone unit balance results in more challenging battles, and battles that feel more like the ones in the original Medieval: Total War.&lt;br /&gt;
* Terrain and weather also play more importance in battles.&lt;br /&gt;
* Boiling oil.&lt;br /&gt;
&lt;br /&gt;
===Campaign AI===&lt;br /&gt;
* Stronger alliances, and allies which help each other more. This results in alliance blocs forming which also change over the course of the game.&lt;br /&gt;
* More logical changes to faction standings. So you and the AI will no longer always end up terrible and untrustworthy.&lt;br /&gt;
* More logical diplomacy, so it is now a more useful tool in the campaign.&lt;br /&gt;
* Rarer Catholic - Islamic alliances.&lt;br /&gt;
* Better AI sense of survivability. AI factions are more likely to want peace/vassal if being beaten/beaten badly.&lt;br /&gt;
* Better AI garrisoning settlements, and use of forces to guard it&#039;s borders.&lt;br /&gt;
* More aggressive AI v Independent Factions(eg the rebels from vanilla), so the AI expands much better early on and so the AI can create powerful nations.&lt;br /&gt;
* Better AI invasions. It will now build up more before attacking, and attack with more stacks, and stacks which have more units in them.&lt;br /&gt;
* Catholic factions less likely to attack each other, but still plenty of wars going on to give that Total War and Medieval experience.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Map ===&lt;br /&gt;
* Campaign is 1.5 years per turn and so is longer than normal M2TW, and population growth, income and building times/costs have been changed in line with this.&lt;br /&gt;
* Increased effect of religious unrest, corruption and other factors mean that religion is more important and taking care of your characters.&lt;br /&gt;
* The difference between cities and castles has been more emphasised by increasing the number of recruitment slots in castles and free upkeep slots in cities, making cities make more money but buildings in cities more expensive, and troop producing buildings in castles are cheaper.&lt;br /&gt;
* Guilds have been chaged so there is more variety in the Guilds you get offered, and the bonuses they give.&lt;br /&gt;
* Fight more diversly named independent factions who replace the rebels.[http://www.twcenter.net/forums/showthread.php?t=113894 link]&lt;br /&gt;
* More historical province names to add more depth to the map.&lt;br /&gt;
* Teutonic order family system implemented for Holy Roman Empire and Venice.&lt;br /&gt;
* Forts which can have 2 units free of upkeep and cost more but are not permanent.&lt;br /&gt;
* New event messages when a faction gets a new leader.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
* 37 new loading screens, a new splash screen and menu background.&lt;br /&gt;
* New faction selection maps and radar maps all campaigns.&lt;br /&gt;
* Castle models from Britannia campaign added for Catholic and Orthodox factions.&lt;br /&gt;
* Interface from Crusades campaign given to Muslim factions.&lt;br /&gt;
* Menu text brightened a bit to make it stand out more on the new background.&lt;br /&gt;
* Several new grass textures from Kingdoms added to mod.&lt;br /&gt;
* Flags no longer bounce when unit selected.&lt;br /&gt;
&lt;br /&gt;
== Credits==&lt;br /&gt;
Taken from mod installer.&lt;br /&gt;
&lt;br /&gt;
A big thanks to the following modders who helped with the mod:&lt;br /&gt;
&lt;br /&gt;
* Wilddog - for making all the maps for me, a truly amazing mapper.&lt;br /&gt;
* Jason Turnbull aka Palamedes - for his great help with unit rebalancing.&lt;br /&gt;
* Unspoken Crusader - for use of parts of his Custom Campaigns and Retrofit mods.&lt;br /&gt;
* Garnier - with his help providing info from Medieval Total War.&lt;br /&gt;
* CavalryCmdr - from Total War Heaven for his excellent campaign AI info thread.&lt;br /&gt;
* alpaca - for his help with my scripting questions.&lt;br /&gt;
* joerd9 - for help with some historical info.&lt;br /&gt;
* lawngnome - for helping with the edits to unit recruitment and settlement mechanics.&lt;br /&gt;
&lt;br /&gt;
A big thanks to DrJambo, Klink, Quark, delra and others who helped me to improve the mod with their suggestions and discussions.&lt;br /&gt;
&lt;br /&gt;
Another big thanks to the fans of the mod who through their feedback helped me to constantly refine the mod to make it the best it can be.&lt;br /&gt;
&lt;br /&gt;
Thanks to Wikipedia for some of the historical info.&lt;br /&gt;
&lt;br /&gt;
And of course huge credit to The Creative Assembly for making the Total War series.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer at TWC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23774</id>
		<title>Lands to Conquer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23774"/>
		<updated>2009-07-14T11:07:08Z</updated>

		<summary type="html">&lt;p&gt;Scorch: typo in image name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Lands to Conquer|image=[[Image:Map_FE.jpg]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Lusted]]&#039;&#039;&#039;|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=137614 Lands to Conquer Gold]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Lands to Conquer is a mod that is aimed at improving the gameplay of [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
Version 4.0 of the mod uses the new [[Kingdoms]] expansion to add in new features and other things to improve the mod. Boiling oil, controllable reinforcements, unit balance, new rams and many other things from the expansion are added into LTC. LTC 4.0 also takes advantage of new modding possibilities available in the expansion to enhance the mods gameplay.&lt;br /&gt;
&lt;br /&gt;
It also features improved Battle and greatly improved Campaign AI to provide better battles and an enhanced campaign experience. The AI is also used in [[Stainless Steel]] 5.1.&lt;br /&gt;
&lt;br /&gt;
And also whilst it uses the Kingdoms.exe, it does not modify the Kingdoms campaigns, the mod just uses the .exes to bring over more features to the mod as it has it&#039;s own campaigns.&lt;br /&gt;
&lt;br /&gt;
Find previews of the mod here:&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=122505 link]&lt;br /&gt;
==Features==&lt;br /&gt;
The big feature in Lands to Conquer is of course it&#039;s campaigns. It gets rid of the tutorial and Grand Campaigns from Medieval II: Total War, and instead replaces them with 6 others.&lt;br /&gt;
&lt;br /&gt;
The Early, High and Late Era campaigns based on the Grand Campaign map from Medieval II: Total War are copied from the system in the original Medieval Total War. These provide campaigns starting in 1080, 1210 and 1320 respectively.&lt;br /&gt;
&lt;br /&gt;
There are also The Hundred Years War, Italian City States and Reconquista campaigns featuring blown up parts of the Grand Campaign map. These regional campaigns feature more focused and diverse gameplay, and each one plays out differently and so compliment the campaigns based on the Grand Campaign map.&lt;br /&gt;
&lt;br /&gt;
===The Campaigns===&lt;br /&gt;
* Early, Late and High Era campaigns set on the Grand Campaign map. All start at different dates: Early 1080, High 1210, Late 1321. The factions in each campaign have different territories, different alliances and wars at the start. Settlement names also vary from Era to Era.&lt;br /&gt;
* Hundred Years War (1337 - 1450) : map featuring England, France and Scotland on an enlarged map focusing on that area. In this campaign it&#039;s all about war, and the gameplay of the campaign will be quite fast paced and a challenge to complete on Very Hard. There is little use for diplomacy in this campaign as all the factions hate each other. Finances are also quite tight. So you should have only a few stacks going around fighting battles and assaulting castles because of your low finances, and they will be assaulting probably because you&#039;ll be a bit pushed to meet the victory conditions near the end. The campaign is just 75 turns long to take 20 provinces. But it works well, and you can as always play beyond the end date. This campaign will be especially tough as the English, and easiest as the French.&lt;br /&gt;
* Reconquista (1146 - 1280) : Has Spain, Moors and Portugal on a blown up map of Spain. This campaign will last longer than the HYW campaign, and you&#039;ll have to take fewer provinces so will be slower paced. But there will be more emphasis on religion. With the increased effect of religious unrest in LTC, and this campaign focusing on the wars between the Christians and Moors in Iberia, use of priests/imans to convert the populations in provinces could be key to victory, otherwise the religious unrest could seriously hamper you. The 3 factions in it also have very similar fighting styles with good skirmishing light infantry and cavalry and a core of heavy cavalry and infantry. Once again with the factions not getting on very well with one another diplomacy will not be much use.&lt;br /&gt;
* Italian City States (1280 - 1450) : Venice, Milan, HRE, Sicily, Hungary and Papal States(unplayable) fight it out on an enlarged Italy map. The campaign with the most factions and least provinces, it is also the longest. There will be a clear cut superpower at the start, the HRE, but they will be disliked by the Pope so won&#039;t have things all their way. The smaller nations(Venice, Milan, Hungary) will be too weak at first to take on the HRE so getting in the Popes good books and using diplomacy well will help them towards victory. In the south Sicily will be large but weak, and will have to pass through Papal lands if it marches up mainland Italy. There will be more emphasis on city troops as those are the Italian factions specialities, and on diplomacy at first and conquest later.&lt;br /&gt;
&lt;br /&gt;
===Battle Map===&lt;br /&gt;
* Improved ai coupled with a completely redone unit balance results in more challenging battles, and battles that feel more like the ones in the original Medieval: Total War.&lt;br /&gt;
* Terrain and weather also play more importance in battles.&lt;br /&gt;
* Boiling oil.&lt;br /&gt;
&lt;br /&gt;
===Campaign AI===&lt;br /&gt;
* Stronger alliances, and allies which help each other more. This results in alliance blocs forming which also change over the course of the game.&lt;br /&gt;
* More logical changes to faction standings. So you and the AI will no longer always end up terrible and untrustworthy.&lt;br /&gt;
* More logical diplomacy, so it is now a more useful tool in the campaign.&lt;br /&gt;
* Rarer Catholic - Islamic alliances.&lt;br /&gt;
* Better AI sense of survivability. AI factions are more likely to want peace/vassal if being beaten/beaten badly.&lt;br /&gt;
* Better AI garrisoning settlements, and use of forces to guard it&#039;s borders.&lt;br /&gt;
* More aggressive AI v Independent Factions(eg the rebels from vanilla), so the AI expands much better early on and so the AI can create powerful nations.&lt;br /&gt;
* Better AI invasions. It will now build up more before attacking, and attack with more stacks, and stacks which have more units in them.&lt;br /&gt;
* Catholic factions less likely to attack each other, but still plenty of wars going on to give that Total War and Medieval experience.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Map ===&lt;br /&gt;
* Campaign is 1.5 years per turn and so is longer than normal M2TW, and population growth, income and building times/costs have been changed in line with this.&lt;br /&gt;
* Increased effect of religious unrest, corruption and other factors mean that religion is more important and taking care of your characters.&lt;br /&gt;
* The difference between cities and castles has been more emphasised by increasing the number of recruitment slots in castles and free upkeep slots in cities, making cities make more money but buildings in cities more expensive, and troop producing buildings in castles are cheaper.&lt;br /&gt;
* Guilds have been chaged so there is more variety in the Guilds you get offered, and the bonuses they give.&lt;br /&gt;
* Fight more diversly named independent factions who replace the rebels.[http://www.twcenter.net/forums/showthread.php?t=113894 link]&lt;br /&gt;
* More historical province names to add more depth to the map.&lt;br /&gt;
* Teutonic order family system implemented for Holy Roman Empire and Venice.&lt;br /&gt;
* Forts which can have 2 units free of upkeep and cost more but are not permanent.&lt;br /&gt;
* New event messages when a faction gets a new leader.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
* 37 new loading screens, a new splash screen and menu background.&lt;br /&gt;
* New faction selection maps and radar maps all campaigns.&lt;br /&gt;
* Castle models from Britannia campaign added for Catholic and Orthodox factions.&lt;br /&gt;
* Interface from Crusades campaign given to Muslim factions.&lt;br /&gt;
* Menu text brightened a bit to make it stand out more on the new background.&lt;br /&gt;
* Several new grass textures from Kingdoms added to mod.&lt;br /&gt;
* Flags no longer bounce when unit selected.&lt;br /&gt;
&lt;br /&gt;
== Credits==&lt;br /&gt;
Taken from mod installer.&lt;br /&gt;
&lt;br /&gt;
A big thanks to the following modders who helped with the mod:&lt;br /&gt;
&lt;br /&gt;
* Wilddog - for making all the maps for me, a truly amazing mapper.&lt;br /&gt;
* Jason Turnbull aka Palamedes - for his great help with unit rebalancing.&lt;br /&gt;
* Unspoken Crusader - for use of parts of his Custom Campaigns and Retrofit mods.&lt;br /&gt;
* Garnier - with his help providing info from Medieval Total War.&lt;br /&gt;
* CavalryCmdr - from Total War Heaven for his excellent campaign AI info thread.&lt;br /&gt;
* alpaca - for his help with my scripting questions.&lt;br /&gt;
* joerd9 - for help with some historical info.&lt;br /&gt;
* lawngnome - for helping with the edits to unit recruitment and settlement mechanics.&lt;br /&gt;
&lt;br /&gt;
A big thanks to DrJambo, Klink, Quark, delra and others who helped me to improve the mod with their suggestions and discussions.&lt;br /&gt;
&lt;br /&gt;
Another big thanks to the fans of the mod who through their feedback helped me to constantly refine the mod to make it the best it can be.&lt;br /&gt;
&lt;br /&gt;
Thanks to Wikipedia for some of the historical info.&lt;br /&gt;
&lt;br /&gt;
And of course huge credit to The Creative Assembly for making the Total War series.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer at TWC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23773</id>
		<title>Lands to Conquer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23773"/>
		<updated>2009-07-14T11:06:42Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Lands to Conquer|image=[[Image:Map_FE.jp]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Lusted]]&#039;&#039;&#039;|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=137614 Lands to Conquer Gold]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Lands to Conquer is a mod that is aimed at improving the gameplay of [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
Version 4.0 of the mod uses the new [[Kingdoms]] expansion to add in new features and other things to improve the mod. Boiling oil, controllable reinforcements, unit balance, new rams and many other things from the expansion are added into LTC. LTC 4.0 also takes advantage of new modding possibilities available in the expansion to enhance the mods gameplay.&lt;br /&gt;
&lt;br /&gt;
It also features improved Battle and greatly improved Campaign AI to provide better battles and an enhanced campaign experience. The AI is also used in [[Stainless Steel]] 5.1.&lt;br /&gt;
&lt;br /&gt;
And also whilst it uses the Kingdoms.exe, it does not modify the Kingdoms campaigns, the mod just uses the .exes to bring over more features to the mod as it has it&#039;s own campaigns.&lt;br /&gt;
&lt;br /&gt;
Find previews of the mod here:&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=122505 link]&lt;br /&gt;
==Features==&lt;br /&gt;
The big feature in Lands to Conquer is of course it&#039;s campaigns. It gets rid of the tutorial and Grand Campaigns from Medieval II: Total War, and instead replaces them with 6 others.&lt;br /&gt;
&lt;br /&gt;
The Early, High and Late Era campaigns based on the Grand Campaign map from Medieval II: Total War are copied from the system in the original Medieval Total War. These provide campaigns starting in 1080, 1210 and 1320 respectively.&lt;br /&gt;
&lt;br /&gt;
There are also The Hundred Years War, Italian City States and Reconquista campaigns featuring blown up parts of the Grand Campaign map. These regional campaigns feature more focused and diverse gameplay, and each one plays out differently and so compliment the campaigns based on the Grand Campaign map.&lt;br /&gt;
&lt;br /&gt;
===The Campaigns===&lt;br /&gt;
* Early, Late and High Era campaigns set on the Grand Campaign map. All start at different dates: Early 1080, High 1210, Late 1321. The factions in each campaign have different territories, different alliances and wars at the start. Settlement names also vary from Era to Era.&lt;br /&gt;
* Hundred Years War (1337 - 1450) : map featuring England, France and Scotland on an enlarged map focusing on that area. In this campaign it&#039;s all about war, and the gameplay of the campaign will be quite fast paced and a challenge to complete on Very Hard. There is little use for diplomacy in this campaign as all the factions hate each other. Finances are also quite tight. So you should have only a few stacks going around fighting battles and assaulting castles because of your low finances, and they will be assaulting probably because you&#039;ll be a bit pushed to meet the victory conditions near the end. The campaign is just 75 turns long to take 20 provinces. But it works well, and you can as always play beyond the end date. This campaign will be especially tough as the English, and easiest as the French.&lt;br /&gt;
* Reconquista (1146 - 1280) : Has Spain, Moors and Portugal on a blown up map of Spain. This campaign will last longer than the HYW campaign, and you&#039;ll have to take fewer provinces so will be slower paced. But there will be more emphasis on religion. With the increased effect of religious unrest in LTC, and this campaign focusing on the wars between the Christians and Moors in Iberia, use of priests/imans to convert the populations in provinces could be key to victory, otherwise the religious unrest could seriously hamper you. The 3 factions in it also have very similar fighting styles with good skirmishing light infantry and cavalry and a core of heavy cavalry and infantry. Once again with the factions not getting on very well with one another diplomacy will not be much use.&lt;br /&gt;
* Italian City States (1280 - 1450) : Venice, Milan, HRE, Sicily, Hungary and Papal States(unplayable) fight it out on an enlarged Italy map. The campaign with the most factions and least provinces, it is also the longest. There will be a clear cut superpower at the start, the HRE, but they will be disliked by the Pope so won&#039;t have things all their way. The smaller nations(Venice, Milan, Hungary) will be too weak at first to take on the HRE so getting in the Popes good books and using diplomacy well will help them towards victory. In the south Sicily will be large but weak, and will have to pass through Papal lands if it marches up mainland Italy. There will be more emphasis on city troops as those are the Italian factions specialities, and on diplomacy at first and conquest later.&lt;br /&gt;
&lt;br /&gt;
===Battle Map===&lt;br /&gt;
* Improved ai coupled with a completely redone unit balance results in more challenging battles, and battles that feel more like the ones in the original Medieval: Total War.&lt;br /&gt;
* Terrain and weather also play more importance in battles.&lt;br /&gt;
* Boiling oil.&lt;br /&gt;
&lt;br /&gt;
===Campaign AI===&lt;br /&gt;
* Stronger alliances, and allies which help each other more. This results in alliance blocs forming which also change over the course of the game.&lt;br /&gt;
* More logical changes to faction standings. So you and the AI will no longer always end up terrible and untrustworthy.&lt;br /&gt;
* More logical diplomacy, so it is now a more useful tool in the campaign.&lt;br /&gt;
* Rarer Catholic - Islamic alliances.&lt;br /&gt;
* Better AI sense of survivability. AI factions are more likely to want peace/vassal if being beaten/beaten badly.&lt;br /&gt;
* Better AI garrisoning settlements, and use of forces to guard it&#039;s borders.&lt;br /&gt;
* More aggressive AI v Independent Factions(eg the rebels from vanilla), so the AI expands much better early on and so the AI can create powerful nations.&lt;br /&gt;
* Better AI invasions. It will now build up more before attacking, and attack with more stacks, and stacks which have more units in them.&lt;br /&gt;
* Catholic factions less likely to attack each other, but still plenty of wars going on to give that Total War and Medieval experience.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Map ===&lt;br /&gt;
* Campaign is 1.5 years per turn and so is longer than normal M2TW, and population growth, income and building times/costs have been changed in line with this.&lt;br /&gt;
* Increased effect of religious unrest, corruption and other factors mean that religion is more important and taking care of your characters.&lt;br /&gt;
* The difference between cities and castles has been more emphasised by increasing the number of recruitment slots in castles and free upkeep slots in cities, making cities make more money but buildings in cities more expensive, and troop producing buildings in castles are cheaper.&lt;br /&gt;
* Guilds have been chaged so there is more variety in the Guilds you get offered, and the bonuses they give.&lt;br /&gt;
* Fight more diversly named independent factions who replace the rebels.[http://www.twcenter.net/forums/showthread.php?t=113894 link]&lt;br /&gt;
* More historical province names to add more depth to the map.&lt;br /&gt;
* Teutonic order family system implemented for Holy Roman Empire and Venice.&lt;br /&gt;
* Forts which can have 2 units free of upkeep and cost more but are not permanent.&lt;br /&gt;
* New event messages when a faction gets a new leader.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
* 37 new loading screens, a new splash screen and menu background.&lt;br /&gt;
* New faction selection maps and radar maps all campaigns.&lt;br /&gt;
* Castle models from Britannia campaign added for Catholic and Orthodox factions.&lt;br /&gt;
* Interface from Crusades campaign given to Muslim factions.&lt;br /&gt;
* Menu text brightened a bit to make it stand out more on the new background.&lt;br /&gt;
* Several new grass textures from Kingdoms added to mod.&lt;br /&gt;
* Flags no longer bounce when unit selected.&lt;br /&gt;
&lt;br /&gt;
== Credits==&lt;br /&gt;
Taken from mod installer.&lt;br /&gt;
&lt;br /&gt;
A big thanks to the following modders who helped with the mod:&lt;br /&gt;
&lt;br /&gt;
* Wilddog - for making all the maps for me, a truly amazing mapper.&lt;br /&gt;
* Jason Turnbull aka Palamedes - for his great help with unit rebalancing.&lt;br /&gt;
* Unspoken Crusader - for use of parts of his Custom Campaigns and Retrofit mods.&lt;br /&gt;
* Garnier - with his help providing info from Medieval Total War.&lt;br /&gt;
* CavalryCmdr - from Total War Heaven for his excellent campaign AI info thread.&lt;br /&gt;
* alpaca - for his help with my scripting questions.&lt;br /&gt;
* joerd9 - for help with some historical info.&lt;br /&gt;
* lawngnome - for helping with the edits to unit recruitment and settlement mechanics.&lt;br /&gt;
&lt;br /&gt;
A big thanks to DrJambo, Klink, Quark, delra and others who helped me to improve the mod with their suggestions and discussions.&lt;br /&gt;
&lt;br /&gt;
Another big thanks to the fans of the mod who through their feedback helped me to constantly refine the mod to make it the best it can be.&lt;br /&gt;
&lt;br /&gt;
Thanks to Wikipedia for some of the historical info.&lt;br /&gt;
&lt;br /&gt;
And of course huge credit to The Creative Assembly for making the Total War series.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer at TWC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23772</id>
		<title>Lands to Conquer</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lands_to_Conquer&amp;diff=23772"/>
		<updated>2009-07-14T11:03:45Z</updated>

		<summary type="html">&lt;p&gt;Scorch: Streamlining upper-right box.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod3|mod=Lands to Conquer|image=[[Image:No image.png]]|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Lusted]]&#039;&#039;&#039;|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=137614 Lands to Conquer Gold]|map=[[Image: Map_FE.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Lands to Conquer is a mod that is aimed at improving the gameplay of [[Medieval II: Total War]].&lt;br /&gt;
&lt;br /&gt;
Version 4.0 of the mod uses the new [[Kingdoms]] expansion to add in new features and other things to improve the mod. Boiling oil, controllable reinforcements, unit balance, new rams and many other things from the expansion are added into LTC. LTC 4.0 also takes advantage of new modding possibilities available in the expansion to enhance the mods gameplay.&lt;br /&gt;
&lt;br /&gt;
It also features improved Battle and greatly improved Campaign AI to provide better battles and an enhanced campaign experience. The AI is also used in [[Stainless Steel]] 5.1.&lt;br /&gt;
&lt;br /&gt;
And also whilst it uses the Kingdoms.exe, it does not modify the Kingdoms campaigns, the mod just uses the .exes to bring over more features to the mod as it has it&#039;s own campaigns.&lt;br /&gt;
&lt;br /&gt;
Find previews of the mod here:&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=122505 link]&lt;br /&gt;
==Features==&lt;br /&gt;
The big feature in Lands to Conquer is of course it&#039;s campaigns. It gets rid of the tutorial and Grand Campaigns from Medieval II: Total War, and instead replaces them with 6 others.&lt;br /&gt;
&lt;br /&gt;
The Early, High and Late Era campaigns based on the Grand Campaign map from Medieval II: Total War are copied from the system in the original Medieval Total War. These provide campaigns starting in 1080, 1210 and 1320 respectively.&lt;br /&gt;
&lt;br /&gt;
There are also The Hundred Years War, Italian City States and Reconquista campaigns featuring blown up parts of the Grand Campaign map. These regional campaigns feature more focused and diverse gameplay, and each one plays out differently and so compliment the campaigns based on the Grand Campaign map.&lt;br /&gt;
&lt;br /&gt;
===The Campaigns===&lt;br /&gt;
* Early, Late and High Era campaigns set on the Grand Campaign map. All start at different dates: Early 1080, High 1210, Late 1321. The factions in each campaign have different territories, different alliances and wars at the start. Settlement names also vary from Era to Era.&lt;br /&gt;
* Hundred Years War (1337 - 1450) : map featuring England, France and Scotland on an enlarged map focusing on that area. In this campaign it&#039;s all about war, and the gameplay of the campaign will be quite fast paced and a challenge to complete on Very Hard. There is little use for diplomacy in this campaign as all the factions hate each other. Finances are also quite tight. So you should have only a few stacks going around fighting battles and assaulting castles because of your low finances, and they will be assaulting probably because you&#039;ll be a bit pushed to meet the victory conditions near the end. The campaign is just 75 turns long to take 20 provinces. But it works well, and you can as always play beyond the end date. This campaign will be especially tough as the English, and easiest as the French.&lt;br /&gt;
* Reconquista (1146 - 1280) : Has Spain, Moors and Portugal on a blown up map of Spain. This campaign will last longer than the HYW campaign, and you&#039;ll have to take fewer provinces so will be slower paced. But there will be more emphasis on religion. With the increased effect of religious unrest in LTC, and this campaign focusing on the wars between the Christians and Moors in Iberia, use of priests/imans to convert the populations in provinces could be key to victory, otherwise the religious unrest could seriously hamper you. The 3 factions in it also have very similar fighting styles with good skirmishing light infantry and cavalry and a core of heavy cavalry and infantry. Once again with the factions not getting on very well with one another diplomacy will not be much use.&lt;br /&gt;
* Italian City States (1280 - 1450) : Venice, Milan, HRE, Sicily, Hungary and Papal States(unplayable) fight it out on an enlarged Italy map. The campaign with the most factions and least provinces, it is also the longest. There will be a clear cut superpower at the start, the HRE, but they will be disliked by the Pope so won&#039;t have things all their way. The smaller nations(Venice, Milan, Hungary) will be too weak at first to take on the HRE so getting in the Popes good books and using diplomacy well will help them towards victory. In the south Sicily will be large but weak, and will have to pass through Papal lands if it marches up mainland Italy. There will be more emphasis on city troops as those are the Italian factions specialities, and on diplomacy at first and conquest later.&lt;br /&gt;
&lt;br /&gt;
===Battle Map===&lt;br /&gt;
* Improved ai coupled with a completely redone unit balance results in more challenging battles, and battles that feel more like the ones in the original Medieval: Total War.&lt;br /&gt;
* Terrain and weather also play more importance in battles.&lt;br /&gt;
* Boiling oil.&lt;br /&gt;
&lt;br /&gt;
===Campaign AI===&lt;br /&gt;
* Stronger alliances, and allies which help each other more. This results in alliance blocs forming which also change over the course of the game.&lt;br /&gt;
* More logical changes to faction standings. So you and the AI will no longer always end up terrible and untrustworthy.&lt;br /&gt;
* More logical diplomacy, so it is now a more useful tool in the campaign.&lt;br /&gt;
* Rarer Catholic - Islamic alliances.&lt;br /&gt;
* Better AI sense of survivability. AI factions are more likely to want peace/vassal if being beaten/beaten badly.&lt;br /&gt;
* Better AI garrisoning settlements, and use of forces to guard it&#039;s borders.&lt;br /&gt;
* More aggressive AI v Independent Factions(eg the rebels from vanilla), so the AI expands much better early on and so the AI can create powerful nations.&lt;br /&gt;
* Better AI invasions. It will now build up more before attacking, and attack with more stacks, and stacks which have more units in them.&lt;br /&gt;
* Catholic factions less likely to attack each other, but still plenty of wars going on to give that Total War and Medieval experience.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Map ===&lt;br /&gt;
* Campaign is 1.5 years per turn and so is longer than normal M2TW, and population growth, income and building times/costs have been changed in line with this.&lt;br /&gt;
* Increased effect of religious unrest, corruption and other factors mean that religion is more important and taking care of your characters.&lt;br /&gt;
* The difference between cities and castles has been more emphasised by increasing the number of recruitment slots in castles and free upkeep slots in cities, making cities make more money but buildings in cities more expensive, and troop producing buildings in castles are cheaper.&lt;br /&gt;
* Guilds have been chaged so there is more variety in the Guilds you get offered, and the bonuses they give.&lt;br /&gt;
* Fight more diversly named independent factions who replace the rebels.[http://www.twcenter.net/forums/showthread.php?t=113894 link]&lt;br /&gt;
* More historical province names to add more depth to the map.&lt;br /&gt;
* Teutonic order family system implemented for Holy Roman Empire and Venice.&lt;br /&gt;
* Forts which can have 2 units free of upkeep and cost more but are not permanent.&lt;br /&gt;
* New event messages when a faction gets a new leader.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
* 37 new loading screens, a new splash screen and menu background.&lt;br /&gt;
* New faction selection maps and radar maps all campaigns.&lt;br /&gt;
* Castle models from Britannia campaign added for Catholic and Orthodox factions.&lt;br /&gt;
* Interface from Crusades campaign given to Muslim factions.&lt;br /&gt;
* Menu text brightened a bit to make it stand out more on the new background.&lt;br /&gt;
* Several new grass textures from Kingdoms added to mod.&lt;br /&gt;
* Flags no longer bounce when unit selected.&lt;br /&gt;
&lt;br /&gt;
== Credits==&lt;br /&gt;
Taken from mod installer.&lt;br /&gt;
&lt;br /&gt;
A big thanks to the following modders who helped with the mod:&lt;br /&gt;
&lt;br /&gt;
* Wilddog - for making all the maps for me, a truly amazing mapper.&lt;br /&gt;
* Jason Turnbull aka Palamedes - for his great help with unit rebalancing.&lt;br /&gt;
* Unspoken Crusader - for use of parts of his Custom Campaigns and Retrofit mods.&lt;br /&gt;
* Garnier - with his help providing info from Medieval Total War.&lt;br /&gt;
* CavalryCmdr - from Total War Heaven for his excellent campaign AI info thread.&lt;br /&gt;
* alpaca - for his help with my scripting questions.&lt;br /&gt;
* joerd9 - for help with some historical info.&lt;br /&gt;
* lawngnome - for helping with the edits to unit recruitment and settlement mechanics.&lt;br /&gt;
&lt;br /&gt;
A big thanks to DrJambo, Klink, Quark, delra and others who helped me to improve the mod with their suggestions and discussions.&lt;br /&gt;
&lt;br /&gt;
Another big thanks to the fans of the mod who through their feedback helped me to constantly refine the mod to make it the best it can be.&lt;br /&gt;
&lt;br /&gt;
Thanks to Wikipedia for some of the historical info.&lt;br /&gt;
&lt;br /&gt;
And of course huge credit to The Creative Assembly for making the Total War series.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer at TWC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lite_mod&amp;diff=23742</id>
		<title>Lite mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lite_mod&amp;diff=23742"/>
		<updated>2009-07-12T13:44:26Z</updated>

		<summary type="html">&lt;p&gt;Scorch: Lite mod moved to Lite Mod:&amp;amp;#32;CAPITAL M!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lite Mod]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lite_Mod&amp;diff=23741</id>
		<title>Lite Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lite_Mod&amp;diff=23741"/>
		<updated>2009-07-12T13:44:26Z</updated>

		<summary type="html">&lt;p&gt;Scorch: Lite mod moved to Lite Mod:&amp;amp;#32;CAPITAL M!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Medieval 2: Total War Modifications (Released)]]&lt;br /&gt;
{{mod3|mod=Lite Mod|platform=[[Medieval II: Total War]]|era=Middle Ages|leader=&#039;&#039;&#039;Candelarius&#039;&#039;&#039;|release=[http://www.twcenter.net/forums/showthread.php?t=72874]}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Lite Mod  for Medieval II: Total War removes some minor and major bugs that were not addressed in the official. Versions of the Lite Mod exist for both the 1.1 and the 1.2 patches.&lt;br /&gt;
&lt;br /&gt;
The mod will work specifically on Medieval II patched to Version 1.2; Version 1.3 and Kingdoms are not compatible. It is recommended that one be aware of the requirements and conditions prior to downloading. &lt;br /&gt;
&lt;br /&gt;
See [http://www.twcenter.net/forums/showthread.php?t=72874 this thread] for downloads and discussion.&lt;br /&gt;
==Features==&lt;br /&gt;
*The modification balances the stats of several units, such as Pikemen, Halberd Militia and Janissary Heavy Infantry.&lt;br /&gt;
*All factions are unlocked.&lt;br /&gt;
*Additional mercenary units are made available for selection in custom battles.&lt;br /&gt;
*Several missing units are included.&lt;br /&gt;
*Various ancillaries and traits are corrected.&lt;br /&gt;
*zxiang1983&#039;s ballista and cannon tower fix is included&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=1531 Candelarius] - Team Leader&lt;br /&gt;
*[[Lusted]] - Contributor&lt;br /&gt;
*[[Spurius]] - Contributor&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=72874 Link to release on TWC]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lite_Mod&amp;diff=23740</id>
		<title>Lite Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lite_Mod&amp;diff=23740"/>
		<updated>2009-07-12T13:42:58Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Medieval 2: Total War Modifications (Released)]]&lt;br /&gt;
{{mod3|mod=Lite Mod|platform=[[Medieval II: Total War]]|era=Middle Ages|leader=&#039;&#039;&#039;Candelarius&#039;&#039;&#039;|release=[http://www.twcenter.net/forums/showthread.php?t=72874]}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Lite Mod  for Medieval II: Total War removes some minor and major bugs that were not addressed in the official. Versions of the Lite Mod exist for both the 1.1 and the 1.2 patches.&lt;br /&gt;
&lt;br /&gt;
The mod will work specifically on Medieval II patched to Version 1.2; Version 1.3 and Kingdoms are not compatible. It is recommended that one be aware of the requirements and conditions prior to downloading. &lt;br /&gt;
&lt;br /&gt;
See [http://www.twcenter.net/forums/showthread.php?t=72874 this thread] for downloads and discussion.&lt;br /&gt;
==Features==&lt;br /&gt;
*The modification balances the stats of several units, such as Pikemen, Halberd Militia and Janissary Heavy Infantry.&lt;br /&gt;
*All factions are unlocked.&lt;br /&gt;
*Additional mercenary units are made available for selection in custom battles.&lt;br /&gt;
*Several missing units are included.&lt;br /&gt;
*Various ancillaries and traits are corrected.&lt;br /&gt;
*zxiang1983&#039;s ballista and cannon tower fix is included&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=1531 Candelarius] - Team Leader&lt;br /&gt;
*[[Lusted]] - Contributor&lt;br /&gt;
*[[Spurius]] - Contributor&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=72874 Link to release on TWC]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lite_Mod&amp;diff=23739</id>
		<title>Lite Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lite_Mod&amp;diff=23739"/>
		<updated>2009-07-12T13:39:58Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Medieval 2: Total War Modifications (Released)]]&lt;br /&gt;
{{mod3|mod=Lite Mod|platform=[[Medieval II: Total War]]|era=Middle Ages|leader=&#039;&#039;&#039;Candelarius&#039;&#039;&#039;|release=[http://www.twcenter.net/forums/showthread.php?t=72874]}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Lite Mod  for Medieval II: Total War removes some minor and major bugs that were not addressed in the official. Versions of the Lite Mod exist for both the 1.1 and the 1.2 patches.&lt;br /&gt;
&lt;br /&gt;
The mod will work specifically on Medieval II patched to Version 1.2; Version 1.3 and Kingdoms are not compatible. It is recommended that one be aware of the requirements and conditions prior to downloading. &lt;br /&gt;
&lt;br /&gt;
See [http://www.twcenter.net/forums/showthread.php?t=72874 this thread] for downloads and discussion.&lt;br /&gt;
==Features==&lt;br /&gt;
*The modification balances the stats of several units, such as Pikemen, Halberd Militia and Janissary Heavy Infantry.&lt;br /&gt;
*All factions are unlocked.&lt;br /&gt;
*Additional mercenary units are made available for selection in custom battles.&lt;br /&gt;
*Several missing units are included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=1531 Candelarius] - Team Leader&lt;br /&gt;
*[[Lusted]] - Contributor&lt;br /&gt;
*[[Spurius]] - Contributor&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=72874 Link to release on TWC]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lite_Mod&amp;diff=23738</id>
		<title>Lite Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lite_Mod&amp;diff=23738"/>
		<updated>2009-07-12T13:39:22Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Medieval 2: Total War Modifications (Released)]]&lt;br /&gt;
{{mod3|mod=Lite Mod|platform=[[Medieval II: Total War]]|era=Middle Ages|leader=&#039;&#039;&#039;Candelarius&#039;&#039;&#039;|release=[http://www.twcenter.net/forums/showthread.php?t=72874]}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Lite Mod  for Medieval II: Total War removes some minor and major bugs that were not addressed in the official. Versions of the Lite Mod exist for both the 1.1 and the 1.2 patches.&lt;br /&gt;
&lt;br /&gt;
The mod will work specifically on Medieval II patched to Version 1.2; Version 1.3 and Kingdoms are not compatible. It is recommended that one be aware of the requirements and conditions prior to downloading. &lt;br /&gt;
&lt;br /&gt;
See [http://www.twcenter.net/forums/showthread.php?t=72874 this thread] for downloads and discussion.&lt;br /&gt;
==Features==&lt;br /&gt;
[*]The modification balances the stats of several units, such as Pikemen, Halberd Militia and Janissary Heavy Infantry.&lt;br /&gt;
[*]All factions are unlocked.&lt;br /&gt;
[*]Additional mercenary units are made available for selection in custom battles.&lt;br /&gt;
[*]Several missing units are included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
*[http://www.twcenter.net/forums/member.php?u=1531 Candelarius] - Team Leader&lt;br /&gt;
*[[Lusted]] - Contributor&lt;br /&gt;
*[[Spurius]] - Contributor&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=72874 Link to release on TWC]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=23730</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=23730"/>
		<updated>2009-07-12T10:50:41Z</updated>

		<summary type="html">&lt;p&gt;Scorch: /* Modifications: */  - updating links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- These are comments, they won&#039;t show up on the page when viewed. All comments are wrapped in these little arrow tags --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Feel free to keep this page updated in any way you see fit. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Though please discuss major alterations in the discussions page. --&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[TWC_Wiki:Help_Desk| Help Desk]]  •  [[Special:Popularpages|Popular Pages]]  •  [[TWC Official:Terms of Service|TWC Terms of Service]]  •  [[TWC:FAQ|TWC Frequently Asked Questions]]  •  [http://www.twcenter.net/forums/forumdisplay.php?f=9 Discuss the Wiki on TWC]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Modding Portal|http://www.twcenter.net/w/images/5/50/GeneralModding.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
*[[Modding Portal|&#039;&#039;&#039;The Modding Portal:&#039;&#039;&#039;]]&lt;br /&gt;
:*[[Modding:Art|&#039;&#039;&#039;Art&#039;&#039;&#039;]]&lt;br /&gt;
:*[[Modding:Coding|&#039;&#039;&#039;Coding&#039;&#039;&#039;]]&lt;br /&gt;
:*[[Modding:Mapping|&#039;&#039;&#039;Mapping&#039;&#039;&#039;]]&lt;br /&gt;
*[[Modding:Tutorial list|&#039;&#039;&#039;List of all Modding Tutorials&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;[[:Category:Modding|Wiki Modding Articles]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category: MTW2Modding|Medieval II Wiki Modding Articles]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category:RTWModding|Rome &amp;amp; Barbarian Invasion Wiki Modding Articles]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category:RTW Files|Artcles on RTW/BI Text Files]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category:MTW2 Files|Articles on M2TW Text Files]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Empire: Total War Portal|http://www.twcenter.net/w/images/8/89/EmpireLogo.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Overview: ===&lt;br /&gt;
*[[Empire: Total War Portal|Empire: Total War Portal]]&lt;br /&gt;
*[[Empire: Total War|General Overview]]&lt;br /&gt;
&lt;br /&gt;
=== Information: ===&lt;br /&gt;
*[[:Category:ETW_Information|Gameplay Articles]]&lt;br /&gt;
*[[ETW_Factions|Faction List]]&lt;br /&gt;
*[[:Category:Empire_Total_War_Units|Units]]&lt;br /&gt;
*[[Empire cheats|Cheats]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications: ===&lt;br /&gt;
*[[:Category:ETW Modding|ETW Modding Resources]]&lt;br /&gt;
*[[:Category:ETW Mods (Released)|Released Mods for Empire]]&lt;br /&gt;
*[[:Category:ETW Mods (Hosted)|Hosted Mods for Empire]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Medieval 2: Total War|http://www.twcenter.net/w/images/e/ee/MedievalText2.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Overview: ===&lt;br /&gt;
*[[Medieval 2: Total War|Medieval 2: Total War Portal]]&lt;br /&gt;
*[[Medieval_II:_Total_War_Kingdoms|Medieval 2: Total War Kingdoms Overview]]&lt;br /&gt;
&lt;br /&gt;
=== Information: ===&lt;br /&gt;
*[[Factions in Medieval 2|Faction List]]&lt;br /&gt;
*[[:Category:Medieval 2 Information|Gameplay Information]]&lt;br /&gt;
*[[Medieval II Patches|Latest Patches]]&lt;br /&gt;
*[[Medieval II cheats|Cheats]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications: ===&lt;br /&gt;
*[[:Category:Medieval_2:_Total_War_Modifications_(Released)|Released Mods for M2TW]]&lt;br /&gt;
*[[:Category:TWC_Hosted_Modifications_-_MTW2|Hosted Mods for M2TW]]&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Rome: Total War Portal|http://www.twcenter.net/w/images/b/b8/RomeText.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Overview: ===&lt;br /&gt;
*[[Rome: Total War Portal|Rome: Total War Portal]]&lt;br /&gt;
*[[Barbarian Invasion|Barbarian Invasion Overview]]&lt;br /&gt;
*[[Alexander|Alexander Overview]]&lt;br /&gt;
=== Information: ===&lt;br /&gt;
*[[RTW_Factions|Faction List]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications: ===&lt;br /&gt;
*[[:Category:RTW Mods (Released)|Released Mods for Rome]]&lt;br /&gt;
*[[:Category:BI Mods (Released)|Released Mods for Barbarian Invasion]]&lt;br /&gt;
*[[:Category:Alexander Mods (Released)|Released Mods for RTW:Alexander]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
&amp;lt;!-- Recently released mods are listed here --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; rowspan=1 valign=&amp;quot;top&amp;quot; style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Recently Released Mods &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:ETW_Mods_(Released)|Empire: Total War]] ==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=276555 Empire Total War: EUROPEAN WARS]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=271125 Nine New Lordz Maps released for ETW]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=265788 A Proper Empire: Terra Incognita v1.0.4]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=255746 A Proper Empire v1.3.0]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=254256  NTW3 announced and Map Pack and Tools released for ETW!!!]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=252117 IMPERIUM GLOBALE v1.01]&lt;br /&gt;
&lt;br /&gt;
== [[:Category:M2TW Mods|Medieval 2: Total War]] ==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=274585 Broken Crescent 2.0]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=266376 Third Age: Total War 1.1 Spanish Translation]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=256803 Westeros: Total War for Kingdoms Beta v0.53 Beta]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=253981 Third Age: Total War 1.0]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=253378 Chivalry II: The Sicilian Vespers 3.3]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=246999 Wrath of the Norsemen Demo]&lt;br /&gt;
&lt;br /&gt;
== [[:Category:RTW Mods (Released)|Rome: Total War]] ==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=273021 The Fall of Rome v1.1]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=268937 New Battles of Asia Submod!!!]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=266107 Arthurian - Total War New Patch]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=263294 Viking Invasion II - Dominion of Britannia]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=260462 Diadochi - Total War v1.0]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=258165 RTR VII: TIC Gold]&lt;br /&gt;
| style=&amp;quot;width:50%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; The Modding Spotlight &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Broken Crescent]] ==&lt;br /&gt;
[[Image:Broken Crescent Banner.png|center|Broken Crescent]]&amp;lt;!-- Simply upload a new version of the spotlight image to replace it --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Broken Crescent]] is a total conversion modification for [[Medieval 2: Total War]] centered around the Middle East in the period from the years 1174 and 1400. Broken Crescent 2.0 was released on the 23rd of June, 2009.&lt;br /&gt;
&lt;br /&gt;
The mod features the new Hindu religion, a realistic area of recruitment system and improved diplomacy and AI. The map spans from Anatolia and Egypt in the West, through Mesopotamia, Persia, and Afghanistan, all the way to India to the East.&lt;br /&gt;
&lt;br /&gt;
Broken Crescent features a system of titles that brings a level of realism into the gameplay. Certain titles are based on ownership of regions, while others can only be attained by killing the present holder of that title. The Abbasids, for example, begin the game with their faction leader assigned the title of Caliph; this title is hereditary; but if another faction leader defeats the Caliph in battle, he will gain the title.&lt;br /&gt;
&lt;br /&gt;
Broken Crescent also features hundreds of new units designed, modeled and skinned from scratch by the Broken Crescent team.&lt;br /&gt;
&lt;br /&gt;
The latest version of Broken Crescent can be downloaded [http://www.twcenter.net/forums/showthread.php?t=271786 here]. &lt;br /&gt;
&lt;br /&gt;
| rowspan=1 style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; The Arts Portal &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|The Arts Portal|http://www.twcenter.net/w/images/4/41/Bannerartsportal225.png}}&lt;br /&gt;
===&#039;&#039;&#039;The Information Hub For TWC&#039;s Artists!&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;After Action Reports&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Graphics Workshop&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Picture of the Week&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Community Role Playing Games&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
All weekly competitions in &#039;&#039;&#039;one spot&#039;&#039;&#039;&lt;br /&gt;
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All Tutorials, Guides, Links in &#039;&#039;&#039;one spot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enter TWC&#039;s &#039;&#039;&#039;5. Portal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Click on the banner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; rowspan=1 |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Help the TWC Wiki &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[:Special:Wantedpages|Most Wanted Articles:]] ===&lt;br /&gt;
*[[Descr sounds units anims.txt]]&lt;br /&gt;
*[[Export descr sounds units battle events.txt]]&lt;br /&gt;
*[[Export descr sounds stratmap voice.txt]]&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Stubs|Short articles in need of expansion:]] ===&lt;br /&gt;
*[[Admiral]]&lt;br /&gt;
*[[Diplomat]]&lt;br /&gt;
*[[May 2005 crisis]]&lt;br /&gt;
*[[The Crusades Campaign]]&lt;br /&gt;
*[[The Americas Campaign]]&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Cleanup|Articles in need of Cleanup:]] ===&lt;br /&gt;
*[[Total War]]&lt;br /&gt;
*[[Europa Barbarorum II]]&lt;br /&gt;
*[[Shogun: Total War]]&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;width:50%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Total War News&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== EMPIRE: TOTAL WAR ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update and Information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Time to update this page about SEGA and CA&#039;s latest installment to the award winning Total War franchise, &#039;&#039;&#039;Empire: Total War&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Since the release of the game, the [http://www.twcenter.net/forums/forumdisplay.php?f=470 Empire: TW forums] on Total War Center have seen a rush of new members, who quickly brought the first impressions and modifications with them. The [http://www.twcenter.net/forums/forumdisplay.php?f=1073 E:TW modification forums] are booming, and the [http://www.twcenter.net/forums/forumdisplay.php?f=1071 first major overhaul mods] have already been released!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Be sure to read and join the [http://www.twcenter.net/forums/forumdisplay.php?f=469 General Discussion] about E:TW.&lt;br /&gt;
&lt;br /&gt;
Take a look at the [http://www.twcenter.net/forums/showthread.php?t=232145 Screenshot thread] to see how the newest Total War game looks like! If you are interested in more community screenshots, visit the [http://www.twcenter.net/forums/forumdisplay.php?f=1040 Picture of the Week Forum], browse the galleries to find masterfully edited E:TW screenshots.&lt;br /&gt;
&lt;br /&gt;
For previews and articles regarding features such as the Campaign Map, Diplomacy, Agents, Continents and more TWC recommends Issues 192 and 193 of PC Gamer magazine which contain screenshots and exclusive insider&#039;s information. Here is one tantalizing tidbit: &lt;br /&gt;
&lt;br /&gt;
[http://www.computerandvideogames.com/article.php?id=170570 CVG.com]&lt;br /&gt;
&lt;br /&gt;
For the latest screenshots and video posts featuring naval combat, duelling and field action, read the section below. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Empire: Total War Previews and Media&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.totalwar.com/empire/gallery/videos.php All 5 Preview Videos, AI Tactics Videos, Trailers and more!]&lt;br /&gt;
*[http://www.totalwar.com/empire/gallery/screenshots.php?c=campaign,land,naval Official Screenshots to feast your eyes on!]&lt;br /&gt;
&lt;br /&gt;
Visit the [http://www.totalwar.com official site] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; rowspan=1 |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; The Total War Community &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;[[Total War Center|The Total War Center:]]&amp;lt;/center&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[Total_War_Center_History|History of TWC]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[:Category: Famous Characters|Famous Members of TWC]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[:Category:TWC_Hosted_Modifications|Hosted Mods on TWC]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[:Category:Total War Center Information|Information on TWC]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;center&amp;gt;[[:Category:Total War Center Publications|Publications:]]&amp;lt;/center&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Helios|The Helios]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Podcast|Podcasts]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Eagle_Standard|The Eagle Standard]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Scriptorium|The Scriptorium]]  &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;center&amp;gt;[[:TWC:Ranks|Ranks on TWC:]]&amp;lt;/center&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Citizen|Citizen]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[:Category:Civitate|Civitate]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[:Category:Artifex|Artifex]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Moderator]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Global Moderator]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Administrator]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;  [[Opifex]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Divus]]  &#039;&#039;&#039;|&#039;&#039;&#039; [[Curator|Syntagma Curator]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Modding_Registrar|Modding Registrar]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Wiki_Project_Editor|Wiki Project Editor]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;center&amp;gt;[[Curia|The Curia:]]&amp;lt;/center&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[TWC Official:Constitution|The Constitution]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Consilium_de_Civitate|Consilium de Civitate]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Houses_of_TWC|Houses of TWC]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Community_Medals|Community Medals]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;Popular Fansites:&amp;lt;/center&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[:Category: Fansites|All Total War Fansites]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Total War Center]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[The Guild]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Total Realism Forums]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Official Forums]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Total_War_Heaven|Total War Heaven]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Strat_Command_Center|Strat Command Center]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;width:33%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt;References&amp;lt;/h3&amp;gt;&lt;br /&gt;
* Consult the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=23670</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=23670"/>
		<updated>2009-07-07T13:33:03Z</updated>

		<summary type="html">&lt;p&gt;Scorch: /* Broken Crescent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- These are comments, they won&#039;t show up on the page when viewed. All comments are wrapped in these little arrow tags --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Feel free to keep this page updated in any way you see fit. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Though please discuss major alterations in the discussions page. --&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[TWC_Wiki:Help_Desk| Help Desk]]  •  [[Special:Popularpages|Popular Pages]]  •  [[TWC Official:Terms of Service|TWC Terms of Service]]  •  [[TWC:FAQ|TWC Frequently Asked Questions]]  •  [http://www.twcenter.net/forums/forumdisplay.php?f=9 Discuss the Wiki on TWC]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Modding Portal|http://www.twcenter.net/w/images/5/50/GeneralModding.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
*[[Modding Portal|&#039;&#039;&#039;The Modding Portal:&#039;&#039;&#039;]]&lt;br /&gt;
:*[[Modding:Art|&#039;&#039;&#039;Art&#039;&#039;&#039;]]&lt;br /&gt;
:*[[Modding:Coding|&#039;&#039;&#039;Coding&#039;&#039;&#039;]]&lt;br /&gt;
:*[[Modding:Mapping|&#039;&#039;&#039;Mapping&#039;&#039;&#039;]]&lt;br /&gt;
*[[Modding:Tutorial list|&#039;&#039;&#039;List of all Modding Tutorials&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;[[:Category:Modding|Wiki Modding Articles]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category: MTW2Modding|Medieval II Wiki Modding Articles]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category:RTWModding|Rome &amp;amp; Barbarian Invasion Wiki Modding Articles]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category:RTW Files|Artcles on RTW/BI Text Files]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category:MTW2 Files|Articles on M2TW Text Files]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Empire: Total War Portal|http://www.twcenter.net/w/images/8/89/EmpireLogo.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Overview: ===&lt;br /&gt;
*[[Empire: Total War Portal|Empire: Total War Portal]]&lt;br /&gt;
*[[Empire: Total War|General Overview]]&lt;br /&gt;
&lt;br /&gt;
=== Information: ===&lt;br /&gt;
*[[:Category:ETW_Information|Gameplay Articles]]&lt;br /&gt;
*[[ETW_Factions|Faction List]]&lt;br /&gt;
*[[:Category:Empire_Total_War_Units|Units]]&lt;br /&gt;
*[[Empire cheats|Cheats]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications: ===&lt;br /&gt;
*[[:Category:ETW Modding|ETW Modding Resources]]&lt;br /&gt;
*[[:Category:ETW Mods (Released)|Released Mods for Empire]]&lt;br /&gt;
*[[:Category:ETW Mods (Hosted)|Hosted Mods for Empire]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Medieval 2: Total War|http://www.twcenter.net/w/images/e/ee/MedievalText2.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Overview: ===&lt;br /&gt;
*[[Medieval 2: Total War|Medieval 2: Total War Portal]]&lt;br /&gt;
*[[Medieval_II:_Total_War_Kingdoms|Medieval 2: Total War Kingdoms Overview]]&lt;br /&gt;
&lt;br /&gt;
=== Information: ===&lt;br /&gt;
*[[Factions in Medieval 2|Faction List]]&lt;br /&gt;
*[[:Category:Medieval 2 Information|Gameplay Information]]&lt;br /&gt;
*[[Medieval II Patches|Latest Patches]]&lt;br /&gt;
*[[Medieval II cheats|Cheats]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications: ===&lt;br /&gt;
*[[:Category:MTW2_Mods|Released Mods for M2TW]]&lt;br /&gt;
*[[:Category:TWC_Hosted_Modifications_-_MTW2|Hosted Mods for M2TW]]&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Rome: Total War Portal|http://www.twcenter.net/w/images/b/b8/RomeText.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Overview: ===&lt;br /&gt;
*[[Rome: Total War Portal|Rome: Total War Portal]]&lt;br /&gt;
*[[Barbarian Invasion|Barbarian Invasion Overview]]&lt;br /&gt;
*[[Alexander|Alexander Overview]]&lt;br /&gt;
=== Information: ===&lt;br /&gt;
*[[RTW_Factions|Faction List]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications: ===&lt;br /&gt;
*[[:Category:RTW Mods (Released)|Released Mods for Rome]]&lt;br /&gt;
*[[:Category:BI Mods (Released)|Released Mods for Barbarian Invasion]]&lt;br /&gt;
*[[:Category:Alexander Mods (Released)|Released Mods for RTW:Alexander]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
&amp;lt;!-- Recently released mods are listed here --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; rowspan=1 valign=&amp;quot;top&amp;quot; style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Recently Released Mods &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:ETW_Mods_(Released)|Empire: Total War]] ==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=246153 DarthMod Empire Commander Edition 1.7]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=255746 A Proper Empire v1.3.0]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=247656 Imperial Splendour v1.071]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=252117 IMPERIUM GLOBALE v1.01]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=250655 Additional Units Mod AUM v.2.3]&lt;br /&gt;
&lt;br /&gt;
== [[:Category:M2TW Mods|Medieval 2: Total War]] ==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=253981 Third Age: Total War 1.0]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=253378 Chivalry II: The Sicilian Vespers 3.3]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=256803 Westeros: Total War for Kingdoms Beta v0.53 Beta]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=206670 For King and Country 1.5]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=241614 Better Grass 1.0]&lt;br /&gt;
&lt;br /&gt;
== [[:Category:RTW Mods (Released)|Rome: Total War]] ==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=256432 Amazon: Total War 2.5]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=244059 Sparta: Total War III]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=240602 The Fourth Age: Total War - The Lost Legion]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=225855 Thrace: The Serpent Reborn]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=257106 Viking Invasion II 1.7]&lt;br /&gt;
| style=&amp;quot;width:50%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; The Modding Spotlight &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Broken Crescent]] ==&lt;br /&gt;
[[Image:Broken Crescent Banner.png|center|Broken Crescent]]&amp;lt;!-- Simply upload a new version of the spotlight image to replace it --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Broken Crescent]] is a total conversion modification for [[Medieval 2: Total War]] centered around the Middle East in the period from the years 1174 and 1400. Broken Crescent 2.0 was released on the 23rd of June, 2009.&lt;br /&gt;
&lt;br /&gt;
The mod features the new Hindu religion, a realistic area of recruitment system and improved diplomacy and AI. The map spans from Anatolia and Egypt in the West, through Mesopotamia, Persia, and Afghanistan, all the way to India to the East.&lt;br /&gt;
&lt;br /&gt;
Broken Crescent features a system of titles that brings a level of realism into the gameplay. Certain titles are based on ownership of regions, while others can only be attained by killing the present holder of that title. The Abbasids, for example, begin the game with their faction leader assigned the title of Caliph; this title is hereditary; but if another faction leader defeats the Caliph in battle, he will gain the title.&lt;br /&gt;
&lt;br /&gt;
Broken Crescent also features hundreds of new units designed, modeled and skinned from scratch by the Broken Crescent team.&lt;br /&gt;
&lt;br /&gt;
The latest version of Broken Crescent can be downloaded [http://www.twcenter.net/forums/showthread.php?t=271786 here]. &lt;br /&gt;
&lt;br /&gt;
| rowspan=1 style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; The Arts Portal &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|The Arts Portal|http://www.twcenter.net/w/images/4/41/Bannerartsportal225.png}}&lt;br /&gt;
===&#039;&#039;&#039;The Information Hub For TWC&#039;s Artists!&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;After Action Reports&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Picture of the Week&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Community Role Playing Games&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
All weekly competitions in &#039;&#039;&#039;one spot&#039;&#039;&#039;&lt;br /&gt;
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All Tutorials, Guides, Links in &#039;&#039;&#039;one spot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enter TWC&#039;s &#039;&#039;&#039;5. Portal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Click on the banner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; rowspan=1 |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Help the TWC Wiki &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[:Special:Wantedpages|Most Wanted Articles:]] ===&lt;br /&gt;
*[[Descr sounds units anims.txt]]&lt;br /&gt;
*[[Export descr sounds units battle events.txt]]&lt;br /&gt;
*[[Export descr sounds stratmap voice.txt]]&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Stubs|Short articles in need of expansion:]] ===&lt;br /&gt;
*[[Admiral]]&lt;br /&gt;
*[[Diplomat]]&lt;br /&gt;
*[[May 2005 crisis]]&lt;br /&gt;
*[[The Crusades Campaign]]&lt;br /&gt;
*[[The Americas Campaign]]&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Cleanup|Articles in need of Cleanup:]] ===&lt;br /&gt;
*[[Total War]]&lt;br /&gt;
*[[Europa Barbarorum II]]&lt;br /&gt;
*[[Shogun: Total War]]&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;width:50%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Total War News&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== EMPIRE: TOTAL WAR ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update and Information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Time to update this page about SEGA and CA&#039;s latest installment to the award winning Total War franchise, &#039;&#039;&#039;Empire: Total War&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Since the release of the game, the [http://www.twcenter.net/forums/forumdisplay.php?f=470 Empire: TW forums] on Total War Center have seen a rush of new members, who quickly brought the first impressions and modifications with them. The [http://www.twcenter.net/forums/forumdisplay.php?f=1073 E:TW modification forums] are booming, and the [http://www.twcenter.net/forums/forumdisplay.php?f=1071 first major overhaul mods] have already been released!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Be sure to read and join the [http://www.twcenter.net/forums/forumdisplay.php?f=469 General Discussion] about E:TW.&lt;br /&gt;
&lt;br /&gt;
Take a look at the [http://www.twcenter.net/forums/showthread.php?t=232145 Screenshot thread] to see how the newest Total War game looks like! If you are interested in more community screenshots, visit the [http://www.twcenter.net/forums/forumdisplay.php?f=1040 Picture of the Week Forum], browse the galleries to find masterfully edited E:TW screenshots.&lt;br /&gt;
&lt;br /&gt;
For previews and articles regarding features such as the Campaign Map, Diplomacy, Agents, Continents and more TWC recommends Issues 192 and 193 of PC Gamer magazine which contain screenshots and exclusive insider&#039;s information. Here is one tantalizing tidbit: &lt;br /&gt;
&lt;br /&gt;
[http://www.computerandvideogames.com/article.php?id=170570 CVG.com]&lt;br /&gt;
&lt;br /&gt;
For the latest screenshots and video posts featuring naval combat, duelling and field action, read the section below. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Empire: Total War Previews and Media&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.totalwar.com/empire/gallery/videos.php All 5 Preview Videos, AI Tactics Videos, Trailers and more!]&lt;br /&gt;
*[http://www.totalwar.com/empire/gallery/screenshots.php?c=campaign,land,naval Official Screenshots to feast your eyes on!]&lt;br /&gt;
&lt;br /&gt;
Visit the [http://www.totalwar.com official site] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; rowspan=1 |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; The Total War Community &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;[[Total War Center|The Total War Center:]]&amp;lt;/center&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[Total_War_Center_History|History of TWC]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[:Category: Famous Characters|Famous Members of TWC]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[:Category:TWC_Hosted_Modifications|Hosted Mods on TWC]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[:Category:Total War Center Information|Information on TWC]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;center&amp;gt;[[:Category:Total War Center Publications|Publications:]]&amp;lt;/center&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Helios|The Helios]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Podcast|Podcasts]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Eagle_Standard|The Eagle Standard]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Scriptorium|The Scriptorium]]  &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;center&amp;gt;[[:TWC:Ranks|Ranks on TWC:]]&amp;lt;/center&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Citizen|Citizen]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[:Category:Civitate|Civitate]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[:Category:Artifex|Artifex]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Moderator]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Global Moderator]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Administrator]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;  [[Opifex]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Divus]]  &#039;&#039;&#039;|&#039;&#039;&#039; [[Curator|Syntagma Curator]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Modding_Registrar|Modding Registrar]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Wiki_Project_Editor|Wiki Project Editor]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;center&amp;gt;[[Curia|The Curia:]]&amp;lt;/center&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[TWC Official:Constitution|The Constitution]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Consilium_de_Civitate|Consilium de Civitate]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Houses_of_TWC|Houses of TWC]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Community_Medals|Community Medals]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;Popular Fansites:&amp;lt;/center&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[:Category: Fansites|All Total War Fansites]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Total War Center]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[The Guild]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Total Realism Forums]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Official Forums]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Total_War_Heaven|Total War Heaven]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Strat_Command_Center|Strat Command Center]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;width:33%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt;References&amp;lt;/h3&amp;gt;&lt;br /&gt;
* Consult the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=23669</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Main_Page&amp;diff=23669"/>
		<updated>2009-07-07T13:31:52Z</updated>

		<summary type="html">&lt;p&gt;Scorch: /* Broken Crescent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- These are comments, they won&#039;t show up on the page when viewed. All comments are wrapped in these little arrow tags --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Feel free to keep this page updated in any way you see fit. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Though please discuss major alterations in the discussions page. --&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[TWC_Wiki:Help_Desk| Help Desk]]  •  [[Special:Popularpages|Popular Pages]]  •  [[TWC Official:Terms of Service|TWC Terms of Service]]  •  [[TWC:FAQ|TWC Frequently Asked Questions]]  •  [http://www.twcenter.net/forums/forumdisplay.php?f=9 Discuss the Wiki on TWC]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Modding Portal|http://www.twcenter.net/w/images/5/50/GeneralModding.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
*[[Modding Portal|&#039;&#039;&#039;The Modding Portal:&#039;&#039;&#039;]]&lt;br /&gt;
:*[[Modding:Art|&#039;&#039;&#039;Art&#039;&#039;&#039;]]&lt;br /&gt;
:*[[Modding:Coding|&#039;&#039;&#039;Coding&#039;&#039;&#039;]]&lt;br /&gt;
:*[[Modding:Mapping|&#039;&#039;&#039;Mapping&#039;&#039;&#039;]]&lt;br /&gt;
*[[Modding:Tutorial list|&#039;&#039;&#039;List of all Modding Tutorials&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;[[:Category:Modding|Wiki Modding Articles]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category: MTW2Modding|Medieval II Wiki Modding Articles]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category:RTWModding|Rome &amp;amp; Barbarian Invasion Wiki Modding Articles]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category:RTW Files|Artcles on RTW/BI Text Files]]&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[:Category:MTW2 Files|Articles on M2TW Text Files]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Empire: Total War Portal|http://www.twcenter.net/w/images/8/89/EmpireLogo.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Overview: ===&lt;br /&gt;
*[[Empire: Total War Portal|Empire: Total War Portal]]&lt;br /&gt;
*[[Empire: Total War|General Overview]]&lt;br /&gt;
&lt;br /&gt;
=== Information: ===&lt;br /&gt;
*[[:Category:ETW_Information|Gameplay Articles]]&lt;br /&gt;
*[[ETW_Factions|Faction List]]&lt;br /&gt;
*[[:Category:Empire_Total_War_Units|Units]]&lt;br /&gt;
*[[Empire cheats|Cheats]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications: ===&lt;br /&gt;
*[[:Category:ETW Modding|ETW Modding Resources]]&lt;br /&gt;
*[[:Category:ETW Mods (Released)|Released Mods for Empire]]&lt;br /&gt;
*[[:Category:ETW Mods (Hosted)|Hosted Mods for Empire]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Medieval 2: Total War|http://www.twcenter.net/w/images/e/ee/MedievalText2.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Overview: ===&lt;br /&gt;
*[[Medieval 2: Total War|Medieval 2: Total War Portal]]&lt;br /&gt;
*[[Medieval_II:_Total_War_Kingdoms|Medieval 2: Total War Kingdoms Overview]]&lt;br /&gt;
&lt;br /&gt;
=== Information: ===&lt;br /&gt;
*[[Factions in Medieval 2|Faction List]]&lt;br /&gt;
*[[:Category:Medieval 2 Information|Gameplay Information]]&lt;br /&gt;
*[[Medieval II Patches|Latest Patches]]&lt;br /&gt;
*[[Medieval II cheats|Cheats]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications: ===&lt;br /&gt;
*[[:Category:MTW2_Mods|Released Mods for M2TW]]&lt;br /&gt;
*[[:Category:TWC_Hosted_Modifications_-_MTW2|Hosted Mods for M2TW]]&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|Rome: Total War Portal|http://www.twcenter.net/w/images/b/b8/RomeText.png}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Overview: ===&lt;br /&gt;
*[[Rome: Total War Portal|Rome: Total War Portal]]&lt;br /&gt;
*[[Barbarian Invasion|Barbarian Invasion Overview]]&lt;br /&gt;
*[[Alexander|Alexander Overview]]&lt;br /&gt;
=== Information: ===&lt;br /&gt;
*[[RTW_Factions|Faction List]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications: ===&lt;br /&gt;
*[[:Category:RTW Mods (Released)|Released Mods for Rome]]&lt;br /&gt;
*[[:Category:BI Mods (Released)|Released Mods for Barbarian Invasion]]&lt;br /&gt;
*[[:Category:Alexander Mods (Released)|Released Mods for RTW:Alexander]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
&amp;lt;!-- Recently released mods are listed here --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; rowspan=1 valign=&amp;quot;top&amp;quot; style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Recently Released Mods &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[:Category:ETW_Mods_(Released)|Empire: Total War]] ==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=246153 DarthMod Empire Commander Edition 1.7]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=255746 A Proper Empire v1.3.0]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=247656 Imperial Splendour v1.071]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=252117 IMPERIUM GLOBALE v1.01]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=250655 Additional Units Mod AUM v.2.3]&lt;br /&gt;
&lt;br /&gt;
== [[:Category:M2TW Mods|Medieval 2: Total War]] ==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=253981 Third Age: Total War 1.0]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=253378 Chivalry II: The Sicilian Vespers 3.3]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=256803 Westeros: Total War for Kingdoms Beta v0.53 Beta]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=206670 For King and Country 1.5]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=241614 Better Grass 1.0]&lt;br /&gt;
&lt;br /&gt;
== [[:Category:RTW Mods (Released)|Rome: Total War]] ==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=256432 Amazon: Total War 2.5]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=244059 Sparta: Total War III]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=240602 The Fourth Age: Total War - The Lost Legion]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=225855 Thrace: The Serpent Reborn]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=257106 Viking Invasion II 1.7]&lt;br /&gt;
| style=&amp;quot;width:50%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; The Modding Spotlight &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Broken Crescent]] ==&lt;br /&gt;
[[Image:Broken Crescent Banner.png|center|Broken Crescent]]&amp;lt;!-- Simply upload a new version of the spotlight image to replace it --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Broken Crescent]] is a total conversion modification for [[Medieval 2: Total War]] centered around the Middle East in the period from the years 1174 and 1400. Broken Crescent 2.0 was released on the 23rd of June, 2009.&lt;br /&gt;
&lt;br /&gt;
The mod features the new Hindu religion, a realistic area of recruitment system and improved diplomacy and AI. The map spans from Anatolia and Egypt in the West, through Mesopotamia, Persia, and Afghanistan, all the way to India to the East.&lt;br /&gt;
&lt;br /&gt;
Broken Crescent features a system of titles that brings a level of realism into the gameplay. Certain titles are based on ownership of regions, while others can only be attained by killing the present holder of that title. The Abbasids, for example, begin the game with their faction leader assigned the title of Caliph; this title is hereditary; but if another faction leader defeats the Caliph in battle, he will gain the title.&lt;br /&gt;
&lt;br /&gt;
The latest version of Broken Crescent can be downloaded [http://www.twcenter.net/forums/showthread.php?t=271786 here]. &lt;br /&gt;
&lt;br /&gt;
| rowspan=1 style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; The Arts Portal &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{clickpic|The Arts Portal|http://www.twcenter.net/w/images/4/41/Bannerartsportal225.png}}&lt;br /&gt;
===&#039;&#039;&#039;The Information Hub For TWC&#039;s Artists!&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;After Action Reports&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Graphics Workshop&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Picture of the Week&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Community Role Playing Games&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
All weekly competitions in &#039;&#039;&#039;one spot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All Tutorials, Guides, Links in &#039;&#039;&#039;one spot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enter TWC&#039;s &#039;&#039;&#039;5. Portal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Click on the banner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; rowspan=1 |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Help the TWC Wiki &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[:Special:Wantedpages|Most Wanted Articles:]] ===&lt;br /&gt;
*[[Descr sounds units anims.txt]]&lt;br /&gt;
*[[Export descr sounds units battle events.txt]]&lt;br /&gt;
*[[Export descr sounds stratmap voice.txt]]&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Stubs|Short articles in need of expansion:]] ===&lt;br /&gt;
*[[Admiral]]&lt;br /&gt;
*[[Diplomat]]&lt;br /&gt;
*[[May 2005 crisis]]&lt;br /&gt;
*[[The Crusades Campaign]]&lt;br /&gt;
*[[The Americas Campaign]]&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Cleanup|Articles in need of Cleanup:]] ===&lt;br /&gt;
*[[Total War]]&lt;br /&gt;
*[[Europa Barbarorum II]]&lt;br /&gt;
*[[Shogun: Total War]]&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;width:50%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; Total War News&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== EMPIRE: TOTAL WAR ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update and Information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Time to update this page about SEGA and CA&#039;s latest installment to the award winning Total War franchise, &#039;&#039;&#039;Empire: Total War&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Since the release of the game, the [http://www.twcenter.net/forums/forumdisplay.php?f=470 Empire: TW forums] on Total War Center have seen a rush of new members, who quickly brought the first impressions and modifications with them. The [http://www.twcenter.net/forums/forumdisplay.php?f=1073 E:TW modification forums] are booming, and the [http://www.twcenter.net/forums/forumdisplay.php?f=1071 first major overhaul mods] have already been released!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Be sure to read and join the [http://www.twcenter.net/forums/forumdisplay.php?f=469 General Discussion] about E:TW.&lt;br /&gt;
&lt;br /&gt;
Take a look at the [http://www.twcenter.net/forums/showthread.php?t=232145 Screenshot thread] to see how the newest Total War game looks like! If you are interested in more community screenshots, visit the [http://www.twcenter.net/forums/forumdisplay.php?f=1040 Picture of the Week Forum], browse the galleries to find masterfully edited E:TW screenshots.&lt;br /&gt;
&lt;br /&gt;
For previews and articles regarding features such as the Campaign Map, Diplomacy, Agents, Continents and more TWC recommends Issues 192 and 193 of PC Gamer magazine which contain screenshots and exclusive insider&#039;s information. Here is one tantalizing tidbit: &lt;br /&gt;
&lt;br /&gt;
[http://www.computerandvideogames.com/article.php?id=170570 CVG.com]&lt;br /&gt;
&lt;br /&gt;
For the latest screenshots and video posts featuring naval combat, duelling and field action, read the section below. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Empire: Total War Previews and Media&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.totalwar.com/empire/gallery/videos.php All 5 Preview Videos, AI Tactics Videos, Trailers and more!]&lt;br /&gt;
*[http://www.totalwar.com/empire/gallery/screenshots.php?c=campaign,land,naval Official Screenshots to feast your eyes on!]&lt;br /&gt;
&lt;br /&gt;
Visit the [http://www.totalwar.com official site] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; padding:0.5em; border:2px solid #B0B3D8; background-color:#f3edfd;&amp;quot; valign=&amp;quot;top&amp;quot; rowspan=1 |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt; The Total War Community &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;[[Total War Center|The Total War Center:]]&amp;lt;/center&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[Total_War_Center_History|History of TWC]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[:Category: Famous Characters|Famous Members of TWC]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[:Category:TWC_Hosted_Modifications|Hosted Mods on TWC]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[:Category:Total War Center Information|Information on TWC]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;center&amp;gt;[[:Category:Total War Center Publications|Publications:]]&amp;lt;/center&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Helios|The Helios]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Podcast|Podcasts]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Eagle_Standard|The Eagle Standard]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Scriptorium|The Scriptorium]]  &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;center&amp;gt;[[:TWC:Ranks|Ranks on TWC:]]&amp;lt;/center&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Citizen|Citizen]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[:Category:Civitate|Civitate]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[:Category:Artifex|Artifex]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Moderator]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Global Moderator]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Administrator]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;  [[Opifex]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Divus]]  &#039;&#039;&#039;|&#039;&#039;&#039; [[Curator|Syntagma Curator]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Modding_Registrar|Modding Registrar]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Wiki_Project_Editor|Wiki Project Editor]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;center&amp;gt;[[Curia|The Curia:]]&amp;lt;/center&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[TWC Official:Constitution|The Constitution]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Consilium_de_Civitate|Consilium de Civitate]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Houses_of_TWC|Houses of TWC]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Community_Medals|Community Medals]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;Popular Fansites:&amp;lt;/center&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[:Category: Fansites|All Total War Fansites]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Total War Center]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[The Guild]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Total Realism Forums]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Official Forums]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Total_War_Heaven|Total War Heaven]]  &#039;&#039;&#039;|&#039;&#039;&#039;  [[Strat_Command_Center|Strat Command Center]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;width:33%; padding:0.5em; border:2px solid #B0B3D8; background-color:#E6E9FF;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;padding:5px; background-color:#666989; color:white;&amp;quot;&amp;gt;References&amp;lt;/h3&amp;gt;&lt;br /&gt;
* Consult the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=File:Broken_Crescent_Banner.png&amp;diff=23668</id>
		<title>File:Broken Crescent Banner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=File:Broken_Crescent_Banner.png&amp;diff=23668"/>
		<updated>2009-07-07T13:24:11Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Template:Mod_Listing&amp;diff=23667</id>
		<title>Template:Mod Listing</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Template:Mod_Listing&amp;diff=23667"/>
		<updated>2009-07-07T13:20:32Z</updated>

		<summary type="html">&lt;p&gt;Scorch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;float:right; margin:5px 2px 5px 5px; border:1px #396BAD solid; background:#f6f6f6; font-size: 85%;&amp;quot; &lt;br /&gt;
|style=&amp;quot;text-align:center; background:#fff;border-bottom:1px #ccc solid; font-weight:bold;&amp;quot;|[[:Category:Mods| Mod Indexes and Sub-categories]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Released_Mods| Released Mods - Quick Finder Tables]]&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:Medieval 2: Total War Modifications (Released)| Released M2TW Mods]]&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:RTW_Mods_%28Released%29| Released Mods for RTW only]]&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:BI_Mods_%28Released%29| Released Mods for BI]]&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:RTW_Mods| RTW &amp;amp; BI mods - including unreleased]]&#039;&#039;&#039;&lt;br /&gt;
---- &lt;br /&gt;
&#039;&#039;&#039;[[:Category:TWC_Hosted_Modifications| Total War Center Hosted Modifications]]&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:TWC Hosted Modifications - MTW2| Medieval II - Total War Hosted Mods]]&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:TWC Hosted Modifications - RTW| Rome - Total War Hosted Mods]]&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:TWC Hosted Modifications - BI| Barbarian Invasion Hosted Mods]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[category:template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Additions_to_CAE&amp;diff=23666</id>
		<title>Additions to CAE</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Additions_to_CAE&amp;diff=23666"/>
		<updated>2009-07-07T13:17:55Z</updated>

		<summary type="html">&lt;p&gt;Scorch: Removed category &amp;quot;M2TW Mods&amp;quot;; Quick-adding category &amp;quot;Medieval 2: Total War Modifications (Released)&amp;quot; (using HotCat)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod|mod=Additions to CAE|modscreenshot=No image.png|platform=[[Medieval II: Total War]]|era=Medieval|leader=[[Ieuano]]}}&lt;br /&gt;
&lt;br /&gt;
This mod adds various new traits to [[Clouds Across Europe]] by [[Zephrelial]] and brand new AI for CAE&#039;s &#039;&#039;&#039;six&#039;&#039;&#039; new factions.&lt;br /&gt;
&lt;br /&gt;
Also included are bloodline traits for the new factions, which are Wallachia, Caliphate of the Abbasids, The Crusaders, Kwarezmshah, The Teutonic Order and Lithuania&lt;br /&gt;
&lt;br /&gt;
[[Blood Broads &amp;amp; Bastards | BBB]] 2.1 is fully intergrated&lt;br /&gt;
&lt;br /&gt;
[[Fareinheit]]&#039;s Mentor Mod&lt;br /&gt;
&lt;br /&gt;
[[Hephaistos]]&#039;s Interesting Admirals&lt;br /&gt;
&lt;br /&gt;
[[Byg]]&#039;s Grim Reality 2 traits (modified)&lt;br /&gt;
&lt;br /&gt;
And more goodies to please the [[Clouds Across Europe | CAE]] player&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?t=109606 Mod Thread and Download Link]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Renaissance_Total_War&amp;diff=23665</id>
		<title>Renaissance Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Renaissance_Total_War&amp;diff=23665"/>
		<updated>2009-07-07T13:17:42Z</updated>

		<summary type="html">&lt;p&gt;Scorch: Removed category &amp;quot;M2TW Mods&amp;quot;; Quick-adding category &amp;quot;Medieval 2: Total War Modifications (Released)&amp;quot; (using HotCat)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mod|mod=Renaissance Total War|modscreenshot=Renaissance_total_war.jpg|platform=[[:Category:Medieval_2:_Total_War|  Medieval II - Total War]]|era=Renaissance - start date 1493|leader=[[Ramtha]] (not a TWC member anymore), [[justme]], [[DrIstvaan]] }}&lt;br /&gt;
==Releases==&lt;br /&gt;
Version 2.75 released in [http://www.twcenter.net/forums/showthread.php?t=81467 this thread] in January 2007.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Release 2.75===&lt;br /&gt;
*60+ new regions&lt;br /&gt;
*New Faction: Teutonic Order&lt;br /&gt;
*Darth Formations&lt;br /&gt;
*Darth Campaign AI&lt;br /&gt;
*The mod starts at 1493&lt;br /&gt;
*Remade factions starting positions to be accurate for the time period&lt;br /&gt;
*Timurids and Mongols fully playable without their invasion event.&lt;br /&gt;
*Late era units( halberdiers, arquebusiers) available straight from the start&lt;br /&gt;
*Disabled militia and outdated units&lt;br /&gt;
*Renamed some units to match with the time period&lt;br /&gt;
*Renamed the following factions:&lt;br /&gt;
:Mongols: The Golden Horde&lt;br /&gt;
:Timurids: The Timurid Empire&lt;br /&gt;
:Egypt: The Mameluke Sultanate&lt;br /&gt;
:Turks: The Ottoman Empire&lt;br /&gt;
:Spain: The Kingdom Of Castille/Aragon&lt;br /&gt;
:Russia: The Principality Of Muscovy&lt;br /&gt;
*Dismounted Gothic Knights recruitable in the campaign.&lt;br /&gt;
*Disabled rebelling characters.&lt;br /&gt;
*Increased happiness in cities.&lt;br /&gt;
*Settlements are well-developed.&lt;br /&gt;
*Increased population levels.&lt;br /&gt;
&lt;br /&gt;
===Release 3.0===&lt;br /&gt;
A more extensive modification for release 3.0 is currently being worked on.&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Renaissance tw splash.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Image from splash screen by [[Serious samurai]]&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Ramtha]] - Creator&lt;br /&gt;
*[[DrIstvaan]] - Settlement, economics, building, and recruitment editor, technical assistance&lt;br /&gt;
*[[Justme]] - Campaign editor, Team Historian&lt;br /&gt;
*[[Serious samurai]]- Splash screener, Beta Tester, Battle Mechanics Editor&lt;br /&gt;
*[[Arfrisco]]- Team Historian&lt;br /&gt;
*[[sabre657]]- Ottoman and English Historian and model.db coder&lt;br /&gt;
*[[toopers-]] Swiss Historian&lt;br /&gt;
*[[Hamish of Clan Dickson]]- Scottish Historian&lt;br /&gt;
*[[Zkickin]]- skinner&lt;br /&gt;
*[[Lonely Guardian]] - skinner, coder&lt;br /&gt;
*[[Cadmium77]] - Art Expert&lt;br /&gt;
*[[Condottiere SOG]] - Italian and Warfare Researcher&lt;br /&gt;
*[[Yggdrasill]] - Unit contributor, Historian&lt;br /&gt;
*[[Dimitri_Harkov]] - Germany Area Specific Researcher&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Renaissance Total War (form)|Renaissance Total War - Mod Registration Form]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
Renaissance Total War [http://www.twcenter.net/forums/forumdisplay.php?f=316 hosted forums] at TWC.&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Regions_%26_Provinces_Mod&amp;diff=23664</id>
		<title>Regions &amp; Provinces Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Regions_%26_Provinces_Mod&amp;diff=23664"/>
		<updated>2009-07-07T13:17:33Z</updated>

		<summary type="html">&lt;p&gt;Scorch: Removed category &amp;quot;M2TW Mods&amp;quot;; Quick-adding category &amp;quot;Medieval 2: Total War Modifications (Released)&amp;quot; (using HotCat)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Regions &amp;amp; Provinces Mod Adds 69 Regions, Faction Name Changes, Historical name changes, garrison changes , more variety of units, New victory conditions.&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/forumdisplay.php?f=356 TWC Hosted Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:TWC_Hosted_Modifications]]&lt;br /&gt;
[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Lite_Mod&amp;diff=23663</id>
		<title>Lite Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Lite_Mod&amp;diff=23663"/>
		<updated>2009-07-07T13:17:11Z</updated>

		<summary type="html">&lt;p&gt;Scorch: Removed category &amp;quot;M2TW Mods&amp;quot;; Quick-adding category &amp;quot;Medieval 2: Total War Modifications (Released)&amp;quot; (using HotCat)&lt;/p&gt;
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&lt;div&gt;The Lite Mod  for Medieval II: Total War removes some minor and major bugs not addressed in the patches.  Versions of the Lite Mod exist for both the 1.1 and the (as yet unofficial) 1.2 patches.&lt;br /&gt;
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See [http://www.twcenter.net/forums/showthread.php?t=72874 here] for downloads and discussion.&lt;br /&gt;
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[[Category:Medieval 2: Total War Modifications (Released)]]&lt;/div&gt;</summary>
		<author><name>Scorch</name></author>
	</entry>
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