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	<updated>2026-06-17T13:17:02Z</updated>
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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85427</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85427"/>
		<updated>2021-06-10T08:57:50Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Base Game */ commenting it for now..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rome Remastered Banner.png|center|Banner for Total War: Rome Remastered]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] and launched on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This (new) game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game is available for Windows retailing through Steam. Mac and Linux, versions retail through the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For modding information specific to Remastered see [[Total War: Rome Remastered - Modding]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
The published System Specifications for Windows and additional notes can be found [https://www.totalwar.com/blog/total-war-rome-remastered-faq here].&lt;br /&gt;
&lt;br /&gt;
For published System Specifications on Mac and Linux and additional notes, check the Feral article [https://store.feralinteractive.com/en/mac-linux-games/rometwremastered/ here].&lt;br /&gt;
===Minimum Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 1809) | macOS 11 | Ubuntu 20.04 (64-bit)&lt;br /&gt;
*Processor: Intel i3 series | AMD FX-4000 series&lt;br /&gt;
*Memory: 6GB RAM (8GB for PC Integrated graphics chipsets)&lt;br /&gt;
*Graphics: NVIDIA GTX 600 series (1GB VRAM) | AMD HD 7000 series (1GB VRAM) | Intel UHD 620&lt;br /&gt;
*DirectX: Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
===Recommended Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 20H2) | macOS 11+ | Ubuntu 20.04 (64-bit)&lt;br /&gt;
*Processor: Intel Core i5-4570 | Ryzen 5 1600&lt;br /&gt;
*Memory: 8GB RAM&lt;br /&gt;
*Graphics: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290 4GB&lt;br /&gt;
*DirectX Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original game, [[Rome: Total War]] , players would initially play one of the three Roman Factions. These were the Julii (red) , who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii (green) , who would initially come into conflict with the Greek factions and the Scipii (blue) , who were based south of Rome and Capua and would come into conflict with the Carthage. These three sub-faction names and starting locations loosely reflected historical events with the Scipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. &lt;br /&gt;
However, while the faction names pay homage to history, they are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, the starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable (except custom battles) Roman faction which loosely represents the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and with the people of Rome as part of the Civil War mechanic.&lt;br /&gt;
However, this sub &amp;amp; main faction mechanic was removed by many prominent [[Rome: Total War Mods|Rome Total War mods]] and was also subsequently abandoned in Rome II. &lt;br /&gt;
The Senate also issues missions to the player, similar to those present in [[Total War: Rome II|Rome II]]. Non-Roman players do not receive these missions from another faction but they have a similar elders mechanic. &lt;br /&gt;
&amp;lt;!-- Different campaign experiences were released as DLC in later games. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. Players now have the option of unlocking all factions without doing neither. And they don&#039;t have to play as a Roman faction first either. &lt;br /&gt;
&lt;br /&gt;
The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign also existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
===Playable Factions=== &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RTW map.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.feralinteractive.com/en/games/rometwremastered/#screen2 Source - Feral Interactive]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rome Total War Remastered contains additional playable factions bringing the total to 38 across the various games, although each game is limited to 31 factions. The Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 are on a separate campaign map. &lt;br /&gt;
&lt;br /&gt;
The BI factions are as follows:&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
The below list gives, &#039;&#039;&#039;faction name&#039;&#039;&#039;, &#039;&#039;culture&#039;&#039; then ethnicity (which is a new feature in Remastered) :&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Western Roman Empire&#039;&#039;&#039; - &#039;&#039;roman&#039;&#039; - mediterranean&lt;br /&gt;
*&#039;&#039;&#039;Eastern Roman Empire&#039;&#039;&#039; - &#039;&#039;roman&#039;&#039; - mediterranean&lt;br /&gt;
*&#039;&#039;&#039;Huns&#039;&#039;&#039; - &#039;&#039;hun&#039;&#039; - eastasian&lt;br /&gt;
*&#039;&#039;&#039;Goths&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Ostrogoths&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Vandals&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Franks&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Saxons&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Celts&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Sassanids&#039;&#039;&#039; - &#039;&#039;eastern&#039;&#039; - arabic&lt;br /&gt;
*&#039;&#039;&#039;Sarmatians&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Roxolani&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Late Roman Brittania&#039;&#039;&#039; - &#039;&#039;roman&#039;&#039; - caucasian (romano_british)&lt;br /&gt;
*&#039;&#039;&#039;Slavs&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Burgundii&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Berbers&#039;&#039;&#039; - &#039;&#039;carthaginian&#039;&#039; - berber&lt;br /&gt;
*&#039;&#039;&#039;Alemanni&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Lombardi&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
&lt;br /&gt;
Three non-playable factions are also included; general rebels, Western Roman Empire rebels and Eastern Roman Empire rebels.&lt;br /&gt;
&lt;br /&gt;
===Alexander===&lt;br /&gt;
The Alexander campaign has the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral has spent &amp;quot;considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Rome Remastered Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War_Portal&amp;diff=85424</id>
		<title>Rome: Total War Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War_Portal&amp;diff=85424"/>
		<updated>2021-06-10T04:06:16Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: Some formatting changes and whatnot. Btw.. Boo what&amp;#039;s &amp;quot;AD 14&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
=Welcome to Rome: Total War and Total War: Rome Remastered Portal on the TWC Wiki=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Rome Remastered Banner.png|center|Banner for Total War: Rome Remastered|link=Total War: Rome - Remastered]]&lt;br /&gt;
[[Total War: Rome - Remastered]] , the revised game developed by [[Feral Interactive]] was launched on 29 April 2021. &lt;br /&gt;
&lt;br /&gt;
The Remastered game keeps the same features and style of game-play as the original but includes improved and optimised graphics.  Remastered versions of [[Alexander]] and [[Barbarian Invasion]] are also included in the new game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For modding information see [[Total War: Rome Remastered - Modding]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Rome-Banner.png|link=Rome: Total War]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Rome: Total War]] is one of the early games in the [[Total War]] Series developed by the [[Creative Assembly]].  &lt;br /&gt;
&amp;lt;br&amp;gt;The game was released in 2004 and is still popular with players and modders. &lt;br /&gt;
It can no longer be bought from Steam but offered as part of the Rome Remastered package.  &lt;br /&gt;
&lt;br /&gt;
The game covers the period 270 BC to 14 AD with a campaign that ranges across Europe, North Africa and the Middle East.  &lt;br /&gt;
&lt;br /&gt;
The expansions [[Alexander]] and [[Barbarian Invasion]] run on Rome: Total War.&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==RTW Modifications==&lt;br /&gt;
====[[Rome: Total War Mods|Mod Finder Table for RTW]]====&lt;br /&gt;
==== RTW Releases &amp;amp; Updates ====&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?753774-CATW-1-2  Classical Age: Total War v1.2.4]&amp;lt;small&amp;gt; - 9/18 update&amp;lt;/small&amp;gt; &lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?778260 Rome Total War Randomiser]&amp;lt;small&amp;gt; - 9/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?755432-Equilibrium Equilibrium]&amp;lt;small&amp;gt; - 7/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?164841-ROP-v2-2-Released-Patch-2-22-Available! Rise of Persia modfoldered version v2.2]&amp;lt;small&amp;gt; - 3/17 update&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Alex Releases &amp;amp; Updates====&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?787775&amp;amp;p=15667349#post15667349 ahowl11&#039;s Vanilla Enhancement Mod v4]&amp;lt;small&amp;gt; - 9/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?781725 Rome: Total Realism 8 v4.0.2]&amp;lt;small&amp;gt; - 7/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?756173-EB-v1-31c-Rreleased! Europa Barbarorum v1.31c] &amp;lt;small&amp;gt;- 11/17 update&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==== BI Releases &amp;amp; Updates====&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?782355 The Dominion of Men 3.3 - The End of the Beginning] &amp;lt;small&amp;gt;- 5/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?602169-Amazon-Total-War-8-0-Release Amazon: Total War v8.3 &amp;amp; 8.4] &amp;lt;small&amp;gt;- 3/17 update&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
====More mods====&lt;br /&gt;
*[[:Category:RTW Mods (Released)|Released RTW Mods with Wiki Pages]]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?214-Rome-Total-War-Hosted-Modifications RTW Hosted Mods on TWC]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?657-Released-Mods Released Mod Threads on TWC]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
==RTW Modding Spotlight==&lt;br /&gt;
&lt;br /&gt;
====[http://www.twcenter.net/forums/showthread.php?745816 Cantabrian Wars]==== &amp;lt;!--- Cantabrian Wars added Aug 2018---&amp;gt;&lt;br /&gt;
[[File:Cantabrian wars.png|right|Cantabrian Wars mod logo]]&lt;br /&gt;
&#039;&#039;&#039;Cantabrian Wars 0.3&#039;&#039;&#039; won the favourite hosted mod category for Rome Total War in the [http://www.twcenter.net/forums/showthread.php?786742 TWC 2017 modding awards]!&lt;br /&gt;
&lt;br /&gt;
Created by the same author as the award winning [http://www.twcenter.net/forums/showthread.php?675757 Hispania in the Middle Ages] for Medieval II, Cantabrian Wars is also set in Hispania and is based around the final stage of the Roman conquest in 29-19BC.  The challenge of the campaign is to survive the Roman invasion.  Version 0.3 released in April 2018 includes script improvements, re-balanced buildings and resources, and additional custom battle scenarios.&lt;br /&gt;
*Read more and download the mod [http://www.twcenter.net/forums/showthread.php?745816 here].&lt;br /&gt;
&lt;br /&gt;
====[http://www.twcenter.net/forums/forumdisplay.php?31 Europa Barbarorum]==== &amp;lt;!--- EB entry updated Aug 2018---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Europa Barbarorum]]&#039;&#039;&#039; won the favourite mod/submod category in the TWC 2017 Modding Awards for RTW.  EB had a 2017 update to version 1.3c for both Alexander and RTW with changes to most aspects of the game.  Work on version 1.32, which will include separate versions for Alexander and Barbarian Invasion, was announced in April 2018&lt;br /&gt;
&lt;br /&gt;
[[File:EB-mod spotlight.png|center]]&lt;br /&gt;
*See the hosted forum [http://www.twcenter.net/forums/forumdisplay.php?31-Europa-Barbarorum-(EB) here] for more details&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
==RTW &amp;amp; Remastered Modding Information==&lt;br /&gt;
&lt;br /&gt;
====Categories on the Wiki====&lt;br /&gt;
Remastered information is currently included in the RTW categories.&lt;br /&gt;
* [[:Category:Modding|Modding]]&lt;br /&gt;
* [[:Category:RTW Modding|Modding Rome: Total War]]&lt;br /&gt;
* [[:Category:RTW_Modding_Tutorials|Modding Tutorials for Rome: Total War]]&lt;br /&gt;
* [[:Category:RTW_Modding_Tools|Modding Tools for Rome: Total War]]&lt;br /&gt;
* [[:Category:RTW Campaign Map Modding|RTW Campaign Map Modding]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Recent/Important Modding Information====&lt;br /&gt;
*&#039;&#039;&#039;[[Total War: Rome Remastered - Modding]]&#039;&#039;&#039;&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?741786-Creating-a-World-Starting-RTW-Mods-the-Batch-Way Starting an RTW mod by .bat]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?311674-EDU-matic-Automatic-unit-balance-EDU-generation-system EDU-matic Unit Balance Generation System]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?111344-The-Complete-EDU-Guide The Complete EDU guide]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Essential Tools====&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=43 PAK Extractor] (by Vercingetorix) to access RTW packed files.&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=141 CAS Importer/exporter for 3ds max] (by Vercingetorix) for 3D modelling.&lt;br /&gt;
*[http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Photoshop DDS plugin] - to open texture files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==RTW Community on TWC==&lt;br /&gt;
====[http://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion General Discussion]====&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?138398-Rome-Mod-Questions-amp-Recommendations RTW Mod Questions and Recommendations]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?744463-Why-New-Total-Wars-Are-Worse-Than-Rome-I Why new Total Wars are worse than Rome I]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[http://www.twcenter.net/forums/showthread.php?t=52410 Strategy Guides]====&lt;br /&gt;
See also:&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=21 Battle Planning forum on TWC]&lt;br /&gt;
*[http://forums.totalwar.org/vb/forumdisplay.php?f=78 R:TW Guides on The Guild]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[http://www.twcenter.net/forums/forumdisplay.php?f=391 After Action Reports]====&lt;br /&gt;
See also:&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?52410-The-Catalogue-Pt-1-The-Total-War-World AARs stored in the Scriptorium]&lt;br /&gt;
*[http://forums.totalwar.org/vb/forumdisplay.php?s=&amp;amp;f=38&amp;amp;page=1&amp;amp;pp=30&amp;amp;sort=lastpost&amp;amp;order=desc&amp;amp;daysprune=-1&amp;amp;threadprefix=RTW+AAR AARs on The Guild]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Publications &amp;amp; Media====&lt;br /&gt;
&lt;br /&gt;
*[http://www.gamespot.com/reviews/rome-total-war-review/1900-6108207/ Original RTW review by Gamespot]&lt;br /&gt;
See also: &lt;br /&gt;
*[http://www.twcenter.net/forums/content.php?126- The Eagle Standard] - TWC&#039;s TW game and modding publication&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1988 The Hub] - Home of TWC&#039;s multimedia content&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
==RTW Game Information==&lt;br /&gt;
==== Game Overviews ====&lt;br /&gt;
* [[Rome: Total War]]&lt;br /&gt;
* [[Barbarian Invasion]]&lt;br /&gt;
* [[Alexander]]&lt;br /&gt;
* [[Total War: Rome Remastered]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
*[[Factions (RTW)|Factions]]&lt;br /&gt;
*[[:Category:RTW Units|Units]]&lt;br /&gt;
*[[RTW_Characters|Characters]]&lt;br /&gt;
*[[Battle Map Play - RTW|Battle Map Play]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Technical Help====&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?76-Total-War-Eras-Technical-Help TWC Forum]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?696391-Updated-Making-RTW-or-RTW-Gold-work-on-windows10-FIX Making RTW work on Windows 10]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?743299-The-solution-to-the-lag-low-fps-problem-in-Rome-Total-War-for-high-end-modern-computers Solution to lag/low fps on modern computers]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
==Help the TWC Wiki==&lt;br /&gt;
====RTW: Wanted Pages====&lt;br /&gt;
*[[Total War: Eras]]&lt;br /&gt;
*See also [[:Special:Wantedpages|Most Wanted Pages]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====RTW: Short articles in need of expansion ====&lt;br /&gt;
*[[Sarmatians (BI Faction)]]&lt;br /&gt;
*See also [[:Category:Stubs|Short articles in need of expansion]]&lt;br /&gt;
----&lt;br /&gt;
====RTW: Articles in need of cleanup====&lt;br /&gt;
*[[Rome: Total War]]&lt;br /&gt;
*[[Gothic Raiders (RTW Unit)]]&lt;br /&gt;
*[[Runaway Slave Spearmen (RTW Unit)]]&lt;br /&gt;
*[[RTRPE]]&lt;br /&gt;
*See also [[:Category:Cleanup|Articles in need of cleanup]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Total War Portals==&lt;br /&gt;
&amp;lt;center&amp;gt;{{TWPortalsPics}}&amp;lt;/center&amp;gt;&lt;br /&gt;
==Other Sources for Rome: Total War==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://www.twcenter.net/forums/forumdisplay.php?202-Total-War-Eras TWC Forums] ~ [http://forums.totalwar.com/categories/rome-total-war Official Forums] ~ [http://steamcommunity.com/app/4760/discussions/0/ Steam Forum] ~ [http://forums.totalwar.org/vb/forumdisplay.php?32-Rome-Total-War Org Forums] ~ [http://rtw.heavengames.com/ rtw.heaven] ~ [http://totalwar.wikia.com/wiki/Rome:_Total_War Totalwar.wikia] ~ [http://en.wikipedia.org/wiki/Rome:_Total_War Wikipedia]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War_Portal&amp;diff=85423</id>
		<title>Rome: Total War Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War_Portal&amp;diff=85423"/>
		<updated>2021-06-10T03:46:31Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Welcome to Rome: Total War and Total War: Rome Remastered Portal on the TWC Wiki */  released launched in one sentence? Also why bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
=Welcome to Rome: Total War and Total War: Rome Remastered Portal on the TWC Wiki=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Rome Remastered Banner.png|center|Banner for Total War: Rome Remastered|link=Total War: Rome - Remastered]]&lt;br /&gt;
[[Total War: Rome - Remastered]] , the revised game developed by [[Feral Interactive]] was launched on 29 April 2021.  The Remastered game keeps the same features and style of game-play as the original but includes improved and optimised graphics.  Remastered versions of [[Alexander]] and [[Barbarian Invasion]] are also included in the new game.&lt;br /&gt;
&lt;br /&gt;
For modding information see [[Total War: Rome Remastered - Modding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rome-Banner.png|link=Rome: Total War]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Rome: Total War]] is one of the early games in the [[Total War]] Series developed by the [[Creative Assembly]].  &lt;br /&gt;
&amp;lt;br&amp;gt;The game was released in 2004 and is still popular with players and modders, it is now available on Steam as part of the Rome Remastered package.  The game covers the period 270BC to AD 14 with a campaign that ranges across Europe, North Africa and the Middle East.  &lt;br /&gt;
&lt;br /&gt;
The expansions [[Alexander]] and [[Barbarian Invasion]] run on Rome: Total War.&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==RTW Modifications==&lt;br /&gt;
====[[Rome: Total War Mods|Mod Finder Table for RTW]]====&lt;br /&gt;
==== RTW Releases &amp;amp; Updates ====&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?753774-CATW-1-2  Classical Age: Total War v1.2.4]&amp;lt;small&amp;gt; - 9/18 update&amp;lt;/small&amp;gt; &lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?778260 Rome Total War Randomiser]&amp;lt;small&amp;gt; - 9/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?755432-Equilibrium Equilibrium]&amp;lt;small&amp;gt; - 7/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?164841-ROP-v2-2-Released-Patch-2-22-Available! Rise of Persia modfoldered version v2.2]&amp;lt;small&amp;gt; - 3/17 update&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Alex Releases &amp;amp; Updates====&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?787775&amp;amp;p=15667349#post15667349 ahowl11&#039;s Vanilla Enhancement Mod v4]&amp;lt;small&amp;gt; - 9/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?781725 Rome: Total Realism 8 v4.0.2]&amp;lt;small&amp;gt; - 7/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?756173-EB-v1-31c-Rreleased! Europa Barbarorum v1.31c] &amp;lt;small&amp;gt;- 11/17 update&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==== BI Releases &amp;amp; Updates====&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?782355 The Dominion of Men 3.3 - The End of the Beginning] &amp;lt;small&amp;gt;- 5/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?602169-Amazon-Total-War-8-0-Release Amazon: Total War v8.3 &amp;amp; 8.4] &amp;lt;small&amp;gt;- 3/17 update&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
====More mods====&lt;br /&gt;
*[[:Category:RTW Mods (Released)|Released RTW Mods with Wiki Pages]]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?214-Rome-Total-War-Hosted-Modifications RTW Hosted Mods on TWC]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?657-Released-Mods Released Mod Threads on TWC]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
==RTW Modding Spotlight==&lt;br /&gt;
&lt;br /&gt;
====[http://www.twcenter.net/forums/showthread.php?745816 Cantabrian Wars]==== &amp;lt;!--- Cantabrian Wars added Aug 2018---&amp;gt;&lt;br /&gt;
[[File:Cantabrian wars.png|right|Cantabrian Wars mod logo]]&lt;br /&gt;
&#039;&#039;&#039;Cantabrian Wars 0.3&#039;&#039;&#039; won the favourite hosted mod category for Rome Total War in the [http://www.twcenter.net/forums/showthread.php?786742 TWC 2017 modding awards]!&lt;br /&gt;
&lt;br /&gt;
Created by the same author as the award winning [http://www.twcenter.net/forums/showthread.php?675757 Hispania in the Middle Ages] for Medieval II, Cantabrian Wars is also set in Hispania and is based around the final stage of the Roman conquest in 29-19BC.  The challenge of the campaign is to survive the Roman invasion.  Version 0.3 released in April 2018 includes script improvements, re-balanced buildings and resources, and additional custom battle scenarios.&lt;br /&gt;
*Read more and download the mod [http://www.twcenter.net/forums/showthread.php?745816 here].&lt;br /&gt;
&lt;br /&gt;
====[http://www.twcenter.net/forums/forumdisplay.php?31 Europa Barbarorum]==== &amp;lt;!--- EB entry updated Aug 2018---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Europa Barbarorum]]&#039;&#039;&#039; won the favourite mod/submod category in the TWC 2017 Modding Awards for RTW.  EB had a 2017 update to version 1.3c for both Alexander and RTW with changes to most aspects of the game.  Work on version 1.32, which will include separate versions for Alexander and Barbarian Invasion, was announced in April 2018&lt;br /&gt;
&lt;br /&gt;
[[File:EB-mod spotlight.png|center]]&lt;br /&gt;
*See the hosted forum [http://www.twcenter.net/forums/forumdisplay.php?31-Europa-Barbarorum-(EB) here] for more details&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
==RTW &amp;amp; Remastered Modding Information==&lt;br /&gt;
&lt;br /&gt;
====Categories on the Wiki====&lt;br /&gt;
Remastered information is currently included in the RTW categories.&lt;br /&gt;
* [[:Category:Modding|Modding]]&lt;br /&gt;
* [[:Category:RTW Modding|Modding Rome: Total War]]&lt;br /&gt;
* [[:Category:RTW_Modding_Tutorials|Modding Tutorials for Rome: Total War]]&lt;br /&gt;
* [[:Category:RTW_Modding_Tools|Modding Tools for Rome: Total War]]&lt;br /&gt;
* [[:Category:RTW Campaign Map Modding|RTW Campaign Map Modding]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Recent/Important Modding Information====&lt;br /&gt;
*&#039;&#039;&#039;[[Total War: Rome Remastered - Modding]]&#039;&#039;&#039;&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?741786-Creating-a-World-Starting-RTW-Mods-the-Batch-Way Starting an RTW mod by .bat]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?311674-EDU-matic-Automatic-unit-balance-EDU-generation-system EDU-matic Unit Balance Generation System]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?111344-The-Complete-EDU-Guide The Complete EDU guide]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Essential Tools====&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=43 PAK Extractor] (by Vercingetorix) to access RTW packed files.&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=141 CAS Importer/exporter for 3ds max] (by Vercingetorix) for 3D modelling.&lt;br /&gt;
*[http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Photoshop DDS plugin] - to open texture files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==RTW Community on TWC==&lt;br /&gt;
====[http://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion General Discussion]====&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?138398-Rome-Mod-Questions-amp-Recommendations RTW Mod Questions and Recommendations]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?744463-Why-New-Total-Wars-Are-Worse-Than-Rome-I Why new Total Wars are worse than Rome I]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[http://www.twcenter.net/forums/showthread.php?t=52410 Strategy Guides]====&lt;br /&gt;
See also:&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=21 Battle Planning forum on TWC]&lt;br /&gt;
*[http://forums.totalwar.org/vb/forumdisplay.php?f=78 R:TW Guides on The Guild]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[http://www.twcenter.net/forums/forumdisplay.php?f=391 After Action Reports]====&lt;br /&gt;
See also:&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?52410-The-Catalogue-Pt-1-The-Total-War-World AARs stored in the Scriptorium]&lt;br /&gt;
*[http://forums.totalwar.org/vb/forumdisplay.php?s=&amp;amp;f=38&amp;amp;page=1&amp;amp;pp=30&amp;amp;sort=lastpost&amp;amp;order=desc&amp;amp;daysprune=-1&amp;amp;threadprefix=RTW+AAR AARs on The Guild]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Publications &amp;amp; Media====&lt;br /&gt;
&lt;br /&gt;
*[http://www.gamespot.com/reviews/rome-total-war-review/1900-6108207/ Original RTW review by Gamespot]&lt;br /&gt;
See also: &lt;br /&gt;
*[http://www.twcenter.net/forums/content.php?126- The Eagle Standard] - TWC&#039;s TW game and modding publication&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1988 The Hub] - Home of TWC&#039;s multimedia content&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
==RTW Game Information==&lt;br /&gt;
==== Game Overviews ====&lt;br /&gt;
* [[Rome: Total War]]&lt;br /&gt;
* [[Barbarian Invasion]]&lt;br /&gt;
* [[Alexander]]&lt;br /&gt;
* [[Total War: Rome Remastered]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
*[[Factions (RTW)|Factions]]&lt;br /&gt;
*[[:Category:RTW Units|Units]]&lt;br /&gt;
*[[RTW_Characters|Characters]]&lt;br /&gt;
*[[Battle Map Play - RTW|Battle Map Play]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Technical Help====&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?76-Total-War-Eras-Technical-Help TWC Forum]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?696391-Updated-Making-RTW-or-RTW-Gold-work-on-windows10-FIX Making RTW work on Windows 10]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?743299-The-solution-to-the-lag-low-fps-problem-in-Rome-Total-War-for-high-end-modern-computers Solution to lag/low fps on modern computers]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
==Help the TWC Wiki==&lt;br /&gt;
====RTW: Wanted Pages====&lt;br /&gt;
*[[Total War: Eras]]&lt;br /&gt;
*See also [[:Special:Wantedpages|Most Wanted Pages]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====RTW: Short articles in need of expansion ====&lt;br /&gt;
*[[Sarmatians (BI Faction)]]&lt;br /&gt;
*See also [[:Category:Stubs|Short articles in need of expansion]]&lt;br /&gt;
----&lt;br /&gt;
====RTW: Articles in need of cleanup====&lt;br /&gt;
*[[Rome: Total War]]&lt;br /&gt;
*[[Gothic Raiders (RTW Unit)]]&lt;br /&gt;
*[[Runaway Slave Spearmen (RTW Unit)]]&lt;br /&gt;
*[[RTRPE]]&lt;br /&gt;
*See also [[:Category:Cleanup|Articles in need of cleanup]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Total War Portals==&lt;br /&gt;
&amp;lt;center&amp;gt;{{TWPortalsPics}}&amp;lt;/center&amp;gt;&lt;br /&gt;
==Other Sources for Rome: Total War==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://www.twcenter.net/forums/forumdisplay.php?202-Total-War-Eras TWC Forums] ~ [http://forums.totalwar.com/categories/rome-total-war Official Forums] ~ [http://steamcommunity.com/app/4760/discussions/0/ Steam Forum] ~ [http://forums.totalwar.org/vb/forumdisplay.php?32-Rome-Total-War Org Forums] ~ [http://rtw.heavengames.com/ rtw.heaven] ~ [http://totalwar.wikia.com/wiki/Rome:_Total_War Totalwar.wikia] ~ [http://en.wikipedia.org/wiki/Rome:_Total_War Wikipedia]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85422</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85422"/>
		<updated>2021-06-10T03:33:43Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Base Game */ Much better. Be my guest for even better version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rome Remastered Banner.png|center|Banner for Total War: Rome Remastered]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] and launched on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This (new) game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game is available for Windows retailing through Steam. Mac and Linux, versions retail through the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For modding information specific to Remastered see [[Total War: Rome Remastered - Modding]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
The published System Specifications for Windows and additional notes can be found [https://www.totalwar.com/blog/total-war-rome-remastered-faq here].&lt;br /&gt;
&lt;br /&gt;
For published System Specifications on Mac and Linux and additional notes, check the Feral article [https://store.feralinteractive.com/en/mac-linux-games/rometwremastered/ here].&lt;br /&gt;
===Minimum Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 1809) | macOS 11 | Ubuntu 20.04 (64-bit)&lt;br /&gt;
*Processor: Intel i3 series | AMD FX-4000 series&lt;br /&gt;
*Memory: 6GB RAM (8GB for PC Integrated graphics chipsets)&lt;br /&gt;
*Graphics: NVIDIA GTX 600 series (1GB VRAM) | AMD HD 7000 series (1GB VRAM) | Intel UHD 620&lt;br /&gt;
*DirectX: Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
===Recommended Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 20H2) | macOS 11+ | Ubuntu 20.04 (64-bit)&lt;br /&gt;
*Processor: Intel Core i5-4570 | Ryzen 5 1600&lt;br /&gt;
*Memory: 8GB RAM&lt;br /&gt;
*Graphics: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290 4GB&lt;br /&gt;
*DirectX Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original game, [[Rome: Total War]] , players would initially play one of the three Roman Factions. These were the Julii (red) , who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii (green) , who would initially come into conflict with the Greek factions and the Scipii (blue) , who were based south of Rome and Capua and would come into conflict with the Carthage. These three sub-faction names and starting locations loosely reflected historical events with the Scipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. &lt;br /&gt;
However, while the faction names pay homage to history, they are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, the starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable (except custom battles) Roman faction which loosely represents the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and with the people of Rome as part of the Civil War mechanic. The Senate also issues missions to the player similar to those present in [[Total War: Rome II|Rome II]]. Non-Roman players do not receive these missions from another faction but they have a similar elders mechanic. This sub faction change was removed by many prominent [[Rome: Total War Mods|Rome Total War mods]] and was also subsequently abandoned in Rome II. The different campaign experiences were released as DLC in later games. &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. Players now have the option of unlocking all factions without doing neither. And they don&#039;t have to play as a Roman faction first either. &lt;br /&gt;
&lt;br /&gt;
The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign also existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.&lt;br /&gt;
&lt;br /&gt;
===Playable Factions=== &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RTW map.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.feralinteractive.com/en/games/rometwremastered/#screen2 Source - Feral Interactive]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rome Total War Remastered contains additional playable factions bringing the total to 38 across the various games, although each game is limited to 31 factions. The Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 are on a separate campaign map. &lt;br /&gt;
&lt;br /&gt;
The BI factions are as follows:&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
The below list gives, &#039;&#039;&#039;faction name&#039;&#039;&#039;, &#039;&#039;culture&#039;&#039; then ethnicity (which is a new feature in Remastered) :&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Western Roman Empire&#039;&#039;&#039; - &#039;&#039;roman&#039;&#039; - mediterranean&lt;br /&gt;
*&#039;&#039;&#039;Eastern Roman Empire&#039;&#039;&#039; - &#039;&#039;roman&#039;&#039; - mediterranean&lt;br /&gt;
*&#039;&#039;&#039;Huns&#039;&#039;&#039; - &#039;&#039;hun&#039;&#039; - eastasian&lt;br /&gt;
*&#039;&#039;&#039;Goths&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Ostrogoths&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Vandals&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Franks&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Saxons&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Celts&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Sassanids&#039;&#039;&#039; - &#039;&#039;eastern&#039;&#039; - arabic&lt;br /&gt;
*&#039;&#039;&#039;Sarmatians&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Roxolani&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Late Roman Brittania&#039;&#039;&#039; - &#039;&#039;roman&#039;&#039; - caucasian (romano_british)&lt;br /&gt;
*&#039;&#039;&#039;Slavs&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Burgundii&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Berbers&#039;&#039;&#039; - &#039;&#039;carthaginian&#039;&#039; - berber&lt;br /&gt;
*&#039;&#039;&#039;Alemanni&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Lombardi&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
&lt;br /&gt;
Three non-playable factions are also included; general rebels, Western Roman Empire rebels and Eastern Roman Empire rebels.&lt;br /&gt;
&lt;br /&gt;
===Alexander===&lt;br /&gt;
The Alexander campaign has the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral has spent &amp;quot;considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Rome Remastered Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War_Portal&amp;diff=85421</id>
		<title>Rome: Total War Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War_Portal&amp;diff=85421"/>
		<updated>2021-06-10T03:30:13Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* RTW: Articles in need of Cleanup */  Why upper case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
=Welcome to Rome: Total War and Total War: Rome Remastered Portal on the TWC Wiki=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Rome Remastered Banner.png|center|Banner for Total War: Rome Remastered|link=Total War: Rome - Remastered]]&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Total War: Rome - Remastered]]&#039;&#039;&#039; has been released, the revised game developed by [[Feral Interactive]] was launched on 29 April 2021.  The Remastered game keeps the same features and style of game-play as the original but includes improved and optimised graphics.  Remastered versions of [[Alexander]] and [[Barbarian Invasion]] are included in the new game.&lt;br /&gt;
&lt;br /&gt;
For modding information see [[Total War: Rome Remastered - Modding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rome-Banner.png|link=Rome: Total War]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Rome: Total War]] is one of the early games in the [[Total War]] Series developed by the [[Creative Assembly]].  &lt;br /&gt;
&amp;lt;br&amp;gt;The game was released in 2004 and is still popular with players and modders, it is now available on Steam as part of the Rome Remastered package.  The game covers the period 270BC to AD 14 with a campaign that ranges across Europe, North Africa and the Middle East.  &lt;br /&gt;
&lt;br /&gt;
The expansions [[Alexander]] and [[Barbarian Invasion]] run on Rome: Total War.&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==RTW Modifications==&lt;br /&gt;
====[[Rome: Total War Mods|Mod Finder Table for RTW]]====&lt;br /&gt;
==== RTW Releases &amp;amp; Updates ====&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?753774-CATW-1-2  Classical Age: Total War v1.2.4]&amp;lt;small&amp;gt; - 9/18 update&amp;lt;/small&amp;gt; &lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?778260 Rome Total War Randomiser]&amp;lt;small&amp;gt; - 9/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?755432-Equilibrium Equilibrium]&amp;lt;small&amp;gt; - 7/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?164841-ROP-v2-2-Released-Patch-2-22-Available! Rise of Persia modfoldered version v2.2]&amp;lt;small&amp;gt; - 3/17 update&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Alex Releases &amp;amp; Updates====&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?787775&amp;amp;p=15667349#post15667349 ahowl11&#039;s Vanilla Enhancement Mod v4]&amp;lt;small&amp;gt; - 9/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?781725 Rome: Total Realism 8 v4.0.2]&amp;lt;small&amp;gt; - 7/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?756173-EB-v1-31c-Rreleased! Europa Barbarorum v1.31c] &amp;lt;small&amp;gt;- 11/17 update&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==== BI Releases &amp;amp; Updates====&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?782355 The Dominion of Men 3.3 - The End of the Beginning] &amp;lt;small&amp;gt;- 5/18 update&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?602169-Amazon-Total-War-8-0-Release Amazon: Total War v8.3 &amp;amp; 8.4] &amp;lt;small&amp;gt;- 3/17 update&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
====More mods====&lt;br /&gt;
*[[:Category:RTW Mods (Released)|Released RTW Mods with Wiki Pages]]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?214-Rome-Total-War-Hosted-Modifications RTW Hosted Mods on TWC]&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?657-Released-Mods Released Mod Threads on TWC]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
==RTW Modding Spotlight==&lt;br /&gt;
&lt;br /&gt;
====[http://www.twcenter.net/forums/showthread.php?745816 Cantabrian Wars]==== &amp;lt;!--- Cantabrian Wars added Aug 2018---&amp;gt;&lt;br /&gt;
[[File:Cantabrian wars.png|right|Cantabrian Wars mod logo]]&lt;br /&gt;
&#039;&#039;&#039;Cantabrian Wars 0.3&#039;&#039;&#039; won the favourite hosted mod category for Rome Total War in the [http://www.twcenter.net/forums/showthread.php?786742 TWC 2017 modding awards]!&lt;br /&gt;
&lt;br /&gt;
Created by the same author as the award winning [http://www.twcenter.net/forums/showthread.php?675757 Hispania in the Middle Ages] for Medieval II, Cantabrian Wars is also set in Hispania and is based around the final stage of the Roman conquest in 29-19BC.  The challenge of the campaign is to survive the Roman invasion.  Version 0.3 released in April 2018 includes script improvements, re-balanced buildings and resources, and additional custom battle scenarios.&lt;br /&gt;
*Read more and download the mod [http://www.twcenter.net/forums/showthread.php?745816 here].&lt;br /&gt;
&lt;br /&gt;
====[http://www.twcenter.net/forums/forumdisplay.php?31 Europa Barbarorum]==== &amp;lt;!--- EB entry updated Aug 2018---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Europa Barbarorum]]&#039;&#039;&#039; won the favourite mod/submod category in the TWC 2017 Modding Awards for RTW.  EB had a 2017 update to version 1.3c for both Alexander and RTW with changes to most aspects of the game.  Work on version 1.32, which will include separate versions for Alexander and Barbarian Invasion, was announced in April 2018&lt;br /&gt;
&lt;br /&gt;
[[File:EB-mod spotlight.png|center]]&lt;br /&gt;
*See the hosted forum [http://www.twcenter.net/forums/forumdisplay.php?31-Europa-Barbarorum-(EB) here] for more details&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
==RTW &amp;amp; Remastered Modding Information==&lt;br /&gt;
&lt;br /&gt;
====Categories on the Wiki====&lt;br /&gt;
Remastered information is currently included in the RTW categories.&lt;br /&gt;
* [[:Category:Modding|Modding]]&lt;br /&gt;
* [[:Category:RTW Modding|Modding Rome: Total War]]&lt;br /&gt;
* [[:Category:RTW_Modding_Tutorials|Modding Tutorials for Rome: Total War]]&lt;br /&gt;
* [[:Category:RTW_Modding_Tools|Modding Tools for Rome: Total War]]&lt;br /&gt;
* [[:Category:RTW Campaign Map Modding|RTW Campaign Map Modding]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Recent/Important Modding Information====&lt;br /&gt;
*&#039;&#039;&#039;[[Total War: Rome Remastered - Modding]]&#039;&#039;&#039;&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?741786-Creating-a-World-Starting-RTW-Mods-the-Batch-Way Starting an RTW mod by .bat]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?311674-EDU-matic-Automatic-unit-balance-EDU-generation-system EDU-matic Unit Balance Generation System]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?111344-The-Complete-EDU-Guide The Complete EDU guide]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Essential Tools====&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=43 PAK Extractor] (by Vercingetorix) to access RTW packed files.&lt;br /&gt;
*[http://www.twcenter.net/forums/downloads.php?do=file&amp;amp;id=141 CAS Importer/exporter for 3ds max] (by Vercingetorix) for 3D modelling.&lt;br /&gt;
*[http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Photoshop DDS plugin] - to open texture files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==RTW Community on TWC==&lt;br /&gt;
====[http://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion General Discussion]====&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?138398-Rome-Mod-Questions-amp-Recommendations RTW Mod Questions and Recommendations]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?744463-Why-New-Total-Wars-Are-Worse-Than-Rome-I Why new Total Wars are worse than Rome I]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[http://www.twcenter.net/forums/showthread.php?t=52410 Strategy Guides]====&lt;br /&gt;
See also:&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?f=21 Battle Planning forum on TWC]&lt;br /&gt;
*[http://forums.totalwar.org/vb/forumdisplay.php?f=78 R:TW Guides on The Guild]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[http://www.twcenter.net/forums/forumdisplay.php?f=391 After Action Reports]====&lt;br /&gt;
See also:&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?52410-The-Catalogue-Pt-1-The-Total-War-World AARs stored in the Scriptorium]&lt;br /&gt;
*[http://forums.totalwar.org/vb/forumdisplay.php?s=&amp;amp;f=38&amp;amp;page=1&amp;amp;pp=30&amp;amp;sort=lastpost&amp;amp;order=desc&amp;amp;daysprune=-1&amp;amp;threadprefix=RTW+AAR AARs on The Guild]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Publications &amp;amp; Media====&lt;br /&gt;
&lt;br /&gt;
*[http://www.gamespot.com/reviews/rome-total-war-review/1900-6108207/ Original RTW review by Gamespot]&lt;br /&gt;
See also: &lt;br /&gt;
*[http://www.twcenter.net/forums/content.php?126- The Eagle Standard] - TWC&#039;s TW game and modding publication&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?1988 The Hub] - Home of TWC&#039;s multimedia content&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
==RTW Game Information==&lt;br /&gt;
==== Game Overviews ====&lt;br /&gt;
* [[Rome: Total War]]&lt;br /&gt;
* [[Barbarian Invasion]]&lt;br /&gt;
* [[Alexander]]&lt;br /&gt;
* [[Total War: Rome Remastered]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
*[[Factions (RTW)|Factions]]&lt;br /&gt;
*[[:Category:RTW Units|Units]]&lt;br /&gt;
*[[RTW_Characters|Characters]]&lt;br /&gt;
*[[Battle Map Play - RTW|Battle Map Play]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Technical Help====&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?76-Total-War-Eras-Technical-Help TWC Forum]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?696391-Updated-Making-RTW-or-RTW-Gold-work-on-windows10-FIX Making RTW work on Windows 10]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?743299-The-solution-to-the-lag-low-fps-problem-in-Rome-Total-War-for-high-end-modern-computers Solution to lag/low fps on modern computers]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
==Help the TWC Wiki==&lt;br /&gt;
====RTW: Wanted Pages====&lt;br /&gt;
*[[Total War: Eras]]&lt;br /&gt;
*See also [[:Special:Wantedpages|Most Wanted Pages]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====RTW: Short articles in need of expansion ====&lt;br /&gt;
*[[Sarmatians (BI Faction)]]&lt;br /&gt;
*See also [[:Category:Stubs|Short articles in need of expansion]]&lt;br /&gt;
----&lt;br /&gt;
====RTW: Articles in need of cleanup====&lt;br /&gt;
*[[Rome: Total War]]&lt;br /&gt;
*[[Gothic Raiders (RTW Unit)]]&lt;br /&gt;
*[[Runaway Slave Spearmen (RTW Unit)]]&lt;br /&gt;
*[[RTRPE]]&lt;br /&gt;
*See also [[:Category:Cleanup|Articles in need of cleanup]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Total War Portals==&lt;br /&gt;
&amp;lt;center&amp;gt;{{TWPortalsPics}}&amp;lt;/center&amp;gt;&lt;br /&gt;
==Other Sources for Rome: Total War==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://www.twcenter.net/forums/forumdisplay.php?202-Total-War-Eras TWC Forums] ~ [http://forums.totalwar.com/categories/rome-total-war Official Forums] ~ [http://steamcommunity.com/app/4760/discussions/0/ Steam Forum] ~ [http://forums.totalwar.org/vb/forumdisplay.php?32-Rome-Total-War Org Forums] ~ [http://rtw.heavengames.com/ rtw.heaven] ~ [http://totalwar.wikia.com/wiki/Rome:_Total_War Totalwar.wikia] ~ [http://en.wikipedia.org/wiki/Rome:_Total_War Wikipedia]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=TWC_Wiki:Help&amp;diff=85419</id>
		<title>TWC Wiki:Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=TWC_Wiki:Help&amp;diff=85419"/>
		<updated>2021-06-06T13:30:40Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Starting a New Page */ Better? (I think it&amp;#039;s URL)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the TWC Wiki!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;All TWC users are welcome to edit the wiki but if you&#039;d like to get more involved you can also [[TWC Wiki#TWC Wiki Team|Join the Wiki Team.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To discuss the Wiki on the TWC Forum please log in to TWC and [https://www.twcenter.net/forums/showthread.php?788480-Discuss-the-TWC-Wiki-here! Discuss the TWC Wiki here!]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To obtain a new Wiki account please log in to TWC and request one [https://www.twcenter.net/forums/showthread.php?796550-Request-a-Wiki-Account-HERE HERE].&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Wiki User Accounts==&lt;br /&gt;
&#039;&#039;&#039;You need an account on this Wiki in order to:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vote in Wiki polls.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Change your preferences to select different skins or viewing gadgets.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edit existing pages.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Create new pages.&#039;&#039;&#039; &lt;br /&gt;
NOTE: It is not possible to edit this Wiki without logging in.&lt;br /&gt;
&lt;br /&gt;
===Getting a Wiki Account===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make a Wiki account you must first have an account on the [http://www.twcenter.net/forums/forum.php TWC Forums].&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you had previously logged in to the TWC Wiki with your forum account details, that will have created a Wiki account for you, and the Username and Password you last used on the Wiki will still be valid.  However, the automated system of creating a &#039;&#039;&#039;NEW&#039;&#039;&#039; Wiki account by logging in with forum account details stopped working after the 2019 software updates.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To obtain a new Wiki account, please log in to TWC and request one [https://www.twcenter.net/forums/showthread.php?796550-Request-a-Wiki-Account-HERE HERE].&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Once you have a Wiki account you can change your password for the Wiki in &#039;&#039;&#039;&#039;Preferences&#039;&#039;&#039;&#039;.  Changes to your Forum account passwords and preferences do not affect your Wiki account, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Note: You must obey &#039;&#039;&#039;[[TWC Official:Terms of Service|TWC Terms of Service]]&#039;&#039;&#039; whilst editing the Wiki, breaches of the ToS on the Wiki may result in sanctions being applied to your TWC forum account as well as a ban from the Wiki.  You should additionally obey the &#039;&#039;&#039;[[TWC Wiki Policy &amp;amp; Guidelines]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Preferences===&lt;br /&gt;
Once you have logged in to the Wiki you will be able to change a wide range of options from your &#039;&#039;&#039;&#039;Preferences&#039;&#039;&#039;&#039; tab.  The most important are described below:&lt;br /&gt;
====Email====&lt;br /&gt;
In &#039;&#039;&#039;&#039;User Profile&#039;&#039;&#039;&#039; you have the option to add or update your email address.  Please do include an email address as this will allow you to reset your password if you forget it!  You can also opt to receive emails when a file on your watchlist is changed.  The wiki watchlist works in a similar way to forum thread subscriptions.  You can opt to &#039;&#039;&#039;&#039;Watch&#039;&#039;&#039;&#039; a page just by clicking the tab at the top of that page, you don&#039;t have to edit the page.&lt;br /&gt;
====Appearance====&lt;br /&gt;
[[File:Custom css.jpg|thumb|right|Skin settings and custom.css]]&lt;br /&gt;
Under &#039;&#039;&#039;&#039;Appearance&#039;&#039;&#039;&#039; you have the option to change the &#039;&#039;&#039;&#039;Skin&#039;&#039;&#039;&#039; applied to your view of the Wiki.  A variety of skins are installed which change the colour and styling of the pages and menu items.   To tweak things further, for anyone familiar with  Cascading Style Sheets you can also make a &#039;&#039;&#039;&#039;[https://en.wikipedia.org/wiki/Help:User_style Custom.css]&#039;&#039;&#039;&#039; file.  Click the red link next to the skin you want to adapt and it will take you to the page where you need to place your custom.css.&lt;br /&gt;
====Gadgets====&lt;br /&gt;
Under the &#039;&#039;&#039;&#039;Gadgets&#039;&#039;&#039;&#039; tab you can turn on or off various gadgets for your account.  For readers, the most useful will probably be the Navigation Popups option that allows you to preview pages by hovering over links.&lt;br /&gt;
&lt;br /&gt;
==Editing the Wiki - The Basics==&lt;br /&gt;
===Editing an Existing Page or Section===&lt;br /&gt;
At the top of each page you can edit you will see an &#039;&#039;&#039;&#039;Edit&#039;&#039;&#039;&#039; tab, click this to open the whole page in the editing window.  Most section headings will also have an Edit link next to them, click this to open just that section in the editing window.&lt;br /&gt;
&lt;br /&gt;
Rarely, if a page is protected so that only higher [[Special:ListGroupRights|user groups]] can make changes, then you will see &#039;&#039;&#039;&#039;View Source&#039;&#039;&#039;&#039; instead.  You can use this tab to view the wiki mark-up if you need to copy the formatting to another article.  If you notice changes that need to be made to the protected page you can leave a note on its discussion page, click on the &#039;&#039;&#039;&#039;discussion&#039;&#039;&#039;&#039; tab at the top of the page you are viewing to go there.&lt;br /&gt;
&lt;br /&gt;
===Starting a New Page===&lt;br /&gt;
If you click a [[red link]] it will take you to a page with that name.  You will see a message that gives you options on how to proceed including how to create the new page, you will also see a &#039;&#039;&#039;&#039;create&#039;&#039;&#039;&#039; tab at the top of the page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Or&#039;&#039;&#039;, if you want to create a new page with a specific name, type the name of the page you want to create at the end of the URL bar in your browser.  &lt;br /&gt;
If you are currently reading this at:&lt;br /&gt;
:https://wiki.twcenter.net/index.php?title=TWC_Wiki:Help&lt;br /&gt;
change the ending, e.g.&lt;br /&gt;
:https://wiki.twcenter.net/index.php?title=My_New_Page_Name&lt;br /&gt;
then browse to that page and again you will see the create page options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The wiki software reads an underscore in the same way as a space, so [[New_Page_Name]] will resolve to the same address as [[New Page Name]], but page and user names are case-sensitive apart from the first letter, so [[New page name]] resolves to the same address as [[new page name]], but both will create a different page from [[New Page name]]!  If this is likely to result in red links to pages that actually exist, or accidental multiple pages referring to the same topic, redirect pages can be created.&lt;br /&gt;
&lt;br /&gt;
===Wiki Mark-up and Formatting===&lt;br /&gt;
When you are using the editing window you will see a variety of buttons above, hovering over them will provide a description of what they do.  Use of the &#039;&#039;&#039;&amp;gt; Advanced&#039;&#039;&#039; and &#039;&#039;&#039;&amp;gt; Help&#039;&#039;&#039; buttons will expand those sections and provide information on commonly used formatting.&lt;br /&gt;
&lt;br /&gt;
The TWC Wiki uses MediaWiki software, this means the mark-up and formatting are the same as on Wikipedia and most other Wiki projects.  MediaWiki provides a lot of useful pages explaining the basic functions.  The ones normal editors are most likely to need are:&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Editing_pages Editing Pages]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Formatting Formatting]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Images Images]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Tables Tables]&lt;br /&gt;
&lt;br /&gt;
==Ways to Help the TWC Wiki==&lt;br /&gt;
&#039;&#039;&#039;Be Bold&#039;&#039;&#039; - if you browse to a [[Special:Random|Random Page]] and spot something that could be improved, please do!  &lt;br /&gt;
You could;&lt;br /&gt;
* Update the information&lt;br /&gt;
* Expand the information given on the topic&lt;br /&gt;
* Improve the formatting&lt;br /&gt;
* Correct spelling or grammar mistakes. However, please don&#039;t correct American English spellings to British English, or vice-versa. We have a mix of US/UK users and wholesale attempts to &#039;correct&#039; one style of spelling to another can be disruptive!&lt;br /&gt;
&lt;br /&gt;
===Finding Other Things To Do===&lt;br /&gt;
The following pages and categories on the Wiki can also show you useful things to edit:&lt;br /&gt;
* [[Special:DeadendPages|Dead End Pages]] - these pages don&#039;t have links back to any other pages, if you view them they will often have words or topics, such as the Total War game they are related to, which can be linked.&lt;br /&gt;
* [[Special:LonelyPages|Orphaned Pages]] - these pages have no links from other pages going to them, if you search for the subject of the page and find it elsewhere please add a link to the page.&lt;br /&gt;
* [[Special:WantedPages|Wanted Pages]] - shows pages that don&#039;t exist yet but have red links from other pages, as a first step check if there is an existing page (with a slightly different name) covering the topic.  If not, and you can add content to a page on the subject, please create the page.&lt;br /&gt;
* [[:Category:Stubs|Stubs Category]] - shows pages which are deemed too short and need more information to be useful.&lt;br /&gt;
* [[:Category:Cleanup|Cleanup Category]] - shows pages which need some re-writing or re-formatting, if the issue isn&#039;t obvious or clearly explained on the discussion page please ask wiki staff for guidance.&lt;br /&gt;
&lt;br /&gt;
=== Individual Pages ===&lt;br /&gt;
&#039;&#039;&#039;Ideas for individual pages that could be usefully updated or created.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Naval Battles]]&#039;&#039;&#039; - Either expand the page to offer more useful information about naval battles in the series, create a page for Rome 2 and other entries with naval battles in the same style as the existing pages, or both.&lt;br /&gt;
* &#039;&#039;&#039;[[SSHIP]]&#039;&#039;&#039; - Create a page for the [https://www.twcenter.net/forums/forumdisplay.php?2055-Stainless-Steel-Historical-Improvement-Project-(SSHIP) Stainless Steel Historical Improvement Project], based off layouts from pages in [[:Category:M2TW Mods (Hosted)]]. Put down features, some screenshots, and useful information. Don&#039;t worry about being perfect, but if you need help, we&#039;re glad to offer it!&lt;br /&gt;
* &#039;&#039;&#039;[[Eras Total Conquest]]&#039;&#039;&#039; - Offer a little information on the campaigns in the sub-sections, add pictures, summarize the information while adding more about the mod. Similar changes could be made to other mod pages as well.&lt;br /&gt;
* &#039;&#039;&#039;[[Custom Battle]]&#039;&#039;&#039; - Expand on this feature across the various games, as it never went past a very basic description for Medieval 2.&lt;br /&gt;
&lt;br /&gt;
=== Maintenance &amp;amp; Upkeep ===&lt;br /&gt;
&#039;&#039;&#039;Things we should keep up on regularly. Anyone is free to help out. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mod Finder Tables====&lt;br /&gt;
The [[:Category:Mod_Finder_Tables|Mod Finder Tables]] should be updated with the date of any new release or update, and new mods should be added to the tables.&lt;br /&gt;
&lt;br /&gt;
====Portals====&lt;br /&gt;
Many of the [[:Category:Portals|portal pages]] are designed in the expectation of having regular updates, such as changes to the mod-spotlights or the lists of &#039;recent&#039; releases.   Please feel free to update the lists or change spotlights.  The only exception would be if there&#039;s a note in comments on the spotlight saying it should remain in place until &#039;x&#039; date.&lt;br /&gt;
&lt;br /&gt;
=== Topic Projects ===&lt;br /&gt;
====[[TWC Wiki:Tutorial Indexes Project|Total War Tutorial Indexes]]====&lt;br /&gt;
Attempting to get up-to-date tutorial indexes for each game on the wiki, so that they can be updated in future instead of the forum versions.&lt;br /&gt;
*Volunteer/s;&lt;br /&gt;
&lt;br /&gt;
====[[TWC Wiki:TWC Info Project|TWC Information Project]]====&lt;br /&gt;
Trying to rationalise the way we organise information about TWC - and provide an easy path from the front page to information a new user would want to find about TWC (without dumping them into minor/dead-end pages). &lt;br /&gt;
&lt;br /&gt;
====[[TWC Wiki:Mod Pages Project|Mod Pages Project]]====&lt;br /&gt;
To add pages for active hosted mods that don&#039;t already have them. To improve the recommended template for the mod pages and improve the standardization across the existing mod pages.&lt;br /&gt;
&lt;br /&gt;
====[[TWC Wiki:Total War Players/Modders Information Project|Total War Players/Modders Information Project]]====&lt;br /&gt;
To discuss and action ways the wiki could attempt to fill in the gaps in the information provided on the wiki and forum.  And/or to improve navigation and accessibility of existing information.&lt;br /&gt;
&lt;br /&gt;
=== Technical &amp;amp; Design Projects ===&lt;br /&gt;
&#039;&#039;&#039;Templates, skins and other technical wiki business. If you have skill in these areas, we&#039;d love to have you!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No current projects.  Default skin has been switched to TWC colours, DarkVector skin has had link colours changed.  Please report any issues with these or other skins [https://www.twcenter.net/forums/showthread.php?788480 here]&lt;br /&gt;
&lt;br /&gt;
=== Wiki Team Projects ===&lt;br /&gt;
&#039;&#039;&#039;Projects currently being managed by Wiki Staff members. You&#039;re free to work on these areas, but you might also benefit from discussing major changes with the staff member concerned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Total War: Rome II]] - Main Team Member: [https://www.twcenter.net/forums/member.php?181301-Welsh-Dragon Welsh Dragon]&lt;br /&gt;
&lt;br /&gt;
*[[Total War: Three Kingdoms]] - Main Team Member: [https://www.twcenter.net/forums/member.php?531510-zoner16 zoner16]&lt;br /&gt;
&lt;br /&gt;
==Standard Page Types==&lt;br /&gt;
===Mod Pages===&lt;br /&gt;
Pages made about modifications to the Total War games should where possible follow this style guide;&lt;br /&gt;
*[[TWC Wiki:Mod Page Example| Mod Page Example]]&lt;br /&gt;
&lt;br /&gt;
===Member&#039;s Pages===&lt;br /&gt;
Pages about the members of TWC should where possible follow this style guide:&lt;br /&gt;
*[[TWC Wiki:Member&#039;s_Page_Example| Member&#039;s_Page_Example]]&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&#039;&#039;&#039;The templates currently available on the wiki can be found in the [[:Category:Template|Template Category]].&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The main advantage of template use is that changes can be made on just one page instead of on every page containing that element.&lt;br /&gt;
&lt;br /&gt;
The templates are categorised as follows;&lt;br /&gt;
*[[:Category:Formatting Template|Formatting Templates]] - Used to easily apply standardised formatting such as coloured text.&lt;br /&gt;
*[[:Category:Infobox Template|Infobox Templates]] - Provide a standard table box framework for a topic group, such as units, which allows variable information to be added on the page.&lt;br /&gt;
*[[:Category:Maintenance Template|Maintenance Templates]] - Provide standard messages about the state of a page, and/or instructions to editors.&lt;br /&gt;
*[[:Category:Navigation Template|Navigation Templates]] - Provide navigation links to other pages within a category or subject area.&lt;br /&gt;
*[[:Category:Protected Transclusions|Protected Transclusions]] - Used solely where one element e.g. a poll, needs protection, but the rest of the page it&#039;s placed on doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
==CSS Classes==&lt;br /&gt;
Cascading Style Sheets are used on the Wiki to set colours and styling for the various skins and elements such as tables.  The file which defines styles across all skins is [[MediaWiki:Common.css]], the individual skins are controlled by files such as [[MediaWiki:Anisa.css]], Interface Administrator permission levels are required to be able to edit those files.  Users can change the way skins look just for themselves by making a page at &amp;quot;&#039;&#039;User:User-name/skin-name.css&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Help:CSS Classes]] provides examples of the CSS classes available for use on the wiki.&#039;&#039;&#039;&lt;br /&gt;
[[Category:Wiki_Administration]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=TWC_Wiki:Help&amp;diff=85418</id>
		<title>TWC Wiki:Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=TWC_Wiki:Help&amp;diff=85418"/>
		<updated>2021-06-06T13:14:48Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Getting a Wiki Account */ should look a bit better, I think&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the TWC Wiki!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;All TWC users are welcome to edit the wiki but if you&#039;d like to get more involved you can also [[TWC Wiki#TWC Wiki Team|Join the Wiki Team.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To discuss the Wiki on the TWC Forum please log in to TWC and [https://www.twcenter.net/forums/showthread.php?788480-Discuss-the-TWC-Wiki-here! Discuss the TWC Wiki here!]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To obtain a new Wiki account please log in to TWC and request one [https://www.twcenter.net/forums/showthread.php?796550-Request-a-Wiki-Account-HERE HERE].&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Wiki User Accounts==&lt;br /&gt;
&#039;&#039;&#039;You need an account on this Wiki in order to:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vote in Wiki polls.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Change your preferences to select different skins or viewing gadgets.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edit existing pages.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Create new pages.&#039;&#039;&#039; &lt;br /&gt;
NOTE: It is not possible to edit this Wiki without logging in.&lt;br /&gt;
&lt;br /&gt;
===Getting a Wiki Account===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make a Wiki account you must first have an account on the [http://www.twcenter.net/forums/forum.php TWC Forums].&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you had previously logged in to the TWC Wiki with your forum account details, that will have created a Wiki account for you, and the Username and Password you last used on the Wiki will still be valid.  However, the automated system of creating a &#039;&#039;&#039;NEW&#039;&#039;&#039; Wiki account by logging in with forum account details stopped working after the 2019 software updates.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To obtain a new Wiki account, please log in to TWC and request one [https://www.twcenter.net/forums/showthread.php?796550-Request-a-Wiki-Account-HERE HERE].&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Once you have a Wiki account you can change your password for the Wiki in &#039;&#039;&#039;&#039;Preferences&#039;&#039;&#039;&#039;.  Changes to your Forum account passwords and preferences do not affect your Wiki account, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Note: You must obey &#039;&#039;&#039;[[TWC Official:Terms of Service|TWC Terms of Service]]&#039;&#039;&#039; whilst editing the Wiki, breaches of the ToS on the Wiki may result in sanctions being applied to your TWC forum account as well as a ban from the Wiki.  You should additionally obey the &#039;&#039;&#039;[[TWC Wiki Policy &amp;amp; Guidelines]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Preferences===&lt;br /&gt;
Once you have logged in to the Wiki you will be able to change a wide range of options from your &#039;&#039;&#039;&#039;Preferences&#039;&#039;&#039;&#039; tab.  The most important are described below:&lt;br /&gt;
====Email====&lt;br /&gt;
In &#039;&#039;&#039;&#039;User Profile&#039;&#039;&#039;&#039; you have the option to add or update your email address.  Please do include an email address as this will allow you to reset your password if you forget it!  You can also opt to receive emails when a file on your watchlist is changed.  The wiki watchlist works in a similar way to forum thread subscriptions.  You can opt to &#039;&#039;&#039;&#039;Watch&#039;&#039;&#039;&#039; a page just by clicking the tab at the top of that page, you don&#039;t have to edit the page.&lt;br /&gt;
====Appearance====&lt;br /&gt;
[[File:Custom css.jpg|thumb|right|Skin settings and custom.css]]&lt;br /&gt;
Under &#039;&#039;&#039;&#039;Appearance&#039;&#039;&#039;&#039; you have the option to change the &#039;&#039;&#039;&#039;Skin&#039;&#039;&#039;&#039; applied to your view of the Wiki.  A variety of skins are installed which change the colour and styling of the pages and menu items.   To tweak things further, for anyone familiar with  Cascading Style Sheets you can also make a &#039;&#039;&#039;&#039;[https://en.wikipedia.org/wiki/Help:User_style Custom.css]&#039;&#039;&#039;&#039; file.  Click the red link next to the skin you want to adapt and it will take you to the page where you need to place your custom.css.&lt;br /&gt;
====Gadgets====&lt;br /&gt;
Under the &#039;&#039;&#039;&#039;Gadgets&#039;&#039;&#039;&#039; tab you can turn on or off various gadgets for your account.  For readers, the most useful will probably be the Navigation Popups option that allows you to preview pages by hovering over links.&lt;br /&gt;
&lt;br /&gt;
==Editing the Wiki - The Basics==&lt;br /&gt;
===Editing an Existing Page or Section===&lt;br /&gt;
At the top of each page you can edit you will see an &#039;&#039;&#039;&#039;Edit&#039;&#039;&#039;&#039; tab, click this to open the whole page in the editing window.  Most section headings will also have an Edit link next to them, click this to open just that section in the editing window.&lt;br /&gt;
&lt;br /&gt;
Rarely, if a page is protected so that only higher [[Special:ListGroupRights|user groups]] can make changes, then you will see &#039;&#039;&#039;&#039;View Source&#039;&#039;&#039;&#039; instead.  You can use this tab to view the wiki mark-up if you need to copy the formatting to another article.  If you notice changes that need to be made to the protected page you can leave a note on its discussion page, click on the &#039;&#039;&#039;&#039;discussion&#039;&#039;&#039;&#039; tab at the top of the page you are viewing to go there.&lt;br /&gt;
&lt;br /&gt;
===Starting a New Page===&lt;br /&gt;
If you click a [[red link]] it will take you to a page with that name.  You will see a message that gives you options on how to proceed including how to create the new page, you will also see a &#039;&#039;&#039;&#039;create&#039;&#039;&#039;&#039; tab at the top of the page.&lt;br /&gt;
&lt;br /&gt;
If you want to create a new page with a specific page name type the name of the page you want to create at the end of the Url bar in your browser.  If you are currently reading this at:&lt;br /&gt;
:https://wiki.twcenter.net/index.php?title=TWC_Wiki:Help&lt;br /&gt;
change the ending, e.g.&lt;br /&gt;
:https://wiki.twcenter.net/index.php?title=My_New_Page_Name&lt;br /&gt;
browse to that page and again you will see the create page options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The wiki software reads an underscore in the same way as a space, so [[New_Page_Name]] will resolve to the same address as [[New Page Name]], but page and user names are case-sensitive apart from the first letter, so [[New page name]] resolves to the same address as [[new page name]], but both will create a different page from [[New Page name]]!  If this is likely to result in red links to pages that actually exist, or accidental multiple pages referring to the same topic, redirect pages can be created.&lt;br /&gt;
&lt;br /&gt;
===Wiki Mark-up and Formatting===&lt;br /&gt;
When you are using the editing window you will see a variety of buttons above, hovering over them will provide a description of what they do.  Use of the &#039;&#039;&#039;&amp;gt; Advanced&#039;&#039;&#039; and &#039;&#039;&#039;&amp;gt; Help&#039;&#039;&#039; buttons will expand those sections and provide information on commonly used formatting.&lt;br /&gt;
&lt;br /&gt;
The TWC Wiki uses MediaWiki software, this means the mark-up and formatting are the same as on Wikipedia and most other Wiki projects.  MediaWiki provides a lot of useful pages explaining the basic functions.  The ones normal editors are most likely to need are:&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Editing_pages Editing Pages]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Formatting Formatting]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Images Images]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Tables Tables]&lt;br /&gt;
&lt;br /&gt;
==Ways to Help the TWC Wiki==&lt;br /&gt;
&#039;&#039;&#039;Be Bold&#039;&#039;&#039; - if you browse to a [[Special:Random|Random Page]] and spot something that could be improved, please do!  &lt;br /&gt;
You could;&lt;br /&gt;
* Update the information&lt;br /&gt;
* Expand the information given on the topic&lt;br /&gt;
* Improve the formatting&lt;br /&gt;
* Correct spelling or grammar mistakes. However, please don&#039;t correct American English spellings to British English, or vice-versa. We have a mix of US/UK users and wholesale attempts to &#039;correct&#039; one style of spelling to another can be disruptive!&lt;br /&gt;
&lt;br /&gt;
===Finding Other Things To Do===&lt;br /&gt;
The following pages and categories on the Wiki can also show you useful things to edit:&lt;br /&gt;
* [[Special:DeadendPages|Dead End Pages]] - these pages don&#039;t have links back to any other pages, if you view them they will often have words or topics, such as the Total War game they are related to, which can be linked.&lt;br /&gt;
* [[Special:LonelyPages|Orphaned Pages]] - these pages have no links from other pages going to them, if you search for the subject of the page and find it elsewhere please add a link to the page.&lt;br /&gt;
* [[Special:WantedPages|Wanted Pages]] - shows pages that don&#039;t exist yet but have red links from other pages, as a first step check if there is an existing page (with a slightly different name) covering the topic.  If not, and you can add content to a page on the subject, please create the page.&lt;br /&gt;
* [[:Category:Stubs|Stubs Category]] - shows pages which are deemed too short and need more information to be useful.&lt;br /&gt;
* [[:Category:Cleanup|Cleanup Category]] - shows pages which need some re-writing or re-formatting, if the issue isn&#039;t obvious or clearly explained on the discussion page please ask wiki staff for guidance.&lt;br /&gt;
&lt;br /&gt;
=== Individual Pages ===&lt;br /&gt;
&#039;&#039;&#039;Ideas for individual pages that could be usefully updated or created.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Naval Battles]]&#039;&#039;&#039; - Either expand the page to offer more useful information about naval battles in the series, create a page for Rome 2 and other entries with naval battles in the same style as the existing pages, or both.&lt;br /&gt;
* &#039;&#039;&#039;[[SSHIP]]&#039;&#039;&#039; - Create a page for the [https://www.twcenter.net/forums/forumdisplay.php?2055-Stainless-Steel-Historical-Improvement-Project-(SSHIP) Stainless Steel Historical Improvement Project], based off layouts from pages in [[:Category:M2TW Mods (Hosted)]]. Put down features, some screenshots, and useful information. Don&#039;t worry about being perfect, but if you need help, we&#039;re glad to offer it!&lt;br /&gt;
* &#039;&#039;&#039;[[Eras Total Conquest]]&#039;&#039;&#039; - Offer a little information on the campaigns in the sub-sections, add pictures, summarize the information while adding more about the mod. Similar changes could be made to other mod pages as well.&lt;br /&gt;
* &#039;&#039;&#039;[[Custom Battle]]&#039;&#039;&#039; - Expand on this feature across the various games, as it never went past a very basic description for Medieval 2.&lt;br /&gt;
&lt;br /&gt;
=== Maintenance &amp;amp; Upkeep ===&lt;br /&gt;
&#039;&#039;&#039;Things we should keep up on regularly. Anyone is free to help out. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mod Finder Tables====&lt;br /&gt;
The [[:Category:Mod_Finder_Tables|Mod Finder Tables]] should be updated with the date of any new release or update, and new mods should be added to the tables.&lt;br /&gt;
&lt;br /&gt;
====Portals====&lt;br /&gt;
Many of the [[:Category:Portals|portal pages]] are designed in the expectation of having regular updates, such as changes to the mod-spotlights or the lists of &#039;recent&#039; releases.   Please feel free to update the lists or change spotlights.  The only exception would be if there&#039;s a note in comments on the spotlight saying it should remain in place until &#039;x&#039; date.&lt;br /&gt;
&lt;br /&gt;
=== Topic Projects ===&lt;br /&gt;
====[[TWC Wiki:Tutorial Indexes Project|Total War Tutorial Indexes]]====&lt;br /&gt;
Attempting to get up-to-date tutorial indexes for each game on the wiki, so that they can be updated in future instead of the forum versions.&lt;br /&gt;
*Volunteer/s;&lt;br /&gt;
&lt;br /&gt;
====[[TWC Wiki:TWC Info Project|TWC Information Project]]====&lt;br /&gt;
Trying to rationalise the way we organise information about TWC - and provide an easy path from the front page to information a new user would want to find about TWC (without dumping them into minor/dead-end pages). &lt;br /&gt;
&lt;br /&gt;
====[[TWC Wiki:Mod Pages Project|Mod Pages Project]]====&lt;br /&gt;
To add pages for active hosted mods that don&#039;t already have them. To improve the recommended template for the mod pages and improve the standardization across the existing mod pages.&lt;br /&gt;
&lt;br /&gt;
====[[TWC Wiki:Total War Players/Modders Information Project|Total War Players/Modders Information Project]]====&lt;br /&gt;
To discuss and action ways the wiki could attempt to fill in the gaps in the information provided on the wiki and forum.  And/or to improve navigation and accessibility of existing information.&lt;br /&gt;
&lt;br /&gt;
=== Technical &amp;amp; Design Projects ===&lt;br /&gt;
&#039;&#039;&#039;Templates, skins and other technical wiki business. If you have skill in these areas, we&#039;d love to have you!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No current projects.  Default skin has been switched to TWC colours, DarkVector skin has had link colours changed.  Please report any issues with these or other skins [https://www.twcenter.net/forums/showthread.php?788480 here]&lt;br /&gt;
&lt;br /&gt;
=== Wiki Team Projects ===&lt;br /&gt;
&#039;&#039;&#039;Projects currently being managed by Wiki Staff members. You&#039;re free to work on these areas, but you might also benefit from discussing major changes with the staff member concerned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Total War: Rome II]] - Main Team Member: [https://www.twcenter.net/forums/member.php?181301-Welsh-Dragon Welsh Dragon]&lt;br /&gt;
&lt;br /&gt;
*[[Total War: Three Kingdoms]] - Main Team Member: [https://www.twcenter.net/forums/member.php?531510-zoner16 zoner16]&lt;br /&gt;
&lt;br /&gt;
==Standard Page Types==&lt;br /&gt;
===Mod Pages===&lt;br /&gt;
Pages made about modifications to the Total War games should where possible follow this style guide;&lt;br /&gt;
*[[TWC Wiki:Mod Page Example| Mod Page Example]]&lt;br /&gt;
&lt;br /&gt;
===Member&#039;s Pages===&lt;br /&gt;
Pages about the members of TWC should where possible follow this style guide:&lt;br /&gt;
*[[TWC Wiki:Member&#039;s_Page_Example| Member&#039;s_Page_Example]]&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&#039;&#039;&#039;The templates currently available on the wiki can be found in the [[:Category:Template|Template Category]].&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The main advantage of template use is that changes can be made on just one page instead of on every page containing that element.&lt;br /&gt;
&lt;br /&gt;
The templates are categorised as follows;&lt;br /&gt;
*[[:Category:Formatting Template|Formatting Templates]] - Used to easily apply standardised formatting such as coloured text.&lt;br /&gt;
*[[:Category:Infobox Template|Infobox Templates]] - Provide a standard table box framework for a topic group, such as units, which allows variable information to be added on the page.&lt;br /&gt;
*[[:Category:Maintenance Template|Maintenance Templates]] - Provide standard messages about the state of a page, and/or instructions to editors.&lt;br /&gt;
*[[:Category:Navigation Template|Navigation Templates]] - Provide navigation links to other pages within a category or subject area.&lt;br /&gt;
*[[:Category:Protected Transclusions|Protected Transclusions]] - Used solely where one element e.g. a poll, needs protection, but the rest of the page it&#039;s placed on doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
==CSS Classes==&lt;br /&gt;
Cascading Style Sheets are used on the Wiki to set colours and styling for the various skins and elements such as tables.  The file which defines styles across all skins is [[MediaWiki:Common.css]], the individual skins are controlled by files such as [[MediaWiki:Anisa.css]], Interface Administrator permission levels are required to be able to edit those files.  Users can change the way skins look just for themselves by making a page at &amp;quot;&#039;&#039;User:User-name/skin-name.css&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Help:CSS Classes]] provides examples of the CSS classes available for use on the wiki.&#039;&#039;&#039;&lt;br /&gt;
[[Category:Wiki_Administration]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=TWC_Wiki:Help&amp;diff=85416</id>
		<title>TWC Wiki:Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=TWC_Wiki:Help&amp;diff=85416"/>
		<updated>2021-06-06T12:16:29Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* CSS Classes */ hmmm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the TWC Wiki!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;All TWC users are welcome to edit the wiki but if you&#039;d like to get more involved you can also [[TWC Wiki#TWC Wiki Team|Join the Wiki Team.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To discuss the Wiki on the TWC Forum please log in to TWC and [https://www.twcenter.net/forums/showthread.php?788480-Discuss-the-TWC-Wiki-here! Discuss the TWC Wiki here!]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To obtain a new Wiki account please log in to TWC and request one [https://www.twcenter.net/forums/showthread.php?796550-Request-a-Wiki-Account-HERE HERE].&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Wiki User Accounts==&lt;br /&gt;
&#039;&#039;&#039;You need an account on this Wiki in order to:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vote in Wiki polls.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Change your preferences to select different skins or viewing gadgets.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edit existing pages.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Create new pages.&#039;&#039;&#039; &lt;br /&gt;
NOTE: It is not possible to edit this Wiki without logging in.&lt;br /&gt;
&lt;br /&gt;
===Getting a Wiki Account===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;To make a Wiki account you must first have an account on the [http://www.twcenter.net/forums/forum.php TWC Forums].&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you had previously logged in to the TWC Wiki with your forum account details, that will have created a Wiki account for you, and the Username and Password you last used on the Wiki will still be valid.  However, the automated system of creating a &#039;&#039;&#039;NEW&#039;&#039;&#039; Wiki account by logging in with forum account details stopped working after the 2019 software updates.&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;To obtain a new Wiki account now, please log in to TWC and request one [https://www.twcenter.net/forums/showthread.php?796550-Request-a-Wiki-Account-HERE HERE].&#039;&#039;&#039;&amp;lt;/big&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Once you have a Wiki account you can change your password for the Wiki in &#039;&#039;&#039;&#039;Preferences&#039;&#039;&#039;&#039;.  Changes to your Forum account passwords and preferences do not affect your Wiki account, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Note: You must obey &#039;&#039;&#039;[[TWC Official:Terms of Service|TWC Terms of Service]]&#039;&#039;&#039; whilst editing the Wiki, breaches of the ToS on the Wiki may result in sanctions being applied to your TWC forum account as well as a ban from the Wiki.  You should additionally obey the &#039;&#039;&#039;[[TWC Wiki Policy &amp;amp; Guidelines]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Preferences===&lt;br /&gt;
Once you have logged in to the Wiki you will be able to change a wide range of options from your &#039;&#039;&#039;&#039;Preferences&#039;&#039;&#039;&#039; tab.  The most important are described below:&lt;br /&gt;
====Email====&lt;br /&gt;
In &#039;&#039;&#039;&#039;User Profile&#039;&#039;&#039;&#039; you have the option to add or update your email address.  Please do include an email address as this will allow you to reset your password if you forget it!  You can also opt to receive emails when a file on your watchlist is changed.  The wiki watchlist works in a similar way to forum thread subscriptions.  You can opt to &#039;&#039;&#039;&#039;Watch&#039;&#039;&#039;&#039; a page just by clicking the tab at the top of that page, you don&#039;t have to edit the page.&lt;br /&gt;
====Appearance====&lt;br /&gt;
[[File:Custom css.jpg|thumb|right|Skin settings and custom.css]]&lt;br /&gt;
Under &#039;&#039;&#039;&#039;Appearance&#039;&#039;&#039;&#039; you have the option to change the &#039;&#039;&#039;&#039;Skin&#039;&#039;&#039;&#039; applied to your view of the Wiki.  A variety of skins are installed which change the colour and styling of the pages and menu items.   To tweak things further, for anyone familiar with  Cascading Style Sheets you can also make a &#039;&#039;&#039;&#039;[https://en.wikipedia.org/wiki/Help:User_style Custom.css]&#039;&#039;&#039;&#039; file.  Click the red link next to the skin you want to adapt and it will take you to the page where you need to place your custom.css.&lt;br /&gt;
====Gadgets====&lt;br /&gt;
Under the &#039;&#039;&#039;&#039;Gadgets&#039;&#039;&#039;&#039; tab you can turn on or off various gadgets for your account.  For readers, the most useful will probably be the Navigation Popups option that allows you to preview pages by hovering over links.&lt;br /&gt;
&lt;br /&gt;
==Editing the Wiki - The Basics==&lt;br /&gt;
===Editing an Existing Page or Section===&lt;br /&gt;
At the top of each page you can edit you will see an &#039;&#039;&#039;&#039;Edit&#039;&#039;&#039;&#039; tab, click this to open the whole page in the editing window.  Most section headings will also have an Edit link next to them, click this to open just that section in the editing window.&lt;br /&gt;
&lt;br /&gt;
Rarely, if a page is protected so that only higher [[Special:ListGroupRights|user groups]] can make changes, then you will see &#039;&#039;&#039;&#039;View Source&#039;&#039;&#039;&#039; instead.  You can use this tab to view the wiki mark-up if you need to copy the formatting to another article.  If you notice changes that need to be made to the protected page you can leave a note on its discussion page, click on the &#039;&#039;&#039;&#039;discussion&#039;&#039;&#039;&#039; tab at the top of the page you are viewing to go there.&lt;br /&gt;
&lt;br /&gt;
===Starting a New Page===&lt;br /&gt;
If you click a [[red link]] it will take you to a page with that name.  You will see a message that gives you options on how to proceed including how to create the new page, you will also see a &#039;&#039;&#039;&#039;create&#039;&#039;&#039;&#039; tab at the top of the page.&lt;br /&gt;
&lt;br /&gt;
If you want to create a new page with a specific page name type the name of the page you want to create at the end of the Url bar in your browser.  If you are currently reading this at:&lt;br /&gt;
:https://wiki.twcenter.net/index.php?title=TWC_Wiki:Help&lt;br /&gt;
change the ending, e.g.&lt;br /&gt;
:https://wiki.twcenter.net/index.php?title=My_New_Page_Name&lt;br /&gt;
browse to that page and again you will see the create page options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The wiki software reads an underscore in the same way as a space, so [[New_Page_Name]] will resolve to the same address as [[New Page Name]], but page and user names are case-sensitive apart from the first letter, so [[New page name]] resolves to the same address as [[new page name]], but both will create a different page from [[New Page name]]!  If this is likely to result in red links to pages that actually exist, or accidental multiple pages referring to the same topic, redirect pages can be created.&lt;br /&gt;
&lt;br /&gt;
===Wiki Mark-up and Formatting===&lt;br /&gt;
When you are using the editing window you will see a variety of buttons above, hovering over them will provide a description of what they do.  Use of the &#039;&#039;&#039;&amp;gt; Advanced&#039;&#039;&#039; and &#039;&#039;&#039;&amp;gt; Help&#039;&#039;&#039; buttons will expand those sections and provide information on commonly used formatting.&lt;br /&gt;
&lt;br /&gt;
The TWC Wiki uses MediaWiki software, this means the mark-up and formatting are the same as on Wikipedia and most other Wiki projects.  MediaWiki provides a lot of useful pages explaining the basic functions.  The ones normal editors are most likely to need are:&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Editing_pages Editing Pages]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Formatting Formatting]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Images Images]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Tables Tables]&lt;br /&gt;
&lt;br /&gt;
==Ways to Help the TWC Wiki==&lt;br /&gt;
&#039;&#039;&#039;Be Bold&#039;&#039;&#039; - if you browse to a [[Special:Random|Random Page]] and spot something that could be improved, please do!  &lt;br /&gt;
You could;&lt;br /&gt;
* Update the information&lt;br /&gt;
* Expand the information given on the topic&lt;br /&gt;
* Improve the formatting&lt;br /&gt;
* Correct spelling or grammar mistakes. However, please don&#039;t correct American English spellings to British English, or vice-versa. We have a mix of US/UK users and wholesale attempts to &#039;correct&#039; one style of spelling to another can be disruptive!&lt;br /&gt;
&lt;br /&gt;
===Finding Other Things To Do===&lt;br /&gt;
The following pages and categories on the Wiki can also show you useful things to edit:&lt;br /&gt;
* [[Special:DeadendPages|Dead End Pages]] - these pages don&#039;t have links back to any other pages, if you view them they will often have words or topics, such as the Total War game they are related to, which can be linked.&lt;br /&gt;
* [[Special:LonelyPages|Orphaned Pages]] - these pages have no links from other pages going to them, if you search for the subject of the page and find it elsewhere please add a link to the page.&lt;br /&gt;
* [[Special:WantedPages|Wanted Pages]] - shows pages that don&#039;t exist yet but have red links from other pages, as a first step check if there is an existing page (with a slightly different name) covering the topic.  If not, and you can add content to a page on the subject, please create the page.&lt;br /&gt;
* [[:Category:Stubs|Stubs Category]] - shows pages which are deemed too short and need more information to be useful.&lt;br /&gt;
* [[:Category:Cleanup|Cleanup Category]] - shows pages which need some re-writing or re-formatting, if the issue isn&#039;t obvious or clearly explained on the discussion page please ask wiki staff for guidance.&lt;br /&gt;
&lt;br /&gt;
=== Individual Pages ===&lt;br /&gt;
&#039;&#039;&#039;Ideas for individual pages that could be usefully updated or created.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Naval Battles]]&#039;&#039;&#039; - Either expand the page to offer more useful information about naval battles in the series, create a page for Rome 2 and other entries with naval battles in the same style as the existing pages, or both.&lt;br /&gt;
* &#039;&#039;&#039;[[SSHIP]]&#039;&#039;&#039; - Create a page for the [https://www.twcenter.net/forums/forumdisplay.php?2055-Stainless-Steel-Historical-Improvement-Project-(SSHIP) Stainless Steel Historical Improvement Project], based off layouts from pages in [[:Category:M2TW Mods (Hosted)]]. Put down features, some screenshots, and useful information. Don&#039;t worry about being perfect, but if you need help, we&#039;re glad to offer it!&lt;br /&gt;
* &#039;&#039;&#039;[[Eras Total Conquest]]&#039;&#039;&#039; - Offer a little information on the campaigns in the sub-sections, add pictures, summarize the information while adding more about the mod. Similar changes could be made to other mod pages as well.&lt;br /&gt;
* &#039;&#039;&#039;[[Custom Battle]]&#039;&#039;&#039; - Expand on this feature across the various games, as it never went past a very basic description for Medieval 2.&lt;br /&gt;
&lt;br /&gt;
=== Maintenance &amp;amp; Upkeep ===&lt;br /&gt;
&#039;&#039;&#039;Things we should keep up on regularly. Anyone is free to help out. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mod Finder Tables====&lt;br /&gt;
The [[:Category:Mod_Finder_Tables|Mod Finder Tables]] should be updated with the date of any new release or update, and new mods should be added to the tables.&lt;br /&gt;
&lt;br /&gt;
====Portals====&lt;br /&gt;
Many of the [[:Category:Portals|portal pages]] are designed in the expectation of having regular updates, such as changes to the mod-spotlights or the lists of &#039;recent&#039; releases.   Please feel free to update the lists or change spotlights.  The only exception would be if there&#039;s a note in comments on the spotlight saying it should remain in place until &#039;x&#039; date.&lt;br /&gt;
&lt;br /&gt;
=== Topic Projects ===&lt;br /&gt;
====[[TWC Wiki:Tutorial Indexes Project|Total War Tutorial Indexes]]====&lt;br /&gt;
Attempting to get up-to-date tutorial indexes for each game on the wiki, so that they can be updated in future instead of the forum versions.&lt;br /&gt;
*Volunteer/s;&lt;br /&gt;
&lt;br /&gt;
====[[TWC Wiki:TWC Info Project|TWC Information Project]]====&lt;br /&gt;
Trying to rationalise the way we organise information about TWC - and provide an easy path from the front page to information a new user would want to find about TWC (without dumping them into minor/dead-end pages). &lt;br /&gt;
&lt;br /&gt;
====[[TWC Wiki:Mod Pages Project|Mod Pages Project]]====&lt;br /&gt;
To add pages for active hosted mods that don&#039;t already have them. To improve the recommended template for the mod pages and improve the standardization across the existing mod pages.&lt;br /&gt;
&lt;br /&gt;
====[[TWC Wiki:Total War Players/Modders Information Project|Total War Players/Modders Information Project]]====&lt;br /&gt;
To discuss and action ways the wiki could attempt to fill in the gaps in the information provided on the wiki and forum.  And/or to improve navigation and accessibility of existing information.&lt;br /&gt;
&lt;br /&gt;
=== Technical &amp;amp; Design Projects ===&lt;br /&gt;
&#039;&#039;&#039;Templates, skins and other technical wiki business. If you have skill in these areas, we&#039;d love to have you!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No current projects.  Default skin has been switched to TWC colours, DarkVector skin has had link colours changed.  Please report any issues with these or other skins [https://www.twcenter.net/forums/showthread.php?788480 here]&lt;br /&gt;
&lt;br /&gt;
=== Wiki Team Projects ===&lt;br /&gt;
&#039;&#039;&#039;Projects currently being managed by Wiki Staff members. You&#039;re free to work on these areas, but you might also benefit from discussing major changes with the staff member concerned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Total War: Rome II]] - Main Team Member: [https://www.twcenter.net/forums/member.php?181301-Welsh-Dragon Welsh Dragon]&lt;br /&gt;
&lt;br /&gt;
*[[Total War: Three Kingdoms]] - Main Team Member: [https://www.twcenter.net/forums/member.php?531510-zoner16 zoner16]&lt;br /&gt;
&lt;br /&gt;
==Standard Page Types==&lt;br /&gt;
===Mod Pages===&lt;br /&gt;
Pages made about modifications to the Total War games should where possible follow this style guide;&lt;br /&gt;
*[[TWC Wiki:Mod Page Example| Mod Page Example]]&lt;br /&gt;
&lt;br /&gt;
===Member&#039;s Pages===&lt;br /&gt;
Pages about the members of TWC should where possible follow this style guide:&lt;br /&gt;
*[[TWC Wiki:Member&#039;s_Page_Example| Member&#039;s_Page_Example]]&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&#039;&#039;&#039;The templates currently available on the wiki can be found in the [[:Category:Template|Template Category]].&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The main advantage of template use is that changes can be made on just one page instead of on every page containing that element.&lt;br /&gt;
&lt;br /&gt;
The templates are categorised as follows;&lt;br /&gt;
*[[:Category:Formatting Template|Formatting Templates]] - Used to easily apply standardised formatting such as coloured text.&lt;br /&gt;
*[[:Category:Infobox Template|Infobox Templates]] - Provide a standard table box framework for a topic group, such as units, which allows variable information to be added on the page.&lt;br /&gt;
*[[:Category:Maintenance Template|Maintenance Templates]] - Provide standard messages about the state of a page, and/or instructions to editors.&lt;br /&gt;
*[[:Category:Navigation Template|Navigation Templates]] - Provide navigation links to other pages within a category or subject area.&lt;br /&gt;
*[[:Category:Protected Transclusions|Protected Transclusions]] - Used solely where one element e.g. a poll, needs protection, but the rest of the page it&#039;s placed on doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
==CSS Classes==&lt;br /&gt;
Cascading Style Sheets are used on the Wiki to set colours and styling for the various skins and elements such as tables.  The file which defines styles across all skins is [[MediaWiki:Common.css]], the individual skins are controlled by files such as [[MediaWiki:Anisa.css]], Interface Administrator permission levels are required to be able to edit those files.  Users can change the way skins look just for themselves by making a page at &amp;quot;&#039;&#039;User:User-name/skin-name.css&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Help:CSS Classes]] provides examples of the CSS classes available for use on the wiki.&#039;&#039;&#039;&lt;br /&gt;
[[Category:Wiki_Administration]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=TWC_Wiki:Help&amp;diff=85415</id>
		<title>TWC Wiki:Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=TWC_Wiki:Help&amp;diff=85415"/>
		<updated>2021-06-06T12:14:53Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: Me hates extra/inconsistent gaps.. Ps. The page could use some updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the TWC Wiki!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;All TWC users are welcome to edit the wiki but if you&#039;d like to get more involved you can also [[TWC Wiki#TWC Wiki Team|Join the Wiki Team.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To discuss the Wiki on the TWC Forum please log in to TWC and [https://www.twcenter.net/forums/showthread.php?788480-Discuss-the-TWC-Wiki-here! Discuss the TWC Wiki here!]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To obtain a new Wiki account please log in to TWC and request one [https://www.twcenter.net/forums/showthread.php?796550-Request-a-Wiki-Account-HERE HERE].&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Wiki User Accounts==&lt;br /&gt;
&#039;&#039;&#039;You need an account on this Wiki in order to:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vote in Wiki polls.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Change your preferences to select different skins or viewing gadgets.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edit existing pages.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Create new pages.&#039;&#039;&#039; &lt;br /&gt;
NOTE: It is not possible to edit this Wiki without logging in.&lt;br /&gt;
&lt;br /&gt;
===Getting a Wiki Account===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;To make a Wiki account you must first have an account on the [http://www.twcenter.net/forums/forum.php TWC Forums].&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you had previously logged in to the TWC Wiki with your forum account details, that will have created a Wiki account for you, and the Username and Password you last used on the Wiki will still be valid.  However, the automated system of creating a &#039;&#039;&#039;NEW&#039;&#039;&#039; Wiki account by logging in with forum account details stopped working after the 2019 software updates.&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;To obtain a new Wiki account now, please log in to TWC and request one [https://www.twcenter.net/forums/showthread.php?796550-Request-a-Wiki-Account-HERE HERE].&#039;&#039;&#039;&amp;lt;/big&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Once you have a Wiki account you can change your password for the Wiki in &#039;&#039;&#039;&#039;Preferences&#039;&#039;&#039;&#039;.  Changes to your Forum account passwords and preferences do not affect your Wiki account, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Note: You must obey &#039;&#039;&#039;[[TWC Official:Terms of Service|TWC Terms of Service]]&#039;&#039;&#039; whilst editing the Wiki, breaches of the ToS on the Wiki may result in sanctions being applied to your TWC forum account as well as a ban from the Wiki.  You should additionally obey the &#039;&#039;&#039;[[TWC Wiki Policy &amp;amp; Guidelines]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Preferences===&lt;br /&gt;
Once you have logged in to the Wiki you will be able to change a wide range of options from your &#039;&#039;&#039;&#039;Preferences&#039;&#039;&#039;&#039; tab.  The most important are described below:&lt;br /&gt;
====Email====&lt;br /&gt;
In &#039;&#039;&#039;&#039;User Profile&#039;&#039;&#039;&#039; you have the option to add or update your email address.  Please do include an email address as this will allow you to reset your password if you forget it!  You can also opt to receive emails when a file on your watchlist is changed.  The wiki watchlist works in a similar way to forum thread subscriptions.  You can opt to &#039;&#039;&#039;&#039;Watch&#039;&#039;&#039;&#039; a page just by clicking the tab at the top of that page, you don&#039;t have to edit the page.&lt;br /&gt;
====Appearance====&lt;br /&gt;
[[File:Custom css.jpg|thumb|right|Skin settings and custom.css]]&lt;br /&gt;
Under &#039;&#039;&#039;&#039;Appearance&#039;&#039;&#039;&#039; you have the option to change the &#039;&#039;&#039;&#039;Skin&#039;&#039;&#039;&#039; applied to your view of the Wiki.  A variety of skins are installed which change the colour and styling of the pages and menu items.   To tweak things further, for anyone familiar with  Cascading Style Sheets you can also make a &#039;&#039;&#039;&#039;[https://en.wikipedia.org/wiki/Help:User_style Custom.css]&#039;&#039;&#039;&#039; file.  Click the red link next to the skin you want to adapt and it will take you to the page where you need to place your custom.css.&lt;br /&gt;
====Gadgets====&lt;br /&gt;
Under the &#039;&#039;&#039;&#039;Gadgets&#039;&#039;&#039;&#039; tab you can turn on or off various gadgets for your account.  For readers, the most useful will probably be the Navigation Popups option that allows you to preview pages by hovering over links.&lt;br /&gt;
&lt;br /&gt;
==Editing the Wiki - The Basics==&lt;br /&gt;
===Editing an Existing Page or Section===&lt;br /&gt;
At the top of each page you can edit you will see an &#039;&#039;&#039;&#039;Edit&#039;&#039;&#039;&#039; tab, click this to open the whole page in the editing window.  Most section headings will also have an Edit link next to them, click this to open just that section in the editing window.&lt;br /&gt;
&lt;br /&gt;
Rarely, if a page is protected so that only higher [[Special:ListGroupRights|user groups]] can make changes, then you will see &#039;&#039;&#039;&#039;View Source&#039;&#039;&#039;&#039; instead.  You can use this tab to view the wiki mark-up if you need to copy the formatting to another article.  If you notice changes that need to be made to the protected page you can leave a note on its discussion page, click on the &#039;&#039;&#039;&#039;discussion&#039;&#039;&#039;&#039; tab at the top of the page you are viewing to go there.&lt;br /&gt;
&lt;br /&gt;
===Starting a New Page===&lt;br /&gt;
If you click a [[red link]] it will take you to a page with that name.  You will see a message that gives you options on how to proceed including how to create the new page, you will also see a &#039;&#039;&#039;&#039;create&#039;&#039;&#039;&#039; tab at the top of the page.&lt;br /&gt;
&lt;br /&gt;
If you want to create a new page with a specific page name type the name of the page you want to create at the end of the Url bar in your browser.  If you are currently reading this at:&lt;br /&gt;
:https://wiki.twcenter.net/index.php?title=TWC_Wiki:Help&lt;br /&gt;
change the ending, e.g.&lt;br /&gt;
:https://wiki.twcenter.net/index.php?title=My_New_Page_Name&lt;br /&gt;
browse to that page and again you will see the create page options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The wiki software reads an underscore in the same way as a space, so [[New_Page_Name]] will resolve to the same address as [[New Page Name]], but page and user names are case-sensitive apart from the first letter, so [[New page name]] resolves to the same address as [[new page name]], but both will create a different page from [[New Page name]]!  If this is likely to result in red links to pages that actually exist, or accidental multiple pages referring to the same topic, redirect pages can be created.&lt;br /&gt;
&lt;br /&gt;
===Wiki Mark-up and Formatting===&lt;br /&gt;
When you are using the editing window you will see a variety of buttons above, hovering over them will provide a description of what they do.  Use of the &#039;&#039;&#039;&amp;gt; Advanced&#039;&#039;&#039; and &#039;&#039;&#039;&amp;gt; Help&#039;&#039;&#039; buttons will expand those sections and provide information on commonly used formatting.&lt;br /&gt;
&lt;br /&gt;
The TWC Wiki uses MediaWiki software, this means the mark-up and formatting are the same as on Wikipedia and most other Wiki projects.  MediaWiki provides a lot of useful pages explaining the basic functions.  The ones normal editors are most likely to need are:&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Editing_pages Editing Pages]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Formatting Formatting]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Images Images]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Tables Tables]&lt;br /&gt;
&lt;br /&gt;
==Ways to Help the TWC Wiki==&lt;br /&gt;
&#039;&#039;&#039;Be Bold&#039;&#039;&#039; - if you browse to a [[Special:Random|Random Page]] and spot something that could be improved, please do!  &lt;br /&gt;
You could;&lt;br /&gt;
* Update the information&lt;br /&gt;
* Expand the information given on the topic&lt;br /&gt;
* Improve the formatting&lt;br /&gt;
* Correct spelling or grammar mistakes. However, please don&#039;t correct American English spellings to British English, or vice-versa. We have a mix of US/UK users and wholesale attempts to &#039;correct&#039; one style of spelling to another can be disruptive!&lt;br /&gt;
&lt;br /&gt;
===Finding Other Things To Do===&lt;br /&gt;
The following pages and categories on the Wiki can also show you useful things to edit:&lt;br /&gt;
* [[Special:DeadendPages|Dead End Pages]] - these pages don&#039;t have links back to any other pages, if you view them they will often have words or topics, such as the Total War game they are related to, which can be linked.&lt;br /&gt;
* [[Special:LonelyPages|Orphaned Pages]] - these pages have no links from other pages going to them, if you search for the subject of the page and find it elsewhere please add a link to the page.&lt;br /&gt;
* [[Special:WantedPages|Wanted Pages]] - shows pages that don&#039;t exist yet but have red links from other pages, as a first step check if there is an existing page (with a slightly different name) covering the topic.  If not, and you can add content to a page on the subject, please create the page.&lt;br /&gt;
* [[:Category:Stubs|Stubs Category]] - shows pages which are deemed too short and need more information to be useful.&lt;br /&gt;
* [[:Category:Cleanup|Cleanup Category]] - shows pages which need some re-writing or re-formatting, if the issue isn&#039;t obvious or clearly explained on the discussion page please ask wiki staff for guidance.&lt;br /&gt;
&lt;br /&gt;
=== Individual Pages ===&lt;br /&gt;
&#039;&#039;&#039;Ideas for individual pages that could be usefully updated or created.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Naval Battles]]&#039;&#039;&#039; - Either expand the page to offer more useful information about naval battles in the series, create a page for Rome 2 and other entries with naval battles in the same style as the existing pages, or both.&lt;br /&gt;
* &#039;&#039;&#039;[[SSHIP]]&#039;&#039;&#039; - Create a page for the [https://www.twcenter.net/forums/forumdisplay.php?2055-Stainless-Steel-Historical-Improvement-Project-(SSHIP) Stainless Steel Historical Improvement Project], based off layouts from pages in [[:Category:M2TW Mods (Hosted)]]. Put down features, some screenshots, and useful information. Don&#039;t worry about being perfect, but if you need help, we&#039;re glad to offer it!&lt;br /&gt;
* &#039;&#039;&#039;[[Eras Total Conquest]]&#039;&#039;&#039; - Offer a little information on the campaigns in the sub-sections, add pictures, summarize the information while adding more about the mod. Similar changes could be made to other mod pages as well.&lt;br /&gt;
* &#039;&#039;&#039;[[Custom Battle]]&#039;&#039;&#039; - Expand on this feature across the various games, as it never went past a very basic description for Medieval 2.&lt;br /&gt;
&lt;br /&gt;
=== Maintenance &amp;amp; Upkeep ===&lt;br /&gt;
&#039;&#039;&#039;Things we should keep up on regularly. Anyone is free to help out. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mod Finder Tables====&lt;br /&gt;
The [[:Category:Mod_Finder_Tables|Mod Finder Tables]] should be updated with the date of any new release or update, and new mods should be added to the tables.&lt;br /&gt;
&lt;br /&gt;
====Portals====&lt;br /&gt;
Many of the [[:Category:Portals|portal pages]] are designed in the expectation of having regular updates, such as changes to the mod-spotlights or the lists of &#039;recent&#039; releases.   Please feel free to update the lists or change spotlights.  The only exception would be if there&#039;s a note in comments on the spotlight saying it should remain in place until &#039;x&#039; date.&lt;br /&gt;
&lt;br /&gt;
=== Topic Projects ===&lt;br /&gt;
====[[TWC Wiki:Tutorial Indexes Project|Total War Tutorial Indexes]]====&lt;br /&gt;
Attempting to get up-to-date tutorial indexes for each game on the wiki, so that they can be updated in future instead of the forum versions.&lt;br /&gt;
*Volunteer/s;&lt;br /&gt;
&lt;br /&gt;
====[[TWC Wiki:TWC Info Project|TWC Information Project]]====&lt;br /&gt;
Trying to rationalise the way we organise information about TWC - and provide an easy path from the front page to information a new user would want to find about TWC (without dumping them into minor/dead-end pages). &lt;br /&gt;
&lt;br /&gt;
====[[TWC Wiki:Mod Pages Project|Mod Pages Project]]====&lt;br /&gt;
To add pages for active hosted mods that don&#039;t already have them. To improve the recommended template for the mod pages and improve the standardization across the existing mod pages.&lt;br /&gt;
&lt;br /&gt;
====[[TWC Wiki:Total War Players/Modders Information Project|Total War Players/Modders Information Project]]====&lt;br /&gt;
To discuss and action ways the wiki could attempt to fill in the gaps in the information provided on the wiki and forum.  And/or to improve navigation and accessibility of existing information.&lt;br /&gt;
&lt;br /&gt;
=== Technical &amp;amp; Design Projects ===&lt;br /&gt;
&#039;&#039;&#039;Templates, skins and other technical wiki business. If you have skill in these areas, we&#039;d love to have you!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No current projects.  Default skin has been switched to TWC colours, DarkVector skin has had link colours changed.  Please report any issues with these or other skins [https://www.twcenter.net/forums/showthread.php?788480 here]&lt;br /&gt;
&lt;br /&gt;
=== Wiki Team Projects ===&lt;br /&gt;
&#039;&#039;&#039;Projects currently being managed by Wiki Staff members. You&#039;re free to work on these areas, but you might also benefit from discussing major changes with the staff member concerned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Total War: Rome II]] - Main Team Member: [https://www.twcenter.net/forums/member.php?181301-Welsh-Dragon Welsh Dragon]&lt;br /&gt;
&lt;br /&gt;
*[[Total War: Three Kingdoms]] - Main Team Member: [https://www.twcenter.net/forums/member.php?531510-zoner16 zoner16]&lt;br /&gt;
&lt;br /&gt;
==Standard Page Types==&lt;br /&gt;
===Mod Pages===&lt;br /&gt;
Pages made about modifications to the Total War games should where possible follow this style guide;&lt;br /&gt;
*[[TWC Wiki:Mod Page Example| Mod Page Example]]&lt;br /&gt;
&lt;br /&gt;
===Member&#039;s Pages===&lt;br /&gt;
Pages about the members of TWC should where possible follow this style guide:&lt;br /&gt;
*[[TWC Wiki:Member&#039;s_Page_Example| Member&#039;s_Page_Example]]&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&#039;&#039;&#039;The templates currently available on the wiki can be found in the [[:Category:Template|Template Category]].&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The main advantage of template use is that changes can be made on just one page instead of on every page containing that element.&lt;br /&gt;
&lt;br /&gt;
The templates are categorised as follows;&lt;br /&gt;
*[[:Category:Formatting Template|Formatting Templates]] - Used to easily apply standardised formatting such as coloured text.&lt;br /&gt;
*[[:Category:Infobox Template|Infobox Templates]] - Provide a standard table box framework for a topic group, such as units, which allows variable information to be added on the page.&lt;br /&gt;
*[[:Category:Maintenance Template|Maintenance Templates]] - Provide standard messages about the state of a page, and/or instructions to editors.&lt;br /&gt;
*[[:Category:Navigation Template|Navigation Templates]] - Provide navigation links to other pages within a category or subject area.&lt;br /&gt;
*[[:Category:Protected Transclusions|Protected Transclusions]] - Used solely where one element e.g. a poll, needs protection, but the rest of the page it&#039;s placed on doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
==CSS Classes==&lt;br /&gt;
Cascading Style Sheets are used on the Wiki to set colours and styling for the various skins and elements such as tables.  The file which defines styles across all skins is [[MediaWiki:Common.css]], the individual skins are controlled by files such as [[MediaWiki:Anisa.css]], Interface Administrator permission levels are required to be able to edit those files.  Users can change the way skins look just for themselves by making a page at &amp;quot;&#039;&#039;User:User-name/skin-name.css&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Help:CSS Classes]] provides examples of the CSS classes available for use on the wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki_Administration]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered_-_Modding&amp;diff=85414</id>
		<title>Total War: Rome Remastered - Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered_-_Modding&amp;diff=85414"/>
		<updated>2021-06-05T20:41:30Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: For some reason previous didn&amp;#039;t seem great to me.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTW Modding Logo}}&lt;br /&gt;
&#039;&#039;&#039;Good News!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Total War: Rome Remastered]] is here! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And&#039;&#039;&#039; it&#039;s moddable!&lt;br /&gt;
&lt;br /&gt;
There will probably be some quirks initially, and because it looks sooo much better, there will also be more work involved in getting mod assets to match up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN COMMON ISSUES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crash regenerating map.rwm&#039;&#039;&#039; - RR can write new map.rwn files to : &#039;&#039;C:\Users\name\AppData\Local\Feral Interactive\Total War ROME REMASTERED\VFS\Local\Rome\WritableMaps&#039;&#039; as &#039;&#039;&#039;&amp;quot;base_map.rwm&amp;quot;&#039;&#039;&#039;, if so, you need to rename it to map.rwm and move it to the appropriate folder. &#039;&#039;&#039;Attempting to generate a new map.rwm whilst there is a base_map.rwm present in the WritableMaps folder will cause an instant CTD on campaign start. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Invalid Manifest&#039;&#039;&#039; - 0kb empty .txt files within the mod will cause an error where the game makes the mod manifest but then thinks it is invalid! The vanilla games have some of these files, beware of copying them into mod-folder.&lt;br /&gt;
&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;SEE ALSO:&#039;&#039;&#039;&lt;br /&gt;
*[[File Differences - Rome Remastered]]&lt;br /&gt;
*[[Porting a Mod to Rome Remastered]]&lt;br /&gt;
*[[Creating New Campaign Map in Rome Remastered]]&lt;br /&gt;
&lt;br /&gt;
==Mod Set-up==&lt;br /&gt;
&#039;&#039;&#039;NB: Please see below for details of [[Total_War:_Rome_Remastered_-_Modding#map.rwm|map.rwm]] generation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mods can be uploaded and used from the Steam Workshop, the placing of those mods on your computer will be determined by Steam and your library set-up, for example a mod&#039;s file could be in:&lt;br /&gt;
:&#039;&#039;D:\Steam\steamapps\workshop\content\885970\2471298638&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mods in development can be placed in the &#039;Mods&#039; folder either in Local Mods or My Mods, the full path to these folders is normally:&lt;br /&gt;
:&#039;&#039;C:\Users\YOURNAME\AppData\Local\Feral Interactive\Total War ROME REMASTERED\Mods\Local Mods\Mods_Name&#039;&#039; etc.&lt;br /&gt;
If you have a small C drive and need to relocate this elsewhere you can use a [https://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/ hard-link] on your computer, hopefully, the launcher options will later allow an easier way to change directory locations!&lt;br /&gt;
&lt;br /&gt;
Within either Local Mods or My Mods you will then have a folder for Mod_Name.  Within &#039;&#039;&#039;Mod_Name&#039;&#039;&#039; folder you need the mod&#039;s &#039;&#039;&#039;data&#039;&#039;&#039; folder a &#039;&#039;&#039;modinfo.json&#039;&#039;&#039; and a &#039;&#039;&#039;filelist.json&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== modinfo.json ===&lt;br /&gt;
This file you write yourself and it gives the name and description of the mod, a sample format is:&lt;br /&gt;
 {&lt;br /&gt;
 	&amp;quot;Description&amp;quot;: &amp;quot;Brief description of you mod goes here&amp;quot;,&lt;br /&gt;
 	&amp;quot;Mod Name&amp;quot;: &amp;quot;Mod name goes here&amp;quot;,&lt;br /&gt;
 	&amp;quot;Supports Alex&amp;quot;: false,&lt;br /&gt;
 	&amp;quot;Supports BI&amp;quot;: false,&lt;br /&gt;
 	&amp;quot;Supports Rome&amp;quot;: true,&lt;br /&gt;
 	 &amp;quot;Tags&amp;quot;: [ ],&lt;br /&gt;
 	&amp;quot;Visibility&amp;quot;: 1,&lt;br /&gt;
 	&amp;quot;Workshop ID&amp;quot;: 0&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== filelist.json ===&lt;br /&gt;
This is referred to as the &#039;manifest&#039; for the mod.  If you don&#039;t have one the game will generate it when you try and launch the mod.  If you already have one and you&#039;ve changed ANY of the mod&#039;s files, you should delete this file before launch so a new correct version can be generated.&lt;br /&gt;
&lt;br /&gt;
0kb empty .txt files within the mod can cause an error where the game makes the mod manifest but then thinks it is invalid!&lt;br /&gt;
&lt;br /&gt;
==Differences to Rome: Total War==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For text file and folder structure differences see main article:- [[File Differences - Rome Remastered]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are numerous small and large changes to the files and file structure of Remastered in comparison to RTW.  The changes are centered around:&lt;br /&gt;
*Inclusion of higher resolution graphics and environmental effects&lt;br /&gt;
*Inclusion of all language options within the same base game (instead of replacement)&lt;br /&gt;
*Addition of separate mesh structure for 3D elements of campaign map&lt;br /&gt;
*Addition of merchant agent type&lt;br /&gt;
*&#039;Duplicate&#039; text files with alternative statistics to suit toggled play-style options &lt;br /&gt;
*New methods to override base files&lt;br /&gt;
&lt;br /&gt;
==Textures==&lt;br /&gt;
RR still uses .tga.dds files (e.g. dds files but with the .tga name appended so that text files actually just ask for .tga)&lt;br /&gt;
&lt;br /&gt;
Some textures are compressed using the LZ4 system, these also have an additional header section which can be ignored.  [https://www.twcenter.net/forums/showthread.php?811147-IWTE-texture-decompression-for-Rome-Remastered&amp;amp;p=16020947#post16020947 IWTE] now has an option that will de-compress a directory of these textures back to their starting .dds state.&lt;br /&gt;
&lt;br /&gt;
Some textures are DX10 type, these you can probably open but not see the correct information, if you have a recent version of Photoshop you can use this [https://software.intel.com/content/www/us/en/develop/articles/intel-texture-works-plugin.html plugin] to open them.   Otherwise, you need to convert them to .tga using the [https://github.com/Microsoft/DirectXTex/wiki/Texconv Texconv tool] or similar.  The easiest way to use this tool is by writing a .bat file (so you don&#039;t have to remember the commands each time!), and example .bat would be:&lt;br /&gt;
&lt;br /&gt;
 @echo off&lt;br /&gt;
 texconv.exe -r my_folder\*.dds -ft tga -o my_folder&lt;br /&gt;
 cmd /k&lt;br /&gt;
&lt;br /&gt;
Fortunately, the game will accept and run happily with non-compressed DXT5 and DXT1 dds textures in the same way as RTW, so you only need to mess about with the above if you need to view or amend some of the existing textures.&lt;br /&gt;
&lt;br /&gt;
RR has introduced a system of [https://en.wikipedia.org/wiki/Physically_based_rendering Physically Based Rendering] for textures, thus the &#039;normal&#039; textures that have been introduced with RR work slightly differently from the ones in M2TW:&lt;br /&gt;
 _pbr contain the _n, _s and _m maps  they are rgba textures&lt;br /&gt;
 r+b = normal&lt;br /&gt;
 g = roughness&lt;br /&gt;
 a = metallic&lt;br /&gt;
 In other places like building textures you will find that the _n, _s, _m are separate&lt;br /&gt;
&lt;br /&gt;
===.pvr===&lt;br /&gt;
A .pvr version of the radar map is used, to open this file download the [https://www.imaginationtech.com/developers/powervr-sdk-tools/installers/ PVRTexTool] or similar.&lt;br /&gt;
&lt;br /&gt;
==Campaign Map==&lt;br /&gt;
One of the areas modders&#039; have been most worried about was whether the game would support completely redesigned maps now that a model mesh system has been introduced for the campaign map. Although this looks like the vanilla shaped map, it&#039;s actually partway through porting a version of the Mundus Magnus large map for RTW (originally by ngr).&lt;br /&gt;
&lt;br /&gt;
[[File:MundusMagnusMapRR.jpg|300px|Showing new map mesh in Rome Remastered]]&lt;br /&gt;
&lt;br /&gt;
This still needs a lot of work and &#039;tweaking&#039; but is working as a proof of concept of what &#039;&#039;should&#039;&#039; be possible.  &#039;&#039;(WIP map is now released on Steam and IWTE version 21_05_B supports mesh creation)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationship to battle maps:===&lt;br /&gt;
The below picture demonstrates the difference between what you might see on the campaign map and in battle if you don&#039;t deliberately align the two:&lt;br /&gt;
&lt;br /&gt;
[[File:RR-map-demo-Swimming-pool.jpg|300px|Showing lack of connection between campaign and battle map views]]&lt;br /&gt;
&lt;br /&gt;
The left part shows the campaign map on a modified section of mesh. The area shown in green, where the army can move, is controlled by the map_heights.tga, map_ground_types.tga and map.rwm information.   Where he would actually appear to stand is controlled by the heightmap .bin file generated from the mesh, so he will walk up that big lump, but he won&#039;t go below 0m (sea level), even though the mesh is below the water surface there.    The second part of the picture on the right shows what you actually get at that spot in battle, which is based on the map_heights.tga, map_ground_types.tga and map.rwm information, plus interpretation from the vegetation and geography.db files.&lt;br /&gt;
&lt;br /&gt;
===Similarities to the original system:===&lt;br /&gt;
&lt;br /&gt;
A quick look in the data/world/maps folders will reassure RTW and M2TW modders that the map image and text files they are familiar with are still there. If you have a &#039;pure map&#039; mod you should be able to use your existing map_heights.tga, descr_strat.txt etc to launch a mod for Remastered without much problem. If the mod has modded units, buildings, ancillaries etc, it will take more unravelling, just as porting a map between different mods would. If you try to copy in all of your mod&#039;s files you will probably find either some conflicts, or that you have overwritten new features in Remastered such as the addition of traits and ancillaries to support the new Merchant agent type.&lt;br /&gt;
&lt;br /&gt;
That&#039;s the good news... your basic map files are still valid! The basic files drive the campaign map pathfinding, placement of settlements and resources and provide the climate/heights/ground_types information that is translated using the vegetation and geography.db files to make the battle maps.&lt;br /&gt;
&lt;br /&gt;
The not so good news, if you were after a quick result, is that they don&#039;t generate the mesh or textures you view on the campaign map! So if you load a map of a different size or shape the areas not covered by the existing mesh, or already on raised land areas, will just appear as sea! They will function, and the trees and settlements will turn up, and your troops will be able to move on the parts supposed to be land... so if you ever wanted to do a mod based in the Everglades, this could be for you.&lt;br /&gt;
&lt;br /&gt;
[[File:Everglades.jpg|300px|Screenshot showing area of map without mesh]]&lt;br /&gt;
&lt;br /&gt;
===Revised UI components:===&lt;br /&gt;
&lt;br /&gt;
When you scroll into the campaign map or use the tab button, the game display switches to a 2d view with various overlays, the overlays are generated by the game but you will need a large base map underlying them showing your new map outline, the components are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large 2D Map:&#039;&#039;&#039;&lt;br /&gt;
*data\world\maps\campaign\imperial_campaign\feral_map.tga.dds - 4080 x 2496 size - these seem to work best if they are completely &#039;alpha&#039;d out&#039; with a black alpha layer&lt;br /&gt;
*data\world\maps\campaign\imperial_campaign\feral_map_winter.tga.dds - winter version as above&lt;br /&gt;
NB: These textures need to be placed in mod-folder\data\world\maps\campaign\&#039;&#039;&#039;imperial_campaign&#039;&#039;&#039;\ for BI mods, they are not read from the \barbarian_invasion\ campaign folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mini Map in 3D view:&#039;&#039;&#039;&lt;br /&gt;
*data\world\maps\campaign\imperial_campaign\feral_radar_map.tga - 1020 x 624 size - again mask out the sea area shape from map_regions.tga&lt;br /&gt;
*data\world\maps\campaign\imperial_campaign\feral_radar_map_winter.tga - winter version as above&lt;br /&gt;
&lt;br /&gt;
===Components needed for new mesh map system:===&lt;br /&gt;
&lt;br /&gt;
To make things look good you obviously need to make a new or revised mesh!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Terrain and Heights:&#039;&#039;&#039;&lt;br /&gt;
The mesh is actually formed from square chunks which in the vanilla map represent 20x20m squares in each case file, these can be found in:&lt;br /&gt;
*data/terrain/campaign/pieces/ - cas format (will open with IWTW latest version .cas to .dae)&lt;br /&gt;
*data/terrain/campaign/descr_map_tiles.txt - text file lists all the cas pieces and which summer/winter textures they use and which heightmap .bin file they use.&lt;br /&gt;
*data/terrain/campaign/heightmap/ - bin files for functioning heights generated by the game from each of the pieces - NOTE: the game may initially regenerate these in the base folder instead of the mod folder, if so cut and paste them to the mod folder and run the base game without /heightmap/ files so they regenerate too.&lt;br /&gt;
*data/terrain/campaign/textures/ - colour and normal textures for the terrain sections, the cas pieces use conventional uv mapping so although the existing textures are mapped as though projected horizontally, you can alter this. All the land textures with the exception of the farming overlay need to be &#039;painted&#039; onto each pieces&#039; texture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coastline:&#039;&#039;&#039;&lt;br /&gt;
Gives the surface for the waves/surf effect near the shoreline, and can be found in:&lt;br /&gt;
*data/terrain/campaign/coastline/coastline.cas - model of the surface&lt;br /&gt;
*data/terrain/campaign/descr_map_coastlines.txt - text file which lists the above model&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rivers:&#039;&#039;&#039;&lt;br /&gt;
These do not automatically appear where the map_features.tga shows them, instead they use a model surface similar to the coastline in:&lt;br /&gt;
*data/terrain/aerial_map/river_mesh.cas - the river model - will only be visible if above the level of the terrain mesh - unfortunately as the game still generates region boundaries with wiggles/bend variety automatically, and doesn&#039;t generate the mesh for the rivers, it is currently difficult if not impossible to get rivers and boundaries to align exactly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Frame:&#039;&#039;&#039;&lt;br /&gt;
*data/terrain/campaign/frame/ - contains a cas model and textures for the 3d frame that hides the edges of the map&lt;br /&gt;
&lt;br /&gt;
===map.rwm===&lt;br /&gt;
RR does regenerate map.rwm files (assuming the same set-up would load under RTW), you may need to check where they have been regenerated.&lt;br /&gt;
&lt;br /&gt;
If you launch vanilla, or a mod with maps in /base, and delete map.rwm, and the game runs, check if the .rwm has been written where you expect!   It may tend to write it to: &#039;&#039;&#039;C:\Users\name\AppData\Local\Feral Interactive\Total War ROME REMASTERED\VFS\Local\Rome\WritableMaps as &amp;quot;base_map.rwm&amp;quot;&#039;&#039;&#039;, if so, you need to rename it and move it to the appropriate folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attempting to generate a new .rwm whilst there is a base_map.rwm from another folder in /Users/ will CTD.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also use map.rwm files from RTW.&lt;br /&gt;
&lt;br /&gt;
If you &#039;&#039;&#039;copy your map_*.tga files from base into your campaign folder&#039;&#039;&#039; then the map.rwm will be created in that campaign folder within the mod-folder, it is recommended that you use this method and copy that map.rwm into your base folder for custom battle purposes.  This will avoid the potential of causing clashes with other mods/vanilla.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
Although still .cas files the RR units use the &#039;type 3&#039; chunk system previously only used for some shoulder pads and minor elements of RTW units using the model_flexi_m system.   The main body of the unit can have vertexes weighted variably between any two bones for the lod_0 model.   Primary and secondary weapons must still exist within the .cas as a separate mesh and use only one bone.&lt;br /&gt;
&lt;br /&gt;
Only the base .cas name is given for the model in the DMB file the game looks for and needs four model .cas files for each model named:&lt;br /&gt;
:&#039;&#039;base_name_lod0.cas&#039;&#039;&lt;br /&gt;
:&#039;&#039;base_name_lod1.cas&#039;&#039;&lt;br /&gt;
:&#039;&#039;base_name_lod2.cas&#039;&#039;&lt;br /&gt;
:&#039;&#039;base_name_lod3.cas&#039;&#039;&lt;br /&gt;
If you haven&#039;t got 4 different lod level models, copy the closest one you have and re-name it to suit.&lt;br /&gt;
&lt;br /&gt;
==Text Strings and Menu Items==&lt;br /&gt;
Some of the text displayed in game isn&#039;t read from data/text folders, it&#039;s from &lt;br /&gt;
:&#039;&#039;\Steam\steamapps\common\Total War ROME REMASTERED\Contents\Resources\en.lproj\Localizable_Game.strings&#039;&#039; - (which is plain text)&lt;br /&gt;
&lt;br /&gt;
these strings can be changed and included in a modfolder @ &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;mod-folder\data\string_overrides\en.strings&#039;&#039;&lt;br /&gt;
example shown is for English the same principle applies on other languages.&lt;br /&gt;
&lt;br /&gt;
Instructions are contained in the readme.txt inside data/string_overrides:&lt;br /&gt;
    This folder is used to override strings added to the game by Feral Interactive.&lt;br /&gt;
    The original files can be found at &amp;quot;&amp;lt;languageCode&amp;gt;.lproj/Localizable_Game.strings&amp;quot;&lt;br /&gt;
    Override files should be named the language code they correspond with and have the file extension, &amp;quot;.strings&amp;quot;&lt;br /&gt;
    E.G. English Override: &amp;quot;en.strings&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As an example the text seen on buttons and on the main menu selection items is in the Localizable_Game.strings, however, other parts of the menu text can be found in data/text/menu_english_stm.txt and language variants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Modding]]&lt;br /&gt;
[[Category:Rome Remastered Modding]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Thrones_of_Britannia&amp;diff=85390</id>
		<title>Total War Saga: Thrones of Britannia</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Thrones_of_Britannia&amp;diff=85390"/>
		<updated>2021-06-04T12:48:27Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: And 3/3 done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Welcome to Total War Saga: Thrones of Britannia on the TWC Wiki&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Britannia banner.png|center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Total War Saga: Thrones of Britannia]] is the first in a new class of [[Total War Series|Total War]] game developed by [[CA|The Creative Assembly]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The game was released on 3 May, 2018 for Microsoft Windows and for MacOS and Linux on 24 May 2018.&lt;br /&gt;
  &lt;br /&gt;
The [[Total War Saga]] games are intended to be standalone spin-off titles which concentrate on short pivotal moments in history occurring in limited geographic areas.&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
{{TOC right|limit=3}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Total War Saga: Thrones of Britannia&#039;&#039;&#039; has the same structure of real-time battles and a turn-based campaign as the major releases in the Total War Series but is concentrated around one critical flashpoint in history. As described by CA:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;The year is 878 AD, the embattled English king Alfred the Great has mounted a heroic defence at the battle of Edington, and blunted the Viking invasion. Chastened – but not yet broken – the Norse warlords have settled across Britain. For the first time in nearly 80 years, the land is in a fragile state of peace.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Throughout this sceptred isle, the kings of England, Scotland, Ireland and Wales sense a time of change approaching; a time of opportunity. There will be treaties. There will be war. There will be turns of fortune that become the stuff of legend, in a saga that charts the ascent of one of history’s greatest nations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Kings will rise. One will rule.&#039;&#039;&#039;&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_2_of_3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Thrones of Britannia is set in the British Isles starting in 878 AD and comprises 10 playable factions.  The game uses the same 32-bit engine as Total War: Attila.&lt;br /&gt;
&lt;br /&gt;
===Campaign Map===&lt;br /&gt;
[[File:Thrones of Britannia Map.jpg|right|300px|Overlayed map image from CA&#039;s reveal blog]]&lt;br /&gt;
CA&#039;s [https://www.totalwar.com/blog/thrones-campaign-map-reveal/ Thrones of Britannia - Campaign Map Reveal] explained the size difference between the Britannia map and the size of the British Isles as they appeared in [[Total War: Attila]].  The Britannia map being 23x larger allowed for much greater detail in the coastline and more realistic height modelling.&lt;br /&gt;
&lt;br /&gt;
Provinces in Britannia are still made up of multiple regions, as in Attila, but now only the province capitals have walls and garrisons.  The minor settlements in a province still have building slots which allow them to provide food or other resources to the owner of the capital, but do not have their own walls or garrisons.&lt;br /&gt;
&lt;br /&gt;
===Playable Factions===&lt;br /&gt;
&lt;br /&gt;
10 factions are playable in the campaign.&lt;br /&gt;
*[[West Seaxe (Total War Saga: Thrones of Britannia Faction)|West Seaxe]] - an English kingdom with elite sword and spear infantry, whose ruler is advised by the Witan&lt;br /&gt;
*[[Mierce (Total War Saga: Thrones of Britannia Faction)|Mierce]] - an English kingdom defended by elite swordsmen and axemen, whose ruler can allocate hoarded wealth &lt;br /&gt;
*[[Gwined (Total War Saga: Thrones of Britannia Faction)|Gwined]] - a Welsh kingdom, a land of heroes, with impressive longbowmen and spearmen&lt;br /&gt;
*[[Strat Clut (Total War Saga: Thrones of Britannia Faction)|Strat Clut]] - a kingdom of the Welsh (Celtic Britons) in Strathclyde (south-west Scotland)&lt;br /&gt;
*[[Northymbre (Total War Saga: Thrones of Britannia Faction)|Northymbre]] - a Great Viking Army kingdom, whose axemen and archers love to conquer&lt;br /&gt;
*[[East Engle (Total War Saga: Thrones of Britannia Faction)|East Engle]] - the southern Great Viking Army kingdom, whose axemen and archers relish fighting in enemy lands&lt;br /&gt;
*[[Mide (Total War Saga: Thrones of Britannia Faction)|Mide]] - a Gaelic kingdom whose Fair of Tailtiu boosts diplomacy and public order, with strong swordsmen and  Gallowglass axemen&lt;br /&gt;
*[[Circenn (Total War Saga: Thrones of Britannia Faction)|Circenn]] - a Gaelic kingdom searching for the Stone of Destiny, with elite swordsmen and good crossbowmen&lt;br /&gt;
*[[Dyflin (Total War Saga: Thrones of Britannia Faction)|Dyflin]] - Viking Sea Kings who are skilled sailors and craftsmen, with elite spearmen, swordsmen and axemen&lt;br /&gt;
*[[Sudreyar (Total War Saga: Thrones of Britannia Faction)|Sudreyar]] - Viking Sea Kings who excel in sea travel and scavenging in enemy territory, with elite spearmen, swordsmen and axemen &lt;br /&gt;
There are also two factions which are playable only in custom battles, not in the campaign&lt;br /&gt;
*[[Normauds (Total War Saga: Thrones of Britannia Faction)|Normauds]] - Vikings who settled in Normandy, with a good range of spearmen and swordsmen&lt;br /&gt;
*[[Norse (Total War Saga: Thrones of Britannia Faction)|Norse]] - Vikings from Scandinavia, with many kinds of axemen&lt;br /&gt;
Jack Lusted said in an [https://www.pcgamesn.com/total-war-saga-thrones-of-britannia/thrones-of-britannia-ultimate-victory interview with PC Games] that the Danes, Norse and Normans (Normauds) invade as a late-game challenge, after completion of one of the long campaign victory conditions.&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
&lt;br /&gt;
Unlike previous Total War games, players need to unlock technology trees by constructing buildings, recruiting units or other actions. &lt;br /&gt;
::&#039;&#039;- See main article: [[Unlocking tech trees in Thrones of Britannia]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Reviews and Media==&lt;br /&gt;
* [http://www.totalwar.com/blog/a-total-war-saga-announce-blog Interview with CA&#039;s Jack Lusted]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
==Thrones of Britannia Community on TWC==&lt;br /&gt;
&#039;&#039;&#039;Discussion:&#039;&#039;&#039;&lt;br /&gt;
*[http://www.twcenter.net/forums/forumdisplay.php?2160-Total-War-Saga-Thrones-of-Britannia General Discussion]&lt;br /&gt;
&#039;&#039;&#039;After Action Reports:&#039;&#039;&#039;&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?2227-Total-War-Saga-Thrones-of-Britannia-AARs AARs and Let&#039;s Plays]&lt;br /&gt;
&lt;br /&gt;
==Mods for Thrones of Britannia==&lt;br /&gt;
Find Thrones of Britannia Mods on TWC:&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?502-Thrones-of-Britannia-Hosted-Modifications Thrones of Britannia Hosted Modifications on TWC]&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?2148-Thrones-of-Britannia-Modifications Thrones of Britannia Mod Threads on TWC]&lt;br /&gt;
*[http://www.twcenter.net/forums/showthread.php?782085-Thrones-of-Britannia-Mod-Questions-amp-Recommendations Thrones of Britannia: Mod Questions &amp;amp; Recommendations]&lt;br /&gt;
&lt;br /&gt;
On the Wiki:&lt;br /&gt;
*[[Total War Saga: Thrones of Britannia Mods|Total War Saga: Thrones of Britannia Mods listing with sortable table]]&lt;br /&gt;
&lt;br /&gt;
==Modding Information==&lt;br /&gt;
&#039;&#039;&#039;Modding Information on TWC:&#039;&#039;&#039;&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?1514-Thrones-of-Britannia-Modding-Workshop Thrones of Britannia Modding Workshop]&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?1534-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the Wiki:&#039;&#039;&#039;&lt;br /&gt;
* [[Modding Portal#Empire:_Total_War| Modding Portal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&#039;&#039;&#039;Minimum System Requirements:&#039;&#039;&#039;&lt;br /&gt;
:OS: Windows 7 64Bit&lt;br /&gt;
:Processor: Intel® Core™ 2 Duo 3.0Ghz&lt;br /&gt;
:Memory: 5 GB RAM&lt;br /&gt;
:Graphics: NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @720p&lt;br /&gt;
:Storage: 30 GB available space&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended Requirements:&#039;&#039;&#039;&lt;br /&gt;
:OS: Windows 7 / 8 (8.1)/ 10 64Bit&lt;br /&gt;
:Processor: Intel® Core™ i5-4570 3.20GHz&lt;br /&gt;
:Memory: 8 GB RAM&lt;br /&gt;
:Graphics: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290X 4GB @1080p&lt;br /&gt;
:Storage: 30 GB available space&lt;br /&gt;
&lt;br /&gt;
* [http://www.twcenter.net/forums/showthread.php?782416-Quick-Performance-Tips Quick Performance Tips by  ♔Greek Strategos♔]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TWPortalsPics}}&lt;br /&gt;
==Other Sources for Thrones of Britannia==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://www.twcenter.net/forums/forumdisplay.php?2160-Total-War-Saga-Thrones-of-Britannia TWC Forums] ~ [http://forums.totalwar.com/categories/thrones-of-britannia-general-discussion Official Forums] ~ [http://steamcommunity.com/app/712100/discussions/ Steam Forum] ~ [http://forums.totalwar.org/vb/forumdisplay.php/452-Thrones-of-Britannia Org Forums] ~  [http://totalwar.fandom.com/wiki/Thrones_of_Britannia Totalwar.wikia] ~ [http://en.wikipedia.org/wiki/Total_War_Saga:_Thrones_of_Britannia Wikipedia]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:ToB Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Troy&amp;diff=85388</id>
		<title>Total War Saga: Troy</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Troy&amp;diff=85388"/>
		<updated>2021-06-04T12:45:55Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: 1 more to go&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Welcome to Total War Saga: Troy on the TWC Wiki&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Troy-banner.png|center|Banner for Troy (Total War Saga)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Total War Saga: Troy]] is one of the new [[Total War Saga|Saga]] class of [[Total War Series|Total War]] game developed by [[CA|The Creative Assembly]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
{{TOC right|limit=3}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Total War Saga: Troy&#039;&#039;&#039; has the same structure of real-time battles and a turn-based campaign as the major releases in the Total War Series but is concentrated around one critical flashpoint in history. Troy is set in the late Bronze Age, making it the earliest setting for any Total War release.&lt;br /&gt;
&lt;br /&gt;
The game was released on 13th August 2020.  It was given away free for downloads in the first 24 hours and is exclusively available via the Epic Game Store for the first year.  CA&#039;s reasons for opting for the exclusive deal are explained in [https://www.totalwar.com/blog/a-total-war-saga-troy-on-epic-games-store/ this blog].&lt;br /&gt;
&lt;br /&gt;
At release, the game offered the opportunity to play as one of eight heroes, rulers or princes of kingdoms of Troy or Mycenaean Greece. The game includes a multi-resource economy with bartering for resources through diplomacy. CA&#039;s Maya Georgieva explains how legends influenced the game design in [https://www.totalwar.com/blog/myths-monsters-and-meaning-the-truth-behind-the-myth/ Myths, Monsters and Meaning: The Truth Behind the Myth]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRsection TWCRgroup&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_2_of_3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
The game is based both on mythological sources such as Homer&#039;s Iliad and on archaeological and historical data.&lt;br /&gt;
&lt;br /&gt;
===Campaign Map===&lt;br /&gt;
The campaign map was described as &amp;quot;absolutely stunning&amp;quot; by T.J. Hafer in [https://www.ign.com/articles/a-total-war-saga-troy-review A Total War Saga: Troy Review]. The map provides incentives to expand, as the more regions you control, the more of the five tradeable resources (food, wood, stone, bronze and gold) you have. Capturing certain regions is also a way to recruit mythical units such as harpies and centaurs, which are represented as exceptional human warriors rather than beasts (Maya Georgieva, [https://www.redbull.com/gb-en/a-total-war-saga-troy-tips-guide 5 Tips to get you started in A Total War Saga: TROY], Red Bull).&lt;br /&gt;
&lt;br /&gt;
===Playable Factions===&lt;br /&gt;
*[[Achilles (Total War Saga: Troy Faction)|Achilles]] - a living legend whose passionate emotions affect his nation, with fast, maneuverable and versatile armies&lt;br /&gt;
*[[Agamemnon (Total War Saga: Troy Faction)|Agamemnon]] - who appoints heroes to positions at court, with heavy armoured infantry, capable skirmishers and strong chariots&lt;br /&gt;
*[[Menelaus (Total War Saga: Troy Faction)|Menelaus]] - who can recruit units from allies as well as his own heavy armoured infantry and effective slingers&lt;br /&gt;
*[[Odysseus (Total War Saga: Troy Faction)|Odysseus]] - whose spies can build safe havens in enemy cities and whose armies includes stealthy, fast units&lt;br /&gt;
*[[Aeneas (Total War Saga: Troy Faction)|Aeneas]] - who can undertake missions for the gods and whose cheap, light units weaken the enemy before his heavy units engage&lt;br /&gt;
*[[Hector (Total War Saga: Troy Faction)|Hector]] - who competes with Paris for King Priam&#039;s favour and whose heavy, well-armoured units are ideal for frontal attacks&lt;br /&gt;
*[[Paris (Total War Saga: Troy Faction)|Paris]] - who competes with Hector for King Priam&#039;s favour and whose armies have excellent archers and defensive infantry&lt;br /&gt;
*[[Sarpedon (Total War Saga: Troy Faction)|Sarpedon]] - whose kingdom benefits from precious resources and whose armies include fast, light units with chariots for flank attacks&lt;br /&gt;
&lt;br /&gt;
==Reviews and Media==&lt;br /&gt;
&lt;br /&gt;
Reviews approved of aspects of the game. T.J. Hafer in [https://www.ign.com/articles/a-total-war-saga-troy-review IGN] praised the distinctiveness of the epic heroes and the stunning campaign map design, Maxim Klose-Ivanov in [https://culturedvultures.com/a-total-war-saga-troy-review/ Cultured Vultures] liked the vivid Bronze Age art style and Fraser Brown in [https://www.pcgamer.com/a-total-war-saga-troy-review/ PC Gamer] said that the game offers a &amp;quot;complex&amp;quot; conflict with some &amp;quot;brilliant&amp;quot; ideas.&lt;br /&gt;
&lt;br /&gt;
Reviews also identified shortcomings in the release version. T.J. Hafer in [https://www.ign.com/articles/a-total-war-saga-troy-review IGN] said that units occasionally get stuck on battlefield terrain, Jason Rodriguez in [https://www.pcinvasion.com/total-war-saga-troy-review/ PC Invasion] observed that the diplomacy system can be exploited to obtain extra resources and Marcello Perricone in [https://www.gamewatcher.com/reviews/total-war-saga-troy-review/13201 Game Watcher] felt the upgrades for heroes and implementation of duels were lacklustre. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCRcol span_1_of_3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Troy Community on TWC==&lt;br /&gt;
&#039;&#039;&#039;Discussion:&#039;&#039;&#039;&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?2294-Troy General Discussion]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After Action Reports:&#039;&#039;&#039;&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?2227-Total-War-Saga-Thrones-of-Britannia-AARs AARs and Let&#039;s Plays]&lt;br /&gt;
&lt;br /&gt;
==Mods for Troy==&lt;br /&gt;
&#039;&#039;&#039;Find Troy Mods on TWC: &#039;&#039;&#039;&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?2301-Troy-Modifications Mod Threads]&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?803869-Announcements-from-Mods-amp-Hosted-Mods-(Troy) Mod Announcement Thread]&lt;br /&gt;
&lt;br /&gt;
==Modding Information==&lt;br /&gt;
&#039;&#039;&#039;Modding Information on TWC:&#039;&#039;&#039;&lt;br /&gt;
*[https://www.twcenter.net/forums/forumdisplay.php?2302-Troy-Modding-Workshop Troy Modding Workshop]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TWCportal_3&amp;quot;&amp;gt;&lt;br /&gt;
==System Requirements==&lt;br /&gt;
As given by Epic Game Store:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum System Requirements:&#039;&#039;&#039;&lt;br /&gt;
:OS: Windows 7/8.1/10 64 Bit&lt;br /&gt;
:Processor: Intel Core 2 Duo 3.0 GHz/Intel i7 8550U 1.80GHz&lt;br /&gt;
:Memory: 4 GB for dedicated GPU / 6 GB for integrated&lt;br /&gt;
:Graphics: Nvidia GTX 460 1GB/AMD Radeon HD 5770 1 GB/Intel UHD Graphics 620&lt;br /&gt;
:Storage: 26 GB available space&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended Requirements:&#039;&#039;&#039;&lt;br /&gt;
:OS: Windows 7/8.1/10 64 Bit&lt;br /&gt;
:Processor: Intel i5-6600 / Ryzen 5 2600X&lt;br /&gt;
:Memory: 8 GB RAM&lt;br /&gt;
:Graphics: Nvidia GTX 970 / AMD Radeon R9 270X 2 GB&lt;br /&gt;
:Storage: 26 GB available space&lt;br /&gt;
&lt;br /&gt;
*[https://www.twcenter.net/forums/showthread.php?806633-Performace Troy performance discussion thread on TWC]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TWPortalsPics}}&lt;br /&gt;
&lt;br /&gt;
==Other Sources for Troy==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:Troy Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Fall_of_the_Samurai&amp;diff=85386</id>
		<title>Total War Saga: Fall of the Samurai</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Fall_of_the_Samurai&amp;diff=85386"/>
		<updated>2021-06-04T12:44:29Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: Let&amp;#039;s direct to Saga properly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Shogun 2: Fall of the Samurai&#039;&#039;&#039; was a stand-alone expansion for [[Total War: Shogun 2]], concentrating on the end of the Samurai period in the 19th century.&lt;br /&gt;
&lt;br /&gt;
It was later changed into one of the  [[Total War Saga|Saga]] games of [[Total War]]. &amp;lt;/big&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
There are 10 Clans these are:&lt;br /&gt;
[[File:Clans-FotS.png|center|Clan logos]]&lt;br /&gt;
*[[Satsuma]]&lt;br /&gt;
*Saga&lt;br /&gt;
*[[Tosa]]&lt;br /&gt;
*[[Choshu]]&lt;br /&gt;
*[[Obama]]&lt;br /&gt;
*[[Tsu]]&lt;br /&gt;
*[[Nagaoka]]&lt;br /&gt;
*[[Jozai]]&lt;br /&gt;
*[[Aizu]]&lt;br /&gt;
*[[Sendai]]&lt;br /&gt;
[[File:Clan_map_fotsr.png|thumb|200px|center|Campaign map with starting positions]]&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:TWS2: Fall of the Samurai Units|Shogun 2: Fall of the Samurai Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Fall of the Samurai Information]]&lt;br /&gt;
[[Category:Expansions]]&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Fall_of_the_Samurai&amp;diff=85384</id>
		<title>Total War Saga: Fall of the Samurai</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Fall_of_the_Samurai&amp;diff=85384"/>
		<updated>2021-06-04T12:42:06Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Clans */ Saga redirects to TW Saga, idk how to fix that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Shogun 2: Fall of the Samurai&#039;&#039;&#039; was a stand-alone expansion for [[Total War: Shogun 2]], concentrating on the end of the Samurai period in the 19th century.&lt;br /&gt;
&lt;br /&gt;
It was later changed into one of the  &amp;quot;Saga&amp;quot; games of [[Total War]]. &amp;lt;/big&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
There are 10 Clans these are:&lt;br /&gt;
[[File:Clans-FotS.png|center|Clan logos]]&lt;br /&gt;
*[[Satsuma]]&lt;br /&gt;
*Saga&lt;br /&gt;
*[[Tosa]]&lt;br /&gt;
*[[Choshu]]&lt;br /&gt;
*[[Obama]]&lt;br /&gt;
*[[Tsu]]&lt;br /&gt;
*[[Nagaoka]]&lt;br /&gt;
*[[Jozai]]&lt;br /&gt;
*[[Aizu]]&lt;br /&gt;
*[[Sendai]]&lt;br /&gt;
[[File:Clan_map_fotsr.png|thumb|200px|center|Campaign map with starting positions]]&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:TWS2: Fall of the Samurai Units|Shogun 2: Fall of the Samurai Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Fall of the Samurai Information]]&lt;br /&gt;
[[Category:Expansions]]&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Slitherine_Publishing&amp;diff=85338</id>
		<title>Slitherine Publishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Slitherine_Publishing&amp;diff=85338"/>
		<updated>2021-06-04T02:46:04Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: Ok 1 more time..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[https://www.slitherine.com/ Slitherine]&#039;&#039;&#039; develops and publishes many videogames. Titles include Field of Glory, Panzer Corps, Check Your 6!, and Command &amp;amp; Colors: Ancients. &lt;br /&gt;
&lt;br /&gt;
They were officially active on [[Total War Center]] between 2012 and 2018. During that time, one Slitherine Games member, [http://www.twcenter.net/forums/member.php?u=92 Lord Zimoa] , represented the company and made official announcements.&lt;br /&gt;
Unfortunately there has not been any activity since.&lt;br /&gt;
 &lt;br /&gt;
They continue to have a dedicated forum though, [https://www.twcenter.net/forums/forumdisplay.php?1897-Slitherine-Matrix-Games Slitherine/Matrix Games]. &lt;br /&gt;
&lt;br /&gt;
Previously they also held a badge (seen below). However it has not been recreated for the Troy theme. &lt;br /&gt;
&lt;br /&gt;
[[File:SlitherineR2.png]]&lt;br /&gt;
&lt;br /&gt;
==About the Company== &lt;br /&gt;
Slitherine (officially: Slitherine Software UK Ltd.) was created on July 4, 2000.&lt;br /&gt;
The company develops and publishes videogames, and is responsible for the production of a tabletop wargame known as Field of Glory.&lt;br /&gt;
Slitherine also developed the &amp;quot;advanced computer program&amp;quot; used to run simulated battles between various warriors for the first two seasons of the Spike TV show Deadliest Warrior. In the show, Slitherine is referred to as &amp;quot;Slitherine Studios&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Alongside their video games, Slitherine publishes a series of manuals for their tabletop wargame Field of Glory. The game is primarily set in the Ancient and Medieval time periods of European and Middle Eastern History. There are also plans to expand the game to include the Renaissance and Napoleonic Wars.&lt;br /&gt;
&lt;br /&gt;
==Contact Details== &lt;br /&gt;
Their home website can be found [https://www.slitherine.com/ here]. Along with the latest contact info, their extensive catalogue of games can be browsed.&lt;br /&gt;
&lt;br /&gt;
Corporate Contact Details: &lt;br /&gt;
Slitherine Ltd.&lt;br /&gt;
Global House, Ashley Avenue 1&lt;br /&gt;
Epsom&lt;br /&gt;
Surrey&lt;br /&gt;
KT18 5AD&lt;br /&gt;
United Kingdom&lt;br /&gt;
&lt;br /&gt;
Technical Support: http://www.slitherine.com/forum/&lt;br /&gt;
&lt;br /&gt;
[[Category:Games Developers]]&lt;br /&gt;
[[Category:Cleanup]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Slitherine_Publishing&amp;diff=85337</id>
		<title>Slitherine Publishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Slitherine_Publishing&amp;diff=85337"/>
		<updated>2021-06-04T02:40:02Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: Think this looks better. Ps. They apparently have a 3K badge thoug, but not Troy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[https://www.slitherine.com/ Slitherine]&#039;&#039;&#039; develops and publishes many videogames. Titles include Field of Glory, Panzer Corps, Check Your 6!, and Command &amp;amp; Colors: Ancients. They were officially active on [[Total War Center]] between 2012 and 2018. During that time, one Slitherine Games member represented the company and made official announcements, [http://www.twcenter.net/forums/member.php?u=92 Lord Zimoa].&lt;br /&gt;
Unfortunately there has not been activity since. &lt;br /&gt;
They continue to have a dedicated forum though, [https://www.twcenter.net/forums/forumdisplay.php?1897-Slitherine-Matrix-Games Slitherine/Matrix Games]. Previously they also held a badge (seen below). However it has not been recreated for the Troy theme. &lt;br /&gt;
&lt;br /&gt;
[[File:SlitherineR2.png]]&lt;br /&gt;
&lt;br /&gt;
==About the Company== &lt;br /&gt;
Slitherine (officially: Slitherine Software UK Ltd.) was created on July 4, 2000.&lt;br /&gt;
The company develops and publishes videogames, and is responsible for the production of a tabletop wargame known as Field of Glory.&lt;br /&gt;
Slitherine also developed the &amp;quot;advanced computer program&amp;quot; used to run simulated battles between various warriors for the first two seasons of the Spike TV show Deadliest Warrior. In the show, Slitherine is referred to as &amp;quot;Slitherine Studios&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Alongside their video games, Slitherine publishes a series of manuals for their tabletop wargame Field of Glory. The game is primarily set in the Ancient and Medieval time periods of European and Middle Eastern History. There are also plans to expand the game to include the Renaissance and Napoleonic Wars.&lt;br /&gt;
&lt;br /&gt;
==Contact Details== &lt;br /&gt;
Their home website can be found [https://www.slitherine.com/ here]. Along with the latest contact info, their extensive catalogue of games can be browsed.&lt;br /&gt;
&lt;br /&gt;
Corporate Contact Details: &lt;br /&gt;
Slitherine Ltd.&lt;br /&gt;
Global House, Ashley Avenue 1&lt;br /&gt;
Epsom&lt;br /&gt;
Surrey&lt;br /&gt;
KT18 5AD&lt;br /&gt;
United Kingdom&lt;br /&gt;
&lt;br /&gt;
Technical Support: http://www.slitherine.com/forum/&lt;br /&gt;
&lt;br /&gt;
[[Category:Games Developers]]&lt;br /&gt;
[[Category:Cleanup]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Shogun_2:_Fall_of_the_Samurai&amp;diff=85333</id>
		<title>Total War: Shogun 2: Fall of the Samurai</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Shogun_2:_Fall_of_the_Samurai&amp;diff=85333"/>
		<updated>2021-06-03T15:40:30Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: SharpEyed moved page Total War: Shogun 2: Fall of the Samurai to Total War Saga: Fall of the Samurai: You know why :P Revert if you like tho.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Total War Saga: Fall of the Samurai]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Fall_of_the_Samurai&amp;diff=85332</id>
		<title>Total War Saga: Fall of the Samurai</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Fall_of_the_Samurai&amp;diff=85332"/>
		<updated>2021-06-03T15:40:30Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: SharpEyed moved page Total War: Shogun 2: Fall of the Samurai to Total War Saga: Fall of the Samurai: You know why :P Revert if you like tho.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Shogun 2: Fall of the Samurai&#039;&#039;&#039; was a stand-alone expansion for [[Total War: Shogun 2]], concentrating on the end of the Samurai period in the 19th century.&lt;br /&gt;
&lt;br /&gt;
It was later changed into one of the  &amp;quot;Saga&amp;quot; games of [[Total War]]. &amp;lt;/big&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
There are 10 Clans these are:-&lt;br /&gt;
[[File:Clans-FotS.png|center|Clan logos]]&lt;br /&gt;
*[[Satsuma]]&lt;br /&gt;
*[[Saga]]&lt;br /&gt;
*[[Tosa]]&lt;br /&gt;
*[[Choshu]]&lt;br /&gt;
*[[Obama]]&lt;br /&gt;
*[[Tsu]]&lt;br /&gt;
*[[Nagaoka]]&lt;br /&gt;
*[[Jozai]]&lt;br /&gt;
*[[Aizu]]&lt;br /&gt;
*[[Sendai]]&lt;br /&gt;
[[File:Clan_map_fotsr.png|thumb|200px|center|Campaign map with starting positions]]&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:TWS2: Fall of the Samurai Units|Shogun 2: Fall of the Samurai Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Fall of the Samurai Information]]&lt;br /&gt;
[[Category:Expansions]]&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Fall_of_the_Samurai&amp;diff=85331</id>
		<title>Total War Saga: Fall of the Samurai</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Fall_of_the_Samurai&amp;diff=85331"/>
		<updated>2021-06-03T15:35:17Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: Yea, was.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Shogun 2: Fall of the Samurai&#039;&#039;&#039; was a stand-alone expansion for [[Total War: Shogun 2]], concentrating on the end of the Samurai period in the 19th century.&lt;br /&gt;
&lt;br /&gt;
It was later changed into one of the  &amp;quot;Saga&amp;quot; games of [[Total War]]. &amp;lt;/big&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
There are 10 Clans these are:-&lt;br /&gt;
[[File:Clans-FotS.png|center|Clan logos]]&lt;br /&gt;
*[[Satsuma]]&lt;br /&gt;
*[[Saga]]&lt;br /&gt;
*[[Tosa]]&lt;br /&gt;
*[[Choshu]]&lt;br /&gt;
*[[Obama]]&lt;br /&gt;
*[[Tsu]]&lt;br /&gt;
*[[Nagaoka]]&lt;br /&gt;
*[[Jozai]]&lt;br /&gt;
*[[Aizu]]&lt;br /&gt;
*[[Sendai]]&lt;br /&gt;
[[File:Clan_map_fotsr.png|thumb|200px|center|Campaign map with starting positions]]&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:TWS2: Fall of the Samurai Units|Shogun 2: Fall of the Samurai Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Fall of the Samurai Information]]&lt;br /&gt;
[[Category:Expansions]]&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Fall_of_the_Samurai&amp;diff=85330</id>
		<title>Total War Saga: Fall of the Samurai</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Fall_of_the_Samurai&amp;diff=85330"/>
		<updated>2021-06-03T15:31:53Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Overview */ Don&amp;#039;t like to leave  it empty but there no longer is a &amp;quot;Base game&amp;quot; for this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Shogun 2: Fall of the Samurai&#039;&#039;&#039; is a stand-alone expansion for [[Total War: Shogun 2]], concentrating on the end of the Samurai period in the 19th century.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was later changed into one of the  &amp;quot;Saga&amp;quot; games of Total War. &lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
There are 10 Clans these are:-&lt;br /&gt;
[[File:Clans-FotS.png|center|Clan logos]]&lt;br /&gt;
*[[Satsuma]]&lt;br /&gt;
*[[Saga]]&lt;br /&gt;
*[[Tosa]]&lt;br /&gt;
*[[Choshu]]&lt;br /&gt;
*[[Obama]]&lt;br /&gt;
*[[Tsu]]&lt;br /&gt;
*[[Nagaoka]]&lt;br /&gt;
*[[Jozai]]&lt;br /&gt;
*[[Aizu]]&lt;br /&gt;
*[[Sendai]]&lt;br /&gt;
[[File:Clan_map_fotsr.png|thumb|200px|center|Campaign map with starting positions]]&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:TWS2: Fall of the Samurai Units|Shogun 2: Fall of the Samurai Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Fall of the Samurai Information]]&lt;br /&gt;
[[Category:Expansions]]&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Feral_Interactive&amp;diff=85327</id>
		<title>Feral Interactive</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Feral_Interactive&amp;diff=85327"/>
		<updated>2021-06-02T20:31:27Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Total War Titles */ okay 1 more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
[https://www.feralinteractive.com/en/ Feral Interactive] are game developers who launched in 1996 with the aim of bringing existing PC games to the Mac platform.  They have since expanded to cover conversions to mobile and Linux platforms and re-mastering of old games for PC.&lt;br /&gt;
&lt;br /&gt;
==Total War Titles==&lt;br /&gt;
Feral Interactive have released versions of many [[Total War Series|Total War]] games for Mac, Linux and iPad. They have also launched a mobile port of [[Rome: Total War]] and released [[Total War: Rome Remastered]] for PC.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://www.feralinteractive.com/en/ Feral Interactive Website]&lt;br /&gt;
* [https://support.feralinteractive.com/en/ Technical support]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games Developers]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Feral_Interactive&amp;diff=85326</id>
		<title>Feral Interactive</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Feral_Interactive&amp;diff=85326"/>
		<updated>2021-06-02T20:19:58Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Total War Titles */ fixing links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
[https://www.feralinteractive.com/en/ Feral Interactive] are game developers who launched in 1996 with the aim of bringing existing PC games to the Mac platform.  They have since expanded to cover conversions to mobile and Linux platforms and re-mastering of old games for PC.&lt;br /&gt;
&lt;br /&gt;
==Total War Titles==&lt;br /&gt;
Feral Interactive have released versions of many [[Total War Series]] games for Mac, Linux and iPad. They have also launched a mobile port of [[Rome: Total War]] and released [[Total War: Rome Remastered]].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://www.feralinteractive.com/en/ Feral Interactive Website]&lt;br /&gt;
* [https://support.feralinteractive.com/en/ Technical support]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games Developers]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Barbarian_Invasion&amp;diff=85320</id>
		<title>Rome: Total War: Barbarian Invasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Barbarian_Invasion&amp;diff=85320"/>
		<updated>2021-06-02T13:40:12Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: Mentioning Remastered here too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
[[Image:Rome Total War - Barbarian Invasion.jpg|Barbarian Invasion|thumb|right]]&lt;br /&gt;
Rome Total War: Barbarian Invasion (often abbreviated BI) is the first official expansion pack released by the [[Creative Assembly]] for the game [[Rome: Total War]], on September 30, 2005.&lt;br /&gt;
&lt;br /&gt;
Along with the base game (RTW), it was remastered and included in [[Total War: Rome - Remastered]] too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
It is the year 363 AD. After decades of internal strife, the Roman Empire has been split in two. In Europe, Barbarian tribes are on the move, ready and willing to cross the Rhine and Danube and attack the divided Romans. Huge armies of Barbarian Horsemen threaten the once great Empire, as rivalry between the two weakens their borders.&lt;br /&gt;
&lt;br /&gt;
Christianity has become the state religion of the Roman empire. Paganism is still highly prevalent within the Barbarians and much of the Empire, especially in frontier towns and forts. &lt;br /&gt;
Religion will be a major issue, especially with the resurgent Sassanid Empire&#039;s worship of Zoroaster and their persecution of Christians, and the different denominations of Christianity amongst the barbarians.&lt;br /&gt;
&lt;br /&gt;
==Additional Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Night battles.&#039;&#039;&#039; Generals can pick up traits that allow them to fight at night, thereby granting allied armies bonus and conferring potential disadvantages on the enemy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emerging Factions.&#039;&#039;&#039; Some factions can emerge in the game as the result of revolts or historical events. For example, the Ostrogoths, Western Roman Rebels and Eastern Roman Rebels will emerge if a settlement is owned by the Goths, WRE or ERE. The Slavs appear in-game in 410 AD, and the Romano-British emerge when all Roman-owned settlements in Britain are conquered by another faction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New factions, Generals, and Units&#039;&#039;&#039;. By 363 AD Europe, North Africa, and Middle East had drastically changed. New &amp;quot;barbarian&amp;quot; tribes were migrating into Europe, the Sassanids had risen in Persia, and the Roman Empire had been split in two, and had even come to blows. All this is reflected in the hundreds of new units available. General&#039;s units are also recruitable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Loyalty attribute.&#039;&#039;&#039; This is added to all Roman Family Members, and measures their chance to rebel or be bribed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Swimming.&#039;&#039;&#039; Many units can swim, and can cross rivers without using a bridge or ford. This alters bridge battles significantly. An exhausted unit may drown when attempting to swim.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Recruitable Generals.&#039;&#039;&#039; All factions can recruit generals, providing they have the required level of Stable. They essentially act as a Captain that can gain character traits and ancillaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New traits and ancillaries.&#039;&#039;&#039; Three and a half centuries onwards from the end of Rome:Total War, family members gain new traits (though old ones can still be gained). The most important is the &#039;&#039;Night Fighter&#039;&#039; trait, allowing a General to fight at night.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hordes.&#039;&#039;&#039; Many Barbarian factions have the ability to &amp;quot;horde&amp;quot;. A larger overview of Hording can be found [[Hordes|here]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Religion.&#039;&#039;&#039; Religion is a far more important aspect than in Rome: Total War. For more information, go [[Religion|here]].&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
::&#039;&#039;-For pages about the factions see:[[:Category:RTW Barbarian Invasion Factions|Rome Total War: Barbarian Invasion Factions Category]]&#039;&#039;&lt;br /&gt;
The factions in Barbarian Invasion are completely new, for the most part. There is still a Persian Empire, but in a different dynasty. The Romans still exist, but instead of three families and a Senate, there are the Eastern and Western parts of the Roman Empire. These two factions are completely separate, and will go to war against each other.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Playable factions&#039;&#039;&#039;===&lt;br /&gt;
*[[Eastern Roman Empire (BI Faction)|Eastern Roman Empire]]&lt;br /&gt;
*[[Western Roman Empire (BI Faction)|Western Roman Empire]]&lt;br /&gt;
*[[Huns (BI Faction)|Huns]]&lt;br /&gt;
*[[Goths (BI Faction)|Goths]]&lt;br /&gt;
*[[Sarmatians (BI Faction)|Sarmatians]]&lt;br /&gt;
*[[Vandals (BI Faction)|Vandals]]&lt;br /&gt;
*[[Franks (BI Faction)|Franks]]&lt;br /&gt;
*[[Saxons (BI Faction)|Saxons]]&lt;br /&gt;
*[[Alemanni (BI Faction)|Alemanni]]&lt;br /&gt;
*[[Sassanids (BI Faction)|Sassanids]]&lt;br /&gt;
If you are playing in Barbarian Invasion as a barbarian faction, you have a new option.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Non-playable factions&#039;&#039;&#039;===&lt;br /&gt;
*[[Celts (BI Faction)|Celts]]&lt;br /&gt;
*[[Burgundii (BI Faction)|Burgundii]]&lt;br /&gt;
*[[Lombardi (BI Faction)|Lombardi]]&lt;br /&gt;
*[[Roxolani (BI Faction)|Roxolani]]&lt;br /&gt;
*[[Berbers (BI Faction)|Berbers]]&lt;br /&gt;
*[[Slavs (BI Faction)|Slavs]]&lt;br /&gt;
*[[Romano British (BI Faction)|Romano British]]&lt;br /&gt;
*[[Ostrogoths (BI Faction)|Ostrogoths]]&lt;br /&gt;
*[[Eastern Roman Rebels (BI Faction)|Eastern Roman Rebels]]&lt;br /&gt;
*[[Western Roman Rebels (BI Faction)|Western Roman Rebels]]&lt;br /&gt;
*[[Rebels]]&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Units|Rome Total War: Barbarian Invasion Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Barbarian Invasion Information]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Fall_of_the_Samurai&amp;diff=85319</id>
		<title>Total War Saga: Fall of the Samurai</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War_Saga:_Fall_of_the_Samurai&amp;diff=85319"/>
		<updated>2021-06-02T13:36:07Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: Mentioning Saga as a placeholder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Shogun 2: Fall of the Samurai&#039;&#039;&#039; is a stand-alone expansion for [[Total War: Shogun 2]], concentrating on the end of the Samurai period in the 19th century.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was later changed into one of the  &amp;quot;Saga&amp;quot; games of Total War. &lt;br /&gt;
==Overview==&lt;br /&gt;
The base game Total War: Shogun 2 is not required to play the expansion.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
There are 10 Clans these are:-&lt;br /&gt;
[[File:Clans-FotS.png|center|Clan logos]]&lt;br /&gt;
*[[Satsuma]]&lt;br /&gt;
*[[Saga]]&lt;br /&gt;
*[[Tosa]]&lt;br /&gt;
*[[Choshu]]&lt;br /&gt;
*[[Obama]]&lt;br /&gt;
*[[Tsu]]&lt;br /&gt;
*[[Nagaoka]]&lt;br /&gt;
*[[Jozai]]&lt;br /&gt;
*[[Aizu]]&lt;br /&gt;
*[[Sendai]]&lt;br /&gt;
[[File:Clan_map_fotsr.png|thumb|200px|center|Campaign map with starting positions]]&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:TWS2: Fall of the Samurai Units|Shogun 2: Fall of the Samurai Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:TWS2 Fall of the Samurai Information]]&lt;br /&gt;
[[Category:Expansions]]&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Alexander&amp;diff=85318</id>
		<title>Rome: Total War: Alexander</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Alexander&amp;diff=85318"/>
		<updated>2021-06-02T13:33:24Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: Mentioning Remastered. Good?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
Rome Total War: Alexander is part of the [[Total War]] series and was released by SEGA on June 19, 2006. It was developed by the [[Creative Assembly]] and is the second official expansion for [[Rome: Total War]].&lt;br /&gt;
&lt;br /&gt;
Along with the base game (RTW) , it was remastered and included in [[Total War: Rome - Remastered]] too.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Alexander features a new campaign map ranging from Egypt in the west to Persia in the east. The only faction which the player can control during the campaign is Macedon. They take on the role of Alexander the Great in an attempt to sweep eastwards and to capture almost every settlement on the map in 100 turns or less. However, in the &#039;Custom Battles&#039; the player can also take control of three other factions, namely Dahae, India and Persia. Furthermore, there are also six new historical battles. But due to the small scope of the expansion it shouldn&#039;t be considered a &#039;full game&#039; but rather a minor addition to the original Rome: Total War.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Factions|Rome Total War: Alexander Factions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rome Total War - Alexander brings four new playable, and some unplayable factions into the mix. The first of these which the player controls during the campaign is Macedon: a phalanx-happy faction with missile troops and cavalry for support, reminiscent of the Greeks from the original game. They are based control all of Greece and Macedon at the start of the game and boarder Thrace to the west and Illyria to the North, their goal is the conquest of the Persian Empire.&lt;br /&gt;
 &lt;br /&gt;
Next, only playable in Custom Battles are the Dahae: This represents 4 diffrent factions in the main campaign which all have the same units and skins etc - the factions are Dahae which is located in the north east of the map, Scythia which is located in the center north of the map and finally Illyria and Thrace which are located in the west of the map.&lt;br /&gt;
&lt;br /&gt;
Third are the Indians: Fairly similar to the Sassanids and Carthaginians from the previous games, these are desert warriors packing a punch with their elephants. This faction however does not exist in the main campaign and is only playable through custom battles.&lt;br /&gt;
&lt;br /&gt;
Lastly come the Persians: Similar to the Indians in a few respects, except for the fact they rely on cavalry more than infantry. Of course, they come with elephant-mounted troops, altogether they have and flexible selection of troops. This faction controls most of the map and controls Egypt, Arabia, Babylon, Asia Minor, Armenia, Persia and India.&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Units|Rome Total War: Alexander Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a number of new units for each faction. Many of these include new historical units that would be in Alexander&#039;s actual army at that time. The same is with the Persian Army and other factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Persians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They have a flexible selection of troop types, including light Hyrcanian cavalry, horse archers, missile and heavy chariots, mercenary Greek bodyguards, and heavy Bactrian cavalry. Their infantry is mostly light, and with a wealth of missile troops like Median Archers and Persian Peltasts. Their specialty troops are mercenary Greek hoplites and the Immortals, which fire a bow and carry a spear for self-defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kingdom of Macedon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also a flexible faction, but built around a core of heavy troops. They lack missile troops besides javelinmen, and must rely on mercenary archers and slingers.&lt;br /&gt;
They have hoplites and phalangites, along with hypaspists for infantry. Hypaspists act as a &amp;quot;prototype legionary&amp;quot;, with a swath of javelins and a shorter spear for close combat.&lt;br /&gt;
Macedon also has a wide range of cavalry, including Prodromoi, Thessalians, and famous Companions. Macedon can also recruit horse archers and median archers when they capture specific provinces.&lt;br /&gt;
&lt;br /&gt;
They also of course are led by Alexander the Great. If he dies in battle or of old age before the campaign is complete the player loses the campaign. Alexander dies in 100 turns, giving the player 100 turns to complete the campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dahae&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armies made up of mostly infantry. They are much like Gaul and Dacia in vanilla Rome, with spear warbands and swordsmen. They have good archers, but lack in heavy cavalry. They have barbarian cavalry (essentially the same as in Rome) and horse archers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;India&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In single player campaign they do not appear as a faction but as a rebel stack near Taxila. They have many good archers, such as the Indian Longbowmen and Female Archers. They do not have much melee infantry, having just one unit in the form of Indian Spearmen. They are so-so troops, and can not hold against the heavier phalanxes or sustained missile fire for long.&lt;br /&gt;
India has a variety of fear units, including scythed chariots and elephants.&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
==Technical==&lt;br /&gt;
===System Requirements===&lt;br /&gt;
&lt;br /&gt;
Any PC that can run RTW/BI should be able to run Alexander.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Minimum&#039;&#039;&#039;&lt;br /&gt;
P3 1.0GHZ&lt;br /&gt;
256MB RAM&lt;br /&gt;
Graphics card with 64mb Video RAM&lt;br /&gt;
3400mb hard drive space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Recommended&#039;&#039;&#039;&lt;br /&gt;
P4 1.5GHZ&lt;br /&gt;
512mb RAM&lt;br /&gt;
Graphics card with 128mb Video RAM&lt;br /&gt;
3400mb hard drive space&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;MY Recommended&#039;&#039;&#039;&lt;br /&gt;
p4 2ghz&lt;br /&gt;
1gb RAM (Much faster loading times 2gb is even better)&lt;br /&gt;
GeForce 7600gt 256mb VRAM for decent performance. It will work on a 6600 decently RTW is unoptimized so a 8 series would be even better.&lt;br /&gt;
3400mb hard drive space.&lt;br /&gt;
&lt;br /&gt;
RTW:A also requires a DVD drive. --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Probably better remove altogether but eh.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Install Issues===&lt;br /&gt;
Some problems may be experienced with the installation of the Alexander expansion if your original RTW installation is not patched to the right version, or if you have insufficient space on your C: drive (Regardless of where the game is installed)&lt;br /&gt;
&lt;br /&gt;
===Engine Changes===&lt;br /&gt;
The Alexander engine is different from the RTW engine. It has all the features of RTW, but also some new ones.&lt;br /&gt;
*The DMB limit has increased. In vanilla RTW, it was 255, but not anymore. Wlesmana from LOTR - TW is said to have put over 330 different entries in without a problem.&lt;br /&gt;
*New campaign changes as well. Now you can have faction specific mercenaries, unlike in RTW where mercenaries were available to any faction. Also, you can choose a faction to never attack another faction.&lt;br /&gt;
*For a list of changes and how they affect modding, see [http://forums.totalwar.org/vb/showthread.php?t=84221 here].&lt;br /&gt;
However, as Alexander was not built from the Barbarian Invasion engine, many features from Barbarian Invasion, such as hording and shieldwall, are unavailable.&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War&amp;diff=85317</id>
		<title>Rome: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War&amp;diff=85317"/>
		<updated>2021-06-02T13:29:24Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: Better?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&#039;&#039;&#039;Rome: Total War&#039;&#039;&#039; (sometimes abbreviated as &#039;&#039;&#039;RTW&#039;&#039;&#039;) is a strategy game in the [[:Category:Total War Series|Total War Series]] which combines a turn-based campaign map with real time battles. The game was developed by the [[Creative Assembly]] and was released on September 22, 2004. &lt;br /&gt;
&lt;br /&gt;
In 2021, the original Rome: Total War has been withdrawn from sale on Steam. And a replacement [[Total War: Rome - Remastered]] , the revised game developed by [[Feral Interactive]] was launched on 29 April 2021.  The Remastered game keeps the same features and style of game-play as the original but includes improved and optimised graphics.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Campaign Play===&lt;br /&gt;
[[Image:Radar_map1.jpg|thumb|right|A radar map of the Imperial Campaign&#039;s map]]&lt;br /&gt;
&lt;br /&gt;
The Imperial Campaign starts in 270 BC and ends in 14 AD. Each year consists of two turns. The player controls one of the playable factions on the campaign map with the goal of conquering new regions in order to achieve victory. They can build various structures, expand their cities and move around characters. When the armies of two factions meet each other, they will engage in battle. The player can choose between auto-resolving the battle and fighting it themselves on the 3D battle map.&lt;br /&gt;
&lt;br /&gt;
====The Campaign Map====&lt;br /&gt;
[[Image:RTW campaign map.jpg|thumb|right|Screenshot of RTW&#039;s main campaign map]]&lt;br /&gt;
&lt;br /&gt;
Rome: Total War&#039;s Imperial Campaign map includes Europe, the Mediterranean Sea, parts of North Africa and the Middle East. The campaign map offers many different features. Along with various locations such as settlements and ports there are also several different campaign map characters. Amongst those are generals, captains, diplomats, spies and assassins. The settlements and characters are controlled by the different [[Factions (RTW)|factions]] which fight against each other in order to achieve supremacy. Each faction can only see areas which its characters have scouted and regions which are out of sight are covered by the Fog of War, though new information may be negotiated from other factions through diplomacy. Movement around the campaign map is different from earlier games, giving characters more detailed movement than the previous &amp;quot;Risk-style&amp;quot; system.&lt;br /&gt;
&lt;br /&gt;
====Factions====&lt;br /&gt;
:&#039;&#039;-See the category [[:Category:RTW Factions|Rome: Total War Factions]] for individual pages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In [[Rome: Total War]] there are 21 factions, 20 of which can be made playable, and the slave/rebel faction. The three &#039;Roman Houses&#039; ([[Julii_(RTW_Faction)|Julii]], [[Brutii_(RTW_Faction)|Brutii]] and [[Scipii_(RTW_Faction)|Scipii]]) are playable from the beginning of the game. The three playable Roman factions are allied to each other and the [[Senate (RTW Faction)|Senate]].The Senate issues missions to each of the Roman factions, successful completion of [[Senate missions]] improves your family&#039;s standing with the Senate, while military successes and expansion increase your prestige in the eyes of the masses.  A high popularity level is necessary to be able to initiate a civil war against one of the other Roman factions. &lt;br /&gt;
&lt;br /&gt;
The rest of the playable factions can be unlocked either by finishing the short or long campaign with any of the originally playable factions or by editing [[descr_strat.txt]] in your Rome: Total War directory (more information on which can be found [[HowTo:Unlock All Factions|on this page]]). It is also possible to unlock the factions that aren&#039;t considered &#039;playable&#039; by the game through the manipulation of the same text file. It should also be noted that destroying any &#039;playable&#039; faction in the Imperial Campaign that currently isn&#039;t unlocked will result in it being unlocked. &lt;br /&gt;
&lt;br /&gt;
The factions are divided by the game files into cultures as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Barbaric Factions:&#039;&#039;&#039; [[Germania  (RTW Faction) |Germania ]], [[Britannia (RTW Faction) |Britannia]], [[Dacia (RTW Faction) | Dacia]], [[Gaul (RTW Faction) |Gaul]], [[Spain (RTW Faction) |Spain]], [[Scythia (RTW Faction) |Scythia]]&lt;br /&gt;
*&#039;&#039;&#039;Roman Factions:&#039;&#039;&#039; The House of Julii, The House of Brutii, The House of Scipii, The Roman Senate&lt;br /&gt;
*&#039;&#039;&#039;Egyptian Factions:&#039;&#039;&#039; [[Egypt (RTW Faction)|Egypt]]&lt;br /&gt;
*&#039;&#039;&#039;Eastern Factions:&#039;&#039;&#039; [[Parthia (RTW Faction) |Parthia]], [[Armenia (RTW Faction) |Armenia]], [[Pontus (RTW Faction) |Pontus]]&lt;br /&gt;
*&#039;&#039;&#039;Carthaginian Factions:&#039;&#039;&#039; [[Carthage (RTW Faction)|Carthage]], [[Numidia (RTW Faction) |Numidia]]&lt;br /&gt;
*&#039;&#039;&#039;Greek Factions:&#039;&#039;&#039; [[Greek Cities (RTW Faction) |Greek Cities]], [[Macedon (RTW Faction) |Macedon]], [[Seleucid Empire (RTW Faction) |Seleucid Empire]], [[Thrace (RTW Faction) |Thrace]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=====Multiplayer Terminology=====&lt;br /&gt;
In RTW Multiplayer Communities, the term &#039;&#039;&#039;Skirmish Faction&#039;&#039;&#039; refers to a Faction that is weak in pitched battles but is strong on hit-and-run attacks.&lt;br /&gt;
Brittania, Dacia, Egypt, Gaul, Germania, Parthia, and Scythia fit the definition of &#039;&#039;&#039;Skirmish Faction&#039;&#039;&#039; as their Unit Rosters contain fast units such as cavalry and chariots but no heavy infantry. As a result, they are weak and can be difficult to use in competitive gameplay against stronger factions with heavy infantry such as Rome, The Greek Cities, and Macedon.&lt;br /&gt;
&lt;br /&gt;
====Units====&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Units|Rome: Total War Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Battle Play===&lt;br /&gt;
[[File:RTW-battle-scene.png|thumb|right|Screenshot of large battle in RTW]]&lt;br /&gt;
Battles in Rome: Total War can be epic events containing thousands of individual soldiers.&lt;br /&gt;
:&#039;&#039;-See [[Battle Map Play - RTW]] for elements specific to Rome: Total War.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Historic Accuracy==&lt;br /&gt;
Various criticisms have been levelled at the game in regards to historical inaccuracies. The splitting of Roman territory into that of the Senate and then those of three families is somewhat ahistorical, as is the simplification of Roman politics, a mechanism which has been removed from many mods of the game in order to introduce a greater variety of factions. The treatment of the Greek Cities as one unified body, governed from Sparta, as well as the arming of hoplite units with long pikes, makes the Greeks a rather inaccurately represented faction. Other inaccuracies include the large and unified territories of many barbarian tribes, much like the Greeks, and the fielding of Bronze Age Egyptian troops rather than those of the Ptolemaic era.&lt;br /&gt;
&lt;br /&gt;
==Main Differences to Earlier Total War Games==&lt;br /&gt;
A major difference between Rome and earlier games in the [[:Category:Total War Series|Total War Series]] is the way the in campaign battle maps are generated.  From Rome onwards, the battle map is generated to match the area of terrain where the armies are actually located, including the adjacent mountains, rivers, forests and settlements. This allows a greater level of strategy in planning battles to suit the armies involved, as well as plan ambushes in forested terrain.&lt;br /&gt;
&lt;br /&gt;
Movement around the campaign map is different from earlier games.  Instead of moving &#039;Risk&#039; style from one region to another, armies and characters on the map have a certain amount of &amp;quot;movement points&amp;quot; which determine how far they can travel per turn, depending on the type of troops and any effects of the commander. Terrain also varies the possible extent of movement, with forests and hills slowing travel while roads increase speed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Expansions==&lt;br /&gt;
*[[Barbarian Invasion]], released on September 27, 2005.&lt;br /&gt;
*[[Alexander]], released on June 19, 2006 - initially available by download only, but subsequently included in the [[Total War: Eras]] combined pack.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Rome: Total War Portal]]&lt;br /&gt;
* [[Rome Total Realism]]&lt;br /&gt;
* [[Europa Barbarorum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
===Players Guides===&lt;br /&gt;
* [http://forums.totalwar.org/vb/showthread.php?t=38382 frogbeastegg’s Guide to Rome: Total War and the Barbarian Invasion] at the Guild&lt;br /&gt;
* [http://forums.totalwar.org/vb/showthread.php?t=45315 Quietus&#039; Rome: Total War Guide] at the Guild&lt;br /&gt;
&lt;br /&gt;
===Reviews===&lt;br /&gt;
* &#039;&#039;&#039;Gamespot&#039;&#039;&#039; - Score 9.1 - Editors Choice Award &#039;&#039;&amp;quot;The results are nothing short of spectacular, helping make Rome: Total War the very definition of an epic strategy game....&amp;quot;&#039;&#039; [http://uk.gamespot.com/pc/strategy/rometotalwar/review.html read more]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gamespy&#039;&#039;&#039; - &#039;&#039;&amp;quot;Pros: Incredibly deep, addictive strategy with a historically authentic feel. Tons of gameplay modes. Cons: Less than stellar AI can get on your nerves....&amp;quot;&#039;&#039; [http://uk.pc.gamespy.com/pc/rome-total-war/550385p1.html read more]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;IGN&#039;&#039;&#039; - Score 9.4 - Editors Choice Award &#039;&#039;&amp;quot;Personally, I&#039;ve never given a score this high before but Rome Total War is without a doubt one of the best games I&#039;ve ever played. The combination of subject matter, game mechanics, and outstanding visuals add up to one of the best experiences you&#039;ll have on the PC....&amp;quot;&#039;&#039; [http://uk.pc.ign.com/articles/550/550373p1.html read more]&lt;br /&gt;
&lt;br /&gt;
===Official Sites===&lt;br /&gt;
* [http://www.totalwar.com/ Official Game Website]&lt;br /&gt;
* [http://www.totalwar.com/microsites/en/alexander/index.htm Official Alexander expansion site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Alexander&amp;diff=85316</id>
		<title>Rome: Total War: Alexander</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Alexander&amp;diff=85316"/>
		<updated>2021-06-02T13:25:01Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* System Requirements */ gaps, always.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
Rome Total War: Alexander is part of the [[Total War]] series and was released by SEGA on June 19, 2006. It was developed by the [[Creative Assembly]] and is the second official expansion for [[Rome: Total War]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Alexander features a new campaign map ranging from Egypt in the west to Persia in the east. The only faction which the player can control during the campaign is Macedon. They take on the role of Alexander the Great in an attempt to sweep eastwards and to capture almost every settlement on the map in 100 turns or less. However, in the &#039;Custom Battles&#039; the player can also take control of three other factions, namely Dahae, India and Persia. Furthermore, there are also six new historical battles. But due to the small scope of the expansion it shouldn&#039;t be considered a &#039;full game&#039; but rather a minor addition to the original Rome: Total War.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Factions|Rome Total War: Alexander Factions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rome Total War - Alexander brings four new playable, and some unplayable factions into the mix. The first of these which the player controls during the campaign is Macedon: a phalanx-happy faction with missile troops and cavalry for support, reminiscent of the Greeks from the original game. They are based control all of Greece and Macedon at the start of the game and boarder Thrace to the west and Illyria to the North, their goal is the conquest of the Persian Empire.&lt;br /&gt;
 &lt;br /&gt;
Next, only playable in Custom Battles are the Dahae: This represents 4 diffrent factions in the main campaign which all have the same units and skins etc - the factions are Dahae which is located in the north east of the map, Scythia which is located in the center north of the map and finally Illyria and Thrace which are located in the west of the map.&lt;br /&gt;
&lt;br /&gt;
Third are the Indians: Fairly similar to the Sassanids and Carthaginians from the previous games, these are desert warriors packing a punch with their elephants. This faction however does not exist in the main campaign and is only playable through custom battles.&lt;br /&gt;
&lt;br /&gt;
Lastly come the Persians: Similar to the Indians in a few respects, except for the fact they rely on cavalry more than infantry. Of course, they come with elephant-mounted troops, altogether they have and flexible selection of troops. This faction controls most of the map and controls Egypt, Arabia, Babylon, Asia Minor, Armenia, Persia and India.&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Units|Rome Total War: Alexander Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a number of new units for each faction. Many of these include new historical units that would be in Alexander&#039;s actual army at that time. The same is with the Persian Army and other factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Persians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They have a flexible selection of troop types, including light Hyrcanian cavalry, horse archers, missile and heavy chariots, mercenary Greek bodyguards, and heavy Bactrian cavalry. Their infantry is mostly light, and with a wealth of missile troops like Median Archers and Persian Peltasts. Their specialty troops are mercenary Greek hoplites and the Immortals, which fire a bow and carry a spear for self-defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kingdom of Macedon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also a flexible faction, but built around a core of heavy troops. They lack missile troops besides javelinmen, and must rely on mercenary archers and slingers.&lt;br /&gt;
They have hoplites and phalangites, along with hypaspists for infantry. Hypaspists act as a &amp;quot;prototype legionary&amp;quot;, with a swath of javelins and a shorter spear for close combat.&lt;br /&gt;
Macedon also has a wide range of cavalry, including Prodromoi, Thessalians, and famous Companions. Macedon can also recruit horse archers and median archers when they capture specific provinces.&lt;br /&gt;
&lt;br /&gt;
They also of course are led by Alexander the Great. If he dies in battle or of old age before the campaign is complete the player loses the campaign. Alexander dies in 100 turns, giving the player 100 turns to complete the campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dahae&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armies made up of mostly infantry. They are much like Gaul and Dacia in vanilla Rome, with spear warbands and swordsmen. They have good archers, but lack in heavy cavalry. They have barbarian cavalry (essentially the same as in Rome) and horse archers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;India&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In single player campaign they do not appear as a faction but as a rebel stack near Taxila. They have many good archers, such as the Indian Longbowmen and Female Archers. They do not have much melee infantry, having just one unit in the form of Indian Spearmen. They are so-so troops, and can not hold against the heavier phalanxes or sustained missile fire for long.&lt;br /&gt;
India has a variety of fear units, including scythed chariots and elephants.&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
==Technical==&lt;br /&gt;
===System Requirements===&lt;br /&gt;
&lt;br /&gt;
Any PC that can run RTW/BI should be able to run Alexander.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Minimum&#039;&#039;&#039;&lt;br /&gt;
P3 1.0GHZ&lt;br /&gt;
256MB RAM&lt;br /&gt;
Graphics card with 64mb Video RAM&lt;br /&gt;
3400mb hard drive space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Recommended&#039;&#039;&#039;&lt;br /&gt;
P4 1.5GHZ&lt;br /&gt;
512mb RAM&lt;br /&gt;
Graphics card with 128mb Video RAM&lt;br /&gt;
3400mb hard drive space&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;MY Recommended&#039;&#039;&#039;&lt;br /&gt;
p4 2ghz&lt;br /&gt;
1gb RAM (Much faster loading times 2gb is even better)&lt;br /&gt;
GeForce 7600gt 256mb VRAM for decent performance. It will work on a 6600 decently RTW is unoptimized so a 8 series would be even better.&lt;br /&gt;
3400mb hard drive space.&lt;br /&gt;
&lt;br /&gt;
RTW:A also requires a DVD drive. --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Probably better remove altogether but eh.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Install Issues===&lt;br /&gt;
Some problems may be experienced with the installation of the Alexander expansion if your original RTW installation is not patched to the right version, or if you have insufficient space on your C: drive (Regardless of where the game is installed)&lt;br /&gt;
&lt;br /&gt;
===Engine Changes===&lt;br /&gt;
The Alexander engine is different from the RTW engine. It has all the features of RTW, but also some new ones.&lt;br /&gt;
*The DMB limit has increased. In vanilla RTW, it was 255, but not anymore. Wlesmana from LOTR - TW is said to have put over 330 different entries in without a problem.&lt;br /&gt;
*New campaign changes as well. Now you can have faction specific mercenaries, unlike in RTW where mercenaries were available to any faction. Also, you can choose a faction to never attack another faction.&lt;br /&gt;
*For a list of changes and how they affect modding, see [http://forums.totalwar.org/vb/showthread.php?t=84221 here].&lt;br /&gt;
However, as Alexander was not built from the Barbarian Invasion engine, many features from Barbarian Invasion, such as hording and shieldwall, are unavailable.&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Alexander&amp;diff=85315</id>
		<title>Rome: Total War: Alexander</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Alexander&amp;diff=85315"/>
		<updated>2021-06-02T13:24:12Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Install Issues */ Dead link, shocking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
Rome Total War: Alexander is part of the [[Total War]] series and was released by SEGA on June 19, 2006. It was developed by the [[Creative Assembly]] and is the second official expansion for [[Rome: Total War]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Alexander features a new campaign map ranging from Egypt in the west to Persia in the east. The only faction which the player can control during the campaign is Macedon. They take on the role of Alexander the Great in an attempt to sweep eastwards and to capture almost every settlement on the map in 100 turns or less. However, in the &#039;Custom Battles&#039; the player can also take control of three other factions, namely Dahae, India and Persia. Furthermore, there are also six new historical battles. But due to the small scope of the expansion it shouldn&#039;t be considered a &#039;full game&#039; but rather a minor addition to the original Rome: Total War.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Factions|Rome Total War: Alexander Factions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rome Total War - Alexander brings four new playable, and some unplayable factions into the mix. The first of these which the player controls during the campaign is Macedon: a phalanx-happy faction with missile troops and cavalry for support, reminiscent of the Greeks from the original game. They are based control all of Greece and Macedon at the start of the game and boarder Thrace to the west and Illyria to the North, their goal is the conquest of the Persian Empire.&lt;br /&gt;
 &lt;br /&gt;
Next, only playable in Custom Battles are the Dahae: This represents 4 diffrent factions in the main campaign which all have the same units and skins etc - the factions are Dahae which is located in the north east of the map, Scythia which is located in the center north of the map and finally Illyria and Thrace which are located in the west of the map.&lt;br /&gt;
&lt;br /&gt;
Third are the Indians: Fairly similar to the Sassanids and Carthaginians from the previous games, these are desert warriors packing a punch with their elephants. This faction however does not exist in the main campaign and is only playable through custom battles.&lt;br /&gt;
&lt;br /&gt;
Lastly come the Persians: Similar to the Indians in a few respects, except for the fact they rely on cavalry more than infantry. Of course, they come with elephant-mounted troops, altogether they have and flexible selection of troops. This faction controls most of the map and controls Egypt, Arabia, Babylon, Asia Minor, Armenia, Persia and India.&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Units|Rome Total War: Alexander Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a number of new units for each faction. Many of these include new historical units that would be in Alexander&#039;s actual army at that time. The same is with the Persian Army and other factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Persians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They have a flexible selection of troop types, including light Hyrcanian cavalry, horse archers, missile and heavy chariots, mercenary Greek bodyguards, and heavy Bactrian cavalry. Their infantry is mostly light, and with a wealth of missile troops like Median Archers and Persian Peltasts. Their specialty troops are mercenary Greek hoplites and the Immortals, which fire a bow and carry a spear for self-defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kingdom of Macedon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also a flexible faction, but built around a core of heavy troops. They lack missile troops besides javelinmen, and must rely on mercenary archers and slingers.&lt;br /&gt;
They have hoplites and phalangites, along with hypaspists for infantry. Hypaspists act as a &amp;quot;prototype legionary&amp;quot;, with a swath of javelins and a shorter spear for close combat.&lt;br /&gt;
Macedon also has a wide range of cavalry, including Prodromoi, Thessalians, and famous Companions. Macedon can also recruit horse archers and median archers when they capture specific provinces.&lt;br /&gt;
&lt;br /&gt;
They also of course are led by Alexander the Great. If he dies in battle or of old age before the campaign is complete the player loses the campaign. Alexander dies in 100 turns, giving the player 100 turns to complete the campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dahae&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armies made up of mostly infantry. They are much like Gaul and Dacia in vanilla Rome, with spear warbands and swordsmen. They have good archers, but lack in heavy cavalry. They have barbarian cavalry (essentially the same as in Rome) and horse archers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;India&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In single player campaign they do not appear as a faction but as a rebel stack near Taxila. They have many good archers, such as the Indian Longbowmen and Female Archers. They do not have much melee infantry, having just one unit in the form of Indian Spearmen. They are so-so troops, and can not hold against the heavier phalanxes or sustained missile fire for long.&lt;br /&gt;
India has a variety of fear units, including scythed chariots and elephants.&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
==Technical==&lt;br /&gt;
===System Requirements===&lt;br /&gt;
&lt;br /&gt;
Any PC that can run RTW/BI should be able to run Alexander.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Minimum&#039;&#039;&#039;&lt;br /&gt;
P3 1.0GHZ&lt;br /&gt;
256MB RAM&lt;br /&gt;
Graphics card with 64mb Video RAM&lt;br /&gt;
3400mb hard drive space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Recommended&#039;&#039;&#039;&lt;br /&gt;
P4 1.5GHZ&lt;br /&gt;
512mb RAM&lt;br /&gt;
Graphics card with 128mb Video RAM&lt;br /&gt;
3400mb hard drive space&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;MY Recommended&#039;&#039;&#039;&lt;br /&gt;
p4 2ghz&lt;br /&gt;
1gb RAM (Much faster loading times 2gb is even better)&lt;br /&gt;
GeForce 7600gt 256mb VRAM for decent performance. It will work on a 6600 decently RTW is unoptimized so a 8 series would be even better.&lt;br /&gt;
3400mb hard drive space.&lt;br /&gt;
&lt;br /&gt;
RTW:A also requires a DVD drive. --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Probably better remove altogether but eh.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Install Issues===&lt;br /&gt;
Some problems may be experienced with the installation of the Alexander expansion if your original RTW installation is not patched to the right version, or if you have insufficient space on your C: drive (Regardless of where the game is installed)&lt;br /&gt;
&lt;br /&gt;
===Engine Changes===&lt;br /&gt;
The Alexander engine is different from the RTW engine. It has all the features of RTW, but also some new ones.&lt;br /&gt;
*The DMB limit has increased. In vanilla RTW, it was 255, but not anymore. Wlesmana from LOTR - TW is said to have put over 330 different entries in without a problem.&lt;br /&gt;
*New campaign changes as well. Now you can have faction specific mercenaries, unlike in RTW where mercenaries were available to any faction. Also, you can choose a faction to never attack another faction.&lt;br /&gt;
*For a list of changes and how they affect modding, see [http://forums.totalwar.org/vb/showthread.php?t=84221 here].&lt;br /&gt;
However, as Alexander was not built from the Barbarian Invasion engine, many features from Barbarian Invasion, such as hording and shieldwall, are unavailable.&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Alexander&amp;diff=85314</id>
		<title>Rome: Total War: Alexander</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Alexander&amp;diff=85314"/>
		<updated>2021-06-02T13:21:07Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* System Requirements */ commented that. Dunno how it survived this many years&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
Rome Total War: Alexander is part of the [[Total War]] series and was released by SEGA on June 19, 2006. It was developed by the [[Creative Assembly]] and is the second official expansion for [[Rome: Total War]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Alexander features a new campaign map ranging from Egypt in the west to Persia in the east. The only faction which the player can control during the campaign is Macedon. They take on the role of Alexander the Great in an attempt to sweep eastwards and to capture almost every settlement on the map in 100 turns or less. However, in the &#039;Custom Battles&#039; the player can also take control of three other factions, namely Dahae, India and Persia. Furthermore, there are also six new historical battles. But due to the small scope of the expansion it shouldn&#039;t be considered a &#039;full game&#039; but rather a minor addition to the original Rome: Total War.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Factions|Rome Total War: Alexander Factions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rome Total War - Alexander brings four new playable, and some unplayable factions into the mix. The first of these which the player controls during the campaign is Macedon: a phalanx-happy faction with missile troops and cavalry for support, reminiscent of the Greeks from the original game. They are based control all of Greece and Macedon at the start of the game and boarder Thrace to the west and Illyria to the North, their goal is the conquest of the Persian Empire.&lt;br /&gt;
 &lt;br /&gt;
Next, only playable in Custom Battles are the Dahae: This represents 4 diffrent factions in the main campaign which all have the same units and skins etc - the factions are Dahae which is located in the north east of the map, Scythia which is located in the center north of the map and finally Illyria and Thrace which are located in the west of the map.&lt;br /&gt;
&lt;br /&gt;
Third are the Indians: Fairly similar to the Sassanids and Carthaginians from the previous games, these are desert warriors packing a punch with their elephants. This faction however does not exist in the main campaign and is only playable through custom battles.&lt;br /&gt;
&lt;br /&gt;
Lastly come the Persians: Similar to the Indians in a few respects, except for the fact they rely on cavalry more than infantry. Of course, they come with elephant-mounted troops, altogether they have and flexible selection of troops. This faction controls most of the map and controls Egypt, Arabia, Babylon, Asia Minor, Armenia, Persia and India.&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Units|Rome Total War: Alexander Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a number of new units for each faction. Many of these include new historical units that would be in Alexander&#039;s actual army at that time. The same is with the Persian Army and other factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Persians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They have a flexible selection of troop types, including light Hyrcanian cavalry, horse archers, missile and heavy chariots, mercenary Greek bodyguards, and heavy Bactrian cavalry. Their infantry is mostly light, and with a wealth of missile troops like Median Archers and Persian Peltasts. Their specialty troops are mercenary Greek hoplites and the Immortals, which fire a bow and carry a spear for self-defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kingdom of Macedon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also a flexible faction, but built around a core of heavy troops. They lack missile troops besides javelinmen, and must rely on mercenary archers and slingers.&lt;br /&gt;
They have hoplites and phalangites, along with hypaspists for infantry. Hypaspists act as a &amp;quot;prototype legionary&amp;quot;, with a swath of javelins and a shorter spear for close combat.&lt;br /&gt;
Macedon also has a wide range of cavalry, including Prodromoi, Thessalians, and famous Companions. Macedon can also recruit horse archers and median archers when they capture specific provinces.&lt;br /&gt;
&lt;br /&gt;
They also of course are led by Alexander the Great. If he dies in battle or of old age before the campaign is complete the player loses the campaign. Alexander dies in 100 turns, giving the player 100 turns to complete the campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dahae&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armies made up of mostly infantry. They are much like Gaul and Dacia in vanilla Rome, with spear warbands and swordsmen. They have good archers, but lack in heavy cavalry. They have barbarian cavalry (essentially the same as in Rome) and horse archers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;India&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In single player campaign they do not appear as a faction but as a rebel stack near Taxila. They have many good archers, such as the Indian Longbowmen and Female Archers. They do not have much melee infantry, having just one unit in the form of Indian Spearmen. They are so-so troops, and can not hold against the heavier phalanxes or sustained missile fire for long.&lt;br /&gt;
India has a variety of fear units, including scythed chariots and elephants.&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
==Technical==&lt;br /&gt;
===System Requirements===&lt;br /&gt;
&lt;br /&gt;
Any PC that can run RTW/BI should be able to run Alexander.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Minimum&#039;&#039;&#039;&lt;br /&gt;
P3 1.0GHZ&lt;br /&gt;
256MB RAM&lt;br /&gt;
Graphics card with 64mb Video RAM&lt;br /&gt;
3400mb hard drive space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Recommended&#039;&#039;&#039;&lt;br /&gt;
P4 1.5GHZ&lt;br /&gt;
512mb RAM&lt;br /&gt;
Graphics card with 128mb Video RAM&lt;br /&gt;
3400mb hard drive space&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;MY Recommended&#039;&#039;&#039;&lt;br /&gt;
p4 2ghz&lt;br /&gt;
1gb RAM (Much faster loading times 2gb is even better)&lt;br /&gt;
GeForce 7600gt 256mb VRAM for decent performance. It will work on a 6600 decently RTW is unoptimized so a 8 series would be even better.&lt;br /&gt;
3400mb hard drive space.&lt;br /&gt;
&lt;br /&gt;
RTW:A also requires a DVD drive. --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Probably better remove altogether but eh.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Install Issues===&lt;br /&gt;
Some problems may be experienced with the installation of the Alexander expansion if your original RTW installation is not patched to the right version, or if you have insufficient space on your C: drive (regardless of where game is installed) see [http://shoguntotalwar.yuku.com/topic/1577/t/Alexander-Expansion-Install-Issues.html this thread] on the official forums for details and patch download links.&lt;br /&gt;
&lt;br /&gt;
===Engine Changes===&lt;br /&gt;
The Alexander engine is different from the RTW engine. It has all the features of RTW, but also some new ones.&lt;br /&gt;
*The DMB limit has increased. In vanilla RTW, it was 255, but not anymore. Wlesmana from LOTR - TW is said to have put over 330 different entries in without a problem.&lt;br /&gt;
*New campaign changes as well. Now you can have faction specific mercenaries, unlike in RTW where mercenaries were available to any faction. Also, you can choose a faction to never attack another faction.&lt;br /&gt;
*For a list of changes and how they affect modding, see [http://forums.totalwar.org/vb/showthread.php?t=84221 here].&lt;br /&gt;
However, as Alexander was not built from the Barbarian Invasion engine, many features from Barbarian Invasion, such as hording and shieldwall, are unavailable.&lt;br /&gt;
&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Total War Series]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85313</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85313"/>
		<updated>2021-06-02T11:52:35Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Barbarian Invasion */ dunno if it&amp;#039;s really &amp;quot;new&amp;quot; though&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rome Remastered Banner.png|center|Banner for Total War: Rome Remastered]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] and launched on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This (new) game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game is available for Windows retailing through Steam. Mac and Linux, versions retail through the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For modding information specific to Remastered see [[Total War: Rome Remastered - Modding]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
The published System Specifications for Windows and additional notes can be found [https://www.totalwar.com/blog/total-war-rome-remastered-faq here].&lt;br /&gt;
&lt;br /&gt;
For published System Specifications on Mac and Linux and additional notes, check the Feral article [https://store.feralinteractive.com/en/mac-linux-games/rometwremastered/ here].&lt;br /&gt;
===Minimum Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 1809) | macOS 11 | Ubuntu 20.04 (64-bit)&lt;br /&gt;
*Processor: Intel i3 series | AMD FX-4000 series&lt;br /&gt;
*Memory: 6GB RAM (8GB for PC Integrated graphics chipsets)&lt;br /&gt;
*Graphics: NVIDIA GTX 600 series (1GB VRAM) | AMD HD 7000 series (1GB VRAM) | Intel UHD 620&lt;br /&gt;
*DirectX: Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
===Recommended Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 20H2) | macOS 11+ | Ubuntu 20.04 (64-bit)&lt;br /&gt;
*Processor: Intel Core i5-4570 | Ryzen 5 1600&lt;br /&gt;
*Memory: 8GB RAM&lt;br /&gt;
*Graphics: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290 4GB&lt;br /&gt;
*DirectX Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii (red) , who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii (green) , who would initially come into conflict with the Greek factions and the Scipii (blue) , who were based south of Rome and Capua and would come into conflict with the Carthage. These three sub-faction names and starting locations loosely reflected historical events with the Scipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. &lt;br /&gt;
However, while the faction names pay homage to history, they are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, the starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games. The senate is playable in the Custom Battle mode   &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.  Players now have the option of unlocking all factions without playing as a Roman faction first.&lt;br /&gt;
&lt;br /&gt;
===Playable Factions=== &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RTW map.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.feralinteractive.com/en/games/rometwremastered/#screen2 Source - Feral Interactive]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rome Total War Remastered contains additional playable factions bringing the total to 38 across the various games, although each game is limited to 31 factions. The Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 are on a separate campaign map. &lt;br /&gt;
&lt;br /&gt;
The BI factions are as follows:&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
The below list gives, &#039;&#039;&#039;faction name&#039;&#039;&#039;, &#039;&#039;culture&#039;&#039; then ethnicity (which is a new feature in Remastered) :&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Western Roman Empire&#039;&#039;&#039; - &#039;&#039;roman&#039;&#039; - mediterranean&lt;br /&gt;
*&#039;&#039;&#039;Eastern Roman Empire&#039;&#039;&#039; - &#039;&#039;roman&#039;&#039; - mediterranean&lt;br /&gt;
*&#039;&#039;&#039;Huns&#039;&#039;&#039; - &#039;&#039;hun&#039;&#039; - eastasian&lt;br /&gt;
*&#039;&#039;&#039;Goths&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Ostrogoths&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Vandals&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Franks&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Saxons&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Celts&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Sassanids&#039;&#039;&#039; - &#039;&#039;eastern&#039;&#039; - arabic&lt;br /&gt;
*&#039;&#039;&#039;Sarmatians&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Roxolani&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Late Roman Brittania&#039;&#039;&#039; - &#039;&#039;roman&#039;&#039; - caucasian (romano_british)&lt;br /&gt;
*&#039;&#039;&#039;Slavs&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Burgundii&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Berbers&#039;&#039;&#039; - &#039;&#039;carthaginian&#039;&#039; - berber&lt;br /&gt;
*&#039;&#039;&#039;Alemanni&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Lombardi&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
&lt;br /&gt;
Three non-playable factions are also included; general rebels, Western Roman Empire rebels and Eastern Roman Empire rebels.&lt;br /&gt;
&lt;br /&gt;
===Alexander===&lt;br /&gt;
The Alexander campaign has the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral has spent &amp;quot;considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Rome Remastered Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85312</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85312"/>
		<updated>2021-06-02T11:50:35Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Playable Factions */ &amp;quot;as&amp;quot; ?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rome Remastered Banner.png|center|Banner for Total War: Rome Remastered]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] and launched on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This (new) game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game is available for Windows retailing through Steam. Mac and Linux, versions retail through the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For modding information specific to Remastered see [[Total War: Rome Remastered - Modding]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
The published System Specifications for Windows and additional notes can be found [https://www.totalwar.com/blog/total-war-rome-remastered-faq here].&lt;br /&gt;
&lt;br /&gt;
For published System Specifications on Mac and Linux and additional notes, check the Feral article [https://store.feralinteractive.com/en/mac-linux-games/rometwremastered/ here].&lt;br /&gt;
===Minimum Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 1809) | macOS 11 | Ubuntu 20.04 (64-bit)&lt;br /&gt;
*Processor: Intel i3 series | AMD FX-4000 series&lt;br /&gt;
*Memory: 6GB RAM (8GB for PC Integrated graphics chipsets)&lt;br /&gt;
*Graphics: NVIDIA GTX 600 series (1GB VRAM) | AMD HD 7000 series (1GB VRAM) | Intel UHD 620&lt;br /&gt;
*DirectX: Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
===Recommended Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 20H2) | macOS 11+ | Ubuntu 20.04 (64-bit)&lt;br /&gt;
*Processor: Intel Core i5-4570 | Ryzen 5 1600&lt;br /&gt;
*Memory: 8GB RAM&lt;br /&gt;
*Graphics: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290 4GB&lt;br /&gt;
*DirectX Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii (red) , who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii (green) , who would initially come into conflict with the Greek factions and the Scipii (blue) , who were based south of Rome and Capua and would come into conflict with the Carthage. These three sub-faction names and starting locations loosely reflected historical events with the Scipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. &lt;br /&gt;
However, while the faction names pay homage to history, they are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, the starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games. The senate is playable in the Custom Battle mode   &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.  Players now have the option of unlocking all factions without playing as a Roman faction first.&lt;br /&gt;
&lt;br /&gt;
===Playable Factions=== &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RTW map.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.feralinteractive.com/en/games/rometwremastered/#screen2 Source - Feral Interactive]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rome Total War Remastered contains additional playable factions bringing the total to 38 across the various games, although each game is limited to 31 factions. The Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 are on a separate campaign map. &lt;br /&gt;
&lt;br /&gt;
The BI factions are as follows:&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
The below list gives, &#039;&#039;&#039;faction name&#039;&#039;&#039;, &#039;&#039;culture&#039;&#039; then ethnicity, ethnicity is a new feature in Remastered:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Western Roman Empire&#039;&#039;&#039; - &#039;&#039;roman&#039;&#039; - mediterranean&lt;br /&gt;
*&#039;&#039;&#039;Eastern Roman Empire&#039;&#039;&#039; - &#039;&#039;roman&#039;&#039; - mediterranean&lt;br /&gt;
*&#039;&#039;&#039;Huns&#039;&#039;&#039; - &#039;&#039;hun&#039;&#039; - eastasian&lt;br /&gt;
*&#039;&#039;&#039;Goths&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Ostrogoths&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Vandals&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Franks&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Saxons&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Celts&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Sassanids&#039;&#039;&#039; - &#039;&#039;eastern&#039;&#039; - arabic&lt;br /&gt;
*&#039;&#039;&#039;Sarmatians&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Roxolani&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Late Roman Brittania&#039;&#039;&#039; - &#039;&#039;roman&#039;&#039; - caucasian (romano_british)&lt;br /&gt;
*&#039;&#039;&#039;Slavs&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Burgundii&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Berbers&#039;&#039;&#039; - &#039;&#039;carthaginian&#039;&#039; - berber&lt;br /&gt;
*&#039;&#039;&#039;Alemanni&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Lombardi&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
&lt;br /&gt;
Three non-playable factions are also included; general rebels, Western Roman Empire rebels and Eastern Roman Empire rebels.&lt;br /&gt;
&lt;br /&gt;
===Alexander===&lt;br /&gt;
The Alexander campaign has the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral has spent &amp;quot;considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Rome Remastered Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85311</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85311"/>
		<updated>2021-06-02T11:48:06Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Base Game */  slightly better I think but still there some &amp;#039;tense usage issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rome Remastered Banner.png|center|Banner for Total War: Rome Remastered]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] and launched on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This (new) game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game is available for Windows retailing through Steam. Mac and Linux, versions retail through the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For modding information specific to Remastered see [[Total War: Rome Remastered - Modding]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
The published System Specifications for Windows and additional notes can be found [https://www.totalwar.com/blog/total-war-rome-remastered-faq here].&lt;br /&gt;
&lt;br /&gt;
For published System Specifications on Mac and Linux and additional notes, check the Feral article [https://store.feralinteractive.com/en/mac-linux-games/rometwremastered/ here].&lt;br /&gt;
===Minimum Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 1809) | macOS 11 | Ubuntu 20.04 (64-bit)&lt;br /&gt;
*Processor: Intel i3 series | AMD FX-4000 series&lt;br /&gt;
*Memory: 6GB RAM (8GB for PC Integrated graphics chipsets)&lt;br /&gt;
*Graphics: NVIDIA GTX 600 series (1GB VRAM) | AMD HD 7000 series (1GB VRAM) | Intel UHD 620&lt;br /&gt;
*DirectX: Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
===Recommended Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 20H2) | macOS 11+ | Ubuntu 20.04 (64-bit)&lt;br /&gt;
*Processor: Intel Core i5-4570 | Ryzen 5 1600&lt;br /&gt;
*Memory: 8GB RAM&lt;br /&gt;
*Graphics: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290 4GB&lt;br /&gt;
*DirectX Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii (red) , who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii (green) , who would initially come into conflict with the Greek factions and the Scipii (blue) , who were based south of Rome and Capua and would come into conflict with the Carthage. These three sub-faction names and starting locations loosely reflected historical events with the Scipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. &lt;br /&gt;
However, while the faction names pay homage to history, they are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, the starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games. The senate is playable in the Custom Battle mode   &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.  Players now have the option of unlocking all factions without playing as a Roman faction first.&lt;br /&gt;
&lt;br /&gt;
===Playable Factions=== &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RTW map.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.feralinteractive.com/en/games/rometwremastered/#screen2 Source - Feral Interactive]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rome Total War Remastered contains additional playable factions bringing the total to 38 across the various games, although each game is limited to 31 factions. The Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 are on a separate campaign map. &lt;br /&gt;
&lt;br /&gt;
The BI factions are follows -&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
The below list gives, &#039;&#039;&#039;faction name&#039;&#039;&#039;, &#039;&#039;culture&#039;&#039; then ethnicity, ethnicity is a new feature in Remastered:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Western Roman Empire&#039;&#039;&#039; - &#039;&#039;roman&#039;&#039; - mediterranean&lt;br /&gt;
*&#039;&#039;&#039;Eastern Roman Empire&#039;&#039;&#039; - &#039;&#039;roman&#039;&#039; - mediterranean&lt;br /&gt;
*&#039;&#039;&#039;Huns&#039;&#039;&#039; - &#039;&#039;hun&#039;&#039; - eastasian&lt;br /&gt;
*&#039;&#039;&#039;Goths&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Ostrogoths&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Vandals&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Franks&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Saxons&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Celts&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Sassanids&#039;&#039;&#039; - &#039;&#039;eastern&#039;&#039; - arabic&lt;br /&gt;
*&#039;&#039;&#039;Sarmatians&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Roxolani&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Late Roman Brittania&#039;&#039;&#039; - &#039;&#039;roman&#039;&#039; - caucasian (romano_british)&lt;br /&gt;
*&#039;&#039;&#039;Slavs&#039;&#039;&#039; - &#039;&#039;nomad&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Burgundii&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Berbers&#039;&#039;&#039; - &#039;&#039;carthaginian&#039;&#039; - berber&lt;br /&gt;
*&#039;&#039;&#039;Alemanni&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
*&#039;&#039;&#039;Lombardi&#039;&#039;&#039; - &#039;&#039;barbarian&#039;&#039; - caucasian&lt;br /&gt;
&lt;br /&gt;
Three non-playable factions are also included; general rebels, Western Roman Empire rebels and Eastern Roman Empire rebels.&lt;br /&gt;
&lt;br /&gt;
===Alexander===&lt;br /&gt;
The Alexander campaign has the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral has spent &amp;quot;considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Rome Remastered Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Barbarian_Invasion&amp;diff=85299</id>
		<title>Rome: Total War: Barbarian Invasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Barbarian_Invasion&amp;diff=85299"/>
		<updated>2021-06-02T11:35:50Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: No need for those &amp;quot;colon&amp;quot;s I guess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
[[Image:Rome Total War - Barbarian Invasion.jpg|Barbarian Invasion|thumb|right]]&lt;br /&gt;
Rome Total War: Barbarian Invasion (often abbreviated BI) is the first official expansion pack released by the [[Creative Assembly]] for the game [[Rome: Total War]], on September 30, 2005.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
It is the year 363 AD. After decades of internal strife, the Roman Empire has been split in two. In Europe, Barbarian tribes are on the move, ready and willing to cross the Rhine and Danube and attack the divided Romans. Huge armies of Barbarian Horsemen threaten the once great Empire, as rivalry between the two weakens their borders.&lt;br /&gt;
&lt;br /&gt;
Christianity has become the state religion of the Roman empire. Paganism is still highly prevalent within the Barbarians and much of the Empire, especially in frontier towns and forts. &lt;br /&gt;
Religion will be a major issue, especially with the resurgent Sassanid Empire&#039;s worship of Zoroaster and their persecution of Christians, and the different denominations of Christianity amongst the barbarians.&lt;br /&gt;
&lt;br /&gt;
==Additional Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Night battles.&#039;&#039;&#039; Generals can pick up traits that allow them to fight at night, thereby granting allied armies bonus and conferring potential disadvantages on the enemy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emerging Factions.&#039;&#039;&#039; Some factions can emerge in the game as the result of revolts or historical events. For example, the Ostrogoths, Western Roman Rebels and Eastern Roman Rebels will emerge if a settlement is owned by the Goths, WRE or ERE. The Slavs appear in-game in 410 AD, and the Romano-British emerge when all Roman-owned settlements in Britain are conquered by another faction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New factions, Generals, and Units&#039;&#039;&#039;. By 363 AD Europe, North Africa, and Middle East had drastically changed. New &amp;quot;barbarian&amp;quot; tribes were migrating into Europe, the Sassanids had risen in Persia, and the Roman Empire had been split in two, and had even come to blows. All this is reflected in the hundreds of new units available. General&#039;s units are also recruitable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Loyalty attribute.&#039;&#039;&#039; This is added to all Roman Family Members, and measures their chance to rebel or be bribed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Swimming.&#039;&#039;&#039; Many units can swim, and can cross rivers without using a bridge or ford. This alters bridge battles significantly. An exhausted unit may drown when attempting to swim.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Recruitable Generals.&#039;&#039;&#039; All factions can recruit generals, providing they have the required level of Stable. They essentially act as a Captain that can gain character traits and ancillaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New traits and ancillaries.&#039;&#039;&#039; Three and a half centuries onwards from the end of Rome:Total War, family members gain new traits (though old ones can still be gained). The most important is the &#039;&#039;Night Fighter&#039;&#039; trait, allowing a General to fight at night.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hordes.&#039;&#039;&#039; Many Barbarian factions have the ability to &amp;quot;horde&amp;quot;. A larger overview of Hording can be found [[Hordes|here]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Religion.&#039;&#039;&#039; Religion is a far more important aspect than in Rome: Total War. For more information, go [[Religion|here]].&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
::&#039;&#039;-For pages about the factions see:[[:Category:RTW Barbarian Invasion Factions|Rome Total War: Barbarian Invasion Factions Category]]&#039;&#039;&lt;br /&gt;
The factions in Barbarian Invasion are completely new, for the most part. There is still a Persian Empire, but in a different dynasty. The Romans still exist, but instead of three families and a Senate, there are the Eastern and Western parts of the Roman Empire. These two factions are completely separate, and will go to war against each other.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Playable factions&#039;&#039;&#039;===&lt;br /&gt;
*[[Eastern Roman Empire (BI Faction)|Eastern Roman Empire]]&lt;br /&gt;
*[[Western Roman Empire (BI Faction)|Western Roman Empire]]&lt;br /&gt;
*[[Huns (BI Faction)|Huns]]&lt;br /&gt;
*[[Goths (BI Faction)|Goths]]&lt;br /&gt;
*[[Sarmatians (BI Faction)|Sarmatians]]&lt;br /&gt;
*[[Vandals (BI Faction)|Vandals]]&lt;br /&gt;
*[[Franks (BI Faction)|Franks]]&lt;br /&gt;
*[[Saxons (BI Faction)|Saxons]]&lt;br /&gt;
*[[Alemanni (BI Faction)|Alemanni]]&lt;br /&gt;
*[[Sassanids (BI Faction)|Sassanids]]&lt;br /&gt;
If you are playing in Barbarian Invasion as a barbarian faction, you have a new option.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Non-playable factions&#039;&#039;&#039;===&lt;br /&gt;
*[[Celts (BI Faction)|Celts]]&lt;br /&gt;
*[[Burgundii (BI Faction)|Burgundii]]&lt;br /&gt;
*[[Lombardi (BI Faction)|Lombardi]]&lt;br /&gt;
*[[Roxolani (BI Faction)|Roxolani]]&lt;br /&gt;
*[[Berbers (BI Faction)|Berbers]]&lt;br /&gt;
*[[Slavs (BI Faction)|Slavs]]&lt;br /&gt;
*[[Romano British (BI Faction)|Romano British]]&lt;br /&gt;
*[[Ostrogoths (BI Faction)|Ostrogoths]]&lt;br /&gt;
*[[Eastern Roman Rebels (BI Faction)|Eastern Roman Rebels]]&lt;br /&gt;
*[[Western Roman Rebels (BI Faction)|Western Roman Rebels]]&lt;br /&gt;
*[[Rebels]]&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Units|Rome Total War: Barbarian Invasion Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Barbarian Invasion Information]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Barbarian_Invasion&amp;diff=85295</id>
		<title>Rome: Total War: Barbarian Invasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Barbarian_Invasion&amp;diff=85295"/>
		<updated>2021-06-02T11:32:40Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: That&amp;#039;s better I guess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
[[Image:Rome Total War - Barbarian Invasion.jpg|Barbarian Invasion|thumb|right]]&lt;br /&gt;
Rome Total War: Barbarian Invasion (often abbreviated BI) is the first official expansion pack released by the [[Creative Assembly]] for the game [[Rome: Total War]], on September 30, 2005.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
It is the year 363 AD. After decades of internal strife, the Roman Empire has been split in two. In Europe, Barbarian tribes are on the move, ready and willing to cross the Rhine and Danube and attack the divided Romans. Huge armies of Barbarian Horsemen threaten the once great Empire, as rivalry between the two weakens their borders.&lt;br /&gt;
&lt;br /&gt;
Christianity has become the state religion of the Roman empire. Paganism is still highly prevalent within the Barbarians and much of the Empire, especially in frontier towns and forts. &lt;br /&gt;
Religion will be a major issue, especially with the resurgent Sassanid Empire&#039;s worship of Zoroaster and their persecution of Christians, and the different denominations of Christianity amongst the barbarians.&lt;br /&gt;
&lt;br /&gt;
==Additional Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Night battles.&#039;&#039;&#039; Generals can pick up traits that allow them to fight at night, thereby granting allied armies bonus and conferring potential disadvantages on the enemy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emerging Factions.&#039;&#039;&#039; Some factions can emerge in the game as the result of revolts or historical events. For example, the Ostrogoths, Western Roman Rebels and Eastern Roman Rebels will emerge if a settlement is owned by the Goths, WRE or ERE. The Slavs appear in-game in 410 AD, and the Romano-British emerge when all Roman-owned settlements in Britain are conquered by another faction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New factions, Generals, and Units&#039;&#039;&#039;. By 363 AD Europe, North Africa, and Middle East had drastically changed. New &amp;quot;barbarian&amp;quot; tribes were migrating into Europe, the Sassanids had risen in Persia, and the Roman Empire had been split in two, and had even come to blows. All this is reflected in the hundreds of new units available. General&#039;s units are also recruitable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Loyalty attribute.&#039;&#039;&#039; This is added to all Roman Family Members, and measures their chance to rebel or be bribed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Swimming.&#039;&#039;&#039; Many units can swim, and can cross rivers without using a bridge or ford. This alters bridge battles significantly. An exhausted unit may drown when attempting to swim.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Recruitable Generals.&#039;&#039;&#039; All factions can recruit generals, providing they have the required level of Stable. They essentially act as a Captain that can gain character traits and ancillaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New traits and ancillaries.&#039;&#039;&#039; Three and a half centuries onwards from the end of Rome:Total War, family members gain new traits (though old ones can still be gained). The most important is the &#039;&#039;Night Fighter&#039;&#039; trait, allowing a General to fight at night.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hordes.&#039;&#039;&#039; Many Barbarian factions have the ability to &amp;quot;horde&amp;quot;. A larger overview of Hording can be found [[Hordes|here]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Religion.&#039;&#039;&#039; Religion is a far more important aspect than in Rome: Total War. For more information, go [[Religion|here]].&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
::&#039;&#039;-For pages about the factions see:[[:Category:RTW Barbarian Invasion Factions|Rome Total War: Barbarian Invasion Factions Category]]&#039;&#039;&lt;br /&gt;
The factions in Barbarian Invasion are completely new, for the most part. There is still a Persian Empire, but in a different dynasty. The Romans still exist, but instead of three families and a Senate, there are the Eastern and Western parts of the Roman Empire. These two factions are completely separate, and will go to war against each other.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Playable factions:&#039;&#039;&#039;===&lt;br /&gt;
*[[Eastern Roman Empire (BI Faction)|Eastern Roman Empire]]&lt;br /&gt;
*[[Western Roman Empire (BI Faction)|Western Roman Empire]]&lt;br /&gt;
*[[Huns (BI Faction)|Huns]]&lt;br /&gt;
*[[Goths (BI Faction)|Goths]]&lt;br /&gt;
*[[Sarmatians (BI Faction)|Sarmatians]]&lt;br /&gt;
*[[Vandals (BI Faction)|Vandals]]&lt;br /&gt;
*[[Franks (BI Faction)|Franks]]&lt;br /&gt;
*[[Saxons (BI Faction)|Saxons]]&lt;br /&gt;
*[[Alemanni (BI Faction)|Alemanni]]&lt;br /&gt;
*[[Sassanids (BI Faction)|Sassanids]]&lt;br /&gt;
If you are playing in Barbarian Invasion as a barbarian faction, you have a new option.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Non-playable factions:&#039;&#039;&#039;===&lt;br /&gt;
*[[Celts (BI Faction)|Celts]]&lt;br /&gt;
*[[Burgundii (BI Faction)|Burgundii]]&lt;br /&gt;
*[[Lombardi (BI Faction)|Lombardi]]&lt;br /&gt;
*[[Roxolani (BI Faction)|Roxolani]]&lt;br /&gt;
*[[Berbers (BI Faction)|Berbers]]&lt;br /&gt;
*[[Slavs (BI Faction)|Slavs]]&lt;br /&gt;
*[[Romano British (BI Faction)|Romano British]]&lt;br /&gt;
*[[Ostrogoths (BI Faction)|Ostrogoths]]&lt;br /&gt;
*[[Eastern Roman Rebels (BI Faction)|Eastern Roman Rebels]]&lt;br /&gt;
*[[Western Roman Rebels (BI Faction)|Western Roman Rebels]]&lt;br /&gt;
*[[Rebels]]&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Units|Rome Total War: Barbarian Invasion Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Barbarian Invasion Information]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Barbarian_Invasion&amp;diff=85283</id>
		<title>Rome: Total War: Barbarian Invasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Barbarian_Invasion&amp;diff=85283"/>
		<updated>2021-06-02T11:29:38Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Additional Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
[[Image:Rome Total War - Barbarian Invasion.jpg|Barbarian Invasion|thumb|right]]&lt;br /&gt;
Rome Total War: Barbarian Invasion (often abbreviated BI) is the first official expansion pack released by the [[Creative Assembly]] for the game [[Rome: Total War]]. &amp;lt;br&amp;gt;  Barbarian Invasion was released on September 30, 2005.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
It is the year 363 AD. After decades of internal strife, the Roman Empire has been split in two. In Europe, Barbarian tribes are on the move, ready and willing to cross the Rhine and Danube and attack the divided Romans. Huge armies of Barbarian Horsemen threaten the once great Empire, as rivalry between the two weakens their borders.&lt;br /&gt;
&lt;br /&gt;
Christianity has become the state religion of the Roman empire. Paganism is still highly prevalent within the Barbarians and much of the Empire, especially in frontier towns and forts. &lt;br /&gt;
Religion will be a major issue, especially with the resurgent Sassanid Empire&#039;s worship of Zoroaster and their persecution of Christians, and the different denominations of Christianity amongst the barbarians.&lt;br /&gt;
&lt;br /&gt;
==Additional Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Night battles.&#039;&#039;&#039; Generals can pick up traits that allow them to fight at night, thereby granting allied armies bonus and conferring potential disadvantages on the enemy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emerging Factions.&#039;&#039;&#039; Some factions can emerge in the game as the result of revolts or historical events. For example, the Ostrogoths, Western Roman Rebels and Eastern Roman Rebels will emerge if a settlement is owned by the Goths, WRE or ERE. The Slavs appear in-game in 410 AD, and the Romano-British emerge when all Roman-owned settlements in Britain are conquered by another faction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New factions, Generals, and Units&#039;&#039;&#039;. By 363 AD Europe, North Africa, and Middle East had drastically changed. New &amp;quot;barbarian&amp;quot; tribes were migrating into Europe, the Sassanids had risen in Persia, and the Roman Empire had been split in two, and had even come to blows. All this is reflected in the hundreds of new units available. General&#039;s units are also recruitable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Loyalty attribute.&#039;&#039;&#039; This is added to all Roman Family Members, and measures their chance to rebel or be bribed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Swimming.&#039;&#039;&#039; Many units can swim, and can cross rivers without using a bridge or ford. This alters bridge battles significantly. An exhausted unit may drown when attempting to swim.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Recruitable Generals.&#039;&#039;&#039; All factions can recruit generals, providing they have the required level of Stable. They essentially act as a Captain that can gain character traits and ancillaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New traits and ancillaries.&#039;&#039;&#039; Three and a half centuries onwards from the end of Rome:Total War, family members gain new traits (though old ones can still be gained). The most important is the &#039;&#039;Night Fighter&#039;&#039; trait, allowing a General to fight at night.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hordes.&#039;&#039;&#039; Many Barbarian factions have the ability to &amp;quot;horde&amp;quot;. A larger overview of Hording can be found [[Hordes|here]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Religion.&#039;&#039;&#039; Religion is a far more important aspect than in Rome: Total War. For more information, go [[Religion|here]].&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
::&#039;&#039;-For pages about the factions see:[[:Category:RTW Barbarian Invasion Factions|Rome Total War: Barbarian Invasion Factions Category]]&#039;&#039;&lt;br /&gt;
The factions in Barbarian Invasion are completely new, for the most part. There is still a Persian Empire, but in a different dynasty. The Romans still exist, but instead of three families and a Senate, there are the Eastern and Western parts of the Roman Empire. These two factions are completely separate, and will go to war against each other.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Playable factions:&#039;&#039;&#039;===&lt;br /&gt;
*[[Eastern Roman Empire (BI Faction)|Eastern Roman Empire]]&lt;br /&gt;
*[[Western Roman Empire (BI Faction)|Western Roman Empire]]&lt;br /&gt;
*[[Huns (BI Faction)|Huns]]&lt;br /&gt;
*[[Goths (BI Faction)|Goths]]&lt;br /&gt;
*[[Sarmatians (BI Faction)|Sarmatians]]&lt;br /&gt;
*[[Vandals (BI Faction)|Vandals]]&lt;br /&gt;
*[[Franks (BI Faction)|Franks]]&lt;br /&gt;
*[[Saxons (BI Faction)|Saxons]]&lt;br /&gt;
*[[Alemanni (BI Faction)|Alemanni]]&lt;br /&gt;
*[[Sassanids (BI Faction)|Sassanids]]&lt;br /&gt;
If you are playing in Barbarian Invasion as a barbarian faction, you have a new option.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Non-playable factions:&#039;&#039;&#039;===&lt;br /&gt;
*[[Celts (BI Faction)|Celts]]&lt;br /&gt;
*[[Burgundii (BI Faction)|Burgundii]]&lt;br /&gt;
*[[Lombardi (BI Faction)|Lombardi]]&lt;br /&gt;
*[[Roxolani (BI Faction)|Roxolani]]&lt;br /&gt;
*[[Berbers (BI Faction)|Berbers]]&lt;br /&gt;
*[[Slavs (BI Faction)|Slavs]]&lt;br /&gt;
*[[Romano British (BI Faction)|Romano British]]&lt;br /&gt;
*[[Ostrogoths (BI Faction)|Ostrogoths]]&lt;br /&gt;
*[[Eastern Roman Rebels (BI Faction)|Eastern Roman Rebels]]&lt;br /&gt;
*[[Western Roman Rebels (BI Faction)|Western Roman Rebels]]&lt;br /&gt;
*[[Rebels]]&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Units|Rome Total War: Barbarian Invasion Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Barbarian Invasion Information]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Barbarian_Invasion&amp;diff=85267</id>
		<title>Rome: Total War: Barbarian Invasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Barbarian_Invasion&amp;diff=85267"/>
		<updated>2021-06-02T11:25:43Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: &amp;quot;Now&amp;quot; doesn&amp;#039;t feel right anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
[[Image:Rome Total War - Barbarian Invasion.jpg|Barbarian Invasion|thumb|right]]&lt;br /&gt;
Rome Total War: Barbarian Invasion (often abbreviated BI) is the first official expansion pack released by the [[Creative Assembly]] for the game [[Rome: Total War]]. &amp;lt;br&amp;gt;  Barbarian Invasion was released on September 30, 2005.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
It is the year 363 AD. After decades of internal strife, the Roman Empire has been split in two. In Europe, Barbarian tribes are on the move, ready and willing to cross the Rhine and Danube and attack the divided Romans. Huge armies of Barbarian Horsemen threaten the once great Empire, as rivalry between the two weakens their borders.&lt;br /&gt;
&lt;br /&gt;
Christianity has become the state religion of the Roman empire. Paganism is still highly prevalent within the Barbarians and much of the Empire, especially in frontier towns and forts. &lt;br /&gt;
Religion will be a major issue, especially with the resurgent Sassanid Empire&#039;s worship of Zoroaster and their persecution of Christians, and the different denominations of Christianity amongst the barbarians.&lt;br /&gt;
&lt;br /&gt;
==Additional Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Night battles.&#039;&#039;&#039; Generals can pick up traits that allow them to fight at night, thereby granting allied armies bonus and conferring potential disadvantages on the enemy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emerging Factions.&#039;&#039;&#039; Some factions can emerge in the game as the result of revolts or historical events. For example, the Ostrogoths, Western Roman Rebels and Eastern Roman Rebels will emerge if a settlement owned by the Goths, WRE or ERE rebels. The Slavs appear in-game in 410 AD, and the Romano-British emerge when all Roman-owned settlements in Britain are conquered by another faction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New factions, Generals, and Units&#039;&#039;&#039;. By 363 AD Europe, North Africa, and Middle East had drastically changed. New &amp;quot;barbarian&amp;quot; tribes were migrating into Europe, the Sassanids had risen in Persia, and the Roman Empire had been split in two, and had even come to blows. All this is reflected in the hundreds of new units available. General&#039;s units are also recruitable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Loyalty attribute.&#039;&#039;&#039; This is added to all Roman Family Members, and measures their chance to rebel or be bribed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Swimming.&#039;&#039;&#039; Many units can swim, and can cross rivers without using a bridge or ford. This alters bridge battles significantly. An exhausted unit may drown when attempting to swim.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Recruitable Generals.&#039;&#039;&#039; All factions can recruit generals, providing they have the required level of Stable. They essentially act as a Captain that can gain character traits and ancillaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New traits and ancillaries.&#039;&#039;&#039; Three and a half centuries onwards from the end of Rome:Total War, family members gain new traits (though old ones can still be gained). The most important is the &#039;&#039;Night Fighter&#039;&#039; trait, allowing a General to fight at night.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hordes.&#039;&#039;&#039; Many Barbarian factions have the ability to &amp;quot;horde&amp;quot;. A larger overview of Hording can be found [[Hordes|here]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Religion.&#039;&#039;&#039; Religion is a far more important aspect than in Rome: Total War. For more information, go [[Religion|here]].&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
::&#039;&#039;-For pages about the factions see:[[:Category:RTW Barbarian Invasion Factions|Rome Total War: Barbarian Invasion Factions Category]]&#039;&#039;&lt;br /&gt;
The factions in Barbarian Invasion are completely new, for the most part. There is still a Persian Empire, but in a different dynasty. The Romans still exist, but instead of three families and a Senate, there are the Eastern and Western parts of the Roman Empire. These two factions are completely separate, and will go to war against each other.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Playable factions:&#039;&#039;&#039;===&lt;br /&gt;
*[[Eastern Roman Empire (BI Faction)|Eastern Roman Empire]]&lt;br /&gt;
*[[Western Roman Empire (BI Faction)|Western Roman Empire]]&lt;br /&gt;
*[[Huns (BI Faction)|Huns]]&lt;br /&gt;
*[[Goths (BI Faction)|Goths]]&lt;br /&gt;
*[[Sarmatians (BI Faction)|Sarmatians]]&lt;br /&gt;
*[[Vandals (BI Faction)|Vandals]]&lt;br /&gt;
*[[Franks (BI Faction)|Franks]]&lt;br /&gt;
*[[Saxons (BI Faction)|Saxons]]&lt;br /&gt;
*[[Alemanni (BI Faction)|Alemanni]]&lt;br /&gt;
*[[Sassanids (BI Faction)|Sassanids]]&lt;br /&gt;
If you are playing in Barbarian Invasion as a barbarian faction, you have a new option.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Non-playable factions:&#039;&#039;&#039;===&lt;br /&gt;
*[[Celts (BI Faction)|Celts]]&lt;br /&gt;
*[[Burgundii (BI Faction)|Burgundii]]&lt;br /&gt;
*[[Lombardi (BI Faction)|Lombardi]]&lt;br /&gt;
*[[Roxolani (BI Faction)|Roxolani]]&lt;br /&gt;
*[[Berbers (BI Faction)|Berbers]]&lt;br /&gt;
*[[Slavs (BI Faction)|Slavs]]&lt;br /&gt;
*[[Romano British (BI Faction)|Romano British]]&lt;br /&gt;
*[[Ostrogoths (BI Faction)|Ostrogoths]]&lt;br /&gt;
*[[Eastern Roman Rebels (BI Faction)|Eastern Roman Rebels]]&lt;br /&gt;
*[[Western Roman Rebels (BI Faction)|Western Roman Rebels]]&lt;br /&gt;
*[[Rebels]]&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Units|Rome Total War: Barbarian Invasion Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Barbarian Invasion Information]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Barbarian_Invasion&amp;diff=85252</id>
		<title>Rome: Total War: Barbarian Invasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War:_Barbarian_Invasion&amp;diff=85252"/>
		<updated>2021-06-02T11:20:26Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Playable factions: */ that was/is kinda odd English&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
[[Image:Rome Total War - Barbarian Invasion.jpg|Barbarian Invasion|thumb|right]]&lt;br /&gt;
Rome Total War: Barbarian Invasion (often abbreviated BI) is the first official expansion pack released by the [[Creative Assembly]] for the game [[Rome: Total War]]. &amp;lt;br&amp;gt;  Barbarian Invasion was released on September 30, 2005.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
It is the year 363 AD. After decades of internal strife, the Roman Empire has been split in two. In Europe, Barbarian tribes are on the move, ready and willing to cross the Rhine and Danube and attack the divided Romans. Huge armies of Barbarian Horsemen threaten the once great Empire, as rivalry between the two weakens their borders.&lt;br /&gt;
&lt;br /&gt;
Christianity has become the state religion of the Roman empire. Paganism is still highly prevalent within the Barbarians and much of the Empire, especially in frontier towns and forts. &lt;br /&gt;
Religion will be a major issue, especially with the resurgent Sassanid Empire&#039;s worship of Zoroaster and their persecution of Christians, and the different denominations of Christianity amongst the barbarians.&lt;br /&gt;
&lt;br /&gt;
==Additional Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Night battles.&#039;&#039;&#039; Generals can now pick up traits that allow them to fight at night, thereby granting allied armies bonus and conferring potential disadvantages on the enemy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emerging Factions.&#039;&#039;&#039; Some factions can emerge in the game as the result of revolts or historical events. For example, the Ostrogoths, Western Roman Rebels and Eastern Roman Rebels will emerge if a settlement owned by the Goths, WRE or ERE rebels. The Slavs appear in-game in 410 AD, and the Romano-British emerge when all Roman-owned settlements in Britain are conquered by another faction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New factions, Generals, and Units&#039;&#039;&#039;. By 363 AD Europe, North Africa, and Middle East had drastically changed. New &amp;quot;barbarian&amp;quot; tribes were migrating into Europe, the Sassanids had risen in Persia, and the Roman Empire had been split in two, and had even come to blows. All this is reflected in the hundreds of new units available. General&#039;s units are now also recruitable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Loyalty attribute.&#039;&#039;&#039; This is added to all Roman Family Members, and measures their chance to rebel or be bribed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Swimming.&#039;&#039;&#039; Many units can now swim, and can cross rivers without using a bridge or ford. This alters bridge battles significantly. An exhausted unit may drown when attempting to swim.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Recruitable Generals.&#039;&#039;&#039; All factions can now recruit generals, providing they have the required level of Stable. They essentially act as a Captain that can gain character traits and ancillaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New traits and ancillaries.&#039;&#039;&#039; Three and a half centuries onwards from the end of Rome:Total War, family members now gain new traits (though old ones can still be gained). The most important is the &#039;&#039;Night Fighter&#039;&#039; trait, allowing a General to fight at night.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hordes.&#039;&#039;&#039; Many Barbarian factions now have the ability to &amp;quot;horde&amp;quot;. A larger overview of Hording can be found [[Hordes|here]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Religion.&#039;&#039;&#039; Religion is now a far more important aspect than in Rome: Total War. For more information, go [[Religion|here]].&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
::&#039;&#039;-For pages about the factions see:[[:Category:RTW Barbarian Invasion Factions|Rome Total War: Barbarian Invasion Factions Category]]&#039;&#039;&lt;br /&gt;
The factions in Barbarian Invasion are completely new, for the most part. There is still a Persian Empire, but in a different dynasty. The Romans still exist, but instead of three families and a Senate, there are the Eastern and Western parts of the Roman Empire. These two factions are completely separate, and will go to war against each other.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Playable factions:&#039;&#039;&#039;===&lt;br /&gt;
*[[Eastern Roman Empire (BI Faction)|Eastern Roman Empire]]&lt;br /&gt;
*[[Western Roman Empire (BI Faction)|Western Roman Empire]]&lt;br /&gt;
*[[Huns (BI Faction)|Huns]]&lt;br /&gt;
*[[Goths (BI Faction)|Goths]]&lt;br /&gt;
*[[Sarmatians (BI Faction)|Sarmatians]]&lt;br /&gt;
*[[Vandals (BI Faction)|Vandals]]&lt;br /&gt;
*[[Franks (BI Faction)|Franks]]&lt;br /&gt;
*[[Saxons (BI Faction)|Saxons]]&lt;br /&gt;
*[[Alemanni (BI Faction)|Alemanni]]&lt;br /&gt;
*[[Sassanids (BI Faction)|Sassanids]]&lt;br /&gt;
If you are playing in Barbarian Invasion as a barbarian faction, you have a new option.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Non-playable factions:&#039;&#039;&#039;===&lt;br /&gt;
*[[Celts (BI Faction)|Celts]]&lt;br /&gt;
*[[Burgundii (BI Faction)|Burgundii]]&lt;br /&gt;
*[[Lombardi (BI Faction)|Lombardi]]&lt;br /&gt;
*[[Roxolani (BI Faction)|Roxolani]]&lt;br /&gt;
*[[Berbers (BI Faction)|Berbers]]&lt;br /&gt;
*[[Slavs (BI Faction)|Slavs]]&lt;br /&gt;
*[[Romano British (BI Faction)|Romano British]]&lt;br /&gt;
*[[Ostrogoths (BI Faction)|Ostrogoths]]&lt;br /&gt;
*[[Eastern Roman Rebels (BI Faction)|Eastern Roman Rebels]]&lt;br /&gt;
*[[Western Roman Rebels (BI Faction)|Western Roman Rebels]]&lt;br /&gt;
*[[Rebels]]&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Units|Rome Total War: Barbarian Invasion Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Barbarian Invasion Information]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Rome:_Total_War&amp;diff=85186</id>
		<title>Rome: Total War</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Rome:_Total_War&amp;diff=85186"/>
		<updated>2021-05-27T13:49:45Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Total War}}&lt;br /&gt;
&#039;&#039;&#039;Rome: Total War&#039;&#039;&#039; (sometimes abbreviated as &#039;&#039;&#039;RTW&#039;&#039;&#039;) is a strategy game in the [[:Category:Total War Series|Total War Series]] which combines a turn-based campaign map with real time battles. The game was developed by the [[Creative Assembly]] and was released on September 22, 2004. &lt;br /&gt;
&lt;br /&gt;
The original Rome: Total War has now been withdrawn from sale on Steam. A replacement [[Total War: Rome - Remastered]] , the revised game developed by [[Feral Interactive]] was launched on 29 April 2021.  The Remastered game keeps the same features and style of game-play as the original but includes improved and optimised graphics.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Campaign Play===&lt;br /&gt;
[[Image:Radar_map1.jpg|thumb|right|A radar map of the Imperial Campaign&#039;s map]]&lt;br /&gt;
&lt;br /&gt;
The Imperial Campaign starts in 270 BC and ends in 14 AD. Each year consists of two turns. The player controls one of the playable factions on the campaign map with the goal of conquering new regions in order to achieve victory. They can build various structures, expand their cities and move around characters. When the armies of two factions meet each other, they will engage in battle. The player can choose between auto-resolving the battle and fighting it themselves on the 3D battle map.&lt;br /&gt;
&lt;br /&gt;
====The Campaign Map====&lt;br /&gt;
[[Image:RTW campaign map.jpg|thumb|right|Screenshot of RTW&#039;s main campaign map]]&lt;br /&gt;
&lt;br /&gt;
Rome: Total War&#039;s Imperial Campaign map includes Europe, the Mediterranean Sea, parts of North Africa and the Middle East. The campaign map offers many different features. Along with various locations such as settlements and ports there are also several different campaign map characters. Amongst those are generals, captains, diplomats, spies and assassins. The settlements and characters are controlled by the different [[Factions (RTW)|factions]] which fight against each other in order to achieve supremacy. Each faction can only see areas which its characters have scouted and regions which are out of sight are covered by the Fog of War, though new information may be negotiated from other factions through diplomacy. Movement around the campaign map is different from earlier games, giving characters more detailed movement than the previous &amp;quot;Risk-style&amp;quot; system.&lt;br /&gt;
&lt;br /&gt;
====Factions====&lt;br /&gt;
:&#039;&#039;-See the category [[:Category:RTW Factions|Rome: Total War Factions]] for individual pages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In [[Rome: Total War]] there are 21 factions, 20 of which can be made playable, and the slave/rebel faction. The three &#039;Roman Houses&#039; ([[Julii_(RTW_Faction)|Julii]], [[Brutii_(RTW_Faction)|Brutii]] and [[Scipii_(RTW_Faction)|Scipii]]) are playable from the beginning of the game. The three playable Roman factions are allied to each other and the [[Senate (RTW Faction)|Senate]].The Senate issues missions to each of the Roman factions, successful completion of [[Senate missions]] improves your family&#039;s standing with the Senate, while military successes and expansion increase your prestige in the eyes of the masses.  A high popularity level is necessary to be able to initiate a civil war against one of the other Roman factions. &lt;br /&gt;
&lt;br /&gt;
The rest of the playable factions can be unlocked either by finishing the short or long campaign with any of the originally playable factions or by editing [[descr_strat.txt]] in your Rome: Total War directory (more information on which can be found [[HowTo:Unlock All Factions|on this page]]). It is also possible to unlock the factions that aren&#039;t considered &#039;playable&#039; by the game through the manipulation of the same text file. It should also be noted that destroying any &#039;playable&#039; faction in the Imperial Campaign that currently isn&#039;t unlocked will result in it being unlocked. &lt;br /&gt;
&lt;br /&gt;
The factions are divided by the game files into cultures as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Barbaric Factions:&#039;&#039;&#039; [[Germania  (RTW Faction) |Germania ]], [[Britannia (RTW Faction) |Britannia]], [[Dacia (RTW Faction) | Dacia]], [[Gaul (RTW Faction) |Gaul]], [[Spain (RTW Faction) |Spain]], [[Scythia (RTW Faction) |Scythia]]&lt;br /&gt;
*&#039;&#039;&#039;Roman Factions:&#039;&#039;&#039; The House of Julii, The House of Brutii, The House of Scipii, The Roman Senate&lt;br /&gt;
*&#039;&#039;&#039;Egyptian Factions:&#039;&#039;&#039; [[Egypt (RTW Faction)|Egypt]]&lt;br /&gt;
*&#039;&#039;&#039;Eastern Factions:&#039;&#039;&#039; [[Parthia (RTW Faction) |Parthia]], [[Armenia (RTW Faction) |Armenia]], [[Pontus (RTW Faction) |Pontus]]&lt;br /&gt;
*&#039;&#039;&#039;Carthaginian Factions:&#039;&#039;&#039; [[Carthage (RTW Faction)|Carthage]], [[Numidia (RTW Faction) |Numidia]]&lt;br /&gt;
*&#039;&#039;&#039;Greek Factions:&#039;&#039;&#039; [[Greek Cities (RTW Faction) |Greek Cities]], [[Macedon (RTW Faction) |Macedon]], [[Seleucid Empire (RTW Faction) |Seleucid Empire]], [[Thrace (RTW Faction) |Thrace]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=====Multiplayer Terminology=====&lt;br /&gt;
In RTW Multiplayer Communities, the term &#039;&#039;&#039;Skirmish Faction&#039;&#039;&#039; refers to a Faction that is weak in pitched battles but is strong on hit-and-run attacks.&lt;br /&gt;
Brittania, Dacia, Egypt, Gaul, Germania, Parthia, and Scythia fit the definition of &#039;&#039;&#039;Skirmish Faction&#039;&#039;&#039; as their Unit Rosters contain fast units such as cavalry and chariots but no heavy infantry. As a result, they are weak and can be difficult to use in competitive gameplay against stronger factions with heavy infantry such as Rome, The Greek Cities, and Macedon.&lt;br /&gt;
&lt;br /&gt;
====Units====&lt;br /&gt;
::&#039;&#039;-See main article:[[:Category:RTW Units|Rome: Total War Units]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Battle Play===&lt;br /&gt;
[[File:RTW-battle-scene.png|thumb|right|Screenshot of large battle in RTW]]&lt;br /&gt;
Battles in Rome: Total War can be epic events containing thousands of individual soldiers.&lt;br /&gt;
:&#039;&#039;-See [[Battle Map Play - RTW]] for elements specific to Rome: Total War.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Historic Accuracy==&lt;br /&gt;
Various criticisms have been levelled at the game in regards to historical inaccuracies. The splitting of Roman territory into that of the Senate and then those of three families is somewhat ahistorical, as is the simplification of Roman politics, a mechanism which has been removed from many mods of the game in order to introduce a greater variety of factions. The treatment of the Greek Cities as one unified body, governed from Sparta, as well as the arming of hoplite units with long pikes, makes the Greeks a rather inaccurately represented faction. Other inaccuracies include the large and unified territories of many barbarian tribes, much like the Greeks, and the fielding of Bronze Age Egyptian troops rather than those of the Ptolemaic era.&lt;br /&gt;
&lt;br /&gt;
==Main Differences to Earlier Total War Games==&lt;br /&gt;
A major difference between Rome and earlier games in the [[:Category:Total War Series|Total War Series]] is the way the in campaign battle maps are generated.  From Rome onwards, the battle map is generated to match the area of terrain where the armies are actually located, including the adjacent mountains, rivers, forests and settlements. This allows a greater level of strategy in planning battles to suit the armies involved, as well as plan ambushes in forested terrain.&lt;br /&gt;
&lt;br /&gt;
Movement around the campaign map is different from earlier games.  Instead of moving &#039;Risk&#039; style from one region to another, armies and characters on the map have a certain amount of &amp;quot;movement points&amp;quot; which determine how far they can travel per turn, depending on the type of troops and any effects of the commander. Terrain also varies the possible extent of movement, with forests and hills slowing travel while roads increase speed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Expansions==&lt;br /&gt;
*[[Barbarian Invasion]], released on September 27, 2005.&lt;br /&gt;
*[[Alexander]], released on June 19, 2006 - initially available by download only, but subsequently included in the [[Total War: Eras]] combined pack.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Rome: Total War Portal]]&lt;br /&gt;
* [[Rome Total Realism]]&lt;br /&gt;
* [[Europa Barbarorum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
===Players Guides===&lt;br /&gt;
* [http://forums.totalwar.org/vb/showthread.php?t=38382 frogbeastegg’s Guide to Rome: Total War and the Barbarian Invasion] at the Guild&lt;br /&gt;
* [http://forums.totalwar.org/vb/showthread.php?t=45315 Quietus&#039; Rome: Total War Guide] at the Guild&lt;br /&gt;
&lt;br /&gt;
===Reviews===&lt;br /&gt;
* &#039;&#039;&#039;Gamespot&#039;&#039;&#039; - Score 9.1 - Editors Choice Award &#039;&#039;&amp;quot;The results are nothing short of spectacular, helping make Rome: Total War the very definition of an epic strategy game....&amp;quot;&#039;&#039; [http://uk.gamespot.com/pc/strategy/rometotalwar/review.html read more]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gamespy&#039;&#039;&#039; - &#039;&#039;&amp;quot;Pros: Incredibly deep, addictive strategy with a historically authentic feel. Tons of gameplay modes. Cons: Less than stellar AI can get on your nerves....&amp;quot;&#039;&#039; [http://uk.pc.gamespy.com/pc/rome-total-war/550385p1.html read more]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;IGN&#039;&#039;&#039; - Score 9.4 - Editors Choice Award &#039;&#039;&amp;quot;Personally, I&#039;ve never given a score this high before but Rome Total War is without a doubt one of the best games I&#039;ve ever played. The combination of subject matter, game mechanics, and outstanding visuals add up to one of the best experiences you&#039;ll have on the PC....&amp;quot;&#039;&#039; [http://uk.pc.ign.com/articles/550/550373p1.html read more]&lt;br /&gt;
&lt;br /&gt;
===Official Sites===&lt;br /&gt;
* [http://www.totalwar.com/ Official Game Website]&lt;br /&gt;
* [http://www.totalwar.com/microsites/en/alexander/index.htm Official Alexander expansion site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85185</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85185"/>
		<updated>2021-05-27T13:44:59Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rome Remastered Banner.png|center|Banner for Total War: Rome Remastered]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] and launched on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This (new) game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game is available for Windows retailing through Steam. Mac and Linux, versions retail through the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For modding information specific to Remastered see [[Total War: Rome Remastered - Modding]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
The published System Specifications for Windows and additional notes can be found [https://www.totalwar.com/blog/total-war-rome-remastered-faq here]&lt;br /&gt;
===Minimum Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 1809)&lt;br /&gt;
*Processor: Intel i3 series | AMD FX-4000 series&lt;br /&gt;
*Memory: 6GB RAM (8GB for PC Integrated graphics chipsets)&lt;br /&gt;
*Graphics: NVIDIA GTX 600 series (1GB VRAM) | AMD HD 7000 series (1GB VRAM) | Intel UHD 620&lt;br /&gt;
*DirectX: Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
===Recommended Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 20H2)&lt;br /&gt;
*Processor: Intel Core i5-4570 | Ryzen 5 1600&lt;br /&gt;
*Memory: 8GB RAM&lt;br /&gt;
*Graphics: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290 4GB&lt;br /&gt;
*DirectX Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and Capua and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
The starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games. The senate is playable in the Custom Battle mode   &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.  Players now have the option of unlocking all factions without playing as a Roman faction first.&lt;br /&gt;
&lt;br /&gt;
===Playable Factions=== &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RTW map.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.feralinteractive.com/en/games/rometwremastered/#screen2 Source - Feral Interactive]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rome Total War Remastered contains additional playable factions bringing the total to 38 across the various games, although each game is limited to 31 factions. The Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 are on a separate campaign map. &lt;br /&gt;
&lt;br /&gt;
The BI factions are follows -&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
===Alexander===&lt;br /&gt;
The Alexander campaign has the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral has spent &amp;quot;considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Rome Remastered Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85184</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85184"/>
		<updated>2021-05-27T13:33:36Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rome Remastered Banner.png|center|Banner for Total War: Rome Remastered]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launched on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game is available for Windows retailing through Steam. Mac and Linux, versions will retail through the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For modding information specific to Remastered see [[Total War: Rome Remastered - Modding]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
The published System Specifications and additional notes can be found [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here]&lt;br /&gt;
===Minimum Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 1809)&lt;br /&gt;
*Processor: Intel i3 series | AMD FX-4000 series&lt;br /&gt;
*Memory: 6GB* RAM&lt;br /&gt;
*Graphics: NVIDIA GTX 600 series (1GB VRAM) | AMD HD 7000 series (1GB VRAM) | Intel UHD 620&lt;br /&gt;
*DirectX: Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
===Recommended Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 20H2)&lt;br /&gt;
*Processor: Intel Core i5-4570 | Ryzen 5 1600&lt;br /&gt;
*Memory: 8GB RAM&lt;br /&gt;
*Graphics: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290 4GB&lt;br /&gt;
*DirectX Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and Capua and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
The starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games. The senate is playable in the Custom Battle mode   &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.  Players now have the option of unlocking all factions without playing as a Roman faction first.&lt;br /&gt;
&lt;br /&gt;
===Playable Factions=== &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RTW map.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.feralinteractive.com/en/games/rometwremastered/#screen2 Source - Feral Interactive]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rome Total War Remastered contains additional playable factions bringing the total to 38 across the various games, although each game is limited to 31 factions. The Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 are on a separate campaign map. &lt;br /&gt;
&lt;br /&gt;
The BI factions are follows -&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
===Alexander===&lt;br /&gt;
The Alexander campaign has the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral has spent &amp;quot;considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Rome Remastered Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85183</id>
		<title>Total War: Rome Remastered</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Total_War:_Rome_Remastered&amp;diff=85183"/>
		<updated>2021-05-27T13:32:10Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rome Remastered Banner.png|center|Banner for Total War: Rome Remastered]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Total War}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total War: Rome Remastered&#039;&#039;&#039; developed by [[Feral Interactive]] launched on 29th April 2021.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new game is a remaster of the 2004 [[Rome: Total War]] game by [[Creative Assembly]].  The game is available for Windows retailing through Steam. Mac and Linux, versions will retail through the Mac App Store.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A FAQ guide about the game can be found on the totalwar.com website [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here].&lt;br /&gt;
&lt;br /&gt;
*Discuss the new game on TWC [https://www.twcenter.net/forums/forumdisplay.php?20-Rome-Total-War-General-Discussion here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For modding information specific to Remastered see [[Total War: Rome Remastered - Modding]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
* 16 playable factions (38 in total)&lt;br /&gt;
* Cross-platform multiplayer&lt;br /&gt;
* Steam Workshop mod support&lt;br /&gt;
* Merchant agent type (new to RTW but found in [[M2TW]])&lt;br /&gt;
* Improved graphics and redesigned UI options&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
The published System Specifications and additional notes can be found [https://www.totalwar.com/blog/total-war-rome-remastered-faq/ here]&lt;br /&gt;
===Minimum Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 1809)&lt;br /&gt;
*Processor: Intel i3 series | AMD FX-4000 series&lt;br /&gt;
*Memory: 6GB* RAM&lt;br /&gt;
*Graphics: NVIDIA GTX 600 series (1GB VRAM) | AMD HD 7000 series (1GB VRAM) | Intel UHD 620&lt;br /&gt;
*DirectX: Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
===Recommended Specification===&lt;br /&gt;
*OS: Windows 10 64-bit (version 20H2)&lt;br /&gt;
*Processor: Intel Core i5-4570 | Ryzen 5 1600&lt;br /&gt;
*Memory: 8GB RAM&lt;br /&gt;
*Graphics: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290 4GB&lt;br /&gt;
*DirectX Version 11&lt;br /&gt;
*Storage: 45GB available space&lt;br /&gt;
&lt;br /&gt;
==Playable Factions==&lt;br /&gt;
&lt;br /&gt;
===Base Game===&lt;br /&gt;
&lt;br /&gt;
In the original [[Rome: Total War]] players would initially play one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and Capua and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. &lt;br /&gt;
&lt;br /&gt;
The starting date of Rome does not make it possible to give one accurate experience of the Rise of Rome and subsequent wars but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The later period of instability and Civil Wars of Caesar and the Triumvirate are the inspiration behind the endgame civil war mechanic. &lt;br /&gt;
&lt;br /&gt;
The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate and holds the province of Rome. Players can earn standing with both the Senate and the with the people of Rome as part of the Civil War mechanic, the senate also issues missions to the player similar to those present in Rome II total war. Non-Roman players do not receive these missions from another faction but from a similar elders mechanic. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games. The senate is playable in the Custom Battle mode   &lt;br /&gt;
&lt;br /&gt;
Originally players could unlock other factions by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.  Players now have the option of unlocking all factions without playing as a Roman faction first.&lt;br /&gt;
&lt;br /&gt;
===Playable Factions=== &lt;br /&gt;
&lt;br /&gt;
*Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster. &lt;br /&gt;
*The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.&lt;br /&gt;
*Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.  &lt;br /&gt;
*Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.  &lt;br /&gt;
*Gaul good well rounded unit roster mid to late game with weak units in early game. &lt;br /&gt;
*Germania very similar to Gaul with the addition of berserk infantry and axe infantry. &lt;br /&gt;
*Britannia unique unit roster with chariots and head throwers. Weak Cavalry. &lt;br /&gt;
*The Greek Cities amalgamation of the city states, very good late game infantry. &lt;br /&gt;
*Macedonia excellent Companion Cavalry and Phalanx Infantry. &lt;br /&gt;
*Pontus similar to Selucia with a diverse unit roster. &lt;br /&gt;
*Armeniana similar to Pontus this faction had a hybrid of different unit types&lt;br /&gt;
*Dacians made famous during the wars of Trajan whose monument commemorating the war can still be found in Rome today, this faction is known for its deadly Flax Infantry. &lt;br /&gt;
*Numidia were famous for their light skirmish cavalry, traditionally considered as a faction with a weak roster of unit they provide players with a significant challenge. &lt;br /&gt;
*Scythia situated on the fringes of the map  on the northern coast of Black Sea this faction is known for its archers and cavalry. &lt;br /&gt;
*Iberia heavily infantry focused with unique Bull Warriors, decent cavalry who lack good Spear-men &lt;br /&gt;
*Thracia are another hybrid faction whose roster contains a mix of greek and barbarian infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RTW map.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://www.feralinteractive.com/en/games/rometwremastered/#screen2 Source - Feral Interactive]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rome Total War Remastered contains additional playable factions bringing the total to 38 across the various games, although each game is limited to 31 factions. The Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 are on a separate campaign map. &lt;br /&gt;
&lt;br /&gt;
The BI factions are follows -&lt;br /&gt;
&lt;br /&gt;
===Barbarian Invasion===&lt;br /&gt;
&lt;br /&gt;
*Western Roman Empire&lt;br /&gt;
*Eastern Roman Empire&lt;br /&gt;
*Huns&lt;br /&gt;
*Goths&lt;br /&gt;
*Ostrogoths&lt;br /&gt;
*Vandals&lt;br /&gt;
*Franks&lt;br /&gt;
*Saxons&lt;br /&gt;
*Celts&lt;br /&gt;
*Sassanids&lt;br /&gt;
*Sarmatians&lt;br /&gt;
*Roxolani&lt;br /&gt;
*Late Roman Brittania&lt;br /&gt;
*Slavs&lt;br /&gt;
*Burgundii&lt;br /&gt;
*Berbers&lt;br /&gt;
*Alemanni&lt;br /&gt;
*Lombardi&lt;br /&gt;
&lt;br /&gt;
===Alexander===&lt;br /&gt;
The Alexander campaign has the one faction playable:&lt;br /&gt;
*Alexander the Great’s Macedon&lt;br /&gt;
&lt;br /&gt;
==Question and Answer Session==&lt;br /&gt;
A Q&amp;amp;A session with the Feral Dev Team and CA members was held on [https://discord.gg/totalwar Discord] on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).&lt;br /&gt;
&lt;br /&gt;
The answers about RTW Remastered features are roughly summarised in the sections below:&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
*You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Features===&lt;br /&gt;
*Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:&lt;br /&gt;
:Negotiations have a concept of long term relationships.&lt;br /&gt;
:The AI can be more decisive.&lt;br /&gt;
:You&#039;re more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there&#039;s a better option.&lt;br /&gt;
:AI will now attack across seas.&lt;br /&gt;
:Diplomacy includes the concept of settling debts, financial and territorial.&lt;br /&gt;
*Battle AI areas already worked on include:&lt;br /&gt;
:Phalanx formation realignment&lt;br /&gt;
:Tower and walls pathfinding&lt;br /&gt;
:Settlement breach point pathing&lt;br /&gt;
*Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.&lt;br /&gt;
*&#039;Man of the Hour&#039; is included with the option of promoting to general as in the original.&lt;br /&gt;
*Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.&lt;br /&gt;
*The feature to view your cities at peace is included.&lt;br /&gt;
*Injured units can be merged but only in campaign mode.&lt;br /&gt;
*Armies remain limited to 20 units.&lt;br /&gt;
*Naval battles can only be auto-resolved.&lt;br /&gt;
*Custom battle replays can be saved but not campaigns.&lt;br /&gt;
*Includes improved balancing of population/costs to suit army size choices.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*Feral have &amp;quot;spent considerable time on polishing and adding new animations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===UI and Audio===&lt;br /&gt;
*The unit cards have been re-rendered and better match the battle models.&lt;br /&gt;
*Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.&lt;br /&gt;
*Borderless windowed mode is supported.&lt;br /&gt;
*New audio has been added for additional faction introduction videos, merchants, and diplomacy options.  The UI has updated audio triggers.  &lt;br /&gt;
*Music is from the original soundtrack with upgraded quality.&lt;br /&gt;
*There is no option to use original UI layouts/elements.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
*The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.&lt;br /&gt;
*8 player free-for-all is still in the game.&lt;br /&gt;
&lt;br /&gt;
===Mods and Modding===&lt;br /&gt;
*Local mods will be supported using the built-in mod-manager.   Feral/CA will be in contact with the modding community.&lt;br /&gt;
*Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).&lt;br /&gt;
*3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models&lt;br /&gt;
*Blender will be supported with the modding tools.&lt;br /&gt;
*Textures will be easy to edit. (more information on modding specifics soon)&lt;br /&gt;
*The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits.  The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline.  The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.&lt;br /&gt;
*Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW&#039;s editor.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
*They have worked to multi-thread as much as possible, including rendering setup for units.&lt;br /&gt;
*Other optimisations include:&lt;br /&gt;
:Batching and instancing for unit rendering&lt;br /&gt;
:Instancing and LOD system for buildings&lt;br /&gt;
:New mesh and texture setup and texture streaming system&lt;br /&gt;
:New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total War Series]]&lt;br /&gt;
[[Category:RTW Information]]&lt;br /&gt;
[[Category:Rome Remastered Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Tribune&amp;diff=76163</id>
		<title>Tribune</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Tribune&amp;diff=76163"/>
		<updated>2019-04-21T10:17:09Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWC Staff Department Info Table&lt;br /&gt;
|name=Tribune&lt;br /&gt;
|servicebadge=File:3K_Tribune.png&lt;br /&gt;
|current=[[Staff#Tribunes2|View Here]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Tribunes are the two [[Hexagon_Council | Hex]] appointed members of the Tribunal.&lt;br /&gt;
&lt;br /&gt;
===Current Tribunes===&lt;br /&gt;
The current Tribunes on the [[Tribunal]] can be found on the main staff list [[Staff#Tribunes| here]].&lt;br /&gt;
&lt;br /&gt;
==[[Constitution]] Text==&lt;br /&gt;
To serve on the Tribunal, a panel of two Tribunes is appointed by the Hexagon Council. Tribunes can only be drawn from the ranks of those with at least a Silver Moderator&#039;s Mace or from those who have served as Magistrate for at least one term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of current site policy this requirement is no longer needed.&#039;&#039;&#039; &lt;br /&gt;
----&lt;br /&gt;
{{Template:TWC Staff Departments}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Tribune&amp;diff=76162</id>
		<title>Tribune</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Tribune&amp;diff=76162"/>
		<updated>2019-04-21T10:15:59Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: Adding Badge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWC Staff Department Info Table&lt;br /&gt;
|name=Tribune&lt;br /&gt;
|servicebadge=File:3K_Tribune.png&lt;br /&gt;
|current=[[Staff#Tribunes2|View Here]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Tribunes are the two [[Hexagon_Council | Hex]] appointed members of the Tribunal.&lt;br /&gt;
&lt;br /&gt;
=== Current Tribunes ===&lt;br /&gt;
The current Tribunes on the [[Tribunal]] can be found on the main staff list [[Staff#Tribunes| here]].&lt;br /&gt;
&lt;br /&gt;
== [[Constitution]] Text ==&lt;br /&gt;
To serve on the Tribunal, a panel of two Tribunes is appointed by the Hexagon Council. Tribunes can only be drawn from the ranks of those with at least a Silver Moderator&#039;s Mace or from those who have served as Magistrate for at least one term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of current site policy this requirement is no longer needed.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Template:TWC Staff Departments}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Technical_Staff&amp;diff=76161</id>
		<title>Technical Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Technical_Staff&amp;diff=76161"/>
		<updated>2019-04-21T10:11:48Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: 3K Badge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWC Staff Department Info Table&lt;br /&gt;
|name=Technical Staff&lt;br /&gt;
|servicebadge=File:3K_Technical_Staff.png&lt;br /&gt;
|current=[[Staff#Technical_Staff|View Here]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Total War Center&#039;s Technical Staff fix technical problems on the site, ensure that it runs smoothly and may add, configure or remove features if necessary. Technical Staff Officers can be recognized by their blue name and badge and are supervized by the Chief Technician. &lt;br /&gt;
&lt;br /&gt;
After three, seven and twelve months or more of active service, members of Technical Staff receive a bronze, silver, gold, emerald, ruby or amethyst Technician&#039;s Screwdriver respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:Techbigbronze.png‎]][[Image:Techbigsilver.png‎]][[Image:Techbiggold.png‎]][[image:Techbigemerald.png]][[image:Techbigruby.png]][[image:Techbigamethyst.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of all current Technical Staff Officers can be found here[http://www.twcenter.net/forums/showgroups.php#Technical_Staff].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TWC Staff Departments}}&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Moderation_Staff&amp;diff=76160</id>
		<title>Moderation Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Moderation_Staff&amp;diff=76160"/>
		<updated>2019-04-21T10:11:26Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: 3K Badge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWC Staff Department Info Table&lt;br /&gt;
|name=Moderation Staff&lt;br /&gt;
|servicebadge=File:3K_Moderator.png&lt;br /&gt;
|current=[[Staff#Moderators|View Here]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Moderators form the body which performs the vast majority of day-to-day front-line moderation. The  Moderators also have a large input into general forum policy and initiatives, although the final decisions will usually rest with the Senior Staff of the [[Administrator|Hexagon Council]]. Moderators are appointed to their position following a general vote by all Moderators and Administrators. In early 2010, the distinction between Global Moderators and Juniors (formerly known as Quaestors) was removed.  In mid 2010, the distinction between Senior Moderators and Junior Moderators was removed, this was combined into the Moderation staff and their name was recoloured blue. &lt;br /&gt;
&lt;br /&gt;
Moderation Mentors have been around since 2006, any good experienced moderator becomes a mentor for a new moderator. This process was made even more prominent in Mid 2010 when the Senior Moderator group was removed and their last members made official &#039;Moderation Mentors&#039;. These members of staff are responsible for appointing new Moderation Mentors and they also liase with Hex and again mentor new and junior moderators.&lt;br /&gt;
&lt;br /&gt;
Global Moderators are Moderators who have moderating powers over most forums on TWC. While regular Moderators usually only moderate one forum or set of forums (e.g. the M2TW forums), Global Moderators are trusted with moderating powers in most forums. They are chosen from existing Moderators and share a badge with other Moderators.&lt;br /&gt;
&lt;br /&gt;
== Present Membership ==&lt;br /&gt;
A list of all the current moderators can be found on the forum leaders page [http://www.twcenter.net/forums/showgroups.php#Moderator here], or on the wiki [[Staff#Moderators|here]].&lt;br /&gt;
&lt;br /&gt;
== Moderator Emeritus ==&lt;br /&gt;
Those who are Moderator Emeritus are former moderators who have left office but are kept around in staff for advisory type roles. The rank was created in mid 2010. &lt;br /&gt;
&lt;br /&gt;
== Moderator&#039;s Mace ==&lt;br /&gt;
Moderators are now rewarded for extended periods of service to staff with the [[Moderator&#039;s Mace]]. Those that have served for a period of three months or more become eligible for a Bronze Mace, those that serve for a period of six months or more become eligible for  a Silver Mace, and those that have served for a period of time in excess of a year become eligible for the Gold Mace. There are other awards for longer periods of service. A suitable level of activity is also required, the maces are not given simply for time served.&lt;br /&gt;
However maces may be awarded to moderators sooner than the aforementioned time thresholds, at the discretion of [[Administrator|the Administration]], as rewards for outstanding performance.&lt;br /&gt;
&lt;br /&gt;
== Senior Moderators ==&lt;br /&gt;
The Senior Moderators of the [[Total War Center]] (formerly known as Strategoi) were a group of more experienced Moderators who overviewed day-to-day moderation until the rank was abolished in June of 2010. They were referred to as the &amp;quot;Strategoi&amp;quot; and could be identified by their dark red usernames and/or the following badge:&lt;br /&gt;
&lt;br /&gt;
[[Image:Senior_moderator_radadir.png‎]]&lt;br /&gt;
&lt;br /&gt;
The Senior Moderators had a large input into general forum policy and initiatives, as well as appointing new moderators. They also used to act as mentors for Moderators in order to make sure they met certain requirements and were carrying out their job with precision. Nowadays, Moderation Mentors are responsible for mentoring instead. The other previous responsibilities of the Senior Moderators are now handled by all Moderators or the [[Administrator]]s.&lt;br /&gt;
&lt;br /&gt;
== Urbanis Legio ==&lt;br /&gt;
&lt;br /&gt;
The Urbanis Legio rank was a moderator rank, comprised of members that moderated only a small section of a forum, roughly equivalent to a [[Local Moderator]] today. They were the front line moderators. This rank was part of the Urbanis Legio/Quaestor/Praetor/Consul/Imperator system. An Amendment abolished the Urbanis Legio rank and combined it with the Quaestor rank in 2006.&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TWC Staff Departments}}&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Gaming_Staff&amp;diff=76159</id>
		<title>Gaming Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Gaming_Staff&amp;diff=76159"/>
		<updated>2019-04-21T10:09:29Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: 3K Badge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWC Staff Department Info Table&lt;br /&gt;
|name=Gaming Staff&lt;br /&gt;
|servicebadge=File:3K_Gaming_Staff.png&lt;br /&gt;
|current=[[Staff#Gaming_Staff|View Here]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Gaming Staff are a branch of staff responsible for operating the several official TWC Gaming aspects of the website. They are made up of regular members and citizens of TWC, and are highly dedicated to their position. &lt;br /&gt;
&lt;br /&gt;
==Tasks== &lt;br /&gt;
*The [http://www.twcenter.net/forums/forumdisplay.php?f=826 RPG section]. While the group tasked with running the RPG section are not all Gaming Staff, Gaming Staff is responsible for the RPG Section.&lt;br /&gt;
&lt;br /&gt;
*The [http://www.twcenter.net/forums/forumdisplay.php?1535-TW-Hotseat-Campaigns Hotseat Campaigns section]. Whilst not all hotseats are run by Gaming Staff, it does run many of them and is responsible for the area as a whole, as well as competitions, awards, etc. &lt;br /&gt;
&lt;br /&gt;
==Current Staff==&lt;br /&gt;
&lt;br /&gt;
For a list of Staff Members &amp;amp; Directors see [[Staff#Gaming_Staff|here]].&lt;br /&gt;
&lt;br /&gt;
==See more==&lt;br /&gt;
There is a Gaming-related TWC publication called [http://www.twcenter.net/forums/forumdisplay.php?f=1920 The Gamer&#039;s Gazette], providing all sorts of stuff ranging from reviews to videos!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Template:TWC Staff Departments}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Content_Staff&amp;diff=76158</id>
		<title>Content Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Content_Staff&amp;diff=76158"/>
		<updated>2019-04-21T10:06:44Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: 3K Badges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWC Staff Department Info Table&lt;br /&gt;
|name=Content Staff&lt;br /&gt;
|servicebadge=File:3K_Content_Staff.png&lt;br /&gt;
|current=[[Staff#Content_Staff| View Here]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Total War Center&#039;s Content Staff is responsible for writing articles and producing valuable content for the site in general. It is divided into several branches, each of which is presided by a Content Director. &lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
*Flinn and m_1512 are the current Directors of Content (Also known as Content Hex, since they are Administrators in the forums). The Directors of Content oversee the Content Directors who in turn organize their respective branches of Content. In order to join Content Staff, a member should send a private message to either a Content Hex or to one of the respective Content Directors. &lt;br /&gt;
&lt;br /&gt;
*Although different branches of Content Staff have different badges, all of them can be recognized by their blue names and same badge font color. &lt;br /&gt;
&lt;br /&gt;
*Service in Content Staff is rewarded with Scribe&#039;s Quills awards. After three to six months of service, a Content Staff Officer will gain a bronze Scribe&#039;s Quill. After seven to twelve months, a silver quill is awarded. Once a Content Staff Officer&#039;s time of service exceeds a year, a gold quill will be given to him.  Late 2010 three additional awards were created for further service; services for a period of one year and six months to one year and eleven months earns an emerald quill, two years to two years and eleven months for a ruby quill, and lastly an amethyst quill is awarded for those who have served for periods greater then three years. &lt;br /&gt;
&lt;br /&gt;
[[Image:Quillbigbronze.png‎]][[Image:Quillbigsilver.png‎]][[Image:Quillbiggold.png‎]] [[File:Quillbigemerald.png]] [[File:Quillbigruby.png]] [[File:Quillbigamethyst.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The six different Scribe&#039;s Quills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Reasons to Join ===&lt;br /&gt;
Joining the Content Staff on TWC provides members;&lt;br /&gt;
&lt;br /&gt;
* The opportunity to learn and to grow as a person.&lt;br /&gt;
* The opportunity to work along with other great mates, with the hope to develop/improve skills such as teamwork and reciprocal support.&lt;br /&gt;
* The opportunity to support the whole TWC community.&lt;br /&gt;
* The opportunity to gain reputation and medals as a reward for your work in the Staff.&lt;br /&gt;
&lt;br /&gt;
== Content Director ==&lt;br /&gt;
&lt;br /&gt;
The bosses of the Content Staff&#039;s respective branches. They supervise the Content Staff (Writers and Wiki Staff), Librarians and Content Artists. A list of all Content Directors can be found part way down the forum leaders list [http://www.twcenter.net/forums/showgroups.php#Content_Director here].&lt;br /&gt;
&lt;br /&gt;
[[Image:3K_Content_Director.png]]&lt;br /&gt;
&lt;br /&gt;
== Content Staff ==&lt;br /&gt;
&lt;br /&gt;
Content Staff (Content Writers) are members who write articles for the [[:Category:Content Publications|Site Publications]], produce front page announcements for the [[News Team]], or regularly contribute to the [[TWC Wiki]]. The current list of the Content Staff can be found [[Staff#Content_Staff|here]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3K_Content_Staff.png‎]]&lt;br /&gt;
&lt;br /&gt;
== Librarians ==&lt;br /&gt;
&lt;br /&gt;
Librarians decide on the content of the Scriptorium and are the general custodians of the archives of TWC. As such, they are constantly looking around the forums in search of good articles, worthy of submission to The Scriptorium. They also regularly discuss the functioning of the Library, its structure, policy, and potential improvements. In addition, librarians administer the [http://www.twcenter.net/forums/showthread.php?t=553994 Scriptorium Writing Competitions]. They are led by the Chief Librarian and the current list of the Librarians can be found [[Staff#The_Scriptorium|here]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3K_Librarian.png]]&lt;br /&gt;
&lt;br /&gt;
== Content Art Staff ==&lt;br /&gt;
&lt;br /&gt;
The Art Staff organizes the site&#039;s [http://www.twcenter.net/forums/forumdisplay.php?946-The-Graphics-Workshop Graphics Workshop] including graphical competitions. On top of that, the Art Staff Officers are also responsible for creating official medals, logos, badges and symbols for TWC. The current list of the Art Staff can be found [[Staff#Content_Artists|here]].&lt;br /&gt;
&lt;br /&gt;
[[Image:3K_Content_Artist.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TWC Staff Departments}}&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Hexagon_Council&amp;diff=76157</id>
		<title>Hexagon Council</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Hexagon_Council&amp;diff=76157"/>
		<updated>2019-04-21T10:04:17Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: 3K Badge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWC Staff Department Info Table&lt;br /&gt;
|name=Hexagon Council&lt;br /&gt;
|servicebadge=File:3K_Administrator.png&lt;br /&gt;
|current=[[Staff#Hexagon_Council_(Administration)|View Here]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The administrators of the [[Total War Center]] site and forums are collectively known as the Hexagon Council or &#039;Hex&#039;. When the new [[Syntagma]] was introduced they ceased to be known as the &#039;Hexagon Council&#039;. However, eventually the old name was introduced again. Currently, the administrators of TWC are officially known as the Hexagon Council, or Hex in short, again.&lt;br /&gt;
&lt;br /&gt;
This Council is the main body which performs the day to day administering of the [[Total War Center]] and its forums.&lt;br /&gt;
&lt;br /&gt;
The current system of administration was introduced after [[imb39]] [[Total War Center History#Sale of the Site|bought the site]] and a new Syntagma was introduced. The old system which this is loosely based around was created after the Merger of the [[Total War Center History|Old Hex]] and the [[Total War Center History|Triumvirate]] caused by the aftermath of the [[Total War Center History#Staff rebellion|Staff Reforms]] in October 2006. The internal working of the Council is for the most part determined by itself. Members are usually promoted from the relevant branch of Staff following an internal vote, although members may equally be promoted from outside of Staff at the Council&#039;s discretion as current events and requirements dictate.&lt;br /&gt;
&lt;br /&gt;
==Definition of Roles==&lt;br /&gt;
&lt;br /&gt;
Within Hex there are a number of primary roles:&lt;br /&gt;
    &lt;br /&gt;
* &#039;&#039;&#039;The Site Owner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Moderation Overseer&#039;&#039;&#039;: Serves as Head of the Moderation Staff.&lt;br /&gt;
* &#039;&#039;&#039;Content Overseer&#039;&#039;&#039;: Serves as Head of the Content Staff.&lt;br /&gt;
* &#039;&#039;&#039;Technical Overseer&#039;&#039;&#039;: Serves as Head of the Technical Staff.&lt;br /&gt;
* &#039;&#039;&#039;Gaming Overseer&#039;&#039;&#039;: Serves as Head of the Gaming Staff.&lt;br /&gt;
* &#039;&#039;&#039;Modding Representative&#039;&#039;&#039;: Serves as liaison with the TW gaming and modding community&lt;br /&gt;
&lt;br /&gt;
Other possible roles include overseeing the TWC Store.&lt;br /&gt;
&lt;br /&gt;
== Present Membership ==&lt;br /&gt;
The automatically generated list of the current Administrators that is up to date can be found on the forum [http://www.twcenter.net/forums/showgroups.php#Administrator here].&lt;br /&gt;
The main staff list on the wiki has further information about individual&#039;s roles see [[Staff#Hexagon_Council_(Administration)|here]].&lt;br /&gt;
&lt;br /&gt;
== Hexagon account ==&lt;br /&gt;
Before the [[May 2005 crisis]], an administrative account named simply [http://www.twcenter.net/forums/member.php?u=68 Hexagon] was shared by Hex members to carry out various duties and to post on behalf of Hex as a whole.  In that crisis, however, the account was used by [[Crandar]] to impersonate [[Spartan]] and carry out various bannings and modifications.  After that was uncovered, the account was demoted to the rank of [[Citizen| Civitate]] and has not been used since except for the occasional joke by an admin.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Curia|The Curia]]&lt;br /&gt;
*[[Syntagma|The Syntagma]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TWC Staff Departments}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Hexagon_Council&amp;diff=76156</id>
		<title>Hexagon Council</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Hexagon_Council&amp;diff=76156"/>
		<updated>2019-04-21T10:03:41Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: /* Present Membership */ gaaagghhpps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWC Staff Department Info Table&lt;br /&gt;
|name=Hexagon Council&lt;br /&gt;
|servicebadge=File:Administrator_radadir.png‎&lt;br /&gt;
|current=[[Staff#Hexagon_Council_(Administration)|View Here]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The administrators of the [[Total War Center]] site and forums are collectively known as the Hexagon Council or &#039;Hex&#039;. When the new [[Syntagma]] was introduced they ceased to be known as the &#039;Hexagon Council&#039;. However, eventually the old name was introduced again. Currently, the administrators of TWC are officially known as the Hexagon Council, or Hex in short, again.&lt;br /&gt;
&lt;br /&gt;
This Council is the main body which performs the day to day administering of the [[Total War Center]] and its forums.&lt;br /&gt;
&lt;br /&gt;
The current system of administration was introduced after [[imb39]] [[Total War Center History#Sale of the Site|bought the site]] and a new Syntagma was introduced. The old system which this is loosely based around was created after the Merger of the [[Total War Center History|Old Hex]] and the [[Total War Center History|Triumvirate]] caused by the aftermath of the [[Total War Center History#Staff rebellion|Staff Reforms]] in October 2006. The internal working of the Council is for the most part determined by itself. Members are usually promoted from the relevant branch of Staff following an internal vote, although members may equally be promoted from outside of Staff at the Council&#039;s discretion as current events and requirements dictate.&lt;br /&gt;
&lt;br /&gt;
==Definition of Roles==&lt;br /&gt;
&lt;br /&gt;
Within Hex there are a number of primary roles:&lt;br /&gt;
    &lt;br /&gt;
* &#039;&#039;&#039;The Site Owner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Moderation Overseer&#039;&#039;&#039;: Serves as Head of the Moderation Staff.&lt;br /&gt;
* &#039;&#039;&#039;Content Overseer&#039;&#039;&#039;: Serves as Head of the Content Staff.&lt;br /&gt;
* &#039;&#039;&#039;Technical Overseer&#039;&#039;&#039;: Serves as Head of the Technical Staff.&lt;br /&gt;
* &#039;&#039;&#039;Gaming Overseer&#039;&#039;&#039;: Serves as Head of the Gaming Staff.&lt;br /&gt;
* &#039;&#039;&#039;Modding Representative&#039;&#039;&#039;: Serves as liaison with the TW gaming and modding community&lt;br /&gt;
&lt;br /&gt;
Other possible roles include overseeing the TWC Store.&lt;br /&gt;
&lt;br /&gt;
== Present Membership ==&lt;br /&gt;
The automatically generated list of the current Administrators that is up to date can be found on the forum [http://www.twcenter.net/forums/showgroups.php#Administrator here].&lt;br /&gt;
The main staff list on the wiki has further information about individual&#039;s roles see [[Staff#Hexagon_Council_(Administration)|here]].&lt;br /&gt;
&lt;br /&gt;
== Hexagon account ==&lt;br /&gt;
Before the [[May 2005 crisis]], an administrative account named simply [http://www.twcenter.net/forums/member.php?u=68 Hexagon] was shared by Hex members to carry out various duties and to post on behalf of Hex as a whole.  In that crisis, however, the account was used by [[Crandar]] to impersonate [[Spartan]] and carry out various bannings and modifications.  After that was uncovered, the account was demoted to the rank of [[Citizen| Civitate]] and has not been used since except for the occasional joke by an admin.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Curia|The Curia]]&lt;br /&gt;
*[[Syntagma|The Syntagma]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TWC Staff Departments}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Citizen&amp;diff=76155</id>
		<title>Citizen</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Citizen&amp;diff=76155"/>
		<updated>2019-04-21T10:02:09Z</updated>

		<summary type="html">&lt;p&gt;SharpEyed: 3K badges + Patrician badge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Citizenship is the fundamental award given by the [[Curia]] for contributions to the site and community of the [[Total War Center]].&lt;br /&gt;
&lt;br /&gt;
*An updated list of citizens can be found [[List of Citizens|here]].  &lt;br /&gt;
*Citizens with pages on the wiki can be found [[:Category:Citizen|here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Become a TWC Citizen ==&lt;br /&gt;
The rules governing citizenship can be found in the [[Constitution]] on the forum [http://www.twcenter.net/forums/showthread.php?86574-The-Constitution#section1 here].&lt;br /&gt;
&lt;br /&gt;
The minimum requirements to be considered for the award are to have made at least fifty posts, been registered for at least two months, and not have received a warning within the last six months. Above and beyond these basic standards, the rank is then awarded for contributions to the site.  Contributions can take many forms, including but not limited to: &lt;br /&gt;
* Creating After Action Reports (AARs) on battles fought in the various Total War games.&lt;br /&gt;
* Creating a mod, or working as part of a mod team for a game in TWC.&lt;br /&gt;
* Serving as a member of the TWC staff (Content Writer, Librarian, Content Artist, Wiki writer  etc.)&lt;br /&gt;
* Showing dedication to the site by making consistent intelligent posts around the forum.&lt;br /&gt;
&lt;br /&gt;
To be considered for the award the member has to be patronised by an existing citizen. There are two ways this can happen. The most common is for an existing citizen to notice a member&#039;s contributions and send a PM asking if they&#039;d like the rank. However, applicants who think they are ready for citizenship and haven&#039;t been approached may also PM a citizen directly and ask for sponsorship. Only those citizens who have themselves held their rank for 3 months can patronise.  The patron and applicant together formulate an application which the patron then posts in the [http://www.twcenter.net/forums/forumdisplay.php?325-Quaestiones-Perpetuae Questionaes Perpetuae] for discussion and voting.&lt;br /&gt;
&lt;br /&gt;
The [http://www.twcenter.net/forums/showthread.php?490804-Guide-to-Patronising-New-Citizens Guide to Patronising New Citizens] contains useful advice for applicants and patrons.&lt;br /&gt;
&lt;br /&gt;
When the applicant passes the vote and becomes a Citizen, they can choose between 3 different badges. &#039;&#039;&#039;Artifex&#039;&#039;&#039;, designed for those who are modders, &#039;&#039;&#039;Civitate&#039;&#039;&#039;, designed for those who have contributed to the debating side of the Site, whether in TW or CC, and &#039;&#039;&#039;Citizen&#039;&#039;&#039;, for those who associate with both or neither.&lt;br /&gt;
&lt;br /&gt;
== Rights and Responsibilities ==&lt;br /&gt;
Citizens have no defined duties on the forum, they are not staff and do not moderate.  However, citizens are expected to maintain a higher standard of behaviour than the minimum moderation requirements outlined in the [[ToS]].  Citizens who fail to behave in an exemplary manner can be referred to the [[Citizen&#039;s Triumvirate]], see [http://www.twcenter.net/forums/showthread.php?86574-The-Constitution#sec4art1 here] for details.  Whilst not binding [http://www.twcenter.net/forums/showthread.php?780716-The-Citizens-Handbook The Citizens Handbook] provides a useful guide to optimal behaviour.&lt;br /&gt;
&lt;br /&gt;
Citizenship gives the user the right to vote in Curial Bills and elect applicants for [[Curial Officer|Curial Offices]], as well as post in the [[Symposium]] and [[Curia]]. Citizens may also use custom use titles (the default for them is &#039;Citizen&#039;).  After a member has been a citizen for three months, without receiving any warnings, then they are eligible to run for a Curial Office, they can also act as Patrons to other members.&lt;br /&gt;
&lt;br /&gt;
==Badges==&lt;br /&gt;
=== Citizen Badge ===&lt;br /&gt;
If a member of the forum does not wish to choose between being recognized as having strongest ties to either the Common Community or Total War parts of the forum, they may choose to simply wear the neutral &amp;quot;Citizen&amp;quot; badge as shown below:&lt;br /&gt;
&lt;br /&gt;
[[Image:3K_Citizen.png‎]]&lt;br /&gt;
&lt;br /&gt;
=== Civitate Badge ===&lt;br /&gt;
Members who choose to be recognized as having strongest ties to the [[Common Community]] can select the Civitate badge shown below:&lt;br /&gt;
&lt;br /&gt;
[[Image:3K_Civitate.png]]&lt;br /&gt;
&lt;br /&gt;
Originally the rank of Civitate was the honour bestowed on forum members for both excellent Common Community and Total War contributions to the forums, with the distinction between Civitate and Artifex arriving some time in 2006. The rank of Civitate was instituted within the first version of the [[Syntagma]].&lt;br /&gt;
&lt;br /&gt;
=== Artifex Badge ===&lt;br /&gt;
Members who choose to be recognized as having strongest ties to the [[Total War]] community can select the Artifex badge shown below:&lt;br /&gt;
&lt;br /&gt;
[[Image:3K_Artifex.png]]&lt;br /&gt;
&lt;br /&gt;
The rank of Artifex was developed mid 2006 primarily as an attempt to further recognise the work of those members of the forum who contribute primarily to the Total War side of the forums - for example those who work as members of hosted modifications or write tutorials for use on the forums.&lt;br /&gt;
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==Patrician==&lt;br /&gt;
:&#039;&#039;see main article: [[Patrician]]&#039;&#039; , and&lt;br /&gt;
[[Image:3K_Patrician.png]]&lt;br /&gt;
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An additional class of citizenship, [[Patrician]], is available for those that have received certain major awards or who have served as Administrators.&lt;br /&gt;
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== See Also ==&lt;br /&gt;
*[[List of Citizens]]&lt;br /&gt;
*[[:Category:Citizen|Citizen&#039;s Pages on the Wiki]]&lt;br /&gt;
*[[Curia|The Curia]]&lt;br /&gt;
*[[Constitution|The Constitution]]&lt;br /&gt;
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[[Category:Curia]]&lt;br /&gt;
[[Category:Medals and Awards]]&lt;br /&gt;
[[Category:Total_War_Center_Information]]&lt;/div&gt;</summary>
		<author><name>SharpEyed</name></author>
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