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	<updated>2026-06-17T09:47:54Z</updated>
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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=70362</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=70362"/>
		<updated>2018-04-19T10:24:32Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is a tutorial how you can add, change or delete content within &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note about the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?759230 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization. All AUM mod tables in all Total War games use this database table prefix: &amp;quot;&#039;&#039;&#039;aum_*&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units_tables/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exclusive_faction_permissions_tables/*_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exclusive_faction_permissions_tables/*_van_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_van_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open these tables below and delete the rows: (not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units_tables/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship &lt;br /&gt;
&lt;br /&gt;
(max_men_per_ship must be equal to num_men)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_tables/*_land_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts or horses&lt;br /&gt;
&lt;br /&gt;
(only for cavalry units and num_mounts or horses must be equal to num_men or men)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exlusive_faction_permissions_tables/*_units_to_exlusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_required_technology_junctions_tables/*_unit_required_technology_junctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the row. (not all mods use this table)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_building_units_allowed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_custom_battle_permissions_tables/*_units_custom_battle_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_tables/*_land_units&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions_tables/*_unit_to_unit_abilities_junctions&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions_tables/*_van_unit_to_unit_abilities_junctions&#039;&#039;&#039; = vanilla units&lt;br /&gt;
&lt;br /&gt;
(not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_to_unit_abilities_junctions_tables/*_units_to_unit_abilities_junctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_unit_stats_land&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_naval_tables/*_units_stats_naval&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &#039;&#039;&#039;unit_special_abilities_tables/*_van_unit_special_abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enjoy the customization&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=70129</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=70129"/>
		<updated>2017-11-21T23:29:15Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is a tutorial how you can add, change or delete content within &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note about the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?759230 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization. All AUM mod tables in all Total War games use this database table prefix: &amp;quot;&#039;&#039;&#039;aum_*&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units_tables/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exclusive_faction_permissions_tables/*_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exclusive_faction_permissions_tables/*_van_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_van_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open these tables below and delete the rows: (not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units_tables/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship &lt;br /&gt;
&lt;br /&gt;
(max_men_per_ship must be equal to num_men)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_tables/*_land_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts &lt;br /&gt;
&lt;br /&gt;
(only for cavalry units and num_mounts must be equal to num_men)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exlusive_faction_permissions_tables/*_units_to_exlusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_required_technology_junctions_tables/*_unit_required_technology_junctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the row. (not all mods use this table)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_building_units_allowed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_custom_battle_permissions_tables/*_units_custom_battle_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_tables/*_land_units&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions_tables/*_unit_to_unit_abilities_junctions&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions_tables/*_van_unit_to_unit_abilities_junctions&#039;&#039;&#039; = vanilla units&lt;br /&gt;
&lt;br /&gt;
(not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_to_unit_abilities_junctions_tables/*_units_to_unit_abilities_junctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_unit_stats_land&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_naval_tables/*_units_stats_naval&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &#039;&#039;&#039;unit_special_abilities_tables/*_van_unit_special_abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enjoy the customization&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62825</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62825"/>
		<updated>2017-01-23T03:23:31Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is a tutorial how you can add, change or delete content within &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note about the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680538 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization. All AUM mod tables in all Total War games use this database table prefix: &amp;quot;&#039;&#039;&#039;aum_*&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units_tables/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exclusive_faction_permissions_tables/*_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exclusive_faction_permissions_tables/*_van_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_van_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open these tables below and delete the rows: (not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units_tables/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship &lt;br /&gt;
&lt;br /&gt;
(max_men_per_ship must be equal to num_men)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_tables/*_land_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts &lt;br /&gt;
&lt;br /&gt;
(only for cavalry units and num_mounts must be equal to num_men)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exlusive_faction_permissions_tables/*_units_to_exlusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_required_technology_junctions_tables/*_unit_required_technology_junctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the row. (not all mods use this table)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_building_units_allowed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_custom_battle_permissions_tables/*_units_custom_battle_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_tables/*_land_units&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions_tables/*_unit_to_unit_abilities_junctions&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions_tables/*_van_unit_to_unit_abilities_junctions&#039;&#039;&#039; = vanilla units&lt;br /&gt;
&lt;br /&gt;
(not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_to_unit_abilities_junctions_tables/*_units_to_unit_abilities_junctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_unit_stats_land&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_naval_tables/*_units_stats_naval&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &#039;&#039;&#039;unit_special_abilities_tables/*_van_unit_special_abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enjoy the customization&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62824</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62824"/>
		<updated>2017-01-23T03:20:40Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is a tutorial how you can add, change or delete content within &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note about the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680538 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization. All AUM mod tables in all Total War games use this database table prefix: &amp;quot;&#039;&#039;&#039;aum_*&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units_tables/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exclusive_faction_permissions_tables/*_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exclusive_faction_permissions_tables/*_van_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_van_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open these tables below and delete the rows: (not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units_tables/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship &lt;br /&gt;
&lt;br /&gt;
(max_men_per_ship must be equal to num_men)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_tables/*_land_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts &lt;br /&gt;
&lt;br /&gt;
(only for cavalry units and num_mounts must be equal to num_men)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exlusive_faction_permissions_tables/*_units_to_exlusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_required_technology_junctions_tables/*_unit_required_technology_junction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the row. (not all mods use this table)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_building_units_allowed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_custom_battle_permissions_tables/*_units_custom_battle_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_tables/*_land_units&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions_tables/*_unit_to_unit_abilities_junctions&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions_tables/*_van_unit_to_unit_abilities_junctions&#039;&#039;&#039; = vanilla units&lt;br /&gt;
&lt;br /&gt;
(not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_to_unit_abilities_junctions_tables/*_units_to_unit_abilities_junctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_unit_stats_land&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_naval_tables/*_units_stats_naval&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &#039;&#039;&#039;unit_special_abilities_tables/*_van_unit_special_abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enjoy the customization&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62821</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62821"/>
		<updated>2017-01-18T20:57:32Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note about the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680538 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization. All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_van_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_van_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open these tables below and delete the rows: (not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/*_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exlusive_faction_permissions/*_units_to_exlusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_required_technology_junctions_tables/*_unit_required_technology_junction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the row. (not all mods use this table)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;building_units_allowed_tables/*_building_units_allowed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_custom_battle_permissions/*_units_custom_battle_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units/*_land_units&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions/*_unit_to_unit_abilities_junctions&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions/*_van_unit_to_unit_abilities_junctions&#039;&#039;&#039; = vanilla units&lt;br /&gt;
&lt;br /&gt;
(not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_to_unit_abilities_junctions/*_units_to_unit_abilities_junctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_unit_stats_land&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_naval_tables/*_units_stats_naval&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &#039;&#039;&#039;*_van_unit_special_abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62815</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62815"/>
		<updated>2016-12-30T08:56:58Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note about the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680538 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization. All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_van_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_van_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open these tables below and delete the rows: (not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/*_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exlusive_faction_permissions/*_units_to_exlusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_required_technology_junctions_tables/*_unit_required_technology_junction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the row. (not all mods use this table)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_buildings_allowed_tables/*_unit_buildings_allowed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_custom_battle_permissions/*_units_custom_battle_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units/*_land_units&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions/*_unit_to_unit_abilities_junctions&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions/*_van_unit_to_unit_abilities_junctions&#039;&#039;&#039; = vanilla units&lt;br /&gt;
&lt;br /&gt;
(not all mods use these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_to_unit_abilities_junctions/*_units_to_unit_abilities_junctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_unit_stats_land&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_naval_tables/*_units_stats_naval&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &#039;&#039;&#039;*_van_unit_special_abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62814</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62814"/>
		<updated>2016-12-30T08:49:54Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680538 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization. All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_van_units_to_exclusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_van_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open these tables below and delete the rows: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/*_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_to_exlusive_faction_permissions/*_units_to_exlusive_faction_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_required_technology_junctions_tables/*_unit_required_technology_junction&#039;&#039;&#039;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
(not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_buildings_allowed_tables/*_unit_buildings_allowed&#039;&#039;&#039;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_custom_battle_permissions/*_units_custom_battle_permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;land_units/*_land_units&#039;&#039;&#039;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions/*_unit_to_unit_abilities_junctions&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_to_unit_abilities_junctions/*_van_unit_to_unit_abilities_junctions&#039;&#039;&#039; = vanilla units&lt;br /&gt;
&lt;br /&gt;
(not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;land_units_to_unit_abilities_junctions/*_units_to_unit_abilities_junctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_land_tables/*_unit_stats_land&#039;&#039;&#039;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;unit_stats_naval_tables/*_units_stats_naval&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &#039;&#039;&#039;*_van_unit_special_abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62810</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62810"/>
		<updated>2016-12-22T05:16:36Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680538 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization. All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
*_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
*_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open these tables below and delete the rows: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/*_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/*_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/*_units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/*_unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
(not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/*_unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_custom_battle_permissions/*_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/*_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/*_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/*_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
(not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units_to_unit_abilities_junctions/*_units_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/*_unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/*_units_stats_naval&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;*_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62779</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62779"/>
		<updated>2016-09-19T04:59:08Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680538 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization. All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
*_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
*_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open these tables below and delete the rows: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/*_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/*_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/*_units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/*_unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
(not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/*_unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_custom_battle_permissions/*_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/*_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/*_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/*_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
(not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units_to_unit_abilities_junctions/*_units_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/*_unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/*_units_stats_naval&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;*_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62778</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62778"/>
		<updated>2016-09-19T04:58:14Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680538 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/*_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
*_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
*_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open these tables below and delete the rows: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/*_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/*_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/*_units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/*_unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
(not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/*_unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_custom_battle_permissions/*_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/*_units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/*_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-EMP AUM-NAP AUM-SHO table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/*_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/*_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
(not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units_to_unit_abilities_junctions/*_units_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/*_units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/*_unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/*_units_stats_naval&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;*_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62777</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62777"/>
		<updated>2016-09-18T05:55:04Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680538 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_custom_battle_permissions/aum_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units_to_unit_abilities_junctions/aum_units_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62105</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62105"/>
		<updated>2015-07-28T10:03:57Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680538 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_custom_battle_permissions/aum_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units_to_unit_abilities_junctions/aum_units_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62104</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62104"/>
		<updated>2015-07-28T10:02:36Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: /* How to remove abilities from units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680538 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_custom_battle_permissions/aum_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units_to_unit_abilities_junctions/aum_units_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62103</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=62103"/>
		<updated>2015-07-28T10:01:51Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680538 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_custom_battle_permissions/aum_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units_to_unit_abilities_junctions/aum_units_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=61822</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=61822"/>
		<updated>2015-02-20T22:37:41Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680538 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_custom_battle_permissions/aum_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=61821</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=61821"/>
		<updated>2015-02-20T22:37:05Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680538 Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFORMATION about my new AUM-ATT will follow soon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_custom_battle_permissions/aum_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=61820</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=61820"/>
		<updated>2015-02-20T22:36:05Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFORMATION about my new AUM-ATT will follow soon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_custom_battle_permissions/aum_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=61819</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=61819"/>
		<updated>2015-02-20T22:35:11Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFORMATION about my new AUM-ATT will follow soon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_custom_battle_permissions/aum_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM and AUM-ATT table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=61818</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=61818"/>
		<updated>2015-02-20T01:39:11Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]&lt;br /&gt;
&lt;br /&gt;
All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFORMATION about my new AUM-ATT will follow soon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exclusive_faction_permissions/aum_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=61803</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=61803"/>
		<updated>2015-02-06T22:49:32Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
The db tables in the unit pack files use mostly prefixes like this &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;. All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exclusive_faction_permissions/aum_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=58640</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=58640"/>
		<updated>2013-12-17T21:27:57Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
The db tables in the unit pack files use mostly prefixes like this &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;. All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exclusive_faction_permissions/aum_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;Men&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;Men&amp;quot; to 36 and the &amp;quot;Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;General aura radius&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;_kv_morale/aum_van_kv_morale&#039;&#039;&#039;&amp;quot; and change the general_aura_radius value. Vanilla is set to 75 in Shogun 2. AUM-SHO is set to 100 in both versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=58590</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=58590"/>
		<updated>2013-12-09T18:55:20Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
The db tables in the unit pack files use mostly prefixes like this &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;. All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exclusive_faction_permissions/aum_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;General aura radius&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;_kv_morale/aum_van_kv_morale&#039;&#039;&#039;&amp;quot; and change the general_aura_radius value. Vanilla is set to 75 in Shogun 2. AUM-SHO is set to 100 in both versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=56091</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=56091"/>
		<updated>2013-10-27T22:28:25Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
The db tables in the unit pack files use mostly prefixes like this &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;. All AUM mod tables in all Total War games use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3, 4, 5, 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exclusive_faction_permissions/aum_units_custom_battle_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;General aura radius&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;_kv_morale/aum_van_kv_morale&#039;&#039;&#039;&amp;quot; and change the general_aura_radius value. Vanilla is set to 75 in Shogun 2 and Rome 2. AUM-SHO and AUM-ROM are set to 100 in both versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Additional_Units_Mod_-_Napoleon&amp;diff=52661</id>
		<title>Additional Units Mod - Napoleon</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Additional_Units_Mod_-_Napoleon&amp;diff=52661"/>
		<updated>2013-10-06T06:49:23Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Napoleon: Total War]]&lt;br /&gt;
 |Mod Type=Unit Pack&lt;br /&gt;
 |Era=Napoleonic Wars&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=27660 Swiss Halberdier]&lt;br /&gt;
 |Release Status=v2.2&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/showthread.php?t=336939 Here]&lt;br /&gt;
}}&lt;br /&gt;
==Overview and Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADDITIONAL UNITS MOD - NAPOLEON 2.2&#039;&#039;&#039; is a mod for &amp;lt;u&amp;gt;Napoleon Total War&amp;lt;/u&amp;gt; which adds &#039;&#039;&#039;48 custom units&#039;&#039;&#039; + &#039;&#039;&#039;3 custom ships&#039;&#039;&#039; to NTW. There are other &#039;&#039;&#039;8 units&#039;&#039;&#039; from &amp;quot;vanilla&amp;quot; which can now be recruited by other factions too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;There are four versions of AUM-NAP available:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_nap_mod_full.pack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_nap_mod_small.pack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_nap_mod_full_two_rank_fire.pack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_nap_mod_small_two_rank_fire.pack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;There are four language versions available &amp;gt; English + German + French + Spanish&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The UPC-NAP files below are important to display the unit names and descriptions in game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPC-NAP English, German, French, Spanish&#039;&#039;&#039; = the &amp;quot;localisation.loc&amp;quot; of all unit names from several &amp;quot;Unit Pack Mods&amp;quot; together. But there is a limit how many units are shown in the recruitment queue. Please read this &amp;quot;*** UNIT LIMIT IN THE UI RECRUITMENT QUEUE ***&amp;quot; &amp;gt;&amp;gt;&amp;gt; http://www.twcenter.net/forums/showthread.php?p=5176477 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TEAM==&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier &amp;gt; creator&lt;br /&gt;
&lt;br /&gt;
Many textures from very talented skinners are included. All contributors are listed in my credits section on the main thread.&lt;br /&gt;
&lt;br /&gt;
==Downloads and Links==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-NAP thread and download links on TWC&#039;&#039;&#039; &lt;br /&gt;
http://www.twcenter.net/forums/showthread.php?t=336939&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPC-NAP thread on TWC&#039;&#039;&#039; &lt;br /&gt;
http://www.twcenter.net/forums/showthread.php?t=338582&lt;br /&gt;
&lt;br /&gt;
[[Category:NTW_Mods_(Released)]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Additional_Units_Mod&amp;diff=52660</id>
		<title>Additional Units Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Additional_Units_Mod&amp;diff=52660"/>
		<updated>2013-10-06T06:49:01Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Mod Information Table (no map)&lt;br /&gt;
 |Platform=[[Empire: Total War]]&lt;br /&gt;
 |Mod Type=Unit Pack&lt;br /&gt;
 |Era=18th Century&lt;br /&gt;
 |Mod Leader=[http://www.twcenter.net/forums/member.php?u=27660 Swiss Halberdier]&lt;br /&gt;
 |Release Status=v3.2&lt;br /&gt;
 |Forum=[http://www.twcenter.net/forums/showthread.php?t=250655 Here]&lt;br /&gt;
}}&lt;br /&gt;
==Overview and Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADDITIONAL UNITS MOD 3.2&#039;&#039;&#039; is a mod for &amp;lt;u&amp;gt;Empire Total War&amp;lt;/u&amp;gt; which adds &#039;&#039;&#039;90 custom units&#039;&#039;&#039;, &#039;&#039;&#039;32 custom ships&#039;&#039;&#039;, &#039;&#039;&#039;3 Officers&#039;&#039;&#039; and &#039;&#039;&#039;4 Field Marshalls&#039;&#039;&#039; and &#039;&#039;&#039;63 ORNAMENTUM units&#039;&#039;&#039; to ETW. There are other &#039;&#039;&#039;28 units&#039;&#039;&#039; from &amp;quot;vanilla&amp;quot; which can now be recruited by other factions too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;There are four versions of AUM available:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_mod.pack = standalone version&#039;&#039;&#039; with small unit sizes and can be used with other mods than DM, IS and APE. (unit stats from vanilla)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_mod_dm.pack&#039;&#039;&#039; = unit size, costs and stats are updated to &amp;quot;&#039;&#039;&#039;DarthMod&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_mod_ape_ti.pack&#039;&#039;&#039; = unit size, costs and stats are updated to &amp;quot;&#039;&#039;&#039;A Proper Empire:Terra Incognita&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_mod_is.pack&#039;&#039;&#039; = unit size, costs and stats are updated to &amp;quot;&#039;&#039;&#039;Imperial Splendor&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;There are four language versions available &amp;gt; English + German + French + Spanish&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These files below are important to display the unit names and descriptions in game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;patch_aum_en_loc.pack&#039;&#039;&#039; = the English &amp;quot;localisation.loc&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;patch_aum_ge_loc.pack&#039;&#039;&#039; = the German &amp;quot;localisation.loc&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;patch_aum_en_loc_ape_ti.pack&#039;&#039;&#039; = the special English &amp;quot;localisation.loc&amp;quot; which enables all new units of &amp;quot;A Proper Empire:Terra Incognita&amp;quot; and my &amp;quot;Additional Units Mod&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;patch_aum_en_loc_is.pack&#039;&#039;&#039; = the special English &amp;quot;localisation.loc&amp;quot; which enables all new units of &amp;quot;Imperial Splendour&amp;quot; and my &amp;quot;Additional Units Mod&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPC English, German, French, Spanish&#039;&#039;&#039; = the special English + German + French + Spanish &amp;quot;localisation.loc&amp;quot; of all unit names from several &amp;quot;Unit Pack Mods&amp;quot; together. But there is a limit how many units are shown in the recruitment queue. Please read this &amp;quot;*** UNIT LIMIT IN THE UI RECRUITMENT QUEUE ***&amp;quot; &amp;gt;&amp;gt;&amp;gt; http://www.twcenter.net/forums/showthread.php?p=5176477 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;patch_aum_graphics.pack&#039;&#039;&#039; which includes several new re-textures. It is fully optional and AUM works without as well. It changes only the textures of &amp;quot;vanilla&amp;quot; units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TEAM==&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier &amp;gt; creator&lt;br /&gt;
&lt;br /&gt;
Takeda Shingen &amp;gt; beta-tester, researcher, screenshoter&lt;br /&gt;
&lt;br /&gt;
Many textures from very talented skinners are included. All contributors are listed in my credits section on the main thread.&lt;br /&gt;
&lt;br /&gt;
==Downloads and Links==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM thread and download links on TWC&#039;&#039;&#039; &lt;br /&gt;
http://www.twcenter.net/forums/showthread.php?t=250655&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPC thread on TWC&#039;&#039;&#039; &lt;br /&gt;
http://www.twcenter.net/forums/showthread.php?t=340442&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:ETW Mods (Released)]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Swiss_Halberdier&amp;diff=52658</id>
		<title>Swiss Halberdier</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Swiss_Halberdier&amp;diff=52658"/>
		<updated>2013-10-06T06:46:42Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m the creator of the &amp;quot;&#039;&#039;&#039;Additional Units Mods&#039;&#039;&#039;&amp;quot; and the &amp;quot;&#039;&#039;&#039;Unit Pack Compatibility Projects&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 &amp;quot;Additional Units Mod - Empire (AUM-ETW)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 &amp;quot;Additional Units Mod - Napoleon (AUM-NAP)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 &amp;quot;Additional Units Mod - Shogun (AUM-SHO)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 &amp;quot;Additional Units Mod - Rome (AUM-ROM)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=340442 &amp;quot;Unit Pack Compatibility Project - Empire&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=338582 &amp;quot;Unit Pack Compatibility Project - Napoleon&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=428999 &amp;quot;Unit Pack Compatibility Project - Shogun&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?621968 &amp;quot;Unit Pack Compatibility Project - Rome&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Swiss_Halberdier&amp;diff=52657</id>
		<title>Swiss Halberdier</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Swiss_Halberdier&amp;diff=52657"/>
		<updated>2013-10-06T06:46:15Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m the creator of the &amp;quot;&#039;&#039;&#039;Additional Units Mod&#039;&#039;&#039;&amp;quot; series and the &amp;quot;&#039;&#039;&#039;Unit Pack Compatibility Projects&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 &amp;quot;Additional Units Mod - Empire (AUM-ETW)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 &amp;quot;Additional Units Mod - Napoleon (AUM-NAP)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 &amp;quot;Additional Units Mod - Shogun (AUM-SHO)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 &amp;quot;Additional Units Mod - Rome (AUM-ROM)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=340442 &amp;quot;Unit Pack Compatibility Project - Empire&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=338582 &amp;quot;Unit Pack Compatibility Project - Napoleon&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=428999 &amp;quot;Unit Pack Compatibility Project - Shogun&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?621968 &amp;quot;Unit Pack Compatibility Project - Rome&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Swiss_Halberdier&amp;diff=52656</id>
		<title>Swiss Halberdier</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Swiss_Halberdier&amp;diff=52656"/>
		<updated>2013-10-06T06:45:35Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m the creator of the &amp;quot;Additional Units Mod&amp;quot; series and the &amp;quot;Unit Pack Compatibility Projects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 &amp;quot;Additional Units Mod - Empire (AUM-ETW)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 &amp;quot;Additional Units Mod - Napoleon (AUM-NAP)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 &amp;quot;Additional Units Mod - Shogun (AUM-SHO)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 &amp;quot;Additional Units Mod - Rome (AUM-ROM)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=340442 &amp;quot;Unit Pack Compatibility Project - Empire&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=338582 &amp;quot;Unit Pack Compatibility Project - Napoleon&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=428999 &amp;quot;Unit Pack Compatibility Project - Shogun&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?621968 &amp;quot;Unit Pack Compatibility Project - Rome&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Swiss_Halberdier&amp;diff=52652</id>
		<title>Swiss Halberdier</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Swiss_Halberdier&amp;diff=52652"/>
		<updated>2013-10-06T06:41:46Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m the creator of the AUM mod series.&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 &amp;quot;Additional Units Mod - Empire (AUM-ETW)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 &amp;quot;Additional Units Mod - Napoleon (AUM-NAP)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 &amp;quot;Additional Units Mod - Shogun (AUM-SHO)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 &amp;quot;Additional Units Mod - Rome (AUM-ROM)&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=52641</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=52641"/>
		<updated>2013-10-06T06:38:22Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the unit pack files these tables have mostly prefixes like this &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;. All AUM mod tables in each Total War game use this prefix: &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; completely ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables: (not all mods have all these tables)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove custom units or &amp;quot;unlocked vanilla units&amp;quot; from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit these columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3 and 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exclusive_faction_permissions/aum_units_to_exclusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: key = unit / faction / allowed (true or false)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;General aura radius&amp;quot; in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;_kv_morale/aum_van_kv_morale&#039;&#039;&#039;&amp;quot; and change the general_aura_radius value. Vanilla is set to 75. AUM-SHO (both versions) and DMS are set to 100 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=52296</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=52296"/>
		<updated>2013-10-06T00:03:20Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units completely ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3 and 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exclusive_faction_permissions/aum_units_to_exclusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: key = unit / faction / allowed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;General aura radius&amp;quot; in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;_kv_morale/aum_van_kv_morale&#039;&#039;&#039;&amp;quot; and change the general_aura_radius value. Vanilla is set to 75. AUM-SHO (both versions) and DMS are set to 100 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=52295</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=52295"/>
		<updated>2013-10-06T00:01:50Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units completely ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the rows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Column &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM tables:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
2. column = faction&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3 and 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exclusive_faction_permissions/aum_units_to_exclusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
Columns: key = unit / faction / allowed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;General aura radius&amp;quot; in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;_kv_morale/aum_van_kv_morale&#039;&#039;&#039;&amp;quot; and change the general_aura_radius value. Vanilla is set to 75. AUM-SHO (both versions) and DMS are set to 100 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=52293</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=52293"/>
		<updated>2013-10-05T23:54:06Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s if you don&#039;t know exactly what you&#039;re doing. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit in the campaign mode and the second sets the limit in multiplayer mode. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units completely ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the related unit entries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM tables:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns:&lt;br /&gt;
&lt;br /&gt;
1. column = Unit_ID&lt;br /&gt;
&lt;br /&gt;
2. column = faction&lt;br /&gt;
&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3 and 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exclusive_faction_permissions/aum_units_to_exclusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
Columns: key = unit / faction / allowed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove abilities from units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.&lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included: 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; or remove &amp;quot;platoon_fire&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use these two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;General aura radius&amp;quot; in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;_kv_morale/aum_van_kv_morale&#039;&#039;&#039;&amp;quot; and change the general_aura_radius value. Vanilla is set to 75. AUM-SHO (both versions) and DMS are set to 100 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=52284</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=52284"/>
		<updated>2013-10-05T23:46:50Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in &#039;&#039;&#039;Unit Pack Mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039;. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s if you don&#039;t know exactly what you&#039;re doing. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit in the campaign mode and the second sets the limit in multiplayer mode. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units completely ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit which you don&#039;t want in these four tables:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units from the campaign buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- open one of these tables below and delete the related unit entries&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this (AUM-EMP example):&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers&lt;br /&gt;
&lt;br /&gt;
2. column = prussia&lt;br /&gt;
&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. Delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can add these values = 0, 1, 2, 3 and 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability / Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exclusive_faction_permissions/aum_units_to_exclusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: key = unit / faction / allowed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;. &amp;quot;&#039;&#039;&#039;Campaign_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the added abilities of the vanilla units completely === &lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the complete table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.&lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included: 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; or remove &amp;quot;platoon_fire&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use these two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;. You can raise these values in these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the &amp;quot;pike_square_formation&amp;quot; or any other ability from AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete all rows with the entries &amp;quot;pike_square_formation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;General aura radius&amp;quot; in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;_kv_morale/aum_van_kv_morale&#039;&#039;&#039;&amp;quot; and change the general_aura_radius value. Vanilla is set to 75. AUM-SHO (both versions) and DMS are set to 100 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=52277</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=52277"/>
		<updated>2013-10-05T23:29:30Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in my several AUM mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039; in the related modding tools section of the TWC forums. A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s if you don&#039;t know exactly what you&#039;re doing. Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;limits&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit in the campaign mode and the second sets the limit in multiplayer mode. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&amp;quot;main_units/aum_main_units&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the unit &amp;quot;size&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;. There you can change the unit size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this (AUM-EMP example):&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers&lt;br /&gt;
&lt;br /&gt;
2. column = prussia&lt;br /&gt;
&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; ===&lt;br /&gt;
(&#039;&#039;&#039;AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Region IDRef&#039;&#039;&#039;&amp;quot;. There you can change the region to global, europe, middle_east and others (AUM-EMP example).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. There you can delete the entry of the related unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; from the recruitment buildings ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;. In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can give to the unit these values = 0, 1, 2, 3 and 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; in the custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns: &#039;&#039;&#039;Early_availability Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exclusive_faction_permissions/aum_units_to_exclusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: key = unit / faction / allowed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units completely ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete the unit that you don&#039;t want in these four tables:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the added abilities of the vanilla units completely === &lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
delete the complete table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.&lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included: 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; or remove &amp;quot;platoon_fire&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use these two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in the cells of these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;. Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to enable the „bullet trails“ for the custom AUM projectiles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;projectiles_tables/aum_projectiles&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Trail&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;alpha_bullet&#039;&#039;&#039;&amp;quot;. If you switch back to no bullet trails, you have to write &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; there. This cell must have an entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the &amp;quot;pike_square_formation&amp;quot; or any other ability from AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete all rows with the entries &amp;quot;pike_square_formation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units from the campaign buildings of AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- open one of these tables below and delete the related unit entries&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;General aura radius&amp;quot; in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;_kv_morale/aum_van_kv_morale&#039;&#039;&#039;&amp;quot; and change the general_aura_radius value. Vanilla is set to 75. AUM-SHO (both versions) and DMS are set to 100 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=52270</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=52270"/>
		<updated>2013-10-05T23:13:22Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in my several AUM mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUM Empire Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039; in the related modding tools section of the TWC forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note to the use of the &amp;quot;Pack File Manager&amp;quot; for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s if you don&#039;t know exactly what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the title you see in which &#039;&#039;&#039;AUM mods&#039;&#039;&#039; you can use the related customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limits&amp;quot; of the units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit in the campaign mode and the second sets the limit in multiplayer mode. If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: &amp;quot;campaign_cap&amp;quot; and &amp;quot;multiplayer_cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;sizes&amp;quot; of the units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;. There you can change the unit size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM tables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;main_units/aum_main_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_men / min_men_per_ship / max_men_per_ship&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: num_mounts (only for cavalry units)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this (AUM-EMP example):&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers&lt;br /&gt;
&lt;br /&gt;
2. column = prussia&lt;br /&gt;
&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit ===&lt;br /&gt;
(&#039;&#039;&#039;AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Region IDRef&#039;&#039;&#039;&amp;quot;. There you can change the region to global, europe, middle_east and others (AUM-EMP example).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;. There you can delete the entry of the related unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.&lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included: 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; which the units are getting from their recruitment building ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can give to the unit these values = 0, 1, 2, 3 and 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; of an unit in the &amp;quot;early&amp;quot; and &amp;quot;late&amp;quot; custom battles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns below:&lt;br /&gt;
&#039;&#039;&#039;Early_availability Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exclusive_faction_permissions/aum_units_to_exclusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Columns: key = unit / faction / allowed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; of an unit ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUM-ROM table:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;land_units/aum_land_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units completely ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Delete the unit that you don&#039;t want in these four tables:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the technology requirements of the unlocked vanilla and custom units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
open one of these tables below and delete the related unit entries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_unit_required_technology_junctions&#039;&#039;&#039; = custom units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_unit_required_technology_junctions&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the added abilities of the vanilla units completely === &lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
delete the complete table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use these two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP  AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in the cells of these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP  AUM-NAP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to enable the „bullet trails“ for the custom AUM projectiles ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-EMP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;projectiles_tables/aum_projectiles&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Trail&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;alpha_bullet&#039;&#039;&#039;&amp;quot;. If you switch back to no bullet trails, you have to write &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; there. This cell must have an entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to activate/deactivate custom AUM-SHO or unlocked vanilla units in custom battle ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/aum_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_tables/aum_van_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can set a &amp;quot;True&amp;quot; or &amp;quot;False&amp;quot; value in these three columns: &#039;&#039;&#039;Early_availability, Unknown, Late_availability&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the &amp;quot;pike_square_formation&amp;quot; or any other ability from AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete all rows with the entries &amp;quot;pike_square_formation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units from the campaign buildings of AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- open one of these tables below and delete the related unit entries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;General aura radius&amp;quot; in AUM-SHO ===&lt;br /&gt;
&#039;&#039;&#039;(AUM-SHO)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;_kv_morale/aum_van_kv_morale&#039;&#039;&#039;&amp;quot; and change the general_aura_radius value&lt;br /&gt;
&lt;br /&gt;
Vanilla is set to 75&lt;br /&gt;
&lt;br /&gt;
AUM-SHO (both versions) and DMS are set to 100 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Swiss_Halberdier&amp;diff=36647</id>
		<title>Swiss Halberdier</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Swiss_Halberdier&amp;diff=36647"/>
		<updated>2011-06-28T22:18:03Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m the creator of the AUM mod series.&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 &amp;quot;Additional Units Mod - Empire (AUM-ETW)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 &amp;quot;Additional Units Mod - Napoleon (AUM-NAP)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938  &amp;quot;Additional Units Mod - Shogun (AUM-SHO)&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36358</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36358"/>
		<updated>2011-05-03T21:09:31Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in my several AUM mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUM Empire Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note to the use of the PFM for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s if you don&#039;t know exactly what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039; in the related modding tools section of the TWC forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit &lt;br /&gt;
in the campaign mode and the second sets the limit in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in the cells of these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this (AUM-ETW example):&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers&lt;br /&gt;
&lt;br /&gt;
2. column = prussia&lt;br /&gt;
&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Region IDRef&#039;&#039;&#039;&amp;quot;. There you can change the region to global, europe, middle_east and others (AUM-ETW example).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry of the related unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot; ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;&#039;&#039;&#039;Animation table&#039;&#039;&#039;&amp;quot; and replace &amp;quot;&#039;&#039;&#039;man_musket_sabre&amp;quot; with &amp;quot;man_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Warscape equipment theme&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;x_euro_musket_sabre&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;x_euro_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;plug_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; go five columns to the right where the column is called &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; and change there &amp;quot;&#039;&#039;&#039;foot_sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;foot_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a land unit ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a naval crew marines unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_crew_tables/unit_stats_naval_crew&#039;&#039;&#039;&amp;quot;. Scroll to the column &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot; ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use these two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.&lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included: 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; which the units are getting from their recruitment building ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can give to the unit these values = 0, 1, 2, 3 and 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; of an unit in the &amp;quot;early&amp;quot; and &amp;quot;late&amp;quot; custom battles ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns below:&lt;br /&gt;
&#039;&#039;&#039;Early_availability Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to enable the „bullet trails“ for the custom AUM projectiles ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;projectiles_tables/aum_projectiles&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Trail&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;alpha_bullet&#039;&#039;&#039;&amp;quot;. If you switch back to no bullet trails, you have to write &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; there. This cell must have an entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units completely from AUM-SHO  ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
Delete the unit that you don&#039;t want in these four tables:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to activate/deactivate custom AUM-SHO or unlocked vanilla units in custom battle ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/aum_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/aum_van_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can set a &amp;quot;True&amp;quot; or &amp;quot;False&amp;quot; value in these three columns: &#039;&#039;&#039;Early_availability, Unknown, Late_availability&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the added abilities of the vanilla units completely from AUM-SHO === &lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
delete the complete table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the &amp;quot;pike_square_formation&amp;quot; or any other ability from AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete all rows with the entries &amp;quot;pike_square_formation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units from the campaign buildings of AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
- open one of these tables below and delete the related unit entries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
- remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== How to remove the technology requirements of the unlocked vanilla and custom units from AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
- open one of these tables below and delete the related unit entries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_unit_required_technology_junctions&#039;&#039;&#039; = custom AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_unit_required_technology_junctions&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;General aura radius&amp;quot; in AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- open the table &amp;quot;&#039;&#039;&#039;aum_van_kv_morale&#039;&#039;&#039;&amp;quot; and change the general_aura_radius value&lt;br /&gt;
&lt;br /&gt;
Vanilla is set to 75&lt;br /&gt;
&lt;br /&gt;
AUM-SHO (both versions) and DMS are set to 100 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36357</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36357"/>
		<updated>2011-05-03T21:07:44Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: /* How to remove the changed vanilla special abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in my several AUM mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUM Empire Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note to the use of the PFM for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s if you don&#039;t know exactly what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039; in the related modding tools section of the TWC forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit &lt;br /&gt;
in the campaign mode and the second sets the limit in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in the cells of these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this (AUM-ETW example):&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers&lt;br /&gt;
&lt;br /&gt;
2. column = prussia&lt;br /&gt;
&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Region IDRef&#039;&#039;&#039;&amp;quot;. There you can change the region to global, europe, middle_east and others (AUM-ETW example).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry of the related unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot; ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;&#039;&#039;&#039;Animation table&#039;&#039;&#039;&amp;quot; and replace &amp;quot;&#039;&#039;&#039;man_musket_sabre&amp;quot; with &amp;quot;man_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Warscape equipment theme&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;x_euro_musket_sabre&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;x_euro_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;plug_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; go five columns to the right where the column is called &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; and change there &amp;quot;&#039;&#039;&#039;foot_sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;foot_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a land unit ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a naval crew marines unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_crew_tables/unit_stats_naval_crew&#039;&#039;&#039;&amp;quot;. Scroll to the column &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot; ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use these two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.&lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included: 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; which the units are getting from their recruitment building ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can give to the unit these values = 0, 1, 2, 3 and 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; of an unit in the &amp;quot;early&amp;quot; and &amp;quot;late&amp;quot; custom battles ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns below:&lt;br /&gt;
&#039;&#039;&#039;Early_availability Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to enable the „bullet trails“ for the custom AUM projectiles ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;projectiles_tables/aum_projectiles&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Trail&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;alpha_bullet&#039;&#039;&#039;&amp;quot;. If you switch back to no bullet trails, you have to write &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; there. This cell must have an entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units completely from AUM-SHO  ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
Delete the unit that you don&#039;t want in these four tables:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to activate/deactivate custom AUM-SHO or unlocked vanilla units in custom battle ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/aum_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/aum_van_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can set a &amp;quot;True&amp;quot; or &amp;quot;False&amp;quot; value in these three columns: &#039;&#039;&#039;Early_availability, Unknown, Late_availability&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the added abilities of the vanilla units completely from AUM-SHO === &lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
delete the complete table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the &amp;quot;pike_square_formation&amp;quot; or any other ability from AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
Delete all rows with the entries &amp;quot;pike_square_formation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units from the campaign buildings of AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
- open one of these tables below and delete the related unit entries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities in AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
- remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== How to remove the technology requirements of the unlocked vanilla and custom units from AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
- open one of these tables below and delete the related unit entries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_unit_required_technology_junctions&#039;&#039;&#039; = custom AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_unit_required_technology_junctions&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;General aura radius&amp;quot; in AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- open the table &amp;quot;&#039;&#039;&#039;aum_van_kv_morale&#039;&#039;&#039;&amp;quot; and change the general_aura_radius value&lt;br /&gt;
&lt;br /&gt;
Vanilla is set to 75&lt;br /&gt;
AUM-SHO (both versions) and DMS are set to 100 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36356</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36356"/>
		<updated>2011-05-03T21:07:11Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in my several AUM mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUM Empire Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note to the use of the PFM for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s if you don&#039;t know exactly what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039; in the related modding tools section of the TWC forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit &lt;br /&gt;
in the campaign mode and the second sets the limit in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in the cells of these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this (AUM-ETW example):&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers&lt;br /&gt;
&lt;br /&gt;
2. column = prussia&lt;br /&gt;
&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Region IDRef&#039;&#039;&#039;&amp;quot;. There you can change the region to global, europe, middle_east and others (AUM-ETW example).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry of the related unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot; ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;&#039;&#039;&#039;Animation table&#039;&#039;&#039;&amp;quot; and replace &amp;quot;&#039;&#039;&#039;man_musket_sabre&amp;quot; with &amp;quot;man_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Warscape equipment theme&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;x_euro_musket_sabre&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;x_euro_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;plug_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; go five columns to the right where the column is called &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; and change there &amp;quot;&#039;&#039;&#039;foot_sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;foot_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a land unit ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a naval crew marines unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_crew_tables/unit_stats_naval_crew&#039;&#039;&#039;&amp;quot;. Scroll to the column &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot; ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use these two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.&lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included: 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; which the units are getting from their recruitment building ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can give to the unit these values = 0, 1, 2, 3 and 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; of an unit in the &amp;quot;early&amp;quot; and &amp;quot;late&amp;quot; custom battles ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns below:&lt;br /&gt;
&#039;&#039;&#039;Early_availability Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to enable the „bullet trails“ for the custom AUM projectiles ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;projectiles_tables/aum_projectiles&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Trail&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;alpha_bullet&#039;&#039;&#039;&amp;quot;. If you switch back to no bullet trails, you have to write &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; there. This cell must have an entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units completely from AUM-SHO  ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
Delete the unit that you don&#039;t want in these four tables:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom units:&#039;&#039;&#039;&lt;br /&gt;
aum_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocked vanilla units:&#039;&#039;&#039;&lt;br /&gt;
aum_van_units_to_exclusive_faction_permissions&lt;br /&gt;
&lt;br /&gt;
aum_van_units_to_groupings_military_permissions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to activate/deactivate custom AUM-SHO or unlocked vanilla units in custom battle ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/aum_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/aum_van_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can set a &amp;quot;True&amp;quot; or &amp;quot;False&amp;quot; value in these three columns: &#039;&#039;&#039;Early_availability, Unknown, Late_availability&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the added abilities of the vanilla units completely from AUM-SHO === &lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
delete the complete table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the &amp;quot;pike_square_formation&amp;quot; or any other ability from AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = custom AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot; = vanilla units&lt;br /&gt;
&lt;br /&gt;
Delete all rows with the entries &amp;quot;pike_square_formation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove &amp;quot;unlocked vanilla&amp;quot; or custom units from the campaign buildings of AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
- open one of these tables below and delete the related unit entries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_building_units_allowed&#039;&#039;&#039; = custom AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_building_units_allowed&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the changed vanilla special abilities ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
- remove the table &amp;quot;&#039;&#039;&#039;aum_van_unit_special_abilities&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the technology requirements of the unlocked vanilla and custom units from AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
- open one of these tables below and delete the related unit entries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_unit_required_technology_junctions&#039;&#039;&#039; = custom AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;aum_van_unit_required_technology_junctions&#039;&#039;&#039; = unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;General aura radius&amp;quot; in AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- open the table &amp;quot;&#039;&#039;&#039;aum_van_kv_morale&#039;&#039;&#039;&amp;quot; and change the general_aura_radius value&lt;br /&gt;
&lt;br /&gt;
Vanilla is set to 75&lt;br /&gt;
AUM-SHO (both versions) and DMS are set to 100 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36284</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36284"/>
		<updated>2011-04-16T01:48:08Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in my several AUM mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUM Empire Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note to the use of the PFM for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s if you don&#039;t know exactly what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039; in the related modding tools section of the TWC forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit &lt;br /&gt;
in the campaign mode and the second sets the limit in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in the cells of these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this (AUM-ETW example):&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers&lt;br /&gt;
&lt;br /&gt;
2. column = prussia&lt;br /&gt;
&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Region IDRef&#039;&#039;&#039;&amp;quot;. There you can change the region to global, europe, middle_east and others (AUM-ETW example).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry of the related unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot; ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;&#039;&#039;&#039;Animation table&#039;&#039;&#039;&amp;quot; and replace &amp;quot;&#039;&#039;&#039;man_musket_sabre&amp;quot; with &amp;quot;man_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Warscape equipment theme&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;x_euro_musket_sabre&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;x_euro_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;plug_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; go five columns to the right where the column is called &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; and change there &amp;quot;&#039;&#039;&#039;foot_sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;foot_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a land unit ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a naval crew marines unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_crew_tables/unit_stats_naval_crew&#039;&#039;&#039;&amp;quot;. Scroll to the column &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot; ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use these two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.&lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included: 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; which the units are getting from their recruitment building ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can give to the unit these values = 0, 1, 2, 3 and 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; of an unit in the &amp;quot;early&amp;quot; and &amp;quot;late&amp;quot; custom battles ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns below:&lt;br /&gt;
&#039;&#039;&#039;Early_availability Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to enable the „bullet trails“ for the custom AUM projectiles ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;projectiles_tables/aum_projectiles&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Trail&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;alpha_bullet&#039;&#039;&#039;&amp;quot;. If you switch back to no bullet trails, you have to write &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; there. This cell must have an entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to activate/deactivate custom AUM-SHO or unlocked vanilla units in custom battle ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/aum_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/aum_van_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can set a &amp;quot;True&amp;quot; or &amp;quot;False&amp;quot; value in these three columns: &#039;&#039;&#039;Early_availability, Unknown, Late_availability&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the added abilities of the vanilla units completely from AUM-SHO === &lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
delete the complete table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the &amp;quot;pike_square_formation&amp;quot; or any other ability from AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete all rows with the entries &amp;quot;pike_square_formation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36283</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36283"/>
		<updated>2011-04-16T01:46:35Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: /* How to remove the added abilities of the vanilla units completely from AUM-SHO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in my several AUM mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUM Empire Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note to the use of the PFM for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s if you don&#039;t know exactly what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039; in the related modding tools section of the TWC forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit &lt;br /&gt;
in the campaign mode and the second sets the limit in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in the cells of these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this (AUM-ETW example):&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers&lt;br /&gt;
&lt;br /&gt;
2. column = prussia&lt;br /&gt;
&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Region IDRef&#039;&#039;&#039;&amp;quot;. There you can change the region to global, europe, middle_east and others (AUM-ETW example).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry of the related unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot; ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;&#039;&#039;&#039;Animation table&#039;&#039;&#039;&amp;quot; and replace &amp;quot;&#039;&#039;&#039;man_musket_sabre&amp;quot; with &amp;quot;man_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Warscape equipment theme&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;x_euro_musket_sabre&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;x_euro_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;plug_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; go five columns to the right where the column is called &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; and change there &amp;quot;&#039;&#039;&#039;foot_sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;foot_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a land unit ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a naval crew marines unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_crew_tables/unit_stats_naval_crew&#039;&#039;&#039;&amp;quot;. Scroll to the column &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot; ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use these two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.&lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included: 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; which the units are getting from their recruitment building ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can give to the unit these values = 0, 1, 2, 3 and 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; of an unit in the &amp;quot;early&amp;quot; and &amp;quot;late&amp;quot; custom battles ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns below:&lt;br /&gt;
&#039;&#039;&#039;Early_availability Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to enable the „bullet trails“ for the custom AUM projectiles ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;projectiles_tables/aum_projectiles&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Trail&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;alpha_bullet&#039;&#039;&#039;&amp;quot;. If you switch back to no bullet trails, you have to write &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; there. This cell must have an entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to activate/deactivate custom AUM-SHO or unlocked vanilla units in custom battle ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/aum_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/aum_van_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can set a &amp;quot;True&amp;quot; or &amp;quot;False&amp;quot; value in these three columns: &#039;&#039;&#039;Early_availability, Unknown, Late_availability&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the added abilities of the vanilla units completely from AUM-SHO === &lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
delete the complete table &#039;&#039;&#039;&amp;quot;unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== How to remove the &amp;quot;pike_square_formation&amp;quot; or any other ability from AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;units_tables/aum_van_unit_to_unit_abilities_junctions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete all rows with the entries &amp;quot;pike_square_formation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36237</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36237"/>
		<updated>2011-04-11T02:04:29Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in my several AUM mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUM Empire Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note to the use of the PFM for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s if you don&#039;t know exactly what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039; in the related modding tools section of the TWC forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit &lt;br /&gt;
in the campaign mode and the second sets the limit in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in the cells of these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this (AUM-ETW example):&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers&lt;br /&gt;
&lt;br /&gt;
2. column = prussia&lt;br /&gt;
&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Region IDRef&#039;&#039;&#039;&amp;quot;. There you can change the region to global, europe, middle_east and others (AUM-ETW example).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry of the related unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot; ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;&#039;&#039;&#039;Animation table&#039;&#039;&#039;&amp;quot; and replace &amp;quot;&#039;&#039;&#039;man_musket_sabre&amp;quot; with &amp;quot;man_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Warscape equipment theme&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;x_euro_musket_sabre&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;x_euro_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;plug_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; go five columns to the right where the column is called &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; and change there &amp;quot;&#039;&#039;&#039;foot_sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;foot_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a land unit ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a naval crew marines unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_crew_tables/unit_stats_naval_crew&#039;&#039;&#039;&amp;quot;. Scroll to the column &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot; ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use these two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.&lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included: 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; which the units are getting from their recruitment building ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can give to the unit these values = 0, 1, 2, 3 and 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; of an unit in the &amp;quot;early&amp;quot; and &amp;quot;late&amp;quot; custom battles ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns below:&lt;br /&gt;
&#039;&#039;&#039;Early_availability Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; of an unit ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to enable the „bullet trails“ for the custom AUM projectiles ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;projectiles_tables/aum_projectiles&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Trail&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;alpha_bullet&#039;&#039;&#039;&amp;quot;. If you switch back to no bullet trails, you have to write &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; there. This cell must have an entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to activate/deactivate custom AUM-SHO or unlocked vanilla units in custom battle ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; AUM-SHO units&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/aum_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; unlocked vanilla units&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/aum_van_units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can set a &amp;quot;True&amp;quot; or &amp;quot;False&amp;quot; value in these three columns: &#039;&#039;&#039;Early_availability, Unknown, Late_availability&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the added abilities of the vanilla units completely from AUM-SHO === &lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
delete the complete table &amp;quot;units_tables/aum_van_unit_to_unit_abilities_junctions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the &amp;quot;pike_square_formation&amp;quot; or any other ability from AUM-SHO ===&lt;br /&gt;
(AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;units_tables/aum_van_unit_to_unit_abilities_junctions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delete all rows with the entries &amp;quot;pike_square_formation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36140</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36140"/>
		<updated>2011-04-05T07:35:47Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in my several AUM mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUM Empire Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note to the use of the PFM for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s if you don&#039;t know exactly what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039; in the related modding tools section of the TWC forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns &amp;quot;Unit_Limit&amp;quot; and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit &lt;br /&gt;
in the campaign mode and the second sets the limit in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to enable grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise these values in the cells of these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID &lt;br /&gt;
&lt;br /&gt;
2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this (AUM-ETW example):&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers&lt;br /&gt;
&lt;br /&gt;
2. column = prussia&lt;br /&gt;
&lt;br /&gt;
3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the column &amp;quot;&#039;&#039;&#039;Region IDRef&#039;&#039;&#039;&amp;quot;. There you can change the region to global, europe, middle_east and others (AUM-ETW example).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry of the related unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot;: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;&#039;&#039;&#039;Animation table&#039;&#039;&#039;&amp;quot; and replace &amp;quot;&#039;&#039;&#039;man_musket_sabre&amp;quot; with &amp;quot;man_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Warscape equipment theme&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;x_euro_musket_sabre&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;x_euro_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;plug_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; go five columns to the right where the column is called &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; and change there &amp;quot;&#039;&#039;&#039;foot_sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;foot_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a land unit: ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a naval crew marines unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_crew_tables/unit_stats_naval_crew&#039;&#039;&#039;&amp;quot;. Scroll to the column &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot;: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use these two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.&lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included: 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; which the units are getting from their recruitment building: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can give to the unit these values = 0, 1, 2, 3 and 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; of an unit in the &amp;quot;early&amp;quot; and &amp;quot;late&amp;quot; custom battles: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns below:&lt;br /&gt;
&#039;&#039;&#039;Early_availability Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can change the value in the column &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to assign the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot; to this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to enable the „bullet trails“ for the custom AUM projectiles: ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;projectiles_tables/aum_projectiles&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Trail&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;alpha_bullet&#039;&#039;&#039;&amp;quot;. If you switch back to no bullet trails, you have to write &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; there. This cell must have an entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36139</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36139"/>
		<updated>2011-04-05T07:22:19Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in my several AUM mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUM Empire Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note to the use of the PFM for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD&#039;s if you don&#039;t know exactly what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039; in the related modding tools section of the TWC forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns called &amp;quot;Unit_Limit&amp;quot;  and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit &lt;br /&gt;
in the campaign mode and the second sets the limit in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size for every unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see a column called &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise the values in the cells of these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID / 2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers / 2. column = prussia / 3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the eight column called &amp;quot;&#039;&#039;&#039;Region IDRef&#039;&#039;&#039;&amp;quot;. There you can change the region to global, europe, middle_east and others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry for your unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot;: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;&#039;&#039;&#039;Animation table&#039;&#039;&#039;&amp;quot; and replace &amp;quot;&#039;&#039;&#039;man_musket_sabre&amp;quot; with &amp;quot;man_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Warscape equipment theme&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;x_euro_musket_sabre&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;x_euro_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;plug_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; go five columns to the right where the column is called &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; and change there &amp;quot;&#039;&#039;&#039;foot_sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;foot_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a land unit: ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column nr. 8 which is called &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a naval crew marines unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_crew_tables/unit_stats_naval_crew&#039;&#039;&#039;&amp;quot;. Scroll to the column which is called &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot;: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID / 2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use this two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.&lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included &amp;gt; 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; that the units are getting from their recruitment building: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can give to the unit these values = 0, 1, 2 and 3&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; of an unit in the &amp;quot;early&amp;quot; and &amp;quot;late&amp;quot; custom battles: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns below:&lt;br /&gt;
&#039;&#039;&#039;Early_availability&lt;br /&gt;
Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can change the value in the &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column which is called &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to give to that ship the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to enable the „bullet trails“ for the custom AUM projectiles: ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;projectiles_tables/aum_projectiles&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Trail&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;alpha_bullet&#039;&#039;&#039;&amp;quot;. This cell must have an entry. If you switch back to no bullet trails, you have to write &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; there. You mustn&#039;t leave it blank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36138</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36138"/>
		<updated>2011-04-05T07:20:19Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: /* How to add more &amp;quot;cannons&amp;quot; to the artillery units: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in my several AUM mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUM Empire Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039; in the related modding tools section of the TWC forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns called &amp;quot;Unit_Limit&amp;quot;  and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit &lt;br /&gt;
in the campaign mode and the second sets the limit in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size for every unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see a column called &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise the values in the cells of these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6. One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID / 2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers / 2. column = prussia / 3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the eight column called &amp;quot;&#039;&#039;&#039;Region IDRef&#039;&#039;&#039;&amp;quot;. There you can change the region to global, europe, middle_east and others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry for your unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot;: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;&#039;&#039;&#039;Animation table&#039;&#039;&#039;&amp;quot; and replace &amp;quot;&#039;&#039;&#039;man_musket_sabre&amp;quot; with &amp;quot;man_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Warscape equipment theme&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;x_euro_musket_sabre&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;x_euro_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;plug_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; go five columns to the right where the column is called &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; and change there &amp;quot;&#039;&#039;&#039;foot_sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;foot_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a land unit: ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column nr. 8 which is called &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a naval crew marines unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_crew_tables/unit_stats_naval_crew&#039;&#039;&#039;&amp;quot;. Scroll to the column which is called &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot;: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID / 2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use this two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.&lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included &amp;gt; 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; that the units are getting from their recruitment building: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can give to the unit these values = 0, 1, 2 and 3&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; of an unit in the &amp;quot;early&amp;quot; and &amp;quot;late&amp;quot; custom battles: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns below:&lt;br /&gt;
&#039;&#039;&#039;Early_availability&lt;br /&gt;
Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can change the value in the &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column which is called &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to give to that ship the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to enable the „bullet trails“ for the custom AUM projectiles: ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;projectiles_tables/aum_projectiles&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Trail&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;alpha_bullet&#039;&#039;&#039;&amp;quot;. This cell must have an entry. If you switch back to no bullet trails, you have to write &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; there. You mustn&#039;t leave it blank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36137</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36137"/>
		<updated>2011-04-05T07:19:11Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: /* How to change the &amp;quot;experience&amp;quot; that the units are getting from their recruitment building: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in my several AUM mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUM Empire Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039; in the related modding tools section of the TWC forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns called &amp;quot;Unit_Limit&amp;quot;  and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit &lt;br /&gt;
in the campaign mode and the second sets the limit in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size for every unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see a column called &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise the values in the cells of these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6.&lt;br /&gt;
&lt;br /&gt;
One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID / 2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers / 2. column = prussia / 3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the eight column called &amp;quot;&#039;&#039;&#039;Region IDRef&#039;&#039;&#039;&amp;quot;. There you can change the region to global, europe, middle_east and others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry for your unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot;: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;&#039;&#039;&#039;Animation table&#039;&#039;&#039;&amp;quot; and replace &amp;quot;&#039;&#039;&#039;man_musket_sabre&amp;quot; with &amp;quot;man_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Warscape equipment theme&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;x_euro_musket_sabre&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;x_euro_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;plug_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; go five columns to the right where the column is called &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; and change there &amp;quot;&#039;&#039;&#039;foot_sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;foot_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a land unit: ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column nr. 8 which is called &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a naval crew marines unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_crew_tables/unit_stats_naval_crew&#039;&#039;&#039;&amp;quot;. Scroll to the column which is called &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot;: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID / 2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use this two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.&lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included &amp;gt; 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; that the units are getting from their recruitment building: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can give to the unit these values = 0, 1, 2 and 3&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; of an unit in the &amp;quot;early&amp;quot; and &amp;quot;late&amp;quot; custom battles: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns below:&lt;br /&gt;
&#039;&#039;&#039;Early_availability&lt;br /&gt;
Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can change the value in the &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column which is called &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to give to that ship the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to enable the „bullet trails“ for the custom AUM projectiles: ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;projectiles_tables/aum_projectiles&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Trail&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;alpha_bullet&#039;&#039;&#039;&amp;quot;. This cell must have an entry. If you switch back to no bullet trails, you have to write &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; there. You mustn&#039;t leave it blank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36136</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36136"/>
		<updated>2011-04-05T07:18:03Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: /* How to change the name of an unit: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in my several AUM mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUM Empire Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039; in the related modding tools section of the TWC forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns called &amp;quot;Unit_Limit&amp;quot;  and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit &lt;br /&gt;
in the campaign mode and the second sets the limit in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size for every unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see a column called &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise the values in the cells of these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6.&lt;br /&gt;
&lt;br /&gt;
One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID / 2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers / 2. column = prussia / 3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the eight column called &amp;quot;&#039;&#039;&#039;Region IDRef&#039;&#039;&#039;&amp;quot;. There you can change the region to global, europe, middle_east and others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry for your unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot;: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;&#039;&#039;&#039;Animation table&#039;&#039;&#039;&amp;quot; and replace &amp;quot;&#039;&#039;&#039;man_musket_sabre&amp;quot; with &amp;quot;man_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Warscape equipment theme&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;x_euro_musket_sabre&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;x_euro_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;plug_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; go five columns to the right where the column is called &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; and change there &amp;quot;&#039;&#039;&#039;foot_sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;foot_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a land unit: ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column nr. 8 which is called &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a naval crew marines unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_crew_tables/unit_stats_naval_crew&#039;&#039;&#039;&amp;quot;. Scroll to the column which is called &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot;: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID / 2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use this two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.&lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included &amp;gt; 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; that the units are getting from their recruitment building: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can give to the unit these values = 0, 1, 2 and 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; of an unit in the &amp;quot;early&amp;quot; and &amp;quot;late&amp;quot; custom battles: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns below:&lt;br /&gt;
&#039;&#039;&#039;Early_availability&lt;br /&gt;
Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can change the value in the &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column which is called &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to give to that ship the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to enable the „bullet trails“ for the custom AUM projectiles: ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;projectiles_tables/aum_projectiles&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Trail&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;alpha_bullet&#039;&#039;&#039;&amp;quot;. This cell must have an entry. If you switch back to no bullet trails, you have to write &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; there. You mustn&#039;t leave it blank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36135</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36135"/>
		<updated>2011-04-05T07:16:39Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: /* How to change the name of an unit: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in my several AUM mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUM Empire Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039; in the related modding tools section of the TWC forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns called &amp;quot;Unit_Limit&amp;quot;  and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit &lt;br /&gt;
in the campaign mode and the second sets the limit in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size for every unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see a column called &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise the values in the cells of these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6.&lt;br /&gt;
&lt;br /&gt;
One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID / 2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers / 2. column = prussia / 3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the eight column called &amp;quot;&#039;&#039;&#039;Region IDRef&#039;&#039;&#039;&amp;quot;. There you can change the region to global, europe, middle_east and others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry for your unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot;: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;&#039;&#039;&#039;Animation table&#039;&#039;&#039;&amp;quot; and replace &amp;quot;&#039;&#039;&#039;man_musket_sabre&amp;quot; with &amp;quot;man_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Warscape equipment theme&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;x_euro_musket_sabre&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;x_euro_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;plug_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; go five columns to the right where the column is called &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; and change there &amp;quot;&#039;&#039;&#039;foot_sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;foot_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a land unit: ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column nr. 8 which is called &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a naval crew marines unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_crew_tables/unit_stats_naval_crew&#039;&#039;&#039;&amp;quot;. Scroll to the column which is called &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot;: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID / 2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use this two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC]and go to the bottom of the table. &lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included &amp;gt; 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; that the units are getting from their recruitment building: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can give to the unit these values = 0, 1, 2 and 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; of an unit in the &amp;quot;early&amp;quot; and &amp;quot;late&amp;quot; custom battles: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns below:&lt;br /&gt;
&#039;&#039;&#039;Early_availability&lt;br /&gt;
Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can change the value in the &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column which is called &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to give to that ship the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to enable the „bullet trails“ for the custom AUM projectiles: ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;projectiles_tables/aum_projectiles&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Trail&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;alpha_bullet&#039;&#039;&#039;&amp;quot;. This cell must have an entry. If you switch back to no bullet trails, you have to write &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; there. You mustn&#039;t leave it blank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36134</id>
		<title>How to customize Unit Pack Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=How_to_customize_Unit_Pack_Mods&amp;diff=36134"/>
		<updated>2011-04-05T07:15:31Z</updated>

		<summary type="html">&lt;p&gt;Swiss Halberdier: /* How to change the name of an unit: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to customize &amp;quot;Unit Pack Mods&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Here is my tutorial how you can add, change or remove something in my several AUM mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUM Empire Wiki page = [[Additional_Units_Mod]]&lt;br /&gt;
&lt;br /&gt;
AUM Napoleon Wiki page = [[Additional_Units_Mod_-_Napoleon]]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please create a backup before you edit the pack file in case that it doesn&#039;t load anymore after you changed it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All tables here are shown with the &amp;quot;vanilla standard table&amp;quot; names between &amp;quot; &amp;quot;. In the pack files of several unit packs these tables have prefixes like this &amp;quot;&#039;&#039;&#039;aum_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;my_units_&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;nameofmod_&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to download the latest &#039;&#039;&#039;Pack File Manager&#039;&#039;&#039; in the related modding tools section of the TWC forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;limit&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the columns called &amp;quot;Unit_Limit&amp;quot;  and &amp;quot;MP_Unit_Limit&amp;quot;. The first sets the limit &lt;br /&gt;
in the campaign mode and the second sets the limit in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
If you change this value to &amp;quot;0&amp;quot;, then you have unlimited units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove an unit from game: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
or&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the unit and delete the whole row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;size&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. The second column is called &amp;quot;&#039;&#039;&#039;Unit Size&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the unit size for every unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;grenades&amp;quot; back to Grenadiers: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see a column called &amp;quot;&#039;&#039;&#039;Can throw grenades&#039;&#039;&#039;&amp;quot;. There you can change &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add more &amp;quot;cannons&amp;quot; to the artillery units: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/unit_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can raise the values in the cells of these two columns: &amp;quot;&#039;&#039;&#039;size&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;# Artillery&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
If you want to give them 6 instead of 4 cannons, then you have to change the &amp;quot;size&amp;quot; to 36 and the &amp;quot;# Artillery&amp;quot; to 6.&lt;br /&gt;
&lt;br /&gt;
One cannon requires 6 men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a group of factions: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the two new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = unit_ID / 2. column = faction_group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add an unit to a specific faction: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then add a new row with the button. Edit the three new columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = euro_elite_light_infantry_windbuchse_jagers / 2. column = prussia / 3. column = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Prussians can recruit now the &amp;quot;Windbüchse Jaegers&amp;quot; from Austria in the &amp;quot;austria_home_regions&amp;quot; too.&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;recruitment region&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scroll to the right until you see the eight column called &amp;quot;&#039;&#039;&#039;Region IDRef&#039;&#039;&#039;&amp;quot;. There you can change the region to global, europe, middle_east and others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to remove the required technology of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_required_technology_junctions_tables/unit_required_technology_junction&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can delete the entry for your unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;melee weapon&amp;quot; from &amp;quot;sword&amp;quot; to &amp;quot;bayonet&amp;quot;: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- scroll to the column &amp;quot;&#039;&#039;&#039;Animation table&#039;&#039;&#039;&amp;quot; and replace &amp;quot;&#039;&#039;&#039;man_musket_sabre&amp;quot; with &amp;quot;man_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Warscape equipment theme&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;x_euro_musket_sabre&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;x_euro_musket&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- change the &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;plug_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- from the column &amp;quot;&#039;&#039;&#039;Melee weapon&#039;&#039;&#039;&amp;quot; go five columns to the right where the column is called &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; and change there &amp;quot;&#039;&#039;&#039;foot_sword&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;foot_bayonet&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The unit uses now a bayonet instead of a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a land unit: ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_land_tables/units_stats_land&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Scroll to the column nr. 8 which is called &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;model/texture&amp;quot; of a naval crew marines unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_crew_tables/unit_stats_naval_crew&#039;&#039;&#039;&amp;quot;. Scroll to the column which is called &amp;quot;&#039;&#039;&#039;model&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to add &amp;quot;rank_fire&amp;quot; to an unit or remove &amp;quot;platoon_fire&amp;quot;: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you can see which unit has which abilities. Several units have &amp;quot;rank_fire&amp;quot; already activated.&lt;br /&gt;
&lt;br /&gt;
Add a new row with the button. Edit the two columns like this:&lt;br /&gt;
&lt;br /&gt;
1. column = UNIT_ID / 2. column = rank_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an unit can use &amp;quot;platoon_fire_grouped&amp;quot; and/or &amp;quot;improved_platoon_fire_grouped&amp;quot;, then the unit will use this two firing drills instead of &amp;quot;rank_fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure that your unit only uses &amp;quot;rank_fire&amp;quot;, then you have to delete all rows where the firing drill &amp;quot;platoon...&amp;quot; and &amp;quot;improved_platoon...&amp;quot; is shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the name of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open a &amp;quot;&#039;&#039;&#039;language.pack&#039;&#039;&#039;&amp;quot; and go to the bottom of the table. &lt;br /&gt;
&lt;br /&gt;
For every unit there are three rows included &amp;gt; 1. names / 2. short description / 3. long description&lt;br /&gt;
&lt;br /&gt;
1. units_on_screen_name_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
2. unit_description_texts_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
3. unit_description_texts_long_description_text_UNIT_ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t change anything in the first column. In the second column you can add your new custom text.&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;experience&amp;quot; that the units are getting from their recruitment building: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_buildings_allowed_tables/unit_buildings_allowed&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the column &amp;quot;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;quot; you can give to the unit these values = 0, 1, 2 and 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;availability&amp;quot; of an unit in the &amp;quot;early&amp;quot; and &amp;quot;late&amp;quot; custom battles: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can add a &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value in these columns below:&lt;br /&gt;
&#039;&#039;&#039;Early_availability&lt;br /&gt;
Late_availability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to change the &amp;quot;campaign movement rate&amp;quot; of an unit: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP  AUM-SHO)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;units_tables/units&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you can change the value in the &amp;quot;&#039;&#039;&#039;Campaign_Map_Action_Points&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to give the &amp;quot;trading ability&amp;quot; to a ship: ===&lt;br /&gt;
(AUM-ETW  AUM-NAP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;unit_stats_naval_tables/units_stats_naval&#039;&#039;&#039;&amp;quot;. Scroll to the third last column which is called &amp;quot;&#039;&#039;&#039;Can_trade&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Change the &amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; value to &amp;quot;&#039;&#039;&#039;True&#039;&#039;&#039;&amp;quot; to give to that ship the &amp;quot;&#039;&#039;&#039;trading ability&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to enable the „bullet trails“ for the custom AUM projectiles: ===&lt;br /&gt;
(AUM-ETW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
open the table &amp;quot;&#039;&#039;&#039;projectiles_tables/aum_projectiles&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Change the value in the column &amp;quot;&#039;&#039;&#039;Trail&#039;&#039;&#039;&amp;quot; from &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;alpha_bullet&#039;&#039;&#039;&amp;quot;. This cell must have an entry. If you switch back to no bullet trails, you have to write &amp;quot;&#039;&#039;&#039;none&#039;&#039;&#039;&amp;quot; there. You mustn&#039;t leave it blank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
&lt;br /&gt;
Swiss Halberdier&lt;br /&gt;
[[Category:ETW Modding]]&lt;/div&gt;</summary>
		<author><name>Swiss Halberdier</name></author>
	</entry>
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