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	<updated>2026-06-21T17:41:23Z</updated>
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	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Punjab_(ETW_Faction)&amp;diff=42444</id>
		<title>Punjab (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Punjab_(ETW_Faction)&amp;diff=42444"/>
		<updated>2012-10-11T06:17:21Z</updated>

		<summary type="html">&lt;p&gt;Zest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:punj_12.jpg|250px]]|Name=Punjab|Game=[[Empire: Total War]]|Religion=[[Sikh (ETW Religion|Sikh]]|Culture=Indian}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Punjab is an emergent nation in India, which has Sikhism as its State Religion. It is important to note that Punjab can not build religious buildings without a mod. They start with one region, Punjab, the capital of which is Lahore. Punjab has many expansion oppurtunities; it can use the Mughal-Maratha conflict to its advantage, and take on either of them, or fight both for control of India. Th Punjabi armies can also march into Afghanistan and Persia, and then, onward to Georgia, Russia or Egypt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Punjab is one of four minor nations that emerges in a region that is initially controlled by a minor nation, with the other being [[Afghanistan_(ETW_Faction)|Afghanistan]] ([[Persia (ETW Faction)|Persia]]), [[Hessen_(ETW_Faction)|Hessen]] ([[Westphalia (ETW Faction)|Westphalia]]) and [[Norway_(ETW_Faction)|Norway]] ([[Denmark (ETW Faction)|Denmark]]).&lt;br /&gt;
&lt;br /&gt;
==Starting Position==&lt;br /&gt;
If you have HusserlTw&#039;s excellent Empire: Total Factions mod installed, which you can find at TWcenter.net, you can play as Punjab and your campaign will begin in the year 1783. Your only starting region is Punjab. You will have no starting general, but will have a small garrison in Lahore. The Punjabi faction leader, Charat I, is a less than awe-inspiring leader, only causing his nation to lose 20 prestige a turn. &lt;br /&gt;
&lt;br /&gt;
[[File:punj2_12.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
===Basics at start===&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Protectorates&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Trade Partners&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Religion&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Sikh&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Government&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Absolute Monarchy&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Ruler&#039;&#039;&#039;&amp;lt;/u&amp;gt; – Charat I (King)&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;/u&amp;gt; – 5000&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Missionaries&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Thugs&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Eastern Scholars&#039;&#039;&#039;&amp;lt;/u&amp;gt; – None&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Punjab is quite rich in natural resources, having a rice and wheat farm and a gold mine. Also, there is a weavers&#039; cottage and an iron workshop. A tavern is also present. Punjab&#039;s position means that it can trade with the Mughals, Marathas and Afghanistan over land, but as they have no ports, sea trade with Europeans is impossible until a territory with a shoreline is captured. &lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
Punjab is quite advanced, and starts with many technologies researched. There is a school at Rawalpindi, but you don&#039;t have any starting scholars.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
Apart from a small garrison in Lahore, you have no armies, and only one general. The Punjabi roster is exactly the same as that of the Marathas.   &lt;br /&gt;
&lt;br /&gt;
==Early Strategy==&lt;br /&gt;
Trade relations need to be established with the Mughals and the Marathas. The small amount of troops in Lahore will serve your purpose for the first turn, but more sould be recruited. There is no point in recruiting any other line infantry except Sikh musketeers or Bargir Infantry, as the other types are too indisciplined. On the first turn, use a few units to annex nearby Kashmir. Sindh is an important target, as it will allow you to get a trade port, and begin exporting your trade goods. After you have taken Afgahnistan&#039;s valuable territories, you are ready to take on the Marathas and/or the Mughals. Expanding into Persia is also a good option, and will allow you access to Eastern Europe, leading to trade/war with Russia. But you should make sure you are a force to reckon with in India, or the Marathas might just push you out. India is very rich in tea and cotton, so it is profitable and pragmatic to keep increasing your holdings there. Also of note is that you are the sole Sikh nation in Empire: Total War, and your inability to construct religious buildings means that nearly every territory you conquer will have some form of unrest or discontentment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>Zest</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Norway_(ETW_Faction)&amp;diff=42443</id>
		<title>Norway (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Norway_(ETW_Faction)&amp;diff=42443"/>
		<updated>2012-10-11T06:16:38Z</updated>

		<summary type="html">&lt;p&gt;Zest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[image:Norway flag.jpg|250 px]]|Name=Norway|Game=[[Empire: Total War]]|Religion=[[Protestant]]|Culture=European}} &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Norway is an unplayable emergent faction which consists of only one region. In the beginning of the campaign, the region is owned by Denmark, which is historically accurate. The region&#039;s capital is Christiania, and about 95 percent of the population are Protestant with the remaining 5 percent being Animist. Norway is often captured from Denmark by Sweden when the two factions go to war, usually early on in the game. &lt;br /&gt;
The Norwegian population may rebel against the Swedish invaders, or against Denmark if taxes are too high, and a Norwegian rebel army will Spawn. If they capture Christiania then Norway will become an independent minor nation, a Protestant constitutional monarchy.&lt;br /&gt;
&lt;br /&gt;
Christiania is a small town with only one building slot, which at the beginning of the game is a governor&#039;s residence. The region has two villages, both undeveloped at the start, a port, two mines and two logging camps. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Christiania, Norway in 1700&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Starting Buildings – Governor’s Residence&lt;br /&gt;
* Infrastructure – Basic Roads&lt;br /&gt;
* Population – 576,365&lt;br /&gt;
* Wealth – 2025&lt;br /&gt;
* Religion – Protestantism 95.0%, Animism 5.0%&lt;br /&gt;
* Starting Towns/Ports – &#039;&#039;&#039;Mo i Rana Mines&#039;&#039;&#039; (Iron Mine), &#039;&#039;&#039;Kirkenes Mines&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Arendal Farmland&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Ringsaker Forests&#039;&#039;&#039; (Logging Camp), &#039;&#039;&#039;Orkdal Forests&#039;&#039;&#039; (Not Developed), &#039;&#039;&#039;Bergen&#039;&#039;&#039; (Local Fishery),&lt;br /&gt;
* Later Villages/Ports – &#039;&#039;&#039;Trondheim&#039;&#039;&#039; (Village), &#039;&#039;&#039;Stavanger&#039;&#039;&#039; (Village)&lt;br /&gt;
&lt;br /&gt;
Due to the two mines, two logging camps and the port, Norway can earn a considerable amount of money. Therefore any nation who owns Norway will receive a lot more money than they would from other regions of similar sizes in the area, such as Finland or Karelia.&lt;br /&gt;
&lt;br /&gt;
Norway is one of four minor nations that emerges in a region that is initially controlled by a minor nation, with the other being [[Afghanistan_(ETW_Faction)|Afghanistan]] ([[Persia (ETW Faction)|Persia]]), [[Hessen_(ETW_Faction)|Hessen]] ([[Westphalia (ETW Faction)|Westphalia]]) and [[Punjab_(ETW_Faction)|Punjab]] ([[Mughal Empire (ETW Faction)|Mughal Empire]]).&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
*[[Sakers (ETW Unit)|Sakers]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://shoguntotalwar.yuku.com/topic/55524/t/Norway-emerges.html A discussion on how Norway emerges during gameplay, as well as a picture of the Norwegian faction]&lt;br /&gt;
*[http://img261.imageshack.us/img261/7672/flags2.png A picture showing the flags used by some of the factions in the game, including the Norwegian flag (the one with the lion, to the right)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>Zest</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Afghanistan_(ETW_Faction)&amp;diff=42442</id>
		<title>Afghanistan (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Afghanistan_(ETW_Faction)&amp;diff=42442"/>
		<updated>2012-10-11T06:14:13Z</updated>

		<summary type="html">&lt;p&gt;Zest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Afghanistan is an emerging faction right between the Europe and India world maps, just east of Persia and west of Punjab. It is originally controlled by Persia. Most often it emerges when all other regions controlled by Persia are captured(during the Ottoman campaign for instance). Afghanistan is an Islamic nation and does not take kindly to Ottoman conquest of surrounding regions.&lt;br /&gt;
&lt;br /&gt;
Afghanistan is one of four minor nations that emerges in a region that is initially controlled by a minor nation, with the other being [[Hessen_(ETW_Faction)|Hessen]] ([[Westphalia (ETW Faction)|Westphalia]]), [[Norway_(ETW_Faction)|Norway]] ([[Denmark (ETW Faction)|Denmark]]) and [[Punjab_(ETW_Faction)|Punjab]] ([[Mughal Empire (ETW Faction)|Mughal Empire]]).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Afghanistan rebelled against Safavid Persia to create its own nation in 1709. After a brief period of power in which an Afghan army marched as far south as Lahore, Afghanistan subsided into one of the many small, Islamic states left over from the breakup of the great Islamic empires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Afghanistan fields a rather typical Islamic/Indian army, consisting largely of militia troops and melee infantry, but they also have access to the titular [http://www.twcenter.net/wiki/Afghan_Hillmen_(ETW_Unit)| Hillmen], an irregular unit comparable to European light infantry or Riflemen. Though lower in quality then the aforementioned, most surrounding nations lack skirmishing troops altogether, making Afghanistan a rather difficult emergent nation to crush.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Empire Total War Factions]]&lt;br /&gt;
{{ETW Factions}}&lt;/div&gt;</summary>
		<author><name>Zest</name></author>
	</entry>
	<entry>
		<id>https://wiki.twcenter.net/index.php?title=Hessen_(ETW_Faction)&amp;diff=42441</id>
		<title>Hessen (ETW Faction)</title>
		<link rel="alternate" type="text/html" href="https://wiki.twcenter.net/index.php?title=Hessen_(ETW_Faction)&amp;diff=42441"/>
		<updated>2012-10-11T06:12:38Z</updated>

		<summary type="html">&lt;p&gt;Zest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction|image=[[Image:Hessen_flag.png|175px]]|Name=Hessen|Game=[[Empire: Total War]]|Religion=[[Image:Protestant.png]][[Protestantism in Empire: Total War|Protestant]]|Culture=European}}&lt;br /&gt;
&lt;br /&gt;
{{Under Construction light}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hessen&#039;&#039;&#039; is a protestant emerging [[Minor German States |minor german state]] that appears if a [[Westphalia (ETW Faction) |Westphalian]] revolution overthrows its home country. It is unplayable. The main difference between Hessen and Westphalia is that Hessen is protestant and Westphalia is Catholic (the region they are in begins 95% Catholic). Hessen is one of four minor nations that emerges in a region that is initially controlled by a minor nation, with the other being [[Afghanistan_(ETW_Faction)|Afghanistan]] ([[Persia (ETW Faction)|Persia]]), [[Norway_(ETW_Faction)|Norway]] ([[Denmark (ETW Faction)|Denmark]]) and [[Punjab_(ETW_Faction)|Punjab]] ([[Mughal Empire (ETW Faction)|Mughal Empire]]).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;quot;In-game, Hesse rebels will appear if there is a rebellion or revolution in Westphalia. If the rebels are victorious, the Hesse faction appears.&amp;quot;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire Total War Factions]]&lt;/div&gt;</summary>
		<author><name>Zest</name></author>
	</entry>
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