https://wiki.twcenter.net/api.php?action=feedcontributions&user=84.58.153.47&feedformat=atomTWC Wiki - User contributions [en]2024-03-28T14:33:04ZUser contributionsMediaWiki 1.32.0https://wiki.twcenter.net/index.php?title=NTW_Moddability&diff=29483NTW Moddability2010-06-29T14:24:55Z<p>84.58.153.47: </p>
<hr />
<div>This list was mostly created by TopCat on the TWC [http://www.twcenter.net/forums/showthread.php?p=7616430#post7616430]<br />
<br />
== Things that can be modded ==<br />
<br />
===Units===<br />
<br />
* Unit Sizes<br />
* Unit abilities can be changed / swapped<br />
<br />
===Morale===<br />
* Unit costs, prices and campaign movement points.<br />
* Unit accuracy and reload skill<br />
* Unit formation spacing<br />
* Size of unit's collision model<br />
* Unit movement speeds<br />
* Unit firing arc<br />
<br />
===Weapons and projectiles===<br />
<br />
* Weapon apperance (skin only)<br />
* Rate of fire<br />
* Range<br />
* Gravitational effect on projectiles<br />
* New projectiles can be added, using old models and skins<br />
* Explosions can be altered graphically and physically<br />
<br />
===Unit graphics===<br />
<br />
*Unit skins and cards can be edited completely<br />
<br />
===Custom battles===<br />
<br />
* Starting armies can be edited.<br />
<br />
===Models===<br />
* Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, faces etc.)<br />
<br />
===Battle equipment===<br />
* Can be swapped among units; new equipment cannot be added.<br />
<br />
===UI===<br />
* Appearance of UI can be fully changed<br />
* All in-game movies are editable<br />
(NOTE: UI BUTTON CHANGES CANNOT BE MADE WITHOUT SPECIFIC KNOWLEDGE OF LUA)<br />
* The effect of UI buttons can be edited.<br />
<br />
===Sounds===<br />
<br />
* Sounds can be changed.<br />
* Sound triggers can be modded, but little is known about them.<br />
<br />
===Animations===<br />
* Animations corresponding to actions can be changed.<br />
<br />
===Scripting===<br />
* NTW has a comprehensive scripting language, but requires a decent knowledge of Lua to mod successfully. It doesn't contain most functions seen in RTW/M2TW (such as spawn), but offers many workarounds.<br />
* Region traits can be used to award building-like effects via script<br />
<br />
===Mapping===<br />
* Region ownerships can be changed<br />
* Starting units can be moved anywhere on the map<br />
* Building slots can be changed and added/removed<br />
* Diplomacy can be changed<br />
* Starting units can be altered slightly (size and actual unit. See below for more)<br />
<br />
===Technologies===<br />
* New techs can be added (created from scratch)<br />
* Tech effects can changed slightly.<br />
* Tech research time can be changed.<br />
<br />
===Buildings===<br />
* New buildings can be added and existing ones modified<br />
* All building effects can be changed<br />
<br />
===Battle Maps===<br />
* Battle maps can be edited using tools for ETW (which are compatible with NTW)<br />
<br />
===Naval Battles===<br />
* Ship speeds can be edited.<br />
* Ship crew and cannon can be edited<br />
* Morale can be edited<br />
* Ship skins and damage appearance can be edited.<br />
<br />
===Firing drills=== <br />
* Certain things such as two rank fire can be forced into the game, but the actual drills are hardcoded.<br />
* The effect drills have on reload and accuracy can be edited.<br />
<br />
===Text===<br />
* All in-game text is editable - units, buildings, tooltips, characters, settlements, UI text etc<br />
<br />
===Morale effects, fatigue effects, general "rules"===<br />
* The effect that certain factors have on morale and fatigue can be edited. (New ones cannot be added)<br />
* In-game rules are editable. These includes projectile misfire rates, naval projectile incendiary rates, the effect that firing drills have on reload rates etc.<br />
<br />
===Campaign AI===<br />
Campaign AI is fairly moddable. It appears that all variables influencing CAI behaviuor are exposed, and moddable, but you can't change the algorithms behind AI decision-making.<br />
<br />
<br />
==Things that can't be modded==<br />
<br />
===Models===<br />
* Models can't be edited or added. A converter is being worked on.<br />
<br />
===Mapping===<br />
* New regions cannot be added.<br />
* Region borders cannot be added.<br />
* Campaign map features (hills, rivers etc) cannot be edited<br />
<br />
<br />
===Buildings===<br />
* Building slots on the campaign map cannot be added<br />
* New building chains cannot be added<br />
<br />
===Animations===<br />
* Animations cannot be added, created or edited (see above for more info).<br />
<br />
===Weapons & projectiles===<br />
* New weapons (swords, machine guns etc) cannot be added.<br />
<br />
===Custom battles===<br />
* Starting money cannot be edited.<br />
<br />
===Firing drills===<br />
* Completely hard coded<br />
<br />
===Officers, flag bearers and drummers===<br />
* There is only one slot available for each of these. New ones cannot be added but ordinary soldiers can be placed in the slots available.</div>84.58.153.47https://wiki.twcenter.net/index.php?title=NTW_Moddability&diff=29482NTW Moddability2010-06-29T14:24:33Z<p>84.58.153.47: </p>
<hr />
<div>This list was mostly created by TopCat on the TWC: [http://www.twcenter.net/forums/showthread.php?p=7616430#post7616430]<br />
<br />
== Things that can be modded ==<br />
<br />
===Units===<br />
<br />
* Unit Sizes<br />
* Unit abilities can be changed / swapped<br />
<br />
===Morale===<br />
* Unit costs, prices and campaign movement points.<br />
* Unit accuracy and reload skill<br />
* Unit formation spacing<br />
* Size of unit's collision model<br />
* Unit movement speeds<br />
* Unit firing arc<br />
<br />
===Weapons and projectiles===<br />
<br />
* Weapon apperance (skin only)<br />
* Rate of fire<br />
* Range<br />
* Gravitational effect on projectiles<br />
* New projectiles can be added, using old models and skins<br />
* Explosions can be altered graphically and physically<br />
<br />
===Unit graphics===<br />
<br />
*Unit skins and cards can be edited completely<br />
<br />
===Custom battles===<br />
<br />
* Starting armies can be edited.<br />
<br />
===Models===<br />
* Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, faces etc.)<br />
<br />
===Battle equipment===<br />
* Can be swapped among units; new equipment cannot be added.<br />
<br />
===UI===<br />
* Appearance of UI can be fully changed<br />
* All in-game movies are editable<br />
(NOTE: UI BUTTON CHANGES CANNOT BE MADE WITHOUT SPECIFIC KNOWLEDGE OF LUA)<br />
* The effect of UI buttons can be edited.<br />
<br />
===Sounds===<br />
<br />
* Sounds can be changed.<br />
* Sound triggers can be modded, but little is known about them.<br />
<br />
===Animations===<br />
* Animations corresponding to actions can be changed.<br />
<br />
===Scripting===<br />
* NTW has a comprehensive scripting language, but requires a decent knowledge of Lua to mod successfully. It doesn't contain most functions seen in RTW/M2TW (such as spawn), but offers many workarounds.<br />
* Region traits can be used to award building-like effects via script<br />
<br />
===Mapping===<br />
* Region ownerships can be changed<br />
* Starting units can be moved anywhere on the map<br />
* Building slots can be changed and added/removed<br />
* Diplomacy can be changed<br />
* Starting units can be altered slightly (size and actual unit. See below for more)<br />
<br />
===Technologies===<br />
* New techs can be added (created from scratch)<br />
* Tech effects can changed slightly.<br />
* Tech research time can be changed.<br />
<br />
===Buildings===<br />
* New buildings can be added and existing ones modified<br />
* All building effects can be changed<br />
<br />
===Battle Maps===<br />
* Battle maps can be edited using tools for ETW (which are compatible with NTW)<br />
<br />
===Naval Battles===<br />
* Ship speeds can be edited.<br />
* Ship crew and cannon can be edited<br />
* Morale can be edited<br />
* Ship skins and damage appearance can be edited.<br />
<br />
===Firing drills=== <br />
* Certain things such as two rank fire can be forced into the game, but the actual drills are hardcoded.<br />
* The effect drills have on reload and accuracy can be edited.<br />
<br />
===Text===<br />
* All in-game text is editable - units, buildings, tooltips, characters, settlements, UI text etc<br />
<br />
===Morale effects, fatigue effects, general "rules"===<br />
* The effect that certain factors have on morale and fatigue can be edited. (New ones cannot be added)<br />
* In-game rules are editable. These includes projectile misfire rates, naval projectile incendiary rates, the effect that firing drills have on reload rates etc.<br />
<br />
===Campaign AI===<br />
Campaign AI is fairly moddable. It appears that all variables influencing CAI behaviuor are exposed, and moddable, but you can't change the algorithms behind AI decision-making.<br />
<br />
<br />
==Things that can't be modded==<br />
<br />
===Models===<br />
* Models can't be edited or added. A converter is being worked on.<br />
<br />
===Mapping===<br />
* New regions cannot be added.<br />
* Region borders cannot be added.<br />
* Campaign map features (hills, rivers etc) cannot be edited<br />
<br />
<br />
===Buildings===<br />
* Building slots on the campaign map cannot be added<br />
* New building chains cannot be added<br />
<br />
===Animations===<br />
* Animations cannot be added, created or edited (see above for more info).<br />
<br />
===Weapons & projectiles===<br />
* New weapons (swords, machine guns etc) cannot be added.<br />
<br />
===Custom battles===<br />
* Starting money cannot be edited.<br />
<br />
===Firing drills===<br />
* Completely hard coded<br />
<br />
===Officers, flag bearers and drummers===<br />
* There is only one slot available for each of these. New ones cannot be added but ordinary soldiers can be placed in the slots available.</div>84.58.153.47https://wiki.twcenter.net/index.php?title=NTW_Moddability&diff=29481NTW Moddability2010-06-29T14:23:28Z<p>84.58.153.47: /* Things that can't be modded */</p>
<hr />
<div>== Things that can be modded ==<br />
<br />
===Units===<br />
<br />
* Unit Sizes<br />
* Unit abilities can be changed / swapped<br />
<br />
===Morale===<br />
* Unit costs, prices and campaign movement points.<br />
* Unit accuracy and reload skill<br />
* Unit formation spacing<br />
* Size of unit's collision model<br />
* Unit movement speeds<br />
* Unit firing arc<br />
<br />
===Weapons and projectiles===<br />
<br />
* Weapon apperance (skin only)<br />
* Rate of fire<br />
* Range<br />
* Gravitational effect on projectiles<br />
* New projectiles can be added, using old models and skins<br />
* Explosions can be altered graphically and physically<br />
<br />
===Unit graphics===<br />
<br />
*Unit skins and cards can be edited completely<br />
<br />
===Custom battles===<br />
<br />
* Starting armies can be edited.<br />
<br />
===Models===<br />
* Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, faces etc.)<br />
<br />
===Battle equipment===<br />
* Can be swapped among units; new equipment cannot be added.<br />
<br />
===UI===<br />
* Appearance of UI can be fully changed<br />
* All in-game movies are editable<br />
(NOTE: UI BUTTON CHANGES CANNOT BE MADE WITHOUT SPECIFIC KNOWLEDGE OF LUA)<br />
* The effect of UI buttons can be edited.<br />
<br />
===Sounds===<br />
<br />
* Sounds can be changed.<br />
* Sound triggers can be modded, but little is known about them.<br />
<br />
===Animations===<br />
* Animations corresponding to actions can be changed.<br />
<br />
===Scripting===<br />
* NTW has a comprehensive scripting language, but requires a decent knowledge of Lua to mod successfully. It doesn't contain most functions seen in RTW/M2TW (such as spawn), but offers many workarounds.<br />
* Region traits can be used to award building-like effects via script<br />
<br />
===Mapping===<br />
* Region ownerships can be changed<br />
* Starting units can be moved anywhere on the map<br />
* Building slots can be changed and added/removed<br />
* Diplomacy can be changed<br />
* Starting units can be altered slightly (size and actual unit. See below for more)<br />
<br />
===Technologies===<br />
* New techs can be added (created from scratch)<br />
* Tech effects can changed slightly.<br />
* Tech research time can be changed.<br />
<br />
===Buildings===<br />
* New buildings can be added and existing ones modified<br />
* All building effects can be changed<br />
<br />
===Battle Maps===<br />
* Battle maps can be edited using tools for ETW (which are compatible with NTW)<br />
<br />
===Naval Battles===<br />
* Ship speeds can be edited.<br />
* Ship crew and cannon can be edited<br />
* Morale can be edited<br />
* Ship skins and damage appearance can be edited.<br />
<br />
===Firing drills=== <br />
* Certain things such as two rank fire can be forced into the game, but the actual drills are hardcoded.<br />
* The effect drills have on reload and accuracy can be edited.<br />
<br />
===Text===<br />
* All in-game text is editable - units, buildings, tooltips, characters, settlements, UI text etc<br />
<br />
===Morale effects, fatigue effects, general "rules"===<br />
* The effect that certain factors have on morale and fatigue can be edited. (New ones cannot be added)<br />
* In-game rules are editable. These includes projectile misfire rates, naval projectile incendiary rates, the effect that firing drills have on reload rates etc.<br />
<br />
===Campaign AI===<br />
Campaign AI is fairly moddable. It appears that all variables influencing CAI behaviuor are exposed, and moddable, but you can't change the algorithms behind AI decision-making.<br />
<br />
<br />
==Things that can't be modded==<br />
<br />
===Models===<br />
* Models can't be edited or added. A converter is being worked on.<br />
<br />
===Mapping===<br />
* New regions cannot be added.<br />
* Region borders cannot be added.<br />
* Campaign map features (hills, rivers etc) cannot be edited<br />
<br />
<br />
===Buildings===<br />
* Building slots on the campaign map cannot be added<br />
* New building chains cannot be added<br />
<br />
===Animations===<br />
* Animations cannot be added, created or edited (see above for more info).<br />
<br />
===Weapons & projectiles===<br />
* New weapons (swords, machine guns etc) cannot be added.<br />
<br />
===Custom battles===<br />
* Starting money cannot be edited.<br />
<br />
===Firing drills===<br />
* Completely hard coded<br />
<br />
===Officers, flag bearers and drummers===<br />
* There is only one slot available for each of these. New ones cannot be added but ordinary soldiers can be placed in the slots available.</div>84.58.153.47https://wiki.twcenter.net/index.php?title=NTW_Moddability&diff=29480NTW Moddability2010-06-29T14:22:25Z<p>84.58.153.47: </p>
<hr />
<div>== Things that can be modded ==<br />
<br />
===Units===<br />
<br />
* Unit Sizes<br />
* Unit abilities can be changed / swapped<br />
<br />
===Morale===<br />
* Unit costs, prices and campaign movement points.<br />
* Unit accuracy and reload skill<br />
* Unit formation spacing<br />
* Size of unit's collision model<br />
* Unit movement speeds<br />
* Unit firing arc<br />
<br />
===Weapons and projectiles===<br />
<br />
* Weapon apperance (skin only)<br />
* Rate of fire<br />
* Range<br />
* Gravitational effect on projectiles<br />
* New projectiles can be added, using old models and skins<br />
* Explosions can be altered graphically and physically<br />
<br />
===Unit graphics===<br />
<br />
*Unit skins and cards can be edited completely<br />
<br />
===Custom battles===<br />
<br />
* Starting armies can be edited.<br />
<br />
===Models===<br />
* Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, faces etc.)<br />
<br />
===Battle equipment===<br />
* Can be swapped among units; new equipment cannot be added.<br />
<br />
===UI===<br />
* Appearance of UI can be fully changed<br />
* All in-game movies are editable<br />
(NOTE: UI BUTTON CHANGES CANNOT BE MADE WITHOUT SPECIFIC KNOWLEDGE OF LUA)<br />
* The effect of UI buttons can be edited.<br />
<br />
===Sounds===<br />
<br />
* Sounds can be changed.<br />
* Sound triggers can be modded, but little is known about them.<br />
<br />
===Animations===<br />
* Animations corresponding to actions can be changed.<br />
<br />
===Scripting===<br />
* NTW has a comprehensive scripting language, but requires a decent knowledge of Lua to mod successfully. It doesn't contain most functions seen in RTW/M2TW (such as spawn), but offers many workarounds.<br />
* Region traits can be used to award building-like effects via script<br />
<br />
===Mapping===<br />
* Region ownerships can be changed<br />
* Starting units can be moved anywhere on the map<br />
* Building slots can be changed and added/removed<br />
* Diplomacy can be changed<br />
* Starting units can be altered slightly (size and actual unit. See below for more)<br />
<br />
===Technologies===<br />
* New techs can be added (created from scratch)<br />
* Tech effects can changed slightly.<br />
* Tech research time can be changed.<br />
<br />
===Buildings===<br />
* New buildings can be added and existing ones modified<br />
* All building effects can be changed<br />
<br />
===Battle Maps===<br />
* Battle maps can be edited using tools for ETW (which are compatible with NTW)<br />
<br />
===Naval Battles===<br />
* Ship speeds can be edited.<br />
* Ship crew and cannon can be edited<br />
* Morale can be edited<br />
* Ship skins and damage appearance can be edited.<br />
<br />
===Firing drills=== <br />
* Certain things such as two rank fire can be forced into the game, but the actual drills are hardcoded.<br />
* The effect drills have on reload and accuracy can be edited.<br />
<br />
===Text===<br />
* All in-game text is editable - units, buildings, tooltips, characters, settlements, UI text etc<br />
<br />
===Morale effects, fatigue effects, general "rules"===<br />
* The effect that certain factors have on morale and fatigue can be edited. (New ones cannot be added)<br />
* In-game rules are editable. These includes projectile misfire rates, naval projectile incendiary rates, the effect that firing drills have on reload rates etc.<br />
<br />
===Campaign AI===<br />
Campaign AI is fairly moddable. It appears that all variables influencing CAI behaviuor are exposed, and moddable, but you can't change the algorithms behind AI decision-making.<br />
<br />
<br />
==Things that can't be modded==<br />
<br />
===Models===<br />
* Models can't be edited or added. A converter is being worked on.<br />
<br />
===Mapping===<br />
* New regions cannot be added.<br />
* Region borders cannot be added.<br />
* Campaign map features (hills, rivers etc) cannot be edited<br />
<br />
===Animations===<br />
* Animations cannot be added, created or edited (see above for more info).<br />
<br />
===Weapons & projectiles===<br />
* New weapons (swords, machine guns etc) cannot be added.<br />
<br />
===Custom battles===<br />
* Starting money cannot be edited.<br />
<br />
===Firing drills===<br />
* Completely hard coded<br />
<br />
===Officers, flag bearers and drummers===<br />
* There is only one slot available for each of these. New ones cannot be added but ordinary soldiers can be placed in the slots available.</div>84.58.153.47https://wiki.twcenter.net/index.php?title=NTW_Moddability&diff=29479NTW Moddability2010-06-29T14:21:28Z<p>84.58.153.47: Created page with '== Things that can be modded: == ===Units:=== * Unit Sizes * Unit abilities can be changed / swapped ===Morale=== * Unit costs, prices and campaign movement points. * Unit acc...'</p>
<hr />
<div>== Things that can be modded: ==<br />
<br />
===Units:===<br />
<br />
* Unit Sizes<br />
* Unit abilities can be changed / swapped<br />
<br />
===Morale===<br />
* Unit costs, prices and campaign movement points.<br />
* Unit accuracy and reload skill<br />
* Unit formation spacing<br />
* Size of unit's collision model<br />
* Unit movement speeds<br />
* Unit firing arc<br />
<br />
===Weapons and projectiles:===<br />
<br />
* Weapon apperance (skin only)<br />
* Rate of fire<br />
* Range<br />
* Gravitational effect on projectiles<br />
* New projectiles can be added, using old models and skins<br />
* Explosions can be altered graphically and physically<br />
<br />
===Unit graphics:===<br />
<br />
*Unit skins and cards can be edited completely<br />
<br />
===Custom battles:===<br />
<br />
* Starting armies can be edited.<br />
<br />
===Models:===<br />
* Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, faces etc.)<br />
<br />
===Battle equipment:===<br />
* Can be swapped among units; new equipment cannot be added.<br />
<br />
===UI:===<br />
* Appearance of UI can be fully changed<br />
* All in-game movies are editable<br />
(NOTE: UI BUTTON CHANGES CANNOT BE MADE WITHOUT SPECIFIC KNOWLEDGE OF LUA)<br />
* The effect of UI buttons can be edited.<br />
<br />
===Sounds:===<br />
<br />
* Sounds can be changed.<br />
* Sound triggers can be modded, but little is known about them.<br />
<br />
===Animations:===<br />
* Animations corresponding to actions can be changed.<br />
<br />
===Scripting:===<br />
* NTW has a comprehensive scripting language, but requires a decent knowledge of Lua to mod successfully. It doesn't contain most functions seen in RTW/M2TW (such as spawn), but offers many workarounds.<br />
* Region traits can be used to award building-like effects via script<br />
<br />
===Mapping===<br />
* Region ownerships can be changed<br />
* Starting units can be moved anywhere on the map<br />
* Building slots can be changed and added/removed<br />
* Diplomacy can be changed<br />
* Starting units can be altered slightly (size and actual unit. See below for more)<br />
<br />
===Technologies:===<br />
* New techs can be added (created from scratch)<br />
* Tech effects can changed slightly.<br />
* Tech research time can be changed.<br />
<br />
===Buildings:===<br />
* New buildings can be added and existing ones modified<br />
* All building effects can be changed<br />
<br />
===Battle Maps:===<br />
* Battle maps can be edited using tools for ETW (which are compatible with NTW)<br />
<br />
===Naval Battles:===<br />
* Ship speeds can be edited.<br />
* Ship crew and cannon can be edited<br />
* Morale can be edited<br />
* Ship skins and damage appearance can be edited.<br />
<br />
===Firing drills:=== <br />
* Certain things such as two rank fire can be forced into the game, but the actual drills are hardcoded.<br />
* The effect drills have on reload and accuracy can be edited.<br />
<br />
===Text:===<br />
* All in-game text is editable - units, buildings, tooltips, characters, settlements, UI text etc<br />
<br />
===Morale effects, fatigue effects, general "rules":===<br />
* The effect that certain factors have on morale and fatigue can be edited. (New ones cannot be added)<br />
* In-game rules are editable. These includes projectile misfire rates, naval projectile incendiary rates, the effect that firing drills have on reload rates etc.<br />
<br />
===Campaign AI:===<br />
Campaign AI is fairly moddable. It appears that all variables influencing CAI behaviuor are exposed, and moddable, but you can't change the algorithms behind AI decision-making.<br />
<br />
<br />
==Things that can't be modded:==<br />
<br />
===Models:===<br />
* Models can't be edited or added. A converter is being worked on.<br />
<br />
===Mapping:===<br />
* New regions cannot be added.<br />
* Region borders cannot be added.<br />
* Campaign map features (hills, rivers etc) cannot be edited<br />
<br />
===Animations:===<br />
* Animations cannot be added, created or edited (see above for more info).<br />
<br />
===Weapons + projectiles:===<br />
* New weapons (swords, machine guns etc) cannot be added.<br />
<br />
===Custom battles:===<br />
* Starting money cannot be edited.<br />
<br />
===Firing drills:===<br />
* Completely hard coded<br />
<br />
===Officers, flag bearers and drummers:===<br />
* There is only one slot available for each of these. New ones cannot be added but ordinary soldiers can be placed in the slots available.</div>84.58.153.47