https://wiki.twcenter.net/api.php?action=feedcontributions&user=Astor&feedformat=atomTWC Wiki - User contributions [en]2024-03-28T11:37:27ZUser contributionsMediaWiki 1.32.0https://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31612Rome Medieval2010-10-13T07:39:02Z<p>Astor: /* Visual Material */</p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical, Total Conversion<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=The medieval world on the RTW engine<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
- Total coversion of RTW from the roman timeframe to the middle ages.<br />
<br />
- Large historical medieval campaign map, from far persia to the americas.<br />
<br />
- Medieval units with large number of unique units for each faction, units from peasants to chivalric knights and royal amirs, including gunpowder units and cannons.<br />
<br />
- Medieval sound pack, with great soundtracks adding more greatness to the medieval world sensation.<br />
<br />
- New custom battle maps.<br />
<br />
- New historical battles<br />
<br />
- Texts, Menu, icons, pages, unit cards,..and other items suitable for the medieval mod.<br />
<br />
A new Patch will be released soon (RM 3.1 patch), which will include the following features:<br />
<br />
- Grand campaign map has been modified to make famous campaigns more historical and interesting, adding more historical balance between factions.<br />
<br />
- New custom battle maps.<br />
<br />
- Nigh battles available in campaign.<br />
<br />
- New city models for the campaign map.<br />
<br />
- Alexander compatibility included.<br />
<br />
- Culture-specific voices in their native language (spanish, french, german, etc.)<br />
<br />
- Prebattle speeches<br />
<br />
- Around 10 historical battles (the RM2 battles plus six/seven new HBs) made by mataputas.<br />
<br />
- Some unit models fixed.<br />
<br />
- Major rebalance of units stats and costs.<br />
<br />
- Few new animations for archers, crossbowmen, gunners and cannons (not morfeasnikos' ones).<br />
<br />
- Smoke and specific sounds for cannons.<br />
<br />
- Complete sprites remake.<br />
<br />
- Some gunpowder units.<br />
<br />
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin.<br />
<br />
- Unit descriptions.<br />
<br />
- Multiplayer mode switcher included.<br />
<br />
- Medieval Traits & Ancillaries system.<br />
<br />
- Minor general fixes and additions.<br />
<br />
= The Team =<br />
<br />
*Creator, Leader, Mapping, Texts:<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=25982| Lord of The Knights]<br />
<br />
*Modeling,Skinning :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=7354| morfeasnikos] (RM3)<br />
<br />
*Coding, Transplantation, Porting :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=30551| mikienjoy] (RM2)<br />
<br />
3.[http://www.twcenter.net/forums/member.php?u=64442| Mataputas] (RM3)<br />
<br />
*Sounds:<br />
<br />
1.Lord of The Knights<br />
<br />
2.Jingle_Bombs (RM SOUNDMOD 1.0)(RM3)<br />
<br />
3.Mataputas (RM3.1)<br />
<br />
*2D Works/UI files :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=16140 Nelduin] (some 2Ds for islamic factions)(RM2)<br />
<br />
*Installer Maker :<br />
<br />
1.onmy6 (RM2)<br />
<br />
2.sean cappone (RM3)<br />
<br />
*Sprites Makers :<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=33615| Ragnos] (RM Sprites Addon)(RM2)<br />
<br />
2.Mataputas (RM3.1)<br />
<br />
*Beta Testers :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=37687| ttoommyy] (RM2)<br />
<br />
3.Mataputas (RM3 & RM3.1)<br />
<br />
*Advertising :<br />
<br />
1.Tolaroscipii (RM3)<br />
<br />
= History =<br />
Rome Medieval mod has been started and created by Lord Of The Knights (LOTKs). The project started in 2006 as a personal small project and with few modding skills, but with 2 years of hard work alone LOTKs created an excellent medieval mod (RM1).<br />
A better version of Rome Medieval were built on the first RM using it as a base.<br />
After the first release, LOTKs decided to create the RM Team.<br />
Many versions of RM were released till the latest current version (RM3), and with each version, LOTKs used help from other members as a team.<br />
<br />
= Included Mods =<br />
<br />
<br />
Thanks to:<br />
<br />
The Crusades leader & team : for some Units and models.<br />
<br />
Chivalry TW leader & team : for characters names.<br />
<br />
= Visual Material =<br />
<br />
<gallery><br />
Image: Knightsrage.jpg| Struggle between knights<br />
Image: Spectacularbattle.jpg| Nordic clash<br />
Image: Struggle.jpg| Battle in the desert<br />
Image: 539baf0dda.jpg| The Holy Land<br />
</gallery><br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]<br />
<br />
= Forum =<br />
<br />
Download link and forum here; [http://www.twcenter.net/forums/showthread.php?t=337932 Rome Medieval]</div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31611Rome Medieval2010-10-13T07:36:27Z<p>Astor: /* Visual Material */</p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical, Total Conversion<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=The medieval world on the RTW engine<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
- Total coversion of RTW from the roman timeframe to the middle ages.<br />
<br />
- Large historical medieval campaign map, from far persia to the americas.<br />
<br />
- Medieval units with large number of unique units for each faction, units from peasants to chivalric knights and royal amirs, including gunpowder units and cannons.<br />
<br />
- Medieval sound pack, with great soundtracks adding more greatness to the medieval world sensation.<br />
<br />
- New custom battle maps.<br />
<br />
- New historical battles<br />
<br />
- Texts, Menu, icons, pages, unit cards,..and other items suitable for the medieval mod.<br />
<br />
A new Patch will be released soon (RM 3.1 patch), which will include the following features:<br />
<br />
- Grand campaign map has been modified to make famous campaigns more historical and interesting, adding more historical balance between factions.<br />
<br />
- New custom battle maps.<br />
<br />
- Nigh battles available in campaign.<br />
<br />
- New city models for the campaign map.<br />
<br />
- Alexander compatibility included.<br />
<br />
- Culture-specific voices in their native language (spanish, french, german, etc.)<br />
<br />
- Prebattle speeches<br />
<br />
- Around 10 historical battles (the RM2 battles plus six/seven new HBs) made by mataputas.<br />
<br />
- Some unit models fixed.<br />
<br />
- Major rebalance of units stats and costs.<br />
<br />
- Few new animations for archers, crossbowmen, gunners and cannons (not morfeasnikos' ones).<br />
<br />
- Smoke and specific sounds for cannons.<br />
<br />
- Complete sprites remake.<br />
<br />
- Some gunpowder units.<br />
<br />
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin.<br />
<br />
- Unit descriptions.<br />
<br />
- Multiplayer mode switcher included.<br />
<br />
- Medieval Traits & Ancillaries system.<br />
<br />
- Minor general fixes and additions.<br />
<br />
= The Team =<br />
<br />
*Creator, Leader, Mapping, Texts:<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=25982| Lord of The Knights]<br />
<br />
*Modeling,Skinning :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=7354| morfeasnikos] (RM3)<br />
<br />
*Coding, Transplantation, Porting :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=30551| mikienjoy] (RM2)<br />
<br />
3.[http://www.twcenter.net/forums/member.php?u=64442| Mataputas] (RM3)<br />
<br />
*Sounds:<br />
<br />
1.Lord of The Knights<br />
<br />
2.Jingle_Bombs (RM SOUNDMOD 1.0)(RM3)<br />
<br />
3.Mataputas (RM3.1)<br />
<br />
*2D Works/UI files :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=16140 Nelduin] (some 2Ds for islamic factions)(RM2)<br />
<br />
*Installer Maker :<br />
<br />
1.onmy6 (RM2)<br />
<br />
2.sean cappone (RM3)<br />
<br />
*Sprites Makers :<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=33615| Ragnos] (RM Sprites Addon)(RM2)<br />
<br />
2.Mataputas (RM3.1)<br />
<br />
*Beta Testers :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=37687| ttoommyy] (RM2)<br />
<br />
3.Mataputas (RM3 & RM3.1)<br />
<br />
*Advertising :<br />
<br />
1.Tolaroscipii (RM3)<br />
<br />
= History =<br />
Rome Medieval mod has been started and created by Lord Of The Knights (LOTKs). The project started in 2006 as a personal small project and with few modding skills, but with 2 years of hard work alone LOTKs created an excellent medieval mod (RM1).<br />
A better version of Rome Medieval were built on the first RM using it as a base.<br />
After the first release, LOTKs decided to create the RM Team.<br />
Many versions of RM were released till the latest current version (RM3), and with each version, LOTKs used help from other members as a team.<br />
<br />
= Included Mods =<br />
<br />
<br />
Thanks to:<br />
<br />
The Crusades leader & team : for some Units and models.<br />
<br />
Chivalry TW leader & team : for characters names.<br />
<br />
= Visual Material =<br />
<br />
<gallery><br />
Image: Knightsrage.jpg<br />
Image: Spectacularbattle.jpg<br />
Image: Struggle.jpg<br />
Image: 539baf0dda.jpg| The Holy Land<br />
</gallery><br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]<br />
<br />
= Forum =<br />
<br />
Download link and forum here; [http://www.twcenter.net/forums/showthread.php?t=337932 Rome Medieval]</div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31610Rome Medieval2010-10-13T07:36:05Z<p>Astor: </p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical, Total Conversion<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=The medieval world on the RTW engine<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
- Total coversion of RTW from the roman timeframe to the middle ages.<br />
<br />
- Large historical medieval campaign map, from far persia to the americas.<br />
<br />
- Medieval units with large number of unique units for each faction, units from peasants to chivalric knights and royal amirs, including gunpowder units and cannons.<br />
<br />
- Medieval sound pack, with great soundtracks adding more greatness to the medieval world sensation.<br />
<br />
- New custom battle maps.<br />
<br />
- New historical battles<br />
<br />
- Texts, Menu, icons, pages, unit cards,..and other items suitable for the medieval mod.<br />
<br />
A new Patch will be released soon (RM 3.1 patch), which will include the following features:<br />
<br />
- Grand campaign map has been modified to make famous campaigns more historical and interesting, adding more historical balance between factions.<br />
<br />
- New custom battle maps.<br />
<br />
- Nigh battles available in campaign.<br />
<br />
- New city models for the campaign map.<br />
<br />
- Alexander compatibility included.<br />
<br />
- Culture-specific voices in their native language (spanish, french, german, etc.)<br />
<br />
- Prebattle speeches<br />
<br />
- Around 10 historical battles (the RM2 battles plus six/seven new HBs) made by mataputas.<br />
<br />
- Some unit models fixed.<br />
<br />
- Major rebalance of units stats and costs.<br />
<br />
- Few new animations for archers, crossbowmen, gunners and cannons (not morfeasnikos' ones).<br />
<br />
- Smoke and specific sounds for cannons.<br />
<br />
- Complete sprites remake.<br />
<br />
- Some gunpowder units.<br />
<br />
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin.<br />
<br />
- Unit descriptions.<br />
<br />
- Multiplayer mode switcher included.<br />
<br />
- Medieval Traits & Ancillaries system.<br />
<br />
- Minor general fixes and additions.<br />
<br />
= The Team =<br />
<br />
*Creator, Leader, Mapping, Texts:<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=25982| Lord of The Knights]<br />
<br />
*Modeling,Skinning :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=7354| morfeasnikos] (RM3)<br />
<br />
*Coding, Transplantation, Porting :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=30551| mikienjoy] (RM2)<br />
<br />
3.[http://www.twcenter.net/forums/member.php?u=64442| Mataputas] (RM3)<br />
<br />
*Sounds:<br />
<br />
1.Lord of The Knights<br />
<br />
2.Jingle_Bombs (RM SOUNDMOD 1.0)(RM3)<br />
<br />
3.Mataputas (RM3.1)<br />
<br />
*2D Works/UI files :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=16140 Nelduin] (some 2Ds for islamic factions)(RM2)<br />
<br />
*Installer Maker :<br />
<br />
1.onmy6 (RM2)<br />
<br />
2.sean cappone (RM3)<br />
<br />
*Sprites Makers :<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=33615| Ragnos] (RM Sprites Addon)(RM2)<br />
<br />
2.Mataputas (RM3.1)<br />
<br />
*Beta Testers :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=37687| ttoommyy] (RM2)<br />
<br />
3.Mataputas (RM3 & RM3.1)<br />
<br />
*Advertising :<br />
<br />
1.Tolaroscipii (RM3)<br />
<br />
= History =<br />
Rome Medieval mod has been started and created by Lord Of The Knights (LOTKs). The project started in 2006 as a personal small project and with few modding skills, but with 2 years of hard work alone LOTKs created an excellent medieval mod (RM1).<br />
A better version of Rome Medieval were built on the first RM using it as a base.<br />
After the first release, LOTKs decided to create the RM Team.<br />
Many versions of RM were released till the latest current version (RM3), and with each version, LOTKs used help from other members as a team.<br />
<br />
= Included Mods =<br />
<br />
<br />
Thanks to:<br />
<br />
The Crusades leader & team : for some Units and models.<br />
<br />
Chivalry TW leader & team : for characters names.<br />
<br />
= Visual Material =<br />
<br />
<gallery><br />
Image: Knightsrage.jpg<br />
Image: Spectacularbattle.jpg<br />
Image: Struggle.jpg<br />
Image: 539baf0dda.jpg<br />
</gallery><br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]<br />
<br />
= Forum =<br />
<br />
Download link and forum here; [http://www.twcenter.net/forums/showthread.php?t=337932 Rome Medieval]</div>Astorhttps://wiki.twcenter.net/index.php?title=File:539baf0dda.jpg&diff=31609File:539baf0dda.jpg2010-10-13T07:34:22Z<p>Astor: </p>
<hr />
<div></div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31599Rome Medieval2010-10-12T07:24:31Z<p>Astor: </p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical, Total Conversion<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=The medieval world on the RTW engine<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
- Total coversion of RTW from the roman timeframe to the middle ages.<br />
<br />
- Large historical medieval campaign map, from far persia to the americas.<br />
<br />
- Medieval units with large number of unique units for each faction, units from peasants to chivalric knights and royal amirs, including gunpowder units and cannons.<br />
<br />
- Medieval sound pack, with great soundtracks adding more greatness to the medieval world sensation.<br />
<br />
- New custom battle maps.<br />
<br />
- New historical battles<br />
<br />
- Texts, Menu, icons, pages, unit cards,..and other items suitable for the medieval mod.<br />
<br />
A new Patch will be released soon (RM 3.1 patch), which will include the following features:<br />
<br />
- Grand campaign map has been modified to make famous campaigns more historical and interesting, adding more historical balance between factions.<br />
<br />
- New custom battle maps.<br />
<br />
- Nigh battles available in campaign.<br />
<br />
- New city models for the campaign map.<br />
<br />
- Alexander compatibility included.<br />
<br />
- Culture-specific voices in their native language (spanish, french, german, etc.)<br />
<br />
- Prebattle speeches<br />
<br />
- Around 10 historical battles (the RM2 battles plus six/seven new HBs) made by mataputas.<br />
<br />
- Some unit models fixed.<br />
<br />
- Major rebalance of units stats and costs.<br />
<br />
- Few new animations for archers, crossbowmen, gunners and cannons (not morfeasnikos' ones).<br />
<br />
- Smoke and specific sounds for cannons.<br />
<br />
- Complete sprites remake.<br />
<br />
- Some gunpowder units.<br />
<br />
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin.<br />
<br />
- Unit descriptions.<br />
<br />
- Multiplayer mode switcher included.<br />
<br />
- Medieval Traits & Ancillaries system.<br />
<br />
- Minor general fixes and additions.<br />
<br />
= The Team =<br />
<br />
*Creator, Leader, Mapping, Texts:<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=25982| Lord of The Knights]<br />
<br />
*Modeling,Skinning :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=7354| morfeasnikos] (RM3)<br />
<br />
*Coding, Transplantation, Porting :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=30551| mikienjoy] (RM2)<br />
<br />
3.[http://www.twcenter.net/forums/member.php?u=64442| Mataputas] (RM3)<br />
<br />
*Sounds:<br />
<br />
1.Lord of The Knights<br />
<br />
2.Jingle_Bombs (RM SOUNDMOD 1.0)(RM3)<br />
<br />
3.Mataputas (RM3.1)<br />
<br />
*2D Works/UI files :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=16140 Nelduin] (some 2Ds for islamic factions)(RM2)<br />
<br />
*Installer Maker :<br />
<br />
1.onmy6 (RM2)<br />
<br />
2.sean cappone (RM3)<br />
<br />
*Sprites Makers :<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=33615| Ragnos] (RM Sprites Addon)(RM2)<br />
<br />
2.Mataputas (RM3.1)<br />
<br />
*Beta Testers :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=37687| ttoommyy] (RM2)<br />
<br />
3.Mataputas (RM3 & RM3.1)<br />
<br />
*Advertising :<br />
<br />
1.Tolaroscipii (RM3)<br />
<br />
= History =<br />
Rome Medieval mod has been started and created by Lord Of The Knights (LOTKs). The project started in 2006 as a personal small project and with few modding skills, but with 2 years of hard work alone LOTKs created an excellent medieval mod (RM1).<br />
A better version of Rome Medieval were built on the first RM using it as a base.<br />
After the first release, LOTKs decided to create the RM Team.<br />
Many versions of RM were released till the latest current version (RM3), and with each version, LOTKs used help from other members as a team.<br />
<br />
= Included Mods =<br />
<br />
<br />
Thanks to:<br />
<br />
The Crusades leader & team : for some Units and models.<br />
<br />
Chivalry TW leader & team : for characters names.<br />
<br />
= Visual Material =<br />
<br />
<gallery><br />
Image: Knightsrage.jpg<br />
Image: Spectacularbattle.jpg<br />
Image: Struggle.jpg<br />
</gallery><br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]<br />
<br />
= Forum =<br />
<br />
Download link and forum here; [http://www.twcenter.net/forums/showthread.php?t=337932 Rome Medieval]</div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31598Rome Medieval2010-10-12T07:23:13Z<p>Astor: </p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical, Total Conversion<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=The medieval world the RTW engine<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
- Total coversion of RTW from the roman timeframe to the middle ages.<br />
<br />
- Large historical medieval campaign map, from far persia to the americas.<br />
<br />
- Medieval units with large number of unique units for each faction, units from peasants to chivalric knights and royal amirs, including gunpowder units and cannons.<br />
<br />
- Medieval sound pack, with great soundtracks adding more greatness to the medieval world sensation.<br />
<br />
- New custom battle maps.<br />
<br />
- New historical battles<br />
<br />
- Texts, Menu, icons, pages, unit cards,..and other items suitable for the medieval mod.<br />
<br />
A new Patch will be released soon (RM 3.1 patch), which will include the following features:<br />
<br />
- Grand campaign map has been modified to make famous campaigns more historical and interesting, adding more historical balance between factions.<br />
<br />
- New custom battle maps.<br />
<br />
- Nigh battles available in campaign.<br />
<br />
- New city models for the campaign map.<br />
<br />
- Alexander compatibility included.<br />
<br />
- Culture-specific voices in their native language (spanish, french, german, etc.)<br />
<br />
- Prebattle speeches<br />
<br />
- Around 10 historical battles (the RM2 battles plus six/seven new HBs) made by mataputas.<br />
<br />
- Some unit models fixed.<br />
<br />
- Major rebalance of units stats and costs.<br />
<br />
- Few new animations for archers, crossbowmen, gunners and cannons (not morfeasnikos' ones).<br />
<br />
- Smoke and specific sounds for cannons.<br />
<br />
- Complete sprites remake.<br />
<br />
- Some gunpowder units.<br />
<br />
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin.<br />
<br />
- Unit descriptions.<br />
<br />
- Multiplayer mode switcher included.<br />
<br />
- Medieval Traits & Ancillaries system.<br />
<br />
- Minor general fixes and additions.<br />
<br />
= The Team =<br />
<br />
*Creator, Leader, Mapping, Texts:<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=25982| Lord of The Knights]<br />
<br />
*Modeling,Skinning :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=7354| morfeasnikos] (RM3)<br />
<br />
*Coding, Transplantation, Porting :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=30551| mikienjoy] (RM2)<br />
<br />
3.[http://www.twcenter.net/forums/member.php?u=64442| Mataputas] (RM3)<br />
<br />
*Sounds:<br />
<br />
1.Lord of The Knights<br />
<br />
2.Jingle_Bombs (RM SOUNDMOD 1.0)(RM3)<br />
<br />
3.Mataputas (RM3.1)<br />
<br />
*2D Works/UI files :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=16140 Nelduin] (some 2Ds for islamic factions)(RM2)<br />
<br />
*Installer Maker :<br />
<br />
1.onmy6 (RM2)<br />
<br />
2.sean cappone (RM3)<br />
<br />
*Sprites Makers :<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=33615| Ragnos] (RM Sprites Addon)(RM2)<br />
<br />
2.Mataputas (RM3.1)<br />
<br />
*Beta Testers :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=37687| ttoommyy] (RM2)<br />
<br />
3.Mataputas (RM3 & RM3.1)<br />
<br />
*Advertising :<br />
<br />
1.Tolaroscipii (RM3)<br />
<br />
= History =<br />
Rome Medieval mod has been started and created by Lord Of The Knights (LOTKs). The project started in 2006 as a personal small project and with few modding skills, but with 2 years of hard work alone LOTKs created an excellent medieval mod (RM1).<br />
A better version of Rome Medieval were built on the first RM using it as a base.<br />
After the first release, LOTKs decided to create the RM Team.<br />
Many versions of RM were released till the latest current version (RM3), and with each version, LOTKs used help from other members as a team.<br />
<br />
= Included Mods =<br />
<br />
<br />
Thanks to:<br />
<br />
The Crusades leader & team : for some Units and models.<br />
<br />
Chivalry TW leader & team : for characters names.<br />
<br />
= Visual Material =<br />
<br />
<gallery><br />
Image: Knightsrage.jpg<br />
Image: Spectacularbattle.jpg<br />
Image: Struggle.jpg<br />
</gallery><br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]<br />
<br />
= Forum =<br />
<br />
Download link and forum here; [http://www.twcenter.net/forums/showthread.php?t=337932 Rome Medieval]</div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31597Rome Medieval2010-10-12T07:22:54Z<p>Astor: </p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical. Total Conversion<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=The medieval world the RTW engine<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
- Total coversion of RTW from the roman timeframe to the middle ages.<br />
<br />
- Large historical medieval campaign map, from far persia to the americas.<br />
<br />
- Medieval units with large number of unique units for each faction, units from peasants to chivalric knights and royal amirs, including gunpowder units and cannons.<br />
<br />
- Medieval sound pack, with great soundtracks adding more greatness to the medieval world sensation.<br />
<br />
- New custom battle maps.<br />
<br />
- New historical battles<br />
<br />
- Texts, Menu, icons, pages, unit cards,..and other items suitable for the medieval mod.<br />
<br />
A new Patch will be released soon (RM 3.1 patch), which will include the following features:<br />
<br />
- Grand campaign map has been modified to make famous campaigns more historical and interesting, adding more historical balance between factions.<br />
<br />
- New custom battle maps.<br />
<br />
- Nigh battles available in campaign.<br />
<br />
- New city models for the campaign map.<br />
<br />
- Alexander compatibility included.<br />
<br />
- Culture-specific voices in their native language (spanish, french, german, etc.)<br />
<br />
- Prebattle speeches<br />
<br />
- Around 10 historical battles (the RM2 battles plus six/seven new HBs) made by mataputas.<br />
<br />
- Some unit models fixed.<br />
<br />
- Major rebalance of units stats and costs.<br />
<br />
- Few new animations for archers, crossbowmen, gunners and cannons (not morfeasnikos' ones).<br />
<br />
- Smoke and specific sounds for cannons.<br />
<br />
- Complete sprites remake.<br />
<br />
- Some gunpowder units.<br />
<br />
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin.<br />
<br />
- Unit descriptions.<br />
<br />
- Multiplayer mode switcher included.<br />
<br />
- Medieval Traits & Ancillaries system.<br />
<br />
- Minor general fixes and additions.<br />
<br />
= The Team =<br />
<br />
*Creator, Leader, Mapping, Texts:<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=25982| Lord of The Knights]<br />
<br />
*Modeling,Skinning :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=7354| morfeasnikos] (RM3)<br />
<br />
*Coding, Transplantation, Porting :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=30551| mikienjoy] (RM2)<br />
<br />
3.[http://www.twcenter.net/forums/member.php?u=64442| Mataputas] (RM3)<br />
<br />
*Sounds:<br />
<br />
1.Lord of The Knights<br />
<br />
2.Jingle_Bombs (RM SOUNDMOD 1.0)(RM3)<br />
<br />
3.Mataputas (RM3.1)<br />
<br />
*2D Works/UI files :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=16140 Nelduin] (some 2Ds for islamic factions)(RM2)<br />
<br />
*Installer Maker :<br />
<br />
1.onmy6 (RM2)<br />
<br />
2.sean cappone (RM3)<br />
<br />
*Sprites Makers :<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=33615| Ragnos] (RM Sprites Addon)(RM2)<br />
<br />
2.Mataputas (RM3.1)<br />
<br />
*Beta Testers :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=37687| ttoommyy] (RM2)<br />
<br />
3.Mataputas (RM3 & RM3.1)<br />
<br />
*Advertising :<br />
<br />
1.Tolaroscipii (RM3)<br />
<br />
= History =<br />
Rome Medieval mod has been started and created by Lord Of The Knights (LOTKs). The project started in 2006 as a personal small project and with few modding skills, but with 2 years of hard work alone LOTKs created an excellent medieval mod (RM1).<br />
A better version of Rome Medieval were built on the first RM using it as a base.<br />
After the first release, LOTKs decided to create the RM Team.<br />
Many versions of RM were released till the latest current version (RM3), and with each version, LOTKs used help from other members as a team.<br />
<br />
= Included Mods =<br />
<br />
<br />
Thanks to:<br />
<br />
The Crusades leader & team : for some Units and models.<br />
<br />
Chivalry TW leader & team : for characters names.<br />
<br />
= Visual Material =<br />
<br />
<gallery><br />
Image: Knightsrage.jpg<br />
Image: Spectacularbattle.jpg<br />
Image: Struggle.jpg<br />
</gallery><br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]<br />
<br />
= Forum =<br />
<br />
Download link and forum here; [http://www.twcenter.net/forums/showthread.php?t=337932 Rome Medieval]</div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31596Rome Medieval2010-10-12T07:21:47Z<p>Astor: /* AAR */</p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
- Total coversion of RTW from the roman timeframe to the middle ages.<br />
<br />
- Large historical medieval campaign map, from far persia to the americas.<br />
<br />
- Medieval units with large number of unique units for each faction, units from peasants to chivalric knights and royal amirs, including gunpowder units and cannons.<br />
<br />
- Medieval sound pack, with great soundtracks adding more greatness to the medieval world sensation.<br />
<br />
- New custom battle maps.<br />
<br />
- New historical battles<br />
<br />
- Texts, Menu, icons, pages, unit cards,..and other items suitable for the medieval mod.<br />
<br />
A new Patch will be released soon (RM 3.1 patch), which will include the following features:<br />
<br />
- Grand campaign map has been modified to make famous campaigns more historical and interesting, adding more historical balance between factions.<br />
<br />
- New custom battle maps.<br />
<br />
- Nigh battles available in campaign.<br />
<br />
- New city models for the campaign map.<br />
<br />
- Alexander compatibility included.<br />
<br />
- Culture-specific voices in their native language (spanish, french, german, etc.)<br />
<br />
- Prebattle speeches<br />
<br />
- Around 10 historical battles (the RM2 battles plus six/seven new HBs) made by mataputas.<br />
<br />
- Some unit models fixed.<br />
<br />
- Major rebalance of units stats and costs.<br />
<br />
- Few new animations for archers, crossbowmen, gunners and cannons (not morfeasnikos' ones).<br />
<br />
- Smoke and specific sounds for cannons.<br />
<br />
- Complete sprites remake.<br />
<br />
- Some gunpowder units.<br />
<br />
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin.<br />
<br />
- Unit descriptions.<br />
<br />
- Multiplayer mode switcher included.<br />
<br />
- Medieval Traits & Ancillaries system.<br />
<br />
- Minor general fixes and additions.<br />
<br />
= The Team =<br />
<br />
*Creator, Leader, Mapping, Texts:<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=25982| Lord of The Knights]<br />
<br />
*Modeling,Skinning :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=7354| morfeasnikos] (RM3)<br />
<br />
*Coding, Transplantation, Porting :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=30551| mikienjoy] (RM2)<br />
<br />
3.[http://www.twcenter.net/forums/member.php?u=64442| Mataputas] (RM3)<br />
<br />
*Sounds:<br />
<br />
1.Lord of The Knights<br />
<br />
2.Jingle_Bombs (RM SOUNDMOD 1.0)(RM3)<br />
<br />
3.Mataputas (RM3.1)<br />
<br />
*2D Works/UI files :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=16140 Nelduin] (some 2Ds for islamic factions)(RM2)<br />
<br />
*Installer Maker :<br />
<br />
1.onmy6 (RM2)<br />
<br />
2.sean cappone (RM3)<br />
<br />
*Sprites Makers :<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=33615| Ragnos] (RM Sprites Addon)(RM2)<br />
<br />
2.Mataputas (RM3.1)<br />
<br />
*Beta Testers :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=37687| ttoommyy] (RM2)<br />
<br />
3.Mataputas (RM3 & RM3.1)<br />
<br />
*Advertising :<br />
<br />
1.Tolaroscipii (RM3)<br />
<br />
= History =<br />
Rome Medieval mod has been started and created by Lord Of The Knights (LOTKs). The project started in 2006 as a personal small project and with few modding skills, but with 2 years of hard work alone LOTKs created an excellent medieval mod (RM1).<br />
A better version of Rome Medieval were built on the first RM using it as a base.<br />
After the first release, LOTKs decided to create the RM Team.<br />
Many versions of RM were released till the latest current version (RM3), and with each version, LOTKs used help from other members as a team.<br />
<br />
= Included Mods =<br />
<br />
<br />
Thanks to:<br />
<br />
The Crusades leader & team : for some Units and models.<br />
<br />
Chivalry TW leader & team : for characters names.<br />
<br />
= Visual Material =<br />
<br />
<gallery><br />
Image: Knightsrage.jpg<br />
Image: Spectacularbattle.jpg<br />
Image: Struggle.jpg<br />
</gallery><br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]<br />
<br />
= Forum =<br />
<br />
Download link and forum here; [http://www.twcenter.net/forums/showthread.php?t=337932 Rome Medieval]</div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31595Rome Medieval2010-10-12T07:18:53Z<p>Astor: /* The Team */</p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
- Total coversion of RTW from the roman timeframe to the middle ages.<br />
<br />
- Large historical medieval campaign map, from far persia to the americas.<br />
<br />
- Medieval units with large number of unique units for each faction, units from peasants to chivalric knights and royal amirs, including gunpowder units and cannons.<br />
<br />
- Medieval sound pack, with great soundtracks adding more greatness to the medieval world sensation.<br />
<br />
- New custom battle maps.<br />
<br />
- New historical battles<br />
<br />
- Texts, Menu, icons, pages, unit cards,..and other items suitable for the medieval mod.<br />
<br />
A new Patch will be released soon (RM 3.1 patch), which will include the following features:<br />
<br />
- Grand campaign map has been modified to make famous campaigns more historical and interesting, adding more historical balance between factions.<br />
<br />
- New custom battle maps.<br />
<br />
- Nigh battles available in campaign.<br />
<br />
- New city models for the campaign map.<br />
<br />
- Alexander compatibility included.<br />
<br />
- Culture-specific voices in their native language (spanish, french, german, etc.)<br />
<br />
- Prebattle speeches<br />
<br />
- Around 10 historical battles (the RM2 battles plus six/seven new HBs) made by mataputas.<br />
<br />
- Some unit models fixed.<br />
<br />
- Major rebalance of units stats and costs.<br />
<br />
- Few new animations for archers, crossbowmen, gunners and cannons (not morfeasnikos' ones).<br />
<br />
- Smoke and specific sounds for cannons.<br />
<br />
- Complete sprites remake.<br />
<br />
- Some gunpowder units.<br />
<br />
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin.<br />
<br />
- Unit descriptions.<br />
<br />
- Multiplayer mode switcher included.<br />
<br />
- Medieval Traits & Ancillaries system.<br />
<br />
- Minor general fixes and additions.<br />
<br />
= The Team =<br />
<br />
*Creator, Leader, Mapping, Texts:<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=25982| Lord of The Knights]<br />
<br />
*Modeling,Skinning :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=7354| morfeasnikos] (RM3)<br />
<br />
*Coding, Transplantation, Porting :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=30551| mikienjoy] (RM2)<br />
<br />
3.[http://www.twcenter.net/forums/member.php?u=64442| Mataputas] (RM3)<br />
<br />
*Sounds:<br />
<br />
1.Lord of The Knights<br />
<br />
2.Jingle_Bombs (RM SOUNDMOD 1.0)(RM3)<br />
<br />
3.Mataputas (RM3.1)<br />
<br />
*2D Works/UI files :<br />
<br />
1.Lord of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=16140 Nelduin] (some 2Ds for islamic factions)(RM2)<br />
<br />
*Installer Maker :<br />
<br />
1.onmy6 (RM2)<br />
<br />
2.sean cappone (RM3)<br />
<br />
*Sprites Makers :<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=33615| Ragnos] (RM Sprites Addon)(RM2)<br />
<br />
2.Mataputas (RM3.1)<br />
<br />
*Beta Testers :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=37687| ttoommyy] (RM2)<br />
<br />
3.Mataputas (RM3 & RM3.1)<br />
<br />
*Advertising :<br />
<br />
1.Tolaroscipii (RM3)<br />
<br />
= History =<br />
Rome Medieval mod has been started and created by Lord Of The Knights (LOTKs). The project started in 2006 as a personal small project and with few modding skills, but with 2 years of hard work alone LOTKs created an excellent medieval mod (RM1).<br />
A better version of Rome Medieval were built on the first RM using it as a base.<br />
After the first release, LOTKs decided to create the RM Team.<br />
Many versions of RM were released till the latest current version (RM3), and with each version, LOTKs used help from other members as a team.<br />
<br />
= Included Mods =<br />
<br />
<br />
Thanks to:<br />
<br />
The Crusades leader & team : for some Units and models.<br />
<br />
Chivalry TW leader & team : for characters names.<br />
<br />
= Visual Material =<br />
<br />
<gallery><br />
Image: Knightsrage.jpg<br />
Image: Spectacularbattle.jpg<br />
Image: Struggle.jpg<br />
</gallery><br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]</div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31594Rome Medieval2010-10-12T07:06:36Z<p>Astor: /* The Team */</p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
- Total coversion of RTW from the roman timeframe to the middle ages.<br />
<br />
- Large historical medieval campaign map, from far persia to the americas.<br />
<br />
- Medieval units with large number of unique units for each faction, units from peasants to chivalric knights and royal amirs, including gunpowder units and cannons.<br />
<br />
- Medieval sound pack, with great soundtracks adding more greatness to the medieval world sensation.<br />
<br />
- New custom battle maps.<br />
<br />
- New historical battles<br />
<br />
- Texts, Menu, icons, pages, unit cards,..and other items suitable for the medieval mod.<br />
<br />
A new Patch will be released soon (RM 3.1 patch), which will include the following features:<br />
<br />
- Grand campaign map has been modified to make famous campaigns more historical and interesting, adding more historical balance between factions.<br />
<br />
- New custom battle maps.<br />
<br />
- Nigh battles available in campaign.<br />
<br />
- New city models for the campaign map.<br />
<br />
- Alexander compatibility included.<br />
<br />
- Culture-specific voices in their native language (spanish, french, german, etc.)<br />
<br />
- Prebattle speeches<br />
<br />
- Around 10 historical battles (the RM2 battles plus six/seven new HBs) made by mataputas.<br />
<br />
- Some unit models fixed.<br />
<br />
- Major rebalance of units stats and costs.<br />
<br />
- Few new animations for archers, crossbowmen, gunners and cannons (not morfeasnikos' ones).<br />
<br />
- Smoke and specific sounds for cannons.<br />
<br />
- Complete sprites remake.<br />
<br />
- Some gunpowder units.<br />
<br />
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin.<br />
<br />
- Unit descriptions.<br />
<br />
- Multiplayer mode switcher included.<br />
<br />
- Medieval Traits & Ancillaries system.<br />
<br />
- Minor general fixes and additions.<br />
<br />
= The Team =<br />
<br />
*Creator, Leader, Mapping, Texts:<br />
<br />
1.[http://www.twcenter.net/forums/member.php?u=25982| Lord of The Knights]<br />
<br />
*Modeling,Skinning :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.[http://www.twcenter.net/forums/member.php?u=7354| morfeasnikos] (RM3)<br />
<br />
*Coding, Transplantation, Porting :<br />
<br />
1.Lord of The Knights<br />
<br />
2.mikienjoy (RM2)<br />
<br />
3.[http://www.twcenter.net/forums/member.php?u=64442| Mataputas] (RM3)<br />
<br />
*Sounds:<br />
<br />
1.Lord of The Knights<br />
<br />
2.Jingle_Bombs (RM SOUNDMOD 1.0)(RM3)<br />
<br />
3.Mataputas (RM3.1)<br />
<br />
*2D Works/UI files :<br />
<br />
1.Lord of The Knights<br />
<br />
2.Al-Hassen Ibn Yasin (some 2Ds for islamic factions)(RM2)<br />
<br />
*Installer Maker :<br />
<br />
1.onmy6 (RM2)<br />
<br />
2.sean cappone (RM3)<br />
<br />
*Sprites Makers :<br />
<br />
1.Ragnos (RM Sprites Addon)(RM2)<br />
<br />
2.Mataputas (RM3.1)<br />
<br />
*Beta Testers :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.ttoommyy (RM2)<br />
<br />
3.Mataputas (RM3 & RM3.1)<br />
<br />
*Advertising :<br />
<br />
1.Tolaroscipii (RM3)<br />
<br />
= History =<br />
Rome Medieval mod has been started and created by Lord Of The Knights (LOTKs). The project started in 2006 as a personal small project and with few modding skills, but with 2 years of hard work alone LOTKs created an excellent medieval mod (RM1).<br />
A better version of Rome Medieval were built on the first RM using it as a base.<br />
After the first release, LOTKs decided to create the RM Team.<br />
Many versions of RM were released till the latest current version (RM3), and with each version, LOTKs used help from other members as a team.<br />
<br />
= Included Mods =<br />
<br />
<br />
Thanks to:<br />
<br />
The Crusades leader & team : for some Units and models.<br />
<br />
Chivalry TW leader & team : for characters names.<br />
<br />
= Visual Material =<br />
<br />
<gallery><br />
Image: Knightsrage.jpg<br />
Image: Spectacularbattle.jpg<br />
Image: Struggle.jpg<br />
</gallery><br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]</div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31593Rome Medieval2010-10-12T07:04:37Z<p>Astor: /* The Team */</p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
- Total coversion of RTW from the roman timeframe to the middle ages.<br />
<br />
- Large historical medieval campaign map, from far persia to the americas.<br />
<br />
- Medieval units with large number of unique units for each faction, units from peasants to chivalric knights and royal amirs, including gunpowder units and cannons.<br />
<br />
- Medieval sound pack, with great soundtracks adding more greatness to the medieval world sensation.<br />
<br />
- New custom battle maps.<br />
<br />
- New historical battles<br />
<br />
- Texts, Menu, icons, pages, unit cards,..and other items suitable for the medieval mod.<br />
<br />
A new Patch will be released soon (RM 3.1 patch), which will include the following features:<br />
<br />
- Grand campaign map has been modified to make famous campaigns more historical and interesting, adding more historical balance between factions.<br />
<br />
- New custom battle maps.<br />
<br />
- Nigh battles available in campaign.<br />
<br />
- New city models for the campaign map.<br />
<br />
- Alexander compatibility included.<br />
<br />
- Culture-specific voices in their native language (spanish, french, german, etc.)<br />
<br />
- Prebattle speeches<br />
<br />
- Around 10 historical battles (the RM2 battles plus six/seven new HBs) made by mataputas.<br />
<br />
- Some unit models fixed.<br />
<br />
- Major rebalance of units stats and costs.<br />
<br />
- Few new animations for archers, crossbowmen, gunners and cannons (not morfeasnikos' ones).<br />
<br />
- Smoke and specific sounds for cannons.<br />
<br />
- Complete sprites remake.<br />
<br />
- Some gunpowder units.<br />
<br />
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin.<br />
<br />
- Unit descriptions.<br />
<br />
- Multiplayer mode switcher included.<br />
<br />
- Medieval Traits & Ancillaries system.<br />
<br />
- Minor general fixes and additions.<br />
<br />
= The Team =<br />
<br />
*Creator, Leader, Mapping, Texts:<br />
<br />
1.Lord of The Knights<br />
<br />
*Modeling,Skinning :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.morfeasnikos (RM3)<br />
<br />
*Coding, Transplantation, Porting :<br />
<br />
1.Lord of The Knights<br />
<br />
2.mikienjoy (RM2)<br />
<br />
3.Mataputas (RM3)<br />
<br />
*Sounds:<br />
<br />
1.Lord of The Knights<br />
<br />
2.Jingle_Bombs (RM SOUNDMOD 1.0)(RM3)<br />
<br />
3.Mataputas (RM3.1)<br />
<br />
*2D Works/UI files :<br />
<br />
1.Lord of The Knights<br />
<br />
2.Al-Hassen Ibn Yasin (some 2Ds for islamic factions)(RM2)<br />
<br />
*Installer Maker :<br />
<br />
1.onmy6 (RM2)<br />
<br />
2.sean cappone (RM3)<br />
<br />
*Sprites Makers :<br />
<br />
1.Ragnos (RM Sprites Addon)(RM2)<br />
<br />
2.Mataputas (RM3.1)<br />
<br />
*Beta Testers :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.ttoommyy (RM2)<br />
<br />
3.Mataputas (RM3 & RM3.1)<br />
<br />
*Advertising :<br />
<br />
1.Tolaroscipii (RM3)<br />
<br />
= History =<br />
Rome Medieval mod has been started and created by Lord Of The Knights (LOTKs). The project started in 2006 as a personal small project and with few modding skills, but with 2 years of hard work alone LOTKs created an excellent medieval mod (RM1).<br />
A better version of Rome Medieval were built on the first RM using it as a base.<br />
After the first release, LOTKs decided to create the RM Team.<br />
Many versions of RM were released till the latest current version (RM3), and with each version, LOTKs used help from other members as a team.<br />
<br />
= Included Mods =<br />
<br />
<br />
Thanks to:<br />
<br />
The Crusades leader & team : for some Units and models.<br />
<br />
Chivalry TW leader & team : for characters names.<br />
<br />
= Visual Material =<br />
<br />
<gallery><br />
Image: Knightsrage.jpg<br />
Image: Spectacularbattle.jpg<br />
Image: Struggle.jpg<br />
</gallery><br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]</div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31592Rome Medieval2010-10-12T07:03:26Z<p>Astor: /* The Team */</p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
- Total coversion of RTW from the roman timeframe to the middle ages.<br />
<br />
- Large historical medieval campaign map, from far persia to the americas.<br />
<br />
- Medieval units with large number of unique units for each faction, units from peasants to chivalric knights and royal amirs, including gunpowder units and cannons.<br />
<br />
- Medieval sound pack, with great soundtracks adding more greatness to the medieval world sensation.<br />
<br />
- New custom battle maps.<br />
<br />
- New historical battles<br />
<br />
- Texts, Menu, icons, pages, unit cards,..and other items suitable for the medieval mod.<br />
<br />
A new Patch will be released soon (RM 3.1 patch), which will include the following features:<br />
<br />
- Grand campaign map has been modified to make famous campaigns more historical and interesting, adding more historical balance between factions.<br />
<br />
- New custom battle maps.<br />
<br />
- Nigh battles available in campaign.<br />
<br />
- New city models for the campaign map.<br />
<br />
- Alexander compatibility included.<br />
<br />
- Culture-specific voices in their native language (spanish, french, german, etc.)<br />
<br />
- Prebattle speeches<br />
<br />
- Around 10 historical battles (the RM2 battles plus six/seven new HBs) made by mataputas.<br />
<br />
- Some unit models fixed.<br />
<br />
- Major rebalance of units stats and costs.<br />
<br />
- Few new animations for archers, crossbowmen, gunners and cannons (not morfeasnikos' ones).<br />
<br />
- Smoke and specific sounds for cannons.<br />
<br />
- Complete sprites remake.<br />
<br />
- Some gunpowder units.<br />
<br />
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin.<br />
<br />
- Unit descriptions.<br />
<br />
- Multiplayer mode switcher included.<br />
<br />
- Medieval Traits & Ancillaries system.<br />
<br />
- Minor general fixes and additions.<br />
<br />
= The Team =<br />
*Creator, Leader, Mapping, Texts:<br />
1.Lord of The Knights<br />
<br />
*Modeling,Skinning :<br />
1.Lord Of The Knights<br />
2.morfeasnikos (RM3)<br />
<br />
*Coding, Transplantation, Porting :<br />
1.Lord of The Knights<br />
2.mikienjoy (RM2)<br />
3.Mataputas (RM3)<br />
<br />
*Sounds:<br />
<br />
1.Lord of The Knights<br />
<br />
2.Jingle_Bombs (RM SOUNDMOD 1.0)(RM3)<br />
<br />
3.Mataputas (RM3.1)<br />
<br />
*2D Works/UI files :<br />
<br />
1.Lord of The Knights<br />
<br />
2.Al-Hassen Ibn Yasin (some 2Ds for islamic factions)(RM2)<br />
<br />
*Installer Maker :<br />
<br />
1.onmy6 (RM2)<br />
<br />
2.sean cappone (RM3)<br />
<br />
*Sprites Makers :<br />
<br />
1.Ragnos (RM Sprites Addon)(RM2)<br />
<br />
2.Mataputas (RM3.1)<br />
<br />
*Beta Testers :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.ttoommyy (RM2)<br />
<br />
3.Mataputas (RM3 & RM3.1)<br />
<br />
*Advertising :<br />
<br />
1.Tolaroscipii (RM3)<br />
<br />
= History =<br />
Rome Medieval mod has been started and created by Lord Of The Knights (LOTKs). The project started in 2006 as a personal small project and with few modding skills, but with 2 years of hard work alone LOTKs created an excellent medieval mod (RM1).<br />
A better version of Rome Medieval were built on the first RM using it as a base.<br />
After the first release, LOTKs decided to create the RM Team.<br />
Many versions of RM were released till the latest current version (RM3), and with each version, LOTKs used help from other members as a team.<br />
<br />
= Included Mods =<br />
<br />
<br />
Thanks to:<br />
<br />
The Crusades leader & team : for some Units and models.<br />
<br />
Chivalry TW leader & team : for characters names.<br />
<br />
= Visual Material =<br />
<br />
<gallery><br />
Image: Knightsrage.jpg<br />
Image: Spectacularbattle.jpg<br />
Image: Struggle.jpg<br />
</gallery><br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]</div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31591Rome Medieval2010-10-12T07:02:11Z<p>Astor: /* The Team */</p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
- Total coversion of RTW from the roman timeframe to the middle ages.<br />
<br />
- Large historical medieval campaign map, from far persia to the americas.<br />
<br />
- Medieval units with large number of unique units for each faction, units from peasants to chivalric knights and royal amirs, including gunpowder units and cannons.<br />
<br />
- Medieval sound pack, with great soundtracks adding more greatness to the medieval world sensation.<br />
<br />
- New custom battle maps.<br />
<br />
- New historical battles<br />
<br />
- Texts, Menu, icons, pages, unit cards,..and other items suitable for the medieval mod.<br />
<br />
A new Patch will be released soon (RM 3.1 patch), which will include the following features:<br />
<br />
- Grand campaign map has been modified to make famous campaigns more historical and interesting, adding more historical balance between factions.<br />
<br />
- New custom battle maps.<br />
<br />
- Nigh battles available in campaign.<br />
<br />
- New city models for the campaign map.<br />
<br />
- Alexander compatibility included.<br />
<br />
- Culture-specific voices in their native language (spanish, french, german, etc.)<br />
<br />
- Prebattle speeches<br />
<br />
- Around 10 historical battles (the RM2 battles plus six/seven new HBs) made by mataputas.<br />
<br />
- Some unit models fixed.<br />
<br />
- Major rebalance of units stats and costs.<br />
<br />
- Few new animations for archers, crossbowmen, gunners and cannons (not morfeasnikos' ones).<br />
<br />
- Smoke and specific sounds for cannons.<br />
<br />
- Complete sprites remake.<br />
<br />
- Some gunpowder units.<br />
<br />
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin.<br />
<br />
- Unit descriptions.<br />
<br />
- Multiplayer mode switcher included.<br />
<br />
- Medieval Traits & Ancillaries system.<br />
<br />
- Minor general fixes and additions.<br />
<br />
= The Team =<br />
**Creator,Leader, Maping, Texts:<br />
1.Lord of The Knights<br />
<br />
**Modeling,Skinning :<br />
1.Lord Of The Knights<br />
2.morfeasnikos (RM3)<br />
<br />
**Coding, Transplantation, Porting :<br />
1.Lord of The Knights<br />
2.mikienjoy (RM2)<br />
3.Mataputas (RM3)<br />
<br />
**Sounds:<br />
<br />
1.Lord of The Knights<br />
<br />
2.Jingle_Bombs (RM SOUNDMOD 1.0)(RM3)<br />
<br />
3.Mataputas (RM3.1)<br />
<br />
**2D Works/UI files :<br />
<br />
1.Lord of The Knights<br />
<br />
2.Al-Hassen Ibn Yasin (some 2Ds for islamic factions)(RM2)<br />
<br />
**Installer Maker :<br />
<br />
1.onmy6 (RM2)<br />
<br />
2.sean cappone (RM3)<br />
<br />
*Sprites Makers* :<br />
<br />
1.Ragnos (RM Sprites Addon)(RM2)<br />
<br />
2.Mataputas (RM3.1)<br />
<br />
*Beta Testers* :<br />
<br />
1.Lord Of The Knights<br />
<br />
2.ttoommyy (RM2)<br />
<br />
3.Mataputas (RM3 & RM3.1)<br />
<br />
*Advertising* :<br />
<br />
1.Tolaroscipii (RM3)<br />
<br />
= History =<br />
Rome Medieval mod has been started and created by Lord Of The Knights (LOTKs). The project started in 2006 as a personal small project and with few modding skills, but with 2 years of hard work alone LOTKs created an excellent medieval mod (RM1).<br />
A better version of Rome Medieval were built on the first RM using it as a base.<br />
After the first release, LOTKs decided to create the RM Team.<br />
Many versions of RM were released till the latest current version (RM3), and with each version, LOTKs used help from other members as a team.<br />
<br />
= Included Mods =<br />
<br />
<br />
Thanks to:<br />
<br />
The Crusades leader & team : for some Units and models.<br />
<br />
Chivalry TW leader & team : for characters names.<br />
<br />
= Visual Material =<br />
<br />
<gallery><br />
Image: Knightsrage.jpg<br />
Image: Spectacularbattle.jpg<br />
Image: Struggle.jpg<br />
</gallery><br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]</div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31590Rome Medieval2010-10-12T07:01:00Z<p>Astor: /* Included Mods */</p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
- Total coversion of RTW from the roman timeframe to the middle ages.<br />
<br />
- Large historical medieval campaign map, from far persia to the americas.<br />
<br />
- Medieval units with large number of unique units for each faction, units from peasants to chivalric knights and royal amirs, including gunpowder units and cannons.<br />
<br />
- Medieval sound pack, with great soundtracks adding more greatness to the medieval world sensation.<br />
<br />
- New custom battle maps.<br />
<br />
- New historical battles<br />
<br />
- Texts, Menu, icons, pages, unit cards,..and other items suitable for the medieval mod.<br />
<br />
A new Patch will be released soon (RM 3.1 patch), which will include the following features:<br />
<br />
- Grand campaign map has been modified to make famous campaigns more historical and interesting, adding more historical balance between factions.<br />
<br />
- New custom battle maps.<br />
<br />
- Nigh battles available in campaign.<br />
<br />
- New city models for the campaign map.<br />
<br />
- Alexander compatibility included.<br />
<br />
- Culture-specific voices in their native language (spanish, french, german, etc.)<br />
<br />
- Prebattle speeches<br />
<br />
- Around 10 historical battles (the RM2 battles plus six/seven new HBs) made by mataputas.<br />
<br />
- Some unit models fixed.<br />
<br />
- Major rebalance of units stats and costs.<br />
<br />
- Few new animations for archers, crossbowmen, gunners and cannons (not morfeasnikos' ones).<br />
<br />
- Smoke and specific sounds for cannons.<br />
<br />
- Complete sprites remake.<br />
<br />
- Some gunpowder units.<br />
<br />
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin.<br />
<br />
- Unit descriptions.<br />
<br />
- Multiplayer mode switcher included.<br />
<br />
- Medieval Traits & Ancillaries system.<br />
<br />
- Minor general fixes and additions.<br />
<br />
= The Team =<br />
*Lord Of The Knights <br />
*morfeasnikos<br />
*mikienjoy <br />
*Jingle_Bombs <br />
*ttoommyy<br />
*Ragnos<br />
*Mithril<br />
*Efe Pasha<br />
*onmy6<br />
*Raleigh<br />
*CountShast <br />
*moonkiller<br />
*Spartacus_GR<br />
*Holyromanknight2<br />
*Miros_G<br />
*o=|HUDSON><br />
*Miros_G<br />
*treshun1<br />
*Paris1234<br />
*pwijnands<br />
<br />
= History =<br />
Rome Medieval mod has been started and created by Lord Of The Knights (LOTKs). The project started in 2006 as a personal small project and with few modding skills, but with 2 years of hard work alone LOTKs created an excellent medieval mod (RM1).<br />
A better version of Rome Medieval were built on the first RM using it as a base.<br />
After the first release, LOTKs decided to create the RM Team.<br />
Many versions of RM were released till the latest current version (RM3), and with each version, LOTKs used help from other members as a team.<br />
<br />
= Included Mods =<br />
<br />
<br />
Thanks to:<br />
<br />
The Crusades leader & team : for some Units and models.<br />
<br />
Chivalry TW leader & team : for characters names.<br />
<br />
= Visual Material =<br />
<br />
<gallery><br />
Image: Knightsrage.jpg<br />
Image: Spectacularbattle.jpg<br />
Image: Struggle.jpg<br />
</gallery><br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]</div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31589Rome Medieval2010-10-12T06:59:40Z<p>Astor: /* Visual Material */</p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
- Total coversion of RTW from the roman timeframe to the middle ages.<br />
<br />
- Large historical medieval campaign map, from far persia to the americas.<br />
<br />
- Medieval units with large number of unique units for each faction, units from peasants to chivalric knights and royal amirs, including gunpowder units and cannons.<br />
<br />
- Medieval sound pack, with great soundtracks adding more greatness to the medieval world sensation.<br />
<br />
- New custom battle maps.<br />
<br />
- New historical battles<br />
<br />
- Texts, Menu, icons, pages, unit cards,..and other items suitable for the medieval mod.<br />
<br />
A new Patch will be released soon (RM 3.1 patch), which will include the following features:<br />
<br />
- Grand campaign map has been modified to make famous campaigns more historical and interesting, adding more historical balance between factions.<br />
<br />
- New custom battle maps.<br />
<br />
- Nigh battles available in campaign.<br />
<br />
- New city models for the campaign map.<br />
<br />
- Alexander compatibility included.<br />
<br />
- Culture-specific voices in their native language (spanish, french, german, etc.)<br />
<br />
- Prebattle speeches<br />
<br />
- Around 10 historical battles (the RM2 battles plus six/seven new HBs) made by mataputas.<br />
<br />
- Some unit models fixed.<br />
<br />
- Major rebalance of units stats and costs.<br />
<br />
- Few new animations for archers, crossbowmen, gunners and cannons (not morfeasnikos' ones).<br />
<br />
- Smoke and specific sounds for cannons.<br />
<br />
- Complete sprites remake.<br />
<br />
- Some gunpowder units.<br />
<br />
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin.<br />
<br />
- Unit descriptions.<br />
<br />
- Multiplayer mode switcher included.<br />
<br />
- Medieval Traits & Ancillaries system.<br />
<br />
- Minor general fixes and additions.<br />
<br />
= The Team =<br />
*Lord Of The Knights <br />
*morfeasnikos<br />
*mikienjoy <br />
*Jingle_Bombs <br />
*ttoommyy<br />
*Ragnos<br />
*Mithril<br />
*Efe Pasha<br />
*onmy6<br />
*Raleigh<br />
*CountShast <br />
*moonkiller<br />
*Spartacus_GR<br />
*Holyromanknight2<br />
*Miros_G<br />
*o=|HUDSON><br />
*Miros_G<br />
*treshun1<br />
*Paris1234<br />
*pwijnands<br />
<br />
= History =<br />
Rome Medieval mod has been started and created by Lord Of The Knights (LOTKs). The project started in 2006 as a personal small project and with few modding skills, but with 2 years of hard work alone LOTKs created an excellent medieval mod (RM1).<br />
A better version of Rome Medieval were built on the first RM using it as a base.<br />
After the first release, LOTKs decided to create the RM Team.<br />
Many versions of RM were released till the latest current version (RM3), and with each version, LOTKs used help from other members as a team.<br />
<br />
= Included Mods =<br />
<br />
<br />
Thanks to:<br />
The Crusades leader & team : for some Units and models.<br />
Chivalry TW leader & team : for characters names.<br />
<br />
= Visual Material =<br />
<br />
<gallery><br />
Image: Knightsrage.jpg<br />
Image: Spectacularbattle.jpg<br />
Image: Struggle.jpg<br />
</gallery><br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]</div>Astorhttps://wiki.twcenter.net/index.php?title=File:Struggle.jpg&diff=31588File:Struggle.jpg2010-10-12T06:59:22Z<p>Astor: </p>
<hr />
<div></div>Astorhttps://wiki.twcenter.net/index.php?title=File:Spectacularbattle.jpg&diff=31587File:Spectacularbattle.jpg2010-10-12T06:58:45Z<p>Astor: </p>
<hr />
<div></div>Astorhttps://wiki.twcenter.net/index.php?title=File:Knightsrage.jpg&diff=31586File:Knightsrage.jpg2010-10-12T06:57:42Z<p>Astor: </p>
<hr />
<div></div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31585Rome Medieval2010-10-12T06:56:12Z<p>Astor: </p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
- Total coversion of RTW from the roman timeframe to the middle ages.<br />
<br />
- Large historical medieval campaign map, from far persia to the americas.<br />
<br />
- Medieval units with large number of unique units for each faction, units from peasants to chivalric knights and royal amirs, including gunpowder units and cannons.<br />
<br />
- Medieval sound pack, with great soundtracks adding more greatness to the medieval world sensation.<br />
<br />
- New custom battle maps.<br />
<br />
- New historical battles<br />
<br />
- Texts, Menu, icons, pages, unit cards,..and other items suitable for the medieval mod.<br />
<br />
A new Patch will be released soon (RM 3.1 patch), which will include the following features:<br />
<br />
- Grand campaign map has been modified to make famous campaigns more historical and interesting, adding more historical balance between factions.<br />
<br />
- New custom battle maps.<br />
<br />
- Nigh battles available in campaign.<br />
<br />
- New city models for the campaign map.<br />
<br />
- Alexander compatibility included.<br />
<br />
- Culture-specific voices in their native language (spanish, french, german, etc.)<br />
<br />
- Prebattle speeches<br />
<br />
- Around 10 historical battles (the RM2 battles plus six/seven new HBs) made by mataputas.<br />
<br />
- Some unit models fixed.<br />
<br />
- Major rebalance of units stats and costs.<br />
<br />
- Few new animations for archers, crossbowmen, gunners and cannons (not morfeasnikos' ones).<br />
<br />
- Smoke and specific sounds for cannons.<br />
<br />
- Complete sprites remake.<br />
<br />
- Some gunpowder units.<br />
<br />
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin.<br />
<br />
- Unit descriptions.<br />
<br />
- Multiplayer mode switcher included.<br />
<br />
- Medieval Traits & Ancillaries system.<br />
<br />
- Minor general fixes and additions.<br />
<br />
= The Team =<br />
*Lord Of The Knights <br />
*morfeasnikos<br />
*mikienjoy <br />
*Jingle_Bombs <br />
*ttoommyy<br />
*Ragnos<br />
*Mithril<br />
*Efe Pasha<br />
*onmy6<br />
*Raleigh<br />
*CountShast <br />
*moonkiller<br />
*Spartacus_GR<br />
*Holyromanknight2<br />
*Miros_G<br />
*o=|HUDSON><br />
*Miros_G<br />
*treshun1<br />
*Paris1234<br />
*pwijnands<br />
<br />
= History =<br />
Rome Medieval mod has been started and created by Lord Of The Knights (LOTKs). The project started in 2006 as a personal small project and with few modding skills, but with 2 years of hard work alone LOTKs created an excellent medieval mod (RM1).<br />
A better version of Rome Medieval were built on the first RM using it as a base.<br />
After the first release, LOTKs decided to create the RM Team.<br />
Many versions of RM were released till the latest current version (RM3), and with each version, LOTKs used help from other members as a team.<br />
<br />
= Included Mods =<br />
<br />
<br />
Thanks to:<br />
The Crusades leader & team : for some Units and models.<br />
Chivalry TW leader & team : for characters names.<br />
<br />
= Visual Material =<br />
<br />
<gallery><br />
Image: p6.jpg<br />
Image: <br />
Image: <br />
Image: <br />
Image: <br />
</gallery><br />
<br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]</div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31325Rome Medieval2010-10-08T17:55:24Z<p>Astor: /* Description */</p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game, with an authentic environment, new units, a brand new map, historical battles and revamped gameplay. The time range is from 1180 AD to the last days of the medieval age, allowing the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the latest release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
A Patch V3.1 which will fixe most of the known problems.<br />
<br />
= The Team =<br />
*Lord Of The Knights <br />
*morfeasnikos<br />
*mikienjoy <br />
*Jingle_Bombs <br />
*ttoommyy<br />
*Ragnos<br />
*Mithril<br />
*Efe Pasha<br />
*onmy6<br />
*Raleigh<br />
*CountShast <br />
*moonkiller<br />
*Spartacus_GR<br />
*Holyromanknight2<br />
*Miros_G<br />
*o=|HUDSON><br />
*Miros_G<br />
*treshun1<br />
*Paris1234<br />
*pwijnands<br />
<br />
= History =<br />
*Rome Medieval v3.0<br />
*Rome Medieval v2.0<br />
*Rome Medieval v1.5<br />
*Rome Medieval v1.0<br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]<br />
<br />
= Included Mods =</div>Astorhttps://wiki.twcenter.net/index.php?title=Call_of_Warhammer&diff=31324Call of Warhammer2010-10-08T17:51:45Z<p>Astor: /* Features */</p>
<hr />
<div>{{Mod_overview<br />
|width=1<br />
|title=Call of Warhammer: Total War<br />
|compatibility=M2TW Kingdoms<br />
|type=Modification<br />
|members=[http://www.twcenter.net/forums/member.php?u=22420 Yeoman]<br />
|release=1.04<br />
|description=A fantasy mod for M2TW-K<br />
}}<br />
[[image:9b8cd3ca258b.jpg|center]]<br />
=Call of Warhammer: Total War=<br />
==Description==<br />
Call of Warhammer: Champions of the vile Chaos gods have stepped forward uniting into a northern tidal wave sweeping south. Orcs are growing restless in the cramped space of the Badlands. A WAAGGGHH!!! is inevitable and the Greenskin horde will soon unleash another of their destructive invasions. The mysterious Phoenix King has ordered an expedition corps to the Old World to stand by the forces of light in the coming struggles. The Empire and Kislev… will have to hold the line and stand tall against the coming of the Storm of Chaos.<br />
==Features==<br />
Changes from Hick09<br />
* 9 new script battles<br />
* New script for Grimgor invasion <br />
* New traits for each fraction and reballance of the old ones<br />
* New retinue-Ancillaries (kanhivapanu+timorfeys+hick09)<br />
* Flags and unique buildings from Crisord<br />
* Nurgle General from the Monolith<br />
* A demon-prince - unique group for Khorne followers with chance of arrival of 1 %<br />
* Trolls. First will be unique group for orks. In the second will occupy settlement in the country of trolls - the Big cave of trolls. In the third will be spawn randomly in this territory.<br />
* Greenskin alliance. Orks and goblins can be unite. Chance of this event of 1 %. Also if the goblin leader dies there is an additional chance of this event. The probability of event depends on authority of the leader - with low authority the chances groth.<br />
* Goblins can take part in orcish Waaagh! <br />
* Gobiliny can employ spies. Orks can employ them if they unite with night goblins or crash them.<br />
* New playable fraction - Border Princes. Units are taken from Rusichi. Suitable units are taken only. This state with chance in 1 % can enter in light alliance. <br />
* Fejnar fix a smoke, and also has made new shells for empire rockets and catapults of skulls.<br />
* New mages. Shamans for goblins and orks (will be if Sigmar can make tothem)<br />
* Ice magicians (it is possible, but not the fact if Shredder makes them)<br />
* H Elves magika (most likely), work of Fejnara and Iselendil<br />
* Ogrs, bigguns, blackorks, bloodletters and plaguebearers by their attack throw enemies in air<br />
* The expanded tree at all fractions. Agents on start (thanks Mesh) are added<br />
* In all settlements buildings are added. I.e. cities became more developed. Most vanila icons and building arts changed (thanks to cedric37, kanhivapanu, Timorfeys)<br />
<br />
==The Team==<br />
Mod Leader: <br />
[http://www.twcenter.net/forums/member.php?u=22420 Yeoman]<br />
<br />
<br />
Coding: <br />
[http://www.twcenter.net/forums/member.php?u=22420 Yeoman],<br />
[http://www.twcenter.net/forums/member.php?u=23077 Isilendil],<br />
[http://www.twcenter.net/forums/member.php?u=44000 Hick],<br />
Bela<br />
<br />
3d Modeling: <br />
[http://www.twcenter.net/forums/member.php?u=22420 Yeoman],<br />
[http://www.twcenter.net/forums/member.php?u=13289 SHREDDER],<br />
[http://www.twcenter.net/forums/member.php?u=61420 Sigmar],<br />
[http://www.twcenter.net/forums/member.php?u=23077 Isilendil],<br />
[http://www.twcenter.net/forums/member.php?u=41589 Krechet],<br />
[http://www.twcenter.net/forums/member.php?u=36239 Mono1it],<br />
Saladin TWC<br />
<br />
Skinning:<br />
[http://www.twcenter.net/forums/member.php?u=22420 Yeoman],<br />
[http://www.twcenter.net/forums/member.php?u=13289 SHREDDER],<br />
[http://www.twcenter.net/forums/member.php?u=61420 Sigmar],<br />
[http://www.twcenter.net/forums/member.php?u=23077 Isilendil],<br />
[http://www.twcenter.net/forums/member.php?u=36239 Mono1it],<br />
[http://www.twcenter.net/forums/member.php?u=41589 Krechet],<br />
<br />
Mapping:<br />
[http://www.twcenter.net/forums/member.php?u=22420 Yeoman],<br />
Muhamed,<br />
Nevada TWC,<br />
[http://www.twcenter.net/forums/member.php?u=44000 Hick],<br />
Russian_Gondor<br />
<br />
2d Art:<br />
[http://www.twcenter.net/forums/member.php?u=22420 Yeoman],<br />
[http://www.twcenter.net/forums/member.php?u=41511 Timorfeys],<br />
crisord<br />
[http://www.twcenter.net/forums/member.php?u=23077 Isilendil],<br />
Diccon TWC,<br />
MadGAD,<br />
Blackomur89 TWC,<br />
Azfag,<br />
cedric37 TWC,<br />
Kahvipannu TWC,<br />
steroid TWC,<br />
Ank<br />
<br />
Scripting:<br />
[http://www.twcenter.net/forums/member.php?u=22420 Yeoman],<br />
[http://www.twcenter.net/forums/member.php?u=44000 Hick],<br />
[http://www.twcenter.net/forums/member.php?u=23077 Isilendil],<br />
Bela<br />
<br />
Video:<br />
Feinar,<br />
Toboe TWC<br />
<br />
Translation into English:<br />
Beregond<br />
<br />
Research and Ideas:<br />
[http://www.twcenter.net/forums/member.php?u=22420 Yeoman],<br />
[http://www.twcenter.net/forums/member.php?u=41511 Timorfeys],<br />
Magnus,<br />
[http://www.twcenter.net/forums/member.php?u=36239 Mono1it],<br />
[http://www.twcenter.net/forums/member.php?u=13289 SHREDDER],<br />
[http://www.twcenter.net/forums/member.php?u=61420 Sigmar],<br />
stomoped,<br />
Azfag,<br />
[http://www.twcenter.net/forums/member.php?u=44000 Hick],<br />
[http://www.twcenter.net/forums/member.php?u=23077 Isilendil],<br />
Aleks_tkael,<br />
ank,<br />
Feinar,<br />
NikT,<br />
[http://www.twcenter.net/forums/member.php?u=32821 Revan Shan TWC],<br />
Gaspar,<br />
Grand Admiral Thrawn TWC,<br />
Valiant Champion TWC<br />
<br />
==History==<br />
* [http://www.twcenter.net/forums/showthread.php?t=320935 Version 1.02]<br />
* [http://www.twcenter.net/forums/showthread.php?t=320935 Version 1.03]<br />
* [http://www.twcenter.net/forums/showthread.php?t=320935 Hotfix 1.03.1]<br />
* [http://www.twcenter.net/forums/showthread.php?t=356716 Version 1.04]<br />
* [http://www.twcenter.net/forums/showthread.php?t=320033 English Version]<br />
==Visual Material==<br />
<br />
<gallery><br />
Image:2537.jpg<br />
Image:24006075.jpg<br />
Image:Callofwarhammer4521.jpg<br />
Image:Nurgle01.png<br />
</gallery><br />
<br />
[[Category:TWC Hosted Modifications]]</div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31323Rome Medieval2010-10-08T17:49:24Z<p>Astor: </p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
Rome Medieval is a modification and a total conversion for RTW 1.5. A continuation of Rome Medieval series, RM3 converts the original RTW game to a medieval game,with medieval environment, units, maps, battles and gameplay. The time range is from 1180 AD to the last days of the medieval age, providing the ability for the player to take control of one of 18 Kingdoms of the medieval times. On a new epic historical map, the new release provides many new special units, buildings and features for each faction, giving you the chance to lead a nation with its historical armies and cities, defend its lands, defeat its enemies, expand its borders, and gain victory and glory under the nations name.<br />
<br />
= Features =<br />
A Patch V3.1 which will fixe most of the known problems.<br />
<br />
= The Team =<br />
*Lord Of The Knights <br />
*morfeasnikos<br />
*mikienjoy <br />
*Jingle_Bombs <br />
*ttoommyy<br />
*Ragnos<br />
*Mithril<br />
*Efe Pasha<br />
*onmy6<br />
*Raleigh<br />
*CountShast <br />
*moonkiller<br />
*Spartacus_GR<br />
*Holyromanknight2<br />
*Miros_G<br />
*o=|HUDSON><br />
*Miros_G<br />
*treshun1<br />
*Paris1234<br />
*pwijnands<br />
<br />
= History =<br />
*Rome Medieval v3.0<br />
*Rome Medieval v2.0<br />
*Rome Medieval v1.5<br />
*Rome Medieval v1.0<br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]<br />
<br />
= Included Mods =</div>Astorhttps://wiki.twcenter.net/index.php?title=Rome_Medieval&diff=31322Rome Medieval2010-10-08T17:47:14Z<p>Astor: </p>
<hr />
<div>[[File:RM.jpg]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title=[http://www.twcenter.net/forums/forumdisplay.php?f=467 Rome Medieval]<br />
|compatibility= Rome Total War V1.5<br />
|type= Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights]<br />
|release= Rome Medieval V3.0<br />
|description=<br />
}}<br />
<br />
<br />
= Introduction =<br />
<br />
Rome Medieval is a modification for RTW 1.5. It is a full conversion for RTW, focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.<br />
<br />
= Description =<br />
<br />
= Features =<br />
A Patch V3.1 which will fixe most of the known problems.<br />
<br />
= The Team =<br />
*Lord Of The Knights <br />
*morfeasnikos<br />
*mikienjoy <br />
*Jingle_Bombs <br />
*ttoommyy<br />
*Ragnos<br />
*Mithril<br />
*Efe Pasha<br />
*onmy6<br />
*Raleigh<br />
*CountShast <br />
*moonkiller<br />
*Spartacus_GR<br />
*Holyromanknight2<br />
*Miros_G<br />
*o=|HUDSON><br />
*Miros_G<br />
*treshun1<br />
*Paris1234<br />
*pwijnands<br />
<br />
= History =<br />
*Rome Medieval v3.0<br />
*Rome Medieval v2.0<br />
*Rome Medieval v1.5<br />
*Rome Medieval v1.0<br />
<br />
= AAR =<br />
[http://www.twcenter.net/forums/showthread.php?t=155857 Defense of an Idea]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=170712 A Tale of Two Kingdoms - Kingdom of Sicily]<br />
<br />
= Included Mods =</div>Astorhttps://wiki.twcenter.net/index.php?title=Demon%27s_Soul:_Total_War&diff=31278Demon's Soul: Total War2010-10-07T19:21:17Z<p>Astor: /* History */</p>
<hr />
<div>{{Mod_overview<br />
|width=<br />
|title= Demon's Soul: Total War<br />
|compatibility= Kingdoms Total War<br />
|type= Fantasy, with elements of an RPG<br />
|members=[http://www.twcenter.net/forums/member.php?u=50070 KingTheoden1]<br />
|release= Work in Progress<br />
|description= Demon Soul recreated on the M2TW Engine<br />
}}<br />
<br />
= Introduction =<br />
<br />
Inspired by the incredible game that was Demon Soul, KingTheoden1 decided to created a mod based on it. For those who haven't played the game, here's the background story :<br />
<br />
<br />
''King Allant the Twelfth brought unprecedented prosperity to his people by channeling the Soul Arts. However, in his lust for power, he awakened the Deep One, and with it, a horde of Demons. The Demons hunt for the human's souls. Those who lose their souls, lose their minds. Those who lost their minds attack the sane, and chaos reigns. The Demons feed themselves with the power of a human soul. And the power of a mature Demon's Soul, is beyond imagination. Boletaria was shrouded in a deep fog, and those who dared enter, never returned. Until Vallarfax of the Twin Fangs broke free, and told the rest of the world of Boletaria's plight. Many heroes, including Biorr of the Twing Fangs; Sage Freke, the Visionary; Saint Urbain; Yurt, The Silent Chief; Saint Astraea and her loyal knight, Garl Vinland; and many more. But there was one who broke free - a sole knight. Will you be the saviour of the world ? Or will the Demons find a new slave ?''<br />
<br />
[[File:Fini.jpg|200px|thumb|right|Treasure chest]]<br />
<br />
= Description =<br />
<br />
<br />
The mod aims to recreate the world of the Role-Playing Game for the PS3 : Demon's Souls. Demon's Souls is a fascinating world, with tonnes of interesting enemies, and especially huge monsters. You start off as a small, tiny little guy, and that's generally how you feel throughout the game. If at a certain time you feel awesome and strong, the game does a good job in making you feel like a tiny worm again by unleashing a beast that's eight times as big as you. The mod strives to recreate the loneliness that occurs in Demon's Souls, as well as the Role-Playing Element.<br />
<br />
<br />
<br />
= Features =<br />
<br />
The game is completely different from all mods on TW. It focuses mainly (and only) on the RPG-aspect, which becomes clear the moment you enter the game. You need to make a choice immediately, and it's a quite important one as well. You can choose between 3 classes, each with their own (dis)advantages and strengths. <br />
<br />
As you progress throughout the game, the necessary reinforcements will be supplied by the "Treasures" you find along the way. Treasures are settlements in their lowest form, meaning villlages, inhabited by only 400 villagers (the game's minimum). Treasures yield a reward, and, upon conquering them, you will get that reward. However, the treasures will be guarded by a garisson, depending on the value of the treasure - so players will have to make sure that what they lose during the fight for the treasure, is worth less than the actual treasure. If you keep losing more men than you can pay with the treasures' reward, then you'll be armyless and bankrupt immediately. Treasures contain all sorts of values, like different types of armor, units, and money.<br />
<br />
The units' system is also different. Depending on your first choice, you will start off with the ability to create different types of units. If you chose Soldier, you will only be able to create units with Platemail Armor (strong but expensive armor). If you chose Wanderer, however, you'll start off with the ability to create cavalry, but you'll have bad armor, et cetera. These bonuses can be found in the treasure-settlements, so you can still create horses if you chose Soldier in the beginning.<br />
<br />
=== Units ===<br />
<br />
[[File:renderl.png|200px|thumb|right|Boletarian Soldier]]<br />
<br />
The Units system is pretty easy - there are several types of armor :<br />
<br />
Leather<br />
<br />
Hard Leather (optional)<br />
<br />
Chainmail<br />
<br />
Plate Mail <br />
<br />
Bare-Breasted (male only )<br />
<br />
Fluted Armor (either this one or Plate Mail for vs.1)<br />
<br />
The units are only available in the settlement in which you found the armor - meaning that if you found the Plate Mail treasure on the map, you can only create units armed with Plate Mail there. If you chose Soldier in the beginning - who are equipped with Plate Mail - , you can create Plate Mail units in the Nexus, BUT ONLY PLATE MAIL UNITS. You'll have to find the Leather armor treasure to create cheaper units ! The Wanderer and Hunter both start with leather, but Wanderer also has stables (which would also be a treasure), and Hunter has archery ranges (again, would also be a treasure).<br />
<br />
Each armor has x (needs to be decided for the first release) kinds of units, and could include :<br />
<br />
Normal Man-at-Arms (Sword and shield)<br />
<br />
2-Handed Swordsman (perhaps also a 2H Axeman)<br />
<br />
Spear-and-shield guys (same as Man-at-Arms but armed with a spear)<br />
<br />
Halberdiers (which are essentially the Pikemen of Med2)<br />
<br />
Archers<br />
<br />
Cavalry<br />
<br />
Each armour has it's advantages and disadvantages -<br />
<br />
Leather : Cheap but weak<br />
<br />
Fluted Armor : Extremely Expensive but extremely strong<br />
<br />
Hard Leather : Good balance between cost/durability<br />
etc...<br />
= The Team =<br />
<br />
[http://www.twcenter.net/forums/member.php?u=50070 KingTheoden1]<br />
<br />
<br />
= History =<br />
<br />
KingTheoden1;<br />
<br />
''After playing the game Demon's Souls, I thought it'd be cool to create a RPG-mod for TW, and the game was a great theme for that. Then it was just a matter of thinking about the way it would work, etc..''<br />
<br />
= Forum =<br />
The thread can be found here [http://www.twcenter.net/forums/showthread.php?t=381776 Demon's Soul: Total War]</div>Astorhttps://wiki.twcenter.net/index.php?title=The_Shadow_of_Ishtar&diff=31277The Shadow of Ishtar2010-10-07T19:20:38Z<p>Astor: </p>
<hr />
<div>[[image: ishtarlogo.png]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title= The Shadow of Ishtar<br />
|compatibility= Kingdoms Total War<br />
|type= Pseudo Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=47404 Atatürk], [http://www.twcenter.net/forums/member.php?u=40532 Stephan], [http://www.twcenter.net/forums/member.php?u=44001 dragonsign]<br />
|release= Work in Progress<br />
|description= Ancient battles over the Holy Land brought to life<br />
}}<br />
<br />
<br />
<br />
<br />
<br />
= Description =<br />
<br />
The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units.<br />
<br />
<br />
==Factions==<br />
<br />
Egypt<br />
<br />
Judah<br />
<br />
[[Image: maprf.jpg|thumb|right|250 px|Map]]<br />
Israel<br />
<br />
Pheonicia<br />
<br />
Assyria<br />
<br />
Babylon<br />
<br />
Elam<br />
<br />
Media<br />
<br />
Urartu<br />
<br />
Phrygia<br />
<br />
Kush<br />
<br />
Saba<br />
<br />
Lydia (Emerging)<br />
<br />
Ionian Cities (Emerging)<br />
<br />
Cimmerians (Emerging)<br />
<br />
Skythians (Emerging)<br />
<br />
Persian Empire (Emerging)<br />
<br />
Rebellious Dynasty (Unplayable)<br />
<br />
<br />
<br />
<br />
<br />
=The Team=<br />
*[http://www.twcenter.net/forums/member.php?u=47404| Atatürk] (Mod Leader)<br />
*[http://www.twcenter.net/forums/member.php?u=40532| Stephan] (Mod Leader, 2D Artist, Coder)<br />
*[http://www.twcenter.net/forums/member.php?u=44001| dragonsign] (Mod Leader, Mapper)<br />
*[http://www.twcenter.net/forums/member.php?u=44179| maxi90] (Researcher)<br />
*[http://www.twcenter.net/forums/member.php?u=42406| EVYATAR] (2D Artist, Skinner)<br />
*[http://www.twcenter.net/forums/member.php?u=64445| THE IBERIAN] (3d modeler)<br />
*Moros (Researcher)<br />
*FXR (3d modeler, Skinner)<br />
*[http://www.twcenter.net/forums/member.php?u=65135| sirvinniei] (Skinner)<br />
*[http://www.twcenter.net/forums/member.php?u=71480| Carcaju] (unit cards&video maker)<br />
<br />
=Visual Material=<br />
<br />
<gallery><br />
Image: judah.jpg|New Interface<br />
Image: egypt_strat.jpg|Strat map<br />
Image: egypt_battle.jpg|Battle in the desert<br />
Image: judah_symbol.png|Faction symbol of Judah<br />
Image: egypt_symbol.jpg|Faction symbol of Egypt<br />
</gallery><br />
<br />
= Forum =<br />
Forum here; [http://www.twcenter.net/forums/showthread.php?t=212988 The Shadow of Ishtar]</div>Astorhttps://wiki.twcenter.net/index.php?title=The_Shadow_of_Ishtar&diff=31276The Shadow of Ishtar2010-10-07T19:18:36Z<p>Astor: </p>
<hr />
<div>[[image: ishtarlogo.png]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title= The Shadow of Ishtar<br />
|compatibility= Kingdoms Total War<br />
|type= Pseudo Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=47404 Atatürk], [http://www.twcenter.net/forums/member.php?u=40532 Stephan], [http://www.twcenter.net/forums/member.php?u=44001 dragonsign]<br />
|release= Work in Progress<br />
|description= Ancient battles over the Holy Land brought to life<br />
}}<br />
<br />
<br />
<br />
<br />
<br />
== Description ==<br />
<br />
The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units.<br />
<br />
<br />
==Factions==<br />
<br />
Egypt<br />
<br />
Judah<br />
<br />
[[Image: maprf.jpg|thumb|right|250 px|Map]]<br />
Israel<br />
<br />
Pheonicia<br />
<br />
Assyria<br />
<br />
Babylon<br />
<br />
Elam<br />
<br />
Media<br />
<br />
Urartu<br />
<br />
Phrygia<br />
<br />
Kush<br />
<br />
Saba<br />
<br />
Lydia (Emerging)<br />
<br />
Ionian Cities (Emerging)<br />
<br />
Cimmerians (Emerging)<br />
<br />
Skythians (Emerging)<br />
<br />
Persian Empire (Emerging)<br />
<br />
Rebellious Dynasty (Unplayable)<br />
<br />
<br />
<br />
<br />
<br />
==The Team==<br />
*[http://www.twcenter.net/forums/member.php?u=47404| Atatürk] (Mod Leader)<br />
*[http://www.twcenter.net/forums/member.php?u=40532| Stephan] (Mod Leader, 2D Artist, Coder)<br />
*[http://www.twcenter.net/forums/member.php?u=44001| dragonsign] (Mod Leader, Mapper)<br />
*[http://www.twcenter.net/forums/member.php?u=44179| maxi90] (Researcher)<br />
*[http://www.twcenter.net/forums/member.php?u=42406| EVYATAR] (2D Artist, Skinner)<br />
*[http://www.twcenter.net/forums/member.php?u=64445| THE IBERIAN] (3d modeler)<br />
*Moros (Researcher)<br />
*FXR (3d modeler, Skinner)<br />
*[http://www.twcenter.net/forums/member.php?u=65135| sirvinniei] (Skinner)<br />
*[http://www.twcenter.net/forums/member.php?u=71480| Carcaju] (unit cards&video maker)<br />
<br />
==Visual Material==<br />
<br />
<gallery><br />
Image: judah.jpg|New Interface<br />
Image: egypt_strat.jpg|Strat map<br />
Image: egypt_battle.jpg|Battle in the desert<br />
Image: judah_symbol.png|Faction symbol of Judah<br />
Image: egypt_symbol.jpg|Faction symbol of Egypt<br />
</gallery><br />
<br />
== Forum ==<br />
Forum here; [http://www.twcenter.net/forums/showthread.php?t=212988 The Shadow of Ishtar]</div>Astorhttps://wiki.twcenter.net/index.php?title=The_Shadow_of_Ishtar&diff=31275The Shadow of Ishtar2010-10-07T19:15:44Z<p>Astor: </p>
<hr />
<div>[[image: ishtarlogo.png]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title= The Shadow of Ishtar<br />
|compatibility= Kingdoms Total War<br />
|type= Pseudo Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=47404 Atatürk], [http://www.twcenter.net/forums/member.php?u=40532 Stephan], [http://www.twcenter.net/forums/member.php?u=44001 dragonsign]<br />
|release= Work in Progress<br />
|description= Ancient battles over the Holy Land brought to life<br />
}}<br />
<br />
<br />
<br />
<br />
<br />
==Description==<br />
<br />
The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units.<br />
<br />
===Factions===<br />
<br />
Egypt<br />
<br />
Judah<br />
<br />
[[Image: maprf.jpg|thumb|right|250 px|Map]]<br />
Israel<br />
<br />
Pheonicia<br />
<br />
Assyria<br />
<br />
Babylon<br />
<br />
Elam<br />
<br />
Media<br />
<br />
Urartu<br />
<br />
Phrygia<br />
<br />
Kush<br />
<br />
Saba<br />
<br />
Lydia (Emerging)<br />
<br />
Ionian Cities (Emerging)<br />
<br />
Cimmerians (Emerging)<br />
<br />
Skythians (Emerging)<br />
<br />
Persian Empire (Emerging)<br />
<br />
Rebellious Dynasty (Unplayable)<br />
<br />
<br />
<br />
<br />
<br />
==The Team==<br />
*[http://www.twcenter.net/forums/member.php?u=47404| Atatürk] (Mod Leader)<br />
*[http://www.twcenter.net/forums/member.php?u=40532| Stephan] (Mod Leader, 2D Artist, Coder)<br />
*[http://www.twcenter.net/forums/member.php?u=44001| dragonsign] (Mod Leader, Mapper)<br />
*[http://www.twcenter.net/forums/member.php?u=44179| maxi90] (Researcher)<br />
*[http://www.twcenter.net/forums/member.php?u=42406| EVYATAR] (2D Artist, Skinner)<br />
*[http://www.twcenter.net/forums/member.php?u=64445| THE IBERIAN] (3d modeler)<br />
*Moros (Researcher)<br />
*FXR (3d modeler, Skinner)<br />
*[http://www.twcenter.net/forums/member.php?u=65135| sirvinniei] (Skinner)<br />
*[http://www.twcenter.net/forums/member.php?u=71480| Carcaju] (unit cards&video maker)<br />
<br />
==Visual Material==<br />
<br />
<gallery><br />
Image: judah.jpg|New Interface<br />
Image: egypt_strat.jpg|Strat map<br />
Image: egypt_battle.jpg|Battle in the desert<br />
Image: judah_symbol.png|Faction symbol of Judah<br />
Image: egypt_symbol.jpg|Faction symbol of Egypt<br />
</gallery><br />
<br />
== Forum ==<br />
Forum here; [http://www.twcenter.net/forums/showthread.php?t=212988 The Shadow of Ishtar]</div>Astorhttps://wiki.twcenter.net/index.php?title=Patria_Libera&diff=31274Patria Libera2010-10-07T19:14:49Z<p>Astor: </p>
<hr />
<div><div style="text-align: center;">http://img836.imageshack.us/img836/825/plheadercopy.png</div><br />
<br />
<br />
{{Mod_overview<br />
|width=25em<br />
|title= Patria Libera<br />
|image= <br />
|compatibility= Kingdoms 1.5<br />
|type= Historical, Full conversion<br />
|members= [http://www.twcenter.net/forums/member.php?u=39441 IVIarkI2I], [http://www.twcenter.net/forums/member.php?u=64114 BURNY26]<br />
|release= Work In Progress<br />
|description= A historically authentic campaign <br />
}}<br />
<br />
<br />
= Introduction =<br />
[[Image:mapregions.png|thumb|upright|250px|alt=wallpaper.|Campaign Map]]<br />
Patria Libera is medieval mod which passes throught the XIV century to the year when the Constantinople fall(1453. During the short timeframe of the mod the player will learn all about this exciting part of history. The mod includes a totaly new map with 199 provinces , new models, new historical characters, new unique cities models and more than 30 nations determined to rule all of Europe.<br />
<br />
= Description =<br />
<br />
The year 1300 begins a very interesting and turbulent century. Small duchies and kingdoms established their independence while the large, established kingdoms and empires saw their power diminished by weak faction leaders and powerful, independent feudal lords. And everywhere people were devastated by the scourge of the “Black Death.” During this era the longest war in medieval history was waged, “The 100 Year’s War.” Powerful alliances were born such as the Kalmar Union and Polish-Lithuanian Commonwealth. The Papacy saw its authority challenged by its exile in Avignon and later by the schism of the two Anti-Popes. The fall of Byzantine Empire began and in the year 1453, the Eastern Roman Empire finally fell to the Ottoman Turks, It is also the end year of our mod and a year which heralds the end of Feudalism and the beginning of the Renaissance.<br />
<br />
The main goal of the mod is to establish the “real” historical “environment” found in Medieval Europe at the beginning of the 14th Century, giving the player the “feel” of the historic background in 1301 AD. During our timeframe player will experience most of the significant historic events, accompanied by the appearance of historical characters such as the rebellion of the Hussites lead by Ján Žižka or the French “Rebirth“ lead by Joan de Arc, and much, much more. <br />
<br />
<br />
= Features =<br />
<br />
*A new map with 199 provinces<br />
*More then 30 nations. <br />
*New models.<br />
*New historical characters<br />
*Unique city models<br />
*Special mercenary and AOR recruitment system<br />
*Improved siege battles and siege weapons. <br />
Patria Libera is medieval mod which passes throught the XIV century to the year when the Constantinople fall(1453. During the short timeframe of the mod the player will learn all about this exciting part of history. The mod includes a totaly new map with 199 provinces , new models, new historical characters, new unique cities models and more than 30 nations determined to rule all of Europe.<br />
<br />
<br />
===Factions===<br />
<br />
Kingdom of England<br />
<br />
Kingdom of Scotland<br />
<br />
Emirate of Granada<br />
<br />
Crown of Castile<br />
<br />
Kingdom of Portugal<br />
<br />
Crown of Aragon<br />
<br />
Papal States<br />
<br />
Kingdom of Naples<br />
<br />
Venetian Republic<br />
<br />
Republic of Genoa<br />
<br />
The Holy Roman Empire<br />
<br />
Kingdom of France<br />
<br />
County of Burgundy<br />
<br />
Swiss Confederacy<br />
<br />
Kingdom of Hungary<br />
<br />
Kingdom of Bohemia<br />
<br />
Kingdom of Poland<br />
<br />
Teutonic Order<br />
<br />
Grand Duchy of Lithuania<br />
<br />
Republic of Novogrod<br />
<br />
Golden Horde<br />
<br />
Kingdom of Denmark<br />
<br />
Kingdom of Sweden<br />
<br />
Serbian Empire<br />
<br />
Eastern Roman Empire<br />
<br />
Bulgarian Empire<br />
<br />
Ottoman Empire<br />
<br />
Hussites<br />
<br />
Minor Nations<br />
<br />
*You can choose a Faction to use during the installation of the mod.<br />
<br />
Kingdom of Bosnia or Navarre or Halych-Volhynia<br />
<br />
Terra Mathei or Brabant or Florence<br />
<br />
= The Team =<br />
<br />
[http://www.twcenter.net/forums/member.php?u=39441| IVIarkI2I]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=64114| BURNY26]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=74339| Der Matt]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=47047| kaajo]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=51006| Darioos]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=39773| Frenchy9685]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=39219| Julius2]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=38417| Flavius Etius] <br />
<br />
[http://www.twcenter.net/forums/member.php?u=65699| cedric37]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=36243| Master Zuma]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=25712| Swagger]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=56083| Alba gu Brath]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=73782| eferzed]<br />
<br />
<br />
=== Researchers/Descr. writters/Historians ===<br />
<br />
'''Head of Research''':[http://www.twcenter.net/forums/member.php?u=14884| PedroL] <br />
<br />
[http://www.twcenter.net/forums/member.php?u=40886| Jaguar6]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=34641| Domen123]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=29298| Lycodelphos]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=16017| NikeBG] <br />
<br />
[http://www.twcenter.net/forums/member.php?u=43599| Sir Reginald] <br />
<br />
[http://www.twcenter.net/forums/member.php?u=46893| Víkingr]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=49119| druvatar]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=67751| G-Megas-Doux]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=43842| Emperor Richard] <br />
<br />
[http://www.twcenter.net/forums/member.php?u=26419| Boztorgai_Khan]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=72072| Aodh Mor]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=38506| EarendilElenthol]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=66884| uurnammu] <br />
<br />
[http://www.twcenter.net/forums/member.php?u=72663| ModderN00b] <br />
<br />
[http://www.twcenter.net/forums/member.php?u=75944| Alkimachos]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=74463| matija191]<br />
<br />
<br />
==== Mercenaries ====<br />
<br />
[http://www.twcenter.net/forums/member.php?u=20599| Lord Condormanius (strat map models)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=49939| Germanicu5(AI)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=40532| Stephan (coding)]<br />
<br />
==== Supporters ====<br />
<br />
[http://www.twcenter.net/forums/member.php?u=43461| Rt. Hon. Gentleman(music pack)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=40937| Romanos IV (swiss)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=46064| Marv933 (teutons, map)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=32376| SirPeacemaker (central europe warfare)]<br />
<br />
==== Ex-members ====<br />
<br />
[http://www.twcenter.net/forums/member.php?u=46983| Göteborgare (research)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=31360| Rydwan(units)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=40346| jonny duck (research)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=36185| Lewagal (2D art)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=11069| CaesarBR (research)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=35400| Eothese (coding)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=21677| C.M. (map)]<br />
<br />
= Images =<br />
<br />
<br />
<gallery><br />
Image:Swordsmenmilitia.png|Swordsmen<br />
Image:Dfk.png|Feudal Knights<br />
Image:Sweden1.png|Swedish units<br />
Image:Infantry2.png| Scottish units<br />
Image:Englandcopy.png| English units<br />
</gallery></div>Astorhttps://wiki.twcenter.net/index.php?title=The_Shadow_of_Ishtar&diff=31273The Shadow of Ishtar2010-10-07T19:11:34Z<p>Astor: </p>
<hr />
<div>[[image: ishtarlogo.png]]<br />
<br />
<br />
{{Mod_overview<br />
|width=<br />
|title= The Shadow of Ishtar<br />
|compatibility= Kingdoms Total War<br />
|type= Pseudo Historical<br />
|members= [http://www.twcenter.net/forums/member.php?u=47404 Atatürk], [http://www.twcenter.net/forums/member.php?u=40532 Stephan], [http://www.twcenter.net/forums/member.php?u=44001 dragonsign]<br />
|release= Work in Progress<br />
|description= Ancient battles over the Holy Land brought to life<br />
}}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Description==<br />
<br />
The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units.<br />
<br />
===Factions===<br />
<br />
Egypt<br />
<br />
Judah<br />
<br />
[[Image: maprf.jpg|thumb|right|250 px|Map]]<br />
Israel<br />
<br />
Pheonicia<br />
<br />
Assyria<br />
<br />
Babylon<br />
<br />
Elam<br />
<br />
Media<br />
<br />
Urartu<br />
<br />
Phrygia<br />
<br />
Kush<br />
<br />
Saba<br />
<br />
Lydia (Emerging)<br />
<br />
Ionian Cities (Emerging)<br />
<br />
Cimmerians (Emerging)<br />
<br />
Skythians (Emerging)<br />
<br />
Persian Empire (Emerging)<br />
<br />
Rebellious Dynasty (Unplayable)<br />
<br />
<br />
<br />
<br />
<br />
==The Team==<br />
*[http://www.twcenter.net/forums/member.php?u=47404| Atatürk] (Mod Leader)<br />
*[http://www.twcenter.net/forums/member.php?u=40532| Stephan] (Mod Leader, 2D Artist, Coder)<br />
*[http://www.twcenter.net/forums/member.php?u=44001| dragonsign] (Mod Leader, Mapper)<br />
*[http://www.twcenter.net/forums/member.php?u=44179| maxi90] (Researcher)<br />
*[http://www.twcenter.net/forums/member.php?u=42406| EVYATAR] (2D Artist, Skinner)<br />
*[http://www.twcenter.net/forums/member.php?u=64445| THE IBERIAN] (3d modeler)<br />
*Moros (Researcher)<br />
*FXR (3d modeler, Skinner)<br />
*[http://www.twcenter.net/forums/member.php?u=65135| sirvinniei] (Skinner)<br />
*[http://www.twcenter.net/forums/member.php?u=71480| Carcaju] (unit cards&video maker)<br />
<br />
==Visual Material==<br />
<br />
<gallery><br />
Image: judah.jpg|New Interface<br />
Image: egypt_strat.jpg|Strat map<br />
Image: egypt_battle.jpg|Battle in the desert<br />
Image: judah_symbol.png|Faction symbol of Judah<br />
Image: egypt_symbol.jpg|Faction symbol of Egypt<br />
</gallery><br />
<br />
== Forum ==<br />
Forum here; [http://www.twcenter.net/forums/showthread.php?t=212988 The Shadow of Ishtar]</div>Astorhttps://wiki.twcenter.net/index.php?title=The_Shadow_of_Ishtar&diff=31272The Shadow of Ishtar2010-10-07T19:10:14Z<p>Astor: /* The Team */</p>
<hr />
<div>[[image: ishtarlogo.png]]<br />
<br />
<br />
{{Mod_overview<br />
|width=<br />
|title= The Shadow of Ishtar<br />
|compatibility= Kingdoms Total War<br />
|type= Pseudo Historical<br />
|members=Kemalraik, Stephan, Dragonsign<br />
|release= Work in Progress<br />
|description= Ancient battles over the Holy Land brought to life<br />
}}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Description==<br />
<br />
The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units.<br />
<br />
===Factions===<br />
<br />
Egypt<br />
<br />
Judah<br />
<br />
[[Image: maprf.jpg|thumb|right|250 px|Map]]<br />
Israel<br />
<br />
Pheonicia<br />
<br />
Assyria<br />
<br />
Babylon<br />
<br />
Elam<br />
<br />
Media<br />
<br />
Urartu<br />
<br />
Phrygia<br />
<br />
Kush<br />
<br />
Saba<br />
<br />
Lydia (Emerging)<br />
<br />
Ionian Cities (Emerging)<br />
<br />
Cimmerians (Emerging)<br />
<br />
Skythians (Emerging)<br />
<br />
Persian Empire (Emerging)<br />
<br />
Rebellious Dynasty (Unplayable)<br />
<br />
<br />
<br />
<br />
<br />
==The Team==<br />
*[http://www.twcenter.net/forums/member.php?u=47404| Atatürk] (Mod Leader)<br />
*[http://www.twcenter.net/forums/member.php?u=40532| Stephan] (Mod Leader, 2D Artist, Coder)<br />
*[http://www.twcenter.net/forums/member.php?u=44001| dragonsign] (Mod Leader, Mapper)<br />
*[http://www.twcenter.net/forums/member.php?u=44179| maxi90] (Researcher)<br />
*[http://www.twcenter.net/forums/member.php?u=42406| EVYATAR] (2D Artist, Skinner)<br />
*[http://www.twcenter.net/forums/member.php?u=64445| THE IBERIAN] (3d modeler)<br />
*Moros (Researcher)<br />
*FXR (3d modeler, Skinner)<br />
*[http://www.twcenter.net/forums/member.php?u=65135| sirvinniei] (Skinner)<br />
*[http://www.twcenter.net/forums/member.php?u=71480| Carcaju] (unit cards&video maker)<br />
<br />
==Visual Material==<br />
<br />
<gallery><br />
Image: judah.jpg|New Interface<br />
Image: egypt_strat.jpg|Strat map<br />
Image: egypt_battle.jpg|Battle in the desert<br />
Image: judah_symbol.png|Faction symbol of Judah<br />
Image: egypt_symbol.jpg|Faction symbol of Egypt<br />
</gallery><br />
<br />
== Forum ==<br />
Forum here; [http://www.twcenter.net/forums/showthread.php?t=212988 The Shadow of Ishtar]</div>Astorhttps://wiki.twcenter.net/index.php?title=The_Shadow_of_Ishtar&diff=31271The Shadow of Ishtar2010-10-07T19:00:48Z<p>Astor: </p>
<hr />
<div>[[image: ishtarlogo.png]]<br />
<br />
<br />
{{Mod_overview<br />
|width=<br />
|title= The Shadow of Ishtar<br />
|compatibility= Kingdoms Total War<br />
|type= Pseudo Historical<br />
|members=Kemalraik, Stephan, Dragonsign<br />
|release= Work in Progress<br />
|description= Ancient battles over the Holy Land brought to life<br />
}}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Description==<br />
<br />
The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units.<br />
<br />
===Factions===<br />
<br />
Egypt<br />
<br />
Judah<br />
<br />
[[Image: maprf.jpg|thumb|right|250 px|Map]]<br />
Israel<br />
<br />
Pheonicia<br />
<br />
Assyria<br />
<br />
Babylon<br />
<br />
Elam<br />
<br />
Media<br />
<br />
Urartu<br />
<br />
Phrygia<br />
<br />
Kush<br />
<br />
Saba<br />
<br />
Lydia (Emerging)<br />
<br />
Ionian Cities (Emerging)<br />
<br />
Cimmerians (Emerging)<br />
<br />
Skythians (Emerging)<br />
<br />
Persian Empire (Emerging)<br />
<br />
Rebellious Dynasty (Unplayable)<br />
<br />
<br />
<br />
<br />
<br />
==The Team==<br />
*Kemalraik (Mod Leader)<br />
*Stephan (Mod Leader, 2D Artist, Coder)<br />
*Dragonsign (Mod Leader, Mapper)<br />
*Maxi90 (Researcher)<br />
*EVYATAR (2D Artist, Skinner)<br />
*The Iberian (3d modeler)<br />
*Moros (Researcher)<br />
*FXR (3d modeler, Skinner)<br />
*sirvinniei (Skinner)<br />
*Carcaju (unit cards&video maker)<br />
<br />
==Visual Material==<br />
<br />
<gallery><br />
Image: judah.jpg|New Interface<br />
Image: egypt_strat.jpg|Strat map<br />
Image: egypt_battle.jpg|Battle in the desert<br />
Image: judah_symbol.png|Faction symbol of Judah<br />
Image: egypt_symbol.jpg|Faction symbol of Egypt<br />
</gallery><br />
<br />
== Forum ==<br />
Forum here; [http://www.twcenter.net/forums/showthread.php?t=212988 The Shadow of Ishtar]</div>Astorhttps://wiki.twcenter.net/index.php?title=The_Shadow_of_Ishtar&diff=31270The Shadow of Ishtar2010-10-07T19:00:12Z<p>Astor: </p>
<hr />
<div>[[image: ishtarlogo.png]]<br />
<br />
{{Mod_overview<br />
|width=<br />
|title= The Shadow of Ishtar<br />
|compatibility= Kingdoms Total War<br />
|type= Pseudo Historical<br />
|members=Kemalraik, Stephan, Dragonsign<br />
|release= Work in Progress<br />
|description= Ancient battles over the Holy Land brought to life<br />
}}<br />
<br />
<br />
<br />
==Description==<br />
<br />
The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units.<br />
<br />
===Factions===<br />
<br />
Egypt<br />
<br />
Judah<br />
<br />
[[Image: maprf.jpg|thumb|right|250 px|Map]]<br />
Israel<br />
<br />
Pheonicia<br />
<br />
Assyria<br />
<br />
Babylon<br />
<br />
Elam<br />
<br />
Media<br />
<br />
Urartu<br />
<br />
Phrygia<br />
<br />
Kush<br />
<br />
Saba<br />
<br />
Lydia (Emerging)<br />
<br />
Ionian Cities (Emerging)<br />
<br />
Cimmerians (Emerging)<br />
<br />
Skythians (Emerging)<br />
<br />
Persian Empire (Emerging)<br />
<br />
Rebellious Dynasty (Unplayable)<br />
<br />
<br />
<br />
<br />
<br />
==The Team==<br />
*Kemalraik (Mod Leader)<br />
*Stephan (Mod Leader, 2D Artist, Coder)<br />
*Dragonsign (Mod Leader, Mapper)<br />
*Maxi90 (Researcher)<br />
*EVYATAR (2D Artist, Skinner)<br />
*The Iberian (3d modeler)<br />
*Moros (Researcher)<br />
*FXR (3d modeler, Skinner)<br />
*sirvinniei (Skinner)<br />
*Carcaju (unit cards&video maker)<br />
<br />
==Visual Material==<br />
<br />
<gallery><br />
Image: judah.jpg|New Interface<br />
Image: egypt_strat.jpg|Strat map<br />
Image: egypt_battle.jpg|Battle in the desert<br />
Image: judah_symbol.png|Faction symbol of Judah<br />
Image: egypt_symbol.jpg|Faction symbol of Egypt<br />
</gallery><br />
<br />
== Forum ==<br />
Forum here; [http://www.twcenter.net/forums/showthread.php?t=212988 The Shadow of Ishtar]</div>Astorhttps://wiki.twcenter.net/index.php?title=The_Shadow_of_Ishtar&diff=31269The Shadow of Ishtar2010-10-07T18:55:51Z<p>Astor: </p>
<hr />
<div>[[image: ishtarlogo.png]]<br />
<br />
{{mod3|mod=Shadow of Ishtar|platform=Kingdoms Total War|era=814-500 BC |leader='''Kemalraik, Stephan, Dragonsign'''|mod-folder=In development|release=Work in Progress}}<br />
<br />
==Description==<br />
<br />
The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units.<br />
<br />
===Factions===<br />
<br />
Egypt<br />
<br />
Judah<br />
<br />
[[Image: maprf.jpg|thumb|right|250 px|Map]]<br />
Israel<br />
<br />
Pheonicia<br />
<br />
Assyria<br />
<br />
Babylon<br />
<br />
Elam<br />
<br />
Media<br />
<br />
Urartu<br />
<br />
Phrygia<br />
<br />
Kush<br />
<br />
Saba<br />
<br />
Lydia (Emerging)<br />
<br />
Ionian Cities (Emerging)<br />
<br />
Cimmerians (Emerging)<br />
<br />
Skythians (Emerging)<br />
<br />
Persian Empire (Emerging)<br />
<br />
Rebellious Dynasty (Unplayable)<br />
<br />
<br />
<br />
<br />
<br />
==The Team==<br />
*Kemalraik (Mod Leader)<br />
*Stephan (Mod Leader, 2D Artist, Coder)<br />
*Dragonsign (Mod Leader, Mapper)<br />
*Maxi90 (Researcher)<br />
*EVYATAR (2D Artist, Skinner)<br />
*The Iberian (3d modeler)<br />
*Moros (Researcher)<br />
*FXR (3d modeler, Skinner)<br />
*sirvinniei (Skinner)<br />
*Carcaju (unit cards&video maker)<br />
<br />
==Visual Material==<br />
<br />
<gallery><br />
Image: judah.jpg|New Interface<br />
Image: egypt_strat.jpg|Strat map<br />
Image: egypt_battle.jpg|Battle in the desert<br />
Image: judah_symbol.png|Faction symbol of Judah<br />
Image: egypt_symbol.jpg|Faction symbol of Egypt<br />
</gallery><br />
<br />
== Forum ==<br />
Forum here; [http://www.twcenter.net/forums/showthread.php?t=212988 The Shadow of Ishtar]</div>Astorhttps://wiki.twcenter.net/index.php?title=The_Shadow_of_Ishtar&diff=31268The Shadow of Ishtar2010-10-07T18:54:34Z<p>Astor: /* Visual Material */</p>
<hr />
<div>[[image: ishtarlogo.png]]<br />
<br />
{{mod3|mod=Shadow of Ishtar|platform=[[M2TW Kingdoms]]|era=814-500 BC |leader='''Kemalraik, Stephan, Dragonsign'''|mod-folder=In development|release=Work in Progress}}<br />
<br />
==Description==<br />
<br />
The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units.<br />
<br />
===Factions===<br />
<br />
Egypt<br />
<br />
Judah<br />
<br />
[[Image: maprf.jpg|thumb|right|250 px|Map]]<br />
Israel<br />
<br />
Pheonicia<br />
<br />
Assyria<br />
<br />
Babylon<br />
<br />
Elam<br />
<br />
Media<br />
<br />
Urartu<br />
<br />
Phrygia<br />
<br />
Kush<br />
<br />
Saba<br />
<br />
Lydia (Emerging)<br />
<br />
Ionian Cities (Emerging)<br />
<br />
Cimmerians (Emerging)<br />
<br />
Skythians (Emerging)<br />
<br />
Persian Empire (Emerging)<br />
<br />
Rebellious Dynasty (Unplayable)<br />
<br />
<br />
<br />
<br />
<br />
==The Team==<br />
*Kemalraik (Mod Leader)<br />
*Stephan (Mod Leader, 2D Artist, Coder)<br />
*Dragonsign (Mod Leader, Mapper)<br />
*Maxi90 (Researcher)<br />
*EVYATAR (2D Artist, Skinner)<br />
*The Iberian (3d modeler)<br />
*Moros (Researcher)<br />
*FXR (3d modeler, Skinner)<br />
*sirvinniei (Skinner)<br />
*Carcaju (unit cards&video maker)<br />
<br />
==Visual Material==<br />
<br />
<gallery><br />
Image: judah.jpg|New Interface<br />
Image: egypt_strat.jpg|Strat map<br />
Image: egypt_battle.jpg|Battle in the desert<br />
Image: judah_symbol.png|Faction symbol of Judah<br />
Image: egypt_symbol.jpg|Faction symbol of Egypt<br />
</gallery><br />
<br />
== Forum ==<br />
Forum here; [http://www.twcenter.net/forums/showthread.php?t=212988 The Shadow of Ishtar]</div>Astorhttps://wiki.twcenter.net/index.php?title=The_Shadow_of_Ishtar&diff=31267The Shadow of Ishtar2010-10-07T18:52:50Z<p>Astor: </p>
<hr />
<div>[[image: ishtarlogo.png]]<br />
<br />
{{mod3|mod=Shadow of Ishtar|platform=[[M2TW Kingdoms]]|era=814-500 BC |leader='''Kemalraik, Stephan, Dragonsign'''|mod-folder=In development|release=Work in Progress}}<br />
<br />
==Description==<br />
<br />
The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units.<br />
<br />
===Factions===<br />
<br />
Egypt<br />
<br />
Judah<br />
<br />
[[Image: maprf.jpg|thumb|right|250 px|Map]]<br />
Israel<br />
<br />
Pheonicia<br />
<br />
Assyria<br />
<br />
Babylon<br />
<br />
Elam<br />
<br />
Media<br />
<br />
Urartu<br />
<br />
Phrygia<br />
<br />
Kush<br />
<br />
Saba<br />
<br />
Lydia (Emerging)<br />
<br />
Ionian Cities (Emerging)<br />
<br />
Cimmerians (Emerging)<br />
<br />
Skythians (Emerging)<br />
<br />
Persian Empire (Emerging)<br />
<br />
Rebellious Dynasty (Unplayable)<br />
<br />
<br />
<br />
<br />
<br />
==The Team==<br />
*Kemalraik (Mod Leader)<br />
*Stephan (Mod Leader, 2D Artist, Coder)<br />
*Dragonsign (Mod Leader, Mapper)<br />
*Maxi90 (Researcher)<br />
*EVYATAR (2D Artist, Skinner)<br />
*The Iberian (3d modeler)<br />
*Moros (Researcher)<br />
*FXR (3d modeler, Skinner)<br />
*sirvinniei (Skinner)<br />
*Carcaju (unit cards&video maker)<br />
<br />
==Visual Material==<br />
<br />
<gallery><br />
Image: judah.jpg|New Interface<br />
Image: egypt_strat.jpg|Strat map<br />
Image: egypt_battle.jpg|Battle in the desert<br />
Image: judah_symbol.png|Faction symbol of Judah<br />
Image: egypt_symbol.jpg|Faction symbol of Egypt<br />
</gallery><br />
<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=212988 Mod Development thread at TWcenter.net]<br />
[http://www.modrealms.com/forums/forumdisplay.php?f=52 The SOI forum at Modrealms.com]</div>Astorhttps://wiki.twcenter.net/index.php?title=The_Shadow_of_Ishtar&diff=31266The Shadow of Ishtar2010-10-07T18:46:52Z<p>Astor: </p>
<hr />
<div>[[image: ishtarlogo.png]]<br />
<br />
{{mod3|mod=Shadow of Ishtar|platform=[[M2TW Kingdoms]]|era=814-500 BC |leader='''Kemalraik, Stephan, Dragonsign'''|mod-folder=In development|release=Work in Progress}}<br />
<br />
==Description==<br />
<br />
The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units.<br />
<br />
===Factions===<br />
<br />
Egypt<br />
<br />
Judah<br />
<br />
[[Image: maprf.jpg|thumb|right|250 px|Map]]<br />
Israel<br />
<br />
Pheonicia<br />
<br />
Assyria<br />
<br />
Babylon<br />
<br />
Elam<br />
<br />
Media<br />
<br />
Urartu<br />
<br />
Phrygia<br />
<br />
Kush<br />
<br />
Saba<br />
<br />
Lydia (Emerging)<br />
<br />
Ionian Cities (Emerging)<br />
<br />
Cimmerians (Emerging)<br />
<br />
Skythians (Emerging)<br />
<br />
Persian Empire (Emerging)<br />
<br />
Rebellious Dynasty (Unplayable)<br />
<br />
<br />
<br />
<br />
<br />
==The Team==<br />
*Kemalraik (Mod Leader)<br />
*Stephan (Mod Leader, 2D Artist, Coder)<br />
*Dragonsign (Mod Leader, Mapper)<br />
*Maxi90 (Researcher)<br />
*EVYATAR (2D Artist, Skinner)<br />
*The Iberian (3d modeler)<br />
*Moros (Researcher)<br />
*FXR (3d modeler, Skinner)<br />
*sirvinniei (Skinner)<br />
*Carcaju (unit cards&video maker)<br />
<br />
==Visual Material==<br />
[http://www.youtube.com/watch?v=bSjDPkcBUo8 Israel vs. Egypt]<br />
[[Image: judah.jpg]]<br />
[[Image: egypt_strat.jpg]]<br />
[[Image: egypt_battle.jpg]]<br />
[[Image: judah_symbol.png]]<br />
[[Image: egypt_symbol.jpg]]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=212988 Mod Development thread at TWcenter.net]<br />
[http://www.modrealms.com/forums/forumdisplay.php?f=52 The SOI forum at Modrealms.com]</div>Astorhttps://wiki.twcenter.net/index.php?title=The_Shadow_of_Ishtar&diff=31265The Shadow of Ishtar2010-10-07T18:42:13Z<p>Astor: </p>
<hr />
<div>[[image: ishtarlogo.png]]<br />
<br />
{{mod3|mod=Shadow of Ishtar|platform=[[M2TW Kingdoms]]|era=814-500 BC |leader='''Kemalraik, Stephan, Dragonsign'''|mod-folder=In development|release=Work in Progress}}<br />
<br />
==Description==<br />
<br />
The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units.<br />
<br />
===Factions===<br />
<br />
*Egypt<br />
*Judah<br />
*Israel<br />
*Pheonicia<br />
*Assyria<br />
*Babylon<br />
*Elam<br />
*Media<br />
*Urartu<br />
*Phrygia<br />
*Kush<br />
*Saba<br />
*Lydia (Emerging)<br />
*Ionian Cities (Emerging)<br />
*Cimmerians (Emerging)<br />
*Skythians (Emerging)<br />
*Persian Empire (Emerging)<br />
*Rebellious Dynasty (Unplayable)<br />
<br />
Map:<br />
<br />
[[Image: maprf.jpg]]<br />
<br />
==The Team==<br />
*Kemalraik (Mod Leader)<br />
*Stephan (Mod Leader, 2D Artist, Coder)<br />
*Dragonsign (Mod Leader, Mapper)<br />
*Maxi90 (Researcher)<br />
*EVYATAR (2D Artist, Skinner)<br />
*The Iberian (3d modeler)<br />
*Moros (Researcher)<br />
*FXR (3d modeler, Skinner)<br />
*sirvinniei (Skinner)<br />
*Carcaju (unit cards&video maker)<br />
<br />
==Visual Material==<br />
[http://www.youtube.com/watch?v=bSjDPkcBUo8 Israel vs. Egypt]<br />
[[Image: judah.jpg]]<br />
[[Image: egypt_strat.jpg]]<br />
[[Image: egypt_battle.jpg]]<br />
[[Image: judah_symbol.png]]<br />
[[Image: egypt_symbol.jpg]]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=212988 Mod Development thread at TWcenter.net]<br />
[http://www.modrealms.com/forums/forumdisplay.php?f=52 The SOI forum at Modrealms.com]</div>Astorhttps://wiki.twcenter.net/index.php?title=File:Vikings.png&diff=31264File:Vikings.png2010-10-07T18:33:28Z<p>Astor: </p>
<hr />
<div></div>Astorhttps://wiki.twcenter.net/index.php?title=Patria_Libera&diff=31263Patria Libera2010-10-07T18:28:17Z<p>Astor: /* Features */</p>
<hr />
<div><div style="text-align: center;">http://img836.imageshack.us/img836/825/plheadercopy.png</div><br />
<br />
<br />
{{Mod_overview<br />
|width=25em<br />
|title= Patria Libera<br />
|image= <br />
|compatibility= Kingdoms 1.5<br />
|type= Historical, Full conversion<br />
|members= [http://www.twcenter.net/forums/member.php?u=39441 IVIarkI2I], [http://www.twcenter.net/forums/member.php?u=64114 BURNY26]<br />
|release= Work In Progress<br />
}}<br />
<br />
<br />
= Introduction =<br />
[[Image:mapregions.png|thumb|upright|250px|alt=wallpaper.|Campaign Map]]<br />
Patria Libera is medieval mod which passes throught the XIV century to the year when the Constantinople fall(1453. During the short timeframe of the mod the player will learn all about this exciting part of history. The mod includes a totaly new map with 199 provinces , new models, new historical characters, new unique cities models and more than 30 nations determined to rule all of Europe.<br />
<br />
= Description =<br />
<br />
The year 1300 begins a very interesting and turbulent century. Small duchies and kingdoms established their independence while the large, established kingdoms and empires saw their power diminished by weak faction leaders and powerful, independent feudal lords. And everywhere people were devastated by the scourge of the “Black Death.” During this era the longest war in medieval history was waged, “The 100 Year’s War.” Powerful alliances were born such as the Kalmar Union and Polish-Lithuanian Commonwealth. The Papacy saw its authority challenged by its exile in Avignon and later by the schism of the two Anti-Popes. The fall of Byzantine Empire began and in the year 1453, the Eastern Roman Empire finally fell to the Ottoman Turks, It is also the end year of our mod and a year which heralds the end of Feudalism and the beginning of the Renaissance.<br />
<br />
The main goal of the mod is to establish the “real” historical “environment” found in Medieval Europe at the beginning of the 14th Century, giving the player the “feel” of the historic background in 1301 AD. During our timeframe player will experience most of the significant historic events, accompanied by the appearance of historical characters such as the rebellion of the Hussites lead by Ján Žižka or the French “Rebirth“ lead by Joan de Arc, and much, much more. <br />
<br />
<br />
= Features =<br />
<br />
*A new map with 199 provinces<br />
*More then 30 nations. <br />
*New models.<br />
*New historical characters<br />
*Unique city models<br />
*Special mercenary and AOR recruitment system<br />
*Improved siege battles and siege weapons. <br />
Patria Libera is medieval mod which passes throught the XIV century to the year when the Constantinople fall(1453. During the short timeframe of the mod the player will learn all about this exciting part of history. The mod includes a totaly new map with 199 provinces , new models, new historical characters, new unique cities models and more than 30 nations determined to rule all of Europe.<br />
<br />
<br />
===Factions===<br />
<br />
Kingdom of England<br />
<br />
Kingdom of Scotland<br />
<br />
Emirate of Granada<br />
<br />
Crown of Castile<br />
<br />
Kingdom of Portugal<br />
<br />
Crown of Aragon<br />
<br />
Papal States<br />
<br />
Kingdom of Naples<br />
<br />
Venetian Republic<br />
<br />
Republic of Genoa<br />
<br />
The Holy Roman Empire<br />
<br />
Kingdom of France<br />
<br />
County of Burgundy<br />
<br />
Swiss Confederacy<br />
<br />
Kingdom of Hungary<br />
<br />
Kingdom of Bohemia<br />
<br />
Kingdom of Poland<br />
<br />
Teutonic Order<br />
<br />
Grand Duchy of Lithuania<br />
<br />
Republic of Novogrod<br />
<br />
Golden Horde<br />
<br />
Kingdom of Denmark<br />
<br />
Kingdom of Sweden<br />
<br />
Serbian Empire<br />
<br />
Eastern Roman Empire<br />
<br />
Bulgarian Empire<br />
<br />
Ottoman Empire<br />
<br />
Hussites<br />
<br />
Minor Nations<br />
<br />
*You can choose a Faction to use during the installation of the mod.<br />
<br />
Kingdom of Bosnia or Navarre or Halych-Volhynia<br />
<br />
Terra Mathei or Brabant or Florence<br />
<br />
= The Team =<br />
<br />
[http://www.twcenter.net/forums/member.php?u=39441| IVIarkI2I]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=64114| BURNY26]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=74339| Der Matt]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=47047| kaajo]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=51006| Darioos]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=39773| Frenchy9685]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=39219| Julius2]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=38417| Flavius Etius] <br />
<br />
[http://www.twcenter.net/forums/member.php?u=65699| cedric37]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=36243| Master Zuma]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=25712| Swagger]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=56083| Alba gu Brath]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=73782| eferzed]<br />
<br />
<br />
=== Researchers/Descr. writters/Historians ===<br />
<br />
'''Head of Research''':[http://www.twcenter.net/forums/member.php?u=14884| PedroL] <br />
<br />
[http://www.twcenter.net/forums/member.php?u=40886| Jaguar6]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=34641| Domen123]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=29298| Lycodelphos]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=16017| NikeBG] <br />
<br />
[http://www.twcenter.net/forums/member.php?u=43599| Sir Reginald] <br />
<br />
[http://www.twcenter.net/forums/member.php?u=46893| Víkingr]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=49119| druvatar]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=67751| G-Megas-Doux]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=43842| Emperor Richard] <br />
<br />
[http://www.twcenter.net/forums/member.php?u=26419| Boztorgai_Khan]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=72072| Aodh Mor]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=38506| EarendilElenthol]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=66884| uurnammu] <br />
<br />
[http://www.twcenter.net/forums/member.php?u=72663| ModderN00b] <br />
<br />
[http://www.twcenter.net/forums/member.php?u=75944| Alkimachos]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=74463| matija191]<br />
<br />
<br />
==== Mercenaries ====<br />
<br />
[http://www.twcenter.net/forums/member.php?u=20599| Lord Condormanius (strat map models)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=49939| Germanicu5(AI)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=40532| Stephan (coding)]<br />
<br />
==== Supporters ====<br />
<br />
[http://www.twcenter.net/forums/member.php?u=43461| Rt. Hon. Gentleman(music pack)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=40937| Romanos IV (swiss)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=46064| Marv933 (teutons, map)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=32376| SirPeacemaker (central europe warfare)]<br />
<br />
==== Ex-members ====<br />
<br />
[http://www.twcenter.net/forums/member.php?u=46983| Göteborgare (research)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=31360| Rydwan(units)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=40346| jonny duck (research)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=36185| Lewagal (2D art)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=11069| CaesarBR (research)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=35400| Eothese (coding)]<br />
<br />
[http://www.twcenter.net/forums/member.php?u=21677| C.M. (map)]<br />
<br />
= Images =<br />
<br />
<br />
<gallery><br />
Image:Swordsmenmilitia.png|Swordsmen<br />
Image:Dfk.png|Feudal Knights<br />
Image:Sweden1.png|Swedish units<br />
Image:Infantry2.png| Scottish units<br />
Image:Englandcopy.png| English units<br />
</gallery></div>Astorhttps://wiki.twcenter.net/index.php?title=Diadochi:_Total_War&diff=31262Diadochi: Total War2010-10-07T18:25:04Z<p>Astor: </p>
<hr />
<div>{{mod4|mod=Diadochi Total War|image=[[Image:diadochi-tw.jpg]]|platform=[[RTW/BI/Alex]]|era=305 BC - 147 BC |leader='''RedFox I'''|mod-folder=In mod-folder|release=v1.1}}<br />
==Description==<br />
This mod aims to give RTW players a chance to play the Wars of the Diadochi, both focusing on the Successor states and featuring a unique Diadochi campaign, which covers the struggle between Alexander's generals. Even more space is given to Pyrrhus, the king of Epirus, with a Pyrrhic wars campaign. An additional campaign is Sons of Mars, which focuses on the rise of Rome in Italy.<br />
<br />
==Features==<br />
'''Wooden Walls:''' New level 2 walls are walkable and half the height of Stone Walls. These walls are still fragile and can be knocked down by rams, but provide extra tactics and new possibilities. It will also make defending settlements much more fun.<br />
<br />
'''Colonies and Culture:''' Each region has its own cultural settings. Initially all cultures are divided to three groups: Western Civilized, Eastern Civilized and Barbarian Customs.<br />
The easiest way to boost the spread of you own culture in any region is to either build Law Temples or bring in Generals with the proper culture trait.<br />
The other way is to establish your own Colonies in the region - this is ultimately essential in any conquered regions. There are four basic groups of colonies: Small Colonies, Large Colonies, Independent Colonies and Native Colonies.<br />
In order to build new faction specific buildings, you need the proper cultural colonies. A Native Settlement can build any factional buildings it has, but Small Colonies can only build basic structures.<br />
As a special faction, Egypt has the ability to choose from 2 cultural paths - either the native Eastern, or the Ptolemaic Western culture. Depending on which culture is chosen, different units will be available.<br />
<br />
'''Cultural Barracks:''' With the new implementation of cultural buildings, barracks have been adapted with the new system. There are essentially four groups of barracks:<br />
* '''Auxiliary Barracks:''' Train region specific mercenaries and native units.<br />
* '''Roman Barracks:''' For Roman factions.<br />
* '''Greek Barracks:''' For Greek, Baktrian and Egyptian factions.<br />
* '''Eastern Barracks:''' For Eastern, Carthaginian and Egyptian factions.<br />
* '''Barbarian Barracks:''' For all Barbarian factions.<br />
<br />
Each Barracks will require the presence of a certain Colony, so if you are playing as Greeks and conquer a barbarian territory, you will need to build Greek Colonies there, or you will not be able to advance the settlement. Building Colonies is easy, but takes time.<br />
Auxiliary Barracks do not require any colonies, but are sometimes useless for there are no native units to train (yet).<br />
There are 5 levels of barracks:<br />
* '''Militia Barracks:''' Only Levy units can be trained <br />
* '''City Barracks:''' Only City(+Levy) level units can be trained <br />
* '''Army Barracks:''' Only Army(+City) level units can be trained<br />
* '''Royal Barracks:''' Only Royal(+Army) level units can be trained <br />
* '''Reform Barracks:''' Only Royal and Reform units can be trained<br />
<br />
Each Barrack system will provide a different array of troops to recruit. Essentially you can have a properly functioning Levy army from the ground up, but its quality will not be as good.<br />
With each level that is added, a different unit roster will be available, with only a small selection of previous level troops. In non-native areas, units will appear 1 level later. For example, a Militia Barracks unit will make its first appearance in City Barracks.<br />
<br />
Once you have conquered a region, unless its of the same culture you are in (eg: Greek vs Greek), you will have to build new colonies and new barracks, specific to your culture only.<br />
<br />
'''''Additional Features'''''<br />
<br />
Diadochi - TW features 46 unique music tracks. A complete set of new skies. Beautiful new campaign map textures and completely new battlemap textures.<br />
This alone revives the old RTW engine to a whole new level, not yet seen.<br />
===Campaign===<br />
*Imperial campaign, starting in 279BC.<br />
*Wars of the Diadochi campaign, starting in 305BC.<br />
*Pyrrhic Wars campaign, starting in 279BC.<br />
*Sons of Mars campaign, starting in 328BC.<br />
<br />
==The Team==<br />
'''Diadochi - TW Design & Concept:'''<br />
RedFox<br />
<br />
'''Unit Design & Concept:'''<br />
Maraxus<br />
<br />
'''Scripting & Bughunting:'''<br />
Magister Equitum<br />
Zarax<br />
Suppanut<br />
<br />
'''Addition Map Design & Help:'''<br />
Spartan 666<br />
<br />
'''Additional Scripting Help & Traits:'''<br />
Suppanut <br />
& XGM Post Marian Project Team<br />
<br />
'''Texture Rework & Other Design:'''<br />
Maraxus<br />
Warmaster<br />
Athenogoras<br />
<br />
'''Help with the Read-Me:'''<br />
HeroSK<br />
<br />
'''UI Card Design & Rendering:'''<br />
RedFox<br />
Maraxus<br />
<br />
==Included Mods==<br />
Force Diplomacy and Peace with the Dead from [http://www.twcenter.net/wiki/Extended_Greek_mod XGM]<br />
<br />
==Visual Material==<br />
<br />
{|<br />
| [[Image:dtw_C01.jpg|thumb|upright|200px|alt=wallpaper.|]]<br />
| [[Image:dtw_C02.jpg|thumb|upright|200px|alt=wallpaper.|]]<br />
| [[Image:dtw-01.jpg|thumb|upright|200px|alt=wallpaper.|]]<br />
| [[Image:dtw02.jpg|thumb|upright|200px|alt=wallpaper.|]]<br />
| [[Image:dtw03.jpg|thumb|upright|200px|alt=wallpaper.|]]<br />
|}<br />
<br />
[[Category: RTW Mods]]<br />
[[Category:TWC Hosted Modifications]]<br />
[[Category:RTW_Mods_%28Released%29]]</div>Astorhttps://wiki.twcenter.net/index.php?title=Invasio_Barbarorum:_Ruina_Romae&diff=31261Invasio Barbarorum: Ruina Romae2010-10-07T18:23:28Z<p>Astor: </p>
<hr />
<div><div style="text-align: center;"><br />
http://a.imageshack.us/img717/3623/ibfd03.png<br />
</div><br />
<br />
{{Mod_overview<br />
|width=<br />
|title=Invasio Barbarorum: Ruina Romae<br />
|compatibility=[[Barbarian Invasion|Rome: Total War - Barbarian Invasion 1.6]]<br />
|type=Historical, Full Conversion<br />
|members=[http://www.twcenter.net/forums/member.php?u=21774 Gäiten], [http://www.twcenter.net/forums/member.php?u=3667 Joar], [http://www.twcenter.net/forums/member.php?u=28731 PSEUDO ROMANUS], [http://www.twcenter.net/forums/member.php?u=10772 Ihatemonday]<br />
|release=[http://www.twcenter.net/forums/showthread.php?t=385409 IBFD 7.03 UPGRADE]<br />
|description=Completely changes the face of BI, with historical accuracy given top priority<br />
}}<br />
<br />
== Introduction ==<br />
<br />
The original INVASIO BARBARORVM, set in 410 AD, with the Goths in the outskirts of Rome, the Vandals in Spain, the Huns sweeping the east like a storm, and all of Gaul under the usurper Constantine III. The world is changing and new powers are on the rise as the fate of civilisation hangs in the balance. Will you defend Rome and restore it to its former glory, or will you batter down its walls with the hordes? <br />
<br />
== Description ==<br />
<br />
410 AD was a year that saw much of the Western Roman Empire in chaos. The Goths sweep through Italy like a plague, the Vandals seek to build an empire of their own on the ruins of Carthage, and the Huns mass on the borders of the Empire, even as refugee tribes inundate the lands of the West, even as the heart of the Empire has been crushed by the betrayal of COnstantine and his seizure of the vast and prosperous lands of Gaul. The Eastern Roman Empire is in almost as much trouble, locked in a dire battle with the vast Sassanid Empire, the outcome of which might ultimately be decided by the Lakhmid Arabs choice of allies. It is into this world that you are plunged.<br />
<br />
== Features ==<br />
<br />
[[File:95509572.png|right]]<br />
<br />
Starting date in 410 AD <br />
<br />
- All factions playable<br />
<br />
- All factions reskinned - including sprites and unit cards<br />
<br />
- New buildings with historical descriptions<br />
<br />
- New and enlarged map<br />
<br />
- New ancillaries<br />
<br />
- New UI's, loading screens, intro movie, etc.<br />
<br />
- Custom battlefields<br />
<br />
- Intense campaigns, with each faction having their own strengths and weaknesses<br />
<br />
- A simple installation but still using '-mod' switch (just click on the installer, it will do the rest, including detecting your Game Folder)<br />
<br />
- Optional scripts etc. ( You will find these in the 'RTW\ibfd\options\' folder )<br />
<br />
- Historical battles such as the battle of Adrianople, Nedao etc.<br />
<br />
=== Factions ===<br />
<br />
The Alamanni<br />
<br />
The Burgundii<br />
<br />
The Langobardi<br />
<br />
The Franks<br />
<br />
The Saxons<br />
<br />
The Visigoths<br />
<br />
The Ostrogoths<br />
<br />
The Vandals<br />
<br />
The Slavs<br />
<br />
The Huns<br />
<br />
The Hephthalites<br />
<br />
The Picts<br />
<br />
The Eastern Roman Empire<br />
<br />
The Western Roman Empire<br />
<br />
Imperium Constantini ( Western Roman Rebels )<br />
<br />
The Romano British<br />
<br />
The Sassanids<br />
<br />
The Persarmenians<br />
<br />
The Berber Amazigh<br />
<br />
The Lakhmid Arabs<br />
<br />
== The Team ==<br />
<br />
'''Current Team''':<br />
<br />
Gäiten<br />
<br />
Joar<br />
<br />
PSEUDO ROMANUS<br />
<br />
Ihatemonday<br />
<br />
'''Former members''':<br />
<br />
Attila Reloaded<br />
<br />
[http://www.twcenter.net/forums/member.php?u=8850 Ramon Gonzales y Garcia]<br />
<br />
== History == <br />
<br />
INVASIO BARBARORVM is a series of mods for BI focusing on the Late Roman Empire, roughly speaking from the 3rd to the 5th centuries AD. The mod was originally founded by Attila Reloaded and initially consisted of gradual replacement of new made units. As the mod expanded it came to feature not only new units, but also a new map and new buildings etc. When Attila Reloaded retired from the modding community, the leadership of IBFD passed to Ramon Gonzales y Garcia, who was the team leader in charge when the 7.03 version of the mod was released.<br />
<br />
After the release of IBFD 7.03 ( Download ), the decision was taken to rename the mod to RVINA ROMAE, and work on the 8.0. version began. Currently the leadership of IBFD/RR is shared between Gäiten and Joar.<br />
<br />
== Included Mods ==<br />
<br />
INVASIO BARBARORVM FLAGELLVM DEI has currently spawned four submods, of which two have been released:<br />
<br />
[http://www.twcenter.net/forums/forumdisplay.php?f=253 INVASIO BARBARORVM : SOMNIUM APOSTATAE IULIANI]<br />
<br />
[http://www.twcenter.net/forums/forumdisplay.php?f=254 RIO'S INVASIO BARBARORVM : FLAGELLVM DEI ( also known as Rio's Beyond Roman Glory )]<br />
<br />
[http://www.twcenter.net/forums/forumdisplay.php?f=1469 INVASIO BARBARORVM : VLTIMVS ROMANORVM ( technically a submod of Rio's BRG )]<br />
<br />
[http://www.twcenter.net/forums/forumdisplay.php?f=590 INVASIO BARBARORVM : RESTITVTOR ORBIS]<br />
<br />
[[File:youngoldportraits.png|thumb|right|New young and old portraits]]<br />
<br />
== Visual Material ==<br />
<br />
Currently two previews have been released to the public:<br />
<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=355107 - The Romans -]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=365356 - The Barbarians -]<br />
<br />
== Forum ==<br />
<br />
Download link and forum here; [http://www.twcenter.net/forums/forumdisplay.php?f=552 Invasio Barbarorum: Ruina Romae]<br />
<br />
[[Category:RTW Mods]]<br />
[[Category:BI_Mods_%28Released%29]]<br />
[[Category:TWC Hosted Modifications]]</div>Astorhttps://wiki.twcenter.net/index.php?title=Demon%27s_Soul:_Total_War&diff=30689Demon's Soul: Total War2010-09-11T15:30:32Z<p>Astor: </p>
<hr />
<div>{{Mod_overview<br />
|width=<br />
|title= Demon's Soul: Total War<br />
|compatibility= Kingdoms Total War<br />
|type= Fantasy, with elements of an RPG<br />
|members=[http://www.twcenter.net/forums/member.php?u=50070 KingTheoden1]<br />
|release= Work in Progress<br />
|description= Demon Soul recreated on the M2TW Engine<br />
}}<br />
<br />
= Introduction =<br />
<br />
Inspired by the incredible game that was Demon Soul, KingTheoden1 decided to created a mod based on it. For those who haven't played the game, here's the background story :<br />
<br />
<br />
''King Allant the Twelfth brought unprecedented prosperity to his people by channeling the Soul Arts. However, in his lust for power, he awakened the Deep One, and with it, a horde of Demons. The Demons hunt for the human's souls. Those who lose their souls, lose their minds. Those who lost their minds attack the sane, and chaos reigns. The Demons feed themselves with the power of a human soul. And the power of a mature Demon's Soul, is beyond imagination. Boletaria was shrouded in a deep fog, and those who dared enter, never returned. Until Vallarfax of the Twin Fangs broke free, and told the rest of the world of Boletaria's plight. Many heroes, including Biorr of the Twing Fangs; Sage Freke, the Visionary; Saint Urbain; Yurt, The Silent Chief; Saint Astraea and her loyal knight, Garl Vinland; and many more. But there was one who broke free - a sole knight. Will you be the saviour of the world ? Or will the Demons find a new slave ?''<br />
<br />
[[File:Fini.jpg|200px|thumb|right|Treasure chest]]<br />
<br />
= Description =<br />
<br />
<br />
The mod aims to recreate the world of the Role-Playing Game for the PS3 : Demon's Souls. Demon's Souls is a fascinating world, with tonnes of interesting enemies, and especially huge monsters. You start off as a small, tiny little guy, and that's generally how you feel throughout the game. If at a certain time you feel awesome and strong, the game does a good job in making you feel like a tiny worm again by unleashing a beast that's eight times as big as you. The mod strives to recreate the loneliness that occurs in Demon's Souls, as well as the Role-Playing Element.<br />
<br />
<br />
<br />
= Features =<br />
<br />
The game is completely different from all mods on TW. It focuses mainly (and only) on the RPG-aspect, which becomes clear the moment you enter the game. You need to make a choice immediately, and it's a quite important one as well. You can choose between 3 classes, each with their own (dis)advantages and strengths. <br />
<br />
As you progress throughout the game, the necessary reinforcements will be supplied by the "Treasures" you find along the way. Treasures are settlements in their lowest form, meaning villlages, inhabited by only 400 villagers (the game's minimum). Treasures yield a reward, and, upon conquering them, you will get that reward. However, the treasures will be guarded by a garisson, depending on the value of the treasure - so players will have to make sure that what they lose during the fight for the treasure, is worth less than the actual treasure. If you keep losing more men than you can pay with the treasures' reward, then you'll be armyless and bankrupt immediately. Treasures contain all sorts of values, like different types of armor, units, and money.<br />
<br />
The units' system is also different. Depending on your first choice, you will start off with the ability to create different types of units. If you chose Soldier, you will only be able to create units with Platemail Armor (strong but expensive armor). If you chose Wanderer, however, you'll start off with the ability to create cavalry, but you'll have bad armor, et cetera. These bonuses can be found in the treasure-settlements, so you can still create horses if you chose Soldier in the beginning.<br />
<br />
=== Units ===<br />
<br />
[[File:renderl.png|200px|thumb|right|Boletarian Soldier]]<br />
<br />
The Units system is pretty easy - there are several types of armor :<br />
<br />
Leather<br />
<br />
Hard Leather (optional)<br />
<br />
Chainmail<br />
<br />
Plate Mail <br />
<br />
Bare-Breasted (male only )<br />
<br />
Fluted Armor (either this one or Plate Mail for vs.1)<br />
<br />
The units are only available in the settlement in which you found the armor - meaning that if you found the Plate Mail treasure on the map, you can only create units armed with Plate Mail there. If you chose Soldier in the beginning - who are equipped with Plate Mail - , you can create Plate Mail units in the Nexus, BUT ONLY PLATE MAIL UNITS. You'll have to find the Leather armor treasure to create cheaper units ! The Wanderer and Hunter both start with leather, but Wanderer also has stables (which would also be a treasure), and Hunter has archery ranges (again, would also be a treasure).<br />
<br />
Each armor has x (needs to be decided for the first release) kinds of units, and could include :<br />
<br />
Normal Man-at-Arms (Sword and shield)<br />
<br />
2-Handed Swordsman (perhaps also a 2H Axeman)<br />
<br />
Spear-and-shield guys (same as Man-at-Arms but armed with a spear)<br />
<br />
Halberdiers (which are essentially the Pikemen of Med2)<br />
<br />
Archers<br />
<br />
Cavalry<br />
<br />
Each armour has it's advantages and disadvantages -<br />
<br />
Leather : Cheap but weak<br />
<br />
Fluted Armor : Extremely Expensive but extremely strong<br />
<br />
Hard Leather : Good balance between cost/durability<br />
etc...<br />
= The Team =<br />
<br />
[http://www.twcenter.net/forums/member.php?u=50070 KingTheoden1]<br />
<br />
<br />
= History =<br />
<br />
After playing the game Demon's Souls, I thought it'd be cool to create a RPG-mod for TW, and the game was a great theme for that. Then it was just a matter of thinking about the way it would work, etc..<br />
<br />
= Forum =<br />
The thread can be found here [http://www.twcenter.net/forums/showthread.php?t=381776 Demon's Soul: Total War]</div>Astorhttps://wiki.twcenter.net/index.php?title=Demon%27s_Soul:_Total_War&diff=30688Demon's Soul: Total War2010-09-11T15:29:52Z<p>Astor: </p>
<hr />
<div>{{Mod_overview<br />
|width=<br />
|title= Demon's Soul: Total War<br />
|compatibility= Kingdoms Total War<br />
|type= Fantasy, with elements of an RPG<br />
|members=[http://www.twcenter.net/forums/member.php?u=50070 KingTheoden1]<br />
|release= Work in Progress<br />
|description= Demon Soul recreated on the M2TW Engine<br />
}}<br />
<br />
= Introduction =<br />
<br />
Inspired by the incredible game that was Demon Soul, KingTheoden1 decided to created a mod based on it. For those who haven't played the game, here's the background story :<br />
<br />
<br />
''King Allant the Twelfth brought unprecedented prosperity to his people by channeling the Soul Arts. However, in his lust for power, he awakened the Deep One, and with it, a horde of Demons. The Demons hunt for the human's souls. Those who lose their souls, lose their minds. Those who lost their minds attack the sane, and chaos reigns. The Demons feed themselves with the power of a human soul. And the power of a mature Demon's Soul, is beyond imagination. Boletaria was shrouded in a deep fog, and those who dared enter, never returned. Until Vallarfax of the Twin Fangs broke free, and told the rest of the world of Boletaria's plight. Many heroes, including Biorr of the Twing Fangs; Sage Freke, the Visionary; Saint Urbain; Yurt, The Silent Chief; Saint Astraea and her loyal knight, Garl Vinland; and many more. But there was one who broke free - a sole knight. Will you be the saviour of the world ? Or will the Demons find a new slave ?''<br />
<br />
[[File:Fini.jpg|200px|thumb|right|Treasure chest]]<br />
<br />
= Description =<br />
<br />
<br />
The mod aims to recreate the world of the Role-Playing Game for the PS3 : Demon's Souls. Demon's Souls is a fascinating world, with tonnes of interesting enemies, and especially huge monsters. You start off as a small, tiny little guy, and that's generally how you feel throughout the game. If at a certain time you feel awesome and strong, the game does a good job in making you feel like a tiny worm again by unleashing a beast that's eight times as big as you. The mod strives to recreate the loneliness that occurs in Demon's Souls, as well as the Role-Playing Element.<br />
<br />
<br />
<br />
= Features =<br />
<br />
The game is completely different from all mods on TW. It focuses mainly (and only) on the RPG-aspect, which becomes clear the moment you enter the game. You need to make a choice immediately, and it's a quite important one as well. You can choose between 3 classes, each with their own (dis)advantages and strengths. <br />
<br />
As you progress throughout the game, the necessary reinforcements will be supplied by the "Treasures" you find along the way. Treasures are settlements in their lowest form, meaning villlages, inhabited by only 400 villagers (the game's minimum). Treasures yield a reward, and, upon conquering them, you will get that reward. However, the treasures will be guarded by a garisson, depending on the value of the treasure - so players will have to make sure that what they lose during the fight for the treasure, is worth less than the actual treasure. If you keep losing more men than you can pay with the treasures' reward, then you'll be armyless and bankrupt immediately. Treasures contain all sorts of values, like different types of armor, units, and money.<br />
<br />
The units' system is also different. Depending on your first choice, you will start off with the ability to create different types of units. If you chose Soldier, you will only be able to create units with Platemail Armor (strong but expensive armor). If you chose Wanderer, however, you'll start off with the ability to create cavalry, but you'll have bad armor, et cetera. These bonuses can be found in the treasure-settlements, so you can still create horses if you chose Soldier in the beginning.<br />
<br />
=== Units ===<br />
<br />
[[File:renderl.png|200px|thumb|right|Boletarian Soldier]]<br />
<br />
The Units system is pretty easy - there are several types of armor :<br />
<br />
Leather<br />
Hard Leather (optional)<br />
Chainmail<br />
Plate Mail <br />
Bare-Breasted (male only )<br />
Fluted Armor (either this one or Plate Mail for vs.1)<br />
<br />
The units are only available in the settlement in which you found the armor - meaning that if you found the Plate Mail treasure on the map, you can only create units armed with Plate Mail there. If you chose Soldier in the beginning - who are equipped with Plate Mail - , you can create Plate Mail units in the Nexus, BUT ONLY PLATE MAIL UNITS. You'll have to find the Leather armor treasure to create cheaper units ! The Wanderer and Hunter both start with leather, but Wanderer also has stables (which would also be a treasure), and Hunter has archery ranges (again, would also be a treasure).<br />
<br />
Each armor has x (needs to be decided for the first release) kinds of units, and could include :<br />
<br />
Normal Man-at-Arms (Sword and shield)<br />
2-Handed Swordsman (perhaps also a 2H Axeman)<br />
Spear-and-shield guys (same as Man-at-Arms but armed with a spear)<br />
Halberdiers (which are essentially the Pikemen of Med2)<br />
Archers<br />
Cavalery<br />
<br />
Each armour has it's advantages and disadvantages -<br />
<br />
Leather : Cheap but weak<br />
<br />
Fluted Armor : Extremely Expensive but extremely strong<br />
<br />
Hard Leather : Good balance between cost/durability<br />
etc...<br />
= The Team =<br />
<br />
[http://www.twcenter.net/forums/member.php?u=50070 KingTheoden1]<br />
<br />
<br />
= History =<br />
<br />
After playing the game Demon's Souls, I thought it'd be cool to create a RPG-mod for TW, and the game was a great theme for that. Then it was just a matter of thinking about the way it would work, etc..<br />
<br />
= Forum =<br />
The thread can be found here [http://www.twcenter.net/forums/showthread.php?t=381776 Demon's Soul: Total War]</div>Astorhttps://wiki.twcenter.net/index.php?title=Demon%27s_Soul:_Total_War&diff=30687Demon's Soul: Total War2010-09-11T15:16:43Z<p>Astor: </p>
<hr />
<div>{{Mod_overview<br />
|width=<br />
|title= Demon's Soul: Total War<br />
|compatibility= Kingdoms Total War<br />
|type= Fantasy, with elements of an RPG<br />
|members=[http://www.twcenter.net/forums/member.php?u=50070 KingTheoden1]<br />
|release= Work in Progress<br />
|description= Demon Soul recreated on the M2TW Engine<br />
}}<br />
<br />
= Introduction =<br />
<br />
Inspired by the incredible game that was Demon Soul, KingTheoden1 decided to created a mod based on it. For those who haven't played the game, here's the background story :<br />
<br />
<br />
''King Allant the Twelfth brought unprecedented prosperity to his people by channeling the Soul Arts. However, in his lust for power, he awakened the Deep One, and with it, a horde of Demons. The Demons hunt for the human's souls. Those who lose their souls, lose their minds. Those who lost their minds attack the sane, and chaos reigns. The Demons feed themselves with the power of a human soul. And the power of a mature Demon's Soul, is beyond imagination. Boletaria was shrouded in a deep fog, and those who dared enter, never returned. Until Vallarfax of the Twin Fangs broke free, and told the rest of the world of Boletaria's plight. Many heroes, including Biorr of the Twing Fangs; Sage Freke, the Visionary; Saint Urbain; Yurt, The Silent Chief; Saint Astraea and her loyal knight, Garl Vinland; and many more. But there was one who broke free - a sole knight. Will you be the saviour of the world ? Or will the Demons find a new slave ?''<br />
<br />
[[File:Fini.jpg|200px|thumb|right|Treasure chest]]<br />
<br />
= Description =<br />
<br />
<br />
The mod aims to recreate the world of the Role-Playing Game for the PS3 : Demon's Souls. Demon's Souls is a fascinating world, with tonnes of interesting enemies, and especially huge monsters. You start off as a small, tiny little guy, and that's generally how you feel throughout the game. If at a certain time you feel awesome and strong, the game does a good job in making you feel like a tiny worm again by unleashing a beast that's eight times as big as you. The mod strives to recreate the loneliness that occurs in Demon's Souls, as well as the Role-Playing Element.<br />
<br />
<br />
<br />
= Features =<br />
<br />
The game is completely different from all mods on TW. It focuses mainly (and only) on the RPG-aspect, which becomes clear the moment you enter the game. You need to make a choice immediately, and it's a quite important one as well. You can choose between 3 classes, each with their own (dis)advantages and strengths. <br />
<br />
As you progress throughout the game, the necessary reinforcements will be supplied by the "Treasures" you find along the way. Treasures are settlements in their lowest form, meaning villlages, inhabited by only 400 villagers (the game's minimum). Treasures yield a reward, and, upon conquering them, you will get that reward. However, the treasures will be guarded by a garisson, depending on the value of the treasure - so players will have to make sure that what they lose during the fight for the treasure, is worth less than the actual treasure. If you keep losing more men than you can pay with the treasures' reward, then you'll be armyless and bankrupt immediately. Treasures contain all sorts of values, like different types of armor, units, and money.<br />
<br />
The units' system is also different. Depending on your first choice, you will start off with the ability to create different types of units. If you chose Soldier, you will only be able to create units with Platemail Armor (strong but expensive armor). If you chose Wanderer, however, you'll start off with the ability to create cavalry, but you'll have bad armor, et cetera. These bonuses can be found in the treasure-settlements, so you can still create horses if you chose Soldier in the beginning.<br />
<br />
=== Units ===<br />
<br />
[[File:renderl.png|200px|thumb|right|Boletarian Soldier]]<br />
<br />
The Units system is pretty easy - there are several types of armor :<br />
<br />
Leather<br />
Hard Leather (optional)<br />
Chainmail<br />
Plate Mail <br />
Bare-Breasted (male only )<br />
Fluted Armor (either this one or Plate Mail for vs.1)<br />
<br />
The units are only available in the settlement in which you found the armor - meaning that if you found the Plate Mail treasure on the map, you can only create units armed with Plate Mail there. If you chose Soldier in the beginning - who are equipped with Plate Mail - , you can create Plate Mail units in the Nexus, BUT ONLY PLATE MAIL UNITS. You'll have to find the Leather armor treasure to create cheaper units ! The Wanderer and Hunter both start with leather, but Wanderer also has stables (which would also be a treasure), and Hunter has archery ranges (again, would also be a treasure).<br />
<br />
Each armor has x (needs to be decided for the first release) kinds of units, and could include :<br />
<br />
Normal Man-at-Arms (Sword and shield)<br />
2-Handed Swordsman (perhaps also a 2H Axeman)<br />
Spear-and-shield guys (same as Man-at-Arms but armed with a spear)<br />
Halberdiers (which are essentially the Pikemen of Med2)<br />
Archers<br />
Cavalery<br />
<br />
Each armour has it's advantages and disadvantages -<br />
<br />
Leather : Cheap but weak<br />
Fluted Armor : Extremely Expensive but extremely strong<br />
Hard Leather : Good balance between cost/durability<br />
etc...<br />
= The Team =<br />
<br />
[http://www.twcenter.net/forums/member.php?u=50070 KingTheoden1]<br />
<br />
<br />
= History =<br />
<br />
After playing the game Demon's Souls, I thought it'd be cool to create a RPG-mod for TW, and the game was a great theme for that. Then it was just a matter of thinking about the way it would work, etc..<br />
<br />
= Forum =<br />
The thread can be found here [http://www.twcenter.net/forums/showthread.php?t=381776 Demon's Soul: Total War]</div>Astorhttps://wiki.twcenter.net/index.php?title=Demon%27s_Soul:_Total_War&diff=30667Demon's Soul: Total War2010-09-11T13:41:24Z<p>Astor: </p>
<hr />
<div>{{Mod_overview<br />
|width=<br />
|title= Demon's Soul: Total War<br />
|compatibility= Kingdoms Total War<br />
|type= Fantasy, with elements of an RPG<br />
|members=[http://www.twcenter.net/forums/member.php?u=50070 KingTheoden1]<br />
|release= Work in Progress<br />
|description= Demon Soul recreated on the M2TW Engine<br />
}}<br />
<br />
= Introduction =<br />
<br />
Inspired by the incredible game that was Demon Soul, KingTheoden1 decided to created a mod based on it. For those who haven't played the game, here's the background story :<br />
<br />
<br />
''King Allant the Twelfth brought unprecedented prosperity to his people by channeling the Soul Arts. However, in his lust for power, he awakened the Deep One, and with it, a horde of Demons. The Demons hunt for the human's souls. Those who lose their souls, lose their minds. Those who lost their minds attack the sane, and chaos reigns. The Demons feed themselves with the power of a human soul. And the power of a mature Demon's Soul, is beyond imagination. Boletaria was shrouded in a deep fog, and those who dared enter, never returned. Until Vallarfax of the Twin Fangs broke free, and told the rest of the world of Boletaria's plight. Many heroes, including Biorr of the Twing Fangs; Sage Freke, the Visionary; Saint Urbain; Yurt, The Silent Chief; Saint Astraea and her loyal knight, Garl Vinland; and many more. But there was one who broke free - a sole knight. Will you be the saviour of the world ? Or will the Demons find a new slave ?''<br />
<br />
[[File:Fini.jpg|200px|thumb|right|Treasure chest]]<br />
<br />
= Description =<br />
<br />
<br />
The mod aims to recreate the world of the Role-Playing Game for the PS3 : Demon's Souls. Demon's Souls is a fascinating world, with tonnes of interesting enemies, and especially huge monsters. You start off as a small, tiny little guy, and that's generally how you feel throughout the game. If at a certain time you feel awesome and strong, the game does a good job in making you feel like a tiny worm again by unleashing a beast that's eight times as big as you. The mod strives to recreate the loneliness that occurs in Demon's Souls, as well as the Role-Playing Element.<br />
<br />
<br />
<br />
= Features =<br />
<br />
The game is completely different from all mods on TW. It focuses mainly (and only) on the RPG-aspect, which becomes clear the moment you enter the game. You need to make a choice immediately, and it's a quite important one as well. You can choose between 3 classes, each with their own (dis)advantages and strengths. <br />
<br />
As you progress throughout the game, the necessary reinforcements will be supplied by the "Treasures" you find along the way. Treasures are settlements in their lowest form, meaning villlages, inhabited by only 400 villagers (the game's minimum). Treasures yield a reward, and, upon conquering them, you will get that reward. However, the treasures will be guarded by a garisson, depending on the value of the treasure - so players will have to make sure that what they lose during the fight for the treasure, is worth less than the actual treasure. If you keep losing more men than you can pay with the treasures' reward, then you'll be armyless and bankrupt immediately. Treasures contain all sorts of values, like different types of armor, units, and money.<br />
<br />
The units' system is also different. Depending on your first choice, you will start off with the ability to create different types of units. If you chose Soldier, you will only be able to create units with Platemail Armor (strong but expensive armor). If you chose Wanderer, however, you'll start off with the ability to create cavalry, but you'll have bad armor, et cetera. These bonuses can be found in the treasure-settlements, so you can still create horses if you chose Soldier in the beginning.<br />
<br />
=== Units ===<br />
<br />
[[File:renderl.png|200px|thumb|right|Boletarian Soldier]]<br />
<br />
The Units system is pretty easy - there are several types of armor :<br />
<br />
Leather<br />
Hard Leather (optional)<br />
Chainmail<br />
Plate Mail <br />
Bare-Breasted (male only )<br />
Fluted Armor (either this one or Plate Mail for vs.1)<br />
<br />
The units are only available in the settlement in which you found the armor - meaning that if you found the Plate Mail treasure on the map, you can only create units armed with Plate Mail there. If you chose Soldier in the beginning - who are equipped with Plate Mail - , you can create Plate Mail units in the Nexus, BUT ONLY PLATE MAIL UNITS. You'll have to find the Leather armor treasure to create cheaper units ! The Wanderer and Hunter both start with leather, but Wanderer also has stables (which would also be a treasure), and Hunter has archery ranges (again, would also be a treasure).<br />
<br />
Each armor has x (needs to be decided for the first release) kinds of units, and could include :<br />
<br />
Normal Man-at-Arms (Sword and shield)<br />
2-Handed Swordsman (perhaps also a 2H Axeman)<br />
Spear-and-shield guys (same as Man-at-Arms but armed with a spear)<br />
Halberdiers (which are essentially the Pikemen of Med2)<br />
Archers<br />
Cavalery<br />
<br />
Each armour has it's advantages and disadvantages -<br />
<br />
Leather : Cheap but weak<br />
Fluted Armor : Extremely Expensive but extremely strong<br />
Hard Leather : Good balance between cost/durability<br />
etc...<br />
= The Team =<br />
<br />
KingTheoden1<br />
<br />
<br />
= History =<br />
<br />
After playing the game Demon's Souls, I thought it'd be cool to create a RPG-mod for TW, and the game was a great theme for that. Then it was just a matter of thinking about the way it would work, etc..<br />
<br />
= Forum =<br />
The thread can be found here [http://www.twcenter.net/forums/showthread.php?t=381776 Demon's Soul: Total War]</div>Astorhttps://wiki.twcenter.net/index.php?title=Demon%27s_Soul:_Total_War&diff=30665Demon's Soul: Total War2010-09-11T13:28:48Z<p>Astor: </p>
<hr />
<div>{{Mod_overview<br />
|width=<br />
|title= Demon's Soul: Total War<br />
|compatibility= Kingdoms Total War<br />
|type= Fantasy, with elements of an RPG<br />
|members=[http://www.twcenter.net/forums/member.php?u=50070 KingTheoden1]<br />
|release= Work in Progress<br />
|description= Demon Soul recreated on the M2TW Engine<br />
}}<br />
<br />
= Introduction =<br />
<br />
Inspired by the incredible game that was Demon Soul, KingTheoden1 decided to created a mod based on it. For those who haven't played the game, here's the background story :<br />
<br />
<br />
''King Allant the Twelfth brought unprecedented prosperity to his people by channeling the Soul Arts. However, in his lust for power, he awakened the Deep One, and with it, a horde of Demons. The Demons hunt for the human's souls. Those who lose their souls, lose their minds. Those who lost their minds attack the sane, and chaos reigns. The Demons feed themselves with the power of a human soul. And the power of a mature Demon's Soul, is beyond imagination. Boletaria was shrouded in a deep fog, and those who dared enter, never returned. Until Vallarfax of the Twin Fangs broke free, and told the rest of the world of Boletaria's plight. Many heroes, including Biorr of the Twing Fangs; Sage Freke, the Visionary; Saint Urbain; Yurt, The Silent Chief; Saint Astraea and her loyal knight, Garl Vinland; and many more. But there was one who broke free - a sole knight. Will you be the saviour of the world ? Or will the Demons find a new slave ?''<br />
<br />
<br />
= Description =<br />
<br />
The mod aims to recreate the world of the Role-Playing Game for the PS3 : Demon's Souls. Demon's Souls is a fascinating world, with tonnes of interesting enemies, and especially huge monsters. You start off as a small, tiny little guy, and that's generally how you feel throughout the game. If at a certain time you feel awesome and strong, the game does a good job in making you feel like a tiny worm again by unleashing a beast that's eight times as big as you. The mod strives to recreate the loneliness that occurs in Demon's Souls, as well as the Role-Playing Element.<br />
<br />
= Features =<br />
<br />
The game is completely different from all mods on TW. It focuses mainly (and only) on the RPG-aspect, which becomes clear the moment you enter the game. You need to make a choice immediately, and it's a quite important one as well. You can choose between 3 classes, each with their own (dis)advantages and strengths. <br />
<br />
As you progress throughout the game, the necessary reinforcements will be supplied by the "Treasures" you find along the way. Treasures are settlements in their lowest form, meaning villlages, inhabited by only 400 villagers (the game's minimum). Treasures yield a reward, and, upon conquering them, you will get that reward. However, the treasures will be guarded by a garisson, depending on the value of the treasure - so players will have to make sure that what they lose during the fight for the treasure, is worth less than the actual treasure. If you keep losing more men than you can pay with the treasures' reward, then you'll be armyless and bankrupt immediately. Treasures contain all sorts of values, like different types of armor, units, and money.<br />
<br />
The units' system is also different. Depending on your first choice, you will start off with the ability to create different types of units. If you chose Soldier, you will only be able to create units with Platemail Armor (strong but expensive armor). If you chose Wanderer, however, you'll start off with the ability to create cavalry, but you'll have bad armor. Et cetera. These bonuses can be found in the treasure-settlements, so you can still create horses if you chose Soldier in the beginning.<br />
<br />
= The Team =<br />
<br />
KingTheoden1<br />
<br />
<br />
= History =<br />
<br />
After playing the game Demon's Souls, I thought it'd be cool to create a RPG-mod for TW, and the game was a great theme for that. Then it was just a matter of thinking about the way it would work, etc..<br />
<br />
= Visual Material =<br />
<br />
[[File:Fini.jpg|200px|thumb|right|Treasure chest]]<br />
<br />
[[File:renderl.png|200px|thumb|left|Boletarian Soldier]]</div>Astorhttps://wiki.twcenter.net/index.php?title=File:Renderl.png&diff=30664File:Renderl.png2010-09-11T13:27:46Z<p>Astor: </p>
<hr />
<div></div>Astorhttps://wiki.twcenter.net/index.php?title=File:Fini.jpg&diff=30662File:Fini.jpg2010-09-11T13:24:58Z<p>Astor: </p>
<hr />
<div></div>Astorhttps://wiki.twcenter.net/index.php?title=Demon%27s_Soul:_Total_War&diff=30661Demon's Soul: Total War2010-09-11T13:24:15Z<p>Astor: Created page with "{{Mod_overview |width= |title= Demon's Soul: Total War |compatibility= Kingdoms Total War |type= Fantasy, with elements of an RPG |members=[http://www.twcenter.net/forums/member...."</p>
<hr />
<div>{{Mod_overview<br />
|width=<br />
|title= Demon's Soul: Total War<br />
|compatibility= Kingdoms Total War<br />
|type= Fantasy, with elements of an RPG<br />
|members=[http://www.twcenter.net/forums/member.php?u=50070 KingTheoden1]<br />
|release= Work in Progress<br />
|description= Demon Soul recreated on the M2TW Engine<br />
}}<br />
<br />
= Introduction =<br />
<br />
Inspired by the incredible game that was Demon Soul, KingTheoden1 decided to created a mod based on it. For those who haven't played the game, here's the background story :<br />
<br />
<br />
''King Allant the Twelfth brought unprecedented prosperity to his people by channeling the Soul Arts. However, in his lust for power, he awakened the Deep One, and with it, a horde of Demons. The Demons hunt for the human's souls. Those who lose their souls, lose their minds. Those who lost their minds attack the sane, and chaos reigns. The Demons feed themselves with the power of a human soul. And the power of a mature Demon's Soul, is beyond imagination. Boletaria was shrouded in a deep fog, and those who dared enter, never returned. Until Vallarfax of the Twin Fangs broke free, and told the rest of the world of Boletaria's plight. Many heroes, including Biorr of the Twing Fangs; Sage Freke, the Visionary; Saint Urbain; Yurt, The Silent Chief; Saint Astraea and her loyal knight, Garl Vinland; and many more. But there was one who broke free - a sole knight. Will you be the saviour of the world ? Or will the Demons find a new slave ?''<br />
<br />
<br />
= Description =<br />
<br />
The mod aims to recreate the world of the Role-Playing Game for the PS3 : Demon's Souls. Demon's Souls is a fascinating world, with tonnes of interesting enemies, and especially huge monsters. You start off as a small, tiny little guy, and that's generally how you feel throughout the game. If at a certain time you feel awesome and strong, the game does a good job in making you feel like a tiny worm again by unleashing a beast that's eight times as big as you. The mod strives to recreate the loneliness that occurs in Demon's Souls, as well as the Role-Playing Element.<br />
<br />
= Features =<br />
<br />
The game is completely different from all mods on TW. It focuses mainly (and only) on the RPG-aspect, which becomes clear the moment you enter the game. You need to make a choice immediately, and it's a quite important one as well. You can choose between 3 classes, each with their own (dis)advantages and strengths. <br />
<br />
As you progress throughout the game, the necessary reinforcements will be supplied by the "Treasures" you find along the way. Treasures are settlements in their lowest form, meaning villlages, inhabited by only 400 villagers (the game's minimum). Treasures yield a reward, and, upon conquering them, you will get that reward. However, the treasures will be guarded by a garisson, depending on the value of the treasure - so players will have to make sure that what they lose during the fight for the treasure, is worth less than the actual treasure. If you keep losing more men than you can pay with the treasures' reward, then you'll be armyless and bankrupt immediately. Treasures contain all sorts of values, like different types of armor, units, and money.<br />
<br />
The units' system is also different. Depending on your first choice, you will start off with the ability to create different types of units. If you chose Soldier, you will only be able to create units with Platemail Armor (strong but expensive armor). If you chose Wanderer, however, you'll start off with the ability to create cavalry, but you'll have bad armor. Et cetera. These bonuses can be found in the treasure-settlements, so you can still create horses if you chose Soldier in the beginning.<br />
<br />
= The Team =<br />
<br />
KingTheoden1<br />
<br />
<br />
= History =<br />
<br />
After playing the game Demon's Souls, I thought it'd be cool to create a RPG-mod for TW, and the game was a great theme for that. Then it was just a matter of thinking about the way it would work, etc..<br />
<br />
= Visual Material =</div>Astorhttps://wiki.twcenter.net/index.php?title=Invasio_Barbarorum:_Ruina_Romae&diff=30612Invasio Barbarorum: Ruina Romae2010-09-10T08:03:20Z<p>Astor: </p>
<hr />
<div><div style="text-align: center;"><br />
http://a.imageshack.us/img717/3623/ibfd03.png<br />
</div><br />
<br />
{{Mod_overview<br />
|width=<br />
|title=Invasio Barbarorum: Ruina Romae<br />
|compatibility=[[Barbarian Invasion|Rome: Total War - Barbarian Invasion 1.6]]<br />
|type=Historical, Full Conversion<br />
|members=[http://www.twcenter.net/forums/member.php?u=21774 Gäiten], [http://www.twcenter.net/forums/member.php?u=3667 Joar], [http://www.twcenter.net/forums/member.php?u=28731 PSEUDO ROMANUS], [http://www.twcenter.net/forums/member.php?u=10772 Ihatemonday]<br />
|release=[http://www.twcenter.net/forums/showthread.php?t=385409 IBFD 7.03 UPGRADE]<br />
|description=Completely changes the face of BI, with historical accuracy given top priority<br />
}}<br />
<br />
== Introduction ==<br />
<br />
The original INVASIO BARBARORVM, set in 410 AD, with the Goths in the outskirts of Rome, the Vandals in Spain, the Huns sweeping the east like a storm, and all of Gaul under the usurper Constantine III. The world is changing and new powers are on the rise as the fate of civilisation hangs in the balance. Will you defend Rome and restore it to its former glory, or will you batter down its walls with the hordes? <br />
<br />
== Features ==<br />
<br />
[[File:95509572.png|right]]<br />
<br />
Starting date in 410 AD <br />
<br />
- All factions playable<br />
<br />
- All factions reskinned - including sprites and unit cards<br />
<br />
- New buildings with historical descriptions<br />
<br />
- New and enlarged map<br />
<br />
- New ancillaries<br />
<br />
- New UI's, loading screens, intro movie, etc.<br />
<br />
- Custom battlefields<br />
<br />
- Intense campaigns, with each faction having their own strengths and weaknesses<br />
<br />
- A simple installation but still using '-mod' switch (just click on the installer, it will do the rest, including detecting your Game Folder)<br />
<br />
- Optional scripts etc. ( You will find these in the 'RTW\ibfd\options\' folder )<br />
<br />
- Historical battles such as the battle of Adrianople, Nedao etc.<br />
<br />
=== Factions ===<br />
<br />
The Alamanni<br />
<br />
The Burgundii<br />
<br />
The Langobardi<br />
<br />
The Franks<br />
<br />
The Saxons<br />
<br />
The Visigoths<br />
<br />
The Ostrogoths<br />
<br />
The Vandals<br />
<br />
The Slavs<br />
<br />
The Huns<br />
<br />
The Hephthalites<br />
<br />
The Picts<br />
<br />
The Eastern Roman Empire<br />
<br />
The Western Roman Empire<br />
<br />
Imperium Constantini ( Western Roman Rebels )<br />
<br />
The Romano British<br />
<br />
The Sassanids<br />
<br />
The Persarmenians<br />
<br />
The Berber Amazigh<br />
<br />
The Lakhmid Arabs<br />
<br />
== The Team ==<br />
<br />
'''Current Team''':<br />
<br />
Gäiten<br />
<br />
Joar<br />
<br />
PSEUDO ROMANUS<br />
<br />
Ihatemonday<br />
<br />
'''Former members''':<br />
<br />
Attila Reloaded<br />
<br />
[http://www.twcenter.net/forums/member.php?u=8850 Ramon Gonzales y Garcia]<br />
<br />
== History == <br />
<br />
INVASIO BARBARORVM is a series of mods for BI focusing on the Late Roman Empire, roughly speaking from the 3rd to the 5th centuries AD. The mod was originally founded by Attila Reloaded and initially consisted of gradual replacement of new made units. As the mod expanded it came to feature not only new units, but also a new map and new buildings etc. When Attila Reloaded retired from the modding community, the leadership of IBFD passed to Ramon Gonzales y Garcia, who was the team leader in charge when the 7.03 version of the mod was released.<br />
<br />
After the release of IBFD 7.03 ( Download ), the decision was taken to rename the mod to RVINA ROMAE, and work on the 8.0. version began. Currently the leadership of IBFD/RR is shared between Gäiten and Joar.<br />
<br />
== Included Mods ==<br />
<br />
INVASIO BARBARORVM FLAGELLVM DEI has currently spawned four submods, of which two have been released:<br />
<br />
[http://www.twcenter.net/forums/forumdisplay.php?f=253 INVASIO BARBARORVM : SOMNIUM APOSTATAE IULIANI]<br />
<br />
[http://www.twcenter.net/forums/forumdisplay.php?f=254 RIO'S INVASIO BARBARORVM : FLAGELLVM DEI ( also known as Rio's Beyond Roman Glory )]<br />
<br />
[http://www.twcenter.net/forums/forumdisplay.php?f=1469 INVASIO BARBARORVM : VLTIMVS ROMANORVM ( technically a submod of Rio's BRG )]<br />
<br />
[http://www.twcenter.net/forums/forumdisplay.php?f=590 INVASIO BARBARORVM : RESTITVTOR ORBIS]<br />
<br />
[[File:youngoldportraits.png|thumb|right|New young and old portraits]]<br />
<br />
== Visual Material ==<br />
<br />
Currently two previews have been released to the public:<br />
<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=355107 - The Romans -]<br />
<br />
[http://www.twcenter.net/forums/showthread.php?t=365356 - The Barbarians -]<br />
<br />
== Forum ==<br />
<br />
Download link and forum here; [http://www.twcenter.net/forums/forumdisplay.php?f=552 Invasio Barbarorum: Ruina Romae]<br />
<br />
[[Category:RTW Mods]]<br />
[[Category:BI_Mods_%28Released%29]]<br />
[[Category:TWC Hosted Modifications]]</div>Astor