https://wiki.twcenter.net/api.php?action=feedcontributions&user=Electricity&feedformat=atomTWC Wiki - User contributions [en]2024-03-28T13:59:55ZUser contributionsMediaWiki 1.32.0https://wiki.twcenter.net/index.php?title=Turks_(M2TW_Faction)&diff=23325Turks (M2TW Faction)2009-06-11T14:54:58Z<p>Electricity: </p>
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<div>{{Faction|image=[[Image:Symbol_turks.jpg|Faction Symbol for Turks]]|Name=Turks|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}<br />
<br />
==Overview==<br />
<br />
The early Turkish empire consists of four provinces - towns at Iconium and Yerevan and castles at Caesarea and Mosul. A strong starting point which means the Turks are well-positioned to move their forces South to conquer the Middle East, and with it the Holy Land.<br />
<br />
==Starting Position==<br />
<br />
[[Image:Map_turks.png|thumb|right|The Turk's starting position.]]<br />
<br />
The early Turkish empire consists of four provinces<br />
<br />
Their cities are;<br />
<br />
*Iconium<br />
*Yerevan<br />
*Ceasaera<br />
*Mosul<br />
<br />
===Victory Conditions===<br />
*Long Campaign: Hold 45 provinces including Constantinople Region, Jerusalem Region.<br />
*Short Campaign: Hold 15 provinces and eliminate the Byzantine Empire<br />
<br />
==Units==<br />
<br />
''Insert Bodyguard Image Here''<br />
<br />
*Light Infantry<br />
**Peasents<br />
**Azabs<br />
**Town Militia <br />
**Spear Militia <br />
**Turkish Javelinmen <br />
*Heavy Infantry<br />
**Janissary Heavy Infantry<br />
**Saracen Militia <br />
**Halberd Militia <br />
**Hashishim<br />
**Dismounted Sipahi Lancers <br />
*Missle Infantry<br />
**Peasant Archers<br />
**Turkish Archers<br />
**Ottoman Infantry <br />
**Janissary Archers <br />
**Janissary Musketeers <br />
**Naffatun<br />
**Hand Gunners<br />
<br />
*Cavalry<br />
**Sipahi Lancers <br />
**Qapukulu <br />
**General's Bodyguard <br />
*Missle Cavalry<br />
**Turkish Horse Archers <br />
**Turkomans <br />
**Sipahis<br />
<br />
*Artillery<br />
**Ballista <br />
**Catapult <br />
**Trebuchet <br />
**Cannon <br />
**Bombard <br />
**Grand Bombard <br />
**Monster Bombard <br />
<br />
==Faction Details==<br />
<br />
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. <br />
<br />
[[Turks Details (M2TW Faction)]]<br />
<br />
{{M2 Factions}}<br />
[[Category: Medieval 2: Total War Factions]]</div>Electricityhttps://wiki.twcenter.net/index.php?title=File:Map_turks.png&diff=23324File:Map turks.png2009-06-11T14:54:22Z<p>Electricity: Map of The Turk's starting position.</p>
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<div>Map of The Turk's starting position.</div>Electricityhttps://wiki.twcenter.net/index.php?title=Sicily_(M2TW_Faction)&diff=23323Sicily (M2TW Faction)2009-06-11T14:52:45Z<p>Electricity: </p>
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<div>{{Faction|image=[[Image:Symbol_sicily.jpg|Faction Symbol for Sicily]]|Name=Kingdom of Sicily |Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Southern European]]}}<br />
<br />
<br />
==Overview==<br />
<br />
The Sicilians begin with two provinces under their control with a castle at its capital in Palermo and a large town at Naples. The kingdom is surrounded by Italians and the Holy Roman Empire to the North, the Byzantines to the East and the Moors to the South.<br />
<br />
==Starting Position==<br />
<br />
[[Image:map_sicily.jpg|thumb|right|Sicily's starting position.]]<br />
<br />
Sicily start with the original Island of Sicily (which in [[Rome: Total War]] is split between the Carthage, The House of Scipii and The Greek Cities) and Southern Italy.<br />
<br />
Their settlements are;<br />
<br />
*Palermo: Castle - Capital<br />
*Naples: Large Town<br />
<br />
===Victory Conditions===<br />
*Long Campaign: Hold 45 provinces including Jerusalem.<br />
*Short Campaign: Hold 15 provinces and destroy Milan and Venice<br />
<br />
==Units==<br />
<br />
''Insert Bodyguard Image Here''<br />
<br />
*Light Infantry<br />
**Peasents<br />
**Sword and Buckler Men<br />
*Spear/Pike Infantry<br />
**Sergeant Spearmen<br />
**Armoured Sergeants<br />
**Pike Militia<br />
**Italian Militia<br />
**Italian Spear Militia<br />
*Heavy Infantry<br />
**Dismounted Italian MAA <br />
**Dismounted Broken Lances<br />
**Dismounted Norman Knights<br />
**Halberd Militia<br />
*Missile Infantry<br />
**Peasant Archers<br />
**Pavise Crossbow Militia<br />
**Pavise Crossbowmen<br />
**Sicilian Muslim Archers<br />
**Arquebusiers<br />
**Hand Gunners<br />
<br />
*Heavy Cavalry<br />
**Mounted Sergeants<br />
**Mailed Knights<br />
**Norman Knights<br />
**Chivalric Knights<br />
**Cavalry Militia<br />
**Knights Templar<br />
**Knights Hospitaller<br />
**Early General's Bodyguard<br />
**Late General's Bodyguard<br />
*Missle Cavalry<br />
**Mounted Crossbowmen<br />
<br />
*Artillery<br />
**Catapult<br />
**Trebuchet<br />
**Ballista<br />
**Ribault<br />
**Mortar<br />
**Bombard<br />
**Cannon<br />
<br />
==Faction Details==<br />
<br />
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. <br />
<br />
[[Sicily Details (M2TW Faction)]]<br />
<br />
{{M2 Factions}}<br />
[[Category: Medieval 2: Total War Factions]]</div>Electricityhttps://wiki.twcenter.net/index.php?title=Russia_(M2TW_Faction)&diff=23322Russia (M2TW Faction)2009-06-11T14:49:31Z<p>Electricity: </p>
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<div>{{Faction|image=[[Image:Symbol_russia.jpg|Faction Symbol for Russia]]|Name=Russia|Game=[[Medieval II: Total War]]|Religion=[[Orthodox]]|Culture=[[Eastern European]]}}<br />
<br />
==Overview==<br />
The Russians start with one city and potential to expand. Their large steppes can be tough to defend, but they do have a cavalry-oriented army. They also need to be wary of Mongol and Timurid invasions. However if Russia can defend its borders and withstand the invaders the way is open in any direction, with a powerful mobile army. <br />
<br />
==Starting Position==<br />
<br />
[[Image:Map_russia.png|thumb|right|Russia's starting position]]<br />
<br />
Russia starts with only a single settlement to the far North of the campaign map, near the Baltic Sea. <br />
<br />
Their city is;<br />
<br />
*Novogord: Town - Capital<br />
<br />
===Victory Conditions===<br />
*Long Campaign: Hold 45 provinces including Constantinople and Jerusalem.<br />
*Short Campaign: Hold 15 provinces and destroy or outlast Poland and Hungary.<br />
<br />
==Units==<br />
''Insert Bodyguard Image Here''<br />
<br />
*Light Infantry<br />
**Peasents<br />
**Woodsmen<br />
*Spear and Pike Infantry<br />
**Spear Militia<br />
**Spearmen<br />
**Berdiche Axemen<br />
**Dismounted Druzhina<br />
**Dismounted Boyar Sons<br />
*Missle Infantry<br />
**Crossbow Militia<br />
**Dismounted Dvor<br />
**Cossack Musketeers<br />
**Arquebusiers<br />
<br />
*Heavy Cavalry<br />
**Cavalry Militia<br />
**Druzhina<br />
**Tsars Guard<br />
**Early General's Bodyguard <br />
**Late General's Bodyguard<br />
*Missle Cavalry<br />
**Kazaks<br />
**Boyar Sons<br />
**Dvor Cavalry <br />
**Cossack Cavalry <br />
*Artillery<br />
**Catapult<br />
**Trebuchet <br />
**Bombard<br />
**Grand Bombard <br />
**Cannon <br />
**Basilisk<br />
<br />
===Special Units===<br />
*Gulay Gorod<br />
Used by the Russians, the gulay gorod, meaning 'galloping fortress' is a group of wagons which have been reinforced where possible and are accompanied by hardened well trained troops armed with crossbows and wearing light armor. Used defensively these wagons are formed into a circle creating an effective barricade from which troops can fire upon the enemy in relative safety. <br />
<br />
==Faction Details==<br />
<br />
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. <br />
<br />
[[Russia Details (M2TW Faction)]]<br />
<br />
{{M2 Factions}}<br />
[[Category: Medieval 2: Total War Factions]]</div>Electricityhttps://wiki.twcenter.net/index.php?title=File:Map_russia.png&diff=23321File:Map russia.png2009-06-11T14:48:45Z<p>Electricity: Map of Russia's starting position.</p>
<hr />
<div>Map of Russia's starting position.</div>Electricityhttps://wiki.twcenter.net/index.php?title=Egypt_(M2TW_Faction)&diff=23320Egypt (M2TW Faction)2009-06-11T14:46:36Z<p>Electricity: </p>
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<div>{{Faction|image=[[Image:Symbol_egypt.jpg|Egypt's faction symbol]]|Name=Egyptian Sultanate|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}<br />
<br />
==Game Play==<br />
===Starting Position===<br />
<br />
[[Image:Map_egypt.png|thumb|right|Egypt's starting position.]]<br />
<br />
Egypt controls their traditional lands around the Nile River.<br />
<br />
Their cities are:<br />
<br />
*Cairo: Egyptian Capital; Region - Cairo Province<br />
<br />
*Alexandria: Egyptian Large Town; Region - Alexandria Province<br />
<br />
*Gaza: Egyptian Large Town; Region - Gaza Province<br />
<br />
===Victory Conditions===<br />
*Long Campaign: Hold 45 provinces including Jerusalem and Constantinople.<br />
*Short Campaign: Hold 15 provinces and outlast or destroy [[Moors (M2TW Faction)|Moors]] and [[Turks (M2TW Faction)|Turks]]<br />
<br />
===Units===<br />
<br />
''Insert Bodyguard Image Here''<br />
<br />
*Infantry<br />
**Peasants<br />
**Kurdish Javelinmen<br />
**Nubian Spearmen<br />
**Spear Militia<br />
**Dismounted Arab Cavalry<br />
**Saracen Militia<br />
**Halberd Militia<br />
**Tabardariyya<br />
*Cavalry<br />
**Desert Cavalry<br />
**Arab Cavalry<br />
**Mamluk Archers<br />
**Mamluks<br />
**Royal Mamluks<br />
*Missile<br />
**Peasant Archers<br />
**Desert Archers<br />
**Nubian Archers<br />
**Archer Militia<br />
**Ballista<br />
**Catapult<br />
**Trebuchet<br />
*Gunpowder<br />
**Naffatun<br />
**Sudanese Gunners<br />
**Bombard<br />
**Grand Bombard<br />
**Cannon<br />
*Naval<br />
**Dhow<br />
**War Galley<br />
**Lanternas<br />
**Baghlah<br />
*Bodyguard<br />
**Bodyguard<br />
*Guild<br />
**Hashashim<br />
*Mercenary<br />
**Kwarizmian Cavalry<br />
**Bedouin Camel Riders<br />
*Local Mercenaries<br />
**Bedouin Cavalry<br />
**Ghazis<br />
**Mutatawwi'a<br />
**Sudanese Tribesmen<br />
**Turkomans<br />
<br />
===Faction overview===<br />
<br />
'''Strengths:''' Powerful Mamluk cavalry, both melee and ranged. Access to both Tabardariyya and Hashishim units, also has access to the powerful Naffatun. Very wealthy regions with even wealthier ones easily conquered to the North-East. Very defensive and favourable desert terrain, easy to hold an enemy at bottlenecks.<br />
<br />
'''Weaknesses:''' Will most likely be at war with either the Turks or the Moors at some stage. Has to fight for dominance and commit a sizeable amount of men and resources to secure the holy lands. One of the first few factions to come into direct conflict with the Mongols and the Timurids. Lacking in strong early period units. A prime target for the Catholic crusades.<br />
<br />
'''Conclusion:''' The Egyptian empire must very quickly expand to survive. The holy lands to the north-east must be taken immediately if victory is to be assured. Once these lands are part of the empire, they need to be fortified and well defended and ready to face the hordes of enemies that come to claim them. Turkey will have to be dealt with at some stage in the campaign, when the Egyptians encounter them is up to the player and their pace. The Moors will on the odd occasion begin to look menacing from the West and may need to be taught a lesson or two to prevent Eastern expansion. If Egypt can secure wealthy lands and weather the oncoming storm, of Eastern invaders and the crusading Catholics, the empire will be in a good position to bounce back in full force and embark on a quest of world domination through Eastern Europe and Asia.<br />
<br />
===Strategy guides===<br />
*[http://forums.totalwar.org/vb/showthread.php?t=72062 Egypt Strategies at The Org]<br />
<br />
==Faction Details==<br />
<br />
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.<br />
<br />
[[Egypt Details (M2TW Faction)]]<br />
<br />
{{M2 Factions}}</div>Electricityhttps://wiki.twcenter.net/index.php?title=File:Map_egypt.png&diff=23319File:Map egypt.png2009-06-11T14:45:31Z<p>Electricity: Map of Egypt's starting position.</p>
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<div>Map of Egypt's starting position.</div>Electricityhttps://wiki.twcenter.net/index.php?title=Byzantine_Empire_(M2TW_Faction)&diff=23318Byzantine Empire (M2TW Faction)2009-06-11T14:43:51Z<p>Electricity: </p>
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<div>{{Faction|image=[[Image:Symbol_byzantium.jpg|Faction Symbol for Byzantium]]|Name=Byzantine Empire|Game=[[Medieval II: Total War]]|Religion=[[Orthodox Christianity]]|Culture=[[Greek]]}}<br />
<br />
==Game Play==<br />
===Starting Position===<br />
<br />
[[Image:Map_byzantium.png|thumb|right|The Byzantine Empire's starting position.]]<br />
''Insert Starting Position Image Here''<br />
<br />
The Byzantine Empire controls land in eastern Greece and north-west Asia Minor.<br />
<br />
Their cities are:<br />
<br />
*Constantinople: Byzantine Capital; Region - Constantinople Province<br />
<br />
*Nicosia: Byzantine Town; Region - Isle of Cyprus<br />
<br />
*Nicaea: Byzantine Large Town; Region - Nicaea Province<br />
<br />
*Corinth: Byzantine Large Town; Region - Corinth Province<br />
<br />
*Thessalonica: Byzantine Large Town; Region - Thessalonica Province<br />
<br />
===Victory Conditions===<br />
*Long Campaign: Hold 45 provinces including Rome and Jerusalem.<br />
*Short Campaign: Hold 15 provinces and outlast or destroy [[Turks_(M2TW_Faction)|Turks]] and [[Venice_(M2TW_Faction)|Venice]]<br />
<br />
===Units===<br />
<br />
''Insert Bodyguard Image Here''<br />
<br />
*Infantry<br />
**Peasants<br />
**Town Militia<br />
**Byzantine Spearmen<br />
**Spear Militia<br />
**Byzantine Infantry<br />
**Varangian Guard<br />
**Dismounted Byzantine Lancers<br />
**Dismounted Latinkon<br />
*Cavalry<br />
**Vardariotai<br />
**Skythikon<br />
**Byzantine Cavalry<br />
**Militia Cavalry<br />
**Latinkon<br />
**Byzantine Lancers<br />
**Kataphractoi<br />
*Missile<br />
**Peasant Archers<br />
**Archer Militia<br />
**Trebizond Archers<br />
**Byzantine Guard Archers<br />
**Ballista<br />
**Catapult<br />
**Trebuchet<br />
*Gunpowder<br />
**Bombard<br />
*Naval<br />
**Dromon<br />
**Fire Ship<br />
**Lanternas<br />
**Carrack<br />
*Bodyguard<br />
**General's Bodyguard<br />
*Other<br />
**Alan Light Cavalry<br />
**Cuman Horse Archers<br />
*Local Mercenaries<br />
**Albanian Cavalry<br />
**Balkan Archers<br />
**Catalans<br />
**Mercenary Frankish Knights<br />
**Mercenary Monster Bombard<br />
**Slav Mercenaries<br />
**Turkomans<br />
**Armenian Archers<br />
**Armenian Cavalry<br />
**Turkopoles<br />
<br />
===Faction overview===<br />
<br />
'''Strengths:''' Very rich empire with the possibilities of getting even richer by controlling the Black Sea and surrounds. Very strong Horse archers and infantry in all periods. Very rich starting territories with rich surrounding rebel territories aswell. Very easy to link all your cities with trade. Uniquely positioned to control all faction traffic from the West going into the East and vice versa. Easy access to the rich holy lands, meaning your empire will only become more wealthy.<br />
<br />
'''Weaknesses:''' Very limited once other factions reach the late period. No access to gunpowder. Every faction wants a piece of your rich rich lands, meaning you are likely to be attacked considerably. Shares borders with the Turks, a faction that will want you dead. Also prone to some Italian aggression from the West as Venice and Sicily expand Eastward.<br />
<br />
'''Conclusion:''' The Byzantines are arguably the hardest faction to play. While they will not struggle to keep up with the other factions in the early and high periods they will fall greatly behind in the late period, due to having no access to the advanced technologies being discovered at that time. Your empire is very centrally located and all the factions will want to come through your lands for various reasons, a wise Emperor will let friendly and neutral factions pass through and hold your enemies to ransom at a crossroad. The Byzantines will have to deal with the Turks, preferably very early on, for if the Turks are allowed to advance and grow the task of destroying them will become that much more difficult. The Italian factions will also need to be pacified to a certain degree as they make their way East. It would not be wise for the Emperor to fight a war on two opposing fronts of his empire, lest he surely fail. Once the Turks have been dealt with, the Emperor should be free to deal with the menacing Italians and eventually the Mongol hordes that come from the East.<br />
<br />
===Strategy guides===<br />
*[http://forums.totalwar.org/vb/showthread.php?t=72055 Byzantine Empire Strategies at The Org]<br />
<br />
==Faction Details==<br />
<br />
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.<br />
<br />
[[Byzantine Empire Details (M2TW Faction)]]<br />
<br />
{{M2 Factions}}</div>Electricityhttps://wiki.twcenter.net/index.php?title=File:Map_byzantium.png&diff=23317File:Map byzantium.png2009-06-11T14:42:37Z<p>Electricity: Map of Byzantium Empire's starting position.</p>
<hr />
<div>Map of Byzantium Empire's starting position.</div>Electricityhttps://wiki.twcenter.net/index.php?title=Denmark_(M2TW_Faction)&diff=23316Denmark (M2TW Faction)2009-06-11T14:39:37Z<p>Electricity: </p>
<hr />
<div>{{Faction|image=[[Image:Symbol_denmark_.jpg|Denmark's Faction Symbol]]|Name=Kingdom of Denmark|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Northern European]]}}<br />
<br />
==Game Play==<br />
===Starting Position===<br />
<br />
[[Image:Map_denmark.png|thumb|right|Denmark's Starting Position.]]<br />
<br />
Denmark controls Jutland and surrounding regions near the Baltic Sea.<br />
<br />
Their cities are:<br />
<br />
*Arhus: Danish Capital; Region - Arhus Province<br />
<br />
===Victory Conditions===<br />
*Long Campaign: Hold 45 regions including Jerusalem.<br />
*Short Campaign: Hold 20 regions and outlast or destroy [[Holy Roman Empire (M2TW Faction)|Holy Roman Empire]]<br />
<br />
===Units===<br />
<br />
''Insert Bodyguard Image Here''<br />
<br />
*Infantry<br />
**Peasants<br />
**Viking Raiders<br />
**Town Militia<br />
**Spear Militia<br />
**Swordstaff Militia<br />
**Norse Swordsmen<br />
**Norse Axemen<br />
**Obudshaer<br />
**Dismounted Feudal Knights<br />
**Dismounted Huscarls<br />
*Cavalry<br />
**Scouts<br />
**Feudal Knights<br />
**Chivalric Knights<br />
**Huscarls<br />
**Norse War Clerics<br />
**Mounted Crossbowmen<br />
*Missile<br />
**Peasant Archers<br />
**Crossbowmen<br />
**Crossbow Militia<br />
**Norse Archers<br />
**Ballista<br />
**Catapult<br />
**Trebuchet<br />
*Gunpowder<br />
**Arquebusiers<br />
**Hand Gunners<br />
**Bombard<br />
**Ribault<br />
**Cannon<br />
**Serpentine<br />
*Naval<br />
**Longboat<br />
**Dragon Boat<br />
**Gunholk<br />
**Carrack<br />
*Bodyguard<br />
**Bodyguard<br />
**General's Bodyguard<br />
*Guild<br />
**Knights Templar<br />
**Knights Hospitaller<br />
**Merchant Cavalry Militia<br />
*Other<br />
**Dismounted Chivalric Knights<br />
*Local Mercenaries<br />
**Mercenary Crossbowmen<br />
**Mercenary Knights<br />
**Mercenary Arquebusiers<br />
**Mercenary Pavise Crossbowmen<br />
**Mercenary Ribault<br />
**Mercenary Spearmen<br />
<br />
===Faction overview===<br />
'''Strengths:''' Has a good mix of pikes, spears, ranged units and heavy infantry with access to powerful Norse units. Quite a secure starting position with regions to the north that are ripe for conquest. Has good access to the sea and sea trade, meaning Denmark can be a wealthy nation. Good secure position from which to strike at Europe.<br />
<br />
'''Weaknesses:''' Like the Scots, has only one region to begin the game with and no castle. Scandinavian regions are not as profitable as others and lack valuable resources. Very close to their toughest rival, The Holy Roman Empire. Quite far from the holy lands and somewhat isolated from the rest of the world.<br />
<br />
'''Conclusion:''' The Danes will find it easy to take the northern regions to consolidate their hold over Scandinavia. Expansion past this point however will not be so easy. Denmark can expect to come into contact with The Holy Roman Empire very early on and later in the game, the Poles and even the Russians. Denmark will need to stand firm in the face of foreign expansion and forays into Danish territory to eventually make there way to the rich holy lands and win the campaign.<br />
<br />
===Strategy guides===<br />
*[http://forums.totalwar.org/vb/showthread.php?t=72063 Denmark Strategies at The Org]<br />
<br />
==Faction Details==<br />
<br />
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.<br />
<br />
[[Denmark Details (M2TW Faction)]] <br />
<br />
{{M2 Factions}}</div>Electricityhttps://wiki.twcenter.net/index.php?title=File:Map_denmark.png&diff=23315File:Map denmark.png2009-06-11T14:38:56Z<p>Electricity: Map of Denmark's starting position.</p>
<hr />
<div>Map of Denmark's starting position.</div>Electricity