Difference between revisions of "Modding:Art"
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:[http://www.twcenter.net/forums/showthread.php?t=74453 .texture <-> .dds Converter] | :[http://www.twcenter.net/forums/showthread.php?t=74453 .texture <-> .dds Converter] | ||
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Revision as of 11:31, 5 September 2007
Here are the different sub-topics of the Art discipline of modding. For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic. Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete. They may also include common simple tasks from this discipline. Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod. Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.
The first thing you will want to do is read [Art for Total War Primer (I need to get to writing it eventually/soon)].
Contents
Beginner Art/Texturing
- Introduction to Photoshop Video Tutorials
- Skin Editing in Photoshop
- Creating Unit Cards
- Photoshop Eye Candy Tutorial
Beginner Art/Modeling
- 3dsmax Unit Editing Video Tutorials
- 3dsmax Unit Editing
- Rendering in 3dsmax
- UVW Mapping in 3dsmax
- Skin Modifier in 3dsmax
Intermediate Tutorials
- Intermediate Art/Foliage and Terrain
- Tutorial links here
- Intermediate Art/Banners
- Intermediate Art/Sprites
Advanced Tutorials
- Advanced Art/Animation
- Advanced Art/Custom Texture Painting
- Painting Hair
- Painting Ears
- Ben Mathis' Deliah Series Textures for gun, face, hair, and body.
- Advanced Art/specular, gloss, normal maps
Tools
Here are program-specific tutorials for learning programs. These are not necessarily TW-specific, but are high quality tutorials relevant to the programs and tools.