Difference between revisions of "Modding:Tutorial list"
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==Coding== | ==Coding== | ||
+ | ===M2TW=== | ||
+ | [http://www.twcenter.net/forums/showthread.php?t=91758 Changing the display of a settlement] | ||
+ | [http://www.twcenter.net/forums/showthread.php?t=77577 Guide to guilds] | ||
+ | [http://forums.totalwar.org/vb/showthread.php?t=73978 List of building effects] | ||
+ | [http://www.twcenter.net/forums/showthread.php?t=83818 Hyper-extended family trees] | ||
+ | [http://www.twcenter.net/forums/showthread.php?t=117566 Custom portraits] | ||
+ | [http://www.twcenter.net/forums/showthread.php?p=1526725 Guide to modding character names] | ||
+ | [http://forums.totalwar.org/vb/showthread.php?t=91081 Change character battle models] | ||
+ | [http://forums.totalwar.org/vb/showthread.php?t=73974 List of character attributes] | ||
+ | [http://www.twcenter.net/forums/showthread.php?t=79274 Adding a new faction from nothing] | ||
+ | [http://forums.totalwar.org/vb/showthread.php?t=81326 Adding a new faction icon/symbol] | ||
+ | [http://forums.totalwar.org/vb/showthread.php?t=79810 Changing faction icon/symbol] | ||
+ | [http://www.twcenter.net/forums/showthread.php?t=76202 How to create a new faction] | ||
+ | [http://www.twcenter.net/wiki/Emergent_Factions_-_M2TW Guide to emergent factions] | ||
+ | [http://forums.totalwar.org/vb/showthread.php?t=91080 Merging two factions mid-campaign] | ||
+ | [http://forums.totalwar.org/vb/showthread.php?t=90946 Switch faction icon/symbol mid-campaign] | ||
+ | [http://forums.totalwar.org/vb/showthread.php?t=84736 Adding a new culture] | ||
+ | [http://forums.totalwar.org/vb/showthread.php?t=84940 Adding a new religion] | ||
+ | [http://forums.totalwar.org/vb/showthread.php?t=77176 Character traits] | ||
+ | [http://forums.totalwar.org/vb/showthread.php?t=75706 Adding a new unit] | ||
+ | [http://www.twcenter.net/forums/showthread.php?t=74945 Add faction units for new factions] | ||
+ | [http://www.twcenter.net/forums/showthread.php?t=91969 Change type of mount for cavalry unit] | ||
+ | [http://www.twcenter.net/forums/showthread.php?t=78236 Dismounting units] | ||
+ | [http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone/Area of Recruitment] | ||
+ | [http://www.twcenter.net/forums/showthread.php?t=90969 Recruiting Mercenaries from buildings] | ||
+ | [http://forums.totalwar.org/vb/showthread.php?t=79007 Enabling war wagons and wagon walls] | ||
+ | [http://www.twcenter.net/forums/showthread.php?t=93806 Getting new units ingame] | ||
+ | [http://www.twcenter.net/forums/showthread.php?t=87288 Giving units and buildings free upkeep] | ||
+ | |||
+ | |||
+ | ===RTW Only=== | ||
==Scripting== | ==Scripting== |
Revision as of 21:31, 7 September 2007
The Modding:Tutorial list is a collection of all known Total War tutorials with minimal redundancy. Before you ask a question, you should look here first.
Contents
Art
- Introduction to Photoshop Video Tutorials
- Skin Editing in Photoshop
- Creating Unit Cards
- Photoshop Eye Candy Tutorial
- 3dsmax Unit Editing Video Tutorials
- 3dsmax Unit Editing
- Rendering in 3dsmax
- UVW Mapping in 3dsmax
- Skin Modifier in 3dsmax
- Getting your unit ingame (M2TW)
- New Faction Icons (M2TW)
- New Faction Icon Skins (M2TW)
- CA's Sprite Generation Tutorial (M2TW)
- Binding and Skeleton Tutorials (RTW)
- Video Tutorial on Creating Normal and Specular Maps
- Normal Map Workflow
Coding
M2TW
Changing the display of a settlement Guide to guilds List of building effects Hyper-extended family trees Custom portraits Guide to modding character names Change character battle models List of character attributes Adding a new faction from nothing Adding a new faction icon/symbol Changing faction icon/symbol How to create a new faction Guide to emergent factions Merging two factions mid-campaign Switch faction icon/symbol mid-campaign Adding a new culture Adding a new religion Character traits Adding a new unit Add faction units for new factions Change type of mount for cavalry unit Dismounting units Making a Zone/Area of Recruitment Recruiting Mercenaries from buildings Enabling war wagons and wagon walls Getting new units ingame Giving units and buildings free upkeep