Difference between revisions of "Modding:Tutorial list"
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*[http://www.twcenter.net/wiki/How_To_Disable_Green_Arrows_And_Banners How to disable green arrows and banners] | *[http://www.twcenter.net/wiki/How_To_Disable_Green_Arrows_And_Banners How to disable green arrows and banners] | ||
*[http://forums.totalwar.org/vb/showthread.php?t=88685 Guide to crashes/CTD/errors] | *[http://forums.totalwar.org/vb/showthread.php?t=88685 Guide to crashes/CTD/errors] | ||
− | *[http://forums.totalwar.org/vb/showthread.php?p=1818287#post1818287 Changing faction symbols with paintnet | + | *[http://forums.totalwar.org/vb/showthread.php?p=1818287#post1818287 Changing faction symbols with paintnet] |
===RTW Only=== | ===RTW Only=== |
Revision as of 13:25, 30 January 2008
The Modding:Tutorial list is a collection of all known Total War tutorials with minimal redundancy. Before you ask a question, you should look here first.
Contents
Art
M2TW and non-specific
- Introduction to Photoshop Video Tutorials
- Skin Editing in Photoshop
- Creating Unit Cards
- Photoshop Eye Candy Tutorial
- 3dsmax Unit Editing Video Tutorials
- 3dsmax Unit Editing
- Rendering in 3dsmax
- UVW Mapping in 3dsmax
- Skin Modifier in 3dsmax
- Getting your unit ingame
- New Faction Icons
- New Faction Icon Skins
- CA's Sprite Generation Tutorial
- Video Tutorial on Creating Normal and Specular Maps
- Normal Map Workflow
- mesh to milkshape tutorial
- Converting MESH files to milkshape
- Unit Cards
- Editing unit cards
- Making unit cards with GIMP
- How to make your own unit cards
- Rendering in 3dsmax with poses
- How CA makes their unit cards
- Advice on rendering
- More advice on rendering
- Beveling
- Content Organization
- Introduction to City Editing
- Parallax
- Shaders
- Photoshop Skinning Tutorials
- Texture Databases
RTW Only
Coding
M2TW
- Changing the display of a settlement
- Guide to guilds
- List of building effects
- Hyper-extended family trees
- Custom portraits
- Guide to modding character names
- Change character battle models
- List of character attributes
- Adding a new faction from nothing
- Adding a new faction icon/symbol
- Changing faction icon/symbol
- How to create a new faction
- Guide to emergent factions
- Merging two factions mid-campaign
- Switch faction icon/symbol mid-campaign
- Adding a new culture
- Adding a new religion
- Character traits
- Adding a new unit
- Add faction units for new factions
- Change type of mount for cavalry unit
- Dismounting units
- Making a Zone/Area of Recruitment
- Recruiting Mercenaries from buildings
- Enabling war wagons and wagon walls
- Getting new units ingame
- Giving units and buildings free upkeep
- Guide to Formatted modeldb File and Syntax Checker
- More artillery pieces in a unit
- Using era system to recruit units
- How to add your own music
- Adding units to the game FAQ
- How to unlock all factions
- How to disable green arrows and banners
- Guide to crashes/CTD/errors
- Changing faction symbols with paintnet
RTW Only
Scripting
M2TW
- alpaca's campaign script-o-rama
- Adding new historic events
- Merging two factions mid-campaign
- Change character battle model mid-campaign
- Switch faction symbol/icon mid-campaign
- Making events occur when you want them to
- List of events, commands, and conditions
- Scripting based on difficultly and AI/Player
- Character traits and list
- Triggers and monitors
- CA's Cinematic Editor tutorial
- Guide to missions
- List of character attributes
- A guide to guilds