Difference between revisions of "Turks (M2TW:K Faction)"
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It is '''Directly''' in the way of the mongol invasion ( or most of the positions where they can appear) | It is '''Directly''' in the way of the mongol invasion ( or most of the positions where they can appear) | ||
− | They Begin with the four cities of Mosul Bagdhad Takrit and in this area, | + | They Begin with the four cities of Mosul Bagdhad Takrit and in this area, Bagdahd being the most advanced |
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=== Northwestern Area === | === Northwestern Area === |
Revision as of 16:41, 1 February 2008
Contents
Starting Position
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .
Eastern Area
The northwestern area is mostly surrounded by rebels, but have one city very near the principality of Antioch It is Directly in the way of the mongol invasion ( or most of the positions where they can appear)
They Begin with the four cities of Mosul Bagdhad Takrit and in this area, Bagdahd being the most advanced
Northwestern Area
Diplomatic Situation, Victory Condition , and initial agents
They Begin Allied With
Egypt
They Begin at war with
Principality of Antioch The Byzantine Empire
Their Victory Conditions Are: Long: Hold 25 Regions including Bagdhad (30 Turns) Antioch (10 turns) Constantinople (10 turns) Krek de chevaliar (10 turns) Jerusalem (10 Turns) Eliminate Faction : Principality of Antioch
Short: Hold 15 regions Eliminate Faction : Principality of Antioch
Their Agents Are Diplomat : 3 Influence
Priest : 5 Piety
Spy : 2 Subterfuge
Spy: 2 Subterfuge
Spy: 2 Subterfuge
Unique Buildings
Horse Racing (City) (1 Upgrade) +5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis
Bismaritian ( City) (1 Upgrade) Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%