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Difference between revisions of "Turks (M2TW:K Faction)"

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m (Turkish Initial Jihad)
m (Turkish Initial Jihad)
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6 Muttaw'ai  
 
6 Muttaw'ai  
 +
 
6 Ghazis  
 
6 Ghazis  
 +
 
4 Turkomans
 
4 Turkomans
 +
 
3 Turkish horse archers  
 
3 Turkish horse archers  
 +
 
3 Kurdish Auxilaries
 
3 Kurdish Auxilaries
 +
 
3 Turkish Archers
 
3 Turkish Archers
 +
 
3 Turkish Javalinemen
 
3 Turkish Javalinemen
 +
 
3 Spear militia
 
3 Spear militia

Revision as of 17:05, 1 February 2008

Starting Position

The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .

Eastern Area

The northwestern area is mostly surrounded by rebels, but have one city very near the principality of Antioch It is Directly in the way of the mongol invasion ( or most of the positions where they can appear)

They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced

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Northwestern Area

This area is composed of 5 towns Icorium Ankara Doryleum Amorium and Kirscheia. Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch .

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Diplomatic Situation, Victory Condition , and initial agents

They Begin Allied With

Egypt

They Begin at war with

Principality of Antioch The Byzantine Empire


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Their Victory Conditions Are: Long: Hold 25 Regions including Bagdhad (30 Turns) Antioch (10 turns) Constantinople (10 turns) Krek de chevaliar (10 turns) Jerusalem (10 Turns) Eliminate Faction : Principality of Antioch

Short: Hold 15 regions Eliminate Faction : Principality of Antioch

Their Agents Are Diplomat : 3 Influence

Priest : 5 Piety

Spy : 2 Subterfuge

Spy: 2 Subterfuge

Spy: 2 Subterfuge

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Unique Buildings

Horse Racing (City) (1 Upgrade) +5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis


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Bismaritian ( City) (1 Upgrade) Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%


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Units

Infantry

Cavalry

Ranged cavalry

Artillery

Unique Crusades Hero

Nur-al-din

Osman

Turkish Initial Jihad

The Turks will get on the second turn , 2 nearly full stacks of units for a jihad to launch against the crusader states. There are composed of-

6 Muttaw'ai

6 Ghazis

4 Turkomans

3 Turkish horse archers

3 Kurdish Auxilaries

3 Turkish Archers

3 Turkish Javalinemen

3 Spear militia