Difference between revisions of "The Aztec Empire (M2TW:K Faction)"
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Revision as of 17:57, 5 February 2008
Contents
Stating position
The Aztec empire starts to the southwest of map close to new spain , very close to the thlaxcalans and quite close to the tarascans. Since their cities dont need much to become advanced, they start quite advanced in terms of unit availability
Victory Conditions and Agents
Unique Ancillaries
The Following have a Chance to be acquired when the conditions are met. its not definite thta you receive them
Crystal Skull(relic) +2 authority +1 command against catholics +2 Command vs followers of the great spirit +2 command vs followers of the sun god +4 Hitpoints
Codex +4 farming
If your close to the Capital
Astrologer has been Built Managed Fallows has finished building
Or
Managed gallows is built Astrologer has finished being built
And you dont have any other relic
Human Skull +2 dread +1 command
Heroic Victory General kills over 10 men in battle General has Over 2 Dread
Tlapizalli -2 Authority Increases chance of having children +2 Unrest
hasnt spent any movement points -2 Command And theres an Acropolis
Obsidian Dagger +2 Command +2 Hitpoints
General kills over 8 men in battle
General lost over 50% of his hitpoints
Copper Axe +1 Command
Fought against tarascans General killed over 8 men in battle Command is 3 or more
Metal Widget -2 Authority
Doesnt have trait Intellegent Has less then 4 Authority Won a battle against Spain/france/england
Hand Gun +2 Dread +1 command versus catholic -1 Squalor
(assasin created in a city with a gunsmith, Is Transferable)
Or
Heroic Victory General has +4 Dread
Unique Aztec traits
High Priest ( For Priest)
When a high temple exists
Stargazer
+1 Piety
+1 command when fighting a night battle
+1 Local popularity
Astronomer
+3 piety
+2 Authority
+2 Management
+1 command during night battles
+2 Local Popularity
When you have a codex ancillary or when a astronomy building is being finished
Blood Letter
Piety 1
Violence 1
Blood Offerer
Piety +2
LocalPopularity +1
Violence +2
Squalor -1
Flesh offerer
Effect Piety +3
Authority +1
PublicSecurity +1
LocalPopularity +2
Violence +2
Squalor -2
Sacrificer
Piety +4
Authority +2
PublicSecurity +2
LocalPopularity +3
Farming +1
Violence +3
Squalor -3
Unrest -1
Will of the gods
Piety +5
Authority +3
PublicSecurity +4
LocalPopularity + 4
Farming +2
Violence 3
-4 Squalor
Unrest -2
When sacrificing in a city with a great pyramid is being held
Spectator
LocalPopularity +1
-10% cost to bribe
Unrest -1
Law -1
Nobel spectator
+1 Loyalty
+2 Local Popularity
-2 unrest
-1 Law
Famous nobel spectator
+2 Loyalty
+3 local popularity
-2 unrest
-1 law
When a Ball court exists and a general hasnt moved
Units
Infantry
Ranged Infantry
Unique Buildings
Battle tactics
Overall Strategy
New spain is the biggest threat, Destroying them is impossible if they keep havanna, but dont let them have a stranglehold . Alternatively, Just ally with them and gift them one of your cities (Preferably a eastern one, So they can fight off new england when it arrives) and let them help you. Or at least not bother you as much . Overall you should expand northwards. Try and retaliate quickly against the tlaxcalans and chichimecs. Then you can take your time. You are technically the strongest starting empire, and can swallows them up if they dont all attack you at once.
Sacrifice
A unit can be sacrificed in place of disbanding, or prisoners can be executed and sacrificed. Or Sacrifices can be held in cities . You can also convert a little by exterminating Sacrificing(disband) a unit usually offers 3% Conversion
Sacrificing (executre prisoners) a general offers
1% conversion
Sacrificing a faction elader offers 3% conversion
holding sacrifices offers 1% conversion
Sacking a city offers 1% conversion
Exterminating a city offers 3% conversion
Plague
At the start of the game a plague will break out. A very dangerous plague. Plagues will continue if spain captures one of the following cities
Tenochitlan
apaztignan
zacategas
canpech