Difference between revisions of "The Chichimec Tribes (M2TW:K Faction)"
(New page: The Chichimec are a playable faction in the Americas campaign. They feature a balanced unit roster, With decent a quickly available infantry and ranged units, However their units are f...) |
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== Starting position == | == Starting position == | ||
− | The Chichimec start on the centre-west of the center of the map. They start with some poor | + | The Chichimec start on the centre-west of the center of the map. They start with some poor [[settlements]] . They have a few able armies and [[generals]] walking around but be warned they are far inferior to even regular Mesoamerican troops, and the nearby cities neccasary to take to stablize your economy are relatively well guarded. |
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− | Victory Conditions and Initial Agents | + | == Victory Conditions and Initial Agents == |
Revision as of 21:35, 21 February 2008
The Chichimec are a playable faction in the Americas campaign. They feature a balanced unit roster, With decent a quickly available infantry and ranged units, However their units are far weaker then their close neighbours , The Aztec Empire and The Tarascans They worship the sun god and receive access to sacrifice. They are widely regarded as a copy of The Aztec Empire in Buildings and a mix of The Apacheans and their own blend of units. They have a poor starting position , they start out extremely poor and in debt and the few nearby rebel cities worth anything will likely soon be challenged by the other factions (The Aztec Empire or The Tarascans And later on, The Apacheans)
Starting position
The Chichimec start on the centre-west of the center of the map. They start with some poor settlements . They have a few able armies and generals walking around but be warned they are far inferior to even regular Mesoamerican troops, and the nearby cities neccasary to take to stablize your economy are relatively well guarded.