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Difference between revisions of "Spy"

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(New page: --~~~~== Spy == === Overview === A spy is an agent character that may be trained in settlements that have the required structures. Spies cannot take part in battles, or negotiate with othe...)
 
(Tactics)
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: 1. Moving spies next to a settlement or army will often give the required information. Clicking on a settlement or army will increase the risk of the spy being discovered and perhaps slain.
 
: 1. Moving spies next to a settlement or army will often give the required information. Clicking on a settlement or army will increase the risk of the spy being discovered and perhaps slain.
 
: 2. Spies that enter a settlement that has the plague, may contract the disease and can carry that with them to another settlement or army. This can be considered 'germ warfare' to affect your enemies.
 
: 2. Spies that enter a settlement that has the plague, may contract the disease and can carry that with them to another settlement or army. This can be considered 'germ warfare' to affect your enemies.
 +
: 3. Moving or keeping a spy in your own settlements can improve public order and help to reveal enemy agents.

Revision as of 05:22, 5 April 2008

--Arnspac 14:22, 4 April 2008 (UTC)== Spy ==

Overview

A spy is an agent character that may be trained in settlements that have the required structures. Spies cannot take part in battles, or negotiate with other characters. Their purpose is to reveal;

1. What is within another faction's settlement.
2. What is the makeup of another faction's army on the map.
3. Any hidden armies laying in ambush on the map.

Tactics

1. Moving spies next to a settlement or army will often give the required information. Clicking on a settlement or army will increase the risk of the spy being discovered and perhaps slain.
2. Spies that enter a settlement that has the plague, may contract the disease and can carry that with them to another settlement or army. This can be considered 'germ warfare' to affect your enemies.
3. Moving or keeping a spy in your own settlements can improve public order and help to reveal enemy agents.