Difference between revisions of "Player unit (M2-Scripting)"
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− | + | *[[BattlePlayerActionStatus (M2-Scripting)|BattlePlayerActionStatus]] | |
*[[BattlePlayerCurrentFormation (M2-Scripting)|BattlePlayerCurrentFormation]] | *[[BattlePlayerCurrentFormation (M2-Scripting)|BattlePlayerCurrentFormation]] | ||
*[[BattlePlayerMountClass (M2-Scripting)|BattlePlayerMountClass]] | *[[BattlePlayerMountClass (M2-Scripting)|BattlePlayerMountClass]] |
Revision as of 00:41, 23 September 2008
player_unit is a trigger exported by some Scripting Events and required by some Scripting Conditions.
Detailed Information
To Be Amended
Events That Export
To Be Amended
Conditions That Require
Listed Alphabetically
- BattlePlayerActionStatus
- BattlePlayerCurrentFormation
- BattlePlayerMountClass
- BattlePlayerUnitCategory
- BattlePlayerUnitClass
- BattlePlayerUnitCloseFormation
- BattlePlayerUnitEngaged
- BattlePlayerUnitMeleeStrength
- BattlePlayerUnitMissileStrength
- BattlePlayerUnitMovingFast
- BattlePlayerUnitOnWalls
- BattlePlayerUnitSiegeEngineClass
- BattlePlayerUnitSpecialAbilityActive
- BattlePlayerUnitSpecialAbilitySupported
- BattlePlayerUnitSpecialFormation
- BattleRangeOfAttack
See Also
- Conditions (M2-Scripting) - For links to other condition/trigger pages and information on parameters.