Difference between revisions of "Admiral"
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Note: In RTW if an admiral has acquired any ancillaries (retinue members) or any points towards a trait (not necessarily a full level) the admiral cannot be merged with another admiral that also has ancillaries or trait points. The same applies for M2TW, except that admirals can only gain traits. | Note: In RTW if an admiral has acquired any ancillaries (retinue members) or any points towards a trait (not necessarily a full level) the admiral cannot be merged with another admiral that also has ancillaries or trait points. The same applies for M2TW, except that admirals can only gain traits. | ||
− | A general, unlike a captain can gain command stars. They always | + | A general, unlike a captain can gain command stars. They always start with 0 command. |
[[Category:Characters]] | [[Category:Characters]] |
Revision as of 13:48, 13 January 2009
An Admiral, in a Total War game, is the character who leads a fleet. He is similar to a captain in that he is seemingly faceless, identical to other admirals. Unlike a captain, however, an admiral may not be adopted into your family, however high his rating becomes.
Only 3 attributes have an effect on an admiral: NavalCommand, LineOfSight and MovementPoints. NavalCommand effects his fighting ability, LineOfSight affects how far the fleet can see and MovementPoints affects how far a fleet can move.
Note: In RTW if an admiral has acquired any ancillaries (retinue members) or any points towards a trait (not necessarily a full level) the admiral cannot be merged with another admiral that also has ancillaries or trait points. The same applies for M2TW, except that admirals can only gain traits.
A general, unlike a captain can gain command stars. They always start with 0 command.