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− | Since the directions for creating a new page are unclear, I'll be doing my assassin research here.
| + | Hello, just came across this site. |
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− | The assassin stats can be found in the descr_campaign_db.xml file
| + | Currently researching [[assassins]] success percentages as I find its something that is ignored by modders yet is a significant part of the game. |
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− | <assassinate_base_chance float="15"/>
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− | **This is the base percentage that a default assassin starts off with
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− | <assassinate_attack_modifier float="1.0"/>
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− | **Your assassin's agent skill (eyes) is added to this number and then the new number is multiplied to the base percentage
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− | multiplied
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− | <assassinate_defence_modifier float="0.0"/>
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− | **Might have something to do with defense vs attacks from other assassins
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− | <assassinate_public_modifier float="1.0"/>
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− | **Might have something to do with public security traits
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− | <assassinate_personal_modifier float="1.0"/>
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− | **Personal security traits (from failed assassination attempts for example) are added to this number and then multiplied to the result of the previous statements.
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− | <assassinate_counter_spy_modifier float="1.0"/>
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− | **A default division value that is applied to all calculations
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− | divided
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− | affects captain&generals
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− | <assassinate_agent_modifier float="2.0"/>
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− | **A default multiplication value that is applied to all targets that are agents
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− | multiplied
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− | <assassinate_own_region_modifier float="0.7"/>
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− | **This value is a multiplier to assassinating targets to regions in your own lands
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− | multiplied
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− | <assassinate_assassinate_attr_modifier float="0.1"/>
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− | **If your assassin has these traits it is added to the number then multiplied
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− | Prototype Handgun: +1 assassination, +2 law. 33% upon agent creation if there is a gunsmith or higher in the city.
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− | Child Apprentice: +1 assassination. 5% chance on killing a target. This one is ridiculously easy to get for some reason.
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− | Assassin's Blade: +1 assassination. 3% chance on killing a target. Also rather easy to pick up.
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− | <assassinate_chance_min int="5"/>
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− | **Minimum percentage of assassination chance
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− | <assassinate_chance_max int="95"/>
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− | **Maximum percentage of assassination chance
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− | ''float'' attribute = numbers may be in decimal form
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− | ''int'' attribute = numbers must be integers
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− | Results that are expressed as decimals are not rounded, thus a result of 10.7% = 10% ingame.
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− | =export_descr_character_traits.txt=
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− | These are pretty self explanatory
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− | Trigger agents6
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− | WhenToTest AssassinationMission
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− | Condition MissionSucceeded
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− | Affects GoodAssassin 1 Chance 100
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− | ;------------------------------------------
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− | Trigger agents7
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− | WhenToTest AssassinationMission
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− | Condition not MissionSucceeded
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− | and not Trait BadAssassin >= 1
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− | Affects GoodAssassin -1 Chance 50
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− | ;------------------------------------------
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− | Trigger agents7_badassassin
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− | WhenToTest AssassinationMission
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− | Condition not MissionSucceeded
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− | and AgentType = assassin
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− | and Trait GoodAssassin < 1
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− | Affects BadAssassin 1 Chance 50
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− | ;------------------------------------------
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− | Trigger agents8
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− | WhenToTest LeaderOrderedAssassination
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− | Condition MissionSucceeded
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− | Affects AssassinMaster 1 Chance 100
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− | Affects DeceiverVirtue 1 Chance 5
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− | Affects StrategyDread 1 Chance 50
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− | ;------------------------------------------
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− | Trigger agents8a
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− | WhenToTest LeaderOrderedAssassination
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− | Condition not MissionSucceeded
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− | Affects AssassinMaster 1 Chance 10
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− | Affects DeceiverVirtue 1 Chance 10
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− | Affects StrategyDread 1 Chance 25
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− | ;------------------------------------------
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− | Trigger agents9
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− | WhenToTest SufferAssassinationAttempt
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− | Affects Paranoia 1 Chance 33
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− | Affects HighPersonalSecurity 1 Chance 75
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− | Affects Gambling 1 Chance 15
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− | Affects Girls 1 Chance 20
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− | Affects Drink 1 Chance 20
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− | ;------------------------------------------
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− | Trigger agents10
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− | WhenToTest SufferAssassinationAttempt
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− | Condition Trait Paranoia >= 3
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− | Affects Insane 1 Chance 30
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− | Affects Deranged 1 Chance 10
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− | ;------------------------------------------
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− | Trigger agents11
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− | WhenToTest SufferAssassinationAttempt
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− | Affects Xenophobia 1 Chance 8
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− | Affects Introvert 1 Chance 25
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− | Much of this information comes from a forum posting I read by Dopp
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− | http://forums.totalwar.org/vb/showthread.php?t=75084
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