Difference between revisions of "Regiment of Horse (ETW Unit)"
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==Tactics== | ==Tactics== | ||
− | + | If you want an enemy unit to break and run, charge your cavalry into the back of the unit whilst it is engaged in the front by your infantry. | |
[[Category:Empire Total War Units]] | [[Category:Empire Total War Units]] |
Revision as of 12:29, 13 May 2009
Regiment of Horse (ETW Unit) | |
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A Calvalryman | |
Class | |
Unit Size | |
Weaponry | |
Morale | |
Melee Attack | |
Ranged Attack | |
Defence | |
Charge Bonus | |
Accuracy | |
Range | |
Ammunition | |
Region | |
Recruitment Cost | 784 |
Upkeep Cost | 290 |
Turns to Build | |
Unit Limit | |
Building Requirements | |
Technology Requirements | |
Attributes |
Regiment of Horse
Unit Description
These cavalry are shock troops, intended to charge into melle and deliver terrible blows with their straight swords.
To this end, the horses of the regiment were all large beasts, and trained to bring out a nasty temperament; it is not just the rider that fights in some cases! They use their weight to push enemies back, while slashing to kill and maim.
Historically, many regiments of horse were raised under contract of a colonel, and were regarded as his personal property. A colonel could choose his own officers by selling commissions or by appointing his friends and cronies to the posts. He also had a free hand over drill, uniform and horses for "his" regiment, and it was not unknown for unscrupulous men to have a few "ghosts" in his regiment so that their pay could be claimed from the government and kept by the colonel. Given that the regiment was "his" property, it was also not unknown for a colonel to argue with his general if his men were odered to carry out dangerous, unpleasant or low-status tasks. A colonel had his honour and profits to consider, after all.
Factional Differences
Unknown at this time.
Tactics
If you want an enemy unit to break and run, charge your cavalry into the back of the unit whilst it is engaged in the front by your infantry.