Difference between revisions of "Mongolphobia"
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Mongolphobia is a mod made on Total War Heaven by el_bandito. It is currently up to 3.2 version. | Mongolphobia is a mod made on Total War Heaven by el_bandito. It is currently up to 3.2 version. | ||
− | + | It's aim is to provide a challenge for the more experienced M2TW player by making the Mongols, Timurids, Papal States and Aztecs playable Super Factions. Aztecs start in Africa, gain zombies and zombielephants and Revenants, Papal States get the Retainers of the Apocylypse (Death, Famine etc etc) and wage war on everyone incessantly, the Mongols an Timurids, for whom the mod was originally made, have wide ranges of improvements. Flaming arrows for horse archers, catapults firing barrels of canonballs, 100% accurate, fast firing rocket launchers, to name but a few. | |
Also, various changes have been made to ordinary factions. Byzantines gain shotgunners and elephants, many gain recruitable mercenaries. | Also, various changes have been made to ordinary factions. Byzantines gain shotgunners and elephants, many gain recruitable mercenaries. |
Revision as of 13:37, 1 August 2009
Mongolphobia is a mod made on Total War Heaven by el_bandito. It is currently up to 3.2 version.
It's aim is to provide a challenge for the more experienced M2TW player by making the Mongols, Timurids, Papal States and Aztecs playable Super Factions. Aztecs start in Africa, gain zombies and zombielephants and Revenants, Papal States get the Retainers of the Apocylypse (Death, Famine etc etc) and wage war on everyone incessantly, the Mongols an Timurids, for whom the mod was originally made, have wide ranges of improvements. Flaming arrows for horse archers, catapults firing barrels of canonballs, 100% accurate, fast firing rocket launchers, to name but a few.
Also, various changes have been made to ordinary factions. Byzantines gain shotgunners and elephants, many gain recruitable mercenaries.